RolePlay onLine RPoL Logo

, welcome to Tatooine Manhunt

00:38, 17th May 2024 (GMT+0)

Brawl in the Superstructure.

Posted by GMFor group 0
Lyla Rahn
player, 728 posts
Twi'lek Scout, 35/37 hp
Thu 14 Aug 2014
at 06:32
  • msg #6

Re: Brawl in the Superstructure

'You'd be surprised.' Lyla muttered, thinking of the fights against the bounty-hunters. Damn it, the guy kept closing the distance so she couldn't toss stun grenades, and his armour and speed made him hard to hit, especially in zero-G. She had to surprise him, even the odds.

Lyla kicked off the wall, throwing herself one way, but grabbed a thin pipe to swing herself the other, soon getting lost in the maze of piping and struts. But, goddess's feet, he saw her. As soon as she had line-of-fire, from some strange new angle, Lyla let fly a shot, though not a good one. Then she was hiding behind the pipes, and had to be lost to sight now.


OOC:
Create diversion to hide: Deception 13, rerolled to 12, bah. Versus Will Defense 16, fail.
Running Attack: move, attack, move.
Attack 12, miss. Call it aid another maybe?
Move to cover: Stealth 21.

Nessquik
player, 61 posts
Sat 16 Aug 2014
at 07:54
  • msg #7

Re: Brawl in the Superstructure

Nessquik climbed through the superstructure as fast as he could.  He found that in one way it was like swimming, except instead of grabbing handfuls of water to haul himself forward, he was grabbing handfuls of pipes and support struts.  When he got within view of the fight, he was both relieved and disappointed.  The fight had moved into a melee brawl.  On one hand that was good because without shooting there was no chance of damaging sensitive electronics or blowing a hole into space.  On the other hand, he was unprepared for a melee.  Sure Nessquik carried a Vibrodagger on himself, but that was just for show.  Back where he spent his childhood all the cool kids had them.  Carrying a Vibrodagger kept him from getting punched in the tentacles.  But against this Imperial, it's not enough of a deterrent.  This guy was probably the kind of bully who would assume you don't have the guts to cut him, and would punch you in the tentacles anyways.  So Nessquik goes with the plan he came in with, throw Stun Grenades until the other guys pass out.  So he pulls one off the little bandolier he rigged.  And then he waits.  It's not nice to throw grenades into a melee, so he has to wait until the Imperial has won.

OOC:
Nessquik rolled 8 using 1d20+6. initiative.
Move: Get within range of throwing a grenade
Move: Ready a Stun Grenade

Rynn Culmar
player, 98 posts
Tue 19 Aug 2014
at 00:38
  • msg #8

Re: Brawl in the Superstructure

Rynn reeled from the blow, nearly stumbling as he moved backward, he was clearly outclassed by the Imp. He moved backward firing wildly to keep the man at bay while he tried to keep himself from being punched again.


Standard: Attack
Move: Withdraw and move away
Swift Action: Second Wind up to 9 Hp I believe.

20:36, Today: Rynn Culmar rolled 10 using 1d20+2. Attack .

GM
GM, 1032 posts
Tue 9 Sep 2014
at 20:54
  • msg #9

Re: Brawl in the Superstructure

Always on the move Lyla kept herself out of range of Talke. The Imperial had a threatening presence and his punches were enough to have Rynn on the ropes. Despite the apparent victory he was gaining the ex-slave fighter kept his cool. He focused on Rynn and his fists came at the Ubese like hammers, knocking the Rebel around like he was a punch bag.

OOC Okay every can act and post in any order but resolution will be Nessquik, Rynn then Lyla unless anyone chooses to hold their action.

Rynn recovers 10 hit points with his Second Wind. Unfortunately Talke smacked him for another 11!


CN          F  R  W    HP   Second Wind FP DP Loc  Notes
Lyla       19 19 16  41/41  1/1  (+14)  6  3
Rynn       13 15 12   5/18  0/1  (+10)  0  1
Nessquik   11 12 13  18/18  1/1  (+11)  5  1

Talke      20 20 16   19

CN = Character Name
F = Fortitude
R = Reflex
W = Will
HP = Hit Points (Max/Current) or for GM controlled characters hits taken
Second Wind = Second Winds (Max/Current) (+Value)
FP = Force Points
DP = Destiny Points
Loc = Location on map
Notes = Notes

Posting order
Rynn 17
Lyla 15
Talke 14
Nessquik 6

Rynn Culmar
player, 99 posts
Thu 11 Sep 2014
at 21:47
  • msg #10

Re: Brawl in the Superstructure

Rynn's vision swam as he took another hit. He had to get away or he wasn't going to make it. He broke away and just focused on getting out of the "scouts" reach.



Move: Withdraw
Standard: Move

Nessquik
player, 63 posts
Fri 12 Sep 2014
at 06:29
  • msg #11

Re: Brawl in the Superstructure

Upon seeing Rynn withdraw from the reach of the Imperial Scout, Nessquik moves forward enough to get within throwing distance of the Stun Grenade he had readied in his hand.  He pulled the pin and then hurled it straight at the scout.  He knew that in in micro-gravity, the grenade would keep on flying until it hit something.  He was just glad they have a minimal-distance fuse on them to give you time to jump back in case you accidentally drop it.  He watched as the grenade glanced off a support strut and began to ricochet around until it decided to detonate.

OOC:
Move: Advance 6 squares
Swift: Pull Pin
Standard: Throw Grenade
Nessquik rolled 2 using 1d6. Force Point.
Nessquik rolled 14 using 1d20+1+2. throw stun grenade.
Nessquik rolled 19 using 4d6. stun damage.

This message was last edited by the player at 06:31, Fri 12 Sept 2014.
Lyla Rahn
player, 730 posts
Twi'lek Scout, 35/37 hp
Fri 12 Sep 2014
at 06:56
  • msg #12

Re: Brawl in the Superstructure

Lyla waited anxiously until she saw the results of Nessquik's throw, in case she had to quickly duck back behind the pipe and take cover from an awry grenade. She pushed her way back up, firing at Talke and hoping to take him by surprise, but the zero-G meant she jumped up much further and faster than predicted.

But she took advantage of it, sailing through the superstructure and weaving around pipes and struts until she had a new hiding place. She had to be lost to Talke's sight now.


OOC:
Point Blank Shot: +1 attack, +1 damage
Precise Shot: Shoot into melee without -5 penalty
Dastardly Strike: Successful attack against opponent denied Dex to Reflex moves them -1 on CT
Attack 13, damage 10

Create diversion to hide: Deception 27 Oops, can't do that.
Hide again: Stealth 20

GM
GM, 1035 posts
Tue 16 Sep 2014
at 21:27
  • msg #13

Re: Brawl in the Superstructure

Despite being outnumbered Talke didn't seemed to show any fear, in fact he showed little emotion at all. His attacks against Rynn had been methodical, a constant wearing down of the Ubese. Before the Imperial could get his deserved victory though Nessquik came forward and threw his stun grenade at the hulking man. The blast detonated and shook the man but he quickly shrugged off the damage and in retaliation he pushed himself off from the nearby bulkhead and swimming through the zero-g environment he came close to the Quarren and thumped him. Nessquik's tentacles juddered and his sickly complexion would surely be bruised later.

OOC Nessquik takes 10 points of damage.

Now every can act and post in any order but resolution will be Rynn, Nessquik then Lyla unless anyone chooses to hold their action.


CN          F  R  W    HP   Second Wind FP DP Loc  Notes
Lyla       19 19 16  41/41  1/1  (+14)  6  3
Rynn       13 15 12   5/18  0/1  (+10)  0  1
Nessquik   11 12 13   8/18  1/1  (+11)  5  1

Talke      20 20 16   24


CN = Character Name
F = Fortitude
R = Reflex
W = Will
HP = Hit Points (Max/Current) or for GM controlled characters hits taken
Second Wind = Second Winds (Max/Current) (+Value)
FP = Force Points
DP = Destiny Points
Loc = Location on map
Notes = Notes

Posting order
Rynn 17
Nessquik 17
Lyla 15
Talke 14

Rynn Culmar
player, 100 posts
Thu 2 Oct 2014
at 00:06
  • msg #14

Re: Brawl in the Superstructure

Rynn glanced behind him and noticed that the imp was no longer following him. This battle was not going well, he thought as he winced as Nessquik's tentacles shook on his face. Rynn had been expected someone to take a swing at the Quarren, but not like this. Rynn tried to line up a shot, but his vision was still swimming and it went quite wide.
Lyla Rahn
player, 732 posts
Twi'lek Scout, 35/37 hp
Thu 2 Oct 2014
at 07:33
  • msg #15

Re: Brawl in the Superstructure

Lyla swore as Nessquik took the blow. This was going bad, fast, the two men weakened by the Imperial goon's punishing blows, and nothing seemed to slow him down. Lyla was still in good shape, but she couldn't hit the guy for poodoo. She might hose him with auto-fire, but in zero-G she didn't like her chances. She could well go spinning off, firing everywhere. 'Ness! Out of the way!' she hissed over the comlink to the quarren.
Nessquik
player, 65 posts
Mon 6 Oct 2014
at 06:15
  • msg #16

Re: Brawl in the Superstructure

Nessquik does what comes naturally to him when he is punched in the tentacles.  He goes limp as a boned fish.  A good punch to the face on someone with a glass jaw... er... jelly tentacles... can knock a man out.  With his eyes glassing over from the shock of getting rushed and punched, Nessquik kind of wishes he would go unconscious.  This really hurts in precisely the same way as a man getting kicked in the groin.

To complete his deception of having been knocked out, Ness begins to drift.  Having no skill in zero-G maneuvering, he can only drift in the direction that the force of the punch sends him.  After that, he can prepare his next attack, hopefully this time against an opponent who thinks he is no longer a threat.

OOC:
Standard Action: Feint (resisted by target's Initiative skill)
Move Action: Ready another Stun Grenade
Nessquik rolled 26 using 1d20+11. Feint.

Lyla Rahn
player, 733 posts
Twi'lek Scout, 35/37 hp
Mon 6 Oct 2014
at 09:29
  • msg #17

Re: Brawl in the Superstructure

Lyla hissed an oath as Nessquik went spinning. The boys were almost down and she was the last. It was time to get desperate. 'Grab hold of something!' she yelled down the comlink, then swung around her new repeater rifle as she clamped her legs around a pipe.

'Hey, fat boy!' Lyla yelled down at Talke, then squeezed the trigger. Even she wasn't prepared for the hail of hot blaster bolts that spewed from the end, but she scarcely cared whether she hit Talke or the hull behind.


OOC: The idea is to shoot the wall and get Talke blown into the hole.
Move: Draw repeating blaster rifle
Swift: Grab hold of something
PBS +1, Autofire -5, ZG -5; Autofire
Attack: attack 2, damage 17

Turns out I didn't have an action spare to brace it, hence the correction to the attack roll.

This message was last edited by the player at 11:11, Tue 07 Oct 2014.
GM
GM, 1045 posts
Mon 6 Oct 2014
at 20:24
  • msg #18

Re: Brawl in the Superstructure

As Rynn and Lyla filled the cluttered superstructure with blasterfire the tangle of pipes and wires sprayed sparks and wisps of acrid smelling black smoke drifted in the zero-g environment. Also pipes and other shards of broken metal now floated around making the battle-zone an even more dangerous place to be.

The battle hardened Imperial hardly seemed to notice as he methodically destroyed his enemies. Both the Ubese and Quarren were punch drunk and no challenge. As Lyla let rip with the repeating blaster and goaded him the massive Talke answered her in not much more than a whisper "oh I haven't forgotten about you girl" he kicking off from a wall swam over to her, his trajectory was off however and he didn't get close enough to hit her yet.

OOC Lyla's plan may work but she has to hit something first!

Nessquik's Feint worked so against Nessquik's next action he is REF defence 16.

Now everyone can act and post in any order but resolution will be Rynn, Nessquik then Lyla unless anyone chooses to hold their action.


CN          F  R  W    HP   Second Wind FP DP Loc  Notes
Lyla       19 19 16  41/41  1/1  (+14)  6  3
Rynn       13 15 12   5/18  0/1  (+10)  0  1
Nessquik   11 12 13   8/18  1/1  (+11)  5  1

Talke      20 20 16   24


CN = Character Name
F = Fortitude
R = Reflex
W = Will
HP = Hit Points (Max/Current) or for GM controlled characters hits taken
Second Wind = Second Winds (Max/Current) (+Value)
FP = Force Points
DP = Destiny Points
Loc = Location on map
Notes = Notes

Posting order
Rynn 17
Nessquik 17
Lyla 15
Talke 14

This message was last edited by the GM at 19:53, Tue 07 Oct 2014.
Lyla Rahn
player, 735 posts
Twi'lek Scout, 35/37 hp
Tue 7 Oct 2014
at 11:32
  • msg #19

Re: Brawl in the Superstructure

Aw, frell! Seeing the big human surging toward her, Lyla threw her fracking stupid repeater rifle away, hurtling down toward Ness and Rynn. The twi'lek then threw her hands in the air, talking for her life. 'Aw, come on, man! I haven't hit you once! I can help you. I know all about the Rebels!'


OOC: Feint with a side-order of bluff:
Deception 9, rerolled to 23
19:28, Today: Lyla Rahn rolled 9 using 1d20+8. deception.
19:28, Today: Lyla Rahn rolled 23 using 1d20+8. deception.

Rynn Culmar
player, 101 posts
Thu 9 Oct 2014
at 22:25
  • msg #20

Re: Brawl in the Superstructure

Rynn did his best to shoot the floating Imp out of the air, but failed to hit anything near the seemingly unkillable Imperial. He hoped that the Twilek knew what she was doing.
Nessquik
player, 67 posts
Fri 10 Oct 2014
at 19:37
  • msg #21

Re: Brawl in the Superstructure

Ness didn't have any idea what harebrained scheme Lyla had in mind.  He only knew how he would play the situation if he were in her shoes.  It looked to him like she was creating a distraction so that he had more time to do whatever he was planning.  His plan had been simple: chuck another grenade at him while his back was turned.  But Lyla keeps getting in the way of his plan.  It's hard deciding to throw a grenade when someone on your team is practically begging your opponent to come up close.

Nessquik took the pause in combat to take a deep breath and steady himself.  He had no desire to get into a close melee.  He wanted to bombard him with many Stun Grenades and let the overlapping blasts knock him out.  But the fight started too soon for that.  So while Lyla has him distracted, Nessquik moves to Plan B, which has always been shooting him at close range.  He slowly and quietly opens his holster and draws out his pistol.

OOC:
Swift Action: Second-wind
Standard: Stealth-draw pistol
Move: Drift like he's helpless

GM
GM, 1055 posts
Fri 10 Oct 2014
at 21:20
  • msg #22

Re: Brawl in the Superstructure

Satisfied that he had them defeated as the watched the Rebels float about aimlessly Talke looked to Lyla "so you surrender?" he responded to her babbling "tell you friend to throw down his weapon" the muscly Imperial pointed to Rynn.
Lyla Rahn
player, 736 posts
Twi'lek Scout, 35/37 hp
Sat 11 Oct 2014
at 03:36
  • msg #23

Re: Brawl in the Superstructure

'Him? He ain't my friend.' Lyla insisted. 'He's the guy that shot you down.'


OOC: Can I act again, or is still his turn?
Rynn Culmar
player, 102 posts
Sat 11 Oct 2014
at 03:45
  • msg #24

Re: Brawl in the Superstructure

Rynn heard anyway and "dropped" the pistol, letting it float out in front of him with his hands raised.
GM
GM, 1056 posts
Sun 12 Oct 2014
at 20:37
  • msg #25

Re: Brawl in the Superstructure

Lyla Rahn:
OOC: Can I act again, or is still his turn?


OOC Everyone can act.
Lyla Rahn
player, 737 posts
Twi'lek Scout, 35/37 hp
Mon 13 Oct 2014
at 06:24
  • msg #26

Re: Brawl in the Superstructure

Lyla waited, waited until Talke turned ponderously to look at Rynn, hoping he'd go for him. Fortunately, the twi'lek wasn't overburdened with notions of honour or a fair-fight or crap like that. The had already been stacked against them anyway, and it was three-to-one. 'And I didn't say I was surrendering.' she retorted, snatching back up her own trusty blaster rifle. At close range, the zero-G spinning wasn't such an issue as she aimed and squeezed off a hot blaster bolt right into the goon's side.


OOC:
Move: draw blaster rifle
Standard: attack
Point Blank Shot +1, Zero-G −5
Attack 21, rolled a 20! Critical hit!
Damage 13, critical damage 19, total damage 32

If the feint was successful, Talke should be flat-footed and lose Dex to Reflex defence against my attack.

Dastardly Strike: If Talke has lost Dex to Reflex, then he moves −1 on the Condition Track.

14:14, Today: Lyla Rahn rolled 21 using 1d20+1. blaster rifle attack, PBS +1, ZG -5.
14:15, Today: Lyla Rahn rolled 13 using 3d8+2. damage.
14:15, Today: Lyla Rahn rolled 19 using 3d8+2. critical damage.

Nessquik
player, 68 posts
Mon 13 Oct 2014
at 06:45
  • msg #27

Re: Brawl in the Superstructure

Ness waits on Lyla unsure what she is up to.  If she is truthful about surrendering, then him taking a shot at Talke is only going to get him killed right away.  So he waits and drifts until he is looking generally toward Talke's back.

But then Lyla shows that what she had in mind was exactly the same thing Ness did.  So despite previous disagreements, he and she really did think the same way.  At least, when it comes to spur-of-the-moment battle tactics.

Ness and sneakily drawn his pistol and had it at the ready.  After Lyla shoots, he swings himself uprightish and snaps off a shot at the Imperial.  Unlike Lyla though, he has no idea how to maneuver in zero-G.  So what in his mind should have been a nice sudden jump up turns into over-rotation and a shot that goes far and wide of hitting his target.  And then he keeps on rotating until he hits his head on a pipe.  So much for him being Mr. Cool.
Rynn Culmar
player, 103 posts
Tue 14 Oct 2014
at 00:25
  • msg #28

Re: Brawl in the Superstructure

Rynn waited until Lyla acted then kicked off toward the pair, snatching his floating pistol as he floated toward them. He blasted as well, but was much less accurate then the scout was, who had obviously been doing this for a lot longer than he had.



20:24, Today: Rynn Culmar rolled 13 using 1d20+2. Attack .
Tera Inkari
player, 425 posts
Sun 19 Oct 2014
at 00:50
  • msg #29

Re: Brawl in the Superstructure

Tera burst onto the scene, here eyes quickly flashing aorund they lit on the one person that she saw that was an Imperial. Her blaster pistol raised, Tera reacted by instantly sending blaster shots towards him to keep him away from her friends.


19:49, Today: Tera Inkari rolled 3 using 1d20. Attack.
No...that's not going to do it.

GM
GM, 1059 posts
Sun 19 Oct 2014
at 14:00
  • msg #30

Re: Brawl in the Superstructure

Anger flared in Talke's eyes briefly as Lyla took him for a fool and blasted him. The shot pained him. The big guy was forced to shake himself and pull himself together. When he did his eyes focused again and coldly he swung at Lyla, his fist missing her lekku by a hair's breadth "I'm gonna enjoy watching you die" he threatened.

OOC He's still standing.

Now everyone can act and post in any order but resolution will be Rynn, Nessquik, Lyla then Tera unless anyone chooses to hold their action.


CN          F  R  W    HP   Second Wind FP DP Loc  Notes
Lyla       19 19 16  41/41  1/1  (+14)  6  3
Rynn       13 15 12   5/18  0/1  (+10)  0  1
Nessquik   11 12 13   8/18  1/1  (+11)  5  1

Talke      20 20 16   56                           -1 step


CN = Character Name
F = Fortitude
R = Reflex
W = Will
HP = Hit Points (Max/Current) or for GM controlled characters hits taken
Second Wind = Second Winds (Max/Current) (+Value)
FP = Force Points
DP = Destiny Points
Loc = Location on map
Notes = Notes

Posting order
Rynn 17
Nessquik 17
Lyla 15
Tera 14
Talke 14

Sign In