RolePlay onLine RPoL Logo

, welcome to [Lone Wolf] Rebirth of the Kai

04:06, 22nd May 2024 (GMT+0)

OOC: eleventh hour.

Posted by ShadowFor group 0
Swift Fox
player, 3571 posts
Magnakai
Ghost of Anskaven
Tue 1 Mar 2016
at 20:39
  • msg #56

Re: OOC: eleventh hour

Yep, Swift seems more interested in the shinies in the room than in Vyctar himself.  Surprised that isn't irritating his ego actually.  Maybe he really can't see her :)
Sabre Fox
player, 3007 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 1 Mar 2016
at 20:47
  • msg #57

Re: OOC: eleventh hour

Well I'm game for just trying to push his buttons really, a raged Darklord is a reckless one at that ;)
Shadow
GM, 5378 posts
Plotting turtle
GM
Tue 1 Mar 2016
at 20:48
  • msg #58

Re: OOC: eleventh hour


Well, Swift Fox, let's just say that Sun Snake is doing a good enough work of selling himself as all-knowing to be seen as the one thig Vyctar should direct all of his interest to.

Not like you helped him any into achieving that, did you? ;)
Water Hornet
Player, 1029 posts
Magnakai Primate
Sommlending, Age: 19
Wed 2 Mar 2016
at 22:49
  • msg #59

Re: OOC: eleventh hour

I am around, indeed. Sorry for the lack of posting - I'm away from my place and have to post from my phone (thankfully wi-fi is available over here.

Anyway, it looks like you're doing a good job riling up Vyctar. We should probably be happy about taking the Nadziran out of the equation. :)

I'll try to chime in, once I have an idea how Hornet could effectively help.
Sun Snake
player, 4596 posts
Kai Lord
Tutelary
Thu 3 Mar 2016
at 19:25
  • msg #60

Re: OOC: eleventh hour


Seems like we might just be gearing up to defeat Vyctar. So those attack plans might be a good idea.



OOC we could get the SOmmerswerd back and leave, but we'd have to give him something to satisfy him in regards revernge for Zahira. Not sure how to summon Valador, and if that's possible/wise, and not sure if betraying Renora would be accepted, acceptable, nor possible. :)

So I think maybe we're heading towards fighting Vyctar after all.
Sabre Fox
player, 3010 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 4 Mar 2016
at 07:22
  • msg #61

Re: OOC: eleventh hour

Well Foxy is all for killing him since he feels like he can effortlessly kill us lol
Swift Fox
player, 3573 posts
Magnakai
Ghost of Anskaven
Fri 4 Mar 2016
at 12:11
  • msg #62

Re: OOC: eleventh hour

Hmm, I don't think Swift has anything that can actually hurt this guy much beyond a scratch.
Her best tactic here is probably to just spend the whole battle hiding behind her shield and continually chipping away at him with his own magic :)
Sun Snake
player, 4598 posts
Kai Lord
Tutelary
Fri 4 Mar 2016
at 12:21
  • msg #63

Re: OOC: eleventh hour


None of us can do much to hurt him beyond a scratch. No point in ruling yourself out and us dying when you have lots of abilities to mention and figure out how to use.

We'll need that regeneration destroyed, and the sun shards released. I don't know how much time tat actually requires, and if you need to be in any position to do maximum damage.

Reflecting his spells seems a good idea, but that makes Swift Fox a target so we would still have to co-ordinate protecting you even if you stay behind your shield. Also we might want to pick the right spells to reflect - especially ones that destroy items, say, might be bad for us but good against him?

And really if there's any way we could summon Valador since he has the fifth dagger that would be cool.

Plus we need the Craftsmen to be able to neutralise the sword and crypt spawn ring if at all possible, and even work out how to neutralise those snakes - or maybe that';s more an Animal Control. I'm not sure of the shield is a physical shield or an ability - if a real shield, if it can be neutralised that would be good.


In general any effects that can immobilise him would be good.

Any way to stop thgose snakes attack us and helping immobilise us would be good.

Can a three way (or four way with the scarf) Nexus push keep him back or disrupt some of his magical abilities?

Does anyone have counterspell and can it work to disrupt right handed magic?

Is there any specific spell in the right handed magic list people can counter?
Shadow
GM, 5379 posts
Plotting turtle
GM
Fri 4 Mar 2016
at 12:31
  • msg #64

Re: OOC: eleventh hour

Well, Swift Fox, you could go crit-fishing with the Jade Spike, maybe? :)

Also, keep in mind that you have numbers on your side - mabe you only inflict 1 END damage for the turn, but if everybody else also inflict 1 END damage, he's taken 7 in total, of which his regeneration will only recover 2. So, even if it's just a few scratches, everything might matter! ^_^

But yes, he's supposed to be an hard opponent for the entire party to face - Darklords are supposed to be though, and I tried my best to render that thoughness in the stat. I guess you all think I succeeded?

And by the way, Sabre Fox, if you feel like trying that one-on-one duel by yourself, you are still free to ask Vyctar for it, assuming you still believe it would be a good idea. ;D

As for Sun Snake's questions: the shiled is Vyctar's normal shield, and can be destroyed as normal, or otherwise removed from the picture, as can practically any other weapon he's wielding.

De-magicking the sword would take one minute, which here I'll rule as five full rounds doing specifically that; the regeneration that Swift Fox can weaken isn't the 2 Vyctar gets for being a Darklord, is the x5 multiplier which applies when he does nothing for that turn (which would include forgeoing all of his damage to all of you as well as his special action). If you want to wait to give Swift Fox the time to disrupt the regeneration improving spell before the battle (it takes a minute) you're allowed to, although I'll ask that you signal to Swift Fox to proceed with it in character and also provide some reason for Vyctar not to stop her, gaining time or something.

Using a Sun Shard takes 1 single round and would affect everybody in the room.

Also, I should put up the Cryptspawn's stats on there too, I guess - it should help you all strategize a bit better.

...I did say that there was a real risk of dying when you entered the fortress, yes? Because this specific fight is what I had in mind when I said that.
This message was last edited by the GM at 12:39, Fri 04 Mar 2016.
Swift Fox
player, 3574 posts
Magnakai
Ghost of Anskaven
Fri 4 Mar 2016
at 13:14
  • msg #65

Re: OOC: eleventh hour

The Jade Spike can do more than 1 damage to him on a crit then?  (O.O)

Let me know when you want to use the Sun Shards then.  :)  They seem to be our best weapon until we can get the Sommerswerd off him.  5 lovely damage per shard :)  Still got 3 gems I can change to shards as well, so potentially 6 of them to play with.  Though I might have to absorb one or more to avoid completely depleting Swift's WP pool and leaving her helpless.

(Not sure if I can chop off that tentacle tail thing holding the Sommerswerd with a dagger or not?)

Disrupting his weapons isn't an option, since I'd have to do nothing except try to hang onto them for long enough, and I'm fairly positive he does know where Swift is, even if he can't see her.
(Was one of the first things I thought of trying actually) :)


I do have a ranged attack that might hurt him  but can't use it until someone chops off those "attack all" appendages.
Shadow
GM, 5380 posts
Plotting turtle
GM
Fri 4 Mar 2016
at 13:29
  • msg #66

Re: OOC: eleventh hour

In reply to Swift Fox (msg # 65):
Of course you can! Here's the relevant ability.
Swift Fox's character sheet:
Pierce Magic:

- The blade can pierce magical protection, like the "Invisible Shield" spell.
- In battle, when the wielder receives 0 damage in a combat round, her attack inflicts +2 damage.
- When this ability activates, the dagger is considered a Magical Weapon; otherwise, it is considered a normal weapon.

If you roll 0 in combat, you always receive 0 damage, so, criticals count as magic, thus damage is capped at 3. That's higher than 1, isn't it? ^_^

Chopping off the tail is indeed possible, as is cutting any other appendage (although the regeneration will make them regrow quickly enough) and as always, amputation requires the user to spend 2 WP with a Weapon they have Weaponsmastery into to make an "unusual use of the weapon", and the dismembering will only apply if the attacker inflicts more damage than they take with that attack. Considering Vyctar's shield, that might be harder than it sounds, but yes, it's obviously doable - in fact, I expect this is the one thing you'll be focusing on the most, as does Vyctar, and plans have been made to make your success in doing so harder (but obviously not impossible).
This message was last edited by the GM at 13:32, Fri 04 Mar 2016.
Sun Snake
player, 4599 posts
Kai Lord
Tutelary
Fri 4 Mar 2016
at 21:10
  • msg #67

Re: OOC: eleventh hour


Oh, didn't realise the effect would take that long (the regeneration multiplier reduction). I have an idea Sun Snake won't like to keep Vyctar focused and talking a little longer without it seeming as if we're backing down.

Sun Snake has his axe for light, but it's a WP sink give how many things we need to do. 1WP will do the light thing for five rounds- I figure we'll need around ten one way or another - and 2WP to empower the axe if he can hit with it at all for extra damage. Is that still capped to 3?



So at best we deal 5 damage to him a round, so that's 10 rounds at least, because any additional damage we do will get traded against those doing other things, ignored, or killed.

So we need to figure out how to survive a long fight.

Also, I assumed getting the Sommerswerd wouldn't be easy, but I'm not sure if it's worth the danger in going for it when it's the obvious tactic. We might not have a choice later, but it might be easier to ignore it to start with and keep Vyctar off balance.
Shadow
GM, 5382 posts
Plotting turtle
GM
Fri 4 Mar 2016
at 21:19
  • msg #68

Re: OOC: eleventh hour


I think the description was pretty clear, wasn't it? Damage is capped at 1 for normal weapons, at 3 for magic weapons and spells, and isn't capped at all for sun-based damage. What would you think the damage from the Kai Hand-Axe should qualify as? :)

Also, while you're right that getting the Sommerswerd might be harder, Sun Snake, keep in mind that the Sommerswerd obviously counts as sun-based, so it would speed up the progress of the battle by quite a lot.
Swift Fox
player, 3575 posts
Magnakai
Ghost of Anskaven
Fri 4 Mar 2016
at 22:14
  • msg #69

Re: OOC: eleventh hour

Shadow:
Also, while you're right that getting the Sommerswerd might be harder, Sun Snake, keep in mind that the Sommerswerd obviously counts as sun-based, so it would speed up the progress of the battle by quite a lot.

Also it's the only weapon in the room that can actually kill him ;)
Sun Snake
player, 4600 posts
Kai Lord
Tutelary
Sat 5 Mar 2016
at 08:07
  • msg #70

Re: OOC: eleventh hour


Sorry, I should have qualified it, does the hand axe's base damage get capped at 3, and the +damage from the sun effect get added on afterwards, does
the hand axe get full damage as long as the sun effect is being used that turn, or does the hand axe just get full damage no matter what?

By the way you say it, it's the second or third option?


And yeah, I mean the Sommerswerd is good (the drawing magic would be very handy), but I think the tails are maybe our priority so that everyone doesn't get engaged in melee and potentially die in the first few turns. The gangup bonus is at least useless so the extra arms aren't quite the punishment they seem, I don't know if anyone can get to within 11CS of Vyctar anyway? Unless Swift Fox says otherwise about removing them?

I mean we can go for the all out get the Sommerswerd plan, I just imagine everyone dying getting in the melee range to get it.

I'd have said the trying to Nexus push Vyctar around would be good, except we need everyone doing damage I think.


Presumeably Swift Fox's daggers don't count as the godly powered weapon yet, they need to be reunited with each other? Or is it just power level wise they could be the same as the Sommerswerd if combined, but still wouldn't kill a Darklord?
Shadow
GM, 5383 posts
Plotting turtle
GM
Sat 5 Mar 2016
at 09:27
  • msg #71

Re: OOC: eleventh hour


If you were to strike with all five flowers at the same time while they're wielded by a single body and a single soul, the five daggers together would kill Vyctar. As things stand now though, no, they won't. So yes, the Sommerswerd really is your only available option to kill Vyctar here.

You could have had others (Valador has the fifth dagger, for example, so if you'd killed him at the Maakengorge, you'd now have it available, and the Deathstaff would work as well, as would the Dagger of Vshna if you hadn't derailed Alyne's plan to steal it at the beginnning of the game), but your choices lead in other directions, so right now you don't. But then, different choices might well have meant not facing Vyctar at all (or at least not in this Darklord form), so really, that's not particularly relevant.

Also keep in mind, to neutralize Vyctar's long range options you need to cut the tail with the Scythe and disarm him of the Whip; he wouldn't risk using the Sommerswerd-wielding tail to strike at range, it'd make losing the weapon too likely.

As for CS, Sabre Fox regularly hovers on the 26-28 benchmark or so; to get a combat ratio of -10 against Vyctar, he'd need to make it to 35 CS, which would mean getting the +8 gang-up bonus (and it might not suffice), so having a full four people going before himself. That's to get the combat ratio to -10, where rolling 1 still is risking instant death; each further progress to higher levels of CR would require him a further +2. So, all in all, even with the gang-up bonus, it seems very unlikely to me that anybody other than perhaps Sabre and Sun Fox can get out of the -11 colum.

And you're right, I should have clarified regarding the Kai Hand-Axe. It work like this; if you are using either Sun Aura, Sun Blast, or both together, the entire damage from the axe (including that inflicted on the combat results table and the bonus from your disciplines) will count as sun-based; if you are using neither, then it's a magical weapon and the damage is capped at 3. I hope that makes it clearer?
Swift Fox
player, 3576 posts
Magnakai
Ghost of Anskaven
Sat 5 Mar 2016
at 12:17
  • msg #72

Re: OOC: eleventh hour

Sun Snake:
Presumeably Swift Fox's daggers don't count as the godly powered weapon yet, they need to be reunited with each other? Or is it just power level wise they could be the same as the Sommerswerd if combined, but still wouldn't kill a Darklord?

They could work if I didn't have one missing.
Then again I have no idea how to activate them anyway, so even if I had the 5th one it wouldn't do much right now.

Seems the only tactic available is to beat him down to zero Endurance, then grab the Sommerswerd back and stab the core with it before he can recover.

I don't think Swift has the skills to lop off limbs.  That's probably more Sabre Fox or Sun Fox's department :)

Not too sure how I'll use the Sun Shards actually.  Would dropping them on the floor suffice for them to work here?
Might be our best option, since if I can convert the three Vordak Gems to Sun Shards, then Sun Snake uses the axe to set them all off at once, they'll restore us all pretty much back to full, and smack Vyctar in the face with at least 30 damage.  It'll take more than sunblock to shrug that one off! :)
This message was last edited by the player at 12:28, Sat 05 Mar 2016.
Shadow
GM, 5384 posts
Plotting turtle
GM
Sat 5 Mar 2016
at 14:28
  • msg #73

Re: OOC: eleventh hour


You just need to will the Sun Shard to activate and it will activate, Swift Fox - wether you want to drop it to the ground or pocket it afterward is really completely up to you. Also, you can only willingly activate one Sun Shard per turn.

Also, since it has been mentioned twice and it's relevant - trying to maneuver Vyctar into a corner is most certainly doable and it would likely give you some type of advantage, Sun Snake.

In just the same way, while your idea to have all the Vordak Gems you still have be activate at once by the Hand-Axe is valid, Swift Fox, if you make it too obvious what you're doing, then Vyctar will notice and scatter the gems, so that you'll need to convert them one at a time. I won't have him do that automatically, since he would have no idea what the goal of such a maneuver is, but keep in mind he's far from stupid, ok? :)
Sun Snake
player, 4601 posts
Kai Lord
Tutelary
Sat 5 Mar 2016
at 15:44
  • msg #74

Re: OOC: eleventh hour


That's understandable about the axe, thanks!


And that's a shame about the shards, after the first one Swift Fox is likely to be a target. We need the boosts, but we'll only get one then we'll need to defend Swift Fox. Assuming her appearance and breaking the room doesn't trigger Vyctar's wrath right off the bat.

To convert the gems, hmm, I guess that would be the point to

Or maybe we need try for the Sommerswerd, and while pushing for that Swift Fox will be able to convert the gems. And then perhaps by pretending our inability toget it is a deliberate botch, then presenting the gems and the other light damaging stuff, Vyctar might suspect that the Sommerswerd play is a ruse and we plan to damage him through other means then take it once he's down. So THEN we go hard after the Sommerswerd the moment he tries to disrupt the gems being used? Or something?
Swift Fox
player, 3577 posts
Magnakai
Ghost of Anskaven
Sat 5 Mar 2016
at 15:57
  • msg #75

Re: OOC: eleventh hour

Aww ok.  Well, if we can trigger one per turn, that's still 5 damage to him and a 5 Endurance/WP heal for all of us each time.  When you need every advantage you can get, that's not a bad one :)

He does seem kind of arrogant in assuming we're all no threat to him.  If it was me, I'd be keeping a very close eye on the people I hadn't seen before.  Unknown capabilities and all that ;)
This message was last edited by the player at 15:58, Sat 05 Mar 2016.
Swift Fox
player, 3578 posts
Magnakai
Ghost of Anskaven
Sat 5 Mar 2016
at 16:01
  • msg #76

Re: OOC: eleventh hour

Also she won't shut down the extra regeneration things immediately, given that doing so will also effectively blind everyone who doesn't have some sort of Night Vision ability.
She'll be leaving that until necessary to stop him taking advantage of the extra regen.  Unless someone tells her to break it early of course...
Sun Snake
player, 4602 posts
Kai Lord
Tutelary
Sat 5 Mar 2016
at 16:33
  • msg #77

Re: OOC: eleventh hour


Wait, you have to do the regeneration destruction first if it takes a minute to do. I do not believe we can let him have the ability to just restore 10EP for an off turn - that's probably the damage of a brilliant turn or us :(

And it won't blind everyone, I said I have the sun axe - I can make it light. So yes, the only reason for Sun Snake to buy time right now is to let you break the regeneration, or else we may as well start the fight.


And at worst, Sun Snake can try to share senses with everyone and read the room with tremorsense too so maybe you won't be blined?
Shadow
GM, 5385 posts
Plotting turtle
GM
Sat 5 Mar 2016
at 17:12
  • msg #78

Re: OOC: eleventh hour


They'll still be blinded, but the penalties will be less severe if you share your psychic senses with the others.

To make it clear, being blinded means a -4 CS penalty, plus inflicted damage reduced to 0 on an odd roll, and it multiple people rolled an odd number, they'll all give me a luck roll, with those who get bad luck inflictng the damage they'd have inflicted on Vyctar onto one of the others instead.

The good thing here is that -4 CS is just cosmetic as far as penalties go, at least for most of you. Heck, you could fight blind and unarmed and the -8 CS wouldn't matter, so that's in your favour, at least. :)

Anyway, depending on what the benefit of your tremorsense is (which depends on how well you can sell me on it working and being useable, really, plus your roll each turn), it might severely mitigate that - for example, I might decide that it stops the chance of friendly fire, but not the chance to waste a turn. It will depend, really, on how you go about applying it to this specific fight.

Does knowing that helps any? ^_^

And on the matter of the regeneration, yes, I expect that 10 damage in a turn might be about the standard you can average among the whole group, considering that nearly all of you have access to at least magic weapons. Of course, Vyctar has one spell that makes him recover 12 END in a turn, but that does costs WP and if I decide to go for a spell I'll be rolling for it anyway (well, I'll make Sabre Fox roll, but really, that's the same thing), on account of Vyctar knowing the spells but not being very well versed with them.

As for him being arrogant, Swift Fox, you did saw his CS - it just takes a few bad rolls on your part for him to kill you all, and considering his defenses, he has plenty of chance to leverage that into a win.

Also, he's underestimating the rest of you because Sun Snake made a magnificent job of selling himself as the mastermind - that makes you all hard to notice. And I think that you in particular thrive upon going unnoticed, isn't it? ;D
Swift Fox
player, 3579 posts
Magnakai
Ghost of Anskaven
Sat 5 Mar 2016
at 17:50
  • msg #79

Re: OOC: eleventh hour

Sun Snake:
Wait, you have to do the regeneration destruction first if it takes a minute to do.

Ah, so I should really be doing that right NOW?  (O.o)'
Sun Snake
player, 4603 posts
Kai Lord
Tutelary
Sat 5 Mar 2016
at 19:53
  • msg #80

Re: OOC: eleventh hour


Unless I mistook what Shadow said earlier about Sun Snake needing to keep Vyctar distracted and giving you a signal IC to start? Wasn't it the sun destruction that would take a minute?


Also, did we leave the Lorestones on the Skyrider? I forget...


And ooh, I shall try to justify Tremorsense etc for not being so blind and accidentally stabbing each other if it comes to that :) Hopefully it wouldn't come to that, because that means for whatever reason my shiny axe isn't doing so well as a lighting source :(
Sign In