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Game Proposals.

Posted by Lord DubuFor group 0
Lord Dubu
GM, 2 posts
Sat 26 Nov 2011
at 01:54
  • msg #1

Game Proposals

Got an idea for a game, campaign setting or adventure concept you want to vet with  other players before starting? Throw it out here for some initial feed back or to gauge interest.
Muttonchops
player, 5 posts
Tue 29 Nov 2011
at 22:03
  • msg #2

Re: Game Proposals

So anybody tried the d20 modern pf version made by fan?

http://www.d20modernpf.com/

I'll be interested in running a d20 modern pf inspired one of these days, curious to hear if some people tested it by any chance.
sirgrail
player, 2 posts
Tue 29 Nov 2011
at 22:09
  • msg #3

Re: Game Proposals

Muttonchops:
So anybody tried the d20 modern pf version made by fan?


First I've heard of it, but it sounds awesome to me. :)
Zag24
player, 4 posts
Wed 30 Nov 2011
at 01:13
  • msg #4

Re: Game Proposals

First I've heard of it, too.  I was a little frustrated with d20 Modern, and this looks like it fixed a lot of it.
jvanblaricom
player, 2 posts
Wed 30 Nov 2011
at 04:56
  • msg #5

Re: Game Proposals

Interesting though I've never played modern.
Peonygirl
player, 2 posts
Wed 30 Nov 2011
at 06:58
  • msg #6

Re: Game Proposals

I wasn't too thrilled with how d20 modern did their base class / advanced class thing.
Shikikami
player, 2 posts
Wed 30 Nov 2011
at 09:12
  • msg #7

Re: Game Proposals

Modern style games aren't horrible if the GM and the Players can work on the same mindset that the actual goal of the game isn't to go around slaying demons, looting anything not bolted down or otherwise going about the adventurer lifestyle. As opposed to traditional pathfinder, if the game takes place in the modern day, people are less likely to believe that demons and the likes are real.

At that, I think most modern games don't incorporate enough realism to the situation. I'm partly against the idea of a modern game because it doesn't seem to fall far from the original premise of pathfinder or original DnD; hack and slash and demon slaying with epic moments.

I'd be down for a game in the modern setting, but I'd need to know that the setting is actually making it more mysterious and frightening for players to be dealing with divinity or the likes. Having a group of people shrug off the image of a flesh-eating zombie or some mobile gelatinous ooze doesn't exactly set the tone.

Personally, I'd be interested in a game like Predator using the d20 Pathfinder system. Predator had the style I enjoyed, where public knowledge of an alien hunter was kept quiet for obvious reasons.
seekerofshadowlight
player, 3 posts
Wed 7 Dec 2011
at 06:14
  • msg #8

Re: Game Proposals

Ya know what pathfinder games are really lacking? a good old FR based game. I haven't been in one in ages and always loved FR.
Cyrik
player, 1 post
Wed 7 Dec 2011
at 07:25
  • msg #9

Re: Game Proposals

FR?
cmutlitz
player, 3 posts
Wed 7 Dec 2011
at 07:34
  • msg #10

Re: Game Proposals

In reply to Cyrik (msg #9):

I'm assuming he means Forgotten Realms.
Cyrik
player, 2 posts
Wed 7 Dec 2011
at 07:41
  • msg #11

Re: Game Proposals

Ah! That makes sense.

Pretty sure FR is the IP of WotC or something, Pathfinder would need a license to use that setting.
seekerofshadowlight
player, 4 posts
Wed 7 Dec 2011
at 07:44
  • msg #12

Re: Game Proposals

Heh, I meant someone running an Fr game with pathfinder. And yes I meant forgotten realms, pre spell plague as that was not FR.
Exwrestler
player, 1 post
Wed 7 Dec 2011
at 12:17
  • msg #13

Re: Game Proposals

My Saturday night game is currently Pathfinder:Forgotten Realms. DM uses mostly the 3rd ed Fr book (the pretty white one) with some info from older sets mixed in.

We've been playing it for over a year and just like everything else with Pathfinder it is way fun.
crownblade
player, 3 posts
Thu 8 Dec 2011
at 16:51
  • msg #14

Re: Game Proposals

I was thinking of attempting to run a pathfinder game where the players each find themselves indebted to some mysterious entity, possibly demonic but certainly evil in nature, who brings them together to accomplish a task to clear that debt. For those of you who know the WH universe, think something akin to the Malus Darkblade books.
So would there be any interest in such a game?
Muttonchops
player, 8 posts
Thu 8 Dec 2011
at 17:13
  • msg #15

Re: Game Proposals

I'll be interested in this.
Peonygirl
player, 3 posts
Thu 8 Dec 2011
at 18:43
  • msg #16

Re: Game Proposals

I'd be interested too if I could find the time.
Zag24
player, 8 posts
Thu 8 Dec 2011
at 19:30
  • msg #17

Re: Game Proposals

So these are basically good characters force to do some evil deed?  (No doubt they are trying to ameliorate the evil of it, I guess.)  I'm interested.  What level were you thinking about?
crownblade
player, 4 posts
Thu 8 Dec 2011
at 19:35
  • msg #18

Re: Game Proposals

Not necessarily evil, the char. could be of any alignment. They would basically be forced to work together by this 'entity', hopefully furthering some interesting rp moments.
Zag24
player, 9 posts
Thu 8 Dec 2011
at 19:47
  • msg #19

Re: Game Proposals

What level are you considering?  I'm thinking about a character who has had a significant alignment shift since he first started out, but the whole concept only works if you plan to start at, say, fourth level or higher.
This message was last edited by the player at 19:47, Thu 08 Dec 2011.
Cyrik
player, 3 posts
Fri 9 Dec 2011
at 20:31
  • msg #20

Re: Game Proposals

I have a level 7 summoner build I put together for a game a friend of mine was running... I cry inside a bit each day knowing that he's never seen any air time. <3
Muttonchops
player, 9 posts
Fri 9 Dec 2011
at 20:58
  • msg #21

Re: Game Proposals

Summoner, I still want to play one in my real life game, I'll most likely do a ninja or a magus. We will see.
spasemunki
player, 3 posts
Fri 9 Dec 2011
at 22:52
  • msg #22

Re: Game Proposals

Sounds interesting.  I would be down to submit something.
crownblade
player, 5 posts
Fri 9 Dec 2011
at 22:53
  • msg #23

Re: Game Proposals

In reply to Zag24 (msg #19):

I was thinking around lvl 3-4, since I don't want the char.'s to be completely 'established' so to speak.
BlueDraco
player, 3 posts
Fri 9 Dec 2011
at 23:08
  • msg #24

Re: Game Proposals

Cyrik:
I have a level 7 summoner build I put together for a game a friend of mine was running... I cry inside a bit each day knowing that he's never seen any air time. <3


Only one? I have like, 15 ... wellcome to play-by-forums!


Anyway, I an idea for a game that has been running trought my mind for quite a while now ... a campaign with a setting similar to those of "Arx Fatalis" or "Ultima Underworld" ( two very old videogames ) - the sun has run out, the surface of the world slowly became a frozen waste, people was forced to move underground to survive.

What do you think about that idea?

I only have two big problems:
a) My previous attemps at DM-ing ended up in disaster.
b) My knowledge of the english language isn't good enought to write good  descriptions ( I'm not a native english speaker )
Snowy
player, 2 posts
Fri 9 Dec 2011
at 23:40
  • msg #25

Re: Game Proposals

Didnt TSR come out with something like that a long time ago called Hollow world?
spasemunki
player, 4 posts
Fri 9 Dec 2011
at 23:51
  • msg #26

Re: Game Proposals

Snowy:
Didnt TSR come out with something like that a long time ago called Hollow world?


Not exactly- Hollow World was just the inside of Mystara, with some dinosaurs and cave men and what-not wandering around inside it.

http://en.wikipedia.org/wiki/Hollow_World#Hollow_World
Zag24
player, 10 posts
Sat 10 Dec 2011
at 03:46
  • msg #27

Re: Game Proposals

BlueDraco, your English seems fine to me, and I'm a stickler.  :D

The concept is an interesting one on the surface, but the significant matter is what it actually means to the player characters.  If this is an extremely high level campaign and the players are trying to save the population of the planet before the world turns into a frozen ball, then the concept is really significant.  If the players are fairly low level and all they know is that they live in a world that is exclusively underground except for brief visits to a bitterly cold surface, then the grand concept isn't really that important in the day-to-day lives of the player characters.

crownblade, I'm thinking about an Inquisitor of a Lawful Neutral diety, with the domain Law, subdomain Inevitable.  As a starting inquisitor, he thought of himself as being purely dedicated to Law, but he really would have tested as Lawful Evil.  He was entirely inflexible, never considered possible extenuating circumstances, and always pushed for the maximum penalty.

In the course of some investigation in which he was stymied, he got in trouble with your evil entity, falling for an "ends justify the means" trap.  Since he saw how badly his plan got twisted (I'll come up with something), he has swung the other way and now tempers his Law with Good (i.e. compassion).  This deal that he made with the evil entity is heinous to him, but he accepts his debt and is determined to follow through with it as far as his conscience will allow.  He plans, however, to accept the dishonor of vow-breaking before he will commit evil on innocents (again).
This message was last edited by the player at 22:53, Thu 22 Dec 2011.
Lord Dubu
GM, 23 posts
Sat 10 Dec 2011
at 06:23
  • msg #28

Re: Game Proposals

Draco, another option is to co-DM. If you think you've got a really strong story and you can find someone you trust to handle the descriptive portion of your game you could act as a director and your co DM as writer.

Just a thought.
Merkatz
player, 5 posts
Sat 10 Dec 2011
at 19:59
  • msg #29

Re: Game Proposals

I'd really like to do a goblin campaign.  Start off with We Be Goblins!, and then progress from there.  Fight off adventurers and raid travelers. Go on crazy and inane missions given out by your chief.  Have a war with another goblin tribe.  Maybe have some goblin "intrigue." And if things go really well, possibly unify the other tribes in a raid against Sandpoint itself!
crownblade
player, 6 posts
Sat 10 Dec 2011
at 20:16
  • msg #30

Re: Game Proposals

That sounds like a lot of fun. Count me in if you get it going.
This message was last edited by the player at 20:16, Sat 10 Dec 2011.
Lord Dubu
GM, 24 posts
Sun 11 Dec 2011
at 03:29
  • msg #31

Re: Game Proposals

In reply to Merkatz (msg #29):

I'd totally be down for that. I've fantasized about this idea to the extent that I made my own Goblin language.
seekerofshadowlight
player, 5 posts
Sun 11 Dec 2011
at 07:11
  • msg #32

Re: Game Proposals

In reply to Merkatz (msg #29):

I have a burning desire to play a Goblin Alchemist.
LostInTheMists
player, 4 posts
Sun 11 Dec 2011
at 15:09
  • msg #33

Re: Game Proposals

seekerofshadowlight:
In reply to Merkatz (msg #29):

I have a burning desire to play a Goblin Alchemist.


You can also say this as "I have a desire to play a burning Goblin Alchemist", and the result would be pretty much the same.  :)
Snowy
player, 3 posts
Sun 11 Dec 2011
at 16:26
  • msg #34

Re: Game Proposals

Ive seen a book or two, about goblins and orcs as the 'hero'.  They're pretty fun.  What level would this goblin game be?  I'm guessing low, to keep the under dog feel going?
cmutlitz
player, 4 posts
Sun 11 Dec 2011
at 22:57
  • msg #35

Re: Game Proposals

Well, if they used the "We Be Goblins" adventure that came out on free RPG day as a starting point, I'd guess first level. Not too sure though, I'm thinking about running that one as a one off to take a break from my irl Carrion Crown game. Speaking of Carrion Crown, I gotta update the one I'm running on here as well.
Thruxus
player, 11 posts
Mon 12 Dec 2011
at 00:08
  • msg #36

Re: Game Proposals

That would be nice!

j/k

Cal'mara is just getting restless.
cmutlitz
player, 5 posts
Mon 12 Dec 2011
at 03:45
  • msg #37

Re: Game Proposals

Hahaha. Yeah I got a bit distracted with one of my irl games. Got an updated post there.

Has anyone else here read the performance combat rules in Ultimate Combat? They make me want to run a gladiatorial combat/political intrigue game so bad. Something along the lines of the recent Spartacus show, albeit not exactly like it, or even based around it. Just similar to it in the sense of political intrigue among gladiators.
Muttonchops
player, 10 posts
Mon 12 Dec 2011
at 04:48
  • msg #38

Re: Game Proposals

Well that's mostly the idea of stuffs like that, arena centered campaign. In a fantasy world, this is quite fun as there are no shortage of monsters and depending who is in charge of the arena, the gladiators have almost no chance to escape.
Dairius_Chi
player, 1 post
Mon 12 Dec 2011
at 05:31
  • msg #39

Re: Game Proposals

I personally would like to try a Goblin barbarian, specifically the one that gets a mount at 5th level(raging goblin dog, don't pretend you haven't thought of it before)
cmutlitz
player, 6 posts
Mon 12 Dec 2011
at 05:40
  • msg #40

Re: Game Proposals

In reply to Muttonchops (msg #38):

The thing is, I wouldn't really want to include too many fantasy elements. Never like the idea of wizards participating in gladiatorial combat. I would be most likely altering the rules of the game just a bit to account for the lack of magic in the world. Also, I would want the gladiators to break out of the arena once in a while. Get their hands dirty doing their lanista's dirty work. The game would be more story-centric as opposed to rules-centric. Excepting the combat that is.
This message was last edited by the player at 05:41, Mon 12 Dec 2011.
Muttonchops
player, 11 posts
Mon 12 Dec 2011
at 05:52
  • msg #41

Re: Game Proposals

I see, well usually easily solved, the casters just don't participate in the arena and are more like political advisers, or important nobles in a fantasy arena setting. Not like it matters, since you are keeping it closer to real life.
cmutlitz
player, 7 posts
Mon 12 Dec 2011
at 05:55
  • msg #42

Re: Game Proposals

Yeah. I may be creating a nation similar to Thay. Generally evil spellcasters ruling over those who don't posses the talent. I don't know though. This will mostly likely be ran irl anyway.
Dairius_Chi
player, 2 posts
Mon 12 Dec 2011
at 09:42
  • msg #43

Re: Game Proposals

Performance combat definitely is an interesting mechanic...had me wanting to try a Gladiator fighter with the piecemeal armor system(you can make some pretty devastating suits of armor with that), nothing like killing a tiger with scraps of leather, a helmet, a pauldron, and a gladius to get the blood pumping.
Lord Dubu
GM, 25 posts
Thu 22 Dec 2011
at 05:33
  • msg #44

Re: Game Proposals

So I'm toying with the idea of running this Goblin idea as a single mission. Just to see how it works out... it could be an unsustainable game... Goblins being so different than humans, the novelty might wear off and prove to be less fun than anticipated.

So I'm thinking starting players at 6th level. They'd be what passes for elite soldiers in a Goblin society.

The main villains would be a neighboring community of dog breeding gnomes who keep the goblins horribly oppressed by repeated pre-emptive assaults.
Dairius_Chi
player, 5 posts
Thu 22 Dec 2011
at 06:02
  • msg #45

Re: Game Proposals

I really wanna be part of this game, exact build is currently undecided...likely one of the following: Alchemist(tribe boom boom maker), Cleric(tribe shaman), Fighter(tribe guard), Ranger(tribe Hunter), or some other kind of class I haven't thought of just yet, though I am leaning towards Ranger.
Snowy
player, 5 posts
Thu 22 Dec 2011
at 12:48
  • msg #46

Re: Game Proposals

In reply to Lord Dubu (msg #44):

Feels sort of high for 'goblins' but i'm game.
crownblade
player, 7 posts
Thu 22 Dec 2011
at 13:01
  • msg #47

Re: Game Proposals

I'm in as well, but I agree with Snowy lvl 6 seems high. even for 'elite' goblins. The Bestiary has a tribal chief at that lvl. with 'sergeants at 3rd lvl.
Lord Dubu
GM, 26 posts
Thu 22 Dec 2011
at 20:19
  • msg #48

Re: Game Proposals

Well yeah. That makes sense. Can't decide if I should make them 3rd or 4th.

As for the oponents... is a Halfling or a Gnomish society a better goblin bane? They'll be 4th level since they'll be riding dog mounts.
Dairius_Chi
player, 6 posts
Thu 22 Dec 2011
at 20:26
  • msg #49

Re: Game Proposals

I think halflings make better goblin bane personally, and level 3-4 can work well enough for the elite squad.
Snowy
player, 6 posts
Thu 22 Dec 2011
at 20:58
  • msg #50

Re: Game Proposals

How about... Level 3, if youre going to be a caster, and Level 4 if youre not going to have any levels as a caster.


Gnomes have a hatred against Goblins, so i think they'll be a better foil, and more dangerous because of that hatred.
This message was last edited by the player at 21:01, Thu 22 Dec 2011.
LoreGuard
player, 2 posts
Thu 22 Dec 2011
at 23:58
  • msg #51

Re: Game Proposals

Was there something about goblins liking gnome steaks?

Is part of tor concept, making the goblins to be simply misunderstood heroes, with the gnomes/halflings the real evil villains or are you suggesting a traditional view of goblins, just with the players being the villains?

Not specifically asking for it, but if one reason you indicated 6th level at first was to provide for variety and multiclass options, you could allow one or two levels of gestalt level advancement.  (but cap it so all levels aren't gestalt)
Lord Dubu
GM, 27 posts
Fri 23 Dec 2011
at 01:37
  • msg #52

Re: Game Proposals

More in the postmodernist notion that we're all the hero of our own narrative.  Is a shark a villain for taking a bite of baby seal? They'll be goblin in all that implies.
Lord Dubu
GM, 28 posts
Fri 23 Dec 2011
at 14:43
  • msg #53

Re: Game Proposals

OK. I've created the game, but before I open it up for RTJ just wanted to get a little input on my proposed party composition...

1 - Sargent - 4th Level (non casting)
2 - First Tank - 4th Level (non casting)
3 - Second Tank - 4th Level (non casting)
4 - Caster - 3rd Level
5 - Healer - 3rd Level
6 - Infiltrator - 3rd Level
7 - Wild Card Option

Anyone see any problem with this?
LoreGuard
player, 3 posts
Fri 23 Dec 2011
at 16:07
  • msg #54

Re: Game Proposals

Not sure it is a problem or not, however you don't specify if the designated casters need to be full caster's or not.  The implication being with the limitations on casters, they probably should be full casters, but that setup will probably discourage the lighter caster classes.  As long as that is what you intend/want.  Also, it would probably discourage multi-class builds.  You did leave a wildcard slot though for 'anything' which a lighter caster or multiclass build so that is good in case someone has such a idea.

And what exactly do you mean by the Infiltrator.  At first I was assuming rogue... but it occurred to me that it might have meant a bard or inquisitor.  Do you mean to limit it to 3 levels if a rogue?

Another thought that occurs to me, I take it the choice to have the casters limited to 3rd level is to reduce the 'impact' magic in the campaign.  You might consider letting them multiclass for that last level though.  (either one of the non-caster heroic classes, or potentially a non-adept npc class)

At least those are some thoughts.
Snowy
player, 7 posts
Fri 23 Dec 2011
at 17:07
  • msg #55

Re: Game Proposals

Lord Dubu:
OK. I've created the game, but before I open it up for RTJ just wanted to get a little input on my proposed party composition...

1 - Sargent - 4th Level (non casting)
2 - First Tank - 4th Level (non casting)
3 - Second Tank - 4th Level (non casting)
4 - Caster - 3rd Level
5 - Healer - 3rd Level
6 - Infiltrator - 3rd Level
7 - Wild Card Option

Anyone see any problem with this?


Gave this some thought... how about this.  I dont see Goblins as being particularly advance as far as 'class' development goes.

Why dont you allow charactes a choice between a fourth level character using npc classes (aristocrat, warrior, adept, specialist) and a third level character using the normal character classes.

This way if they want to multi class, they're not pigeon holed into a role.  Also... see private note on other comments regarding the campaign.
Dairius_Chi
player, 7 posts
Fri 23 Dec 2011
at 19:23
  • msg #56

Re: Game Proposals

Looks like it can work, I think I'll take the role as 2nd tank, first if no one else does.
crownblade
player, 8 posts
Fri 23 Dec 2011
at 22:48
  • msg #57

Re: Game Proposals

I'd like to volunteer as sergeant.
Dairius_Chi
player, 8 posts
Fri 23 Dec 2011
at 23:26
  • msg #58

Re: Game Proposals

I'm thinking Barbarian 1/Ranger 2, any specific archetypes are unclear at the moment, but I am likely either going ranged combat style, or one of the interesting new ones from APG and UC
Snowy
player, 8 posts
Fri 23 Dec 2011
at 23:52
  • msg #59

Re: Game Proposals

I'm contemplating an Orcale... or Witch... or maybe Adept.  Waiting to see what other people want and what's left.
Zag24
player, 14 posts
Sat 24 Dec 2011
at 00:19
  • msg #60

Re: Game Proposals

I already submitted an RTJ.  I suggested a barbarian that I've been trying to get into a game that lasts more than through the first encounter.  (He has a 7 wisdom and a flaw of 'gullible' which gives him -4 to sense motive.  There are golden retriever puppies who are better able to detect when someone is lying than my barbarian is.  Eventually the puppy will stop falling for the fake ball throw.)

But I'm willing to play anything.
Dairius_Chi
player, 9 posts
Sat 24 Dec 2011
at 00:35
  • msg #61

Re: Game Proposals

In reply to Zag24 (msg #60):

You already submitted an RTJ? I didn't see a link to the game...can the GM(or anyone really) submit one? I did a search for pathfinder games and none of them seemed to be the goblins one.
LoreGuard
player, 4 posts
Sat 24 Dec 2011
at 01:02
  • msg #62

Re: Game Proposals

Search on the games with the same GM as the current forum.

My primary idea was a cavalier, probably either of the Order of the Pack or Big-head.  That might have fell under sargent, but I'm not set on that.  He'd be a dog/worg rider himself, although I'm  sure he considers his mount far better than to vile gnomes beasts.  (if they have advantages though, it might be time for a new dog breeding program.)

I figured I'd wait on the RTJ until he decided on them though.
This message was last edited by the player at 18:28, Sat 24 Dec 2011.
Lord Dubu
GM, 29 posts
Sat 24 Dec 2011
at 06:37
  • msg #63

Re: Game Proposals

Yup. I got a couple of RTJ's already. you resourceful little goblins you.

I hadn't posted one officially yet because I was still hammering out the actual game makeup.

As to the classing suggested... I was going for very general vague descriptions... and by infiltrator I mean your rouge,ninja,assassin,spy types.

I intend to keep the magic very low-key on the goblin side, and obviously no caster classes that require written words can be used.
Lord Dubu
GM, 30 posts
Tue 3 Jan 2012
at 05:44
  • msg #64

Re: Game Proposals

Sorry for the delay in getting our Goblin game going. We had double funerals for my Grandma and Grampa over the new years weekend and I'm just getting back from the People's Republic of Texas.
Grimjack
player, 1 post
Tue 3 Jan 2012
at 19:41
  • msg #65

Re: Game Proposals

Lord Dubu:
I'm just getting back from the People's Republic of Texas.



Did you like it here in Texas?  Where did you go?
Morrison
player, 2 posts
Sat 2 Jun 2012
at 00:14
  • msg #66

Re: Game Proposals

I am currently in the process of making a game based on the lives of Dwarves and maybe a few of their allies. It's a homebrew world I've made. The game will involve the stopping of a world ending catastrophe which I'm not gonna say to much about since I don't want to ruin it.

I'll be using the core rule book and the pathfinder SRD site though things from the site must be run by me first.

I just wanted to see if anyone is interested?
This message was last edited by the player at 00:15, Sat 02 June 2012.
Great Cthulhu
player, 6 posts
Sat 2 Jun 2012
at 00:18
  • msg #67

Re: Game Proposals

Include Dreamscarred's Psionics Unleashed and I'm all for it! I've been looking for a psi based game lately.
Dairius_Chi
player, 14 posts
Sat 2 Jun 2012
at 00:22
  • msg #68

Re: Game Proposals

In reply to Morrison (msg #66):

I'd be interested, though Dwarves aren't my favorite race...about when do you think the game would be? Is this just an idea in the back of your mind or is most of the world done already?

What allies do you speak of, out of curiosity for other possible races?
Morrison
player, 3 posts
Sat 2 Jun 2012
at 00:29
  • msg #69

Re: Game Proposals

In reply to Great Cthulhu (msg #67):

Don't have the book sorry.



In reply to Dairius_Chi (msg #68):
The world is mostly done. I've been messing with it for a while just finally decided what I want to do with it.

There are two different human groups near them, Elven and Gnome. No half-orcs or halflings. One group of humans are horse Nomads the other a feudal kingdom.
Dairius_Chi
player, 15 posts
Sat 2 Jun 2012
at 00:31
  • msg #70

Re: Game Proposals

Morrison:
In reply to Great Cthulhu (msg #67):

Don't have the book sorry.



In reply to Dairius_Chi (msg #68):
The world is mostly done. I've been messing with it for a while just finally decided what I want to do with it.

There are two different human groups near them, Elven and Gnome. No half-orcs or halflings. One group of humans are horse Nomads the other a feudal kingdom.

http://www.d20pfsrd.com/psionics-unleashed

Everything from the book for free online, d20pfsrd rocks.

Hmm, Horse Nomads...I like the sound of that, maybe a Horse Lord Ranger. Feudal Kingdom though, Samurai kick ass and can also have mounts.
Morrison
player, 4 posts
Sat 2 Jun 2012
at 00:34
  • msg #71

Re: Game Proposals

In reply to Dairius_Chi (msg #70):

More like Medieval France no samurai or ninja.
Dairius_Chi
player, 16 posts
Sat 2 Jun 2012
at 00:35
  • msg #72

Re: Game Proposals

Morrison:
In reply to Dairius_Chi (msg #70):

More like Medieval France no samurai or ninja.

Ah my bad, always assume "Feudal Era Japan" when I hear that word, then a Cavalier! Still awesome mounted units.
Morrison
player, 5 posts
Sat 2 Jun 2012
at 00:36
  • msg #73

Re: Game Proposals

I might allow the psionics, but I'll need a really good background.
erbridge
player, 2 posts
Sat 2 Jun 2012
at 00:53
  • msg #74

Re: Game Proposals

I may be interested, though I'd have to take a look at the specifics of the world.
Great Cthulhu
player, 7 posts
Sat 2 Jun 2012
at 00:54
  • msg #75

Re: Game Proposals

Morrison:
I might allow the psionics, but I'll need a really good background.


its a homebrew world so I'm not sure what would count as a really good background for you. My advice would be just to include as a 3rd form of magic right from the start in your world building rather then as something strange and unusual that needs special permission to use.
Dairius_Chi
player, 17 posts
Sat 2 Jun 2012
at 00:55
  • msg #76

Re: Game Proposals

Great Cthulhu:
Morrison:
I might allow the psionics, but I'll need a really good background.


its a homebrew world so I'm not sure what would count as a really good background for you. My advice would be just to include as a 3rd form of magic right from the start in your world building rather then as something strange and unusual that needs special permission to use.

That's asking quite a bit considering it's adding 50% more sources of 'magic' >.>
Great Cthulhu
player, 8 posts
Sat 2 Jun 2012
at 01:05
  • msg #77

Re: Game Proposals

In reply to Dairius_Chi (msg #76):

You think so?

First nobody is forcing Morrison to do anything I suggest. If he feels that he doesn't want to then its totally his game. I don't mind. I'll find another.

Secondly...I rarely hear that complaint when Paizo drops a new Ultimate book with a half dozen new classes and hundreds of new spells and feats. Psionics is no different. Its not like its an alien ruleset where you've never heard of any of its concepts. It uses the same rules for magic as arcane and divine (barring the obvious exceptions for power points, pathfinder differences, etc) as it has since 3rd edition D&D.

Shrug...its a game about dwarves. Drop in duergar in their psionic incarnation and you have a psionic culture ready to use. Done.
Dairius_Chi
player, 18 posts
Sat 2 Jun 2012
at 01:09
  • msg #78

Re: Game Proposals

In reply to Great Cthulhu (msg #77):

I do, additional spells and classes isn't the same as introducing a new magic system. Lots of people ban psionics in 3.5 games because it's "confusing" or they just haven't read it. I understand how to play them, but if the game didn't have any, and the GM had no plans to make them wide-spread, asking him to just toss them in is a bit much. That's like a word with no gods and a player saying "just put clerics and other divine casters in"

I don't wanna start any heated discussions, but look there- you just came up with a rather decent reason for psionics since Duergar have 'always' been psionically gifted.
Morrison
player, 6 posts
Sat 2 Jun 2012
at 01:15
  • msg #79

Re: Game Proposals

That's not what I meant. Maybe you should let me post before arguing. I'll allow Psionics I love Psionics, but I want it to be something little seen and understood the black sheep of magic is how I like it best. I think it makes for great Role playing if no one quite understands what power he wields. I just want him to have a good story like his family occasionally has psionic users, but they hide it cause people don't accept it like they do traditional magic.

Or if you come up with a good outcast Duergar that would work.
This message was last edited by the player at 01:16, Sat 02 June 2012.
Great Cthulhu
player, 9 posts
Sat 2 Jun 2012
at 01:21
  • msg #80

Re: Game Proposals

Dairius_Chi:
In reply to Great Cthulhu (msg #77):

I do, additional spells and classes isn't the same as introducing a new magic system. Lots of people ban psionics in 3.5 games because it's "confusing" or they just haven't read it. I understand how to play them, but if the game didn't have any, and the GM had no plans to make them wide-spread, asking him to just toss them in is a bit much. That's like a word with no gods and a player saying "just put clerics and other divine casters in"


Again I'm going to have to refute the idea that ASKING a DM to do something is somehow beyond the pale. PESTERING the DM about something after he said no makes you a pest, but not simply asking. If Morrison says no then its end of story. I don't mind but I'll never know how far he will go if I don't ask in the first place.

Dairius_Chi:
I don't wanna start any heated discussions, but look there- you just came up with a rather decent reason for psionics since Duergar have 'always' been psionically gifted.


LOL...Fair enough. I could go with that if Morrison deems it adequate.
Dairius_Chi
player, 19 posts
Sat 2 Jun 2012
at 01:23
  • msg #81

Re: Game Proposals

In reply to Great Cthulhu (msg #80):

He said he'd need a really good background, your reply was 'why not make it common?', that seemed a little out of place to me >.>
Great Cthulhu
player, 10 posts
Sat 2 Jun 2012
at 01:23
  • msg #82

Re: Game Proposals

Morrison:
That's not what I meant. Maybe you should let me post before arguing. I'll allow Psionics I love Psionics, but I want it to be something little seen and understood the black sheep of magic is how I like it best. I think it makes for great Role playing if no one quite understands what power he wields. I just want him to have a good story like his family occasionally has psionic users, but they hide it cause people don't accept it like they do traditional magic.

Or if you come up with a good outcast Duergar that would work.



I can work with that, Morrison. Thanks for putting up with my somewhat defensive stance regarding psionics. I've been a fan since 1st edition of psi.
Morrison
player, 7 posts
Sat 2 Jun 2012
at 01:36
  • msg #83

Re: Game Proposals

It's cool I'm not 100% done yet, but feel free to check out the setting for the game. link to another game It'll give you some ideas. I've still got a timeline of sorts I'm gonna work on and I've got to do some finalization stuff, feel free to check the setting out.
Great Cthulhu
player, 11 posts
Sat 2 Jun 2012
at 01:45
  • msg #84

Re: Game Proposals

Dairius_Chi:
In reply to Great Cthulhu (msg #80):

He said he'd need a really good background, your reply was 'why not make it common?', that seemed a little out of place to me >.>


Its not really an issue, Darius. Its done.
Great Cthulhu
player, 12 posts
Sat 2 Jun 2012
at 01:46
  • msg #85

Re: Game Proposals

Morrison:
It's cool I'm not 100% done yet, but feel free to check out the setting for the game. link to another game It'll give you some ideas. I've still got a timeline of sorts I'm gonna work on and I've got to do some finalization stuff, feel free to check the setting out.



Will do.
Dairius_Chi
player, 20 posts
Sat 2 Jun 2012
at 01:47
  • msg #86

Re: Game Proposals

Great Cthulhu:
Dairius_Chi:
In reply to Great Cthulhu (msg #80):

He said he'd need a really good background, your reply was 'why not make it common?', that seemed a little out of place to me >.>


Its not really an issue, Darius. Its done.

I am aware, just explaining my thought process. It really seemed like you were more then asking since he had already made a point.

I didn't even want to make this an argument to begin with, I'm still not seeing it as one, I made a point, you got defensive(as you already noted), everything was blown out of proportion. I am glad an understanding was reached, and look forward to the game.
LastChance
player, 3 posts
Fri 17 Aug 2012
at 10:11
  • msg #87

Re: Game Proposals

An old wizard delves into ancient tombs while mixing vile potions and speaking to unimaginable horrors. He seeks to live for ever, but not a lich for then he'd have to die. It's been forty years since he started working and now he's found a formula, but it must be tested so he gathers twelve subjects in the night and works the horrid magic on them most die, but a few became different a new race of beings he dubbed Elans, after himself.


A post in the GMs wanted gives me an idea. Being that Elans are created not born gives me the idea that maybe in a world the PCs are the only ones of their kind a game could be centered on Psionic characters who are Elans. Created by an evil wizard looking to gain immortality without being undead. The game would start with the characters as captives with not a penny to their names, but since we would be using the psionics rules that hardly matters. Since a wizard powerful enough to create a race would be far beyond what the characters could handle at the start the game would be more of escaping his grasp as he sends thugs, demons and worst to capture his creations.

What do you guys think?
Zyxie
player, 1 post
Fri 17 Aug 2012
at 10:15
  • msg #88

Re: Game Proposals

Sounds interesting. I'd be up for it.
erbridge
player, 7 posts
Fri 17 Aug 2012
at 22:42
  • msg #89

Re: Game Proposals

Count me in, too.
Tyrfingr
player, 1 post
Sat 18 Aug 2012
at 02:21
  • msg #90

Re: Game Proposals

This sounds really good.  I'd love to play an elan psion.
Dairius_Chi
player, 24 posts
Sat 18 Aug 2012
at 04:44
  • msg #91

Re: Game Proposals

Tyrfingr:
This sounds really good.  I'd love to play an elan psion.

I for one, really like how the Psychic Warrior looks, but the only game I really got a chance to try it out ended during our first combat, before i really had time to do anything other then draw my weapon and get into position :/
erbridge
player, 8 posts
Sat 18 Aug 2012
at 15:59
  • msg #92

Re: Game Proposals

Interested in a Soulknife here.
LastChance
player, 4 posts
Sun 19 Aug 2012
at 08:44
  • msg #93

Re: Game Proposals

Is everyone ok with Eberron as the setting.
erbridge
player, 9 posts
Sun 19 Aug 2012
at 13:29
  • msg #94

Re: Game Proposals

Fine by me, as long as you don't assume too much knowledge of the setting coming in.
Tyrfingr
player, 2 posts
Mon 20 Aug 2012
at 02:02
  • msg #95

Re: Game Proposals

I can competently RP someone who is naive to the world of Eberron.  ;)
LoreGuard
player, 21 posts
Wed 15 Apr 2015
at 00:22
  • msg #96

Re: Game Proposals

Since we seem to have lost our GM:  I thought I would mention that a pathfinder resources forum is starting up.  It isn't for home brew discussions, but there is a link to a forum where that can go in its rules page, if that is your interest.

link to another game
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