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Confronting the Imperials.

Posted by GMFor group 0
GM
GM, 1020 posts
Sun 3 Aug 2014
at 14:03
  • msg #1

Confronting the Imperials

As two of the Imperials readied themselves to confront Klyn and Tera blasts of explosions and howling winds screeched behind them. Neither Imperial seemed worried and moments later the once open vent was sealed by a burst of quick drying sealant. If anyone was still in the Superstructure they would be trapped in there, forced to search for another way out.

The scouts drew their blaster pistols and prepared to fight their way out.

OOC The way into the vent is now blocked. Tera is first to act.

CN          F  R  W    HP   Second Wind FP DP Loc  Notes
Tera       15 16 16  36/36  1/1  (+12)  7  1
Klyn       12 17 16  24/24  1/1   (+9)  5  1

Tonth      22 19 21    0
Lerenga    18 19 20    0


CN = Character Name
F = Fortitude
R = Reflex
W = Will
HP = Hit Points (Max/Current) or for GM controlled characters hits taken
Second Wind = Second Winds (Max/Current) (+Value)
FP = Force Points
DP = Destiny Points
Loc = Location on map
Notes = Notes

Posting order
Tera 17
Tonth 16
Klyn 13
Lerenga 6

This message was last edited by the GM at 21:51, Mon 04 Aug 2014.
Tera Inkari
player, 409 posts
Sun 3 Aug 2014
at 18:49
  • msg #2

Re: Confronting the Imperials

Tera suddenly confronted with the Imperials grabbed a stun grenade and threw it at the scouts emerging from the structure before looking for cover for herself. "Klyn" she yelled to draw attention to the scouts.


13:46, Today: Tera Inkari rolled 15 using 1d20+4. Stun grenade attack. Hoping to catch both scouts in the radius.
GM
GM, 1021 posts
Mon 4 Aug 2014
at 18:59
  • msg #3

Re: Confronting the Imperials

Barely out of the hatch by the time Tera had lobbed a stun grenade at them both Lerenga and Tonth were almost blown off their feet. All Tonth had the wits to do was draw her blaster pistol and retaliate. The shot was quickly made and it's aim suffered poorly for it. The blast of energy going clear over Tera's shoulder to burn the corridor wall.

OOC Klyn can now act.

CN          F  R  W    HP   Second Wind FP DP Loc  Notes
Tera       15 16 16  36/36  1/1  (+12)  7  1
Klyn       12 17 16  24/24  1/1   (+9)  5  1

Tonth      22 19 21    2
Lerenga    18 19 20    2


CN = Character Name
F = Fortitude
R = Reflex
W = Will
HP = Hit Points (Max/Current) or for GM controlled characters hits taken
Second Wind = Second Winds (Max/Current) (+Value)
FP = Force Points
DP = Destiny Points
Loc = Location on map
Notes = Notes

Posting order
Tera 17
Tonth 16
Klyn 13
Lerenga 6

This message was last edited by the GM at 21:52, Mon 04 Aug 2014.
Klyn Cors
player, 201 posts
Starship Mechanic
"Machines speak to me,"
Mon 4 Aug 2014
at 21:04
  • msg #4

Re: Confronting the Imperials

Klyn put his hand over his ears and closed his eyes at Tera's warning.

Immediately after the detonation he resumed his position and took advantage of the situation to shoot at the imperials. He spotted Lerenga and acted before the scout could retaliate.

22:58, Today: Klyn Cors rolled 20,20 using d20+6,3d8+3.
GM
GM, 1024 posts
Thu 7 Aug 2014
at 20:12
  • msg #5

Re: Confronting the Imperials

Faced off the pair of Rebels began a shoot out inside the ship against the two Imperials. Already stunned by the grenade blast Lerenga didn't get much further away from the now sealed vent before Klyn blasted him. The roguish Imperial staggered when under fire but had the pluck to shoot back, his aim was off target however and harmlessly left only score marks along the corridor. After firing the salvo he curled up in the crook of the nearby bulkhead and taking deep breaths tried to recover his composure.

OOC Tera can now act.

CN          F  R  W    HP   Second Wind FP DP Loc  Notes
Tera       15 16 16  36/36  1/1  (+12)  7  1
Klyn       12 17 16  24/24  1/1   (+9)  5  1

Tonth      22 19 21    2
Lerenga    18 19 20   22                           -1 step on track


CN = Character Name
F = Fortitude
R = Reflex
W = Will
HP = Hit Points (Max/Current) or for GM controlled characters hits taken
Second Wind = Second Winds (Max/Current) (+Value)
FP = Force Points
DP = Destiny Points
Loc = Location on map
Notes = Notes

Posting order
Tera 17
Tonth 16
Klyn 13
Lerenga 6

Tera Inkari
player, 410 posts
Mon 11 Aug 2014
at 01:37
  • msg #6

Re: Confronting the Imperials

Tera was of the firm belief that if one stun grenade did the trick, then two might be better. Tera threw another grenade aiming to catch the two in the blast radius once more, before drawing her blaster pistol. She wasn't confident of being able to win against such poor odds.


20:36, Today: Tera Inkari rolled 21 using 1d20+4. Throw stun grenade.
GM
GM, 1025 posts
Wed 13 Aug 2014
at 21:43
  • msg #7

Re: Confronting the Imperials

The air filled with sound and dust as Tera's grenade released a boom. The Imperials felt the full brunt of it and the already staggered Lerenga cowered on the ground. Arrogant and uncaring Tonth berated the cowering Lerenga "stop snivelling Lerenga and kill the Rebel scum" to accentuate her command the Imperial officer shot Tera before she took cover around a nearby corner.

OOC Born Leader used on Lerenga. Tonth now has cover. Klyn can now act.

CN          F  R  W    HP   Second Wind FP DP Loc  Notes
Tera       15 16 16  22/36  1/1  (+12)  7  1
Klyn       12 17 16  24/24  1/1   (+9)  5  1

Tonth      22 19 21   10                           Cover +5 Ref
Lerenga    18 19 20   30                           -1 step on track, +1 Born Leader


CN = Character Name
F = Fortitude
R = Reflex
W = Will
HP = Hit Points (Max/Current) or for GM controlled characters hits taken
Second Wind = Second Winds (Max/Current) (+Value)
FP = Force Points
DP = Destiny Points
Loc = Location on map
Notes = Notes

Posting order
Tera 17
Tonth 16
Klyn 13
Lerenga 6

Klyn Cors
player, 202 posts
Starship Mechanic
"Machines speak to me,"
Thu 14 Aug 2014
at 07:38
  • msg #8

Re: Confronting the Imperials

Klyn swore as Tonth counter attack hit Tera.  Even more annoying was the fact he had managed to take cover.  Lerenga, on the other hand, didn't cope as well.

So he decided to focus on that target to increase their odds

09:37, Today: Klyn Cors rolled 21,17 using d20+6,3d8+3. shot at Lerenga.
GM
GM, 1027 posts
Fri 15 Aug 2014
at 20:55
  • msg #9

Re: Confronting the Imperials

He snapped a shot off before diving into cover. Klyn didn't look back until he was behind a bulkhead, when he did poked his head out enough to look back the Imperial scout was sprawled on cold on the starship corridor.

OOC Tera can now act.

CN          F  R  W    HP   Second Wind FP DP Loc  Notes
Tera       15 16 16  22/36  1/1  (+12)  7  1
Klyn       12 17 16  24/24  1/1   (+9)  5  1

Tonth      22 19 21   10                           Cover +5 Ref
Lerenga    18 19 20   47                           Unconscious


CN = Character Name
F = Fortitude
R = Reflex
W = Will
HP = Hit Points (Max/Current) or for GM controlled characters hits taken
Second Wind = Second Winds (Max/Current) (+Value)
FP = Force Points
DP = Destiny Points
Loc = Location on map
Notes = Notes

Posting order
Tera 17
Tonth 16
Klyn 13
Lerenga 6

Tera Inkari
player, 411 posts
Sat 16 Aug 2014
at 20:27
  • msg #10

Re: Confronting the Imperials

Tera thought she didn't stand much of a chance against the Imperial hiding in cover. She looked for some cover for herself, running to it, now she was hurt. It looked like she'd need to go back to using grenades again.

OOC:
Move:Run for cover.
16:03, Today: Tera Inkari rolled 19 using 1d20+4. shoot bad guy.
MISS Next turn I'll start aiding another to give my friend a chance.
Edited to remove second wind.
This message was last edited by the player at 21:04, Sat 16 Aug 2014.
GM
GM, 1028 posts
Sat 16 Aug 2014
at 20:33
  • msg #11

Re: Confronting the Imperials

OOC Tera can't use Second Wind until her Hit Points reach 18 or less.
GM
GM, 1031 posts
Tue 9 Sep 2014
at 20:45
  • msg #12

Re: Confronting the Imperials

The small but sturdy Imperial captain wasn't going to back down despite the odds being against her. Her Imperial issue blaster pistol was not a weapon of great firepower but it was reliable and accurate. Which was just what was needed as Tera felt the scoring pain of it's blast as Tonth shot with the pin-point accuracy of an Imperial soldier.

OOC Klyn can now act. Tera has been reduced to 0 and her damage threshold has been exceeded so must use a Force point or die... or a Destiny to evade the attack entirely.


CN          F  R  W    HP   Second Wind FP DP Loc  Notes
Tera       15 16 16   0/36  1/1  (+12)  7  1       Cover +5 Ref, Dead?
Klyn       12 17 16  24/24  1/1   (+9)  5  1       Cover +5 ref

Tonth      22 19 21   10                           Cover +5 Ref
Lerenga    18 19 20   47                           Unconscious


CN = Character Name
F = Fortitude
R = Reflex
W = Will
HP = Hit Points (Max/Current) or for GM controlled characters hits taken
Second Wind = Second Winds (Max/Current) (+Value)
FP = Force Points
DP = Destiny Points
Loc = Location on map
Notes = Notes

Posting order
Tera 17
Tonth 16
Klyn 13
Lerenga 6

This message was last edited by the GM at 20:45, Tue 09 Sept 2014.
Klyn Cors
player, 204 posts
Starship Mechanic
"Machines speak to me,"
Thu 11 Sep 2014
at 07:05
  • msg #13

Re: Confronting the Imperials

Klyn cursed as Tera was hit and fell.
They had lost their advantage as quickly as they had gained it.

It looked like she was still breathing but it was not possible to check without being a clear target so he concentrated his fire on the imperial.

09:05, Today: Klyn Cors rolled 22,8 using d20+6,3d8+3. firing.
GM
GM, 1034 posts
Tue 16 Sep 2014
at 21:13
  • msg #14

Re: Confronting the Imperials

Feeling under pressure Klyn zapped off a quick shot and then ducked back behind cover. He was satisfied to hear a yelp from the Imperial Captain "the Empire will crush your puny planet and your failed Rebellion" she cursed back at the ship's mechanic as her own shot went wide, blasting a dent in the bulkhead above Klyn's dreadlocked head.

OOC As Klyn made no other action I've assumed he used his Swift Action and Move Action to Aim which counters Tonth's Reflex bonus for Cover.

Now it's Klyn attack again.


CN          F  R  W    HP   Second Wind FP DP Loc  Notes
Tera       15 16 16   0/36  1/1  (+12)  6  1       Unconscious
Klyn       12 17 16  24/24  1/1   (+9)  5  1       Cover +5 ref

Tonth      22 19 21   18                           Cover +5 Ref
Lerenga    18 19 20   47                           Unconscious


CN = Character Name
F = Fortitude
R = Reflex
W = Will
HP = Hit Points (Max/Current) or for GM controlled characters hits taken
Second Wind = Second Winds (Max/Current) (+Value)
FP = Force Points
DP = Destiny Points
Loc = Location on map
Notes = Notes

Posting order
Tera 17
Tonth 16
Klyn 13
Lerenga 6

Klyn Cors
player, 206 posts
Starship Mechanic
"Machines speak to me,"
Thu 18 Sep 2014
at 08:30
  • msg #15

Re: Confronting the Imperials

OOC... I had forgotten about the aim action ^^

"Tera!" yelled Klyn while exchanging fire with the imperial "Are you alive? Wake up!"

Hunching his shoulder as the last blast nearly got him, he took a few breath to stabilize his heart and aimed at the shooter, with little effect this time.

OOC: move+swift: aim  standard: fire
10:29, Thu 18 Sept 2014: Klyn Cors rolled 12,10 using d20+6,3d8+3 ((6,1,4,2)).

GM
GM, 1036 posts
Sun 21 Sep 2014
at 13:44
  • msg #16

Re: Confronting the Imperials

Desperate to see if Tera was okay Klyn turned to the unconscious doctor. His call gained no response but luck was with the mechanic. As he moved his head a blaster bolt flew passed barely missing him.

OOC Tonth's attack missed Klyn. No change to stat block.
Klyn Cors
player, 207 posts
Starship Mechanic
"Machines speak to me,"
Sun 21 Sep 2014
at 13:55
  • msg #17

Re: Confronting the Imperials

"Damned!" yelled Klyn as sparks from the blaster's impact rained on him.

As long as the imperial would be trying to kill him, he didn't have the option to check on Tera. So he better be quite about it.

"You missed!"
he told Tonth, trying to provoke her out of cover and take advantage of it to strike true.

move+ swift: aim
standard: fire
15:50, Today: Klyn Cors rolled 25,16 using d20+6,3d8+3. blaster fire.

This message was last edited by the player at 13:56, Sun 21 Sept 2014.
GM
GM, 1037 posts
Sun 21 Sep 2014
at 14:09
  • msg #18

Re: Confronting the Imperials

"You're a fool" the Imperial captain replied when Klyn goaded her. She returned fire and struck Klyn squarely, he could see she was annoyed and being stuck in a firefight had not been her plan. Her attacks were desperate but she still had the upper hand so she would not flee or make an error yet.

OOC Klyn goes -1 step from Tonth's attack.


CN          F  R  W    HP   Second Wind FP DP Loc  Notes
Tera       15 16 16   0/36  1/1  (+12)  6  1       Unconscious
Klyn       12 17 16   9/24  1/1   (+9)  5  1       Cover +5 ref, -1 step

Tonth      22 19 21   34                           Cover +5 Ref
Lerenga    18 19 20   47                           Unconscious


CN = Character Name
F = Fortitude
R = Reflex
W = Will
HP = Hit Points (Max/Current) or for GM controlled characters hits taken
Second Wind = Second Winds (Max/Current) (+Value)
FP = Force Points
DP = Destiny Points
Loc = Location on map
Notes = Notes

Posting order
Tera 17
Tonth 16
Klyn 13
Lerenga 6

Klyn Cors
player, 208 posts
Starship Mechanic
"Machines speak to me,"
Sun 21 Sep 2014
at 14:20
  • msg #19

Re: Confronting the Imperials

'Not my best idea' muttered Klyn as he put himself to much in danger to hit the imperial, who did not miss the opportunity either.

swift: second wind
move: first swift to recover
standard: fire
16:19, Today: Klyn Cors rolled 12,14 using d20+5,3d8+3. blaster fire.

GM
GM, 1039 posts
Sat 27 Sep 2014
at 21:35
  • msg #20

Re: Confronting the Imperials

Both combatants forced to stay lower and hidden the battle was becoming one of attrition. The Imperial Scout was an expert in such circumstances. The Imperial Navy taught it's scouts to be independent and resilient. Tonth kept strong and blasted Klyn again. The upper hand now clearly hers.

OOC Klyn takes another 10 damage.


CN          F  R  W    HP   Second Wind FP DP Loc  Notes
Tera       15 16 16   0/36  1/1  (+12)  6  1       Unconscious
Klyn       12 17 16   8/24  1/1   (+9)  5  3       Cover +5 ref, -1 step

Tonth      22 19 21   34                           Cover +5 Ref
Lerenga    18 19 20   47                           Unconscious


CN = Character Name
F = Fortitude
R = Reflex
W = Will
HP = Hit Points (Max/Current) or for GM controlled characters hits taken
Second Wind = Second Winds (Max/Current) (+Value)
FP = Force Points
DP = Destiny Points
Loc = Location on map
Notes = Notes

Posting order
Tera 17
Tonth 16
Klyn 13
Lerenga 6

Klyn Cors
player, 211 posts
Starship Mechanic
"Machines speak to me,"
Sat 27 Sep 2014
at 21:43
  • msg #21

Re: Confronting the Imperials

The situation was getting from bad to worse, and Klyn grimaced as the two wounds proved to be very painful. Still unable to see if Tera was alive or not, and knowing he was not as used to fighting as the imperial, Klyn knew this kind of exchanges would only end in favor of the experimented imperial scout.

So he decided to try an 'all or nothing' plan, hoping to surprise Tonth and fire the decisive shot before the scout could react to his move.

"There goes nothing"
he whispered to himself as he jumped out of his shelter, firing as he emerged from the cover.
This message was last edited by the player at 21:53, Sat 27 Sept 2014.
GM
GM, 1040 posts
Sat 27 Sep 2014
at 21:50
  • msg #22

Re: Confronting the Imperials

PM
GM
GM, 1043 posts
Mon 6 Oct 2014
at 20:09
  • msg #23

Re: Confronting the Imperials

Confident and arrogant the small woman's sneered at Klyn. She didn't believe the scrawny engineer had it in him to defeat her. The might of the Empire was on her side and the Rebels were no real army and no threat the Emperor's regime.

Her feeling of self assurance was quickly banished as Klyn dived out from his the corridor recess he'd been hiding in. His blaster spat fire and scored a hit. The Imperial captain was lifted off her feet and thrown against the bulkhead, the blast at such close range hit the small woman with full force. To her credit she remained conscious but was clearly dazed. She rolled to her feet and with a final hateful glare at Klyn she made a run for it.

OOC I've assumed Klyn uses 2 swifts to recover then shoots as his Standard Action.

Tonth has fled. Klyn could give chase. If he double moves he'll be able to keep up with her. If he moves and shoots he'll get a last shot before she puts too much space between them and will be out of sight. Tonth will have no cover bonus.


CN          F  R  W    HP   Second Wind FP DP Loc  Notes
Tera       15 16 16   0/36  1/1  (+12)  6  1       Unconscious
Klyn       12 17 16   8/24  1/1   (+9)  5  3       Cover +5 ref

Tonth      22 19 21   70                           -1 step
Lerenga    18 19 20   47                           Unconscious


CN = Character Name
F = Fortitude
R = Reflex
W = Will
HP = Hit Points (Max/Current) or for GM controlled characters hits taken
Second Wind = Second Winds (Max/Current) (+Value)
FP = Force Points
DP = Destiny Points
Loc = Location on map
Notes = Notes

Posting order
Tera 17
Tonth 16
Klyn 13
Lerenga 6

Klyn Cors
player, 214 posts
Starship Mechanic
"Machines speak to me,"
Mon 6 Oct 2014
at 20:21
  • msg #24

Re: Confronting the Imperials

Klyn allowed himself a winning smile as the imperial took the full power of the blast.
Said smile did not last as long as he hoped as Tonth got up.

'What is that woman made off' he said, fulminating, as he scrambled to follow her, all the while wincing at his painful wounds. Before she turned out of sight, he fired one last blast.

ATT: 22  DMG 17
GM
GM, 1046 posts
Mon 6 Oct 2014
at 20:30
  • msg #25

Re: Confronting the Imperials

He was tired and sore but he never gave up. Klyn chased after the Imperial captain. As she was about to turn the corner to make her escape Klyn shot. Again his aim was true, either the Force was with him or he was turning into an expert marksman. The last shot sent the fleeing Imperial tumbling to the hard floor in a heap. Smoke rose off the burned flesh of her body.
Klyn Cors
player, 215 posts
Starship Mechanic
"Machines speak to me,"
Mon 6 Oct 2014
at 21:14
  • msg #26

Re: Confronting the Imperials

The only thing Klyn wished to do right now was to sit and close his eyes, if only for a moment.
But there was still so much to do. With the adrenaline dwindling he could feel muscles and pains he didn't know before. Limping, he went back to Tera.

Kneeling, he cursed - one more time - his lack of skills regarding repairing biological creatures. He checked for a pulse and inspected the wounds.

23:13, Today: Klyn Cors rolled 4 using 1d20+3. treat injury.

hum... 1 ... Tera I am sooo sorry :p

Tera Inkari
player, 417 posts
Mon 6 Oct 2014
at 21:58
  • msg #27

Re: Confronting the Imperials

Tera's eyes blinked open as she groaned, rolling onto her side. It took a few moments for her to roll back. "I feel like a Corellian cruiser just rammed into me." she started feeling her face and body with her fingertips wondering where she'd been hit.
Klyn Cors
player, 217 posts
Starship Mechanic
"Machines speak to me,"
Tue 7 Oct 2014
at 07:55
  • msg #28

Re: Confronting the Imperials

"Great!" said Klyn as Tera opened her eyes. "You're not dead!"

Letting himself sit/fall on the ground, panting, he added:
"Tell me about it! I think Lyla was right, those are not simple scouts.  We are incredibly lucking to be alive."
Tera Inkari
player, 418 posts
Tue 7 Oct 2014
at 16:08
  • msg #29

Re: Confronting the Imperials

Tera groaned as she sat up. "Nope. If those are the scouts, I'd hate to meet stormtroopers." She hissed in pain as she stood up. "But we have one more enemy to keep sedated and out of the fight."
Klyn Cors
player, 218 posts
Starship Mechanic
"Machines speak to me,"
Tue 7 Oct 2014
at 18:40
  • msg #30

Re: Confronting the Imperials

Klyn shivered at the thought "yeah, don't tell me about it...". Taking a deep breath he struggled but managed to get up again.
"Talking about sedation, let's check on those two. I don't know if they are dead or only ko.  And I don't want them to wake free if it's option 2"

He moved first to their first 'victim'
GM
GM, 1052 posts
Tue 7 Oct 2014
at 22:36
  • msg #31

Re: Confronting the Imperials

Beginning to recover from the hard won battle Klyn and Tera regain their wits enough to check on the two Imperial scouts. Both were still breathing. Unconscious however it was easy for Klyn to restrain them. Both were dressed in stolen Rebel clothes. Apart from the clothes they had blaster pistols. Captain Pilia Tonth also carried a comlink and a code cylinder.
Tera Inkari
player, 419 posts
Wed 8 Oct 2014
at 01:36
  • msg #32

Re: Confronting the Imperials

Tera shrugged "It could be worse." she said nonchalantly as she tried to cover the fact that all she really felt like doing was vomiting and sleeping for a few weeks. She checked their vital signs. "They are just unconscious, lets get them sedated and into the brig."
Klyn Cors
player, 219 posts
Starship Mechanic
"Machines speak to me,"
Wed 8 Oct 2014
at 10:35
  • msg #33

Re: Confronting the Imperials

Carrying the two imperials was not something Klyn looked forward, especially in their current state.

"Where are the droids when you need them..." he muttered, taking hold on Tonth's feet to drag her. It would not be comfortable for her, but it did not mind, on the contrary.
Tera Inkari
player, 420 posts
Wed 8 Oct 2014
at 11:59
  • msg #34

Re: Confronting the Imperials

"Locked down in the droid bay....of course" Tera responded. She showed Klyn the commlink and the code cylinder. "Unfortunately since they saw we have the captain, we won't be able to fake them into surrendering. But if we do have some Imperial entanglements we might be able to bluff our way through with these."
GM
GM, 1053 posts
Wed 8 Oct 2014
at 14:56
  • msg #35

Re: Confronting the Imperials

OOC Although it might be confusing to contact the other group T3-M8 is free to talk so feel free to contact him and get him to help clean up the mess and also to help locate the others.

The others are in the Superstructure so its just a matter of finding an entranceway and going to join them. Role-play it together and if you do it before either they defeat Talke or he defeats them I'll let you join in. It's easier to do it that way than actually try to work out any time difference.

Klyn Cors
player, 220 posts
Starship Mechanic
"Machines speak to me,"
Wed 8 Oct 2014
at 20:00
  • msg #36

Re: Confronting the Imperials

"I can't get the others on the comlink" said Klyn looking a bit worried.
Going with plan B he called T3.
"T3, are things still fine up there?  If you are free, we might need your help for some transportation. We also found a code cylinder for you to toy with. You might learn something useful.

...Do you have any news from Lyla and the others?"

Tera Inkari
player, 421 posts
Wed 8 Oct 2014
at 21:09
  • msg #37

Re: Confronting the Imperials

Tera winked "This commslink is encrypted to Imperial standards. We might be able to break into their comms with it, especially with the codes. Something for T3 I'm sure." As Klyn mentioned the others Amara's expression turned to a worried frown. "Uh....maybe we should check on them." Her feet took slow steps towards the nearest entrance to where the others said they were going.
GM
GM, 1054 posts
Thu 9 Oct 2014
at 21:12
  • msg #38

Re: Confronting the Imperials

After taking care of the two Imperial prisoners Tera located the others. After the Handree automatic releasing of quick drying sealant at the nearest entrance to the superstructure she had to think fast to get in another way. A few blasts later Tera had created a hole big enough to squeeze through. Inside the superstructure gravity vanished. It was oily, noisy and smelly.

OOC If you choose to enter the superstructure roll Initiative. If you beat Talke 14 you can post in the other thread with your action. Otherwise you'll have to wait until next round.
Tera Inkari
player, 422 posts
Fri 10 Oct 2014
at 03:00
  • msg #39

Re: Confronting the Imperials

OOC:
21:59, Today: Tera Inkari rolled 14 using 1d20+8. Initiative.
So I wait. I'll try to recover this round. I was out so my condition step is so bad I'll never hit.

Klyn Cors
player, 221 posts
Starship Mechanic
"Machines speak to me,"
Fri 10 Oct 2014
at 08:59
  • msg #40

Re: Confronting the Imperials

Letting Tera look for the others, Klyn continued to move the prisoners, one at a time toward the bridge and T3.
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