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06:56, 27th April 2024 (GMT+0)

The Imperial Attack.

Posted by GMFor group 0
Klyn Cors
player, 474 posts
Starship Mechanic
"Machines speak to me,"
Thu 15 Dec 2016
at 06:14
  • msg #19

The Imperial Attack

With the long time he had spend working inside the Gold, Klyn knew its inside pretty well.
And he worked diligently to check the many energy relays.

mechanics: 23
Jason Starflare
player, 290 posts
Thu 15 Dec 2016
at 12:44
  • msg #20

The Imperial Attack

"Just need a little bit of thrust.. Just enough to keep us from sinking and heading forward.."

Jason tries his best to keep the ship straight, the straighter they go, the less momentum they loose. Though he can only do so much without the engines working.



OOC: 13:43, Today: Jason Starflare rolled 17 using 1d20+4.  pilot check.

GM
GM, 1606 posts
Tue 20 Dec 2016
at 19:56
  • msg #21

The Imperial Attack

The advancing wave of seatroopers didn't stall their attack dispute the lack of support from AT-AT Swimmer's. The Sedrians in much greater numbers were stopping the Imperials from entering the city.

Four squads of Imperial Seatroopers were fighting against over a hundred Sedrian, renegades and defenders standing side by side against the greater evil.

Onboard the Rebel ship the Chu and Klyn worked hard but couldn't get the ship's systems operation yet. Jason steered the ship onward but he couldn't stop it slowing to stop.

Tera could feel the Golden Sun but couldn't communicate with it, she could only sense its confusion and fear.

Imperial Attack

OOC Now everyone is in position we'll start combat rounds. The main battle is happening on the outskirts of Fitsay, with both the Alabak's Gold and the AT-AT swimmer both north of the Sedrian settlement.

Initiative Order
Tera 23
Seatroopers 20
AT-AT Swimmer 16
Lyla 13
Klyn 10
Jason 9

This message was last edited by the GM at 17:19, Fri 23 Dec 2016.
Lyla Rahn
player, 1266 posts
Twi'lek Scout, 50/50 hp
Sergeant
Wed 21 Dec 2016
at 07:08
  • msg #22

The Imperial Attack

Still zooming through the water, Lyla lined up her SG-4, drawing a bead on the nearest of the seatroopers guarding the stricken Swimmer. It was a long shot, and longer still in water – for a seatrooper with blaster. For Lyla with her SG-4 in harpoon mode, and most especially with her hunter's eyes, it might as well be right next to her. She let loose her mini-harpoon, a gleaming skewering speeding through the water toward the first of the seatroopers.


OOC: I think I still have an action last round, hence my attack. The nearest seatrooper is 45 squares away, falling into short range (with the SG-4 in harpoon mode). My Far Shot feat reduces that to Point Blank range, no penalty.
Point Blank Shot: +1/+1
Attack 12, improved to 17 with a Force Point
Damage 14
15:01, Today: Lyla Rahn rolled 12 using 1d20+7. attack: SG-4 harpoon (PBS +1).
15:02, Today: Lyla Rahn rolled 5 using 1d6. force point.
15:03, Today: Lyla Rahn rolled 14 using 2d6+3. damage.

Move: 6 squares closer

This message was last edited by the player at 07:12, Wed 21 Dec 2016.
Chu-Shkar
player, 227 posts
Hp: 7/28
Ft: 14 Rf: 16 Wl: 15
Wed 21 Dec 2016
at 07:33
  • msg #23

The Imperial Attack

Chu-Shkar kept working on his end with trying to get the gold restarted.

Chu-Shkar rolled 11 mechanics, rolled 29 use computer.
Klyn Cors
player, 477 posts
Starship Mechanic
"Machines speak to me,"
Wed 21 Dec 2016
at 17:41
  • msg #24

The Imperial Attack

Klyn worked frantically, very happy to have some qualified help.

It was a matter of pride that he succeeded in his task before the imperials.

You could almost think he had more than two arms.


mechanics 36
Jason Starflare
player, 291 posts
Thu 22 Dec 2016
at 11:45
  • msg #25

The Imperial Attack

Jason taps his fingers against the controls steadily, there isn't much for him to do without power to the engines or gun emplacements. So he focuses on keeping the ship aimed at their target at least, even if they aren't actually heading towards it.



OOC: I'll take 10 for 14 on my pilot check!
GM
GM, 1610 posts
Fri 23 Dec 2016
at 17:39
  • msg #26

The Imperial Attack

There was no way the Rebels were going to attempt to overcome the Imperial AT-AT Swimmer without the back up of the Alabak's Gold. The crew rushed around the starship, scattering tools and pulling at wires. There was no being in the galaxy that knew the modified jumpship as well as Klyn. The engineer made a breakthrough, power began to buzz through the systems. Chu-Shkar detected the power faintly at first and then growing. The Wookiee calculated they will have the engine and weapon systems back on line very soon.

At the fore Lyla swam directly at the Imperial Swimmer, courageous or reckless, the leader of the Rebels bought the crew time as the seatroopers directed their attacks against her. In seatrooper armour three of the stormtroopers propelled themselves quickly at the Rebel. Their propulsion packs with aquatic fins attached to their armour they surged forward. Also equipped with SG-4s their harpoons sliced through the ocean. None could hit Lyla as she slipped passed every strike as she jetted through the water. Her own shot embedded the harpoon into the seatrooper, hampering their movement but not taking them out of the fight yet.

Imperial Attack

OOC Lyla has a Swim speed 6 whilst the propulsion pack is activated. She has used 2 of its 10 charges left. A swift action to turn it off.

The Alabak's Gold will have power restored to all systems and be on line in 2 rounds! The Swimmer remains inactive at the moment.

Tera still has an action, so post two rounds to catch up.


CN           F  R  W    HP   Second Wind FP DP Loc  Notes
Chu-Shkar    14 16 15   28/28  1/1  (+14) 5  0      In ship
Klyn         13 19 17   29/29  1/1  (+9)  5  1      In ship
Tera         16 17 18   44/44  1/1  (+12) 7  2
Lyla         20 20 17   50/50  1/1  (+14) 5  4      Propulsion pack (2/10)
Jason        17 19 13   40/40  1/1  (+15) 6  2      In ship
Rynn         14 16 13   24/24  1/1  (+10) 5  2      In ship

Seatrooper 1 13 15  9    14                         -1 step
Seatrooper 2 13 15  9
Seatrooper 3 13 15  9
Seatrooper 4 13 15  9
Seatrooper 5 13 15  9
Seatrooper 6 13 15  9
Seatrooper 7 13 15  9
Seatrooper 8 13 15  9
Seatrooper 9 13 15  9


CN = Character Name
F = Fortitude
R = Reflex
W = Will
HP = Hit Points (Max/Current) or for GM controlled characters hits taken
Second Wind = Second Winds (Max/Current) (+Value)
FP = Force Points
DP = Destiny Points
Loc = Location on map
Notes = Notes

Posting order
Tera 23
Seatroopers 20
AT-AT Swimmer 16
Lyla 13
Klyn 10
Jason 9
Chu-Shkar
Rynn Culmar

This message was last edited by the GM at 17:33, Wed 04 Jan 2017.
Lyla Rahn
player, 1269 posts
Twi'lek Scout, 50/50 hp
Sergeant
Sat 24 Dec 2016
at 02:32
  • msg #27

The Imperial Attack

Not wanting to swim alone into the thick of the seatroopers, Lyla switched off the propulsion pack, suddenly sliding to a halt against the wall of water and swinging to a vertical orientation. Let them come to her, while she hopefully stayed out of range a little while longer. She just wished she had some cover, she was feeling awfully exposed out here in the middle of open ocean. Maybe she should've stayed close to the ship?

Deciding to soften up the front line, she switched targets to the next seatrooper along, sending a harpoon hurtling into the eyehole of his helmet. That should give him something to think about.


OOC:
Swift: switch off propulsion pack
Target Seatrooper #3
Attack 27, rolled a 20, critical hit!
Damage 20
10:26, Today: Lyla Rahn rolled 27 using 1d20+7. attack: SG-4 harpoon (PBS +1).
10:28, Today: Lyla Rahn rolled 20 using 4d6+6. damage, critical (PBS +1)

This message was last edited by the player at 08:36, Sat 24 Dec 2016.
Klyn Cors
player, 478 posts
Starship Mechanic
"Machines speak to me,"
Sat 24 Dec 2016
at 08:27
  • msg #28

The Imperial Attack

There was nothing more Klyn could to to quicken the energy transfer so he moved toward the top gun turret.

"Chu, take care of the rest then go to the lower turret. If we manage to be quick enough there won't be any need to monitor the shields and the energy derivations"

Klyn wasn't used to leave the Gold to someone else but Chu-Shkar had proved himself and he really needed to get to the guns.
Chu-Shkar
player, 230 posts
Hp: 7/28
Ft: 14 Rf: 16 Wl: 15
Sat 24 Dec 2016
at 14:44
  • msg #29

The Imperial Attack

[Language unknown: "St. Ee p di houtedati aswe..."] He said as he typed in some computer code attempting to get the computer to reboot faster. Though it looked as if the Mon Calamari coding was not going to allow it, he gave it his best shot. Finally giving up with a growl of frustration he moved on to the turret.

Rolled a 16 for speeding up the reboot process. This dice roller really does hat players.
Klyn Cors
player, 480 posts
Starship Mechanic
"Machines speak to me,"
Sat 24 Dec 2016
at 15:06
  • msg #30

Re: The Imperial Attack

"Don't forget to raise the shields once the power is back!"
Jason Starflare
player, 293 posts
Sun 25 Dec 2016
at 13:02
  • msg #31

Re: The Imperial Attack

With the sound of the power coming back on Jason tightens his grip on the controls and readies himself to take off as soon as the engines jump back online.

OOC: I'll delay my action until the engines are back online, then move towards the enemy AT-AT

Rynn Culmar
Player, 186 posts
Wed 28 Dec 2016
at 03:15
  • msg #32

Re: The Imperial Attack

Rynn had been bored out of his skin-suit as he had chosen to return to the ship, and keep it secured.

As the attack started, he immediately moved to the upper turret, and was already in the seat when he heard Klyn reach the bottom of the ladder. "I've got this one, take the bottom one, or be ready in the engine room in case we lose power again." He was already making sure power had returned to the guns and was preparing for combat.





Great start. Waiting until the guns have power to start shooting
22:13, Today: Rynn Culmar rolled 5 using 1d20+3.  Initiative.

Klyn Cors
player, 485 posts
Starship Mechanic
"Machines speak to me,"
Wed 28 Dec 2016
at 07:24
  • msg #33

Re: The Imperial Attack

As he ran toward the upper tower, Klyn spotted Rynn and changed his mind as he was a better gunner than him.

"Target the AT first, we MUST take it out before the imperials manage to restart it"

He then ran toward the cockpit to manage the shield and all the others needed elements.
GM
GM, 1623 posts
Wed 4 Jan 2017
at 17:32
  • msg #34

Re: The Imperial Attack

Inside the powerless starship the crew bustled with activity. Everybody moved to their posts and began to prepare for battle. Gunners strapped themselves in. Jason and Klyn occupied the cockpit ready to command the engines, shields and power. In the turrets were Chu-Shkar and Rynn, through the laser guns targeting scopes they saw Lyla continue to distract the approaching Imperial Seatroopers.

Their propulsion packs on the Seatroopers continued to close the gap between them and Lyla. Harpoon shot filled the green sea but none hit their target as Lyla switched off her pack and slowed to a stop. The Seatroopers were not so skilled or lucky. A harpoon from Lyla's rifle struck the centre trooper, the trooper's blood leaking from their suit to turn the sea around them pink.

Lured by voices in her head Tera made for the Great Shell Dome. She saw Pek swimming to do the same. They would have to get through the ranks of Seatroopers that attacked the undersea city to reach it.

Imperial Attack

OOC The Alabak's Gold will be restored to power next round. Due to Lyla's special action everyone onboard can take a Move Action this round! The Swimmer is still idle.

I have NPC'd Tera to keep things moving but if you want to try anything in particular Tera we can probably squeeze it in.

Will need an Initiative check from Chu-Shkar.


CN           F  R  W    HP   Second Wind FP DP Loc  Notes
Chu-Shkar    14 16 15   28/28  1/1  (+14) 5  0      In ship
Klyn         13 19 17   29/29  1/1  (+9)  5  1      In ship
Tera         16 17 18   44/44  1/1  (+12) 7  2
Lyla         20 20 17   50/50  1/1  (+14) 5  4      Propulsion pack (2/10)
Jason        17 19 13   40/40  1/1  (+15) 6  2      In ship
Rynn         14 16 13   24/24  1/1  (+10) 5  2      In ship

Seatrooper 1 13 15  9    14                         -1 step
Seatrooper 2 13 15  9
Seatrooper 3 13 15  9    20                         -1 step
Seatrooper 4 13 15  9
Seatrooper 5 13 15  9
Seatrooper 6 13 15  9
Seatrooper 7 13 15  9
Seatrooper 8 13 15  9
Seatrooper 9 13 15  9


CN = Character Name
F = Fortitude
R = Reflex
W = Will
HP = Hit Points (Max/Current) or for GM controlled characters hits taken
Second Wind = Second Winds (Max/Current) (+Value)
FP = Force Points
DP = Destiny Points
Loc = Location on map
Notes = Notes

Posting order
Tera 23
Seatroopers 20
AT-AT Swimmer 16
Lyla 13
Klyn 10
Jason 9
Rynn Culmar -5
Chu-Shkar

This message was last edited by the GM at 22:28, Fri 06 Jan 2017.
Chu-Shkar
player, 234 posts
Hp: 7/28
Ft: 14 Rf: 16 Wl: 15
Thu 5 Jan 2017
at 00:58
  • msg #35

Re: The Imperial Attack

16:58, Today: Chu-Shkar rolled 9 using 1d20+2.  initiative.
Lyla Rahn
player, 1275 posts
Twi'lek Scout, 50/50 hp
Sergeant
Thu 5 Jan 2017
at 02:19
  • msg #36

Re: The Imperial Attack

'For the Goddess's sake, everyone get a move on!' Lyla cried down the comlinks, urging the team to action, even as she waved a hand through the water to signal the Sedrians for a fresh push against the seatroopers.

Returning to her seaside shooting range, Lyla was uncomfortably aware she was alone and exposed before an Imperial army, but her desperate successes gave her a confident edge. Come on, you sons of schuttas! Rather than target the advancing wave of seatroopers again, Lyla looked beyond them to those still clustered around the Swimmer as escort, waiting. They thought they were safe. She needed to stir them up a bit, draw them away. She lined up a shot, squeezed it off, and was satisfied to see another strike. But her luck was slowly running out.

She glanced briefly back to the Alabak's Gold, still not yet powered up. Come on, old girl. I know you can do it.


OOC: Use Sergeant ability: swift, give all allies in LoS an extra move action. I want to get the ship going faster. Hopefully that includes Pek and all the Sedrian allies too.

Shoot Seatrooper #2, attack 16, damage 10
10:04, Today: Lyla Rahn rolled 12 using 1d20+7. attack: SG-4 harpoon (PBS +1).
10:04, Today: Lyla Rahn rolled 4 using 1d6. Force Point.
10:04, Today: Lyla Rahn rolled 10 using 2d6+3. damage.

Ready: use my move action and bonus move action to swim up and catch the Alabak's Gold as it flies over when it starts moving again.

Klyn Cors
player, 487 posts
Starship Mechanic
"Machines speak to me,"
Thu 5 Jan 2017
at 07:05
  • msg #37

Re: The Imperial Attack

Klyn got into the copilot seat and started checking on the screens.

"We should get power shortly, be ready to turn toward the swimmer and fire at will"

he said to Jason.

Through the comlink he joined Lyla
"We fixed the Gold, we will enter the fight shortly, get the hell out of their sight!"
Lyla Rahn
player, 1276 posts
Twi'lek Scout, 50/50 hp
Sergeant
Thu 5 Jan 2017
at 07:12
  • msg #38

Re: The Imperial Attack

'Just give me a ship to take cover on!' Lyla shouted back to Klyn.
GM
GM, 1625 posts
Fri 6 Jan 2017
at 22:27
  • msg #39

Re: The Imperial Attack

There was only so long that Lyla could heroically hold her ground. As she backed off more harpoons shot toward her, again many flew harmlessly passed then one struck her a powerful blow. It was not one sided though as she shot back at a Seatrooper, again her shot was successful and bloodied the Imperial forces.

Whatever harm may have been caused the Rebel brave leader's sacrifice had gained them the time to return power to the Alabak's Gold, an event which may well turn the tide of the battle as the AT-AT Swimmer remained lifeless.

Imperial Attack

OOC The ship is running and every can now act.

Lyla takes 11 damage from a harpoon.


CN           F  R  W    HP   Second Wind FP DP Loc  Notes
Chu-Shkar    14 16 15   28/28  1/1  (+14) 5  0      In ship
Klyn         13 19 17   29/29  1/1  (+9)  5  1      In ship
Tera         16 17 18   44/44  1/1  (+12) 7  2
Lyla         20 20 17   39/50  1/1  (+14) 5  4      Propulsion pack (2/10)
Jason        17 19 13   40/40  1/1  (+15) 6  2      In ship
Rynn         14 16 13   24/24  1/1  (+10) 5  2      In ship

Seatrooper 1 13 15  9    14                         -1 step
Seatrooper 2 13 15  9    10
Seatrooper 3 13 15  9    20                         -1 step
Seatrooper 4 13 15  9
Seatrooper 5 13 15  9
Seatrooper 6 13 15  9
Seatrooper 7 13 15  9
Seatrooper 8 13 15  9
Seatrooper 9 13 15  9


CN = Character Name
F = Fortitude
R = Reflex
W = Will
HP = Hit Points (Max/Current) or for GM controlled characters hits taken
Second Wind = Second Winds (Max/Current) (+Value)
FP = Force Points
DP = Destiny Points
Loc = Location on map
Notes = Notes

Posting order
Tera 23
Seatroopers 20
AT-AT Swimmer 16
Lyla 13
Klyn 10
Jason 9
Chu-Shkar -1
Rynn Culmar -5

This message was last edited by the GM at 19:28, Fri 13 Jan 2017.
Lyla Rahn
player, 1277 posts
Twi'lek Scout, 39/50 hp
Sergeant
Sat 7 Jan 2017
at 02:12
  • msg #40

Re: The Imperial Attack

Lyla hissed into her breather as the harpoon slashed open her suit and across her arm, leaking red blood into the sea. 'Any time now!' she reminded her team.


OOC: Maintaining my ready action.
Chu-Shkar
player, 235 posts
Hp: 7/28
Ft: 14 Rf: 16 Wl: 15
Sat 7 Jan 2017
at 02:34
  • msg #41

Re: The Imperial Attack

As the power came up, Chu-Shkar turned the turret towards the swimmer. Aiming as best he could he fired at it. His first shot flew wide as he found that his aim was terrible. And he moved his turret around trying to get it to center on the swimmer.

OOC: rolled a 5 to hit.
This message had punctuation tweaked by the player at 12:16, Sun 08 Jan 2017.
Rynn Culmar
Player, 188 posts
Sat 7 Jan 2017
at 16:20
  • msg #42

Re: The Imperial Attack

Rynn had been eagerly mashing the trigger of the quad-cannon waiting for the power to return. When the power finally returned he was off target and still aggravatingly squeezing the trigger. When if finally went off it took him by suprise and he yelled "We're up!" and settled into the seat to draw a target on the AT-AT.




OOC That roller sucks.
11:15, Today: Rynn Culmar rolled 5 using 1d20+4.  Attack.

Klyn Cors
player, 492 posts
Starship Mechanic
"Machines speak to me,"
Sun 8 Jan 2017
at 12:48
  • msg #43

Re: The Imperial Attack

With the power back up, Klyn raised the shields and activated the sensors to help the ship's targeting system to improve their target detection.



OOC:
swift: raise the shields
standard: aiding attack roll( Jason's this turn).

--> +2 to Jason's attack this turn
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