Lord Dubu:
OK. I've created the game, but before I open it up for RTJ just wanted to get a little input on my proposed party composition...
1 - Sargent - 4th Level (non casting)
2 - First Tank - 4th Level (non casting)
3 - Second Tank - 4th Level (non casting)
4 - Caster - 3rd Level
5 - Healer - 3rd Level
6 - Infiltrator - 3rd Level
7 - Wild Card Option
Anyone see any problem with this?
Gave this some thought... how about this. I dont see Goblins as being particularly advance as far as 'class' development goes.
Why dont you allow charactes a choice between a fourth level character using npc classes (aristocrat, warrior, adept, specialist) and a third level character using the normal character classes.
This way if they want to multi class, they're not pigeon holed into a role. Also... see private note on other comments regarding the campaign.