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20:16, 19th April 2024 (GMT+0)

Black Tide: Back to Heldenburg.

Posted by DM VisceriFor group 0
DM Visceri
GM, 358 posts
the Heavyhanded
the Bringer of Loot
Thu 24 May 2012
at 10:43
  • msg #1

Black Tide: Back to Heldenburg

The next few minutes are spent much in the same way they had been going the few before that, crew scrambling to get the ship ready, passengers making themselves accustomed to the ship. The bow of the sports no figurehead though it does narrow considerably the father forward you go, giving the impression that the vessel will cut cleanly and swiftly through the water. The main mast has a taut rope ladder leading up to the crow's nest which itself is only big enough to support two people at a time with a little standing room in between them.

Down below deck, Solomon first encounters the living area at the bottom of the stairs leading below deck, triple stacked hammocks lining the walls haphazardly. A door at the back of the room leads to a small hallway with four rooms, two on each side, presumedly where passengers sleep. Through another door at the end of the hallway, the cargo hold opens up and lets light in through the grate in the deck of the ship. Cho'kobo is pacing a few feet back and forth, obviously not used to the confined spaces though he seems to calm down a bit at the sight of Solomon. Since the Leaking Lifeboat just offloaded their cargo, there are only a handful of crates left aboard giving the axebeak enough room to walk around and there is a pile of hay in one corner to provide him with a place to sleep.

Back up top, those on deck see that the stern of the ship has a staircase on either side of a large wooden double door that leads into the captain's quarters while the stairs themselves lead up to the bridge of the vessel where Captain Broadarm has taken up residence at the moment, looking between a compass and a silver pocket watch while watching the crew finish their preparations. Snapping the pocket watch shut, he calls down to Temnir, "When's this acquaintance o' yers gettin 'ere? The crew looking t' be ready t' be off in no more than fifteen minutes."

Looking back over the railing at the town, Temnir seems to perk up and turn back to the captain, "Speak of the devil captain, here he comes." Temnir closes his eyes, says a quick incantation and mutters a quick sentence into the message spell. For anyone looking, a rather nondescript man wearing simple clothes under a chain shirt looks around a little startled and turns his head to look directly at the ship and, spying Temnir, quickens his pace and heads in the group's direction. "And here I was thinking yet another hopeful had decided to run away, tail in-between their legs. Welcome aboard Renard."
Renard Waywynd
player, 1 post
Thu 24 May 2012
at 11:24
  • msg #2

Re: Black Tide: Back to Heldenburg

Making his way up the gangplank to the deck Renard approaches the man wrapped all in black, his gloved right hand extended in greeting to clasp Temnir's and give it a firm shake.  Though he was of average height and countenance he carried himself with noticeable presence.  His eyes, an unremarkable brown, somehow seemed to see more than just what was on the surface of those he looked at.  His manner was friendly, if a bit odd, and oddest of all was that set of chains and manacles hanging about his neck, as if he fancied himself some sort of vigilante lawman.

"I hope I haven't delayed our departure, Jeeves was up to even more no-good than usual.  I had to pack my things no less than three times before I was sure everything was there."

Should anyone other than Temnir approach he would half-bow in greeting and offer his right hand to shake.
Raznik Tayn
player, 99 posts
Human Desert Nomad
Thu 24 May 2012
at 14:08
  • msg #3

Re: Black Tide: Back to Heldenburg

Seeing the approach of the newcomer approach, Raznik looks on in mild curiosity, before returning to the job in hand. He is currently wandering the deck casting cantrips on anything that looks even mildly damaged: frayed rope, splintered planks, dented balustrades, all mended by magic.
Felicia Armstrong
player, 58 posts
Of the F'n Vicious Claws
Thu 24 May 2012
at 14:55
  • msg #4

Re: Black Tide: Back to Heldenburg

Felicia, spotting the newcomer, looks him over, then walks up to him. She smiles pleasantly looking up at him from her meager five feet of height. Today she is wearing snug fitting white trousers and a white top that ties in front just under her breasts. She wears a pack with a composite longbow secured to it that looks way to heavy for someone of her stature to draw. You see no other weapons about her person, at least until she offers her hand. Her 'nails' are quite frankly, claws. Oddly, they look to made of silver.

"Hi! I'm Felicia Armstrong. What are the chains for?", she asks bluntly. Her grip is firm and she matches the force you put into yours.
Kuldar Balak
player, 11 posts
Thu 24 May 2012
at 21:11
  • msg #5

Re: Black Tide: Back to Heldenburg

Kuldar hung back for now, nodding at the newcomer with a smile, before thinking on what performances the crew might enjoy when night rolls around. The life of a Bard was one full of intrigue, and he had learned quite a bit about the other races in his travels, but few seemed as enamored by their own past like the Dwarves.
Renard Waywynd
player, 3 posts
Sat 26 May 2012
at 05:12
  • msg #6

Re: Black Tide: Back to Heldenburg

He eyed the cat-woman oddly, having never seen anyone quite like her before.  He was not hesitant to accept the offered hand, however, giving a brief shake and a half-bow, causing that padlock to swing forward slightly then thump against his stomach as he rights himself again, "Oh, it's just a way for Jeeves to get my attention without doing something nasty."  As if on cue the lock snaps open, apparently of its own volition.

He looks around the deck of the ship, eyeing the deckhands and the other passengers carefully before settling his gaze back on Felicia, "So, where we headed?  And, uh.. why?"
Temnir Liyaan
player, 99 posts
Male, Human, 22 years old
5'11", 165lbs.
Sat 26 May 2012
at 08:30
  • msg #7

Re: Black Tide: Back to Heldenburg

At Renard's question, Temnir strides forward from his resting place on the rail, "I think I can answer that for you. Sorry for keeping you in the dark thus far, I didn't want to discuss it in town as the attack on Anvilfall was started with subterfuge; I thought there may be spies still lingering in the town. As I mentioned last night though, I had noticed that you are of the order of Pelor," his eyes shift to the man's hands, "an order that my comrades, Uther and Petrus Darkbane, were also members of. They have been missing for almost two weeks now on the hunt for the cause of the undead menace that I'm sure you have noticed by now is sweeping our world. I was...separated from them in a way that would take too long to explain currently but suffice it to say, I am anxious to find out their fate. Last I saw them, they were in quite the perilous predicament."

He pauses to catch his breath. Temnir had never been one for extended conversation and he found the ordeal tiresome and repetitive. "Of course there are others with them, Vargus Orstryder, Blaith Cathrak, and Arudal Stonewall, and their saftey is of concern to me as well. At the very least I would like to ascertain their fate with my own eyes before I move on with my quest. At that point, you may all go your separate ways if you wish. I, personally, will be taking the fighting to the enemy's doorstep...though I am not yet certain where that may be. I hope to find clues to its whereabouts in the same place I last saw my companions."

"Heldenburg was the last town we were in and was recently under siege by the undead forces when we were asked to investigate the possible origin of the undead in the silver mine and that is where we were separated. That is we head there first. There were allies yet alive when last I saw them and they may be able to assist us further with rations and possibly armed escorts. As for why any of this concerns you, it very well may not, in which case I suggest you leave this ship at your earliest convenience as we are moments from making way. I was hoping you had some connection to the church and could accompany us as a consultant of sorts as I do not believe the paladin has any ties to the church himself...speaking of, where did that incessant man get to now?" Looking around deck, Temnir seems distracted enough to cease talking long enough for someone else to finally get a word in.
Solomon
player, 67 posts
Suli
Paladin
Sat 26 May 2012
at 15:13
  • msg #8

Re: Black Tide: Back to Heldenburg

Below decks Solomon was doing his best to calm the aggitated Axe Beak.  He had hoped somehow the familiar connection would give him peace of mind as well.  He had put on a brave face for the others, Raznik in particular, but the last time he was at sea he was quite ill and uncomfortable.  He didn't fear the water or sailing, but the motion of the ocean didn't agree with him.

He intended to remain below decks until the ship set sail.  Once it began moving he would head up, as the sights and fresh air might help put off the inevitable.
Felicia Armstrong
player, 59 posts
Of the F'n Vicious Claws
Sat 26 May 2012
at 15:45
  • msg #9

Re: Black Tide: Back to Heldenburg

"Like he said." Felicia comments as Temnir explains his mission.

Now that the explanation is out of the way, Felicia asks Renard, "Who's Jeeves. You're not telling me the chains are intelligent are you?"
This message was last edited by the player at 05:20, Tue 29 May 2012.
Renard Waywynd
player, 4 posts
Sat 26 May 2012
at 23:46
  • msg #10

Re: Black Tide: Back to Heldenburg

Shaking his head slowly Ren lets out a tiresome sigh as if this was something he had explained before with generally a bad reaction from whoever he was explaining it to, "No, no, not at all.  That would actually be nicer, then I could store him away in my pack whenever I needed a moment's peace.  No, Jeeves is my ghost.  Well, not my ghost, he's.. hmm.. he's a poltergeist who follows me around and torments me, but he also helps me too sometimes."  Once again responding to his name an image of a widely grinning mouth appears in front Renard.  It sticks its tongue out at Felicia, blows a raspberry (PHBBBBBT) then disappears in a wisp of colored-yet-odorless smoke.  Renard sighs wearily, bringing one hand up to facepalm, "Sorry about that."

Jeeves Casts Minor image (allows basic sounds, no words), taking up one level 2 spell slot for the day.  What a jackwagon...
Kuldar Balak
player, 12 posts
Tue 29 May 2012
at 03:37
  • msg #11

Re: Black Tide: Back to Heldenburg

Kuldar lets out a hearty laugh at the little show of colors and such, he couldn't judge if it was truly a spirit, but he didn't often hear of such things haunting specific people, rather then a place. He walks over and offers an armored hand to the man, with a big dwarven smile that fills most of his face. "Nice ta meet'cha son, I'm Kuldar Balak, Dwarven teller of tales. This-" He gestures to the armored Boar that looks like it's panting and wagging its tail. "Is Kilgur, my faithful companion and steed. Not to sound rude, but why exactly are you coming along? I speak of your skills...I may be a bard but as a Dwarf I am not shy to combat." He pats his wide-headed axe to illustrate the point, and Renard might note he is wearing fullplate.
Felicia Armstrong
player, 60 posts
Of the F'n Vicious Claws
Tue 29 May 2012
at 05:36
  • msg #12

Re: Black Tide: Back to Heldenburg

Annoyed at the 'ghosts' greeting and not bothering to hide it,  Felicia looks Renard in the eye and tells him, "I don't blame you for that."

She takes one step back and holds up one hand, popping her claws. They look like they could do a lot of damage. They do indeed seem to be made of (or coated with) silver and as you look they burst into flame as well. Felicia speaks calmly but forcefully, "Jeeves...I've got no real beef with you. Unless you want me to slice you into ectoplasmic kitty litter I suggest you keep it that way. Check the claws yourself if you want. They can cut you as well as any enchanted sword could."

Felicia leaves her claws out for a few moments to give Jeeves a chance to see they are indeed as able to hit him as an enchanted sword could.
Renard Waywynd
player, 5 posts
Tue 29 May 2012
at 07:01
  • msg #13

Re: Black Tide: Back to Heldenburg

Jeeves doesn't seem to react to the cat-woman's taunting at all, but Renard nods respectfully to her anyways, "If he causes me any real trouble I'll be sure to let you know so you can teach him a lesson or two."  With that he turns and shakes the well-armored hand offered by the equally-well-armored dwarf, "A pleasure, sir.  Temnir asked me to come along.  He seems to think you lot will be putting yourselves in danger.  I'm coming along to make sure you make it back in one piece.  I have knowledge of support spells, particularly those of a healing nature.  I can't say I'm much good with weapons, but perhaps with my help your own might become more effective.  In fact as a Bard you may appreciate the Eagle's Splendor spell I happen to know.  It can make you more.. ah.. attractive, in a way, something that a musician can always use to get a little more appreciation from their audience."  Hoping that this answer was sufficient for the Dwarf, Renard leans down to pat the dog-like boar on the head.  His other hand rummages through a belt pouch to find some dried meat for the friendly beast.  Unfortunately it seems Jeeves has been moving his things around again and he comes up empty-handed.
DM Visceri
GM, 360 posts
the Heavyhanded
the Bringer of Loot
Sat 2 Jun 2012
at 04:17
  • msg #14

Re: Black Tide: Back to Heldenburg

It takes only a few more minutes for the crew to finish up their preparations and The Leaking Lifeboat jerks into motion, sending all the land-lubbers a step forward, catching themselves from falling over onto their faces save for Felicia who manages to keep her balance with a cat-like grace. "Shovin off lads and lasses! If ya got anythin back on shore, it be too late now!" Broadarm shouts with a cackle as he spins the helm to bring the ship out into open waters.

The ride is a little bit jerky in the waters of the secluded natural bay from waves coming in and bouncing off the shores but half an hour later, after you've finally gotten your sea legs settled a bit, the boat hits open water which is a whole other matter entirely. The listing of the boat takes a turn for the worse, the weather not behaving as well as the captain predicted it would, waves coming up and splashing over the side of the boat periodically and wind gusting at a decent enough speed to make holding onto hats, papers, and small children and halflings necessary.

"We'll be out o' this chop soon enough, don'tcha worry!" Broadarm shouts over the howling wind to those still brave or sick enough to remain on deck. The small storm lasts for the rest of the day and the better part of the night before calming down a couple of hours before daybreak, leaving the crew drained, and a few of the passengers seasick. At dawn the next morning, you can hear Broadarm on deck already beginning to shout orders to crew who you can hear scrambling up the stairs to the deck to start the day's duties.

OOC: Post your actions during the day, keep in mind that Broadarm will probably put you guys to work starting on the second day, opting to have some of the crew members train you in certain jobs today. Also, for sea sickness, feel free to RP it out as you see fit. I won't hold it over certain people or roll for randomness of it. If you feel it fits or doesn't fit, go with your gut.
This message was last edited by the GM at 06:26, Sun 03 June 2012.
Renard Waywynd
player, 6 posts
Sun 3 Jun 2012
at 06:42
  • msg #15

Re: Black Tide: Back to Heldenburg

Renard finds himself up and about early in the day.  He looks for a chance to introduce himself to anyone he didn't meet on the previous day.  He wasn't sure just how far away Heldenburg was, having never been there before, but visiting new places was one of the joys in his life.  If he notices anyone feeling seasick he would offer a healing spell to see if it helps.  Occasionally the chains hanging around his neck will clink together without apparent cause and the padlock will pop open or snap shut of its own volition.
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