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Game Proposals.

Posted by Lord DubuFor group 0
spasemunki
player, 3 posts
Fri 9 Dec 2011
at 22:52
  • msg #22

Re: Game Proposals

Sounds interesting.  I would be down to submit something.
crownblade
player, 5 posts
Fri 9 Dec 2011
at 22:53
  • msg #23

Re: Game Proposals

In reply to Zag24 (msg #19):

I was thinking around lvl 3-4, since I don't want the char.'s to be completely 'established' so to speak.
BlueDraco
player, 3 posts
Fri 9 Dec 2011
at 23:08
  • msg #24

Re: Game Proposals

Cyrik:
I have a level 7 summoner build I put together for a game a friend of mine was running... I cry inside a bit each day knowing that he's never seen any air time. <3


Only one? I have like, 15 ... wellcome to play-by-forums!


Anyway, I an idea for a game that has been running trought my mind for quite a while now ... a campaign with a setting similar to those of "Arx Fatalis" or "Ultima Underworld" ( two very old videogames ) - the sun has run out, the surface of the world slowly became a frozen waste, people was forced to move underground to survive.

What do you think about that idea?

I only have two big problems:
a) My previous attemps at DM-ing ended up in disaster.
b) My knowledge of the english language isn't good enought to write good  descriptions ( I'm not a native english speaker )
Snowy
player, 2 posts
Fri 9 Dec 2011
at 23:40
  • msg #25

Re: Game Proposals

Didnt TSR come out with something like that a long time ago called Hollow world?
spasemunki
player, 4 posts
Fri 9 Dec 2011
at 23:51
  • msg #26

Re: Game Proposals

Snowy:
Didnt TSR come out with something like that a long time ago called Hollow world?


Not exactly- Hollow World was just the inside of Mystara, with some dinosaurs and cave men and what-not wandering around inside it.

http://en.wikipedia.org/wiki/Hollow_World#Hollow_World
Zag24
player, 10 posts
Sat 10 Dec 2011
at 03:46
  • msg #27

Re: Game Proposals

BlueDraco, your English seems fine to me, and I'm a stickler.  :D

The concept is an interesting one on the surface, but the significant matter is what it actually means to the player characters.  If this is an extremely high level campaign and the players are trying to save the population of the planet before the world turns into a frozen ball, then the concept is really significant.  If the players are fairly low level and all they know is that they live in a world that is exclusively underground except for brief visits to a bitterly cold surface, then the grand concept isn't really that important in the day-to-day lives of the player characters.

crownblade, I'm thinking about an Inquisitor of a Lawful Neutral diety, with the domain Law, subdomain Inevitable.  As a starting inquisitor, he thought of himself as being purely dedicated to Law, but he really would have tested as Lawful Evil.  He was entirely inflexible, never considered possible extenuating circumstances, and always pushed for the maximum penalty.

In the course of some investigation in which he was stymied, he got in trouble with your evil entity, falling for an "ends justify the means" trap.  Since he saw how badly his plan got twisted (I'll come up with something), he has swung the other way and now tempers his Law with Good (i.e. compassion).  This deal that he made with the evil entity is heinous to him, but he accepts his debt and is determined to follow through with it as far as his conscience will allow.  He plans, however, to accept the dishonor of vow-breaking before he will commit evil on innocents (again).
This message was last edited by the player at 22:53, Thu 22 Dec 2011.
Lord Dubu
GM, 23 posts
Sat 10 Dec 2011
at 06:23
  • msg #28

Re: Game Proposals

Draco, another option is to co-DM. If you think you've got a really strong story and you can find someone you trust to handle the descriptive portion of your game you could act as a director and your co DM as writer.

Just a thought.
Merkatz
player, 5 posts
Sat 10 Dec 2011
at 19:59
  • msg #29

Re: Game Proposals

I'd really like to do a goblin campaign.  Start off with We Be Goblins!, and then progress from there.  Fight off adventurers and raid travelers. Go on crazy and inane missions given out by your chief.  Have a war with another goblin tribe.  Maybe have some goblin "intrigue." And if things go really well, possibly unify the other tribes in a raid against Sandpoint itself!
crownblade
player, 6 posts
Sat 10 Dec 2011
at 20:16
  • msg #30

Re: Game Proposals

That sounds like a lot of fun. Count me in if you get it going.
This message was last edited by the player at 20:16, Sat 10 Dec 2011.
Lord Dubu
GM, 24 posts
Sun 11 Dec 2011
at 03:29
  • msg #31

Re: Game Proposals

In reply to Merkatz (msg #29):

I'd totally be down for that. I've fantasized about this idea to the extent that I made my own Goblin language.
seekerofshadowlight
player, 5 posts
Sun 11 Dec 2011
at 07:11
  • msg #32

Re: Game Proposals

In reply to Merkatz (msg #29):

I have a burning desire to play a Goblin Alchemist.
LostInTheMists
player, 4 posts
Sun 11 Dec 2011
at 15:09
  • msg #33

Re: Game Proposals

seekerofshadowlight:
In reply to Merkatz (msg #29):

I have a burning desire to play a Goblin Alchemist.


You can also say this as "I have a desire to play a burning Goblin Alchemist", and the result would be pretty much the same.  :)
Snowy
player, 3 posts
Sun 11 Dec 2011
at 16:26
  • msg #34

Re: Game Proposals

Ive seen a book or two, about goblins and orcs as the 'hero'.  They're pretty fun.  What level would this goblin game be?  I'm guessing low, to keep the under dog feel going?
cmutlitz
player, 4 posts
Sun 11 Dec 2011
at 22:57
  • msg #35

Re: Game Proposals

Well, if they used the "We Be Goblins" adventure that came out on free RPG day as a starting point, I'd guess first level. Not too sure though, I'm thinking about running that one as a one off to take a break from my irl Carrion Crown game. Speaking of Carrion Crown, I gotta update the one I'm running on here as well.
Thruxus
player, 11 posts
Mon 12 Dec 2011
at 00:08
  • msg #36

Re: Game Proposals

That would be nice!

j/k

Cal'mara is just getting restless.
cmutlitz
player, 5 posts
Mon 12 Dec 2011
at 03:45
  • msg #37

Re: Game Proposals

Hahaha. Yeah I got a bit distracted with one of my irl games. Got an updated post there.

Has anyone else here read the performance combat rules in Ultimate Combat? They make me want to run a gladiatorial combat/political intrigue game so bad. Something along the lines of the recent Spartacus show, albeit not exactly like it, or even based around it. Just similar to it in the sense of political intrigue among gladiators.
Muttonchops
player, 10 posts
Mon 12 Dec 2011
at 04:48
  • msg #38

Re: Game Proposals

Well that's mostly the idea of stuffs like that, arena centered campaign. In a fantasy world, this is quite fun as there are no shortage of monsters and depending who is in charge of the arena, the gladiators have almost no chance to escape.
Dairius_Chi
player, 1 post
Mon 12 Dec 2011
at 05:31
  • msg #39

Re: Game Proposals

I personally would like to try a Goblin barbarian, specifically the one that gets a mount at 5th level(raging goblin dog, don't pretend you haven't thought of it before)
cmutlitz
player, 6 posts
Mon 12 Dec 2011
at 05:40
  • msg #40

Re: Game Proposals

In reply to Muttonchops (msg #38):

The thing is, I wouldn't really want to include too many fantasy elements. Never like the idea of wizards participating in gladiatorial combat. I would be most likely altering the rules of the game just a bit to account for the lack of magic in the world. Also, I would want the gladiators to break out of the arena once in a while. Get their hands dirty doing their lanista's dirty work. The game would be more story-centric as opposed to rules-centric. Excepting the combat that is.
This message was last edited by the player at 05:41, Mon 12 Dec 2011.
Muttonchops
player, 11 posts
Mon 12 Dec 2011
at 05:52
  • msg #41

Re: Game Proposals

I see, well usually easily solved, the casters just don't participate in the arena and are more like political advisers, or important nobles in a fantasy arena setting. Not like it matters, since you are keeping it closer to real life.
cmutlitz
player, 7 posts
Mon 12 Dec 2011
at 05:55
  • msg #42

Re: Game Proposals

Yeah. I may be creating a nation similar to Thay. Generally evil spellcasters ruling over those who don't posses the talent. I don't know though. This will mostly likely be ran irl anyway.
Dairius_Chi
player, 2 posts
Mon 12 Dec 2011
at 09:42
  • msg #43

Re: Game Proposals

Performance combat definitely is an interesting mechanic...had me wanting to try a Gladiator fighter with the piecemeal armor system(you can make some pretty devastating suits of armor with that), nothing like killing a tiger with scraps of leather, a helmet, a pauldron, and a gladius to get the blood pumping.
Lord Dubu
GM, 25 posts
Thu 22 Dec 2011
at 05:33
  • msg #44

Re: Game Proposals

So I'm toying with the idea of running this Goblin idea as a single mission. Just to see how it works out... it could be an unsustainable game... Goblins being so different than humans, the novelty might wear off and prove to be less fun than anticipated.

So I'm thinking starting players at 6th level. They'd be what passes for elite soldiers in a Goblin society.

The main villains would be a neighboring community of dog breeding gnomes who keep the goblins horribly oppressed by repeated pre-emptive assaults.
Dairius_Chi
player, 5 posts
Thu 22 Dec 2011
at 06:02
  • msg #45

Re: Game Proposals

I really wanna be part of this game, exact build is currently undecided...likely one of the following: Alchemist(tribe boom boom maker), Cleric(tribe shaman), Fighter(tribe guard), Ranger(tribe Hunter), or some other kind of class I haven't thought of just yet, though I am leaning towards Ranger.
Snowy
player, 5 posts
Thu 22 Dec 2011
at 12:48
  • msg #46

Re: Game Proposals

In reply to Lord Dubu (msg #44):

Feels sort of high for 'goblins' but i'm game.
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