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More Archived OOC.

Posted by GMFor group 0
GM
GM, 780 posts
Sun 12 Jan 2014
at 21:22
  • msg #1

OOC

...continued from Archived OOC...
GM
GM, 787 posts
Fri 17 Jan 2014
at 22:55
  • msg #2

Re: OOC

To give our new character a chance to get to know everyone without slowing down the action I've created a separate thread for the comlink between the ships. Everyone feel free to post there. Any discussion will occur prior to Rynn entering the canyon as once the X-wing entered the crystal canyon the comlink will have been broken by the interference the crystals cause.
Oglo Obwatt
player, 294 posts
Fri 17 Jan 2014
at 23:27
  • msg #3

Re: OOC

I just love that New Character Smell!

And if I ever meet The Pope, I'm going to ask if I can smell him, just so I can know what that New Pope Smell smells like.
This message was last edited by the player at 23:28, Fri 17 Jan 2014.
Rynn Culmar
player, 17 posts
Sat 18 Jan 2014
at 04:52
  • msg #4

Re: OOC

Is there any way to disable a ship without dropping it down the condition track? I really don't want to have to destroy these people... Imps or not.
GM
GM, 791 posts
Sat 18 Jan 2014
at 08:44
  • msg #5

Re: OOC

The usual way to disable a vehicle is with an ion cannon or a tractor beam. Those options aren't there for Rynn. He might if he's creative enough think of some way of using the crystal canyon to his advantage if he's looking to make the Imperial's crash land or become trapped in rocks rather than blow them up.
Rynn Culmar
player, 18 posts
Sat 18 Jan 2014
at 09:49
  • msg #6

Re: OOC

Kudos for the idea GM.
Rynn Culmar
player, 22 posts
Sun 19 Jan 2014
at 12:29
  • msg #7

Re: OOC

GM is that two pilot checks at a total of +1, or an aditional +1 to my already +8?
GM
GM, 793 posts
Sun 19 Jan 2014
at 16:22
  • msg #8

Re: OOC

That's 2 checks at +8 for Rynn with his Pilot skill included. Rynn gets +1 whilst Klyn gets -9 because the X-wing is better than the jump freighter at manoeuvres.
GM
GM, 795 posts
Tue 21 Jan 2014
at 13:26
  • msg #9

Re: OOC

GM:
He just didn't have enough time to complete the manoeuvre and bring the starfighter completely out though. Nose up the X-wing skipped up the newly created slope finally coming to a stop as a cascade of smaller crystals buried the starfighter's nose.


Rynn Culmar:
Rynn, his ship covered with crystals slowed the ship to a hover. Forward movement when he couldn't see would be insanely stupid. He moved slowly, rotating the ship, to put the planet above him. It was his hope that if the planet had the gravity for it, the crystals on his viewport would be jarred loose and fall off on their own. He went slower than he wanted to air on the side of caution.


I’m not sure if my description was clear but Rynn’s X-wing has come to a stop and it’s nose is buried in the falling crystals. He could try to use the engines to escape but it won’t be a simple hover he will have to try and blast the X-wing out as the weight of the crystals have trapped the X-wing. The other alternative is to try and escape the wreck.

Let me know what you want to try and ask any questions you have.
Rynn Culmar
player, 25 posts
Tue 21 Jan 2014
at 18:37
  • msg #10

Re: OOC

Wow, totally miss read that, I thought he stopped skipping. Quick edit.
This message was last updated by the player at 18:44, Tue 21 Jan 2014.
GM
GM, 798 posts
Tue 21 Jan 2014
at 23:12
  • msg #11

Re: OOC

Is T3-M8 attempting to Jury-Rig the engines? If he is Klyn better get down there and help as the DC is 25.
Rynn Culmar
player, 27 posts
Thu 23 Jan 2014
at 06:08
  • msg #12

Re: OOC

Is there any emergency hatch, or is it stuck by the crystals? Is there any sort of winch system?

I'm thinking my only way out is to let out a burst with the lasers and hope the shields hold.
This message was last edited by the player at 06:21, Thu 23 Jan 2014.
GM
GM, 800 posts
Thu 23 Jan 2014
at 07:15
  • msg #13

Re: OOC

There is an ejection hatch. Will take a Mechanics check to operate in its current condition.
Lyla Rahn
player, 543 posts
Twi'lek Scout, 37/37 hp
Thu 23 Jan 2014
at 11:23
  • msg #14

Re: OOC

How far away is Rynn's X-wing, and what is the terrain like to get there? How steep, how rocky and unstable, and how high? Will I be able to get over the top to see what happened to the scout-ship?

Do we have a speeder or whatever on board? I know Zerrek had a bike, but he probably took it with him when he jumped ship or whatever happened to him.
GM
GM, 801 posts
Thu 23 Jan 2014
at 11:39
  • msg #15

Re: OOC

The X-wing can be reached with a scramble up the newly made slope. From the cliff above they should be able to have a look around and work things out. They don't have any other transport, Zerrek will have kept his speeder.
Rynn Culmar
player, 29 posts
Sat 25 Jan 2014
at 07:25
  • msg #16

Re: OOC

Are the four "wings" of the X-wing buried?
GM
GM, 805 posts
Sat 25 Jan 2014
at 17:19
  • msg #17

Re: OOC

The top two wings are clear of the crystals.
Rynn Culmar
player, 35 posts
Sun 26 Jan 2014
at 09:56
  • msg #18

Re: OOC

Lyla, what time zone are you in?
Lyla Rahn
player, 552 posts
Twi'lek Scout, 37/37 hp
Sun 26 Jan 2014
at 12:29
  • msg #19

Re: OOC

I'm in +8 GMT, Western Australia.

How long would it take to walk to the crash-site?
GM
GM, 807 posts
Sun 26 Jan 2014
at 13:21
  • msg #20

Re: OOC

Should take less than 2 hours walking.
Rynn Culmar
player, 36 posts
Sun 26 Jan 2014
at 18:29
  • msg #21

Re: OOC

Good question, GM has Rynn has any run ins with the Crystals dudes?
GM
GM, 808 posts
Sun 26 Jan 2014
at 18:44
  • msg #22

Re: OOC

Rynn hasn't met any. He knows that there are native sentients on the planet. Social sciences check for if he knows more.
Oglo Obwatt
player, 299 posts
Sun 26 Jan 2014
at 22:25
  • msg #23

Re: OOC

Crystal dudes?  So like the Tholians?
GM
GM, 809 posts
Sun 26 Jan 2014
at 23:48
  • msg #24

Re: OOC

Yes, made of crystal.
Oglo Obwatt
player, 301 posts
Mon 27 Jan 2014
at 06:35
  • msg #25

Re: OOC

I wonder how powerful a lightsaber one could make from them.
GM
GM, 811 posts
Mon 27 Jan 2014
at 18:47
  • msg #26

Re: OOC

Well all the crystals here definitely give Tera something to start with when she builds her lightsaber.
Tera Inkari
player, 301 posts
Tue 28 Jan 2014
at 05:25
  • msg #27

Re: OOC

Yes, I'm sure I'll pick up one or two to play around with.

The real question is this though....what colour will it be?
Rynn Culmar
player, 39 posts
Tue 28 Jan 2014
at 06:09
  • msg #28

Re: OOC

... Did Tera open the hatch that Rynn was banging on?
GM
GM, 812 posts
Tue 28 Jan 2014
at 07:53
  • msg #29

Re: OOC

Yes I would take it that Rynn can see her.
Tera Inkari
player, 305 posts
Thu 30 Jan 2014
at 01:15
  • msg #30

Re: OOC

I'm considering going dark side......so can I Lil one of the Crystal people and use their body to make my lightsaber crystal with?

I'm only messing of course!
Lyla Rahn
player, 560 posts
Twi'lek Scout, 37/37 hp
Mon 3 Feb 2014
at 11:46
  • msg #31

Re: OOC

Wait, what happened to Adar Tallon and Kay Tallon? And more important, their speeder? :) Did we off-load them somewhere along with the other ex-PCs?
GM
GM, 819 posts
Mon 3 Feb 2014
at 16:40
  • msg #32

Re: OOC

The speeder was left in Mos Eisley, it was a rental speeder which Quist had initially rented then when you killed him you took it back to Mos Eisley. Adar and Kay are in the Alabak's Gold looking after an unconscious Ares. Mallox took a headhunter, any other PCs were left on Tatooine.
Lyla Rahn
player, 563 posts
Twi'lek Scout, 37/37 hp
Tue 4 Feb 2014
at 07:36
  • msg #33

Re: OOC

GM:
...any other PCs were left on Tatooine.


Oops. :o
GM
GM, 821 posts
Tue 4 Feb 2014
at 07:44
  • msg #34

Re: OOC

Well Willmar stayed at Oasis with the girl Reen, hoping to replace his lost family. The only other one was Zerrek, I'm not sure what he'll be doing. He may turn up again some time.
GM
GM, 823 posts
Wed 5 Feb 2014
at 00:32
  • msg #35

Update

I haven't got time to update what's going on with the crystal guys now. Will update as soon as I can.

Thanks.
Oglo Obwatt
player, 308 posts
Thu 6 Feb 2014
at 02:14
  • msg #36

Re: Update

Okay, so there's lots of broken crystals laying around?  Good.  I'm going to need a large piece of hollow bamboo, some coal, some sulfur, saltpeter, and a vine to bind the bamboo together.
Lyla Rahn
player, 566 posts
Twi'lek Scout, 37/37 hp
Fri 7 Feb 2014
at 02:50
  • msg #37

Re: Update

Here's hoping this works...

How big are the Gutretree anyway?

Oglo, that wouldn't work, you're not Captain Kirk. :p But would an Ithorian's bellow shatter crystals?
GM
GM, 828 posts
Fri 7 Feb 2014
at 08:33
  • msg #38

Re: Update

The Gutretee are roughly the same size as humans. They do vary in size between them and the one challenging your tribe is larger than the rest.
Lyla Rahn
player, 567 posts
Twi'lek Scout, 37/37 hp
Fri 7 Feb 2014
at 08:36
  • msg #39

Re: Update

Okay. I'm assuming that, being made of crystal, they're much denser and more massive too, so my argument should hold.
GM
GM, 830 posts
Fri 7 Feb 2014
at 08:58
  • msg #40

Re: Update

Iponta is bigger but his weight is unknown.
Lyla Rahn
player, 569 posts
Twi'lek Scout, 37/37 hp
Fri 7 Feb 2014
at 12:42
  • msg #41

Re: Update

I figure I might as well be screwed on my own terms.
This message was last edited by the player at 12:43, Fri 07 Feb 2014.
Rynn Culmar
player, 46 posts
Sat 8 Feb 2014
at 07:17
  • msg #42

Re: Update

So Tera Rynn and Lyla are all holding one end of the rope, and the crystal guy holds the other?
GM
GM, 832 posts
Sat 8 Feb 2014
at 07:55
  • msg #43

Re: Update

No just the crystal guy, he's waiting for Lyla to grab her end then the fight will begin. He'll fight Rynn and Tera after. If any of you beat him you can take his life.
Lyla Rahn
player, 571 posts
Twi'lek Scout, 37/37 hp
Sat 8 Feb 2014
at 08:45
  • msg #44

Re: Update

F—. I hoped we could all fight him together. I was kind of picturing a tug-of-war with weapons.

If the rope is 3 metres, then that does that mean we can move two squares (1.5 metres each) apart?
GM
GM, 833 posts
Sat 8 Feb 2014
at 11:04
  • msg #45

Re: Update

Each square is 1.5 metres so at 3 metres you will still be in adjacent squares. Anything over 3 metres will mean a space between you.
GM
GM, 834 posts
Sat 8 Feb 2014
at 12:05
  • msg #46

Re: Update

Honestly I expected Lyla to last longer, possibly even to win!
Lyla Rahn
player, 573 posts
Twi'lek Scout, 29/37 hp
Sat 8 Feb 2014
at 12:06
  • msg #47

Re: Update

Yeah, I was rather hoping for a little more impressive showing than that.

Am I dead now?
GM
GM, 835 posts
Sat 8 Feb 2014
at 12:43
  • msg #48

Re: Update

Not yet. The Gutretee did agree that Tara and Rynn can try first before they take your life.
Lyla Rahn
player, 574 posts
Twi'lek Scout, 29/37 hp
Sat 8 Feb 2014
at 12:44
  • msg #49

Re: Update

Kill it! Kill it quick! Or we run back to the ship!
Lyla Rahn
player, 576 posts
Twi'lek Scout, 29/37 hp
Sun 9 Feb 2014
at 01:01
  • msg #50

Re: Update

...Or you could Jedi mind-trick it.

I tried a Twi'leki mind-trick, but it didn't work. :(
This message was last edited by the player at 01:01, Sun 09 Feb 2014.
Oglo Obwatt
player, 309 posts
Mon 10 Feb 2014
at 07:11
  • msg #51

Re: Update

Quick!  Someone use the Transporter to beam the giant rock monster into space.
Klyn Cors
player, 109 posts
Starship Mechanic
"Machines speak to me,"
Wed 12 Feb 2014
at 18:09
  • msg #52

Re: Update

Small question: if I have enough xp for the next level, I can adjust immediately or wait until we are done with this small arc?
This message was last edited by the player at 18:34, Wed 12 Feb 2014.
GM
GM, 841 posts
Wed 12 Feb 2014
at 18:22
  • msg #53

Re: Update

You can adjust now, there's not much more to do here unless you want to explore the Wanderer some more.
Lyla Rahn
player, 581 posts
Twi'lek Scout, 35/37 hp
Mon 17 Feb 2014
at 15:28
  • msg #54

Re: Update

GM:
OOC Is there anything else anyone wants to do before we move on?


Do we have time to finish searching the ship?
GM
GM, 843 posts
Mon 17 Feb 2014
at 16:25
  • msg #55

Re: Update

Yes
Klyn Cors
player, 111 posts
Starship Mechanic
"Machines speak to me,"
Mon 17 Feb 2014
at 17:19
  • msg #56

Re: Update

Is it possible for Klyn to get some useful parts for our ship, not necessarily parts for the current state of the ship, but parts we could use for other situations ^^
T3-M8
player, 59 posts
Mon 17 Feb 2014
at 18:07
  • msg #57

Re: Update

There may be information to that effect on the computer, but the decryption process has yet to complete, or get as far as it is going to get anyways.
GM
GM, 844 posts
Mon 17 Feb 2014
at 21:28
  • msg #58

Re: Update

Klyn Cors:
Is it possible for Klyn to get some useful parts for our ship, not necessarily parts for the current state of the ship, but parts we could use for other situations ^^


It depends on how long Klyn is willing to spend on it. Given time and a few supplies Klyn could probably managed to make the Wanderer space-worthy again but there's perhaps more pressing concerns.

T3-M8:
There may be information to that effect on the computer, but the decryption process has yet to complete, or get as far as it is going to get anyways.


The ship's computer has revealed all T3-M8 and Klyn can squeeze out of it.
GM
GM, 852 posts
Fri 21 Feb 2014
at 22:01
  • msg #59

What's going on?

Just to give everyone new and old a recap on what's happening now we have had the space battle and new alien race encounters ticked off.

The mission is to get the Corellian gunship Handree which is in the Neskroff starport through an Imperial blockade to Polmanar to deliver medical supplies.

The side mission is to also stop the remaining Imperial Scouts from reporting to the Empire the location of the Rebel base on Isis.

Hope that makes sense and gives everyone enough juice to go with.
Lyla Rahn
player, 585 posts
Twi'lek Scout, 35/37 hp
Sat 22 Feb 2014
at 12:38
  • msg #60

Re: What's going on?

Actually, we were meant to deliver transponder codes that would get a Rebel ship through the blockage to deliver supplies. Of course, those aren't exclusive goals.

Will we be getting the Alabak's Gold back? I think I'm growing to like the old rust-bucket. :) If we do develop a team ship, I'd like to see an interior map and more details about what we have aboard.
GM
GM, 853 posts
Sat 22 Feb 2014
at 15:29
  • msg #61

Re: What's going on?

Lyla Rahn:
Actually, we were meant to deliver transponder codes that would get a Rebel ship through the blockage to deliver supplies. Of course, those aren't exclusive goals.

Will we be getting the Alabak's Gold back? I think I'm growing to like the old rust-bucket. :) If we do develop a team ship, I'd like to see an interior map and more details about what we have aboard.


The Rebel ship is theHandree, you have the transponder codes the ship needs so you can go and deliver them now. The Handree needed an escort to, it was to be the Alabak's Gold's task but that may take some work to get her flight-worthy before she can do that.

I'm happy to have the Alabak's Gold as the team's starship long-term, a seventh member of team as it were. I haven't made any plans of what she looks like inside. I can have go or if someone else is enthusiastic or artistic they can create something. I'll do an inventory of everything and gives some more details if that's what people want.
GM
GM, 854 posts
Sat 22 Feb 2014
at 20:28
  • msg #62

Re: What's going on?

Quick search of the internet and this looks about the right scale and shape just need to customise it. Take out the med bay and passenger areas and replace with cargo and gardens. What do you think?

YT-1930
This message was last edited by the GM at 17:59, Sat 01 Mar 2014.
Lyla Rahn
player, 587 posts
Twi'lek Scout, 35/37 hp
Sun 23 Feb 2014
at 07:10
  • msg #63

Re: What's going on?

Thanks! With all the activity on board earlier, I felt a little lost as to where things were in relation to each other and what facilities we had available. I was wondering if there was some kind of official map available.

I think we'd be better off with a medbay. :) And an extra bedroom before it gets too cozy. Oglo's garden could be squeezed into a cupboard or something. :p
Rynn Culmar
player, 54 posts
Sun 23 Feb 2014
at 10:51
  • msg #64

Re: What's going on?

what type of ship is that? I'm nerdy, but not that good. It looks like a YT-1930... but minus the tail wings.
GM
GM, 855 posts
Sun 23 Feb 2014
at 11:00
  • msg #65

Re: What's going on?

Yes that's a YT-1930 stolen from the Star Wars Design Alliance, a fan run website of custom starship designs. It roughly fits the specs of the Alabak's Gold just needs to lose the medbay as you haven't got one, can probably alter the floorplan to change it into another cabin as Lyla pointed otherwise you'll be sharing beds.
This message was last edited by the GM at 11:04, Sun 23 Feb 2014.
GM
GM, 856 posts
Sun 23 Feb 2014
at 11:01
  • msg #66

Re: What's going on?

I'll try to get an in game update done some time today.
Rynn Culmar
player, 55 posts
Sun 23 Feb 2014
at 11:11
  • msg #67

Re: What's going on?

PM
Tera Inkari
player, 323 posts
Sun 23 Feb 2014
at 16:02
  • msg #68

Re: What's going on?

If we want a garden and a medbay, we need to steal, borrow or liberate a new ship!
GM
GM, 857 posts
Sun 23 Feb 2014
at 18:59
  • msg #69

Re: What's going on?

In reply to Rynn Culmar (msg # 67):
GM
GM, 858 posts
Sun 23 Feb 2014
at 19:03
  • msg #70

Re: What's going on?

My original concept of the Alabak's Gold was to have sleeping quarters for 6 crew. So I'd expect to put 6 cabins in. As you are only using 5 at the moment you could convert one into a medbay. Unless you get the medical equipment though it would be just an empty cabin.
Klyn Cors
player, 116 posts
Starship Mechanic
"Machines speak to me,"
Sun 23 Feb 2014
at 19:54
  • msg #71

Re: What's going on?

Well, I suppose an imperial exploration ship must have some medical feature : you don't know what you could find while exploring.

With a bit of luck, some could be salvaged...
Lyla Rahn
player, 588 posts
Twi'lek Scout, 35/37 hp
Mon 24 Feb 2014
at 12:01
  • msg #72

Re: What's going on?

Lyla doesn't know any of you well enough to share a bed. ;) The rooms could always have bunks. That would double the sleeping space. Lyla could share with Tera, and whatever poor sucker draws the short straw can room with Oglo. :p With four mouths and a bellow, Ithorians must be terrible snorers.

Lyla could like to go out and track the Imperials, but only if it's not going to hold things up. I'm guessing the module wants us to rush to the starport?
GM
GM, 859 posts
Mon 24 Feb 2014
at 22:12
  • msg #73

Re: What's going on?

You don't have to go straight to the starport it's up to you. I'll update soon and post an official deckplan of the Alabak's Gold too.
Lyla Rahn
player, 591 posts
Twi'lek Scout, 35/37 hp
Tue 25 Feb 2014
at 00:45
  • msg #74

Re: What's going on?

But we have to go to the starport first for a speeder, right? ;)
This message had punctuation tweaked by the player at 00:46, Tue 25 Feb 2014.
Lyla Rahn
player, 593 posts
Twi'lek Scout, 35/37 hp
Fri 28 Feb 2014
at 00:54
  • msg #75

Re: What's going on?

You mean our four big targets are going to stand clustered in the confined space of an elevator, perfect for grenade weapons and auto-fire, at the end of a corridor we have covered? Brilliant. :D

I couldn't find SWSE stats for the smoke-screamer, so I presume you ported it over from the earlier system?

Speaking of which, I looted these from the ship:
"FastFlesh MedPacs, three Proximity Flares, a Vacuum Mask and Propulsion Pack"
What are the stats and/or sources? Otherwise, what do they do? Are those just regular medpacs? Is the propulsion pack a jet pack?
Rynn Culmar
player, 57 posts
Fri 28 Feb 2014
at 08:16
  • msg #76

Re: What's going on?

Does Rynn know where the turbolift goes?
T3-M8
player, 61 posts
Fri 28 Feb 2014
at 08:21
  • msg #77

Re: What's going on?

I like the deck plan, but I think it is for a ship larger than the YT-1300 while our ship is listed as smaller.  Clearly it is primarily intended to serve as an approximation so the scale is largely irrelevant but I thought I would point that out anyways just in case we get into more detail at some point.
GM
GM, 864 posts
Fri 28 Feb 2014
at 21:37
  • msg #78

Re: What's going on?

Lyla Rahn:
Then she bowled Puggle's last smoke-screamer straight into the elevator.

OOC: Initiative 22
Running Attack: move closer to elevator to get in range.
Attack: Throw smoke-screamer into elevator. Ranged attack 20.
Running Attack: Use rest of move to get to cover


The elevator is 50 metres away. That's about 33 squares even if Lyla runs 6 squares she'll only be at 27 squares too far for a thrown weapon.

For info there are two options for cover. Going back around the corner or running to the next intersection which is 16 squares further along. Sorry I haven't posted a map yet, I'm still managing without a PC I went back to the design stage it's just another thing of a long list of things to do.
GM
GM, 865 posts
Fri 28 Feb 2014
at 21:39
  • msg #79

Re: What's going on?

Rynn Culmar:
Does Rynn know where the turbolift goes?


A cargo lift that terminates at the starport.
GM
GM, 866 posts
Fri 28 Feb 2014
at 21:46
  • msg #80

Re: What's going on?

T3-M8:
I like the deck plan, but I think it is for a ship larger than the YT-1300 while our ship is listed as smaller.  Clearly it is primarily intended to serve as an approximation so the scale is largely irrelevant but I thought I would point that out anyways just in case we get into more detail at some point.


Well spotted. The deck plan is approximately the size of a YT-1300. The Alabak's Gold is designed to be slightly smaller and more manoeuverable. The general concept can remain but we'll have to remember that its a bit more cozy for the crew.
GM
GM, 867 posts
Fri 28 Feb 2014
at 22:01
  • msg #81

Re: What's going on?

Lyla Rahn:
Speaking of which, I looted these from the ship:
"FastFlesh MedPacs, three Proximity Flares, a Vacuum Mask and Propulsion Pack"
What are the stats and/or sources? Otherwise, what do they do? Are those just regular medpacs? Is the propulsion pack a jet pack?


Vacuum mask; KOTOR 74 (10 mins of breathable air)

Medpac, Fastflesh; TOTG 54 (As Medpac except +5 Treat Injury on First Aid)

Proximity Flare; GW 47 (Anything within a 3sq radius causes a bright light to illuminate 10sq radius)

Propulsion Pack; REC 127 ( Sw Action to activate, gain swim speed of 8sq ,6sq if not worn with stabilization fins)
GM
GM, 868 posts
Sun 2 Mar 2014
at 10:06
  • msg #82

Smoke screamer?

Is Lyla still going to throw the smoke screamer? It won't reach the elevator but it will create a smoke hazard between them and the Imperials.
Lyla Rahn
player, 595 posts
Twi'lek Scout, 35/37 hp
Sun 2 Mar 2014
at 11:19
  • msg #83

Re: Smoke screamer?

It won't reach? :( No, I'd much rather throw the smoke screamer in the elevator with them, and deny them the elevator, thus stopping them escaping (or at least stuff them up a bit).
This message was last edited by the player at 11:20, Sun 02 Mar 2014.
GM
GM, 869 posts
Sun 2 Mar 2014
at 12:00
  • msg #84

Re: Smoke screamer?

No. The range to the elevator is 33 squares. The maximum range for a thrown weapon is 12 so even moving 6 squares closer won't get Lyla near enough to get the grenade into the elevator.
Lyla Rahn
player, 596 posts
Twi'lek Scout, 35/37 hp
Sun 2 Mar 2014
at 12:06
  • msg #85

Re: Smoke screamer?

Can I run all the way up now (24 squares), take cover, then throw next round?

BTW, it would be nice to have distances like that mentioned in the game-thread. ;)
GM
GM, 870 posts
Sun 2 Mar 2014
at 13:22
  • msg #86

Re: Smoke screamer?

Yes there's an intersection 16 squares along. Which will leave Lyla 16 squares from the elevator. So the next round she could move and throw at 10 square range.
Lyla Rahn
player, 597 posts
Twi'lek Scout, 35/37 hp
Sun 2 Mar 2014
at 13:34
  • msg #87

Re: Smoke screamer?

Okay, I've updated my post, and will used my roll next around.
GM
GM, 871 posts
Sun 2 Mar 2014
at 14:38
  • msg #88

Rough map

A very shoddy map

Here's simple map.

At the top left is the turbolift Corporal Tessus was leading you to. Blaster fire was heard to the right. Lyla and Rynn ran down the intersection. On the corner Rynn picked up the com-box. Lyla looked down the corridor to see another turbolift. The corridor is 32 squares long from corner to turbolift.
This message was last edited by the GM at 17:35, Sun 02 Mar 2014.
Klyn Cors
player, 118 posts
Starship Mechanic
"Machines speak to me,"
Sun 2 Mar 2014
at 15:56
  • msg #89

Re: Rough map

Then I suppose Klyn is at the intersection at the bottom (or in one of the corridor nearby, the left one or the one below the intersection) since he moved a bit later than Rynn and Lyla ?
GM
GM, 873 posts
Sun 2 Mar 2014
at 17:33
  • msg #90

Re: Rough map

I've put up a image in the game thread, will update later.
Klyn Cors
player, 119 posts
Starship Mechanic
"Machines speak to me,"
Mon 3 Mar 2014
at 09:25
  • msg #91

Re: Rough map

Did Lyla manage to see if the lift was going up or down?

Do they both lead to the same levels (klyn might need to ask the guard for that answer^^)

anyways: 10:22, Today: Klyn Cors rolled 23 using 1d20+8. init.
Lyla Rahn
player, 598 posts
Twi'lek Scout, 35/37 hp
Mon 3 Mar 2014
at 09:45
  • msg #92

Re: Rough map

So much for that plan. :(

Well, at least I levelled. :)
Tera Inkari
player, 326 posts
Mon 3 Mar 2014
at 16:14
  • msg #93

Re: Rough map

So...they took the cargo turbolift to the spaceport leaving the nromal turbo lift for us?
If we take that one we should get there first....or is my understanding of what's happened incorrect?
Rynn Culmar
player, 59 posts
Mon 3 Mar 2014
at 17:02
  • msg #94

Re: Rough map

Same question. Does Rynn know if that lift goes to the starport as well?
GM
GM, 875 posts
Mon 3 Mar 2014
at 22:31
  • msg #95

Re: Rough map

Yes both lifts go to the starport.
Tera Inkari
player, 332 posts
Tue 11 Mar 2014
at 23:38
  • msg #96

Re: Rough map

Can I get to the lift before it shuts off? I thought those transports had LOTs of crew
GM
GM, 883 posts
Wed 12 Mar 2014
at 07:54
  • msg #97

Re: Rough map

Yes you can.
GM
GM, 884 posts
Thu 13 Mar 2014
at 22:03
  • msg #98

Re: Rough map

Busy at the moment, been doing prep and write for this weekend's larp. Will probably update on Saturday night or on Sunday.

Thanks
Oglo Obwatt
player, 318 posts
Fri 14 Mar 2014
at 16:47
  • msg #99

Re: Rough map

People still larp?
GM
GM, 885 posts
Fri 14 Mar 2014
at 17:11
  • msg #100

Re: Rough map

Yes. I larp every month. Play and ref in a national system in the UK. Called Fools and Heroes.
T3-M8
player, 66 posts
Fri 14 Mar 2014
at 17:24
  • msg #101

Re: Rough map

I have one that has been running (mostly) weekly for 15 years now, with a few spikes up to 4 or 5 games a week depending on group interest schedule configuration and available time.
GM
GM, 887 posts
Sun 16 Mar 2014
at 11:09
  • msg #102

Re: Rough map

Had a good day larping. I think the hobby has changed a lot over the years. When I first larped it was mostly students and young people involved. Now that those first players have got older (I won't say grown up as they obviously still dress up and run around hitting each other) there are two groups the students and mature players. I think it was pushed the expected standards up but it has stayed an undeveloped hobby which has kept it from becoming overly commercialised unlike some other areas of role-playing which I believe is a good thing.
GM
GM, 888 posts
Thu 20 Mar 2014
at 13:59
  • msg #103

Re: Rough map

Just waiting for Rynn and Oglo. I will be away from home at weekend so might or might not update. At the latest I'll update on Monday.
Rynn Culmar
player, 66 posts
Mon 24 Mar 2014
at 05:16
  • msg #104

Re: Rough map

Is there a way into the ship beside the repulsor lift?
GM
GM, 890 posts
Mon 24 Mar 2014
at 08:01
  • msg #105

Re: Rough map

Not one that Rynn can think of.
Klyn Cors
player, 126 posts
Starship Mechanic
"Machines speak to me,"
Mon 24 Mar 2014
at 18:18
  • msg #106

Re: Rough map

I'm on it^^
Tera Inkari
player, 337 posts
Tue 25 Mar 2014
at 18:24
  • msg #107

Re: Rough map

In retrospect I should have picked Move Object as my force power.
Rynn Culmar
player, 69 posts
Tue 25 Mar 2014
at 19:07
  • msg #108

Re: Rough map

Edited my post. Trying to help Tera.
Rynn Culmar
player, 70 posts
Wed 26 Mar 2014
at 06:14
  • msg #109

Re: Rough map

Rynn can't move the speeder any closer so as to not require a jump?
Lyla Rahn
player, 613 posts
Twi'lek Scout, 35/37 hp
Wed 26 Mar 2014
at 06:18
  • msg #110

Re: Rough map

BTW, I'm asking the GM if and how I can use my liquid cable dispenser and grappling hook, so Lyla may have a cool solution.
Rynn Culmar
player, 71 posts
Wed 26 Mar 2014
at 06:35
  • msg #111

Re: Rough map

Thats good, because it's a straight die roll for me, no modifiers.
GM
GM, 894 posts
Wed 26 Mar 2014
at 08:04
  • msg #112

Re: Rough map

Rynn Culmar:
Rynn can't move the speeder any closer so as to not require a jump?


Not without crashing into the starship.
Lyla Rahn
player, 615 posts
Twi'lek Scout, 35/37 hp
Wed 26 Mar 2014
at 08:25
  • msg #113

Re: Rough map

I suppose my other option was to shoot Tera with the grappling hook. :)
GM
GM, 895 posts
Wed 26 Mar 2014
at 17:07
  • msg #114

Re: Rough map

That would have worked as well :)
GM
GM, 902 posts
Fri 28 Mar 2014
at 21:17
  • msg #115

Re: Rough map

Rynn Culmar:
Rynn closes up his bracer, not knowing how to get through the door, but seeing that Tera has it under control feels a little bit better. "This day has DEFINITELY not gone as planned." he said sighing. "I had a date after my shift at the cantina." He looked at his chrono. "Yep not gonna make it... if you can't crack it lets blast it down."


What's Rynn complaining about he's now spending the evening with two women instead of one.
Lyla Rahn
player, 621 posts
Twi'lek Scout, 35/37 hp
Fri 28 Mar 2014
at 23:02
  • msg #116

Re: Rough map

But his chances are much lower now. :p
Tera Inkari
player, 346 posts
Sat 29 Mar 2014
at 12:15
  • msg #117

Re: Rough map

She has lekku, it makes her historically much more enticing than me.
She likes being tickled on them.
Lyla Rahn
player, 623 posts
Twi'lek Scout, 35/37 hp
Sat 29 Mar 2014
at 12:34
  • msg #118

Re: Rough map

If we only have a few minutes left to live, I hope Tera's going to make good on that idea of fondling Lyla's lekku. ;)
Tera Inkari
player, 347 posts
Sat 29 Mar 2014
at 17:06
  • msg #119

Re: Rough map

I suspect somehow, even if we have to spend destiny points we'll hack the code.

so headtail massage will have to wait until after we overthrow the Empire
GM
GM, 906 posts
Sun 30 Mar 2014
at 00:21
  • msg #120

Re: Rough map

Tera Inkari:
I'm farily sure Mechanics is trained only.


That's right however it doesn't keep me from reminding you how useful a skill it is.

In case you haven't notice yet this adventure is much more skill based in contrast to the combat oriented one you just finished. I will be rewarding XP as you complete various sections rather than just after battles.
Lyla Rahn
player, 625 posts
Twi'lek Scout, 35/37 hp
Sun 30 Mar 2014
at 01:19
  • msg #121

Re: Rough map

But it's hard to get new trained skills in SWSE. :(

Although the skill system is easier to manage, it's impossible to just get basic proficiency in something like Mechanics. Mechanics is the only skill that's trained-only, so you've got to be either an expert or utterly useless.
Rynn Culmar
player, 78 posts
Sun 30 Mar 2014
at 05:47
  • msg #122

Re: Rough map

It's not really hard, it's just a big sacrifice. It's a feat.
GM
GM, 907 posts
Sun 30 Mar 2014
at 07:18
  • msg #123

Mechanics

Tera is the only character that can't get Mechanics. Klyn and T3-M8 both have it, I'm sure that if they weren't stuck in a cramped crawlway they would help you.
Klyn Cors
player, 132 posts
Starship Mechanic
"Machines speak to me,"
Sun 30 Mar 2014
at 08:45
  • msg #124

Re: Mechanics

Yep, we should think a bit more when we split teams ^^
Tera Inkari
player, 352 posts
Tue 1 Apr 2014
at 03:43
  • msg #125

Re: Mechanics

I did actually buy up a skill to trained :-)

tis just it was "use the force".
Rynn Culmar
player, 80 posts
Wed 2 Apr 2014
at 06:54
  • msg #126

Re: Mechanics



Is rynn having any luck with the powerpry bar and the door?
GM
GM, 911 posts
Wed 2 Apr 2014
at 21:33
  • msg #127

Re: Mechanics

The Handree is a Colossal [frigate] it will take much more than a powerpry bar to open the main airlock, maybe try a Turbolaser.
Lyla Rahn
player, 629 posts
Twi'lek Scout, 35/37 hp
Thu 3 Apr 2014
at 02:51
  • msg #128

Re: Mechanics

Gee, thanks. When we have a portable turret weapon we'll be right.

Is there any way out of this, or are we just stuck in a dead end?
GM
GM, 913 posts
Thu 3 Apr 2014
at 06:17
  • msg #129

Re: Mechanics

As stated by someone earlier there is only a limited number of solutions. The trap is designed to slow you down not stop you. The Imperials will need to use the airlock to exit the ship so couldn't permanently sabotage the door, the best they could do was add a new lock which Tera is trying to break. Not having Klyn or T3-M8 with you is making it more difficult than it was designed.
Lyla Rahn
player, 630 posts
Twi'lek Scout, 35/37 hp
Thu 3 Apr 2014
at 08:16
  • msg #130

Re: Mechanics

Wait, is this like a game of Mastermind?
http://en.wikipedia.org/wiki/M...ind_%28board_game%29
Hell, I used to play that. So many years ago.
GM
GM, 915 posts
Thu 3 Apr 2014
at 09:02
  • msg #131

Re: Mechanics

Yes it's exactly like that.
Tera Inkari
player, 356 posts
Thu 3 Apr 2014
at 11:48
  • msg #132

Re: Mechanics

I imagine that this section of the scenario plays reasonably well at a sit aorund the table game, but we could be here for weeks trying to solve this puzzle.
GM
GM, 918 posts
Thu 3 Apr 2014
at 15:59
  • msg #133

Re: Mechanics

I think it gets a lot quicker as you begin to identify numbers. It'll probably only take another few guesses, you should definitely do it in less than 10.
GM
GM, 921 posts
Thu 3 Apr 2014
at 20:17
  • msg #134

Re: Mechanics

As long as you think about and consider your previous guesses you should break the code next try.
Tera Inkari
player, 359 posts
Thu 3 Apr 2014
at 20:18
  • msg #135

Re: Mechanics

I think I need one more go to figure out the pattern.
GM
GM, 922 posts
Thu 3 Apr 2014
at 20:33
  • msg #136

Re: Mechanics

At least one more go going by Tera last guess as it was a bad one. Let me help.

Here what you have done so far.

1 2 3 4 5

1 2 4 3 6 5

6 5 3 4 2 1

3 6 1 2 4 5

6 5 1 3 4 2

So without me even giving the results for the last try it is clear that the 1, 3 and 6 are not correct as they have been tried in that position previously. So all you have worked out with that try is possibly the position of the 2, which you haven't. Still only two correct. Another three minutes passes.
This message was last edited by the GM at 20:34, Thu 03 Apr 2014.
Tera Inkari
player, 360 posts
Thu 3 Apr 2014
at 20:42
  • msg #137

Re: Mechanics

I wasn't aware we did the 654321

ok, so that makes sense.

2 5 6 1 4 3

has to be the right combo
GM
GM, 923 posts
Thu 3 Apr 2014
at 20:48
  • msg #138

Re: Mechanics

That's it. Well done you did it in 6 moves, so it took eighteen minutes.
Lyla Rahn
player, 635 posts
Twi'lek Scout, 35/37 hp
Fri 4 Apr 2014
at 00:46
  • msg #139

Re: Mechanics

Yay! We're not going to die right now! :D
GM
GM, 926 posts
Fri 4 Apr 2014
at 08:02
  • msg #140

Synchronisation

For your OOC reference it took Klyn, T3-M8 and Oglo 10 minutes to reach Deck 3 Engineering. It took Lyla, Tera and Rynn 18 minutes to reach the Belly Hold.

So consider this when communicating between groups. In effect Klyn, T3-M8 and Oglo have 8 minutes of exploring and/or action. Them reaching Deck 3 just as the Handree entered Hyperspace. Klyn and T3-M8 would realise that at least one of the Imperials must be on the Bridge to operate the controls to make the jump.
Klyn Cors
player, 137 posts
Starship Mechanic
"Machines speak to me,"
Fri 4 Apr 2014
at 14:55
  • msg #141

Re: Synchronisation

Is the communication gap ok with klyn last post?
GM
GM, 927 posts
Fri 4 Apr 2014
at 16:34
  • msg #142

Re: Synchronisation

Talking via comlinks is fine. T3-M8 would be able to tell from the plans that the others were in the airlock of the Bely Hold. So making a plan of action together is okay but be aware that whatever the Locked In group do it will be 8 minutes slower than the Warm Reception group.
Rynn Culmar
player, 84 posts
Mon 7 Apr 2014
at 12:26
  • msg #143

Re: Synchronisation

Flying back home over the next few days. I should be able to post again by thursday.
Oglo Obwatt
player, 321 posts
Wed 9 Apr 2014
at 18:25
  • msg #144

Re: Synchronisation

Is there some way for a player's primary character to be changed?  It will be a little confusing for me to keep on seeing "Oglo Obwatt" listed up in the top left corner when he's lightyears away from the party.
Klyn Cors
player, 139 posts
Starship Mechanic
"Machines speak to me,"
Wed 9 Apr 2014
at 18:45
  • msg #145

Re: Synchronisation

I thought Oblo was with 'team engineering'
Tera Inkari
player, 365 posts
Wed 9 Apr 2014
at 18:48
  • msg #146

Re: Synchronisation

As did I
GM
GM, 936 posts
Wed 9 Apr 2014
at 21:39
  • msg #147

Re: Synchronisation

Oglo Obwatt:
Is there some way for a player's primary character to be changed?


Yes using the (One stop) it can be done, but not worth the fiddling so I've just pulled Oglo into the NPC roster instead which automatically puts Nessquik as the primary.
T3-M8
player, 74 posts
Wed 9 Apr 2014
at 23:04
  • msg #148

Re: Synchronisation

I am still trying to sort out the last post.  It looks like you want us to think all the computers on this ship are fully separate with no communication between them, which seems a little bit paranoid for what seems to be an otherwise normal ship.
Lyla Rahn
player, 644 posts
Twi'lek Scout, 35/37 hp
Thu 10 Apr 2014
at 01:54
  • msg #149

Re: Synchronisation

Are we losing Oglo? :o

Nessquik? That name is going to be hard getting used to:
https://www.nesquik.com/adults/products/index.aspx
GM
GM, 937 posts
Thu 10 Apr 2014
at 06:18
  • msg #150

Re: Synchronisation

In reply to T3-M8 (msg # 148):

Yes each area has it's own computer. Remember this is a military vessel not a civilian one so will have safeguards. The computer at the bridge has ultimate control as that is where the ship's commander will be, all other computer will be in a hierarchy beneath it.
Nessquik
player, 1 post
Thu 10 Apr 2014
at 18:07
  • msg #151

Re: Synchronisation

Yup, I took the name from Nestle Quick.  I have fond childhood memories of drinking that stuff.  My parents wouldn't buy it, like they wouldn't buy me a lot of sweetened things.  I had to go over to a friend's house to get it, which was probably my parents' plan from the start to get me out of the house so they could have some alone time without kids.  I also really like rabbits and the Nestle Quick Rabbit was the first cartoon rabbit I saw that wasn't the Easter Bunny or Peter Cottontail.  He was also the first advertising icon I was ever aware of.
Rynn Culmar
player, 85 posts
Sun 13 Apr 2014
at 13:42
  • msg #152

Re: Synchronisation

Back!
GM
GM, 946 posts
Sun 13 Apr 2014
at 16:05
  • msg #153

Seriously?

T3-M8:
The end of this process should coincide with the timer on both the engineering sections primary power distribution and the sublight drive's control section, which should at a minimum drop the ship out of hyper and make it float dead in space, and may turn off all manner of other sub systems depending on the level of redundancy and local power supply available.

T3-M8 pipes the map through the com system once the talking is over to ensure the static such a wide bandwidth of digital information inevitably causes will not bother the organics using the thing.  With that task complete he heads off to the emergency repair station to do one last bit of digital sabatage to ensure that there is almost no way to fix the ship quickly enough to allow the imperials the ability to do anything even close to completing their mission.

08:53, Today: T3-M8 rolled 32,34,19 using 1d20+15,1d20+15,1d20+15. Use Computer.


Seriously?

I just explained if you force the ship out of hyperspace there is an 83% chance of total destruction. I'll give you a chance to reconsider, although obviously if you are determined I'll make the roll!
This message was last updated by the GM at 21:19, Sun 13 Apr 2014.
GM
GM, 954 posts
Thu 17 Apr 2014
at 20:40
  • msg #154

PC built

I know I said I was going to do it months ago but today I actually did it. I've built my new PC, this is my first Rpol post on it.

Hopefully will be able to keep the game updates easier and will be able to get maps and images done quicker too.
GM
GM, 955 posts
Thu 17 Apr 2014
at 20:44
  • msg #155

Stun damage

T3-M8 stun damage should be 2d8+3, can you reroll for me. Cheers.
GM
GM, 957 posts
Thu 17 Apr 2014
at 21:00
  • msg #156

Locked in

Guys in the Locked in thread I'm not ignoring you just letting you RP as you seem to be capable of keeping it running on your own. If it slows down I'll intervene or if you make any move away from the droid storage area I'll update.
GM
GM, 962 posts
Sun 20 Apr 2014
at 15:12
  • msg #157

Re: Locked in

GM:
On the Command Console a single red light flashes on the entire panel. The light indicates that the cargo doors of the forward hold was open.


Lyla Rahn:
Lyla continued her recon of Deck, taking a peak in the Forward Hold...


Update incoming...
This message was last edited by the GM at 15:12, Sun 20 Apr 2014.
Lyla Rahn
player, 658 posts
Twi'lek Scout, 35/37 hp
Sun 20 Apr 2014
at 15:27
  • msg #158

Re: Locked in

Wait, what? :o

I presume there's a safety feature to stop the internal door opening? Please?
Tera Inkari
player, 378 posts
Sun 20 Apr 2014
at 15:29
  • msg #159

Re: Locked in

they're opening the door in hyperspace?
Lyla Rahn
player, 660 posts
Twi'lek Scout, 35/37 hp
Thu 24 Apr 2014
at 11:19
  • msg #160

Re: Locked in

Is Engineering one big facility that covers several decks, i.e., a big open space with walkways around each deck? Or is each deck of Engineering a separate, self-contained room?

Where are the passages between each deck? Are they stairs, ladders, or elevators?
GM
GM, 966 posts
Thu 24 Apr 2014
at 12:57
  • msg #161

Re: Locked in

The Decks are all separate. There are turbolifts as shown on the maps, access to each deck is by turbolift. The only exceptions are the Bridge and Engineering. On the Bridge there are stairs between the Power Distribution Control, Bridge and Computer Control Deck. At Engineering the other decks can be reached by travelling through the access crawlways in the engine.
GM
GM, 968 posts
Fri 25 Apr 2014
at 19:19
  • msg #162

Re: Locked in

There's a lot of talk going on in the Locked in thread but not a lot of action.

From what I have read so far, here's a summary.

The activated droids have been sent off to shut down power to the Hyperdrive and engines. Lyla has explored Deck 4 and now with Tera is going to return to Deck 5 to have another look around there while Rynn and Nessquik stay on Deck 4.

Am I right? If so then I'll update.




Whilst I'm doing one summary I might as well do another.

Klyn and T3-M8 have shut down all the systems on Deck 3, locking them so that only T3-M8 has access to turn them back on. The pair have control of the Bridge on Deck 2 and have accessed the Hyperspace coordinates of the last jump from the mangled Nav Computer. Klyn is now considering rerouting the sublight engines so that they could be controlled from Engineering as the Command Console on the Bridge has been destroyed. Is that correct also?
This message was last edited by the GM at 09:08, Sat 26 Apr 2014.
Tera Inkari
player, 383 posts
Sat 26 Apr 2014
at 03:06
  • msg #163

Re: Locked in

I have no idea what's going on in our thread. I'll go to wherever engineering is with someone else, but I can't go alone. I suck at shooting.
Lyla Rahn
player, 663 posts
Twi'lek Scout, 35/37 hp
Sat 26 Apr 2014
at 03:52
  • msg #164

Re: Locked in

I'm a bit lost in all the tech talk flying around, and since Lyla has no skill in any of it, I don't really care what we do, so long as we don't killed doing it.

As I said, let's join up as one group and focus on one task at a time for simplicity.
Klyn Cors
player, 162 posts
Starship Mechanic
"Machines speak to me,"
Sat 26 Apr 2014
at 14:00
  • msg #165

Re: Locked in

In that case, getting to the Bridge might be a good idea.

That way we can make plans without risking being overheard and our 'inside man' can see the damage for himself.
GM
GM, 969 posts
Sat 26 Apr 2014
at 18:08
  • msg #166

Re: Locked in

Yes if you all head toward the Bridge it will be easy to manage.
Tera Inkari
player, 384 posts
Sat 26 Apr 2014
at 18:32
  • msg #167

Re: Locked in

Bridge it is with the repair droids. It will be our bulwark if we can't get anything else done.
Lyla Rahn
player, 665 posts
Twi'lek Scout, 35/37 hp
Sun 27 Apr 2014
at 03:19
  • msg #168

Re: Locked in

On the maps, post #22:
link to a message in this game
There appears to be a turbolift on the Bridge, connecting Decks 1, 2, and 4, yet inexplicably skipping Deck 3. Can we assume the turbolift stops there too?
GM
GM, 970 posts
Sun 27 Apr 2014
at 08:02
  • msg #169

Re: Locked in

The turbolift on the Bridge only goes to and from the Computer Control Deck. The turbolift on Deck 4 is internal to the Forward Hold and just for moving cargo around.
Lyla Rahn
player, 666 posts
Twi'lek Scout, 35/37 hp
Sun 27 Apr 2014
at 08:16
  • msg #170

Re: Locked in

Oh. :(

Can we get the droids up the stairs / access-ways?
T3-M8
player, 86 posts
Sun 27 Apr 2014
at 08:35
  • msg #171

Re: Locked in

Almost all droids can manage stairs, and it is unlikely that a ship would stock to many droids that can't maneuver around that same ship.  Worst case we can just turn off the gravity and move them around that way.
GM
GM, 971 posts
Sun 27 Apr 2014
at 14:30
  • msg #172

Re: Locked in

Yes the droids can manage the access ways. It a rather academic question however as Nessquik sent them to the Engineering...
Lyla Rahn
player, 668 posts
Twi'lek Scout, 35/37 hp
Mon 28 Apr 2014
at 11:54
  • msg #173

Re: Locked in

I think I interrupted that. We changed our minds and went to the bridge instead.
Nessquik
player, 18 posts
Tue 29 Apr 2014
at 04:16
  • msg #174

Re: Locked in

I should hope our droids can handle stairs!  Droids who can't handle stairs are called Daleks.
Lyla Rahn
player, 670 posts
Twi'lek Scout, 35/37 hp
Tue 29 Apr 2014
at 04:37
  • msg #175

Re: Locked in

They can hover like R2-D2?
T3-M8
player, 88 posts
Tue 29 Apr 2014
at 06:08
  • msg #176

Re: Locked in

R2-D2 does not hover, he has rockets which ran out of fuel due to over use in episodes 1,2 and 3 and were never refueled.  Most droids navigate stairs in much the same way R2 does when not being a super hero, with slow and limited articulation of limbs or body parts.

Most ships however do not use stairs even when they look like stairs they are usually a ladder or a ramp, most of the ladders likely have a magnetic coupling of some sort to help the ship droids move around but ramps are likely far more common.
Nessquik
player, 19 posts
Tue 29 Apr 2014
at 06:19
  • msg #177

Re: Locked in

They can hover... in the new Dr. Who.  But in the old Dr. Who before the BBC was using all that green screen and CGI technology, the Daleks couldn't hover.  It lead to some rather funny situations.  Naturally, the Daleks figured out their weakness and came up with a solution.

Ramps are far more common on cruise ships... thanks to handicapped accessibility laws.  Daleks love those laws.
Lyla Rahn
player, 672 posts
Twi'lek Scout, 35/37 hp
Tue 29 Apr 2014
at 06:43
  • msg #178

Re: Locked in

Actually, Daleks got about on hovering Dalek carriers called, uh, hoverbouts, in the old 60s Dalek comics and annuals. There is an incident in one classic Who story where a Dalek couldn't have gotten some place without taking the stairs, suggesting it flew. Daleks first flew on-screen in "Remembrance of the Daleks" in 1988, with one chasing the Doctor up the stairs.

Old-time Who fan here. :D
Tera Inkari
player, 387 posts
Tue 29 Apr 2014
at 12:06
  • msg #179

Re: Locked in

I think we all know starships need ramps and not ladders or stairs. This is the rebel alliance. Every ship has to be made wheelchair accessible.
Nessquik
player, 21 posts
Tue 29 Apr 2014
at 17:13
  • msg #180

Re: Locked in

Haha, like there are so many people in wheelchairs serving in military organizations.  Even with the Rebel Alliance's resources, if you lose a leg, they give you a cybernetic replacement.  Not that it wouldn't be funny seeing Rebel soldiers wheeling it around in electric wheelchairs armed with a mounted blaster cannon.

Military vessels are the exception to that rule.  For them it's ladders and stairs if you have the room for it.  So droids are going to have to get around with magnetic couplers to go up ladders.  Otherwise, it's take a turbolift.
GM
GM, 976 posts
Tue 29 Apr 2014
at 21:42
  • msg #181

Re: Locked in

I think we have to suspend disbelief and assume that the droids can travel around the ship by one way or another.

The Daleks always were an odd looking and funny adversary for Dr Who. And Davros always was a cripple on a starship.
Lyla Rahn
player, 673 posts
Twi'lek Scout, 35/37 hp
Wed 30 Apr 2014
at 06:13
  • msg #182

Re: Locked in

As long as we have rails and safety barriers around long drops, then we should be right.
Lyla Rahn
player, 676 posts
Twi'lek Scout, 35/37 hp
Thu 1 May 2014
at 01:55
  • msg #183

Re: Locked in

Do Star Wars ships have anything like internal sensors technology like on Star Trek, or indeed, security cameras and the like? Can T3-M8 access those as well?
T3-M8
player, 90 posts
Thu 1 May 2014
at 02:09
  • msg #184

Re: Locked in

At this point the ship's systems are not even networked to each other so I am leaning a bit more in the BSG direction than in the Star Trek direction for this particular ship anyways.  I imagine there are higher tech ships with more observation and less paranoid segregation of data.
GM
GM, 979 posts
Thu 1 May 2014
at 20:13
  • msg #185

Weekend away

I'm taking the boys to Curious Pastimes this weekend, so I'll be away from tomorrow until Monday evening. So probably won't update again until Tuesday.

Have a good weekend all.
Lyla Rahn
player, 679 posts
Twi'lek Scout, 35/37 hp
Fri 2 May 2014
at 06:53
  • msg #186

Re: Weekend away

The bit about ISC personnel defecting to the Rebel Alliance I got from here:
http://starwars.wikia.com/wiki/Scout_%28profession%29
and here:
http://starwars.wikia.com/wiki/Imperial_Survey_Corps
GM
GM, 980 posts
Tue 6 May 2014
at 18:42
  • msg #187

Re: Weekend away

Right, I'm back. Will try to get an update done within a couple of days.

Thanks.
Nessquik
player, 23 posts
Wed 7 May 2014
at 03:04
  • msg #188

Re: Weekend away

May the Fourth be with you a couple of days late.
Lyla Rahn
player, 687 posts
Twi'lek Scout, 35/37 hp
Fri 16 May 2014
at 11:26
  • msg #189

Re: Weekend away

Is the device on the door another locking mechanism like we faced in the airlock?
GM
GM, 986 posts
Fri 16 May 2014
at 12:47
  • msg #190

The strange device

You have noticed the device as you passed it. If you want to stop and examine it I’ll give a further explanation or you can ignore it and continue to the Power Core.
This message was last edited by the GM at 12:47, Fri 16 May 2014.
Lyla Rahn
player, 689 posts
Twi'lek Scout, 35/37 hp
Sat 17 May 2014
at 11:23
  • msg #191

Re: The strange device

Sorry, Ness. :p
Klyn Cors
player, 175 posts
Starship Mechanic
"Machines speak to me,"
Sat 17 May 2014
at 19:31
  • msg #192

Re: The strange device

Sorry too, nothing personal, just Klyn very willing to keep his life ^^
Nessquik
player, 30 posts
Sun 18 May 2014
at 07:03
  • msg #193

Re: The strange device

"Keep his life" does not sound in keeping with the whole Rebel Mindset.  Rebels are supposed to risk their lives on reckless plans that might get them all killed.  But The Force is on their side so they make it through just barely.  How would Star Wars have ended if all the Rebels said, "I don't care if we have the plans to that battle station and a plan of attack.  Attacking that thing is suicide.  I want to keep my life."  Yes, a lot of them died.  But the strategy worked.  And those who died are remembered as heroes of the New Republic.  They didn't hesitate to give their lives for a cause that was greater than themselves.  Klyn isn't showing the Rebel spirit as Ness is.
This message was last edited by the player at 07:04, Sun 18 May 2014.
T3-M8
player, 94 posts
Sun 18 May 2014
at 07:30
  • msg #194

Re: The strange device

There are quite a few different types in the Rebel Alliance, thus alliance, not all of which follow the Bothan mindset.  That said it is very likely that someone native to a rebel base or at least a long time resident is more committed to the blaze of glory style than those who find themselves allied with teh Rebel cause because the other option is worse.
Nessquik
player, 32 posts
Sun 18 May 2014
at 08:15
  • msg #195

Re: The strange device

Yes, well Ness is a long time resident of a Rebel Base.  He has the blaze of glory mindset.  He also has the military mindset.  So he is finding working with a resistance cell that doesn't follow chain-of-command very frustrating.  He's used to officers giving orders and underlings doing what they're told.  And if it's going to get them killed, then it's for a greater cause.  Death is better than living under the Empire.  The only people Nessquik knows who think so selfishly as Klyn and Lyla do are smugglers.  And he's unhappy with the smugglers his father used to work for.
T3-M8
player, 95 posts
Sun 18 May 2014
at 08:30
  • msg #196

Re: The strange device

I think the problem may be that you don't have any underlings, that realization is often tricky to officers.
Klyn Cors
player, 176 posts
Starship Mechanic
"Machines speak to me,"
Sun 18 May 2014
at 09:40
  • msg #197

Re: The strange device

Well, Getting killed for a greater cause is well and nice, but if there is a chance to get the same results, and even more, by finding another plan with the big bonus of not wasting lives, then that's Klyn's option :p

Rebellion is small enough not to suicide yourself while there are others paths to follow.^^
Lyla Rahn
player, 691 posts
Twi'lek Scout, 35/37 hp
Sun 18 May 2014
at 12:19
  • msg #198

Re: The strange device

And those who didn't get themselves killed lived to fight another day, saw the Rebellion to victory, and went on to help build the New Republic. "They also serve who drop and run." :)

I've always played Lyla as a reluctant Rebel, one who tried to stay out of the Empire's way until it steamrollered her. She gave an old man, a kid, and two droids directions to Mos Eisley and was arrested for aiding the Rebellion. Becoming a Rebel was a matter of necessity, not belief. She doesn't like the Old Republic any more than the Empire, and doesn't want the New. Lyla's fighting for people, not politics.

According to the lore, Twi'leks are a generally peaceful people who avoid conflict if it can be helped. That's the attitude I'm going with. Lyla doesn't see the benefit in a self-destructive course while other options are open. Lyla's parents were also Rylothan freedom-fighters against the Separatists and the Republic, and she's heard the sorry tales, and so isn't about to go the same way.

Lyla's not afraid to risk herself however. She gave Tera the only vacuum mask when we were trapped in the airlock.

Besides, our mission is still to break the Polmanar blockade and get the medicine through. Destroying the ship and ourselves dooms far more people than just us.

Lyla's not selfish or something, she just has different standards.
GM
GM, 987 posts
Mon 19 May 2014
at 16:59
  • msg #199

Re: The strange device

Well having a team with different opinions is good for conflict which creates story and role-playing so makes my job easier. So I’m happy for you all to portray different aspects of being Rebels. Also as this is role-playing and story building having characters die isn’t always the worse outcome, it can enhance a story and give it more power. So don’t be afraid to sacrifice characters and let them die I will keep an opening for you to generate a new Rebel if it happens I won’t stop anyone from playing because of character death.




I was camping at weekend but home now so will update soon.
Klyn Cors
player, 178 posts
Starship Mechanic
"Machines speak to me,"
Tue 20 May 2014
at 04:51
  • msg #200

Re: The strange device

about the thing on the door, Klyn isn't stopping : he asked T3 to take a look if possible but there are more urgent matters.

Of course, any of the others could stop.
Nessquik
player, 33 posts
Thu 22 May 2014
at 02:33
  • msg #201

Re: The strange device

In my gaming life, I would have killed to have one of my characters to die for a greater cause.  Every time one of my characters would get killed, it would be in some pointless fight while on the road from one town to another.  They were meaningless deaths.  They only good that would come of them is the other players going on a quest to get my character resurrected.  Just once I would like a GM to have set up a situation where I must die to prevent thousands from dieing.  My old gaming buddies had a serious lack of dramatic sense.  Last month I ran into one of them, got the whole update on what they've been up to all these years.  In these past thirteen years, they haven't changed.  Oh hum.
Lyla Rahn
player, 694 posts
Twi'lek Scout, 35/37 hp
Thu 22 May 2014
at 10:59
  • msg #202

Re: The strange device

I once had my barbarian leap down a huge pit to deliver the killing blow to the escaping necromancer who'd been trying to lay his nation to waste, even though he'd fall to his doom himself, like Holmes and Moriarty at Reichenbach Falls. The DM was retiring, I'd done all I wanted to with the character, it would have been perfect.

Except he survived. He wasn't quite the same after that.

All my actual character deaths have been meaningless, unlucky, and stupid too, don't worry. :)
GM
GM, 990 posts
Fri 23 May 2014
at 11:52
  • msg #203

Language groups

I've updated the Language Groups for Rynn and Nessquik.

I'll look at doing some XP awards soon.
Nessquik
player, 36 posts
Sun 25 May 2014
at 07:05
  • msg #204

Re: Language groups

Didn't Holmes fake his own death at Reichenback Falls?  And for that matter, didn't Moriarty also?  For all you know, getting killed was probably all part of that Necromancer's plan.  You'll see him again as a Lich.
Lyla Rahn
player, 697 posts
Twi'lek Scout, 35/37 hp
Sun 25 May 2014
at 07:17
  • msg #205

Re: Language groups

That was a retcon written some time after, though Moriarty never came back within Holmes canon.

And as the DM left a few years ago. I doubt it. :) I had suggested a way my barbarian might survive, and the DM used it. So he rammed his earth-eating greatsword into the stone, plowed to an eventual halt, suffered one hell of a gravel-rash, then climbed out, like a boss, with the witch who decided to fly down hanging off his neck. Then he got better. Because barbarians are awesome. :D
T3-M8
player, 99 posts
Sun 25 May 2014
at 07:25
  • msg #206

Re: Language groups

Of the many characters that have come and gone for one reason or another the vast majority fall somewhere between 'the game stopped' and 'the GM moved out of town' with only a minor fraction suffering death almost exclusively by the hands/dice rolls of other players accidentally as often as intentionally.
Klyn Cors
player, 180 posts
Starship Mechanic
"Machines speak to me,"
Sun 25 May 2014
at 08:48
  • msg #207

Re: Language groups

Indeed here on Rpol death is most likely oblivion and not deadly situation.

I did, however, die quite a few times in 'table' games.

One of the stupidiest was not even my fault: my character had been severely wounded in a fight in the mountains and the 'inventor' in our group had devised some kind of glider to get me back to the city for healing.

Of course, we crashed ;p
Nessquik
player, 38 posts
Tue 27 May 2014
at 00:18
  • msg #208

Re: Language groups

In reply to Klyn Cors (msg # 207):

That is perhaps the most hare-brained idea I have ever heard in a game.  It might not be a dramatic death, but that certainly is funny.  :)

Funniest death I can think of in a game was when some kid was playing a Barbarian with an 18/00 Strength.  The party had come into a town that had lots of apple orchards and it was harvesting season.  So the Barbarian picked up an apple and threw it at a peasant.  Well these apples are supposed to be good for traveling.  They're like an Arkansas Gold or some such heirloom variety that are very hard.  So the Barbarian's Strength bonus for damage alone is enough to knock that peasant into negative hit points.  Pretty funny getting killed by an apple.  But funnier still is the town turns on that Barbarian with pitchforks.  They mob him and kill him.  The party wasn't about to defend him against peasants.  That dumb Barbarian brought it upon himself.  Plus the party had a Staff of Resurrection with some charges on it.  They figured dieing would teach him a lesson.
T3-M8
player, 102 posts
Tue 27 May 2014
at 00:50
  • msg #209

Re: Language groups

I would much rather talk down a field of pitch forks or cause some helpful distraction than waste a charge off a staff of resurrection on someone being an idiot.
Nessquik
player, 40 posts
Tue 27 May 2014
at 01:05
  • msg #210

Re: Language groups

Actually, he didn't die as I now recall.  Once he figured the party wasn't going to stand up for him, he realized that his only options was either to kill a mob of farmers (which would make him Chaotic Evil and then the party would kill him) , or run for his life.  Luckily Barbarians are fast runners.  Still funny seeing the super bad-ass Barbarian run for his life from farmers.
Lyla Rahn
player, 701 posts
Twi'lek Scout, 35/37 hp
Tue 27 May 2014
at 03:14
  • msg #211

Re: Language groups

Nearly all my character deaths were in one year-long tabletop campaign, and were a result of the incompetent DM throwing in creatures and attacks that are far too powerful for the level and the players just being jerks with PVP. :(

Online, my only death was when, after a long investigation and journey to the wilderness, we finally made it to the dungeon, we ventured inside — and then an elf ghost knight appeared and decapitated my half-drow bard in the first round. :(


Starting a 4e D&D game, I was eating an apple and had my halfling rogue do the same. When bandits attacked, I had him throw his apple, reflavouring the rogue's shuriken attack. I can't remember if the apple hit or not.


So, shopping list:

Why is the light repeating blaster rifle no better than, even worse than the regular blaster rifle? Military grade, but same damage, less shots, no single-shot, no stun.

Can I get a heavy blaster rifle?

Are there any grenade-type weapons?

Can we pick up extra power packs
GM
GM, 993 posts
Tue 27 May 2014
at 06:29
  • msg #212

Armoury

The repeating rifle is Autofire only so easier to hit with than a rifle.

Yes there are frag and stun grenades and power packs for any of the weapons.

You can pretty much take as much as you can carry. This is a big ship which normally has a big crew.
GM
GM, 995 posts
Sun 1 Jun 2014
at 14:55
  • msg #213

Re: Armoury

Lyla Rahn:
'When we're done here, let's head back past those quarters they set bombs on. I want to know why.'</orange>


Is this what we are doing next? Everyone ready for me to update and taken all they need from the armoury?
Klyn Cors
player, 184 posts
Starship Mechanic
"Machines speak to me,"
Sun 1 Jun 2014
at 20:12
  • msg #214

Re: Armoury

Well...

Klyn will take 3-4 grenade too, just in case.

And depending on how we plan to get to the hold, we might need to go back for the armors.
Lyla Rahn
player, 704 posts
Twi'lek Scout, 35/37 hp
Mon 2 Jun 2014
at 01:00
  • msg #215

Re: Armoury

I think I'm done.
T3-M8
player, 104 posts
Mon 2 Jun 2014
at 01:14
  • msg #216

Re: Armoury

As amusing as the comic relief meatbags are I am ready to move on whenever they are, but until I figure out how to rig the cannon to work I will not likely be going first.
Tera Inkari
player, 396 posts
Mon 2 Jun 2014
at 17:16
  • msg #217

Re: Armoury

don't suppose they happen to have a lightsabre in the armoury?
T3-M8
player, 105 posts
Mon 2 Jun 2014
at 18:46
  • msg #218

Re: Armoury

Along with the asphyxiated corpse of the Jedi who was carrying it when he came in here?  I think we would have noticed that on the initial inspection.
GM
GM, 996 posts
Mon 2 Jun 2014
at 19:19
  • msg #219

Re: Armoury

No lightsabers. Tera will have to make her own now she has some crystals given to her by Yustavan.
Lyla Rahn
player, 716 posts
Twi'lek Scout, 35/37 hp
Fri 20 Jun 2014
at 11:07
  • msg #220

Re: Armoury

So we got to Deck 3 and found nothing?


Wow, these West End modules really don't like giving players lucky breaks or third options, do they? :(
Tera Inkari
player, 402 posts
Mon 23 Jun 2014
at 16:47
  • msg #221

Re: Armoury

This portion seems fairly railroady.
Want to bet no matter what we do we can't stop the ship arriving at the destination?
GM
GM, 1006 posts
Mon 23 Jun 2014
at 17:56
  • msg #222

Re: Armoury

Am I allowed to bet too?
Tera Inkari
player, 403 posts
Mon 23 Jun 2014
at 18:16
  • msg #223

Re: Armoury

Of course!
Klyn Cors
player, 194 posts
Starship Mechanic
"Machines speak to me,"
Mon 23 Jun 2014
at 19:04
  • msg #224

Re: Armoury

Well, I thought that was pretty obvious.

The objective is to prevent the imperials from sending their signal and/or be able to control the ship once we get out of hyperdrive.
T3-M8
player, 111 posts
Mon 23 Jun 2014
at 21:28
  • msg #225

Re: Armoury

Don't make that bet, T3-M8 has been sitting on the off switch for the hyperdrive this whole time.  He just does not care enough about the rebellion's greater cause to compromise himself to help it.
Lyla Rahn
player, 720 posts
Twi'lek Scout, 35/37 hp
Tue 24 Jun 2014
at 00:26
  • msg #226

Re: Armoury

Oh, dear. It's worse than just waiting until we drop out of hyperspace. We're pretty much screwed until the end of the module: (Spoilers)
http://starwars.wikia.com/wiki/The_Isis_Coordinates

Perhaps we should just sit and wait and go unresisting until the final chapter?
T3-M8
player, 112 posts
Tue 24 Jun 2014
at 00:37
  • msg #227

Re: Armoury

Well hopefully we are not locked into a prewritten script quite so badly as to ignore it, I doubt any GM would be inclined to waste that much time effectively spinning players wheels in a forum based game environments already slower progression rate.
GM
GM, 1007 posts
Tue 24 Jun 2014
at 18:22
  • msg #228

Re: Armoury

There's definitely still things to do. Saving the medical supplies and tracking the Imperial, both of which you are trying to do.
Nessquik
player, 53 posts
Wed 25 Jun 2014
at 08:07
  • msg #229

Re: Armoury

I fail to see what can be done after we leave Hyperspace at the coordinates.  Won't there be an Imperial fleet waiting there, or near there?  What good is one gunship going to be against a Star Destroyer?  Let alone one gunship that is woefully under-crewed.  Even fully repaired, that ship is not going to be up to fighting strength without gunners for the turbolasers.  Best we could do is turn tail and try to flee.  Not that we would get far without the ability to activate the Hyperdrive.  It's a hopeless scenario.  Suicide is a better option.
T3-M8
player, 113 posts
Wed 25 Jun 2014
at 08:26
  • msg #230

Re: Armoury

I would be inclined to agree the situation you describe would be tricky, particularly if you exclude any number of subterfuge options and insist on direct conflict.

However our situation is still far from that hopeless point, we have several hours yet on the clock, and at least a few avenues of pursuit left open to us, and the backup plan of pulling the plug on the hyperdrive regardless of the risks is always available should we decide that we run out of time.

That said we do have gunner options in a pinch, although with the systems on the ship so disconnected from each other even before the damage done rewiring the ship to function properly with the limited crew options is likely a longer job than we have time for.
GM
GM, 1008 posts
Sat 28 Jun 2014
at 09:30
  • msg #231

Next?

Anyone got anything else to do before I update?
Lyla Rahn
player, 721 posts
Twi'lek Scout, 35/37 hp
Sat 28 Jun 2014
at 11:13
  • msg #232

Re: Next?

For me, I don't think so.
Klyn Cors
player, 195 posts
Starship Mechanic
"Machines speak to me,"
Sat 28 Jun 2014
at 11:54
  • msg #233

Re: Next?

Nope, unless you want us to detail the repairs
Tera Inkari
player, 404 posts
Tue 1 Jul 2014
at 15:37
  • msg #234

Re: Next?

I was last looking for bits to shut the doors, unless I found them, nope, nothing.
GM
GM, 1010 posts
Thu 3 Jul 2014
at 20:26
  • msg #235

Busy

I'm busy today and will be busy all weekend. I'll squeeze an update in tomorrow.
Tera Inkari
player, 407 posts
Thu 17 Jul 2014
at 11:57
  • msg #236

Re: Busy

The rest of us in a position to help Lyla?
Nessquik
player, 57 posts
Fri 18 Jul 2014
at 06:54
  • msg #237

Re: Busy

Last update from me for a couple of days.  I'm leaving town this weekend to go see the Hale Telescope on MT. Palomar.
Lyla Rahn
player, 725 posts
Twi'lek Scout, 35/37 hp
Fri 18 Jul 2014
at 12:15
  • msg #238

Re: Busy

Have fun!

GM:
OOC Lyla and Rynn suffer a -5 penalty to attack roll due to zero-g.


Really wish I'd know that before...
GM
GM, 1016 posts
Fri 18 Jul 2014
at 19:08
  • msg #239

Re: Busy

It's a standard rule in the Core book. Spacehound talent and certain alien races can ignore the penalty.
GM
GM, 1017 posts
Thu 24 Jul 2014
at 19:16
  • msg #240

Re: Busy

I'm going to be away from home for the next week or so. Will most likely have some kind of access most of the time but will have to wait and see how it goes.
Rynn Culmar
player, 95 posts
Thu 24 Jul 2014
at 23:45
  • msg #241

Re: Busy

I've haven't been checking in, and I'm sorry about that. I'll be better about it. I'll  go back and see what I missed then, post my attack roll.

Sorry everyone.
This message was last edited by the player at 00:02, Fri 25 July 2014.
Nessquik
player, 58 posts
Sun 3 Aug 2014
at 23:00
  • msg #242

Re: Busy

Looks like our GM is back from his boating excursion.  So I can now proceed with the thing that I've been wanting to do.
GM
GM, 1023 posts
Mon 4 Aug 2014
at 19:04
  • msg #243

Re: Busy

Yes I got home on Friday and am now starting to recover. Hopefully will be able to get a few weeks of regular posting, then at the end of the month have some camping and larping.
Nessquik
player, 59 posts
Mon 4 Aug 2014
at 23:48
  • msg #244

Re: Busy

That's a sign of a good vacation when you come home feeling more worn out than before you went out.
T3-M8
player, 117 posts
Tue 5 Aug 2014
at 02:49
  • msg #245

Re: Busy

The end of August is a good time for a break as I will be at PAX' for a 7 day labor day weekend and may only be able to log in intermittently.
GM
GM, 1029 posts
Thu 21 Aug 2014
at 09:09
  • msg #246

Re: Busy

Now finishing off my packing. Will be away camping and larping until Tuesday.

Have a good weekend everyone.
GM
GM, 1030 posts
Fri 5 Sep 2014
at 19:09
  • msg #247

Re: Busy

Been back a while but lacking some enthusiasm to get back into some Rpol gaming, boys went back to school this week so things should start returning to normal and I'll push myself to update soon. Thanks for waiting. Steve.
Tera Inkari
player, 412 posts
Fri 5 Sep 2014
at 19:24
  • msg #248

Re: Busy

It's good to hear from you :-)
Lyla Rahn
player, 729 posts
Twi'lek Scout, 35/37 hp
Sat 6 Sep 2014
at 01:56
  • msg #249

Re: Busy

Welcome back!
Klyn Cors
player, 203 posts
Starship Mechanic
"Machines speak to me,"
Sat 6 Sep 2014
at 07:23
  • msg #250

Re: Busy

Welcome back !
Nessquik
player, 62 posts
Sun 7 Sep 2014
at 01:40
  • msg #251

Re: Busy

Steve?  Heeyooo!
GM
GM, 1033 posts
Tue 9 Sep 2014
at 20:55
  • msg #252

Posts up

The last two Imperials got lucky this round but I don't reckon they will take too long to defeat.
Tera Inkari
player, 413 posts
Tue 9 Sep 2014
at 20:59
  • msg #253

Re: Posts up

I'll spend a Force point.
Klyn Cors
player, 205 posts
Starship Mechanic
"Machines speak to me,"
Thu 11 Sep 2014
at 07:06
  • msg #254

Re: Posts up

GM:
The last two Imperials got lucky this round but I don't reckon they will take too long to defeat.


hummm well it depend: with the cover I need 18+ to hit^^
Klyn Cors
player, 209 posts
Starship Mechanic
"Machines speak to me,"
Sun 21 Sep 2014
at 14:21
  • msg #255

Re: Posts up

aouch, things are getting bad...
Nessquik
player, 64 posts
Tue 23 Sep 2014
at 04:28
  • msg #256

Re: Posts up

Yeah, we're getting our asses kicked.  I guess we lose... just like the module would have dictated.
Klyn Cors
player, 210 posts
Starship Mechanic
"Machines speak to me,"
Tue 23 Sep 2014
at 07:01
  • msg #257

Re: Posts up

Nothing is decided yet, and should things really go bad, there are FP and destiny points ^^
GM
GM, 1038 posts
Tue 23 Sep 2014
at 18:30
  • msg #258

Re: Posts up

Yeah you aren't dead yet.

The module does have some expectations but right now its pretty blank so we're open to any outcome.
Klyn Cors
player, 212 posts
Starship Mechanic
"Machines speak to me,"
Sat 27 Sep 2014
at 21:54
  • msg #259

Re: Posts up

OK, dire situation --> first destiny point ^^
GM
GM, 1041 posts
Sat 27 Sep 2014
at 21:56
  • msg #260

Destiny points

It's what they are for. It's your Destiny as heroes that makes you greater than the Imperials.
GM
GM, 1042 posts
Mon 29 Sep 2014
at 19:47
  • msg #261

How is everyone?

How's it going?

Has everyone had enough of this game or is it just enough of the Handree?
Klyn Cors
player, 213 posts
Starship Mechanic
"Machines speak to me,"
Mon 29 Sep 2014
at 19:55
  • msg #262

Re: How is everyone?

well, I'm waiting to see how the round ends, Tera too since she is kinda KO ^^

I don't know about the others.
Tera Inkari
player, 414 posts
Mon 29 Sep 2014
at 20:54
  • msg #263

Re: How is everyone?

Yes I'm waiting for the combat to finish. Dint have much to add until then.
Lyla Rahn
player, 731 posts
Twi'lek Scout, 35/37 hp
Tue 30 Sep 2014
at 05:29
  • msg #264

Re: How is everyone?

I'm here. Just waiting for Rynn and Nessquik. I wanted to make sure they were out of the way before I did anything reckless. I might have jumped ahead, but had other games to focus on.
Nessquik
player, 66 posts
Mon 6 Oct 2014
at 06:18
  • msg #265

Re: How is everyone?

I'm here.  I just have a third game I've started running.  And this time some of the players have a way of poking at me to get turns posted and keeping the game running at a fast pace.  I've never been one to like being nagged at to stop procrastinating, but I suppose running an rpg is not the same as cleaning my room or working out in the garden.  For one thing, I can't use the weather for an excuse.
Lyla Rahn
player, 734 posts
Twi'lek Scout, 35/37 hp
Mon 6 Oct 2014
at 09:33
  • msg #266

Re: How is everyone?

I did check this with the GM in advance, so... fingers crossed.

Unfortunately, I can't roll above stuff all in this fight.
GM
GM, 1044 posts
Mon 6 Oct 2014
at 20:10
  • msg #267

Re: How is everyone?

Okay I'll update everyone and gets things moving.
GM
GM, 1047 posts
Mon 6 Oct 2014
at 20:36
  • msg #268

Re: How is everyone?

Tera make a DC 10 Constitution check.

XP is done for Klyn and Tera. Well done both of you for defeating a couple of difficult enemies with only the two of you.
Klyn Cors
player, 216 posts
Starship Mechanic
"Machines speak to me,"
Mon 6 Oct 2014
at 21:15
  • msg #269

Re: How is everyone?

well, that was a destiny point well spend.

(on the other hand, I might have just 'coup de graced' Tera with my very bad skill and roll in treat injury) ^^
GM
GM, 1048 posts
Mon 6 Oct 2014
at 21:18
  • msg #270

Re: How is everyone?

Tera won't die because Klyn rolled a one. However if she rolls a one on her Constitution check she will!
Tera Inkari
player, 415 posts
Mon 6 Oct 2014
at 21:22
  • msg #271

Re: How is everyone?

16:22, Today: Tera Inkari rolled 11 using 1d20. Con check.

I pass it :-)
GM
GM, 1049 posts
Mon 6 Oct 2014
at 21:27
  • msg #272

Re: How is everyone?

Brilliant. Tera is now conscious, prone, on 3 hit points and -4 steps on the condition track (that's move at half speed, -10 penalty to all Defences, -10 to attack, ability and skill checks).
Tera Inkari
player, 416 posts
Mon 6 Oct 2014
at 21:57
  • msg #273

Re: How is everyone?

Can I take a second wind now?
GM
GM, 1050 posts
Mon 6 Oct 2014
at 22:47
  • msg #274

Re: How is everyone?

Yes
GM
GM, 1051 posts
Tue 7 Oct 2014
at 19:54
  • msg #275

Re: How is everyone?

I forgot to add that Nessquik's Feint worked so against Nessquik's next action Talke is REF defence 16.
Lyla Rahn
player, 738 posts
Twi'lek Scout, 35/37 hp
Mon 13 Oct 2014
at 06:24
  • msg #276

Re: How is everyone?

Ha! Finally! Some luck!
GM
GM, 1057 posts
Thu 16 Oct 2014
at 19:54
  • msg #277

Re: How is everyone?

Just waiting on Tera then I'll update.
Tera Inkari
player, 423 posts
Thu 16 Oct 2014
at 19:57
  • msg #278

Re: How is everyone?

I don't know what condition state I'm in at the moment...
GM
GM, 1058 posts
Thu 16 Oct 2014
at 20:00
  • msg #279

Re: How is everyone?

By the time you reach them Tera will be fully recovered but on only 15 hit points (that's assuming she's used her second wind).
Tera Inkari
player, 424 posts
Sat 18 Oct 2014
at 23:34
  • msg #280

Re: How is everyone?

I'll use the second wind and appear. Apologies for the delay. Friday ended up much worse than expected
Lyla Rahn
player, 742 posts
Twi'lek Scout, 35/37 hp
Sun 26 Oct 2014
at 09:14
  • msg #281

Re: How is everyone?

Now we've caught our bad guys, what did we still need to do regarding the ship? It's been a while and a summary would be handy.
GM
GM, 1062 posts
Sun 26 Oct 2014
at 12:03
  • msg #282

Summary

Ok, quick summary. The Handree's Nav computer is inoperable so once you reach the Bespin system they will have to complete further repairs before making another hyperspace jump. The Command Console at the Bridge has been sabotaged but T3-M8 and Klyn have been successful in diverting the controls through to Engineering so the ship can be piloted in real space.

You have a few hours spare and a full sickbay until the ship reaches its destination.

The four Imperials that survived the crash on Isis have been captured and are being held in the sickbay.

Any other questions need answering?
Klyn Cors
player, 222 posts
Starship Mechanic
"Machines speak to me,"
Sun 26 Oct 2014
at 13:37
  • msg #283

Re: Summary

Well, there was a talk about the possibility that they had some kind of transmitter.

If we have some time we could still search, if only to be sure.
And/or KLyn, T3 and Nessquick could work on a scrambler, just to be on the safe side.

We should also discuss the options once we get out of hyperspace.
Lyla Rahn
player, 743 posts
Twi'lek Scout, 35/37 hp
Mon 27 Oct 2014
at 03:28
  • msg #284

Re: Summary

Wasn't there something about the ship exploding if we dropped out of hyperspace? Or did we fix that?
Nessquik
player, 72 posts
Mon 27 Oct 2014
at 04:57
  • msg #285

Re: Summary

Only if we dropped it out of Hyperspace before it reached its programmed destination.
Lyla Rahn
player, 746 posts
Twi'lek Scout, 35/37 hp
Mon 27 Oct 2014
at 08:13
  • msg #286

Re: Summary

Let's not do that then. :)
Lyla Rahn
player, 747 posts
Twi'lek Scout, 35/37 hp
Tue 28 Oct 2014
at 03:53
  • msg #287

Re: Summary

Tera Inkari:
"There is still one scout remaining. I don't even remember them being that hurt."


Who is still remaining? I thought there were only four, and we've got all four now. Lyla counted four surviving crew in the ship, and we only saw four chasing them on Isis.


Is the Handree obviously a Rebel ship? Will we be shot on sight, or can we go "No, this is not the ship you are looking for" and move on?
Tera Inkari
player, 430 posts
Tue 28 Oct 2014
at 12:06
  • msg #288

Re: Summary

Tonth is still at large
Lyla Rahn
player, 748 posts
Twi'lek Scout, 35/37 hp
Tue 28 Oct 2014
at 12:14
  • msg #289

Re: Summary

No, you and Klyn got her in "Confronting the Imperials".
Tera Inkari
player, 431 posts
Tue 28 Oct 2014
at 12:23
  • msg #290

Re: Summary

post 23
Seems to indicate she ran away
Lyla Rahn
player, 749 posts
Twi'lek Scout, 35/37 hp
Tue 28 Oct 2014
at 12:28
  • msg #291

Re: Summary

And right after Klyn shot her down, and GM describes you two captured her. The GM said we had all four in the current thread.
Tera Inkari
player, 432 posts
Tue 28 Oct 2014
at 12:30
  • msg #292

Re: Summary

you're right....must have been the blasters....or at least that's my excuse.
Rynn Culmar
player, 108 posts
Wed 29 Oct 2014
at 22:47
  • msg #293

Re: Summary

Granted I don't know how software works in Starwars, but anything in our world needs a driver to be used.
Tera Inkari
player, 433 posts
Wed 29 Oct 2014
at 22:48
  • msg #294

Re: Summary

Don't we have droids to fix everything?
Nessquik
player, 75 posts
Thu 30 Oct 2014
at 01:00
  • msg #295

Re: Summary

Rynn Culmar:
Granted I don't know how software works in Starwars, but anything in our world needs a driver to be used.

All hardware in Starwars probably has their drivers built into them as firmware.  In our world we call that Plug 'N Play.

And yes, we still have droids derping around refusing to follow Ness's orders to shut down the reactor.  They just need new orders.
GM
GM, 1064 posts
Thu 30 Oct 2014
at 15:11
  • msg #296

Re: Summary

Here's a summary of character's health status

Klyn 8/24 hit points, Second Wind used.

Lyla 39/41 hit points, Second Wind not used.

Nessquik 18/18 hit points, Second Wind used.

Rynn 5/20 hit points, Second Wind used.

T3-M8 34/34 hit points, Second Wind not used.

Tera 15/36 hit points, Second Wind used.
This message was last edited by the GM at 17:55, Fri 31 Oct 2014.
Nessquik
player, 76 posts
Fri 31 Oct 2014
at 05:47
  • msg #297

Re: Summary

I did use my second wind.
GM
GM, 1066 posts
Fri 31 Oct 2014
at 07:52
  • msg #298

Re: Summary

OK thanks, I've edited above.
Lyla Rahn
player, 751 posts
Twi'lek Scout, 39/41 hp
Fri 31 Oct 2014
at 08:40
  • msg #299

Re: Summary

I'm still carrying 2 points of damage from the Gutretee duel, though I'd forgotten to update the points in my bio-line. So, 39/41, and I still haven't used my second wind.
GM
GM, 1067 posts
Sat 1 Nov 2014
at 12:34
  • msg #300

Re: Summary

Ok updated again.
GM
GM, 1068 posts
Tue 4 Nov 2014
at 20:11
  • msg #301

Re: Summary

Hi, I'll update the drop out of hyperspace this week and give an update for how the plans so far have gone. Feel free to add anything before that and I'll include that too.
Lyla Rahn
player, 753 posts
Twi'lek Scout, 39/41 hp
Fri 7 Nov 2014
at 01:38
  • msg #302

Re: Summary

Some questions, some from earlier:

Is the Handree obviously a Rebel ship? Will we be shot on sight, or can we go "No, this is not the ship you are looking for" and move on?

Do we have control of the Handree now?

Did Lyla find a transmitter when she searched the superstructure or anywhere else the ISC team went?

Is this definitely the Bespin system?
GM
GM, 1070 posts
Fri 7 Nov 2014
at 21:53
  • msg #303

Re: Summary

Lyla Rahn:
Some questions, some from earlier:

Is the Handree obviously a Rebel ship? Will we be shot on sight, or can we go "No, this is not the ship you are looking for" and move on?

Do we have control of the Handree now?

Did Lyla find a transmitter when she searched the superstructure or anywhere else the ISC team went?

Is this definitely the Bespin system?


The Handree is a Corellian gunship with stolen Imperial codes burned on. It should if the transponder codes pass Imperial scrutiny pass as legitimate transport.

The ship is being steered by Rynn from Engineering. Sublight speed only.

Lyla unfortunately didn't find trace of anything in the superstructure.

Yes this is definitely the Bespin system.
Lyla Rahn
player, 755 posts
Twi'lek Scout, 39/41 hp
Sat 8 Nov 2014
at 01:15
  • msg #304

Re: Summary

Okay, thanks.
Lyla Rahn
player, 758 posts
Twi'lek Scout, 39/41 hp
Tue 11 Nov 2014
at 01:10
  • msg #305

Re: Summary

Who is better at Deception anyway? I'm trained in Deception at +8, and can reroll checks.
Tera Inkari
player, 437 posts
Tue 11 Nov 2014
at 01:23
  • msg #306

Re: Summary

I'm at +9
not sure what allows rerolls

But I'm also human in the humanocentric Empire and have an Imperial Naval record

And...I have Mind trick
This message was last edited by the player at 01:24, Tue 11 Nov 2014.
Lyla Rahn
player, 759 posts
Twi'lek Scout, 39/41 hp
Tue 11 Nov 2014
at 01:25
  • msg #307

Re: Summary

It's a Twi'lek racial ability. Having that is the main reason I tried to get trained in it. There might be Scoundrel talent as well.

Yeah, that helps. But aren't you wanted by the Empire?
Klyn Cors
player, 225 posts
Starship Mechanic
"Machines speak to me,"
Tue 11 Nov 2014
at 08:13
  • msg #308

Re: Summary

sorry for the lack of post, busy week.

Klyn is very bad at deception, by the way ^^
Lyla Rahn
player, 764 posts
Twi'lek Scout, 39/41 hp
Fri 21 Nov 2014
at 09:17
  • msg #309

Re: Summary

Damn it.

Nessquik, once again, there is no fifth Imperial. We got them all. Though I've got my doubts about you. :p

So, your actions were unnecessary. I hope it wasn't what got us caught, but I rather suspect we're back on the rails. :(
Rynn Culmar
player, 111 posts
Fri 21 Nov 2014
at 10:48
  • msg #310

Re: Summary

In reply to Lyla Rahn (msg # 309):

Does a tractor beam stop all movement or just movement away from the destroyer?
Nessquik
player, 82 posts
Fri 21 Nov 2014
at 19:23
  • msg #311

Re: Summary

I don't think they bought Tera's story.  "Coming here to negotiate with Cloud City."  That a story that is too easily verified.  All they needed to do was contact the locals on a civilian channel that isn't being jammed using their communicators with enough power to cut through the jamming.  Then ask them if they were expecting negotiators from the Empire.  To which Lando Calrissian would say, "Hell no!"

And it just sounds like a bad lie.  What Imperial captain is going to believe that story?  It doesn't sound at all like the Empire.  For one thing, Cloud City is such a small mining station that it doesn't fall under the jurisdiction of the Mining Guild.  So it has flown under the radar of the Empire.  And even if the Empire wanted to bother with getting the output of such a small mining station, they wouldn't negotiate.  They would simply invade.
This message was last edited by the player at 19:34, Fri 21 Nov 2014.
Rynn Culmar
player, 112 posts
Fri 21 Nov 2014
at 20:50
  • msg #312

Re: Summary

Discussing why we are caught doesn't help anything. Figuring out how to escape does.
Klyn Cors
player, 229 posts
Starship Mechanic
"Machines speak to me,"
Sat 22 Nov 2014
at 11:47
  • msg #313

Re: Summary

That's a good question.

We can't flee to hyperspace. I don't think our ships has enough sub light speed to outrun a destroyer... and even if we did, in the end they would catch up.

I don't know the weapons we have, but I doubt anything could help against such an opponent.

I have no idea.  If there was a smaller ship with hyperdrive inside, we could try to run.  Or maybe a smaller ship to get out of the tractor beam and flee to the city...

...

a miracle? ^^
Lyla Rahn
player, 766 posts
Twi'lek Scout, 39/41 hp
Sat 22 Nov 2014
at 13:10
  • msg #314

Re: Summary

Ness, where are you getting this? It is a bad lie, which is why no one said it. Tera didn't say we were here to negotiate with Cloud City. She said "We're here for speculative trade with Bespin." She didn't tell them we were negotiators from the Empire or anything. She made us out to be common merchants turning up looking for business.

And Cloud City is no small mining station, it's a major city with a serious tourist industry:
http://starwars.wikia.com/wiki/Cloud_City
Rynn Culmar
player, 113 posts
Sat 22 Nov 2014
at 15:56
  • msg #315

Re: Summary

I looked through the past threads since we have been on the ship, looking for mention of a smaller craft, but didn't find one...

I had the same thought. Inspired by when look exploded the Ghtroc 720 with the Xwing insde and flew off.
Tera Inkari
player, 440 posts
Tue 25 Nov 2014
at 18:18
  • msg #316

Re: Summary

Nessquik:
I don't think they bought Tera's story.  "Coming here to negotiate with Cloud City."  That a story that is too easily verified.  All they needed to do was contact the locals on a civilian channel that isn't being jammed using their communicators with enough power to cut through the jamming.  Then ask them if they were expecting negotiators from the Empire.  To which Lando Calrissian would say, "Hell no!"

And it just sounds like a bad lie.  What Imperial captain is going to believe that story?  It doesn't sound at all like the Empire.  For one thing, Cloud City is such a small mining station that it doesn't fall under the jurisdiction of the Mining Guild.  So it has flown under the radar of the Empire.  And even if the Empire wanted to bother with getting the output of such a small mining station, they wouldn't negotiate.  They would simply invade.


I said speculative trade.... it's a good enough story. Star wars is littered with tramp freighters plying their way on the space lines and Bespin is a big enough place to draw trade.
Tera Inkari
player, 442 posts
Tue 25 Nov 2014
at 18:28
  • msg #317

Re: Summary

Sorry about my lack of posting in last week. Work emergency requiring 24/7 response.
Lyla Rahn
player, 773 posts
Twi'lek Scout, 39/41 hp
Thu 4 Dec 2014
at 04:04
  • msg #318

Re: Summary

Yeah, we're boned.
Klyn Cors
player, 232 posts
Starship Mechanic
"Machines speak to me,"
Thu 4 Dec 2014
at 05:53
  • msg #319

Re: Summary

yeah, the Force was not with you.

Retrospectively, we should have talked about making a believable story if things went sour ^^
Nessquik
player, 85 posts
Fri 5 Dec 2014
at 07:51
  • msg #320

Re: Summary

Yeah, seriously... All these characters who are really good at Deception and we're crapping out on the die roller.  The way things are going for us I might as well blast the communications control panel and say, "Boring conversation any ways."  I guess it's on to Plan B.  Hide in the section between the inner and outer hulls like the Imperial scouts did.  I been thinking of a Plan B.  But I don't want to tell you guys.  You never like my ideas.
This message was last edited by the player at 07:55, Fri 05 Dec 2014.
GM
GM, 1078 posts
Mon 8 Dec 2014
at 19:34
  • msg #321

Re: Summary

Yeah it seemed you were struggling to do anything so I've put you all out of your misery. You can run and hide, fight or surrender. It's up to you!
Tera Inkari
player, 447 posts
Mon 8 Dec 2014
at 22:26
  • msg #322

Re: Summary

my vote is for run
Lyla Rahn
player, 775 posts
Twi'lek Scout, 39/41 hp
Tue 9 Dec 2014
at 06:13
  • msg #323

Re: Summary

Nothing's been up to us, though, has it? Given the way these WEG modules keep shoving us around, I don't think our dice rolls mattered a damn. (Giving three different stories also didn't help...) We're still on the railroad. Seriously, peek at Wookieepedia, it's all laid out before us. We should just sit back and relax until the final chapter when we're allowed to drive the train.

Gripe, grumble, whinge.

Our attempt to run seems to have been an automatic failure. Fighting is out of the question; we can't even stop bounty hunters, let alone stormtroopers. I say we hide in the superstructure as Nessquik says, and sneak out later. (Oh, never mind, we'll be captured regardless.)

Is there a computer I can blow up or shoot up to destroy any incriminating information (coordinates, transponder codes, secret Rebel documents)?
This message was last edited by the player at 07:05, Thu 11 Dec 2014.
GM
GM, 1079 posts
Tue 9 Dec 2014
at 19:57
  • msg #324

Re: Summary

Lyla Rahn:
Nothing's been up to us, though, has it? Given the way these WEG modules keep shoving us around, I don't think our dice rolls mattered a damn. (Giving three different stories also didn't help...) We're still on the railroad. Seriously, peak at Wookieepedia, it's all laid out before us. We should just sit back and relax until the final chapter when we're allowed to drive the train.

Gripe, grumble, whinge.

Out attempt to run seems to have been an automatic failure. Fighting is out of the question; we can't even stop bounty hunters, let alone stormtroopers. I say we hide in the superstructure as Nessquik says, and sneak out later. (Oh, never mind, we'll be captured regardless.)


I think this is a problem with every game. You've essentially got two forces, that of trying to tell a story and that of it being a game. In a story the story itself decides when the hero or villain wins. In a game skill and random chance can determine the outcome. This doesn't always mesh well. It's the GM which controls this and tries to keep the players in the game without realising there's a story. Unfortunately you lot have me in that position which isn't ideal, I'm not that great a GM. I comfort myself that this game is now 3 years old and still has players so I must have something which a lots of game on here don't have.

Lyla Rahn:
Is there a computer I can blow up or shoot up to destroy any incriminating information (coordinates, transponder codes, secret Rebel documents)?


Yes most of the computers are already badly damaged and can be sabotaged further with blasters or bombs. The data of most value is the Isis Coordinates.
Klyn Cors
player, 233 posts
Starship Mechanic
"Machines speak to me,"
Tue 9 Dec 2014
at 20:03
  • msg #325

Re: Summary

Well...

There is no way the medical supply will be delivered.

So I think we should get rid of the threats (the imperials), set hidden explosives. If possible with detonator, or run the engines toward superheating and explosion then run the hell of to try and find a shuttle and flee (or at least attempt to)

With some luck we can even destroy the imperial ship.
Nessquik
player, 86 posts
Wed 10 Dec 2014
at 00:53
  • msg #326

Re: Summary

The rest of my plan relies heavily on T3-M8.  I hope the little droid can be rigged with a memory back-up because the Empire is going to memory wipe all the droids they find aboard.  But with a back-up memory, T3-M8 can restore its memory and remember what we need it to do.  We need T3-M8 to hack the Star Destroyer's computer and insert an order to transfer the medical supplies to a shuttle for immediate transport to where the Empire needs it most, a certain planet where they're fighting back a rebellion.  Meanwhile, we wait in the superstructure and listen for the cargo being moved.  We conceal the hole in the cargo bay with a crate.  When the Imperials moving the cargo uncover the hole, that's when we jump them.  Then it's just a short run across the hanger fighting off the techs assigned to transfer the cargo and anyone else we find hanging out on the hanger deck.  Then we jump aboard the shuttle and take off.  Wait... crap.  Still got to disable the tractor beam.  Isn't that the cliche' thing you have to do with this sort of plan.  Maybe T3-M8 can do that as well.  Man, we really need us an Obi-wan.
Rynn Culmar
player, 115 posts
Wed 10 Dec 2014
at 02:40
  • msg #327

Re: Summary

Kinda high risk, but can we get to an escape pod and rig our ship to blow.
Nessquik
player, 87 posts
Wed 10 Dec 2014
at 07:33
  • msg #328

Re: Summary

That's even more risky.  An Escape Pod can be shot down.  The Empire would do it.  And it's still a long way to Bespin.  Not that the rudimentary guidance system on an Escape Pod would be able to find the two solid pieces of ground on Bespin and land you on them.  They have a notorious tendency of dropping people in an ocean.  At least in an ocean you can float.  You can't float when plunging into a gas giant.  Sure, Rynn can take control of it.  But handling an Escape Pod is much like trying to ride a hippopotamus.
Tera Inkari
player, 448 posts
Wed 10 Dec 2014
at 19:17
  • msg #329

Re: Summary

I think it's a given we're going to be captured. They know we're on board. They're not going to stop until they find us. Given how important the supplies are, we're not going to blow up the ship. They're not toast until the Empire destroys them.

So given we're going to be captured the question is what can we do to protect ourselves and the things around us from giving the Empire information that they need.
Lyla Rahn
player, 776 posts
Twi'lek Scout, 39/41 hp
Thu 11 Dec 2014
at 07:37
  • msg #330

Re: Summary

The problem I assume is that these old adventure modules expect certain things to happen at certain points, and don't seem to have provisions for different outcomes or player choices. Nor do they allow players to feel victorious or in control. A GM is often stuck following the set plot rather than let events run their course or adapt the story to fit. IME, adventure modules work better as starting points or bases for the GM's own adventures.

It seems that Tera successfully persuaded the Desolator to leave us alone, but they suddenly changed their mind and decided to arrest us. Why? Admittedly, our bluffs were disastrous, but what happened to our attempt to escape? Unfortunately events behind the scenes are opaque to us. We might destroy the Isis coordinates, but it's clear Adm. Grendreef is getting them anyway.

Sorry, I just need to vent my frustrations.

Let's destroy the computers, the coordinates, the codes. It won't work, but we've got to try. Then let's hide in the superstructure and try to fight like Nessquik says, before we're inevitably captured. We might as well keep up appearances. Else they'll get suspicious.
Nessquik
player, 88 posts
Thu 18 Dec 2014
at 20:00
  • msg #331

Re: Summary

Those are the precise reasons why I never run adventure modules.  That and I would have to go to the game store and buy them.  Why spend money when I have the ability to come up with my own campaigns (too many ideas)?  Though inevitably I would have them thrown to me any time one of my friends was clearing off the bookshelf.  I'd read them, just use them for a starting point, and to steal maps from.  But I've seen a lot of bad GMs use them.  They're a crutch... that gets used to beat players over the head with when they start coming up with creative ideas.  A good GM has the ability to adapt and go with the flow that the players, or the dice, set.
GM
GM, 1080 posts
Sat 20 Dec 2014
at 22:32
  • msg #332

Re: Summary

Oh my problem is that I'm lazy (probably also limited with time too although I could find more time if I tried).

Anyway I'm going to jump us ahead a bit as everyone is already feeling railroaded I might as well skip along the story to get you to a place where you are less constrained. From here on there is no real path to take, its entirely up to you how you deal with all the loose ends and any priorities you have. Then we'll see how it goes from there. I have a plan for another mission to bring the Force more into the game and get Tera a lightsaber. I know I've asked before but if there's anything people want let me know and I'll work it into the story.
Lyla Rahn
player, 777 posts
Twi'lek Scout, 39/41 hp
Mon 22 Dec 2014
at 12:30
  • msg #333

Re: Summary

Cool. :)

I have to say, the best adventures I've run have been modules. They do things I wouldn't normally think of, do all the tedious basics like treasure generation, and give the bones of a story. I use them as locations and starting points for the NPCs' plans and activities. But then I just run with what the PCs do, start expanding on the story and NPCs' motivations, add in new elements. They handle the hard work and let me get on with the more interesting parts of adventure design.
GM
GM, 1082 posts
Fri 26 Dec 2014
at 21:55
  • msg #334

Other games

I am considering expanding to run a one or two solo games. Probably around the same era but with more scope for flexibility in direction and pace. Would anyone be interesting?
GM
GM, 1083 posts
Sun 4 Jan 2015
at 13:20
  • msg #335

Re: Other games

Happy New Year everyone, will update game whenever everyone is ready.
Tera Inkari
player, 449 posts
Thu 8 Jan 2015
at 17:45
  • msg #336

Re: Other games

Sorry everyone. I went home over the break and there were complications which meant I had issues getting online. I'm due to get home thus weekend and then I should catch up and post.
GM
GM, 1084 posts
Fri 9 Jan 2015
at 22:21
  • msg #337

Another game

I have set up another game if anyone is interested, although I can not guarantee anyone a spot as I plan to keep it a very small game.

link to a message in another game
Lyla Rahn
player, 780 posts
Twi'lek Scout, 39/41 hp
Mon 12 Jan 2015
at 02:33
  • msg #338

Re: Another game

Eeep.

I checked it out, but don't have a suitable concept.
GM
GM, 1086 posts
Mon 12 Jan 2015
at 20:07
  • msg #339

Re: Another game

That's cool, thanks for checking it out.
GM
GM, 1087 posts
Mon 12 Jan 2015
at 20:12
  • msg #340

Moving this story forward

At the moment there's 3 separate events all happening simultaneously.

Rynn, Klyn and Tera are trapped in a cell.

T3-M8 is in the hangar.

Lyla is in the torture chamber.

I'll try to keep them roughly in the same time zone so they merge back together easily. I think a lot is riding on T3-M8 small shoulders to free the others so that they can save Lyla before she breaks and reveals all to Admiral Grendref!
GM
GM, 1088 posts
Sun 25 Jan 2015
at 16:39
  • msg #341

Re: Moving this story forward

Does anyone need anymore clarification or information so we can move forward with actions etc...
Rynn Culmar
player, 117 posts
Sun 25 Jan 2015
at 16:53
  • msg #342

Re: Moving this story forward

No more clarification needed, just not sure what the options are chained to the floor.
Klyn Cors
player, 235 posts
Starship Mechanic
"Machines speak to me,"
Sun 25 Jan 2015
at 18:44
  • msg #343

Re: Moving this story forward

yep, same here...
Tera Inkari
player, 452 posts
Mon 26 Jan 2015
at 23:39
  • msg #344

Re: Moving this story forward

I'm afraid I have to also voice this opinion. Sure I have some force powers that might be an option...but only if someone comes into the cells that can free us.
GM
GM, 1089 posts
Tue 27 Jan 2015
at 19:33
  • msg #345

Re: Moving this story forward

Yeah I think we are just waiting for T3-M8 to free you all. If he doesn't check in soon I may have to NPC some of it but I'd rather not steal his glory.
Lyla Rahn
player, 781 posts
Twi'lek Scout, 39/41 hp
Tue 27 Jan 2015
at 23:58
  • msg #346

Re: Moving this story forward

I figure we could still RP a bit, emote about our situations, decide on our stories, make escape plans for when we do get the chance. We don't have to sit there being quiet.

Also, what's happening to Lyla?
GM
GM, 1091 posts
Sun 1 Feb 2015
at 08:16
  • msg #347

Go Lyla

Way to go Lyla. Well done!
Tera Inkari
player, 453 posts
Mon 2 Feb 2015
at 13:20
  • msg #348

Re: Go Lyla

Are we shackled or are our hands free?
Tera Inkari
player, 454 posts
Mon 2 Feb 2015
at 13:21
  • msg #349

Re: Go Lyla

Actually never mind, it explicitly states our hands are tied.
Klyn Cors
player, 238 posts
Starship Mechanic
"Machines speak to me,"
Wed 4 Feb 2015
at 05:43
  • msg #350

Re: Go Lyla

I'm not certain I understand what you meant by 'one of you is going to have to fake being one' as you just said you didn't see any female stormtrooper.
Lyla Rahn
player, 784 posts
Twi'lek Scout, 39/41 hp
Wed 4 Feb 2015
at 05:58
  • msg #351

Re: Go Lyla

It's really great to have an awesome moment like that, right when you need it. D20 systems don't often give the opportunity to be awesome on cue.

I think Tera means you need to pretend to be a female stormtrooper. :) Actually,  there are some female stormies in EU material, on the wiki.
Tera Inkari
player, 457 posts
Wed 4 Feb 2015
at 18:43
  • msg #352

Re: Go Lyla

Really? I didn't know that.

I meant fake being an actual stromtrooper.

I'm quite good at lying.
Evidence notwithstanding
GM
GM, 1093 posts
Thu 5 Feb 2015
at 21:12
  • msg #353

Female stormtroopers

I'm happy with Tera impersonating a stormtrooper any way she likes it. She can pretend to be a man or woman, either way it will work as a disguise.
Rynn Culmar
player, 119 posts
Thu 12 Feb 2015
at 00:33
  • msg #354

Re: Female stormtroopers

Oh crap... did we have time to heal between fight with the brute and now?
GM
GM, 1095 posts
Thu 12 Feb 2015
at 07:55
  • msg #355

Re: Female stormtroopers

Yes as there was a fully equipped medical bay on the Handree I'll assume everyone is currently on full hit points at the beginning of this scene.
GM
GM, 1096 posts
Thu 12 Feb 2015
at 07:58
  • msg #356

Stormtroopers armour

Can I have a shout from Tera, Rynn, Klyn and Nessquik whether they have attempted to put on the stormtrooper armour or not. I just need a yes or no. Thanks.
T3-M8
player, 120 posts
Thu 12 Feb 2015
at 09:11
  • msg #357

Re: Stormtroopers armour

For those uninterested in the cumbersome and aesthetically horrid stormtrooper armor T3-M8 is more than willing to issue a shinny pair of bracelets, please feel free to ignore the atypically heavy chain linking each pair to the next.
Klyn Cors
player, 239 posts
Starship Mechanic
"Machines speak to me,"
Thu 12 Feb 2015
at 13:24
  • msg #358

Re: Stormtroopers armour

well, I explicitly wrote that Klyn put the armor on.
Rynn Culmar
player, 121 posts
Thu 12 Feb 2015
at 17:15
  • msg #359

Re: Stormtroopers armour

Yes. Rynn did, or tried...
GM
GM, 1097 posts
Thu 12 Feb 2015
at 22:07
  • msg #360

Re: Stormtroopers armour

Great so that's everyone in armour. I've poked Nessquik as he hasn't checked in for a while. I'll get an update written tomorrow.
Klyn Cors
player, 240 posts
Starship Mechanic
"Machines speak to me,"
Fri 13 Feb 2015
at 18:36
  • msg #361

Re: Stormtroopers armour

With klyn's incredible social skills (ironic) he will let Tera try some deception while looking at the situation. There are more trooper than expected, and they have no malus (while we have... do we at least get the bonus from the armor regarding defense?)
This message was last edited by the player at 18:39, Fri 13 Feb 2015.
GM
GM, 1099 posts
Fri 13 Feb 2015
at 21:23
  • msg #362

Re: Stormtroopers armour

Whilst wearing the armour the following bonuses/penalties will apply:

+6 Ref instead of your Heroic Level.
-2 Acrobatics, Climb, Endurance, Initiative, Jump, Stealth, Swim and Attacks rolls.

You do not gain the +2 Fort, +2 Perception, low-light vision or hands-free comlink.

I shall update the stat block to reflect this for easy reference.
This message was last edited by the GM at 21:23, Fri 13 Feb 2015.
Lyla Rahn
player, 787 posts
Twi'lek Scout, 41/41 hp
Sat 14 Feb 2015
at 02:08
  • msg #363

Re: Stormtroopers armour

With your sudden arrival, I had to move forward my song-and-dance number. :)

Should the interrogation droid be on the map?

I'm concerned I'm being interrogated by General Hammond of Stargate Command. :(
GM
GM, 1100 posts
Sat 14 Feb 2015
at 09:48
  • msg #364

Re: Stormtroopers armour

The droid is just behind Lyla in the corner. I didn't put it on the map as it will  clutter the map as it won't play any part in a battle, if one occurs.

Yes, Klyn will have time before opening the door to use Personalized Modifications on his Imperial blaster.
Tera Inkari
player, 459 posts
Mon 16 Feb 2015
at 19:06
  • msg #365

Re: Stormtroopers armour

Sorry for the delays, many late nights working last week.
GM
GM, 1101 posts
Mon 16 Feb 2015
at 21:27
  • msg #366

Re: Stormtroopers armour

Tera Inkari:
13:20, Today: Tera Inkari rolled 11 using 1d20+9. deception.
That's not going to do it. what is it I can spend to reroll?


A Force Point can be used to add 1d6 to the result or a Destiny Point can be used to automatically succeed.
Lyla Rahn
player, 788 posts
Twi'lek Scout, 41/41 hp
Tue 17 Feb 2015
at 00:00
  • msg #367

Re: Stormtroopers armour

I'm not sure if I'm able to make an assist in the circumstances, but there it is.
This message was last edited by the player at 23:54, Thu 26 Feb 2015.
GM
GM, 1103 posts
Thu 26 Feb 2015
at 22:02
  • msg #368

Re: Stormtroopers armour

Do people need more or do you want me to move things on?
Lyla Rahn
player, 790 posts
Twi'lek Scout, 41/41 hp
Fri 27 Feb 2015
at 05:26
  • msg #369

Re: Stormtroopers armour

I don't have any more to add. Bar maybe some singing.
Rynn Culmar
player, 122 posts
Fri 27 Feb 2015
at 12:26
  • msg #370

Re: Stormtroopers armour

Honestly... I don't know what to do. We are in a shitty situation. Klyn, Terra, what do you think? Attack em all? Let the two past to raise the alarm?
Klyn Cors
player, 242 posts
Starship Mechanic
"Machines speak to me,"
Fri 27 Feb 2015
at 15:33
  • msg #371

Re: Stormtroopers armour

we could follow the two and get rid of them before they raise the alarm, then come back and fight without the risk of being interrupted?
GM
GM, 1104 posts
Fri 27 Feb 2015
at 20:25
  • msg #372

Re: Stormtroopers armour

Rynn Culmar:
Honestly... I don't know what to do. We are in a shitty situation.


That's how it goes when you're a Rebel against the galactic Empire ;-)
Tera Inkari
player, 461 posts
Thu 5 Mar 2015
at 01:40
  • msg #373

Re: Stormtroopers armour

I am so sorry I think I accidentally removed this game from my watch list. I was wondering what was up and it took me until tonight to find it again. Serves me right for trying to look at the game on a mobile
Klyn Cors
player, 243 posts
Starship Mechanic
"Machines speak to me,"
Thu 5 Mar 2015
at 17:08
  • msg #374

Re: Stormtroopers armour

I was too afraid to shoot first^^
Tera Inkari
player, 463 posts
Thu 5 Mar 2015
at 17:09
  • msg #375

Re: Stormtroopers armour

it's not ideal..... but we have to work with what we're given.
GM
GM, 1108 posts
Tue 10 Mar 2015
at 21:49
  • msg #376

Re: Stormtroopers armour

Love that you're making plans. I'll wait for you to get ready then I'll progress.
Rynn Culmar
player, 125 posts
Wed 11 Mar 2015
at 03:22
  • msg #377

Re: Stormtroopers armour

GM can the power on weapons be dialed down?
GM
GM, 1109 posts
Thu 12 Mar 2015
at 21:34
  • msg #378

Re: Stormtroopers armour

That's probably something Klyn could manage with some jury rigging.
Klyn Cors
player, 248 posts
Starship Mechanic
"Machines speak to me,"
Mon 16 Mar 2015
at 17:38
  • msg #379

Re: Stormtroopers armour

hum... well, let's change to plan B: fight for survival ^^
GM
GM, 1112 posts
Sun 29 Mar 2015
at 21:15
  • msg #380

Re: Stormtroopers armour

Sorry been really busy for the last week. Taking a break from work this week. Will be spending some time with family but should still be able to get some regular updates done.

Thanks.
Tera Inkari
player, 467 posts
Mon 30 Mar 2015
at 02:26
  • msg #381

Re: Stormtroopers armour

Tis grand. Well be here :)
Klyn Cors
player, 250 posts
Starship Mechanic
"Machines speak to me,"
Wed 1 Apr 2015
at 14:45
  • msg #382

Re: Stormtroopers armour

Would it be possible to have the new positions?
GM
GM, 1115 posts
Wed 1 Apr 2015
at 18:23
  • msg #383

Re: Stormtroopers armour

Message updated.
Klyn Cors
player, 252 posts
Starship Mechanic
"Machines speak to me,"
Wed 1 Apr 2015
at 19:38
  • msg #384

Re: Stormtroopers armour

thank you
Lyla Rahn
player, 796 posts
Twi'lek Scout, 41/41 hp
Thu 2 Apr 2015
at 02:05
  • msg #385

Re: Stormtroopers armour

Woohoo! Freedom!

Of course, it takes a minute to escape restraints, but Lyla has been working on it for a while. I presume she's used up her action now though.
This message was last edited by the player at 02:05, Thu 02 Apr 2015.
Klyn Cors
player, 253 posts
Starship Mechanic
"Machines speak to me,"
Thu 2 Apr 2015
at 05:30
  • msg #386

Re: Stormtroopers armour

good!
there is a blaser lying on the ground next to you, on the dead stormtrooper
Rynn Culmar
player, 128 posts
Sun 5 Apr 2015
at 14:51
  • msg #387

Re: Stormtroopers armour

Rynn's burning a force point to not die... I didn't even have a chance to do anything...
GM
GM, 1119 posts
Sun 5 Apr 2015
at 17:44
  • msg #388

Regain consciousness

DC10 Constitution check to regain consciousness and 2 hit points.
GM
GM, 1120 posts
Sun 5 Apr 2015
at 17:46
  • msg #389

Re: Regain consciousness

Rynn did get one shot off.
Tera Inkari
player, 472 posts
Sun 5 Apr 2015
at 19:29
  • msg #390

Re: Regain consciousness

I make level 4...do I up now or level up later?
GM
GM, 1121 posts
Sun 5 Apr 2015
at 20:05
  • msg #391

Re: Regain consciousness

Great Rynn regains consciousness, he is 4 steps down the track and has 2 temporary hit points which will last until the end of the encounter.




I'll allow you to level up start away.
Lyla Rahn
player, 799 posts
Twi'lek Scout, 41/41 hp
Mon 6 Apr 2015
at 02:51
  • msg #392

Re: Regain consciousness

Does Lyla suffer any ill effects from the drugs? My Endurance rolls seem to have shaken it off.

I'm still sitting on level 4.
GM
GM, 1122 posts
Mon 6 Apr 2015
at 09:36
  • msg #393

Re: Regain consciousness

Lyla suffers no further effects from the drugs.

Will be dishing out some more XP soon as getting close to a mile marker of posts and should wrap up the end of the current plot too.
GM
GM, 1124 posts
Mon 6 Apr 2015
at 14:10
  • msg #394

Re: Regain consciousness

GM:
DC10 Constitution check to regain consciousness and 2 hit points.



I see Rynn made the check so gains 2 hit points. So currently has 2 hit points and 2 temporary hit points. He is able to take a Second Wind for 10 more points and also there are medpacs in the Interrogation chamber.
Tera Inkari
player, 473 posts
Mon 6 Apr 2015
at 14:38
  • msg #395

Re: Regain consciousness

my treat injury is now +9!!!!
Tera Inkari
player, 474 posts
Mon 6 Apr 2015
at 14:50
  • msg #396

Re: Regain consciousness

so are we going after the general?
What does he know?
Can we steal the medical frigate back?
Has he had enough time to siphon the information from it?
GM
GM, 1125 posts
Mon 6 Apr 2015
at 15:41
  • msg #397

What Grendreef knows and what may happen...

Grendreef knows the location of the secret base and it's clear that he plans to take the Desolator there to destroy it and claim the credit for himself. The Handree is docked in the Desolator. The shuttle that brought you to the Imperial base is in the hangar. You can assume that Grendreef will be planning for the shuttle to return to the Desolator so that he can complete his plan.

Now what you do is up to you. To erase the Isis coordinates from the Desolator's nav computer will require get back to the Desolator, also the same for retrieving the Handree. A rather daring and reckless course of action. You may want to discuss options of how you are going to do that whilst you chase Grendreef.
This message was last edited by the GM at 15:42, Mon 06 Apr 2015.
Tera Inkari
player, 475 posts
Mon 6 Apr 2015
at 16:09
  • msg #398

Re: What Grendreef knows and what may happen...

thank you for the synopsis, it helps a lot and of course we're not going to let the Empire get away.

As a side note could move object get the doors open?
or should I take the time out to medpac Rynn while the rest try to open the door.
GM
GM, 1126 posts
Mon 6 Apr 2015
at 22:21
  • msg #399

Re: What Grendreef knows and what may happen...

The doors can be opened by anyone and as Klyn has worked Grendreef can't call reinforcements whilst he's in the mines or warn the shuttle. So probably best for Tera to help Rynn. Don't forget an Aid Another on the healing with get Rynn an extra 2 hit points so worth coordinating things together.
Lyla Rahn
player, 802 posts
Twi'lek Scout, 41/41 hp
Tue 7 Apr 2015
at 00:19
  • msg #400

Re: What Grendreef knows and what may happen...

I'm taking the tunnel, for so many reasons. ;)

Most importantly, where's our stuff? :) Has our gear been confiscated or is it still on the Handree?
GM
GM, 1127 posts
Tue 7 Apr 2015
at 20:10
  • msg #401

Stuff

Lyla Rahn:
Most importantly, where's our stuff? :) Has our gear been confiscated or is it still on the Handree?


None of you have any idea where your stuff might be.
Tera Inkari
player, 478 posts
Tue 7 Apr 2015
at 20:34
  • msg #402

Re: Stuff

I'm ditching my stormtrooper armour.
I'll nab a trooper uniform anything so long as it's not actual armour.
GM
GM, 1129 posts
Tue 7 Apr 2015
at 20:41
  • msg #403

Re: Stuff

Yes Tera can wear an Imperial Trooper uniform and remain disguised.
Tera Inkari
player, 479 posts
Tue 7 Apr 2015
at 20:47
  • msg #404

Re: Stuff

Sweet, I will absolutely do that....and take the second wind to recover some HP's
Lyla Rahn
player, 803 posts
Twi'lek Scout, 41/41 hp
Wed 8 Apr 2015
at 02:20
  • msg #405

Re: Stuff

Glow rods weren't mentioned earlier. Can I assume Lyla grabbed one before leaving? She did think to grab a power pack, and declined the armour, so she did take a moment to consider and loot items.

Maybe I should take a comlink as well; they didn't seem much use in the tunnels, and probably with Imperial programming. Maybe we would have tuned them to each other.
Klyn Cors
player, 258 posts
Starship Mechanic
"Machines speak to me,"
Wed 8 Apr 2015
at 06:32
  • msg #406

Re: Stuff

Well, if we don't split, Klyn will immediately follow Lyla with his glow rod as getting out of the armor will take some time and we might be a bit short
Lyla Rahn
player, 804 posts
Twi'lek Scout, 41/41 hp
Wed 8 Apr 2015
at 08:29
  • msg #407

Re: Stuff

To be Stormtroopers? :)
Klyn Cors
player, 259 posts
Starship Mechanic
"Machines speak to me,"
Wed 8 Apr 2015
at 15:31
  • msg #408

Re: Stuff

Took me a few seconds to catch up (I blame the fact I saw them in french as a kid ^^)

Well, the pun was not intended ;p
GM
GM, 1132 posts
Fri 10 Apr 2015
at 21:50
  • msg #409

4000 post bonus

XP awarded. Well done everyone. Game is over 3 years old now.
Lyla Rahn
player, 807 posts
Twi'lek Scout, 41/41 hp
Sat 11 Apr 2015
at 02:21
  • msg #410

Re: 4000 post bonus

Well done! Few games go the distance like this, and this is the only lasting SWSE game I've been in. Thanks so much for sticking to it.
GM
GM, 1134 posts
Sat 11 Apr 2015
at 21:09
  • msg #411

Re: 4000 post bonus

No problem, although it's nice to have the appreciation. One of the main reason I set this game up and something that keeps me motivated when it slows down is that so many games (and especially SWSE ones) on here don't last. I set myself the challenge of creating a SWSE game that at least managed to complete a story. I'm glad we did it and with a few bumps inbetween I think we have managed to get to the end of a second one as well.

I'll have to give credit to you players as well as without you guys it wouldn't work either. Especially you Lyla. Tera has been here nearly from the start too. I have great respect for all of you and go through phases of which of all the characters I like the most.

I plan to give you all a few rewards at the end of this. As a hint I'd start thinking of if there's any particular item or gear you'd really like.
Tera Inkari
player, 483 posts
Sun 12 Apr 2015
at 02:56
  • msg #412

Re: 4000 post bonus

I've enjoyed the game. Thank you very much for your time and patience in running it.

Rather than equipment should give us all a free feat or talent or sometihng ;-)

I think you know what's at the top of my "must obtain" list.
Lyla Rahn
player, 809 posts
Twi'lek Scout, 41/41 hp
Sun 12 Apr 2015
at 04:02
  • msg #413

Re: 4000 post bonus

Or maybe a pile of credits we can buy some special gear with. I've never had an SWSE game that gave a cash reward. Lyla's always wanted electrobinoculars but could never afford them with starting cash.

And a big award ceremony like at the end of Star Wars. :)
Klyn Cors
player, 264 posts
Starship Mechanic
"Machines speak to me,"
Sun 12 Apr 2015
at 07:16
  • msg #414

Re: 4000 post bonus

I agree. It's nice to have a star wars game that lasts.
We struggled a few times but we kept on going.
GM
GM, 1135 posts
Sun 12 Apr 2015
at 07:33
  • msg #415

New gear

Yeah the intention was after losing all your equipment there'd be a chance to raid the rebels stores. A trolley dash of sorts. If you give me some clues what people what I can put them in (yes Tera I know what she wants and I'll put one into the game, might do that one differently though. Might use the ceremony idea for something as special as that). Electrobinoculars won't be an issue. I'm happy to dip into other sourcebooks for equipment too. I have hardcopies of Force Unleashed, Galaxy at War and Rebellion Era so will accept anything from those books, and happy look others up if needed.

A ceremony is a really good idea too. Will give it some thought. In a Star Wars game I ran as a kid at the end of adventures I used to award ranks in the Alliance as rewards too. We could do that too if people are interested.
Rynn Culmar
player, 133 posts
Sun 12 Apr 2015
at 16:09
  • msg #416

Re: New gear

Honestly no clue what Rynn would even want.

But I've enjoyed this game as well. Amazed that it has lasted despite the handful of long periods with no posts.

Glad it did though.
GM
GM, 1137 posts
Tue 14 Apr 2015
at 20:58
  • msg #417

Re: New gear

Lyla Rahn:
OOC: Is Grendreef still visible on the ramp? Has the squad of Stormtroopers left yet? How far is it to the shuttle ramp?


No Grendreef has gone into the shuttle. The squad of stormtroopers have left the hangar and entered the base. The shuttle ramp is about 150 metres from the tunnel, so can be walked to at a casual pace in less than a minute.
Lyla Rahn
player, 812 posts
Twi'lek Scout, 41/41 hp
Wed 15 Apr 2015
at 02:21
  • msg #418

Re: New gear

Thanks.
Klyn Cors
player, 266 posts
Starship Mechanic
"Machines speak to me,"
Wed 15 Apr 2015
at 07:19
  • msg #419

Re: New gear

small question before adding it as an argument.
Just how much do we now IG about Tera's 'special set' of skills ?^^
GM
GM, 1138 posts
Wed 15 Apr 2015
at 21:00
  • msg #420

Tera the Jedi

I think Tera remained tight lipped about being a Jedi. I've not noticed any overt use of powers or adherence to the Jedi Code.
Tera Inkari
player, 487 posts
Thu 16 Apr 2015
at 12:02
  • msg #421

Re: Tera the Jedi

yes, well Jedi are still hunted at this time.

I think Tera is growing more aware of the force and the fact she can manipulate it, but she's never met a Jedi yet. No-one has taught me the Jedi tenets. I think I'm staying close to the jedi code, but in a pragmatic way.
GM
GM, 1139 posts
Thu 16 Apr 2015
at 22:36
  • msg #422

Re: Tera the Jedi

Tera Inkari:
I think Tera is growing more aware of the force and the fact she can manipulate it, but she's never met a Jedi yet.


I have plans for this...
GM
GM, 1140 posts
Fri 17 Apr 2015
at 07:33
  • msg #423

The Plan

Okay I'm bullet point your plan. This is unbiased and without precedent, it's just so I can claim a clear understanding what you are doing so I can update. Let me know if I'm wrong or you want to change anything then I'll update in a few days.

  • Tera, Klyn and Rynn was all disguised as Imperials.
  • T3-M8 is overlooked as a droid.
  • Lyla is pretending to be a prisoner.
  • The 5 of you are going to walk out into the hangar, attempt to walk straight up the ramp and into the shuttle.

GM
GM, 1142 posts
Sun 19 Apr 2015
at 09:46
  • msg #424

Re: The Plan

GM
GM, 1143 posts
Sun 19 Apr 2015
at 09:47
  • msg #425

Game wiki

I've had a quick play about with the idea of setting up a game wiki.

Any thoughts? Is it worth having one? I'm happy for players to edit and update it too.
Tera Inkari
player, 489 posts
Sun 19 Apr 2015
at 18:17
  • msg #426

Re: Game wiki

I think it's worth it.
Klyn Cors
player, 269 posts
Starship Mechanic
"Machines speak to me,"
Sun 19 Apr 2015
at 18:36
  • msg #427

Re: Game wiki

I will take a look. That will certainly be better than my scratchpad^^
GM
GM, 1144 posts
Sun 19 Apr 2015
at 20:04
  • msg #428

Re: Game wiki

Well the wiki is work in progress. Only a few of the hyperlinks are real. Just wanted to try a format out and play around with it. I'm open to suggestions how you might want it too look. At the moment I've kept it organic and story oriented, but it could as easily be just a simple index page with hyperlinks.
Lyla Rahn
player, 814 posts
Twi'lek Scout, 41/41 hp
Mon 20 Apr 2015
at 02:28
  • msg #429

Re: Game wiki

TBH, I keep forgetting those RPoL wikis exist and never use them, instead just going back through old threads to find information. I usually remember roughly where stuff is. I also work on proper wikis, so it all seems like too much extra effort. But that's just me.
Rynn Culmar
player, 136 posts
Sat 25 Apr 2015
at 00:55
  • msg #430

Re: Game wiki

How many stormtroopers are we talking?
GM
GM, 1146 posts
Sat 25 Apr 2015
at 08:49
  • msg #431

Stormtroopers

Less than fifty.
Klyn Cors
player, 270 posts
Starship Mechanic
"Machines speak to me,"
Sat 25 Apr 2015
at 11:20
  • msg #432

Re: Stormtroopers

You make it sound like it's nothing ^^

we are soooo doomed.
GM
GM, 1147 posts
Sat 25 Apr 2015
at 16:01
  • msg #433

Re: Stormtroopers

A platoon is usually about 38 stormtroopers plus you're got guards/soldiers for the shuttle and Admiral. Nothing you lot can't handle or you could just keep your heads down.
Tera Inkari
player, 492 posts
Sat 25 Apr 2015
at 16:26
  • msg #434

Re: Stormtroopers

pfft we're dressed as Imperials and everyone knows rebels wouldn't dare get on the Admirals shuttle.
GM
GM, 1148 posts
Sat 25 Apr 2015
at 20:13
  • msg #435

Re: Stormtroopers

Alright, seeing as the consensus is to stay inconspicuous I'll start a new thread.
Klyn Cors
player, 271 posts
Starship Mechanic
"Machines speak to me,"
Mon 27 Apr 2015
at 17:15
  • msg #436

Re: Stormtroopers

A few questions before posting:
Does the shuttle have hyper propulsion?
The admiral has to get past us to get out?
GM
GM, 1150 posts
Mon 27 Apr 2015
at 17:36
  • msg #437

Re: Stormtroopers

Yes the shuttle has a hyperdrive engine.
No the Admiral does not have to pass through the rear exit to disembark. There are other exits from the Command Cockpit.




Someone will need to make a Deception check to get the stormtrooper to believe their lies. I'm happy for anyone to give it a go. If no one wants to roll a Destiny Point will guarantee success.
Tera Inkari
player, 494 posts
Mon 27 Apr 2015
at 17:36
  • msg #438

Re: Stormtroopers

I'll give it a go
12:36, Today: Tera Inkari rolled 24 using 1d20+10. deception.
This message was last edited by the player at 17:37, Mon 27 Apr 2015.
Rynn Culmar
player, 138 posts
Mon 27 Apr 2015
at 19:15
  • msg #439

Re: Stormtroopers

We still need to wipe the coordinates from the Handree right?
Tera Inkari
player, 495 posts
Mon 27 Apr 2015
at 19:16
  • msg #440

Re: Stormtroopers

I want to blow up the star destroyer and escape on the Handree....but that's just me.
Rynn Culmar
player, 139 posts
Mon 27 Apr 2015
at 19:18
  • msg #441

Re: Stormtroopers

Rynn wants to... not die.

That's priority one.
Klyn Cors
player, 272 posts
Starship Mechanic
"Machines speak to me,"
Mon 27 Apr 2015
at 19:31
  • msg #442

Re: Stormtroopers

Well, that would be the best case scénario.

Let's talk about something with a 2 digit probability of success ^^

Ii wonder if T3 could cause the hyperdrive to overheat remotely...
Lyla Rahn
player, 819 posts
Twi'lek Scout, 41/41 hp
Tue 28 Apr 2015
at 03:39
  • msg #443

Re: Stormtroopers

We need to wipe the Isis coordinates from the Desolator's nav computer. That's a task for T3. Hopefully Grendreef and the Imperial techs haven't copied them elsewhere or memorised them (I imagine coordinates are rather long).
This message was last edited by the player at 03:39, Tue 28 Apr 2015.
GM
GM, 1154 posts
Thu 30 Apr 2015
at 07:39
  • msg #444

Absence

I'm away LARPing from tomorrow until Monday. I shall be able to update Today and early tomorrow. After that I won't be updating until Tuesday or Wednesday. Should give you plenty of time to formulate a plan and then we can see how it goes.
GM
GM, 1155 posts
Wed 6 May 2015
at 23:32
  • msg #445

Re: Absence

Sorry didn't get time to update. Will probably be Friday now. Thanks
Tera Inkari
player, 502 posts
Sun 10 May 2015
at 23:22
  • msg #446

Re: Absence

18:21, Today: Tera Inkari rolled 25 using 1d20+10. use computer
Woohoo!
GM
GM, 1163 posts
Thu 21 May 2015
at 17:16
  • msg #447

The plan

Ok let's get this plan going.

So as I understand it just as the Desolator is about to hyperjump to Tatooine the Handree will blast it's way out and make its escape.

I'll need a Use Computer and Mechanics checks to disable to tractor beams and open the hangar. A Pilot check to fly the Handree out. Anyone is welcome to make the rolls then I'll sum up the resolution.
Tera Inkari
player, 507 posts
Thu 21 May 2015
at 18:35
  • msg #448

Re: The plan


13:34, Today: Tera Inkari rolled 12 using 1d20+10. Use computer reroll.

13:34, Today: Tera Inkari rolled 19 using 1d20+10. Use computer.

The die roller wastes every good plan.
Lyla Rahn
player, 828 posts
Twi'lek Scout, 41/41 hp
Fri 22 May 2015
at 02:24
  • msg #449

Re: The plan

Is there something Lyla could blow up from within the hangar? Say the tractor beams or door controls to assist our sabotage?
Klyn Cors
player, 277 posts
Starship Mechanic
"Machines speak to me,"
Fri 22 May 2015
at 04:39
  • msg #450

Re: The plan

06:38, Today: Klyn Cors rolled 29 using 1d20+14. mechanic.
GM
GM, 1164 posts
Fri 22 May 2015
at 20:27
  • msg #451

Re: The plan

In reply to Klyn Cors (msg # 450):
Klyn Cors
player, 278 posts
Starship Mechanic
"Machines speak to me,"
Sat 23 May 2015
at 05:37
  • msg #452

Re: The plan

07:37, Today: Klyn Cors rolled 27 using 1d20+14. mechanics plan B.
GM
GM, 1170 posts
Fri 29 May 2015
at 21:07
  • msg #453

Initiative

Rolled Initiative for the stormtroopers, they got 6, so anyone who rolls higher can act straight away.
Rynn Culmar
player, 145 posts
Mon 1 Jun 2015
at 00:05
  • msg #454

Re: Initiative

I'm guessing the weapons station is on the bridge? are there any weapons near where Lyla is fighting?
Klyn Cors
player, 281 posts
Starship Mechanic
"Machines speak to me,"
Mon 1 Jun 2015
at 04:25
  • msg #455

Re: Initiative

forgot to roll init:
06:25, Today: Klyn Cors rolled 17 using 1d20+8. init.
GM
GM, 1171 posts
Mon 1 Jun 2015
at 22:30
  • msg #456

Re: Initiative

Rynn Culmar:
I'm guessing the weapons station is on the bridge? are there any weapons near where Lyla is fighting?


Lyla gave everyone as many blaster rifles and frag grenades as they wanted.
Rynn Culmar
player, 146 posts
Tue 2 Jun 2015
at 00:12
  • msg #457

Re: Initiative

No, I meant starship weapons, turbo lasers, or better would be point defense, some sort of smaller laser cannons that Rynn is on the bridge, which I'm guessing is far from the airlock.

Is the tractor beam down?
This message was last edited by the player at 00:13, Tue 02 June 2015.
GM
GM, 1172 posts
Tue 2 Jun 2015
at 20:38
  • msg #458

Re: Initiative

Yes the Handree has turbolasers and yes the guidance tractor beams are currently down.
Lyla Rahn
player, 834 posts
Twi'lek Scout, 41/41 hp
Thu 11 Jun 2015
at 02:10
  • msg #459

Re: Initiative

Can we see what's going on in the control tower, i.e., see Tera and the two Stormtroopers there? Am I able to shoot into there or is it covered/shielded?
GM
GM, 1174 posts
Thu 11 Jun 2015
at 20:22
  • msg #460

Re: Initiative

They saw the two stormtroopers enter the tower but can not see inside it.
GM
GM, 1182 posts
Tue 23 Jun 2015
at 18:26
  • msg #461

Sorry

Sorry guys I always seem to have loads I want to do with this game but rarely find the time. I want to get this current episode completed, give you guys some rewards and maybe a little solo character development, recruits some new players and start a kick-ass new episode. Bear with me though as I attempt to make all that happen at my own pace!
Tera Inkari
player, 516 posts
Wed 24 Jun 2015
at 02:34
  • msg #462

Re: Sorry

Have no fear, we're in for the long haul.
Lyla Rahn
player, 842 posts
Twi'lek Scout, 41/41 hp
Thu 25 Jun 2015
at 07:52
  • msg #463

Re: Sorry

No worries, I've been here this long. This is one of my longest-running games on RPoL.

I feel like we've forgotten something though... What happened to Nessquik? We didn't leave him behind, did we? :o


Do we manage to retrieve our old gear, i.e., find it left behind on the Handree?


You know, us being insurgents from Isis sounds wrong these days...
Rynn Culmar
player, 149 posts
Mon 29 Jun 2015
at 14:38
  • msg #464

Re: Sorry

Do the imps still have the Isis coordinates?

I know we changed them to Tatooine but was that their only copy?
Tera Inkari
player, 522 posts
Tue 30 Jun 2015
at 01:42
  • msg #465

Re: Sorry

I changed it in the Nav computer too.
GM
GM, 1184 posts
Tue 30 Jun 2015
at 07:16
  • msg #466

Re: Sorry

Will try to update and check any RTJs later today, been busy with other stuff.

Cheers

Peace
GM
GM, 1185 posts
Tue 30 Jun 2015
at 21:21
  • msg #467

Re: Sorry

Ok made some extra plans but not got any updates finished yet will keeping work on it.
GM
GM, 1187 posts
Thu 2 Jul 2015
at 21:16
  • msg #468

Level up

Klyn and Rynn can both complete their level up before we start the next episode.
Klyn Cors
player, 289 posts
Starship Mechanic
"Machines speak to me,"
Thu 2 Jul 2015
at 22:57
  • msg #469

Re: Level up

done
Rynn Culmar
player, 151 posts
Fri 3 Jul 2015
at 03:09
  • msg #470

Re: Level up

How much vehicle combat will we be seeing in future? I don't want to use talents and feats for something I'll never use.
GM
GM, 1188 posts
Fri 3 Jul 2015
at 19:39
  • msg #471

Re: Level up

There will be vehicle combat for Rynn.
Rynn Culmar
player, 152 posts
Fri 3 Jul 2015
at 19:46
  • msg #472

Re: Level up

Thank you sheet is updated.
Klyn Cors
player, 290 posts
Starship Mechanic
"Machines speak to me,"
Sun 5 Jul 2015
at 11:49
  • msg #473

Re: Level up

yep
Lyla Rahn
player, 851 posts
Twi'lek Scout, 41/41 hp
Mon 6 Jul 2015
at 12:32
  • msg #474

Re: Level up

Three pilots? The wiki says it only needs a single pilot, with three to take shifts. Does a speeder truck even require a trained Pilot skill? Lyla is untrained at +5.
http://starwars.wikia.com/wiki/A-A5_speeder_truck
Or is this for introducing new PCs, whom I see in the cast list?

BTW, welcome! :)
Jason Starflare
player, 1 post
Mon 6 Jul 2015
at 16:47
  • msg #475

Re: Level up

I think it's a way to help introduce me to the group, and hello all
GM
GM, 1190 posts
Mon 6 Jul 2015
at 17:06
  • msg #476

Speeder Truck

Yes anyone can pilot a vehicle just trained pilots can do more stuff. Also yes it conveniently introduces Jason to the team.
Klyn Cors
player, 292 posts
Starship Mechanic
"Machines speak to me,"
Mon 6 Jul 2015
at 18:39
  • msg #477

Re: Speeder Truck

hello there
Chu-Shkar
player, 1 post
Tue 7 Jul 2015
at 06:29
  • msg #478

Re: Speeder Truck

Grawwwww! {Translation (Shyriiwook): Hello all!}
Lyla Rahn
player, 854 posts
Twi'lek Scout, 41/41 hp
Tue 7 Jul 2015
at 07:01
  • msg #479

Re: Speeder Truck

We have a Wookiee!

Welcome!
GM
GM, 1191 posts
Tue 7 Jul 2015
at 21:11
  • msg #480

Re: Speeder Truck

You guys can board the speeder truck and go out into the crystal canyons any time. Let me know when you are ready and I'll update.
GM
GM, 1192 posts
Sat 11 Jul 2015
at 20:50
  • msg #481

Next update

Hey guys I broke myself yesterday and ended up in emergency with a torn muscle in my leg. All okay really but may slow me down whilst I work my strength back up and may not be sitting at my desk much. May only be a couple of days and I'll be fine, going to be extra careful though as booked a camping and larping weekend for my boys next weekend and don't want to have to disappoint them so going to focus on being strong enough to make the 4 hour drive to take them and then camp for the weekend.
Jason Starflare
player, 5 posts
Sat 11 Jul 2015
at 22:57
  • msg #482

Re: Next update

Understandable, take care of yourself first, we'll stick around.
Lyla Rahn
player, 857 posts
Twi'lek Scout, 41/41 hp
Sun 12 Jul 2015
at 03:55
  • msg #483

Re: Next update

Ouch. Get well soon! Take your time, we'll be chatting for a while.

Do we need to buy any specific salvage equipment or droids, or choose things we might need from the sourcebooks, or can we assume we have the right equipment for what we need when we get out there?
Klyn Cors
player, 295 posts
Starship Mechanic
"Machines speak to me,"
Sun 12 Jul 2015
at 05:16
  • msg #484

Re: Next update

Ouch indeed.
Focus on your healing to reach that goal.
Rynn Culmar
player, 157 posts
Sun 12 Jul 2015
at 15:32
  • msg #485

Re: Next update

Sending positive thoughts your way, and prays if you're in to that same of thing.
GM
GM, 1193 posts
Mon 20 Jul 2015
at 16:09
  • msg #486

Re: Next update

Okay now getting myself back to normal service. Enjoyed a weekend of camping and larping with boys. Leg is still a little sore but no longer preventing me sitting down and getting some updates done.

Soon I will be updating things and introduce some new heroes and move the team out into the wilderness of Isis.

Thanks

Peace
Jason Starflare
player, 6 posts
Mon 20 Jul 2015
at 16:24
  • msg #487

Re: Next update

Glad to hear you're doing better!
Lyla Rahn
player, 860 posts
Twi'lek Scout, 41/41 hp
Thu 23 Jul 2015
at 07:25
  • msg #488

Re: Next update

Good to hear! I'm glad we're going again. And welcome to the newbies.
Lyla Rahn
player, 862 posts
Twi'lek Scout, 41/41 hp
Sat 25 Jul 2015
at 02:05
  • msg #489

Re: Next update

Did we bring any special digging equipment or droids?
Jason Starflare
player, 8 posts
Sat 25 Jul 2015
at 09:26
  • msg #490

Re: Next update

I think there was a mention of shovels ^.^ So it might be up to good old fashioned elbow grease
Lyla Rahn
player, 863 posts
Twi'lek Scout, 41/41 hp
Sat 25 Jul 2015
at 09:36
  • msg #491

Re: Next update

I think that came from me being flippant. :)
Quantros Starbound
player, 1 post
Jedi Guardian
30/30 HP
Fri 31 Jul 2015
at 12:00
  • msg #492

Re: Next update

Hey all, I've finally got everything straight with my character. Looking forward to a fun game.
Lyla Rahn
player, 869 posts
Twi'lek Scout, 41/41 hp
Fri 31 Jul 2015
at 12:36
  • msg #493

Re: Next update

Welcome new faces!

Man, all this time without a Jedi, and two of them turn up at once. :p

Though we have had Force sensitives, of course.
Bron Tolgo
player, 7 posts
Fri 31 Jul 2015
at 14:19
  • msg #494

Re: Next update

Thank you.

By the way I am really enjoying the way you guys are reacting to my character.
Lyla Rahn
player, 871 posts
Twi'lek Scout, 41/41 hp
Sat 1 Aug 2015
at 07:56
  • msg #495

Re: Next update

Well, you come in acting weird. :p


BTW, my post wasn't meant to be belittle Klyn. It's just because we're on our second Klyn. I realised I'm the only remaining PC from the beginning, three and a half years ago*, and wanted to reflect that.

* I thought it was longer. :p Only because we've gotten a lot more done than I've seen happen in other games.

We should just make Lyla captain. :D
This message was last edited by the player at 02:47, Sun 02 Aug 2015.
Klyn Cors
player, 298 posts
Starship Mechanic
"Machines speak to me,"
Sat 1 Aug 2015
at 08:41
  • msg #496

Re: Next update

You migth have seen my posting is a bit slow and short. It's because I'm on holiday and I don't have as much internet as I thought I would( meaning none except with roaming fees on my phone)

And I saw nothing wrong with your comment on Klyn : it's right on the spot, as his current behaviour showed ^^
GM
GM, 1199 posts
Sat 1 Aug 2015
at 21:11
  • msg #497

Re: Next update

In terms of a pbp game you have done well to finish 2 adventures in 3 years. It's just so slow playing like this :-)

By the end of the third adventure Lyla might actually be considering a Prestige class. Apart from games with a high starting level I don't think I've seen that happen in a Star Wars game.

As a quick gauge of player opinion does everyone think the XP awards and levelling up is at a fair rate or too slow or too fast?
Jason Starflare
player, 13 posts
Sat 1 Aug 2015
at 23:11
  • msg #498

Re: Next update

Hard to judge since I just started, but I do think it's cool everyone starts at level 1, it really rewards people for sticking with the campaign for a long time. That's fun.
Lyla Rahn
player, 873 posts
Twi'lek Scout, 41/41 hp
Sun 2 Aug 2015
at 02:59
  • msg #499

Re: Next update

GM:
By the end of the third adventure Lyla might actually be considering a Prestige class. Apart from games with a high starting level I don't think I've seen that happen in a Star Wars game.


I've never achieved one in SWSE, but I'm still three or four levels away. I'll have to start thinking of one. Are we still Core Rulebook only? Bounty Hunter is probably most appropriate to Lyla, abilities-wise, though she's not actually a bounty hunter.

GM:
As a quick gauge of player opinion does everyone think the XP awards and levelling up is at a fair rate or too slow or too fast?


I don't know. Levelling up is something you always want to move faster, and I want the 1531 XP I need to get to 5th. :) But I think our three level-ups in three years is good for PbP.
Bron Tolgo
player, 13 posts
Sun 2 Aug 2015
at 04:44
  • msg #500

Re: Next update

Obviously I cannot say to the xp rate. As I have not gained any yet. But I do find the fact that everyone is at different levels interesting, it will be a first in my experience.
GM
GM, 1200 posts
Sun 2 Aug 2015
at 18:24
  • msg #501

Re: Next update

Well the starting at level 1 makes sense to me. Rarely in a story or in real life does everyone have the same level of expertise or experience. A good team draws on many levels of experience, personality and skills. If you look through the Star Wars Saga RPG books and compare the character sheets for the heroes and villains they don't all match or stick to one particular level. I'm not a follower of the idea that everything needs to be fair for players to have fun, making them feel like their characters are heroes is what makes it fun. That's my opinion anyway. I think a factor in that decision is the amount of LARP I play which depends on people working as a team and getting the most out of the group, so the more powerful characters offer help and aid to the less powerful and the players themselves create the balance not the game or the referee (although the referee can help too).
Bron Tolgo
player, 15 posts
Sun 2 Aug 2015
at 18:26
  • msg #502

Re: Next update

I am not opposed to it, just never experienced it before.
GM
GM, 1201 posts
Sun 2 Aug 2015
at 18:27
  • msg #503

Possibly slower updates for a few days

I'm taking the boys away for a break to the coast Monday to Friday. Will have limited access to the game and limited time until Friday evening when I'm back home.
Lyla Rahn
player, 876 posts
Twi'lek Scout, 41/41 hp
Mon 3 Aug 2015
at 02:40
  • msg #504

Re: Possibly slower updates for a few days

I hadn't noticed we were at different levels. I'm used to it at a D&D game, but there we run multiple games with many PCs who can move between them. They all start at the same level, and the longest running become the highest leveled, so we get a mix of high and low levels, sometimes with a big gap between them. I haven't noticed any great problems with it. PCs just tend to be better at their roles: the hard-hitter is just a harder hitter, the skill monkey more skilled (provided the PCs are not power-built to cover multiple different roles and supplant lower-level PCs). Encounter balance can be a bit tricky, trying to challenge high-levels without overwhelming low-levels. The XP system accounts for it though: lower-levels get more XP than higher levels for the same encounter, so the gap narrows over time.

SWSE should be fairly safe in this regard, since the differences between levels are fairly flat bonuses, only half the level. Here, that amounts to a +2 where others have +1 or 0.

Lyla's a not-particularly well-built sniper scout, and I've never felt very strong in combat.
Tera Inkari
player, 533 posts
Mon 3 Aug 2015
at 03:43
  • msg #505

Re: Possibly slower updates for a few days

I think the level advancement has gone perfectly fine.

the mixed levels I don't think are hugely important either.

I think we've all found combat in saga to be a challenge, the need to use area effect weapons or rapid fire weapons to try to strike even the lowest of enemies has proven to make most combats a challenge.
Bron Tolgo
player, 18 posts
Mon 3 Aug 2015
at 06:03
  • msg #506

Re: Possibly slower updates for a few days

Its a shame I don't have move object yet, I would just lift the x-wing like Luke did on Dagobah
Klyn Cors
player, 299 posts
Starship Mechanic
"Machines speak to me,"
Mon 3 Aug 2015
at 06:16
  • msg #507

Re: Possibly slower updates for a few days

The newcomers (like me, second^^, and Rynn) stared the same way and while we were indeed a bit more fragile, it worked.

But I fear Jason and Bron will have to be cautious in the first encounters (thankfully we are not far from next post bonus ^^)
edit: damn, so much to read since my last post
This message was last edited by the player at 06:17, Mon 03 Aug 2015.
GM
GM, 1204 posts
Mon 3 Aug 2015
at 07:40
  • msg #508

Re: Possibly slower updates for a few days

Agreed I don't think levels influence things that much. Combat and healing are also pretty tricky in Saga. From my experience of running this game it takes a bit of familiarity before players realise how it works. It seems very few Saga games get going and so many players have gaps in their knowledge of how the rules work.

As long as a character has a Destiny point they should survive at least one combat then get to level 2 and earn another. Also Destiny points allow the weakest and lowest level character contribute to a combat however tough the opponent. Its the edge the heroes have over the regular opponents, as well as Force points which can influence things too.
Klyn Cors
player, 301 posts
Starship Mechanic
"Machines speak to me,"
Mon 3 Aug 2015
at 08:10
  • msg #509

Re: Possibly slower updates for a few days

yep, indeed.

I had to use a destiny point at some time: we were separated, two by two, one ally unconscious, maybe dying, myself badly wounded and the enemy still looking strong.
Jason Starflare
player, 15 posts
Mon 3 Aug 2015
at 08:27
  • msg #510

Re: Possibly slower updates for a few days

In general i've found it to be pretty hard to die in saga edition. As long as you have at least one force point you can fall unconscious instead of dying. Of course that only works if you're not separated from the team. But as long as the rest of the team is nearby I think most GM's won't have their npc's shoot the unconscious PC when there's fully active pc's around.

I think the different levels add a level of realism, not to mention a feeling of reward to long term players.

Of course there are some differences that start to become game disrupting. If one player is a level 14 jedi knight and the other is a level 2 scoundrel, things start to become iffy..
GM
GM, 1206 posts
Mon 3 Aug 2015
at 08:59
  • msg #511

Very high levels

I agree if we reach a point when one or two characters were very high level (I'm thinking double what we are on now so about level 8) then we'd probably need to make up a new way of doing it. Either run separate groups in the same game or let players choosing to start at a higher level.
Quantros Starbound
player, 2 posts
Jedi Guardian
30/30 HP
Wed 5 Aug 2015
at 02:57
  • msg #512

Re: Very high levels

I guess I can't make an appearance until the one in charge of the Carbonite cubes decides to post...
GM
GM, 1207 posts
Fri 7 Aug 2015
at 19:55
  • msg #513

Re: Very high levels

Yes will have to wait for being thawed out.

Now home but had food poisoning yesterday so wiped out at the moment. Will catch up soon.
Bron Tolgo
player, 25 posts
Wed 12 Aug 2015
at 23:26
  • msg #514

Re: Very high levels

Hey Rynn... I have been trying to figure it out but I am stuck, what race is your character?
Rynn Culmar
player, 162 posts
Sat 15 Aug 2015
at 22:05
  • msg #515

Re: Very high levels

Lyla Rahn
player, 884 posts
Twi'lek Scout, 41/41 hp
Tue 18 Aug 2015
at 02:13
  • msg #516

Re: Very high levels

We've already explored that Imperial ship once, and didn't run into any traps, so you should be good that front. Fingers crossed and all, of course. ;)
Klyn Cors
player, 305 posts
Starship Mechanic
"Machines speak to me,"
Tue 18 Aug 2015
at 11:47
  • msg #517

Re: Very high levels

I had completely forgotten about that....  thanks ^^
Quantros Starbound
player, 3 posts
Jedi Guardian
30/30 HP
Thu 20 Aug 2015
at 00:31
  • msg #518

Re: Very high levels

So I got a quick update for everyone.

I'm posting from my phone right now, because I'm having some computer issues. I installed a new copy of Windows 7, and now, for some reason my computer won't recognize my sound card, graphics card, or my wireless router. Bear with me, I should be able to fix it soon, but until then, all my posts will be via phone. Thank you.
Bron Tolgo
player, 27 posts
Thu 20 Aug 2015
at 00:55
  • msg #519

Re: Very high levels

I have been on 10 for as long as it has been out now, and I am loving it. I would recommend it, I even have it on my laptop that barely ran 8 and it works like a dream.

Btw, I am an IT professional.
Tera Inkari
player, 539 posts
Thu 20 Aug 2015
at 01:27
  • msg #520

Re: Very high levels

I'm on 10 and getting a lot of driver failure errors, that are really annoying, but so far haven't caused my system to crash. It works a lot faster and feels cleaner than 8.1
Finding Edge to be a pain but that might just be teething issues until I get used to it.

Also an It professional :-)
Chu-Shkar
player, 5 posts
Thu 20 Aug 2015
at 01:33
  • msg #521

Re: Very high levels

One warning. I've heard reports that the NSA and Microsoft agreed to install backdoors into the Win 10 operating system. So take it for what it's worth since I can't confirm it, but be careful what you put on your computer.
Quantros Starbound
player, 4 posts
Jedi Guardian
30/30 HP
Thu 20 Aug 2015
at 01:56
  • msg #522

Re: Very high levels

Confirmed. Windows 10 has programs hard wired into it that collect personal information, and sends it to Microsoft. One of the reasons I stuck with 7.  I'd link the article, but I'm on my phone.
This message was last edited by the player at 01:58, Thu 20 Aug 2015.
Lyla Rahn
player, 886 posts
Twi'lek Scout, 41/41 hp
Thu 20 Aug 2015
at 12:17
  • msg #523

Re: Very high levels

I'm glad I'm still using XP. :D I've seen and had to use 7 onwards, and ugh, I have no plans to switch if I don't have to. And I changed my failed power supply so I didn't have to upgrade.
This message was last edited by the player at 12:18, Thu 20 Aug 2015.
Tera Inkari
player, 541 posts
Thu 20 Aug 2015
at 16:52
  • msg #524

Re: Very high levels

Just having a computer, mobile phone or tablet these days is enough for your data to be recorded.
Jason Starflare
player, 23 posts
Thu 20 Aug 2015
at 16:55
  • msg #525

Re: Very high levels

They've been putting backdoors in operating systems since forever.. But yeah, i'm not upgrading to windows 10 either, i'd rather switch to linux.
GM
GM, 1213 posts
Thu 20 Aug 2015
at 17:58
  • msg #526

Re: Very high levels

I'm on Windows 7. From what I hear 10 isn't much different. May upgrade some day.
GM
GM, 1214 posts
Thu 20 Aug 2015
at 17:58
  • msg #527

Re: Very high levels

I will update later tonight, or definitely tomorrow.
Quantros Starbound
player, 5 posts
Jedi Guardian
30/30 HP
Thu 20 Aug 2015
at 23:57
  • msg #528

Re: Very high levels

https://www.youtube.com/watch?v=_gzQI3kiuKw

I live in a country of comedians.
Bron Tolgo
player, 30 posts
Fri 21 Aug 2015
at 18:59
  • msg #529

Re: Very high levels

"The Force knows what's in it"


Lol I loved this, considering what is in the carbonite it was a nice touch.
Quantros Starbound
player, 8 posts
Jedi Guardian
30/30 HP
Sat 22 Aug 2015
at 13:04
  • msg #530

Re: Very high levels

Yesterday, my family had a wonderful time at Hershey park. Today, we're going back.
Jason Starflare
player, 25 posts
Sat 22 Aug 2015
at 14:21
  • msg #531

Re: Very high levels

If I could vote in the united states elections I'd definitely vote for bernie sanders, but that's just me.

As for Hershey park, I've never been there, and i'm not sure I ever will. I'm not big on roller-coasters, also, it's dangerously close to Philadelphia. And if I ever enter Philly again I'd have to claw off my own face.
Quantros Starbound
player, 9 posts
Jedi Guardian
30/30 HP
Sat 22 Aug 2015
at 22:11
  • msg #532

Re: Very high levels

Dude, this is like a monster movie. Scientific instruments made to thaw out something ancient goes awry, then you see haze and smoke, which then explodes dramatically, revealing a mysterious yet motionless figure.
This message was last edited by the player at 22:12, Sat 22 Aug 2015.
Lyla Rahn
player, 890 posts
Twi'lek Scout, 41/41 hp
Sun 23 Aug 2015
at 03:11
  • msg #533

Re: Very high levels

So, you're the Thing? :o

Suddenly we have Jedi all over the place.
Chu-Shkar
player, 7 posts
Sun 23 Aug 2015
at 07:41
  • msg #534

Re: Very high levels

Ironic that the hairy beast is the Dr Frankenstein.
GM
GM, 1225 posts
Wed 26 Aug 2015
at 11:29
  • msg #535

Away again

Notice to let you all know I'll be away again this weekend. Travelling tomorrow, camping and larp until Monday. Then Monday night and Tuesday I'll be mostly skating and then chilling on Wednesday. Boys go back to school Thursday. I'm sure I will get to check in over the next week but don't expect quick responses or loads of updates.
Chu-Shkar
player, 11 posts
Wed 26 Aug 2015
at 18:11
  • msg #536

Away again

Sorry I haven't responded, wasn't feeling well. Will post later today.
Quantros Starbound
player, 15 posts
Jedi Guardian
30/30 HP
Sun 30 Aug 2015
at 18:45
  • msg #537

Away again

So what have I been doing while I wait for the GM to post?

Eh, mostly watching things like this.

https://www.youtube.com/watch?v=agcRwGDKulw
GM
GM, 1227 posts
Thu 3 Sep 2015
at 08:11
  • msg #538

Return of the GM

I'm back but pretty burnt out. Will update soon.
GM
GM, 1228 posts
Fri 4 Sep 2015
at 20:15
  • msg #539

Return of the GM

Okay been slow. I'm feeling a bit more energised now.
GM
GM, 1232 posts
Sun 13 Sep 2015
at 10:37
  • msg #540

Return of the GM

I'll update when you've decided if everyone is heading back and how you are travelling by starship or speedertruck.
Lyla Rahn
player, 894 posts
Twi'lek Scout, 41/41 hp
Sun 13 Sep 2015
at 11:46
  • msg #541

Return of the GM

As most of us won't understand that there even is a problem, let alone be able to help in finding this "shadow", I suggest we split up: Force-users Tera and Bron can go back to Neskroff via speedertruck or crystal wave, then can meditate and sense the Force to do the initial investigation; while the rest of finish up work on the ships then fly back later.

Of course, that depends on what the GM has planned.
GM
GM, 1233 posts
Sun 13 Sep 2015
at 11:54
  • msg #542

Return of the GM

I'm happy for a split up. Just need to know numbers and how.
Klyn Cors
player, 312 posts
Starship Mechanic
"Machines speak to me,"
Sun 13 Sep 2015
at 13:02
  • msg #543

Return of the GM

Well Klyn will stay, of course ^^
Jason Starflare
player, 33 posts
Sun 13 Sep 2015
at 13:24
  • msg #544

Return of the GM

I'm good with either team really
Bron Tolgo
player, 37 posts
Sun 13 Sep 2015
at 13:40
  • msg #545

Return of the GM

That's fine with me, tbh Bron would probably go alone if he needed to... Not the smartest move but... He would feel its his duty
Jason Starflare
player, 34 posts
Mon 14 Sep 2015
at 12:20
  • msg #546

Return of the GM

I think Jason would prefer to stay with the X-wing, he's also completely useless if you're going to be doing a force sense kind of thing.. but he's willing to tag along with the group if they feel they need a pilot
Tera Inkari
player, 547 posts
Mon 14 Sep 2015
at 13:21
  • msg #547

Return of the GM

Since I feel the presence, I'd go with Bron, but that's also partially because she thinks he's likely to get himself into trouble.
Bron Tolgo
player, 38 posts
Mon 14 Sep 2015
at 15:02
  • msg #548

Return of the GM

@Tera... Lol Thanks.
GM
GM, 1235 posts
Thu 17 Sep 2015
at 17:44
  • msg #549

Return of the GM

Okay then unless I hear otherwise the next update will be Bron and Tera going alone in the speedertruck back to Neskroff.
Jason Starflare
player, 35 posts
Thu 17 Sep 2015
at 17:45
  • msg #550

Return of the GM

Sounds fair!
Klyn Cors
player, 313 posts
Starship Mechanic
"Machines speak to me,"
Thu 17 Sep 2015
at 18:25
  • msg #551

Return of the GM

If they insist to leave immediately, they better not lose any of our hoard^^
Bron Tolgo
player, 39 posts
Thu 17 Sep 2015
at 18:33
  • msg #552

Return of the GM

I am pretty sure we can wait long enough for it to be off loaded.
Rynn Culmar
player, 166 posts
Fri 25 Sep 2015
at 02:36
  • msg #553

Return of the GM

Geeze... I've missed quite a bit.
Lyla Rahn
player, 900 posts
Twi'lek Scout, 41/41 hp
Fri 25 Sep 2015
at 02:56
  • msg #554

Return of the GM

I'm just posting some character stuff, but if anyone wants to chat to Lyla, we can assume it takes place before she leaves.
Jason Starflare
player, 38 posts
Fri 25 Sep 2015
at 13:22
  • msg #555

Return of the GM

Nice post Lyla
Lyla Rahn
player, 902 posts
Twi'lek Scout, 41/41 hp
Sat 26 Sep 2015
at 06:29
  • msg #556

Return of the GM

Thanks. I'm kind of regenerating some aspects of Lyla's character, not changing, but developing.
GM
GM, 1241 posts
Sat 26 Sep 2015
at 21:02
  • msg #557

Return of the GM

Yeah I'm enjoying the watching of Lyla's development too.
Bron Tolgo
player, 57 posts
Sun 27 Sep 2015
at 01:51
  • msg #558

Return of the GM

Here is hoping I don't get sued by Disney...lol
Lyla Rahn
player, 904 posts
Twi'lek Scout, 41/41 hp
Sun 27 Sep 2015
at 04:21
  • msg #559

Return of the GM

Thanks. The last one got a bit long, but I'm done now. I'll have Lyla return in my next post.

The natural laser was inspired by a natural atomic reactor here on Earth:
https://en.wikipedia.org/wiki/...lear_fission_reactor
Klyn Cors
player, 316 posts
Starship Mechanic
"Machines speak to me,"
Tue 29 Sep 2015
at 18:35
  • msg #560

Return of the GM

Yep, nice to read^^
Quantros Starbound
player, 21 posts
Jedi Guardian
30/30 HP
Thu 1 Oct 2015
at 17:53
  • msg #561

Return of the GM

Am I the only one not sure what to do in my topic?
Chu-Shkar
player, 22 posts
Fri 2 Oct 2015
at 04:21
  • msg #562

Return of the GM

No, same problem here.
GM
GM, 1244 posts
Fri 2 Oct 2015
at 08:12
  • msg #563

Return of the GM

I will update soon and merge some of the threads.
Lyla Rahn
player, 905 posts
Twi'lek Scout, 41/41 hp
Fri 2 Oct 2015
at 08:25
  • msg #564

Return of the GM

I'll have Lyla return to the ship, starting my post now.
GM
GM, 1245 posts
Sat 3 Oct 2015
at 06:21
  • msg #565

Return of the GM

I will update everyone this weekend.
Rynn Culmar
player, 167 posts
Sat 3 Oct 2015
at 15:02
  • msg #566

Return of the GM

I've missed too much... I need a point to jump back in.
Bron Tolgo
player, 66 posts
Sat 3 Oct 2015
at 23:42
  • msg #567

Return of the GM

I feel like I know the answer but I can't remember right now... where in the universe timeline are we?
GM
GM, 1250 posts
Sat 3 Oct 2015
at 23:45
  • msg #568

Return of the GM

Just after the Battle of Yavin.
Bron Tolgo
player, 67 posts
Sat 3 Oct 2015
at 23:47
  • msg #569

Return of the GM

Okay, was just trying to refigure my age...lol
Lyla Rahn
player, 909 posts
Twi'lek Scout, 41/41 hp
Sun 4 Oct 2015
at 02:40
  • msg #570

Re: Return of the GM

Rynn Culmar:
I've missed too much... I need a point to jump back in.


We're having dinner in the Alabak's Gold after a day's work (or hiking in Lyla's case). I've got Lyla quizzing you and Jason.
GM
GM, 1255 posts
Wed 7 Oct 2015
at 22:04
  • msg #571

Re: Return of the GM

Okay I've moved you all into one thread, feel free to continue socialising and I will interrupt with the next Episode wherever I feel like it.
GM
GM, 1257 posts
Sun 11 Oct 2015
at 11:33
  • msg #572

Re: Return of the GM

Ok I'd added a teaser for the next episode. Feel free to take the hook or continue with your conversations I will add further if/when needed.
Jason Starflare
player, 49 posts
Tue 13 Oct 2015
at 12:02
  • msg #573

Re: Return of the GM

You mentioned they were whispering so i felt rude eavesdropping on a whispered conversation lol
Tera Inkari
player, 582 posts
Tue 13 Oct 2015
at 13:43
  • msg #574

Re: Return of the GM

Yeah, the whisper is implied and they were talking to the walking carpet.... so we just have to keep the party going.
Chu-Shkar
player, 28 posts
Tue 13 Oct 2015
at 14:09
  • msg #575

Re: Return of the GM

Chu-Shkar will be responding soon. I'm down with the flu and can't think well at the moment.
Lyla Rahn
player, 919 posts
Twi'lek Scout, 41/41 hp
Wed 14 Oct 2015
at 02:03
  • msg #576

Re: Return of the GM

Yeah, I figure it's Chu's thing to deal with first. In this situation, it feels like Somebody Else's Problem.
Quantros Starbound
player, 35 posts
Jedi Guardian
30/30 HP
Wed 14 Oct 2015
at 04:45
  • msg #577

Re: Return of the GM

Hope you feel better, man. My thoughts go out to you.
Lyla Rahn
player, 921 posts
Twi'lek Scout, 41/41 hp
Wed 14 Oct 2015
at 05:17
  • msg #578

Re: Return of the GM

Sorry Quantros, but it seems odd to just accept a stranger just like that. I figure an NPC will give the orders. :)
Quantros Starbound
player, 37 posts
Jedi Guardian
30/30 HP
Wed 14 Oct 2015
at 05:45
  • msg #579

Re: Return of the GM

Don't worry, I don't give up so easily.
GM
GM, 1260 posts
Wed 14 Oct 2015
at 22:49
  • msg #580

Re: Return of the GM

Lyla Rahn:
Sorry Quantros, but it seems odd to just accept a stranger just like that. I figure an NPC will give the orders. :)


GM:
Once Adar Tallon had seen that Quantros Starbound was in the best hands he ordered Chu-Shkar to share his research and finds with Tera and her companions. Adar expected a report from Tera covering any details that the Rebels should know about the mysterious man. He also demanded that the four of them remain together where Tera could monitor them for any unusual side-effects or dangers from the ancient technology and unknown man.


That order has already been given. It is Tera's responsibility to accompany both Chu-Shkar and Quantros. Also if Chu-Shkar does follow this lead then she will be expected to follow and take Quantros and Bron with her.
This message was last edited by the GM at 22:50, Wed 14 Oct 2015.
Chu-Shkar
player, 29 posts
Sat 17 Oct 2015
at 19:17
  • msg #581

Re: Return of the GM

Sorry I took so long responding, damn flu, Chu-Shkar will respond, but I'm a little lost at the moment. So can some one get me up to speed?
GM
GM, 1262 posts
Sat 17 Oct 2015
at 20:44
  • msg #582

Re: Return of the GM

The story so far is that Rekara has returned to Neskroff half sane and that Mors Odrion is missing. Some of the team have gone to investigate. It's been presumed that Chu-Shkar went with those that are investigating but if you'd prefer you can have him stay with those left in the Audience Chamber.
Chu-Shkar
player, 30 posts
Sun 18 Oct 2015
at 01:22
  • msg #583

Re: Return of the GM

From what I remember, you said I had been approached directly, so no. Chu-Shkar would have gone directly. Is there any other info I need to be aware of before I respond IC? History between Chu-Shkar and either Mors Oridon or Rekara?
GM
GM, 1263 posts
Sun 18 Oct 2015
at 06:21
  • msg #584

Re: Return of the GM

Chu-Shkar has worked with Rekara before, she is normally bright and outgoing. More Odrion is daring and adventurous. You don't know off hand exactly what there last mission was but often they go searching for allies or other resources.

Tera also briefly met the pair during their chase through Neskroff.
Quantros Starbound
player, 38 posts
Jedi Guardian
30/30 HP
Sun 18 Oct 2015
at 18:40
  • msg #585

Re: Return of the GM

I feel kind of alienated. Not sure what to do.
Klyn Cors
player, 326 posts
Starship Mechanic
"Machines speak to me,"
Sun 18 Oct 2015
at 18:47
  • msg #586

Re: Return of the GM

I believe going through Tera and, on a lesser extend Bron, would be the most practical way to get closer to the group. Those two share some background and at least one has the trust of the core team.

The same goes for the Wookie.
Quantros Starbound
player, 39 posts
Jedi Guardian
30/30 HP
Sun 18 Oct 2015
at 19:43
  • msg #587

Re: Return of the GM

Klyn Cors:
I believe going through Tera and, on a lesser extend Bron, would be the most practical way to get closer to the group. Those two share some background and at least one has the trust of the core team.

The same goes for the Wookie.


>Implying I speak Shirywook.
Klyn Cors
player, 327 posts
Starship Mechanic
"Machines speak to me,"
Sun 18 Oct 2015
at 19:48
  • msg #588

Re: Return of the GM

I meant: the wookie too should go to Tera first.
GM
GM, 1264 posts
Sun 18 Oct 2015
at 22:19
  • msg #589

Re: Return of the GM

Yes both Quantros and Chu-Shkar have been assigned to work with Tera. By working with Tera they will work with the whole team. So Quantros will be with the distressed Rekara and can help out trying to solve the mystery of what has happened to her and where the missing Mors Odrion is.
Chu-Shkar
player, 32 posts
Tue 20 Oct 2015
at 07:12
  • msg #590

Re: Return of the GM

What do you do when a wookie decides you're in the way? Move, one way or another.
Chu-Shkar
player, 33 posts
Wed 21 Oct 2015
at 01:33
  • msg #591

Re: Return of the GM

Uhm, did I miss something? I just acted, and now I'm apparently not in the room? Or did that conversation not take place in the room with Rekara?
Lyla Rahn
player, 928 posts
Twi'lek Scout, 41/41 hp
Wed 21 Oct 2015
at 06:31
  • msg #592

Re: Return of the GM

Jason, Lyla, Rynn, and Klyn are in a separate room to you. I think Jason's character was just mistaken.
GM
GM, 1266 posts
Wed 21 Oct 2015
at 08:07
  • msg #593

Modifications to the Alabak's Gold

Klyn is planning some alterations

Klyn Cors:
Klyn blinked a few times before the question really reached him.

"Well... I'm currently trying to decide how to modify the twin cannons on the Gold.  I could have increase both to 4 canons, or keep one main at 4 and 3 as twin canons...

I need to check on the Gold to see how to make sure we can fire at almost all angle while keeping a possibility to keep a good front and rear fire power."


At the moment;

Jason can use pilot controlled weapons.

Rynn can use starship weapons and pilot controlled weapons.

How does everyone feel about that? Is anyone planning to taking Feats, Talents etc to use heavy weapons or starship weapons.
Lyla Rahn
player, 930 posts
Twi'lek Scout, 41/41 hp
Wed 21 Oct 2015
at 09:09
  • msg #594

Modifications to the Alabak's Gold

I'd like to get something in order to help out in starship combat, such as Weapon Proficiency (starship weapons). Lyla can fire a starship weapon, but not well. ;)

Unfortunately, all my options are two or more levels away. I'd like the Spacehound talent from Scoundrel, but need two more levels of that. Scout doesn't have WP (starship/vehicular weapons), only Vehicular Combat, which is no good to me, so I have to wait two levels to take it as a regular feat.

So, Lyla might get weapons training, but she'll be ineffectual in this department for a while yet.
This message was last edited by the player at 09:44, Wed 21 Oct 2015.
Jason Starflare
player, 57 posts
Wed 21 Oct 2015
at 09:35
  • msg #595

Modifications to the Alabak's Gold

I'll probably get weapon proficiency(heavy weapon) when i level up as well. Need those in case i'm ever the gunner, and it doesn't hurt in personal combat either, might want to bring a big rocket launcher to some parties.
Klyn Cors
player, 329 posts
Starship Mechanic
"Machines speak to me,"
Wed 21 Oct 2015
at 11:40
  • msg #596

Modifications to the Alabak's Gold

Klyn will probably take spacehound next level, so he will be able to use the Gold's weapons too.

Of course, as he might have to work on the repairs while we fight, he might not always be at the guns, unless one can be controlled at the console too.
This message was last edited by the player at 11:41, Wed 21 Oct 2015.
Quantros Starbound
player, 41 posts
Jedi Guardian
30/30 HP
Wed 21 Oct 2015
at 17:00
  • msg #597

Modifications to the Alabak's Gold

Felt the need to post something, but didn't know what to post.
Bron Tolgo
player, 83 posts
Thu 22 Oct 2015
at 22:31
  • msg #598

Modifications to the Alabak's Gold

Damn my lack of force persuasion...lol
GM
GM, 1271 posts
Fri 23 Oct 2015
at 09:38
  • msg #599

Modifications to the Alabak's Gold

Jason Starflare:
"Of course what would be really perfect is if we could get our hands on a submersible.. But I doubt there's one of those laying around.. maybe we can get one on the planet itself.."

Jason get's up to follow Lyla to the quartermaster, and tries to make a list of items in his head.


The Alabak's Gold is Calamari design and multi environment.
Jason Starflare
player, 60 posts
Fri 23 Oct 2015
at 10:32
  • msg #600

Modifications to the Alabak's Gold

Nice! Not certain i'd know this though.. I did assist in the repairs, but not sure how obvious such a design would be..
Lyla Rahn
player, 934 posts
Twi'lek Scout, 41/41 hp
Fri 23 Oct 2015
at 11:57
  • msg #601

Modifications to the Alabak's Gold

Huh. I never noticed that.

Lyla's mentioned it.
Tera Inkari
player, 592 posts
Fri 23 Oct 2015
at 14:24
  • msg #602

Re: Modifications to the Alabak's Gold

Bron Tolgo:
Damn my lack of force persuasion...lol


“When I left you, I was but the learner, now I am the master.” hehe

"these are the supplies for the Gold" *waves hand*
Klyn Cors
player, 330 posts
Starship Mechanic
"Machines speak to me,"
Fri 23 Oct 2015
at 17:52
  • msg #603

Re: Modifications to the Alabak's Gold

ARgh so much to read.
Will post soon
Chu-Shkar
player, 36 posts
Sat 24 Oct 2015
at 01:35
  • msg #604

Re: Modifications to the Alabak's Gold

Wow, great character interactions guys. Love the interplay. Especially the reference to Me being a walking security blanket. Guess it's better than a walking carpet!
Lyla Rahn
player, 937 posts
Twi'lek Scout, 41/41 hp
Sat 24 Oct 2015
at 02:58
  • msg #605

Re: Modifications to the Alabak's Gold

You're a giant teddy bear. :)
Quantros Starbound
player, 49 posts
Jedi Guardian
30/30 HP
Sat 24 Oct 2015
at 03:49
  • msg #606

Re: Modifications to the Alabak's Gold

Sheesh, I'm a little torn about having Quantros respond. His word has always been taken with great weight whenever he spoke to military people in the past. He's not used to what he sees as "Arrogant simpletons who know not of what they speak" interrupting his "valuable wisdom." But at the same time, Lyla has a point, in that Tera knows best about the medical situation for Rekara, and Quantros doesn't wanna interrupt that response.
Lyla Rahn
player, 938 posts
Twi'lek Scout, 41/41 hp
Sat 24 Oct 2015
at 04:19
  • msg #607

Re: Modifications to the Alabak's Gold

No offence intended if Lyla's not paying sufficient respect. We're at a point where Jedi have been wiped out and erased, and are problematic figures of the past. I figure they would have been quite unpopular in the Republic, else no one would have accepted the story behind Order 66. So our generation won't take them seriously or will criticise them, just as characters did in the original trilogy.

I find the mysterious mystical act comes off poorly in play-by-post RPGs. It's easy to see that character as less a wise mystic and more the crazy guy on the train. :p I once tried it with an NPC quest-giver, and a difficult PC decided the guy was propositioning him. So, never again. :)

I figure the diplomatic response would be nod okay and let it pass to avoid things getting bogged down in debate.

In the end, it's Commander Tallon's, and thus the GM's, decision anyway. I figure Rekara will be important for plot reasons, hence me arguing for her coming along.
Quantros Starbound
player, 50 posts
Jedi Guardian
30/30 HP
Sat 24 Oct 2015
at 04:24
  • msg #608

Re: Modifications to the Alabak's Gold

Given what my character went through during his training and the Great Galactic War, I felt it made sense to play him as a "wise mystic." I like how the others view him as "the crazy guy on the train," though. Hopefully he gets a chance to prove himself.

Edit: Also, happy Birthday to me.
This message was last edited by the player at 04:27, Sat 24 Oct 2015.
Tera Inkari
player, 599 posts
Sat 24 Oct 2015
at 04:35
  • msg #609

Re: Modifications to the Alabak's Gold

Happy Birthday Quantros.

You know something? I completely forgot how railroady some of these adventures are.
I guess I'll have to change my position IC.
What were the adventure writers thinking when they want us to take the patient with us?

sorry, I was arguing the position my character would take.

re the Force and things? To Tera it's real. She can feel the Force around her, but the tenets of the Jedi code are something she is struggling with, especially the emotions aspect...why the heck did they put that in the movie?
Bron Tolgo
player, 87 posts
Sat 24 Oct 2015
at 05:34
  • msg #610

Re: Modifications to the Alabak's Gold

I kinda look at Bron as trying to walk the line of a Grey Jedi, rather than light or dark. He preaches the old scriptures, but in essence he knows that neither path is perfect.

He was found when Order 66 went down, and quickly secreted away to be trained by one of the few Jedi who escaped the slaughter. He has seen what compassion can do, but he was also taught that emotions are bad.

He is quite powerful in the force, for a level 1. Despite his lack of actual powers, he was trained to defend himself if need be, so he is a better fighter than anything.

He also understand the reasons to not bring the Calamari with us, but also "senses" the reasons to bring her, ie plot.

This is also his first real adventure, his old master kept him secreted away, occasionally coming into town to trade with the locals on the planet his master took him to. But when his master died he had no real reason to stay there and felt he needed to pass on his knowledge to other force sensitives.
Lyla Rahn
player, 940 posts
Twi'lek Scout, 41/41 hp
Sat 24 Oct 2015
at 05:56
  • msg #611

Re: Modifications to the Alabak's Gold

Happy B-day! Happy Bidet!

As I said, leave it to the NPC boss.

I think the adventure probably assumes she's only going to be eccentric and disturbed, "muttering on about the Golden Sun", but we've seen her as almost catatonic. Presumably she'll be in a better state when we see her next.

I originally wrote in my background "Lyla still swears by the Twi'lek goddess (the Force is her breath, and she won't hear it any other way) usually wishing for luck or complaining about a situation." though I didn't play it quite that way.

Being a Jedi isn't the be-all and end-all of Force use in the Galaxy, though it may be the fan-favourite. The other Force-using traditions can be quite interesting, and I'd expect late bloomers like Tera to develop their own more than take to an existing one.

The old and later Jedi Codes are odd in that they're completely contradictory: "Emotion, yet peace." means to have emotion but be peaceful, but it got changed to "There is no emotion, there is peace."
http://starwars.wikia.com/wiki/Jedi_code
The Jedi have fallen far from their origins. :p I want to play a Jedi who lives by the old code: emotional but peace-loving, unprejudiced and always learning, passionate and chaotic but with inner serenity and balance. That would be fun.

On the other hand, I feel Lyla would suit a good version of the Sith Code, as someone whose passions help her survive and be free.
http://starwars.wikia.com/wiki/Code_of_the_Sith
Jason Starflare
player, 62 posts
Sat 24 Oct 2015
at 09:26
  • msg #612

Re: Modifications to the Alabak's Gold

Happy birthday!

In any case, I have nothing against jedi and certainly nothing against Quantros or bron, it just struck me that to someone who's hopelessly mundane (like jason is), this whole 'it's the will of the force' argument, must seem pretty weak. Once we have a little more experience travelling together that might change of course, he might come to believe that the force indeed guides some people. But right now, he just sees Jedi making claims that aren't backed up by anything except their feelings, and I thought it'd be fun to play on that.
Chu-Shkar
player, 37 posts
Sat 24 Oct 2015
at 11:27
  • msg #613

Re: Modifications to the Alabak's Gold

Chu-Shkar has a bit of a different view. Wookies have longer lifespans than humans, so his history is far different. He's been alive since long before the Clone Wars. He knows that the Jedi are not what the Empire have branded them as. He knows how they helped lead the fight in the wars, until Order 66. He therefore respects them far more than the average person would.
Tera Inkari
player, 601 posts
Sat 24 Oct 2015
at 13:51
  • msg #614

Re: Modifications to the Alabak's Gold

I think Tera would be an old tradition Jedi.
Emotions, yet peace

Way better than "no emotion"
Quantros Starbound
player, 51 posts
Jedi Guardian
30/30 HP
Sat 24 Oct 2015
at 14:44
  • msg #615

Re: Modifications to the Alabak's Gold

If you noticed, Quantros did praise Tera for wanting to factor in emotion. And his spiel of the force wasn't exactly without emotion itself.
Klyn Cors
player, 332 posts
Starship Mechanic
"Machines speak to me,"
Sat 24 Oct 2015
at 18:40
  • msg #616

Re: Modifications to the Alabak's Gold

Klyn is a VERY down to earth guy.
Science and mechanics are his laws and faith, so he will have a hard time getting along with all the Force subjects.

He also doesn't trust people easily, especially after a bad first impression ^^.
GM
GM, 1273 posts
Sat 24 Oct 2015
at 21:42
  • msg #617

Feedback

Good to see so much going on and lots of thought about the characters and the story.

I've updated the Alabak's Gold statistics block with its new shields and weapons.

As I think I've mentioned before, but to remind players who are forgotten or those newer to the game. As has probably already become apparent the current adventure has a very Force orientated slant. I began preparation for this a while ago, the same goes for the last mission. It seems through either my successful GMing or stubborn players who won't quit this game keeps going. I started this game to prove that Rpol could sustain a Star Wars Saga game. One mission I thought would be enough. I was wrong, one of my many errors and learning experiences in running this game.

Does the crew of the Alabak's Gold plan to go on yet another mission, what sort of mission interests the players? My first thought is that first mission was generally planet-side investigation, the second mission was aboard starships. The current mission will now be planet-side. Should the pattern be continued with more focus on starships next time or stick with planet based stuff or try a new focus (please suggest what if you think this is a good idea)?
This message was last edited by the GM at 21:56, Sat 24 Oct 2015.
Bron Tolgo
player, 93 posts
Sat 24 Oct 2015
at 21:48
  • msg #618

Feedback

Sounds like a good scheme to me, maybe switch it up every so often, just to throw some randomness into the mix
Jason Starflare
player, 63 posts
Sat 24 Oct 2015
at 22:13
  • msg #619

Feedback

I'm not sure i have a preference. Obviously jason will be most effective in space oriented missions, followed by combat missions, and finally social missions, where he's not good at all. But that doesn't mean those can't be fun, sometimes the most fun can be had when your character isn't good at stuff at all.

So really, i'm not fussed, whatever mission you cook up is fine to me.
Lyla Rahn
player, 942 posts
Twi'lek Scout, 41/41 hp
Sun 25 Oct 2015
at 03:17
  • msg #620

Feedback

I have no real preference. A variety of things for different characters to have chances to shine is usually the best approach. I try to keep Lyla useful in different areas: wilderness, social, combat. Space has been hard to get into, but Lyla can be a support gunner untrained.
Chu-Shkar
player, 39 posts
Sun 25 Oct 2015
at 08:59
  • msg #621

Feedback

As long as Chu-Shkar gets to slice a few computer systems every now and then I'll be happy.
Chu-Shkar
player, 41 posts
Sun 25 Oct 2015
at 22:14
  • msg #622

Feedback

Quick question, who is the captain of the Alabak's Gold?
Quantros Starbound
player, 56 posts
Jedi Guardian
30/30 HP
Sun 25 Oct 2015
at 23:06
  • msg #623

Feedback

I haven't been around long enough to weigh in on the game structure, but at some point, I want my fighter. So long as that requisite is met, I don't have a preference.
GM
GM, 1274 posts
Sun 25 Oct 2015
at 23:12
  • msg #624

Re: Feedback

Chu-Shkar:
Quick question, who is the captain of the Alabak's Gold?


She has no official captain. The most senior Rebel is sergeant Rahn (Lyla). I'm guessing that Klyn if you asked him would claim to be the captain or perhaps call himself the skipper.

We have had discussion previously about characters roles on board, whatever the decision then is not relevant now as the crew and character abilities will have changed.

For your reference here's a run down of the current crew and where characters would be best positioned according to ability.

    Sergeant Lyla Rahn - Gunner +0

    Corporal Klyn Cors - Engineer +16 (reserve Pilot +10) (reserve Gunner +1) [Pilot controlled guns +1]

    Corporal Tera Inkari - Commander +5 (reserve System Operator +10)

    Deckman Rynn Culmar - Gunner +4 (reserve Pilot +8) (reserve System Operator +8) [Pilot controlled guns +4]

    Jason Starflare - Pilot +12 (reserve Engineer +6) [Pilot controlled guns +3]

    Chu-Shkar - System Operator +13 (reserve Engineer +8)

    Bron Tolgo - Passenger (reserve Gunner -1)

    Quantros Starbound - Co-pilot +6 [Pilot controlled guns -3]

    Rekara - Passenger


That list is just my opinion as a basic set up. Tactics might change the line up depending on outside factors. An example is that Quantros as the Co-pilot is probably safe for basic manoeuvres but you'd want Rynn or Klyn in the seat for more fancy flying and versatility.
This message was last edited by the GM at 23:24, Sun 25 Oct 2015.
GM
GM, 1275 posts
Sun 25 Oct 2015
at 23:19
  • msg #625

Re: Feedback

Quantros Starbound:
I haven't been around long enough to weigh in on the game structure, but at some point, I want my fighter. So long as that requisite is met, I don't have a preference.


Quantros probably has a way to go before he'll be as capable as Rynn or Jason in a fighter. At the moment to be fair he would probably be a liability in a space battle. I did give the team a Z-95 Headhunter at the end of the first mission but then the team didn't have the depth of skills to really make use of it. With four pilots I will give opportunities for more of this.
Lyla Rahn
player, 944 posts
Twi'lek Scout, 41/41 hp
Mon 26 Oct 2015
at 02:26
  • msg #626

Re: Feedback

Does the Alabak's Gold even have space for a fighter, let alone two? It seems to be very much like the Millennium Falcon.

I suggested Lyla be captain, but she only made sergeant. :) I've also had her operate communications onboard.
Bron Tolgo
player, 94 posts
Mon 26 Oct 2015
at 02:34
  • msg #627

Re: Feedback

As someone with some actual military experience, the captain of a vessel does not always have the rank of captain. In the navy, the captain of smaller boats is actually a commander.

That being said, officially Lyla is not an officer, however with us not being official military, I do not believe that would matter, if everyone agreed she was captain then she would be captain. Actual rank would not matter.

On another note, if we were to go by not military standards and consider the ship a private vessel the captain, providing he/she did not appoint another to be captain would be the one who owns the vessel.
GM
GM, 1276 posts
Mon 26 Oct 2015
at 08:27
  • msg #628

Re: Feedback

Bron Tolg:
On another note, if we were to go by not military standards and consider the ship a private vessel the captain, providing he/she did not appoint another to be captain would be the one who owns the vessel.


Which is why I believe Klyn would take the mantle of captain because he acts like the Alabak's Gold is his property.

Commander is a game term for Saga vehicles, ability wise Tera is the best suited to the role and can by making Knowledge - Tactics checks buff other characters. How roles are split is your choice and doesn't have to depend on game rules.
GM
GM, 1277 posts
Mon 26 Oct 2015
at 11:42
  • msg #629

Re: Feedback

Lyla Rahn:
Does the Alabak's Gold even have space for a fighter, let alone two? It seems to be very much like the Millennium Falcon.


Yes the jumpship is actually slightly smaller than the Millennium Falcon. Any fighter would have to be self sufficient, the Z-95 Headhunter that Mallox flew off with had been modified by Tallon to have a limited hyperdrive ability. So any starfighter pilot would need to be able to look after themselves. In my opinion Jason and Rynn are the only characters at the moment skilled enough and it would leave the crew left aboard Alabak's Gold a bit lacking. I will plan some space battles and include options for fighters, it will be interesting to see how you decide to split the crew.
GM
GM, 1278 posts
Mon 26 Oct 2015
at 11:49
  • msg #630

Re: Feedback

Mallox's starfighter. Perhaps we will see it in the game again one day.

Incom/Subpro Z-95 Headhunter
Gargantuan starfighter
Init -3

Defense Ref 14 (flatfooted 12), Fort 26: +7 armor
hp 120; DR 10; SR 15; Threshold 46
Speed fly 16 sq, fly 4 squares starship scale
Ranged triple light blaster cannons +1 3d10x2
Ranged medium concussion missiles +1 7d10x2, 4-square splash
Fighting Space 4x4
Bast Atk +2; Grp +33
Atk options autofire (blasters), fire-link (missiles)

Abilities Str 42, Dex 14, Con -, Int 12

Crew 1
Passengers none
Cargo 85kg
Consumables 1 day
Hyperdrive x3, 1 preprogammed jump
Payload 6 medium concussion missiles
Lyla Rahn
player, 946 posts
Twi'lek Scout, 41/41 hp
Mon 26 Oct 2015
at 12:34
  • msg #631

Re: Feedback

Having a starfighter could be a logistical problem: our tramp freighter would look suspicious with a fighter escort, so we'd have to always arrive, leave, and travel separately. We couldn't swap pilots in space, and the fighter pilot might be a bit left out in ship-board story matters. So, yeah, the starfighter pilot(s) would have to be independent.

That's not to suggest they don't have their fighters, it would just be more complicated to handle.
Bron Tolgo
player, 95 posts
Mon 26 Oct 2015
at 13:43
  • msg #632

Re: Feedback

Now Commander Tallon will always be voiced by Michael Caine in my head
GM
GM, 1281 posts
Mon 26 Oct 2015
at 16:37
  • msg #633

Re: Feedback

Yes I thought I'd give the commander a face.
GM
GM, 1282 posts
Mon 26 Oct 2015
at 16:39
  • msg #634

Re: Feedback

With the exception of equipment is everyone ready to move on with the story or do you need more time in the Neskroff before take-off?
Tera Inkari
player, 606 posts
Mon 26 Oct 2015
at 16:40
  • msg #635

Re: Feedback

Let's go!
Bron Tolgo
player, 96 posts
Mon 26 Oct 2015
at 16:46
  • msg #636

Re: Feedback

I could use another 700xp...lol but i am ready
Klyn Cors
player, 333 posts
Starship Mechanic
"Machines speak to me,"
Mon 26 Oct 2015
at 18:19
  • msg #637

Re: Feedback

GM:
Which is why I believe Klyn would take the mantle of captain because he acts like the Alabak's Gold is his property.

To clarify slightly, Klyn doesn't consider the Gold to be his, but to be his responsibility. He is its caretaker, in a way ^^
Jason Starflare
player, 64 posts
Mon 26 Oct 2015
at 19:43
  • msg #638

Re: Feedback

I'm ready!

Also a Y-wing would be pretty awesome to have too. Especially since it has room for a pilot and a gunner. (And an astromech buddy! I really need to get an astromech..)
GM
GM, 1283 posts
Mon 26 Oct 2015
at 20:51
  • msg #639

Re: Feedback

Yes a Y-wing would be excellent and it would fit into the current era well. Jason and Rynn would be a good team I think.
Quantros Starbound
player, 60 posts
Jedi Guardian
30/30 HP
Mon 26 Oct 2015
at 21:00
  • msg #640

Re: Feedback

I've already gone to the ship in character. If no one objects, I'm ready for the next part.
GM
GM, 1285 posts
Mon 26 Oct 2015
at 22:24
  • msg #641

Next chapter

For those ready I've introduced the next chapter. It might be worth deciding whose taking which crew positions on the bridge.

I'm happy for people to continue RP in the other thread and for people to finish any last minutes purchases of equipment whilst we get going. We seemed to have some pace at the moment so thought whilst I had a moment to update I'd keep things running.
Bron Tolgo
player, 98 posts
Tue 27 Oct 2015
at 01:04
  • msg #642

Next chapter

Well thank you Mr GM...lol

I was just getting ready to change that part of my post.
Chu-Shkar
player, 43 posts
Tue 27 Oct 2015
at 01:08
  • msg #643

Next chapter

Ironically, Chu-Shkar is best suited for communications.
Lyla Rahn
player, 951 posts
Twi'lek Scout, 41/41 hp
Tue 27 Oct 2015
at 02:40
  • msg #644

Next chapter

I think Lyla will just stand and oversee, being captain-y.

Bron, I think we got rid of the hydroponics bay.
Tera Inkari
player, 608 posts
Tue 27 Oct 2015
at 02:41
  • msg #645

Next chapter

I think we just got rid of one of the hydroponics bays right?
Bron Tolgo
player, 100 posts
Tue 27 Oct 2015
at 03:19
  • msg #646

Next chapter

I fixed it, keeping the fern though, Bron likes the fern...lol
Lyla Rahn
player, 952 posts
Twi'lek Scout, 41/41 hp
Tue 27 Oct 2015
at 03:29
  • msg #647

Next chapter

Should we assume that all gear will work underwater, i.e., stuff is generally waterproof if it makes sense to be so?

How do blaster rifles work underwater? I'm looking at the SG-4 blaster rifle in Rebellion Era, which has a harpoon option for underwater use. It says that blaster rifles have reduced range underwater, but I can't find the actual rule saying this.

We'll have to loot some good underwater gear from the Seatroopers on Sedri.
http://starwars.wikia.com/wiki/SG-4_blaster_rifle

Does anyone know if there's basic SCUBA-like gear and dive-suits in the sourcebooks, or is it just aquata breathers and underwater armour?
Tera Inkari
player, 609 posts
Tue 27 Oct 2015
at 03:33
  • msg #648

Next chapter

Are lightsaber waterproof?
Lyla Rahn
player, 953 posts
Twi'lek Scout, 41/41 hp
Tue 27 Oct 2015
at 03:39
  • msg #649

Next chapter

Apparently the blade fizzles out underwater:
http://starwars.wikia.com/wiki...-resistant_materials

The Core Rulebook seems oddly lacking in underwater rules.
Bron Tolgo
player, 101 posts
Tue 27 Oct 2015
at 03:45
  • msg #650

Next chapter

As far as I know its just the breathers and armor, the movies always made it seem like that's all they needed.

Here is a list of "underwater" items from a excel file compilation I have

---
Blaster Rifle, SG-4 (RECG)
Rifle
Because the range of a blaster is reduced in water, the Imperial Department of Military Research has developed the SG-4 blaster rifle, a combination weapon that fires normal blaster bolts out of water and miniature harpoon rounds underwater. Firing the weapon in blaster mode underwater-or firing the harpoon out of water-reduces its range by half (see page 129 of the Saga Edition core rulebook).

The SG-4 blaster rifle uses a standard 50-shot power pack for blaster fire. In harpoon mode, it must be reloaded between each shot as a swift action.
---
Marine Armor (GaW)
Light Armor

This light armor is employed by the Rebel Alliance during the Galactic Civil War. It provides decent protection forefront-line troops during ship-boarding actions and house-to-house fighting, and even in zero gee, in vacuum, or underwater. The armor's sealed life-support system allows the wearer to survive for up to 24 hours in the vacuum of space or other hostile environ­ments. The soles of the armor's boots are magnetic, enabling the wearer to walk on metal surfaces, such as a starship hull, without drifting off into space. The magnetic soles reduce the wearer's speed by 2 squares. A small propulsion system on the backpack allows the wearer to reroll any failed Swim checks, keeping the better result, and even when rushed or threatened, the wearer can take 10 on Swim checks and can maneuver without penalty in zero gravity.

If you are using the Armor Upgrades option from Scum and Villainy, Marine armor has the Aquatic Adaptation and Vacuum Seal upgrades, plus room for one additional upgrade.
---
Seatrooper Armor
Light Armor

Developed specifically for engagements on Mon Calamari and Tibrin, the aquatic armor worn by Imperial seatroopers is pressure-sealed to a maximum of ten atmospheres (about 660 feet underwater) and incorporates a rebreather. In addition to the +2 equipment bonus provided by standard stormtrooper armor, seatrooper armor provides a +2 equipment bonus to Swim checks because of its underwater propulsion pack and swim flippers.
---
Aquata Breather

While underwater, an Aquata Breather can provide up to 2 hours of breathable air through its mouthpiece. Qui-Gon Jinn and Obi-Wan Kenobi used Aquata Breathers while swimming to Otoh Gunga in Episode I: The Phantom Menace, and Obi-Wan Kenobi used his again when evading clone troopers on Utapau in Episode III: Revenge of the Sith.
---
Propulsion Pack (RECG)

Designed to enhance underwater movement, a propulsion pack allows its wearer to swim much faster. Activating a propulsion pack is a swift action, and you gain a swim speed of 8 squares until the end of your turn . A propulsion pack has 10 charges and can run continuously, so no swift action is required to activate the propulsion pack on subsequent rounds of use.

The packs are designed to be worn with seatrooper armor; wearing them without the accompanying stabilization fins reduces a character's swim speed by 25%.
---
Environmental Sealing (SaV)
Universal Upgrade

Environmental sealing places gaskets, protective coatings, nonreactive materials, and airtight seals throughout a piece of equipment to ensure that it does not fail because of environmental conditions. The equipment works normally in a vacuum, underwater, after being packed in dirt or sand, or in a snowstorm. It does not take damage from corrosive or toxic atmospheres, extreme temperatures, normal fires (as opposed to fire-based weapons, which deal damage normally), or radiation (for more information on hazards, see Chapter 16 of the Saga Edition core rulebook).
---
Waterproof Casing (JATM)
Lightsaber Upgrade

Favored by aquatic lightsaber-users , waterproof casing allows a light­saber to function normally underwater. Without this modification, a lightsaber submerged in water shorts out and must be repaired (taking 1 minute of work) before it will activate.
Bron Tolgo
player, 102 posts
Tue 27 Oct 2015
at 03:46
  • msg #651

Next chapter

After that long post..lol

So yes, lightsabers are not water proof, however there are waterproof casings you can buy

The question is are they available?
Bron Tolgo
player, 103 posts
Tue 27 Oct 2015
at 03:51
  • msg #652

Next chapter

On an additional note, I am uploading everything I have that is Saga to my Onedrive account.

the excel files included.

If anyone would like to peruse them...

https://onedrive.live.com/redi...;ithint=folder%2cxls
GM
GM, 1286 posts
Tue 27 Oct 2015
at 08:37
  • msg #653

Re: Next chapter

Bron Tolgo:
So yes, lightsabers are not water proof, however there are waterproof casings you can buy

The question is are they available?


Yes lightsaber waterproof casing is available and has no cost.
Chu-Shkar
player, 45 posts
Wed 28 Oct 2015
at 03:10
  • msg #654

Re: Next chapter

Ok. If Chu-Shkar is assigned to the Alabak's Gold, is he being assigned to communications, and are the sensors tied into the same station?
GM
GM, 1289 posts
Wed 28 Oct 2015
at 06:52
  • msg #655

Re: Next chapter

Yes he'll have access to all the sensors.
Chu-Shkar
player, 46 posts
Wed 28 Oct 2015
at 08:13
  • msg #656

Re: Next chapter

Thank you.
Lyla Rahn
player, 958 posts
Twi'lek Scout, 41/41 hp
Thu 29 Oct 2015
at 03:24
  • msg #657

Re: Next chapter

Is all the gear on offer to be purchased, or do we requisition/get it on loan from the Alliance, and thus don't pay for it provided we return it?
GM
GM, 1292 posts
Thu 29 Oct 2015
at 07:30
  • msg #658

Re: Next chapter

The underwater breathing suits and two SG-4 rifles can be loaned at no cost. Anything else has to be purchased with credits and can be kept permanently.
Lyla Rahn
player, 960 posts
Twi'lek Scout, 41/41 hp
Thu 29 Oct 2015
at 07:32
  • msg #659

Re: Next chapter

Okay, thanks.

Just curious: can they source a set of Imperial Seatrooper armour? We have the SG-4 rifles and a propulsion pack. With the armour, we could put Jason in disguise to infiltrate the Imperial operations.
GM
GM, 1293 posts
Thu 29 Oct 2015
at 07:38
  • msg #660

Re: Next chapter

No seatrooper armour available at Neskroff. Not a common item and not something they expected to be needed. You'll have to find another way to get your hands on a set of seatrooper armour. Actually a good and feasible idea though worth remembering.
Lyla Rahn
player, 961 posts
Twi'lek Scout, 41/41 hp
Thu 29 Oct 2015
at 07:42
  • msg #661

Re: Next chapter

I expect we'll find a Seatrooper or two on Sedri... ;)
GM
GM, 1294 posts
Thu 29 Oct 2015
at 07:44
  • msg #662

Re: Next chapter

It's a possibility :-)
GM
GM, 1295 posts
Thu 29 Oct 2015
at 07:45
  • msg #663

Re: Next chapter

Going to work now. Will update later.
GM
GM, 1296 posts
Thu 29 Oct 2015
at 14:40
  • msg #664

Re: Next chapter

Just a quick note OOC about supplies, all equipment taken must be paid for with credits with the exception of the breathing suits and two SG-4 rifles. Those people with extra budgets know who they are. So if you can't afford it the quartermaster will reject the request.

At work will do update later.
Chu-Shkar
player, 49 posts
Thu 29 Oct 2015
at 23:10
  • msg #665

Re: Next chapter

I will be be moving tomorrow, so my computer is going to be packed up tonight. I'll set it up in the evening and be back online either tomorrow evening, or Saturday.
GM
GM, 1299 posts
Sun 1 Nov 2015
at 09:16
  • msg #666

Making the jump?

In the IC thread see 3 yes, 3 maybe and 2 no to making the hyperjump. Is the crew going to risk the jump or not?
Chu-Shkar
player, 50 posts
Sun 1 Nov 2015
at 11:22
  • msg #667

Making the jump?

Accessing through my phone. My internet won't be up until Wednesday. Bear with me please while I get situated.
Jason Starflare
player, 68 posts
Sun 1 Nov 2015
at 14:25
  • msg #668

Making the jump?

Sounds like 3 against 2!

It'd be kinda funny if we blow ourselves up and all have to make new characters..

but not really!
Lyla Rahn
player, 963 posts
Twi'lek Scout, 41/41 hp
Mon 2 Nov 2015
at 03:30
  • msg #669

Making the jump?

These modules feel rather railroady at times, and leave us with only one option to proceed, or else things happen regardless of our actions. We have to jump or else the adventure doesn't happen. I figured I might as well write that into the campaign, in the form of Force and destiny always pushing us along.

In Lyla's speech and her faith, I tried to balance the competing views of the Force users with those of us more practical, non-Jedi characters, so as to head off debates and move us on. That is, we can fold the Force into our PCs' own belief systems, they can let it guide them, but not go blindly. I hope it helped?

I know there's a fanon religion for Twi'leks going around, but I've been developing this one anew, based off bits and pieces on Wookieepedia and me connecting them together. I'm rather pleased with it. I'm also happy I changed the tails from useless vulnerable appendages to rather useful, sensible organs.


Also, this amazing theory about Jar Jar:
http://www.tickld.com/x/jaw/th...ntentse&ts_pid=2
This message was last edited by the player at 03:32, Mon 02 Nov 2015.
GM
GM, 1300 posts
Mon 2 Nov 2015
at 18:55
  • msg #670

Making the jump?

Definitely work needs to be done on the adventure modules to engage the players and push them into the action. I've opted for a more military lean towards the crew so that some choices will be thrust upon the players as commands from higher up. Currently I was avoiding options like the hyperdrive inhibitor broke or mad Rekara pressed the button etc. So sticking with you being ordered to do it. The hyper jump anomaly which starts this adventure off is crucial to setting the scene as it has to be clear why neither the Rebels or Empire have explored Sedri in the past. Once we get the crew there you will much more free to plan your own actions.

I shall hopefully update later today.
Lyla Rahn
player, 965 posts
Twi'lek Scout, 41/41 hp
Tue 3 Nov 2015
at 07:13
  • msg #671

Making the jump?

That does help move the adventures along, and makes the campaign feel wider and deeper, that we really are part of the Rebels.

Okay, that's good.
Quantros Starbound
player, 70 posts
Jedi Guardian
30/30 HP
Tue 3 Nov 2015
at 07:34
  • msg #672

Making the jump?

Just making sure everyone knows this, but the way I play my character is not how I actually behave. I know, I'm being a bit of a jerk IC, but I assure you, when I made Quantros, he was intended to be like that.
Lyla Rahn
player, 966 posts
Twi'lek Scout, 41/41 hp
Tue 3 Nov 2015
at 07:43
  • msg #673

Making the jump?

I was about to ask. Okay, that's good to know, though I hope he'll mellow over time?
Quantros Starbound
player, 71 posts
Jedi Guardian
30/30 HP
Tue 3 Nov 2015
at 08:02
  • msg #674

Making the jump?

Yeah, that's the intention. He was a bit uptight, but enjoyed the benefits of a massive rank before he was frozen. But now that his situation's changed, it feels as if he's been demoted down several grades. If anything, he's acting out of bitterness.

And finding out about the Jedi didn't help matters.
This message was last edited by the player at 08:03, Tue 03 Nov 2015.
Jason Starflare
player, 70 posts
Tue 3 Nov 2015
at 13:41
  • msg #675

Making the jump?

Size modifiers really hurt on a space transport.. But I think i did alright.
Bron Tolgo
player, 110 posts
Tue 3 Nov 2015
at 14:50
  • msg #676

Making the jump?

In real military service, anyone who gets demoted more than one rank, and even just one rank sometimes. Acts like they still are that rank for a while. It is a very hard habit to break.
Bron Tolgo
player, 111 posts
Tue 3 Nov 2015
at 14:54
  • msg #677

Making the jump?

Fyi, I updated my post, I completely missed that the ship started to plunge towards the planet
Quantros Starbound
player, 72 posts
Jedi Guardian
30/30 HP
Tue 3 Nov 2015
at 18:27
  • msg #678

Re: Making the jump?

Bron Tolgo:
Fyi, I updated my post, I completely missed that the ship started to plunge towards the planet


Come to think of it, so did I.

On a sidenote, would using the Force to grab and hold a ship while it's falling out of orbit be Force Grip or Move Object?
This message was last edited by the player at 18:31, Tue 03 Nov 2015.
Jason Starflare
player, 71 posts
Tue 3 Nov 2015
at 18:52
  • msg #679

Re: Making the jump?

I think it would be move object. However, just to warn you. According to the game rules, since the ship is under power and flying, you would be rolling against it's grapple check. And even the alabak's gold, a relatively small ship. has a grapple check of +34.
Tera Inkari
player, 616 posts
Tue 3 Nov 2015
at 18:55
  • msg #680

Re: Making the jump?

*uses force unleashed powers to move the planet out of the way of the ship*
Jason Starflare
player, 72 posts
Tue 3 Nov 2015
at 18:59
  • msg #681

Re: Making the jump?

In the books and stuff tossing ships around with the force does happen. but in saga edition it's pretty much impossible, i'm kinda grateful for this.. it would be pretty unbalanced..
Quantros Starbound
player, 73 posts
Jedi Guardian
30/30 HP
Tue 3 Nov 2015
at 19:00
  • msg #682

Re: Making the jump?

I'm not actually trying to stop the ship, just slow it down to make it easier for the pilots to do their thing.
Jason Starflare
player, 73 posts
Tue 3 Nov 2015
at 19:03
  • msg #683

Re: Making the jump?

In that case, forgot I said anything, something like that would be entirely up to the GM.
GM
GM, 1304 posts
Tue 3 Nov 2015
at 23:38
  • msg #684

Re: Making the jump?

Lifting spaceships is possible especially with Destiny Points. Moving unwilling ships is hard though. Yoda's UtF +24 would be unlikely to move anything bigger than a speederbike if the pilot tried to resist.
Chu-Shkar
player, 51 posts
Wed 4 Nov 2015
at 20:35
  • msg #685

Re: Making the jump?

Sorry it took so long to get back on people. I didn't realize the classification of the building had to be changed from commercial to residential, and that had to happen before they could install the cable/internet, or we would be paying commercial rates.

But I'm back on now.
GM
GM, 1306 posts
Thu 5 Nov 2015
at 22:58
  • msg #686

Re: Making the jump?

No problem. Glad you back.
GM
GM, 1310 posts
Sat 7 Nov 2015
at 20:22
  • msg #687

Re: Making the jump?

Lyla Rahn:
OOC: Sorry, what speeder-rafts? Do they look like they might chase us?


The speeder-rafts you have onboard the Alabak's Gold.
GM
GM, 1311 posts
Sun 8 Nov 2015
at 00:15
  • msg #688

Speeder-raft

Speeder-raft
Init +3


Defense Ref 14 (flat-footed 10). Fort 14; +1 armour
hp 40; DR 5; Threshold 19


Speed swim 12 squares (max.velocity 330 km/h)
Fighting Space 2x2; Cover +5
Base Atk +0; Grp +15


Abilities Str 18, Dex 18, Con --, Int 12


Crew 1
Passengers 4
Cargo 30kg
Consumables 1 day
Carried Craft none
This message was last edited by the GM at 23:45, Mon 09 Nov 2015.
Jason Starflare
player, 76 posts
Sun 8 Nov 2015
at 13:48
  • msg #689

Speeder-raft

I wonder if Klyn could attach a blaster cannon to that..
GM
GM, 1312 posts
Sun 8 Nov 2015
at 17:05
  • msg #690

Speeder-raft

Klyn Cors:
One question: why aren't we simply flying above the water? I thought everything was working again...


I think you need to ask Jason that in the game as he made the decision to travel under the sea.
GM
GM, 1313 posts
Sun 8 Nov 2015
at 17:05
  • msg #691

Re: Speeder-raft

Jason Starflare:
I wonder if Klyn could attach a blaster cannon to that..


Yes I reckon he could.
Klyn Cors
player, 341 posts
Starship Mechanic
"Machines speak to me,"
Sun 8 Nov 2015
at 19:04
  • msg #692

Re: Speeder-raft

I don't know how long it would take, however^^
GM
GM, 1315 posts
Sun 8 Nov 2015
at 19:09
  • msg #693

Re: Speeder-raft

Installing a weapon on a vehicle would take about 1 working day for 1 person, so time could be reduced by more people working on the project.
Jason Starflare
player, 78 posts
Sun 8 Nov 2015
at 20:31
  • msg #694

Re: Speeder-raft

Might be worth the time to do depending on what's actually going on on this planet and how much time we have..
Lyla Rahn
player, 973 posts
Twi'lek Scout, 41/41 hp
Mon 9 Nov 2015
at 02:20
  • msg #695

Re: Speeder-raft

We went underwater for some practice, then noticed the battle, but by then it was too late. I suggest we return to the air and fly over. Bringing a massive armoured spaceship with blaster cannons to a gunfight should put things in our favour. :)
Quantros Starbound
player, 77 posts
Jedi Guardian
30/30 HP
Mon 9 Nov 2015
at 03:50
  • msg #696

Re: Speeder-raft

I'm going to respond in character here, but OOC, I agree with bringing the ship into the fight.
Quantros Starbound
player, 81 posts
Jedi Guardian
30/30 HP
Mon 9 Nov 2015
at 17:12
  • msg #697

Re: Speeder-raft

I thought Bron already left. He wasn't present for that exchange.
Tera Inkari
player, 622 posts
Mon 9 Nov 2015
at 17:16
  • msg #698

Re: Speeder-raft

my bad...I'll alter the wording.
Bron Tolgo
player, 119 posts
Tue 10 Nov 2015
at 02:10
  • msg #699

Re: Speeder-raft

In reply to Tera Inkari (msg # 698):

Im curious what was said...lol
Tera Inkari
player, 623 posts
Tue 10 Nov 2015
at 02:16
  • msg #700

Re: Speeder-raft

I was just asking you if were really such a fool as to follow Quantros or think you can do it alone?
Bron Tolgo
player, 120 posts
Tue 10 Nov 2015
at 02:39
  • msg #701

Re: Speeder-raft

Ahh

Bron sees Quantros more as an experienced ally, and with him being a Jedi in his own right has much in common, but he doesn't precisely follow him. He will take his advice as a Master, but Bron has his master and his teachings come first and foremost.
Lyla Rahn
player, 976 posts
Twi'lek Scout, 41/41 hp
Tue 10 Nov 2015
at 03:12
  • msg #702

Re: Speeder-raft

You two don't want friends, do you? :p

Bron Tolgo:
About to turn around, and almost as if reading her mind he adds,


You mean, actually reading her mind. Please don't. Really, don't. I know I include my characters' thoughts and feelings so I can explain their thought processes and motivations and have depth, but that doesn't mean they're magically radiated into other characters' brains. It's impolite and spoils what I might have going on, like Lyla's fears that Quantros is the darkness that Gutretee warned of.

Unless Bron has some telepathy power, but that doesn't stop it being rude in character.

I ignored those parts of your post that responded to Lyla's stolen thoughts.

Else I'm going to have be much more explicit about what Lyla thinks about.
Bron Tolgo
player, 121 posts
Tue 10 Nov 2015
at 03:21
  • msg #703

Re: Speeder-raft

I meant it more as, coincidentally. Btw Vader is one of these big bad I am talking about but he is not the only one. I said it that way because you had mentioned him in your description.
Bron Tolgo
player, 122 posts
Tue 10 Nov 2015
at 03:25
  • msg #704

Re: Speeder-raft

Nice touch with the muggles bit btw
Quantros Starbound
player, 84 posts
Jedi Guardian
30/30 HP
Tue 10 Nov 2015
at 03:27
  • msg #705

Re: Speeder-raft

Lyla Rahn:
It's impolite and spoils what I might have going on, like Lyla's fears that Quantros is the darkness that Gutretee warned of.


Oh, how I want to say what's on my mind right now.

But...spoilers.
Klyn Cors
player, 344 posts
Starship Mechanic
"Machines speak to me,"
Tue 10 Nov 2015
at 17:03
  • msg #706

Re: Speeder-raft

That made me think so much of River song ^^
Bron Tolgo
player, 124 posts
Tue 10 Nov 2015
at 17:13
  • msg #707

Re: Speeder-raft

In reply to Klyn Cors (msg # 706):

Same...lol
Quantros Starbound
player, 85 posts
Jedi Guardian
30/30 HP
Tue 10 Nov 2015
at 17:22
  • msg #708

Re: Speeder-raft

Funny, that's what I was going for.
Bron Tolgo
player, 125 posts
Tue 10 Nov 2015
at 17:25
  • msg #709

Re: Speeder-raft

I just got Fallout 4 in, so I may be a little disconnected. I will try and not disappear to harshly though
Quantros Starbound
player, 86 posts
Jedi Guardian
30/30 HP
Tue 10 Nov 2015
at 17:29
  • msg #710

Re: Speeder-raft

I've heard good things about that game. Not sure I'm gonna get it myself, though.

Also, 5000 GET.
Bron Tolgo
player, 126 posts
Tue 10 Nov 2015
at 17:50
  • msg #711

Re: Speeder-raft

I got the limited Pipboy edition so I now have a pipboy...lol
Tera Inkari
player, 624 posts
Tue 10 Nov 2015
at 17:52
  • msg #712

Re: Speeder-raft

I liked New Vegas, so I bought Fallout 4 for myself.
Don't play huge amounts of games normally (except for Dragon Age and Mass Effect).
Chu-Shkar
player, 58 posts
Tue 10 Nov 2015
at 17:55
  • msg #713

Re: Speeder-raft

*banging head at communications difficulty*

NOTE TO SELF: Next time insist on a protocol droid.
Bron Tolgo
player, 127 posts
Tue 10 Nov 2015
at 17:58
  • msg #714

Re: Speeder-raft

In relation to communication difficulties, how hard is it to learn a new language?
Chu-Shkar
player, 59 posts
Tue 10 Nov 2015
at 18:01
  • msg #715

Re: Speeder-raft

For me, impossible to learn to speak one. I actually understand Basic and several others already. For non Wookiees, take ranks and make the effort, but I'm not sure how long the GM will require for it to be learned.
Chu-Shkar
player, 60 posts
Tue 10 Nov 2015
at 18:02
  • msg #716

Re: Speeder-raft

I joke about the difficulties, but it's actually part of the fun of playing Chu-Shkar.
Quantros Starbound
player, 87 posts
Jedi Guardian
30/30 HP
Tue 10 Nov 2015
at 18:02
  • msg #717

Re: Speeder-raft

quote:
Quantros' form with a lightsaber is so archaic that I'm fairly sure I could beat him.


I actually have a quote saved specifically for this if Tera ever asked him about lightsaber forms, but it's starting to look like that's not gonna happen. So I might as well say it now.

"If you were to face an ancient Sith Lord in combat, you would learn that we are as children playing with toys compared to the prowess of the old masters. And it would seem that the quality of lightsaber combat has only further waned in my absence. I shall have to dedicate my all to bringing your abilities up to my standards."
Klyn Cors
player, 346 posts
Starship Mechanic
"Machines speak to me,"
Tue 10 Nov 2015
at 18:19
  • msg #718

Re: Speeder-raft

Bron Tolgo:
I just got Fallout 4 in, so I may be a little disconnected. I will try and not disappear to harshly though

I thought the game was about getting out of a vault and meet the outside^^
Klyn Cors
player, 347 posts
Starship Mechanic
"Machines speak to me,"
Tue 10 Nov 2015
at 18:21
  • msg #719

Re: Speeder-raft

Chu-Shkar:
I joke about the difficulties, but it's actually part of the fun of playing Chu-Shkar.

I'm doing my best to act as a translator while keeping Klyn's way of thinking.
So the words might sometimes be a bit changed :p

I don't think non wookie can speak their language either
Chu-Shkar
player, 62 posts
Tue 10 Nov 2015
at 22:49
  • msg #720

Re: Speeder-raft

Speak, no, but you can learn to understand it. Actually I'm not entirely sure that it can't be spoken, just easier for both to speak their native language, and be able to understand it.
Bron Tolgo
player, 128 posts
Tue 10 Nov 2015
at 23:09
  • msg #721

Re: Speeder-raft

Hey I almost understood that... you said Jason something something something...lol
GM
GM, 1318 posts
Tue 10 Nov 2015
at 23:24
  • msg #722

Learning languages

A character can learn a new language either through increasing their Intelligence ability or taking the Linguistics Feat.

Chu-Shkar can write Basic and because he has a good Use Computer skill so he could find many useful ways of programming and using a Vox-box.

A droid with a translator unit is relatively inexpensive, either to buy or build.
Chu-Shkar
player, 64 posts
Tue 10 Nov 2015
at 23:34
  • msg #723

Learning languages

Chu-Shkar intends to get a PC with a translation program, but funds are the issue.
Bron Tolgo
player, 129 posts
Tue 10 Nov 2015
at 23:46
  • msg #724

Learning languages

I intend on picking up Sherrywook eventually, but it will not be this level...lol
Lyla Rahn
player, 977 posts
Twi'lek Scout, 41/41 hp
Wed 11 Nov 2015
at 02:05
  • msg #725

Learning languages

I think previous versions of Lyla knew Wookiee, but this one only knows Twi'lek, Hutt, and Rodian. The last was useful in the first adventure. In hindsight, Wookiee is a good one to have, as there's usually a Wookiee PC.

It will be hard for me to learn new languages at this point.

I just read one of the old novels. Lowbacca had a mini translator droid on his belt. Chu-shkar, didn't you start with a voxbox?
Chu-Shkar
player, 65 posts
Wed 11 Nov 2015
at 06:20
  • msg #726

Learning languages

Yes and it comes with a Max of 10, count them, 10, phrases.
Quantros Starbound
player, 88 posts
Jedi Guardian
30/30 HP
Wed 11 Nov 2015
at 16:21
  • msg #727

Character confusion

Wait a second...

How does someone get +13 to initiative at first level? Is there a special feat that someone takes?
This message was last updated by the player at 16:22, Wed 11 Nov 2015.
Bron Tolgo
player, 131 posts
Wed 11 Nov 2015
at 16:36
  • msg #728

Character confusion

Force intuition, i use my UtF skill instead of initiative.
Quantros Starbound
player, 89 posts
Jedi Guardian
30/30 HP
Wed 11 Nov 2015
at 17:18
  • msg #729

Character confusion

Ahh...

Wait a second, that's why I took that feat. I'm an idiot.
Bron Tolgo
player, 132 posts
Wed 11 Nov 2015
at 17:26
  • msg #730

Character confusion

LOL
Chu-Shkar
player, 66 posts
Thu 12 Nov 2015
at 00:47
  • msg #731

Character confusion

I just had the image of a wookiee face palming. LOL!
Lyla Rahn
player, 980 posts
Twi'lek Scout, 41/41 hp
Thu 12 Nov 2015
at 02:38
  • msg #732

Re: Learning languages

Chu-Shkar:
Yes and it comes with a Max of 10, count them, 10, phrases.


Actually twelve. It's a start anyway, and you can reprogram it for new phrases. I would suggest "Shut up, Quantros". :p
GM
GM, 1322 posts
Thu 12 Nov 2015
at 07:40
  • msg #733

All out movement

Quantros Starbound:
OOC: How fast does this thing go?


All out movement for the speeder-rafts is 48 squares on the first round then can reach 55 squares a round thereafter.
Klyn Cors
player, 349 posts
Starship Mechanic
"Machines speak to me,"
Thu 12 Nov 2015
at 09:35
  • msg #734

All out movement

And the Gold? What's our current speed?
GM
GM, 1323 posts
Thu 12 Nov 2015
at 13:05
  • msg #735

All out movement

Currently moving 3 squares as a Move Action
Jason Starflare
player, 83 posts
Thu 12 Nov 2015
at 14:43
  • msg #736

All out movement

Can we dive under water and then start using all out movement to move 30 squares per round?
GM
GM, 1324 posts
Thu 12 Nov 2015
at 15:16
  • msg #737

All out movement

Yes
GM
GM, 1325 posts
Thu 12 Nov 2015
at 22:49
  • msg #738

All out movement

Too busy to update. Will do so tomorrow.
GM
GM, 1326 posts
Fri 13 Nov 2015
at 14:35
  • msg #739

All out movement

Just to clarify the underwater speed and on water speed is the same. Its flying speed which is reduced.

I know Jason and Chu-shkar are staying on board. Is everyone else staying or going on the other speeder-raft?
Quantros Starbound
player, 92 posts
Jedi Guardian
30/30 HP
Fri 13 Nov 2015
at 14:52
  • msg #740

Re: Learning languages

Lyla Rahn:
Actually twelve. It's a start anyway, and you can reprogram it for new phrases. I would suggest "Shut up, Quantros". :p


I don't intend to be that bad past the battle, but you still have my lulz.
Jason Starflare
player, 85 posts
Fri 13 Nov 2015
at 14:54
  • msg #741

Re: Learning languages

As long as it can say:

"Danger, Wookie fart detected"
Klyn Cors
player, 350 posts
Starship Mechanic
"Machines speak to me,"
Fri 13 Nov 2015
at 15:11
  • msg #742

Re: Learning languages

Well, Klyn is a bit reluctant to leave the Gold, but since the rafts are for two people it would be more efficient to go with them.
GM
GM, 1327 posts
Fri 13 Nov 2015
at 15:44
  • msg #743

Re: Learning languages

The speeder-rafts can carry five people. There's only one left as Bron and Quantros took the other one.
Jason Starflare
player, 86 posts
Fri 13 Nov 2015
at 19:13
  • msg #744

Re: Learning languages

With everyone leaving the ship maybe I should just take off and become a privateer!
Klyn Cors
player, 353 posts
Starship Mechanic
"Machines speak to me,"
Fri 13 Nov 2015
at 19:16
  • msg #745

Re: Learning languages

You think Klyn wouldn't have put some safeguards in his beloved ship ?^^
Tera Inkari
player, 628 posts
Fri 13 Nov 2015
at 19:30
  • msg #746

Re: Learning languages

Tera wonders if Jason knows about the secret hidden thermal detonators
Jason Starflare
player, 87 posts
Fri 13 Nov 2015
at 19:35
  • msg #747

Re: Learning languages

Maybe i'll stick around after all. I kinda wanted to see Lyla in her bikini anyway
Chu-Shkar
player, 68 posts
Fri 13 Nov 2015
at 21:12
  • msg #748

Re: Learning languages

Besides, the wookiee wasn't leaving the ship. You really don't want to smell wet wookiee.
Jason Starflare
player, 88 posts
Fri 13 Nov 2015
at 21:18
  • msg #749

Re: Learning languages

Well, one human and one wookie still makes a kick ass freelancer team, i think we can all agree on that!
Chu-Shkar
player, 69 posts
Fri 13 Nov 2015
at 21:30
  • msg #750

Re: Learning languages

I have absolutely no idea what you're talking about. *whistling innocently* You're not Corillian are you?
Jason Starflare
player, 89 posts
Fri 13 Nov 2015
at 21:33
  • msg #751

Re: Learning languages

Sadly no
Rynn Culmar
player, 176 posts
Sat 14 Nov 2015
at 03:31
  • msg #752

Re: Learning languages

Klyn, Rynn has Vehicular Combat... so if you decent at all on the gun, he should drive.
Klyn Cors
player, 354 posts
Starship Mechanic
"Machines speak to me,"
Sat 14 Nov 2015
at 06:35
  • msg #753

Re: Learning languages

Perfect,
Lyla Rahn
player, 982 posts
Twi'lek Scout, 41/41 hp
Sat 14 Nov 2015
at 07:31
  • msg #754

Re: Learning languages

Another idea for Chu's vox-box: "Let the wookiee win."

Jason Starflare:
Maybe i'll stick around after all. I kinda wanted to see Lyla in her bikini anyway


Ah, motivation. Is this how I've got to keep the team together?
http://giolon.deviantart.com/a...s-Tatooine-125390825
I sure hope we get time to relax on a tropical island after this mission.
Jason Starflare
player, 90 posts
Sat 14 Nov 2015
at 08:16
  • msg #755

Re: Learning languages

Certainly a better way to recruit than the empire has
Lyla Rahn
player, 983 posts
Twi'lek Scout, 41/41 hp
Sat 14 Nov 2015
at 08:36
  • msg #756

Re: Learning languages

I don't know, there's some fine recruitment posters for both sides online...
Quantros Starbound
player, 93 posts
Jedi Guardian
30/30 HP
Sat 14 Nov 2015
at 18:30
  • msg #757

Re: Learning languages

Well, I was waiting for Bron to post, since he comes first in initiative, but I'd better post now.
Bron Tolgo
player, 136 posts
Sat 14 Nov 2015
at 18:52
  • msg #758

Re: Learning languages

Sorry, was torn between being busy and not sure what to do... Lol
GM
GM, 1330 posts
Sun 15 Nov 2015
at 00:29
  • msg #759

Re: Learning languages

Quantros Starbound:
Quantros narrowed his eyes, determined to get to the distressed creature before the Imperials could hurt him. "Bron, get on the gun, see if we can draw some of their fire away from the poor creature!"


There are no guns on the speeder-rafts. Imagine a cross between a landspeeder and a boat. Room for the pilot at the front and four passengers behind them. Designed as a surface transport without armour or weaponry. I will update when I'm next on PC and can do maps.
Quantros Starbound
player, 95 posts
Jedi Guardian
30/30 HP
Sun 15 Nov 2015
at 18:05
  • msg #760

Re: Learning languages

GM:
Quantros Starbound:
Quantros narrowed his eyes, determined to get to the distressed creature before the Imperials could hurt him. "Bron, get on the gun, see if we can draw some of their fire away from the poor creature!"


There are no guns on the speeder-rafts. Imagine a cross between a landspeeder and a boat. Room for the pilot at the front and four passengers behind them. Designed as a surface transport without armour or weaponry. I will update when I'm next on PC and can do maps.


That's what I get for assuming. Post changed.
Klyn Cors
player, 355 posts
Starship Mechanic
"Machines speak to me,"
Sun 15 Nov 2015
at 19:05
  • msg #761

Re: Learning languages

There was a talk about getting a cannon on one of the rafts, but it would take a day so we put that idea in the 'after the battle' basket ^^
Lyla Rahn
player, 985 posts
Twi'lek Scout, 41/41 hp
Mon 16 Nov 2015
at 02:59
  • msg #762

Re: Learning languages

Apparently I can get involved in this battle right now after all. :D

As HK-47 said, "Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope... Love is knowing your target, putting them in your targeting reticule, and together, achieving a singular purpose against statistically long odds."
This message was last edited by the player at 03:01, Mon 16 Nov 2015.
Quantros Starbound
player, 97 posts
Jedi Guardian
30/30 HP
Mon 16 Nov 2015
at 03:02
  • msg #763

Re: Learning languages

I'm guessing this guy we're rescuing is a Hutt, based on the description.
Bron Tolgo
player, 138 posts
Mon 16 Nov 2015
at 03:05
  • msg #764

Re: Learning languages

I was thinking more a merman with a walrus body instead of a fish.
Quantros Starbound
player, 98 posts
Jedi Guardian
30/30 HP
Mon 16 Nov 2015
at 03:06
  • msg #765

Re: Learning languages

Fun fact, if merpeople actually existed, science dictates they'd look like walruses.
Lyla Rahn
player, 986 posts
Twi'lek Scout, 41/41 hp
Mon 16 Nov 2015
at 03:13
  • msg #766

Re: Learning languages

The GM described it in the first post: "a huge seal-like creature with a humanoid upper torso and head". It could be centaur-like.
Bron Tolgo
player, 140 posts
Mon 16 Nov 2015
at 03:14
  • msg #767

Re: Learning languages

Fun fact... Bron doesn't have any actual force powers yet... He was going to leap to one of the vessels the seatroopers were on and attach that way...lol
Quantros Starbound
player, 100 posts
Jedi Guardian
30/30 HP
Mon 16 Nov 2015
at 03:18
  • msg #768

Re: Learning languages

Well, maybe you should be piloting. I've taken Force training.
Jason Starflare
player, 92 posts
Mon 16 Nov 2015
at 12:15
  • msg #769

Re: Learning languages

Once me and our wookie get there, the party will really get started!
Quantros Starbound
player, 101 posts
Jedi Guardian
30/30 HP
Mon 16 Nov 2015
at 13:13
  • msg #770

Re: Learning languages

The party may be over by then.
Tera Inkari
player, 629 posts
Mon 16 Nov 2015
at 15:40
  • msg #771

Re: Learning languages

I also have force training....
Quantros Starbound
player, 102 posts
Jedi Guardian
30/30 HP
Mon 16 Nov 2015
at 16:17
  • msg #772

Re: Learning languages

True, but you are not on our speeder.
Tera Inkari
player, 630 posts
Mon 16 Nov 2015
at 17:31
  • msg #773

Re: Learning languages

a few combat rounds and I'll arrive.
Quantros Starbound
player, 103 posts
Jedi Guardian
30/30 HP
Mon 16 Nov 2015
at 18:14
  • msg #774

Re: Learning languages

If Quantros gets his way, you'll just only need to mop up by the time you get there.

As a player, I don't think it's gonna happen.
This message was last edited by the player at 18:17, Mon 16 Nov 2015.
Bron Tolgo
player, 141 posts
Tue 17 Nov 2015
at 22:33
  • msg #775

Re: Learning languages

I was planning on taking force training at level 2, but its not on the list of bonus feats for Jedi.
Quantros Starbound
player, 104 posts
Jedi Guardian
30/30 HP
Tue 17 Nov 2015
at 23:05
  • msg #776

Re: Learning languages

Bron, do you have the pilot skill at all?
Bron Tolgo
player, 142 posts
Tue 17 Nov 2015
at 23:13
  • msg #777

Re: Learning languages

I do not, Brons int score is a 11, Acrobatics, Perception, and UtF
Quantros Starbound
player, 105 posts
Jedi Guardian
30/30 HP
Tue 17 Nov 2015
at 23:17
  • msg #778

Re: Learning languages

Well, crap. And I suppose it can't be used untrained either, right?
GM
GM, 1336 posts
Tue 17 Nov 2015
at 23:19
  • msg #779

Piloting

Anyone can pilot any craft. Performing maneuvers and difficult stunts require skill checks.
Bron Tolgo
player, 143 posts
Tue 17 Nov 2015
at 23:27
  • msg #780

Piloting

I plan on some point taking the talent that turns pilot into a UtF roll. But bron is more combat orientated. I want a level of Noble for the talent that uses Charisma for combat rolls rather than dex/str.
Quantros Starbound
player, 107 posts
Jedi Guardian
30/30 HP
Tue 17 Nov 2015
at 23:29
  • msg #781

Re: Piloting

Bron Tolgo:
I want a level of Noble for the talent that uses Charisma for combat rolls rather than dex/str.


That might be a good idea for me to do, as well.
Bron Tolgo
player, 144 posts
Tue 17 Nov 2015
at 23:43
  • msg #782

Re: Piloting

Though if I had planned it better, I would have but one of my 16s in int and probably started as a force sensitive noble, but hindsight...
Quantros Starbound
player, 108 posts
Jedi Guardian
20/30 HP
Tue 17 Nov 2015
at 23:53
  • msg #783

Line of Sight

I'd like to argue that due to the "or" modifier in the description of the power, Quantros can use Force Grip on any of the Stormtroopers there, since they're all technically within his line of sight. I can draw an imaginary line to any of the Stormtroopers, and not have that line blocked by an obstacle.
This message was last updated by the player at 23:59, Tue 17 Nov 2015.
Bron Tolgo
player, 146 posts
Tue 17 Nov 2015
at 23:55
  • msg #784

Re: Piloting

**Bron stands in Quantros' line of sight**
Quantros Starbound
player, 109 posts
Jedi Guardian
20/30 HP
Tue 17 Nov 2015
at 23:57
  • msg #785

RE: Line of Sight

Bron Tolgo:
**Bron stands in Quantros' line of sight**


quote:
Other characters or creatures, low objects, difficult terrain, and pits do not block line of sight.


Ripped from the book.
This message was last updated by the player at 23:58, Tue 17 Nov 2015.
Bron Tolgo
player, 147 posts
Tue 17 Nov 2015
at 23:59
  • msg #786

RE: Line of Sight

Oh sure, ruin the fun
Quantros Starbound
player, 110 posts
Jedi Guardian
20/30 HP
Wed 18 Nov 2015
at 00:00
  • msg #787

RE: Line of Sight

Hey, I don't make the rules, I just lawyer them.
Bron Tolgo
player, 148 posts
Wed 18 Nov 2015
at 00:03
  • msg #788

RE: Line of Sight

Can you lawyer a way for me to take force training as a bonus feat?... Lol
Quantros Starbound
player, 111 posts
Jedi Guardian
20/30 HP
Wed 18 Nov 2015
at 00:09
  • msg #789

RE: Line of Sight

No, but I could probably logic it so that you can get it as a bonus feat via house rule.
GM
GM, 1338 posts
Wed 18 Nov 2015
at 00:10
  • msg #790

Re: Line of Sight

Quantros Starbound:
I'd like to argue that due to the "or" modifier in the description of the power, Quantros can use Force Grip on any of the Stormtroopers there, since they're all technically within his line of sight. I can draw an imaginary line to any of the Stormtroopers, and not have that line blocked by an obstacle.


Star Wars Roleplaying Game Saga Edition Errata and Official Clarfications:
p. 97 - Force Grip
Change the Target text to "One target within 12 squares and within line of sight."
Replace the DC 15 text with the following:
DC 15: If your Use the Force check equals the target's Fortitude Defense, the target takes 2d6 points of damage and can only take a single swift action on his next turn. Otherwise, the target takes half damage and may act normally, and you may not maintain the power. Targets larger than Medium add a size modifier to Fortitude Defense against this power: Colossal +50, Gargantuan +20, Huge +10, Large +5.
Replace the second sentence under Special with the following: "Maintaining the Force Grip power is a standard action, and you must make a new Use the Force check each round. If you suffer damage whilst maintaining a Force Grip, you must succeed a Use the Force check (DC = 15 + damage taken) to continue concentrating."

Quantros Starbound
player, 112 posts
Jedi Guardian
20/30 HP
Wed 18 Nov 2015
at 00:16
  • msg #791

Re: Line of Sight

Star Wars Roleplaying Game Saga Edition Errata and Official Clarfications:
p. 97 - Force Grip
Change the Target text to "One target within 12 squares and within line of sight."
Replace the DC 15 text with the following:
DC 15: If your Use the Force check equals the target's Fortitude Defense, the target takes 2d6 points of damage and can only take a single swift action on his next turn. Otherwise, the target takes half damage and may act normally, and you may not maintain the power. Targets larger than Medium add a size modifier to Fortitude Defense against this power: Colossal +50, Gargantuan +20, Huge +10, Large +5.
Replace the second sentence under Special with the following: "Maintaining the Force Grip power is a standard action, and you must make a new Use the Force check each round. If you suffer damage whilst maintaining a Force Grip, you must succeed a Use the Force check (DC = 15 + damage taken) to continue concentrating."


That's not what it says in my version. I'm using the Saga Edition Revised Core Rulebook. Hold on...

*Looks it up*

...well, fierfek. Wish I had known about that sooner.

Edit: Wait a second, since my character is pre-clone wars era, shouldn't the rules of the non-updated versions apply to him? I mean, he was alive when there were only six forms of Lightsaber combat, not seven. Therefore, if his techniques aren't updated, maybe the rules applying to him shouldn't be updated, either?
This message was last edited by the player at 00:21, Wed 18 Nov 2015.
GM
GM, 1340 posts
Wed 18 Nov 2015
at 00:27
  • msg #792

Re: Line of Sight

The errata and clarifications were published in October 2008. Did you need to have longer to be told ;-)

My advice to anyone playing Star Wars Saga is to have a good look at the errata, it's very common that players are unaware of the changes to the rules.
Quantros Starbound
player, 113 posts
Jedi Guardian
20/30 HP
Wed 18 Nov 2015
at 00:33
  • msg #793

Re: Line of Sight

Er, about the attack, one of those six Stormtroopers was limited to only a Swift action. Can the first attack really be coordinated because of that?
This message was last edited by the player at 00:37, Wed 18 Nov 2015.
GM
GM, 1341 posts
Wed 18 Nov 2015
at 00:36
  • msg #794

Re: Line of Sight

No, an oversight by me when making the dice rolls. One attack wouldn't be coordinated. This will not have any impact on the results of the attacks however.
Quantros Starbound
player, 114 posts
Jedi Guardian
20/30 HP
Wed 18 Nov 2015
at 00:39
  • msg #795

Re: Line of Sight

Damn. Well, I tried, Bron.
GM
GM, 1342 posts
Wed 18 Nov 2015
at 00:42
  • msg #796

Re: Line of Sight

Yes it's a shame, unfortunately for Bron it was a natural 20.

I feel Quantros and Bron have been relatively successful in their saving Pek and the others will be there soon to clear up the mess.
Bron Tolgo
player, 150 posts
Wed 18 Nov 2015
at 00:42
  • msg #797

Re: Line of Sight

Its only a force point, I have what 5? and 200xp till next level
Quantros Starbound
player, 115 posts
Jedi Guardian
20/30 HP
Wed 18 Nov 2015
at 00:50
  • msg #798

Re: Line of Sight

GM
GM, 1343 posts
Wed 18 Nov 2015
at 00:58
  • msg #799

Rules

Quantros Starbound:
This one's an OR, so Quantros can target him with just LOS. Checked the Errata, and no change to targeting.


Yes, there is an errata for Move Object and it's the same change to target as Force Grip.

Quantros Starbound:
I also wanna ram that other stormtrooper with the raft as my move action. There are no rules on that, so, I suggest link in OOC chat.</Orange>


The rules for this are on page 172. Ramming is a full-round action.
Quantros Starbound
player, 117 posts
Jedi Guardian
20/30 HP
Wed 18 Nov 2015
at 01:04
  • msg #800

Re: Rules

GM:
Yes, there is an errata for Move Object and it's the same change to target as Force Grip.

The rules for this are on page 172. Ramming is a full-round action.


Well, fine, I'll edit my post to not include the ram, but eh, are you looking at the same Errata? Because all it says is;

quote:
p. 98 – Move Object
Replace the second sentence under Special with the following: “Maintaining the Move Object power is a standard action, and you must make a new Use the Force check each round. If you suffer damage while maintaining Move Object, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue concentrating. If you deal damage with the Move Object power, you cease to be able to maintain it.”


There's nothing about changing its range. At all.

http://rpg.wikia.com/wiki/Star...tion_Official_Errata
This message was last edited by the player at 01:08, Wed 18 Nov 2015.
GM
GM, 1344 posts
Wed 18 Nov 2015
at 01:37
  • msg #801

Re: Rules

That looks like the July 2007 errata.

Here's a link to the October 2008 as a PDF.

http://holocast.terceiraterra....rrata_A4_Out2008.pdf
Quantros Starbound
player, 118 posts
Jedi Guardian
20/30 HP
Wed 18 Nov 2015
at 01:40
  • msg #802

Re: Rules

But it says right at the top;

quote:
Core Rule Book - Errata and Official Clarifications - Updated October 2008


If that's the case, I might as well squeeze the same trooper from last round with Force grip again.
Lyla Rahn
player, 987 posts
Twi'lek Scout, 41/41 hp
Wed 18 Nov 2015
at 01:46
  • msg #803

Re: Rules

Thanks, I was also still on the 2007. WotC trashing their site didn't help.

So Bron is down, nearly dead, and Quantros badly wounded. You know this is pretty much what we warned would happen, right? :p


GM:
OOC All Out Movement for the speeder-rafts is 55 squares a round so 3 rounds is 165 squares so unfortunately Long range and far enough away that Lyla's attack misses. Klyn and Tera can both take actions.


How is it 55 squares? Sorry, I'm still learning the vehicle rules, but I assumed the speeder-raft's swim speed of 12 squares would be our current speed, multiplied by four in a round of all-out movement, so 48 squares. 55 is an odd number (not a multiple of four) and faster (while everything else is slower).
Quantros Starbound
player, 119 posts
Jedi Guardian
20/30 HP
Wed 18 Nov 2015
at 01:54
  • msg #804

Re: Rules

Lyla Rahn:
So Bron is down, nearly dead, and Quantros badly wounded. You know this is pretty much what we warned would happen, right? :p


To be fair, I was behaving in character. Believe me, I'm not stupid enough to willingly go into a fight if I don't take the story of the game seriously. But I've developed Quantros' story so well, I felt obligated to play him as the Lone Wolf who thinks he can do everything.
Bron Tolgo
player, 151 posts
Wed 18 Nov 2015
at 01:58
  • msg #805

Re: Rules

And Bron was trained to take the front of the danger when Force users are involved, especially if there is a possiblity of it being a dark side force user
Jason Starflare
player, 93 posts
Wed 18 Nov 2015
at 04:57
  • msg #806

Re: Rules

On a completely different note, isn't it dark sidey to use force grip on a living person? I thought it was. Not that Jason would have any concept of such, just wondering out loud as a player.
Quantros Starbound
player, 120 posts
Jedi Guardian
20/30 HP
Wed 18 Nov 2015
at 04:59
  • msg #807

Re: Rules

Actually, no. Force Grip doesn't have the Dark Side descriptor, so it's not inherently dark side.

Edit: As for using it on a person, I suppose it's up to the GM. If I had a player doing it, I'd ask him what's in his heart before deciding whether or not it's dark side.
This message was last edited by the player at 05:01, Wed 18 Nov 2015.
Jason Starflare
player, 94 posts
Wed 18 Nov 2015
at 05:04
  • msg #808

Re: Rules

Yeah, I was thinking of the 'moderate transgression' where it says using any force power to cause harm to a living being is considered a dark side transgression and worth a force point. But it sounds like something that's really up to the GM, one GM might be more strict on that than another.
Quantros Starbound
player, 121 posts
Jedi Guardian
20/30 HP
Wed 18 Nov 2015
at 05:12
  • msg #809

Re: Rules

I disagree with that "moderate transgression" bullcrap anyway. I've seen it all the time in movies and tv shows, Jedi use the Force to hurt people all the time, and they're considered light side.
Jason Starflare
player, 95 posts
Wed 18 Nov 2015
at 06:11
  • msg #810

Re: Rules

Where in the movies? I don't recall any light sider using the force to do damage, only force push is ever used and that does no damage.

It undoubtedly happens in the TV shows but I can't say. Watching feloni's work makes me sick to the stomach in more ways than one.

In any case, it just depends on what kind of game our GM wants to run. Since there was no mention of a dark side point before I asked, I suspect you are fine.
Klyn Cors
player, 357 posts
Starship Mechanic
"Machines speak to me,"
Wed 18 Nov 2015
at 06:15
  • msg #811

Re: Rules

The rules about transgressions were often different with each game.

In theory, Jedi are not supposed to use the force in aggression (meaning 'shoot first ask questions after'). If violence wasn't avoidable, then they could use it in defense. But that's not always the case (you could argue that Luke choking the guards in Jabba's bastion is to show his 'acceptance' of his lineage ^^).

The fact that the clone wars were against droids allowed the writers to show much more 'warlike' jedis without compromising (too much) the code.
Quantros Starbound
player, 122 posts
Jedi Guardian
20/30 HP
Wed 18 Nov 2015
at 06:27
  • msg #812

Re: Rules

Jason Starflare:
Where in the movies? I don't recall any light sider using the force to do damage, only force push is ever used and that does no damage.


Luke Skywalker, Return of the Jedi.

Did you see him Force choke those Gamorreans?
Jason Starflare
player, 96 posts
Wed 18 Nov 2015
at 06:49
  • msg #813

Re: Rules

Does he choke them? I always thought it looked like they were fighting off imaginary enemies, like some kind of mind trick. But choking probably makes more sense. In which case I think that was a dark side act. It's not like Luke is the paragon of the Jedi during that time. He makes a lot of questionable decisions and clearly struggles with the dark side. So to me personally the transgression rule remains true. But it doesn't matter, I'm not running this game and whatever the GM feels is right is fine with me.
Bron Tolgo
player, 152 posts
Wed 18 Nov 2015
at 07:05
  • msg #814

Re: Rules

Technically Luke was on the path to the dark side at that point, eventually coming back and being a grey Jedi
Quantros Starbound
player, 123 posts
Jedi Guardian
20/30 HP
Wed 18 Nov 2015
at 07:10
  • msg #815

Re: Rules

True.

There's also the matter of Mace Windu using Force Grip on Grievous, and he's still Light Side.
Bron Tolgo
player, 153 posts
Wed 18 Nov 2015
at 07:16
  • msg #816

Re: Rules

But Grievous was a droid
Quantros Starbound
player, 124 posts
Jedi Guardian
20/30 HP
Wed 18 Nov 2015
at 07:18
  • msg #817

Re: Rules

Bron Tolgo:
But Grievous was a droid


No, he was actually an alien who was severely disabled, but given new life by being encased in a droid body.
Chu-Shkar
player, 71 posts
Wed 18 Nov 2015
at 09:24
  • msg #818

Re: Rules

Grevous was. Cyborg.
Jason Starflare
player, 97 posts
Wed 18 Nov 2015
at 09:53
  • msg #819

Re: Rules

Well it's hard to defend filoni's stuff, he can't even be consistent with his own stuff, let alone with the rest of the lore. He had to get his own level of canon because he contradicted everything else.

But that didn't happen in the movies.
GM
GM, 1345 posts
Wed 18 Nov 2015
at 10:30
  • msg #820

Re: Rules

Lyla Rahn:
How is it 55 squares? Sorry, I'm still learning the vehicle rules, but I assumed the speeder-raft's swim speed of 12 squares would be our current speed, multiplied by four in a round of all-out movement, so 48 squares. 55 is an odd number (not a multiple of four) and faster (while everything else is slower).


I can't remember off hand how this was calculated. I remember the rules stating that after one round of moving speed by four a vehicle can move at maximum velocity. Jason mentioned an All Out Movement for the Alabak's Gold of 30 squares. Can you recall the rules Jason? Otherwise I'll look it up sometime when I'm at home.
GM
GM, 1346 posts
Wed 18 Nov 2015
at 10:31
  • msg #821

Re: Rules

To maintain continuity with the threads I'll wait for Tera and Rynn before updating.
Jason Starflare
player, 98 posts
Wed 18 Nov 2015
at 10:45
  • msg #822

Re: Rules

That was just my bad, I thought I remembered all out movement being 5 times normal speed, but it is in fact 4 times.
Lyla Rahn
player, 988 posts
Twi'lek Scout, 41/41 hp
Wed 18 Nov 2015
at 11:09
  • msg #823

Re: Rules

I'm not sure max velocity is relevant for this battle; it says so on page 169. It's not even given in squares per round. A velocity of 330 km/h is 366 squares a round, so we would massively overshoot the battle. I think that, at a combat scale, we're limited to regular speed and all-out movement.

In any case, we count distances to Bron & Quantros, but some of the Seatroopers are a good deal closer and could be in Lyla's range still.
Klyn Cors
player, 358 posts
Starship Mechanic
"Machines speak to me,"
Wed 18 Nov 2015
at 11:55
  • msg #824

Re: Rules

Quantros Starbound:
True.

There's also the matter of Mace Windu using Force Grip on Grievous, and he's still Light Side.


Well, Windu is an exception himself, especially with his lightsaber's school of fighting: Vaapad is borderline Dark Side.
Bron Tolgo
player, 154 posts
Wed 18 Nov 2015
at 19:27
  • msg #825

RE: Line of Sight

Bron Tolgo:
Can you lawyer a way for me to take force training as a bonus feat?... Lol



Quantros Starbound:
No, but I could probably logic it so that you can get it as a bonus feat via house rule.



What does Mr GM think?
This message was last edited by the player at 21:52, Wed 18 Nov 2015.
GM
GM, 1347 posts
Wed 18 Nov 2015
at 23:36
  • msg #826

Next round.

Okay we'll play with max speed of 48 squares as it's a mystery how we ended up with 55. When I stated how long it would take to reach the battle I'd calculated using 55 squares but will give you the benefit of my mistake and close the gap so Lyla's shot will hit. So range was 144 square.

Bron you will get a bonus class feat when you reach level 2.
Bron Tolgo
player, 155 posts
Wed 18 Nov 2015
at 23:43
  • msg #827

Re: Next round.

GM:
Bron you will get a bonus class feat when you reach level 2.



Right, that's not the question really, but Force Training is not listed as a bonus feat for Jedi. Which seems odd to me. Quantros suggested maybe House rulling it as an available bonus feat.
GM
GM, 1349 posts
Thu 19 Nov 2015
at 00:04
  • msg #828

Re: Next round.

No Bron can't take Force Training as a Jedi bonus feat, he can take it as his 3rd level feat.
GM
GM, 1350 posts
Thu 19 Nov 2015
at 00:05
  • msg #829

Re: Next round.

Klyn, Rynn, Tera and Lyla can now join the Desperate Battle.
Quantros Starbound
player, 125 posts
Jedi Guardian
20/30 HP
Thu 19 Nov 2015
at 00:06
  • msg #830

Re: Next round.

GM:
No Bron can't take Force Training as a Jedi bonus feat, he can take it as his 3rd level feat.


Even though it makes no sense for him not to have some sort of training in the Force? He had a Jedi Master of the Old Republic, you'd think he would've taught Bron something.

Edit: I'm also arguing against the coordinated shot. Would someone logically have time to coordinate a shot after being tossed through the air?
This message was last edited by the player at 00:07, Thu 19 Nov 2015.
Bron Tolgo
player, 156 posts
Thu 19 Nov 2015
at 00:09
  • msg #831

Re: Next round.

Are we still limited to the core rule book for feats and talents?
Quantros Starbound
player, 126 posts
Jedi Guardian
20/30 HP
Thu 19 Nov 2015
at 00:16
  • msg #832

Re: Next round.

Oh, big big big big thing, GM!

I can't speak for Bron, but you said we're wearing robes, right? Sorry, but I wasn't wearing my robes. I said before the battle that I was wearing my underwater suit. You said to treat it as a flight suit. Flight Suits add to the Defense of the character. You didn't factor that into my defense scores.

+3 to Reflex Defense
+1 to Fort Defense
This message was last edited by the player at 00:21, Thu 19 Nov 2015.
GM
GM, 1351 posts
Thu 19 Nov 2015
at 00:21
  • msg #833

Re: Next round.

Quantros Starbound:
Even though it makes no sense for him not to have some sort of training in the Force? He had a Jedi Master of the Old Republic, you'd think he would've taught Bron something.


If the Jedi class are given access to Force Training it would be a very unbalanced game. So I'm sticking with the rules.

Quantros Starbound:
Edit: I'm also arguing against the coordinated shot. Would someone logically have time to coordinate a shot after being tossed through the air?


The Feat Coordinated Attack allows automatic success at Aid Another and Move Object does not state any after effects so the seatrooper can continue to play a full part in the combat.

Bron Tolgo:
Are we still limited to the core rule book for feats and talents?


Yes

Quantros Starbound:
I can't speak for Bron, but you said we're wearing robes, right? Sorry, but I wasn't wearing my robes. I said before the battle that I was wearing my underwater suit. You said to treat it as a flight suit. Flight Suits add to the Defense of the character. You didn't factor that into my defense scores.


True a flight suit grants +1 to Fortitude Defence so Quantros will not need to expend a Force point. Also his robes are safe but he's still unconscious.
This message was last edited by the GM at 00:25, Thu 19 Nov 2015.
Bron Tolgo
player, 157 posts
Thu 19 Nov 2015
at 00:22
  • msg #834

Re: Next round.

I do believe I stated I changed as well, however it doesn't help me with a nat 20... le sigh...lol
GM
GM, 1352 posts
Thu 19 Nov 2015
at 00:22
  • msg #835

Re: Next round.

Flight suits do not add to Reflex Defense.
Bron Tolgo
player, 158 posts
Thu 19 Nov 2015
at 00:27
  • msg #836

Re: Next round.

GM:
True a flight suit grants +1 to Fortitude Defence so Quantros will not need to expend a Force point. Also his robes are safe but he's still unconscious.


Would I still need to expend my force point? or was I beyond that break point?
Quantros Starbound
player, 127 posts
Jedi Guardian
20/30 HP
Thu 19 Nov 2015
at 00:29
  • msg #837

Re: Next round.

I still have one more trick up my sleeve.

My turn happened at the same time as the Stormtrooper's. We went in the same order. Therefore, I'd like to expend a swift action in order to use my second wind in between being hit by blaster bolts.
Bron Tolgo
player, 159 posts
Thu 19 Nov 2015
at 00:30
  • msg #838

Re: Next round.

The padded flight suit (for some reason) adds a reflex bonus
Quantros Starbound
player, 128 posts
Jedi Guardian
20/30 HP
Thu 19 Nov 2015
at 00:40
  • msg #839

Re: Next round.

Bron Tolgo:
The padded flight suit (for some reason) adds a reflex bonus


This.

And if that's the case (which it is) then the ten damage from before never happened. They need to beat 20 in order to hit me.
Bron Tolgo
player, 160 posts
Thu 19 Nov 2015
at 00:42
  • msg #840

Re: Next round.

Quantros Starbound:
Bron Tolgo:
The padded flight suit (for some reason) adds a reflex bonus


This.

And if that's the case (which it is) then the ten damage from before never happened. They need to beat 20 in order to hit me.

But unless I am mistaken we have the equivalent to the non padded flight suit
Quantros Starbound
player, 129 posts
Jedi Guardian
20/30 HP
Thu 19 Nov 2015
at 00:44
  • msg #841

Re: Next round.

Bron Tolgo:
Quantros Starbound:
And if that's the case (which it is) then the ten damage from before never happened. They need to beat 20 in order to hit me.

But unless I am mistaken we have the equivalent to the non padded flight suit

Those exist? They're nowhere in my book.


Bron Tolgo
player, 161 posts
Thu 19 Nov 2015
at 00:51
  • msg #842

Re: Next round.


This message was last edited by the player at 00:52, Thu 19 Nov 2015.
Quantros Starbound
player, 130 posts
Jedi Guardian
20/30 HP
Thu 19 Nov 2015
at 00:56
  • msg #843

Re: Next round.

Protip: Don't make the GM's argument for him. You'll get more that way.
Lyla Rahn
player, 989 posts
Twi'lek Scout, 41/41 hp
Thu 19 Nov 2015
at 00:56
  • msg #844

Re: Next round.

The regular flight suit is in Equipment, under "Life Support". I believe that has been modified for our dive suits.

GM:
Okay we'll play with max speed of 48 squares as it's a mystery how we ended up with 55. When I stated how long it would take to reach the battle I'd calculated using 55 squares but will give you the benefit of my mistake and close the gap so Lyla's shot will hit. So range was 144 square.


Cool, thanks.


I imagine that Jedi have to spend a feat on Force Training as a "balance-it-yourself" measure, forcing the PC to pay additional costs for the class.


Now you're both unconscious? This is perfect. :p
This message was last edited by the player at 00:57, Thu 19 Nov 2015.
Quantros Starbound
player, 131 posts
Jedi Guardian
20/30 HP
Thu 19 Nov 2015
at 00:58
  • msg #845

Re: Next round.

Not unless I get my request for a second wind granted.
Bron Tolgo
player, 162 posts
Thu 19 Nov 2015
at 00:59
  • msg #846

Re: Next round.

Lyla Rahn:
Now you're both unconscious? This is perfect. :p



Bron would have still gone this way, even if he knew this was going to happen. Its how he was trained. He has lived a life of solitude during and after his master.
GM
GM, 1353 posts
Thu 19 Nov 2015
at 01:09
  • msg #847

Re: Next round.

Quantros Starbound:
My turn happened at the same time as the Stormtrooper's. We went in the same order. Therefore, I'd like to expend a swift action in order to use my second wind in between being hit by blaster bolts.


The seatroopers and Quantros do not act at the same time. If two combatants have the same Initiative check result; the character with the highest Initiative check modifier acts first. So Quantros does not get to act before falling unconscious.
Quantros Starbound
player, 132 posts
Jedi Guardian
20/30 HP
Thu 19 Nov 2015
at 01:11
  • msg #848

Re: Next round.

That a house rule?
This message was last edited by the player at 01:12, Thu 19 Nov 2015.
Lyla Rahn
player, 992 posts
Twi'lek Scout, 41/41 hp
Thu 19 Nov 2015
at 01:13
  • msg #849

Re: Next round.

I'm pretty sure that's a standard rule of the d20 system.
GM
GM, 1354 posts
Thu 19 Nov 2015
at 01:15
  • msg #850

Re: Next round.

Bron Tolgo:
Bron would have still gone this way, even if he knew this was going to happen. Its how he was trained. He has lived a life of solitude during and after his master.


Totally agreed you both made the choice to try and handle it alone, don't expect it so easy next time if you decide to split up again. This is a very easy CL 0 encounter, I don't expect it to take long for the others to clean it up.
GM
GM, 1355 posts
Thu 19 Nov 2015
at 01:18
  • msg #851

Re: Next round.

Yes Initiative is a standard rule. If checks and modifiers are tied then you roll a dice to see who goes first. No combatants act simultaneously, there is always a strict order otherwise it would be chaos. It's in the Combat section.
Quantros Starbound
player, 133 posts
Jedi Guardian
20/30 HP
Thu 19 Nov 2015
at 01:21
  • msg #852

Re: Next round.

GM:
Bron Tolgo:
Bron would have still gone this way, even if he knew this was going to happen. Its how he was trained. He has lived a life of solitude during and after his master.


Totally agreed you both made the choice to try and handle it alone, don't expect it so easy next time if you decide to split up again. This is a very easy CL 0 encounter, I don't expect it to take long for the others to clean it up.


Quantros needed to do this. He's unsure of his prowess and how it'll fair in this era. He knew full well that he probably wouldn't return, but he had to know exactly where he stood. No matter what anyone would've said, he would still go.
Jason Starflare
player, 99 posts
Thu 19 Nov 2015
at 05:02
  • msg #853

Re: Next round.

The reason for not making force training a jedi bonus feat is given in the old jedi counseling Q and A. It was given very simply, as a balance issue. If force training was a jedi bonus feat they would overshadow other classes too much, so they made it that you can only use generic feat picks to take it.

I can understand their reasoning, even if it might go against first instinct.
Klyn Cors
player, 360 posts
Starship Mechanic
"Machines speak to me,"
Thu 19 Nov 2015
at 06:40
  • msg #854

Re: Next round.

Bron Tolgo:
Quantros Starbound:
Bron Tolgo:
The padded flight suit (for some reason) adds a reflex bonus


This.

And if that's the case (which it is) then the ten damage from before never happened. They need to beat 20 in order to hit me.

But unless I am mistaken we have the equivalent to the non padded flight suit


Don't forget you either add your character level or the armor bonus to dex (if you are proficient with said armor)
Jason Starflare
player, 100 posts
Thu 19 Nov 2015
at 07:13
  • msg #855

Re: Next round.

I think you only get to choose which with the armored defense talent? Normally when wearing armor it always replaces your heroic level bonus
Bron Tolgo
player, 163 posts
Thu 19 Nov 2015
at 14:04
  • msg #856

Re: Next round.

Unless you are using the advanced feat, then you add half of one of them
Jason Starflare
player, 102 posts
Thu 19 Nov 2015
at 14:26
  • msg #857

Re: Next round.

Yeah the advanced armored defense talent is great. You get to use your heroic level + half the armor bonus. I'll be getting it at level 3 :)

Not that I have any armor, but maybe I can snatch some from these sea troopers.
Bron Tolgo
player, 164 posts
Thu 19 Nov 2015
at 15:42
  • msg #858

Re: Next round.

I am thinking either Martial Arts I, or Skill Training, or Strong in the Force at level 2
Jason Starflare
player, 103 posts
Thu 19 Nov 2015
at 15:58
  • msg #859

Re: Next round.

Have to survive to level two first!
Klyn Cors
player, 361 posts
Starship Mechanic
"Machines speak to me,"
Thu 19 Nov 2015
at 17:27
  • msg #860

Re: Next round.

True ^^


What are the chances of you drowning while we get rid of the imperials? ;p
Bron Tolgo
player, 165 posts
Thu 19 Nov 2015
at 17:31
  • msg #861

Re: Next round.

I still have a second wind, which I am not quite sure how works, but I have it...lol
Quantros Starbound
player, 134 posts
Jedi Guardian
20/30 HP
Thu 19 Nov 2015
at 17:52
  • msg #862

Re: Next round.

If you're below half health, you can use a swift action to activate it, and it'll restore a quarter of your max health.

We can't use it right now because we're unconscious.
This message was last edited by the player at 17:52, Thu 19 Nov 2015.
Klyn Cors
player, 362 posts
Starship Mechanic
"Machines speak to me,"
Thu 19 Nov 2015
at 18:09
  • msg #863

Re: Next round.

Which is why I'm a bit worried about drowning...
Quantros Starbound
player, 135 posts
Jedi Guardian
20/30 HP
Thu 19 Nov 2015
at 18:26
  • msg #864

Re: Next round.

I've got my Suit on, so I don't think I'll drown. Even if I didn't, we're still on the raft.
Klyn Cors
player, 363 posts
Starship Mechanic
"Machines speak to me,"
Thu 19 Nov 2015
at 18:38
  • msg #865

Re: Next round.

I thought I read that Bron had fallen into the water.
Bron Tolgo
player, 166 posts
Thu 19 Nov 2015
at 18:42
  • msg #866

Re: Next round.

Nope, the stone I had floating fell in. But I am in my suit as well.
Klyn Cors
player, 364 posts
Starship Mechanic
"Machines speak to me,"
Thu 19 Nov 2015
at 18:54
  • msg #867

Re: Next round.

That's a relief.
Chu-Shkar
player, 73 posts
Fri 20 Nov 2015
at 17:58
  • msg #868

Re: Next round.

Jason and I are waiting to arrive, so let us know if we get there in time.
Chu-Shkar
player, 74 posts
Tue 24 Nov 2015
at 02:03
  • msg #869

Re: Next round.

*putter putter putt putt*

The sound of Chu-Shkar and Jason to the rescue!
This message was last edited by the player at 02:04, Tue 24 Nov 2015.
Quantros Starbound
player, 140 posts
Jedi Guardian
1/30 HP
Tue 24 Nov 2015
at 14:09
  • msg #870

Re: Next round.

Oops. I'll just edit it, then.

God, I fusterclucked this.
This message was last edited by the player at 14:10, Tue 24 Nov 2015.
Lyla Rahn
player, 999 posts
Twi'lek Scout, 41/41 hp
Sargeant
Tue 24 Nov 2015
at 14:12
  • msg #871

Re: Next round.

I saw your post in the game thread, quickly responded, then saw your PM, then was much to slower to work out what to say. Anyway, it's done now.
Quantros Starbound
player, 142 posts
Jedi Guardian
1/30 HP
Fri 27 Nov 2015
at 18:35
  • msg #872

Re: Next round.

Klyn Cors:
"Good news everyone"



This message was lightly edited by the player at 18:35, Fri 27 Nov 2015.
Klyn Cors
player, 370 posts
Starship Mechanic
"Machines speak to me,"
Fri 27 Nov 2015
at 19:01
  • msg #873

Re: Next round.

yep

geeky reference intended ^^
GM
GM, 1366 posts
Sat 28 Nov 2015
at 00:26
  • msg #874

Star Wars Crawl

Just for fun I created us a Star Wars crawl for the latest episode.

Battle for the Golden Sun

Press Begin then go full screen for the best result.
This message was last edited by the GM at 00:27, Sat 28 Nov 2015.
Klyn Cors
player, 371 posts
Starship Mechanic
"Machines speak to me,"
Sat 28 Nov 2015
at 06:15
  • msg #875

Star Wars Crawl

Nice !
Lyla Rahn
player, 1004 posts
Twi'lek Scout, 41/41 hp
Sargeant
Sat 28 Nov 2015
at 06:43
  • msg #876

Star Wars Crawl

Brilliant!
Quantros Starbound
player, 143 posts
Jedi Guardian
1/30 HP
Sat 28 Nov 2015
at 06:55
  • msg #877

Star Wars Crawl


Jason Starflare
player, 106 posts
Sat 28 Nov 2015
at 08:07
  • msg #878

Star Wars Crawl

I love the crawl creator!
Bron Tolgo
player, 169 posts
Sat 28 Nov 2015
at 20:02
  • msg #879

Star Wars Crawl

Is it just me or did it seem a little fast and the angle off to anyone?

I mean awesome but yeah...lol
Lyla Rahn
player, 1006 posts
Twi'lek Scout, 41/41 hp
Sargeant
Sun 29 Nov 2015
at 01:35
  • msg #880

Star Wars Crawl

A TV station here in Australia recently replayed both trilogies, so of course I rewatched prior to The Force Awakens. Unfortunately, rather than letterbox the original widescreen to modern widescreen, they cropped the sides off, which ruined a lot of scenes. I hate this kind of butchery. In particular, the cantina shootout between Han and Greedo happened entirely offscreen. I can't tell whether Han shot first now or not. :(
This message was last edited by the player at 01:39, Sun 29 Nov 2015.
Jason Starflare
player, 107 posts
Sun 29 Nov 2015
at 13:27
  • msg #881

Star Wars Crawl

Ungh, I hate how everything everywhere keeps reminding me the force awakens. I don't plan to see it and there's so many commercials for it.
Bron Tolgo
player, 171 posts
Sun 29 Nov 2015
at 16:43
  • msg #882

Star Wars Crawl

Im righter there with you Jason, I am so friggin pissed at Lucas and Disney over this whole thing. I have no intention of seeing the new movies.
Chu-Shkar
player, 77 posts
Sun 29 Nov 2015
at 18:30
  • msg #883

Star Wars Crawl

Not to start an argument, but why aren't you watching it?
GM
GM, 1367 posts
Sun 29 Nov 2015
at 18:36
  • msg #884

Star Wars Crawl

I'll be seeing the new film as both my boys can't wait for it to come out. I'm happy to keep an open mind, I don't think it will compare with Lucas's bizarre and unorthodox original trilogy. I think they will play safe and just make a good blockbuster action film. I'm sure the boys will enjoy it and it may have a few good scenes in it if we're lucky. I felt the prequels were poor but I still do like some bits of them.
Jason Starflare
player, 108 posts
Sun 29 Nov 2015
at 18:50
  • msg #885

Star Wars Crawl

I thought the prequels could have been better. I think george lucas should not have personally directed them. He makes a good story, but he needs someone else to call the shots during the movie making.

In any case, I won't be watching it because I invested years of my life in the expanded universe and now that it's been cancelled, I just can't be arsed. certainly no need to have an argument about it, it's just how I feel personally.

A new star wars universe where han solo is married, tie fighters have hyperdrives and there are no Jaina, jacen, Anakin solo and mara jade. Yeah, it's not for me.
Quantros Starbound
player, 144 posts
Jedi Guardian
1/30 HP
Sun 29 Nov 2015
at 18:56
  • msg #886

Re: Star Wars Crawl

Jason Starflare:
In any case, I won't be watching it because I invested years of my life in the expanded universe and now that it's been cancelled, I just can't be arsed. certainly no need to have an argument about it, it's just how I feel personally.

A new star wars universe where han solo is married, tie fighters have hyperdrives and there are no Jaina, jacen, Anakin solo and mara jade. Yeah, it's not for me.


Bron Tolgo:
Im righter there with you Jason, I am so friggin pissed at Lucas and Disney over this whole thing. I have no intention of seeing the new movies.


Honestly, being one of 4chan's nor/mlp/eople, I'm seeing a lot of the same things with the new Star Wars that I saw with Equestria Girls. Everyone thinks it sucks because >M-muh nostalgia, but they don't even bother giving it a chance. Sure, it might not be the films we're used to, and yes, there may be some differences, but that's no reason to boycott the new films. And having seen films directed by J.J. Abrams, and given Disney's track record with epic movies, I'm willing to put a cautious amount of faith in the new films that maybe they'll revive the franchise.

J.J. Abrams practically sh*t all over the Star Trek Canon, and what he did with those movies was awesome. I think he can replicate that feat with the new Star Wars movies.
Jason Starflare
player, 109 posts
Sun 29 Nov 2015
at 19:19
  • msg #887

Re: Star Wars Crawl

It's very simple. When a company makes something i'm interested in, I will pay for it. When they make something i'm not interested in, i'm keeping my money or spending it elsewhere. I don't owe them my money. I've seen enough of the new Disney star wars to know it's not my cup of tea. I'm going to buy the new timothy zahn books that he's writing in the starcraft universe. I'm excited for that and I want to spend my money on that.
Quantros Starbound
player, 145 posts
Jedi Guardian
1/30 HP
Sun 29 Nov 2015
at 19:29
  • msg #888

Re: Star Wars Crawl

I understand your reasoning, and I appreciate it. I'm not trying to convince you otherwise. All I'm saying is, when J.J.Abrams

Spoiler text: (Highlight or hover over the text to view)
not only blew up Vulcan, but left Spock's mom on it when it went boom,
the entire universe was changed. Those events were ominously foreshadowed in the trailers, and trekkies raged and displayed their disgust and disinterest. Yet, when they went to see the new movies, most were impressed, and even enjoyed the experience. Again, not trying to change your mind. Just saying, don't let a little change dissuade you from trying something new with an old friend.
This message was last edited by the player at 19:30, Sun 29 Nov 2015.
Jason Starflare
player, 110 posts
Sun 29 Nov 2015
at 20:10
  • msg #889

Re: Star Wars Crawl

I would have much rather had a new star trek show in the old universe, then one decent movie, and one really bad one.
Quantros Starbound
player, 146 posts
Jedi Guardian
1/30 HP
Sun 29 Nov 2015
at 20:27
  • msg #890

Re: Star Wars Crawl

Jason Starflare:
I would have much rather had a new star trek show in the old universe, then one decent movie, and one really bad one.


Not judging, but that is the quintessential form of >muh nostalgia. If it's not in someone's comfort zone, then it's not worth paying attention to.

Still, do what you want. I'm gonna watch the new movie.
Lyla Rahn
player, 1007 posts
Twi'lek Scout, 41/41 hp
Sargeant
Mon 30 Nov 2015
at 01:32
  • msg #891

Re: Star Wars Crawl

Eh, I'm not invested in the Star Wars EU. I read a few of the early books, the Thrawn trilogy, and games and such, but I couldn't keep up. But I am in invested in other EUs, so I understand the feelings of it being left out. Although, as a Doctor Who fan, I am so very used to massive contradictions between the TV series and the EU, and between parts of the EU. Star Wars has had it lucky that the EU seems to hang together so well, that the ranges don't seem to have been warring with each other over which gets to be the proper continuation. How much did the prequels contradict, in the end?

I think it would be foolish not to give the movies a go on those grounds. It's about a whole new set of characters, with what should only be cameos from the original trilogy stars, a short moment late in their lives, so hopefully it won't contradict. If it does, some writer will join the dots. The movie could be brilliant bar some continuity quibbles.

I like that The Force Awakens is introducing new characters, worlds, and villains, it makes it feel much more fresh and new, whereas the prequels largely rehashed those of the original trilogy (by necessity, true, but it didn't need R2-D2 and C-3PO, Chewbacca, Tatooine, etc.). Plus, it seems to have a better adventure feel than the droning politics of the prequels.

But I dread the amount of lens flare Abrams will put in. Lightsabers will pump out lens flare, I swear.

My main objection to the new Star Trek movies is that they're just gloomy, hollow SF action movies, without the heart and utopianism that Trek had. Well, there's a new series of Trek coming too, so fingers crossed.
This message was last edited by the player at 01:33, Mon 30 Nov 2015.
Chu-Shkar
player, 78 posts
Mon 30 Nov 2015
at 03:01
  • msg #892

Re: Star Wars Crawl

From what I understand, the EU is not entirely gone. They have suspended it until the movies are out. I think they did this for several reasons.

First there was so much "cannon" and more being added, that they needed to stop the changes before they altered the script. If you're building the boat, and someone keeps changing the blueprints mid build, you'll never finish.

Second, there was so much to go through, that you need to figure out what if anything you were going to change.

Third, there were books written that were going to cover the same time period as the new movies. Changes were going to have to be made.

I hope you'll change your mind and give it a chance. I watched the panel at Comic con, and from what I saw, the writers, directors, stars, and crew, were all fans of the movies. That means that they are not likely to fuck it up too bad.

They brought the original cast in, and are trying to bridge the two sets of movies.
Jason Starflare
player, 111 posts
Mon 30 Nov 2015
at 13:38
  • msg #893

Re: Star Wars Crawl

Quantros Starbound:
Jason Starflare:
I would have much rather had a new star trek show in the old universe, then one decent movie, and one really bad one.


Not judging, but that is the quintessential form of >muh nostalgia. If it's not in someone's comfort zone, then it's not worth paying attention to.

Still, do what you want. I'm gonna watch the new movie.


How am I not paying attention to them? I went to see them, i gave them a shot, and they disappointed me. I like star trek but it wasn't quite as important to me a star wars, so I had less strong feelings about a reboot. I was giving it a chance. It just failed to impress.

I also think it's a bit warped to call it just nostalgia. These aren't just books from my childhood. New expanded universe books were coming out until 2014. And it's also important to note that it was a profitable business. They were making money out of it. Not movie money of course, but profit was most certainly made.

They choose to cancel a highly anticipated set of books that had been announced.
They choose to cancel a book that was 70% completed according to it's author.
They made another author rewrite his book, which was 90% complete, to fit Disney canon instead of the expanded universe.

So my faith in Disney's plans to ever continue the expanded are at an all time low, I admit.


You have to understand that I've been following the expanded universe since I was a little boy. My father was a drunk and my mother was emotionally absent. I had no living role models to look to. So I took what I could from these books. And it helped me grow into a (hopefully) respectable man. I do not cheat on my taxes, i have never been arrested, committed no crimes except speeding and cycling on the sidewalk.

Since I was 11 I have been reading these books, i have been following what happens to Luke, Han, Leia and their children for all those times. I have about 200 expanded universe books.

So yes, I love the movies, they're what started it all. But in the end, they're what, 10 hours long combined? How much time does it take to read all those 200 books I have? A thousand hours? More?

At some point, it becomes about a whole lot more than just the movies. And that's not even counting the hundreds of comics I have, the many many RPG books. And the games. All of which, are set in the expanded universe.

These new movies, maybe they'll be good. I kinda doubt it because i'm not impressed with Abrams work in the past. But they might be good. And it won't matter for me.

Like Chu-shkar says. The makers are fans of the original movies. But for me star wars stopped being about just the movies a long time ago. It's about so much more. And all that, was just cancelled.

How would you feel if this game got cancelled and the GM started a new one? Would you just say "Oh well, it's still star wars". Or would you maybe feel a little bummed because you never got to continue the current game and it's current characters. Now imagine you'd been involved in the game for 19 years.. And then it got cancelled for something new.

The new movie cannot in any way or form fit into the expanded universe, and vice versa. And so, it just doesn't feel like star wars to me.

In star trek the next generation there's an episode where scotty appears. And he tells picard "There comes a time when a man finds he can't fall in love again". Well, I can't get excited about a new star wars universe anymore. I'm too old, and I miss the one I have been following for 19 years, which was a huge part of my life.
Chu-Shkar
player, 79 posts
Mon 30 Nov 2015
at 13:58
  • msg #894

Re: Star Wars Crawl

I'm going to say one thing, then I'll let you be on this subject. I have a friend that is a huge comic book fan. He had read them since he was a kid, and he's older than me. But he was always complaining about the movies and TV shows. Saying how they were inaccurate, not true to the characters, etc. I finally told him that he should view them as different universes, and allow himself to enjoy the movies. Once he did, he really did begin to enjoy them. Maybe you could think of these Star
Wars movies that way. Ultimately it's up to you.
Lyla Rahn
player, 1010 posts
Twi'lek Scout, 41/41 hp
Sargeant
Tue 1 Dec 2015
at 02:05
  • msg #895

Re: Star Wars Crawl

All I knew was that they revised the definitions of canon. I didn't know they'd wholly aborted the existing expanded universe until yesterday. Damn, that is a dick move just to accommodate three Hollywood writers (though Kasdan was co-writer of The Empire Strikes Back and Return of the Jedi).

Eh, I was a Doctor Who fan in the 90s and saw the EU ranges war against each other, before the new series wiped it all away. I saw two Time Wars, Gallifrey destroyed twice. It was eight years and four Doctor before I liked the new series. I'm looking forward to next week's episode, though I'm sure it will trash everything I knew about Gallifrey.

I got into Forgotten Realms before 4th edition D&D and the Spellplague ruined it all. I got into Star Trek before the Abramsverse came. I get back into Star Wars and this happens. Maybe I'm a curse on these franchises. But I've gotten rather used to these catastrophes. As Chu-Shkar said, it's a different universe, a parallel universe. I find it's an opportunity to draw the line and revisit what I like in the past, to consolidate and rediscover.

I do feel the expanded universes of the franchises need to be respected. Maybe they're not famous or even all that great, but they keep the fandoms going, they generate new ideas and new possibilities and find new talent for the parent series. It's not something to just trash and ignore, but to embrace and build on.
This message was last edited by the player at 02:07, Tue 01 Dec 2015.
Tera Inkari
player, 636 posts
Tue 1 Dec 2015
at 04:49
  • msg #896

Re: Star Wars Crawl

sorry everyone, just back from thanksgiving holiday. Will be back to posting from tomorrow.
Jason Starflare
player, 112 posts
Tue 1 Dec 2015
at 14:13
  • msg #897

Re: Star Wars Crawl

I've never much been into Doctor who. I enjoy the occasional episode, but it's too chaotic for me.

I did love the old forgotten realms. Though the novels were hit/miss for me. I loved the war of the spider queen books above all (Except book 5). But with everything else, some were really good, others terrible.

The spellplague was yet another reboot. They didn't call it that and it wasn't 'officially' a reboot. But it was. And i've lost all interest ever since. I did try to get into the new forgotten realms a bit, but it was just so bland. They'd lost their spirit.

But somehow I doubt you're the cause of all these reboots..

Also, while the star trek movies might have gone through a reboot. The novels are continuing in the old universe. So all those faithful fans who love the books, can go on reading that. What I wouldn't give to have the same with star wars. If the old expanded universe was still continued, I wouldn't be half as annoyed as I am.
Tera Inkari
player, 638 posts
Wed 2 Dec 2015
at 03:20
  • msg #898

Re: Star Wars Crawl

Since Tera is currently unsure as to when the ship will turn up, she'd use a medpack on both of them.
Quantros Starbound
player, 147 posts
Jedi Guardian
1/30 HP
Wed 2 Dec 2015
at 06:08
  • msg #899

Re: Star Wars Crawl

Lyla Rahn
player, 1012 posts
Twi'lek Scout, 41/41 hp
Sargeant
Wed 2 Dec 2015
at 11:56
  • msg #900

Re: Star Wars Crawl

Doing something crazy like that would explain what they did to the expanded universe.

Then again, as someone said when someone else shared that piece, Luke is not exactly absent from the trailers. The person with an artificial hand on R2-D2's shell can only be Luke (or, as I pointed out, Anakin). My pet theory is that Luke dies early on and appears as a Force ghost.


Forgotten Realms had better sourcebooks than novels, IMO. I've read rather few of the novels, but they generally seemed to miss the point of the setting. The Spellplague was a ridiculous effort to reboot the setting in a form nobody liked, to solve problems had only by people who didn't play and didn't read the setting. Then they jumped forward a century, yet all the author's pet characters became mysteriously long-lived if they weren't already, were reincarnated, or were preserved in stasis. This was followed by a strange un-Sundering to undo it all and rewind the state of the setting, with dead gods reappearing all over the place and the unwanted stuff quietly shuffling off. Yet no one will admit what a monumental cock-up it was. But I stopped paying much attention, and I'm still discovering the classic setting.

Mostly I'm pretty sick of hamfisted "big event" storytelling and reboots and efforts to dominate a setting to the exclusion of other writers.
Jason Starflare
player, 113 posts
Wed 2 Dec 2015
at 12:02
  • msg #901

Re: Star Wars Crawl

Lyla Rahn:
Mostly I'm pretty sick of hamfisted "big event" storytelling and reboots and efforts to dominate a setting to the exclusion of other writers.


I hear that!
Jason Starflare
player, 114 posts
Wed 2 Dec 2015
at 19:43
  • msg #902

Re: Star Wars Crawl

The ship has been floating nearby for a while now ^.^. I'm just chilling on board until the rest of you get on again.
Bron Tolgo
player, 172 posts
Wed 2 Dec 2015
at 20:24
  • msg #903

Re: Star Wars Crawl

Jason Starflare:
With the ship just floating along and not much to do for the pilot. Jason decides to leave his seat and head to the entrance so he can help Tera bring Bron on board and to the medical bay.

"Looks like you got hit pretty hard.. But i'm sure Tera will have you fixed up in no time.."

He helps the two of them to the medbay and Bron to one of the beds, then looks around rather helplessly.

"Need a hand? I'm afraid I didn't take the first aid extension course.. In retrospect I should have but mechanics seemed more useful at the time.."


Here is a list of things you can do with treat injuries not all of them need training.

Treat Injury - WIS
UseTrainedDCNotesTake 10/20Time
First AidN15Medpac required, pg7410Full round
Long-term CareN15pg74108hrs
Perform SurgeryYSurgery Kit pg74101hr
-Heal DamageY20pg7410
-Install CyberneticsY20pg7510
RevivyY25Med Kit, pg7510Full Round
Treat DiseaseYMed Kit, pg254108hrs
Treat PoisonYMed Kit, pg25510Full Round
Treat RadiationYMed Kit, pg255108hrs
Biotech RepairYBiotech Kit, LotF32
Temporary MendingY20LotF32Full Round

This message was last edited by the player at 22:04, Wed 02 Dec 2015.
GM
GM, 1370 posts
Wed 2 Dec 2015
at 21:57
  • msg #904

Surgery

Heal Damage and Install a Cybernetic Prosthesis are both applications of Perform Surgery, as such they both require a Surgery Kit and are Trained only.

The Force Trance is Bron's easiest way to heal at 1 point per hour.
This message was last edited by the GM at 21:57, Wed 02 Dec 2015.
Bron Tolgo
player, 174 posts
Wed 2 Dec 2015
at 22:05
  • msg #905

Surgery

In reply to GM (msg # 904):

Updated, and that.s what I am doing now Yay 29hrs of meditation...lol
Jason Starflare
player, 116 posts
Wed 2 Dec 2015
at 22:13
  • msg #906

Surgery

The only thing I'd like to do before we fly to this walrus city is see if i can put together 1 complete and undamaged seatrooper armor. They're probably all damaged but by taking apart all 4 sets I might be able to make one without damage.
GM
GM, 1372 posts
Wed 2 Dec 2015
at 22:15
  • msg #907

Seatrooper

There's one complete set of seatrooper armour, on the prisoner that Klyn took.
Jason Starflare
player, 117 posts
Wed 2 Dec 2015
at 22:17
  • msg #908

Seatrooper

hhmm, i thought he was still shot, though i might not be remembering correctly. Anyway that's great!
GM
GM, 1373 posts
Wed 2 Dec 2015
at 22:18
  • msg #909

Seatrooper

Yes they all got shot but I'm happy to let the team have a complete suit.
Quantros Starbound
player, 148 posts
Jedi Guardian
12/30 HP
Wed 2 Dec 2015
at 22:35
  • msg #910

Seatrooper

Can the waveskimmers go underwater?
GM
GM, 1374 posts
Wed 2 Dec 2015
at 23:50
  • msg #911

Seatrooper

No, imagine repulsorlift jetskis.
Lyla Rahn
player, 1014 posts
Twi'lek Scout, 41/41 hp
Sargeant
Thu 3 Dec 2015
at 11:53
  • msg #912

Seatrooper

Are we taking the Gold with us, or is that too slow and cumbersome? The weird slowness on this planet probably means moving about in comfort in a ship is out of the question, and we have to swim.

Can we moor some waveskimmers to the outside of the ship, so we don't have to dump anything?
Jason Starflare
player, 118 posts
Thu 3 Dec 2015
at 12:04
  • msg #913

Seatrooper

I'm guessing it's still faster than swimming.. and probably safer..
GM
GM, 1375 posts
Thu 3 Dec 2015
at 13:07
  • msg #914

Seatrooper

Travel undersea or on the surface is normal. Travel in air is slow. They will travel as fast as the slowest person which will be their guide Pek. So characters can choose to travel by ship or swim.
GM
GM, 1376 posts
Thu 3 Dec 2015
at 21:36
  • msg #915

Next update

You'll have to dump something if you plan to take any waveskimmers. The Alabak's Gold is fully submersible, to take anything with you it will need to stowed on board. The speeder-raft are basically flat repulsorlift sleds so easier to store than waveskimmers. There's room to stow one waveskimmer in the cargo hold, to take another they will need to dump a speeder-raft.

Let me know what you want to do. More importantly let me know who is swimming and who is travelling in the Alabak's Gold. I will update once I have a general consensus of where people are.
Chu-Shkar
player, 80 posts
Fri 4 Dec 2015
at 07:59
  • msg #916

Next update

If he doesn't have to, Chu-Shkar won't get wet.
Bron Tolgo
player, 175 posts
Fri 4 Dec 2015
at 08:02
  • msg #917

Next update

You think wet dog smells bad, wait till you smell wet wookie
Lyla Rahn
player, 1017 posts
Twi'lek Scout, 41/41 hp
Sargeant
Fri 4 Dec 2015
at 08:43
  • msg #918

Next update

Let's put one waveskimmer into the cargo-hold, and maybe drag one waveskimmer more onto that rock outcrop where we met Pek, or else tie it there, in case we need another later. We can sink the rest.

I'd rather not dump Alliance equipment, and risk (a) leaving evidence and (b) getting into trouble with the bosses. :) Giving us two seems to have been unnecessary' I'd guess one would be enough.

I assume no PC wants to stay with the ship and do nothing, and we need to keep Rekara safe, so let's take the ship with us underwater. I'd rather not leave it floating around and have the Imperials find it and sink or impound it.
Quantros Starbound
player, 150 posts
Jedi Guardian
12/30 HP
Fri 4 Dec 2015
at 08:50
  • msg #919

Next update

I'm still wounded, although I'm also putting myself into a trance in order to heal faster. That is, after my character's done reviewing his holocron.

OOC, I don't mind waiting with the ship. IC, Quantros has a lot to consider, and wants to sharpen his skills. If the team has to leave, I don't mind staying behind.
Jason Starflare
player, 119 posts
Fri 4 Dec 2015
at 10:13
  • msg #920

Next update

I think we can at the very least take the ship down to get closer to where we're going, we can always decide to go swimming if it becomes necessary
Jason Starflare
player, 120 posts
Sun 6 Dec 2015
at 16:34
  • msg #921

Next update

Is Lyla swimming for 7 hours? Must have the endurance skill trained lol
GM
GM, 1378 posts
Sun 6 Dec 2015
at 23:13
  • msg #922

Next update

Lyla Rahn:
OOC: I presume our translators work underwater?


The Sedrians speak with booming voices which can be heard under water. The breath masks in the under water breathing suits have built in comlinks. The comlinks can at the flick of a switch also be used as speakers so the Rebels can communicate with the Sedrians. Lyla and Pek can easily communicate whilst they travel.

Jason Starflare:
Is Lyla swimming for 7 hours? Must have the endurance skill trained lol


Lyla is wearing a propulsion pack so she won't actually be swimming but rather being propelled though the water. She also has Endurance training.

The seatrooper armour that Jason took also has a propulsion pack included so Jason can easily travel through the water both fast and effortlessly.
Lyla Rahn
player, 1019 posts
Twi'lek Scout, 41/41 hp
Sargeant
Mon 7 Dec 2015
at 01:40
  • msg #923

Next update

Okay, thanks.

I forgot about the propulsion pack, but yeah, I have that. But it only works for up to 10 rounds at a time, after which I presume it needs to be recharged.

I was thinking of the underwater breathing suits, which have small jets that I presume help her along.

Otherwise, yeah, I have Endurance, so Lyla should do well to keep on keeping on. Unfortunately, my Shake it Off feat won't remove the persistent conditions.

Do you want me to roll checks for it?
Jason Starflare
player, 121 posts
Mon 7 Dec 2015
at 22:12
  • msg #924

Next update

I was just poking fun, she could always hold on to the ship for a little easy pull along, since they're both moving at the same speed.

I actually have endurance as well. But someone has to fly this thing!
Jason Starflare
player, 124 posts
Tue 8 Dec 2015
at 11:32
  • msg #925

Next update

Do we still have a SG4 rifle left for me to use? I kinda lost track of who grabbed what, but I believe we started with two and Lyla has one at the moment?
Lyla Rahn
player, 1022 posts
Twi'lek Scout, 41/41 hp
Sargeant
Tue 8 Dec 2015
at 11:35
  • msg #926

Next update

Two from the quartermaster, and Lyla grabbed one. Plus however many we looted from the seatroopers just then.
GM
GM, 1380 posts
Tue 8 Dec 2015
at 22:17
  • msg #927

Next update

You were able to loot one SG-4. So at the moment Lyla and Jason have one each and there is a spare on board the Alabak's Gold.
GM
GM, 1381 posts
Tue 8 Dec 2015
at 22:20
  • msg #928

Next update

I won't need Lyla to make any Endurance roll. The journey was not fast and the propulsion pack bonuses are mechanical for combat but outside of battle I would say they operate allowing the user to swim faster and for longer periods. The seatrooper armour has a propulsion pack that can either be used with the armour or removed and used separately.
Chu-Shkar
player, 83 posts
Wed 9 Dec 2015
at 23:14
  • msg #929

Next update

Got a new computer, and still having internet troubles, but will try and stay with it. Just let me know if I'm falling behind.
Quantros Starbound
player, 152 posts
Jedi Guardian
19/30 HP
Wed 9 Dec 2015
at 23:24
  • msg #930

Next update

Still undecided whether Quantros should stay on the ship and finish healing, or go with the rest of the crew to meet with Pek's father.
Chu-Shkar
player, 85 posts
Wed 9 Dec 2015
at 23:31
  • msg #931

Next update

Unless the meeting is expected to be in a dry area, Chu-Shkar would prefer to stay with the ship. He really doesn't like water.

https://www.youtube.com/watch?v=CJiMugelTNc
This message was last edited by the player at 23:38, Wed 09 Dec 2015.
Lyla Rahn
player, 1026 posts
Twi'lek Scout, 41/41 hp
Sargeant
Thu 10 Dec 2015
at 11:42
  • msg #932

Next update

Just shave it off. :p

Look at Lyla, completely hairless, no worries.
This message was last edited by the player at 11:42, Thu 10 Dec 2015.
Bron Tolgo
player, 178 posts
Thu 10 Dec 2015
at 16:49
  • msg #933

Re: Next update

Lyla Rahn:
Just shave it off. :p

Look at Lyla, completely hairless, no worries.



Tera Inkari
player, 640 posts
Thu 10 Dec 2015
at 21:31
  • msg #934

Re: Next update

sorry everyone, had a few hectic days. I'll be posting back again when I get home tonight.
Chu-Shkar
player, 86 posts
Thu 10 Dec 2015
at 22:09
  • msg #935

Re: Next update

Lyla Rahn:
Just shave it off. :p

Look at Lyla, completely hairless, no worries.

A Very Angry ROAR!
Rynn Culmar
player, 181 posts
Thu 17 Dec 2015
at 14:12
  • msg #936

Re: Next update

Knee surgery this morning. Post when I can.
Klyn Cors
player, 375 posts
Starship Mechanic
"Machines speak to me,"
Fri 18 Dec 2015
at 20:15
  • msg #937

Re: Next update

ARgh, missed a lot
Chu-Shkar
player, 88 posts
Sat 19 Dec 2015
at 03:18
  • msg #938

Re: Next update

I intend to watch The Force awakens, but will be unable until the end of the month. So please no one spoil it for me. Thank you.
Quantros Starbound
player, 153 posts
Jedi Guardian
19/30 HP
Sat 19 Dec 2015
at 03:56
  • msg #939

Re: Next update

It's already been spoiled for me. :'(
Jason Starflare
player, 135 posts
Sat 19 Dec 2015
at 06:20
  • msg #940

Re: Next update

I won't be seeing it at all so not much chance of that..
Bron Tolgo
player, 179 posts
Sun 20 Dec 2015
at 02:00
  • msg #941

Re: Next update

Sorry, its been hectic at work. I will try to get caught up this weekend.
GM
GM, 1388 posts
Mon 21 Dec 2015
at 19:50
  • msg #942

Re: Next update

I went to see the film with the boys today. Both of them enjoyed it. In my opinion it was a good film and had none of the cringe-worthy scene I felt from Phantom Menace. I won't say more to avoid spoilers...
Lyla Rahn
player, 1035 posts
Twi'lek Scout, 41/41 hp
Sargeant
Thu 24 Dec 2015
at 12:45
  • msg #943

Re: Next update

I still haven't seen it. Post-Christmas, I'll try to organise something and find a friend who hasn't seen it yet.

Happy Life Day, everyone! :D
Quantros Starbound
player, 156 posts
Jedi Guardian
19/30 HP
Thu 24 Dec 2015
at 22:46
  • msg #944

Re: Next update

Lyla Rahn:
Life Day




Edit: On a more serious note, I wish I could unsee that abomination known as "The Star Wars Christmas Special." Merry Christmas, everyone!
This message was last edited by the player at 22:51, Thu 24 Dec 2015.
GM
GM, 1394 posts
Thu 24 Dec 2015
at 23:04
  • msg #945

Happy Life Day

Happy Life Day everyone
Lyla Rahn
player, 1038 posts
Twi'lek Scout, 41/41 hp
Sargeant
Fri 25 Dec 2015
at 01:39
  • msg #946

Happy Life Day

You know, I've never seen it. I kinda wish I could. Huh, it's actually the Holiday Special and was originally shown at Thanksgiving.

Merry Christmas!


GM
GM, 1396 posts
Tue 29 Dec 2015
at 14:21
  • msg #947

Happy Life Day

Game is now 4 years old. Well done everyone for keeping it going.

Let me know what the team want to get up to in Fitsay and I'll update.

Here's some clarifications which may help planning.
    Pek has agreed to lead the team to the Imperial base in the morning.
    Things of note in Fitsay are;
    Great Shell Dome
    Inn
    Marketplace
    Houses
    Farms
    Guard towers.
    The houses nearest the dome look slightly different.

GM
GM, 1398 posts
Tue 29 Dec 2015
at 19:55
  • msg #948

Happy Life Day

Anyone running any games looking for players or in any good games that can accept new players? Feeling like getting some new characters in for the new year.
Jason Starflare
player, 139 posts
Tue 29 Dec 2015
at 20:01
  • msg #949

Happy Life Day

Jason is fine with going to any of those places, but he's also quite fine with just going to the ship and waiting until the next day, he doesn't have any real reason to check out the city.
Quantros Starbound
player, 158 posts
Jedi Guardian
19/30 HP
Tue 29 Dec 2015
at 22:26
  • msg #950

Re: Happy Life Day

GM:
Anyone running any games looking for players or in any good games that can accept new players? Feeling like getting some new characters in for the new year.

I'm currently in a Fire Emblem game with a homebrew system. It's really good, albeit a bit slow.

The GM is reasonable, and allows a great amount of customization for the characters you make, but the game is rated adult, so I don't think I can publicly post the link.
Lyla Rahn
player, 1042 posts
Twi'lek Scout, 41/41 hp
Sargeant
Wed 30 Dec 2015
at 02:08
  • msg #951

Re: Happy Life Day

I'm afraid not, I've been looking for some more active games in my wheelhouse, though without much success.

As for Fitsay, wandering around will likely get us in trouble or caught in a side-quest, but anyway. Let's have a bit of a wander like tourists around the city, and get a feel for the place and learn what's up in town:
* What exactly is the political situation? Is Cardo a benevolent priest-king, or some kind of tyrant?
* What's Karak's beef, and does he have much support? Is it worth talking to him? Where was Karak taken?
* What can we be told about the Golden Sun, the weird golden glow, and the power bringing down ships?
* Has anyone seen Mors Odrion or Rekara?

Gather Information 22, should be good.
10:03, Today: Lyla Rahn rolled 22 using 1d20+3.  gather information.
Quantros Starbound
player, 159 posts
Jedi Guardian
19/30 HP
Thu 31 Dec 2015
at 20:04
  • msg #952

Re: Happy Life Day

Posting from phone, at my sister's house for new years. Will be back some time in a couple days.

Happy 2016, everyone.
Quantros Starbound
player, 160 posts
Jedi Guardian
19/30 HP
Fri 1 Jan 2016
at 05:43
  • msg #953

Re: Happy Life Day

F*** you I love you all. I'm Drunk
Jason Starflare
player, 140 posts
Fri 1 Jan 2016
at 11:13
  • msg #954

Re: Happy Life Day

Happy new year all
Lyla Rahn
player, 1047 posts
Twi'lek Scout, 41/41 hp
Sargeant
Sat 2 Jan 2016
at 05:19
  • msg #955

Re: Happy Life Day

Well, I hope it was a good one. Happy New Year!
Tera Inkari
player, 643 posts
Sun 3 Jan 2016
at 06:22
  • msg #956

Re: Happy Life Day

Hi everyone,
I'm back. I thought I'd have access during the holiday, but my sister in law brought her kids and I was the favourite aunt for a week and a half....and of course, they gave me every disease they had in that time so I'm in the process of recovery....but I'm home and happy new year to all.

May this new year bring you all health, wealth and wisdom....and XP points too....

It might have been a little late buy

0:25, Today: Tera Inkari rolled 15 using 1d20+10.  persuasion. (aid another)
if it helps.
This message was last edited by the player at 06:26, Sun 03 Jan 2016.
Jason Starflare
player, 143 posts
Sun 3 Jan 2016
at 10:38
  • msg #957

Re: Happy Life Day

I spend new years eve with my friends listening to their son throwing a temper tantrum. I don't want to go around telling people how to raise their kids, but he's really starting to get out of control. Every time he doesn't get his way, it's a temper tantrum.
Chu-Shkar
player, 90 posts
Mon 4 Jan 2016
at 01:35
  • msg #958

Re: Happy Life Day

Happy New Year all! I'm sorry I haven't been on much, was busy with end of year stuff. But that's all over now. I'll be on more frequently now.
Lyla Rahn
player, 1049 posts
Twi'lek Scout, 41/41 hp
Sargeant
Mon 4 Jan 2016
at 02:28
  • msg #959

Re: Happy Life Day

Glad you're all still around!

I should be seeing The Force Awakens tomorrow, at last!


How old is the kid? I babysit my niece (4) and nephew (2) each week, and found that they'll have tantrums when they don't get what they want immediately, regardless of how you handle them. It's part of learning that life has limits, and toddlers can't control their emotions.
Jason Starflare
player, 145 posts
Mon 4 Jan 2016
at 19:26
  • msg #960

Re: Happy Life Day

He's five and a half. Maybe you can't avoid him throwing tantrums but you can control how you react to them. If it was my kid stomping their feet like that and screaming bloody hell, I'd put them into an empty room and wait until they were done screaming.
Klyn Cors
player, 378 posts
Starship Mechanic
"Machines speak to me,"
Tue 5 Jan 2016
at 20:35
  • msg #961

Re: Happy Life Day

Chu-Shkar:
Happy New Year all! I'm sorry I haven't been on much, was busy with end of year stuff. But that's all over now. I'll be on more frequently now.

Same here, my bad^^
Lyla Rahn
player, 1050 posts
Twi'lek Scout, 41/41 hp
Sargeant
Wed 6 Jan 2016
at 02:00
  • msg #962

Re: Happy Life Day

Putting the tantruming toddler somewhere out of earshot is usually the best approach, I find. Arguing or reasoning with them gets you nowhere.

So, I saw The Force Awakens at last. It's an excellent Stars War movie, though as it's largely stitched together out of character traits, scenes, and themes of the original trilogy, it could hardly fail. It doesn't need to rely on the OT characters as much as it does, but the new characters are pretty good and still carry the story on their own. The story was good, but probably not worth trashing the EU for.

In fact, with a quick skim over Wookiepedia, the story could have been inspired by events there:

Spoiler text: (Highlight or hover over the text to view)
As Kylo Ren/Ben Solo seems to be basically Darth Cadous/Jacen Solo. Is every other generation of the Skywalker line destined to produce an evil tyrant killed by their son? I wish the series would move away from this cursed bloodline, but fannishness makes such repetition inevitable, as the EU already showed.

Like in Doctor Who, the EU is ended, but the series returns with a suspiciously similar setup and little acknowledgement of that fact. I imagine the powers that be decided they couldn't expect audiences and new fans to catch up on 30-odd years of novels and stuff, which is fair enough, but we only have that problem in fandom because modern fiction expects people to follow it all from the start. It's hard to tell people not to worry about it or read it out of order.
Chu-Shkar
player, 91 posts
Thu 7 Jan 2016
at 03:43
  • msg #963

Re: Happy Life Day

Seen it, and loved it. But I've liked or loved all of them. Yes, even the prequels. I guess I looked beyond the nostalgia.
Jason Starflare
player, 147 posts
Thu 7 Jan 2016
at 10:27
  • msg #964

Re: Happy Life Day

I'll be glad when all the talk about it is finally over and people move on to the next thing. I've even had people become aggressive just because I said I didn't care about the force awakens and didn't appreciate my living breathing franchise being rebooted. I mean people don't have to agree with me, but getting all aggressive over it? That's just screwy.
Chu-Shkar
player, 92 posts
Sun 10 Jan 2016
at 10:40
  • msg #965

Re: Happy Life Day

Understandable. I get frustrated when people get all bent out of shape over the prequels. I happen to like them, and Revenge of the Sith is my #2 in favorites of the series. Yet I tell people and they get all aggressive over it. Calling me a sellout and such. While, I think you would like it, I respect your decision not to watch it.
Klyn Cors
player, 380 posts
Starship Mechanic
"Machines speak to me,"
Thu 14 Jan 2016
at 19:35
  • msg #966

Re: Happy Life Day

just a quick post to say I haven't forgotten about this game. A bit buzy again
GM
GM, 1408 posts
Thu 14 Jan 2016
at 22:36
  • msg #967

Re: Happy Life Day

Thanks for letting us know, we'll be here whenever life slows down.
Quantros Starbound
player, 161 posts
Jedi Guardian
19/30 HP
Sat 16 Jan 2016
at 20:02
  • msg #968

Re: Happy Life Day

I'm just posting here to let you know I haven't forgotten about the game.

I think I have writer's block, though. Every time I go to post, I can't think of anything to say.
GM
GM, 1409 posts
Sat 16 Jan 2016
at 21:41
  • msg #969

Re: Happy Life Day

No problem. We'll be here when you're ready and things will hot up pretty quick when you enter an occupied Imperial base!
GM
GM, 1411 posts
Sat 16 Jan 2016
at 23:10
  • msg #970

Re: Happy Life Day

Quantros Starbound:
OOC: Didn't we salvage some weapons from those Stormtroopers?


They found a SG-4 blaster rifle, a harpoon, a stun grenade and a suit of Seatrooper armour. The team were also given two SG-4 blaster rifles before leaving Neskroff.

Jason claimed the armour. Lyla one of the rifles. Not sure if anyone has claimed the rest so Quantros could possibly claim a rifle, harpoon or stun grenade. Other might be able to lend him something else if he asks.
Jason Starflare
player, 153 posts
Sat 16 Jan 2016
at 23:13
  • msg #971

Re: Happy Life Day

I took a rifle as well. To complete my stormtrooper appearance for one, and to shoot anyone who gives me lip for seconds!
Quantros Starbound
player, 163 posts
Jedi Guardian
30/30 HP
Sat 16 Jan 2016
at 23:15
  • msg #972

Re: Happy Life Day

I guess I'm getting an SG-4, then. But I'll hand it off to someone else as soon as I reveal my lightsaber.
GM
GM, 1412 posts
Sat 16 Jan 2016
at 23:34
  • msg #973

Re: Happy Life Day

That's all the rifles claimed then.
Lyla Rahn
player, 1062 posts
Twi'lek Scout, 41/41 hp
Sargeant
Sun 17 Jan 2016
at 03:36
  • msg #974

Re: Happy Life Day

Is that harpoon a spare shot for the SG-4?

How many harpoons did we get for the SG-4s? Did they also come with power packs?
GM
GM, 1413 posts
Sun 17 Jan 2016
at 09:51
  • msg #975

Re: Happy Life Day

The harpoon is separate. Treat as a Spear in the Core book. The SG-4s are equipped with a power pack for 50 energy shots and a 10 mini-harpoons.
Lyla Rahn
player, 1063 posts
Twi'lek Scout, 41/41 hp
Sargeant
Sun 17 Jan 2016
at 10:09
  • msg #976

Re: Happy Life Day

Okay, thanks.
Jason Starflare
player, 155 posts
Wed 20 Jan 2016
at 12:03
  • msg #977

Re: Happy Life Day

Does the seatrooper armor give a re-roll as well? Otherwise I might be sinking.. or just floating away on the current.. should have taken 10.. don't know why i didn't..
Bron Tolgo
player, 190 posts
Wed 20 Jan 2016
at 16:37
  • msg #978

Re: Happy Life Day

In reply to Jason Starflare (msg # 977):

Dont feel too bad, with my reroll I only got a 7
GM
GM, 1416 posts
Wed 20 Jan 2016
at 18:49
  • msg #979

Re: Happy Life Day

Jason Starflare:
Does the seatrooper armor give a re-roll as well? Otherwise I might be sinking.. or just floating away on the current.. should have taken 10.. don't know why i didn't..


No but the seatrooper armour does grant a +2 equipment bonus to Swim checks.
Jason Starflare
player, 157 posts
Thu 21 Jan 2016
at 10:56
  • msg #980

Re: Happy Life Day

Thought I finally had a nice roll with 24, but here comes Lyla with her 28! Though if I had rolled a 20, i'd have 28 too
Bron Tolgo
player, 192 posts
Thu 21 Jan 2016
at 16:42
  • msg #981

Water....

Wait I thought the wookiee wasn't coming into the water?
Chu-Shkar
player, 98 posts
Thu 21 Jan 2016
at 17:28
  • msg #982

Water....

No... I was complaining about it, but specifically said you would need me. I'm your slicer.
Bron Tolgo
player, 193 posts
Thu 21 Jan 2016
at 17:42
  • msg #983

Water....

Ahh, I missed that bit... Well then welcome aboard... Did anyone bring a wookiee sized hair dryer?
Jason Starflare
player, 158 posts
Thu 21 Jan 2016
at 18:30
  • msg #984

Water....

This is my industrial strength hair dryer. And I CAN'T LIVE WITHOUT IT!!
Bron Tolgo
player, 194 posts
Thu 21 Jan 2016
at 20:59
  • msg #985

Water....

In reply to Jason Starflare (msg # 984):

+1
Lyla Rahn
player, 1068 posts
Twi'lek Scout, 41/41 hp
Sargeant
Fri 22 Jan 2016
at 01:40
  • msg #986

Water....

Do Wookiees just shake off water like dogs?
Chu-Shkar
player, 99 posts
Fri 22 Jan 2016
at 01:57
  • msg #987

Water....

Grr.... yes.
Quantros Starbound
player, 168 posts
Jedi Guardian
30/30 HP
Fri 22 Jan 2016
at 12:44
  • msg #988

Water....

Shoot. The dice gods don't seem to like me.
This message was last edited by the player at 12:44, Fri 22 Jan 2016.
Bron Tolgo
player, 197 posts
Fri 22 Jan 2016
at 17:48
  • msg #989

Water....

In reply to Quantros Starbound (msg # 988):

I got a 7 myself on my stealth so...
Jason Starflare
player, 160 posts
Fri 22 Jan 2016
at 18:08
  • msg #990

Water....

On an unrelated matter, and I hope it's alright to post about it here, but if I ran a star wars saga edition game, would anyone here be interested?  Or potentially interested. I can expand on the premise a bit when I get home.
Bron Tolgo
player, 198 posts
Fri 22 Jan 2016
at 18:22
  • msg #991

Water....

In reply to Jason Starflare (msg # 990):

Sure, I would join another.
Quantros Starbound
player, 170 posts
Jedi Guardian
30/30 HP
Fri 22 Jan 2016
at 18:44
  • msg #992

Water....

Depends on the game. I might be interested.
Chu-Shkar
player, 101 posts
Fri 22 Jan 2016
at 19:02
  • msg #993

Water....

Maybe. Depend upon the game premise.
Jason Starflare
player, 161 posts
Fri 22 Jan 2016
at 19:09
  • msg #994

Water....

It's probably unsurprising to you all but the game would be set in the expanded universe though no extensive knowledge should be required.

It starts 44 years after the battle of Yavin in a time of relative peace. But the Jedi masters have sensed a disturbance in the force. Something dark and hungry is hiding in the unknown regions.

The Jedi planned an expedition to investigate and asked for assistance from the galactic alliance which turned a deaf ear, too concerned with its own political machinations to bother with shadows in the unknown regions.

Fortunately the imperial remnant was more forthcoming, they provided an old victory class star destroyer and crew to aid the jedi.

The players can be Jedi, part of the crew or just private citizens who answered the jedi's call for help.

The very first mission however will involve the destruction of the ship's main hyperdrive leaving it stranded in the unknown regions with only it's backup drive avaliable.

From there players will have to find a way to survive, hopefully save the ship and crew and find out what the heck is going on in the unknown regions.
Bron Tolgo
player, 199 posts
Fri 22 Jan 2016
at 19:15
  • msg #995

Water....

In reply to Jason Starflare (msg # 994):


Level?

Source material aavailability?
Jason Starflare
player, 162 posts
Fri 22 Jan 2016
at 19:20
  • msg #996

Water....

I haven't quite gotten that far yet, I wanted to see if there was interest first.

I would probably start around level 5-7 though so that the characters aren't complete newbies.

I also have every single saga book, so nearly everything would be available. With the exception of a rare few things.
Bron Tolgo
player, 200 posts
Fri 22 Jan 2016
at 19:23
  • msg #997

Water....

Sounds good to me

Probably won't go Jedi this time around. I have a sith I am playing in another game. I have a couple ideas I would like to try out though and know how to make them work.
GM
GM, 1419 posts
Fri 22 Jan 2016
at 21:54
  • msg #998

Re: Water....

Jason Starflare:
On an unrelated matter, and I hope it's alright to post about it here, but if I ran a star wars saga edition game, would anyone here be interested?  Or potentially interested. I can expand on the premise a bit when I get home.


Yes anything goes in OOC. Happy to see more games and ideas develops.
This message was last edited by the GM at 21:54, Fri 22 Jan 2016.
GM
GM, 1420 posts
Fri 22 Jan 2016
at 21:55
  • msg #999

Re: Water....

Personally I'd be interested to give another game a go.
GM
GM, 1422 posts
Fri 22 Jan 2016
at 21:58
  • msg #1000

Re: Water....

Continued at More Archived OOC
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