A question... the new Shackles adventure path, it has come up that it basically says that Paladin's are not really appropriate for the campaign area. You can download it from the link below.
http://paizo.com/products/btpy...ackles-Players-Guide
However, I wonder, if it might not necessarily be so cut and dry. Now I also don't know about exactly the specific adventures that will make up the Adventure Path they are going to publish, but I could see some options for even a Shackles area.
As an example, rather than playing pirates in that area, one could play a ship of Privateers whom prey on the 'enemy' ships of a neighboring country. They might even do things like freeing slave and other decidedly good things that a paladin could enjoy.
I even had an old Swashbuckling Paladin of Pelor character concept that came from the old 2nd edition rules that had been fun to play, especially since circumstance conspired to take him directions I had not intended for him to go.
Could one even make a concept of a Priate who preyed on other pirates? Is there a way to make that work for a Paladin. Could a palidin be forced to help pirates due to a debt of honor? Especially if the pirate ship was working to some goal the Paladin saw as being a greater good?
Any thoughts, anyone think it is worth discussing?