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00:35, 28th April 2024 (GMT+0)

OOC: twelfth night.

Posted by ShadowFor group 0
Shadow
GM, 6105 posts
Plotting turtle
GM
Mon 3 Jul 2017
at 22:55
  • msg #1

OOC: twelfth night


Ah, the last day of the christmas time period, referring to the specific rite of bringing gift; also, a comedy from William Shakespeare centered around misunderstandings, separation, fake identities and deception. I think this pretty much nails the theme of what we've got ahead of us in the game right now! ^_^

And on that note, to encourage some discussion, I want to point out a worldbuilding aspect of our game which has grown in relevance lately, despite always having been more influential on the way I planned this game than people might have realized. I'm talking about Lorecircles.

Everybody who has read the books would know, but Dusk Rat hasn't, so I'll remark that the original LW series Lorecircles weren't the same as the ones we have in this game - some were similars, but others were not. I'm sure most of you thought that I restructured them merely for balance, but while that played a factor for sure, it wasn't the whole story. In fact, restructuring the Lorecircles was the very first thing I did when planning this game, and it wouldn't be an exaggeration to say that the way I shaped the plot was an evolution of the setting assumptions that my restructuring of the Lorecircles (something I did mostly as a fun worldbuilding exercise) lead me to make. It was the spark from which Rebirth sprung.

So, to make it clear, it is my promise as GM that I did not assigned Lorecircles to characters randomly; there is a reason why some lorecircles (Spirit, Fire, and to a lesser extent Moon) are more diffused among the Magnakai NPC, while others are rare (White Mantis and Shining Peacock are currently the only two Light Loremasters). Only seven currently living Kai (Starfire, Moon Shadow, Black Beaver, Shining Peacock, White Mantis, Golden Sparrow, Sun Fox) have more than one Lorecircles; this is not by chance either, and nor is which ones of them they all have. There is a plan and a reason about how I went assigning them.

In fact, I think I managed to even get you PC to conform to my expectations on this point - of you all, the only two who are Loremasters are the two Second Batch members, Sun Snake and Sabre Fox. And it does says things about their characters that they are - I expected them both to get there given the way they ran their characters. It gives even more depth and relevance to the concepts I've tied to the Lorecircles themselves.

So, it's been a relevant plot point that the Lorecircle of Spirit is a necessary requirement for using the Seeing Stones. Shining Peacock himself offered you all his opinion of what that Lorecircle is about, and others NPC have discussed the matter with some of you at various points. In fact, I can safely state that, in setting, it is a commonly accepted point among Magnakai that mastering a Lorecircle means the user mastered a specific aspect of their own Kai powers, although even Loremasters of the same circle often disagree on what that precise aspect is about.

But they're NPC, and so they're only as smart as I allow them to be. You're all PC - you're way smarter than that, since each one of you is way smarter than me. And thus, I am curious: what do you think the Lorecircles stand for? What does each one represents, and why do they exist in the first place? What is the point behind them?

Please discuss it at lenght - I'm looking forward to seeing what you will make of it! ^_^
This message was last edited by the GM at 14:37, Tue 04 July 2017.
Dusk Rat
player, 2031 posts
aka Ameena
Tue 4 Jul 2017
at 14:58
  • msg #2

OOC: twelfth night

I dunno. I just figured it was a way of grouping related skills together and giving some extra bonuses to people who managed to take all the relevant skills. So, looking at the list in the skills post, Fire seems mostly physically combat-related, Spirit looks like it covers mental combat, Moon looks kind of generic with something of a mixture of utility and combat, Solaris is for us Nature-walkers (:D), and Light is like Solaris but with a bit more biologically-related crafty-type stuff.

I notice there is some crossover in that a couple of the skills are featured in more than one Lorecircle (eg Divination is in both Spirit and Light). I hadn't ever considered that there might be any specific GM-created reason why certain skills would be grouped together, but then I didn't know how much of this was made by the GM and how much was in these adventure books that I've never read ;).

I think I'm pretty close to achieving one of the Lorecircles (think I only need one more skill) but I don't imagine we've got any more level-ups left to go, since it's been said for a while now that we're apparently very close to the end of the campaign.
Swift Fox
player, 3975 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Tue 4 Jul 2017
at 15:08
  • msg #3

Re: OOC: twelfth night

Dusk Rat:
I hadn't ever considered that there might be any specific GM-created reason why certain skills would be grouped together, but then I didn't know how much of this was made by the GM and how much was in these adventure books that I've never read ;).

The original Lore Circles were set up like:

Fire = Weaponmastery + Huntmastery. (+1 CS, +2 EP)

Light = Animal Control + Curing. (+3 EP)

Solaris = Invisibility + Huntmastery + Pathsmanship. (+1 CS, +3 EP)

Spirit = Psi-Surge + Psi-Screen + Nexus + Divination. (+3 CS, +3 EP)

Not too sure what significance the new setup has though.
Doubt it'll be too relevant to Swift, whose path has been forged more by her own development than consideration for the Lore Circles.  Kind of fits her in a way, since she's not necessarily one to stick to the rules ;)
Dusk Rat
player, 2033 posts
aka Ameena
Tue 4 Jul 2017
at 15:09
  • msg #4

Re: OOC: twelfth night

Yeah, same - I didn't build Dusk Rat around trying to achieve these Circle things, I just picked skills that seemed like they suited her character and it's turned out that most of them have fit into Solaris. But I didn't plan that.
Swift Fox
player, 3976 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Tue 4 Jul 2017
at 15:15
  • msg #5

Re: OOC: twelfth night

If I'd continued to play as "Rogue Swift", I'd probably have aimed for the Lore Circle of Fire.
But "Redemption Path Swift" was guided onto learning crafting from Silver Raven, so becoming more of a creator than a destroyer :)
Wasn't a convenient Lore Circle that fit all the skills I wanted though, so she forged her own path in a way.
If there had been time, I might have had her eventually aim for the Lore Circle of Moon.  Might be her future path beyond this game if she survives whatever awaits us at the end :)
Sun Snake
player, 5108 posts
Kai Lord
Grand Guardian
Tue 4 Jul 2017
at 20:11
  • msg #6

Re: OOC: twelfth night


I think Sun Snake, and so I, already gave my analysis of the lore circles a while ago. The idea that if you think of the Kai Disciplines as one whole thing (a globe) then the circle is one slice. I suppose each understanding would be the same as studying a part of the world :) And so by focusing on one part, a person is biasing away form another part - which is no bad thing.

I think Sun Snake terms it like the gift being the sun (and the god Kai), and each lorecircle being an espect of that. Light being understanding, fire being the ability to act, the spirit being the ability to use more divine senses, and solaris being the balance of all those. I guess they are all about connections to the world.

I believe the moon then became the echo of the kai disciplines but throug hthe lense of Ishir and other champions.

It should be noted that I as a player pitched a new Lorecircle to our GM, so I would be more interested to see if that pitch fit in with both the idea of the lorecircles and their nature?


Anyway, that's interesting that the NPC lorecircles are very deliberate, rather than a result of just what disciplines they would be likely to have.


Oh, I thought I'd replied to the OOC thread regarding Water Hornet - I'll edit the post with the Shining Peacock farewell.
Shadow
GM, 6108 posts
Plotting turtle
GM
Tue 4 Jul 2017
at 20:41
  • msg #7

Re: OOC: twelfth night


That's good to hear. :)

As for this:

Sun Snake:
It should be noted that I as a player pitched a new Lorecircle to our GM, so I would be more interested to see if that pitch fit in with both the idea of the lorecircles and their nature?


That really depends on your presentation of it, and how you think it should fit in the greater design, and why. If you are capable of selling it to me well enough as a necessary expansion, I'm not against letting it go in.

And in a sense, the characters do have the Lorecircles that match the Disciplines which fit them - but it's not like "the disciplines which fit them" was ever random, either. All of you developed the characters the way you wanted to, and as a result, some of you moved towards some Lorecircles, and some reached it, and some went for a more diverse selection. It works in making things very organic, I think.

My expansion of the Lorecircles, and which disciplines were added, and which ones are shared by some, and which ones are exclusive, all has a reason - I'm just curious to hear what you all think the reasons are. This isn't a test or a guessing game: I'm not looking for "correct" answers, I just want to know what you think, to engage each of you with this aspect of the game's worldbuilding.

I mean, I did mentioned that Peacock offered his own interpretation of what possessing the Lorecircle of the Spirit means. Do you agree with it? If so, why? And otherwise, why not?

I just want to see what the brilliant minds of you all, a group of very creative people and players, can come up with regarding this matter. I'm very curious! ^_^
Dusk Rat
player, 2035 posts
aka Ameena
Wed 5 Jul 2017
at 14:37
  • msg #8

Re: OOC: twelfth night

I never really thought about it in much detail - I mean, like I said, I didn't know these were put together specifically by the GM, I just thought they were already like that as part of this particular system. And it would hardly be the first to have a skill system that groups things together and offers bonuses to those who manage to effectively "collect the whole set" ;).
Shadow
GM, 6110 posts
Plotting turtle
GM
Wed 5 Jul 2017
at 20:39
  • msg #9

Re: OOC: twelfth night


Well, as Swift Fox said, there were originally Lorecircles in the gamebooks, and they did indeed offer bonuses to those who did collect one of the whole sets. However, as you can see from Swift Fox's explanation, they were really unbalanced:

Fire and Light were very small, with two disciplines each; this made them "easy access" options. However, their bonuses are different - in the LW system, 1 point of CS is worth a lot more than 1 point of END (as I'm sure you can tell by now), and the original system didn't have WP, that was an addition.

Also, due to Huntmastery being in two Lorecircles, completing Fire and Solaris would take four disciplines, while Spirit would take four different ones on its own. However, to compensate for this, the Spirit bonus is much better - it is, in fact, superior to that of Fire and Solaris combined.

In practice, what this did in the gamebooks was make some choices much superior to others, and the Lorecircle of Light in particular was so inferior that a player choosing the disciplines within it was essentially handicapping themselves in their playthrought.

So, to avoid this, when I considered the idea of starting a game of my own, restructuring the Lorecircles so that they were balanced with each other was something that was necessary. It's one of the reason why your fellow players probably weren't much surprised I reworked them the way they did - moreso because I imported disciplines (Kai-Alchemy, Herbmastery, Battle Magic and Craftsmanship) which were introduced in later LW books, ones where the Lorecircles idea had been abandoned.

However, I already was interested in how the idea of the Lorecircles contributed to the worldbuilding, and had been thinkering with the in-setting reason for their existence for some time. This lead to me actually putting a lot of thought into how I wanted them structured for the game, and how they related to the NPCs; I used the themes I had decided gave the Lorecircles their meaning - what I choose as the in-setting justification for their existence - and used those as my guidelines on who'd have what when assigning it to characters.

Mechanically, I also tried to mirror the way the Lorecircles were normally selected by players, so Fire and Spirit are the ones which are picked up first by in-setting NPCs, and I specifically let them one Discipline shorter to make them easier to gain. The lorecircle of Moon follows a similar idea in that the disciplines that makes it up are those considered more useful in the later LW books. On the other hand, the Lorecircle of Light is now the largest one, with the disciplines making it up being handpicked so that one would be needing to go for it specifically to get them all - that suddenly justifies people not picking it up frequently. And it also works very well with the meaning I decided that Lorecircle to have.

So, everything has a reason, which I worked hard to intertwine with the NPCs' personalities and with the plot. And the questions I have now is, does that comes through? But I don't have the answer - the only way to get it is to ask you all what you think, and see if your ideas and thoughts on the matter match what I think.

Thus, the question: what do you think? Try to get into the setting for a moment, look things from the point of view of your characters, and ask yourself: why are the powers of the Kai suddivided in this manner? And what does mastering a Lorecircle means, why is it different from simply having four or five disciplines picked at random? I hope that some good conversation can come out of this (which hopefully would be fun for you players to have), and it's also the only way for me to get your ideas. I love analysis, so analyze, and tell me (and each other!) your results! ^_^
Sun Snake
player, 5109 posts
Kai Lord
Grand Guardian
Wed 5 Jul 2017
at 22:14
  • msg #10

Re: OOC: twelfth night


I hadn't really thought of the personalities of the NPCs to do with their lorecircles, I suppose I can retcon it now - thought in a way we've only encountered a couple each. I suppose once all the hidden threads are revealed, and we see how each NPC intereacted with their own students and friends behind the scenes, then these aspects will be more obvious.


I can only speak for Sun Snake really in that I think his 'lorecircle' and lorecircle progression eerily shows his character progression.


At first he had Divination because he is connected to things, using it passively but not intrusively. And he has Invisibility becauae he tended to just seek not being in the limelight, andjust being a silent part of the order.

While he was actively seeking to gain Psi-screen, because once on the mission he felt he needed to be able to defend himself and be strong for the order, it was actually a surprise Pathsmanship that Shadow offered up as an alternative. And it seemed logical that Sun Snake's connection to the world that was growing as the limits of Divination were being pushed, together with perhaps him looking for purpose internally, matched.

Also, his original character progression should have been to Solaris, and he was basically standing in his own way over that. So it was intersting to have his subconscious slip in to that as the mission put pressure on him, as it did all the characters.


Because Pathsmanship had been a logical extention of Divination in terms of Sun Snake actively trying to read the world and people's intentions that way (rather than just people, which is a more active Psi-surge like use), and because Pathsmanship and Invisibility are already nicely tied together through Solaris as a sort of 'navigate throgu hthe world and understand it / use it' sort of way, having the three disciplines work together as if they were an uber-disicpline isn't really a far stretch.

Add to it Sun Snake then gaining Psi-screen more because he's mind was sort of broken when he realised Lone Wolf was dead / people were big lying liars, then his mental defenses were more a case of him either being disconnected or simply finding a means to push onwards - but still defensively and passively.

And so that's why I pitched a 'Lorecircle of the Shadow' idea, because all the main lorecircles seemd very aspects of the sun, and I liked the idea of Sun Snake's disciplines and they way they all blended together showing how Sun Snake was acting from the shadow,s but rather than in a stealthy/evil way, more in a 'you have the spotlight/ you go be Kai's champion, I'll help back here' sort of way. So the idea that between the four disicplines working together, you can either know your place in the world so perfectly that you can hide yourself to see it clearly and not have an ego, or vice versa use that sense of place and ability to actually emphasis yourself in the world and be certain.

Which describes Sun Snake's two modes :)

So there you have it, my understanding of the lorecricles, and why I liked this new one that seemed to have unwittingly formed in Sun Snake's understanding.


However, I sort of liked the idea that despite being a very mental disiplines user, that Sun Snake probably would not complete the Lorecircle of the Spirit. That his understanding of the physical world and using it aggressively (Nexus) and using his mental energies aggressively (Psi-surge) weren't there, and he was more likely to keep going on a path probably towards Solaris after the game was finished (and that might still be something he has if he lives to be a much older Kai :D )

So I think in my mind if anything 'broke' Sun Snake, he might become a very avenging figure, with Psi-surge, but otherwise he wouldn't keep going towards a Lorecircle. However, instead with Shining Peacock's challenge, I think Sun Snake worked out how to use Psi-surge more in line with simply being more active in his dicipline use, and finally getting passed the mental barriers that he was hitting trying to use Divination actively. And funnily, by getting a sense of the world and seeking connections to everyone, and even seeing the Vashna's prison, and speaking with Sun Fox, I think he finally understood how the spirit disciplines were powered, and so actually gained Nexus. So he came back fromthe dark side, did become more reserved ut active, and connected spiritually to everyone, and so learned the Lorecircle of the Spirit. Rather than maybe being detached but learning to rely on his instincts and disciplines and going to Solaris.
Shadow
GM, 6112 posts
Plotting turtle
GM
Wed 5 Jul 2017
at 22:38
  • msg #11

Re: OOC: twelfth night


I can agree that the reasoning you went through to pick Psy-Surge, and how then Sun Snake the character proceeded to implement it as less of a tool for offense, and more a means of projecting his ideas outside, was the real key to Sun Snake's Lorecircle achievement. In my eyes, his lack of it was always due to a misplaced sense of what it was about, seeing Psy-Surge as a weapon, whereas what it's really about is projecting one's mind outside of one self, which can be used as a weapon, but doesn't means to be. Instead, it's about growing one's ego to the point where one is willing to impose it on others, although in Sun Snake's case, this was mostly a natural extention of his constant need for communication and speechs. :)

Anyway, the point I was making is that breaking past that block to learn Psy-Surge was the crucial step of Sun Snake moving toward learning the Lorecircle, even if Nexus came after. Which I suppose sheds some light on how I see the Lorecircles as a whole, in the context of the narrative and how all your characters can shape it.
Swift Fox
player, 3977 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Fri 7 Jul 2017
at 00:20
  • msg #12

Re: OOC: twelfth night

Kind of similar path there, in that initially I wasn't too sure if Swift's evolution would affect her abilities or not.
The only ones I was sure about at the start were the ones I already envisioned her as having "awakened" in her past.
(I'm not too sure if Dusk has already heard about Swift's past from Peacock, since he clearly knows it, so I won't spoil it just in case) :)

Suffice to say that her disciplines were awakened in a traumatic way at a young age, and they were the ones which she naturally rediscovered during her training as a result of that (to the point where she once wondered how her powers would have developed if she'd had to discover them on her own).

The abilities she had as the "Ghost of Anskaven" were enhanced speed, agility and balance (represented by Huntmastery), the ability to see hidden traps clearly (represented by a Pathsmanship Improvement), and the ability to fade from sight and blur her form to make her difficult to target effectively (Invisibility and an Improvement for it).
There was also an ability with weapons that had weakened over time as she fought against that dark side of herself (hence why she only had Weaponskill, rather than the more advanced Weaponmastery).
The damage her mind suffered during that time also inhibited her ability to shield herself psychically, causing her to have difficulty in learning Psi-Screen.  (And her inability to fully control her emotions sometimes caused her to "project" traumatic flashbacks at moments where she felt particularly intense anger, fear, etc.  She didn't actually realise she was doing that until someone mentioned they picked up something like that).
It also gave her an intense phobia of mental contact, first hinted at by her reaction to being Mind Charmed by the Brotherhood mage early on.  As well as her apparent fear of Blue Snake and his habit of searching the minds of those near him.  (Another thing that made it harder for her to learn Psi-Screen, as someone would have to try to infiltrate her mind to let her practice it).

Regaining all of those abilities (as I gained them during the game) was a part of her development, symbolised by learning to exert her own control over the "Ghost".  Something that was made far easier by the forest dragon teaching her how to shield her mind properly, making her feel much safer and more confident in exploring her abilities as she could also shut out unwelcome intrusions.

But whether she learned Weaponmastery or not was uncertain at first.  I had planned on giving her that one, but at the same time, her evolution might have continued to fight against her "killer" side, which it did.  So she never really attained the level of lethal skill with a dagger that she was truly capable of if she was still fighting "angry".  It's kind of delayed development though.  She will regain that ability eventually, just not during the time remaining in this game, and now it'll be a more "controlled" form of the ability, no longer "fighting angry" as she would have done if she'd learned it earlier.

There were two main elements I had intended as being able to influence her development from the start.

The first being the other players and their treatment of her (although I quickly realised that might not have as much of an effect as I'd intended, since we seemed to be a group of sullen loners who didn't talk much, hehe.  So the idea of her projecting flashbacks was kind of a way of shaking things up a little there.  Looking back, I feel like I was playing it a bit too heavy though, not so sure it was the right thing to do after all).
Though the final test for that was whether or not they still accepted her as one of them after finding out about her past.  Getting over a hurdle she was actually afraid of from the start, really opening up about herself and not having to hide any more.

The second influential element was whether or not she managed to rescue Silver Raven.
If she hadn't been assigned to the team sent to find him, there was a distinct possibility that she would try to sneak away and either join the other team or follow them at a distance, possibly helping them out or simply eavesdropping to find out everything they learned.
With her mind occasionally "leaking" weird images, it's probable she would have been detected eventually, if not immediately.  But she wouldn't have given up on that attempt easily.
If Silver Raven had died, it's likely she might have snapped, becoming driven by the desire to kill the ones responsible.

So the choice between recovering her full ability to stab things repeatedly until they stop moving, or learning stuff from Silver Raven, became a symbolic representation of the changes in her mind.
Creation replaces destruction.
In the end, Silver Raven's influence on her, and a combination of god-sent hints in the form of items, and the fact that the Sommerswerd recognised her as a Kai, and the other characters accepting her as one of them, as well as a few personal revelations, locked her onto her "Redemption Path".
So she's now about as stable as she's likely to get in the time remaining.  Strong enough to face her own inner demons of her past and conquer them.  (Something that will most likely be visited in an epilogue if she survives all the way to the end).

Phew, that ended up being longer than I expected...  :)

TL:DR - Lore Circles just didn't fit with how she grew over time.  If she had failed to rescue Silver Raven and gone looking for gruesome murderous vengeance, I would have aimed for the Lore Circle of Fire (for Weaponmastery, and since my original vision of this version of Swift had her fight with dual-wielded daggers).
This message was last edited by the player at 00:21, Fri 07 July 2017.
Sun Snake
player, 5110 posts
Kai Lord
Grand Guardian
Fri 7 Jul 2017
at 07:21
  • msg #13

Re: OOC: twelfth night


It fits if someone was trying to abandon one path for the other, that they might not have a lorecircle, which seems to indicate a dedicated focus. Swift Fox has dropped the drive that would have put her in the lorecircle of fire, and is instead simply learning what she can - it would eventually lead to another lorecircle, but the longer way around. Which is basically what's happened to Sun Snake, he's a second batch Kai but he's taken this long and gone a weird way to get to a different path (the original Kai character strongly suggested solaris as a destination)


And it was Sun Snake that picked up on thw Swift Fox flashes, but at the time assumed it was Rain Feather and spoke to her privately about it later! And then discovered the mistake and that it was either Alyne or Swift Fox instead :)
Swift Fox
player, 3978 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Fri 7 Jul 2017
at 08:28
  • msg #14

Re: OOC: twelfth night

Ah yeah, I remember that caused some confusion at the time, hehe :)

Pretty sure there was someone else who actually mentioned it to her though, might have been Dusk Rat or Laughing Shark.  That's when she first realised that her own inner hell wasn't quite as "inner" as she'd thought.

Also, something that struck me as interesting was the character of Sylon.
The way he seemed to really tick Swift off so much was because he reminded her of herself as she once was.  Just a mindless puppet, except he had no desire to escape that situation, something that she couldn't understand, as she had already lived that and would have quite happily chosen death over a return to that situation.
So in a way, she would probably have considered killing him as an act of mercy more than just removing a possible dangerous enemy.
But at the same time, she pitied him for it.  Thinking he just didn't know any better, that his mind had completely broken and he had accepted he only existed for that purpose.  In the end, that's why she chose to let him live, even though leaving the situation unchecked continued to bother her for some time.
(At the time I wasn't sure if Shadow had created him that way on purpose just to act as a sharp poke to Swift's character evolution.  It was a very interesting coincidence if not) :)
Shadow
GM, 6114 posts
Plotting turtle
GM
Fri 7 Jul 2017
at 09:02
  • msg #15

Re: OOC: twelfth night


As it tends to be the case for these things in this game, it was a bit of both - the character always existed as Colin's chief enforcer, and always had that general personality, but when I realized the existing parallels with Swift Fox, I tweaked him a bit to make them more striking. :)
Dusk Rat
player, 2038 posts
aka Ameena
Fri 7 Jul 2017
at 14:56
  • msg #16

Re: OOC: twelfth night

Yeah, Dusk Rat picked one or two of Swifty's accidental projections ;). Can't remember if she mentioned it to her but it's possible she would have done, especially if it was apparent to Dusk Rat that Swifty didn't know she was doing it.

Since it seems unlikely to come up before the game is done, I'll tell everyone Dusk Rat's backstory afterwards and you can see how she ended up so fed up with humans all the time ;). As to her forward movement, I figure she has one of two paths she may follow as a result of current/upcoming events. Both are kind of similar but one is rather more preferable to me than the other ;).
Swift Fox
player, 3979 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Fri 7 Jul 2017
at 15:06
  • msg #17

Re: OOC: twelfth night

So Dusk Rat will be the final boss for the rest of us to fight? ;)

Special ability:  Summon Animal Army!  :D
Water Hornet
Player, 1286 posts
Magnakai Primate
Sommlending, Age: 19
Fri 7 Jul 2017
at 19:26
  • msg #18

Re: OOC: twelfth night

Regarding Lorecircles, I also thought of those as grouping of disciplines that represent some aspect of Kai powers: L. of Fire as the offensive specialization, L. of Solaris as the scout/infiltrator specialization; L. of Spirit as the psychic specialization; L. of Light as the life force specialization.

As for you extension of the original composition:
General notes:
- I like that you made them more balanced - definitely in terms of number of disciplines needed for each Lorecircle. :) That's not the only thing, of course, although an important one.
- In the books it was difficult to achieve the balance, since in terms of keeping things simple, only CS and EP bonuses were the direct result of achieving a specific Lorecircle. Of course, there are situations when the player is asked if he achieved a specific Lorecircle (or the whole Lorecircle gives a bonus to a dice roll/RNT), but there are too few, I feel. Otherwise, L. of Spirit and L. of Solaris seem quite balanced, but as I say: more situations where the whole Lorecircle would allow a player to achieve something, would be nice (then again, in a book, with a strict limit of number of sections, that's hard to achieve). In case of L. of Fire and Light, it'd be nice if they could be use more freauently, but with lesser effects - that way the quick achievement of these would be both rewarding but not obvious picks.
- [SPOILER ALERT for Dusk Rat] By the way, I always strived to complete the L. of Light, despite it not being the most "cost-effective" choice :) and then prayed to Kai and Ishir (and even Naar :D )for really good luck. And once I even managed to beat both the Chaos-master and Zhenga - since I failed to hide from that dragon without L. of Solaris :D (if my mind is not failing me)
- I like that there are far broader ways how to benefit from Lorecircles in this game; and not to mention we can always try to do something that's not explicitly stated in the rules thread (as long as it make sense)

as for the composition...
L. of Fire:
- Battle Magic addition feels like a natural choice
- Nexus is also something, I imagine, fits in because of the offensive potential (throwing objects/people around; manipulating elements, especially fire; a number of improvements related to battle)
- allowing double-wielding is a really cool bonus, which can only be achieved with this Lorecircle

L. of Spirit:
- actually, I think it was a good choice to leave it as in the books :) (the) four disciplines feel about right

L. of Moon:
- it's good to see the magic-related disciplines to have their own "family"
- I see Craftsmanship to fit in, because it allows a Kai to work with material's supernatural/magical properties when creating items
- Curing is an intriguing addition to me; I'm not saying it does not fit in, it is interesting; I can probably see it as a way to connect energies of living organism (and perhaps soul) with the magic in the surrounding world.
Say, Shadow, did you consider including Herbmastery instead of Curing? Or would it then feel like too much "new" disciplines would be a part of it?

L. of Solaris:
- seems like just exactly the combination of abilities(=disciplines) one would need to gain a deeper understanding of the "outdoors' world" and be in a harmony/sync with it
- I also understand Animal Control (and Herbmastery in regards to plants) to give a Kai Master the ability to adapt the mindset of "the law of the jungle"/"the fittest survive" and become a more skilled hunter

L. of Light:
- I understand it exactly as said in the Lorecircle's description, with the four disciplines representing the different aspects of life force: Divination = soul, Curing = body, Animal Control = animals, Herbmastery = plants, but also Herbmastery+Curing = effects of various substances on life
- what is intriguing for me, is the addition of Kai-Alchemy; again, not disputing it, I guess it's like the "fifth element" to the four I mention above; or to say in a different manner: a reflection of the material world - the world of energy (Cur.+AC+Herbm. being in the material world, K.-Alchemy being in the world of energy, and Divin., as the representation of soul, linking the two worlds)

Phew, sorry for the long post, sometimes I can really get broad when asked for an analysis. :) (as for the connection between important NPCs and their Disciplines' choice, I'll probably get into that in an another post)
This message was last edited by the player at 19:28, Fri 07 July 2017.
Shadow
GM, 6115 posts
Plotting turtle
GM
Fri 7 Jul 2017
at 20:47
  • msg #19

Re: OOC: twelfth night


Well, I liked the long post, Hornet, so feel free to get 1 FP for it - it might not be very useful as the game is near its end, but you never know, right? ;)

As for why Herbmastery isn't part of the Lorecircle of the Moon, is because it would not fit at all with the concept I picked to build the Lorecircle; same reason why Craftsmanship isn't part of the Lorecircle of Fire, really - it would seem to fit, but if one knows what the Lorecircle is actually about, it really doesn't.

But your analysis of the Lorecircle of Solaris and Light were very good and close to what I was thinking when I envisioned them - Light in particular. The reason Kai-Alchemy is part of it is, in a sense, the same why Battle Magic is part of Fire; because their mechanics (not the effects) tie in with the key concept behind each Lorecircle.
Water Hornet
Player, 1289 posts
Magnakai Primate
Sommlending, Age: 19
Sat 8 Jul 2017
at 19:06
  • msg #20

Re: OOC: twelfth night

Ooh, thanks for the FP! Who knows, maybe after all I will enact my secret plan to pounce at Shining Peacock's back with dagger in Hornet's hands (Swift will surely not mind stealing her trick, will you, Swift? ;) ).

Hmm, I think I can see what you mean.
Rain Feather
player, 1005 posts
Resident Sorceress
Sun 30 Jul 2017
at 20:30
  • msg #21

Re: OOC: twelfth night

You guys surely don't mind if I pick up some popcorn and take a seat to watch the ending, do you?

Sorry for the giant flake-off.  Things have been rather, well... blah and crap for the last few years.  Hasn't really been a lot of time for fun and everything, but I'm happy to be back to be able to watch the ending.  Let's make it great, yeah?  :)
Shadow
GM, 6138 posts
Plotting turtle
GM
Sun 30 Jul 2017
at 20:34
  • msg #22

Re: OOC: twelfth night


We'll try our best, and I for one am very happy to have you back, Rain! ^_^
Sun Snake
player, 5125 posts
Kai Lord
Grand Guardian
Mon 31 Jul 2017
at 17:29
  • msg #23

Re: OOC: twelfth night


Welcome back Rain Feather!

Hope we can entertain you now you're back - and sorry we seem to keep breaking your characters :( We're remarkably not killing each other now the ending is starting to come about - well, except Swift Fox is ready to stab us in the back no doubt out of habit, and Water Hornet wandered off most likely to plot our demise. But otherwis,e all good!
Dusk Rat
player, 2064 posts
aka Ameena
Tue 1 Aug 2017
at 14:47
  • msg #24

Re: OOC: twelfth night

Ooh, hello Rain! :D
Don't worry, the story hasn't forgotten you - you came up in a recent IC conversation and caused a bit of a stir between a couple of people ;).
Sabre Fox
player, 3404 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 7 Aug 2017
at 21:24
  • msg #25

Re: OOC: twelfth night

You should know that Fox went on a small brutal killing spree after Rains demise 0.0
Shadow
GM, 6144 posts
Plotting turtle
GM
Mon 7 Aug 2017
at 21:52
  • msg #26

Re: OOC: twelfth night


I don't know - does killing one single person counts as a killing spree?

I mean, sure, that was one pretty brutal kill - bisected from the head down, if I remember correctly? - and the one he killed was the High Priest of Vashna, so it certainly counts as revenge, but I'm not sure if it should qualify as a killing spree.

Although I freely admit that my English isn't the best, what with not being native and all. Anybody can clear up for me if Sabre's definition is appropriate or not on this?

:)
Sabre Fox
player, 3406 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 7 Aug 2017
at 22:11
  • msg #27

Re: OOC: twelfth night

Hence why I used the word small lol.
Shadow
GM, 6145 posts
Plotting turtle
GM
Mon 7 Aug 2017
at 23:22
  • msg #28

Re: OOC: twelfth night


I see. :)

Swift Fox, Sun Snake, I'm giving you two the chance to comment/answer Sabre Fox declaration in the main thread before I make White Mantis speak again - I'm very curious to see the interactions between you all on it all.
Swift Fox
player, 3994 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 7 Aug 2017
at 23:24
  • msg #29

Re: OOC: twelfth night

Shadow:
I don't know - does killing one single person counts as a killing spree?

Only because he couldn't bring him back to life and kill him again several more times :)
Rain Feather
player, 1019 posts
Resident Sorceress
Tue 8 Aug 2017
at 01:28
  • msg #30

Re: OOC: twelfth night

I saw!

But to get on the bandwagon, well...

Rain, well... her powerset and evolution could have gone one of two ways.  Originally, she was going to end up just focusing on those Disciplines that would have involved keeping people at a distance and using her strengths- her mental powers- to wreak havoc from a distance.  Starting out with Psi-Surge, Psi-Shield, and Kai-Alchemy, being ready to take Divination at some point because, well, tie in Divination with Psi-Surge and it's pretty much the mental version of a smash-and-grab as far as getting details out of someone's mind- they might know something is up, but at the same time, are they going to be in any condition to do anything about it?

From there, it would have been simple to grab Nexus as a fifth to get the Lore-Circle of Solaris and turn her into a mental terror on the battlefield.  I mean, free multi-target P.T.A.s?  Yes, please!

Then she had to go all dark and everything, and for a while there, it was almost like she was going to go as close to the edge as possible without falling- maybe even over if there'd been a good enough reason for her to.  With all of her mental baggage, enough distrust and hatred of her might have sent her off with the Drakkarim to simply live and work with them.  She didn't think she had a choice- the Order would have hated her, and as soon as her secret was out, that would have been it- she would have left the Maaken team and gone as far as she could.

But once the acceptance started, well... it was enough to get her to look at herself and to do some deep thinking- and to finally admit that her goal wasn't what she'd been seeking at all- in the end, she didn't want power- Rain just didn't want to be alone and feared any more.  She craved people, friends, the light- to spread her wings and to seek out the sun, you might say.

That brought about Curing as her next discipline instead- realizing the light inside instead of darkening even further.  After that... I imagine the sky would have been the limit.  Her CS really didn't lend to a physical build- someone who trained enough to keep in practice, but would be hard-pressed to hold her own in a physical fight.  But as a caster-type, striking from the back row with spell and mind, but able to heal as needed- playing a mix of damage and support, as it were- could have been very effective had she gotten enough in the way of WP support.

WP was really Rain's downfall- if she runs out of WP, well, she doesn't have much to fall back on besides her weak physical skills.
Sun Snake
player, 5130 posts
Kai Lord
Grand Guardian
Tue 8 Aug 2017
at 19:18
  • msg #31

Re: OOC: twelfth night


Clearly Sabre Fox killed each body part individually in height order. And it was one one part after another, so that would make him a serial killer... *runs*


I think WP is everyone's downfall! At least Swift Fox has advanced so much she can start making WP generating shinies for everyone! Pity Rain Feather wasn't around to get one of those goodies and become scarily powerful with no limits. No, wait, that doens't sound as good when I say it out loud...
Shadow
GM, 6146 posts
Plotting turtle
GM
Tue 8 Aug 2017
at 20:14
  • msg #32

Re: OOC: twelfth night


Ah! You have no idea how much irony is there in that statement, Sun Snake... I think I'll let it up to Swift Fox to explain why I say that, though. If she wants to, that is! ^_^
Sun Snake
player, 5132 posts
Kai Lord
Grand Guardian
Wed 9 Aug 2017
at 22:40
  • msg #33

Re: OOC: twelfth night


Swift Fox seems worryingly silent on that one...
Swift Fox
player, 3998 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 9 Aug 2017
at 22:55
  • msg #34

Re: OOC: twelfth night

Trying to figure it out.
I'm a bit too thick to get irony, hehe :)
Rain Feather
player, 1022 posts
Resident Sorceress
Thu 10 Aug 2017
at 00:05
  • msg #35

Re: OOC: twelfth night

Think back for a second, if you will.  Wasn't someone sneaking off to 'meditate' a bit in the beginning of the thread and managing to pull WP from somewhere when by all means she ought to have been out for everything she used?

It's not hard if you know what to look for! :)
Swift Fox
player, 4000 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Thu 10 Aug 2017
at 11:03
  • msg #36

Re: OOC: twelfth night

Ohhh, you mean...  That?  Ah ok :)

*smiles cheerfully at Sun Snake*
Don't worry, everything is going to be fine.  There's nothing to fear.

*checks Swift's WP count and giggles maniacally...*
Sun Snake
player, 5133 posts
Kai Lord
Grand Guardian
Thu 10 Aug 2017
at 11:58
  • msg #37

Re: OOC: twelfth night


I mean there was that necklace thingie that used Vordak gems as fuel, but then that got pruified, didn't is, when Rain Feather sort of mad a step away from black magic. Umm... does it now run on something less finite like puppies or smiles or Kais named Sun? :(

Also, what happend to the chalice that we had - wasn't thjere some talk of it potentially being turned in to a WP engine like Shining Peacock possesses?
Swift Fox
player, 4001 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Thu 10 Aug 2017
at 12:44
  • msg #38

Re: OOC: twelfth night

Sun Snake:
Also, what happend to the chalice that we had - wasn't thjere some talk of it potentially being turned in to a WP engine like Shining Peacock possesses?

Actually I wanted to make one of them, since she already found that mug that transmutes any liquid into Laumspur Potion, so wondered if she could make one that transmutes liquid into Hildun instead, paired with that refilling chalice.

Lacking Herbmastery though, she doesn't know how to make Hildun, so we settled for just making a chalice that could create a near-infinite water supply to use in the Laumspur transmuting mug instead :)
This message was last edited by the player at 12:45, Thu 10 Aug 2017.
Water Hornet
Player, 1311 posts
Magnakai Primate
Sommlending, Age: 19
Thu 10 Aug 2017
at 20:34
  • msg #39

Re: OOC: twelfth night

Yep, yep, the Water Summoning Chalice and Transmutation Mug are in good, safe hands. Hands of Water Hornet, that is. ^_^
I wasn't aware the Chalice was of Swift's making. I thought it was High Priest's possession. But I very well might be misremembering. :)

Also, Rain, I didn't have a chance to interact with your main/original character, but I did enjoyed the ice cold relationship between Renora and Hornet.


In other news, I'll be away from this Saturday till next Sunday and won't be able to post (well, I should be able to sneak in a lonely post until Wednesday, but after that I will be completely off the grid). I know my posting wasn't frequent recently anyway, but just so you know that the next week is a planned absence. :)
Sun Snake
player, 5134 posts
Kai Lord
Grand Guardian
Thu 10 Aug 2017
at 20:43
  • msg #40

Re: OOC: twelfth night


We'll make sure to burn the Skyrider down in your absense! :p
Shadow
GM, 6147 posts
Plotting turtle
GM
Thu 10 Aug 2017
at 21:33
  • msg #41

Re: OOC: twelfth night


Thanks for letting me know, Hornet - I'll keep your meal of fish in the oven so it's ready to be cooked when you get back. ;)

And yeah, I believe the chalice was something Swift Fox and Silver Raven made together, to work with the Laumpspur transmutation mug - but I might be misremembering. The mug itself though was most definitely found among the High Priest's stash.
Water Hornet
Player, 1312 posts
Magnakai Primate
Sommlending, Age: 19
Tue 15 Aug 2017
at 18:33
  • msg #42

Re: OOC: twelfth night

Just peeking in. Seems the Skyrider is still afloat (is that the right term?) :)

Shadow, thanks I like freshly cooked fish. ^_^

And you're probably right about the chalice.
Sun Snake
player, 5138 posts
Kai Lord
Grand Guardian
Thu 17 Aug 2017
at 11:11
  • msg #43

Re: OOC: twelfth night


It's early days yet! :p
Shadow
GM, 6148 posts
Plotting turtle
GM
Fri 18 Aug 2017
at 22:44
  • msg #44

Re: OOC: twelfth night


Early days for what?

Also, in case anybody needed to be informed, I'm waiting for Swift's and Sabre's decision about Sun Fox's request to leave before making my next post - I feel like it's important to know who'll be around for that discussion before I have White Mantis react any further.

Speaking of which, Sun Snake, am I remembering right that neither you nor Sun Fox have yet revealed the full import of what she did to the others, right? As in, I remember she shared some of how she was tricked by Valador, but I remember that the most important details were known only to you. Is that correct, or am I remembering wrongly?
Sun Snake
player, 5142 posts
Kai Lord
Grand Guardian
Sat 19 Aug 2017
at 03:55
  • msg #45

Re: OOC: twelfth night


I thought she'd said most of it, even if she hadn't given the gory explicit details (understandably). Maybe it's easiest if Swift Fox and Sabre Fox say what they understand Sun Fox did?
Shadow
GM, 6149 posts
Plotting turtle
GM
Sat 19 Aug 2017
at 09:01
  • msg #46

Re: OOC: twelfth night


Oh! That would be a good idea.

Swift, Sabre? Could you give me an idea what you think/remember Sun Fox did, which she's feeling so guilty about?
Swift Fox
player, 4009 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sat 19 Aug 2017
at 17:40
  • msg #47

Re: OOC: twelfth night

I recall something about her being responsible for the deaths of the rest of her team.  Can't recall if she actually killed them herself or just led them into a lethal situation though.
Sun Snake
player, 5143 posts
Kai Lord
Grand Guardian
Sat 19 Aug 2017
at 19:03
  • msg #48

Re: OOC: twelfth night


It would also be interesting if everyone remembers the reason Sun Snake gave for forgivening her, or at least why didn't try to plant an axe in her head and is trying to move on from it :p
Rain Feather
player, 1030 posts
Resident Sorceress
Sun 20 Aug 2017
at 05:00
  • msg #49

Re: OOC: twelfth night

I think the only person Sun Fox ever told the truth to on everything that happened was Rain, one night on watch back at the Maakengorge.  Granted, Rain was also afraid at the time Sun was going to kill her- and the crazy thing was, well...

if Sun had thought Rain too far gone to save, she might not have put up a fight if she'd wanted to kill her.  There aren't more than a few people she ever really respected apart from everybody sent on the mission, but Sun was one of them.
Shadow
GM, 6150 posts
Plotting turtle
GM
Sun 20 Aug 2017
at 08:57
  • msg #50

Re: OOC: twelfth night


Well, she did eventually confess to Sun Snake, and then to the others, but you wouldn't have known, Rain, because you weren't around then. But yes, Sun Fox did confide in Rain Feather much longer before she did to anybody else - and you did an exceptional job in keeping that knowledge secret, I must say; Sun Snake in particular was very shocked when Sun Fox finally told the truth to him as well. Which she did, in part, due to how unjudjmental Rain was about the whole thing. :)

Sun Fox was the first character I created when I was plotting this game, and was always meant as an archetypal fallen paragon, but the way she resonated so well with several of the characters you PCs created wasn't something I was expecting, and it added a lot of dept to the game; in my original conception, I thought you were going to react badly, push her into Valador's arms, and make into the deadliest opponent in the game. I'm really glad, and proud of your roleplaying skills, for managing to turn her around like you did. It was great for me to see it happen! ^_^
Sun Snake
player, 5144 posts
Kai Lord
Grand Guardian
Sun 20 Aug 2017
at 09:27
  • msg #51

Re: OOC: twelfth night


Yeah, neither I nor Sun Snake had any clue that Sun Fox wasn't simply the goodie two shoes NPC that was sort of being set up as the one to get on side in politicking because she was an obvious figurehead / popular with the lower orders.
Shadow
GM, 6151 posts
Plotting turtle
GM
Sun 20 Aug 2017
at 09:31
  • msg #52

Re: OOC: twelfth night


I'll take that as a compliment! ^_^
Sun Snake
player, 5145 posts
Kai Lord
Grand Guardian
Sun 20 Aug 2017
at 09:37
  • msg #53

Re: OOC: twelfth night


It was :)
Sun Snake
player, 5148 posts
Kai Lord
Grand Guardian
Fri 25 Aug 2017
at 17:46
  • msg #54

Re: OOC: twelfth night


Dedinitely an unexpectd dramatic moment with Sabre Fox there! Let's see how it continues...
Swift Fox
player, 4013 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Fri 25 Aug 2017
at 18:21
  • msg #55

Re: OOC: twelfth night

Does this mean no fight?
I had some popcorn ready and all...  :(
Sun Snake
player, 5149 posts
Kai Lord
Grand Guardian
Fri 25 Aug 2017
at 18:52
  • msg #56

Re: OOC: twelfth night


Who knows, depends upon Sabre and how much he knew. He might be satisfied with the push to Sun Fox or he might be readyto re-enact the High Priest fight!
Shadow
GM, 6153 posts
Plotting turtle
GM
Fri 25 Aug 2017
at 21:16
  • msg #57

Re: OOC: twelfth night


I admit, I too am curious to see what Sabre will do next! ^_^
Sabre Fox
player, 3420 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 2 Sep 2017
at 15:56
  • msg #58

Re: OOC: twelfth night

Separate thread for Snake and Fox please Shadow?
Sun Snake
player, 5158 posts
Kai Lord
Grand Guardian
Sat 2 Sep 2017
at 17:25
  • msg #59

Re: OOC: twelfth night


I'm ok with that... just everyone note which way Sun Snake went and who he was with when he 'accidentally' falls from the Skyrider with multiple holes in him innexplicitly shaped like the Sommerswerd.
Swift Fox
player, 4022 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sat 2 Sep 2017
at 17:50
  • msg #60

Re: OOC: twelfth night

Sun Snake:
I'm ok with that... just everyone note which way Sun Snake went and who he was with when he 'accidentally' falls from the Skyrider with multiple holes in him innexplicitly shaped like the Sommerswerd.

Shining Peacock arrived early then? ;)
Sun Snake
player, 5159 posts
Kai Lord
Grand Guardian
Sat 2 Sep 2017
at 17:59
  • msg #61

Re: OOC: twelfth night


Someone with huntmastery level eyesight might wanna check what Sabre Fox was carrying...
Swift Fox
player, 4023 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sun 3 Sep 2017
at 15:29
  • msg #62

Re: OOC: twelfth night

Sun Snake:
Someone with huntmastery level eyesight might wanna check what Sabre Fox was carrying...

A sign reading "Seagulls are Evil!"? :)
This message had punctuation tweaked by the player at 15:29, Sun 03 Sept 2017.
Sun Snake
player, 5163 posts
Kai Lord
Grand Guardian
Sun 3 Sep 2017
at 15:29
  • msg #63

Re: OOC: twelfth night


That's the one. In small letters is also mentions how seagull beaks are shaped remarkably like Sommerswerd blades.
Rain Feather
player, 1038 posts
Resident Sorceress
Sun 3 Sep 2017
at 15:45
  • msg #64

Re: OOC: twelfth night

I used to think seagulls were all okay... and then I went out to the lakeshore and came back to a speckled car.

The love was kind of over right then and there.
Sun Snake
player, 5164 posts
Kai Lord
Grand Guardian
Sun 3 Sep 2017
at 15:49
  • msg #65

Re: OOC: twelfth night


Yeah, I remember someone being kept awake from early in the morning by the constant seagull calls in Aberdeen, and I was all 'huh, what seagull calls - oh, yeah, I suppose they do make a lot of noise' Just completely immune to it from having lived there :D
Rain Feather
player, 1039 posts
Resident Sorceress
Sun 3 Sep 2017
at 16:06
  • msg #66

Re: OOC: twelfth night

Kind of like living next to train tracks, or in Chicago in a building with an attached elevated train track.  You just stop noticing it after a while, I guess.

...but a speckled car is kind of hard to ignore, especially when the wash is ten bucks a shot.
Sun Snake
player, 5165 posts
Kai Lord
Grand Guardian
Sun 3 Sep 2017
at 16:08
  • msg #67

Re: OOC: twelfth night


And not washing risks your paintwork being corroded!


I also used to sleep with my head right beside the window on a ground level - right beside a busy street amd near a bus stop. You get used to sleeping through drunks walking and yelling right at your head pretty quickly too :p
Swift Fox
player, 4024 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sun 3 Sep 2017
at 16:47
  • msg #68

Re: OOC: twelfth night

Sun Snake:
That's the one. In small letters is also mentions how seagull beaks are shaped remarkably like Sommerswerd blades.

*gasp!*  So Sabre Fox was right.  The seagulls were evil all along!  I bet it was a seagull who murdered Blue Snake too.  It all makes sense now!
Swift Fox
player, 4025 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sun 3 Sep 2017
at 16:48
  • msg #69

Re: OOC: twelfth night

On another note, I couldn't have slept through that.  I'd have been paranoid that some drunken idiot would have broken the window and I'd have woken up to a faceful of glass and probably also drunk-idiot puke!
(O.o)'
Rain Feather
player, 1042 posts
Resident Sorceress
Sun 3 Sep 2017
at 16:57
  • msg #70

Re: OOC: twelfth night

Welcome to life on a college campus, where you live above a bunch of party animals.  One of them even managed to mistake the accelerator for the brake pedal once and put a hole in the front of the building when I still lived there.

I can still smell the stale beer and vomit and it's been years...
Sabre Fox
player, 3425 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 3 Sep 2017
at 16:58
  • msg #71

Re: OOC: twelfth night

Stop going on about seagulls you lot or you shalt be murdered :)
Shadow
GM, 6161 posts
Plotting turtle
GM
Sun 3 Sep 2017
at 22:38
  • msg #72

Re: OOC: twelfth night


And just for that, I should really find a way to introduce a Kai with "Seagull" as part of his name - I'm sure the meeting with Sabre Fox would be interesting! ^_^
Sabre Fox
player, 3427 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 4 Sep 2017
at 17:06
  • msg #73

Re: OOC: twelfth night

Don't you dare! 0.0
Shadow
GM, 6162 posts
Plotting turtle
GM
Mon 4 Sep 2017
at 17:14
  • msg #74

Re: OOC: twelfth night


Why not? In fact, I should make it a girl who's one of Sabre Fox's fans! That'd make it all fit even better! :D
Sun Snake
player, 5166 posts
Kai Lord
Grand Guardian
Mon 4 Sep 2017
at 17:25
  • msg #75

Re: OOC: twelfth night

The adventures of Severed Seagull were short but colourful*


*Red is a colour, after all...
This message was last edited by the player at 17:29, Mon 04 Sept 2017.
Sabre Fox
player, 3428 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 4 Sep 2017
at 18:01
  • msg #76

Re: OOC: twelfth night

Your all being very mean :(
Water Hornet
Player, 1316 posts
Magnakai Primate
Sommlending, Age: 19
Wed 6 Sep 2017
at 22:09
  • msg #77

Re: OOC: twelfth night

Did someone say seagulls? :D

In other news, I have so far avoided reading the main thread (since Hornet's been absent), but I'll probably head there and read everything from the beginning of the conversation with White Mantis (for technical ease of pushing the game when we all gather up)...so, looking forward to all the bombshells ;)
Sun Snake
player, 5168 posts
Kai Lord
Grand Guardian
Wed 6 Sep 2017
at 22:12
  • msg #78

Re: OOC: twelfth night


Bombshells indeed! Sun Snake might have suggested someone go get Water Hornet (and Frost Ferret) but he was a little distracted with his appointment with being pushed off of the Skyrider.

Maybe Sun Fox can think about grabbing Water Hornet back to the group!
Shadow
GM, 6163 posts
Plotting turtle
GM
Wed 6 Sep 2017
at 22:27
  • msg #79

Re: OOC: twelfth night


Should you all reconvene and you wanted to share your discoveries with everybody, Sun Snake (read: if Sabre Fox doesn't decide to kill you first), then Sun Fox will most certainly remember about Water Hornet should the rest of you forget; after all, she considers him a good and capable friend, even if not really a close one.
Rain Feather
player, 1046 posts
Resident Sorceress
Sat 9 Sep 2017
at 19:10
  • msg #80

Re: OOC: twelfth night

Is it wrong that part of me thinks we could hit 30K posts before this is all over?

...I admit I'm going to save everything to my hard drive.  It'll be something for me to read in the future and to have the memories.

I might even print the whole blasted thing just because.
Sun Snake
player, 5169 posts
Kai Lord
Grand Guardian
Sat 9 Sep 2017
at 19:18
  • msg #81

Re: OOC: twelfth night


That weight of paper might be classified as a dangerous weapon!
Rain Feather
player, 1047 posts
Resident Sorceress
Sat 9 Sep 2017
at 19:28
  • msg #82

Re: OOC: twelfth night

It's entertainment and home defense!
Swift Fox
player, 4033 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sat 9 Sep 2017
at 21:08
  • msg #83

Re: OOC: twelfth night

Was tempted to write it up in the form of a novel actually.  Part of this year's, or a future, NaNoWriMo event possibly.
Not thinking of publishing it or anything, what with potential copyright issues on the Lone Wolf world and canon characters.  Just something to pass around those of us from this game, as kind of a souvenir.

Though not too sure how to handle the shifting viewpoints, with each character having their own internal thoughts and so on.  Also the parts where the story was left as loose ends, like wherever Laughing Shark's own story was heading.  Not to mention incorporating stuff from all the private messages I don't have access to.

So, yeah, I like that idea, but if someone's going to try that, better make it someone else who can actually make it work :)
This message was last edited by the player at 21:09, Sat 09 Sept 2017.
Rain Feather
player, 1048 posts
Resident Sorceress
Sat 9 Sep 2017
at 21:13
  • msg #84

Re: OOC: twelfth night

Do it like the GRRM novels- skip around perspectives and the like.  get multiple perspectives for important events, but if they're just travelling, stick with one and let people experience through the eyes of that character.
Swift Fox
player, 4034 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sat 9 Sep 2017
at 21:24
  • msg #85

Re: OOC: twelfth night

I suspect I'm the only person left on Earth who hasn't read them yet.
This message was last edited by the player at 21:24, Sat 09 Sept 2017.
Rain Feather
player, 1049 posts
Resident Sorceress
Sat 9 Sep 2017
at 22:05
  • msg #86

Re: OOC: twelfth night

Or you could do books from everyone's viewpoint, but that would be, what, seven different books?
Shadow
GM, 6167 posts
Plotting turtle
GM
Sun 10 Sep 2017
at 00:00
  • msg #87

Re: OOC: twelfth night


Yeah, going with multiple volumes wouldn't really work; long as it is, the game is just one single story with an equally important ensemble cast. :)

That said, I also considered working on translating the whole game into fiction once it's over, with help from you all - and i'm pretty sure that, even once we finish the game and I share everything with you all, doing it without my coordination/knowledge of the behind the scenes details just wouldn't work. And I agree with Swift Fox's point that trying to somehow change the setting for a non-copyright-infringing version would be impossible and way too ambitious, but simply streamlinging it into fanction shouldn't be too hard; and one of the sites I'm into (sufficient velocity) is a den of critics for all things fanfictiony of every fandom, which means that, unlike posting on FFnet, if we put it there we could have a chance of getting actual feedback on how good it is.

But that's just an idea - I think we really ought to finish the game before we can work on anything like that, since there's so much behind-the-scenes and secrete message stuff you all wouldn't believe. I'm really looking forward to it! ^_^

And anyway, I'm glad that you're willing to save the game so you can keep it - it is really the most significant accomplishment of my life, and while it was only possible with the incredible contribution from you all, I'm happy it struck such a chord with so many of you.
Rain Feather
player, 1051 posts
Resident Sorceress
Sun 10 Sep 2017
at 12:33
  • msg #88

Re: OOC: twelfth night

SV?  I usually check that about once a week to see if there's a new chapter of Overlady up!  Small net, huh?
Shadow
GM, 6168 posts
Plotting turtle
GM
Sun 10 Sep 2017
at 12:55
  • msg #89

Re: OOC: twelfth night


Well, I'd think it's more the case of people with similar interests gravitating towards the same kind of places. ;)
Sun Snake
player, 5170 posts
Kai Lord
Grand Guardian
Sun 10 Sep 2017
at 17:02
  • msg #90

Re: OOC: twelfth night


I would have thought that Shadow has played it so that there is almost always an NPC to bounce the PCs off of. If the stories actually centred around those NPCs - Valador, Sun Fox, Alyne, Silver Raven, etc, then it serves the three headed purpose of being easier to fill in the critial back story and plot beats earlier when needed, it gives you more freedom to write the thoughts and reactions of those characters (or not) without needing as much input form the players, and also ensures you have people who are driving the story always avaialble (players are driving the game, but are on the back foot a lot of the time driving the stories, and as you point out Swift Fox if a character leaves the game their plotline from their point of view ends abriptly). Also, it then makes it interesting to read the game as a separate entity, seeing the story from the players' point of view having seen it far more from the characters on the 'sidelines' and the villains / 'villains'.

Just a thought :p
Swift Fox
player, 4038 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sun 10 Sep 2017
at 19:30
  • msg #91

Re: OOC: twelfth night

Sorry if my posts are a bit short, or if I go inactive for a day or two.
There's a close friend in Florida I'm really concerned for right now, so not too focused on much at the moment.
Shadow
GM, 6169 posts
Plotting turtle
GM
Sun 10 Sep 2017
at 21:37
  • msg #92

Re: OOC: twelfth night


That's perfectly understandable; take all the time you need, and you have my best well wishes for your friend, in the hope things go as smoothly as possible for them.
Sun Snake
player, 5171 posts
Kai Lord
Grand Guardian
Mon 11 Sep 2017
at 17:01
  • msg #93

Re: OOC: twelfth night


I'm also going to able to post less this week (less sad reason, just have a wedding to at the end of thr week in to the weekend). I'll definitely be unavailable from Thursday to Tuesday. Since that seems to be when Sabre has been free to post, then sorry if that causes more of a delay. If Sabre seems happy to be finished, I don't mind being auto-piloted back ot the gorup as an excuse to round up Frost Ferret and Water Hornet ready for next week.

That's assuming Sun Snake is still alive and this isn't just me pretending he is, of course!
Swift Fox
player, 4039 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 11 Sep 2017
at 17:10
  • msg #94

Re: OOC: twelfth night

Just heard back from the aforementioned friend now, and seems she's fine.  Apparently the worst of it missed her, so happy now :D

Can come back just in time to solve Sun Snake's murder be friends with everyone :)
Sun Snake
player, 5172 posts
Kai Lord
Grand Guardian
Mon 11 Sep 2017
at 17:48
  • msg #95

Re: OOC: twelfth night


Yay!
Shadow
GM, 6170 posts
Plotting turtle
GM
Mon 11 Sep 2017
at 19:27
  • msg #96

Re: OOC: twelfth night


Very happy to hear that, Swift Fox! I'm glad everything's fine with your friend. :)

And Sun Snake, to get back to the discussion over fictionalization, while it's true that I've given you lot a big number of NPCs to bounce off of, Sun Fox is the only one of those who I think could possibly handle the protagonist role in a story. Silver Raven is more of a supporting character with a strong "damsel in distress" vibe, Alyne's identity is much better suited as a reveal than as something people know from the start and her conversion is much more satisfying as a result of the heroes' actions, I feel. As for Valador... well, to paraphrase a comment from one of my favortie webcomics, while he has the "-tagonist" part down path, he's much more suited to be "an-" than to be "pro-". Not really main character material.

So, unless I was going for an "Ismael" approach (and I don't really like those all that much, to be honest, including the example from which the name originated), I rather think that this story fits much better as the story of Dusk Rat, Frost Fetter, Laughing Shark, Rain Feather, Sabre Fox, Sun Snake, Swift Fox and Water Hornet than that of anybody else. They're such exceptional protagonists, I can't imagine how anybody would be able to tell this story without giving them centre stage! ^_^
Swift Fox
player, 4040 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 11 Sep 2017
at 19:55
  • msg #97

Re: OOC: twelfth night

I think Sun Snake would make a good protagonist actually.  He's got all the stages there, starting off as a lowly storeman (as Valador likes to remind him, every time they talk!) then being sent off on a quest, during which he rises to overcome self doubts and eventually (with the help of his murderous loyal allies) discovers his true strength and overcomes a powerful evil :)
He even has a nemesis, well sort of...  *points at Fall Lobster*
Sun Snake
player, 5173 posts
Kai Lord
Grand Guardian
Mon 11 Sep 2017
at 20:42
  • msg #98

Re: OOC: twelfth night


I think you're forgetting Sabre Fox's original bio line :p
Sabre Fox
player, 3430 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 11 Sep 2017
at 21:45
  • msg #99

Re: OOC: twelfth night

Right back on lol didn't want to hold up Snake on deck much lol

And which bio line? Lol
Sun Snake
player, 5174 posts
Kai Lord
Grand Guardian
Mon 11 Sep 2017
at 21:58
  • msg #100

Re: OOC: twelfth night


"Leading Man" if I recall correctly? :D
Shadow
GM, 6171 posts
Plotting turtle
GM
Mon 11 Sep 2017
at 22:20
  • msg #101

Re: OOC: twelfth night


You do remember correctly, Sun Snake - and not just "Leading Man", but "Celebrity Leading Man", at that. So, you're fully spot on. :)

And Swift Fox, while I applaud you on having so perfectly prsented Sun Snake's story in a manner that makes it clear he's protagonist material, let me offer you a different one.

It's the tale of a girl with a dark past and crippled by insecurity, but which, through a challenging jouney, by taking on the responsibilities of a leader and with the help of her team, manages to comes to terms with her own self-doubts, finds new friends, realize her own potential and uses the abilites she once feared in order to save the day and slay the greatest evil in the land, in the process finding some peace within herself, and a hopeful future to look forward to.

Does that sounds any less like a protagonist's story to you? ;D
Sun Snake
player, 5176 posts
Kai Lord
Grand Guardian
Mon 11 Sep 2017
at 22:26
  • msg #102

Re: OOC: twelfth night


And clearly said protagnists's stabbing of the noble hearted storeman later is because he's secretly a Nadziranim or a Helghast or something. She has proof - he even said he was a Helghast when he was with the evil Vashnite priests! And his student is like the head Vashnite now! So evil!
Swift Fox
player, 4041 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 13 Sep 2017
at 08:43
  • msg #103

Re: OOC: twelfth night

Shadow:
It's the tale of a girl with a dark past and crippled by insecurity, but which, through a challenging jouney, by taking on the responsibilities of a leader and with the help of her team, manages to comes to terms with her own self-doubts, finds new friends, realize her own potential and uses the abilites she once feared in order to save the day and slay the greatest evil in the land, in the process finding some peace within herself, and a hopeful future to look forward to.

Wow, that sounds cool.  Which character was that? :)
Rain Feather
player, 1053 posts
Resident Sorceress
Thu 14 Sep 2017
at 10:08
  • msg #104

Re: OOC: twelfth night

...and now Swift has me imagining an alternate Magnamund, where the world is in danger, and the Kai who are supposed to save the world all took straight jobs.  So she and a partner have to go around and try to convince them to come back and save the world, even if they don't really want to.

I'm still laughing.
Shadow
GM, 6174 posts
Plotting turtle
GM
Sat 16 Sep 2017
at 20:25
  • msg #105

Re: OOC: twelfth night

In reply to Rain Feather (msg # 104):

That could make for a very entertaining story (the inspiration certainly is), but who'd be the partner, and who'd be the one to be recruited? Depending on the people involved, it'd change how the story beats would go, I think. :)
Water Hornet
Player, 1322 posts
Magnakai Primate
Sommlending, Age: 19
Sun 17 Sep 2017
at 19:44
  • msg #106

Re: OOC: twelfth night

And the band is back together! :)

I have to read through the main thread, but let that not stop us from planning the world's doom ;)
Sun Snake
player, 5179 posts
Kai Lord
Grand Guardian
Mon 18 Sep 2017
at 12:20
  • msg #107

Re: OOC: twelfth night

Hey all, about 30 minutes before I headed off for the wedding my router died. Now I'm back and checking everything out (rather than getting the sleep I haven't had yet due to overnight bus) it turns out it's my bt line being at fault. So if the can fix it remotely it might be a day or two, if it's weirder or they need access to the flat it will be much longer. I can check on on the phone but typing is too much of a pain for more than short messages. Work's really busy before catch up, so can't do amything from work. Hope it won't hold things up too much!
Shadow
GM, 6175 posts
Plotting turtle
GM
Mon 18 Sep 2017
at 13:29
  • msg #108

Re: OOC: twelfth night


Thannks for letting us know! That's obviously not your fault, so I'm sure everybody'll be fine with waiting for your situation to get better before you can post again - as the one aware of what your character is about to reveal, I can promise them all it'll be worth the wait. Let us know when things are fixed up, and stay well in the maintime! ^_^
Rain Feather
player, 1054 posts
Resident Sorceress
Mon 18 Sep 2017
at 13:38
  • msg #109

Re: OOC: twelfth night

And Shadow still loves to play the waiting game.  I remember waiting back for the first Helghast fight, and how that went on over the winter break back in the old days. :)  Now I'm going to be waiting to hear what it is, and it's going to drive me nuts thinking about it.

And I don't even play the main threads any more, sheesh.
Shadow
GM, 6176 posts
Plotting turtle
GM
Mon 18 Sep 2017
at 16:32
  • msg #110

Re: OOC: twelfth night

In reply to Rain Feather (msg # 109):

I can tell you in a PM if you want, Rain - you just have to promise not to tell to the other players; I am really looking forward to their reaction when Sun Snake reveals what he's discovered. Yeah, I truly do love my hyper-shocking revelations... but hopefully I'm not yet to the point where I lose track of the necessity of making the revelations actually make internal sense within the narrative, like some directorsI won't name. Wouldn't want to go down that route.

Also, I'm glad the Helghast fight stuck so deeply with you - to be honest, when I imprinted Zahira on your character, I was really hoping on having a reversal of that, with Rain having moved from against an Helghast to fighting alongside one. It was meant to be an interesting parallel/reversal of the whole situation for your character, to see things from the other side.

You really surprised me with your decision not to tackle things that way, and as it was revealed eventually, it was a very setting-defining decision, seeing how much impact it had ono Vyctar's character development; I just couldn't hint to that at the time, but now that we're past the reveal of Vyctar's plan, I really should take the time to compliment you on derailing that particular plotine so completely. I have my most fun when you players surprise me, after all. :)
Sabre Fox
player, 3435 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 22 Sep 2017
at 09:41
  • msg #111

Re: OOC: twelfth night

When Sabre Fox gives his reaction when more information is given, expect it to be controversial! ;)
Sun Snake
player, 5181 posts
Kai Lord
Grand Guardian
Fri 22 Sep 2017
at 11:09
  • msg #112

Re: OOC: twelfth night


Funnily I had written more originally, but realised I should probably let everyone actually react first :) Unless Water Hornet or one of the NPCs are going to get stabby, I guess Sun Snake has weathered the initial reactions of the more violent PCs!


Be intersting to see that reaction once more information is forthcoming.
Swift Fox
player, 4045 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Fri 22 Sep 2017
at 11:42
  • msg #113

Re: OOC: twelfth night

Sun Snake:
I guess Sun Snake has weathered the initial reactions of the more violent PCs!

Aww, you're not including Swift in that category are you?
She just wants to give you a nice warm hug.  Not her fault she keeps forgetting she tends to carry sharp things hidden up her sleeve.  Accidents happen after all ;)
Sabre Fox
player, 3436 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 22 Sep 2017
at 12:49
  • msg #114

Re: OOC: twelfth night

Well it's most likely going to be a very character  reaction that you might need to bear in mind lol
Sabre Fox
player, 3439 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 24 Sep 2017
at 20:20
  • msg #115

Re: OOC: twelfth night

Remind me who can operate the seeing stone? Could Snake initiate contact with it and Sparrow on the other end keep the channel open if Snake left the room?
Sun Snake
player, 5184 posts
Kai Lord
Grand Guardian
Sun 24 Sep 2017
at 20:57
  • msg #116

Re: OOC: twelfth night

You can ask Sun Snake in character for the options, but basically you can't directly speak to Golden Sparrow using Sun Fox and Sun Snake and have them leave. They both need to be physically contacting the stone. Shadow can correct me if I'm wrong.

As I said, there's other options if you want Sun Snake and Sun Fox not to be around, but combined with not surrendering the Sommerswerd to Sun Snake when you said you would, it's starting to look a little bit suspicious... :p


Edit: I forget if Sun Snake officially made the offer to Sun Fox, and if it was out in the open, but if she had wanted privacy with White Mantis he would have offered to keep the link open but try to shield himself from listening in as much as possible. Perhaps the same thing can be donewith the two of them providing the link, but it's up to you if you trust them of course!
This message was last edited by the player at 21:08, Sun 24 Sept 2017.
Sabre Fox
player, 3440 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 24 Sep 2017
at 21:07
  • msg #117

Re: OOC: twelfth night

Actually Fox would have insisted Snake be there even if he didn't say anything so nothing was miss communicated. It was more I was thinking Snake would leave them alone so it didn't look like he was imposing lol
Sun Snake
player, 5185 posts
Kai Lord
Grand Guardian
Sun 24 Sep 2017
at 21:09
  • msg #118

Re: OOC: twelfth night


Lol, I see. I added more details in an edit, but I guess that's not needed :D
Shadow
GM, 6177 posts
Plotting turtle
GM
Sun 24 Sep 2017
at 21:11
  • msg #119

Re: OOC: twelfth night


Yup, as Sun Snake said, he and Sun Fox both need to be touching the Seeing Stone to run the connection; the alternative, naturally, would be to have someone else, a person on Sparrow's side of the line, to run the connection instead. Assuming he has somebody there with the capability, that is.

Or you could always call Peacock and ask him to run the connection instead, if that's more to your liking. :)

I'm always around, by the way, checking everytime new posts are made and everything, I just wanted to let you all handle the in-character reactions to this information without interference from the NPCs. But I'm here, and following eagerly, and curious to see what you all are going to make of it.

And also intrigued at how Sun Snake and Sabre Fox seem to take it for granted that Sparrow will act as they want, rather than in the way that would most benefit himself, once he has the information... it's a shame Laughing Shark isn't around - she'd not have been of the same opinion, I'm pretty certain of that. ^_^
Sun Snake
player, 5186 posts
Kai Lord
Grand Guardian
Sun 24 Sep 2017
at 21:32
  • msg #120

Re: OOC: twelfth night


Sun Snake isn't assuming anything, he's just acting in the way where he's not provoking anything further. He did mention how terrible the plan was at least once or twice, right? :)
Shadow
GM, 6178 posts
Plotting turtle
GM
Sun 24 Sep 2017
at 21:44
  • msg #121

Re: OOC: twelfth night


That he did, I agree. :D
Sabre Fox
player, 3441 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 25 Sep 2017
at 12:49
  • msg #122

Re: OOC: twelfth night

Well I'm waiting on Sun snakes response first before I ask any of that lol
Water Hornet
Player, 1325 posts
Magnakai Primate
Sommlending, Age: 19
Mon 25 Sep 2017
at 16:07
  • msg #123

Re: OOC: twelfth night

I am more worried about the prince's reaction in all of this.
Swift Fox
player, 4047 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 25 Sep 2017
at 16:27
  • msg #124

Re: OOC: twelfth night

Water Hornet:
I am more worried about the prince's reaction in all of this.

Well, don't forget, you have a friend who knows a few tricks in the field of untraceable assassinations...  ;)
This message was last edited by the player at 16:28, Mon 25 Sept 2017.
Sun Snake
player, 5187 posts
Kai Lord
Grand Guardian
Mon 25 Sep 2017
at 21:53
  • msg #125

Re: OOC: twelfth night


Basically, all of the NPCs could really mess us up, and I think the sooner we all find the common ground to work together once more and murder persuade them all the better.
Water Hornet
Player, 1329 posts
Magnakai Primate
Sommlending, Age: 19
Thu 5 Oct 2017
at 20:23
  • msg #126

Re: OOC: twelfth night

Regarding current IC situation: I am good to go. :)
Swift Fox
player, 4053 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Thu 5 Oct 2017
at 22:37
  • msg #127

Re: OOC: twelfth night

Were the rest of us supposed to clear out of the room for this conversation?
Sun Snake
player, 5192 posts
Kai Lord
Grand Guardian
Thu 5 Oct 2017
at 22:41
  • msg #128

Re: OOC: twelfth night


No, just be outside of the link - you can still stand around and hear what Sabre Fox and Sun Snake say.

Maybe Golden Sparrow's first reactions won't be exactly diplomatic, and Sabre Fox wants to make sure delicate ears don't hear them :p
Swift Fox
player, 4054 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Thu 5 Oct 2017
at 22:43
  • msg #129

Re: OOC: twelfth night

Yep, Swift's ears are very delicate ;)  hehe.

Okies, was just checking :)
Water Hornet
Player, 1330 posts
Magnakai Primate
Sommlending, Age: 19
Fri 6 Oct 2017
at 11:27
  • msg #130

Re: OOC: twelfth night

Actually, I intended for Water Hornet to be leave the room altogether; but it'll probably be easier if we're just out of the conversatoin / mind link, as Snake says (and originally Sabre suggested).
Shadow
GM, 6179 posts
Plotting turtle
GM
Fri 6 Oct 2017
at 11:33
  • msg #131

Re: OOC: twelfth night


Alright, then I think we're good to go; post incoming shortly.
Swift Fox
player, 4055 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sat 7 Oct 2017
at 14:57
  • msg #132

Re: OOC: twelfth night

Sabre Fox:
"Sparrow, I'd suggest you sit down for this, and for Kai's sake, don't fly off the handle straight away"

Really wish I could hear the other side of this conversation too now :)
Sabre Fox
player, 3447 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 7 Oct 2017
at 15:35
  • msg #133

Re: OOC: twelfth night

That was just a standard greeting with how Fox knows he is lol
Sun Snake
player, 5195 posts
Kai Lord
Grand Guardian
Sat 7 Oct 2017
at 18:55
  • msg #134

Re: OOC: twelfth night


Nothing like telling someone to be calm in order to make sure they start off calm!
Shadow
GM, 6181 posts
Plotting turtle
GM
Sat 7 Oct 2017
at 21:33
  • msg #135

Re: OOC: twelfth night


Indeed! :)

Speaking of reactions, what of your opinion on the proceedings, Rain Feather? Would you have suggested a different course of action from the one the team has chosen to go with?
Sabre Fox
player, 3449 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 7 Oct 2017
at 22:05
  • msg #136

Re: OOC: twelfth night

It Fox didn't know who he was speaking to then fair point, but he does 0.0
Sun Snake
player, 5196 posts
Kai Lord
Grand Guardian
Sun 8 Oct 2017
at 03:53
  • msg #137

Re: OOC: twelfth night


In Sabre We Trust :D
Sabre Fox
player, 3451 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 8 Oct 2017
at 13:53
  • msg #138

Re: OOC: twelfth night

Well giving time for Sparrow to react will prevent a massive outburst than telling him Everything st once ;)
Sabre Fox
player, 3452 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 9 Oct 2017
at 15:51
  • msg #139

Re: OOC: twelfth night

Your all supposed to react between posts lol
Swift Fox
player, 4056 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 9 Oct 2017
at 16:58
  • msg #140

Re: OOC: twelfth night

Well Swift can only hear one side of the conversation.  And besides, she prefers to lurk unnoticed and learn by listening to others.  Easiest way to work out things like potential enemy weaknesses, worst fears, secrets given away by accidental slips of the tongue, favourite ice cream flavours! ;)
Sabre Fox
player, 3454 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 9 Oct 2017
at 17:54
  • msg #141

Re: OOC: twelfth night

Well I was meaning here. I just didn't want this ad no one talking about it lol
Sabre Fox
player, 3455 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 9 Oct 2017
at 17:56
  • msg #142

Re: OOC: twelfth night

I must also add, the tale fox tells is his own interpretation based on what he heard. So inconsistencies from what Snake said may be there. It's just how he sees it. Which is of course the reason he is telling Sparrow
Sun Snake
player, 5200 posts
Kai Lord
Grand Guardian
Wed 11 Oct 2017
at 18:38
  • msg #143

Re: OOC: twelfth night


Hah, Water Hornet was all 'I was going to wait outside' and now he's all 'must listen more...'

How much did we actually fill Water Hornet in about regarding Blue Snake's death again? :p
Sabre Fox
player, 3458 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 12 Oct 2017
at 15:38
  • msg #144

Re: OOC: twelfth night

Fox did want a chat with Sparrow in private. But I forget, can Sparrow now keep the call open without Snake and Sun Fox being there?
Sun Snake
player, 5202 posts
Kai Lord
Grand Guardian
Thu 12 Oct 2017
at 17:07
  • msg #145

Re: OOC: twelfth night


I do not believe so. The call itself needs someone to able to create the connection, not just initiate it. Obvuously Red Dawn can be asked to be that connection instead.

Or Sun Snake could try to use some form of Mind Fort and Invisibility to see if he can mask Sun Fox and Sun Snake's minds from the call while still being able to create and maintain it. Not sure if that would work, but it was what I mentioned as a possibility before.
Water Hornet
Player, 1333 posts
Magnakai Primate
Sommlending, Age: 19
Thu 12 Oct 2017
at 19:42
  • msg #146

Re: OOC: twelfth night

@Snake: I think Water Hornet knows just as much as others regarding Blue Snake's death. Actually, Hornet was one of those who supported Dusk Rat's suggestion about a possible suicide - or rather he held the opinion that no possibility should've been ruled out (until a proper investigation was conducted).
Sun Snake
player, 5203 posts
Kai Lord
Grand Guardian
Thu 12 Oct 2017
at 19:46
  • msg #147

Re: OOC: twelfth night

Sun Snake seems to have forgotten that fact in line with his player :p

Edit: To be fait that's possibly because I think Water Hornet was one of the people who was also pushing the Kai murderer angle aswell, in the spirit of keeping all options open.
This message was last edited by the player at 19:47, Thu 12 Oct 2017.
Shadow
GM, 6182 posts
Plotting turtle
GM
Thu 12 Oct 2017
at 21:37
  • msg #148

Re: OOC: twelfth night


Indeed, Sabre Fox, it is as Sun Snake said, you need somebody there to run the connection, and said person needs to be a Spirit Loremaster with a specific set of improvements; right now Sun and Sun Fox are hacking the thing because they have the required improvements between the two of them, but neither has the full setup.

Red Dawn and Shining Peacock both have the full setup, so if you want either one of them to run the connection instead, they could, but to have a fully private conversation involving only you and Golden Sparrow, one of you two should have the powers to run the thing yourselves, and neither of you currently does.

And no, Sun Snake, you cannot exclude yourself or Sun Fox from the connection - it is running through your mind, so if you block your mind in some fashion, that'd be like putting a roadblock on the connection, meaning it can't run back and forward anymore.

Also, Water Hornet indeed suggested to keep all options in mind - but it did was Dusk Rat, and not him, who first sugested the suicide option. So in that sense, it's understandable that you'd forget... after all, nobody remembers the silver medalist, right? Story of Water Hornet's (the character, not the player) life, really. ;P
Sun Snake
player, 5204 posts
Kai Lord
Grand Guardian
Thu 12 Oct 2017
at 21:49
  • msg #149

Re: OOC: twelfth night


Sun Snake can teach Water Hornet Nexus if you like. You know, so he can avoid getting burned quite so badly in future :p
Water Hornet
Player, 1334 posts
Magnakai Primate
Sommlending, Age: 19
Sat 14 Oct 2017
at 20:10
  • msg #150

Re: OOC: twelfth night

LOL! :D
Touché, Shadow and Snake.

(BTW, Snake, Hornet does know Nexus, but nice pun there. As for the silver medailist - Shadow's spot on, but maybe he'll become the first one in the race of losing sanity and going berserk, after all ;) )
Swift Fox
player, 4058 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sat 14 Oct 2017
at 20:52
  • msg #151

Re: OOC: twelfth night

Water Hornet:
but maybe he'll become the first one in the race of losing sanity and going berserk, after all ;)

Curiously enough, that was one of Swift's possible character evolution paths if things went badly wrong.

Glad someone is around to pick up where she left off! :)
Water Hornet
Player, 1338 posts
Magnakai Primate
Sommlending, Age: 19
Sat 21 Oct 2017
at 07:51
  • msg #152

Re: OOC: twelfth night

Or perhaps it's the other way around? And the sane and sensible are in a minority. ;)
(I just hope Sabre doesn't go furious and hack Hornet to bits after his last suggestion.)
Shadow
GM, 6183 posts
Plotting turtle
GM
Mon 30 Oct 2017
at 20:58
  • msg #153

Re: OOC: twelfth night


Just so everybody knows, I'm waiting to make a post with Peacock's answer until everybody has had a chance to comment on his (and Dusk Rat's!) position on the matter; it feels moreappropriate to let everybody raise their objections, so that I can have him answer all concerns at once. :)
Sun Snake
player, 5218 posts
Kai Lord
Grand Guardian
Tue 31 Oct 2017
at 07:56
  • msg #154

Re: OOC: twelfth night


Yeah, I thought it best to let others react too rather than engage in a dueling wall of text :)
Shadow
GM, 6184 posts
Plotting turtle
GM
Thu 2 Nov 2017
at 09:24
  • msg #155

Re: OOC: twelfth night


That's thoughtful of you, Sun Snake. :)

As for Sabre Fox, Swift Fox and Water Hornet - if your character isn't interested in the conversation, could you at least let me know here in the OOC? You don't have to make an in-character post if you don't want to, but if you just want to watch the others speak and stay out of the conversation, it'd be useful for me to know, so I can pace the dialogue properly.
Shadow
GM, 6185 posts
Plotting turtle
GM
Fri 3 Nov 2017
at 15:35
  • msg #156

Re: OOC: twelfth night


I need to warn everybody, my connectivity might be a bit touch and go in these upcoming two months, starting fromtoday; I should still be able to make at least one post a day as usual, but in case some time seems like my answers will be slower in coming than normal, that'd be why.

Don't worry, this should slow down the game at all, and be sure that I'm not going to stop putting my effort into it - I really want to give you all the awesome ending you all deserve for sticking with me so long! ^_^
Water Hornet
Player, 1339 posts
Magnakai Primate
Sommlending, Age: 19
Sat 4 Nov 2017
at 06:25
  • msg #157

Re: OOC: twelfth night

Guys, I'm terribly sorry for the past week's absence - we had a killer week at work (some audit going on and stuff), so I was mostly 'dead' all the time.

I'll catch up at the weekend and resume posting today/tomorrow.
Shadow
GM, 6186 posts
Plotting turtle
GM
Sat 4 Nov 2017
at 08:59
  • msg #158

Re: OOC: twelfth night


I'm sorry to hear that, Water Hornet - but I'm glad to know that your absence wasn't a result to health-related issue, due to stuff out of your control, and now it's over. I hope everything went well with this audit, and I also look forward greatly to how you'll answer to the current situation in the game! ^_^
Sun Snake
player, 5219 posts
Kai Lord
Grand Guardian
Sat 4 Nov 2017
at 09:00
  • msg #159

Re: OOC: twelfth night


Good to know you're still around!
Sabre Fox
player, 3467 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 4 Nov 2017
at 19:13
  • msg #160

Re: OOC: twelfth night

Plus I haven’t murdered anyone in thier abscence :)
Water Hornet
Player, 1341 posts
Magnakai Primate
Sommlending, Age: 19
Wed 8 Nov 2017
at 20:04
  • msg #161

Re: OOC: twelfth night

Phew! Sorry, for letting you all wait!

Don't let the last IC post fool you - there's more hidden under the surface than might seem at first glance. :) But definitely nothing to worry about - just  Hornet musing what he will have for dinner. O:-)
Sun Snake
player, 5221 posts
Kai Lord
Grand Guardian
Thu 9 Nov 2017
at 07:31
  • msg #162

Re: OOC: twelfth night


Uh-oh, Water Hornet is being all mysterious and plotting with the GM behind our back! Stab him! Stab him now! I'll just be here behind you all with a knife...in case...it's needed...
Water Hornet
Player, 1343 posts
Magnakai Primate
Sommlending, Age: 19
Sun 12 Nov 2017
at 18:02
  • msg #163

Re: OOC: twelfth night

I think Peacock might be quicker at stabbing him. ;)

BTW, are you all other aware of what Swift and Peacock are talking about? (Since Hornet doesn't know, I'm not aiming to uncover what that is, just curious how many people know/don't know; although, from the hints, it is easy to guess what kind of doing is being discussed.)
This message was last edited by the player at 18:03, Sun 12 Nov 2017.
Sun Snake
player, 5224 posts
Kai Lord
Grand Guardian
Sun 12 Nov 2017
at 18:19
  • msg #164

Re: OOC: twelfth night


In character no, and I don't think as a plaer either. Of course Shining Peacock hinted at something else that hadn't been revealed whenhe was speaking about Moon Shadow, and maaaaaybe Sun Snake knows about that one but can't say :p Even though he did try!

Do people know about the Drakkar nick name for a famed ruthless Kai, how Sun Snake was mistaken for potentially being them, and how Sun Snake actually thinks it was Shining Peacock? I think that one might have come up at the Maakengorge, but can't remember.
Shadow
GM, 6188 posts
Plotting turtle
GM
Sun 12 Nov 2017
at 20:51
  • msg #165

Re: OOC: twelfth night


I think Swift Fox mentioned it, either when she reunited with the group (so Sabre and Sun Snake would know, ut Hornet wouldn't), or when Peacock met with you all (so everybody would know), but I'm ot certain, and either way she likely wouldn't have gone in details about it; also, she wasn't certain that Peacock was the involved person at that time.

But mostly, yeah, this conversation is full of hidden meanings, which is something I quite enjoy, to be fully honest; it makes the gmae that much more fun for me to tease you all with this stuff! ^_^
Swift Fox
player, 4072 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sun 12 Nov 2017
at 21:49
  • msg #166

Re: OOC: twelfth night

I'm sure there are a few things Swift is keeping to herself for now.
What she thinks Peacock did.
What Peacock thinks might turn people off Moon Shadow.
Where Swift just happened to pick up a leaf of Oede and a Pure Shrueberry potion from.
Who's planning on stabbing who...

I'm not saying anyone's been up to no good here or anything.  Dunno who would think that...
*whistles innocently* :)
Shadow
GM, 6189 posts
Plotting turtle
GM
Sun 12 Nov 2017
at 23:47
  • msg #167

Re: OOC: twelfth night


Yup, everything's open and above board here! ^_^
Sun Snake
player, 5226 posts
Kai Lord
Grand Guardian
Tue 14 Nov 2017
at 19:31
  • msg #168

Re: OOC: twelfth night


Clearly everyoene is stunned in to silence by how suitable he's finally revealed himself to be, and distracted wondering where their ballot paper is...
Shadow
GM, 6190 posts
Plotting turtle
GM
Tue 14 Nov 2017
at 21:11
  • msg #169

Re: OOC: twelfth night


Is that so? And here I was, expecting each of you would find a lot to say about why you disagree with Peacock's position... :P
Sun Snake
player, 5227 posts
Kai Lord
Grand Guardian
Tue 14 Nov 2017
at 21:14
  • msg #170

Re: OOC: twelfth night


Oh, I meant the players. Having an almost godlike complex about how good you are and also entirely convinced that you are going to solve all the world's ills is definitely the PC mentality. I mean, I believe all of our characters might have something contrary to say :D It just shows how good RPers we all are to have our characters disagree with something quite so reasonable sounding!
Sun Snake
player, 5231 posts
Kai Lord
Grand Guardian
Wed 22 Nov 2017
at 18:54
  • msg #171

Re: OOC: twelfth night


*Sun Snake settles back with popcorn, jamming handfuls in to his mouth*
Swift Fox
player, 4080 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 22 Nov 2017
at 23:41
  • msg #172

Re: OOC: twelfth night

Don't get too comfortable, Swift just likes to poke at his ego occasionally, in between you building Walls of Text to hit him with ;)
Dusk Rat
player, 2092 posts
aka Ameena
Thu 23 Nov 2017
at 14:45
  • msg #173

Re: OOC: twelfth night

I notice a certain lack of clarification there as to exactly what you're poking him with... ;)
Sun Snake
player, 5232 posts
Kai Lord
Grand Guardian
Thu 23 Nov 2017
at 18:40
  • msg #174

Re: OOC: twelfth night


Something pointed I have no doubt!
Swift Fox
player, 4082 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Thu 23 Nov 2017
at 19:38
  • msg #175

Re: OOC: twelfth night

You two are so suspicious.  Can't imagine why everyone thinks Swift is up to no good...
*adjusts halo*  o:)
Sun Snake
player, 5233 posts
Kai Lord
Grand Guardian
Thu 23 Nov 2017
at 20:26
  • msg #176

Re: OOC: twelfth night


That halo seems to have suspiciously sharp edges and looks very throwable...
Dusk Rat
player, 2093 posts
aka Ameena
Fri 24 Nov 2017
at 15:21
  • msg #177

Re: OOC: twelfth night

"Information: You are going to die."

:D
Sun Snake
player, 5234 posts
Kai Lord
Grand Guardian
Fri 24 Nov 2017
at 16:39
  • msg #178

Re: OOC: twelfth night


Hah, I didn't even consciously think of that! :D
Sabre Fox
player, 3470 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 26 Nov 2017
at 23:04
  • msg #179

Re: OOC: twelfth night

I’ll get caught up and post tomorrow evening :) if I don’t get waylaid again lol d
Water Hornet
Player, 1354 posts
Magnakai Primate
Sommlending, Age: 19
Wed 6 Dec 2017
at 23:10
  • msg #180

Re: OOC: twelfth night

Hornet has nothing to add at the moment. But it's interesting that the conversation took a path I didn't quite expect, or to be precise: I imagined several other ways which the conversation might have followed. :)
Shadow
GM, 6191 posts
Plotting turtle
GM
Thu 7 Dec 2017
at 01:14
  • msg #181

Re: OOC: twelfth night


Oh? You have me curious now. May ask which path you expected the conversation would actually take? And how far it veered from that expectation?

After all, I can only keep surprising you all if I know what's surprising in the first place! ;)
Swift Fox
player, 4086 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Thu 7 Dec 2017
at 12:59
  • msg #182

Re: OOC: twelfth night

Only thing that was a bit surprising for Swift was that she was half-expecting him to want to keep the Deathstaff for himself, or possibly get Black Beaver to "reverse-engineer" it into some less suspicious form (given that Beaver is probably the only one knowledgeable (and plain crazy!) enough to even attempt that!)

Announcing her own plan was partly a way to see if he was willing to take the risk of someone else getting hold of it and possibly succeeding in destroying it, or at least damaging it.

But yeah, just like Vyctar, Swift suspected from the start that Peacock was too devoted to his own plan to ever be completely talked down from it, so no real surprises there ;)
This message was last edited by the player at 13:00, Thu 07 Dec 2017.
Dusk Rat
player, 2095 posts
aka Ameena
Thu 7 Dec 2017
at 15:40
  • msg #183

Re: OOC: twelfth night

Well, Peacock seems pretty arrogant, really, and evidently figures that anyone who disagrees with him just hasn't thought things through properly or whatever ;).
Sun Snake
player, 5241 posts
Kai Lord
Grand Guardian
Thu 7 Dec 2017
at 18:11
  • msg #184

Re: OOC: twelfth night


Yep, imagine a character who acts like that :D
Shadow
GM, 6192 posts
Plotting turtle
GM
Fri 8 Dec 2017
at 08:32
  • msg #185

Re: OOC: twelfth night


...I feel like I'm missing a reference here.

That aside though, you think that he's been too unbending here?
Dusk Rat
player, 2096 posts
aka Ameena
Fri 8 Dec 2017
at 16:03
  • msg #186

Re: OOC: twelfth night

I think Wuffy was referring to "himself" (Sun Snake) ;).
Sun Snake
player, 5242 posts
Kai Lord
Grand Guardian
Fri 8 Dec 2017
at 17:25
  • msg #187

Re: OOC: twelfth night


Indeed, I'm not saying Sun Snake is, but given the words 'seems' and 'evidentally' were used, then I'm sure Dusk Rat could argue the same would apply to Sun Snake from at least her point of view :D
Swift Fox
player, 4087 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Fri 8 Dec 2017
at 19:28
  • msg #188

Re: OOC: twelfth night

As Obi Wan Kenobi once pointed out, a great many of the truths we cling to depend greatly on our point of view :)

In-character, Swift probably thinks he is too unbending.  She also has reason to believe that the Order would be a much darker force with him in control.

From the player point of view though, I'm not sure what to make of him.
Could also be he's just distracting us from an even more dangerous character lurking in the background somewhere.  Summer Wasp has been oddly silent so far, and some of those other Kai we spoke to through the Seeing Stone could have been a little suspicious...
*puts on tinfoil hat and stares nervously at everyone!*
Shadow
GM, 6193 posts
Plotting turtle
GM
Fri 8 Dec 2017
at 23:35
  • msg #189

Re: OOC: twelfth night


Come on now, why would you expect a person as patient and careful as Summer Wasp to be anything but silent, making no waves or undertaking unexpected actions? That's mightly suspicious of you, Swift Fox. :P

And speaking of suspicious, who would you say was suspicious among the people you spoke to? As usual, I'm very curious to hear what you're thining! ^_^
Water Hornet
Player, 1355 posts
Magnakai Primate
Sommlending, Age: 19
Sat 9 Dec 2017
at 22:17
  • msg #190

Re: OOC: twelfth night

I didn't expect Shining Peacock to be so open about his plans, or rather about what arguments he'd be using to support his claim for leadership. Hornet genuinely thought of it to be a little unfair (to want Peacock to defend his point of view prior to the proper vote); but I/he also expected Peacock to be more secretive about it.

Also, I thought there would be far more disagreement around the Deathstaff. Swift has good point in that regard (Peacock trying to utilize the thing), but actually I rather expected him to be more "it's too dangerous, I have to keep it and study it. And no way, I'm giving it back to you, Hornet" (not that Hornet wants it back that much, but I still live in the image that it was lent to Peacock to carry out the mission in Bhanar, and technically he should be handing it back to Hornet; or at least offering this, no matter if that would be the best solution).

Also, I wouldn't call Sun Snake arrogant. Rather stubborn. :)
Shadow
GM, 6194 posts
Plotting turtle
GM
Sat 9 Dec 2017
at 23:08
  • msg #191

Re: OOC: twelfth night


He hasn't said he would give the Deathstaff to you though, Hornet - he said he'll give it to Black Beaver. Not too big a difference, but with Peacock, which words he actually use do matter a great deal.

Of course, if you want to press for him to give you the Deathstaff, you could... but I should warn you, if you re-read the whole passage with him getting it from you, I think it'd be pretty obvious that there is a counterargument ready about why he should do that. ;)

In the end, Peacock isn't actually that complicated of a character in conception - he has a few guiding principles he'll stuck to through hell and high water, a couple goals derived from those principles that he's thus determined to see accomplished, and a unshakeable belief that he's the best suited person for pretty much any task you could name, if not necessarily by handling that task personally. What makes him complex is that he's powerful, resourceful and creative enough to be able to resort to a wide array of methods to accomplish those goals of his, which makes him somewhat harder to accurately predict in detail.

But, if you stick to just the broad strokes, once you have a full understanding of the type of person he is, predicting what he'd do in a determined situation is really, really easy. It's just that he tends to obfuscate what his guiding principles are, most of the time. But I'm sure that, if Dusk Rat wanted, she'd be able to predict Peacock's reactions and plans in advance of him making them, most of the time.
Dusk Rat
player, 2097 posts
aka Ameena
Sun 10 Dec 2017
at 11:04
  • msg #192

Re: OOC: twelfth night

Yeah. The operative part there being "if she wanted to" ;). For now she's basically been sat there through the whole conversation trying to pay attention (since the subject matter is pretty important, after all) whilst not looking too bored/fed up :D. I mean, she probably figures the conversation should go "Peacock wants to do a thing. Peacock tells the others about the thing. Peacock does the thing.", when of course it ends up being "Peacock wants to do a thing. Peacock tells the others about the thing. The others all start arguing and asking questions for ages. Peacock answers all the questions. They ask more questions. Repeat the last two steps several times. Peacock does the thing." :D.
Sun Snake
player, 5243 posts
Kai Lord
Grand Guardian
Sun 10 Dec 2017
at 18:22
  • msg #193

Re: OOC: twelfth night


So are we waiting for Sabre Fox to confirm he's done with the link too?
Shadow
GM, 6195 posts
Plotting turtle
GM
Sun 10 Dec 2017
at 20:23
  • msg #194

Re: OOC: twelfth night


I think so, yeah - unless, that is, anybody has anything else they'd like to ask Peacock about.
Sabre Fox
player, 3473 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 14 Dec 2017
at 21:16
  • msg #195

Re: OOC: twelfth night

All done for Foxy for now :)
Shadow
GM, 6196 posts
Plotting turtle
GM
Thu 14 Dec 2017
at 22:17
  • msg #196

Re: OOC: twelfth night


Alright, then I'll be moving Sun Snake and Dusk Rat to their own thread; meanwhile, the rest of you wil be free to discuss what has been said among yourselves... if you want to, that is. :)
Sun Snake
player, 5244 posts
Kai Lord
Grand Guardian
Fri 15 Dec 2017
at 06:28
  • msg #197

Re: OOC: twelfth night


Sun Snake has maybe hinted enough what it could be... Be interesting to see how suspicious people still are, despite everything Sun Snake has already shared :p
Water Hornet
Player, 1357 posts
Magnakai Primate
Sommlending, Age: 19
Sat 23 Dec 2017
at 12:37
  • msg #198

Re: OOC: twelfth night

Shadow:
He hasn't said he would give the Deathstaff to you though, Hornet - he said he'll give it to Black Beaver. Not too big a difference, but with Peacock, which words he actually use do matter a great deal.

Of course, if you want to press for him to give you the Deathstaff, you could... but I should warn you, if you re-read the whole passage with him getting it from you, I think it'd be pretty obvious that there is a counterargument ready about why he should do that. ;)


Oh, Hornet is perfectly fine with this solution. :) He doesn't really want the Deathstaff returned back to him personally. It's just that when he handed it to Peacock, he saw it as a lease - so, on a "technical" level, he expected Peacock to give it back into Hornet's very hands. But his own plan was to guard it and bring back to the Monastery where it would end up in Beaver's custody, eventually. So Hornet has no objections about Peacock delivering it himself. He only wanted see (and perhaps expected to some degree) whether Peacock wouldn't try to take advantage of the situation and postpone the moment when he would part with the Deathstaff (explaining it needed to be studied by him or something like that).
Shadow
GM, 6203 posts
Plotting turtle
GM
Sat 23 Dec 2017
at 13:22
  • msg #199

Re: OOC: twelfth night


I see; I can see the logic in that.

Of course, there is to consider the matter that Peacock is one of the few people who're actually on speaking terms with Black Beaver, but I suppose that was never going to be something that could really be handled in any particular way.

So, Swift and Hornet and Sabre, while I'm here, are any of you going to continue the conversation in the main thread any further? It is your one chance to reach any sort of agreement over wether you agree with the direction Sun Snake's leading the team or not - not saying you need to disagree, necessarily, but I do want whatever you end up doing next to be a decision of everybody, since you're all the players and protagonists of this story, and thus all equally free to choose how the game should develop.
Shadow
GM, 6204 posts
Plotting turtle
GM
Mon 25 Dec 2017
at 08:59
  • msg #200

Re: OOC: twelfth night


Happy holydays to everybody - I whish these to be fun and happy days for all of you! ^_^
This message was last edited by the GM at 09:00, Mon 25 Dec 2017.
Sun Snake
player, 5259 posts
Kai Lord
Grand Guardian
Mon 25 Dec 2017
at 09:52
  • msg #201

Re: OOC: twelfth night

And to you!
Dusk Rat
player, 2102 posts
aka Ameena
Mon 25 Dec 2017
at 12:17
  • msg #202

Re: OOC: twelfth night

Yaaay, Christmas happy fun times for everyone :D.
Water Hornet
Player, 1358 posts
Magnakai Primate
Sommlending, Age: 19
Mon 25 Dec 2017
at 14:04
  • msg #203

Re: OOC: twelfth night

Happy holidays to all of you, too! :)

Shadow:
So, Swift and Hornet and Sabre, while I'm here, are any of you going to continue the conversation in the main thread any further? It is your one chance to reach any sort of agreement over wether you agree with the direction Sun Snake's leading the team or not - not saying you need to disagree, necessarily, but I do want whatever you end up doing next to be a decision of everybody, since you're all the players and protagonists of this story, and thus all equally free to choose how the game should develop.


[Private to Swift, Sabre: Hey, guys, this seems like our best chance to plan Snake's murder, if I read Shadow's words correctly. ;) And we can put blame on Peacock. And Dusk Rat. And Frost Ferret. Killing spree, wheeheeee!

Hornet actually does agree with Sun Snake; most of the time and in most matters. O:-) I kind of waited if anyone would pick up on Hornet's last IC question, but we can change subject, as Shadow suggests. :)
Sabre Fox
player, 3475 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 25 Dec 2017
at 21:22
  • msg #204

Re: OOC: twelfth night

Happy Christmas all :)

Hopefully I can keep up now lol
Sun Snake
player, 5260 posts
Kai Lord
Grand Guardian
Sun 31 Dec 2017
at 15:11
  • msg #205

Re: OOC: twelfth night


Hopefully Water Hornet does not agree too strongly with Sun Snake, since Sun Snake is sort of positioning it to be the decision of the main NPCs, and OOC we all know that won't end well / be an acceptable solution :D


[Private to Water Hornet: Psst, Water Hornet, embarrassingly enough I think you made a tiny mistake with the private line... you forgot to include the GM :p How are you supposed to plot and scheme if you don't include Shadow too!


Seems like Hornet's last question and Sabre's comments to Swift Fox are all good things to be answered. :)
Water Hornet
Player, 1361 posts
Magnakai Primate
Sommlending, Age: 19
Sun 31 Dec 2017
at 20:03
  • msg #206

Re: OOC: twelfth night

Ha! I have learnt from Shadow that there aren't really that much bad decisions. Rather, every decision has its consequences. ;) So, every solution will be acceptable in its specific way. ;) After all, dooming the entire Kai Order would be quite a feat - one, that even the best champions of Naar haven't  been able to achieve. :D

[Private to Water Hornet: Thanks for pointing out, but GM can always see private lines. ;) Except for ScratchPads, GM sees everything *insert fateful music*
Sun Snake
player, 5261 posts
Kai Lord
Grand Guardian
Sun 31 Dec 2017
at 22:49
  • msg #207

Re: OOC: twelfth night


Happy New Year!


Here's to decisions that aren't bad from a certain point of view :p
Shadow
GM, 6205 posts
Plotting turtle
GM
Sun 31 Dec 2017
at 23:02
  • msg #208

Re: OOC: twelfth night


Now that's a remarkably interesting statement, isn't it?

Anyway, I wish the best possible new year to everybody - try your best to be happy! :D
Swift Fox
player, 4091 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 1 Jan 2018
at 00:18
  • msg #209

Re: OOC: twelfth night

Happy New Year from Scotland! :D
Water Hornet
Player, 1362 posts
Magnakai Primate
Sommlending, Age: 19
Mon 1 Jan 2018
at 08:44
  • msg #210

Re: OOC: twelfth night

And I join in to the wishes: all the best in the new year! :)
Dusk Rat
player, 2103 posts
aka Ameena
Mon 1 Jan 2018
at 12:01
  • msg #211

Re: OOC: twelfth night

Yaay, happy new year and all that :D. I suppose this thread is relatively short so far but imagine if it ran out on the 5th - Twelfth Night! :D
Shadow
GM, 6206 posts
Plotting turtle
GM
Tue 2 Jan 2018
at 21:13
  • msg #212

Re: OOC: twelfth night


Yeah, that'd be funny, but considering that we've barely made 200 posts since this thread was opened, eight months ago, I'm doubtful we'll be able to make 800 posts in the two days remaining. Still, the idea is at least somewhat amusing. :)
Sun Snake
player, 5262 posts
Kai Lord
Grand Guardian
Tue 2 Jan 2018
at 22:29
  • msg #213

Re: OOC: twelfth night


We must post more, we're so close to 30,000 posts! I mean, sure, just over a thousand, but I'm sure we can do it by the end of the game :)
Shadow
GM, 6207 posts
Plotting turtle
GM
Wed 3 Jan 2018
at 00:15
  • msg #214

Re: OOC: twelfth night


That'd be an entire other thread... or, more likely, about 600 main thread post, about 250 or so in separated side-threads for individual plotting, and another 150 or so of OOC posts. It's possible we'll reach it, although I don't think it actually higly likely - it might not seems like it, but we're very near to the conclusion, and if Sun Snake's plan works, that'd be basically solving two of the main hurdles you have to get past (Shining Peacock's plans and Golden Sparrow's plan, to be specific) at the same time.

So... getting to 30'000 posts is a possibility, but not one I think very likely.

Still, you lot are an amazing group of creative players, and so very often end up surprising me, so by all mean, if you want to reach 30'000 posts, give it your all! ^_^
Swift Fox
player, 4092 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 3 Jan 2018
at 00:40
  • msg #215

Re: OOC: twelfth night

We just need to have as many long rambling conversations or long drawn out arguments as possible.
I'm sure Sun Snake will find some way to poke at Swift's Berserk Button again ;)

Or we could all have another chat with Peacock, he can talk plenty!  hehe.
Sun Snake
player, 5263 posts
Kai Lord
Grand Guardian
Wed 3 Jan 2018
at 07:43
  • msg #216

Re: OOC: twelfth night


I think you are underestimating how much discussion will need to go on once all the side threads are revealed :D

I mean it seems absolutely no time ago we were creeping up on 28,000 after all!
Shadow
GM, 6208 posts
Plotting turtle
GM
Wed 3 Jan 2018
at 09:49
  • msg #217

Re: OOC: twelfth night


Hm, fair point - once the game is over and I open all the threads for public reading, there'll likely be an explosion of OOC posts. Then again, at that point the game will be over, so the OOC thread will be the only one active... I'm not sure how many posts that will be able to generate on its own. We'll see, I guess. :)
Dusk Rat
player, 2104 posts
aka Ameena
Wed 3 Jan 2018
at 15:18
  • msg #218

Re: OOC: twelfth night

Well, there will likely be a fair few discussing all the stuff that each of us knew that the others didn't, some more about any backstories that never got revealed (if people want to see them), the obligatory load of tangents and non-related sidetracks that we will inevitably find ourselves in on numerous occasions, plus anything else that happens to come up ;).
Shadow
GM, 6209 posts
Plotting turtle
GM
Thu 4 Jan 2018
at 10:59
  • msg #219

Re: OOC: twelfth night


And don't forget, I'll be fielding any questions you will have about anything in the game you're curious about. So it's really likely there'll be a lot of back and forth on the whole. I'm just not sure wether that'll be enough to crack 30'000 posts or not.
Dusk Rat
player, 2105 posts
aka Ameena
Thu 4 Jan 2018
at 15:51
  • msg #220

Re: OOC: twelfth night

Well, you never know. We basically have a little over a thousand posts to go, which is one full thread. And some of us can be quite prolific, when we're not putting everything into great big enormous gigantic Walls of Text that therefore only take up one post ;).
Shadow
GM, 6210 posts
Plotting turtle
GM
Thu 4 Jan 2018
at 21:36
  • msg #221

Re: OOC: twelfth night


That's true! I guess we'll just have to wait and see, right? ^_^
Shadow
GM, 6211 posts
Plotting turtle
GM
Tue 23 Jan 2018
at 22:36
  • msg #222

Re: OOC: twelfth night


So... it's been nearly a week since the last time anybody posted, and that was me answering a post from Sabre that itself was three day after the latest active post. And while that's just the latest in a series of slowdowns, I don't think anybody will deny that there's been a lot of those lately. I know I've relaxed the standards a bit, and that everybody is busy, but you all did agree upon signing up that you could get at least one post a day going.

Now, I'm more than willing to be understanding (at least, I hope I proved that to you all so far), and real life problems should always take precedence over a game, that's fine with me. And if we want a less demanding schedule, I'm sure we could all reach an agreement on it together. But the level of activity has really dropped a lot. So, I guess what I'm asking everybody is, are you all still interested in the game?

Because, let's make this fully clear, I am. I am very invested, I think what's left of the story will be fun to play through and an interesting experience, and I really look forward to seeing it unfold. So, as far as I'm concerned, this game is as live as ever, and I want to see it through to the end.

However, if any of you doesn't like it anymore, or feel bored, or is otherwise uninterested in continuing to play, then I need you to let me know. It'd be pointless to keep the game up if people don't want to play in it, and the last thing I want is people posting out of obligation while loathing that they have to do so - that's not a recipe for fun, and if the game's not fun, why play it?

Now, if people are unhappy with how the game is going, or find it boring/think that the current section has been going on for too long/have any other complaint, please let me know. You can even use PM if you want to inform me without bothering the other players, that's what they're for. I want you people to have fun, and if some of the decision I made in handling the development of the game have been making this more difficult, I'm more than open to change the way I operate - you just need to tell me. I'm merely human, and as such mistakes are a daily thing for me; if I have made some in running this game, point them out to me, and I'll do my best to get better about them.

I hope this didn't feel too agressive to any of you - it's not meant to be, I just want the game to be fun for everybody, but that's only possible if everybody partecipates, and partecipation means posting more frequently than once a month, and most of all, being involved in what's happening, and wanting to contribute to it. That's what matter most to me; that requires that I catch your interest, but I cannot do it if you don't tell me why I'm failing to. That's all I'm asking here, really.

Thank you all for reading this, and please, let me know your opinions and feelings about it - I'll be waiting for your answers! ^_^
Sun Snake
player, 5268 posts
Kai Lord
Grand Guardian
Tue 23 Jan 2018
at 22:58
  • msg #223

Re: OOC: twelfth night


I was just waiting for others to indicate if they want to do anything else first, otherwise it sounds like checking in with Golden Sparrow was the next order of business.
Swift Fox
player, 4097 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 24 Jan 2018
at 12:46
  • msg #224

Re: OOC: twelfth night

Swift doesn't have anything more to add, was waiting to see if anyone else was going to say anything.
Dusk Rat
player, 2106 posts
aka Ameena
Wed 24 Jan 2018
at 14:39
  • msg #225

Re: OOC: twelfth night

I'm still here, of course. There's just not much for me to do till we all meet up again ;).
Water Hornet
Player, 1367 posts
Magnakai Primate
Sommlending, Age: 19
Thu 25 Jan 2018
at 16:45
  • msg #226

Re: OOC: twelfth night

I was also waiting for others' reactions (especially, whether Swift had any response regarding Hornet's comment); and didn't want to spam too many posts in a successive manner.

However, I agree that the game slowed down visibly. In no small part it was due to my lack of posting some time ago (especially during autumn months). And although it was because of real-life stuff, I wasn't happy that it impacted my participation in the game. Eventually, though, I was able to sort out all my time-lack issues (doing some sort of a 'mental reboot' :) ), so regarding me: I am and will be around and happy to post (and will probably state more explicitly OOC if I'm waiting for others' reactions). :)
Water Hornet
Player, 1369 posts
Magnakai Primate
Sommlending, Age: 19
Fri 26 Jan 2018
at 22:05
  • msg #227

Re: OOC: twelfth night

@Swift (considering Hornet's last IC post): don't saying Swift should've said anything, just Hornet expected it (but is rather happy that Swift hasn't responded ;) )
Shadow
GM, 6212 posts
Plotting turtle
GM
Fri 26 Jan 2018
at 23:51
  • msg #228

Re: OOC: twelfth night


Alright, so I'm obviously interested into hearing Sabre Fox's opinion as well, but as far as the rest of you is concerned, it seems to me that lack of posting is a result of waiting for other people to act / stuff to happen, in a majority of case.

If that's the key problem here, I think one thing I could try would be to push you all more directly - I though I already was, but I can double down and make sure that waiting around isn't an option any of you can easily resort to going forward. It's not like I lack NPC to create situation that requires a response from you all with, I'll just need to use them more actively instead of leaving you free rein to direct them as I mostly have so far.

Would going in that direction help you all with the "waiting around for something to happen" problem? I can easily do it, I just don't want you all, as players, to feel like I'm removing your ability to direct the story development by going down this route.

Opinions, everybody?
Dusk Rat
player, 2107 posts
aka Ameena
Sat 27 Jan 2018
at 11:02
  • msg #229

Re: OOC: twelfth night

I'm not sure this applies to me quite as much, given that I'm not posting really because I seem to have exhausted all the options of things to do/talk about where I am right now. Otherwise I'd try and come up with something ;).
Shadow
GM, 6213 posts
Plotting turtle
GM
Sat 27 Jan 2018
at 11:25
  • msg #230

Re: OOC: twelfth night

In reply to Dusk Rat (msg # 229):

I'm aware that you not being in the same place as the others is the main problem for you, Dusk Rat, don't worry - and that's something I can fix much more simply by just pushing the timeline along. It shouldn't remain a problem for much longer.
Sun Snake
player, 5269 posts
Kai Lord
Grand Guardian
Sat 27 Jan 2018
at 21:23
  • msg #231

Re: OOC: twelfth night


Yeah, I mean if we can agree on a length of time before we're moved forwards by a GM post - like a week maybe (or perhaps the Monday after a weekend if some people can only post reliably at weekends) then that ensures if there is a stall we know the story will keep going.
Swift Fox
player, 4098 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sat 27 Jan 2018
at 21:56
  • msg #232

Re: OOC: twelfth night

Water Hornet:
@Swift (considering Hornet's last IC post): don't saying Swift should've said anything, just Hornet expected it (but is rather happy that Swift hasn't responded ;) )

Lack of response doesn't necessarily mean she's agreeing with you though ;)
Shadow
GM, 6214 posts
Plotting turtle
GM
Sat 27 Jan 2018
at 23:24
  • msg #233

Re: OOC: twelfth night

In reply to Sun Snake (msg # 231):

That'd be perfectly fine for me - in fact, Monday is currently my one free day in the week (not that my current job eats too much of my daily time, but still, Monday it eats none at all) so it being the deadline for "reply before this day, or don't" would make things simpler on my end. That said, I have plenty of time to post everyday (as I said, my current job isn't particularly time-consuming), so I'll adapt to what works best for you all as players. :)
Water Hornet
Player, 1370 posts
Magnakai Primate
Sommlending, Age: 19
Sun 28 Jan 2018
at 11:56
  • msg #234

Re: OOC: twelfth night

Yeah, that sounds like a good idea! Let's make it a deadline-Monday :)

Swift Fox:
Lack of response doesn't necessarily mean she's agreeing with you though ;)

Not for a moment would I think otherwise. :)
Swift Fox
player, 4099 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sun 28 Jan 2018
at 14:18
  • msg #235

Re: OOC: twelfth night

Water Hornet:
Yeah, that sounds like a good idea! Let's make it a deadline-Monday :)

Agreed :)  (I mean definitely agreeing this time, not just silently disagreeing!)

Swift only tends to speak up when she has something to say, usually when she has some particularly strong opinion on something that everyone else is talking about.
So if she stays silent for too long, it either means I haven't had time to reply (been an insanely busy year so far!) or she doesn't have anything to say and is just lurking in the background silently judging you all ;)
One of the hazards of playing uncommunicative loner characters there perhaps...
Dusk Rat
player, 2108 posts
aka Ameena
Mon 29 Jan 2018
at 15:28
  • msg #236

Re: OOC: twelfth night

Haha yeah, same here. It's also tricky to play silent/rarely-speaking characters in a forum-based game, I've found. Dusk Rat was originally envisioned as being the kind of person to give the briefest answers possible to any question asked, but that went out the window fairly early on when I realised that could easily end up with a simple conversation taking many posts over many days before it was finished. So she got a bit more loquacious. But if this was tabletop she'd be irritatingly taciturn, I'm sure :D.
Shadow
GM, 6215 posts
Plotting turtle
GM
Mon 29 Jan 2018
at 16:07
  • msg #237

Re: OOC: twelfth night


I can say that you still managed to convey your intent even with longer speeches, Dusk Rat - she's not irritatingly taciturn, or at least I don't think she is, but I'd say she comes across as very uninterested in social interactions and long conversation nonetheless. :)
Dusk Rat
player, 2109 posts
aka Ameena
Tue 30 Jan 2018
at 16:18
  • msg #238

Re: OOC: twelfth night

Yeah. But I mean, if this was at tabletop, you'd be lucky to get more than a one-word answer most of the time ;).
Sun Snake
player, 5271 posts
Kai Lord
Grand Guardian
Tue 30 Jan 2018
at 18:04
  • msg #239

Re: OOC: twelfth night


Noiced his announcemen regarding possible server migration soon - just to warn everyone before we have some unexpected downtime!

link to a message in another game
Shadow
GM, 6216 posts
Plotting turtle
GM
Tue 30 Jan 2018
at 21:04
  • msg #240

Re: OOC: twelfth night


Yeah, that's good to know, Sun Snake - I'd probably have noticed, but now I don't need to, and that's helpful. So thanks for sharing the information. :)

Speaking of which, while I wait for somebody to reply in the main thread (because that last post ended with a questions, and that seems like enough of a prompt to me), does any of you have anything else your characters need to do before the in-game day is over? If I am to push things forward, then I need to be sure I'm not cutting any of you out of something you wanted to do.
Swift Fox
player, 4101 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Tue 30 Jan 2018
at 22:01
  • msg #241

Re: OOC: twelfth night

Shadow:
...does any of you have anything else your characters need to do before the in-game day is over?

Can't think of anything off the top of my head.  Although I have a bad feeling I'm forgetting something.
(With memory problems like mine, I get that feeling a lot though)
This message was last edited by the player at 22:02, Tue 30 Jan 2018.
Sun Snake
player, 5273 posts
Kai Lord
Grand Guardian
Sat 3 Feb 2018
at 21:41
  • msg #242

Re: OOC: twelfth night


Sun Snake wanted to speak with White Mantis / Summer Wasp at some point soon, but after speaking with Golden Sparrow again regarding his talk with the Prince. So whatever the timetable with that would be.
Shadow
GM, 6217 posts
Plotting turtle
GM
Sat 3 Feb 2018
at 23:31
  • msg #243

Re: OOC: twelfth night


Sparrow will actually be unable to recall you before the day is up, due to complications on his own side of the link. After all, getting people to go against their own interests isn't easy, and while Sparrow is a charismatic person, that only goes so far - and royals especially dislike having to hurry their own decision for anybody. So if, in character, Sun Snake would wait for Sparrow to call again, then he'd wait all day and get no call. Without further interference, Sparrow will be able to work out a deal of sorts - if with a few concessions on his part - during the in-game tomorrow, and call you back in what, to your characters, would be tomorrow evening. That'd still leave one further day before you reach the Monastery.

OOC, this will give me the chance to have Dusk Rat reunite with you, as she and Peacock will reach the Skyrider in the morning, before Sparrow can call back; also, it'll allow me to do a bit of setup work with other characters during the wait, as some things will take a bit of time. Your call will have consequences, and push certain NPCs to act sooner and/or differently than they otherwise would have.

So, taking all that into account, what is it that you all are planning to do?
Shadow
GM, 6218 posts
Plotting turtle
GM
Sun 4 Feb 2018
at 08:24
  • msg #244

Re: OOC: twelfth night


Also, it seems that, with Sabre Fox's latest, we've made it to 29'000 posts, so once again, thanks everybody for remaining with the game so far! I've been enjoying running it for you so far, and we never could have achieved such an high postcount if you all hadn't been enjoying posting in it at least a bit as well.

Everybody can get 1 FP for that, and thanks to you all for being such wonderful players! ^_^
This message was last edited by the GM at 12:48, Sun 04 Feb 2018.
Dusk Rat
player, 2110 posts
aka Ameena
Sun 4 Feb 2018
at 11:09
  • msg #245

Re: OOC: twelfth night

Cool :). I now seem to have a worryingly large stockpile of these things, just as we're approaching the end-game...
Shadow
GM, 6219 posts
Plotting turtle
GM
Sun 4 Feb 2018
at 12:49
  • msg #246

Re: OOC: twelfth night


I think that's because you hoard them - I don't think you've used any since the game began, have you?
Swift Fox
player, 4102 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sun 4 Feb 2018
at 20:03
  • msg #247

Re: OOC: twelfth night

Just under 1000 posts to go to end on a nice round number.

Everyone start breaking up the Walls of Text into multiple posts! ;)
Dusk Rat
player, 2111 posts
aka Ameena
Mon 5 Feb 2018
at 15:18
  • msg #248

Re: OOC: twelfth night

I dunno, I'm sure I'ver used one or two here and there, surely? I haven't had to make too many rolls, really, since I haven't got involved in a lot of combat - managed to make the closest possible thing to a non-combat character in a setting where we're all basically psychic-powered child soldiers tasked with saving the world from giant big gribbly monsters and stuff :D.

I've also got a one-use special bonus thing that I haven't used up yet. Can't remember what I got that for.
Shadow
GM, 6220 posts
Plotting turtle
GM
Mon 5 Feb 2018
at 23:13
  • msg #249

Re: OOC: twelfth night


Everybody got it for the game's 20'000 (or maybe 25'000th - an especially round number either way) post of the game. :)
Dusk Rat
player, 2112 posts
aka Ameena
Tue 6 Feb 2018
at 16:44
  • msg #250

Re: OOC: twelfth night

Ahh okay, I thought maybe I did a thing and got it as a reward, but I can't think what thing I might've done that would've been considered cool enough to earn that kind of super-special one-use bonus thingy. But I wrote it in bold at the top of my character sheet so I (hopefully) won't forget to use it :D.
Sun Snake
player, 5275 posts
Kai Lord
Grand Guardian
Tue 6 Feb 2018
at 20:18
  • msg #251

Re: OOC: twelfth night

I know I have quite a few FPs left, we'll see if we need them at the end. But yay for 29,000!
Sabre Fox
player, 3487 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 11 Feb 2018
at 16:28
  • msg #252

Re: OOC: twelfth night

I’m good to move on, Foxy doesn’t really have anything else he wants to do
Swift Fox
player, 4105 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sun 11 Feb 2018
at 16:39
  • msg #253

Re: OOC: twelfth night

Happy to move along too :)
Shadow
GM, 6222 posts
Plotting turtle
GM
Mon 12 Feb 2018
at 11:44
  • msg #254

Re: OOC: twelfth night


Alright! Then I'm ready to open up a private thread for each of you; the assumption here will be that the threads are taking place late in the evening or after sunset, whichever seems more appropriate for the events at hand. I'll probably need all of you to confirm to me how we're going to do about things in the opening post of your individual threads.
Sabre Fox
player, 3499 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 25 Feb 2018
at 23:35
  • msg #255

Re: OOC: twelfth night

Well aren’t we having a nice time separate?

Anything interesting happening? Lol
This message was last edited by the player at 23:36, Sun 25 Feb 2018.
Sun Snake
player, 5296 posts
Kai Lord
Grand Guardian
Sun 25 Feb 2018
at 23:39
  • msg #256

Re: OOC: twelfth night


I deny everything!


I mean... yup, just having a nice time with no plotting going on. Nor engaging in mental duels with other NPC Kai in a life or death struggle.
Sabre Fox
player, 3501 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 25 Feb 2018
at 23:43
  • msg #257

Re: OOC: twelfth night

Hey, you’d be surprised what sort of mental duels I’m having! Lol
Water Hornet
Player, 1378 posts
Magnakai Primate
Sommlending, Age: 19
Tue 27 Feb 2018
at 21:39
  • msg #258

Re: OOC: twelfth night

Hahaha, haha, ha...

<_<

>_>

O_O

Everything is fine on my side; just peacefully chatting.

^_^
Sun Snake
player, 5297 posts
Kai Lord
Grand Guardian
Tue 27 Feb 2018
at 21:51
  • msg #259

Re: OOC: twelfth night


Chatting to whom? 0.o

-.-
Shadow
GM, 6236 posts
Plotting turtle
GM
Tue 27 Feb 2018
at 22:04
  • msg #260

Re: OOC: twelfth night


It depends. Each one of you is spending their time chatting with one of the NPCs, but guessing who's speaking with whom... that'd be pretty hard, since a couple of those aren't the ones you'd be expecting those characters to be chatting with.

It's a very "strange bedfellows" situation, really... which is why it's so interesting to follow along for whomever is lucky enough to be able to see all the threads at once. ;)
Sabre Fox
player, 3520 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 20 Apr 2018
at 14:33
  • msg #261

Re: OOC: twelfth night

Is everyone having a good time plotting each others doom? :)
Swift Fox
player, 4149 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Fri 20 Apr 2018
at 14:39
  • msg #262

Re: OOC: twelfth night

Plotting doom?  Who's plotting doom?  Swift isn't plotting anyone's doom, she's just making friends and giving friendly hugs :)

*opens arms for a hug, only for daggers to fall out of both sleeves...*  (o.o)'
Sabre Fox
player, 3521 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 20 Apr 2018
at 15:03
  • msg #263

Re: OOC: twelfth night

That's true, death by a thousand cuts you go for lol
Sun Snake
player, 5339 posts
Kai Lord
Grand Guardian
Fri 20 Apr 2018
at 16:34
  • msg #264

Re: OOC: twelfth night


Sun Snake would be plotting doom, but he's got this really odd tickle in the small of his back, and he's also feeling a little lightheaded, so he's going to lie down and sleep for a while...

Odd, he'll have to sleep on his front as it's a little painfully and awkward to sleep on his back. Like there's something lumpy there....


Zzzzzzzzzzzz *gasp gasp choke it was Swift avenger me cough*
Water Hornet
Player, 1388 posts
Magnakai Primate
Sommlending, Age: 19
Sat 21 Apr 2018
at 17:33
  • msg #265

Re: OOC: twelfth night

Water Hornet is plotting everyone's salvation!

Kind of... o_O
Shadow
GM, 6291 posts
Plotting turtle
GM
Sun 13 May 2018
at 23:02
  • msg #266

Re: OOC: twelfth night


Alright, since it's been a few days without activity and I'm physically incapable of letting this game go that long without a new post showing up, I just want to make sure: is any of you waiting for a post from me before you continue in your respective threads? Or are you all just very occupied? Because if it's the latter, I'll understand, and try to be less of a bother, but if it's the former, knowing you're waiting for me would be something I can fix. :)
Water Hornet
Player, 1390 posts
Magnakai Primate
Sommlending, Age: 19
Mon 14 May 2018
at 20:11
  • msg #267

Re: OOC: twelfth night

I'm the one, who haven't posted for a long time, but I'm working on resolving my busy-ness and will hopefully post shortly (and keep up the pace, once again). So, regarding Hornet's thread, the ball is on my side, so to speak. :)
Sun Snake
player, 5348 posts
Kai Lord
Grand Guardian
Wed 23 May 2018
at 09:21
  • msg #268

Re: OOC: twelfth night


I'm going to be away for the rest of the week, which will presumably only effect two of the people who would read this :)
Shadow
GM, 6297 posts
Plotting turtle
GM
Wed 23 May 2018
at 09:35
  • msg #269

Re: OOC: twelfth night


Oh! I am one of those, aren't I? :)

Take your time, Sun Snake, and thanks for letting us know!
Dusk Rat
player, 2113 posts
aka Ameena
Wed 23 May 2018
at 21:12
  • msg #270

Re: OOC: twelfth night

I'm still here, just so you know ;).
Shadow
GM, 6298 posts
Plotting turtle
GM
Wed 23 May 2018
at 21:16
  • msg #271

Re: OOC: twelfth night


And I'm very happy to know! ^_^

I know you must have forgotten half of what's going on in the game by now, Dusk Rat, and I can only apologize for the wait - and for it not being over yet, although if everything goes smoothly, I think I should have you rejoin the others in about two months or so (real-life months, I mean; in game, it'd be just a few hours at this point).

Thank you for holding out - I'm very grateful that you are, and I'm looking forward to finally having you be back with the group for good for the final act! :)
This message was last edited by the GM at 21:17, Wed 23 May 2018.
Sabre Fox
player, 3594 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 24 May 2018
at 11:56
  • msg #272

Re: OOC: twelfth night

Since we are all busy in other threads, and after thinking about it, thought I best put an announcement out....... its not bad in a way so don't worry lol.

Once Rebirth is finished, I was going to resume Dragons Legacy. However, since there have been many changes in circumstances, I realise the plot would no longer be feasible if existing watches replaced characters in the game knowing too much. So I was considering scrapping Legacy altogether and start a new game from scratch.

This is where you all come in. Volunteers of course would be welcome for when that would be of course, however for the setting, I was thinking about going for something that we haven't covered before, where the players would be Grand Masters in the New Kai Order.

As I recall, during the new Kai Order in the books, aside from Lone Wolf, there were a further five Grand Masters, with one of them being the playable character, leaving a scope of four others to work with.

I was going to have them run a campaign alongside one of the books. Most likely the Voyage of the Moonstone, so that they would not interfere with an established timeline. It would be completely separate and original story of course, but would be in that established world.

So tell me what you think! Id be very interested in hearing it :)
Swift Fox
player, 4157 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Thu 24 May 2018
at 12:03
  • msg #273

Re: OOC: twelfth night

So a campaign happening at the same time as the events in the New Order books, rather than getting involved in them?

Hmmm, consider my curiosity piqued...  :)
Sabre Fox
player, 3595 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 24 May 2018
at 12:11
  • msg #274

Re: OOC: twelfth night

I had a feeling this may interest you Swift lol.

The initial thought would have been to take part in the Kai Seige of Eldonora during Rune War, but I realised this would be a very short and combat orientated game only.

However it did make me think that there's no reason it cant be included. The campaign can easily take part starting in the time of the Voyage of the Moonstone, all the way to the Hunger of Sejanoz with the various missions tying together. One could easily be the Seige of Eldonora.

Since the last four books need to be finished, I couldn't go beyond that but it gives reasonable scope over an eight book timeline
Shadow
GM, 6299 posts
Plotting turtle
GM
Thu 24 May 2018
at 12:20
  • msg #275

Re: OOC: twelfth night


My personal opinion is that this might be too ambitious a project - Rebirth is roughly the amount of narrative that could be contained in three LW books, if that, and in november it'll be seven years since we've started it; going through a six books long adventure would be a titatic endeavour. Not saying you wouldn't be able to run it all, Sabre Fox, just... it'd be a pretty long haul.

Also, as I think I made abundantly clear in the way I structured this game, I don't really like the idea of the Grand Mastery disciplines as a step above Magnakai (hence why I dragged down the few interesting/additional GM disciplines to be Magnakai ones in this game, and why I expanded the range of effectiveness and power of the Magnakai disciplines as far as I did), so the idea of having five (or more) Grand Masters running around feels a bit silly to me.

Having said all that, I still wish you the best of luck in your endeavour - it might be a titatic project and not one I would undertake myself, but I'm sure you'll be able to make it fun and interesting. Just offering my own opinion as constructive criticism here, nothing more! ^_^
Sabre Fox
player, 3596 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 24 May 2018
at 12:27
  • msg #276

Re: OOC: twelfth night

I didn't mean it would be the length of six books on here, but would take place over the time period. I don't think I could run it otherwise! Lol

For example, the Kai Seige could easily be one thread, since its combat orientated and could take place rather quickly, that was more what I meant if that helps.

Well I was going to take the time to examine the Grand Master and New Order Disciplines accordingly to see if it would be feasible to have a maximum of four player characters at that level. I'm mainly in the idea stage at this moment. So there's no reason to say that the players would not actually be Magnakai if it would not be feasible.

Would you be interested as a player Shadow? Systems aside, I quite like the idea of the campaign taking place during the New Order books era.
Shadow
GM, 6300 posts
Plotting turtle
GM
Thu 24 May 2018
at 13:20
  • msg #277

Re: OOC: twelfth night


I couldn't say right now - I'd need to see where you're going with it to see if I'd feel like playing in it. I can't really make any promies at this point; maybe I'll be able to give you an answer later on.
Sabre Fox
player, 3597 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 24 May 2018
at 13:33
  • msg #278

Re: OOC: twelfth night

That's a fair comment, I think I may start building the blocks so I can review and revise them accordingly in advance.

For example, I like the idea of the Kai Weapon that was introduced. It is akin like to the weapons we have on here, where there is something special attached to them. The +5CS they grant can easily be removed in order to assure the special effect is relevant.

Would you mind if I adopted some ideas from here Shadow? Even if they are just a starting step to be altered accordingly, it will be good to have a fresh perspective that you have created here to ensure game balance and enjoyment.
Shadow
GM, 6301 posts
Plotting turtle
GM
Thu 24 May 2018
at 21:48
  • msg #279

Re: OOC: twelfth night


Feel free to take everything you want and carry it away with you - don't worry, there's isn't anything nailed down, so you can strip the whole game bare of any idea you like. ^_^

Really, I own nothing - you all know the setting and key concepts come from the gamebooks, and I myself just built and added upon the basis of what Zipp did with Culling; somebody else taking what I have here and building upon it some more is only going to make me happy. :)
Water Hornet
Player, 1393 posts
Magnakai Primate
Sommlending, Age: 19
Thu 24 May 2018
at 23:19
  • msg #280

Re: OOC: twelfth night

Hm, hm, that sounds interesting, Sabre. :) I'm not that much opposed to the idea of Grand Master disciplines (although I did feel they caused some 'inflation' regarding the obstacles' difficulty and adversaries' combat prowess), but I also prefer to play the lower ranks of Kai - perhaps because then fighting "mundane" Giaks is still fun and you don't need to come up with extra adverse conditions to make things intense. (Yeah, @Shadow, I remember that part when me and Sabre - two Magnakai - couldn't get past a simple magic door. But that was a special simple magic door and we were currently out of magical lock-picks we usually carry with us. :D)

I like the idea of removing the +5CS bonus form the Kai Weapons, instead making them special through their extra abilities (possibly expanding them).
Swift Fox
player, 4158 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Fri 25 May 2018
at 00:13
  • msg #281

Re: OOC: twelfth night

Water Hornet:
I like the idea of removing the +5CS bonus form the Kai Weapons, instead making them special through their extra abilities (possibly expanding them).

So we might be able to get something like a dagger that can one-shot-kill someone under the right circumstances?  ;)
Sabre Fox
player, 3598 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 25 May 2018
at 08:14
  • msg #282

Re: OOC: twelfth night

Well I would feel impolite to not ask you Shadow :)

More than likely, the Kai Weapon will be done how Shadow did, with a weapon that is specialised based on your character history. So it all depends on how you build your character :)

I've created the game board so I can get all the ideas down, and I'm currently working the disciplines. I'm going to try and balance them out so everything has at least some use.

The timeline is actually more closer than I anticipated. Voyage of the Moonstone takes place just under a year from The Curse of Naar, Mydnights Hero is straight after Buccaneer's, although there is a time discrepancy. The time it takes to get there, and two months on the isle of Lorn per the time displacement. Then as soon as you finish Mydnights Hero and sail home, its Rune War followed by Trail of the wolf!

So planning needs to be done lol.

I actually do have a premise to start already, so that you wont all feel overpowered if there is a potential four Grand Masters together. But ill keep working as we go :)

As Shadow said, its going to take around two months before we even get to the meeting with Peacock roughly, so its something I can work on in my spare time
Shadow
GM, 6302 posts
Plotting turtle
GM
Sat 26 May 2018
at 21:24
  • msg #283

Re: OOC: twelfth night


Preparing a game takes a good deal of work anyway, so it's good you can take your time. :)

Also, since Sabre Fox raised the argument, I was curious to hear what you all think would have been the best way to run the LW Gamebook if you were running them in a quest format - which means, having a group of people decide the action of Lone Wolf thorughout the books in a more interactive manner. Basically, something like what Zipp did with Laughing Shark way back when, only instead of being one-on-one, you have multiple people voting on what Lone Wolf would do, and most importantly, instead of simply running it "by the book", so to speak, try to go at it with the same amount of interactivity that it's available in a normal RPG, with all that entails.

What's everybody's thoughts on that? How best would such a thing be run, which changes to the gamebooks' structure and narrative would be more effective, and how would you all account for the inability to simply steer your player along a predetermined path due to the innate freedom of action that a good RPG experience needs to offer?

This is totally a hypotetical question, by the way - I'm not at all considering to run such a quest thing on the only other site ohter than this one and P. Aon I'm registered onto, which is a site focused on running quests. Really.

^_^
Sabre Fox
player, 3599 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 29 May 2018
at 10:21
  • msg #284

Re: OOC: twelfth night

Depending on the number it might be a tad troublesome to execute, since there may be different opinion's on how to proceed lol. Provided its based on free running through a book a to b point, it could be done provided there isn't much arguments lol.

Or perhaps everyone takes a turn each? With the others giving their thoughts? Then that way one person has the say in the matter each time

Just as a check in also, I'm trying to think of a starting CS for the Grand Master storyline. How do we feel like a starting CS of 20? This would assume that the lore circles, weaponmastery, psi surge, etc are built into the character as it were.
This message was last edited by the player at 10:22, Tue 29 May 2018.
Shadow
GM, 6303 posts
Plotting turtle
GM
Tue 29 May 2018
at 10:36
  • msg #285

Re: OOC: twelfth night


I feel that CS being above 20 for everybody makes fights with normal enemies either impossible to have or completely divorced from the power curve established in the first book series, but that might just be my distaste for post-Magnakai progression showing up again.

As for my idea, I probably misrepresented my question- I wasn't asking for technical or mechanical pointers, I know how to handle those on my own; I was looking more for narrative, characterization and structural help. :)
This message had punctuation tweaked by the GM at 10:36, Tue 29 May 2018.
Sabre Fox
player, 3600 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 29 May 2018
at 10:45
  • msg #286

Re: OOC: twelfth night

Well I may have to make them Magnakai after all in the New Order era, as I'm struggling to essentially water down the disciplines to not make a group so overpowered. It wasn't too bad when it was just Lone Wolf, since he was only one Kai despite his strength, so he couldn't do fifty things at once lol.

But if nothing else I do want to make the New Order Grand Master new disciplines into Magnakai disciplines. Since this would increase the amount of disciplines available and I know Swift wouldn't forgive me if I don't include Elementalism lol

Well in terms of structure, I do think that free running it is the best way to go. Since using an established book would give us too much advance knowledge on how to proceed, even if things were altered. Perhaps a completely new adventure? There can be plenty of scenarios that are created that Lone Wolf could tackle easily enough.
Shadow
GM, 6304 posts
Plotting turtle
GM
Tue 29 May 2018
at 11:06
  • msg #287

Re: OOC: twelfth night


...I'm really not getting my idea across, I think.

The idea is to run through the same general plot as the gamebooks, but with the flexibility of a reactive GM at the helm rather than a set of limited choices, and hopefully a more cohesive and well-structured plot as a result of already knowing what the main thrust of the story is, instead of having to make it all up on the fly. However, this is gonna require expansion of the setting (a lot of one-off NPCs actually need fleshed out backstories to ensure their positioning make sense), more depth to the worldbuilding, and some extra ideas on the best way to handle those which were roadblocks in the books but would not be so for active players.

For example, Book 3 always has you finding a underground secret route to Ikaya's backdoor, but if a group of players were running through the adventure, it'd be unfair to make it impossible to get to the fortress directly, and if they do make it to the front door, what's the best way to handle what would happen?

And that's just one example of a number of problems; since the whole point of running it as a RPG/Quest instead of a Gamebook is to allow as much meaningful choice as possible, some things that made sense in the Gamebook narrative wouldn't really be fair in that context, like the way each Lorestone point you to the next one instead of letting the player choose the order in which to tackle their retrieval, or how many forced chokepoints are scattered across the story (looking at book 2 and the Magic Spear dilemma here, for example).

I hope that makes it clearer what kind of help I'm looking for?
Sabre Fox
player, 3601 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 29 May 2018
at 11:15
  • msg #288

Re: OOC: twelfth night

Its probably just me being sleep deprived that didn't get it lol

One the subject of a book, do you have one in mind? Just so that we could use examples that you may have already been thinking about.
Shadow
GM, 6305 posts
Plotting turtle
GM
Tue 29 May 2018
at 11:45
  • msg #289

Re: OOC: twelfth night


My goal would be to run the entire story from book 1 to book 12 - the story of how Lone Wolf raised from the sole survivor of the Darklords' extermination of the Kai to the one Kai who finished exterminating the Darklords. It's a perfectly complete narrative arc that doesn't require any of the extra worldbuilding and complication and, yes, the power creep I so greatly dislike from the Grand master series.

I'd also be using the very system we are in this game, complete with the extra disciplines (like Herbmastery and Craftsmanship), the altered Lorecircles composition, and so on. I think it offers a perfectly solid foundation for the narrative, and I'm curious to see how the availability of stuff like Kai-Alchemy or Battle Magic will influence the narrative of the Magnakai series.

Or that'd be the goal if I did eventually ran this - right now it's no more than an idea I'm considering, nothing more definite than that.
Sabre Fox
player, 3602 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 29 May 2018
at 12:01
  • msg #290

Re: OOC: twelfth night

Would book one be the updated version In the collectors edition? Or the original plot after the massacre?

Well it would be a lot easier to do, since no doubt the scores of certain enemies may be made more fair. Chaos Master springs to mind. Kai Alchemy and Battle Magic might need to be toned more to this games mechanics though, since the majority were insta kills when used in the books lol

It could be done very easily. Its probably going to be best doing it in bursts of a book each at a time to allow a break lol. Since I imagine one book even if its relatively shortly may take quite some time.
Shadow
GM, 6306 posts
Plotting turtle
GM
Tue 29 May 2018
at 12:24
  • msg #291

Re: OOC: twelfth night


Eh, the format I'm thinking of would see me making about one post a week or so - there'd be no need to break things up or anything, and small timeskips would be all that's needed to keep the pace moving between different books. And indeed, I'd be using the Kai-Alchemy that is in this game, and the same applies to everything else - one of the main motivations behind my willigness to try a project this big would be to see how well the system as I designed it can handle the stress test of being used to run an entire campaign the lenght of the entire Kai + Magnakai series.

As for the book 1 collector's version, I don't think I've ever played it, but I believe it's the one with Lone Wolf partecipating to the original battle yet somehow surviving it, right? Honestly, even without having read it, I'm against ever considering such a thing canon, no matter that the author did, because of thematic reasons.

See, in the original version, the Darklords' plan to obliterate the Kai Order worked perfectly. There was no itch, no mistake, no planning oversight, and most importantly of all, no incompetence on the villain's attack. No "no-one could survive that", no calling people dead without seeing the body, none of the classic villain mistakes of underestimating their greatest enemy. Every single Kai ever is killed and confirmed so... except for one apprentice who was on the woods on punishment duty, something that no amount of planning and noting short of a complete list of all the members of the Order could have accomplished. It's a serendipitous strike of luck that turns out to be the saving grace of the Kai and thought them the whole of Magnamund - which is at once awe-inspiringly providential, and a perfect encapsulation of how great the threat really is - because, since his survival was only due to luck, Lone Wolf knows that his enemy isn't going to make stupid mistakes, and he can only count on his own strenght and wits to win, not on the enemy failings keeping him alive.

If instead Lone Wolf was at the battle and survived it, no matter what, that just makes out the Darklords to be horribly sloppy villains, and that immediately puts a huge dent in their threat level; it also strains credulity (why only he survived the fight, and none of the other, more capable Kai did, if they were all in the same place?), while also suggesting the existence of a plot shield around Lone Wolf that the stroke of luck of his original survival completely lacked.

So... yeah, that's my take on it - Lone Wolf's survival being the result of an irrepeatable strike of good luck is way too thematically important to jettison it just to add another fight-scene to the book... and besides, fight-scenes aren't really were the LW shine anyway  - that's the traps and tricky choices, in my opinion.
Swift Fox
player, 4159 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Tue 29 May 2018
at 18:08
  • msg #292

Re: OOC: twelfth night

Well, there are two characters I might use for another Kai game, and neither of them would use Elementalism (though one might explore that path actually, would depend on whether the available spells would fit with her 'theme' so to speak).

Also I have been tinkering with my own version of the 'Female Lone Wolf' game, inspired by Zipp's version, but running it for a friend outside of Project Aon, so more of a personal project there to help distract us both from some RL issues by letting her take her frustrations out on Darkspawn, and hopefully give me a little practice at GMing by expanding on an already-established story, fleshing out NPCs and unexplored locations.

I'm using a modified system though, taking the existing one from the books and expanding it, pulling in a few elements of the D&D 4th-edition rules.  It should help to give characters different strengths and weaknesses instead of having just a single Combat Skill score that remains the same whatever they're doing (whether attacking physically or mentally).  It also uses a similar fatigue mechanic to this one too, but applied more as a gradually-increasing penalty to actions rather than reducing a Combat Skill count.
Grand Master disciplines are slightly less powerful in this one, having only one improvement, and the player can only learn half of them (giving a nice means of 'specialising' their character for a particular preferred skill set and play style, rather than ending up just being ridiculously good at everything).

And yep, I was planning to have this version of Lone Wolf getting involved in the battle too.  (Or at least to provide the option to get involved in the battle or to decide "nah, I'd probably just get killed if I went in there!" and hold back, at which point they'd end up knocked out like in the books.
The idea that Lone Wolf's survival was a bit too 'perfect' an event was touched on in the Legends series, where it's hinted that Alyss interfered to save him.  So I had planned on using something similar (creating my own less-irritating version of Alyss for this purpose!)
I haven't actually read the Collector's Edition books, so mostly guessing at what might happen during that battle.
This message was last edited by the player at 18:09, Tue 29 May 2018.
Shadow
GM, 6307 posts
Plotting turtle
GM
Tue 29 May 2018
at 19:39
  • msg #293

Re: OOC: twelfth night

In reply to Swift Fox (msg # 292):

Well, if you've had any idea in your one-on-one game with your friend that you'd like to share with me to help, feel free! You're really quite a brilliant person, so I'm sure any original idea you came up with would be quite interesting. :)

And I never liked Alyss either - just another one of the many things that I am unhappy about regarding the Grandmaster series.

By the way, speaking of something completely different that popped into my mind, how many of you have been following the MCU films? Because, after rewatching Infinity Wars yesterday, I got to thinking that there a ton of similarities between our team and some of the biggest characters there; it was interesting to me in a "uh, I guess good characters are often built along similar lines" way, and I was curious if anybody had picked up on that.
This message was last edited by the GM at 19:43, Tue 29 May 2018.
Dusk Rat
player, 2114 posts
aka Ameena
Tue 29 May 2018
at 20:52
  • msg #294

Re: OOC: twelfth night

So I've sort of been skimming through this conversation since it mostly seems to concern stuff I know pretty much nothing about (I think I'm the only one here who's never read any of these Lone Wolf books, right?), but it sounds like you want to run an existing book series, with a predefined storyline and conclusion and all that, as an RPG? Not sure if I'm understanding that right but if you use players who've read the books (which seems like what you're going for, since you're asking here) then they'll already know what's "supposed" to happen and stuff, but if you use people who don't know the books then I can foresee a whole load of enforced railroading to ensure they don't go wandering off away from said predefined plot. Either way, I'm not sure I see the point? Why not make up your own story, like this one we're already playing in? Only, you know, maybe with a better combat system (and no NPC insta-kills :P) ;).
Swift Fox
player, 4160 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Tue 29 May 2018
at 20:56
  • msg #295

Re: OOC: twelfth night

That's the idea, the friend I mean has never even heard of the original books, so is going in blind so to speak.  Learning about the world as their character does :)

I'm tinkering with some aspects too.  The core storyline is the same, but I'm expanding on some NPCs and their roles a little, throwing in some new side-quests, and trying to develop areas that went unexplored in the books to make it a bit less railroady.
Dusk Rat
player, 2115 posts
aka Ameena
Tue 29 May 2018
at 21:03
  • msg #296

Re: OOC: twelfth night

It just seems like going in as a GM with a pre-set plot already in mind is just asking for it to become a disaster. I mean, it's pretty much Rule One of GMing that the players will do stuff you don't expect. Unless you want to try and force them down your path and in doing so hurt their fun (and therefore remove the reason anyone even plays games in the first place), it's generally good GMing to allow the players to explore stuff of their own volition, follow random pathways, make a big deal out of that random NPC you added in as a bit of extra fluff and now they're obsessed with for some reason...I mean, all that stuff is pretty much what makes a tabletop RPG. If you want everyone to follow a specific path that you've already laid out for them and which has nothing beyond the edges, write a book. Well, in this case, obviously, someone's already done that, but you know what I mean ;). No point in having players if the story's already written. It's their story too.
Water Hornet
Player, 1397 posts
Magnakai Primate
Sommlending, Age: 19
Tue 29 May 2018
at 21:14
  • msg #297

Re: OOC: twelfth night

I'm not quite sure I understood your original question, Shadow, so I'll re-read the posts one more time, before trying to provide my point of view ^_^

But I'll share my view on the Book 1 events - original vs. collector's ed versions:
Basically, I think along the same lines, as you do, Shadow (and you summed it up perfectly, far better than I could). One more thing that I really liked about Lone Wolf being the lone survivor by pure luck is that it shows one trait (possibly even weakness) that Darklords inherently possess: their total lack of understanding for humanity (in the sense of "humanness"). As Shadow pointed out, their are evil masterminds who plan a perfect attack that wipes out their enemy. Except they couldn't take into account one thing and that is that humans are fallible. That way, LW's inattentiveness in class sets out the series of events that in the end put a dent into the Darklords' otherwise perfect plan.
And the second thing, that also makes the start of the story special, is that Lone Wolf doesn't get the chance to fight the enemy - which almost surely saves Sommerlund, but makes LW to carry the burden of "I wasn't there to stand alongside my kin" issue. And which also makes the ultimate revenge on the Darklords special again.

On the other hand, the alternative version, where LW does get to fight in the battle for the Kai Monastery, still has ways to explain the question 'how did LW survived the whole attack?'. Which are quite similar to those in the original version - basically a sequence of events, where LW gets to be in a special place at a special moment of time in the beginning, and remains to be in that "special positioning" till the end of the attack (thus becoming the sole, lucky survivor).

As for the Alyss, I didn't like her either. But since she appeared in the GM series of gamebooks, I came up with a different explanation and the extent of her involvement (to keep the integrity of the story, as I imagine it).


Regarding MCU: yes, I've been following all the movies closely, but no similarities popped to my mind watching them. Say, Shadow, which characters resemble who? I'm really curious about that. :)


EDIT:
@Dusk Rat: I repsectfully disagree. :)
I know, that as I played through the books, there were moments where I wished that it was an RPG instead of gamebook - because there were exactly moments when I wanted to do some stuff that wasn't in the provided options.

And I think that is the point: the story and background and fluff is very nice, so you would want to run the campaign in that setting, except you don't want to limit the possible choices for the players. And I can't really see the need to railroad the players. Most of the books have the main goal set, a goal that makes sense; sometimes more, sometimes less, but there is really no problem with the ultimate goal itself. The way players reach it - that could be left completely open and I think might very well work.
This message was last edited by the player at 21:21, Tue 29 May 2018.
Shadow
GM, 6308 posts
Plotting turtle
GM
Tue 29 May 2018
at 21:20
  • msg #298

Re: OOC: twelfth night

Dusk Rat:
it sounds like you want to run an existing book series, with a predefined storyline and conclusion and all that, as an RPG?

Yeah, that'd be the idea. Ideally, the players would be a mix of people who know the books, and people who don't. And the two problems you're underlined are exactly the two things I'm trying to think how to fix, and what I'm asking for ideas about.
Dusk Rat:
I mean, all that stuff is pretty much what makes a tabletop RPG

Indeed it is, and that's where the challenge I'm facing lies - in trying to preserve that while at the same time allowing the players to experience something resembling the original narrative.

You really have a gift for summarizing stuff very concisely, Dusk Rat. ^_^

As for why I'm doing that rather than trying with a story of my own, it's because I've never run a quest (ie, a cooperative RPG where multiple people direct the action of only one character) before, so it'd be a test run - if I see it works AND that I like it (both are required here, and I won't know either until I try) then I can try my hand at a fully original one. So, that's the main reason - because I'm a lazy person and before I commit to going with a fully original story, I want to make the trial run with an adaptation, as that'd be less work.

Also, I am somewhat curious to see how unknowing players would run thorugh the story (I love reading/following along on Let's Read and Let's Play of various kind), and I'm also curious to see whether the system I used for this game (which is in great part my own creation) would be a workable mean to go through the original plot.

Ah, and one final note:
Dusk Rat:
Only, you know, maybe with a better combat system (and no NPC insta-kills :P)

Off the top of my mind, Lone Wolf teams up with NPCs who are unavoidably killed in book 2, 3, 4, 5, 6, 7 and 10 out of the first twelve (I might be missing some though)... Now, obviously, much like in this game, I'm going to make it possible for them to be saved, should the players run into them, since it really should be their choice to determine the outcomes. But making the saving guaranteed, and the deaths impossible? I think you know my position on how meaningless those kind of victories would be, don't you? ^_^

Plus, it really runs counter to the whole argument you made of how the players needs to explore the stuff they want - that must necessarily include challenges that can be failed and whose failing at will have consequences, or the whole thing is just a meaningless exercise in illusionism. And I don't really much like illusionism as a GMing way to go.

Water Hornet:
Regarding MCU: yes, I've been following all the movies closely, but no similarities popped to my mind watching them. Say, Shadow, which characters resemble who? I'm really curious about that. :)

I'm fairly confident we have a Black Widow and a Thor, or thereabouts, and there's a relationship in the story that really brought to mind the Thanos/Gamora situation to me; I think one of the villains also bears a striking resemblance with the Vulture, and I'd say there's ground to argue for a Captain America as well.

What of you, Hornet? Any ideas?
Water Hornet
Player, 1398 posts
Magnakai Primate
Sommlending, Age: 19
Tue 29 May 2018
at 21:29
  • msg #299

Re: OOC: twelfth night

[tech. note: I edited my previous post with reaction to Dusk Rat ;)]

Shadow:
I'm fairly confident we have a Black Widow and a Thor, or thereabouts, and there's a relationship in the story that really brought to mind the Thanos/Gamora situation to me; I think one of the villains also bears a striking resemblance with the Vulture, and I'd say there's ground to argue for a Captain America as well.

Hmm, yeah I could see Black Widow and possibly Thor. I wonder if I met the (N)PCs who resemble Thanos/Gamora to you, Shadow.
I can imagine one NPC being Iron Man, though. :)
Shadow
GM, 6309 posts
Plotting turtle
GM
Tue 29 May 2018
at 21:38
  • msg #300

Re: OOC: twelfth night

Water Hornet:
I can imagine one NPC being Iron Man, though. :)

Oh? Now you have me curious.

As for the Gamora/Thanos I had in mind, it's a PC/NPC pairing - you don't really need much more than that to figure it out, I'll expect.
Sabre Fox
player, 3603 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 30 May 2018
at 08:48
  • msg #301

Re: OOC: twelfth night

Will be interesting to see who you think our characters equate to Shadow lol
Swift Fox
player, 4161 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 30 May 2018
at 10:18
  • msg #302

Re: OOC: twelfth night

Not too sure who half those MCU characters are, so can't really comment on any comparisons...

As far as I can remember (it has been a while since we first created these characters!) Swift was actually inspired by Hanna ( https://www.imdb.com/title/tt0993842/ ).
Hence her birth name being "Sanna" which sounds similar.  It's actually a Scandinavian name meaning "Lily".

Curiously enough, some species of lilies are known to be highly poisonous to cats, which kind of amused me when I remember Silver Raven once comparing her to a cat.  In a way, she is kind of poisonous to herself, her inner darkness being her own worst enemy at times :)
I love it when things just fit together like that.

The original version of Swift was much less dark in nature, and that particular personality has been recycled for use in another Kai character.
This message was last edited by the player at 10:20, Wed 30 May 2018.
Shadow
GM, 6310 posts
Plotting turtle
GM
Wed 30 May 2018
at 11:45
  • msg #303

Re: OOC: twelfth night


I saw that film! It was an interesting one, and I can see the similarities there. Although I think there were also some differencies, particularly in the way the story evolved at the end.

I'm not really elaborating on my comparisons between your characters and the ones in the MCU because i don't want to spoil those films for those of you who haven't seen them yet, Swift Fox - but if you had seen them, I think you, much like Hornet, would have caught up on what similarities I was seeing realtively quickly.
Swift Fox
player, 4162 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 30 May 2018
at 12:31
  • msg #304

Re: OOC: twelfth night

Yeah, a few details of her bear no real resemblance to the character in the film.  Evolved out a bit as her backstory developed.  Her fighting style more closely matches Swift's original version, but more aggressive at times.

Her ending was probably never going to be the same as the one in the movie.

I had actually half-expected her to not make it to the end at all, either to get killed off by the Dice Roller, or, if her storyline went down a bad path, to just snap and go on a rampage until someone took her down.
So it's interesting that she made it this far.  Unsure if there are any big fights remaining that could still kill her off...

As for MCU characters. I know Iron Man, Thor, Black Widow and so on.  Only ones I've never heard of are Gamora/Thanos and Vulture.  The rest I've either seen in other movies or know who they are from previous mention of them in other things.

Sun Snake definitely makes me think of Captain America :)

I'd have thought of Sabre Fox as Iron Man actually.  In battle, he just keeps on going, soaking up the damage, and out of battle he's a bit flashy celebrity ladies' man! ;)

Thor...  Hmm, Starfire?
Sun Snake
player, 5349 posts
Kai Lord
Grand Guardian
Wed 30 May 2018
at 18:54
  • msg #305

Re: OOC: twelfth night


I should be absent for a week more often :D


="Swift Fox":
Sun Snake definitely makes me think of Captain America :)


I understand that reference!


As in I've wached all the MCU stuff, and most of the TV (haven't watched season 2 of Jessica Jones, sort of fell off of Agents of Shield at the end of series 3)



Interesting, I did see Hanna too - nice to see the origin of the character in that :)


As for a pre-arranged plot of Lone Wolf, there's nothing wrong with doing it that way as long as the players are up for a long story arc that's foremost. Also, the way Lone Wolf is structured as a series is good for it too. The first two books start as a war starts, so you as the last kai need to go warn the king, then do the thing to help the kingdom. If the player wants to go their own way instead, unless it's a very temporary 'scared of responsibility, comes to realise they need to step up' then really that's not the GM's fault and hey should just do a different game with that player. The 3rd book is a stand alone that follows from the first two, but you could skip it if the villain is already defeated (and set up an alternative villain at your leisure). The 4th and 5th are stand alone, one just a 'random mission that gets bigger', the other 'oh, yeah, last book happened, go here' that becomes quite epic. Book 5 even has two separate starting trees which is cool.

The 6th - 10th books are a quest you undertake for artificacts (he loresones), so the player should have the impetus to do the quests, and the fun can be having alternative distractions in the way. And then 11 - 12 follow on from the other, and you're sort of trying to escape a place then finish the war the story should be driving the players actions, even with a few paths to figure it all out.

So it's not railroady in the GM dictating actions, just a plot that flows well that the player should want to follow along with as it gets going further. I agree with Water Hornet (I believe) in that the fun of doing an RPG is doing lots of cool things the gamebooks didn't allow, and might allow for some story diversions, but the story is so could you wouldn't want to dynamite it and wander too far off its course.

I personally don't find the pre-definied structure needs shaken up. If people know the story then lowering expectations and making them appreciate the small in depth changes is the way to go. Plus, most RPGs the important thing is the character stories / development, which I think would add the difference. Having something locked in to put your back against is actually better to allow the plot to diverge for character reasons. Also, it's even more fun to majorly shake things up later (like have a Lorestone stolen by an NPC you ignored like Tipsa).



The collector's edition book 1 seemed to be to line up with a game, and feels like that. Fighting through a battle to be the lone survivior, which players of PC games think 'of course I survived, I'm me!' Might translate to gamebooks, but feels off when you know the original.

Note it also did what I think is pretty crappy, and added a Helghast at the end of the first book as the end boss. Having them in book 2 as a slow reveal / unrelenting enemy to fear was a great ramping up of tension. Having to face one as an end boss just makes book 2 seem... less.


Speaking of the Kai Grand Masters and he MCU, the overpowered disciplines/characters shouldn't really be an issue - the MCU shows it from a storytelling perspective, and game wise the Kai are still human, just with enough of a bullet shield for it not to be weird they stay alive against silly odds / powerful foes, and have enough talents for players to do all the crazy stuff they always want to do.

I think the actual thing that makes it hard to balance is two fold. Firstly, there's a logical reason fro the Grand Masters to be together. Avengers was cool as it made the 'these people would never team up' an interesting dynamic and a fragile one. The second is that to become a Grand Matser, in many ways a Kai has to have become a balanced person. They should have set aside a lot of their demons, etc. MCU characters have to fight to be the hero, and tend to have powers because of or in spite of their personality to wield them.

Two of the things that made the gamebook strong - having an organisation and focus, and having a maturing character who could be simply heroic in the higher tiers against oowerful evil foe - breaks down a little in multiplay.

Obviously flawed character and the Kai have been shown to work in this game, but even then this game had to have a major occurrence to bring the flaws out, and it seems to be a goal for the characters to overcome those flaws. It's still believable in Magnakai power level, it's believeable that Lone Wolf is not all wise, but a group of four powerful characters without external/internal flaws and differences to fight against is far harder to balance.

I mean, the fact that new Kai have advanced so quickly to power, did so during war, and don't have an established organisation to conform to does help make more flawed characters. This game shows that. Still, that would be my worry regarding Grand Master level characters, rather than the Disciplines and CS themselves.
Shadow
GM, 6311 posts
Plotting turtle
GM
Wed 30 May 2018
at 20:13
  • msg #306

Re: OOC: twelfth night


As always, Sun Snake, you offer a lot of great insights. :)

And for the MCU comparisons, if the original movie are good enough... yeah, I was thinking that Swift Fox fits well with Black Widow (former assassing seeking redemption with help from fellow warrior) and Sun Snake as Captain America (does what he thinks is right regardless of conventions, consequences, and common sense - plus has a knack for getting people to go along with his ideas).

I would say that Sabre Fox is much more in line with Thor than Iron Man - I mean, superstrong badass warrior of laid-back attitude but who hides hidden depths and is actually quite smart when it's called for? Seems to me like it fits him better - Tony Stark would be a bit too arrogant to really be a good match, in my opinion.
Water Hornet
Player, 1399 posts
Magnakai Primate
Sommlending, Age: 19
Wed 30 May 2018
at 21:28
  • msg #307

Re: OOC: twelfth night

Sun Snake is back in full power (of walls of text)! :D (Frankly, though, I read the post in one breath ;) )

Yeah, I also thought Swift Fox = Black Widow and Thor = Sabre Fox. :)
Shadow
GM, 6312 posts
Plotting turtle
GM
Wed 30 May 2018
at 21:40
  • msg #308

Re: OOC: twelfth night


Oh, me too! As I said, he's really quite good at swaying people with words. :)
Sun Snake
player, 5351 posts
Kai Lord
Grand Guardian
Wed 30 May 2018
at 22:27
  • msg #309

Re: OOC: twelfth night


Why do I have the words 'unlimied power' and cackling in my head. Must be something Steve Rogers said at some point...
Swift Fox
player, 4164 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Thu 31 May 2018
at 11:07
  • msg #310

Re: OOC: twelfth night

mmm... Unlimited power :)

Yeah, I don't know Thor as well, haven't seen any of his movies yet.
Arrogant characters would have to fit Peacock better ;)  hehe.

As for my game idea:
I did mention to her that it might get railroady in some areas, due to setting up quests and things.  She seems ok with that though.
Definitely trying to eliminate as much of that feeling as possible by developing areas that you get steered away from in the books and possibly even adding a few minor sidequests with small rewards to them to expand on the world a bit.
Also developing the NPCs a lot more, giving them more detailed personalities that'll hopefully make them more interesting to interact with (and also make it more sad if they get killed off).  Adding in a few of my own here and there, and also giving new roles to a couple of them, like Viveka in Book 2 (adapted from her role in Legends).
It is possible to save some of them that would normally get killed off depending on the player's actions.  Although some, like poor old Captain Kelman and a lot of other NPCs from the first two books, are just doomed from the start.  The first two books always seemed meant to have this atmosphere of urgency and fear and the feel of being on the verge of destruction at any moment.  Having everyone dying around you and knowing that you're not YET powerful enough to save them might drive that home.  And also spur the character on to want to recover the Epic God-Forged Weapon and become more powerful so they can stop this happening, eventually resulting in turning Zagarna into a smouldering crater feeling more satisfying.  The whole hopelessness and anger at the Big Bad can forge a true hero out of the fires of war and all that.

Taking inspiration from things like MMORPGs or even games like this one, I'm trying to turn the gamebook world into more of a huge sandbox that you can technically travel anywhere in ('cos everywhere is developed enough to explore), and you do have quests to do.
Some can be made optional, such as failing them (like in Book 3 where the character can actually survive and escape the area despite failing the quest), or just by refusing them if doing so doesn't have devastating consequences.
Though it will be heavily implied that doing that will change things in the world pretty dramatically.  As an example, failing and escaping in Book 3 means you can continue, but then Vonotar is still free and still doing Dark Magic experiments on the Ice Barbarians so he will likely return at a later date with the horrific results of those experiments, creating a new major sidequest that the player will have to deal with on top of everything they're probably already dealing with.

But yeah, sometimes it does have to be a case of: "This is the next quest, and you really really do have to do this one or everything will be horribly ruined!"  'cos there does come a point where so much bad stuff happens that the nice tidy sandbox world gets irreversibly trashed.
So if my player remains comfortable with that then we're running with it.
This message was last edited by the player at 11:10, Thu 31 May 2018.
Dusk Rat
player, 2116 posts
aka Ameena
Thu 31 May 2018
at 14:10
  • msg #311

Re: OOC: twelfth night

Woo, this thread has been busy - forgot to check my forums yesterday (too busy catching up on the final episode of the DnD campaign series I've been watching on YouTube/Twitch) and by the time I remembered it was too late and I was going to bed :D.

Anyway, on the subject of NPC deaths...there is killing, and there is insta-killing. "Oh no, this guy has been hit too many times in combat and now he's gone down" is a bit different from "This NPC will die unless you do a thing...okay, you did a thing, but it wasn't the right thing, so they're dead now" or just the very fact that the combat system has "If they roll this number, they insta-kill you with nothing you can do to avoid it no matter how good your armour is or anything". It just lacks a lot of stuff that other combat systems have, like different weapons doing different types of damage, different types of armour providing different levels of protection, that kind of thing. It's just "Oh it doesn't matter what kind of gear you have or tactics you want to use, you just roll on this table and I'll tell you if you're dead or not".

But since I'm not exactly planning on playing any more games with this system, I suppose it doesn't matter and I can just leave you to it and stick to my DnD ;).
Swift Fox
player, 4165 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Thu 31 May 2018
at 18:53
  • msg #312

Re: OOC: twelfth night

Yeah, that's part of the reason I'm borrowing a few mechanics from D&D to make the system a bit more realistic.  Also going by Zipp's style and giving a bonus to attacks when the player is using good tactics in fights (or a penalty for bad tactics, though some enemies might be weak/unskilled enough that they can still take them down just by charging in and swinging wildly at them).

I'm dividing NPCs between characters who suffer 'plot deaths', like someone who sacrifices themselves to save the player character, or those redshirts who get horribly massacred just to demonstrate how powerful and dangerously badass the Big Bad really is (like everyone in the first Kai Order!)
And there are NPCs who can team up with you and fight alongside you, and that second category are the ones who have stats and skills of their own and will only die if they get too beaten up in combat, but are saveable with healing/buffs/help in tough fights, that sort of thing.

Doesn't mean even those ones can't die though, there are situations like Paido in Book 10.  Don't see any way of getting him out alive.  But yeah, even the heroes can't save everyone...
Shadow
GM, 6313 posts
Plotting turtle
GM
Thu 31 May 2018
at 20:45
  • msg #313

Re: OOC: twelfth night

Dusk Rat:
Oh it doesn't matter what kind of gear you have or tactics you want to use, you just roll on this table and I'll tell you if you're dead or not

Actually, I think I gave you all a lot of ways to manipulate the battle system to achieve a variety of results even within the limiting framework of the CRT; that said, I can understand you in particular, Dusk Rat, as the player of a non-combat-focused character, having had less of a chance to use those, and thus feeling more limited than you actually are.

Having said that, yeah, I'm not going to argue that the system for this game is anywhere near as well-structured or good at modeling different results as 3.5/Pathfinder is (I have no experience with other D&D systems, so that's the only one I can speak with confidence about), and in terms of tactical flexibility and versatility, it doesn't even deserve a comparison. That said, the CRT system, built as it is from a set of gamebook, has something going for it: it's very, very fast to adjudicate stuff with, and thus much more useful at keeping the game's pace going in a play-by-post environment.

I don't know how many D&D games have you played here in play-by-post, and probably none of them lasted as long as this one has, but let me offer you a bit of a comparison.

In this game, here's the fights you have gone through since it started:

Team Sun Snake: 18 Fights
Team Swift Fox: 16 Fights

We began in November 2011, so this coming November we'll be at precisely seven years; right now it's six and a half. And I think I can safely say that this isn't really an action-heavy game, in that there's a lot more time spent talking, strategizing and sneaking around than actually fighting.

And those are big, involved multiple-rounds-with-multiple-opponents fights; I didn't count the number of time you people one-shotted somebody, because those would have gone fast in a D&D variant as well.

Even so, if we go with 17 as the average number of fights the team as a whole went trough, since the game has lasted 78 months, we got through a full fight every four months without any loss of pace, at least not from combat, in my opinion - I think even the longest fights in this game were over within the span of a week at most.

Could you say that any D&D game you were into in a play-by-post environment was capable of keeping up with a similar rate of allotted time per combat without collapsing unto itself, Dusk Rat?

Because, again, I 100% agree that 3.5/Pathfinder has unfathomable depth of tactics and flexibility in combat compared to this system - but in my experience, even a fast-paced fight with only a few character can take over two weeks to get through. That's the tradeoff of using a better, more complex system - it makes adjudication a lot slower.

Or, that's what I think. Opinions, anyone?
Sun Snake
player, 5352 posts
Kai Lord
Grand Guardian
Thu 31 May 2018
at 21:35
  • msg #314

Re: OOC: twelfth night


There is no doubt the Lone Wolf system is designed for a gamebook (acually, used for wargaming first and used as the basis of the gamebook b Joe later. Just like D&D!). It does well in generaing a swingy fight that all your previous choices can have a hand in - did you have an advantage going in, better weapons and armour, etc all to boosting your CS ahead of time. But yeah, in the middle of combat you can't be expected to do anything in a gamebook, so the core system is flat there. We really just use it as our base due to nostalgia here.

That said, there are a few ways to make it more interactive, and I think Shadow has done most if not all of those things. One important one is Fate Points, which let you control combat rolls more for doing cool RP and tactical stuff earlier.

Also, an important thing to note is that D&D is just taking a long winded and granular approach to what the LW system is doing. D&D batles are battles of attrition, and your weapons and armour just affect the rate at which your damage goes down compared to your enemy. A good GM can distract you from the fact, but a lot of times especially good / poor dice rolls can highlight it anyway and minimise good tactics, etc.

So the LW system just speeds up the rate of fall of Endurance on both sides. Your tactics still let you gain CS bonuses to adjust those rates, and actually adjust them consistently compared to your opponent. Similarly weapons and armour matter, but in respect to the rate of fall of your Endurance, rather than add to the variance of the dice rolls which could screw you over anyway.


One way some of us have found to let tactics matter with the LW system is to have you decide on a tactic, then roll for combat. Sometimes your effect happens as long as you get higher 'damage' (which isn't dealt) than your enemy does, or sometimes you get to just do the effect but automatically take damage.



It definitely is a faster system for resolution (I'd definiely say D&D combat in pBp takes a few weeks easily and you tend to make fights count far more), and with some small amount of work the LW system can also be flexible enough to provide some depth.

So yeah, speed in terms of running and setting up while sacrificing depth and options, but certainly it has its benefits. It's by no means the first system I'd choose, but I didn't feel hampered running the Night to Forget game either using it and it eased certain aspects.
Dusk Rat
player, 2117 posts
aka Ameena
Fri 1 Jun 2018
at 21:37
  • msg #315

Re: OOC: twelfth night

I dunno...I don't think any of the fights in my game have gone on horrendously long - that's something I was trying to avoid because I know they can be pretty long at tabletop so of course they'll be longer in a forum-based game. I take the players' actions via PM and then write up one single post covering an entire round's worth of actions, deciding what the enemies do and making their rolls as I go. The game has technically gone on for several years longer than I've been a member here on RPOL, since it started waaaay back on Skype with Wuffy as the only player. Then it kind of fizzled for a bit but I picked it back up again a few years later on RPOL, this time with Swifty as a second player :). We did have a third player for a little while, but he decided that DnD wasn't really his thing so we came up with a decent way for his character to depart and the rest of us have carried on :). I think we've maybe had...two fights since we started on RPOL? There was one against an ankheg (big burrowing beetle-like thingy that spits acid) and one a bit later against some goblins. I think that was it. Oh, no...there was one against some undead in a tomb as well :D. Can't remember how long any of these lasted IRL, but I'm sure they were over in a few days or so.

Anyway, the thing with a more detailed combat system is you can do all sorts of crazy shit to get extra bonuses or whatever, and get in some extra RP in the process. If you're just rolling on a table it feels rather...I dunno...flat? Like you're two figures standing face-to-face in a low-budget computer game, standing motionless except for when you mechnically raise your arms to swipe your swords at each other until one of you falls over. There is no implication of any real narrative action.

Anyway, I think Dusk Rat's only really taken part in one combat directly, and that was when she was on her own and got attacked by a big nasty monster thing (mutant snake thingy in the sewers beneath that city place...Toran, was it?). Other than that, she's sort of helped from a distance, generally by manoeuvring various creatures to help out in whatever ways she can think of, but generally tries to avoid having things smashing her in the face ;).

Oh, in completely unrelated news, after tonight I'm gonna be without Internet for...well, hopefully not too long. Maybe a week or so? Long story. Wuffy and Swifty both know about it if you want to ask them. I'm very tired and about to go to bed - been a busy day and it's rapidly heading toward 11pm. Hopefully will be back here soon!
Shadow
GM, 6314 posts
Plotting turtle
GM
Fri 1 Jun 2018
at 21:47
  • msg #316

Re: OOC: twelfth night


Take your time and don't worry, Dusk Rat - we'll wait for you if it becomes necessary! ^_^
Dusk Rat
player, 2118 posts
aka Ameena
Thu 7 Jun 2018
at 15:22
  • msg #317

Re: OOC: twelfth night

Don't worry, I'm back now - back on my computer, now with Internet as of today :D.
Shadow
GM, 6318 posts
Plotting turtle
GM
Thu 7 Jun 2018
at 21:02
  • msg #318

Re: OOC: twelfth night


And we're glad to have you back. :)

So, Dusk Rat, I wanted to ask - from the way you framed your explanation of things, I guess you didn't much liked the PSX Final Fantasy games and their ilk, did you?
Dusk Rat
player, 2119 posts
aka Ameena
Fri 8 Jun 2018
at 15:25
  • msg #319

Re: OOC: twelfth night

What's PSX? I know of the Final Fantasy series...played VII for a bit but got to a point where I got stuck because I couldn't find where to go next. And I think I briefly played IX on the Playstation at a later date but didn't really enjoy it. It was a case of "go to main map, take one step, BOOM combat, fight and kill the thing, end combat, can't figure out how to heal outside of combat, back to main map, two more stpes, BOOM random combat again, fight again, back to map, take another step, BOOM combat..." until I'm dead and have to reload and do it all again. Horribly boring and frustrating just having the game decide "you're gonna fight something now whether you feel like it or not" with no way to avoid it or anything. At least put little monster icons on the map so I can decide whether I want to fight them :P. Also tend to prefer non-turn-based combat so I can actually try and dodge and stuff, though I enjoy Heroes if Might and Magic III which is also turn-based...but that's kind of a different genre of game so I'm not sure it counts in the same way.
Swift Fox
player, 4168 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Fri 8 Jun 2018
at 19:21
  • msg #320

Re: OOC: twelfth night

I liked VII.  :)
It was my first introduction to the Final Fantasy series.  Took me a while to figure out the combat system (specifically that I couldn't directly control the characters, just pick out tactics for them).  Once I figured out what tactics worked best, it was easy enough, with some time spent doing sidequests and level/resource-grinding.
(Never did get the coloured chocobos though, that bit tested my patience for resource-grinding a little too far...)

Possibly also one of the origins of the "this isn't even my final form" meme, as you have to fight the boss something like 4 times to finally put him down.  (And his "Super Nova" special attack freaked me out the first time I saw it!  Ultimate "Oh crap!" moment, hehe).
Shadow
GM, 6319 posts
Plotting turtle
GM
Fri 8 Jun 2018
at 21:13
  • msg #321

Re: OOC: twelfth night


I personally started with VIII, but I did enjoy VII - I was a fan of the series until they moved on from the PS2, which is the last console I owned; I didn't heard good enough things about the newest installment to buy them, I'm strapped enough for cash as it is.

Within the framework of the PSX-PS2 games though, I would consider myself something of a fan; I reached 100% completion in IV, VII, VIII, IX, X, XII and Tactics for good measure, and I only didn't in VI because my Playstation broke down when I was halfway through and I've never really had the time to replace it. So, Swift Fox, I guess on the matter of FFVII coloured chocobo, I can say that I understand your words on it being a bit of a slog, but I did find it an entertaining one. :)

Dusk Rat, with PSX I did mean the original playstation, yeah; so if you played Final Fantasy IX long enough to reach an area with random encounters (if you could see them and avoid them, they wouldn't be very random, now would they be?), then you have an idea of what I was getting at: in the Final Fantasy games, as Swift Fox also said, you can't control the characters directly, just pick your own strategies and see wether they work or not. As such, most of the work for winning a battle is actually done in the preparation beforehand (sidenote: outside of battle in Final Fantasy IX you heal by going in the item inventory and using healing items - so your survival is based on how well you stocked up on those beforehand... or in building a team that can survive with less need for healing), and you can't really do much against enemy attacks other than be prepared and go at it until either they're dead or you are. So in that sense, it's much like this game - and some people (like, say, me) do find it fun enough.

But I guess you're more of a dynamic player rather than a strategic one - to each their own, I suppose; personally, I never quite liked action-rpg and their ilk (if I want immersive environment play, platforms are what I go for), with the exception of Kingdom Hearts. So... no surprise there, I think - just confirming for myself that, indeed, you and I just have very opposite taste on what constitutes fun. It happens! ^_^
Dusk Rat
player, 2120 posts
aka Ameena
Sat 9 Jun 2018
at 09:07
  • msg #322

Re: OOC: twelfth night

Yeah, I don't like my combat to be based on RNG, I'd rather be able to actually run around while people are throwing things at me in order to try and dodge them, or whatever ;). I like several ARPGs and a bunch of first-person RPGs which involve combat. Generally you do more than press the "hit them now" button and then watch how the rest of the battle ensues without being given much chance to offer further input, which is how the Final Fantasy games seem to work (at least, the couple I've played). Don't know how far through VII I got since I never finished it - I was wandering around in the lab place where you get Red XIII and couldn't find anything resembling a way onward. Maybe there was some really obvious doorway I missed or something, I can't remember now, it was ages ago. And it wasn't on Playstation, it was on PC.

I dunno, I suppose I like games that offer more interactivity and choice and stuff, so it feels like I'm actually participating in the action rather than watching an extended cutscene.
Shadow
GM, 6320 posts
Plotting turtle
GM
Sat 9 Jun 2018
at 09:25
  • msg #323

Re: OOC: twelfth night


That's fair; to each their own. My favourite part of RPG is the planning and strategizing and preparation before the battle is actually fought; as I said, if I want a three-dimensional spatial challenge, I go for platformers, where the whole gameplay is based on moving around, not just the fighting. Action RPG try to have it both ways, and somehow (with very few exceptions) that almost never seems to grab my attention very much. Although, as I said, occasionally I liked some - Kingdom Hearts and Vagrant Story being the more prominent in my mind.

Also, I like the exploration factor that the old Final Fantasy games had - having a full worldmap filled with secret places and hidden locales to explore outside the story makes these games more fun to me, and action RPG tend to have a lot less of that by default, for some reason.

In the end though, the whole point is that I can see why you dislike the system we're using for combat in this game - I can understand it, which is why I almost always, as you pointed out, gave you some other manner to contribute whenever a fight cropped up. I do hope that was good enough for you, and I am really grateful that, despite not really liking the system, you nevertheless stuck around for the story; tht's a kind of commitment that I appreciate deeply. :)
This message was last edited by the GM at 09:25, Sat 09 June 2018.
Swift Fox
player, 4169 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sat 9 Jun 2018
at 12:02
  • msg #324

Re: OOC: twelfth night

I LOVED Vagrant Story! :)
Being able to craft your own weapons, as well as continuing to play once you'd actually finished the game through a kind of "New Game +" option that actually unlocked new stuff you couldn't access before were nice touches.
Liked the combat system too. Had a very nice fusion of action + turn-based going there.  Surprised they didn't make more like it, both the combat system and that storyline had a lot of potential for further development...

As for the Final Fantasy system, the real skill seems to lie more in figuring out how to best equip your team for each challenge (kind of like playing Wizards in D&D where you can pick and choose the spells you think will work best for that day).
If you set your team up perfectly, you can just dish out the commands, then sit back and watch them completely obliterate anything that gets in your way.  Very tactical decision based that way. :)
This message was last edited by the player at 12:04, Sat 09 June 2018.
Shadow
GM, 6321 posts
Plotting turtle
GM
Sat 9 Jun 2018
at 12:48
  • msg #325

Re: OOC: twelfth night


Yeah, that it is - although obviously, also knowing which commands to pick, and when to do so, is also a crucial part of winning there, too. Final Fantasy Tactics in particular puts a lot of emphasis on that, and it's one of the few were positioning also matters a lot.

I think the newest incarnations of Final Fantasy, XIII and XV, are more in the action-RPG mold, but as I said, I didn't hear good enough things to go picking them up.

And I agree, Vagrant Story has a really good balance of action-based command and planning-based command; it made for a pretty amusing experience. I believe that they never made a follow-up because, despite being very well recevied critically, it didn't match the Final Fantasy series in term of sales numbers, particularly in Japan, and then the creative team behind it splintered after the lead designed left Squaresoft/Squarenix. They were also the team behind Final Fantasy Tactics, and that too never got a real follow-up either - the sequels were built along completely different design phylosophies by completely different people, and had really nothing in common with the original.

I guess some things are just destined to remain as lone examples of their own excellence, sometimes.
Dusk Rat
player, 2121 posts
aka Ameena
Mon 11 Jun 2018
at 15:03
  • msg #326

Re: OOC: twelfth night

I'm not familiar with Vagrant Story. It must've passed me by. I do also like games with a large world map and lots to do - I mean, my favourite Elder Scrolls game is Morrowind which is exactly that :). Also, the Might and Magic games (I've played VI-VIII, of which VI is my favourite).

Anyway, I like being able to run away and swap weapons or something if a combat is going badly, which you can't readily do in a combat system like that of the Final Fantasy games - if you realise things are going wrong, you can't just turn around and run away, you have to actually press the "run away" button and then hope the RNG decides to let you do that.

Another game I played more recently in which I quite enjoyed the combat system was Dragon's Dogma (with the expansion, Dark Arisen). It's a third-person RPG with "live" (ie not turn-based) combat and you can climb up large monsters and stuff to bash them in their weak spots. The story doesn't make too much sense till you're right near the end but I generally really enjoyed the game - it kept me busy for about six months (roughly the last half of last year) so I'll take that as a win ;).
Shadow
GM, 6322 posts
Plotting turtle
GM
Mon 11 Jun 2018
at 15:33
  • msg #327

Re: OOC: twelfth night


I can easily agree to that: any game who can keep the player's interest high for six whole months is worthy of praise. Which, on a certain sense, is why I love the Final Fantasy games - they do that for me.

As for Vagrant Story, I think it's unsurprising you missed it - the game had a relatively limited release; I'm not sure why, precisely, since it got amazing reviews and I believe went off the shelves really really fast. I guess that Squaresoft just didn't have any confidence in it to begin with.

To give you an idea if you're interested, the story and tone is very gothic horror/fantasy; the whole game take place in the space of about a day, so it's pretty packed in terms of events and story, while being relatively easy to get through if you rush it.

In terms of gameplay, you have access to a selection of weapons who you can improve (the customization system is easily on par, if not superior, with any RPG I can think of), and the sepcific weapons you use get better against specific enemy types, so you can grow your specialized armoury and switch it on the fly; also, the enemies are integrated in the areas you explore, allownig you to move in and out of areas to dodge them (and sometimes the enemies will follow you around, even) and the actual combat itself includes a combo system not unlike rythm games or beat-em-up, while magic is very downplayed and might as well not be there, but can be fun if you really want to dive into it.

It's really quite an interesting game to play through, with the new game + feature adding a lot of replay value (some areas you can only get to with stuff that you gain at the end of your first run) and while the physical game itself is relatively hard to find, if you play with emulators, then you shouldn't have any trouble finding a rom and trying it out - as I said, in terms of Playstation games, it's always been one of the most well regarded on that console.
Swift Fox
player, 4170 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 11 Jun 2018
at 15:38
  • msg #328

Re: OOC: twelfth night

Vagrant Story didn't really have a large world map, since the entire story played out in one single dungeon-style location (but a massive one!), a haunted ruined city with forest and underground cavern sections.
I think a lot of it was inspired by Tomb Raider, since it had those kind of 'push/pull block' puzzles in some areas, so plenty of thinking as well as fighting needed.

The combat system was basically free movement.  There weren't any random encounters as such, the areas were made up of rooms (or caverns or sections of forest or so on) and were separated by doors or borders, and some rooms had enemies in them that might not notice you immediately if there wasn't a clear line of sight to you when you entered.  Sometimes enemies would respawn if you left a room and re-entered it.
Most of the time you could leave a room without fighting again if you could get back to a door.  Though some areas had traps that would lock down the exits until you killed all the enemies in the room.  And I think boss fights were always 'lock in' situations.

When an enemy did notice you, or if you went in to attack them anyway, there wasn't any of that "screen goes all swirly and moves to a fixed position in a kind of arena-like area" stuff, you and your enemies could still move freely around the room.  Making a normal attack or selecting a spell or special attack would freeze the action while a targeting sphere appeared around you, extending out to the max range of whatever you were attacking with.  Within that area you could pick a target.  You could trigger combinations of attacks off of your normal weapon strike by timing button presses right, although you got an increasing penalty to hit with each one.

All characters in the game, both enemies and the player character, had various body parts that could be targeted separately, like their legs, arms, head, etc.  (And non-humans had things like wings and tails too).
This is where it got tactical, as you could try to aim for weaker parts.  Like maybe an enemy knight is wearing body armour, so reducing damage to hits, but he isn't wearing a helmet so hitting him in the head does full damage.  Some parts had a penalty to hit, depending on various factors.
Also critical damage to body parts had different effects, like damage to the arms weakens attacks by weapons held in them, damage to the legs slows their movement, damage to the head weakens intelligence-based attacks like magic, that sort of thing.

There's more to it, but that's the basics.
Also, there are 'workshop locations' in the city.  Kind of abandoned alchemist/blacksmith workrooms which never had any monsters in them, and while in there you could use parts picked up from treasure chests and defeated enemies to craft your own equipment (weapons, armour, and other items too if I recall), as well as using gems and crystals to add magical/elemental effects to them.  Meri would have approved :)
This message was last edited by the player at 15:43, Mon 11 June 2018.
Dusk Rat
player, 2122 posts
aka Ameena
Tue 12 Jun 2018
at 15:23
  • msg #329

Re: OOC: twelfth night

Hmm, sounds kind of interesting? Was it only a Playstation game, then? If so, that would explain why I don't think I've heard of it ;). I've never been much of a console gamer...I've got a Playstation (original) on which I played the Spyro trilogy and very little else, and an XBox (original) on which I had several Fantasy/RPG-type games. But mostly I play on PC (and before that, back in the late '80s/early '90s, Atari). I even replayed the Spyro trilogy on PC a year or two ago, via emulator, and similarly have an Atari emulator for which I can download pretty much any game I want in about half a second :D.
Swift Fox
player, 4171 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Tue 12 Jun 2018
at 18:27
  • msg #330

Re: OOC: twelfth night

Yep, as far as I know it was only released on the original Playstation.  Can't recall if it was ever ported to PC too, some PS games were.

If I ever get a PC that can run a PS emulator, I'll probably try and find it again.  Definitely liked it :)
Shadow
GM, 6323 posts
Plotting turtle
GM
Tue 12 Jun 2018
at 21:51
  • msg #331

Re: OOC: twelfth night


I love the Spyro trilogy, it's so awesome. I replayed each game a ton of times before my Playstation broke. They were fun. ^_^

Anyway, Dusk Rat, if you still have the playstation emulator on which you ran the Spyro games, I can't see any reason why it shouldn't run Vagrant Story; you can try it if nothing else - you should be able to tell if you like the game or not after the first couple of (real) bosses.

Also, Swift Fox, you're having trouble with running a PSX emulator on your PC? Because if so, I can commiserate - my new PC doesn't seem to like it either, despite being much better than my old one on which it ran without much trouble.
Swift Fox
player, 4172 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Tue 12 Jun 2018
at 23:23
  • msg #332

Re: OOC: twelfth night

Yeah, this thing is a patched-together heap of junk really.  It has trouble just running the Flash player, let alone any proper games.

Would love to build myself a better one, but bills keep stealing all my funds for parts :(
Maybe someday.
Shadow
GM, 6324 posts
Plotting turtle
GM
Tue 12 Jun 2018
at 23:33
  • msg #333

Re: OOC: twelfth night


If you ever find yourself in Hamburg (that's in Germany), call on me and I'll give you my old netbook; it is damaged (as in, it'll occasionally freeze without reason, and the keyboard is broken enough that you both can't use it for writing, and it will occasionally lock itself on a single button), but if you are capable of scavenging PCs for parts, maybe you can fix it, and/or use the components for something useful? I should warn you, I bought it in 2009 and the model itself was a 2005 one, so it's really old. But maybe you can make something of it.
This message had punctuation tweaked by the GM at 00:15, Wed 13 June 2018.
Swift Fox
player, 4173 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 13 Jun 2018
at 10:58
  • msg #334

Re: OOC: twelfth night

Well, as much as I'd like to visit Germany, I doubt I'll ever scrape together the cash for travelling.  Thanks for the offer though :)

Got a friend who's going on holiday to Berlin in a few days, was tempted to try hiding in her luggage :)  hehe.

I do have a netbook already.  Asus EEE PC, came with Windows 7 (which was pretty much useless on it, since it took a whole 5 minutes just to boot up and stop grinding the hard drive long enough for me to actually do stuff with it), so installed a lightweight Linux distro on there and it goes like lightning now.
Doubt it's powerful enough to run a PSX emulator either, but I like it anyway, using it as a kind of mobile office, photoshopper, and for my occasional experiments in learning programming :)
Compared to the desktop, it's actually the best computer I have right now, so not planning on scavenging parts from it anytime soon.
This message was last edited by the player at 11:04, Wed 13 June 2018.
Shadow
GM, 6325 posts
Plotting turtle
GM
Wed 13 Jun 2018
at 11:32
  • msg #335

Re: OOC: twelfth night


Oh, I know - as I said, I was using that netbook until very recently (I changed it this week, in fact), so I understand how much it takes to change PC and how, when you have one that works well enough for what you need, you are grateful for just having something you can use. So, I understand the feeling. :)
Dusk Rat
player, 2123 posts
aka Ameena
Wed 13 Jun 2018
at 14:50
  • msg #336

Re: OOC: twelfth night

Just mooched through my files to see if I could find the name of the Playstation emulator I've been using and it seems to be "ePSXe". I think I found it after just Googling for an emulator and found this one seemed to be the main one everyone was using. Downloaded the games from some other site and they ran just fine :). Maybe I'll try that Vagrant Story some day, but I have something of a backlog of other stuff waiting to be played first so it's probably gonna have to wait for quiiite some time ;). Currently replaying Path of Exile since it's been probably at least a couple of years since I last played it and it's been patched a lot in that time. Loads of changes and new stuff!
Shadow
GM, 6326 posts
Plotting turtle
GM
Wed 13 Jun 2018
at 21:04
  • msg #337

Re: OOC: twelfth night


Yeah, that's the one I use, too. :)

I'm not much into PC gaming - the only games I ever play on it are RTS, mostly Starcraft, Age of Empires 2, and Galactic Civilization II - so what kind of game is this "Path of Exile" you speak of, out of curiosity?
Dusk Rat
player, 2124 posts
aka Ameena
Thu 14 Jun 2018
at 15:13
  • msg #338

Re: OOC: twelfth night

It's an ARPG, and it's completely free :). I know that when a game is spoken of as being "free-to-play", that sets alarm bells ringing for most people because said games tend to be things made for people with short attention spans and for which you need to pay money in order to actually achieve any kind of progress (making them more "pay-to-win" than anything else).

But Path of Exile is frequently heralded as "free-to-play done right" - there are microtransactions, you can give them money in order to get extra stuff in-game. But none of it gives you any kind of mechanical benefit - you can't pay money to skip the next boss, or get the Infinity +1 Sword twenty levels earlier than anyone else. Everything you can buy is cosmetic - new grahpics for your armour and weapons, pets in the form of small creaures that just follow you around and contribute nothing beyond looking/sounding cute (or creepy...there's one that's a trail of zombie hands sticking out of the ground, for example), dance animations for the various character classes, and so on. About the nearest you get to being able to buy anything that provides any kind of advantage in-game is more storage space for your stash.

Apart from that, Path of Exile is also generally remarked upon for the size of its skill tree - here's a piccy of it I just grabbed from a Google image search...

https://d1u5p3l4wpay3k.cloudfr...x-2.1passivetree.jpg

All those little dots are the separate "skills", the things you click on to spend the single point you get at each level up. But this is the Passive skill tree - here you get stuff like stat increases, boosts to maximum health/mana, extra effects to your attacks (eg all your Lightning attacks deal more damage, increased Life Leech from effects which give such, and so on), that kind of stuff. And the class you pick when starting the game determines your starting location on the tree - for the most part, all the red, Strength-based skills are over on the left, the blue, Int-based ones up top, and the green, Dex-based ones on the right, with crossover at the "borders" of each where skills provide benefits to builds of both types. So there's a lot of customisation possibilities there for whatever character you want to make.

The actual skills that you would use to attack (and which most other ARPGs give you as you level up and buy via skill points in a series of skill trees) come in the form of coloured gems (red/blue/green) which you equip by placing into sockets of the same colour in your equipment (all armour comes with at least one socket). Then you can use the skill and the gem gains exp as you do, meaning it levels up and increases in effectiveness as long as you have it equipped on your person somewhere. Sockets are also often linked together (ie two sockets next to each other may have a line connecting them) and you can get Passive skill gems which provide a passive effect to relevant skill gems in linked sockets. So you might have a skill that shoots a fire bolt of some kind, and connect it to a passive skill gem which boosts fire damage, thereby increasing the damage of the fire bolt skill.

The game itself is pretty dark in theme, and when I last played it the end-game was super mega ridiculously hard, but that was at least a couple of years ago and they've patched and changed various aspects of it a lot since then, as well as adding in a whole load more stuff. So maybe it's better now ;).

...Or would "It's an ARPG like Diablo and stuff" have been more the explanaion you were hoping for? ;)
Shadow
GM, 6327 posts
Plotting turtle
GM
Thu 14 Jun 2018
at 19:47
  • msg #339

Re: OOC: twelfth night


Nah, I like longwinded and very detailed explanation much better. Also, I've never played Diablo, so there's that, too. ^_^

And the way you describe the skill setup does sounds interesting - it seems to me like it mixes together the better aspects of Final Fantasy VII (whose Materia system allows you to equip spells, abilities and stat boosts into the slots each armour and weapon has, some of which are linked to allow for combo effect abilities) and Final Fantasy X (whose Sphere Grid basically works the same way this skill tree thing does, just that it also has the command abilities in it, in addition to the passive ones - though the nuance there is that in Final Fantasy X, you can delete points in the grid to replace them with other stuff for better personalization). So I can definitely see the appeal. :)
Dusk Rat
player, 2125 posts
aka Ameena
Fri 15 Jun 2018
at 14:23
  • msg #340

Re: OOC: twelfth night

Yeah, I like character customisation, where you have lots of options of stuff to do. I can spend ages just in character creation in a game if it's detailed enough, like an Elder Scrolls game or something. I like having lots of sliders and stuff to get really specific about every little aspect of my character's appearance, and can easily spend an hour or so doing that, and never mind the fact it's usually a first-person game so I never really see my character once I've spent ages creating them :D. Even if character creation and development is somewhat limited, it can still be fun to just level up, become more powerful, and then go round wrecking all the bad guys >:).
Shadow
GM, 6328 posts
Plotting turtle
GM
Tue 19 Jun 2018
at 11:05
  • msg #341

Re: OOC: twelfth night


Honestly, I myself am in love with fiddly complicated bit (wouldn't play RTS otherwise), but when it come to how to apply them, I prefer to have them be tied in the character's development and progression system rather than character creation. I greatly dislike the normal level up mechanics, for example - those that grant you a static bonus to certain fixed statistics, or extra damage, and so on - and much prefer systems where the progression is based upon having the ability to choose different abilities and options for a character to specialize into, without necessarily growing in power.

You can see that into how this game system is shaped, as well - note that there's next to nothing that grants extra stats (END, WP, CS), and instead a lot of different ways to use those unchangeable stats, and especially that they build on one another. I find this a much more pleasing way to structure character growth, personally, and also something that allows a lot more customization than standard level-up progression does.
Dusk Rat
player, 2126 posts
aka Ameena
Tue 19 Jun 2018
at 14:49
  • msg #342

Re: OOC: twelfth night

Oh yeah, I definitely like having lots of choices with regards to character development (which most ARPGs offer to some extent or other, usually in the form of skill trees), I just thought I'd mention that I also like creating my character in the first place, making loads of choices as to what they look like and stuff, even if I then never get to really see them in the game ;).

But some games that don't have much by way of character creation can still be really good beyond that - Titan Quest, for example, lets you name your character and choose their sex and tunic colour (the latter of which has limited options but can be changed later and from a wider viariety of choice by buying dyes from merchants), and that's it. But once you start levelling up you get to choose your Masteries - you can have up to two, one becomes available at level two, the second at level eight (and note that it is possible to complete the game without ever choosing a second one). Each of the Masteries (ie classes) is basically a skill tree with choices of both passive and active abilities set within that Mastery's general theme. So for example, the Warfare Mastery is all about being good at whacking stuff with melée weapons, while Storm is more about nuking them with lightning and/or freezing them with cold.

I really like that game, and although the company who made it (Ironlore) went under some years ago, the remains of them formed Crate Entertainment and made a game called Grim Dawn, viewed as a spiritual successor which uses the same engine but has a very different setting and some changes to the mechanics. But the basics are still the same :).

Away from ARPGs, I've also played plenty of other Fantasy RPGS, like the Elder Scrolls series and some of the Might and Magic series. In some games you play as just one character but in others (mainly older ones, now I think about it) you tend to control a party of (usually) four, with their portraits lined up in a row along the top or bottom of the screen, and the ability to use all of them to attack with weapons, cast spells, etc.

And that's just computer games. Then there's tabletop RPGs of course...I mean, this one is okay apart from the combat system, which I think is pretty rubbish. And there doesn't seem to be any way to gain knowledge via rolling to see if our characters might know stuff that we don't (or vice-versa, for those actually familiar with the setting ;)). But the powers and stuff we get to pick are pretty cool ;).
Shadow
GM, 6329 posts
Plotting turtle
GM
Tue 19 Jun 2018
at 20:29
  • msg #343

Re: OOC: twelfth night


I never liked much the idea of rolling for knowing things - if your character should know things, then I think the GM should just tell you, without need to roll anything. And if they shouldn't know anything, then no amount of rolling should allow you to learn it either, you should have to do the proper research in-character within the world.

At least, that's how I tried to run this game - not sure how well that has worked so far.
Dusk Rat
player, 2127 posts
aka Ameena
Wed 20 Jun 2018
at 13:46
  • msg #344

Re: OOC: twelfth night

Well, I was just thinking of how it works in DnD - if you think your character might know something about something but you're not sure how much, you can roll the appropriate knowledge skill and then how well you roll determines how much info your character knows (as provided by the GM). If your character is one who would know stuff about that subject anyway, due to their background or it being common enough knowledge that pretty much everyone knows it, then of course rolls wouldn't be necessary - I wouldn't get a Druid to roll to see if they recognise a certain type of tree that they would've seen in the forest they grew up in, but I probably would get the city-dwelling Paladin to roll because they might not know/care to differentiate between different species. But on the other hand the Paladin wouldn't need to roll to recognise a religious symbol that the Druid has probably never seen before. That kind of thing.
Shadow
GM, 6330 posts
Plotting turtle
GM
Wed 20 Jun 2018
at 13:58
  • msg #345

Re: OOC: twelfth night


And yet, information about those things is categorized by which knowledge skill you can access, and all that being a paladin over a druid does is giving you an easier time with rolls for those knowledge types (nature and religion, respectively, in this particular example), not make the roll unneccessary... unless, of course, you houserule about it. As I said, not something I'm particularly in favour of.
Dusk Rat
player, 2128 posts
aka Ameena
Thu 21 Jun 2018
at 15:37
  • msg #346

Re: OOC: twelfth night

Well, in Fourth Edition, everyone has the same skills, though not everyone is trained in them (which gives you a +5 bonus an represents your having specifically studied/had experience in that area as opposed to just sort of picking up a bit of knowledge here and there along the way). But I feel like the rules should have at least some way to determine what kind of characters should know what, otherwise you might run the risk of some players saying "Hey, how come their character knows that thing but mine doesn't? That's not fair!". Because you know there are people out there who will follow the rules over the fluff any day, and try to get all their advantages via what it says in the book rather than using whatever knowledge/resources their character would logically have given their particular background and experience ;).

And anyway, even with two classes who would have similar knowledge (eg a Wizard and a Sorcerer are both Arcane classes so both automatically start with training in the Arcana skill), you can still have them know different things within the same area - a Wizard has spent their life with their nose buried in books studying magic in a library/mage school/wizards' tower, so they know all the technical stuff about how magic works and can probably identify specific magical markings and symbols that they've read about. The Sorcerer, on the other hand, can just sort of do magic without needing to really think about it all that much or use any kind of precision, so they likely don't have, and certainly don't need, any of that technical knowledge. But they can still recognise magic, might still know what kind of spell it is that someone else is casting, just by the feel or the look of it, because they've been around magic even if they haven't looked at it in the same way as the Wizzy has.

And even if you have two people of the same class, let's say two Wizards, well, they've probably grown up in different places, with different backgrounds, picked up on different areas of magic, so they're still gonna know different aspects of the same thing. So if they roll to see if they recognise some weird glyph in a tomb somewhere and get the same numerical result, they might know/work out/remember the same thing, just for different reasons.

I think I was trying to make a point of some kind, but I seem to have forgotten it somewhere in the middle of talking about magic-users :D.
Swift Fox
player, 4174 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Thu 21 Jun 2018
at 19:05
  • msg #347

Re: OOC: twelfth night

Dusk Rat:
Because you know there are people out there who will follow the rules over the fluff any day

I like being fluffy :)

Like Kaelynn and Meri.  They're both trained in Arcana (though Kaelynn is much more focused and generally better at it, since Meri is more skilled in other areas than she is due to a more varied - or chaotic - background), but they use the Arcana skill in different ways.
Kaelynn treats it like an art form, the knowledge of the forces that control the universe itself.
But with Meri, it's more of a science or a craft, she works magic the way a craftsman would work wood or metal.

Fluffy! :)
Sun Snake
player, 5357 posts
Kai Lord
Grand Guardian
Thu 21 Jun 2018
at 19:13
  • msg #348

Re: OOC: twelfth night


I like knowledge rules and rolls for the same reason I like most rules/rolls in RPGs. They allow a balance between player wants and GM wants (and arbitrate between players), keep everyone honest in regards player/character actions, and also create those cool moments hat happen in tv/stories when a character who should be the worst at something sudden;y has that one sliver of skill as opposed to the powerless/clueless usually good character. It's hard to otherwise do in RPGs unless you have the understanding that characters can't be omniscient/omnipotent even in their fields.
Dusk Rat
player, 2129 posts
aka Ameena
Fri 22 Jun 2018
at 13:40
  • msg #349

Re: OOC: twelfth night

Yeah, I think that's what I was trying to say. Something like that, anyway ;). And to add to the list of arcane spellcasters we know of, don't forget Nym in there too - yet another kind of arcane magic and to which the term "chaotic" fits about a thousand times better than it does to Meri - I mean, at least Meri needs (and uses) precision in her spellwork, right? ;)
Swift Fox
player, 4175 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sun 24 Jun 2018
at 12:59
  • msg #350

Re: OOC: twelfth night

Well she uses a lot of precision in her crafting.
Makes up for the chaos that afflicts every other aspect of her life :)
Dusk Rat
player, 2130 posts
aka Ameena
Mon 25 Jun 2018
at 13:58
  • msg #351

Re: OOC: twelfth night

To be fair, I think that no small amount of said chaos probably does come from Nym, or at least is a result of associating with her if it doesn't originate from her directly >:).
Swift Fox
player, 4176 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 25 Jun 2018
at 14:03
  • msg #352

Re: OOC: twelfth night

Maybe at least part of her kind of likes that actually, introducing chaos to make up for forcing precision upon herself.

Good luck getting her to openly admit it though! ;)
Sun Snake
player, 5358 posts
Kai Lord
Grand Guardian
Mon 2 Jul 2018
at 19:32
  • msg #353

Re: OOC: twelfth night


Unsurprisingly, no one except me I think knows what the two of you are saying right now! :p
Swift Fox
player, 4177 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 2 Jul 2018
at 19:34
  • msg #354

Re: OOC: twelfth night

I always liked being a bit mysterious ;)
Dusk Rat
player, 2131 posts
aka Ameena
Tue 3 Jul 2018
at 15:21
  • msg #355

Re: OOC: twelfth night

Yeah, we seem to have got carried away talking about a different game here instead of talking about it in its own OOC thread :D.
Shadow
GM, 6335 posts
Plotting turtle
GM
Tue 3 Jul 2018
at 15:38
  • msg #356

Re: OOC: twelfth night


Well, I'm not annoyed - feel free to talk about anything you want, including other games, if you want to! That's the whole point of the OOC thread after all, that you can speak of anything you wish. So don't worry about that. :)

In a somewhat unrelated note, it shouldn't be more than a week at most before I have everybody back in the main thread (hopefully even less), so you have that to look forward to and speak about, if you want a different argument.
Dusk Rat
player, 2132 posts
aka Ameena
Wed 4 Jul 2018
at 13:32
  • msg #357

Re: OOC: twelfth night

Woo! I mean, I can't really remember what was going on, but woo anyway ;).
Shadow
GM, 6337 posts
Plotting turtle
GM
Wed 4 Jul 2018
at 13:37
  • msg #358

Re: OOC: twelfth night


You never can, despite having half a dozen summary posts scattered throughout your private thread... I suggest looking for the most recent one, it should be explanatory enough. :P

Besides, as we well know, you've yet to reach the location where everybody else is, so even if they're finished with their private threads, you'll still need to wait for however long their preparatory strategy meeting on how to murder Shining Peacock to be over, and we know how lng those can get, don't we? ;)
Swift Fox
player, 4178 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 4 Jul 2018
at 14:24
  • msg #359

Re: OOC: twelfth night

Shadow:
...their preparatory strategy meeting on how to murder Shining Peacock to be over...

Aww, come on!  We don't want to murder him at all!

(Not our fault if he accidentally trips over something and falls several times onto a dagger someone carelessly left lying around, is it?)
Sun Snake
player, 5359 posts
Kai Lord
Grand Guardian
Wed 4 Jul 2018
at 17:21
  • msg #360

Re: OOC: twelfth night


He accidenally brutally blew his own head off psychically while taking a phone call. It happens all the time!
Shadow
GM, 6345 posts
Plotting turtle
GM
Sun 8 Jul 2018
at 07:47
  • msg #361

Re: OOC: twelfth night


In case people aren't checking the main thread and thus didn't notice, I need everybody to go back to posting in the main thread; the private threads are all over, and it's time for you to meet up back again and move the story onward.

Assuming you all want the game to go on, that is? I would like it to, at least.
Dusk Rat
player, 2133 posts
aka Ameena
Sun 8 Jul 2018
at 08:11
  • msg #362

Re: OOC: twelfth night

I did see some posts in the main thread but presumably I'm not there yet so I backed out again ;). Not sure if Wuffy and Swift are busy right now - there's been no posts in either of our other two games for a couple of days now.
Shadow
GM, 6346 posts
Plotting turtle
GM
Sun 8 Jul 2018
at 08:45
  • msg #363

Re: OOC: twelfth night

In reply to Dusk Rat (msg # 362):

Yes, you're not there yet, Dusk Rat - I'll tell you when your moment comes; I was mostly asking for everybody else, the people who are on the ship.

Swift has logged in after my latest post in the main thread, so maybe she just hasn't had the time to post yet; Hornet actually didn't log in since Tuesday, so I expect he just had a very full week, I simply posted it here as a reminder so than when he does show up, he doesn't miss that things have moved onwards.

I'm just keeping an eye on things - the last main thread post was four days ago, so I'm just doing my usual thing of checking on everybody when we go more than a couple days without somebody posting something. As I've said before, it gets me restless when the game stands still.
This message was last edited by the GM at 08:45, Sun 08 July 2018.
Sun Snake
player, 5361 posts
Kai Lord
Grand Guardian
Sun 8 Jul 2018
at 19:09
  • msg #364

Re: OOC: twelfth night


I posed then amended my post. Think it's just Water Hornet and a Sabre Fox reply we're waiting for?
Shadow
GM, 6347 posts
Plotting turtle
GM
Sun 8 Jul 2018
at 21:39
  • msg #365

Re: OOC: twelfth night


Just Hornet - Sabre made the post calling you all out, so I know where he is and what he's doing. :)
Sabre Fox
player, 3634 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 10 Jul 2018
at 08:52
  • msg #366

Re: OOC: twelfth night

Had an in prompt weekend away so ill look today and post accordingly
Sabre Fox
player, 3637 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 10 Jul 2018
at 09:40
  • msg #367

Re: OOC: twelfth night

I've retconned the first post back slightly to show he woke Snake last and walked together to the meeting room
Shadow
GM, 6348 posts
Plotting turtle
GM
Tue 10 Jul 2018
at 10:01
  • msg #368

Re: OOC: twelfth night


Thank you for that. :)
Water Hornet
Player, 1406 posts
Magnakai Primate
Sommlending, Age: 19
Wed 11 Jul 2018
at 22:03
  • msg #369

Re: OOC: twelfth night

Sorry for the delay, guys, I'm back on track now. :)
Sabre Fox
player, 3643 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Mon 16 Jul 2018
at 07:21
  • msg #370

Re: OOC: twelfth night

I feel like with his responses that Fox will really be pushing Snakes buttons here lol
Swift Fox
player, 4184 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 16 Jul 2018
at 11:41
  • msg #371

Re: OOC: twelfth night

Sabre Fox:
I feel like with his responses that Fox will really be pushing Snakes buttons here lol

You should.  It's fun!  Swift does that all the time :)
Sabre Fox
player, 3644 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Mon 16 Jul 2018
at 11:43
  • msg #372

Re: OOC: twelfth night

Well he seems pretty close to boiling point, and I think Fox might just push him over the edge. lol
Swift Fox
player, 4185 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 16 Jul 2018
at 11:54
  • msg #373

Re: OOC: twelfth night

Swift might still have a chance to push any buttons that Sabre misses... ;)
Shadow
GM, 6349 posts
Plotting turtle
GM
Mon 16 Jul 2018
at 12:21
  • msg #374

Re: OOC: twelfth night


I'll jus say that I'm really enjoying how much chaos this latest plot twist has caused among you all, and really looking forward to seeing how you're gonna handle the developments it will bring into the story. :)
Sabre Fox
player, 3645 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Mon 16 Jul 2018
at 13:04
  • msg #375

Re: OOC: twelfth night

Id like to pretend that its Foxys doing! But I cant as it isn't!
Sun Snake
player, 5369 posts
Kai Lord
Grand Guardian
Mon 16 Jul 2018
at 17:10
  • msg #376

Re: OOC: twelfth night


Since I've replied abou three times in the main thread, I'll give Rain a chance to respond at least.

Bu, do I undersand correctly that one of he aspects of the deal Sabre Fox made was that he doens't recall he deal he made? 0.o

I'm not sure why you'd think Sun Snake would explode if that is the case :p
Shadow
GM, 6350 posts
Plotting turtle
GM
Mon 16 Jul 2018
at 17:37
  • msg #377

Re: OOC: twelfth night


No, the deal is that he was not going to talk about the deal to anyone - except those who already knew the deal. And it's not like Valador placed a spell on him to make him promise to stay silent or anything, he just made a promise and is refusing to break it.

Or am I misinterpreting your actions, Sabre Fox? :)
Swift Fox
player, 4186 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 16 Jul 2018
at 20:21
  • msg #378

Re: OOC: twelfth night

*cough*Mind Charm!*cough*

Sorry, bit of a tickly throat today  :)
Sabre Fox
player, 3646 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Mon 16 Jul 2018
at 21:53
  • msg #379

Re: OOC: twelfth night

Your all going on about deals and such as if I had something to do with it? Why are you all turning on me? :(
Sun Snake
player, 5370 posts
Kai Lord
Grand Guardian
Mon 16 Jul 2018
at 22:02
  • msg #380

Re: OOC: twelfth night


Boredom, mostly? :p Still have a couple of days until the monastery, what else are we supposed to do? :)
Sabre Fox
player, 3647 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Tue 17 Jul 2018
at 06:53
  • msg #381

Re: OOC: twelfth night

Evil people :(
Water Hornet
Player, 1413 posts
Magnakai Primate
Sommlending, Age: 19
Fri 27 Jul 2018
at 10:47
  • msg #382

Re: OOC: twelfth night

Just a notice: Today in the evening I'm leaving and will be back on Tuesday, so won't be able to post. I'll still follow (over the phone) the game, but in a reader's (rather then writer's) mode. ;)
Sabre Fox
player, 3655 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Sun 29 Jul 2018
at 14:31
  • msg #383

Re: OOC: twelfth night

I’m in the process of moving home this week so might be scatty with short posts on my phone :)
Sabre Fox
player, 3657 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Mon 6 Aug 2018
at 08:29
  • msg #384

Re: OOC: twelfth night

Well that week was horrible :( but all moved now :)
Shadow
GM, 6351 posts
Plotting turtle
GM
Mon 6 Aug 2018
at 08:38
  • msg #385

Re: OOC: twelfth night


Happy to hear it! ^_^
Sun Snake
player, 5380 posts
Kai Lord
Grand Guardian
Tue 7 Aug 2018
at 19:07
  • msg #386

Re: OOC: twelfth night

Congrats on surviving the move!
This message was last edited by the player at 19:07, Tue 07 Aug 2018.
Shadow
GM, 6353 posts
Plotting turtle
GM
Sun 12 Aug 2018
at 06:49
  • msg #387

Re: OOC: twelfth night


So... it's been nearly a week since the last in-game post now. Is there really nobody who wants to answer to what Lobster said?
Sun Snake
player, 5381 posts
Kai Lord
Grand Guardian
Sun 12 Aug 2018
at 06:56
  • msg #388

Re: OOC: twelfth night


Sun Snake's staying out of things because he has no idea how Rain Feather nor Sabre Fox are playing this.
Sun Snake
player, 5383 posts
Kai Lord
Grand Guardian
Sun 12 Aug 2018
at 16:41
  • msg #389

Re: OOC: twelfth night


And now I know Rain Feather doesn't have a sneaky plan and is playing it straight with Fall Lobster, Sun Snake may weigh in a little more. But not for another few days, as I'll be in LOndon all day tomorrow :)
Swift Fox
player, 4196 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sun 12 Aug 2018
at 16:49
  • msg #390

Re: OOC: twelfth night

And Swift is just lurking...

She likes lurking :)
Water Hornet
Player, 1415 posts
Magnakai Primate
Sommlending, Age: 19
Thu 16 Aug 2018
at 08:29
  • msg #391

Re: OOC: twelfth night

Hi guys, sorry for the long silence, I had encountered some unfortunate events (in the sports field) - long story short, I have a wounded elbow and a broken ankle. :| On the other hand, it means that I will now have plenty of time lying around on the couch and RPing! :D
This message was last edited by the player at 08:32, Thu 16 Aug 2018.
Sabre Fox
player, 3666 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Thu 16 Aug 2018
at 09:10
  • msg #392

Re: OOC: twelfth night

Tennis elbow? O.o
Shadow
GM, 6354 posts
Plotting turtle
GM
Thu 16 Aug 2018
at 12:43
  • msg #393

Re: OOC: twelfth night

In reply to Water Hornet (msg # 391):

I'm sad to hear that you've gotten hurt - I wish you the best and hope for your quick recovery!
Water Hornet
Player, 1416 posts
Magnakai Primate
Sommlending, Age: 19
Thu 16 Aug 2018
at 12:49
  • msg #394

Re: OOC: twelfth night

It looks like that, probably is the same thing (bursitis olecrani), but I didn't play tennis at all. :) Probably overloaded it during a workout. The ankle I broke playing football (soccer). *facepalm*

Thank you, Shadow! Now, that the pain is gone, it's mostly just annoying (to hop around on crutches).
Swift Fox
player, 4199 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Thu 16 Aug 2018
at 12:56
  • msg #395

Re: OOC: twelfth night

Ouch :(
Hope you get better soon.

Trying to send you some healing thoughts.  Hopefully Swift is still favoured by Ishir :)
Sun Snake
player, 5386 posts
Kai Lord
Grand Guardian
Thu 16 Aug 2018
at 18:02
  • msg #396

Re: OOC: twelfth night


Oof. Well, hope you're swiftly on the mend and get back to doing crazy physical things again before you know it!


*Hurridly locks all the doors and closes all the curtains to make sure no physical activity can break my limbs too. Realises even walking to a door or window is physical activity and collapses in a ball crying*
Water Hornet
Player, 1417 posts
Magnakai Primate
Sommlending, Age: 19
Sun 19 Aug 2018
at 21:22
  • msg #397

Re: OOC: twelfth night

@Snake: LOL! :D

Thank you for the kind wishes; I'll have to catch up on the conversation with Lobster, but hopefully I'll have plenty of time tomorrow.
Sun Snake
player, 5391 posts
Kai Lord
Grand Guardian
Sun 2 Sep 2018
at 08:04
  • msg #398

Re: OOC: twelfth night


I think for the slower posting, everyone is just busier in general (everyone is seven years older after all!). The fact we've only lost two people from the game in total across the long span of it does speak to people wanting to finish it.
Shadow
GM, 6355 posts
Plotting turtle
GM
Sun 2 Sep 2018
at 08:18
  • msg #399

Re: OOC: twelfth night

I suppose that it does. :)

I mean, I'm personally the busiest right now that I've ever been - I'm going to German language school on the morning from 9 to 14 Monday to Friday, which requires me to wake up at 7, and then I have to be at work at 17 up until 22/23 every day but Monday (and yes, that does means I'm working Saturday and Sunday both), and when factoring in travel times (1 hour commute from home to work), I barely have two free hours on most days, especially when I get home around midnight, so I just have the time to eat, check the game, then go to sleep.

So, really, I understand being busy, and would never fault anybody for that. I just can't help it, whenever more than two or three days go by when I check the game and nothing's happened in it, I get ansty. Forgive me, please?
This message was last edited by the GM at 09:35, Sun 02 Sept 2018.
Swift Fox
player, 4200 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sun 2 Sep 2018
at 09:30
  • msg #400

Re: OOC: twelfth night

Given that psychic stuff is Swift's weakness, she doesn't have so much to do when everyone else is going high-level mind-diving.

Mostly she'll just be lurking.
I'll leave it to everyone else's paranoia what she might be learning while lurking and listening to everyone...  ;)
Sabre Fox
player, 3671 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Mon 3 Sep 2018
at 08:45
  • msg #401

Re: OOC: twelfth night

Well Foxy is just a spare part at the moment lol, I keep trying to nip in and drop a comment every now and then if I can

On a separate topic, if anyone would like to peruse the Grand Master game, its [Lone Wolf] Dawn of the New Order. Swifty has been very kindly testing various things for me and has a character we are in a pre game for :)

If nothing else if you wish to play or not well down the line, id appreciate any comments or criticisms regarding the Grand Master system I've devised. I've spent a lot of time and thought into it and I like how its going :)

Not sure if the URL will work but here it is
link to another game
This message was last edited by the player at 10:52, Mon 03 Sept 2018.
Shadow
GM, 6356 posts
Plotting turtle
GM
Mon 3 Sep 2018
at 12:31
  • msg #402

Re: OOC: twelfth night


The link seems to work fine to me, but the game itself is completely private - only those who ask for permission can see any thread. I imagine this is intentional, Sabre Fox?
Sabre Fox
player, 3672 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Mon 3 Sep 2018
at 12:37
  • msg #403

Re: OOC: twelfth night

Yes lol, all the threads are in group 1. Everyone is welcome to have a look even ifs a browse a lurk for the main game when its on :)
Sabre Fox
player, 3674 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Mon 10 Sep 2018
at 08:01
  • msg #404

Re: OOC: twelfth night

What's with the thread name change to comebacks? O.O
Shadow
GM, 6357 posts
Plotting turtle
GM
Mon 10 Sep 2018
at 12:52
  • msg #405

Re: OOC: twelfth night


The current main thread is about thirty or so posts from ending - that's nowhere near enough to finish the game. So, it can't possibly be the Last Thread, and shouldn't be named in such an erroneous fashion. The next main thread will probably be the last one in the game - unless you manage to pull out a way to overextend things again, wouldn't be the first time - and so, the current thread needed a new name. Which I gave it.

A certain boredom resulting from lack of game activity may also have been a motivation behind the renaming - you know, just a small way for me to keep updating the game even when nothing's been happening for over a week now.
This message was last edited by the GM at 13:09, Mon 10 Sept 2018.
Sabre Fox
player, 3675 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Mon 10 Sep 2018
at 13:00
  • msg #406

Re: OOC: twelfth night

Oh I see. Well im just waiting on responses now before they start tinkering with lobsters brain lol
Swift Fox
player, 4201 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 10 Sep 2018
at 14:56
  • msg #407

Re: OOC: twelfth night

And Swift is just lurking on standby in case he breaks loose and she needs to go all Ghost of Anskaven on him ;)
Shadow
GM, 6358 posts
Plotting turtle
GM
Mon 10 Sep 2018
at 15:01
  • msg #408

Re: OOC: twelfth night


Yeah... I think the next person who should post is Rain? It's she who's directing the interrogation currently, isn't it?
Sun Snake
player, 5392 posts
Kai Lord
Grand Guardian
Mon 10 Sep 2018
at 17:11
  • msg #409

Re: OOC: twelfth night


That's who I'm expecting to continue, though if Water Hornet can free himself from recovery or being back at work, it would be cool to seewhat he thinks of the madness :D
Water Hornet
Player, 1418 posts
Magnakai Primate
Sommlending, Age: 19
Tue 11 Sep 2018
at 17:00
  • msg #410

Re: OOC: twelfth night

Yeah, sorry guys, I'm still with you - I merely had to undergo a surgery, which was no big deal, but the three days I lost meant a heap of work that I've had to wade through after returning back, while the number of game posts kept rising (which is a positive thing ;) ) and I struggled to catch up. Should be on par with you (very) soon. ^_^
Sun Snake
player, 5393 posts
Kai Lord
Grand Guardian
Tue 11 Sep 2018
at 20:47
  • msg #411

Re: OOC: twelfth night


Good to know you are still around, and the surgery wasn't too trying. Sorry we made so many posts! It's almost like our GM put us in a contentious position with a possibly evil or not Kai / not-Kai! :)
Shadow
GM, 6359 posts
Plotting turtle
GM
Tue 11 Sep 2018
at 21:10
  • msg #412

Re: OOC: twelfth night


Now, would I do that? ;)

And I'm glad to hear you're fine, Hornet - as a person who has never spent even one day of my life in any hospital's care, I can't fathom the idea of a surgery of any kind being no big deal. I give you my best wishes of a prompt recovery!
Sabre Fox
player, 3677 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Fri 21 Sep 2018
at 09:44
  • msg #413

Re: OOC: twelfth night

Completely unrelated but wanted to see if anyone can help me! I'm trying to upload the map from Wolfs Bane to my new game, but for the life of me I cannot get the file size small enough to do it :( Can anyone help please?
Shadow
GM, 6360 posts
Plotting turtle
GM
Fri 21 Sep 2018
at 12:57
  • msg #414

Re: OOC: twelfth night


I'm sorry to say that I cannot - sadly my ability with image tinkering is really limited. :(
Sabre Fox
player, 3678 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Fri 21 Sep 2018
at 13:01
  • msg #415

Re: OOC: twelfth night

well its ironic as I used one in Dragons Legacy but cant remember how!
Sun Snake
player, 5395 posts
Kai Lord
Grand Guardian
Fri 21 Sep 2018
at 17:22
  • msg #416

Re: OOC: twelfth night


Here you go, I reduced the colours to 256 and I don't think you can tell the difference. I checked and it seems to upload correctly.

http://www.dmjump.net/map256.png

If ever you need a really small file size without losing the details of the map, 16 colour still works and looksquite stylish! :)
Sun Snake
player, 5397 posts
Kai Lord
Grand Guardian
Mon 1 Oct 2018
at 22:28
  • msg #417

Re: OOC: twelfth night


Will leave others to comment for the moment but happy to leavethe Lobster problem for now until at least speaking with Shining Pecock.
Swift Fox
player, 4202 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 1 Oct 2018
at 23:02
  • msg #418

Re: OOC: twelfth night

Yep, not sure any of us can fix him.

Swift's usual method of dealing with problems is probably not appropriate in this case ;)
Sabre Fox
player, 3680 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Tue 2 Oct 2018
at 11:04
  • msg #419

Re: OOC: twelfth night

Well I think Foxy is right for giving it a rest for now lol.

I tried uploading it and it still wouldn't work the map by the way :( But Ive found another map that I snipped out that should suffice for now though :) Thanks for the attempt though Snake.

On that note, are you not even going to join for a nosy at the game Snake? Even if your not playing lol
This message was last edited by the player at 11:04, Tue 02 Oct 2018.
Sun Snake
player, 5398 posts
Kai Lord
Grand Guardian
Wed 3 Oct 2018
at 06:49
  • msg #420

Re: OOC: twelfth night


That's weird. Yeah, I'll check in at some point, the fact it's behinds groups means I'll need to RTJ to see anything, I did try to look before.
Sabre Fox
player, 3681 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Wed 3 Oct 2018
at 07:16
  • msg #421

Re: OOC: twelfth night

Well I thought best not to leave all the threads public since I didn't want to attract no riff raff ;)
Shadow
GM, 6362 posts
Plotting turtle
GM
Sun 7 Oct 2018
at 06:51
  • msg #423

Re: OOC: twelfth night


Ok... Rain and Hornet both haven't logged in since one and two weeks respectively now.

I want to push things forward because I fear that if I leave the game stand still like this much longer, it'll just die. And I do have the post to make things happen ready to go. However, I would also feel bad in basically excluding them from the game like this - and if they're not around for what happens next, the progression of the story is gonna become pretty awkward, from an IC perspective, since it'd be absolutely unrealistic for both of them to not react at all to the next plot development.

So, what does the rest of you - Sun Snake, Sabre Fox, Swift Fox, Dusk Rat - think about this? Should I push things forward, or do you want me to wait some more? And, is my fear that keeping the game stalled for longer lead to none of you caring about it anymore founded? How long are you willing to wait before it becomes too much of a bother to keep posting?

Share with me what you think on this matter, please - I really don't know what to do at this point.
This message was last edited by the GM at 21:47, Sun 07 Oct 2018.
Swift Fox
player, 4203 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sun 7 Oct 2018
at 14:51
  • msg #424

Re: OOC: twelfth night

I don't mind waiting longer if everyone else wants to.  My offline life has been pretty chaotic this year, so not been as active as before myself.

But definitely sticking with this one till the end.
Sun Snake
player, 5399 posts
Kai Lord
Grand Guardian
Sun 7 Oct 2018
at 21:16
  • msg #425

Re: OOC: twelfth night

My October is going to be very disrupted, so a little more delay to see if either of them come back would be fine.
Sabre Fox
player, 3682 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Mon 8 Oct 2018
at 08:01
  • msg #426

Re: OOC: twelfth night

Im fine with a delay, as I don't think there is much to add right now if we are giving up on lobster for the time being, so no point in pushing it ahead without the others here.
Water Hornet
Player, 1419 posts
Magnakai Primate
Sommlending, Age: 19
Tue 9 Oct 2018
at 21:07
  • msg #427

Re: OOC: twelfth night

Ufff, I'm terribly sorry for letting all wait! :(

Some really important stuff at work kept me away (swallowed literally all my free time) - it'll last until the end of the next week, but I feel very bad about not being around, so this week's end (and the weekend) is going to be all about RPoL for me! ;) :) Thank you for your patience, everybody (and special apology to Shadow as the GM)!
Shadow
GM, 6363 posts
Plotting turtle
GM
Tue 9 Oct 2018
at 21:15
  • msg #428

Re: OOC: twelfth night


Apology accepted - even if there was no need for it. Really, I do understand people being occupied; it's just that having the game stall (particularly when I don't know why people aren't posting) worries me innately. I hope that makes sense?
Sabre Fox
player, 3683 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Wed 10 Oct 2018
at 12:08
  • msg #429

Re: OOC: twelfth night

Completely off topic and just to fill some void while we wait in other conversation, but does anyone play any other games on here? If so what are they?

Was just wondering to check them out perhaps for a change :)

Im currently in here, being GM of my own Game Dawn of the New Order and in Letters from Maaken but that one seems to have stalled :/
Shadow
GM, 6364 posts
Plotting turtle
GM
Wed 10 Oct 2018
at 12:44
  • msg #430

Re: OOC: twelfth night


While I'm officially in a couple Pathfinder games, those have been inactive for long enough that they might as well be considered dead. Really, the only game to keep a game going is to start my own - which I probably will once this one is over.

Other than that, I'm not in anything else here; if quests count, I'm a player in a quest on Sufficient Velocity as well, but that's it for me.
Swift Fox
player, 4204 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 10 Oct 2018
at 13:17
  • msg #431

Re: OOC: twelfth night

In a couple of D&D 4th edition games.  One of which is paused for now.

Also playing Sabre's new game, although my character's reckless streak could potentially get me killed before it really begins :)
Dusk Rat
player, 2134 posts
aka Ameena
Wed 10 Oct 2018
at 14:51
  • msg #432

Re: OOC: twelfth night

Hello, I've only been briefly skim-visiting this game for a while now, since I don't want to accidentally stumble on any spoilers for stuff my character shouldn't know, and last time I started reading the OOC thread it looked like it was IC stuff being discussed. But today I pop in and see mention of Pathfinder and stuff so it looks like I'm good to read the most recent few posts in this thread, at least ;).

Like Swifty, I'm also in a couple of DnD games, one of which is also paused for exactly the same reason (because it's the same game ;)). The other game is the one I'm running, but that's gone quiet the past few days as well - I think Wuffy is busy but he did say it was gonna be a busy month for him so I'm not too worried.

And that's it, actually...so not much activity for me on here for the last few days - Swifty, if you want to start up a DnD game so I can play one or the characters I've had sitting in the wings for varying lengths of time (from previous games that never went anywhere :P), let me know ;).
Sabre Fox
player, 3684 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Wed 10 Oct 2018
at 14:59
  • msg #433

Re: OOC: twelfth night

Are these D&D games any good and easy to learn? Was thinking id like something else to play for a change.

Come join my new game then Rat if you need some more games! lol
Swift Fox
player, 4205 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 10 Oct 2018
at 16:27
  • msg #434

Re: OOC: twelfth night

Sabre Fox:
Are these D&D games any good and easy to learn?

I managed to figure them out, so pretty sure anyone can ;)
Sun Snake
player, 5400 posts
Kai Lord
Grand Guardian
Wed 10 Oct 2018
at 18:27
  • msg #435

Re: OOC: twelfth night


Glad you're still around Water Hornet!


Yeah, playing in Ameena's game, and in one of the stalled Pathfinder games, and this game.


D&D is at its heart very simple, different editions add different types  / levels of complication on top, but the basics are very easy.

5th edition is the current one, and also the one they've tried to harmonise the feel of old/new editions. I think it definitely works as a system and introduction. I believe the basic game rules are even free to download from wizards of the coat themselves?
Rain Feather
player, 1116 posts
Resident Sorceress
She lives!
Wed 10 Oct 2018
at 22:29
  • msg #436

Re: OOC: twelfth night

Post soon.  Completely exhausted.  Apologies, but I can't keep my eyes open at the moment.  Love you all, sorry for being a lump.
Shadow
GM, 6365 posts
Plotting turtle
GM
Wed 10 Oct 2018
at 23:02
  • msg #437

Re: OOC: twelfth night


We all love you too Rain! Take the time you need, and know I'm looking forward to your next posts! ^_^

And if you want to learn the 3.5/PF rules, Sabre Fox, there's ample choice: you can consult the 3.5 ones on the d20srd, and the PF ones on the pfd20srd, completely for free in a very handy hypertext format. Or you could go on the Remuz RPG Archive (adress rpg dot rem dot uz) and check over any or all of the published books for either system there.

But yeah, as Sun Snake says, playing isn't in itself very complicated - it's just that the game is already slow when played in person, so finding a solid group willing/capable to sticking to the much longer experience that is a play-by-post game is really quite hard. Not everybody is as lucky as I have been in finding exceptional players like you all are, to keep this game going for seven years and counting! :D
This message was last edited by the GM at 23:03, Wed 10 Oct 2018.
Dusk Rat
player, 2135 posts
aka Ameena
Thu 11 Oct 2018
at 13:18
  • msg #438

Re: OOC: twelfth night

Ohh, hello Rain Feather! When did you come back? Sorry, I've not really been reading in here...did you just come back to see how things were going while everyone's characters busy themselves carting your body around? :D Actually, did Rain Feather get buried already, I can't remember...I just recall that she died at some point, aaages ago...

As for DnD, my preferred edition is Fourth Edition, which some people will just instantly turn their noses up at and disregard with scorn...for reasons that I still have never managed to quite 100% pin down. I enjoy Fourth Edition, it's nice and simple. From what I've seen of Fifth (I've been watching a weekly stream on Twitch for over a year now, plus their year-and-a-half's worth of backlog from before that, which took me three weeks to burn through :D), it seems like they went back to making it more like the earlier editions again. There are some things in the mechanics that I don't really like and that I think look unnecessarily fiddly, but it seems like it's a very popular edition so it's probably more a case of me preferring to stick to what I know ;).

The game I'm running (in which Swifty and Wuffy are the players) and the game I'm playing in (which Wuffy is running for me and Swifty) are both Fourth Edition. But really, you don't need to worry about the mechanics most of the time - I'm heavy on the roleplay and if I want a roll, I'll just ask for one. I do handle combat somewhat differently (everyone submits their preferred actions to me via PM and I write a single post for the entire round and make all the rolls), but that's just so it doesn't take us a week or two just to have one little scrap ;).
Shadow
GM, 6366 posts
Plotting turtle
GM
Thu 11 Oct 2018
at 13:38
  • msg #439

Re: OOC: twelfth night

In reply to Dusk Rat (msg # 438):

You might remember that I gave Rain Feather a bit more action than a normally dead character would have by letting her bother you all in your dreams, Dusk Rat, right? So she can still occasionally post, when the circumstances let me allow her to.

And no, seeing as the group is on a ship, Rain hasn't been buried - if things were to proceed according to the traditional Kai way, then she would be cremated once she's been brought back to the Monastery so that everybody can actually conferm her death. Peacock even cast a body conservation spell on her to keep her from decomposing before the funeral could happen! :)

I think the main complaint people have about D&D 4th edition is that is "too samey", in that all classes play the same, but having never played it myself, I can't honestly say if that's
true or not.
Swift Fox
player, 4206 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Thu 11 Oct 2018
at 16:59
  • msg #440

Re: OOC: twelfth night

Shadow:
I think the main complaint people have about D&D 4th edition is that is "too samey", in that all classes play the same, but having never played it myself, I can't honestly say if that's true or not.

They have different trained skills, and different powers.  Beyond that it's more about how they're played, flavour text and stuff like that.
Sun Snake
player, 5401 posts
Kai Lord
Grand Guardian
Thu 11 Oct 2018
at 17:58
  • msg #441

Re: OOC: twelfth night


Hey Rain Feather, good to know you are still around and ok too!


Given people yelled at 4th edition for being game-y/video game0y, I find it insanely narratively based, and enjoy that aspect of it. Indeed, I like running two week long battles under it because the way abilities are definied as powers are or can be easily played up as far more narrative so keep things RP based. The power levels are kept the same level and attack powers are defined similarly. A fighter does a cool narrative thing with their weapon/bullrush, a priest might do something cool with the force of their faith. Only if you are purely thinking interms of stats would you not see them as different, but I can maybe see where people are coming from.

There's definitely some sort of finer crunch in 3rd eiditon I also really like, that pathfinder didn't refine as far as I'm concerned, and 5th edition hasn't gone towards (it is a very good balance between the feel of 2nd edition with 3rd and 4th parts added in). Maybe one day, in a 6th edition, we'll get the perfect crunch! :D


Links:

Official D&D basic rules downloads:
http://dnd.wizards.com/articles/features/basicrules

http://www.d20srd.org/   (D&D resource, 3rd or 5h edition)
http://www.d20pfsrd.com/   (Pathfinder, based on 3rd edition above)
Dusk Rat
player, 2136 posts
aka Ameena
Fri 12 Oct 2018
at 14:49
  • msg #442

Re: OOC: twelfth night

The most basic mechanics for each class is pretty much the same, yes, but that's just the framework, really. It means that to learn a new class you don't really have to learn a whole new set of rules again (like in older DnD where you have to faff about memorising spells and stuff if you're a caster, and then worry about how many you get per day and stuff while melée classes have no such issues) and can therefore focus more on figuring out the more specific things for whatever class you want to play. For example, if you're a Shaman you get a Spirit Companion that you can summon whenever you like, if you're an Ardent you can spend Power Points to buff some of your powers, if you're a Rogue you can deal extra damage if you have Combat Advantage, and so on.

And since the mechanics are pretty straightforward, it means you can focus on the RP without that sort of thing really getting in the way. In the game I'm running I think we've had just two combats since I started it on RPOL, and the last one was probably, like, a year or more ago now, IRL :P. Mostly the characters have been exploring the area, slowly making their way from one settlement to another and meeting a whole bunch of NPCs to show them around and stuff :D.

But anyway, 4th Edition is like any other DnD, or any other tabletop RPG in that that's what it is - an RPG. If you want to RP, you can and there is plenty of scope to do that. It's down to you how detailed your character is and how they act, not the mechanics - those are just there to prop things up a bit and provide some kind of structure for things that need rolls (like checking your knowledge, hitting stuff, jumping across a chasm, or whatever ;)).
Shadow
GM, 6367 posts
Plotting turtle
GM
Fri 12 Oct 2018
at 21:35
  • msg #443

Re: OOC: twelfth night


Indeed. :)

I know you think of me as a bit subpar as a GM, Dusk Rat, but even so, I still would like to think that I don't need to point out how completely I agree that roleplaying is the important part of an RPG. In fact, I think I didn't make this game a wall-to-wall combat experience, and included plenty of situations where you all had options others than combat to get out of trouble.

Yet despite the general lack of combat, you still said that the combat rules (which I'd like to think are simpler and more straightforward than any D&D, even 4th edition, but that's just my opinion) are too complex for your taste, and you generally dislike engaging with them, which influences how you play the game. So maybe the mechanics do matter at least a little bit, if they can be enough to dent your enjoyment of the game, however minimally?

And I think that those who critic 4E sameness are those people who feel that different classes ought to play differently because the whole point of having different classes is that each one, by having a different playstyle, allows you to experience the game in a different manner - making repeated play more varied and thus interesting. Not taking any part here - I can see the merits in both simplicity and complexity - just pointing out that there's good reason for both to exist.
Dusk Rat
player, 2137 posts
aka Ameena
Sat 13 Oct 2018
at 09:00
  • msg #444

Re: OOC: twelfth night

I dunno about "subpar", there's just one or two things that I disagree with but otherwise it's been pretty good ;).

I don't know if I find these rules too complex...did I specifically say that at some point? If anything, it's too simplistic - it doesn't matter what kind of armour or weapon you have equipped (if any), you just roll a die and check on a table to see which of you is dead. There are no fancy combat moves, no ablity to get an advantage by doing something cool, no adopting a defensive stance or putting yourself out of reach to run in and attack next turn. It's like one of those computer games where you and your opponent are just fiures standing motionless facing each other and occasionally both raising your arms at the same time to swing a weapon until one of you falls over, determined purely by RNG with no skill required at all. The RP is fine everywhere else, but it seems totally removed in combat unless you want to avoid combat altogether - as soon as you get into someone's face (or they get into yours) you're reduced to the "roll on a table" thing. The fact that I don't like the combat rules just adds to the fact I prefer to avoid them, but isn't the only reason - Dusk Rat was never really a very violent person and tends to prefer to stay out of such, at least directly ;).

I wonder if these "DnD 4th Edition classes are all the same" people could come up with a specific example of how two classes are "the same"? As I said, the basics are the same, but beyond that every class has its own thing that it can do which is unique to it, and its own powers - no classes share powers, though some are similar in plces. So you don't have multiple people all casting Magic Missile, because that's a Wizard power...well, you could have multiple Wizards, but they don't all have to take that particular power, reliable though it is ;). Even within classes there are ways they play differently, different "builds" you can make, so you could have a full group of the same class, all of whom have the same basic setup but different abilities and themes when you look more closely. Plus there's the RP side of their appearance and personality...and their race, which adds yet more chance for unique thingys :D.
Shadow
GM, 6368 posts
Plotting turtle
GM
Sat 13 Oct 2018
at 09:55
  • msg #445

Re: OOC: twelfth night

Dusk Rat:
I don't know if I find these rules too complex...did I specifically say that at some point? If anything, it's too simplistic

That's probably me misremembering - I did remember you disliked them, which I suppose was the important part.

As for the lack of interactivity in combat... I think I've already made it clear where we disagree on that; if any of the other players want to contribute to the discussion, I'd be curious to see where they fall between your position of "there's no tactical flexibility in combat" and my position of "if you look for it, there's plenty", but otherwise I'm not going to raise that argument from the grave again. We can just agree to disagree on that, if it's the same to you. :)

And I will bow to your superior knowledge of 4E on the matter of class diversification - as I said, I have no deep interest in the system nor am I really on side with its detractors, so I can't truly offer a solid stand on why people think what they do, only what I read online.
Sun Snake
player, 5402 posts
Kai Lord
Grand Guardian
Sat 13 Oct 2018
at 10:37
  • msg #446

Re: OOC: twelfth night


The combat rules are nicely simple, so that you can't game them really, you have to use RP to justify geting bonuses.

You do get bonuses for the right weapons, tactics, etc. A +2CS bonus for good tactics, or a -2CS penalty to your attacker, equates to every turn you doing 1EP more damage each round while taking 1EP less damage, and can increase the likelihood and damage of your 'crits'

Armour either auto-conveys CS bonuses, narratively you take less damage and also can dare to get closr and inflict more damage. Other armour gives you EP directly. Therefore, it takes damage for you, so you last longer in combat, and in fact has more effect than armour grades in D&D wich only usually add a cumulative 5% miss chance for your opponent.

And you can dosuch good tactis - such as surprise attacks, etc - where you get a bonus to your roll, or even 'free' rounds of combat where you take no damage.


And that's just assuming you're fighting directly - there's no rules about when attacks happen, so again come up with a good RP tactic and I'm sure Shadow would let you disengage a battle temporarily to get higher ground, get behind cover, etc.
Dusk Rat
player, 2138 posts
aka Ameena
Sun 14 Oct 2018
at 08:08
  • msg #447

Re: OOC: twelfth night

Oh okay, I wasn't aware of any of that, lol. But then, as I said, Dusk Rat isn't really a combatitive character and tends to prefer avoiding violence if she can. I think she's only been involved in about three or four battles and the only one she got personally involved in up close was the one battle she had to fight all by herself (versus giant spike-covered mutated ssnake-monster-thingy in the sewers of that city we were in...Toran?). Otherwise she's either stayed out of it or had other creatures act for her (that time when we took out that whole camp of bad guys by using their own beasties and explosive devices was pretty cool >:)).

Anyway, fair enough on Fourth Edition DnD - if you haven't played it or watched it being played much then of course you wouldn't know much about how it works ;). But some people are like "Ohh, everyone else says this is rubbish so therefore I'm not going to like it either", which is just...what? :P
Swift Fox
player, 4207 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sun 14 Oct 2018
at 12:02
  • msg #448

Re: OOC: twelfth night

Dusk Rat:
But some people are like "Ohh, everyone else says this is rubbish so therefore I'm not going to like it either", which is just...what? :P

That happens with pretty much everything.  Human beings are herd animals at heart ;)
Shadow
GM, 6369 posts
Plotting turtle
GM
Mon 15 Oct 2018
at 05:39
  • msg #449

Re: OOC: twelfth night


That's just so true.

Since we're on the topic anyway, I'm curious: if (after Rebirth is done, of course - I'm not even considering the idea until I have wrapped up this game) I were to start a Pathfinder game, would any of you be interested in playing in it?

For those who actually know the Pathfinder rules, I should probably add that, were I ever to start such a game, I'd go for a E6 + Spheres of Power variant version of the rules. This is because the two things I like the least of the system are how complex and bogged down in minutia the high-level play get and the way that magic is organized, and these two rules variants take care of both those problems quite well, in my opinion.

And all this I just said will only make sense for people who know the 3.5/PF rules already. Still, I'd be curious to hear if there's any interest at all, from any of you, in trying out something like that. PF is a much more complex ruleset than the one we have in this game, but as Dusk Rat said, like all D&D variants, it offers a lot more in terms of customization and character options.
Sabre Fox
player, 3685 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Mon 15 Oct 2018
at 08:12
  • msg #450

Re: OOC: twelfth night

Id have to have a good look at the rules to get my head around since I know nothing about Pathfinder lol, but id give it a go :)
Dusk Rat
player, 2139 posts
aka Ameena
Mon 15 Oct 2018
at 14:33
  • msg #451

Re: OOC: twelfth night

I know that Pathfinder is basically DnD 3.75, or 3.5-and-a-bit, if you prefer, but I've not actually played it. I've played a bit of 3.5 so I know how much more complicated that is than Fourth, but it doesn't have anything like the dreaded THAC0 so that's something in its favour, at least ;). Sadly I don't have a super-cool character builder for Pathfinder like I do for Fourth Edition, but I just checked in my "RPG Book" folder and I do have PDFs of every single rulebook, so there's that (never read any of them, though) ;). I have no idea what "E6 Spheres of Power" is so that doesn't mean anything to me, I'm afraid. Is Pathfinder like the earlier editions in that it seems like only the standard, "boring" races* are available or can you be cool stuff like kobolds and Drow and stuff as well?

And out of curiosity, could you potentially be persuaded to run Fourth Edition? Since you haven't played/run it before then of course you're not gonna be familiar with the rules but they're simpler than the older editions and you can just spam me with questions if you want to know how stuff works :D. And as mentioned, I have a really good character builder prog (it's the old, offline version of the official one, updated by fans once Wizards of the Coast dumped everything Fourth Edition in favour of Fifth :P), and naturally I have all the PDFs too :D.



*Humans, elves, dwarves, half-orcs, etc
Shadow
GM, 6370 posts
Plotting turtle
GM
Mon 15 Oct 2018
at 15:21
  • msg #452

Re: OOC: twelfth night


As I said, all the rules for Pathfinder can be found online for free.

The two best internet adresses for this are d20pfsrd dot com, and rpg dot rem dot uz slash pathfinder.

The first is the Pathfinder d20 System Reference Document: it includes the text of all the published Pathfinder books, as well as about 80% of the 3rd parties' books, all in an incredibly accessible and easy to consult hypertext format - it's honestly my go to reference for whenever I need to do things like build characters or search stuff, as basically every single thing published for the system is accessible within three to four clicks at the most, and you can do thing like actually checking the prerequisites for feats by simply clicking on them. It's incredibly handy.

The second is a fan-mantained archive which contains every single PDF published by either Paizo or, again, a host of third parties, although that one is always one-year behind - ie, the most recent stuff there is what was published up to august 2017 or so; I think it's due to copyright issues. Anyway, it allows you to freely open any one book you want and peruse it online for free in pdf format; it's like a library. Obviosuly, the Core Rulebook is among the stuff you can find there, so anybody curious can read it, but really, there's a whole host of available material, including nearly all the adventure paths and modules published for the system in the ten years since it's been around.

Which is one of the reasons, Dusk Rat, why I don't really feel up to trying 4th edition - the main reason I would like to run a PF game is that I found a few of the published modules/adventures to have the potential to become truly interesting with some bit of creative reworking, and thus if I were to run a game, it'd be using one of those as baselines (although easily modified - among other things, the linearity a lot of published adventures follow just isn't something I like. But it is also the one thing which is easiest to modify, for me).

As for E6 and Spheres of Powers, those are two big sets of houserules, basically - I'd obviously be using a few of my own personal houserules as well, but Spheres of Powers is an actually published set of modifications which is pretty extensive, and E6 is also a pretty popular and well developed houserule that I am merely coopting because I like it.

To go very, very simple, Spheres of Powers replaces the vancian system of magic with a feat-based system of magic: instead of gaining access to new spells as you level up, you can get magic feats which are like "building blocks", and you can use those to build your own spells to cast. It's both more intuitive to use and less annoying to GM than the vancian magic system is.

E6, on the other hand, is a system which caps character growth at lv 6th; the players still gain EXP afterwards, but instead of using it to gain new class levels, they can instead use it to buy feats. This keeps the powerlevels in check, makes the world make more logical sense, and most importantly, keeps the overcomplications of the later levels from creeping in, so that the game can remain (relatively) fast-paced and simple.

I think you can see how these two systems go hand-in-hand pretty easily by yourself, yes?

Anyway, there are a ton of races in Pathfinder; the core seven are the most supported, but there's stuff for pretty much anything you could possibly imagine (the amount of material available is another reason I'd rather stick to PF than try out something new like 4E).

To give you an idea: aside from the core seven (Humans, Halflings, Elves, Half-Elves, Half-Orcs, Dwarves and Gnomes) there's sixteen featured races (including traditional stuff like Aasimars, Kobolds, Drow and Orcs, alongside more unusual things like Ratfolk and Tengu), fourteen Uncommon races (starting to get into weirder stuff like Merfolks, Grippli and Changelings), a handful of less supported "other" races (like Lizardfolks, Reptoids and Deep-ones hybrids), over twenty "advanced" races (ie, overpowered ones, going from merely "better than average" stuff like Androids, Gorhans and Wyrwoods, to downright out-of-scale-for-PC-play things like Centaurs, Serpentfolks and Gargoyles).

And that's just the Paizo material; there's about twenty 3rd part content creators listed as having offered additional races in the d20pfsrd, and while most of those only have one or two, a couple have far more. And that's without getting into the race creation rules...

Truly, the amount of material available to the system is so vast, it might as well be unlimited; whatever it is the concept you're angling for, there's likely some combination of features that can be used to represent it.

Does that answers all your questions, or do you have more? :)
Sun Snake
player, 5403 posts
Kai Lord
Grand Guardian
Mon 15 Oct 2018
at 17:28
  • msg #453

Re: OOC: twelfth night


I think I'll bow out of playing in another game for the moment, and let my batteries recharge! I'll try to make time to followyour and Sabre's games though.
Shadow
GM, 6371 posts
Plotting turtle
GM
Mon 15 Oct 2018
at 17:34
  • msg #454

Re: OOC: twelfth night

In reply to Sun Snake (msg # 453):

Well, as I said, I'm not starting anything new until Rebirth is over - I've poured incredible effort in this game for what's over seven years now; this is the most important thing I have in my life, I'm not going to half-ass it any.

So, any future project is just that - future, not going to happen until we have this game wrapped up. Which shouldn't hopefully take too long; once your current meeting with Lobster is over, one way or the other, I have only two "big" moments left (the final confrontation with Peacok and then the ultimate meeting with all the other candidates at once at the Monastery) and then we can close the game as the election of the New Kai Order's next leader takes place.

And yeah, I expect that some of the interstitial stuff will eat up time (the whole last year of play has practically been in its entirety the lot of you traveling in a ship from the latest setpiece of "facing Vyctar" to this next one of "final confrontation with Shining Peacock", after all), but even with that taken into account, we're really getting close to the end here - if you lot manage to fill another 1000 posts main thread before the game is finished, I'd be really surprised.
Swift Fox
player, 4208 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 15 Oct 2018
at 20:05
  • msg #455

Re: OOC: twelfth night

Would be happy to be a lurker in the Pathfinder game.
Sounds like it could be fun to watch the goings-on.
Dusk Rat
player, 2140 posts
aka Ameena
Tue 16 Oct 2018
at 14:35
  • msg #456

Re: OOC: twelfth night

Having all the books/resources is one thing, having a character builder to automatically work out all your bonuses and stuff so you don't miss anything is quite another ;). But yeah, I'm aware there is absolutely tons of stuff out there for Pathfinder, be it official or otherwise. Mind you, DnD has been around for so long in all its incarnations this is true of most of the other editions as well ;).

I've seen the term "Vancian magic" on TV Tropes but can't remember what it is. But I know that in older editions of DnD you have all this fiddly business of getting a certain number of spells per day but they're all certain levels and you can only cast a certain number of spells per day so you might cast one of them a couple of times which means you can't cast another one at all and stuff. And different classes have different ways they cast their spells so you have to pretty much relearn the basics every time you start a new class because they're all so different.

But maybe Pathfinder takes away some of that messiness - I've heard it is basically a tweaked and "better" version of 3.5 but I don't know to what extent. So I also don't know if it suffers as much from the "Linear Warriors, Quadratic Wizards" imbalance that the earlier versions of DnD have - I've heard Fourth is the most balanced because it has the same basic rule structure for all classes (even though the specifics are different).

If you're looking at modules, you know you don't have to stick to those made for that specific system, right? Especially if you're tweaking/rewriting them ;). I mean, a module is really just a bunch of maps and bad guys, right? So there are hundreds you could browse through from DnD's entire history and might find a good one ;). I've never really looked at modules myself - I wouldn't want my story restricted to what someone else has already written and just generally prefer to come up with my own stuff :). And I like to base things around the kind of characters the players have come up with. Or at least, that's how I plan to do things in future - in the game I'm running now I kind of came up with the world and the bad guys separately from the players coming up with their characters (well, to begin with there was only one player, but still...) but if I start a new campaign some day (hoping to run my first tabletop campaign for some friends at some point, if I can persuade them to try DnD >:)), I'll start with the PCs and develop the world from there, hopefully with some input from them. No good coming up with a demon/devil-slaying campaign when all my players happen to have made characters obsessed with fire-wielding, for example ;).

Anyway...to get back to this campaign...hmm, the term "confrontation with Peacock" is one that I can't help but view with a certain sense of ominousness...
Shadow
GM, 6372 posts
Plotting turtle
GM
Tue 16 Oct 2018
at 20:42
  • msg #457

Re: OOC: twelfth night


I think it should be a mostly political confrontation, but then again, that really depends on how you, the PCs, decide to handle it. Peacock isn't looking for a fight at all, but should things degenerate into one, he'll be ready for it as well.

Pathfinder does improves on 3.5 some, mostly in consolidating stuff and removing some of the most egregious game breakers, but there's plenty still in, and it doesn't really stop the "linear warrior quadratic wizard" paradigm. However, Sphere of Powers and E6 were both made specifically to adress that particular problem, so using them together, I'm confident I'll be able to keep the situation from cropping up.

And yeah, Vancian magic is exactly the system with spell slots and spell known and such you're speaking of - one of D&D staples, one of its biggest balance problem, and a big headache all around both for players and GM, hence why I'm planning to replace it if I ever run a PF game. Still, some people like it, so I guess to each their own?

As for your comment on modules, I think that's a matter of using the proper perspective. This game wouldn't have worked if I'd let everybody come up with any kind of character they wanted: you all had to be Kai, and I said it upfront before character creation ever began. Similarly, if I tell you that the campaign I'm going to run requires your characters to be convicted criminals who would see the collapse of the kingdom they're living in as a worthwile goal to devote their whole lives with, then the players will need to conform - and as long as they do, the campaign will run smoothly (and within the established constraint, they're free to go wild on all other aspect of character creation). So... the idea that all your players would not fit the campaign seems to me like it could only arise from a lack of communication; so long as you as the GM make it clear what kind of game you want to run, players will both know if it's a game they want to play into, and what to do in order to make their character fit into the game reasonably enough.

At least, that's my take on it - make of it what you will! ^_^
Water Hornet
Player, 1420 posts
Magnakai Primate
Sommlending, Age: 19
Tue 16 Oct 2018
at 22:01
  • msg #458

Re: OOC: twelfth night

Wow, guys, you were productive in the IC thread (not mentioning the OOC one) - catching up is taking a bit more time than expected, but I should up-to-date very soon. :)
Dusk Rat
player, 2141 posts
aka Ameena
Wed 17 Oct 2018
at 14:09
  • msg #459

Re: OOC: twelfth night

On creating characters for a campaign, it depends, really, on the kind of campaign. For example, I'm hoping to persuade a couple of my IRL friends to play DnD, but I have no idea what kind of characters they might want to play so I haven't yet bothered coming up with any kind of idea for a setting or a plot or anything, because I don't want to feel like I'm "forcing" the players into a certain kind of character or play style. I'll find out what they want (if we do actually end up getting a game sorted) and come up with the setting based on that, hopefully with some input from them if either of them decides they'd like their character to come from a certain kind of background/location or whatever (eg trained in a wizard's tower, raised on a farm, escaped slavery in some mines, etc).

I suppose it's a bit different if you're using an existing setting, as happened here, because there it's kind of already predetermined what kind of characters the players will be making...though depending on the setting, there still might be a wide range of choice - for example, the Doctor Who RPG is very broad and you could do pretty much anything and don't even need any Time Lords or a TARDIS or anything, whereas something set in Middle Earth probably limits you to human/elf/dwarf/hobbit and a smaller variety of classes, with fixed locations that already exist (as opposed to the GM coming up with the map as the PCs explore the world, which is one way to do worldbuilding).

I suppose even if you're running a specific kind of campaign and have a particular storyline already in mind, that's still fine as long as you're still leaving some things open enough that the players can still have some influence on things, and don't try to force things to go the way you think they should go - if you've already decided how the story goes, don't bother running it as an RPG, just write a book instead ;). That's a general "you", btw, I'm not being specific to you ;).

I suppose what I'm trying to say is that you don't necessarily have to make the PCs fit the story - you can (and to some extent, should) do it the other way round as well. Let your players have some influence on the worldbuilding with their character backgrounds, even if they don't get to have any direct input into the creation of any locations or NPCs or anything - at least in their backstory you should hopefully be able to get hold of a plot hook or two that you can bring up later and really make the player feel invested in the world, like their character is a part of it. That's how I want to run my games these days, after over a year of watching a particular DnD game on Twitch/YouTube. Unfortunately said game wasn't yet a thing when I started running my current game, so half of what I'm saying isn't actually relevant to that and I'm not sure how much I can make it so (certainly not character creation and stuff, that's for sure, given how the game is already very much in progress ;)), but I'll work on it ;).
Shadow
GM, 6374 posts
Plotting turtle
GM
Wed 17 Oct 2018
at 21:01
  • msg #460

Re: OOC: twelfth night

Dusk Rat (msg # 459):
Let your players have some influence on the worldbuilding with their character backgrounds, even if they don't get to have any direct input into the creation of any locations or NPCs or anything - at least in their backstory you should hopefully be able to get hold of a plot hook or two that you can bring up later and really make the player feel invested in the world, like their character is a part of it.

I like to think that I always do that, and I did it even in this game despite the fact that I "forced" all of you to play Kai, but that's something of my own opinion; if any of the others wants to chime in on wether they felt I allowed them to create a backstory that added characters and situations to the world, I'd like to hear that.

And while I like your ideas in principle, I think that going "create the character you wants with no restraints at all, I will fit the world to them!" is a bit shortsighted. What would you do in the theoretical situation were your three players presented themselves with a orc who has sworn to his god to kill all elves and goes into a murderous rage whenever he mets one, a second player whom backstory includes his parents being eaten by zombies, and the third one is an elf necromancer? How are you going to handle having these three incompatible characters, which are what your players tell you they want to play, be part of the same team? Because in face-to-face play, splitting the team like we'd do here on RPOL just isn't feasible.
Dusk Rat
player, 2142 posts
aka Ameena
Thu 18 Oct 2018
at 13:57
  • msg #461

Re: OOC: twelfth night

Well, I don't literally mean "everyone makes their character in a vacuum and then we start playing", no, because that would be silly. I would work with each player as they built their character, finding out what kind of thing they wanted to do and seeing whether that would work, if it would fit into both the world and the ideas the other player(s) have for their character(s). I mean, I wouldn't want anyone to play an "evil" character because that's just asking for trouble, also no PvP or anything like that (in-character disagreements are fine, but none of this PCs trying to kill each other or otherwise mess up the game for any other players). I'm not quite as open as "make anything you want and it'll be fine"...it's more a case of "tell me what kind of thing you want to make and we'll work on it and make sure it's gonna fit with everyone else". Having any number of players work together on character creation if they want their characters to already know each other is also something I'd be okay with.
Shadow
GM, 6375 posts
Plotting turtle
GM
Thu 18 Oct 2018
at 14:07
  • msg #462

Re: OOC: twelfth night


Oh! That does makes more sense to me. Sorry if I misunderstood your intention. I do think that players and GM should all work together when creating their characters - but I think you already knew that, right? Not like we took two weeks working together to create Dusk Rat or anything... ;)
Swift Fox
player, 4212 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Thu 18 Oct 2018
at 15:08
  • msg #463

Re: OOC: twelfth night

Dusk Rat:
I mean, I wouldn't want anyone to play an "evil" character because that's just asking for trouble, also no PvP or anything like that (in-character disagreements are fine, but none of this PCs trying to kill each other or otherwise mess up the game for any other players).

Sometimes the 'evil characters' path can work out ok though.  In "Forests of Ruel" on here, everyone was playing characters drawn from the villains of the Lone Wolf world (Drakkarim, Cenerese, Acolytes of Vashna, etc.)
Was kind of fun being the baddies for a while there. :)
And while there were a few IC threats and disagreements, I think we were all kept too busy dealing with everything else that wanted to kill us to turn on each other.  Kind of like "I don't trust you one bit, but there's strength in numbers here" type of situation.  Again it depends on whether the players are really interested in making the story work.
This message was last edited by the player at 15:08, Thu 18 Oct 2018.
Sun Snake
player, 5405 posts
Kai Lord
Grand Guardian
Thu 18 Oct 2018
at 17:20
  • msg #464

Re: OOC: twelfth night


The game I ran for Swift Fox/Dusk Rat was literally just that - they had two characters they wanted to play, and I assembled the hook then the basic starting senario out of nothing. The plot itself and world sort of evolved out of bits and pieces of ideas but mostly where the characters were going and who they were. Harder in Dusk Rat's case, as the character didn't really have a backstory until later, and that backstory might actually end the character in some way or another that shall remain very vague if it was acted upon to any great extent...
Swift Fox
player, 4213 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Thu 18 Oct 2018
at 17:31
  • msg #465

Re: OOC: twelfth night

Sun Snake:
and that backstory might actually end the character in some way or another that shall remain very vague if it was acted upon to any great extent...

TEASE!!!  ;)

I tried summing up the events in that game to a friend not too long ago (she's an artist, drew a pretty cool pic of my character in it for me).  Taken out of context, it sounds just plain weird, but is a lot of fun to play :)
Sun Snake
player, 5406 posts
Kai Lord
Grand Guardian
Thu 18 Oct 2018
at 17:46
  • msg #466

Re: OOC: twelfth night


I once commented that some days it was harder than others to not accidentally recreate My Two Dads in a D&D setting :p

And sure sure, anything taken out of context sounds weird. In context every little last thing was perfectly normal. Normal I say!
Dusk Rat
player, 2143 posts
aka Ameena
Fri 19 Oct 2018
at 13:58
  • msg #467

Re: OOC: twelfth night

I think that if you were trying to describe any of Nym's antics to someone outside of the game and they didn't think it was weird/confusing/freaky then I'd probably accuse you of doing it wrong ;).

The game I'm running does have a plot (despite appearances thus far ;)), but it's not really been touched on too much just yet. We'll get these eventually, I'm sure ;). Need you guys to level up a bit so I can have a wider choice of horrible things to throw at you later >:). Also I need to actually start dishing out some loot and stuff, although you are in one of the main cities right now (albeit without any money to spend) so shopping is also an option, I expect.

But is it wrong that I've recently had ideas for a different campaign? My brain likes to come up with stuff and it's started working on a potential setting and a few of its features...though this one would be more vague and open, and would start small and work outwards, as opposed to the current game where I came up with the world and some other bits first, though have been filling in details as we go - only came up with names for the rest of the Five a few weeks ago :D.

Aaaand I also have about three characters I made for previous games (two tabletop, one on RPOL) that didn't go anywhere, so I'd like a chance to play them at some point if I can get someone to run something (Fourth Edition, naturally ;))...
Swift Fox
player, 4214 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Fri 19 Oct 2018
at 18:48
  • msg #468

Re: OOC: twelfth night

Dusk Rat:
But is it wrong that I've recently had ideas for a different campaign?

Interest piqued...  :)
Water Hornet
Player, 1425 posts
Magnakai Primate
Sommlending, Age: 19
Sun 4 Nov 2018
at 21:21
  • msg #469

Re: OOC: twelfth night

Shadow (IC thread):
Say, is anybody willing to guess why Lobster got the "Fall" moniker? What do you all think it represents?

I actually did think about it a bit. At first, I was a little confused, because of him being 'Fall Lobster' and also a fallen Kai. :) But as all Kai he must've received his name in the beginning of his training (after the first year), so him falling from light to darkness is just a coincidence.
I also toyed with the thought that by the 'fall' you meant 'autumn', but ruled it out, since you are likely using British English more than American. ^_^
So, all this meta-gaming aside...I haven't been able to come up with any meaningful version of what that part of the name might represent. :D
Shadow
GM, 6376 posts
Plotting turtle
GM
Sun 4 Nov 2018
at 22:47
  • msg #470

Re: OOC: twelfth night


Oh, I clearly stated that he was named "Fall" after the Autumn season at some point in the past, when Dusk Rat asked about it. And yes, obviously I as GM picked it because of the ironic meaning as well; UK and USA English being different is something I'm aware of, but really don't much care about or spend any effort to track, since to me they're all the same language anyway, just with different regional connotations. Also, it's a reference to an old character I've been toying with for a long time but never had the chance to place into any story until now - so there's also an out-of-context element to the name as well.

However, the thrust of my question was more about why the people who named him at the Monastery (probably one of the Starting Five, likely Phantom Steed, but it'd be hard to say for sure - might even have been Lone Wolf himself) choose to name him Fall; what the Autumn season being in his name is supposed to mean for his personality, or which character traits of his it's meant to bring attention to. So... any ideas?
Dusk Rat
player, 2147 posts
aka Ameena
Wed 14 Nov 2018
at 15:20
  • msg #471

Re: OOC: twelfth night

Hey guys, just to let you know that next Wednesday I'm finally moving back home after the whole "slightly-on-fire-house" thing back in April, so I may be without Internet for a couple of days after next Tuesday while my dad gets that sorted. Just to give you a heads-up, I know it's a week away but it seems like I might actually be required to start posting here again some time soon and knowing my luck it'll be next Wednesday morning or something ;).
Shadow
GM, 6381 posts
Plotting turtle
GM
Wed 14 Nov 2018
at 22:09
  • msg #472

Re: OOC: twelfth night


Thank you for letting us know, Dusk Rat, and I hope your relocation goes smoothly! ^_^
Dusk Rat
player, 2148 posts
aka Ameena
Thu 15 Nov 2018
at 14:42
  • msg #473

Re: OOC: twelfth night

Thanks :). It's just a matter of packing away all the stuff we have at this house (the temporary one we've been staying in) and getting a Man-in-a-Van to drive it like, two minutes to our actual house. But we have quite a bit of stuff here so it'll take a while to stick it all in boxes - bedding, clothes, cutlery, crockery, toiletries, a bunch of other stuff, and some big things (like the TV and washing machine) that we can't physically carry over there ourselves. And because we don't yet have a new cupboard unit in the kitchen (Dad is going on an Amazon spree once we're back - plenty of shelves and cupboards and stuff need replacing in various rooms) we're gonna have to use the table and the sideboards to store most of our kitcheny stuff until we have an actual storage unit of some kind :D.

But hopefully I'll only be offline for a day or two - Internet is super-important, of course ;). If my dad arranges a day for them to come round and sort us out (just needs our Virgin account transferring from this house back home again) before we move back, I'll let you know :).
Shadow
GM, 6382 posts
Plotting turtle
GM
Thu 15 Nov 2018
at 22:13
  • msg #474

Re: OOC: twelfth night


That's fine, and don't worry, I understand perfectly - I've moved three times the last years and one more two years ago, so I know how much of an hassle it is to move all the furniture around. :P
Sun Snake
player, 5409 posts
Kai Lord
Grand Guardian
Thu 15 Nov 2018
at 23:37
  • msg #475

Re: OOC: twelfth night


Bad timing maybe, I'm off for the weekend and will be back around Tuesday!
Shadow
GM, 6383 posts
Plotting turtle
GM
Thu 15 Nov 2018
at 23:57
  • msg #476

Re: OOC: twelfth night


Thanks for letting me know! I suppose somebody else will need to take point on meeting Shining Peacock and Dusk Rat as they arrive on the ship.

Speaking of which, can I have a count of which people are going with Sun Snake to meet the two as they arrive, and who else is instead waiting inside the hold alongside Fall Lobster? Just to make sure I have everything squared properly.
Swift Fox
player, 4221 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Fri 16 Nov 2018
at 08:50
  • msg #477

Re: OOC: twelfth night

Shadow:
...can I have a count of which people are going with Sun Snake to meet the two as they arrive...

Holds up hand.

Popcorn on standby :)
Sabre Fox
player, 3695 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Fri 16 Nov 2018
at 09:19
  • msg #478

Re: OOC: twelfth night

Fox is pretty much going with Rain Feather
Dusk Rat
player, 2149 posts
aka Ameena
Sat 17 Nov 2018
at 12:15
  • msg #479

Re: OOC: twelfth night

Just to give you guys an update, our Internet is getting sorted some time on Thursday afternoon so I should only be off for Wednesday...I mean, if Dusk Rat hasn't reunited with everyone by then it's not gonna matter since I wouldn't be posting anyway, but you know, just in case ;).
Shadow
GM, 6384 posts
Plotting turtle
GM
Sat 17 Nov 2018
at 12:17
  • msg #480

Re: OOC: twelfth night


Thanks for the heads up! ^_^
Rain Feather
player, 1124 posts
Resident Sorceress
She lives!
Wed 21 Nov 2018
at 16:15
  • msg #481

Re: OOC: twelfth night

I'm still around- just waiting until I'm needed!  Though the next few days might be really kind of not conducive to posting, what with the holiday- Thanksgiving came early this year (though the smell of roasting turkey and practice stuffing is just drawing me to the kitchen over and over and over...)

I'd have to say Dusk chose a pretty excellent time to get the internet sorted; I should be on from time to time, though!
Sabre Fox
player, 3696 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Wed 21 Nov 2018
at 16:26
  • msg #482

Re: OOC: twelfth night

I'm still about too, essentially Foxy goes where his Sorceress goes lol
Dusk Rat
player, 2150 posts
aka Ameena
Thu 22 Nov 2018
at 15:41
  • msg #483

Re: OOC: twelfth night

Just so you know, Internet is all sorted and I'm back home at last, so no great disruptions here :).
Sabre Fox
player, 3697 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Thu 29 Nov 2018
at 14:51
  • msg #484

Re: OOC: twelfth night

Happy anniversary 30k post! :)

Seems like only yesterday we started! :)

And yes, I couldn't resist going for a big milestone on the posts haha
This message was last edited by the player at 14:57, Thu 29 Nov 2018.
Sun Snake
player, 5411 posts
Kai Lord
Grand Guardian
Fri 30 Nov 2018
at 18:54
  • msg #485

Re: OOC: twelfth night


Woohoo to 30,000 posts! I told you we'd get there before the end :p
Water Hornet
Player, 1433 posts
Magnakai Primate
Sommlending, Age: 19
Fri 30 Nov 2018
at 21:36
  • msg #486

Re: OOC: twelfth night

Cheers! :)

@Dusk Rat: an intermezzo = an interlude
Dusk Rat
player, 2156 posts
aka Ameena
Sat 1 Dec 2018
at 11:05
  • msg #487

Re: OOC: twelfth night

Ahh, I thought you were referring to  Dusk Rat as an intermezzo and couldn't work out what that might mean :D. I hadn't come across the word before. But that makes sense now :).
Water Hornet
Player, 1434 posts
Magnakai Primate
Sommlending, Age: 19
Mon 3 Dec 2018
at 14:11
  • msg #488

Re: OOC: twelfth night

Yeah, sorry, sometimes I assume foreign words have the same meaning and same frequency of use in English as in my first language, which doesn't have to be the case at all. :) Especially 'false twins' (https://en.wikipedia.org/wiki/False_friend) can lead to fun misunderstandings.
Dusk Rat
player, 2157 posts
aka Ameena
Mon 3 Dec 2018
at 16:27
  • msg #489

Re: OOC: twelfth night

Ha, don't worry about it...what's that saying about the English language? Something like "English doesn't just borrow from other langaues - it beats them up in dark alleyways and goes through their pockets for loose vocabulary" :D.
Sun Snake
player, 5412 posts
Kai Lord
Grand Guardian
Mon 3 Dec 2018
at 19:23
  • msg #490

Re: OOC: twelfth night

It's like the time in Night to Forget when one of the NPCs told Knud that Velena was gunning for him. The idiom actually means 'someone's out to get you' but I can see how it would also be mistaken for 'they're in your corner fighting for you' and that made for a fun misunderstanding :)

Edit: Yeah, the Terry Pratchett quote.
This message was last edited by the player at 19:26, Mon 03 Dec 2018.
Dusk Rat
player, 2158 posts
aka Ameena
Tue 4 Dec 2018
at 16:12
  • msg #491

Re: OOC: twelfth night

I don't recognise any of those names in that reference, but I've just looked up the "English beats up other languages" quote because I'm pretty sure it wasn't one of PTerry's and indeed it isn't - apparently it was some guy called James Nicoll - see here https://en.wikiquote.org/wiki/James_Nicoll where it's the first in the list and is mentioned as being misattributed to, amongst others, PTerry ;).
Sun Snake
player, 5413 posts
Kai Lord
Grand Guardian
Tue 4 Dec 2018
at 20:11
  • msg #492

Re: OOC: twelfth night


Ah, Pratchett quotes James Nicoll as he likes the quote and everyone who hasn't heard the quote assumes it's his? Gotcha :)
Swift Fox
player, 4224 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Tue 4 Dec 2018
at 22:06
  • msg #493

Re: OOC: twelfth night

Is "PTerry" pronounced with a silent P, like "Pterosaur"? :)
Dusk Rat
player, 2159 posts
aka Ameena
Wed 5 Dec 2018
at 14:50
  • msg #494

Re: OOC: twelfth night

I don't actually know, but personally I sound out the P. I think it's suppoe to be silent-but-you-can-still-somehow-tell-there's-a-P-there :D.
Sun Snake
player, 5414 posts
Kai Lord
Grand Guardian
Wed 5 Dec 2018
at 22:30
  • msg #495

Re: OOC: twelfth night


Yeah, not really heard it pronounced, and forget how it was described in Pyraminds. I I like to think of it as just pausing to acknowledge the 'P' before moving on :D


And the names are all from the one shot game I ran called Night to Forget on RPoL a few years ago. It times pretty well with the end of the DM game. Sadly, the game has since been deleted, and although I thought I'd saved all the pages ahead of time, I'm not sure I do have them all :(
Shadow
GM, 6387 posts
Plotting turtle
GM
Wed 5 Dec 2018
at 22:36
  • msg #496

Re: OOC: twelfth night


That was one very interesting game, if I can say so; it had a lot of moving pieces but managed to be concise in a way I don't think I've managed to achieve here - and it framed its whole story in a single in-game night, which I find impressive.

Even if you didn't manage to save it all, I think that reading whatever you did manage to save would still be a worthwile experience for anybody who hasn't read it already.

Also featured a pretty badass performance by Water Hornet, if I'm not mistaken - as well as one from Frost Ferret, and another of Shark's amazing performances. And Zipp in top form too, although I'm not sure how long exactly... a lot of brilliant people together, overall. It likely helped raise the quality of it.
Sun Snake
player, 5415 posts
Kai Lord
Grand Guardian
Wed 5 Dec 2018
at 22:54
  • msg #497

Re: OOC: twelfth night


Yeah, I had a good group of players with many cool and unexpected moments. Still one of those weird endings where it went quite dark due to a player death even though it could have been reasonable 'happy' otherwise!


I think this game is set up very well to be a prologue to a one shot concentrating on just the election, with two teams coming back and some players also having been i nthe monastery all the time. Very easy to have a focused game when you put all the tensions and plot in one place / time, in stressful circumstances, rather than let it all play out reasonably ahead of time in a longer game!


The longer game I was running with Dusk Rat around the same time was a two year game that represented two days. I seem to like short in game duration games!
Shadow
GM, 6388 posts
Plotting turtle
GM
Wed 5 Dec 2018
at 23:33
  • msg #498

Re: OOC: twelfth night


Well, we all have our preference - much as I admire the tightness of the game you ran, I myself am more of a "slow burn over a long time" type of person, I like to give all the plotting their proper time to mature and develop, and try my best to get all the players to join in them... although I think I only managed to drag half of you into the scheming mentality in this game here. The rest proved particularly resistant to diving headfirst into plotting and counterplotting, despite the many possibilities I provided.
Sabre Fox
player, 3698 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Thu 6 Dec 2018
at 07:26
  • msg #499

Re: OOC: twelfth night

Well I know that Foxy was built to be politics related resistant from the start lol. Doesn’t mean I wasn’t at least working stuff out ;)

Then again as natural progression for a character Foxy learnt some deviousness is necessary along the line
Shadow
GM, 6389 posts
Plotting turtle
GM
Thu 6 Dec 2018
at 07:52
  • msg #500

Re: OOC: twelfth night


Yeah, but he was so very unwillingly to dabble in any plotting, no matter how much bribery I sent his way! :p

Still, having to keep trying was fun for me, and that's what matters, isn't it? ^_^
Dusk Rat
player, 2160 posts
aka Ameena
Thu 6 Dec 2018
at 16:05
  • msg #501

Re: OOC: twelfth night

I can't really remember how I got into this game, other than that I came here from that short-lived Mouse Guard game. Not having any prior knowledge of the world I don't think I had any idea of what kind of things to expect and just made my character based on what kinds of skills looked cool and gave her the kind of personality that lets me get away with a lack of OOC knowledge - someone who doesn't talk much so doesn't have to betray the fact that her player is largely clueless ;). I've basically just been winging it this entire time :D.
Water Hornet
Player, 1435 posts
Magnakai Primate
Sommlending, Age: 19
Thu 6 Dec 2018
at 20:28
  • msg #502

Re: OOC: twelfth night

Yeah, A Night to Forget was great. Beside other things, the moment of Zipp's character betrayal (although that's not a precise term, to be fair) actually was a breaking point for me regarding my view of Shadow's character in Culling of the Kai (Shadow Turtle, IIRC) - before that I saw her distrust of people almost eye-rollingly annoying (IC-wise, of course - it was well played from the player's point of view), but after the events in the Night to Forget, I started sympathizing with her. :)
(BTW, I am actually surprised you didn't misspelled Knud's name this time, Snake ;) :D)

Back to this game, the depth of plotting and scheming makes me look forward to the finale when (or after which) we'll be able to uncover all the machinations behind the curtain, I hope. ;)
Swift Fox
player, 4225 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Thu 6 Dec 2018
at 21:09
  • msg #503

Re: OOC: twelfth night

Swift isn't much of a plotter, she likes to keep things simple.  (Who do I have to kill, and where do I find them?) :)

Due to backstory reasons (which I'm uncertain if Dusk knows about, since she wasn't there when the story was told.  Though I'm sure Peacock knows it, and may have told his version of it, hehe), Swift started out pretty much having kept her distance from everyone else (with the exception of Silver Raven, and Moon Shadow of course).
And from the immediate start, she was focused intensely on finding Silver Raven at any cost (if she had been ordered to go with the other team, she would almost certainly have tried to slip away and join the team searching for Raven instead, following them at a distance if necessary, or going off on a solo effort which is more her style anyway).  Although a combination of constantly worrying about Raven, plus Toran awakening a few memories she'd tried to bury, made her mind fray quite badly during the first few days of the mission (also with everyone else being sullen loners, I had her act out a bit more than I probably would have otherwise).

She does have her secrets though, which she'll keep if she thinks it necessary (probably glad no-one got curious about why she just happened to have a leaf of Oede, the most expensive cure-all in Magnamund, in her pocket when it was needed) ;)
But mostly she's just straightforward and wouldn't plot against the Order itself due to believing she owed her life to Lone Wolf and felt duty bound to defend his life's work (although certain individual members of the Order have earned less trust from her than others!) ;)

When it comes to enemies though, she's a bit more devious.  Such as pretending to be a disguised Helghast back at the Maakengorge, and acting all clueless and innocent with Valador on first meeting him.
Now that she's thinking more clearly than ever before, that sneaky part of her just got that little bit more dangerous.
This message was last edited by the player at 21:10, Thu 06 Dec 2018.
Shadow
GM, 6390 posts
Plotting turtle
GM
Thu 6 Dec 2018
at 23:07
  • msg #504

Re: OOC: twelfth night

Water Hornet:
Yeah, A Night to Forget was great. Beside other things, the moment of Zipp's character betrayal (although that's not a precise term, to be fair) actually was a breaking point for me regarding my view of Shadow's character in Culling of the Kai (Shadow Turtle, IIRC) - before that I saw her distrust of people almost eye-rollingly annoying (IC-wise, of course - it was well played from the player's point of view), but after the events in the Night to Forget, I started sympathizing with her. :)

Well, I daresay that, when I wrote in Shadow Turtle's bio that she preferred to be alone and most people weren't fine with her, I knew what I was speaking of - she was made to be intentionally grating despite being well-intentioned at her core. I'm glad you think she was played well! ^_^
Water Hornet:
Back to this game, the depth of plotting and scheming makes me look forward to the finale when (or after which) we'll be able to uncover all the machinations behind the curtain, I hope. ;)

I hope you won't be disappointed - I ought to say out loud that, by now, a lot of the plotting has come to light already. There's a little bit still you all don't know, but between the reveal of Blue Snake's killer and your general understanding of Valador's goal, most of the most shocking hidden secrets you already know.
Swift Fox:
She does have her secrets though, which she'll keep if she thinks it necessary (probably glad no-one got curious about why she just happened to have a leaf of Oede, the most expensive cure-all in Magnamund, in her pocket when it was needed) ;)

Well... I think it's worth pointing out that at the time, Swift was with Frost Ferret, Laughing Shark, and Dusk Rat. Considering that Ferret is Raven's disciple and has become an NPC, and that Shark isn't in the game anymore and never had the chance to recound the whole matter to anybody, the only person who'd actually both know of you having the Oede and without a reason to not tell others about it would be Dusk Rat, who generally never speaks with anybody anyway unless prodded first. So... I guess you lucked out on that front, and nobody'll ever know you had the Oede, thus nobody will be able to wonder how you got it.

:)
Dusk Rat
player, 2161 posts
aka Ameena
Fri 7 Dec 2018
at 16:20
  • msg #505

Re: OOC: twelfth night

Also, it was Dusk Rat who even brought up Oede in the first place - since knowledge rolls aren't a thing in this system, I basically asked OOC "Is there anything that could cure Silver Raven and whcih Dusk Rat would know about?" and was told something along the lines of "Well, he's pretty well-buggered - about the only thing you know that might possibly work is some really super-rare herb called Oede Leaf". So I just had Dusk Rat mention it and then Swifty was the one to go "Oh wait, I have some of that!" :D. I don't think Dusk Rat much cares where it came from, only that there happened to be some handy when it was needed. I don't think she much cares about the motivations/goals of humans in general, really, so long as they're not out to cause harm to others. She doesn't really care for all the faff that goes along with it :D.
Sun Snake
player, 5416 posts
Kai Lord
Grand Guardian
Fri 7 Dec 2018
at 19:53
  • msg #506

Re: OOC: twelfth night


Yeah, in the gamebooks the leaf is a pretty major quest in the books that takes you to being a Kai Master. Also you happen to fight a Darklord in it. So, you know, it carries some weight to it as a special item, in people's minds eeven if it wasn't also special in world! :D
Sun Snake
player, 5417 posts
Kai Lord
Grand Guardian
Fri 7 Dec 2018
at 19:55
  • msg #507

Re: OOC: twelfth night

Oh, and also something something not scheming either something *nods sagely*
Swift Fox
player, 4226 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sat 8 Dec 2018
at 14:36
  • msg #508

Re: OOC: twelfth night

It's possible to avoid the "find the Oede" quest path.  Although the alternative one might be more potentially painful!
This message was last edited by the player at 14:36, Sat 08 Dec 2018.
Sun Snake
player, 5418 posts
Kai Lord
Grand Guardian
Sat 8 Dec 2018
at 15:11
  • msg #509

Re: OOC: twelfth night


In the original books (they've since corrected it on Project Aon) you can actually get far enough before capture that there's a mistake and you don't get your items taken. I

(It's if you are forced to leave / avoid the shop due to not having limbdeath)
Shadow
GM, 6391 posts
Plotting turtle
GM
Sun 9 Dec 2018
at 13:27
  • msg #510

Re: OOC: twelfth night


Yeah, Book 5 is probably the best LW book specifically because it allows so much variation on how you can go about completing it. It simulates freedom of decision and meaningful choice very very well. It also is incredibly different depending on the amount of other books you have under your belt in clever manners, so that it's equally as hard and engaging for both somebody starting with four and somebody who's nine disciplines in and lugging the Sommerswerd around.

Overall, it makes for a truly nice reading experience in my opinion.
Shadow
GM, 6392 posts
Plotting turtle
GM
Sun 16 Dec 2018
at 10:56
  • msg #511

Re: OOC: twelfth night


Alright, so Rain is having a few problems recently, hence why she hasn't been able to post yet; I just want to ask you all to be patient and wait for her, alright?

Also, while I'm here, I should probably point out that, much like some characters happened to have a bigger spotlight on themselves during certain threads due to the situations surrounding them - even if I did try to spread the focus as evenly as I was capable of - I expect that something similar will be happening with this last thread, with it being more focused on Rain's and Sabre's concluding their own story arcs than with any of the rest of you. Of course, as I said, I will try to find stuff for you all to do, but just like saving Silver Raven was inherently more important for Swift Fox, thus having her be front and center there, and just how whenever Red Dawn and Dusk Rat where in the same place, the two of them focused on handling each other, or Lobster obsession with Snake, the current situation - with Rain Feather just being resurrected, carrying the Sommerwerd, and about to meet Peacock, and Sabre Fox, the one responsible for this happening, also being a closest friend of Sparrow, who's currently positioned as the most likely candidate for winning the leadership elections - will inherently require them to be more central to the narrative than the rest of you.

I don't say this to diminish the role of anybody or anything - I just want you to understand why, if any of them happen to have trouble posting as often as they would prefer (as is currently the case with Rain) I might be be more willing to wait rather than making a post myself to push things forward; and why I would ask the rest of you all for your understanding on this matter.

I hope that's fine with everyone?
Sun Snake
player, 5419 posts
Kai Lord
Grand Guardian
Sun 16 Dec 2018
at 11:32
  • msg #512

Re: OOC: twelfth night


No problem, I'll be busy for the next month anyway!
Dusk Rat
player, 2162 posts
aka Ameena
Sun 16 Dec 2018
at 11:36
  • msg #513

Re: OOC: twelfth night

Wait, Rain Feather's alive? Huh, I didn't even know Rezzing was a thing in this system. Wait, so is she actually here? I mean, with our characters on the airship. I thought you said she was dead and just coming to people in dreams or something. Where is the airship, anyway? Are we nearly at the monastery? I worked out from the description that we're still flying, but I don't think a specific geographical location was mentioned.
Shadow
GM, 6393 posts
Plotting turtle
GM
Sun 16 Dec 2018
at 12:01
  • msg #514

Re: OOC: twelfth night


You're flying over the Maakengorge - that'd be the same place where you fought the big battle at the temple, although obviously you're just in the general area and above the caves. I don't think the link to the big map is around anymore, but that would be just about past the southern border of Sommerlund, which is the kingdom the Kai are based on.

From there, Cloudcatcher would be able to make it to the kai Monastery a few hour after sunset of the same day, while the skyship, being somewhat slower, would take up until about dawn of the following day to make the same journey. On horseback, that'd take about one week, and perhaps twice that by foot.

As for Rain Feather... you did not know that resuscitating people is a thing in this game because, well, it isn't. Outside of undead and zombies, nobody ever has been brought back from the dead in the history of Magnamund, or none that your PCs would know of, at any rate. And I probably shouldn't tell you anything more - I should have phrased my info that Rain was having trouble posting in a different way to keep the IC surprise for you, especially given the lenght I'd gone to in order to let you think that Rain's continued presence in the game was only as a dreamwalker, but I sorta forgot in my effort of explaining the situation.

Uh... sorry for spoiling you on what was probably the biggest revelation left (for you personally, I mean - the other players all already knew) in the game? I'm feeling awfully crappy at GMing right now. :(
Swift Fox
player, 4227 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sun 16 Dec 2018
at 13:25
  • msg #515

Re: OOC: twelfth night

Yeah, this is why Swift seems to be enjoying herself a little more than usual.  She's looking forward to Peacock potentially getting the shock of his life when he finds that out ;)  hehe.
Dusk Rat
player, 2163 posts
aka Ameena
Mon 17 Dec 2018
at 12:36
  • msg #516

Re: OOC: twelfth night

Well, I mean, whether Rezzing is a thing in this system or not, as a player I wouldn't have known either way since this is a Fantasy setting and plenty of those have the means of bringing people back from the dead so it wouldn't have seemed too weird if she did come back. Although I suppose if that was a known thing, it would've presumably been the first suggestion anyone made as soon as they found Lone Wolf's body :D.
Shadow
GM, 6394 posts
Plotting turtle
GM
Mon 17 Dec 2018
at 15:14
  • msg #517

Re: OOC: twelfth night


Obviously.

So I can expect your character to act properly surprised and astounded at that when it's revealed, then? You're not gonna have her take it in stoically and with no real emotion, right?
Swift Fox
player, 4228 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 17 Dec 2018
at 16:11
  • msg #518

Re: OOC: twelfth night

Shadow:
You're not gonna have her take it in stoically and with no real emotion, right?

Well, it IS Dusk Rat.  Human affairs are of little interest ;)
Dusk Rat
player, 2164 posts
aka Ameena
Tue 18 Dec 2018
at 10:38
  • msg #519

Re: OOC: twelfth night

Ha yeah, there is that. I suppose she'll be more confused than anything - it's not like she was emotionally close to Rain Feather, after all. They were just kind of on the same "side" in that they were working for Peacock. At least, until she switched to siding with Sun Snake or whatever happened. Anyway, Dusk Rat would probably  portray a similar reaction even if it was Sun Snake who'd died and come back (considering she really doesn't think much of Mr Walls-of-Text ;)).
Sun Snake
player, 5420 posts
Kai Lord
Grand Guardian
Tue 18 Dec 2018
at 18:43
  • msg #520

Re: OOC: twelfth night


Yeah, why shouldn't Dusk Rat be allowed to read all the minds of everyone else then shred the mind of a mage with a phobea when she wants to? Sun Snake is really cruel and evil like that :p
Water Hornet
Player, 1436 posts
Magnakai Primate
Sommlending, Age: 19
Tue 18 Dec 2018
at 22:25
  • msg #521

Re: OOC: twelfth night

In reply to Shadow (msg # 511):

Yeah, no problem (with letting Sabre and Rain enjoy a bit more spotlight ;) ).

As for Rain coming back: Hornet still half expects this to be some kind of a trick... :) Or rather for the 'catch' of the feat to be revealed (like selling half of the soul to Naar or somesuch :D )
Sun Snake
player, 5421 posts
Kai Lord
Grand Guardian
Tue 18 Dec 2018
at 22:39
  • msg #522

Re: OOC: twelfth night


I mean the catch is that it's knocked the legs out from under the Kai to defend themselves from Valador. There doesn't really need to be more in it for Valador than that :)
Shadow
GM, 6395 posts
Plotting turtle
GM
Tue 18 Dec 2018
at 22:47
  • msg #523

Re: OOC: twelfth night


Yep.

But I'd like for you to elaborate on that a bit if you'd like, Sun Snake - I'm curious to see precisely how much you have understood, and how accurately, of Valador's play here. :)
Dusk Rat
player, 2165 posts
aka Ameena
Wed 19 Dec 2018
at 10:49
  • msg #524

Re: OOC: twelfth night

This sounds more like something that should be discussed by our characters for now, not by us. Maybe precise reasonings and stuff should be clarified after the game is done?
Shadow
GM, 6396 posts
Plotting turtle
GM
Wed 19 Dec 2018
at 13:36
  • msg #525

Re: OOC: twelfth night


That's also an option; I'd most certainly be hugely happy if you started discussing any of this stuff in character, but if people prefer to use their OOC insight to discuss matters, I'm not gonna forbid that either. Some of you have, after all, IC reasons not to join into a discussion that might help the game grow better if it was had OOC.

In the end, you're the players and the game is primarily yours - I'm just excited by any input you decide to offer me, wether it be IC or OOC, and always look forward to the results of it! ^_^
Sun Snake
player, 5422 posts
Kai Lord
Grand Guardian
Wed 19 Dec 2018
at 18:04
  • msg #526

Re: OOC: twelfth night


Rather than alienate Dusk Rat from the conversation right when we've got her in to it, I'll leave any comments til later then!
Water Hornet
Player, 1437 posts
Magnakai Primate
Sommlending, Age: 19
Thu 20 Dec 2018
at 21:56
  • msg #527

Re: OOC: twelfth night

And on the tangent...what exactly are we waiting for in the IC? :)

(Please, don't take this as a complaint, I'm just wondering what - and whose - the next move is going to be. ^_^)
Shadow
GM, 6397 posts
Plotting turtle
GM
Thu 20 Dec 2018
at 22:05
  • msg #528

Re: OOC: twelfth night


We're waiting for Rain, currently; she is the one who has to write the next post in which you enter the Skyrider's hold, to tell you what's inside it. As I said, she's had a bit of problems recently, so please be understanding of her delay - I'm sure she'll post as soon as she can.
Water Hornet
Player, 1438 posts
Magnakai Primate
Sommlending, Age: 19
Sun 23 Dec 2018
at 22:28
  • msg #529

Re: OOC: twelfth night

Oh, right! Sorry, totally forgot I read that message.

Hmm, I wonder if we'll be able to finally witness the moment when Shining Peacock is taken by surprise. Providing he does show the emotion. :)
Shadow
GM, 6398 posts
Plotting turtle
GM
Sun 23 Dec 2018
at 23:48
  • msg #530

Re: OOC: twelfth night


Oh, I'm looking forward to that confrontation too, believe me. It'll be a very unique occasion for you all to see what Peacock is like when he's dealing with somebody who's close to him... I don't think even Rain is ready for it. It'll be an experience, for sure! ^_^
Sabre Fox
player, 3699 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Tue 25 Dec 2018
at 16:47
  • msg #531

Re: OOC: twelfth night

Merry Christmas all :)
Swift Fox
player, 4229 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Tue 25 Dec 2018
at 18:49
  • msg #532

Re: OOC: twelfth night

Merry Christmas :)
Water Hornet
Player, 1439 posts
Magnakai Primate
Sommlending, Age: 19
Tue 25 Dec 2018
at 19:54
  • msg #533

Re: OOC: twelfth night

Merry Christmas to all of you from me, too. :)
Shadow
GM, 6399 posts
Plotting turtle
GM
Tue 25 Dec 2018
at 21:37
  • msg #534

Re: OOC: twelfth night



Happy Holidays to everyone from me as well! ^_^
Sun Snake
player, 5423 posts
Kai Lord
Grand Guardian
Tue 25 Dec 2018
at 21:58
  • msg #535

Re: OOC: twelfth night

Merry christmas and happy holidays!
Dusk Rat
player, 2166 posts
aka Ameena
Wed 26 Dec 2018
at 10:25
  • msg #536

Re: OOC: twelfth night

Happy fun times and may there be much enjoyment and eating of chocolate and all that kind of thing :D.
Shadow
GM, 6400 posts
Plotting turtle
GM
Fri 18 Jan 2019
at 14:00
  • msg #537

Re: OOC: twelfth night


Dusk Rat, I'd like for you to post your character reaction to witnessing what appears to be the first actual resurrection she's ever heard about before I make Peacock's post - by its very nature, that one is gonna spur the conversation on, and I'd really like to have Dusk's genuine reaction to the events before it can be informed by Peacock's own.
Dusk Rat
player, 2168 posts
aka Ameena
Fri 18 Jan 2019
at 14:45
  • msg #538

Re: OOC: twelfth night

Oh, I went to that thread before I came to this one so I've just posted :). There'll be a lot of thoughts going through Dusk Rat's head right now, that's for sure :D.
Rain Feather
player, 1129 posts
Resident Sorceress
She lives!
Mon 28 Jan 2019
at 02:13
  • msg #539

Re: OOC: twelfth night

This last delay was brought to you by snow, snow, and yet more snow.  If you'll excuse me, I'm going to go back to my pile of blankets and not come out until April.  Or May.

(Winter weather advisories and just terribly cold air here for the next few days.  Too bad we never went to Kalte, because I imagine this is what it feels like there.)
Shadow
GM, 6401 posts
Plotting turtle
GM
Mon 28 Jan 2019
at 06:58
  • msg #540

Re: OOC: twelfth night


We've had a bit of snow here in Hamburg as well, but not so much as to create trouble. I hope the climate where you are gets better soon!
Rain Feather
player, 1130 posts
Resident Sorceress
She lives!
Mon 28 Jan 2019
at 07:05
  • msg #541

Re: OOC: twelfth night

The windchills are just plain evil here the next few days.  We're looking at anywhere from a foot to eighteen inches of snow in three days and windchills way down below zero. Wednesday it's not even breaking zero- low of -15, windchills of close to -40 or worse if the wind really gets going.

I have my cocoa and tea supply ready to go.  I'm not planning on leaving the house unless I absolutely have to.
Shadow
GM, 6402 posts
Plotting turtle
GM
Mon 28 Jan 2019
at 07:27
  • msg #542

Re: OOC: twelfth night


That seems a smart idea, and one I approve of. :)

By the way, Rain, since it was something of a recurring theme with the others, I was wondering: were Peacock's reactions ones you were expecting, or did he surprised you?
Sabre Fox
player, 3702 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Mon 28 Jan 2019
at 09:24
  • msg #543

Re: OOC: twelfth night

Even though it wasn't directed at me, I can say im surprised by his reactions. I expected him to start squealing and going all crazy lol
Shadow
GM, 6403 posts
Plotting turtle
GM
Tue 2 Apr 2019
at 08:32
  • msg #544

Re: OOC: twelfth night


So, I guess nobody else has any reaction post they want to make?
Shadow
GM, 6404 posts
Plotting turtle
GM
Mon 8 Apr 2019
at 22:35
  • msg #545

Re: OOC: twelfth night

In reply to Shadow (msg # 544):

Alright, so a Pathfinder game I was playing into had some GM trouble (it's sort of a pattern, I've discovered), and I got pulled into running the game myself; we're restarting it from the very beginning.

I've made a post in the wanted players thread and anything, but since all you people are awesome players, I thought I should give anyone who's interested the chance to join in - obviously if any of you were to show up, I'd give you preference.

The game will use the Pathfinder system, modified with the Spheres of Power and E6 extra rulesets, and will see a group of villains work to destroy a good kingdom, so it would be a very different experience from what we're playing here. Knowledge of the 3.5/Pathfinder ruleset isn't really necessary - I can help anybody who's interested to learn the player as we go, it's not too complicated.

If anybody is interested, just use the search function and look for a game with Egleris as the owner - the only other thing I'm running is this game, so finding the other one shouldn't be hard at all.

Of course, nobody should feel obligated to join if they're not interested - I just wanted to offer you the chance, since you're all amazing to have in a game. :)
Dusk Rat
player, 2170 posts
aka Ameena
Tue 9 Apr 2019
at 14:39
  • msg #546

Re: OOC: twelfth night

Ooh, Pathfinder...hmm, I'll think about it. I've not played Pathfinder yet but I have PDFs of the rulebooks and have played most other editions of DnD, however briefly. I do find most editions of DnD (ie, the ones that aren't Fourth Edition ;)) kind of fiddly but maybe I could work with it. I have a tendency to play monster races wherever possible (I've rolled up a lot of kobolds in various Fourth Edition games that ended up not going anywhere), but your description of "villains taking over a kingdom" implies that it's the players who are said villains, which could be...interesting, but has potential to go down the toilet if everyone's an arsehole who ends up trying to turn on everyone else. No PvP for me, thanks - I prefer to play with other people, not against them. But maybe I misunderstood and we're trying to beat the villains before they take over :D.

At least if knowledge of the setting wasn't required, I'd probably be more into it than this game, and also have figured out to make notes these days so I can actually remember stuff ;). And hopefully things won't get too...political, plot-wise...
Shadow
GM, 6405 posts
Plotting turtle
GM
Tue 9 Apr 2019
at 21:26
  • msg #547

Re: OOC: twelfth night

In reply to Dusk Rat (msg # 546):

Trying to take down a kingdom without politics getting in the way? Now that'd be a sight to see. :)

And yeah, the players are the villains, but basically the first thing to happen is that they're recruited by a group that makes them sign a contract to work together to accomplish their mission, with their souls as a collateral. Do you think that would be enough to keep players from turning on each other?
Sun Snake
player, 5435 posts
Kai Lord
Grand Guardian
Tue 9 Apr 2019
at 22:04
  • msg #548

Re: OOC: twelfth night


Interesting premise but I don't believe I'll have the time I'm afraid :(
Shadow
GM, 6406 posts
Plotting turtle
GM
Tue 9 Apr 2019
at 22:07
  • msg #549

Re: OOC: twelfth night


As I said, that's no problem - I do already have some players, I'm just rounding up the cast; and obviously, there'd be no point in somebody joining a game if they don't feel like it, would there? :)
Swift Fox
player, 4237 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 10 Apr 2019
at 00:55
  • msg #550

Re: OOC: twelfth night

Playing Akona in "Forests of Ruel" was the most fun I've had as a villain so far.
Seems to be a rare type of game that lets you play as a villain...
Shadow
GM, 6407 posts
Plotting turtle
GM
Wed 10 Apr 2019
at 08:32
  • msg #551

Re: OOC: twelfth night

In reply to Swift Fox (msg # 550):

So Swift Fox isn't as fun? That makes me sad. T_T ;P

But really, the thing about playing villains is that you get a lot more freedom of action, and you also have to be careful not to take for granted a lot of things - it makes for a more dynamic playstyle. If it's handled properly, it can be very fun. :)
Dusk Rat
player, 2171 posts
aka Ameena
Wed 10 Apr 2019
at 14:08
  • msg #552

Re: OOC: twelfth night

Hmm, I'll think about it. Never tried actually playing a bad guy before but I've dipped into "morally grey" a little, here and there. I wonder what kind of persuasion would be used to get the group to sign the contact, and how the people who wrote the contract would prevent themselves from being targeted by said group the moment its objectives are complete >:). I also wonder what kind of villains the PCs would be, like what makes each individual a "villain"...and hopefully not just "because it's fun killing people, lolololol". Plenty of villains don't see themselves as such, just as someone "doing what must be done" to achieve their ends, and if a few (or more ;)) innocent people have to die or whatever in the process, so be it.

But still, a whole group of such characters might have some serious trust issues and even if they're being forced to work together, that doesn't mean they're necessarily gonna be any good at it, or that they won't sitch each other up if they can find a loophole or something. I don't like PvP and I feel like a game where everyone plays as explicitly "bad guys" is just asking for in-group betrayal and screwing over of each other and I don't find such things fun. Unless all the characters feel like they got screwed over by the kingdom (or its ruler or someone else vital to its ongoing prosperity) in some way and thus have the mutual goal of "Yeah, let's work together to bring these guys down". That might work...
Sun Snake
player, 5436 posts
Kai Lord
Grand Guardian
Wed 10 Apr 2019
at 16:59
  • msg #553

Re: OOC: twelfth night

Swift Fox:
Playing Akona in "Forests of Ruel" was the most fun I've had as a villain so far.


Shadow:
So Swift Fox isn't as fun?


Today we learend Swift Fox was a villain all along :p
Sun Snake
player, 5437 posts
Kai Lord
Grand Guardian
Wed 10 Apr 2019
at 17:01
  • msg #554

Re: OOC: twelfth night


For Dusk Rat - Game:

link to another game

You had it right, all the villains have been imprisoned by the kingdom and so have a huge axe to grind against the 'do gooder' kingdom. Also, you get to choose a crime you were imprisoned for. So just because the kindgom thought it the worst thing ever, doens't mean your character did...

A naive character with a chip on their shoulder slowly doing worse and worse things because they feel they are owed / they are getting rid of a terrible kingdom might work :)
Swift Fox
player, 4238 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 10 Apr 2019
at 18:46
  • msg #555

Re: OOC: twelfth night

Sun Snake:
Today we learend Swift Fox was a villain all along :p

Nah, she was framed!  It was just sheer bad luck that people around her kept accidentally tripping and falling onto lots of sharp things!
Shadow
GM, 6408 posts
Plotting turtle
GM
Wed 10 Apr 2019
at 21:34
  • msg #556

Re: OOC: twelfth night

Sun Snake:
You had it right, all the villains have been imprisoned by the kingdom and so have a huge axe to grind against the 'do gooder' kingdom. Also, you get to choose a crime you were imprisoned for. So just because the kindgom thought it the worst thing ever, doens't mean your character did...

A naive character with a chip on their shoulder slowly doing worse and worse things because they feel they are owed / they are getting rid of a terrible kingdom might work :)

Well, possibly, but the point is, since this is a good kingdom, the character was neither framed nor mistakenly accused - they actually committed the crime they are to be punished for. If there'd been any doubt whatsoever as to their guilt, they'd have been put in a normal prison, not brought to the "broadcast the gruesome execution to the whole kingdom as a warning for others" prison. And the crimes in question are things like devil-summoning, slave trade and high-treason, so... I'm not sure the "naive" route would actually work very well.

Then again, I could easily be wrong. I thought I had all six players I needed for this game when I started it, then Rain Feather showed up out of nowhere with a RTJ so exceptionally good that I let her in even if it wasn't planned, and now she's become possibly the most central and important character in the story. Just goes to show, you never know what the future has in store...
Swift Fox
player, 4239 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 10 Apr 2019
at 22:08
  • msg #557

Re: OOC: twelfth night

Are Lurkers allowed?  Sounds like interesting reading.
Shadow
GM, 6409 posts
Plotting turtle
GM
Wed 10 Apr 2019
at 22:15
  • msg #558

Re: OOC: twelfth night


Well, the game isn't even started yet, and won't be for another week, but sure, once it is, adding lurkers wouldn't be a problem. This very game has five, after all, and it's never proven to be a problem.
Dusk Rat
player, 2172 posts
aka Ameena
Thu 11 Apr 2019
at 14:08
  • msg #559

Re: OOC: twelfth night

Well, if I was gonna play I'd go for a monster race (which is standard procedure for me anyway :D) but be someone who likes causing trouble, mayhem...maybe eating people or summoming gribbly monsters to kill them or whatever, I dunno. Probably just someone who enjoys messing with things and doesn't really care about these "rules" and "laws" that the people in charge seem so set on following. Or maybe I was into summoning demons, raising undead, or similar (still a monster race, though >:)) and just as I was on the verge of some kind of breakthrough a bunch of guards showed up and destroyed all my stuff and threw me in prison. Rude! It's be funny if it turned out the "goody-goody" kingdom was basically all corrupt and stuff and super OTT in their lawkeeping and just arresting anyone who basically disagreed with them even over something really minor, and it turned out that the "bad guys" were actually not nearly as "bad" as the supposed "good guys" in charge :D.

Anyway, look, see, I'm coming up with worldbuildy stuff for a character I don't even necessarily plan on making, lol. Not sure I have the oomph to go in for a system I know is gonna be fiddly (all the older editions of DnD are, and Pathfinder is just DnD under another name because the people who made it weren't allowed to officially call it DnD), with numbers everywhere and spellcasters having all that faffing around with spell slots and stuff. And balance (or lack thereof ;)) can end up being an issue with some classes being way more OP than others, or so I have heard. Still, I suppose a point in favour of older systems is that they've been around long enough that there's a metric fuckton of races and classes to choose from, not just the usual boring stuff (elves, dwarves, etc)...
Swift Fox
player, 4240 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Thu 11 Apr 2019
at 14:44
  • msg #560

Re: OOC: twelfth night

Pathfinder is just D&D?  Thought it was a different system.

Is it still the same world too?  Same races and everything?
Shadow
GM, 6410 posts
Plotting turtle
GM
Thu 11 Apr 2019
at 21:59
  • msg #561

Re: OOC: twelfth night

In reply to Swift Fox (msg # 560):

Yeah, Pathfinder is a variant of D&D 3.5 wich just fixes a few issues with it and streamlines a couple of mechanics. In theory, it's even possible to import stuff from D&D 3 or 3.5 into the system as-is; in practice, some things would need a slight adjustment, but not too much of one.

As for world... that's kind of a weird question - it's not like 3.5 was set only in a single world, I know of at least five different settings and I know there were a lot more, and that's without counting homebrew settings. In terms of races, Pathfinder has its own, which are a ton, and as I said, you could potentially port the ones from 3rd edition in as well, although many of those will need some conversion work to actually be useable.

Dusk Rat:
spellcasters having all that faffing around with spell slots and stuff.

Well, in my game this won't be true because, as I said, we'll be using Spheres of Power, which basically translates in "magic from feats", when boiled down to it. No spell slots and no spell lists, just the magic feats you take and a pool of points to power them up - it's really quite a straightforward semplification compared to the normal convolute nature of Vancian casting.
Swift Fox
player, 4241 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Thu 11 Apr 2019
at 22:24
  • msg #562

Re: OOC: twelfth night

Ah ok.
Only played 4th Edition D&D.  No idea about 3.5...  Or even why there is an edition number with a .5 on it...
Shadow
GM, 6411 posts
Plotting turtle
GM
Thu 11 Apr 2019
at 22:39
  • msg #563

Re: OOC: twelfth night


Well, the 3rd Edition of D&D came out in 2000, and it was an update-collection-redefinition of the previous D&D rules to a very wide extent. It proved extremely popular (it's what people are actually referring to whenever they say something is "D&D-like" or make jokes on RPG staples), but it also had a number of mechanical problems, so after about three years of people pointing these out, the authors released a sort of "update patch" that adressed a lot of these complaints and changed a lot of these rules, while leaving the majority of the rest untouched; thus, it was called "3.5", to indicate that most of the original 3rd edition stuff was still compatible with it.

The 3.5 stuff continued to be published all the way until 2008, at which point the authors made a completely new, completely different edition that had nothing but the name in common with the previous one, which got the number 4. Many people weren't happy with the new changes, so a different company published a new update on the 3.5 rules, which is what Pathfinder is; some people refer to it as "3.P" or "3.75", even, to mark the similarity.
Dusk Rat
player, 2173 posts
aka Ameena
Fri 12 Apr 2019
at 14:01
  • msg #564

Re: OOC: twelfth night

I'm not familiar with "Spheres of Power" and I've seen the term "Vancian Magic" on TV Tropes but I'm not really sure what it is. So this Spheres thing means Feats double up as spells or something? I thought in the older DnDs you only got Feats every four or five levels or so (as opposed to Fourth Edition where it's at level one and then every even-numbered level). But if there are no "fixed" spells to choose from (so you end up with a bunch of different classes all knowing "Fireball", for example, which makes it feel less unique), that sounds like it has potential.

But yeah, DnD 3.5 was kind of an "updated version" of 3rd Edition, changing some stuff that didn't work right or whatever. Then a company called Paizo tweaked it even more but weren't allowed to call it DnD because copyright, so they just called it "Pathfinder". But as Shadow says, Pathfinder is basically "DnD 3.75" or "DnD 3.5-and-a-bit" :D.

I am sort of tempted to play but I'm not a huge fan of the greater level of fiddlyness of mechanics over Fourth Edition, and also the potential for PvP if all the PCs are inherently "bad guys" and thus some of whom may be okay with stooping to whatever depths are necessary to get whatever it is they want. If I were to make a character they'd be more mischievious than truly malicious, more concerned with causing random chaos and then sitting back and watching than with murdering specific individuals. See what happens to the toffs in charge when their precious order starts to break down around them with no clear reason as to why >:).
Swift Fox
player, 4242 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Fri 12 Apr 2019
at 18:26
  • msg #565

Re: OOC: twelfth night

Also tempted, but probably best not to with an unfamiliar system.

Might look for the books and read up on it a bit...
Sun Snake
player, 5438 posts
Kai Lord
Grand Guardian
Fri 12 Apr 2019
at 18:28
  • msg #566

Re: OOC: twelfth night


It should all be online, the basic Pathfinder has been put up here:
http://www.d20pfsrd.com/
Shadow
GM, 6412 posts
Plotting turtle
GM
Fri 12 Apr 2019
at 22:45
  • msg #567

Re: OOC: twelfth night


Spheres of Power is also entirely online, here:

http://spheresofpower.wikidot.com/

That is, in fact, my only rule for at least considering content: I need to be able to find it online somewhere (and if the person requesting to join wants to use something, they very well need to tell me at which site I need to look this material over). I do not promise I will allow everything I'm asked to, but on the other hand, I am saying that I'll be willing to at least consider something weird and out-there, so long as the goal isn't to break the game but rather to try out an interesting new concept.

And Dusk Rat, I think I have a few answers for you.

First, I don't really think a naive or merely mischievous character would be a good fit. As I said, the group are under contract with an evil organization (the contracts specifically prevents infighting, so PvP should not happen), and while the game allows for the villains to have their own goals and plots, at least at the beginning they will have to complete the missions assigned to them, some of which include summoning evil creatures to wreak havoc and exterminating entire cities of innocent people. The ultimate goal of the game is to supplant and overthrow a lawful good country, and I'm not going to make it "in name only" - there are plenty of games out there for people who want to play heroes overthrowing corrupt countries who present a facade of goodness. This game is about "capital V" Villains pulling out the sort of world-domination plot that heroes normally foil (and the game has plenty of pure heroes, like Paladins and Silver Dragons level of good is what I'm talking about here, for the Villains to contend with), and I'm gonna play the country as being as good as a country can reasonably be - it's the whole point of the game.

That aside, I can elaborate a bit on the Spheres of Power functioning (although, really, just going to the link above and reading the "Using Spheres of Power" page should provide all the information); "Vancian" magic, as you can surely find online, is the school of magic typical of D&D with spell slots and "fire & forget" mechanics. Spheres, on the other hand, as I said, works with a feat-chain system. First of all, the magic feats are separate from the standard ones - you can spend your normal feats on more magic if you want to, but it's not necessary. To give you an idea, everybody gets two magic feats when they gain the ability to cast - so a Wizards gets these at lv 1, but a Paladin at lv 4. Then, each class has its own progression: a Sorcerer gets a free magic feat every level; a Cleric gets a free magic feat at the odd levels but also a thematic magic feat (cure or undead, player's choice) at the even levels, plus a domain magic feat every three levels; and a Wizard gets two magic feats every odd level and one magic feat at even levels. To avoid confusion, the magic feats are actually called "magic talents".

So, in your fireball example, you would want to take the base talent of destruction, which gives you a ray attack (so, roll vs touch AC) that does bludgeoning magic damage; this has unlimited uses at the base damage (1d6 per two caster levels), but whenever you use it, you can spend 1 spell point (of which each players has lv + casting stat) to double the damage (1d6/lv). Then, you can take a magic talent that upgrades your base destruction ability, allowing you to have it be an AOE (say, 10 + caster level ft. radius, no attack roll but allows reflex save for half), and another to allow you to change the damage from magic bludgeoning to magic fire; some of these might need spell points to use, some may not. You can then mix and match, so that you can add only the fire effect but keep it as a ray (a schorching ray, perhaps?), add the AOE without the fire damage (so it's some sort of bludgeoning explosion), or even apply both at once (oh hey, look there - that's a fireball!).

Note that you only need three talents to pull this one off - so you could potentially be able to fireball people at lv 1... but you'd not also be able to put them to sleep, charm them, blind them with a spray of colours, and so on. Most standard 3.5 spells can be recreated easily, and the system also allows players to make new, original stuff up; and it's great for creating truly thematic casters of whichever type you wish. In exchange for that, the versatility is greatly reduced - people need to specialize in what they want to do, much like it is for fighters and their combat styles. That's a plus for me, but it might be a detriment for somebody else.

So, what do you think of it all?
Dusk Rat
player, 2174 posts
aka Ameena
Sat 13 Apr 2019
at 09:37
  • msg #568

Re: OOC: twelfth night

Hmm, well, the spell thing sounds kind of mechanics-fiddly but as far as I can tell it's basically a "craft and customise your own spells" kind of thing, which sounds pretty cool. Not guaranteeing I would be a spellcaster but it would probably help, especially if Pathfinder suffers from "Linear Warriors, Quadratic Wizards" as badly a the earlier editions could. Also, magic just gives more cool stuff you can do in general :D.

I think I may have understated my intention when I said "mischievious"...what I should've said was my character would basically give no fucks about what anyone thinks or feels, and would probably like stirring up chaos just for fun, with the end goal of bringing down these idiots who dared imprison them for being themselves. So things like spiking a water supply with hallucinogenic powder and watching as everyone starts a massive fight, or using telepathy to mimic various different voices into someone's head to drive them mad, or quietly starting a fire in the cellar of some large building full of flammable things (and people) and seeing how long it takes people to notice. Sure, all these things seem pretty small-scale, but that's how she'd start off at low-level. And branch out from there into bigger and bigger stuff but probably never be obviously there.

I think she would do whatever seems like it'd cause the most chaos at the time, and then sit back and enjoy the entertainment. She would also not mind setting something up for later (eg spiking a barrel of ale in the cellar of the taverm which won't get used for a few days or more, when she may no longer be in town) and hearing about the effects afterward.

And I think she would also be technically honest. As in, if she gives her word, she keeps it, but if she can find a loophole to screw you over, well then lol, ha ha, you should've paid more attention >:).

I'd need to put some more thought into it as to what kind of motivation she might have to do such things beyond "For the Evulz" but since she would be of some kind of cool beast-race or a demon or something, probably just the principle of wanting to collapse this carefully-crafted society and show how rules and laws can't always stand against hostile outside forces. There's not really any such thing as "good" or "evil" after all, they're jus concepts that ecist relative to each other and exactly how "good" or "evil" something is is determined by those observing said thing. Pretty much any behaviour can probably be justified if you twist the logic enough and my character wouldn't care about that kind of crap, more of a "Come on, people - killing is bad except when the person you're killing has done something you don't like? Uh-huh..." >:).
Shadow
GM, 6413 posts
Plotting turtle
GM
Mon 15 Apr 2019
at 23:41
  • msg #569

Re: OOC: twelfth night

In reply to Dusk Rat (msg # 568):

Well, if you feel like you want to join and can come up with an interesting RTJ, I'll be glad to have you. That said, I'm closing the window for admitting people tomorrow, so if you want in, then you need to make the request soon - within the next 12 hours from this post's timestamp would be best.

The same applies to anybody else that might be interested - and anyone that isn't, my thanks for just bearing with me and letting me do a bit of self-promotion! ^_^
Swift Fox
player, 4243 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Tue 16 Apr 2019
at 00:44
  • msg #570

Re: OOC: twelfth night

Dusk Rat:
...a "craft and customise your own spells" kind of thing

Hmm, I like that idea.
I like to make my characters as customised and individual as possible, and most RPGs tend to have everyone choosing from the same 'class powers' list as everyone else in their class.  So the most you could really do was to rename the power and give it some fancy flavour text that fits the normal mechanics (maybe your Magic Missile is a weird rainbow fireball that explodes into multicoloured firework sparkles on contact or something).
But yeah, being able to create your own powers, so you get different ones for each character would be nice :)
Shadow
GM, 6414 posts
Plotting turtle
GM
Tue 16 Apr 2019
at 08:57
  • msg #571

Re: OOC: twelfth night


Well, one of the design principles behind Spheres of Powers was that you can make your magic work in whichever way you wish; it is equally easy to create a jedi knight, Iron Man, an Avatar bender or a Harry Potter witch with the system. So, in that sense, the customizability is really quite high.
Sabre Fox
player, 3711 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Tue 16 Apr 2019
at 08:59
  • msg #572

Re: OOC: twelfth night

I think I must have missed the link for the game but do let me know when your ready to add lurkers so I can have a read of the story please :)
Shadow
GM, 6415 posts
Plotting turtle
GM
Tue 16 Apr 2019
at 09:35
  • msg #573

Re: OOC: twelfth night

In reply to Sabre Fox (msg # 572):

I don't think I provided a link, though maybe Sun Snake did?

But really, you just go in the "search for a game" windows down at the bottom, and search for games by Egleris (that'd be me), and it'll pop up. Or you can go in the "player-wanted" thread - at least for the rest of today, I expect that you will find the post (again, just look for the one of which I am the author) on the first page. It won't remain there long, that thread updates faster than lighting, but right now it should be easy to find.

And having said all of that... I could just place a link here, I guess. It's just that it feels so much like self-advertising and I don't really like that concept too much... but I suppose that ship's sailed by now, hasn't it?

link to a message in another game
Dusk Rat
player, 2175 posts
aka Ameena
Tue 16 Apr 2019
at 14:47
  • msg #574

Re: OOC: twelfth night

Well, the time-stamp for that post is 41 minutes past midnight and it's now quarter to four the following afternoon, so I think I missed the twelve hours on that one ;). But I wasn't fully convinced on joining anyway - the concept sounded kind of cool as long as we didn't end up in a PvP situation (either direct combat or just PCs betraying each other or whatever), and I did actually look through the race list on the site someone linked and saw a couple of races that seemed pretty cool. But really it's the fiddly mechanics that are the put-off for me. Lots more complicated stuff when I'm used to the more straightforward and laid-back-feeling Fourth Edition :D.

Oh well, maybe some other time.
Shadow
GM, 6416 posts
Plotting turtle
GM
Tue 16 Apr 2019
at 18:33
  • msg #575

Re: OOC: twelfth night

In reply to Dusk Rat (msg # 574):

If you really want in, I can make an exception for you; I said that within that timeframe would be "best", but for a person I already know is good and a constant poster, I can make allowances, at least until the posting starts (which shouldn't be until I've finalized the characters with the people I've added - it will take a few days to do that). In the end, it's your decision either way; just let me know!
Dusk Rat
player, 2176 posts
aka Ameena
Wed 17 Apr 2019
at 15:06
  • msg #576

Re: OOC: twelfth night

Well, would it be very mechanics-heavy? Especially in combat...I mean, I do like some mechanics (as opposed to this game, where the combat "system" was almost nonexistent ;)), but the older DnDs have a lot of just...stuff...I know 3rd/3.5/Pathfinder doesn't have the dreaded THAC0, at least, but I also know that there's still a load in there that was taken out for Fourth Edition ;). If we're gonna be heavy on the RP and only get all mechanical when we have to, that's fine. I mean, the occasional skill check is no problem ;). It's combat where these kinds of things tend to get a bit heavy. Also levelling up, since in the older editions things like skills are more complicated and there's lots of little numbers and bonuses and things all over the place and I don't have a convenient Character Builder for Pathfinder with everything in it like I do for Fourth Edition ;). Still, if that website that was linked earlier has everything in it, that'll probably do the trick, especially if it has steps in it for levelling...
Shadow
GM, 6417 posts
Plotting turtle
GM
Wed 17 Apr 2019
at 15:12
  • msg #577

Re: OOC: twelfth night


Yeah, the two websites between them (spheresofpower.wikidot and d20fpsrd) have everything you need within them. As for fiddly bit and complication... I honestly don't think I can be a good judge for that on your behalf - we've had enough mechanical discussions before that I know our tastes on the matter are really quite different. I could say to you that I think PF is relatively complicated, but not in a bad way; what to make of that, however, it's entirely up to you.

But I believe that Sun Snake has some experience with Pathfinder, so maybe you could ask him, see what he thinks? Maybe his position would be more indicative to you than mine.
Swift Fox
player, 4244 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 17 Apr 2019
at 17:49
  • msg #578

Re: OOC: twelfth night

Does Pathfinder have Artificers?
Slightly tempted to see if I can recreate Meri in this world, since that game ended...
Sun Snake
player, 5439 posts
Kai Lord
Grand Guardian
Wed 17 Apr 2019
at 17:57
  • msg #579

Re: OOC: twelfth night


To be honest I think what 4th edition removed was some of the clutter when building and increasing stats between levels. I think that a character sheet as presented from 3rd edition and 4th edition are reasonably similar in complexity. So as long as shadow doens't mind doing a little of the heavy lifting in helping you look through character building, actually playing it is still as simple as rolling a d20 and checking what bonus applies. Or checking what fun powers you have.

I don't recall you having much difficultly or annoyance in the DM.com game, and that was 3.5, and had decent amounts of combat and action. The only think I did was swap spells for a more DM based spellcasting system, and you were a rogue so that didn't apply.


Uh oh, an evil Meri? Will she have a homonculous that runs up and kicks people's shins?
Swift Fox
player, 4245 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 17 Apr 2019
at 21:35
  • msg #580

Re: OOC: twelfth night

Sun Snake:
Uh oh, an evil Meri? Will she have a homonculous that runs up and kicks people's shins?

Well, since Timur tended to act like her conscience a lot of the time...  Without his influence, she might have turned out quite dangerous ;)
Dusk Rat
player, 2177 posts
aka Ameena
Thu 18 Apr 2019
at 13:47
  • msg #581

Re: OOC: twelfth night

"Evil" is relative, anyway - kicking people's shins might be considered a polite greeting in some cultures, who knows? :D

I do remember the DM Forum game was based on 3rd Edition/3.5 but I also recall that you condensed a lot of the skills to be more like Fourth Edition - Spot and Listen into Perception, for example. Which makes sense anyway, since it allows for the use of senses other than sight and hearing to detect stuff ;).

Well, maybe I could give this game a go and see how it goes...I will just have to make sure my character has an actual, believable motivation and not just "Lol I'm evil, I kill you now, <stab>". But I had a few ideas - I can't help it, I get a slight hint of a story or world and instantly my brain starts coming up with stuff for characters or history or whatever :D.
Swift Fox
player, 4246 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Thu 18 Apr 2019
at 14:50
  • msg #582

Re: OOC: twelfth night

Dusk Rat:
"Evil" is relative, anyway - kicking people's shins might be considered a polite greeting in some cultures, who knows? :D

Just getting a mental image of a city full of people who are quite friendly and polite, but universally disliked by other cultures.  And who all have bandaged shins :)

I get that too, new character ideas getting sparked off by the slightest thing.
Probably best I stay out of this one anyway.
Still want to sign up as a lurker though :)  (*starts looking for Statler and Waldorf avatar...*)
Dusk Rat
player, 2178 posts
aka Ameena
Thu 18 Apr 2019
at 15:21
  • msg #583

Re: OOC: twelfth night

Dohhh, ho ho ho ho! :D

And what if their shins don't need bandaging 'cause they're made of, I dunno, super-hard bone or metal or something? Their shins are their strongest part so of course it makes sense to greet them by kicking them there :D.

Well, I just sent an RtJ, and now Shadow can see what happens when I'm given a setting that doesn't enforce humans (or humanish species) and potentially allows all kinds of crazy shit to be permitted >:).
Shadow
GM, 6418 posts
Plotting turtle
GM
Thu 18 Apr 2019
at 16:26
  • msg #584

Re: OOC: twelfth night

In reply to Dusk Rat (msg # 583):

Being inhuman isn't a problem at all - villains being monstrous is pretty par for the course, really. :)

Being villanious - ie, actively interested in causing harm to others, even if for misguieded or understandable reasons - that's what is most important for me.

And Swift Fox, if you want lurker status, that's no problem - just ask for it, and you shall have it!
Swift Fox
player, 4247 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Fri 19 Apr 2019
at 00:35
  • msg #585

Re: OOC: twelfth night

Dusk Rat:
And what if their shins don't need bandaging 'cause they're made of, I dunno, super-hard bone or metal or something? Their shins are their strongest part so of course it makes sense to greet them by kicking them there :D.

Hmm, interesting theory.

Could be evolved from an old instinctual reaction, where two rival alphas would kick each other in the shins to establish dominance, based on whoever had the weakest shins.  And now, as their culture grew more intelligent and friendly, they use it as a greeting.
(Although if the other party shows any sign of pain, they are inwardly considered weak and inferior with their flimsy fragile skin and normal un-reinforced bone shins!) ;)

(Am I the only one who's thinking about trying to fit this into a game at some point now?)
Dusk Rat
player, 2179 posts
aka Ameena
Fri 19 Apr 2019
at 10:09
  • msg #586

Re: OOC: twelfth night

Lol it does sound like some really silly thing to have, doesn't it. Like somehting you'd find in a crazy goblin tribe in a Fantasy setting or whatever :D.
Sun Snake
player, 5440 posts
Kai Lord
Grand Guardian
Fri 19 Apr 2019
at 22:05
  • msg #587

Re: OOC: twelfth night


It sounds like some sort of goblin morality tale. "There were two young goblins called Punchy and Kicky. To assert dominance, they engaged in a normal round of goblin shin kicking. And Kicky, being a good kicker, kicked poor Punchy's shins until they really hurt, and Punchy finally fell to the ground and surrendered. And so Kicky told Punchy to not bother geting up, and to always grovel around on his knees from now on, shuffling along the ground. And Kicky took every opportunity to humiliate Punchy, and order Punchy around.

However, one day Kicky learned some valuable lessons. The first was that if you push someone too far, they get angry. The second was that if you make someone kneel all the time, their punching hand will now be at groin height which would be unfortunate if you get them mad enough to punch you. Punchy grew angry and punched Kicky in the groin, which really hurt Kicky, and Kicky fell to the ground in agony. Punchy stood up angrily, and Kicky, wincing, stood up angrily too. Kicky knew what to do though, and kicked Punchy as hard as he could in the shin. And then again. And then again. And then Kicky grew fearful, because Kicky realised Punchy's shins, with all the shuiffling along the ground, were now too tough to be kicked. Meanwhile, Kicky learned a final valuable lesson. If you let someone stand up, their punching hands will now be at head height, and especailly face height, and especially nose height. Which would be unfortunatel if said goblin was angry at you. Punchy was still angry with Kicky, and so punched Kicky in the face hard. Kicky was knocked to the ground, blood from his tender nose flowing, while his poor tender groin still ached from punches.

From that day, no matter how polite Punchy was to Kicky, Kicky was forever afraid of being punched in  his tender nose and groin. While Punchy was never afraid of Kicky again due to his tough shins.

And the moral, dear goblins, is that you should never reduce the efficacy of your primary mode of offense through ritual humiliation and hubris, and that alternative offensive manoeuvers that retain potency and reduce the defensive capabilities of your estewhile opponent are far more practical and efficient."
Shadow
GM, 6419 posts
Plotting turtle
GM
Fri 19 Apr 2019
at 22:14
  • msg #588

Re: OOC: twelfth night

In reply to Sun Snake (msg # 587):

Is that why goblins do ridicolous things like start food fights in the middle of a battle or run around with open fire in highly flammable locations without being fireproof themselves? TO keep from overusing their best attacks and seek the best in unconventional maneuvers?

Learn something new every day, I guess.

;D
Sun Snake
player, 5441 posts
Kai Lord
Grand Guardian
Fri 19 Apr 2019
at 22:19
  • msg #589

Re: OOC: twelfth night


Goblins are the most misunderstood military and tactical geniuses in the fantasy world, and I'm glad to play a small part in highlighting the truth :)


To change the subject completely, this has always sounded like fun:
https://index.rpg.net/display-entry.phtml?mainid=20732
Dusk Rat
player, 2180 posts
aka Ameena
Sat 20 Apr 2019
at 09:57
  • msg #590

Re: OOC: twelfth night

Haha, I think some of the Yogscast guys played that during the Jingle Jam (Christmas livestreams that run throughout December to raise money for charity) a couple of years ago - they were a bunch of goblins trying to rescue their Fantasy universe's equivalent of Father Christmas (their boss), who had been kidnapped by elves if I remember rightly. It was a lot of fun :D.
Swift Fox
player, 4248 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 20 May 2019
at 19:14
  • msg #591

Re: OOC: twelfth night

Still here and ready to continue despite numerous distracting things.

Just that Swift hasn't much to add right now (and seems a little reluctant to talk much around Peacock anyway) :)
Anyone can feel free to ask her stuff anyway.  She's definitely less potentially-homicidal these days (unless you're named after a certain colourful bird!), so don't be afraid of offending her :)
Dusk Rat
player, 2181 posts
aka Ameena
Mon 20 May 2019
at 20:03
  • msg #592

Re: OOC: twelfth night

Yeah, similarly still here but with nothing further to add. Happy to move on :).
Rain Feather
player, 1140 posts
Resident Sorceress
She lives!
Mon 20 May 2019
at 21:36
  • msg #593

Re: OOC: twelfth night

Still here! Happy to keep going!
Sun Snake
player, 5442 posts
Kai Lord
Grand Guardian
Mon 20 May 2019
at 22:21
  • msg #594

Re: OOC: twelfth night

On holiday until wednesday, didn't expect movement the moment I left!
Sabre Fox
player, 3713 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Tue 21 May 2019
at 07:55
  • msg #595

Re: OOC: twelfth night

All right to keep going with me, Foxy isn't for Politics much anyway lol
Rain Feather
player, 1147 posts
Resident Sorceress
She lives!
Wed 29 May 2019
at 23:15
  • msg #596

Re: OOC: twelfth night

The Lone Wolf AR game looks really good- I had no idea this was coming out later this year, and I hope it takes off very quickly.   They have a website (www.LoneWolfAR.com) and, well... I like the art style (even if I'm a bit grumpy about no female Kai art yet).
Sabre Fox
player, 3727 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Fri 23 Aug 2019
at 08:10
  • msg #597

Re: OOC: twelfth night

Has anyone checked out the modern interface for the site yet? I don't know if I like it :/
Shadow
GM, 6424 posts
Plotting turtle
GM
Fri 23 Aug 2019
at 08:15
  • msg #598

Re: OOC: twelfth night


I think it feels a bit lacking in personality? The current interface is honestly very unique to me - I don't think I've seen many sites which look like RPOL does - while the new one feels very standardized, like a thousand other sites I've seen. But that might just be personal taste and habit; having been on this site ten years now, it sort of has grown on me, you know?
Dusk Rat
player, 2187 posts
aka Ameena
Fri 23 Aug 2019
at 13:27
  • msg #599

Re: OOC: twelfth night

Just had a brief look at it - nah, not too keen. Why do "modern" looks to things have to apparently make all the text way bigger? They did that on my bank website and means I have to scroll a lot more in order to do stuff. If I wanted stuff in large print, I can just increase the text size or something :P.
Sabre Fox
player, 3728 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Fri 23 Aug 2019
at 13:33
  • msg #600

Re: OOC: twelfth night

Only thing I like about it, is that there is a 'command bar' as it were for all the tabs along the top of the screen which are organised. The rest of the main screen its just meh at best :/
Shadow
GM, 6425 posts
Plotting turtle
GM
Fri 23 Aug 2019
at 13:50
  • msg #601

Re: OOC: twelfth night


We do have that on this site too though, don't we? In the upper right corner of the screen?
Sabre Fox
player, 3729 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Fri 23 Aug 2019
at 13:56
  • msg #602

Re: OOC: twelfth night

Well it also includes the character details, scratch pad, dice roller all together in a brown table format on the right of the screen grouped together.
Shadow
GM, 6426 posts
Plotting turtle
GM
Fri 23 Aug 2019
at 14:03
  • msg #603

Re: OOC: twelfth night


Yeah, it's a bit reorganized, but it still doesn't persuade me all that much.
Swift Fox
player, 4262 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Fri 23 Aug 2019
at 15:01
  • msg #604

Re: OOC: twelfth night

Seems to be a thing with web designers nowadays.  They're far more interested in adding more graphical bells and whistles than they are in the actual site content that visitors are really after.

Suppose making it look fancy covers up the fact they actually know nothing about their job.  When was the last time you saw a website that didn't borrow most of its code off a third-party site like Cloudflare?  And that's only designed to collect marketing data from visitors, if the scripts to display the actual content are bugged out, no-one seems to care.
Not to mention pages load much slower 'cos of all that graphical and data mining scripting bogging them down.

Maybe I'm just getting old, but I liked it better when things actually worked the way they were supposed to.  Old-style HTML with minimal scripting might have been less flashy, but it loaded in half the time with less glitching.
Sun Snake
player, 5460 posts
Kai Lord
Grand Guardian
Fri 23 Aug 2019
at 17:14
  • msg #605

Re: OOC: twelfth night


Yeah, the new big simple design philosophy of the last few years seems to be aimed at screens, etc. It just makes all websites stranger to navigate. Will avoid the new site for as long as possible!
Shadow
GM, 6427 posts
Plotting turtle
GM
Fri 23 Aug 2019
at 17:25
  • msg #606

Re: OOC: twelfth night


Well, I understand absolutely nothing about programming, and I only ever use my PC to go on internet, so all of the nuances are completely lost on me. ^_^

I just know that, as I said, it seems very standardized, whereas the normal site's framework feels more original to me.
Shadow
GM, 6429 posts
Plotting turtle
GM
Tue 24 Sep 2019
at 18:32
  • msg #607

Re: OOC: twelfth night


Sun Snake, just making sure here: are you planning of making a post, or are you more waiting for others reactions? You don't need to make a post if you don't want to - and indeed, I can see how you might not want to get involved in the situation - I'm just making sure before I push things forward.
Sun Snake
player, 5462 posts
Kai Lord
Grand Guardian
Wed 25 Sep 2019
at 03:38
  • msg #608

Re: OOC: twelfth night


Yeah, I do have a window open to add a little 'and me' regarding looking for Laughing Shark, but was staying out of the Summer Wasp discussions for the moment. Sorry, just been very distracted recently.
Shadow
GM, 6430 posts
Plotting turtle
GM
Wed 25 Sep 2019
at 05:53
  • msg #609

Re: OOC: twelfth night


No problem! Everyone gets busy once in a while. :)
Rain Feather
player, 1159 posts
Resident Sorceress
She lives!
Fri 29 Nov 2019
at 15:11
  • msg #610

Re: OOC: twelfth night

Great Wall of China-length post incoming.  Apparently Wasp knows what buttons to hammer to turn Rain into a massive, massive pile of flaming rage towards people.  :)
Swift Fox
player, 4266 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Fri 29 Nov 2019
at 15:13
  • msg #611

Re: OOC: twelfth night

*gets out the popcorn and the 3D glasses and settles down to enjoy the show...*  ;)
Sabre Fox
player, 3732 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Fri 29 Nov 2019
at 15:19
  • msg #612

Re: OOC: twelfth night

Just don't harm the prince! lol

I was gonna have Fox speak up but ill wait for the wall post first in that case :)
Shadow
GM, 6431 posts
Plotting turtle
GM
Fri 29 Nov 2019
at 15:20
  • msg #613

Re: OOC: twelfth night

In reply to Swift Fox (msg # 611):

By which you mean Swift Fox will do nothing to stop Lenhar, meaning she doesn't care that Banedon might well be either executed or dragged into war with the Crown if (as seems likely) he can't hand over the ever-slippery teleporting Valador to the prince? Because I must admit, I was expecting Swift Fox to be very vocal about that.

Or do you mean that you're going to watch how people react when she's the one to suddenly joining in the chaos? Because in that case, I might bring out the popcorn as well! ^_^
This message was last edited by the GM at 15:20, Fri 29 Nov 2019.
Swift Fox
player, 4267 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Fri 29 Nov 2019
at 15:34
  • msg #614

Re: OOC: twelfth night

Speaking from a player point of view there actually.

Indeed, Swift isn't showing it, but Wasp's speech definitely pressed one of her buttons too, hence why she's 'de-lurking' and becoming more noticeably active now.  As for which side she'll take if things go south in a bad way, who knows what goes on in her mind...?  ;)

Thought I'd let Rain post first anyways.  Swift's intended reaction might change if all hell breaks loose in the next post ;)
This message was last edited by the player at 15:42, Fri 29 Nov 2019.
Shadow
GM, 6432 posts
Plotting turtle
GM
Fri 29 Nov 2019
at 17:29
  • msg #615

Re: OOC: twelfth night


Ok, so my personal feeling on Rain Feather's post is that it is magnificent, so I'll let the rest of you offer an adequate reaction to it, because I really feel it deserves one. :)
Sun Snake
player, 5465 posts
Kai Lord
Grand Guardian
Fri 29 Nov 2019
at 21:49
  • msg #616

Re: OOC: twelfth night

Since Sun Snake's reactions tend to be walls of text, and that was an amazing post, then better I let the others speak up :)

Edit: Oh, and who else linked to Sun Snake's mind? I recall Sun Fox did, Swift Fox maybe, Sabre Fox didn't (but he was hiding the Valador stuff at the time) and Rain Feather wasn't around for that whole thing before.
This message was last edited by the player at 21:50, Fri 29 Nov 2019.
Shadow
GM, 6433 posts
Plotting turtle
GM
Fri 29 Nov 2019
at 22:00
  • msg #617

Re: OOC: twelfth night


I think it's just Sun and Swift Foxes; with Hornet apparently not being around anymore and Dusk Rat being uninterested, it's mostly NPCs anyway, so it's not too important I think.

Oh, and speaking of NPCs, Dawn Sword if nothing else would most certainly have been open and willing to accept linking minds with you, which really shouldn't come as any surprise.
Sabre Fox
player, 3734 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Tue 3 Dec 2019
at 16:56
  • msg #618

Re: OOC: twelfth night

Just to clarify, it is only Swift Fox that is physically in the way of the prince?
Shadow
GM, 6434 posts
Plotting turtle
GM
Tue 3 Dec 2019
at 16:58
  • msg #619

Re: OOC: twelfth night


Not really - technically Silver Raven is just a few steps behind Swift Fox, and Sun Fox could be interpreted to be in the way as well.
Rain Feather
player, 1163 posts
Resident Sorceress
She lives!
Tue 3 Dec 2019
at 21:11
  • msg #620

Re: OOC: twelfth night

So, that question I had in my latest wall-o-text:

A coworker of mine has a fifteen-year-old daughter who's getting into fantasy gaming pretty solidly, and of course I pointed her to Project Aon.

She loves the books, but she's coming into the same problem I had all those years ago- little to no representation of female Kai in most of the official literature.

I've been racking my brain trying to solve this, and after searching forums high and low, I think I might have an idea:

Autumn Snow.

I've spent the last few days trying to track down physical or digital copies of the first two books, but I've been having no luck on eBay or Amazon accessed from the States, and all the links I can find for it point back to their old publisher that dragged them through the mud for the second book.

I'd really like to get her either digital or physical English copies of the first two books, but it's like hunting for the white whale to find some of these.  I'm going to keep looking, but if you get wind of a copy or two online somewhere, maybe drop me a line?  I'd love to try and get her the books in some form...

Thanks in advance, you guys. :)
Shadow
GM, 6435 posts
Plotting turtle
GM
Tue 3 Dec 2019
at 21:18
  • msg #621

Re: OOC: twelfth night

In reply to Rain Feather (msg # 620):

Ok, I have to admit that I don't even know who or what Autumn Snow is. Could you explain it?
Swift Fox
player, 4270 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 4 Dec 2019
at 00:32
  • msg #622

Re: OOC: twelfth night

Hmm, think my post was pretty much just repeating what Rain said, but in much less polite wording.  So taking it back for now.

Will wait and see if Sabre follows his orders or not.  This could be interesting... ;)
Shadow
GM, 6436 posts
Plotting turtle
GM
Wed 4 Dec 2019
at 13:52
  • msg #623

Re: OOC: twelfth night

In reply to Swift Fox (msg # 622):

Are you sure about that? I find that it is interesting, and while I agree it does retread a bit on what Rain Feather said, I think having Swift's position openly stated would add weight to the matter.

I will delete it definitively and have Lenhar react only to Rain Feather if you're sure that's what you want, but I wanted to double check to make sure that you really want it to be.
Swift Fox
player, 4271 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 4 Dec 2019
at 14:03
  • msg #624

Re: OOC: twelfth night

Yeah, will hold off for now.
Posting again when I'm suffering less from lack of sleep...  :)

Also probably won't be needed if Rain does somehow manage to convince him.  (Though I suspect nothing less than getting his butt decisively kicked will convince this guy!)
This message was last edited by the player at 14:04, Wed 04 Dec 2019.
Sun Snake
player, 5467 posts
Kai Lord
Grand Guardian
Fri 13 Dec 2019
at 18:09
  • msg #625

Re: OOC: twelfth night


quote:
Sun Snake nods sagely, looking off in to the middle distance. Everyone stands around embarrassed for a moment, and then Dawn Sword, Sun Fox, and Swift Fox gently lead the buffuddled Kai storesman away to have a nice sit down somewhere quiet.

After a moment longer of embarrassed silence and coughing, Rain Feather says, "So... where were we? :p



Sorry, didn't mean to derail the game! Just seemed like the 'you go this way, we'll go ours' was exactly against what Sun Snake had argued for. And it seemed the most logical thing after Rain Feather's fighting arugment, that the one thing Sun Snake would want to do least would be to have to keep politicking, and put his name forwards. So he did!

Unless it's just bad timing for Rain Feather to react, in which case, of course, ignore me!
Shadow
GM, 6437 posts
Plotting turtle
GM
Fri 13 Dec 2019
at 18:17
  • msg #626

Re: OOC: twelfth night


Rain specifically said to me she wanted to answer to Sun Snake's point - I was about to post myself, but she said to me she was gonna have a few very intense days but would rather post her own answer before I did mine, so I'm waiting for that. You really did an impression, I think. :)
Sun Snake
player, 5468 posts
Kai Lord
Grand Guardian
Fri 13 Dec 2019
at 18:51
  • msg #627

Re: OOC: twelfth night


Yeah, realising that time to post is probably scarce for one reason or another, I just wanted to let everyone know, especially Rain Feather, that if this new development somehow impinged upon something being worked on in the background, that I was ok to walk it back or have it ingored :)

Happy to wait otherwise!
Shadow
GM, 6438 posts
Plotting turtle
GM
Tue 24 Dec 2019
at 12:35
  • msg #628

Re: OOC: twelfth night


I just wanted to wish everybody to have the happiest holidays! :)
Dusk Rat
player, 2190 posts
aka Ameena
Tue 24 Dec 2019
at 12:45
  • msg #629

Re: OOC: twelfth night

Yeah, have a good time and eat lots of chocolate or whatever you prefer :D.
Sun Snake
player, 5469 posts
Kai Lord
Grand Guardian
Wed 25 Dec 2019
at 08:10
  • msg #630

Re: OOC: twelfth night

Happy everything to everyone!
Sun Snake
player, 5470 posts
Kai Lord
Grand Guardian
Wed 1 Jan 2020
at 11:41
  • msg #631

Re: OOC: twelfth night


That includes happy new year!
Shadow
GM, 6439 posts
Plotting turtle
GM
Wed 1 Jan 2020
at 11:46
  • msg #632

Re: OOC: twelfth night


Happy new year to everyone from me as well! ^_^
Swift Fox
player, 4274 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Fri 3 Jan 2020
at 11:20
  • msg #633

Re: OOC: twelfth night

Happy new things to people from me too :)
Sabre Fox
player, 3737 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Tue 21 Jan 2020
at 20:05
  • msg #634

Re: OOC: twelfth night

Was gonna post tonight but back on the gym and I’m obliterated foxy :/ so will post from computer tomorrow when my hands stop shaking lol
Sun Snake
player, 5474 posts
Kai Lord
Grand Guardian
Tue 21 Jan 2020
at 20:33
  • msg #635

Re: OOC: twelfth night


Just good to know you are still around :)
Shadow
GM, 6441 posts
Plotting turtle
GM
Wed 29 Jan 2020
at 19:44
  • msg #636

Re: OOC: twelfth night


Ok, so before I have Summer Wasp answer to the latest points made by Sabre Fox and Sun Snake - and so that Swift and Rain can chime in if they want to - I was curious what everybody's opinion of Summer Wasp is, and what you as players think a satisfying resolution to this conflict with her would look like; since this is really the last problem left to solve, I would like to get a sense from all of you of what are your expectations and wishes so that I can ensure that I can make whatever happens next satisfying enough.
Sabre Fox
player, 3742 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Thu 30 Jan 2020
at 13:32
  • msg #637

Re: OOC: twelfth night

Foxy is done with his points. Snake has pretty much said that last point he would make that we essentially attract trouble and anyone we are around including in a kingdom becomes a target by association lol
Dusk Rat
player, 2191 posts
aka Ameena
Thu 30 Jan 2020
at 14:12
  • msg #638

Re: OOC: twelfth night

Summer Wasp just seems really bloody stubborn, unwilling to listen to anything that goes against her own pre-set view of things. I'm sue she'd make a great leader if she had to do diplomatic stuff with people who didn't agree with/understand the Kai ideals and all that :P.
Shadow
GM, 6442 posts
Plotting turtle
GM
Thu 30 Jan 2020
at 14:15
  • msg #639

Re: OOC: twelfth night


Well, it is part of her backstory that Peacock always has to settle rustled feathers whenever she has some mission abroad... I guess you've now seen why for yourself! :)

Also probably worth pointing out that she and Laughing Shark are great friends; I'm sure people can see the connection there, as well.
Dusk Rat
player, 2192 posts
aka Ameena
Thu 30 Jan 2020
at 14:22
  • msg #640

Re: OOC: twelfth night

Ha, yeah. It's just kind of amusing how she doesn't see how hypocritical she's being - "Oh yeah, put me in charge because I'm the best at being a leader 'cause of how I let people do what they want...Hey, how dare you disagree with me?!?!" :D.
Sun Snake
player, 5479 posts
Kai Lord
Grand Guardian
Thu 30 Jan 2020
at 18:47
  • msg #641

Re: OOC: twelfth night


Summer Wasp does seem quite focused on doing what is right and saying what needs saying at the expense of everything else. Of course, it's extremism of another direction. As someone once said, all virtues if pushed to excess are great flaws!
Sabre Fox
player, 3743 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Fri 31 Jan 2020
at 11:52
  • msg #642

Re: OOC: twelfth night

Yea Snake I thought that too, and I do agree with what she is saying even from a player point of view, but as Foxy said, your pretty much always going to be in someones garden or upsetting their neighbours attracting trouble as Kai, so it isn't as black and white as she would like to think
Shadow
GM, 6443 posts
Plotting turtle
GM
Mon 3 Feb 2020
at 14:25
  • msg #643

Re: OOC: twelfth night


I'm a bit surprised Swift had nothing to say over Summer Wasp's points, but then again, its not like Wasp was particularly welcoming to opposite viewpoints.

Regardless, I will have Wasp's post up tomorrow, and then we see what you all want to do.

By the way, while we're at it, since now you've pretty much met everyone who matters in the story, what do you all think of the various Kai names? Are they fitting, or did you find them to be inadequate or misleading, and for which character was it either?
Dusk Rat
player, 2193 posts
aka Ameena
Mon 3 Feb 2020
at 15:13
  • msg #644

Re: OOC: twelfth night

I thought they ranged from cool to silly (that Lobster guy :D), but I didn't necessarily expect a character's name to automatically suggest anything about their personality or abilties, even if that was at least partly why I chose mine :D. And also not being in any way familiar with the setting, I had no particular way to know which were "canon" names and which you'd made up ;).
Shadow
GM, 6444 posts
Plotting turtle
GM
Mon 3 Feb 2020
at 15:20
  • msg #645

Re: OOC: twelfth night


Canon Names: Lone Wolf, Starfire (Banedon, Ulnar, but those are not Kai Names).

Non-Canon Names: everybody else.
Sabre Fox
player, 3744 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Mon 3 Feb 2020
at 16:59
  • msg #646

Re: OOC: twelfth night

I think Swifty might be washed out with the storms as it were with their connection as I haven't seen them on my other game board.
Shadow
GM, 6445 posts
Plotting turtle
GM
Mon 3 Feb 2020
at 17:02
  • msg #647

Re: OOC: twelfth night


Oh, I didn't know that. Does anybody knows if she's alright?
Sabre Fox
player, 3745 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Mon 3 Feb 2020
at 17:24
  • msg #648

Re: OOC: twelfth night

No idea :/

I think its more of a connection issue rather than any peril or injury at least.
Sun Snake
player, 5480 posts
Kai Lord
Grand Guardian
Mon 3 Feb 2020
at 18:15
  • msg #649

Re: OOC: twelfth night


Oh no :(

I know Swift Fox's computer also always seems to be one disaster away from failing, so between that and weather then yeah, that could knock her off the net!


But no, haven't heard from her in bit - her last log in / post here was the 22nd, which seems to be abotu the same as elsewhere that I can see :(
Sun Snake
player, 5481 posts
Kai Lord
Grand Guardian
Mon 3 Feb 2020
at 22:10
  • msg #650

Re: OOC: twelfth night


Concern for Swifty Fox made me forget the name question. You explianed the 'Snake' moniker at one point, but I haven't heard any explanation for White Mantis's name?


Most of the others seem to work quite well, but that's one I wasn't sure about?
Shadow
GM, 6446 posts
Plotting turtle
GM
Mon 3 Feb 2020
at 23:11
  • msg #651

Re: OOC: twelfth night



Many names work on multiple levels.

White Mantis is about her regal appearance, the way that she tends to take her time to act but then do so decisively, and for the psychological insight - you open up to her, and she helps you bring together a new self from the old you which gave you birth. Also, Mantises are more deadly then they look, and so too is White Mantis far more important and involved in the Monastery's going on than her friendly demeanor and attitude could make her appear to be at first glance.

And of course, meta-wise, I knew from the beginning of the game what Blue Snake's fate was going to be. :)
This message was last edited by the GM at 23:12, Mon 03 Feb 2020.
Swift Fox
player, 4279 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Thu 6 Feb 2020
at 14:26
  • msg #652

Re: OOC: twelfth night

*sneaks back in*

Hey there.  Back again.
Yep, storm damage and rain leaking into underground conduits apparently took out part of the line between me and the local exchange, and in such a way that the phone company system didn't even register there was a fault, so had to keep hassling them about it, then spend a whole day sitting around the house while an engineer kept popping in and out like a deranged cuckoo checking over the outside lines and the test gear here.

Anyways, seems to be working again for now.  Hoping it stays that way.
(On the plus side, my state of mind is considerably improved from being disconnected from the world for a week, so there's that)...

Just getting caught up with all the walls of text built up in my absence, then I'll put some posts together...  :)
This message was last edited by the player at 14:27, Thu 06 Feb 2020.
Shadow
GM, 6447 posts
Plotting turtle
GM
Thu 6 Feb 2020
at 14:40
  • msg #653

Re: OOC: twelfth night


I'm very glad to hear that your problem was solved and that it wasn't anything health-related, and I'm really looking forward to your next post! :)
Sun Snake
player, 5482 posts
Kai Lord
Grand Guardian
Thu 6 Feb 2020
at 18:25
  • msg #654

Re: OOC: twelfth night

Yay - welcome back!
Swift Fox
player, 4280 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sun 9 Feb 2020
at 12:14
  • msg #655

Re: OOC: twelfth night

Is it me everyone is waiting for?  (O.o)'

Not too sure if Swift is going to react much outwardly for now.  At least now that Lenhar is gone and (luckily) didn't order Sabre to kill her :)
Shadow
GM, 6448 posts
Plotting turtle
GM
Sun 9 Feb 2020
at 12:19
  • msg #656

Re: OOC: twelfth night


Really? Summer Wasp's words didn't hit any chord at all?

I mean, my last post is a question to Rain Feather, so it's her answer I'm waiting, but I expected you to want to weight in - although if you don't want to, that's fine for me. :)
Sun Snake
player, 5488 posts
Kai Lord
Grand Guardian
Tue 17 Mar 2020
at 18:04
  • msg #657

Re: OOC: twelfth night


Hope everyone's mentally and physically alright at this very weird time!
Shadow
GM, 6449 posts
Plotting turtle
GM
Tue 17 Mar 2020
at 18:06
  • msg #658

Re: OOC: twelfth night


At least as far as myself goes, everything is fine, thank you for the worry!
Dusk Rat
player, 2194 posts
aka Ameena
Wed 18 Mar 2020
at 14:42
  • msg #659

Re: OOC: twelfth night

Yeah, not bad here. No virus so far, anyway. Just redundancy at work coinciding with (but entirely unrelated to) said virus, meaning none of us really have a clue what's going on and can't really find anything else right now because most companies (for reasons very much relating to the virus :P) aren't really recruiting/interviewing right now :P.
Sun Snake
player, 5489 posts
Kai Lord
Grand Guardian
Wed 18 Mar 2020
at 21:15
  • msg #660

Re: OOC: twelfth night


Oh, that's unfortunate timing :(

Hopefully you can find your wordy talents being put to better use online for the moment in ways people might even pay for!
Swift Fox
player, 4282 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Thu 19 Mar 2020
at 12:17
  • msg #661

Re: OOC: twelfth night

Still alive here for now :)

Using this as an excellent excuse to stay home and avoid everyone, hehe.
Dusk Rat
player, 2195 posts
aka Ameena
Thu 19 Mar 2020
at 14:30
  • msg #662

Re: OOC: twelfth night

I did a small amount of freelance writing some years ago (back when I was still at my old job), wrote a few bits and pieces (Minecraft guides, mainly). It wasn't exactly well-paying or regular (I got like, a tenner for one of them) but I have considered maybe trying to search for something like that. Maybe I should look more into it...I dunno...maybe I'll get lucky - that seems about the only way I ever get jobs :P.
Shadow
GM, 6450 posts
Plotting turtle
GM
Thu 19 Mar 2020
at 14:32
  • msg #663

Re: OOC: twelfth night

In reply to Dusk Rat (msg # 662):

Same here - I've been without a job for the last few months as well. It's really not as easy to find one as most people like to pretend it is, but hopefully luck will turn eventually, right?
Sabre Fox
player, 3746 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Thu 19 Mar 2020
at 15:36
  • msg #664

Re: OOC: twelfth night

yea im still around too, working from home and all. Its actually quite pleasant to be honest. Id like to work from home forever!
Sun Snake
player, 5490 posts
Kai Lord
Grand Guardian
Thu 19 Mar 2020
at 19:40
  • msg #665

Re: OOC: twelfth night


Sorry people seem to be having problems with jobs right now!

I'm with Swift Fox - avoiding everyone sounds like a good idea :p
Shadow
GM, 6451 posts
Plotting turtle
GM
Sat 11 Apr 2020
at 23:36
  • msg #666

Re: OOC: twelfth night


Right, given the long lack of activity, I thought I might as well ask: is anybody at all interested in finishing this up?

I'm getting the sense that most people don't really have any emotional investment into the game anymore, and I wouldn't want to force anybody to remain out of obligation or anything.

Considering how little there is left (solving the issue with Summer Wasp and dealing with Valador), if nobody actually cares to play the thing off - and again, I don't mean feeling obligated to see it through, I mean actually having some form of interest in participating to it, which I'm getting the sense nobody really has any more of at this point - then I don't know what the point would even be to force people to play through it instead of making a single post on my end when I just tell you what was left, and then answer any questions people might have left.

Of course, if people actually want to play, I'm here, but aside from the general length of time that has been passing between posts, even when people are actually posting, it seems to me that most people just have their character nod along and not interact at all, which tells to me there's no actual interest in contributing to anything. And I know the speed doesn't help, but we've had spots in the past where similar situations came up, and people still contributed even if other people who had a more central role in the ongoing discussion were being slow to react. Indeed, some of the best stuff in the game resulted from people taking that kind of initiative because they were feeling involved into the game, and right now I'm getting the sense of that level of involvement not really being there anymore.

So... what does everybody say? If any of you is bored enough with the game to just want me to put an end to it and be done with it, just say it (even in PM if you don't feel comfortable saying it openly); there's really no point in trying to bring it to the conclusion if doing so would be a chore, rather than fun, for anybody involved.

The point of a game is having fun, and if any of you is not having fun, I'd rather you tell me, rather than pretending otherwise out of some misplaced sense of obligation.

Please everybody, let me know what you think, and thanks for reading through all this!
Dusk Rat
player, 2196 posts
aka Ameena
Sun 12 Apr 2020
at 09:13
  • msg #667

Re: OOC: twelfth night

It will be interesting to see how it ends, at least - I know my character doesn't really say/do much when it comes to things like mass character interaction but that tends to happen when I play a game in a setting I'm unfamiliar with (at least when it's an established pre-existing setting and there are other players who are familiar with it), so I can leave other players to actually know who the NPCs are and info about the important cities and past events and stuff, and react to that.

It's possible some players are having RL issues right now with the whole pandemic thing and all that - personally it's pretty much business as usual for me, given that I'm still going to work (albeit my hours have recently changed but that's entirely unrelated to anything to do with Covid-19) and stuff - I just spend all my free time on my computer anyway and right now I'm in the middle of a five-day weekend :D. Still checking in here every day, as usual :).
Sun Snake
player, 5491 posts
Kai Lord
Grand Guardian
Sun 12 Apr 2020
at 09:16
  • msg #668

Re: OOC: twelfth night


I'm happy to see the game through to the end, though I think Sun snake's given it his best shot with Summer Wasp and it's up to others to persuade her or deal with her.

I thought we were waiting on Rain Feather? I know you said she had issues with posting so presumed that was a delay?
Shadow
GM, 6452 posts
Plotting turtle
GM
Sun 12 Apr 2020
at 09:29
  • msg #669

Re: OOC: twelfth night


We are, and you remember correctly.

However, the last IC post from Wasp isn't so strongly aimed to Rain that somebody else couldn't answer - and that's been true for a number of period of wait in this latest stretch of the game. I feel like it isn't fair to Rain to put the burden on her when any of the other players could have contributed something in her place; you did, after all, but I don't think any of the other players did it much, and I feel like in the past, they would have, which suggest to me a lack of interest compared to the past.

And that's fine if it is so, I'd just want it to be told to me clearly if that's the case, you know?
Swift Fox
player, 4283 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 13 Apr 2020
at 09:50
  • msg #670

Re: OOC: twelfth night

I'm still around.  Although right now Swift doesn't really have anything to add.
Negotiation isn't really her strong point (unless said negotiation involves threatening to remove someone's internal organs one by one if they don't co-operate.  And I doubt that would work on Summer Wasp) :)
Sun Snake
player, 5492 posts
Kai Lord
Grand Guardian
Mon 13 Apr 2020
at 11:22
  • msg #671

Re: OOC: twelfth night


To look at it another way, Swift Fox has been growing beyond her previous training, so negaotiating would be the culmination of that. Especially since no one really seems to be arguing for anything to do with Moon Shadow, by and large. :)
Swift Fox
player, 4284 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 13 Apr 2020
at 18:41
  • msg #672

Re: OOC: twelfth night

Given how often she previously got shouted down for trying to fight Moon Shadow's corner before, maybe she's falling back on the kind of tactics she's more suited for, such as lurking in the shadows and waiting for an opportunity to nudge events in her favoured direction in subtle and unseen ways...

Not that I'm saying she's doing that of course...

On the plus side, you're much less likely to need to keep checking your back for stray sharp things that got 'accidentally' left sticking in it.  ;)
Sabre Fox
player, 3747 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Tue 14 Apr 2020
at 23:56
  • msg #673

Re: OOC: twelfth night

Foxy still around too for the most part. Though these politics were never something he likes even at character conception so trying to think of something to add to be meaningful and character based after all
Sun Snake
player, 5493 posts
Kai Lord
Grand Guardian
Thu 16 Apr 2020
at 08:53
  • msg #674

Re: OOC: twelfth night


I notice Water Hornet was browsing the game last month! Good to know he's still around, even if as a lurker! *waves just in case*
Shadow
GM, 6453 posts
Plotting turtle
GM
Thu 16 Apr 2020
at 08:55
  • msg #675

Re: OOC: twelfth night


Hornet expressed an interest in being able to play again, which shouldn't be any problem given that his character is still around, but first he said he needed to read all that went down since he left, which understandably might take a while.
Sun Snake
player, 5494 posts
Kai Lord
Grand Guardian
Thu 16 Apr 2020
at 09:10
  • msg #676

Re: OOC: twelfth night


Oof, that's a lot of walls of text! But that would be great if he could participate again :)
Sun Snake
player, 5495 posts
Kai Lord
Grand Guardian
Sun 24 May 2020
at 16:23
  • msg #677

Re: OOC: twelfth night


Wow, it's been a month since checking in! Time files right now :(

Hope everyone's still doing as ok as can be expected in this continuing to be weird times!
Shadow
GM, 6454 posts
Plotting turtle
GM
Sun 24 May 2020
at 16:35
  • msg #678

Re: OOC: twelfth night


I am fine, and I also hope everybody else is.

Rain Feather has been having trouble, but that's personal, and I'm not going to disclose anything I might or might not know other than to say she spoke to me recently to say that she still wants to see the game through and will be posting as soon as life let up on her, but that might take a bit. That's why she's not posted.

As far as I'm concerned, the game is still on, is just that everybody's been leaving it all on Rain to carry the conversation at a time where she's having difficulties to do so, hence why the long pause from posting. I even asked, but everybody said they had nothing to add, so clearly everybody was fine with waiting.

Still, I'm still around, and I know Dusk Rat, Sabre Fox and Swift Fox all also are because they're active in games I have currently a presence in, so really, everything is fine; hopefully things will return to move forward soon enough - we're really not that far from reaching a conclusion, it's all a matter of what sort of conclusion it's gonna be at this point.
Dusk Rat
player, 2197 posts
aka Ameena
Mon 25 May 2020
at 08:53
  • msg #679

Re: OOC: twelfth night

Yeah, I'm still here :D. It's understandable if some people have some RL issues goign on right now, because, you know, pandemic and all that :P. It's barely affected me, really, because my job is one that continues anyway and I don't really go out except to go shopping, so other than having to queue to get into Sainsbury's sometimes and generally taking a wider route around people I pass along the way, I've basically been able to get away with just carying on as usual. Meanwhile most of the rest of the country seems to be all "Omg I'm stuck in my house and I can't go and see all the people I normally see and all these other things I normally do", as I boot up my computer as usual and carry on playing whatever game it is I'm currently playing :D.
Swift Fox
player, 4285 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 25 May 2020
at 12:13
  • msg #680

Re: OOC: twelfth night

Still here too.  No hurry :)
Thanks to all the political sniping in the media, everyone here is clamouring to end the lockdown soon, even if it isn't actually safe yet.
Darwin Awards on standby...

I'll be staying in unless I'm forced out anyway.
Avoiding the rest of humanity for several days is a great cure for depression, I can highly recommend it :)
Sun Snake
player, 5496 posts
Kai Lord
Grand Guardian
Mon 25 May 2020
at 12:14
  • msg #681

Re: OOC: twelfth night

Just seeing Rain Feather occasionally logging on so knowing she's at least around is good, waiting is no issue for me. Especially for personal reasons.

Shame Water Hornet hasn't logged on since March :(


I'm know I'm lucky to have kept employed through all this, but like you Dusk Rat normally staying at home would be fine. However, work now means I have to use this laptop and sit at it for 8 - 10 hours a day, so it's basically managaed to knock out my primary method of relaxing from work. And the other one - going out in an unrestricted way - not an option until recently either. Very strange!

Still, as problems go it's very minor.

Edit: Lol, yeah, if work wasn't intruding on my personal space this would be amazing! :p
Shadow
GM, 6455 posts
Plotting turtle
GM
Mon 25 May 2020
at 12:22
  • msg #682

Re: OOC: twelfth night


I can say that I'm also the type that almost never leaves home, so the quarantine isn't really that big a problem for me.
Dusk Rat
player, 2198 posts
aka Ameena
Tue 26 May 2020
at 09:42
  • msg #683

Re: OOC: twelfth night

Hehe yeah, to roughly quote what I saw someone say in a Yogscast video early on in lockdown - "Turns out my everyday life is "extreme measures"!" :D.
Sun Snake
player, 5497 posts
Kai Lord
Grand Guardian
Tue 26 May 2020
at 09:53
  • msg #684

Re: OOC: twelfth night


Yeah, I was staying indoors as much as possible and giving people a wide berth when going out before it was cool!
Shadow
GM, 6456 posts
Plotting turtle
GM
Tue 26 May 2020
at 10:12
  • msg #685

Re: OOC: twelfth night


I don't think it's really "cool" even now, seeing how some people are apparently protesting against it. Which feels extremely weird to me, but whatever.

Maybe it's just easier for us because we're used to getting regular interpersonal interaction with smart, interesting people through things like this very game, while those who aren't used to it don't realize that they could still be as social as they want by just finding the proper ways to communicate with others? I find that it's often hard to realize what sort of options you have access to when the situation you're into isn't within your normal frame of reference.
Sun Snake
player, 5498 posts
Kai Lord
Grand Guardian
Wed 27 May 2020
at 07:37
  • msg #686

Re: OOC: twelfth night


Sorry, I'm more just making a joke in the line of 'I liked this band / media property before everyone else did and it was cool'.

Some people don't like explicit restrictions, even if they would happily live within them otherwise, some people actively need mental energy from interactions with others or from getting outdoors, for some people text or video isn't the same as the interpersonal or even just hate technology / can't use it. I can sympathise with how hard people find this. I just find it 'funny' that I would be absolutely fine with this, but working from home is undercutting every method of coping so I'll sadly be glad when I can get back to working normally and therefore it can stay away from my non-work life!
Shadow
GM, 6457 posts
Plotting turtle
GM
Wed 27 May 2020
at 07:48
  • msg #687

Re: OOC: twelfth night


Oh, I understand perfectly - I was just making some light conversation myself. :)
Dusk Rat
player, 2199 posts
aka Ameena
Wed 27 May 2020
at 09:17
  • msg #688

Re: OOC: twelfth night

Oh actually, I just remembered, there is one thing that is proving an inconvenience - my watch stopped about a week-and-a-half ago, which presumably was just the battery running out but of course Timpson's isn't open right now so I have to wait (presumably till the 15th, which so far sounds like when "non-essential" shops will reopen) and use things like wall clocks and the Windows system tray to tell the time (depending on where I am, obviously). Boooo :P.
Shadow
GM, 6458 posts
Plotting turtle
GM
Wed 27 May 2020
at 10:05
  • msg #689

Re: OOC: twelfth night


I tend to buy batteries in bulk; I tend to buy most anything in bulk, in fact. Mostly because I don't like to go out, but it helped in the current situation.

Although I must say that I'm curious - I thought nobody bought watches anymore, now that everybody has a cellphone that does the same thing? I mean, I never bought any watch anyway (every watch I've ever been gifted with somehow broke within two weeks at most; I remember one time when I was given a beautiful anti-shock metal watch for my birthday and it was broken by the time the party ended), but it was my impression that they've become a rarity in the western world in general.
Dusk Rat
player, 2200 posts
aka Ameena
Thu 28 May 2020
at 17:02
  • msg #690

Re: OOC: twelfth night

I dunno. I was given my first watch as a birthday present on my tenth birthday, which lasted till I was around 26 or so before it just kept running down so I decided to get a new one. I think that one has had the battery replaced once since I got it. I wouldn't want to try and buy a battery myself and change it because I'd have to pry the back off the watch and there's all the inner workings and stuff in there that I wouldn't want to risk breaking.

While I do have a mobile phone it's basically for emergency use only (so it is very rarely used), and lives in my backpack switched off unless I need to use it. I wouldn't want my timekeeping device to be something I specifically had to carry around and try not to drop or accidentally leave anywhere, while a wristwatch is just a case of moving my arm slightly and glancing downward - much easier :D. I don't particularly care for phones in general (they are a pretty rude device, when you think about it), and wouldn't want to risk getting addicted to a mobile like so many other people who apparently can't bear to go five seconds without looking at theirs. I have a PC with things like e-mail, Steam, and Discord (as well as forums like this one :D) if people want to contact me, where I can respond on my own terms and not just because some impatient so-and-so thinks I should ;).
Shadow
GM, 6459 posts
Plotting turtle
GM
Thu 28 May 2020
at 18:41
  • msg #691

Re: OOC: twelfth night


I would agree with most of what you're saying; a typical complaint a lot of people have with me is that they call and I don't answer because I only ever keep the cellphone on vibration and, when I'm home, about half the time I forget it next to the bed (since it's also my alarm), and thus don't notice. In general, I find it useful for instant-messaging with my family in Italy now that I'm living in Germany, or when I'm in a waiting room to read (there is a lot of text-adventures that work just like Lone Wolf or other "choose your own adventure" style stories out there! ^_^), but don't really use it too much.

To me, it's primarily a combination of clock, calendar, calculator and notepad for when I'm not at home; I've also rarely used the camera, but generally only when I need to take note of something like a posted schedule and don't want to risk making mistakes by noting it down. So, in that sense, it's more practical than a clock because it does a few other things that can occasionally come in handy... but I can agree on not wanting to grow too dependent on it.

But for me, having it my pocket rather than around my wrist is really the best thing about it - because I tend to gesticulate a lot and, as I said, unlike my arms, watchs rarely seems to survive that kind of abuse for long! :P
Sun Snake
player, 5499 posts
Kai Lord
Grand Guardian
Thu 28 May 2020
at 18:45
  • msg #692

Re: OOC: twelfth night

Yeah, I really don't like using my mobile for the time (I hate draining battery on it, or even carrying it with me since phones started getting bigger again).

Sadly my really good watch finally gave up the ghost after a long time, and two almost exact replacements from the same company both just didn't last that long (wrist strap breaking both times). I had the second one in my pocket for ages, then lost it during a long distance beach walk, and haven't replaced it since. But yeah, just totally go with a watch as a dedicated time thing. Habit from long distance walking, not wanting to have to rely on things with short battery life that also have other uses for keeping me informed of my time!

Edit: I'm the same as you in some ways with my mobile Shadow, except I do not lean on it as anything but a phone, rarely get to use the internet if I'm away somewhere and need a map or whatever. Google doens't get my google details even though it claims it needs them, i don't install apps.

I really hate stuff on my wrists, that's why this old watch was such a heartbreak, It was finally a perfect watch for so long, and replacing it to find the supposedly equivalent version from that company was subtly terrible was just meh. Most of my watches mnever wanted to be pocket watches ,but for one reason or another always became pocket watches!

Someone once bought me a pocket watch thinking this was a perfect gift for me, but pocket watches - just like mobile phones - are just too bulky and annoying to be in the pocket all the time :p
Shadow
GM, 6460 posts
Plotting turtle
GM
Thu 28 May 2020
at 19:12
  • msg #693

Re: OOC: twelfth night


My own phone actually doesn't have internet - I mean, I've been told that in theory it could install it, but I never have, and really, never saw the need to either; to my understanding, it's a old enough model that they hadn't perfected the internet phones yet, which suits me just fine.

I guess pocket anything isn't really a problem for me because I've always put a lot of stuff in my jackets (in fact, I often go outside with my heavier jacket just because it has a ton more pockets, even when it's warm enough I should not be wearing any jacket at all), so I guess it's hard for me to understand why it'd be annoying. On the other hand, you have all my sympathy for your misadventures with watches - as I said, I had the same problem, except with every watch ever throughout my entire life. It's just how it works for me, I guess.

Although I will agree that the current trend of moving mobile phones ever close to tablet is a bit silly - I mean, if you want a tablet, just get a tablet. I miss my old phone - it was one of the super-compact flip types which made it really handy, because I could put it in the smaller pockets and leave the bigger ones free for other stuff. :)

By the way, since I mentioned in my last post I've been reading the new iteration of gamebooks, has anybody ever read Magium? It's really awesome - I honestly haven't read a "choose your own adventure" thing this good since Lone Wolf, and even if it's still in progress, I found that it's already a worth read.
Sun Snake
player, 5500 posts
Kai Lord
Grand Guardian
Thu 28 May 2020
at 19:15
  • msg #694

Re: OOC: twelfth night


No, not heard of that Shadow - will have to give it a look sometime with a recommendation like that though :)
Shadow
GM, 6461 posts
Plotting turtle
GM
Thu 28 May 2020
at 19:22
  • msg #695

Re: OOC: twelfth night


If you do, let me know what you think of it; it's always interesting to discuss where a medium is going, and it's not like this kind of storytelling is very pervasive, so chances to chatting about it are a bit scarce.

I believe there is a version for PC as well as the one for cell phone, although I only have the latter because my brother, who actually uses his phone a lot, added it to that one when he recommended it to me.
Dusk Rat
player, 2201 posts
aka Ameena
Fri 29 May 2020
at 16:52
  • msg #696

Re: OOC: twelfth night

When the strap on my watch breaks, I just buy a new one (strap, not watch :D) - it's not exactly expensive. My current watch is on its second strap, I believe, and it's getting a bit worn but still has plenty of use left in it yet :).

My mobile phone, incidentally, also doesn't have Internet or anything. It's a phone, therefore it is for phoning people...or, more usually, sending a text message because that's easier and doesn't require the other person to be immediately available in order to receive whatever it is I'm sending :D.

Haven't heard of Magium, but then I'm not really into choose-your-own-adventure stuff. I know the old Fighting Fantasy stuff was super bad for having unavoidable death as the result of picking a seemingly-harmless option. Seems rather frustrating/pointless to me - if I want to play an adventure game, I want the results of my choices to make sense and if they are potentially fatal, for said fatality to at least be foreshadowed (and therefore avoidable), so that if it does get me I can go "Ohh...yeah, I missed that. Whoops" rather than "Wtf, why does opening this one door mean a demon leaps out and insta-kills me when there is no indication there is anything there?!" or whatever.

Really, I prefer my adventures a little less "passive" than just picking from predefined options. I like to feel as though I have some input beyond "Pick from A, B, or C - two of them will cause a game over and we're not getting you which one or why so haha, good luck!" :D.
Shadow
GM, 6462 posts
Plotting turtle
GM
Fri 29 May 2020
at 17:37
  • msg #697

Re: OOC: twelfth night


With watches, I tend to break the clock, not the straps - although there have been the occasional broken straps which resulted in the clock falling and smashing itself into the floor. I really think that watches are allergic to me.

I wouldn't say that there's situations that unfair, but the "you made this choice and lacked the specific abilities to survive it, so dead you are" is really a staple of the genre, so if you dislike that, then I agree that "choose your own adventure" stories aren't really for you.

With the well written ones, generally you will realize why you died if you've been paying attention to the small cues in the text - but there have been plenty of bad written ones through the years, and even with the well-written ones, sometimes you and the author just have inherently different thought processes, so that what the author classified as "foolhardy, this will get the character killed" you might read as "this is brave, and thus the best path forward", or maybe it's the other way around. I find that interesting, but again, tastes are always personal.
Dusk Rat
player, 2202 posts
aka Ameena
Sat 30 May 2020
at 09:11
  • msg #698

Re: OOC: twelfth night

Well, every year in the Yogscast Christmas livestreams they do, one of them is two of the guys playing through a Fighting Fantasy gamebook. I remember one of the first ones they did was called something like "House of Hell", which involved exploring a spooky mansion inhabited by various gribbly monsters and such things. At one point they were exploring a downstairs corridor and found a door - the option was presented to open the door or leave it (as with all other such doors) and they went in to discover it was a kitchen. Every single option in that kitchen lead to a game over, whether immediately or after a few pages of poking around with stuff.

There's also those points in these games where you can screw yourself over without even knowing it - you are offered the choice to go left or right along a road so pick right and have all sorts of adventures before eventually arriving at some spooky castle (or whatever) in whcih a big demon-monster tries to kill you. And then the game says something like "If you have the anti-demon wand, turn to page X", where every other option results in the demon instantly murdering you. Unfortunately the anti-demon wand was along the left route of that road you were following earlier, in the possession of a witch in a hut in the middle of a swamp that can only ever be accessed if you took that one left turn. And the only way you would know that is to have read through it. Oh well, looks like that's game over for you, then!

I expect not all such gamebooks are like that but the ones I've seen all look to be incredibly arbitrary in such things. Feels like a lack of control on the player's part. There are probably better ones that do actually drop hints and stuff, but that would require bothering to play them in order to find out which ones screw you over or not. And I'd rather just play more controllable RPGs on my PC, where I can actually run away from stuff or whatever. I suppose in a way, every page in a gamebook is an unskippable cutscene, with a multiple choice question at the end that will determine the next unskippable cutscene. I prefer to have a little more input into things, but I suppose gamebooks are a thing that somewhat pre-dates the ability to do them much better on a computer, because computers weren't really a proper thing yet when these were first written (I expect the oldest ones go back at least as far as the '80s).
Shadow
GM, 6463 posts
Plotting turtle
GM
Sat 30 May 2020
at 09:32
  • msg #699

Re: OOC: twelfth night


According to Wikipedia, the first gamebook in the form we understand them was published in 1972, but the art form of "books with variable endings determined by the reader" dates back to the early thirties. So, indeed, much much older than computers.

And yeah, the "you need this item to proceed" is something that is a typical fault of a badly written gamebook. Lone Wolf itself, despite being generally well written, isn't without this problem - the second book, which was edited something like four times to correct the issue, was very much full of such events during its original print - I mean the situations with "you either have this item or you lose" scenarios.

So... I understand your points; however, I will hold that it's just a matter of finding the well-written ones, and videogames are no more excluded from this than gamebooks are. Famously, Final Fantasy XIII is a set of cutscenes strung together with a corridor of fights in between them, and that's inferior to even the worst gamebooks, because there, at least you get to choose which cutscenes you will be watching, which is more choice than a linear progression from cutscene to cutscene would grant you in a badly made videogame.

Basically: you have a point, but in the end it's all about how well written something is; the medium, I find, is really not that important.
Swift Fox
player, 4286 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sat 30 May 2020
at 11:37
  • msg #700

Re: OOC: twelfth night

Shadow:
...now that everybody has a cellphone that does the same thing?

Last person on Earth without one here ;)

I have a very rare type of phone.  It has no camera, no screen, and is attached to the wall with a cable.  You don't see many of them around any more, could probably get some cash from the local museum for it.
Shadow
GM, 6464 posts
Plotting turtle
GM
Sat 30 May 2020
at 12:03
  • msg #701

Re: OOC: twelfth night


As I say, I can understand that; to be honest, I don't really care too much about these things - my current cellphone is a gift from my mother, as were the other two I've had before (since this is my third), meaning each one lasted me over five years, which I'm told is a long time.

I didn't really need a landline phone when I last relocated, since I do have the mobile, so that'd be a pretty silly expense for me to set up; in the house I grew up in we had one until my mom relocated in 2014, at which point installing a new one in the new house seemed, again, like a pretty useless thing to do.

In the end, it's really one of those things that are a "first world problem"; technology spreads even to people who don't much care about it, because at least somebody next to them finds it useful, and when somebody needs it (like I do, living in a different country from my family), it's just too practical not to use it, even if they'd otherwise not much care about it. Or that's my read on the matter, at least.
Sun Snake
player, 5501 posts
Kai Lord
Grand Guardian
Sun 31 May 2020
at 07:52
  • msg #702

Re: OOC: twelfth night

Swift Fox:
I have a very rare type of phone.  It has no camera, no screen, and is attached to the wall with a cable.


But how do people let you know they're going to be late five minutes after you're supposed to meet them though :p



The Fighting Fantasty books, or I believe at least Ian Livingstone specific books, are notorious for the 'one true path' where you just have to grind through the books to learn the right path and many choices are not flagged up with clues, and there are only a few mitigation points. I think that's why we love the Lone Wolf books. The Disciplines and the fact you have a cohesive story running through the whole thing make it far more likely you can get through the book and are just exploring it your way. Some of the deaths are more like video game deaths (bad numbers in combat, etc) and if you can drop a save in a video game and try again, why not a gamebook :)

I really liked the TV series Knightmare, which was basically a gamebook on TV. There was never a 'yeah, you went the wrong way, you died' but it was still a very brutal game and few god through the dungeon. The main way they'd lose would be you've have clue rooms with three items, you could only take two, and you needed to take the right two. However, tgere would be a guardian who would ask three questions - get all of them wrong, they died, get more than one right, and they'd be told one of the items that was correct for each additinal right answer. So while they could intuit the right two items, there was also a way using knowledge to know the right items :)
Shadow
GM, 6465 posts
Plotting turtle
GM
Sun 31 May 2020
at 09:33
  • msg #703

Re: OOC: twelfth night


While I don't think I've ever saw that - not likely for that kind of niche programming to make it to Italy - I've seen a couple shows with similar premises, so I understand that.

And yeah, the best game-books are those that really let you run through them multiple ways; not only does that makes them more fun, it also adds a ton of replay value. There's a reason mostly everybody agree that Shadows in the Sand is the best Lone Wolf book of the lot, after all! ^_^
Dusk Rat
player, 2203 posts
aka Ameena
Sun 31 May 2020
at 10:04
  • msg #704

Re: OOC: twelfth night

Ahhh Knightmare was great, loved that show :D. I think there were always hints as to how to solve everything, though - there was no "death" that truly came out of nowhere. Any time there was a table with items on it, there was either a scroll there with hints as to which was correct, or perhaps a previously-encountered NPC had mentioend having a problem which, if you thought back to that, would suggest that one of these items might be of use to that NPC the next time you met them.

The guardians who asked questions was a different kind of obstacle - they were usually blocking the path onward, so you had to answer the questions/riddles in order to get through. Alternatively you would be rewarded with a spell if you got enough correct answers (and said spell would be vital in surviving a upcoming obstacle). I say "you", I mean the dungeoneer :D.

While some dungeoneers did indeed come to an unfortunate end after not having picked the correct item or after getting too many incorrect answers, there were also many who fell foul of the scenery, falling off cliffs or being too slow maneovuring in the dreaded "Corridor of Blades". Having the advisors give bad directions was even worse than saying the wrong thing to an NPC or whatever...well, unless that NPC was a bad guy you needed to deceive in order to pass without them realising you were the dungeoneer they were after (one particular henchman of the Big Bad was very much not very high in the Int department ;)).

Ahh, I so enjoyed Knightmare...used to watch it when it was first on, on the maybe a decade(ish) later once there were many more channels on the TV and we got ourselves our first digibox (Telewest, woo), I discovered the channel called "Challenge", on which they showed gameshows...and at some point they started showing every single series of Knightmare in order, so I was able to watch it all again. Great stuff :D. I did also own the board game but I can't remember if I still do. Might've ditched it a couple of years ago...
Swift Fox
player, 4287 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sun 31 May 2020
at 11:15
  • msg #705

Re: OOC: twelfth night

I LOVED Knightmare! :)

Always thought I'd have loved to go on that show, but I didn't know enough people to make up a team then.  (Yep, I was always the nerdy loner as a kid.  Still am in fact!)
Sun Snake
player, 5502 posts
Kai Lord
Grand Guardian
Sun 31 May 2020
at 18:20
  • msg #706

Re: OOC: twelfth night


As one of the adventurers or one of the team advising them? :)
Dusk Rat
player, 2204 posts
aka Ameena
Mon 1 Jun 2020
at 10:29
  • msg #707

Re: OOC: twelfth night

Personally I think I'd rather be an advisor - you have more control, in a way, and get to make notes and stuff on solving the puzzles. I suppose from the advisors' point of view it's more like sitting at a computer playing an RPG, where your dungeoneer friend is your avatar within the game :D. For the dungeoneer I suppose it's like VR but you can only see what's right in front of you.
Swift Fox
player, 4288 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 1 Jun 2020
at 11:50
  • msg #708

Re: OOC: twelfth night

Advisor probably.  My reaction time would be a bit fuzzy when my only perception of the situation is someone shouting instructions at me and I can't see anything.  (My eyesight has always been my sharpest sense by far, so I rely on it too much.  If I ever go blind, I'm in big trouble!)

Also I'd get too stressed during the tricky bits like the Corridor of Blades when everyone is all panicking and shouting at the same time and I can't see what they can.
"GO LEFT!" "NO, YOU NEED TO GO RIGHT!" "NO, LEFT!!!"
I wouldn't know where to go at all then :)  So yeah, I'd be hopeless in the Dungeoneer position there.
Dusk Rat
player, 2205 posts
aka Ameena
Tue 2 Jun 2020
at 09:24
  • msg #709

Re: OOC: twelfth night

I'd probably make sure, prior to starting play, that we allocated one advisor to the role of "obstacle-guider", who would be the only one to provide instructions during any of those puzzles which involve dodging oncoming obstacles or navigating dodgy pathways or whatever. And would make sure that person was the one least likely to become flustered in an intense situation :D.
Sun Snake
player, 5503 posts
Kai Lord
Grand Guardian
Tue 2 Jun 2020
at 17:28
  • msg #710

Re: OOC: twelfth night


But as a dungeoneer you get to actually meet the creatures! :p
Dusk Rat
player, 2206 posts
aka Ameena
Wed 3 Jun 2020
at 09:23
  • msg #711

Re: OOC: twelfth night

True, but you don't get to properly see what they look like because your head is covered. I imagine Smirkenoff doesn't look quite so impressive when all you can see is his saddle in front of you :D.
Sun Snake
player, 5504 posts
Kai Lord
Grand Guardian
Wed 3 Jun 2020
at 11:30
  • msg #712

Re: OOC: twelfth night


But if you have to imagine it only from only his voice, you can imagine you're really riding a really impressive dragon instead of just some big puppet kinda stiffly moving their wings a little :p

Man, just seeing the intro again after all this time was interesting.


Shadow, if you're at all interested here's the first episode of the show:
https://www.youtube.com/watch?v=eU5pdZOA9vc
Shadow
GM, 6466 posts
Plotting turtle
GM
Wed 3 Jun 2020
at 11:49
  • msg #713

Re: OOC: twelfth night


Thanks! I'll be sure to give it a watch when I have time, it sounds pretty interesting. :)
Swift Fox
player, 4289 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 3 Jun 2020
at 13:41
  • msg #714

Re: OOC: twelfth night

Shadow:
Thanks! I'll be sure to give it a watch when I have time, it sounds pretty interesting. :)

Welcome Watcher of Illusion, to the Castle of Confusion! :)
(Sorry, couldn't resist, hehe)
Sun Snake
player, 5505 posts
Kai Lord
Grand Guardian
Wed 3 Jun 2020
at 14:46
  • msg #715

Re: OOC: twelfth night


Enter, stranger... :)
Dusk Rat
player, 2207 posts
aka Ameena
Thu 4 Jun 2020
at 16:55
  • msg #716

Re: OOC: twelfth night

Ooooh, nasty...
Shadow
GM, 6467 posts
Plotting turtle
GM
Fri 5 Jun 2020
at 13:18
  • msg #717

Re: OOC: twelfth night


I've made it to the first victory, which would be about one third of the way through the second season. I can say that it's funny, but it does feels a bit repetitive overall. It does seems like the second season improved on the first, but only just a little. How much would you say it keeps improving going on?
Sun Snake
player, 5506 posts
Kai Lord
Grand Guardian
Fri 5 Jun 2020
at 13:30
  • msg #718

Re: OOC: twelfth night


I would say that people say that the first three series are the best (and my nostalgia wants to say that), and though it then adds more elements and more practical elements after that in later series, the magic of it was certainly captured by the earlier ones.

Obviously we experienced it as children one episode a week, so seeing a ton of it in one go probably does bring out the repetition of it!

Victories are so hard won (I think there are only a handful through the entire run) so no one could blame for you 'getting it' now and leaving it at that with one of the series high points.

But it was such a fun, inspiring show to be put on after school way back in the 80s :) Glad you've got a chance to see what we meant, and enjoy it!
Shadow
GM, 6468 posts
Plotting turtle
GM
Fri 5 Jun 2020
at 13:42
  • msg #719

Re: OOC: twelfth night


As I said, it's funny enough.

The dynamics are relatively easy - solve the riddle rooms to get the correct passwords/spells/hints to which item to take with you to beat the challenge rooms, while a few rooms are about quickly directing a blind person around, and of course there's rooms that combine the three elements - but the different type of challenges and especially rooms are enough to, as I said, keep it relatively varied. So long as they keep adding and changing around rooms as the show goes on, I would guess it'd remain interesting enough. The effects are fine for the time, and the actors are all clearly having a blast, which is always fun to see.

I can definitely see how watching this as kids (especially for those of us who were kids before videogames were popular enough for every kid to own some) would have made for quite an interesting time. So... yeah, I can definitely see where you're coming from. :)

Although I will say that, if one were to make a series like this today, they'd need to improve on the formula a good deal to make it successful, since, as I said, it's a relatively repetitive one. Then again, kids rarely watch TV today anymore, and I don't know that a show like this would be feasible in a streaming-heavy environment.
Sun Snake
player, 5507 posts
Kai Lord
Grand Guardian
Fri 5 Jun 2020
at 14:25
  • msg #720

Re: OOC: twelfth night


Oh yeah, pacing of any TV show is so different now. Watching 'old' Doctor Who episodes - even the very last of the old Doctor Who - versus the new Doctor Who say, shows you how a same show can have such radical change in pacing for these days.

There's a villian that gets introduced as the central villain they could listen in to, more NPCs, so there are some additions but we'll see if you think it enough :)

I would love for them to make a modern day version of this in VR, in fact these days anyone could and possible has done it. PLay and record in minecraft, stream on twitch...
Swift Fox
player, 4290 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Fri 5 Jun 2020
at 14:35
  • msg #721

Re: OOC: twelfth night

They made a game out of it in the Commodore/Spectrum era.  Played the Amstrad CPC version of it (still got that computer somewhere, though haven't used it in years).
Obviously not as good as the TV show though.  Couldn't get VR style graphics on those older systems, hehe :)
Not to mention you could see where you were going...

Can't remember the last classic Doctor Who episode I saw.  Was one of the 7th Doctor ones, when they used to run them as multi-episode stories, rather than wrapping everything up in one or two episodes like they do now.  Missed that weekly cliffhanger! :)
"The Greatest Show in the Galaxy" I think was the last one I saw back then.  Missed the ones after that for some reason.
Sun Snake
player, 5508 posts
Kai Lord
Grand Guardian
Mon 6 Jul 2020
at 10:46
  • msg #722

Re: OOC: twelfth night


Ooh, new post! With lots of lovely potential for violence, that's sure to please Swift Fox :p
Swift Fox
player, 4292 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 6 Jul 2020
at 14:30
  • msg #723

Re: OOC: twelfth night

I've no idea what makes you think that...  :)
Sun Snake
player, 5510 posts
Kai Lord
Grand Guardian
Tue 8 Sep 2020
at 20:22
  • msg #724

Re: OOC: twelfth night


Yay, new posts!
Shadow
GM, 6469 posts
Plotting turtle
GM
Tue 8 Sep 2020
at 20:29
  • msg #725

Re: OOC: twelfth night


Rain had a couple of harsh months; I'm sure everybody can sympathize with that. I know I can; my last month was taken by studying for an exam I've likely not passed, and that kind of stress can make it hard to keep up adequate posting speed.

Anybody who's still around, feel free to jump into the discussion and contribute to it if you want to; we're really pretty close to bringing this to an end, and it'd be real sad if half the team disappeared on what's basically the finish line of the race.
Sun Snake
player, 5511 posts
Kai Lord
Grand Guardian
Tue 8 Sep 2020
at 20:44
  • msg #726

Re: OOC: twelfth night


Completely and always understandable.

This week's a little busy with 11 hour days (I'm just back at work and trying to catch up) but should be able to get something soon to support whatever the plan is! Even if it's just reacting in the background.
Shadow
GM, 6470 posts
Plotting turtle
GM
Tue 8 Sep 2020
at 20:47
  • msg #727

Re: OOC: twelfth night


I think the plan is still trying to get Summer Wasp on board with your council idea and Rain Feather as the figurehead leader, and thus getting her to help you ambush Valador, rather than letting her leave, but I might be missing some details there.
Swift Fox
player, 4293 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 9 Sep 2020
at 15:19
  • msg #728

Re: OOC: twelfth night

I'm still here :)
Playing another Kai in another game at the moment (who might not live long due to having a reckless side almost as big as Shining Peacock's ego!)  Also working on putting together a D&D campaign for a friend who has a character idea she wants to test out.
But part of my mind is still ready to be Swift Fox again (just as soon as I let it out of the padded cell and give it back its collection of sharp things!)  :)
Dusk Rat
player, 2208 posts
aka Ameena
Thu 10 Sep 2020
at 16:46
  • msg #729

Re: OOC: twelfth night

I am also still here, as you can probably tell from the fact that I'm also still posting in the Pathfinder game ;).
Sabre Fox
player, 3748 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Thu 17 Sep 2020
at 14:49
  • msg #730

Re: OOC: twelfth night

Its not like anyone is actively trying to kill Swifys other Kai Character of course...….. (must try harder!)
Swift Fox
player, 4294 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Fri 18 Sep 2020
at 20:09
  • msg #731

Re: OOC: twelfth night

Sabre Fox:
Its not like anyone is actively trying to kill Swifys other Kai Character of course...…..

Of course not :)  Dunno why anyone would think such a thing!
Sabre Fox
player, 3749 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Mon 12 Oct 2020
at 18:40
  • msg #732

Re: OOC: twelfth night

Little RL story for you all, read it till the end!

So a few weeks ago I was asked to swap a shift at work. We only work one day a week at the office currently, and this was the shift. So I’d work Tuesday instead of Wednesday. I swapped it as the guy that asked me needed some work in his house doing and needed to be at home. Begrudgingly I accepted knowing what would happen

As expected that Tuesday, I woke up exhausted, and work all day was terrible. Every call was like the call from hell, everyone being very awkward and stressing me out. Getting home my gym session that night was horrible and I was glad to have that day over and done with

Now here’s the twist

The next day everyone got sent home from the office, all very hush hush

Turns out the TL had broken lockdown that weekend and saw his mother in law who tested positive for Covid. Subsequently the TL has also tested positive so everyone in that day now has to test and self isolate.

So talk about a massive stroke of fate for Foxy player!

I’d have been in the office that day if I hadn’t swapped!
Shadow
GM, 6471 posts
Plotting turtle
GM
Mon 12 Oct 2020
at 19:47
  • msg #733

Re: OOC: twelfth night


So I suppose that's proof that being kind towards other can pay off? I don't think can be called good luck if the good thing that happened to you is because you did a favor to somebody else out of kindness. So... I guess being good proves to be its own reward! :)

Also, I'm glad for you that you managed to dodge the risk, Sabre; and while I'm at it, I'll wish for everybody to stay safe and make it through this years in as much as health as possible.
Sabre Fox
player, 3750 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Mon 12 Oct 2020
at 20:11
  • msg #734

Re: OOC: twelfth night

Yea it’s a bit of an odd blessing. Selfishly of course I’ve dodged a potential bullet as it were, but it’s now aiming at the person I helped so mixed feelings on it.

And yes I do hope everyone is keeping well and safe :)
Shadow
GM, 6472 posts
Plotting turtle
GM
Mon 12 Oct 2020
at 20:17
  • msg #735

Re: OOC: twelfth night


Seeing as you had no knowledge of that, I hardly think you should feel guilty, although I fully agree about not being happy that somebody else ended up on the receiving end of a bad situation because of it.
Sun Snake
player, 5512 posts
Kai Lord
Grand Guardian
Tue 13 Oct 2020
at 17:10
  • msg #736

Re: OOC: twelfth night


Narrow escape, but not through any negative actions on your part!
Sun Snake
player, 5513 posts
Kai Lord
Grand Guardian
Sat 26 Dec 2020
at 06:45
  • msg #737

Re: OOC: twelfth night


Forgot to say Merry Christmas here - so Merry Christmas!
Shadow
GM, 6473 posts
Plotting turtle
GM
Sat 26 Dec 2020
at 08:53
  • msg #738

Re: OOC: twelfth night


Thanks, and same here from me to everyone!

I don't imagine anybody is paying any big attention to this game anymore, and in fact I'll probably close it definitively in January unless something happens to make me believe there's reason not to, but you all who played in it were wonderful and deserve to have the happiest holidays you can get! ^_^
Dusk Rat
player, 2209 posts
aka Ameena
Sat 26 Dec 2020
at 10:39
  • msg #739

Re: OOC: twelfth night

It does seem to have gone very quiet here, doesn't it. Well, it's lasted a long ol' time at least, and been pretty fun, and I think we're actually pretty much at the end now, right? Just need the Battle of the Walls-of-Text to come to a conclusion and give ourselves some personal epilogues or whatever and that's probably about it.

Happy merry midwinter celebratory-and-eating-food day(s) anyway :D.
Swift Fox
player, 4295 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sat 26 Dec 2020
at 14:25
  • msg #740

Re: OOC: twelfth night

Merry chocolate-eating day (well, bit late, but yeah we can eat chocolate any day we like.  Stuff the rules!) :)

Still checking in for new posts.
But yeah, seems to be mostly up to the wall-of-texters for now.  (Unless someone needs the services of an ally with a collection of sharp things to deal with the situation in a more direct way!)  ;)
Sun Snake
player, 5514 posts
Kai Lord
Grand Guardian
Thu 31 Dec 2020
at 18:07
  • msg #741

Re: OOC: twelfth night


Yay to people still being around - Happy New Year to you all too! :)
Shadow
GM, 6474 posts
Plotting turtle
GM
Thu 31 Dec 2020
at 18:39
  • msg #742

Re: OOC: twelfth night


It's not yet the new year here where I live, but I can still agree with the sentiment and wish everybody to have a much better and happier year in this upcoming one than they had in the one that's about to end! ^_^
Dusk Rat
player, 2210 posts
aka Ameena
Fri 1 Jan 2021
at 11:12
  • msg #743

Re: OOC: twelfth night

Yeah, unfortunately it does seem to mainly be down to humans en masse showing intelligence and thoughtfulness/consideration and stuff, something our species as a whole tends to be fairly rubbish at :P. But, well, hopefully things will get better eventually :P.
Shadow
GM, 6475 posts
Plotting turtle
GM
Fri 1 Jan 2021
at 11:16
  • msg #744

Re: OOC: twelfth night

In reply to Dusk Rat (msg # 743):

I like to think that growing the species' overall intelligence is currently a world-wide work in progress; so, hopefully we just keep working at it and we'll get there eventually? ;D
Swift Fox
player, 4296 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Fri 1 Jan 2021
at 13:35
  • msg #745

Re: OOC: twelfth night

Shadow:
In reply to Dusk Rat (msg # 743):

I like to think that growing the species' overall intelligence is currently a world-wide work in progress; so, hopefully we just keep working at it and we'll get there eventually? ;D

If we don't all kill ourselves due to overwhelming lack of intelligence first!  ;)

Actually, I think my biggest regret would be not being able to see what evolves to become the dominant species on the planet after we're gone...

(My money is on the cats though.  They already think they're living gods (I blame the ancient Egyptians for putting that idea into their heads!))
Shadow
GM, 6476 posts
Plotting turtle
GM
Fri 1 Jan 2021
at 13:49
  • msg #746

Re: OOC: twelfth night


I like cats more, but if I was looking at this objectively, I think it'd probably be canids who took over.

Whenever they've been introduced in a new wild area that didn't have them, wolves became the apex predators with barely any effort, and almost every ecosystem with coyotes in it as the top scavengers is more stables than those without; dogs have probably more racial variety within the boundaries of a single species than any other animal on Earth, and they understand our civilized world (to the degree of being able to survive in it even without humans in it) better than most other animals. And they're a species that has a incredibly deep level of inborn cooperation and group instinct, which means they're more likely to develop a complex society - and that's assuming intelligence developed again, which it might not. So, unless intelligence is an evolutionary inevitability and opposable thumbs are a prerequisite for it (in which case, some other ape will probably get back there first), I think dogs and wolves are gonna outcompete everything else.

Just my opinion, that's all. :)

Although it does brings me to mind something I read once about how we, humans, are basically the equivalent of the fairy folks of lore when looked from the point of view of wild animals... here, I found the link:

https://www.reddit.com/r/tumbl...s_are_the_urban_fae/

It's quite an interesting take on humanity, and with us bringing about climate change, it also matches the "their words is fated to be destroyed and fall into neverending winter" aspect of the fae narrative. I found it quite an amusing idea to mull over.
Dusk Rat
player, 2211 posts
aka Ameena
Sat 2 Jan 2021
at 10:46
  • msg #747

Re: OOC: twelfth night

Dogs do pretty well, yeah, but dogs specifically (as opposed to wolves) have been selectively bred/domesticated over something like 30,000 years to fit in with humans and effectively be tailor-made to assist humans with certain tasks. While intelligence varies between specific dog breeds, as a whole there are species that are generally more intelligent than them - corvids, for example, and psittacines, as well as things like dolphins and elephants. And the various types of ape. Dogs don't tend to try and use tools, for example, while species such as chimps and crows have been repeatedly seen making their own in order to acquire food and stuff. I'm also not sure if it's ever been definitively confirmed that dogs are sentient, whereas with some of the other species I mentioned that is undoubtedly the case.

Saw a bit of something on TV the other day, it was about penguins and there was one species that's pretty critically endangered because of habitat loss or whatever it was, and I realised that every time this happens, every time there's a documentary that says "This species is on the verge of extinction" or words to that effect, it's always humans who are responsible. Whether directly (through things like poaching or habitat destruction) or indirectly (for example, plastic waste finding its way into the oceans), it's always us responsible. We'll probably end up being the cause of our own destruction as well, and then some other species will be able expand and advance without us being there to murder them for doing so. And maybe they'll end up following much the same course, but who knows...we won't be there to see it ;).
Shadow
GM, 6477 posts
Plotting turtle
GM
Sat 2 Jan 2021
at 11:27
  • msg #748

Re: OOC: twelfth night

In reply to Dusk Rat (msg # 747):

I'd like to hope that we as a species can overcome the elements within the group that are destroying everything for their own short-sighted benefit, but I can agree that, if we don't, we'll indeed destroy ourselves, much like we're destroying most of the natural world.

It's like the matter of Pandas - they are an endangered species on the verge of extinction because they can only eat one specific plant, which you would think is a result of bad evolution, but when one thinks it over for a moment, they survived thousands of years with that specific adaptation, and it's the humans stealing their food away that is killing them.
This message was last edited by the GM at 11:27, Sat 02 Jan 2021.
Dusk Rat
player, 2212 posts
aka Ameena
Sun 3 Jan 2021
at 10:45
  • msg #749

Re: OOC: twelfth night

Yeah, and building roads and such through their habitat so they can't roam around as freely as they used to, now being cut off from each other. Same thing happens in many other environments where roads and such-like are built through the middle of a forest or whatever.

I did see a documentary thing once, I think it was online somewhere, that was called something like "What would happen if humans disappeared overnight?", and went through what would happen worldwide if such a thing were to happen - how quickly the various environments would grow over/erode away all our stuff, jungles growing back, swamps reclaiming the land, and so on. The total time taken for every last trace of our influence to be eradicated was a relatively miniscule half-a-million years or something. That's pretty much nothing even on a planetary scale, never mind a galactic/universal one :D. Humans aren't special, we just "got there first" in times of our brains developing to the point that we could control our environment rather than the other way around. If it wasn't us, some other species would've done it eventually (and still might, especially if we get ourselves out of the way first).
Shadow
GM, 6478 posts
Plotting turtle
GM
Sun 3 Jan 2021
at 10:53
  • msg #750

Re: OOC: twelfth night


Oh, for sure - it's always funny that every other apocalyptic scenario is called "end of the world", when the world will most certainly keep going on once all humans, or even just most of civilization's trappings, have been removed from it. "End of humanity" or "end of human civilization" would be more accurate descriptions, but that just doesn't have the same ring to it.

Then again, that's a very humble thought to have, that we've overall not that important on a worldwide scale, and the kind of people who are working overnight to bring an ecological catastrophe on our collective heads aren't the kind of people who are likely to entertain any thought of humbleness or the very concept of not being the most important thing in the whole world.
This message was lightly edited by the GM at 16:36, Sun 03 Jan 2021.
Swift Fox
player, 4297 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Sun 3 Jan 2021
at 16:33
  • msg #751

Re: OOC: twelfth night

Dusk Rat:
I did see a documentary thing once, I think it was online somewhere, that was called something like "What would happen if humans disappeared overnight?", and went through what would happen worldwide if such a thing were to happen - how quickly the various environments would grow over/erode away all our stuff, jungles growing back, swamps reclaiming the land, and so on.

This?
https://en.wikipedia.org/wiki/Life_After_People

I've seen that.  Was fascinating in a morbid sort of way.  Gave me all sorts of ideas for post-apocalyptic scenarios :)
Dusk Rat
player, 2213 posts
aka Ameena
Mon 4 Jan 2021
at 12:17
  • msg #752

Re: OOC: twelfth night

The thing I remember seeing was a single video only a few minutes long so I don't think it was that same series, but it seems like they have the same premise. And yeah, huamns are pretty arrogant as a species, moving in and butting out all the other species, referring to themselves as though they are a separate thing (ie calling other animals "animals" but not themselves), when they're really not. Acting like they own the planet and all. Bleh. Well, let's see how that turns out...but we're like a disease and now we're on the verge of spreading to another planet :O.
Swift Fox
player, 4298 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 4 Jan 2021
at 13:20
  • msg #753

Re: OOC: twelfth night

Dusk Rat:
...and now we're on the verge of spreading to another planet :O.

I doubt that'll happen anytime soon.  Not as long as it costs too much!  Folks in charge need that money for second/third homes in tax havens!  ;)

It all depends on whether we manage to achieve usable intergalactic space travel before we render the Earth uninhabitable, or the sun goes nova.  Whichever happens first (odds are currently on the first one!)

For the sake of the rest of the universe, I hope not.
Dusk Rat
player, 2214 posts
aka Ameena
Tue 5 Jan 2021
at 11:03
  • msg #754

Re: OOC: twelfth night

Well, Elon Musk anticipates getting the first humans to Mars by something like 2025 so maybe it's closer than you think ;).
Swift Fox
player, 4299 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Tue 5 Jan 2021
at 13:46
  • msg #755

Re: OOC: twelfth night

Oh...

Martian: "Those folks who moved in next door are really lowering the tone of the neighbourhood!"
>:(
Dusk Rat
player, 2215 posts
aka Ameena
Wed 6 Jan 2021
at 10:41
  • msg #756

Re: OOC: twelfth night

Well, at least Mars (as far as we can tell, so far) doesn't have any existing life forms we can mess up ;).
Shadow
GM, 6479 posts
Plotting turtle
GM
Wed 6 Jan 2021
at 10:53
  • msg #757

Re: OOC: twelfth night


I mean, even if it was possible to get to Mars within five years (which I don't think it will be), I'd rather all the money necessary to accomplish that was spent fighting climate change instead so we could keep this world the way it is... but that might just be a personal preference. :)
Swift Fox
player, 4300 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 6 Jan 2021
at 12:57
  • msg #758

Re: OOC: twelfth night

That would indeed be the smart thing to do.  Which makes it extremely unlikely that will happen.

Humans are an evolutionary dead-end.  Unfortunately, we managed to evolve far enough that we're going to cause a truly massive amount of damage on our way out...
Dusk Rat
player, 2216 posts
aka Ameena
Thu 7 Jan 2021
at 18:01
  • msg #759

Re: OOC: twelfth night

Well, the going-to-Mars thing is Elon Musk's idea, not some kind of governmental organisation. If he's decided that's what he wants to do, then that's fair enough :D.
Sun Snake
player, 5515 posts
Kai Lord
Grand Guardian
Thu 7 Jan 2021
at 18:04
  • msg #760

Re: OOC: twelfth night


Someone might have something to say about that :p

http://images3.wikia.nocookie....rvin_the_Martian.jpg
Swift Fox
player, 4301 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Thu 7 Jan 2021
at 22:02
  • msg #761

Re: OOC: twelfth night

Sun Snake:
Someone might have something to say about that :p

http://images3.wikia.nocookie....rvin_the_Martian.jpg

"Brace yourself for immediate disintegration!" :D
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