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Kiska.

Posted by KiskaFor group 0
Kiska
NPC, 1 post
Fri 2 Jan 2015
at 16:45
  • msg #1

Kiska

Player Name: Patrick
YIM Handle: patrick_lotus_st@hotmail.com

Character Name: Catherine Kiska Sokov
Alias: Kiska the Trader; among those she served with in the Laika military and on the Moon who still remember her fondly: Catherine the Great
Race: Human
O.C.C.: Laika Military Specialist
Occupation: Trader/Information Broker
Alignment: Unprincipled, leaning to Anarchist (formerly principled)
XP Level: 3
XP Points: 7251 [size=85](edited by OM 11/2/13) [/size]
Next Level @ XP: 8481
Sentiments/Non-Humans and Mutants/Outcast Station/Independants: If they serve a purpose, fine. If they are spending money, fine. If they are providing me with information, and therefore money, fine. Otherwise, they are wasting useful air, water and food. Move aside. Still, a customer is a customer, and there's nothing so wonderful as a customer!
Sentiments/Moon: They get a bad rap simply because they want to be left alone. Is this so bad?
Sentiments/Freedom station: Those undisciplined yanks don't have a clue how good they have it. Yet for all that wealth, they cannot manage to do anything good for the orbital community that does not first enrich the true leaders of the station - KLS.
Sentiments/Laika Station: It's home, even if it can be a bit dour. Still, there is no more united place to be, nor a place more not to be if you're not wanted.
Sentiments/Yuro Station: If the fools ever stopped fighting long enough to do something, the entire orbital community would feel their power.
Disposition: Confident and easy to like, yet mysterious and exotic enough to tickle the fancy. People trust her, and she likes it that way. She is friendly to her co-workers and customers, deadly to her enemies, and deadly to the enemies of her actual friends. She has grown up with a small cadre of friends, and is dearly and deathly devoted to each and every one of them. She talks to all of them at least three times a year. She is a significant control streak that manifests as an iritability or anger with those who break protocol or her rules.
Insanity:

ATTRIBUTES
I.Q.: 13
M.E.: 10
M.A.: 25
P.S.: 22
P.P.: 21
P.E.: 17
P.B.: 21
Speed: 29

PHYSICAL DATA
P.P.E.: 11
H.P.: 51
S.D.C.: 108
M.D.C.: By Armor only
Age: 23
Sex: Female
Height: 5'10"
Weight: 200 lbs (all muscle; less than 10% body fat, and all of that is in the right places [from Physical Perfection])
Description: Exotic, svelte and compactly built, despite her height, Kiska wears her hair short and carries herself with confidence and cat-like grace. She can turn on the sex appeal as quickly as she can the professional attitude - whichever will get her the outcome she is looking for. She almost always wears contacts. The few times anyone has ever seen her without them, she has cat-like irises, not normal human ones. She wears gloves almost all the time. Again, in the rare instances anyone sees her bare hands, she has cat-like retractable claws (OOC: see the claws on page 41 of the Bionic Sourcebook for a good idea of what hers look like).

Natural Abilities
Perception Bonus: +1 [size=85][color=#FF0000](+1 @ levels 4, 7, 10, 13)[/color][/size]
Charm/Impress: 55%
Invoke Trust/Intimidate: 84%
Max. Encumbrance: 60% of body weight (30% base +10% for man at arms, +20% for no fatigue)
Max. Carrying Weight: 440 lbs
Max. Lifting Weight: 880 lbs
Max. Jumping Ability: Vertical 26 [color=#FF0000][size=85](+.5 per level of experience)[/size][/color] feet with a running start (10.5 feet from a standstill); Horizontal: 55 [color=#FF0000][size=85](+2 per level of experience)[/size][/color] feet with a running start (22 feet from a standstill)

Special Abilities
Animal Abilities (Large Predatory Cat - Leopard or Panther)
Superior Vision that allows her to see about two times better than a normal human. And grants Nightvision to 100 feet
Panther-like Roar that can be heard up to 1.5 miles away.
Can control 2d4 cats of any kind, wild or domestic, +1 per level of experience.
Physical Perfection
Healing Factor
Recover 3 SDC every 10 minutes
Recover 1 HP every 15 minutes
Superhealing: Twice a day can regenerate 4d6 HP instantly
Does not Fatigue, period
Resistant to fire and cold (half damage)
Resistant to drugs, toxins, and poisons. Whenever the character doesn’t save against them, their effects (durations, penalties, and symptoms) and damage are a mere one-third
No scarring when healed
Broken bones heal completely, and at a rate 10x more than normal. a fractured leg will heal in 8-10 days, not 11-15 weeks.

Cybernetics
[color=#0040FF]Ears[/color]
Remade to look like normal human ears the same skin tone and color as Kiska
Universal Headjack and Ear Implant
Sound Filtration
Built in Translator
Amplified Hearing (At 75 ft or less, sounds as quiet as one decibel - softer than a whisper - can be heard; At 150 ft 10 decobels - a whisper- can be heard clearly; At 360 ft a normal conversation or louder - 30 decibels - can be clearly heard. Accurately estimate distance and location of the sound source, and recognize specific sounds and voices 50% [color=red][size=85]+ 5% per level of experience[/size][/color]
[color=#0040FF]Cybernetic Lungs[/color]
Oxygen Storage Cell
Toxin Filter

O.C.C. Skills
Language: Russian 100% [color=red][size=85]+ 1% per level of experience[/size][/color]
Literacy: Russian 60% [color=red][size=85]+ 5% per level of experience[/size][/color]
Language: Euro 100% [color=red][size=85]+ 1% per level of experience[/size][/color]
Literacy: Euro 60% [color=red][size=85]+ 5% per level of experience[/size][/color]
Computer Operation 55% [color=red][size=85]+ 5% per level of experience[/size][/color]
Electronic Countermeasures 60% [color=red][size=85]+ 5% per level of experience[/size][/color]
Intelligence 50% [color=red][size=85]+ 5% per level of experience[/size][/color]
Pilot Automobile 79% [color=red][size=85]+ 2% per level of experience[/size][/color]
EVA 60% [color=red][size=85]+ 5% per level of experience[/size][/color]
Pilot Robots and Power Armor 72% [color=red][size=85]+ 3% per level of experience[/size][/color]
Robot Combat: Basic
Math: Basic 75% [color=red][size=85]+ 5% per level of experience[/size][/color]
Radio: Basic 75% [color=red][size=85]+ 5% per level of experience[/size][/color]
Running
W.P. Energy Pistol
W.P. Energy Rifle
W.P. Shotgun
W.P. Handgun
W.P. Blunt
WP Paired Weapons (gained from HTH: Assassin)
Hand to Hand: Assassin
Space: Movement in Zero Gravity 113% [color=red][size=85]+ 4% per level of experience[/size][/color]
Space: Oxygen Conservation - 30% [color=red][size=85]+ 5% per level of experience[/size][/color]

O.C.C. Related Skills
Detect Concealment 55% [color=red][size=85]+ 5% per level of experience[/size][/color]
Disguise 55% [color=red][size=85]+ 5% per level of experience[/size][/color]
Interrogation 60% [color=red][size=85]+ 5% per level of experience[/size][/color]
Pick Locks 70% [color=red][size=85]+ 5% per level of experience[/size][/color]
Undercover Ops 60% [color=red][size=85]+ 5% per level of experience[/size][/color]
Acrobatics: Sense of Balance 70% [color=red][size=85]+ 5% per level of experience[/size][/color]
Acrobatics: Walk Tightrope/Ledge/High Wire 66% [color=red][size=85]+ 3% per level of experience[/size][/color]
Acrobatics: Climb Rope 84% [color=red][size=85]+ 2% per level of experience[/size][/color]
Acrobatics: Back Flip 70% [color=red][size=85]+ 5% per level of experience[/size][/color]
Natural Climbing Ability 85% [color=red][size=85]+ 5% per level of experience[/size][/color]
Natural Prowl Ability 71% [color=red][size=85]+ 3% per level of experience[/size][/color]
Space Contacts - 15% [color=red][size=85]+ 2% per level of experience[/size][/color]
Spacecraft, Small - 76% [color=red][size=85]+ 3% per level of experience[/size][/color]
Zero Gravity Combat: Elite
Gained at Level 3[color=#004000]?[/color]
Literacy: English 35% [color=red][size=85]+ 5% per level of experience[/size][/color]
Literacy: Techno-Can 35% [color=red][size=85]+ 5% per level of experience[/size][/color]

Secondary Skills
Wardrobe & Grooming 58% [color=red][size=85]+ 4% per level of experience[/size][/color]
Language: English 56% [color=red][size=85]+ 3% per level of experience[/size][/color]
Jury Rig 35% [color=red][size=85]+ 5% per level of experience[/size][/color]
Sensory Equipment 60% [color=red][size=85]+ 5% per level of experience[/size][/color]

Combat Data
HTH Type: Assassin (Offensive Close Quarters Combat)
Number of Attacks: 5
Initiative Bonus: +4
Strike Bonus: +5
Parry Bonus: +4
Dodge Bonus: +5
HTH Damage Bonus: +7
Bonus to Roll w/Punch: +4
Bonus to Pull a Punch: +3
Bonus to Disarm: +3

HTH Damage:
Karate Punch: 2d4+7 dmg
Elbow: 1d6+7
Kick: 1d8+7
Knee: 1d6+7
Body Flip/Throw: 1d6+7 and the victim loses initiative and one attack
Body/Block/Tackle: 1d6+7 plus 01-50% knockdown chance (the victim loses initiative and one attack and is moved 1d6 feet minimum; roll with impact for reduced damage, but this costs the victim an attack)
Power Punch: double damage, two attacks
Power Kick: double damage, two attacks
Backward Sweep (Knockdown, no parry, dodge at -2)

Robot Combat Data: (specify type here) [color=red]Delete if not applicable[/color]
Number of Attacks: 6
Initiative Bonus: +4
Melee Strike Bonus: +6
Ranged Strike Bonus:
Parry Bonus: +5
Dodge Bonus: +6
Bonus to Roll w/Punch: +5
Bonus to Pull a Punch: +3
Bonus to Disarm: +3
Other:
Can only Punch or use a restrained punch, plus Body Block/Tackle/Ram

Weapon Proficiencies
W.P. Energy Pistol +2 [color=red][size=85](+1 to strike at levels 5, 7, 9, 11, 13, and 15)[/size][/color]
W.P. Energy Rifle +1 [color=red][size=85](+1 to strike at levels 4, 6, 8, 10, 12, and 14)[/size][/color]
W.P. Shotgun +2 [color=red][size=85](+1 to strike at levels 6, 10, and 14)[/size][/color]
W.P. Handgun +1 [color=red][size=85](+1 to strike at levels 4, 6, 8, 10, 12, and 14)[/size][/color]
W.P. Blunt +2 Strike, +2 Parry, +0 Thrown [color=red][size=85](+1 to strike and parry at levels 6, 9, and 12. +1 to strike when thrown at levels 5, 10, and 15; not designed for throwing)[/size][/color]
WP Paired Weapons [color=red][size=85](gained from HTH: Assassin)[/size][/color]

Saving Throw Bonuses
Coma/Death: +30%
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+):
Psionics (15+): +3

[url=http://invisiblecastle.com/roller/view/3303240/]Spd from Running (4d4=8)[/url]
[url=http://invisiblecastle.com/roller/view/3303637/]PPE, HP (level), SDC (base) (3d6,3d6,4d6=[6, 3, 2], [5, 2, 5], [2, 5, 2, 3])[/url]
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