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09:32, 30th April 2024 (GMT+0)

Locked In.

Posted by GMFor group 0
GM
GM, 898 posts
Wed 26 Mar 2014
at 21:07
  • msg #1

Locked In

As the repulsorlift beam shut down Tera leapt as high as she could. Her fingers brushed the handle of the hatch but slipped away. Below was certain death. Then a life saving rope shot passed her and locked on to the insides of the starship. Tera grasped the last chance of surviving. The grapple held strong. Lyla had saved her life. Tera pulled herself into the entrance. Lyla and Rynn were able to follow, abandoning the speederbike.

Once inside the ship lurched as the maneuvering thrusters kicked in. The entrance hatch automatically shut as a warning claxon sounded. The entrance bay was four metre by five metre. Two guards lie dead on the floor, their necks broken.
Lyla Rahn
player, 616 posts
Twi'lek Scout, 35/37 hp
Thu 27 Mar 2014
at 02:04
  • msg #2

Re: Locked In

Relieved to see the grappler hold firm and Tera catch hold of the rope, Lyla held it taut for her to climb the rest of the way up into the Handree. Once she'd made, Lyla followed, hauling her way up the cord, hand over hand, boot pressed against boot, trying not to think about how high up they were now, how far, far above the surface of Isis they had to be now. Don't look down. The roaring wind whipped at her tails and her coat, flapping them all over the place. And she was only wearing shorts underneath. Try not to think about that pilot looking up at your legs.

Finally she was through the hatch, grabbing the sides and Tera's helping hand as she pulled herself in. Lyla looked back to see if Rynn made it, and got a rather ghastly view of the ground far below. Lying on the floor, holding the rope steady, Lyla helped Rynn aboard and yanked up her liquid-cable dispenser, just before the hatch slammed shut.

She rolled onto her back, then laughed and laughed. 'Ha ha ha! We made it! Thank the Goddess! Woohoo!' she cheered, glad to be alive and not a splash on the surface of the Isis. Then she realised she laying next to a corpse. 'Cruk.'


OOC:
09:50, Today: Lyla Rahn rolled 18 using 1d20+3. climb.
Tera Inkari
player, 339 posts
Thu 27 Mar 2014
at 02:18
  • msg #3

Re: Locked In

Tera laughed feeling exhilarated at the prospect of being alive. "I'm so happy to be here I'd almost be tempted to fondle your lekku" she sat up on the deck, crawling over to the floor to the dead guards.
Tera frowned as she checked the guards bodies. "You know I know Scouts are independent thinkers, but it seems improbable they managed to overpower these guards and take over the ship. I wonder if they're Naval Intelligence personnel."
Lyla Rahn
player, 617 posts
Twi'lek Scout, 35/37 hp
Thu 27 Mar 2014
at 04:05
  • msg #4

Re: Locked In

Lyla sat up and checked said luscious lekku, unknotting them and half-worried she might have lost the tip in the closing hatch. 'I'm not sure I go that way, but right now I wouldn't say no, babe.' she murmured. She looked over to where Tera had started inspecting the bodies. Heads shouldn't sit like that. 'I'm starting to think you're right. Wilderness scouts would have gone to ground, tried to get a signal out, steal a light, fast vessel. Not launch a commando raid on a heavily defended Rebel base and steal a gunship. If they're not incredibly lucky, they could have planned all this perfectly. One of them at least has got to be some kind of special ops. We might even have a traitor helping them.' Lyla mused glumly. After all, everything had gone far too well for the downed ISC team.
Rynn Culmar
player, 73 posts
Thu 27 Mar 2014
at 05:40
  • msg #5

Re: Locked In

Rynn clutched the cable tightly as he shimmied up the length of it. As the last to go his anchor point on the bike was lost and the rope swung as he climbed up into the ship, and the last thought in his mind was the twi’lek’s legs. As he climbed through the hatch he lay down on the deck, visibly shaking. As odd as it was, he really didn’t like heights. He was fine when he has a ship, or a bike under him. He trusted his skills piloting different craft, but dangling under a ship by a rope wasn’t something he wanted to do again. As the shaking subsided and Lyla cursed he looked around. Seeing the bodies for the first time he drew his heavy blaster from its holster. He half rolled up on his feet, and looked around for the nearest computer. He’d tap into trying to figure out what was going on with the ship.



10:09, Today: Rynn Culmar rolled 11 using 1d20+7. Use Computer.

Tera Inkari
player, 340 posts
Thu 27 Mar 2014
at 14:57
  • msg #6

Re: Locked In

Tera drew her pistol, moving to the interior to get an idea of what it looked like just outside the room they were in. She crouched low to the ground. "Remind me next time we stop anywhere to get more grenades." She looked back at the guards "Lyla, you might want to search them and see what was taken from them, if anything."
GM
GM, 899 posts
Thu 27 Mar 2014
at 18:07
  • msg #7

Re: Locked In

The small entrance bay had one blast door leading into the ship. When Rynn went to open that door he found that it was locked. Without a security kit Rynn tried his best, plugging with his bracer computer. He tried to bypass the security on the door for around one minute before he realised that his attempt was a failure.
Rynn Culmar
player, 74 posts
Thu 27 Mar 2014
at 18:32
  • msg #8

Re: Locked In

"Frackin Frack." Rynn said trying to hack the door... but it wasn't going well. He kept at it, but wasn't confident. "They mucked up the system." He said, trying to cover up the fact that he just wasn't getting the door in a timely matter.


14:27, Today: Rynn Culmar rolled 16 using 1d20+7. 2nd attempt if possilble .

Tera Inkari
player, 341 posts
Thu 27 Mar 2014
at 18:34
  • msg #9

Re: Locked In

"let me help you" Tera said and moved to help Rynn.

13:34, Today: Tera Inkari rolled 24 using 1d20+9. Use Computer.
GM
GM, 900 posts
Thu 27 Mar 2014
at 20:21
  • msg #10

Re: Locked In

True to Rynn's excuse it soon became clear to Tera and Rynn that someone must have tampered with the lock. The door wasn't going to open upon command. The lock was going to have to overridden.

OOC Knowledge - Technology checks.
This message was last edited by the GM at 20:21, Thu 27 Mar 2014.
Lyla Rahn
player, 618 posts
Twi'lek Scout, 35/37 hp
Fri 28 Mar 2014
at 00:32
  • msg #11

Re: Locked In

'Search for something that's not there?' Lyla asked Tera incredulously. Nevertheless, she went over to the two corpses and began to rifle through their pockets. 'Sorry, mates.' she muttered. She looked for anything of use or what she figured two Rebel guards ought to have — like some kind of key-card judging by Rynn and Tera's failed efforts. 'Come on, we're missing the party.' she urged them. She also scanned the room, looking for some other potential exit. Escaping through an air duct was such a cliché, but right now she'd take it.


OOC: Search the guards for what they have and what they don't have, and the room: Perception 26
08:27, Today: Lyla Rahn rolled 26 using 1d20+8. perception.
I'll drop my temporary FP on this while I've still got it, for Perception 30.
08:31, Today: Lyla Rahn rolled 4 using 1d6. temp FP.

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