IC: Museum Dungeon.   Posted by Eye of Harmony.Group: 0
Eye of Harmony
 GM, 265 posts
Wed 1 Jul 2015
at 18:55
IC: Museum Dungeon
The cellar that was also a dungeon was damp, but not unpleasant. It wasn't deliberately made to be a place to keep prisoners, so it wasn't wholly uncomfortable. The dim light came in from the hallway outside, through a small grille in the door. It wasn't enough light to see any real detail, but the generalities were clear. A couple of chairs. A table. A rickety bed. a bucket by the door. All the usual accoutrements of a cell.

It also had another occupant, lying on the bed with his hands behind his head. His face was hidden in the gloom, however.

Ace was bundled inside by the coarse watchmen. They were none too gentle about it, either. Perhaps they thought she was behind the previous burglary, and wanted some payback.
Ace
 player, 114 posts
Wed 1 Jul 2015
at 19:13
Re: IC: Museum Dungeon
"A dungeon? Seriously? Don't go in much for creativity in these things do you?  And who do you expect to be keeping down here anyway? It's a bloody museum not a castle, what happened to the police?  Or an investigator, I can give you an address!"

Ace continued yelling until the guards retreating backs vanished from the small circle of view that she had.  If there were a few less polite words scattered in there, well no one could blame her after the rough treatment, and this lot had not even mistaken her for a boy.  She punted the door for good measure and grumbled as her boots proved less sturdy than it.  Calming down a bit, she examined her surroundings, it was hardly the first time she had found herself in a cell, in fact she had found the opportunity to examine their evolution through a variety of time periods.

"What're you in for then?"  She leaned against the wall, a position where she could see the entire cell and was as far away as possible from the other inhabitant...just in case.  At least they had failed to search her, it was still probably for the best that Benny had her rucksack though.  Ace started patting her pockets, trying to work out what might be useful in the next couple of hours at least.  If the cavalry had not turned up by then she would have to start making long term plans.
Eye of Harmony
 GM, 266 posts
Wed 1 Jul 2015
at 19:45
Re: IC: Museum Dungeon
The watchmen made a crude gesture as they departed. There was no doubt that they were far from within their mandate. Locking people in cellars was definitely wrong. They should have sent for the police. Something was afoot.

The man on the bed did not sit up. He merely gave a slight sigh, and in a voice that could have belonged to Father Christmas - all plum pudding and rounded, good-humoured vowels - he answered her. "I tried to do the right thing. You know how it goes. No good deed goes unpunished!"

He sounded a little resigned to his fate, and not bitter about it. Perhaps he had been here a while. I was just too relaxed to care.
Ace
 player, 115 posts
Thu 2 Jul 2015
at 23:14
Re: IC: Museum Dungeon
"Don't I just." Ace snorted.  Although the man's face was in shadow, nothing about him seemed particularly familiar, not that it meant much.  His attitude reminded her of the Doctor sometimes, usually when he had a plan up his sleeve and being stuck somewhere was just a bit of a rest to think it all through.  Ace shook her head, her frustrations rising again.  "Been stuck in here a while?  Any tunnels on the go yet?"  Her questions were facetious but his carefully non-specific answer aroused curiosity.

"Oi, Tweedle Dum!  You slung me in here before dinner, any chance of a brew?" The last was aimed at the door again, just to be sure they didn't forget about her.  Getting the feeling that she was in no danger of imminent attack from her companion, Ace dragged one of the chairs over to her corner and slumped into it, tilting it back onto two legs and leaning against the wall.  "They going to be calling the rozzers then?  Or are we here for the long haul?"  Well, there was a faint possibility this was just a holding cell until the police turned up.  Optimism and all that.
Eye of Harmony
 GM, 267 posts
Fri 3 Jul 2015
at 08:54
Re: IC: Museum Dungeon
The guards were utterly unmoved by Ace's noise. They were certainly not inclined to feed her. far too much like hard work!

The man on the bed gave a sharp laugh. "Police? Oh no, my dear! They do not want the authorities snooping down here any more than we would! And I have not made an attempt to escape. I reason that I am probably far safer in here than I am walking the streets, given how dangerous they are at the moment. At least there's a solid door between me and the outside world. And I'll be able to get out when it all blows over."

He swung his legs off the bed and sat up, face coming into the dim light. "So, what is your name, dear lady? If we are to be cellmates, we should certainly become better acquainted, don't you agree?"

Which was when Ace saw his face. It was unmistakable. Last time she had seen it had been on the screen the Time Lords had operated at their briefing. This was the renegade, the Time Meddler known as Mortimus!
Ace
 player, 116 posts
Mon 6 Jul 2015
at 22:47
Re: IC: Museum Dungeon
"You!" Ace's voice dropped to a hiss, far more threatening than her casual abuse towards her captors.  Her chair thunked back to the floor with all four legs and she was on her feet before the echo had faded.  "What are you doing here? More to the point, what have you done with the Doctor you slimy little..." Creativity and words failed her as she groped for a suitable insult.
"Safe in here 'til it all blows over, I just bet you are.  What the bloody hell do you think you're playing at? Not enough that you've spirited him out of time and space and let the whole thing go down the pan, no, you've got to start playing about with mummies as well like some B movie reject mad scientist.  Well you needn't think you're getting away with it buster.  We're on to you and I'm not planning on sitting around and waiting until the dust clears so you can sort this out now or we can do it the hard way."  By the time she paused for breath, Ace was standing over the seated figure, drawn up to her full height and looking as though she was just waiting for an excuse to kick him in the knee caps...probably as a precursor to something much less pleasant.
Mortimus
 NPC, 10 posts
Tue 7 Jul 2015
at 21:28
Re: IC: Museum Dungeon
The man, under the assault of Ace's verbal abuse, leaned back, rather startled. "Miss, I assure you, I have not seen him in years! I actively avoid having anything to do with him! Is he here? He would be advised to leave, it is hardly safe!"

He seemed genuinely surprised to be accused in this manner, though he was supposedly an expert at plots and hoodwinking others. Was it the truth he spoke? Or all part of his elaborate scheme?
Ace
 player, 117 posts
Sun 12 Jul 2015
at 01:04
Re: IC: Museum Dungeon
"Leave? Oh yes, I bet you'd just love that! All of us to go away and let you get on with whatever little scheme you've got up your sleeve." Either she had failed to hear or was willfully misunderstanding what her target had said.  Ace continued to loom, something she was pretty good at all things considered.  "And don't give me any more of this greater good bollocks either.  You might not be the only one at the top of the suspect list but you're definitely up there Sunshine.  Let me tell you now, if I have to drag it out of you I'm more than happy to do that, have you all wrapped up in a neat little bow by the time the cavalry turns up."

As she paused for breath something seemed to sink in at last.  "Of course he's not bloody here.  D'you think I would be if he was?  And no trying to fast talk your way out of this, I've been smarmed by the best and I'm in no mood to listen."  She certainly didn't seem to be in a mood for listening, indeed, she gave the impression that she would be happy to continue ranting for the foreseeable future.  If not for the fact that she seemed genuinely upset, there would be a good case for her being bound for Bedlam rather than any other place of incarceration.  She certainly gave off an air of not being a good person to be stuck in a confined space with.  It was rather a shame that their guards had shown no particular interest in what was going on inside the cell.
Mortimus
 NPC, 11 posts
Sun 12 Jul 2015
at 20:57
Re: IC: Museum Dungeon
Mortimus rose and backed away, which was not very far as the bed was already up against the wall. He held out his hands in an attempt to placate this enraged female. "Now, now. There's no need for any violence, I do hate that sort of thing. I'm a prisoner here, if you hadn't noticed! I can hardly be held accountable for what others are doing under the circumstances!" He ran out of space to run, and spoke rather quickly. "Besides, last time I met the Doctor he sold me out to the daleks and it took me some very fancy talking to get out of that situation. Do you think I would want to see him again? I go out of my way to avoid having anything to do with him. What has happened? Why do you think I am involved? What's going on?"

Mortimus might be a Time Lord, but he clearly lacked a degree of bravery that some of his contemporaries held dear. It kept him alive, of course, but it did make him a total weasel.
Ace
 PC, 119 posts
Tue 14 Jul 2015
at 01:02
Re: IC: Museum Dungeon
Pausing in her tirade, Ace glared down at the renegade time lord with her hands on her hips.  "Sold you out? To the Daleks?  Pull the other one, it's got bells on."  She was more than willing to believe that this slime ball had irritated the Doctor enough to leave him behind somewhere or let him take the fall for a brief spurt of chaos, but there were somethings that he wouldn't do to anyone...almost anyone.  Try as she might, Ace just could not imagine anyone short of the Master who could deserve that fate; and even so the Professor would rather see him imprisoned on Gallifrey.  They had engaged in quite a long discussion on the subject when Ace had wanted to go back to the planet of the Cat People and give him what for over that little jaunt.  A brief smile flickered across her face as she thought of the one good thing to come out of that.  Karra would probably come in useful with this whole mummy situation.

"Well what are you doing here then? And it wasn't good deeds, I'd put money on that."
Mortimus
 NPC, 12 posts
Tue 14 Jul 2015
at 16:00
Re: IC: Museum Dungeon
"Oh but it was, I assure you!" Mortimus sounded earnest in his intent. "I am ever so fond of this world, and its people. But their history is riddled with war and disease and suffering. I thought I might be able to relieve some of that by giving them a benevolent guide. Someone who would be a role model, who could give them technology that would benefit them, not more weapons and devices to subdue their fellows. I wanted to help them!"

He edged around the wall until he found a chair, and sat on it. "Besides, I did not do anything that had not been done already a few millenia ago. I simply found the relevant equipment and resources, and tried to revive previous benefactors. They had already been here and had a marked impact on the Earth, so I wasn't breaking the laws of non-interference. Technically speaking." Mortimus knew the laws inside out. A technicality was probably true, and Time Lords loved technicalities. But the city was still under assault. "Unfortunately, I made a slight error. I was never as good at ancient languages as I should be. It was such a simple mistake!"

He looked a little like a naughty boy, placed on the carpet at school. It was likely a look he spent hours perfecting for just such circumstances.
Ace
 PC, 120 posts
Tue 14 Jul 2015
at 18:22
Re: IC: Museum Dungeon
Ace's mind ticked over, compiling this new information and adding it to the situation she already knew about..."You've been trying to raise ancient kings from the dead and wound up letting loose a bunch of psychotic mummies!"  Her shout was half accusation, half exasperated sigh.  Still, at least she did not seem to be radiating quite the same level of imminent violence.

"No good at ancient languages, oops, sorry, plague of mummies, just trying to help..."  She began to pace the cell, wishing for more space - or possibly her backpack.  Ace kicked at the door again, attempting to relieve her frustration more than trying to get the stubborn lump of wood to shift.  "So I suppose they caught you poking about trying to 'help' some more?  But why are they not getting the police involved? Are they working for someone? Not you obviously.  Who on earth did you wake up? I think I'd actually prefer a Hammer Horror scenario, just burn the damn things and have done with it.  Which idiot decided that dead bodies were fun and educational artefacts anyway?  Don't suppose it occurred to you that this bunch had slaves and thought that burying people alive with them was a good plan to get ahead in the afterlife did it? Even if you hadn't made a 'little mistake'."  She was mostly muttering to herself but the occasional glare at Mortimus made it clear that he was not forgotten about.

She still had her picks and the lock could hardly be that complicated given the time period.  The sooner she could get this information back to Benny and the others (preferably complete with convenient target for the inevitable outrage and source of the knowledge on what exactly he did wrong) the better.  Ace paused in her pacing to examine the lock, it really should have been the first thing she did.  Obviously she was slipping.
Mortimus
 NPC, 13 posts
Tue 14 Jul 2015
at 18:29
Re: IC: Museum Dungeon
The lock was actually fairly simple. Modern locks involved multiple rollers and drops and all sorts of finicky things. This was a lock that was old, even for the Victorian era. It was little more than a simple plate guarding a basic roller. With a little poking, Ace could probably be out in a few minutes. This would leave the problem of whether to take Mortimus along...

The meddler gave a rather drawn out sigh. "So, so human. You just don't seem to understand what I am saying. nobody was trying to bring back ancient kings. Why would I want to resurrect some dumb toothless self-satisfied ape from the dawn of time? They were all brutes! No, I was doing something far better!"

He rummaged about his person and produced an orange, which he started to peel, absently. "I gathered the artifacts and performed the ritual. I had hoped to summon Seshat. You know. Egyptian Goddess of Wisdom. I never expected that a few simple letters could make so much difference."
Ace
 PC, 121 posts
Tue 14 Jul 2015
at 18:49
Re: IC: Museum Dungeon
The news of the original plan was enough to stop her in her tracks.  "A god?"  Ace's mouth dropped open and she was, unusually for her, lost for words for some time.  Satisfied that she could break out whenever she felt like it, she stood and rounded on Mortimus again.  "Have you maybe missed the fact that religion causes more strife than anything else?  Gods are what have people firebombing each other's houses, blowing up shopping centres, shooting up busses full of kids on their way to school.  It gets people burned, tortured, screwed over in every way you could possibly imagine.  And that's when no one can prove that their version exists.  Can you imagine what would happen if your little scheme worked, if you had an actual goddess waltzing about and someone disagreed with her?  The fanatics wouldn't need to make up excuses, they wouldn't need to rely on a book that's been cobbled together from the rantings of a bunch of blokes who talked to bushes and edited by a completely different group of blokes who chucked the bits they didn't like into the nearest lake.  No.  They could take direct quotes and twist them to mean whatever the hell they wanted to, but no one could tell the no because the goddess is there, waving from the top of bloody Buckinham Palace or something with no one allowed to get close to her to find out what she actually means because the nutters control all access under the guise of it being for our own good."  She managed not to shout this time but her voice hovered just below it and the intensity was far greater than mere volume could manage.
Mortimus
 NPC, 14 posts
Sun 19 Jul 2015
at 20:14
Re: IC: Museum Dungeon
"That's not how it is!" Mortimus complained. "The Egyptian gods were not gods in that sense. they were aliens from an incredibly advanced race from Phaestor Osiris. Advanced, benevolent - most of them - and very much devoted to ethic. They visited Earth and had a huge influence on humanity. I felt that this world would benefit from a little reminder. Seshat was a goddess of learning, of peace. She would have been powerful enough to stop any sort of persecution in her name. She was reputed to be kind, gentle, but powerful. Humans need that sort of guidance, the whole world is going to go into a few centuries of sheer hell. I wanted to make them centuries of peace and prosperity!"

He continued to peel the orange. "Sekhmet was an unexpected complication. She doesn't seem amenable to negotiation. She wants to take control and force things to be done her way. But she thinks she might want to  bring a few of her fellows back as well, so she stuck me in here until she needs me. And she is not exactly a kindly sort of goddess."
Ace
 PC, 125 posts
Mon 20 Jul 2015
at 22:18
Re: IC: Museum Dungeon
"Unexpected..." Ace sighed and flung herself down on the bed with a huff.  "So you fudged your spelling, had a snake wriggling the wrong way or a bird flying when it should have been sat on an egg, and now we've got a mad goddess...sorry, 'member of a mostly benevolent alien race' rampaging through London.  Not to mention the fact that she's planning on getting you to whistle up a few of her equally benevolent mates to further 'help' us?  And there's a few good things about the next century anyway."  Her own birth among them.

"Hang on, you said reputed to be...So what you mean is that even if you did get your whatsit right, it might still have gone horribly wrong because you didn't actually know you were calling up a wise and benevolent dictator?"  She shook her head, anger apparently subsiding into exasperation.  "Bloody hell, I can see why they said you're a rogue, least the Professor generally knows what sort of idiocy he's up to."
Mortimus
 NPC, 15 posts
Mon 3 Aug 2015
at 16:51
Re: IC: Museum Dungeon
"Look, it is all very well to shout recriminations, but don;t you think you'd be better off doing something constructive?" Mortimus ate some of his fruit, apparently unconcerned. "Sekhmet may need to keep me alive to perform the ritual that brings her people back from the stasis pool where they have rested these past few millenia, but she has no reason to keep you alive. And I expect you'll want to try to stop her, or something equally noble. of course, you still have to find the Doctor. Shame that he's missing... How did it happen, exactly?"
Ace
 PC, 127 posts
Mon 28 Sep 2015
at 22:04
Re: IC: Museum Dungeon
"Constructive like what?" Ace grumbled, "In case you hadn't noticed, I'm stuck in here with you.  Currently, useful is finding out as much as I can for when the rescue party turns up so we can sort this mess out.  You'll understand if I don't invite you to come along for the ride."  She kicked at the wall, bouncing her foot off the stone from her supine position.

Inside, Ace's mind was whirring.  She could get herself out, that was not a problem now.  She could probably arrange to leave the time lord here to await Sekhmet's pleasure, since he seemed certain the entity did not plan on killing him yet.  Once she was out the problems would begin, she certainly intended doing something about the problems in London, they could not just jump to the next possible location and leave mad deities and mummies stalking the streets, the Doctor probably wouldn't thank them for rescuing him if they left that sort of mess behind.  "Well I'd quite like to stop any more dead bodies turning up, yes.  Seems a bit rude to leave the people here stuck in the middle of their own penny dreadful don't you think?"  She studiously ignored his inquiries about the Doctor's disappearance and the exact circumstances of it.  Even if Ace had known more, she would not be sharing it with Mortimus.

This message was lightly edited by the GM at 22:14, Mon 28 Sept 2015.

Mortimus
 NPC, 16 posts
Tue 29 Sep 2015
at 21:42
Re: IC: Museum Dungeon
"Well, escape is always worth a shot. While they're chasing you, I can slip back to my TARDIS and see if I can do something about this mess. I wouldn't run off and leave this mess here. It wasn't what I intended at all." And if Ace believed that he'd not leg it, then there was something wrong with her common sense. Mortimus had the air of a rabbiot about him. One who would bolt at the first sign of trouble.

He ate his orange, apparently unconcerned. "I should point out that attempting to fight Sekhmet is like putting your head in a mincing machine. She could swat you with a flick of her eyebrow. She's Osiran. I hate to use the term all-powerful ... but they are as close as anyone can get. But she's reasonable enough. You should talk to her. If you're polite enough, she will probably let you go. It's not like you're a threat. She might even help you out. All that power. Could be handy."
Ace
 PC, 128 posts
Thu 1 Oct 2015
at 21:53
Re: IC: Museum Dungeon
Ace smirked.  "I'm sure someone should talk to her, maybe not me though."  She was well aware of her own shortcomings...well, some of them anyway.  She appeared to be considering Mortimus's suggestion as she got off the bed and moved back over to the door, working on the lock with practiced ease.  This was like doing one of those six piece jigsaws for kids.  She would have to manage to slip out and slam the door on him before he got any funny ideas.  "Do me a favour then will you.  See if you can work a spring or a bit of something off that bed.  I broke my best pick getting into this stupid sodding place."  Her tone was still brusque, she might not be much of an actress but many years of lying to teachers had to stand her in some stead.  The trick was not to suddenly start being nice or cooperative when they didn't expect it, that never ended well.

As though it would take her much more than a hair grip and a wrench to get out of here.  Score one for inefficient victorian locks.  A satisfying click reached her and the door shifted with the bolt no longer holding it closed.  Now all she needed was a little luck...Ace checked over her shoulder to see whether her cellmate was paying attention to her or not.  Hang on a second...was that crying she could hear?  If those guards were manhandling some poor girl out there...

This message was last edited by the player at 23:03, Thu 01 Oct 2015.

Mortimus
 NPC, 17 posts
Sun 4 Oct 2015
at 21:16
Re: IC: Museum Dungeon
Mortimus chewed down more fruit. Then he sighed, and started poking around the mattress. "Well, don't go after her with all that charm you displayed to me. Do you know the stories about Sekhmet? The only way they could placate her was to get her stupidly drunk. And she only started drinking because she thought she was supping on a giant lake of blood. This is not the behaviour of a reasonable woman."

He then decided that he might as well throw the girl a little help. He did not like interference, but getting a girl killed when she was still wet behind the ears... or so he assumed... that was a bit more than he could stomach. He wasn't a killer.

"It should be safe if you butter her up a bit. Osirans are notoriously vain. If you can avoid confrontation and threats, and use honey instead of vinegar, that should help. Presuming you live long enough to meet her."

The noise outside caught his attention. "Oh, looks like they are coming for you. Do give the goddess my regards. And my compliments on the comfortable accomodation. I hope that she is enjoying my TARDIS. I just had the library refurbished."
Ace
 PC, 129 posts
Mon 5 Oct 2015
at 22:00
Re: IC: Museum Dungeon
"Thanks, I'll bear that in mind, although I wasn't planning on doing the talking.  I'll certainly give crazy alien lady your regards."  Ace pushed the door open as softly as she could manage while her companion was distracted searching the mattress for a superfluous, makeshift pick.  A flash of proto-guilt touched her, it did seem as though he was trying to be helpful at least, although he might just be attempting to protect his own devious skin.  Holding her breath, Ace slipped out of the gap she had made for herself and slammed the door behind her.  She was a little less concerned about the noise levels given the scuffle she could hear coming from further down the corridor.

"Sorry, but you're not invited on this prison break.  Can't be responsible for you trying to 'help' anymore.  Don't worry though, I'm confident you'll find a way out, I've noticed that most Time Lords don't stay locked up for long...No matter how hard you try."  She grinned, waving at the door even though he would not be able to see.  "Bye then."

Ace spun on her heel and headed towards the origins of the noise.
Mortimus
 NPC, 18 posts
Mon 5 Oct 2015
at 23:27
Re: IC: Museum Dungeon
The Time Meddler did not even rise to attempt to follow. He was exceptionally - suspiciously - nonchalant. Once Ace had gone, he lay back on the bed, stretched, and put one arm behind his head. Then, from an inside pocket, he produced the key to the cellar door.

"I could have given her this, I suppose. But I do know how the young like to feel independent. Ah, well. I am sure she'll do well on her own."

He frowned then, pondering the problem of the missing Doctor. he knew the implications only too well. This was something he knew only too well. Hmmm...

<<Move to: IC: The British Museum.>

This message was last edited by the player at 23:27, Mon 05 Oct 2015.