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House Rules: Savage Worlds games.

Posted by cooneypeteFor group 0
cooneypete
GM, 3780 posts
Wed 11 Feb 2015
at 02:00
  • msg #1

House Rules: Savage Worlds games

 Bennies
Refresh
If you are low on Bennies, you will get a Bennies refresh at the beginning of each Chapter. This will not be a frequent event. However, you should never be short on bennies if you play things right--see below.

Benny Rewards
Entertaining roleplay WILL earn you Bennies. The GM will pass out Bennies whenever amused or impressed by a post.

Story Bennies
In a nod to the Numenera system, I will periodically offer up plot complications. I will do this through a PM. If you want to decline the plot complication, you can spend a Benny. If you accept, you gain a Benny for yourself--and for all the other player characters!  You can also propose plot complications via PM. I will never disclose which player accepted a plot complication or who proposed one; you can always admit it to the others, though.

XP and Advancement

In general terms, I am not going to use XP as such. I am just going to grant Advances for hitting goals or milestones in the game.

Magic & Powers

Power Point Refresh
Power points can be refreshed in two ways. First, you regain one per hour (or at a faster "normal" rate if you have the right Edge). Second, you can spend a Benny to get 3 Power Points at any time right away.

Rituals
Some magical power can be used without expending Power Points by taking longer. Some magical effects can also only be done over time. This kind of extended expenditure is called a "ritual" in game mechanics terms; in-character, these can be described in whatever forms are appropriate (rites for divine magic, magical formulae for arcane magic etc.) for the setting. I will introduce these over time in this space. Let me know if you have questions about any in the OOC section first.

Money & Currencies

The basic coin of trade will be the Silver piece. The $ symbol in the game represents a silver piece.

A gold coin is worth 10 silver pieces, and are represented by the term GP (capitalized).

A platinum coin is worth 100 silver pieces, and is represented by the symbol PP. They are also referred to as Crowns. In certain countries, only nobles can carry platinum pieces.

Copper coins are worth 1/100th of a silver coin and are referred to with the symbol ¢.

Currency is relatively internationalized in the Flanaess; countries will usually accept coins minted in different countries pretty readily. The Theocracy of the Pale is an important exception to this rule, where you have to visit a moneychanger to get the Pale's official coin, all stamped with the holy symbol of Pholtus.


"Biography" Line

Please list your current Parry, Toughness, Wounds and Bennies in your Biography in Character Details, like so:

P: 6 T:8(1) W:0 B:4

or some such format.



Extras

Bennies & Extras

If you have Leadership Edges and have an Extra who is a spellcaster, you can use Bennies to recharge power points for them as the recharge rules above.

Initiative and Extras

For the sanity of the GM, presume that changes to the initiative of a Wild Card affects all the Extras associated with that PC. A PC can have an Extra hold their action as needed, though, and Edges that rearrange initiative order can be applied to individual Extras as well.



GM Rulings

The GM reserves the right to interpret the Savage Worlds rules in specific circumstances in ways that may strike a player as conflicting with "rules as written" (RAW).

If you feel the GM's ruling is grossly wrong or unfair, please send him a PM. He makes mistakes, naturally, and is very willing to correct them and retcon, particularly in the forgiving world of play-by-post.

Please do not quote the rules to the GM or start rules arguments in a thread. If you feel a wider rules discussion is warranted, PM the GM first and when he agrees to the discussion, you can conduct it in the OOC thread.
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