Re: OOC: eleventh hour
They'll still be blinded, but the penalties will be less severe if you share your psychic senses with the others.
To make it clear, being blinded means a -4 CS penalty, plus inflicted damage reduced to 0 on an odd roll, and it multiple people rolled an odd number, they'll all give me a luck roll, with those who get bad luck inflictng the damage they'd have inflicted on Vyctar onto one of the others instead.
The good thing here is that -4 CS is just cosmetic as far as penalties go, at least for most of you. Heck, you could fight blind and unarmed and the -8 CS wouldn't matter, so that's in your favour, at least. :)
Anyway, depending on what the benefit of your tremorsense is (which depends on how well you can sell me on it working and being useable, really, plus your roll each turn), it might severely mitigate that - for example, I might decide that it stops the chance of friendly fire, but not the chance to waste a turn. It will depend, really, on how you go about applying it to this specific fight.
Does knowing that helps any? ^_^
And on the matter of the regeneration, yes, I expect that 10 damage in a turn might be about the standard you can average among the whole group, considering that nearly all of you have access to at least magic weapons. Of course, Vyctar has one spell that makes him recover 12 END in a turn, but that does costs WP and if I decide to go for a spell I'll be rolling for it anyway (well, I'll make Sabre Fox roll, but really, that's the same thing), on account of Vyctar knowing the spells but not being very well versed with them.
As for him being arrogant, Swift Fox, you did saw his CS - it just takes a few bad rolls on your part for him to kill you all, and considering his defenses, he has plenty of chance to leverage that into a win.
Also, he's underestimating the rest of you because Sun Snake made a magnificent job of selling himself as the mastermind - that makes you all hard to notice. And I think that you in particular thrive upon going unnoticed, isn't it? ;D