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17:05, 21st May 2024 (GMT+0)

The Chase.

Posted by GMFor group 0
GM
GM, 851 posts
Thu 20 Feb 2014
at 14:16
  • msg #1

The Chase

The crystal wave gradually sank back into the ground and came to rest before the crystal mesa of Neskroff. The city of Neskroff was built into a huge crystal mesa. Corridors and rooms have been dug out of the semi-clear stone; artificial light from the city makes the plateau glow from within.

There was a large gateway built into the base of the crystal mesa. It served as a skiff port and as the main entrance into the city. There are half-dozen Rebels guards standing by the gateway. Two dozens civilians are also by the gate. They stop talking and stare at the approach of strangers. The guards level their blaster rifles.

Above a gunship approaches the top of the mesa and disappears from sight, entering the starport at the top of the city.
Oglo Obwatt
player, 313 posts
Thu 20 Feb 2014
at 18:23
  • msg #2

Re: The Chase

Oglo assesses the security at the front gate at a glance.  He feels confident that by riding the waves, the group got to the gates before the Imperial scouts did.  That is if they scouts didn't have a speeder.  In any case, they weren't getting into the city through the front gates.  It looked too heavily guarded.  Everyone probably knew everyone else at least at a glance.  No one walking in from the outside would would be let in.  Oglo and his partners at least had earned the confidence of the local natives so they had some marginal trustworthiness.  The Imperials though would have to find another way inside.

Oglo then turned and spoke to Lyla saying, "They not get in.... hrrmmm... this way.  Go find... hrmmm... another way in.  You good at that."  He was about to turn away when a smile cracked two of his mouths.  An amusing memory had come back into his head.  Turning back he added, "And don't strip... hrmmm... naked this time."
Tera Inkari
player, 320 posts
Fri 21 Feb 2014
at 22:55
  • msg #3

Re: The Chase

"You know I can understand why she might think it would work....but on Tattoine? That's just madness." Tera responded to Oglo, she raised her hand looking in earnest at the guards "Don't shoot, we surrender and well, this is going to sound a little stereotypical....but can you take us to your leader? We're part of the alliance sent to get some information that needs to get to the Handree."
Rynn Culmar
player, 52 posts
Sat 22 Feb 2014
at 09:24
  • msg #4

Re: The Chase

Rynn arched an eyebrow at the group, discussing how to get into the starport. "Guys... I live here." He said, and walked toward the guards. "Rynn Culmar, Grey Nine. I was after a Imp Scout ship when we both went down. I need to get a message to Red Leader, let him know that there are Imps in the area, and we have an X-wing and a Civillan ship that need recovery."
Corporal Tessus
Sat 22 Feb 2014
at 10:24
  • msg #5

Re: The Chase

When Tera steps forward the guards keep their blaster rifles raised. It is not until Rynn made himself known that they seemed to relax. The Rebel guards called for their leader. Corporal Tessus heard what Rynn had to say and picked up a com-box. The crystal structure of the mesa interfered with communications. The com-box used fibre-optic cables to connect units through a computerised switching system.

Tessus spoke for a while then hung up the receiver. He then waved for all the Rebels to enter the starport "the city is now on alert. We've ordered a curfew and we'll have all our officers start checking IDs. There are a lot of people here, though; it could take a while."

"In the meantime, we're shut down the starport - no more ships are going to be leaving until the Imps are caught so we can't recover your starship yet"
he explained and turned to the guards gave them new orders to close off the gateway and shut down the turbolifts. Then turning back he asked "any of you folks know what the Imperials looked like?"
Lyla Rahn
player, 586 posts
Twi'lek Scout, 35/37 hp
Sat 22 Feb 2014
at 12:38
  • msg #6

Re: The Chase

Lyla had a rather long and sore ride on the crystal wave, spending the whole of it on her bum and clutching a thick shard of crystal. She was unable, and increasingly unwilling, to surf the wave upright. She may have squealed a bit, but stubbornly had no recollection of it.

She was glad to be deposited before the city of Neskroff, and glad to see it. The subterranean city reminded her of the twi'lek cities of Ryloth, built into great caverns, their entrances sealed by blast doors and gates, all to defend against the elements and the great beasts of the wilderness. But instead of bland stone, the translucent crystal glowing in the night was a marvellous sight.

Lyla was contemplating tracks on the ground when Oglo addressed her. 'I still don't know what you're talking about, Oglo.' she answered tiredly. 'Nobody in their right mind would think that was a good idea.' Besides, the crystals were completely the wrong colour and there weren't nearly enough credits in it.

She listened to the exchange between Rynn and the Rebel corporal. 'There's four survivors: Meahonon, Talke, Lerenga, and one other. The droid downloaded some files, there might be personnel records in there?' she said, looking at T3-M8 for confirmation and not sure if she should expect any. 'These aren't your regular stormtroopers or Imperial officers, but Imperial Survey Corps: scouts, explorers, trailblazers, survivors, the best. They're quick, smart, independent thinkers, used to working alone in hostile environments. They have a skiff, loaded with supplies. They can climb your mesa, crawl through your tunnels, hide in the caves, and survive in the canyons, and they will stalk your soldiers,' She glanced back at Oglo and Tera with wry look. 'And they could do it naked... You need to have the whole city on full alert, total defence, locked down. It's vital we catch them ASAP before they go to ground.'

'Now, I'd like to patrol your perimeter, see if they've gotten near the city or gotten in by any way.'
It was night now, but her night-sight would still serve her well.
Rynn Culmar
player, 53 posts
Sat 22 Feb 2014
at 13:08
  • msg #7

Re: The Chase

"Yeah, everything she just said, plus, there are three ships out there, including my X-wing, which I believe is operational if it gets dug out of the crystal. If we don't get a ship in the air, at least to guard the other three ships they might escape." Rynn explained to the CPL. He looked around. He didn't know these people and couldn't really vouch for them, but he would if it came to that.
Tera Inkari
player, 321 posts
Sat 22 Feb 2014
at 13:59
  • msg #8

Re: The Chase

"I could give you a fair description of each of them." Tera said. "I didn't see them personally, but I have the memories of someone who did."
Klyn Cors
player, 115 posts
Starship Mechanic
"Machines speak to me,"
Sat 22 Feb 2014
at 14:40
  • msg #9

Re: The Chase

Klyn had enjoyed the ride but the comments about no ship leaving to get back to the Gold did rattle him a bit.

"I knew I should have flied here..."
he grumbled.

Still, finding the imperials was the quickest way to get the Gold back, so he better do whatever he could to get the job done.

"They fled in a fast landspeeder, T3 must have the exact details on the model. "
Tera Inkari
player, 322 posts
Sat 22 Feb 2014
at 15:55
  • msg #10

Re: The Chase

Tera frowned "It wasn't a landspeeder, it was a skiff." Tera added just in case it needed to be said.
T3-M8
player, 60 posts
Sat 22 Feb 2014
at 18:08
  • msg #11

Re: The Chase

Turning away from the com device on the wall that must have been the focus of the little droid's attention for a while the single lit eye emits a holographic image again, between the guards and the civilians, depicting the visual records of each imperial from their personnel files.  After the last of the crew is displayed in sideshow style the speeder is added to the end of the show, either a direct recording from the ship's computer if there was one, or an image of the model in the inventory of the ship drawn from a set of stock holographic data held in memory for just this type of event.
Oglo Obwatt
player, 314 posts
Sun 23 Feb 2014
at 18:45
  • msg #12

Re: The Chase

Oglo felt like joking with his female companions, if only to embarrass them in front of the Rebel guards.  There was something about this planet that made him feel like being so capricious.  It probably had to do with the complete lack of plant life in the environment.  Add to that this plant-babies were now sloshed onto the floor in the cargo hold of the Gold.

"I can think of a couple of reason why you might have stripped naked to sneak around.  The main one that applies here is that you have been putting on weight.  You have no thigh-gap.  When you walk, your pants rub together making this squeaking sound.  The other only applies on Tattooine.  The color of your skin is a very close match to the natural rocks and sand.  Here, that's no advantage... Unless...", spoke Oglo quickly as he wasn't being his usual self.  "Unless you can change the color of your skin.  Tera, make note of that.  Make your next crazy medical experiment be about trying to create a Twi'lek chameleon."
Corporal Tessus
Sun 23 Feb 2014
at 18:52
  • msg #13

City on Alert

"They'll likely be heading for the starport" the corporal suggested "only one bank of the turbolift is in operation. I can take you there so you can get to the starport and then your droid can keep any eye out for the Imperials if you're no objections" he asked after seeing the holoprojections of the Wanderer's crew.

To Rynn he confirmed that the regular patrols would keep an eye on the crashed ships and once the starport was opened again they would recover them. When Oglo talked he looked at the Ithorian perplexed and not quite answering what must be some kind of jest.

OOC Let me know what you want to do. Either follow Tessus's request or do something else.
Lyla Rahn
player, 589 posts
Twi'lek Scout, 35/37 hp
Mon 24 Feb 2014
at 12:01
  • msg #14

Re: City on Alert

Lyla stared speechless at Oglo, with the wide, confused smile of one who couldn't believe they were being so insulted, or so humiliated in public at such an inopportune time. 'That's one hell of a hypothetical there, Oglo.' she said when he finally paused. 'But thanks for the compliment. Yep, nice and curvy now I'm no longer scavenging and hiking all day.' she accepted, patting her tummy. After all, with multiple stomachs and an omnivorous diet to survive on a food-scarce homeworld, Twi'leks could eat almost anything. Being well-rounded was a status symbol for affluence, so Oglo had in fact complimented her. Or, at least, Lyla was choosing to take it as such. 'And yeah, I used to be white.'

With that said, she returned her attention to Tessus and actual business. 'Sorry about that... Yeah, if there's time, I'd still like to patrol the perimeter to see if and where the Imperials could get in. Is there a landspeeder or speeder-bike I could borrow?'
This message was last edited by the player at 00:37, Tue 25 Feb 2014.
Corporal Tessus
Mon 24 Feb 2014
at 22:33
  • msg #15

Re: City on Alert

"The starport has been locked down so the Imperials aren't going anywhere" the corporal answered Lyla confidently but had to shake his head at Lyla's request "the base's speeders are all in the starport" he explained.
Tera Inkari
player, 324 posts
Tue 25 Feb 2014
at 00:43
  • msg #16

Re: City on Alert

"I'm good with going to the starport. The sooner we find the Imperials the quicker that medicine can get offworld." Tera stated as her opinion.
Lyla Rahn
player, 590 posts
Twi'lek Scout, 35/37 hp
Tue 25 Feb 2014
at 00:45
  • msg #17

Re: City on Alert

Lyla was surprised at the response. Was base security really so lax? The Rebels must have thought themselves completely safe and hidden here. Now they'd learn better. 'Really? You ought to keep some by the gate for patrols and to go pick up downed crews.' Well, walking around the mesa didn't appeal and would take far too long. If they had to go to the starport anyway, then they might as well check it out first. 'Fine. Let's go to the starport.'
Oglo Obwatt
player, 315 posts
Tue 25 Feb 2014
at 02:08
  • msg #18

Re: City on Alert

Oglo snapped out of whatever it was that had come over him.  "Violence took place here... hrmmm... Yes, a death still lingers... hrrmmm... a spirit is not at peace.", he offers in way of explanation for why he was so rude.  Although it is missing a level of explanation that would make people realize that it was meant to be an apology.
GM
GM, 862 posts
Tue 25 Feb 2014
at 22:03
  • msg #19

Re: City on Alert

The Neskroff authorities had shut down all the turbolifts except one bank. Corporal Tessus led the way down the crystal boulevard of Ralmathen Corridor on the way to the starport. The level is almost completely deserted, due no doubt to the curfew. There are a few guards in evidence, and some civilians being escorted to turbolifts. Suddenly blaster fire can be heard coming from down another corridor.
Lyla Rahn
player, 592 posts
Twi'lek Scout, 35/37 hp
Wed 26 Feb 2014
at 06:28
  • msg #20

Re: City on Alert

'So why were all these people out here?' Lyla had asked as they were escorted through the gate, gesturing to the crowd of civilians milling around the entrance and now being directed away. It seemed an odd choice of nightspot.

Hearing the sudden pew-pew-pew of blaster fire, Lyla cursed under her breath and ran to where she heard it coming from. Hopefully they'd found their quarry already.


OOC: What happened? Perception 22.
Expecting trouble: Initiative 19.
14:19, Today: Lyla Rahn rolled 22 using 1d20+7. perception.
14:26, Today: Lyla Rahn rolled 19 using 1d20+4. initiative.
Tera Inkari
player, 325 posts
Wed 26 Feb 2014
at 14:04
  • msg #21

Re: City on Alert

"Lyla? They are scouts. Not stormtroopers. They work independantly and creatively. The blaster fire is probably a diversion." Tera frowned "Or it would be if it were me doing this."
Rynn Culmar
player, 56 posts
Wed 26 Feb 2014
at 15:44
  • msg #22

Re: City on Alert

Rynn drew his blaster and looked at the group as the Twi'lek took off after the blaster fire. "We gonna follow her?" he said staring at the running woman. He looked around for the nearest communication box, and moved toward it. "Any user this net, this is Grey Nine." He said using the call sign for the ship he knew was buried and not in use. "Hearing blaster fire, anyone have eyes on?"
Oglo Obwatt
player, 316 posts
Thu 27 Feb 2014
at 06:58
  • msg #23

Re: City on Alert

"True.  Only a fool... hrmmm... opens fire in daylight... hrmmm... inside a city.  Yes, must be to draw... hrmmm... guards away from... hrmm... somewhere close.", thought Oglo out loud.  He then asked Rynn, "You live here?  What sensitive near here?  Communications?  Hangers?  Tractor Beam?"
GM
GM, 863 posts
Thu 27 Feb 2014
at 22:36
  • msg #24

Re: City on Alert

Rushing toward the sound of blasters Lyla ran down the side corridor away from the tubolift they had been heading toward. Rynn followed behind in a search of the nearest com-box. The side corridor turned sharply to the left. On the corner was a com-box. The Ubese stopped to report gun fire on Ralmathen Corridor.

Further down the corridor Lyla saw two guards on the floor, dead or unconscious. Beyond the bodies, the door to a cargo lift elevator was opening; stepping into the lift was a large, brawny man, a small woman with short black hair, and a tall woman with red hair tied in a braid.

At sight of Lyla they whirl around and raise their blasters to cover a handsome young man who is hastily manipulating the turbolift controls. All four wear civilian clothes. The small woman's eyes meet Lyla's and she smiles.

OOC Lyla roll Initiative beat 11 and she can act first.
Lyla Rahn
player, 594 posts
Twi'lek Scout, 35/37 hp
Fri 28 Feb 2014
at 00:54
  • msg #25

Re: City on Alert

Still running up to the lift, Lyla recognised the two women from the droid's holo-projections. Lyla smiled back.

Then she bowled Puggle's last smoke-screamer straight into the elevator.

As the canister exploded in stinging smoke and ear-splitting noise in the confined space of the lift, Lyla veered sharply left to seek cover.
Lyla dashed to cover, shouting 'We got hostiles!', hoping her companions had actually followed.


OOC: Initiative 22
Running Attack: move closer to elevator to get in range.
Attack: Throw smoke-screamer into elevator. Ranged attack 20.
Running Attack: Use rest of move to get to cover

Full: Run 16 squares to cover.

This message was last edited by the player at 13:33, Sun 02 Mar 2014.
Klyn Cors
player, 117 posts
Starship Mechanic
"Machines speak to me,"
Fri 28 Feb 2014
at 17:54
  • msg #26

Re: City on Alert

At first it seemed they had arrived before the imperials and had some time to plan a watch out. But the blaster fires proved they were wrong.

As much as Oglo and Tera's comment were sound, Klyn decided enough people stayed here - guards and the like - to at least warn them if it was really a diversion.

He followed - with some delay - Lyla and Rynn.

Lyla's warning proved she had found them, and he quickened his pace.
Rynn Culmar
player, 58 posts
Sun 2 Mar 2014
at 05:19
  • msg #27

Re: City on Alert

"The Imps are on the lift for the star port... LOCK IT DOWN." Rynn said, moving toward the lift, and drawing his blaster. As Lynn threw the smoke at the confined lift, Rynn waited to see bodies start spilling out and onto the ground.
GM
GM, 872 posts
Sun 2 Mar 2014
at 17:31
  • msg #28

Re: City on Alert

On the com-box Rynn reported the location of the infiltrators. Central security sent guards to exit on the starport level and began measures to override the turbolift controls.

The young Imperial at the turbolift controls finished his work and dived into the turbolift as the doors slammed shut.


Scale 1 square = 10 m

OOC

A = Turbolift to Starport
B = Cargo turbolift
C = Com-box

CN          F  R  W    HP   Second Wind FP DP Loc  Notes
Klyn       12 17 16  24/24  1/1   (+9)  6  2
Lyla       18 18 15  37/37  1/1  (+14)  3  2
Oglo       15 15 18  35/35  1/1  (+13)  9  3
Rynn       13 15 12  18/18  1/1  (+10)  5  1
Tera       15 16 16  36/36  1/1  (+12)  7  1
T3-M8      12 19 14  17/17  1/1   (+9)  6  2             



This message was last edited by the GM at 22:50, Sun 02 Mar 2014.
Lyla Rahn
player, 599 posts
Twi'lek Scout, 35/37 hp
Mon 3 Mar 2014
at 09:45
  • msg #29

Re: City on Alert

Lyla shouted a string of foul curses as the turbolift doors slid shut, whisking the Imperials away. 'Crukking damn it! What was the point of that?' Returning her unused smoke-screamer to her pocket, she broke from cover and raced to the doors, hoping to see where the lift was going and jabbing the call button hoping she somehow bring it back.
Klyn Cors
player, 120 posts
Starship Mechanic
"Machines speak to me,"
Mon 3 Mar 2014
at 12:51
  • msg #30

Re: City on Alert

"Does the ohters levels have the same layout?" asked Klyn
should the answer be positive, he will run toward the A lift.
"We might be able to intercept them!"

otherwise, he will run toward the second lift, hoping to reach it and have the time to stop it before they get out off it
This message was last edited by the player at 12:52, Mon 03 Mar 2014.
GM
GM, 874 posts
Mon 3 Mar 2014
at 22:30
  • msg #31

Re: City on Alert

Racing to try and get to the turbolift before the Imperials escaped Lyla dashed out from her cover and sprinted the last twenty-five metres. It was fruitless however. The lift door was sealed shut and the control panel showed the elevator was going up.

Corporal Tessus nodded to Klyn "yes both turbolifts have exits on the starport level" he said. On the com-box the Central Security told Rynn that they were sending guards to the turbolift exit.
Tera Inkari
player, 327 posts
Tue 4 Mar 2014
at 03:46
  • msg #32

Re: City on Alert

Tera ran as fast as she could for the passenger turbolift, hoping the others would follow her. They needed to stop the imperials getting off world.
Rynn Culmar
player, 60 posts
Tue 4 Mar 2014
at 05:31
  • msg #33

Re: City on Alert

Rynn ran with the others toward the other lift. "They've got guards at the top of the lift, but that's the star port. If the guards don't stop them they might get a ship." Rynn said through heavy breathing as he ran.
Lyla Rahn
player, 600 posts
Twi'lek Scout, 35/37 hp
Tue 4 Mar 2014
at 06:14
  • msg #34

Re: City on Alert

Lyla kicked the door with a savage curse, getting nowhere with it. She turned and ran back for the passenger lift with the others, complaining all the way. 'Of course. Why would we ever get a lucky break? Back on the rails we go!'
T3-M8
player, 62 posts
Tue 4 Mar 2014
at 16:57
  • msg #35

Re: City on Alert

Knowing full well that even the fastest speed possible for the motive device he had equipped could not hope to match running, or even jogging, humanoids T3-M8 simply heads for the unoccupied turbolift.  Rolling inside and jacking in to properly manipulate the thing and perhaps turn off some of the speed or security safeties to allow the car to start as soon as everyone is on board rather than waiting for silly things like the doors shutting, or comfort driven acceleration guidelines.

08:56, Today: T3-M8 rolled 33 using 1d20+15. Use Computer.
GM
GM, 876 posts
Tue 4 Mar 2014
at 20:06
  • msg #36

Re: City on Alert

Everyone rushed to get to the other turbolift intent on pursuing the Imperials. The six of them crammed into the elevator. The droid T3-M8 extended an appendage and plugged into the controls. With a whir and a shwoosh the elevator doors sealed and the turbolift began its ascent.

The journey to the top took only moments but knowing they were chasing the ISC agents had everyone on edge. Hot on trails they came piling out of the turbolift and into the starport. The starport was a huge bowl-shaped opening dug out of the Neskroff mesa. The walls and the floor of the starport are made of the same crystal as the rest of the city. Numerous armed guards patrolled the starport, watching carefully for the Imperials. However, there are even more places to hide than there are guards: huge pieces of machinery, docked starship, storage areas, and lots of piles of crates.

Above looms the huge shadow of the Corellian gunship Handree, the original object of their mission which seemed to be going astray again. It hovered above the starport, attached to the planet's surface only by the glowing beams of several repulsorlifts. A maintenance crew has just finished loading cargo into the ship's forward hold and they are descending via repulsorlift beam.

Heading toward the other turbolift they arrive before it does but when it reached the starport the door slides open but it is empty!

OOC Perception checks.
Tera Inkari
player, 328 posts
Tue 4 Mar 2014
at 21:54
  • msg #37

Re: City on Alert

Tera gazed quickly at the turbolift looking for anything that might tell her what the imperials had done.

15:53, Today: Tera Inkari rolled 26 using 1d20+7. perception.
Oglo Obwatt
player, 317 posts
Wed 5 Mar 2014
at 00:49
  • msg #38

Re: City on Alert

Oglo didn't use his eyes as Tera did.  Rather he depended upon The Force to warn him of danger.  In this case, he expected the Imperial scouts would leave a grenade or similar such booby-trap behind in the elevator.

16:48, Today: Oglo Obwatt rolled 17 using 1d20+14. Force Perception.

Lyla Rahn
player, 601 posts
Twi'lek Scout, 35/37 hp
Wed 5 Mar 2014
at 03:54
  • msg #39

Re: City on Alert

Lyla didn't waste much time gazing around the starport, but ran straight to the other turbolift — empty! She scrutinised the lift and the area, even looking around for tracks. Could they have gotten off at another level, or arrived well before them?


OOC: Perception 26
11:51, Today: Lyla Rahn rolled 26 using 1d20+8. perception.

Rynn Culmar
player, 61 posts
Wed 5 Mar 2014
at 05:39
  • msg #40

Re: City on Alert

Rynn ran with the rest, heavy blaster drawn, and skidded to a stop beside the elevator, not intending to stand in the fatal funnel the doorway would make, but rather blaster them as they exited. When noone came out he peered inside.




10:08, Today: Rynn Culmar rolled 18 using 1d20+10. Perception .
Klyn Cors
player, 121 posts
Starship Mechanic
"Machines speak to me,"
Wed 5 Mar 2014
at 08:48
  • msg #41

Re: City on Alert

Klyn smiled as they reached the starport and saw the lift was still on his way.
With a thumb up for T3, he quickly draw his blaster and get in position...

Only to be disappointed :

"What?" exclaimed Klyn as the door opened to reveal an empty lift.


09:45, Today: Klyn Cors rolled 12 using 1d20+8. perception.
GM
GM, 877 posts
Wed 5 Mar 2014
at 17:49
  • msg #42

Re: City on Alert

Inside the turbolift car looks similar to the one they had travelled up to the starport in. The car is empty. Rebel guards alerted by Rynn’s call on the com-box coming running over, so that a crowd begins to develop at the doorway of the elevator.
This message was lightly edited by the GM at 17:51, Wed 05 Mar 2014.
Rynn Culmar
player, 62 posts
Wed 5 Mar 2014
at 17:59
  • msg #43

Re: City on Alert

"BOMB!" Rynn yelled, and threw himself back against the wall, out of the funnel the door would make with the explosion, then started running away.
Lyla Rahn
player, 602 posts
Twi'lek Scout, 35/37 hp
Thu 6 Mar 2014
at 01:47
  • msg #44

Re: City on Alert

Lyla stared at the scuff marks on the walls, the signs that the ceiling hatch had been jimmied open - and the bomb on the floor. Something wasn't right here. 'They got out through the roof! But why leave a bomb? They'll be trapped in the shaft with the shockwave... Is that thing actually active?'


OOC: Questions: Can the elevator go any higher? Is the bomb actually active? With a little blinking light or a countdown timer maybe? Can Lyla easily reach the lift controls?
This message was last edited by the player at 01:47, Thu 06 Mar 2014.
Tera Inkari
player, 329 posts
Thu 6 Mar 2014
at 02:51
  • msg #45

Re: City on Alert

Tera shouted "BOMB" and stepped back rapidly from the turbolift. Like Lyla she noted the signs of them climbing on top of the car. "The blast will be funnelled by the shaft. They might have gotten off at a lower level and hope to use the disarray of the bomb detonation as a distraction to get on board the ship."
GM
GM, 878 posts
Thu 6 Mar 2014
at 21:36
  • msg #46

Re: City on Alert

Shouting both Tera and Rynn scrambled out of the way, scattering the growing crowds who yelled and shrieked as when they heard there was a bomb in the elevator car. Not so easily set to flight the hardened Rebel Lyla peered closer and studied the turbolift and the detonite bomb. The Twi'lek examined the bomb and saw the timer was activated, a small indicator blinking red. Beside the blinking light was two buttons and two wires.
Lyla Rahn
player, 603 posts
Twi'lek Scout, 35/37 hp
Fri 7 Mar 2014
at 00:38
  • msg #47

Re: City on Alert

OOC: What about my other questions?
GM
GM, 879 posts
Fri 7 Mar 2014
at 07:01
  • msg #48

Re: City on Alert

OOC: The lift doesn't go any higher. The controls are inside the lift but easy to reach.
Lyla Rahn
player, 604 posts
Twi'lek Scout, 35/37 hp
Fri 7 Mar 2014
at 07:23
  • msg #49

Re: City on Alert

Despite her doubts, Lyla wasn't about to mess around with a bomb. She quickly reached into the elevator, hit the down button, then turned tails and ran. Hopefully, it would explode in the shaft, which would contain the blast and limit damage. She hoped. As she sprinted, she could almost feel the flames licking her tails.
T3-M8
player, 63 posts
Fri 7 Mar 2014
at 08:09
  • msg #50

Re: City on Alert

Neither inhibited by the organic creatures fear of being damaged, nor particularly incompetent in the solving of explosive problems T3-M8 simply rolls on into the elevator, slipping through the doors even as they close to deal with the device.  Assessing the bomb with the quick and efficient power of a well programed droid T3-M8 quickly sets about disarming the device, perfectly sure in every action, never at risk of loosing his cool, second guessing a part of the procedure, or dripping fluids into his line of sight, or onto the device itself.

00:07, Today: T3-M8 rolled 27 using 1d20+15. Mechanics. 
Lyla Rahn
player, 605 posts
Twi'lek Scout, 35/37 hp
Fri 7 Mar 2014
at 08:36
  • msg #51

Re: City on Alert

Lyla looked back in shock as the little droid didn't follow, and in fact rolled into the descending elevator. What was it doing? 'Uh, should we get that droid back?'
GM
GM, 880 posts
Fri 7 Mar 2014
at 13:04
  • msg #52

Re: City on Alert

The grenade-sized bomb was not a complicated device. The block of detonite was no danger, the threat was the timer. With cool logical reason the droid T3-M8 focused on the timer and not the explosive.

Outside the turbolift panic was growing. Civilians and soldiers scattered. Lyla looked back askance as T3-M8 trundled passed and the doors of the elevator slid shut with a shwoosh. Would it be followed the bang of an explosion?

Manipulating an array of tools T3-M8’s appendages made whirring sounds to accompany the sound of the turbolift as it’s motor began its descend. The small droid wobbled as elevator car moved but steadied its self and deactivated the bomb and removed the timer.
Tera Inkari
player, 330 posts
Fri 7 Mar 2014
at 13:06
  • msg #53

Re: City on Alert

Tera turned her attention to the crowd fragmenting away from the doors. Looking for anyone who seemed to be out of place or in a small group of four. Especially any heading for the ship.
T3-M8
player, 64 posts
Fri 7 Mar 2014
at 14:55
  • msg #54

Re: City on Alert

Separating the bomb into it's component, and individually inert, parts T3-M8 loads each part into it's own internal storage compartment for later use, or more detailed examination.

With the bomb disabled and effectively removed from existence, or at least the risk of discovery, T3-M8 connects to the turbo lift once again and returns the now apparently empty lift car to the floor on which the others wait, once again leaving the door open until everyone is aboard or until someone is particularly insistent about going somewhere.
Klyn Cors
player, 122 posts
Starship Mechanic
"Machines speak to me,"
Fri 7 Mar 2014
at 19:20
  • msg #55

Re: City on Alert

Noticing T3 moving toward the lift, Klyn is too slow to stop him.

"Well... Maybe he spotted something we didn't" he said to Lyla.
"I didn't get a good look at the bomb but I don't think he would have done that if he hadn't know he was safe... I think..."

The lack of explosion and the quickly returning lift proved his hope was true.

Klyn quickly closed the distance bewteen him and the droid
"You little devil! Don't frighten us like that ever again! We could have lost you!"
Sighing he added, 'patting' the droid's head:
"Whatever... Good work big guy."

He then looked at the ceiling.
"Now, let's get back to business."
Lyla Rahn
player, 606 posts
Twi'lek Scout, 35/37 hp
Sat 8 Mar 2014
at 03:07
  • msg #56

Re: City on Alert

Lyla was surprised and alarmed to see the elevator rise again and the doors open, revealing only a triumphant and shiny droid. 'Huh.' she breathed, impressed. 'You're a true hero, T3— Mate.' she said, rubbing its head.

Realising the ISC might have tried to slip through the starport in the chaos and panic, Lyla returned and quickly scanned the crowds and the port for anyone acting suspiciously: running the wrong way, seeming too calm, moving toward the ships. Her keen eyes picked out faces, clothes, weapons. Where were they?


OOC:
Looking around for the ISC team, tracking them if possible. Perception 28
11:02, Today: Lyla Rahn rolled 28 using 1d20+8. perception.
Fringe Savant: rolled a 20, gain 1 temporary Force Point

GM
GM, 881 posts
Sun 9 Mar 2014
at 10:01
  • msg #57

Re: City on Alert

Looking inside the elevator car Klyn sees that there is a hatch in the ceiling which the ISC scouts must have used to escape the turbolift. Presumably on a lower level.
Lyla Rahn
player, 607 posts
Twi'lek Scout, 35/37 hp
Sun 9 Mar 2014
at 12:09
  • msg #58

Re: City on Alert

'There!' Lyla shouted, pointing to the Handree and the group of four riding up to it on a repulsorlift beam. She whipped her rifle up to fix them in her scope, and to shoot if need be.


OOC: How far away are they?
Rynn Culmar
player, 63 posts
Mon 10 Mar 2014
at 05:50
  • msg #59

Re: City on Alert

Rynn stared where the Twi'lek pointed until he saw them. "You sure these are just scientist? They sure move like commandos." He said, as he ran to the nearest Com-box and picked up the phone. "Break Break Break." He said into the receiver clearing any traffic. "Four Imps in the Handree." He said to whoever was listening. "We need fighters in the air, to take it down if need be."
Lyla Rahn
player, 608 posts
Twi'lek Scout, 35/37 hp
Mon 10 Mar 2014
at 08:06
  • msg #60

Re: City on Alert

'I said they were scouts,' Lyla corrected and went on with some measure of professional pride, 'And they move like I do.'
Tera Inkari
player, 331 posts
Mon 10 Mar 2014
at 14:49
  • msg #61

Re: City on Alert

Tera just started running after the Scouts, feeling embarrassed at missing the one thing she was looking for as a result of the whole bomb thing. She was way out of pistol range and given how bad she was at using a pistol, only one thing would do to catch them. And that would be to slow them down for long enough to let the authorities get them.
GM
GM, 882 posts
Tue 11 Mar 2014
at 21:58
  • msg #62

Re: City on Alert

As everyone turned to look as the four Imperials ascended on  the repulsorlift beam and entered the ship. The repulsorlift beams connecting the Corellian gunship then begin retracting and its engines fired up. A group of soldiers responded to Rynn and prepared to shoot the starship down but a technician yelled "No! The medical supplies for Polmanar are already aboard".

The repulsorlift beams will retract slowly with the possibility of still be used. Rynn can also see three speeders prepped and ready for flight and knows they will be capable of reaching the Handree.
Rynn Culmar
player, 64 posts
Wed 12 Mar 2014
at 04:56
  • msg #63

Re: City on Alert

"Speeders!" Rynn said, taking off running to one of the prepped speeders meaning to speed toward the Handree. "We at least get on that ship!" he said as he ran. If he gets there first, he'll pick up the members of the team then speed off toward the repulsorlift.
Lyla Rahn
player, 609 posts
Twi'lek Scout, 35/37 hp
Wed 12 Mar 2014
at 05:35
  • msg #64

Re: City on Alert

Sighting them through her scope, Lyla fired a shot at the scouts — Meahonon, she hoped — before they disappeared into the ship. She had to slow them down somehow, give them something to remember her by after she'd missed her opportunity at the turbolift. She listened, unsurprised, to the news of the medical supplies. 'Of course they are.' And of course the ship was just leaving too.

She ran after Rynn to the speeders, leaping aboard. 'Finally!' This was a desperate, terrible situation. If the ISC crew got back to Imperial space, the whole Isis base would be lost. And the ISC team had been two steps ahead, lucky, and bloody quick the whole way.


OOC: Shooting one of them as intended. I don't know the range penalty though.
Attack 19, damage 14
13:26, Today: Lyla Rahn rolled 14 using 3d8+2. damage.
13:26, Today: Lyla Rahn rolled 19 using 1d20+5. attack.
Klyn Cors
player, 123 posts
Starship Mechanic
"Machines speak to me,"
Wed 12 Mar 2014
at 18:43
  • msg #65

Re: City on Alert

"Damned" cursed Klyn as the technician prevented them from firing at the ship.
"They thought this well..."

Rynn's idea seemed crazy, but they didn't have much choice, so Klyn hurried toward them too, taking a second speeder if the first was too small to carry them all.
Tera Inkari
player, 333 posts
Wed 12 Mar 2014
at 19:08
  • msg #66

Re: City on Alert

Tera kept running, hoping to get on board before the repulsorlift gave out. She had to stop them. Many people would die if she couldn't do this. The fear that many would get hurt and die unless she did something gave her the impetus to push herself further, her sprint lengthening.
T3-M8
player, 65 posts
Thu 13 Mar 2014
at 04:56
  • msg #67

Re: City on Alert

Accompanying Klyn to the second speeder T3-M8 adjusts the settings for maximum speed without risking a burnout in the limited time they have.
GM
GM, 886 posts
Sun 16 Mar 2014
at 11:03
  • msg #68

Re: City on Alert

First to react was Rynn as he ran to the one of the nearby speederbikes and switched it on, the engine purred and the bike lifted on the ground. Lyla shot up at the fleeing scouts hitting the Imperial astronavigator, Meahonon swayed uneasily as the blast rocked her but cushioned by the repulsor beam she was carried up into the ship where her companions were seen to drag her off. Beneath them Tera leapt into the repulsor beam. The beam created a solid floor of energy beneath her. Soon she was being carried aloft toward the underside of the Handree.

After the Imperials were out of sight inside the gunship Lyla ran to Rynn and swung her leg over the bike and hung onto the Ubese. Klyn and T3-M8 took another speederbike and flew to intercept the Imperials before they made their escape and the medical supplies were lost.

OOC Tera and Oglo - Perception check. Everyone else either a Mechanics or Knowledge - Technology (your choice which) check.
Lyla Rahn
player, 610 posts
Twi'lek Scout, 35/37 hp
Sun 16 Mar 2014
at 12:54
  • msg #69

Re: City on Alert

'Tera!' Lyla shouted as Tera disappeared up the repulsorlift, alone and vulnerable to the scouts. Lyla had not expected she could do that, else she'd have done it herself.


OOC: I'm untrained at this: Knowledge (Technology) 11
20:51, Today: Lyla Rahn rolled 11 using 1d20+5. know: tech.

T3-M8
player, 67 posts
Sun 16 Mar 2014
at 13:27
  • msg #70

Re: City on Alert

Plugged into the speeder T3-M8 gives it a significant boost in power and efficiency, overriding the stupid little on board computer almost accidentally as all those things like safety protocols simply go out the window.

06:24, Today: T3-M8 rolled 34 using 1d20+15. Mechanics. Not sure why RPOL put in two rolls as I am quite sure I only pressed the button once, but I used the first one rolled, the other can be saved for the next roll or ignored at your preference.
Tera Inkari
player, 334 posts
Mon 17 Mar 2014
at 15:43
  • msg #71

Re: City on Alert

Tera quickly looked around her blaster pistol drawn and ready to fire. She needed to stop the scouts, by any means necessary. Even if it should cost her her life. There were too many waiting for the medicine and if the scouts brought the Empire to this place, they would destroy it.

10:41, Today: Tera Inkari rolled 16 using 1d20+7. Perception
Klyn Cors
player, 124 posts
Starship Mechanic
"Machines speak to me,"
Mon 17 Mar 2014
at 16:03
  • msg #72

Re: City on Alert

Focused on the need to get to the ship, Klyn messed a bit with the engine, something he was not used to. Thankfully, T3 was there to take care of his unusual lack of skill.

17:01, Today: Klyn Cors rolled 17 using 1d20+14. mechanics.
Rynn Culmar
player, 65 posts
Thu 20 Mar 2014
at 18:34
  • msg #73

Re: City on Alert

Rynn gunned the speeder toward the repulsor lift, and heads up into the ship.
GM
GM, 889 posts
Sun 23 Mar 2014
at 21:54
  • msg #74

Re: City on Alert

All around Oglo and below the starship Rebel technicians and soldiers scramble every which way, pointing at the Handree and gesturing wildly.

Stationary so not yet making its way out of the starport the Handree was easily reached by Rynn and Klyn as they throttled their speederbikes, taking them up to near their maximum flight ceiling. They began to circle the Corellian gunship as their watched Tera floating up to the entrance hatch.
Lyla Rahn
player, 611 posts
Twi'lek Scout, 35/37 hp
Mon 24 Mar 2014
at 01:16
  • msg #75

Re: City on Alert

Lyla held tight to the speederbike as it climbed higher and higher into the air. She may have screamed a little. 'Can you get us on board?!' she shouted in Rynn's ear.
Rynn Culmar
player, 67 posts
Mon 24 Mar 2014
at 08:23
  • msg #76

Re: City on Alert

After circling the craft once, Rynn shook his head at the Twi'lek, and brought the speeder into a dive, intending to land right next to the repulsor lift, and ride it up into the craft. He needed to at least get into the ship, in case they took off, he could try to take the ship back.
Klyn Cors
player, 125 posts
Starship Mechanic
"Machines speak to me,"
Mon 24 Mar 2014
at 18:18
  • msg #77

Re: City on Alert

Motionning to Rynn, as the noise of the ship and the bikers made it difficult to talk, Klyn showed a possible entrance path.

He circled the ship to find the spot, near the engine. It would be a bit risky but they could make it... as long as they reach a latch inside before the ship leaves the atmosphere.
Tera Inkari
player, 335 posts
Mon 24 Mar 2014
at 18:22
  • msg #78

Re: City on Alert

Tera gulped trying her best to move closer to the hatch before the repulsorlift cut out completely. She needed to get on board. If she didn't then there would be many that would suffer.
GM
GM, 891 posts
Mon 24 Mar 2014
at 23:38
  • msg #79

Re: City on Alert

Bringing the speederbike back down to the ground Rynn landed next to Oglo. Beside the Ithorian a youthful looking Rebel watched the growing panic with calm interest.
Mors Odrion
NPC, 1 post
Mon 24 Mar 2014
at 23:41
  • msg #80

Re: City on Alert

 The young Rebel spoke to Oglo “that your team, they are brave. No surprises you managed to save the commander, my congratulations and you have the gratitude of the Alliance” he remarked.
Rekara
NPC, 1 post
Mon 24 Mar 2014
at 23:42
  • msg #81

Re: City on Alert

A Mon Calamari, in a blue jumpsuit, waved frantically and rushed over “master Odrion, they’re retracting the repulsorlift beam” she warned him “there’s still someone on it” the Mon Calamari worried.
GM
GM, 892 posts
Mon 24 Mar 2014
at 23:48
  • msg #82

Re: City on Alert

At ground level Lyla, Oglo and Rynn can see that Rekara is correct; the repulsorlift beams are shutting off. If they hope to use the beams they will have to be quick and if the beam retracted quicker that they could travel upwards they would plummet to their deaths when it no longer held them in the air!
 
At the rear of the ship Klyn flies toward the engines. There are three massive cylindrical exhaust nacelles. A reddish glow emanates from deep within; Klyn can feel the heat as the ship engines begin to power up. Between the giant nacelles and the outer engine casing are four small gaps leading to the engine’s interior. All of them look large enough for a speederbike to enter.
Lyla Rahn
player, 612 posts
Twi'lek Scout, 35/37 hp
Tue 25 Mar 2014
at 01:37
  • msg #83

Re: City on Alert

Lyla looked at repulsorlift with alarm. 'Tera's up there! Rynn, can you just fly up into it?'
T3-M8
player, 68 posts
Tue 25 Mar 2014
at 03:17
  • msg #84

Re: City on Alert

Once the Speeder bike is fully inside the engine compartment, or as near as it will go T3-M8 rolls off it and onto the deck of the ship.  Quickly searching around for a plug in point or a service door the little droid starts working on their entrance.

20:16, Today: T3-M8 rolled 20,32 using 1d20+15,1d20+15. Mechanics, Use Computer. The computer port is the preference if there is one, otherwise mechanics to get to somewhere there is a computer port.
Klyn Cors
player, 127 posts
Starship Mechanic
"Machines speak to me,"
Tue 25 Mar 2014
at 06:42
  • msg #85

Re: City on Alert

"Ok boy" Said Klyn to T3 "cross your fingers or your pliers, because this might get hot"
With this last warning, he guided the speeder toward one of the entrance.

07:41, Today: Klyn Cors rolled 25 using 1d20+8. pilot.
Tera Inkari
player, 336 posts
Tue 25 Mar 2014
at 11:26
  • msg #86

Re: City on Alert

Tera tried to swim more quickly towards the hatch in the spaceship, but found she was not gaining ground quick enough to get close to the ship. Her eyes widened as she realised she was probably too far away to reach it. She tried her best to get closer, realising that if the empire stole this ship, they'd not only be condemning those that needed the medicine but this entire planet.
Rynn Culmar
player, 68 posts
Tue 25 Mar 2014
at 18:23
  • msg #87

Re: City on Alert

"We will see..." Rynn said shaking his head. He gunned the engine of the speeder, and took it up at a steep incline circling the repulsor lift. "Try to grab her." He yelled as he got near to Tera.

 He gained altitude  until he was right beneath the ship, fly through opening in the ship and decrease the speed so as to not smack into the interior of the ship.
This message was last edited by the player at 19:05, Tue 25 Mar 2014.
GM
GM, 893 posts
Tue 25 Mar 2014
at 23:16
  • msg #88

Re: City on Alert

Flying into one of the gaps leading into the engine assembly Klyn winds his way through the engine's narrow and cluttered innards. Piloting the speederbike is difficult and the space to move is very tight, Klyn so far was up to the task and sweeved the speeder through the engine. To reach the deep engine access crawlway or any sort of place that either Klyn or T3-M8 could dismount the speederbike was going to take more. The heat and static energy static in the engine was also starting to build up, although at the moment it was only uncomfortable if the engines were fully powered they would both be completely disintegrated.

Beneath the ship Rynn and Lyla flew up to try and save Tera as she floundered in the repulsorlift beam. Desperate to stay ahead of retracting beam she fought against the energy, futilely clawing at the air above in an effort to swim in the beam. Rynn brought the speederbike to a halt just below the repulsorlift beam opening, the hatch was much too small to fit a speederbike into. With Lyla still on the back of the speederbike there was no room for Tera, but she might be able to hang on it somewhere and it surely beat falling to her death below. It was then that the solid floor of energy beneath Tera dissolved.

OOC

Klyn make another Pilot check to fly through the tight tunnels and reach the access crawlway.

Tera make a Jump check. Tera can attempt to lurch up to grab the entry hatch or to leap toward the speederbike.

Rynn or Lyla could also try grabbing the hatch. If they do make a Jump check.

If anyone wants to try something else let me know and I'll tell you what rolls I need. Also it might be worth considering Force Points or Destiny Points depending on how dangerous any plan you think of is.

Klyn Cors
player, 128 posts
Starship Mechanic
"Machines speak to me,"
Wed 26 Mar 2014
at 05:37
  • msg #89

Re: City on Alert

The heat and the simple strain of flying the speeder in such a narrow and dangerous place quickly created bead of sweat on Klyn's forehead. He had to prevent it from getting into his eyes and disturb his eyesight and concentration.

Hitting the walls of the passage would most certainly burn him badly, and even T3 could be damaged by the heat or the building energy.

He took a deep breath to concentrate his mind and body on the task at hand and not the risks and drove as quickly as he dared to get to their goal before getting reduced to ashes.
06:31, Today: Klyn Cors rolled 5 using 1d6. force point.

06:30, Today: Klyn Cors rolled 20 using 1d20+8. pilot.
TOTAL 25

Lyla Rahn
player, 614 posts
Twi'lek Scout, 35/37 hp
Wed 26 Mar 2014
at 08:23
  • msg #90

Re: City on Alert

It had been weighing down Lyla's pack for years, and she'd almost forgotten about, and probably had on a couple of occasions. Like when she'd scouted out Fort Tusken. But right now, Lyla remembered it when she needed it most. 'Hold on!' she shouted, and shoved her hand in her pack, whipping out a liquid-cable dispenser with attached grappling hook.

She pointed the device up at the hatch, took a precious moment to aim, consider wind-speed and the respective velocities of the ship and speeder, and beg the Goddess's grace, then fired. The high-pressure liquid inside was forced through a microscopic hole and extruded into an ultra-strong monofilament strand sheathed in fibre, solidifying in the low-pressure environment outside. The cable shot up to the ship, right toward the hatch.

'Grab on, Tera!'


OOC: Draw liquid-cable dispenser and grappling hook.
Shoot it up through the hatch, Dexterity check 22
16:15, Today: Lyla Rahn rolled 22 using 1d20+3. dex check and make it good.
I hope that's good enough.
This message was last edited by the player at 08:26, Wed 26 Mar 2014.
Tera Inkari
player, 338 posts
Wed 26 Mar 2014
at 14:30
  • msg #91

Re: City on Alert

Tera grabbed desperately for the rope that Lyla had thoughtfully provided clinging onto it for dear life as she hauled herself up it and into the ship. She beamed a smile which told Lyla that Tera felt she owed her one.

OOC: I spend a Force point to make it.
Rynn Culmar
player, 72 posts
Wed 26 Mar 2014
at 17:13
  • msg #92

Re: City on Alert

Rynn watched Lyla's hook fly, and planned on using her cable to climb up after her if she made it.
GM
GM, 896 posts
Wed 26 Mar 2014
at 20:41
  • msg #93

Re: City on Alert

OOC to keep things easier to follow I'm going to split this thread.

Klyn and T3-M8 go to 'Warm Reception'

Rynn, Lyla and Tera go to 'Locked in'.

GM
GM, 903 posts
Sat 29 Mar 2014
at 21:34
  • msg #94

Re: City on Alert

Taking the last of the three speederbikes Mors Odrion gave Oglo a ride up to the Corellian gunship. The young Alliance member followed the daredevil stunt that Klyn took and deposited the Ithorian at the crawlway to Engineering. Then made his excuses and went, he said he had an important mission to complete. His last words to Oglo were "may the Force be with you" a phrase among the Alliance that was gaining much favour.

OOC Made a decision to jump in and place Oglo with Klyn and T3-M8 so we have an even split and no-one gets left behind or we have cause unneccessary delay to the story.
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