Character Rules for 5th Edition Games
You can roll attributes, use an array or use a 27-point-buy whichever works best for you. If you roll and the roll goes badly, you can choose an array or a point buy instead.
<table width="700">
<tr><td><b><small> Basic Information </small></b></td></tr><tr><td><Mono>
Character Name : Height :
Character Race : Weight :
Background : Age :
Alignment : Eyes :
Deity : Hair :
Total Level : Size :
Current XP : Speed :
</Mono></td></tr>
<tr><td><b><small> Character Class Information </small></b></td></tr><tr><td><Mono>
Level 1 Class : Max HP :
Level 2 Class : HP Roll :
Level 3 Class : HP Roll :
Background :
-Skill Prof :
-Tool Prof :
-Feature :
</Mono></td></tr>
<tr><td><b><small> Ability Scores </small></b></td></tr><tr><td><Mono>
Strength : 00 (+0) 00 std array + 0 racial + 0 level + 0 misc
Dexterity : 00 (+0) 00 std array + 0 racial + 0 level + 0 misc
Constitution : 00 (+0) 00 std array + 0 racial + 0 level + 0 misc
Intelligence : 00 (+0) 00 std array + 0 racial + 0 level + 0 misc
Wisdom : 00 (+0) 00 std array + 0 racial + 0 level + 0 misc
Charisma : 00 (+0) 00 std array + 0 racial + 0 level + 0 misc
Carry Capacity : 000 lbs. Str x 15
Lift, Drag, Push : 000 lbs. Str x 30
</Mono></td></tr>
<tr><td><b><small> Inspiration </small></b></td></tr><tr><td><Mono>
Inspired : Yes / [No] Using inspiration gives you advantage.
Personality Traits :
Ideals :
Bonds :
Flaws :
</Mono></td></tr>
<tr><td><b><small> Combat Statistics </small></b></td></tr><tr><td><Mono>
Hit Points : 00 Current HP : 00
Proficiency : +0 Temp HP : +0
Initiative : +0 Total HD : 1 [-]
Base Melee : +0 0 Prof + 0 Str + 0 misc
Base Ranged : +0 0 Prof + 0 Dex + 0 misc
Base Spell : +0 0 Prof + 0 Mod + 0 misc
Armor Class : 10 10+ 0 armor + 0 shield + 0 Dex + 0 misc
Vulnerability :
Resistance :
</Mono></td></tr>
<tr><td><b><small> Senses </small></b></td></tr><tr><td><Mono>
Passive Perception : 10 10 + 0 prof + 0 Wis + 0 adv* + 0 misc
Passive Investigation : 10 10 + 0 prof + 0 Int + 0 adv* + 0 misc
Passive Insight : 10 10 + 0 prof + 0 Wis + 0 adv* + 0 misc
*Add or subtract 5 to passive based on having advantage or disadvantage.
Vision :
</Mono></td></tr>
<tr><td><b><small> Saving Throws </small></b></td></tr><tr><td><Mono>
Strength : +0 0 prof + 0 Str + 0 misc
Dexterity : +0 0 prof + 0 Dex + 0 misc
Constitution : +0 0 prof + 0 Con + 0 misc
Intelligence : +0 0 prof + 0 Int + 0 misc
Wisdom : +0 0 prof + 0 Wis + 0 misc
Charisma : +0 0 prof + 0 Cha + 0 misc
Conditional Bonuses and Penalties :
Death Saves
Successes : [-],[-],[-]
Failures : [-],[-],[-]
</Mono></td></tr>
<tr><td><b><small> Racial Abilities and Features </small></b></td></tr><tr><td><Mono>
Size :
Speed :
Vision :
</Mono></td></tr>
<tr><td><b><small> Class Abilities and Features </small></b></td></tr><tr><td><Mono>
Armor :
Weapons :
Tools :
Saving Throws :
Skill Prof. :
</Mono></td></tr>
<tr><td><b><small> Skills and Languages </small></b></td></tr><tr><td><Mono>
[P] denotes a skill that a character is proficient in
[ ] Acrobatics : +0 0 prof + 0 Dex + 0 misc
[ ] Animal Handling : +0 0 prof + 0 Wis + 0 misc
[ ] Arcana : +0 0 prof + 0 Int + 0 misc
[ ] Athletics : +0 0 prof + 0 Str + 0 misc
[ ] Deception : +0 0 prof + 0 Cha + 0 misc
[ ] History : +0 0 prof + 0 Int + 0 misc
[ ] Insight : +0 0 prof + 0 Wis + 0 misc
[ ] Intimidation : +0 0 prof + 0 Cha + 0 misc
[ ] Investigation : +0 0 prof + 0 Int + 0 misc
[ ] Medicine : +0 0 prof + 0 Wis + 0 misc
[ ] Nature : +0 0 prof + 0 Int + 0 misc
[ ] Perception : +0 0 prof + 0 Wis + 0 misc
[ ] Performance : +0 0 prof + 0 Cha + 0 misc
[ ] Persuasion : +0 0 prof + 0 Cha + 0 misc
[ ] Religion : +0 0 prof + 0 Int + 0 misc
[ ] Sleight of Hand ^ : +0 0 prof + 0 Dex + 0 misc
[ ] Stealth : +0 0 prof + 0 Dex + 0 misc (Disadv with armor)
[ ] Survival : +0 0 prof + 0 Wis + 0 misc
Languages : Common
Conditional Bonuses and Penalties :
</Mono></td></tr>
<tr><td><b><small> Feats </small></b></td></tr><tr><td><Mono>
</Mono></td></tr>
<tr><td><b><small> Money and Equipment </small></b></td></tr><tr><td><Mono>
Armor :
Belt :
Body :
Chest :
Eyes :
Feet :
Hands :
Head :
Headband :
Neck :
Ring #1 :
Ring #2 :
Shield :
Shoulders :
Wrists :
Weapon :
Weapon :
Other Equipment :
Money : 0 GP
</Mono></td></tr>
<tr><td><b><small> Magic </small></b></td></tr><tr><td><Mono>
Level 0 0 spell slots per day 0 bonus DC 8 (8 + prof + 0 ability)
Known/Prepared:
Level 1 0 spell slots per day 0 bonus DC 8 (8 + prof + 0 ability)
Known/Prepared:
Level 2 0 spell slots per day 0 bonus DC 8 (8 + prof + 0 ability)
Known/Prepared:
</Mono></td></tr>
<tr><td><b><small> Spellbook </small></b></td></tr><tr><td><Mono>
Level 0 :
Level 1 :
Level 2 :
</Mono></td></tr></table>
This message was last edited by the GM at 02:22, Mon 03 Oct 2016.