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06:00, 28th April 2024 (GMT+0)

OOC: twelfth night.

Posted by ShadowFor group 0
Sun Snake
player, 5504 posts
Kai Lord
Grand Guardian
Wed 3 Jun 2020
at 11:30
  • msg #712

Re: OOC: twelfth night


But if you have to imagine it only from only his voice, you can imagine you're really riding a really impressive dragon instead of just some big puppet kinda stiffly moving their wings a little :p

Man, just seeing the intro again after all this time was interesting.


Shadow, if you're at all interested here's the first episode of the show:
https://www.youtube.com/watch?v=eU5pdZOA9vc
Shadow
GM, 6466 posts
Plotting turtle
GM
Wed 3 Jun 2020
at 11:49
  • msg #713

Re: OOC: twelfth night


Thanks! I'll be sure to give it a watch when I have time, it sounds pretty interesting. :)
Swift Fox
player, 4289 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 3 Jun 2020
at 13:41
  • msg #714

Re: OOC: twelfth night

Shadow:
Thanks! I'll be sure to give it a watch when I have time, it sounds pretty interesting. :)

Welcome Watcher of Illusion, to the Castle of Confusion! :)
(Sorry, couldn't resist, hehe)
Sun Snake
player, 5505 posts
Kai Lord
Grand Guardian
Wed 3 Jun 2020
at 14:46
  • msg #715

Re: OOC: twelfth night


Enter, stranger... :)
Dusk Rat
player, 2207 posts
aka Ameena
Thu 4 Jun 2020
at 16:55
  • msg #716

Re: OOC: twelfth night

Ooooh, nasty...
Shadow
GM, 6467 posts
Plotting turtle
GM
Fri 5 Jun 2020
at 13:18
  • msg #717

Re: OOC: twelfth night


I've made it to the first victory, which would be about one third of the way through the second season. I can say that it's funny, but it does feels a bit repetitive overall. It does seems like the second season improved on the first, but only just a little. How much would you say it keeps improving going on?
Sun Snake
player, 5506 posts
Kai Lord
Grand Guardian
Fri 5 Jun 2020
at 13:30
  • msg #718

Re: OOC: twelfth night


I would say that people say that the first three series are the best (and my nostalgia wants to say that), and though it then adds more elements and more practical elements after that in later series, the magic of it was certainly captured by the earlier ones.

Obviously we experienced it as children one episode a week, so seeing a ton of it in one go probably does bring out the repetition of it!

Victories are so hard won (I think there are only a handful through the entire run) so no one could blame for you 'getting it' now and leaving it at that with one of the series high points.

But it was such a fun, inspiring show to be put on after school way back in the 80s :) Glad you've got a chance to see what we meant, and enjoy it!
Shadow
GM, 6468 posts
Plotting turtle
GM
Fri 5 Jun 2020
at 13:42
  • msg #719

Re: OOC: twelfth night


As I said, it's funny enough.

The dynamics are relatively easy - solve the riddle rooms to get the correct passwords/spells/hints to which item to take with you to beat the challenge rooms, while a few rooms are about quickly directing a blind person around, and of course there's rooms that combine the three elements - but the different type of challenges and especially rooms are enough to, as I said, keep it relatively varied. So long as they keep adding and changing around rooms as the show goes on, I would guess it'd remain interesting enough. The effects are fine for the time, and the actors are all clearly having a blast, which is always fun to see.

I can definitely see how watching this as kids (especially for those of us who were kids before videogames were popular enough for every kid to own some) would have made for quite an interesting time. So... yeah, I can definitely see where you're coming from. :)

Although I will say that, if one were to make a series like this today, they'd need to improve on the formula a good deal to make it successful, since, as I said, it's a relatively repetitive one. Then again, kids rarely watch TV today anymore, and I don't know that a show like this would be feasible in a streaming-heavy environment.
Sun Snake
player, 5507 posts
Kai Lord
Grand Guardian
Fri 5 Jun 2020
at 14:25
  • msg #720

Re: OOC: twelfth night


Oh yeah, pacing of any TV show is so different now. Watching 'old' Doctor Who episodes - even the very last of the old Doctor Who - versus the new Doctor Who say, shows you how a same show can have such radical change in pacing for these days.

There's a villian that gets introduced as the central villain they could listen in to, more NPCs, so there are some additions but we'll see if you think it enough :)

I would love for them to make a modern day version of this in VR, in fact these days anyone could and possible has done it. PLay and record in minecraft, stream on twitch...
Swift Fox
player, 4290 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Fri 5 Jun 2020
at 14:35
  • msg #721

Re: OOC: twelfth night

They made a game out of it in the Commodore/Spectrum era.  Played the Amstrad CPC version of it (still got that computer somewhere, though haven't used it in years).
Obviously not as good as the TV show though.  Couldn't get VR style graphics on those older systems, hehe :)
Not to mention you could see where you were going...

Can't remember the last classic Doctor Who episode I saw.  Was one of the 7th Doctor ones, when they used to run them as multi-episode stories, rather than wrapping everything up in one or two episodes like they do now.  Missed that weekly cliffhanger! :)
"The Greatest Show in the Galaxy" I think was the last one I saw back then.  Missed the ones after that for some reason.
Sun Snake
player, 5508 posts
Kai Lord
Grand Guardian
Mon 6 Jul 2020
at 10:46
  • msg #722

Re: OOC: twelfth night


Ooh, new post! With lots of lovely potential for violence, that's sure to please Swift Fox :p
Swift Fox
player, 4292 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 6 Jul 2020
at 14:30
  • msg #723

Re: OOC: twelfth night

I've no idea what makes you think that...  :)
Sun Snake
player, 5510 posts
Kai Lord
Grand Guardian
Tue 8 Sep 2020
at 20:22
  • msg #724

Re: OOC: twelfth night


Yay, new posts!
Shadow
GM, 6469 posts
Plotting turtle
GM
Tue 8 Sep 2020
at 20:29
  • msg #725

Re: OOC: twelfth night


Rain had a couple of harsh months; I'm sure everybody can sympathize with that. I know I can; my last month was taken by studying for an exam I've likely not passed, and that kind of stress can make it hard to keep up adequate posting speed.

Anybody who's still around, feel free to jump into the discussion and contribute to it if you want to; we're really pretty close to bringing this to an end, and it'd be real sad if half the team disappeared on what's basically the finish line of the race.
Sun Snake
player, 5511 posts
Kai Lord
Grand Guardian
Tue 8 Sep 2020
at 20:44
  • msg #726

Re: OOC: twelfth night


Completely and always understandable.

This week's a little busy with 11 hour days (I'm just back at work and trying to catch up) but should be able to get something soon to support whatever the plan is! Even if it's just reacting in the background.
Shadow
GM, 6470 posts
Plotting turtle
GM
Tue 8 Sep 2020
at 20:47
  • msg #727

Re: OOC: twelfth night


I think the plan is still trying to get Summer Wasp on board with your council idea and Rain Feather as the figurehead leader, and thus getting her to help you ambush Valador, rather than letting her leave, but I might be missing some details there.
Swift Fox
player, 4293 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 9 Sep 2020
at 15:19
  • msg #728

Re: OOC: twelfth night

I'm still here :)
Playing another Kai in another game at the moment (who might not live long due to having a reckless side almost as big as Shining Peacock's ego!)  Also working on putting together a D&D campaign for a friend who has a character idea she wants to test out.
But part of my mind is still ready to be Swift Fox again (just as soon as I let it out of the padded cell and give it back its collection of sharp things!)  :)
Dusk Rat
player, 2208 posts
aka Ameena
Thu 10 Sep 2020
at 16:46
  • msg #729

Re: OOC: twelfth night

I am also still here, as you can probably tell from the fact that I'm also still posting in the Pathfinder game ;).
Sabre Fox
player, 3748 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Thu 17 Sep 2020
at 14:49
  • msg #730

Re: OOC: twelfth night

Its not like anyone is actively trying to kill Swifys other Kai Character of course...….. (must try harder!)
Swift Fox
player, 4294 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Fri 18 Sep 2020
at 20:09
  • msg #731

Re: OOC: twelfth night

Sabre Fox:
Its not like anyone is actively trying to kill Swifys other Kai Character of course...…..

Of course not :)  Dunno why anyone would think such a thing!
Sabre Fox
player, 3749 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Mon 12 Oct 2020
at 18:40
  • msg #732

Re: OOC: twelfth night

Little RL story for you all, read it till the end!

So a few weeks ago I was asked to swap a shift at work. We only work one day a week at the office currently, and this was the shift. So I’d work Tuesday instead of Wednesday. I swapped it as the guy that asked me needed some work in his house doing and needed to be at home. Begrudgingly I accepted knowing what would happen

As expected that Tuesday, I woke up exhausted, and work all day was terrible. Every call was like the call from hell, everyone being very awkward and stressing me out. Getting home my gym session that night was horrible and I was glad to have that day over and done with

Now here’s the twist

The next day everyone got sent home from the office, all very hush hush

Turns out the TL had broken lockdown that weekend and saw his mother in law who tested positive for Covid. Subsequently the TL has also tested positive so everyone in that day now has to test and self isolate.

So talk about a massive stroke of fate for Foxy player!

I’d have been in the office that day if I hadn’t swapped!
Shadow
GM, 6471 posts
Plotting turtle
GM
Mon 12 Oct 2020
at 19:47
  • msg #733

Re: OOC: twelfth night


So I suppose that's proof that being kind towards other can pay off? I don't think can be called good luck if the good thing that happened to you is because you did a favor to somebody else out of kindness. So... I guess being good proves to be its own reward! :)

Also, I'm glad for you that you managed to dodge the risk, Sabre; and while I'm at it, I'll wish for everybody to stay safe and make it through this years in as much as health as possible.
Sabre Fox
player, 3750 posts
Armageddon Fighting Kai
Sorceress's Knight Abound
Mon 12 Oct 2020
at 20:11
  • msg #734

Re: OOC: twelfth night

Yea it’s a bit of an odd blessing. Selfishly of course I’ve dodged a potential bullet as it were, but it’s now aiming at the person I helped so mixed feelings on it.

And yes I do hope everyone is keeping well and safe :)
Shadow
GM, 6472 posts
Plotting turtle
GM
Mon 12 Oct 2020
at 20:17
  • msg #735

Re: OOC: twelfth night


Seeing as you had no knowledge of that, I hardly think you should feel guilty, although I fully agree about not being happy that somebody else ended up on the receiving end of a bad situation because of it.
Sun Snake
player, 5512 posts
Kai Lord
Grand Guardian
Tue 13 Oct 2020
at 17:10
  • msg #736

Re: OOC: twelfth night


Narrow escape, but not through any negative actions on your part!
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