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Warm Reception.

Posted by GMFor group 0
GM
GM, 897 posts
Wed 26 Mar 2014
at 20:56
  • msg #1

Warm Reception

After a dangerous race through the insides of the starship engine on a speederbike the Rebel engineer and the T3 droid reached corridor the access hatch. The pair dismounted from the bike when an intense wave of heat hit them. The engines were being cranked up to a higher power, the ships must be about to leave.

At the same time, a blue nimbus of static electricity played along the tunnel. The electricity snaps at man and droid with stinging pops and cracks, each becoming more painful than the last. It would be interesting to learn what would kill or destroy them first if they stayed here, oxygen deprivation, the heat or electrocution.

Down the hall, through the rippling waves of heat was the hatch marked 'Access Crawlway D'. Dial-like latches secured the door which T3-M8 quickly spun around and opened the door. The crawlway would lead to Deck Three Engineering.
Klyn Cors
player, 129 posts
Starship Mechanic
"Machines speak to me,"
Thu 27 Mar 2014
at 21:34
  • msg #2

Re: Warm Reception

"I should go first" said Klyn. "I think I'm a bit more subtle and nimble than you. We don't know what to expect and I might go unnoticed a bit farther than you."

That being said, he began to move cautiously toward Deck three.
T3-M8
player, 69 posts
Fri 28 Mar 2014
at 05:01
  • msg #3

Re: Warm Reception

Making no objection to going last T3-M8 instead passes the few moments of time required for Klyn to enter the ship inspecting it for details of make and model that could lead to information about how to behave once inside, or any signs of customization.  Once he is sure the human is done T3-M8 enters the ship and plugs into the first uplink he finds.

Reposted: T3-M8 rolled 20,32 using 1d20+15,1d20+15. Mechanics, Use Computer. The computer port is the preference if there is one, otherwise mechanics to get to somewhere there is a computer port.
Klyn Cors
player, 131 posts
Starship Mechanic
"Machines speak to me,"
Sat 29 Mar 2014
at 14:34
  • msg #4

Re: Warm Reception

Before he began his exploration, Klyn saw that someone was trying to contact them.

Apparently the others were stuck by a door.

"T3, could you see if you can find where the others are, and maybe help them?"

Back on the comlink
"Can you give us some data on where is that door? floor level, numbers on or above the door?"
GM
GM, 904 posts
Sat 29 Mar 2014
at 21:43
  • msg #5

Re: Warm Reception

Deep inside the engines Klyn and T3-M8 crawled into a cramped service tunnel. There are no ammenties, no computer terminals nor any comforts at all. They had flew into the engines exhaust and were inside its workings. T3-M8 was about to close the hatch which would protect them from the blast of the engines when the ship began to move then Olgo made an appearance. From the look of him it was getting very hot outside the crawlway. Oglo squeezed into the crawlway and its heat-resistant resistant plating which was now protecting them all from the tremendous blasts of the engines.

Making progress through the tunnels was slow and they were able to talk with the others in the airlock whilst they crawled through to the engineering deck.
Klyn Cors
player, 133 posts
Starship Mechanic
"Machines speak to me,"
Sun 30 Mar 2014
at 11:19
  • msg #6

Re: Warm Reception

Noticing movement, Klyn turned quickly toward the origin, blaster ready to fire, only to see Oglo.  A most unexpected sight, even if not the trouble he feared.

"Oglo?  How did you manage to get here?  No, don't answer, no time ! Hurry! There isn't much time and the others are stuck. We need to stop the engines, or at least slow them enough to prevent them to leave... and potentially kill our friends."

Doing his best to move as quickly as possible, Klyn checked a few time on the other team, hoping to hear some good news.
T3-M8
player, 70 posts
Sun 30 Mar 2014
at 16:06
  • msg #7

Re: Warm Reception

While not particularly restricted by the smaller size of the passageways in all likelihood designed for droid models about the same size T3-M8 keeps pace with the humanoids in terms of forward progress but makes numerous side trips to investigate side passageways and other interesting subsystems on the ship, or occasionally to sever some secondary or backup component's connection to the system, but never anything that will be noticed or cause interruption to the current function of the ship.

Reposted: T3-M8 rolled 20,32 using 1d20+15,1d20+15. Mechanics, Use Computer once we find somewhere to plug in, Mechanics to disable the backup systems without setting off alarms.
GM
GM, 908 posts
Tue 1 Apr 2014
at 19:05
  • msg #8

Re: Warm Reception

Making their way through the crawlway of the gunship was a slow and labourious task. T3-M8 made frequent pauses and tampered with what systems he could access. The tunnel only had limited access to the ship's systems, the crawlway was primarily designed to allows the ship's engineer to make repairs in flight. Once at the Engineering deck there would be access to much more important systems.

After about ten minutes Oglo, Klyn and T3-M8 were thrown suddenly to the floor as the ship lurched forward. Klyn and T3-M8 estimated that they must be near to the Engineering deck now.

OOC Oglo, Klyn and T3-M8 make Knowledge - Technology checks.
Klyn Cors
player, 134 posts
Starship Mechanic
"Machines speak to me,"
Tue 1 Apr 2014
at 20:00
  • msg #9

Re: Warm Reception

Klyn couldn't suppress the feeling they were moving too slow.  The others seemed in a dire situation and their few message looked more and more panicked.

Grunting, he tried to move faster. He was, after all, used to work in such place. He wouldn't forgive himself in he failed them and they all died because of it.

His train of thought is interrupted as the much feared acceleration of the ship began.

Their time flew now even faster as they would soon leave the atmosphere...

21:57, Today: Klyn Cors rolled 27 using 1d20+9. knowledge technology.
T3-M8
player, 71 posts
Wed 2 Apr 2014
at 03:08
  • msg #10

Re: Warm Reception

Clearly not looking for any key systems T3-M8 has modified only systems that are currently turned off.  Adjusting or disabling the backup systems in advance of whatever events may be in the ship's intimidate future, ensuring that should the primary systems go down they will stay down for a good long while without specific information leading to the modifications in question.

20:05, Today: T3-M8 rolled 21 using 1d20+5. Knowledge(Technology).
GM
GM, 912 posts
Wed 2 Apr 2014
at 21:36
  • msg #11

Re: Warm Reception

Despite not being at the controls or be able to see outside the ship both Klyn and T3-M8 can guess correctly that the Handree just went into hyperspace.
GM
GM, 924 posts
Thu 3 Apr 2014
at 21:26
  • msg #12

Re: Warm Reception

After a moments more wriggling and crawling the three of them came out at Engineering Deck 3. T3-M8 was able to locate a computer port and jack in without any difficulty. The droid was able to confirm the suspicion that they were in hyperspace. He was also able to pull up a full read out of the gunship. Deck One Engineering, Parts & Supplies, Armoury, Light Equipment Storage, Heavy Equipment Storage, Ship's Stores and Computer Control Deck. Deck Two Engineering, Crew Quarters & Lounge and Bridge. Deck Three Engineering, Sublight Systems  Control, Sensor & Communications Control, Science & Medical Labs, Turbolaser Power Generator, Sickbay, Weapon Systems Control, Emergency Repair Facility, Shields & Screen Systems Control, Hyperdrive Systems Control, Environmental Control and Power Distribution Control. Deck Four Engineering, Engineering Maintenance, Auxiliary Systems, Droid Storage & Maintenance, Equipment Storage, General Maintenance, Speeder Hangar & Repair Shops, Escape Pods, Security Hold/Brig and Forward Hold. Deck 5 Engineering, Storage, Belly Hold and Speeder Launch Bay.
T3-M8
player, 72 posts
Thu 3 Apr 2014
at 22:31
  • msg #13

Re: Warm Reception

Betting that imperials were still devoting a significant percentage of there attention to running the unfamiliar ship and sorting out all it's unique quirks along with any troubles caused by the hasty start up and high speed exit of the planetary system T3-M8 opts for the subtle approach.  Rather than doing anything that will trigger alarms immediately the crafty little droid focuses on the purely digital environment into which humanoids have no direct access and begins a conversation with the ship's computer, befriending it in the way only other computers are likely to be able to do.

15:30, Today: T3-M8 rolled 20,20,24 using 1d20+15,1d20+15,1d20+15. Use Computer.  As the process can take multiple rolls I figured I would throw out a few to shorten the posting delay, feel free to assess them in order one roll per round in 'Improve Access' actions.
Lyla Rahn
player, 634 posts
Twi'lek Scout, 35/37 hp
Fri 4 Apr 2014
at 00:46
  • msg #14

Re: Warm Reception

Lyla commed the other team. 'Hey, we finally got out. Looks like we're in the Belly Hold.'
Klyn Cors
player, 135 posts
Starship Mechanic
"Machines speak to me,"
Fri 4 Apr 2014
at 14:52
  • msg #15

Re: Warm Reception

Klyn took some time to get the plan of the ship well in head. Now that they were in the hyperspace, the others either had managed to protect themselves, or they were dead.
It came as a relief to hear from them.

Klyn quickly checked where the had entered the ship.

"Good to know. We were afraid we lost you.  We had some time to do a little digging, ship's plan and other data.  T3 is currently courting the ship's computer.

There is my suggestion:I think we should approach things by two angles. We are already on deck 3 where the communication control are. You are Deck 5. The hyperdrive controls are on deck 4. You should try to make your way there.  I suppose Rynn has some skills with those, as a pilot.

We will go and destroy their communication center, in case we can't stop them soon enough.
What do you think?"

He finished, both for 'his' team and the others.
This message was last edited by the player at 14:55, Fri 04 Apr 2014.
GM
GM, 928 posts
Fri 4 Apr 2014
at 21:55
  • msg #16

Re: Warm Reception

The Handree's computer has no reason to challenge T3-M8 or feel any threatened from the droid so chats freely with the one eyed droid.

OOC You can treat the Engineering Computer as Helpful.
T3-M8
player, 73 posts
Sat 5 Apr 2014
at 00:10
  • msg #17

Re: Warm Reception

With the computer's alliance secured T3-M8 goes about battening down some of it's digital hatches.  Disabling all the software required for a humanoid to communicate with the computer, input and output devices other than the direct digital interface, effectively barring access to the computer from any organic creature unable to directly link minds with the machine world.

Once the computer is locked down T3-M8 initiates a full diagnostic of all the ship's systems, which will require any system without a local backup operation status, like life support, to be shut down for the duration of the digital inspection.

As the DC for disabling software on a helpful computer is lower than the net bonus of skill and the computer's own bonus I figure rolling is pointless as even 1s pass the roll, but if there is something else blocking any particular effort feel free to roll or let me know.
Lyla Rahn
player, 637 posts
Twi'lek Scout, 35/37 hp
Sat 5 Apr 2014
at 00:56
  • msg #18

Re: Warm Reception

Lyla responded 'Yeah, disabling communications is good. That'll stop them getting a message out. And if we run into an Imperial ship, maybe they'll attack us instead. That should keep the ISC off the main space routes and away from Imperial bases, slow them down a little.'

'If you can cut the engines too, that'd also help.'

'And yeah, taking the controls is good. We should find at least one of them there.'

'There's four of them: Pilia Tonth, captain; Ishale Meahonon, astronavigator; and two gunners, Rengor Talke and Sona Lerenga. You've seen the descriptions. They'll probably hang by the bridge. The engineer and pilot died on the Wanderer, so we've got that over them. But be careful. We're starting to suspect there's some kind of commando on the team, or else a traitor among the Rebels. They've been very clever and well equipped so far.'

'Lyla out.'

GM
GM, 929 posts
Sat 5 Apr 2014
at 15:54
  • msg #19

Re: Warm Reception

It was the work of only moment as the droid and Engineering computer talked. By the end of the quick conversation access to the friendly Engineering computer by anyone bar T3-M8 was off limits and then the computer shut down as commanded. The computer console went blank and the Engineering computer was effectively out of operation. With the console shut down T3-M8 had no access to any of the ship's other systems. To run a diagnostic he'd need to go physically to see the systems he wanted to check or access a different console. The Sublight Systems Control was the next nearest section of the gunship and would have it's own computer and access.
Klyn Cors
player, 138 posts
Starship Mechanic
"Machines speak to me,"
Mon 7 Apr 2014
at 08:23
  • msg #20

Re: Warm Reception

Noticing T3's work Klyn commented a bit dryly
"Well, you could have been a bit less restrictive you know? We don't want all of the system down : we are going to need to bring the ship back and who knows what could happen...


Anyways, let's go and find the communication center. Let me open the way"

With this, he began to walk toward their destination, based on the ship's plan he had seen.
This message was last edited by the player at 08:15, Tue 08 Apr 2014.
GM
GM, 934 posts
Mon 7 Apr 2014
at 21:20
  • msg #21

Re: Warm Reception

The only thing between them and the Sensor and Communications Control was the Sublight Systems Control. Corridors cross the length and width of the starship. Klyn tread carefully as he sneaked along the corridor. Apart from the hum of the engine to their rear they was no sounds of crew, passengers or the Imperial scouts. The Sensor and Communications Control is easily found. The Control room has all manner of computers and displays.
GM
GM, 935 posts
Wed 9 Apr 2014
at 21:28
  • msg #22

Re: Warm Reception







OOC A little slow coming but here's the plans T3-M8 accessed.
Klyn Cors
player, 140 posts
Starship Mechanic
"Machines speak to me,"
Fri 11 Apr 2014
at 07:19
  • msg #23

Re: Warm Reception

"Welll T3" began Klyn "Let's get to work.  We need to disable the communication but we also need to leave a back door to let us back in-  and not just you - should the need arise."

Turning to Oglo he added "Keep watch : we might get some visitor and focused on the computer we might not see them soon enough."

09:19, Today: Klyn Cors rolled 26 using 1d20+14. use computer.
T3-M8
player, 75 posts
Fri 11 Apr 2014
at 13:03
  • msg #24

Re: Warm Reception

After politely disconnecting from the engineering computer, with a  promise to return, T3-M8 rolls along after Klyn in the direction of the communications system.  Veering off to the sublight control system well before they arrive at the communications system T3 plugs in there to repeat the earlier process of discussion and arrangement of future plans with the next computer on his list.


06:00, Today: T3-M8 rolled 17,21,34 using 1d20+15,1d20+15,1d20+15. Use Computer..
GM
GM, 938 posts
Fri 11 Apr 2014
at 20:13
  • msg #25

Re: Warm Reception

Splitting up T3-M8 went and shut down the controls at the Sublight Systems Control. While Klyn went to the Sensor & Communications Control. Klyn shut down the controls and easily as T3-M8. By about the same time they both had jobs done.
Lyla Rahn
player, 648 posts
Twi'lek Scout, 35/37 hp
Sun 13 Apr 2014
at 12:14
  • msg #26

Re: Warm Reception

'Klyn, T3-M8: do you know where the armoury is on this wagon? Have you found a map you can transmit to my datapad?'


OOC: Hope this is okay.
Klyn Cors
player, 141 posts
Starship Mechanic
"Machines speak to me,"
Sun 13 Apr 2014
at 12:22
  • msg #27

Re: Warm Reception

"Armory in on Deck 1, Far above you and us both.  We just disabled communications and put the brake on the sublight engines.  We are now moving to make them jump out of hyperspace... This might take a bit longer to do it safely, though."

He then ask T3 if he can send them the map.

Once it is done, they move forward to the hyper drive system. They will first make a stop to the medical bay, just in case a member of the other team was wounded and treated there.

"Oglo, T3, if you have some suggestions, they are welcome."

14:21, Today: Klyn Cors rolled 27 using 1d20+8.
Lyla Rahn
player, 650 posts
Twi'lek Scout, 35/37 hp
Sun 13 Apr 2014
at 12:37
  • msg #28

Re: Warm Reception

'Bit far, but thanks... By the way, we activated a bunch of droids here. Cargo movers, technicians. Let us know if you need 'em to do anything.'
GM
GM, 943 posts
Sun 13 Apr 2014
at 15:46
  • msg #29

Re: Warm Reception

Both Klyn and T3-M8 completed their task and returned to the ship's corridor. Going around the Science Labs they found the Sickbay empty much like the rest of the starship. Walking the full length of the ship took them about three minutes in total. Then they reached the Hyperdrive Systems Control. Examining the Hyperdrive only brought bad news. Someone on the Bridge had trashed the Nav Computer so the Hyperdrive could no longer be affected by it. The only way to stop the Handree would be to switch off the engine. A 'Stop Dead' manoeuvre would risk total destruction of the ship and all its passengers as they became a cloud of fine powder floating through space. T3-M8 calculates the probability of destruction at 83% for such a proposel action. With damage to the Nav Computer their destination was unknown but perhaps on the Bridge it might be possible to retrieve the information.
This message was last edited by the GM at 21:18, Sun 13 Apr 2014.
T3-M8
player, 76 posts
Sun 13 Apr 2014
at 15:55
  • msg #30

Re: Warm Reception

T3-M8 pipes the map through the com system once the talking is over to ensure the static such a wide bandwidth of digital information inevitably causes will not bother the organics using the thing.  With that task complete he heads off to the emergency repair station to do one last bit of digital sabatage to ensure that there is almost no way to fix the ship quickly enough to allow the imperials the ability to do anything even close to completing their mission.

08:53, Today: T3-M8 rolled 32,34,19 using 1d20+15,1d20+15,1d20+15. Use Computer.
Klyn Cors
player, 143 posts
Starship Mechanic
"Machines speak to me,"
Sun 13 Apr 2014
at 16:54
  • msg #31

Re: Warm Reception

Klyn grunted as they reached the hyperdrive section.

"Damned, I knew it was too easy.  Good thing we managed to scramble their communication.  Well, T3, unless you brought some kind of miracle, I'm afraid we will have to go to the bridge..."

Getting his com unit he announced the bad news

"Guys, we have some bad news: they sabotaged the hyperdrive nav system before we reached it.  No chance of getting it working from here.  T3 told me the computer are all responding to the main unit on the bridge, so that's our new destination. Try to get there as quickly as possible. I'm afraid we might encounter some resistance."
This message was last edited by the player at 19:13, Sun 13 Apr 2014.
T3-M8
player, 77 posts
Mon 14 Apr 2014
at 06:39
  • msg #32

Re: Warm Reception

Not really particularity interested in the humanoid's interface tools T3-M8 simply plugs directly into the Hyperdrive engine itself, bypassing the damaged Nav Computer with his own astrogation protocols.  Running through the quick version of a safe shutdown procedure with the same sort of habitual ease that a soldier would render weapons inoperable T3-M8 executes his original design purpose as a backup astrogation computer with only a brief glare at the broken Nav Comp for the disrespect it forces on him by being broken, although through no fault of it's own.

23:37, Today: T3-M8 rolled 34,22,32 using 1d20+15,1d20+15,1d20+15. Use Computer. Improve Access twice, and Astrogate.
GM
GM, 949 posts
Mon 14 Apr 2014
at 08:52
  • msg #33

Re: Warm Reception

Directly interfaced with the Hyperdrive T3-M8 bypasses the Nav Computer. The Hyperdrive informs the droid that the jump will end in 11 hours and 39 minutes. Even with T3-M8 as a standby the damage done to Handree will prevent any further astronavigation or hyperjumps without repairs. A well equipped repair facility or a week in the Handree’s machine shop would be needed. The Hyperdrive disconnected from the Nav Computer can not tell T3-M8 their destination.
Klyn Cors
player, 145 posts
Starship Mechanic
"Machines speak to me,"
Mon 14 Apr 2014
at 11:23
  • msg #34

Re: Warm Reception

Now that the message has been sent, Klyn moved to T3
"Did you get any good news from the computer?" he asked.
"Otherwise we better hurry to the Bridge."
T3-M8
player, 78 posts
Tue 15 Apr 2014
at 09:58
  • msg #35

Re: Warm Reception

Well aware of the risk to at least the rebellion's efforts in the area, if not the entire goal, T3-M8 does not hesitate for a moment longer than it takes to put in what safeguards he can manage to shut down the Hyperdrive in as close to a normal manner as possible, only then does the little droid disconnect from the now relatively useless and mostly burned out drive system to accompany Klyn through the ship to the bridge.
GM
GM, 951 posts
Tue 15 Apr 2014
at 10:35
  • msg #36

Re: Warm Reception

On their way through the gunship from aft to fore T3-M8 systematically shut down as many systems and computers as he could. The Handree would when it came out of Hyperspace it be out of control and floating wildly in space.

Access to the Bridge from the Hyperdrive was from a ramp at the fore of the ship. Klyn and T3-M8 made their way up onto the Bridge. Stars out of the view port are solid streaks of light; the gunship was racing through hyperspace. A red-haired Imperial scout is crouched by the nav computer, a clump of wires in her hands. The woman looks up to see Klyn and T3-M8 but ignores them, continuing her work.
Klyn Cors
player, 146 posts
Starship Mechanic
"Machines speak to me,"
Tue 15 Apr 2014
at 11:17
  • msg #37

Re: Warm Reception

Getting his weapon ready, Klyn aimed at the imperial.

If she does anything suspicious, he will fire immediately, otherwise he will talk:

"Move away from the computer or I will have to shoot"
T3-M8
player, 79 posts
Tue 15 Apr 2014
at 19:42
  • msg #38

Re: Warm Reception

Appearing to ignore, and be ignored by, the organics T3-M8 rolls on by staying as far away from any likely footpaths as possible in proper droid etiquette he does a quick inspection of the Bridge and it's various control systems, checking for any other acts of sabotage done by the ham-handed imperials, letting Klyn bear the brunt of the social interaction.
Ishale Meahonon
NPC, 1 post
Tue 15 Apr 2014
at 20:39
  • msg #39

Re: Warm Reception

Her hands full of wires Meahonon sneered at Klyn as he made his threat but complied in as much as she took a step away from the computer. Wires were ripped out as he kept her hold on them, letting going only after smoke and sparks were flying. Warning bleeps emitted on the controls all around the Bridge. T3-M8 continued to be ignored. His inspection of the Bridge showed that Meahonon had already destroyed the Command Console, only a single red light flashes on the entire panel. The Nav Computer looked to be as equally trashed.

Facing Klyn the Imperial scout then let her hand fall to her side and reached for her blaster.

OOC Roll Initiative. If you beat Meahonon's 23 you can act first.
This message was last edited by the player at 20:40, Tue 15 Apr 2014.
Klyn Cors
player, 147 posts
Starship Mechanic
"Machines speak to me,"
Tue 15 Apr 2014
at 20:50
  • msg #40

Re: Warm Reception

init 23
GM
GM, 952 posts
Tue 15 Apr 2014
at 21:05
  • msg #41

Re: Warm Reception

OOC Klyn can act first as he has the higher Initiative skill and he can keep the earlier roll.
Klyn Cors
player, 148 posts
Starship Mechanic
"Machines speak to me,"
Wed 16 Apr 2014
at 00:15
  • msg #42

Re: Warm Reception

Klyn's anger rose as he saw she managed to cause more damage even as she moved away.
He took a quick glance toward the damage and the imperial took this as a possible opportunity to strike.

Thankfully, Klyn reacted quickly and, as the scout reached for her blaster, his finely tuned heavy blaster fired a deadly energy blast, as he had warned.


hit 25, damage 19
T3-M8
player, 80 posts
Wed 16 Apr 2014
at 12:33
  • msg #43

Re: Warm Reception

Not one to enter combat unprepared T3-M8 checks the room for other organics, or back doors and finds himself some cover that wont explode or be to difficult to repair.


05:23, Today: T3-M8 rolled 22 using 1d20+4. Initiative.
GM
GM, 953 posts
Wed 16 Apr 2014
at 22:18
  • msg #44

Re: Warm Reception

Quicker by a fraction Klyn squeezed the trigger of his blaster and shot the Imperial scout, made of stern stuff the tall woman shook herself, recovered and fired back. The shot buzzed passed Klyn dangerously close and struck one of the Bridge's many consoles. More sparks and smoke filled the Bridge. Meahonon wasn't going to surrender and wasn't going to give up without a fight.

OOC Next round you can both act.

CN          F  R  W    HP   Second Wind FP DP Loc  Notes
Klyn       12 17 16  24/24  1/1   (+9)  4  1       Personalized mods on Hvy Blaster
T3-M8      12 18 14  28/28  1/1   (+9)  6  1       Personalized mods on Hvy Blaster

Ishale     13 15 11  19


Initiative
Klyn 23
Ishale 23
T3-M8 22

Klyn Cors
player, 149 posts
Starship Mechanic
"Machines speak to me,"
Thu 17 Apr 2014
at 08:25
  • msg #45

Re: Warm Reception

Now there were in trouble.

Klyn only hoped the fight would be short with them having the advantage of number...
A big wish since none of them were trained fighters.

With a quick look around, he tried to find a cover spot, the counter attack from the imperial missing too nearly for his taste.

He then returned fire.

OOC:
move action: getting behind something, if there is such a possibility
standard action: firing heavy blaster.
ATT 14
DMG 17

T3-M8
player, 81 posts
Thu 17 Apr 2014
at 16:40
  • msg #46

Re: Warm Reception

Having waited long enough for the organics to get each others attention safely T3-M8 extrudes the hidden weapon appendage with the business end of a blaster pistol on it and fires on the Imperial tech so bent on the destruction of good hard working computers, using it's default stun setting to ensure that no further harm comes to any innocent bystanders.


Move: Draw Heavy Blaster Pistol
Standard: 09:36, Today: T3-M8 rolled 21 using 1d20+7. HBP, on stun.
09:36, Today: T3-M8 rolled 10 using 3d8+3. Damage.

GM
GM, 956 posts
Thu 17 Apr 2014
at 20:58
  • msg #47

Re: Warm Reception

Blaster fire arced across the smoky Bridge. Klyn shot again, this time his shot a near miss as it fried the computer console beside Meahonon. The red-haired scout glanced back at the destroyed controls and rolled behind another just as Klyn also leapt for cover. The Imperial scout hadn't counted on T3-M8 however. The unconventional droid pulled out a heavy blaster, blue rings of stun energy hit Ishale squarely on the chest and the Imperial staggered, her shot at Klyn wildly missing and scoring a black streak of carbon along the roof.

OOC Will update stat block once I have T3-M8's stun damage. Meahonon did move down the condition track due to Klyn's initial attack but she shook it off.

CN          F  R  W    HP   Second Wind FP DP Loc  Notes
Klyn       12 17 16  24/24  1/1   (+9)  4  1       Personalized mods on Hvy Blaster, Low cover +5 Ref
T3-M8      12 18 14  28/28  1/1   (+9)  6  1       Personalized mods on Hvy Blaster

Ishale     13 15 11  19                            Low cover +5 Ref


Initiative
Klyn 23
Ishale 23
T3-M8 22

Klyn Cors
player, 150 posts
Starship Mechanic
"Machines speak to me,"
Fri 18 Apr 2014
at 12:02
  • msg #48

Re: Warm Reception

"Well done T3" thought Klyn as the imperial was hit squarely by the droid's attack.

Apparently he had decided to go with stun mode, an option the imperial refused when she did not comply, in Klyn's point of view.

Now that both of them had found some cover, the fight might get a bit longer, which wasn't good for the already damaged consoles.

Still, there was little more they could do, so he fired another blast.

ATT 20
DMG 23

T3-M8
player, 82 posts
Fri 18 Apr 2014
at 15:56
  • msg #49

Re: Warm Reception

Helpful though he may be there is no mistaking the little droid for a soldier, as even taking careful aim to avoid hitting her cover the shot goes wide in the other direction, its energy dissipating harmlessly into the wall thanks to the foresight to use the stun setting, assuming a droid's weapon even has a lethal setting.

2 Swift: Aim at Imperial, negating cover
Standard: 08:54, Today: T3-M8 rolled 10 using 1d20+7. HBP, on stun.

GM
GM, 958 posts
Fri 18 Apr 2014
at 20:43
  • msg #50

Re: Warm Reception

As the full blast of T3-M8 stun ray impacted against Meahonon the Imperial scout who had already injured by Klyn slumped over the destroyed nav computer.

OOC Combat ended with T3-M8 first shot as it knocked Meahonon out. I rerolled the damage as should have been 2d8+3 not 2d8+3 but was still enough to knock her unconscious.
Klyn Cors
player, 151 posts
Starship Mechanic
"Machines speak to me,"
Sat 19 Apr 2014
at 06:43
  • msg #51

Re: Warm Reception

Klyn moved quickly to push the blaster far from the imperial.

"Nicely done T3. Now go and see how bad it is" he said to the droid.
"I'm going to take care of her."

Before doing so he opened his comlink again.

"Hello there. We had contact.  We took care of Meahonon but she was busy sabotaging the consoles when we arrived.  I will let you know how deep in trouble we are once we know it."


He then proceeded to tie Meahonon.
T3-M8
player, 83 posts
Sat 19 Apr 2014
at 10:35
  • msg #52

Re: Warm Reception

Stopping off at the limp body T3-M8 uses a griper arm to yank whatever wires or important objects the imperial still has in her meaty hand on his way to the damaged console to see about some sort of repairs.

03:35, Today: T3-M8 rolled 20 using 1d20+15. Mechanics.
GM
GM, 961 posts
Sat 19 Apr 2014
at 19:47
  • msg #53

Re: Warm Reception

The loose wires everywhere made tying up Meahonon to one of the chairs at a destroyed console an easy task. As Klyn dealt with their living prisoner T3-M8 made his introductions to the computer. The Command Console and Nav Computer were both in very poor shape. Without access to plenty of new parts or enough time in the workshop to manufacture new ones there was no way Klyn or T3-M8 were going to get the Handree back in working order before they dropped out of hyperspace. T3-M8 efforts at repairs of the Nav Computer although they were not going to make it functional might garner some information like the coordinates that Meahonon programmed in before her sabotage.

On the Command Console a single red light flashes on the entire panel. The light indicates that the cargo doors of the forward hold was open. If T3-M8 could repair the Command Console it might be possible to control the sub-light engines from the Bridge, without any repairs the Handree will be floating dead in space at the end of their hyperspace jump.

OOC Repair Mechanics takes 1 hour. If T3-M8 takes the full hour I may reveal more. Let me know how long you plan to stay on the Bridge and what you are repairing first either the Nav Computer or the Command Console, each will take an hour per attempt at repair.
Klyn Cors
player, 154 posts
Starship Mechanic
"Machines speak to me,"
Sun 20 Apr 2014
at 07:31
  • msg #54

Re: Warm Reception

Getting a report from T3, Klyn made a face.

"Well, it's even worse than I expected... They must be certain they will meet reinforcement at our destination to cause such destruction..."

He paced for a bit then took his comlink.
"I will ask the others for advice.  Either we both do our best to restore things or one of us, or we both try do get rid of the remaining imperials first...

What do you think?"



Waiting for the droid's answer, he made a report to the other team.

"Guys, things aren't good here... The damage is quite severe. We don't know where we fill end up, but we have less than 12 hours before our little trip ends. And there is no way for us to safely stop the hyperdrive either.  Doing it 'brutally' has more chances of getting us killed than just lost in space.

Repairs would take much longer than 12 hours, even with the correct Spare parts.

I'm worried about what we could find once we get out of hyperspace so we better get the ship under control and make sure we have sublight movement, shields and weapons.

It's too bad we are so few, such a ship needs a bigger crew...


Do you have some suggestions?  I could leave T3 to begins repairs, or maybe get our destination from what remains of the nav computer, and try to find the others imperials?

I'm not looking forward making repairs with the constant threat of being attacked...


How are things on your side?"

T3-M8
player, 84 posts
Wed 23 Apr 2014
at 03:08
  • msg #55

Re: Warm Reception

Having no particular use for anything but the nav computer in order to improve their chances of ending the hyperspace jump prematurely T3-M8 begins salvaging parts from all sorts of things to make the repairs, cannibalizing first the human interface devices that serve no real purpose.

20:08, Today: T3-M8 rolled 25 using 1d20+15. Mechanics.  Unless forcefully interrupted T3-M8 will repair the nav computer until it is done.
Klyn Cors
player, 157 posts
Starship Mechanic
"Machines speak to me,"
Wed 23 Apr 2014
at 11:07
  • msg #56

Re: Warm Reception

With T3 working on the Nav computer, Kly did what he could to make sure no-one would enter the bridge without warning then made way to the command unit.

His goals are:
- finding any camera or security footage to help localize the imperials
- close the forward hold
- get a look inside the hold
- see what can be done with propulsion.
GM
GM, 964 posts
Wed 23 Apr 2014
at 21:11
  • msg #57

Re: Warm Reception

The Nav Computer had been trashed. Access to it was rendered nearly impossible, T3-M8 realised that repairing it was a task that would take longer than the time their were expected to be in Hyperspace he could though with much less effort retrieve information about the ship's current hyperjump coordinates. It took the droid an hour but finally he learned that the Handree's destination was the Bespin system and that they now had only ten and half hours before they arrived.

The Command Console had also been trashed so revealed little to Klyn that they did not already know. From the Bridge he couldn't get a look inside the Hold or close the cargo door. If he went to investigate the Hold and could get inside he might be able to get it closed. From Klyn's expertise in engineering he reckons he could reroute the controls of the ship through Engineering and be able to use the sub-light drives when they come out of the hyperjump, he would have to get to work if he wanted to get it done before they arrived in Bespin. Without the Nav Computer however they would still not be able to make another hyperspace jump.
Klyn Cors
player, 158 posts
Starship Mechanic
"Machines speak to me,"
Thu 24 Apr 2014
at 14:36
  • msg #58

Re: Warm Reception

A bit frustrated by his lack of success, Klyn decided to make another report to the rest of the team.

"Hello there.  Still no news from the remaining imperials?  I tried to find security footage but there is nothing.  I also have no idea about the status of the Forward hold.

I might be able to close it if I manage to get inside... But it's probably not our first priority.

I think I have found a way to get control of the sublight engines back, but it will require long hours of work.

Can you explain what exactly you had planned with the droids?"

T3-M8
player, 85 posts
Thu 24 Apr 2014
at 17:35
  • msg #59

Re: Warm Reception

With the Nav Computer as fixed as it is going to get T3-M8 abandons the remaining hopeless quest and moves on to the Hyperdrive unit itself, or more importantly it's sabotaged safety features.


10:33, Today: T3-M8 rolled 25 using 1d20+15. Mechanics.
GM
GM, 967 posts
Thu 24 Apr 2014
at 19:44
  • msg #60

Re: Warm Reception

The Hyperdrive is working perfectly, there is nothing to repair. The ship will continue until its reaches it destination or to stop it prematurely in a safe manner the Nav Computer must be fully functional. The only way to stop the ship otherwise is to switch the engine off which would be a highly dangerous manoeuvre.
GM
GM, 973 posts
Sun 27 Apr 2014
at 14:41
  • msg #61

Re: Warm Reception

Move to 'On the Bridge'.
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