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Chapter 5: The Darkness Below.

Posted by DM StormFor group archive 0
DM Storm
GM, 1136 posts
Sat 15 Feb 2014
at 04:19
  • msg #1

Chapter 5: The Darkness Below



Norion steps through the magically-created portal and through his keen dwarven senses, coupled with the faint illumination provided by the violet moss beholds a majestic undercity rising from the cavern's bottom.

An underground river flows through the bottom of a wide ravine, at the far end of which are a series of platformed dwellings carved from the very stone itself.

A narrow trail leads along one side of the ravine, seemingly meeting up with a stone bridge ahead.

There are no signs of activity within the cavern and no light emanates from any of the structures ahead. With so many dwellings, one would expect there to be at least some signs of life, but alas, none. At least not that one can see from the present vantage point, which is at least a quarter mile distant to the aforementioned underground city.
This message was last edited by the GM at 19:10, Sat 15 Feb 2014.
Ben Scristos
Human Thief, 885 posts
Sun 16 Feb 2014
at 05:02
  • msg #2

Re: Chapter 5: The Darkness Below

"I wonder if that is where the lizard folk lived..." Ben speculated.
Aldo Rathmus
Human Fighter, 305 posts
Mon 17 Feb 2014
at 02:47
  • msg #3

Re: Chapter 5: The Darkness Below

Rath watches his own step more closely than he examines the dead city in the dark ahead. "That, or evil dwarves," Rath mutters.
Ben Scristos
Human Thief, 886 posts
Mon 17 Feb 2014
at 04:26
  • msg #4

Re: Chapter 5: The Darkness Below

"Is there any other kind," Ben offers in way of a poor joke, but then he quickly makes a retraction... "Except for Norion of course! Oh, and his family, tribe, people, whatever... sorry, sorry..."
Inas Eoinsson
Human Ranger, 242 posts
Human Ranger
AC:3 HP: 52 / 43
Mon 17 Feb 2014
at 07:33
  • msg #5

Re: Chapter 5: The Darkness Below

Inas gazed into the gloom, trying to acclimatise his eyes to the darkness. He scanned around, trying to spy movement. As the others discussed possible inhabitants he joined in. "I doubt the lizardfolk live down here. They need sunlight and warmth to survive; I see precious little of either down here. We should be careful, I doubt our presence will be welcomed here."
Ben Scristos
Human Thief, 887 posts
Mon 17 Feb 2014
at 09:28
  • msg #6

Re: Chapter 5: The Darkness Below

"They seemed pretty happy living the tunnels of that Ziggawhoozits. Plus down here they would have water, that's pretty important for living too..."
Eagle
Human Druid, 415 posts
Mon 17 Feb 2014
at 09:46
  • msg #7

Re: Chapter 5: The Darkness Below

"Two ways to find out I guess," Eagle muses. "Either we go and ask the lizard men, or we go down and explore. I favour the first option, but since we're here, I suspect others will think otherwise. . .

"So the question is, how do we scout it? I am happy to take the form of a bat again and flutter down to explore, or follow others."

Saliq Musfara
Human Illusionist, 512 posts
Illusionist
Mon 17 Feb 2014
at 11:26
  • msg #8

Re: Chapter 5: The Darkness Below

"I can use my magic to cloak us in invisibility; either Eagle alone or all of us though I remind you we'd have to stick close to each other in the latter case." Saliq explained.
Norion Ironaxe
Dwarf Fighter, 366 posts
Mon 17 Feb 2014
at 16:30
  • msg #9

Re: Chapter 5: The Darkness Below

Norion stares out in the twilight of underground, "By tha' gods, a whole city, tis beautiful is it naught?" His voice is soft and in awe of the sight.


"Yes, could be dark dwarves, an' they'd 'ave no need ta light their city, nor likely would demons, which given tha' name ov the stone above seems a possibility, but ah dinna ever here of demons building cities but they could have captured one, anyways, don't imagine that the darkness in the city doesn't mean it isn't fully occupied.  What if we sent an invisible bat doon there to look around and then come back and we can decide if this is worth a closer look, or whether we are best to back up, seal that hole, and keep this place our secret till we are better equipped ta' handle it. Dunna get me wrong, ah have a strong desire to go and see it close up, but also one ta live awhile longer...."
Ben Scristos
Human Thief, 888 posts
Tue 18 Feb 2014
at 02:02
  • msg #10

Re: Chapter 5: The Darkness Below

"An invisible bat would cause more concern then a regular, no? If someone hears it and can't see, that would cause concern, but I think a regular bat wouldn't be much of a surprise."
Aldo Rathmus
Human Fighter, 306 posts
Tue 18 Feb 2014
at 02:47
  • msg #11

Re: Chapter 5: The Darkness Below

Rath gives a tired smirk and a nod of approval. Ben makes a good point.
Saliq Musfara
Human Illusionist, 513 posts
Illusionist
Tue 18 Feb 2014
at 02:59
  • msg #12

Re: Chapter 5: The Darkness Below

Saliq sighed and looked deflated but nodded nonetheless.
Norion Ironaxe
Dwarf Fighter, 367 posts
Tue 18 Feb 2014
at 03:48
  • msg #13

Re: Chapter 5: The Darkness Below

In reply to Saliq Musfara (msg # 12):

"Interesting, ah never thought much about magic but the more you learn ,
First bats are silent when they fly, have t a be they see with their ears, squeaks
And hear the echoes, can't have their wings deafening themselves, dwarves
Know that, but does yer invisible blind all kinds ov light, even us who can
See Ina dark, and thems who can see heat, that's the question"
Ben Scristos
Human Thief, 889 posts
Tue 18 Feb 2014
at 04:50
  • msg #14

Re: Chapter 5: The Darkness Below

"Bats hear the sound the send out reflected back Norion, if they were silent, they would be essentially blind."
Aldo Rathmus
Human Fighter, 307 posts
Tue 18 Feb 2014
at 04:56
  • msg #15

Re: Chapter 5: The Darkness Below

Rath shakes his head, confounded. "Wait. You see heat?" He scratches himself on the neck and glances to Saliq. "Does your spell help with that?"
Eagle
Human Druid, 416 posts
Tue 18 Feb 2014
at 09:23
  • msg #16

Re: Chapter 5: The Darkness Below

Eagle looks confused by the conversation. 'Surely if you're not using vision to see something, then it doesn't matter either way if I'm invisible, as you're using a different sense in the first place? So regardless of whether the magic works against that other sense, there'd be no suspicion either way?. . .' He trails off.

'Enough of this,' he says more firmly. 'I will take my chances as I find them. Even if something sees me, it still has to catch me. . .' With that he stands still, concentrates for a moment, and then his body starts to transform into a small black bat. If Saliq makes a move to cast his spell he will wait for it, but if not he will flutter off.


OOC: Eagle will cautiously approach the city, trying to stay close to the side of the cavern, but checking the walls as he goes attempting not to fly past any open caves into the side of the cavern.

DM Storm
GM, 1137 posts
Tue 18 Feb 2014
at 09:48
  • msg #17

Re: Chapter 5: The Darkness Below

Eagle flutters off into the gloom, staying close to the cavern's walls, and begins his reconnaissance of the strange underground city.

The city seems completely lifeless and abandoned, for there is no activity anywhere to be seen. Gliding in for a closer look, Eagle finally sees evidence that something lived here at one time. Decaying bodies!

More specifically, the mostly rotted-away corpses of what appears to be dwarves are found lying on catwalks or atop bridges spanning between city platforms. Something happened here, though it is not immediately clear what calamity befell these humanoids.
Eagle
Human Druid, 417 posts
Tue 18 Feb 2014
at 14:58
  • msg #18

Re: Chapter 5: The Darkness Below

Eagle cautiously flutters in closer, seeing if he can 'see' any windows or whatever using his bat senses.
Inas Eoinsson
Human Ranger, 243 posts
Human Ranger
AC:3 HP: 52 / 43
Wed 19 Feb 2014
at 07:22
  • msg #19

Re: Chapter 5: The Darkness Below

Inas stood in silence, waiting for batman to return. He stared deep into the gloom, allowing his eyes to adjust to the darkness.
DM Storm
GM, 1138 posts
Wed 19 Feb 2014
at 07:25
  • msg #20

Re: Chapter 5: The Darkness Below

Eagle detects several windows scattered about the underground city, some open, others not. Save for the fact this city is located deep underground, it is in all other respects, very much a normal city complete with windows, doors and other effects.
DM Storm
GM, 1140 posts
Thu 20 Feb 2014
at 08:01
  • msg #21

Re: Chapter 5: The Darkness Below

The underground fortress is divided into four distinct structures, two of which lie closest to the heroes' awaiting Eagle's return, near the stone double-door. The other two lie further behind the two lead structures, one of which is high up off the cavern floor, with seemingly no access to reach those lofty heights. Of course, this is no concern for Eagle, while in bat form.

The bottom three structures rise off the cavern floor some 30 feet and are connected by sturdy stone bridges. The fourth structure sits atop a platform at least 100 feet higher than the cavern floor.

Rather than being similar to a city, this underground dwelling is more akin to an underground fortress. Each ward contains but a single door granting access within, with very few, if any, windows at ground level and few windows even higher. Whomever once dwell in this cheerless place apparently took no pleasure in the outlying scenery.

The doors to the bottom three wards are cast wide open, within each is a grand hall littered with dwarven bodies here or there. Various hallways and corridors lead off of each of these halls, though without a thorough investigation, what lies beyond will remain a mystery.

The west wing contains the most bodies and there is a powerful stench of acid within that hall. Nothing stirs as Eagle approaches each open threshold.

The ward located near the cavern's ceiling contains no doors or windows: it is merely a stone fortress perched high above the others, with seemingly no way to breach its walls.

OOC: I posted a general map showing the general lay of the cavern. Hopefully the above information provided enough for you to work off of. Take a look at the picture I posted in the opening thread as well, that should give you a good idea of what the place looks like. Kind of a complicated place to describe without being too wordy.
Eagle
Human Druid, 420 posts
Thu 20 Feb 2014
at 09:46
  • msg #22

Re: Chapter 5: The Darkness Below

Eagle takes it all in, particularly the stench of acid, before flying back to the party, where he transforms back into his usual self and reports on what he has found.
This message was last edited by the player at 14:32, Thu 20 Feb 2014.
Ben Scristos
Human Thief, 890 posts
Thu 20 Feb 2014
at 18:38
  • msg #23

Re: Chapter 5: The Darkness Below

In reply to Eagle (msg # 22): "Did you peek over the top of the high one? I'm guessing that's where the best treasure is..." The little thief's eye gitter with greed at the thought...
Saliq Musfara
Human Illusionist, 514 posts
Illusionist
Fri 21 Feb 2014
at 00:18
  • msg #24

Re: Chapter 5: The Darkness Below

There was a glitter in Saliq's eye too.  "An entire city... think of it my friends if we could secure this place we would have a great stronghold of our own to store our treasures and people with our followers."
Aldo Rathmus
Human Fighter, 309 posts
Fri 21 Feb 2014
at 01:58
  • msg #25

Re: Chapter 5: The Darkness Below

Rath glances at Bruno and Monvo, imagining them peopling the city. It is not a satisfying thought. He looks up at the dark ceiling. "Never to see the sun, Wizard?" He shrugs. "But at least we'd never be rained on."
Norion Ironaxe
Dwarf Fighter, 368 posts
Fri 21 Feb 2014
at 04:14
  • msg #26

Re: Chapter 5: The Darkness Below

Norion listens with gathering worry, "Dwarves, by the gods, ah hope not, but either way, if they are Duergar, they too thought this a safe fortress....ah must know..." he takes a deep breathe, and begins his way down the trails to the city.
Ben Scristos
Human Thief, 891 posts
Fri 21 Feb 2014
at 04:18
  • msg #27

Re: Chapter 5: The Darkness Below

With a shrug Ben follows, hoping to hear the Eagles answer to his question as they head down to the City of Death! He also begins to hum dramatic sounding scary music...
DM Storm
GM, 1143 posts
Fri 21 Feb 2014
at 08:00
  • msg #28

Re: Chapter 5: The Darkness Below

The party makes its way along the well-worn stone path leading to the underground fortress ahead. A carpet of giant toadstools rise up to the group's left, proof that life of some sort may flourish in this desolate realm.

The group walks along for about 100 yards when someone, perhaps Ben or Inas, notices a squat humanoid creature kneeling between the shadows of two large mushrooms about 50 feet off of the trail.

The humanoid's back is turned to the heroes, but it appears as though the humanoid is armed with a crossbow and has the weapon drawn and raised toward the some point in the darkness above.

The humanoid gives no indication it is aware of the heroes' presence. Rather, it stands quite still, seemingly fixated on whatever target might be lurking somewhere above.
Eagle
Human Druid, 422 posts
Fri 21 Feb 2014
at 09:12
  • msg #29

Re: Chapter 5: The Darkness Below

In reply to DM Storm (msg # 28):

OOC: Did Eagle peek over the top of the top fortress? I would have assumed he would have in my general 'flutter around and investigate without risk' instruction, and the description of the insides you gave was generic to all four quarters, but now Ben asks the question it occurs that maybe I didn't!

Eagle stops as they see the humanoid, and hangs back, unsure how to best approach this threat.
Norion Ironaxe
Dwarf Fighter, 369 posts
Fri 21 Feb 2014
at 16:53
  • msg #30

Re: Chapter 5: The Darkness Below

Norion will continue moving forward once the others reaction gives him sight of the figure.  He'll look around at other similar hiding spots to see if there are other crossbowman, if not, he'll move up the path until he's about 25 feet away and then stop and in a hushed dwarven tongue say, "What are ya' hunting today?"
Ben Scristos
Human Thief, 892 posts
Fri 21 Feb 2014
at 23:06
  • msg #31

Re: Chapter 5: The Darkness Below

Ben drops into a low crouch and begins to sneak towards the figure, hoping to catch him unaware.

This is of course ruined by the brash straight forward Norion. C'est la vie!

Hopefully Ben is hidden in the shadows at this time...
DM Storm
GM, 1145 posts
Sat 22 Feb 2014
at 02:22
  • msg #32

Re: Chapter 5: The Darkness Below

The kneeling humanoid does not respond in any visible fashion to Norion's query. The being remains standing there, crossbow raised heavenward, very still.
Aldo Rathmus
Human Fighter, 310 posts
Sat 22 Feb 2014
at 04:15
  • msg #33

Re: Chapter 5: The Darkness Below

Rath frowns and eyes his surroundings suspiciously. He mutters to Saliq, "Petrified, you think?"
DM Storm
GM, 1146 posts
Sat 22 Feb 2014
at 04:51
  • msg #34

Re: Chapter 5: The Darkness Below

Aldo Rathmus:
Rath frowns and eyes his surroundings suspiciously. He mutters to Saliq, "Petrified, you think?"


Monvo interjects, "Doesn't look like that fellow there has moved a stitch to my eyes. So, I'd say you're probably on to something," he whispers in an almost snide tone. Was there any other tone with Monvo?
Norion Ironaxe
Dwarf Fighter, 370 posts
Sat 22 Feb 2014
at 04:53
  • msg #35

Re: Chapter 5: The Darkness Below

Norion shrugs and figuring what he already figured, the thing is dead, like the rest, walks forward and first inspects the figure close up, eyeing the angle of his aim,, then sniffing, is it long dead, finally, a step back, using his great axe to hook a shoulder and drag it to the ground.
DM Storm
GM, 1147 posts
Sat 22 Feb 2014
at 04:54
  • msg #36

Re: Chapter 5: The Darkness Below

Meanwhile, Ben creeps to within 10 feet of the kneeling humanoid and finally gets a better view. Definitely a dwarf, though beardless, bald, but still ugly. So there was that.

And oh yeah, seemingly completely made of stone. Interesting place for a statue. And the pose!
Norion Ironaxe
Dwarf Fighter, 371 posts
Sat 22 Feb 2014
at 05:00
  • msg #37

Re: Chapter 5: The Darkness Below

Stone, Norion will look it over carefully, was it carved, any chistle marks, signs of aging, was this a real dwarf, or druegar, can he tell, he'll inspect the angle of his weapon, anything interesting he was aiming at...
DM Storm
GM, 1148 posts
Sat 22 Feb 2014
at 05:05
  • msg #38

Re: Chapter 5: The Darkness Below

Norion walks past Ben, who had been hiding behind a large toadstool mushroom, and approaches the stony humanoid and immediately recognizes it for what it is: a gray dwarf...duergar!

The despicable clan of lost dwarves who long ago turned their backs on the All-Father and came willingly to the altar of the Dark Gods of Deceit.

The statue is quite lifelike and of exceptional craftsmanship...except it probably wasn't crafted by any artisan, if Rath's hunch proved correct. But, what manner of creature could turn a dwarf to stone?!

Norion inspects the angle and sees nothing but the vastness of the cavern ceiling above the toadstool canopy.

The dwarf then hacks off the duergar's arm with his axe. The arm crashes to the ground with a thud. Solid stone.
Norion Ironaxe
Dwarf Fighter, 372 posts
Sat 22 Feb 2014
at 05:13
  • msg #39

Re: Chapter 5: The Darkness Below

Norion stares at the shattered arm on the ground, spits on it,

"Something has done the world a great service 'ere, these arr Duergar, as ah expected, whatever has destroyed this city, let us search it out and give it thanks..."
Inas Eoinsson
Human Ranger, 244 posts
Human Ranger
AC:3 HP: 52 / 43
Sat 22 Feb 2014
at 08:05
  • msg #40

Re: Chapter 5: The Darkness Below

Inas looked at the stone duergar, then scanned around. "Give it thanks?" he muttered, "I think not. Evil though your lost brethren may be, they are still living creatures. Flesh and bone, and made by the Gods. If this one has indeed been turned to stone then I fear powerful magicks are at work. I have heard tales of wicked creatures, beautiful temptresses that lure you in with song and soft words, then when your guard is down they weave their spells and leave you as a statue forever. Naught but a trinket to adorn their palaces. We should be careful."
Saliq Musfara
Human Illusionist, 516 posts
Illusionist
Sat 22 Feb 2014
at 10:34
  • msg #41

Re: Chapter 5: The Darkness Below

"I don't understand." Saliq injerected.  "The other bodies Eagle saw were not of stone... why this one alone?"

The illusionist glanced in the direction of the city proper.  "If we are to discover what took place we'll have to examine another body... maybe several."
Ben Scristos
Human Thief, 893 posts
Sat 22 Feb 2014
at 13:37
  • msg #42

Re: Chapter 5: The Darkness Below

Much of the conversation is over Ben's head, but he does get the idea that the others think this stone guy was once alive.

Shrug...

Given that though, Ben goes over to the statue looking of any sign of a pouch or purse, then attempts to shatter it using a rock on the back of his dagger like a chisel, to see if the guys coins are still inside.
Norion Ironaxe
Dwarf Fighter, 373 posts
Sat 22 Feb 2014
at 19:56
  • msg #43

Re: Chapter 5: The Darkness Below

Norion looks at Inas, clearly not in an agreeable mood, "If being made by the Gods is yer only concern, then evil does not exist, wotever monster did this, ah'll thank it, an' if its evil too, then ah'll kill, but first, ah'll thank it....only polite"
DM Storm
GM, 1149 posts
Sun 23 Feb 2014
at 07:14
  • msg #44

Re: Chapter 5: The Darkness Below

Ben moves alongside Norion and also hacks at the stone dwarf, breaking off another piece of the ill-fated humanoid. The thief's hopes of dislodging any treasure from the effort are sadly misplaced, for all that the action brings forth is crumbled mortar and stone.

No treasure will be gained from this unfortunate, unless there might be value in the stone itself?
Ben Scristos
Human Thief, 894 posts
Sun 23 Feb 2014
at 07:32
  • msg #45

Re: Chapter 5: The Darkness Below

Mortar? That seemed odd... would a being turned into stone contain such ingredients.

"Look at this, Norion," Ben said, hoping the dwarf would be able to make some judgement based on the odd crumbly insides.
Norion Ironaxe
Dwarf Fighter, 374 posts
Mon 24 Feb 2014
at 03:25
  • msg #46

Re: Chapter 5: The Darkness Below

Norion looks at the mortar and stone crumbles, shrugs, he's beyound his depth figuring our magic, or monsters magic like abilities, he will continue on down the path towards the city, keeping a close eye for anything abnormal with the stone path.
Ben Scristos
Human Thief, 895 posts
Mon 24 Feb 2014
at 03:48
  • msg #47

Re: Chapter 5: The Darkness Below

With a shrug Ben follows, though he is of the opinion that the figure was not the result of magic, or, oddly enough, of sculpting, as that is usually done from a single stone. Some sort of casting perhaps? He hoped it wouldn't matter...
DM Storm
GM, 1150 posts
Mon 24 Feb 2014
at 03:57
  • msg #48

Re: Chapter 5: The Darkness Below

The party continues along the trail toward the city ahead and soon encounters another stone dwarf, this one running away, but looking back at the city. A few yards further up the trail, three more dwarf-sized humanoids lie on the ground.

All three have been dead for a while, judging by their advanced decaying state. Save for their clothing, none appear to be outfitted with any armor or weapons. When the heroes approach closer, they detect the faint smell of vinegar mixed with a hint of death.
Ben Scristos
Human Thief, 896 posts
Mon 24 Feb 2014
at 04:23
  • msg #49

Re: Chapter 5: The Darkness Below

Ben topples the running stone dwarf as he passes if he can, then examines the contents again.

Further on Ben wrinkles his nose at the smell of vinegar. True, he enjoyed some foul odors, but this was not one of them!
DM Storm
GM, 1151 posts
Tue 25 Feb 2014
at 04:45
  • msg #50

Re: Chapter 5: The Darkness Below

The broken statue's contents look similar to the last one. Save for the "realness" of the statue, there is nothing unusual to be seen here. The stone looks exactly as one might suspect.

OOC: Apologize if my previous description of the broken statue caused anyone to read too much into its appearance. It looks like stone. Pure and simple.
Ben Scristos
Human Thief, 897 posts
Tue 25 Feb 2014
at 05:12
  • msg #51

Re: Chapter 5: The Darkness Below

Fingers twitching at the sight of bodies to search, the memory of the maggots digging thru the skin of Inas keeps Ben in his place.
Norion Ironaxe
Dwarf Fighter, 375 posts
Tue 25 Feb 2014
at 14:22
  • msg #52

Re: Chapter 5: The Darkness Below

Norion will approach the decaying corpses.  Yep, adventuring was everything it promised to be, although deciding if rotting Duergar were worse or better than the innards of a roper monster, now that would be discussion over ales if they ever saw the inside of a tavern again.

He will check out there positions, are the face down, he will look closely to see if he can see any broken bones, gashes, anything to indicate a method of their demise.  And look around them, for any signs of tracks, or the source of the vinegar smell.

"Ya' said as a bat, ya' thought you smelled acid, was it similar to this?  We are getting some serious clues here, anyone with any ideas. Given that the two stone Duergar were staring, one out inta the cavern and the other over its shoulder, I'm guessing wotever did this, you 'ave to look at it to be stoned, an' it can fly, just guessing.  These others, any guesses ta' wot we are dealing with. "
Aldo Rathmus
Human Fighter, 311 posts
Tue 25 Feb 2014
at 14:39
  • msg #53

Re: Chapter 5: The Darkness Below

Rath shrugs unhappily. He finds it difficult to scan the upper reaches of the cavern for dangers while simultaneously averting his eyes. "Out of my depth here. I got no guesses worth saying."
Eagle
Human Druid, 424 posts
Tue 25 Feb 2014
at 15:13
  • msg #54

Re: Chapter 5: The Darkness Below

Eagle nods at Alo's unhappiness. 'I guess it smelt similar Norion, not sure I can tell one acid from another really. Whatever thing - or things - that did this, they wiped out a whole city, so not sure entirely what we're going to do if we find them.' It's clear Eagle would far prefer to return to the surface and seal the door as best as they can manage with a rock-fall.
Saliq Musfara
Human Illusionist, 517 posts
Illusionist
Tue 25 Feb 2014
at 15:19
  • msg #55

Re: Chapter 5: The Darkness Below

Saliq cleared his throat and glanced at the others: "Right... if we are investigating I believe we should do so under an invisibility spell; lets face facts.  Whatever has happened to the Duergar is not something we should tangle with without an advantage of our own."
Eagle
Human Druid, 425 posts
Tue 25 Feb 2014
at 15:38
  • msg #56

Re: Chapter 5: The Darkness Below

Eagle nods at Saliq's suggestion; he is clearly scared.
Aldo Rathmus
Human Fighter, 312 posts
Tue 25 Feb 2014
at 22:45
  • msg #57

Re: Chapter 5: The Darkness Below

"Maybe now's a good time for Ben's Mama to make dinner for that guy back in Stormhaven. That sage, the one who helped so much with the demon lore?"
DM Storm
GM, 1152 posts
Wed 26 Feb 2014
at 04:07
  • msg #58

Re: Chapter 5: The Darkness Below

The duergar bodies are in an advanced decaying state, but even so, it is obvious that some of their flesh damage occurred prior to death, for large sections of their charcoal-hued skin is completely burned away. The duergar are outfitted simply: breeches and tunics, and none have any weapons on their person, or nearby for that matter. None seem to have anything of value.

Rath scans the cavern's upper reaches for any signs of foes. The ceiling is increasingly shadowy further up the cavern, with innumerable recesses, ledges and places where a foe might hide should they be so inclined. For the moment, Rath detects no enemies lurking nearby.

The adventurers are presently about 100 feet away from the underground city's western ward, accessible via a stone path which climbs up a boulder strewn field before depositing one at the footstep of a large portcullis granting access to the keep's interior.

Though it is obscured in shadows, Norion can discern that the portcullis is partially ajar, the lower half being completely open should one wish to investigate.
Norion Ironaxe
Dwarf Fighter, 376 posts
Wed 26 Feb 2014
at 04:23
  • msg #59

Re: Chapter 5: The Darkness Below

"Saliq, can you make others invisible,   I fear if we discover that wot did this,
We will be in trouble.  I'd naught risk all our lives.  If you can make me invisible
Ah'll investigate further and you all hold the door open,  I can cover mah scent
I'll just have to move slower to try  an be quiet.  There are several horrors ov the
Deep that could do this,  we aren't ready at fight either ov them"
Inas Eoinsson
Human Ranger, 245 posts
Human Ranger
AC:3 HP: 52 / 43
Wed 26 Feb 2014
at 15:45
  • msg #60

Re: Chapter 5: The Darkness Below

Inas remained quiet. He was not at home in such a dark, sunless world, and it was making him uncomfortable. However, he didn't want to voice his fears to his companions.

As they moved he made mental notes of the path back to the door that lead to the surface world, just in case they needed to beat a hasty retreat.
Eagle
Human Druid, 426 posts
Wed 26 Feb 2014
at 17:36
  • msg #61

Re: Chapter 5: The Darkness Below

'Invisibility seems like a great idea to me,' says Eagle. He looks at the dwarf for a moment, and then continues. 'I don't like the idea of Norion scouting alone, but with his vision perhaps it would be helpful - either that or we all go as one, I don't like the idea of being split up too much in this darkness'.
Inas Eoinsson
Human Ranger, 246 posts
Human Ranger
AC:3 HP: 52 / 43
Wed 26 Feb 2014
at 17:47
  • msg #62

Re: Chapter 5: The Darkness Below

Inas threw up a question that had been forming in his mind. "If we are all invisible how will we be able to stick together without chattering like fishwives? I presume we won't be able to see each other."
Saliq Musfara
Human Illusionist, 518 posts
Illusionist
Wed 26 Feb 2014
at 18:07
  • msg #63

Re: Chapter 5: The Darkness Below

"Actually if we are all under the same spell we will be visible to each other." Saliq explained, expression mildly annoyed that they thought he had such little control over his magic.

"The only problem is that the spell will only cover a ten foot radius... we might be too big a party."
Norion Ironaxe
Dwarf Fighter, 377 posts
Wed 26 Feb 2014
at 19:26
  • msg #64

Re: Chapter 5: The Darkness Below

"I have no great desire ta go alone, but sense is sense.  I can see in the dark, if I gore myself up a bit like these dead Duergar, much as it disgusts me, ah can probably just drop into a pile ov em if something comes snooping around, hopefully ah'll be looked over fer dead, with my beard mostly burned off by those hellhounds, ah look the part, ah'll also likely 'ave a chance of understanding the mechanisms of thot city, those despised Duergar arr skilled in stonework nearly as much as true dwarves.  I have some hope that what did this was driven off or destroyed eventually, those dark dwarves we found above in the Demonstone made it out alive only to fall to the lionspikes, that they made it out makes me think some of them survived this war"
Eagle
Human Druid, 429 posts
Fri 28 Feb 2014
at 09:25
  • msg #65

Re: Chapter 5: The Darkness Below

Eagle nods as Norion speaks. What he said made sense, but it still didn't make him feel any easier. Turning to his companions he looks for some other views. 'Well, should we let Norion go alone, or accompany him? I don't like either option but will go with what everyone thinks.'
Saliq Musfara
Human Illusionist, 526 posts
Illusionist
Fri 28 Feb 2014
at 10:22
  • msg #66

Re: Chapter 5: The Darkness Below

"Norion makes some excellent points but in good concsience I can't let him go and face unknown dangers alone." Saliq said.  The illusionist smiled ruefully. "Frankly I think coming down here was a bad idea to begin with but now we are here we should go in strength.  I'll use my magic to make the whole party invisible - or try to at least."
Ben Scristos
Human Thief, 905 posts
Fri 28 Feb 2014
at 11:32
  • msg #67

Re: Chapter 5: The Darkness Below

"Sounds like a plan," Ben said. "Let's do it..." he was clearly eager to explore the city-like-thingy-there...
Aldo Rathmus
Human Fighter, 315 posts
Fri 28 Feb 2014
at 13:48
  • msg #68

Re: Chapter 5: The Darkness Below

Rath remains close to Saliq. He won't let Norion go on alone, and, although he's not altogether hopeful, he is ready to face the darkness, in this place where Pelor's light does not shine.
Saliq Musfara
Human Illusionist, 527 posts
Illusionist
Fri 28 Feb 2014
at 18:49
  • msg #69

Re: Chapter 5: The Darkness Below

Satisfied that the group was close enough Saliq muttered strange and disquieting words and gestured at the group.  The air around them seemed to shimmer for a moment but otherwise things remained the same.

"Trust me we are invisible." Saliq told the others.  "But not soundproof, so try and keep as quiet as possible. Making an attack should end the spell, but til then it will last as long as I wish.  Keep close now."


OOC: Saliq casts Invisibility, 10' radius (centered on himself.)
This message was last edited by the player at 20:43, Fri 28 Feb 2014.
Ben Scristos
Human Thief, 908 posts
Sat 1 Mar 2014
at 00:13
  • msg #70

Re: Chapter 5: The Darkness Below

Silent is something Ben does well, so he creeps off into the city to see what he can find...
DM Storm
GM, 1163 posts
Sat 1 Mar 2014
at 09:27
  • msg #71

Re: Chapter 5: The Darkness Below

Ben leads the group toward the dark fortress ahead. To an outside observer, this procession might make a curious sight, a floating torch casting a flickering beacon of light over the darkened underdark cavern. Of course, each party member can currently see one another, so long as they remain within reasonable distance of one another, but should one edge too far afield, they immediately lose sight of their companions.

Even to untrained ears, one can tell that the party is not exactly moving silently, for several members accidentally dislodge stones which rolls down the sloping cavern wall to the right of the trail, eventually coming to rest either on the banks below, some even plopping into the narrow underground stream which cuts through the cavern.

The party eventually climbs a mesa leading up to the west quarter, which consists of five stone towers rising out of a large central keep. The group finds several more slain dwarves, the sickly stench of vinegar lingering near each body, cast here or there on the steps leading to the iron portcullis offering access into the fortification. Additionally, the group encounters another stone dwarf, this one caught mid-stride while running down the steps, away from the keep ahead.

Then someone hears what sounds like beating wings echoing somewhere in the darkness of the cavern...

"What was that?!" Monvo says, a disembodied voice, for he had fallen to the party's rear, outside of Saliq's range.
This message had punctuation tweaked by the GM at 17:25, Sat 01 Mar 2014.
Norion Ironaxe
Dwarf Fighter, 380 posts
Mon 3 Mar 2014
at 00:43
  • msg #72

Re: Chapter 5: The Darkness Below

Norion looks up at the sound of wings, damn this place was creepy and inticing at the same time.  He will looks closely again at the dead, both stone and vinegar'ed.  Check their body positions, the one running from the keep, was it looking back as the others, where was its gaze, was it armed or armored, how about the others.  How far from the first keep are we?
DM Storm
GM, 1166 posts
Mon 3 Mar 2014
at 02:18
  • msg #73

Re: Chapter 5: The Darkness Below

The party is currently just beginning their ascent up the carved stone stairs winding up the side of the West Quarter's foundation, about 20 feet from the landing and courtyard which grants access to the West Keep. The decaying bodies are cast about in haphazard fashion and there is no rhyme or reason to their placement. Those souls perished fleeing from something, that's for certain. The stoned dwarf is caught mid-stride, running down the stairs, away from the keep above, its eyes cast over its shoulder, a look of terror permanently transfixed on the foul Duergar's face.

A few of the Duergar are armored, mostly chain or banded mail and helm, while others are wearing nothing but the clothes on their back. There are a few weapons cast about as well, while a select few were slain with their weapon still in hand, chief among them, the stoned dwarf, its hook-bill hammer hoisted permanently to the being's left shoulder.
This message had punctuation tweaked by the GM at 02:19, Mon 03 Mar 2014.
Aldo Rathmus
Human Fighter, 316 posts
Mon 3 Mar 2014
at 05:18
  • msg #74

Re: Chapter 5: The Darkness Below

Rath adjusts his grip on his trident and stays close to Saliq. He can't stop himself from peering into the inky darkness, but he tries to keep his nerves from rattling by focusing on what he can see (which is not much) and hear and smell. His every footstep sounds like thunder, and he wonders if the others always breathe so loudly.
Saliq Musfara
Human Illusionist, 530 posts
Illusionist
Mon 3 Mar 2014
at 11:23
  • msg #75

Re: Chapter 5: The Darkness Below

Saliq silently cursed Monvo for a fool; there was little they could do with him now other than to hope he did not draw attention to himself.  "Keep quiet and still Monvo." He hissed back as loudly as he dared - which was not loud.

He looked ahead to the dim shape of Norion, hoping the Dwarf knew where to go.
Norion Ironaxe
Dwarf Fighter, 381 posts
Mon 3 Mar 2014
at 14:58
  • msg #76

Re: Chapter 5: The Darkness Below

Norion grimaces, damn the insatiable curiosity of his dwarvish innards.  He knows they should go running from this place, but what did this, and why, and how, and what was in that first keep.  He will continue forward, scanning the ground and air for clues.
Why were their no dead enemies, surely this many gray dwarves would have cut down a few of those that did this, they were vile to be sure, but tough as well, he must know but he says a silent prayer that it won't be last thing he knows.

He whispers, "So far, all the duergar turned to stone have been looking back, or up, I'm guessing their enemy had wings, whatever we come across, don't stare at it directly, ah've heard of creatures in the deep that can kill with their eyes, but none of them 'ave wings, so I'm still naught sure what could do this...."
Eagle
Human Druid, 432 posts
Mon 3 Mar 2014
at 15:13
  • msg #77

Re: Chapter 5: The Darkness Below

Eagle nods wordlessly, running through the options they have if a big leathery winged petrifying demon descends on them in the dark.

Unfortunately the list he comes up with isn't long.

OOC: I don't think we're in Kansas anymore. . .
Inas Eoinsson
Human Ranger, 252 posts
Human Ranger
AC:3 HP: 52 / 43
Mon 3 Mar 2014
at 20:19
  • msg #78

Re: Chapter 5: The Darkness Below

Inas did his best to keep stride and walk quietly, but it was difficult with the group bunched together in such a small group. He kept his bow in hand but left the string relaxed for now, holding an arrow in his other hand.
DM Storm
GM, 1167 posts
Tue 4 Mar 2014
at 04:00
  • msg #79

Re: Chapter 5: The Darkness Below

The party continues up the stone staircase, ever vigilant for any signs of whatever creature(s) might be responsible for the sound of beating wings. The group reaches the top of the stairs, some 40 feet distant from a wide portcullis gate which grants access to a large keep on the edge of the Western Quarter. Stone towers rise up at regular intervals beyond the gatehouse, the underground citadel now appears much larger than it had from a distance.

A few Duergar bodies litter the courtyard which stretches before the party, some even caught beneath the portcullis, which contrary to initial impressions, only has about a six inch gap open at its bottom.

The sound of beating wings echoes closer now, somewhere beyond the dark towers looming above, and then a guttural clicking noise followed by a deep cavernous rattle. Something is nearby, either outside the illumination afforded by Ben's torch, or perhaps obscured by the throng of stone towers which rise from the citadel.

OOC: Will update the map in a bit.
Eagle
Human Druid, 433 posts
Tue 4 Mar 2014
at 09:42
  • msg #80

Re: Chapter 5: The Darkness Below

'So, do you think we should extinguish the torch?' Eagle whispers nervously, as his mind races through all the very small creatures he might transform into shortly.
Eagle
Human Druid, 433 posts
Tue 4 Mar 2014
at 09:42
  • msg #80

Re: Chapter 5: The Darkness Below

'So, do you think we should extinguish the torch?' Eagle whispers nervously, as his mind races through all the very small creatures he might transform into shortly.
Norion Ironaxe
Dwarf Fighter, 383 posts
Tue 4 Mar 2014
at 21:58
  • msg #81

Re: Chapter 5: The Darkness Below

Norion will keep the party moving, the gates didn't save the Druegar, but if he can open and shut them, it might buy them time to assess in case those flapping wings are attached to some horror of the deep, which is likely.  He keeps hoping it is something good, it could just be one nasty evil thing killing other nasty evil things, but who knows, maybe thing hated Druegar for the right reasons.  Ah, a dwarf can dream.
Aldo Rathmus
Human Fighter, 317 posts
Wed 5 Mar 2014
at 00:06
  • msg #82

Re: Chapter 5: The Darkness Below

Eagle:
'So, do you think we should extinguish the torch?' Eagle whispers nervously, as his mind races through all the very small creatures he might transform into shortly.


"No!" Rath hisses.
This message was last edited by the player at 00:07, Wed 05 Mar 2014.
DM Storm
GM, 1168 posts
Wed 5 Mar 2014
at 02:44
  • msg #83

Re: Chapter 5: The Darkness Below

The heavy, iron portcullis has slammed down atop a cluster of three Duergar and there are no obvious exterior mechanisms for lifting the gate. It is quite likely such a mechanism exists somewhere within the citadel, however that does little good on this side of the gate.

Of course, one could attempt to lift the gates or perhaps bend the bards wide enough to allow passage, with a feat of strength...
Ben Scristos
Human Thief, 911 posts
Wed 5 Mar 2014
at 03:31
  • msg #84

Re: Chapter 5: The Darkness Below

Lying down, Ben attempts to work his way under the bottom of the portcullis.

Query, does this area have a top on it too, or just the one up high?
DM Storm
GM, 1171 posts
Wed 5 Mar 2014
at 04:19
  • msg #85

Re: Chapter 5: The Darkness Below

Ben shimmies under the narrow gap between the bottom of the portcullis and the flagstone floor: the Duergar were not so lucky, for they are permanently caught beneath the gate.

Beyond the portcullis, a short corridor with either side featuring an exquisitely carved stone wall depicting industrious dwarves going about an impressive mining operation that spans all facets of the trade: digging, hauling, smelting, and crafting, to name but a few of the scenes depicted along either side of the corridor.

An open doorway is located up ahead, to the left, while just beyond is a wide chamber supported by a series of carved plinths which stretch away out of sight.

Meanwhile, on the exterior side of the portcullis, the rest of the group hears what sounds like metal scraping across stone, somewhere in the darkness above, followed by a the same beating sound. Then a rhythmic growl, which is answered by another growl which echoes through the chamber .

OOC: The corridor is about 20 feet long, while the room beyond that is easily wider than that, though Ben cannot see much from where he is at now. I would like to get actions from the rest of the group before allowing Ben to explore much further at this point.
Eagle
Human Druid, 435 posts
Wed 5 Mar 2014
at 09:17
  • msg #86

Re: Chapter 5: The Darkness Below

Eagle mutters very quickly and quietly the words of his Druidic cant, and channels Melora's grace towards the floor beneath the gate - he sweeps his arm, and shapes a human sized dent in the floor beneath the portcullis to allow the rest of the party to wriggle under the portcullis much easier.

OOC: casting stone shape on the floor.
Norion Ironaxe
Dwarf Fighter, 384 posts
Wed 5 Mar 2014
at 15:00
  • msg #87

Re: Chapter 5: The Darkness Below

Norion draws his axe and is about to use it as a lever to attempt to move the gate up when the stone is reformed.  Again he concentrates on the sounds from above, and grimaces.  Each sound a clue.  First the boogey man roper, and now another possible horror from his childhood myths come to life, he shivers.

"Quick, let's get inside and get this gate shut tight, ah cannot be sure but thar were stories of basalisk's, lizards that could turn a man ta stone with a look 'aving bred with black dragon's, which spew forth a vile acid, and can fly, and have steellike scales, tha' sounds this thing makes is reminding me ov those tales..." and with that he squiggles under the gate
Aldo Rathmus
Human Fighter, 319 posts
Wed 5 Mar 2014
at 20:43
  • msg #88

Re: Chapter 5: The Darkness Below

Rath grits his teeth against the bile of fear rising in his gut. Brandishing his trident, he summons enough bravado to avoid panic, and he waves the others forward under the portcullis, guarding the rear. "Go! Go! Go" he hisses, probably unnecessarily. Once everyone is through, Rath dives for the opening with much urgency.
Saliq Musfara
Human Illusionist, 531 posts
Illusionist
Thu 6 Mar 2014
at 01:18
  • msg #89

Re: Chapter 5: The Darkness Below

"Don't go far Ben - remember the spell!" Saliq hissed before wriggling under the portcullis.
DM Storm
GM, 1172 posts
Thu 6 Mar 2014
at 03:56
  • msg #90

Re: Chapter 5: The Darkness Below

Bruno and Monvo also slip under the portcullis, taking their appointed positions in the group marching order. Both men notice the exquisite stone mural on either side of the corridor, but in truth, their minds are preoccupied by whatever creature might be lurking in the cavern the group has just fled.

Once on the other side, Norion takes in the stone carving's detail with markedly more interest: here was evidence of a team of expert masons, albeit dark dwarves, but skilled nonetheless.

The work is among some of the best the dwarf has seen. The level of craftsmanship that went into this depiction of the workings of a mine is exemplary. Unfortunately, Norion does not discern any deeper meaning or import to the carving. It is simply a nice piece of masonry adorning the citadel's front entrance, at least to Norion's eyes.
This message was last edited by the GM at 04:02, Thu 06 Mar 2014.
Inas Eoinsson
Human Ranger, 253 posts
Human Ranger
AC:3 HP: 52 / 43
Sat 8 Mar 2014
at 06:46
  • msg #91

Re: Chapter 5: The Darkness Below

Last of all except for Rath, Inas slipped through the channel that Eagle had created with his spell. As he did do he looked around, wary of the winged creature that was lurking nearby. At present he had no idea what it might be, but his mind was beginning to play tricks on him with images of foul demons and hideous monstrosities.

He covered Rath as the warrior brought up the rear, offering him a hand to help him back to his feet.

Now they were all safely through he looked around the citadel. Nothing about it made him feel comfortable. "Gods, what is this accursed place?" he muttered quietly. He showed little interest in the carvings. Such things held no fascination for him. He was more interested in checking the ground to see if he could identify which path would be the best one to take.
Aldo Rathmus
Human Fighter, 321 posts
Sun 9 Mar 2014
at 00:06
  • msg #92

Re: Chapter 5: The Darkness Below

Rath accepts Eoinsson's hand and gets to his feet, not bothering to dust himself off.
Norion Ironaxe
Dwarf Fighter, 386 posts
Sun 9 Mar 2014
at 15:57
  • msg #93

Re: Chapter 5: The Darkness Below

Norion stares in disbelief for a moment at the carvings, he never thought the dark dwarves would have skills to match those of their lighter cousins, it was impressive but what a shame such skills wasted on those born to blackness of the heart.  Not wasting further thought, he will begin to search for the chamber that surely in nearby and controls the gates.
DM Storm
GM, 1174 posts
Mon 10 Mar 2014
at 21:58
  • msg #94

Re: Chapter 5: The Darkness Below

Norion pushes further into the arched corridor, paying little attention to the carved walls on either side. His focus seemed to be on either the open doorway up ahead, to the left, or the open chamber supported by massive plinths, straight ahead. Presumably, the rest of the party follows the dwarf, in his search for whatever mechanism controls the portcullis Eagle circumvented through use of his druidic magic.

Coming first to the open doorway along the left side of the tunnel, the party finds a small square-shaped room given over to heavy chains attached to a series of pulleys and cogs: the gatehouse!

Beyond a large iron cog, a stone spiral staircase ascends away, outside of view.

While Norion, and perhaps others are peering into the gatehouse, Inas and Saliq briefly hear what sounds like shuffling feet in the large plint-supported chamber ahead.

OOC: Roll Initiative!

Stage 1: Ben, Rath, NPCs
Stage 2: Enemies (4)
Stage 3: Eagle, Saliq

This message was last edited by the GM at 07:50, Tue 11 Mar 2014.
Aldo Rathmus
Human Fighter, 322 posts
Mon 10 Mar 2014
at 22:04
  • msg #95

Re: Chapter 5: The Darkness Below

DM Storm:
OOC: Roll Initiative!

15:03, Today: Aldo Rathmus rolled 6 using 1d6 with rolls of 6. initiative.
Saliq Musfara
Human Illusionist, 532 posts
Illusionist
Mon 10 Mar 2014
at 22:07
  • msg #96

Re: Chapter 5: The Darkness Below

OOC: 22:06, Today: Saliq Musfara rolled 3 using 1d6+2 with rolls of 1. Initiative.
Eagle
Human Druid, 436 posts
Mon 10 Mar 2014
at 22:42
  • msg #97

Re: Chapter 5: The Darkness Below

OOC: I rolled a two.
Ben Scristos
Human Thief, 914 posts
Tue 11 Mar 2014
at 07:43
  • msg #98

Re: Chapter 5: The Darkness Below

OOC - 00:43, Today: Ben Scristos rolled 7 using 1d6+2 with rolls of 5. Initiative. On his toes tonight!!!
Inas Eoinsson
Human Ranger, 254 posts
Human Ranger
AC:3 HP: 52 / 43
Tue 11 Mar 2014
at 22:26
  • msg #99

Re: Chapter 5: The Darkness Below

Inas crept forward slowly, straining his ears and eyes for signs of activity. Suddenly he heard a sound. He couldn't be certain, but it sounded like feet shuffling across the ground. He couldn't be certain how many, but someone, or something, was in the chamber ahead.

He waved at his companions to get their attention, trying to maintain his silence. As they responded he gestured towards the chamber to indicate that there was a possible threat there, and it was coming their way. He nocked the arrow in his bow and drew back the string, ready to fire.

22:20, Today: Inas Eoinsson rolled 4 using 1d6 with rolls of 4. Initiative.
DM Storm
GM, 1176 posts
Wed 12 Mar 2014
at 05:03
  • msg #100

Re: Chapter 5: The Darkness Below

While the party is looking inside of the adjoining gatehouse, Inas and Saliq hear what sounds like shuffling feet coming from the distant chamber, to the north.

The party has not yet explored this northern chamber, though even from the vantage of the entrance tunnel they can see a series of massive plinths running the length of the room and a heavy stone door set in the wall opposite of the tunnel.

Presumably, Inas quickly alerts his companions to this new development, though Saliq is a bit slower to respond.

OOC: Map updated. All PCs are gathered either inside, or just outside the gatehouse room. The scale of the adventure map is one square = 10 feet.

Stage 1 may post actions.


PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7   21/26   1   19 18 17 16 15 14 13 12 11 10  9   Init +2, STR (7)
Eagle    6   30/30   4   18 17 16 15 14 13 12 11 10  9  8   STR (4)
Inas     3   43/52   1   16 15 14 13 12 11 10  9  8  7  6   STR (8)
Norion   3   46/54   2   16 15 14 13 12 11 10  9  8  7  6
Rath     3   48/48   2   16 15 14 13 12 11 10  9  8  7  6
Saliq    7   19/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2

NPCs
Bruno    5    6/16   6   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2
Monvo    5   19/19   6   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2


Stage 1: Ben, Inas, Norion, NPCs, Rath
Stage 2: Enemies (4)
Stage 3: Eagle, Saliq

OOC: STAGE 1 IS UP!

Ben Scristos
Human Thief, 915 posts
Wed 12 Mar 2014
at 07:04
  • msg #101

Re: Chapter 5: The Darkness Below

"Quickly, into the gate house, I will peek ahead and let you know what I see..."
Aldo Rathmus
Human Fighter, 323 posts
Wed 12 Mar 2014
at 12:41
  • msg #102

Re: Chapter 5: The Darkness Below

Rath is just outside the gatehouse, making motions with his head to urge the others to enter, but he stands his ground to guard their movements and to back up Ben should something bad happen before everyone gets hidden.
DM Storm
GM, 1177 posts
Thu 13 Mar 2014
at 04:48
  • msg #103

Re: Chapter 5: The Darkness Below

Per Ben's instruction, Bruno files silently into the gatehouse while drawing his dwarven-forged short sword.

Monvo is right on the mute's heels, though he offers brief response of, "Good on you," which trails into a snicker, before producing a javelin, just in case.
Inas Eoinsson
Human Ranger, 255 posts
Human Ranger
AC:3 HP: 52 / 43
Thu 13 Mar 2014
at 13:52
  • msg #104

Re: Chapter 5: The Darkness Below

Ian's nodded and filed quietly into the gatehouse, still with an arrow nocked ready to fly. He was curious about what was approaching; dark dwarves, or something different...

OOC - I assume my STR has recovered after resting?
Norion Ironaxe
Dwarf Fighter, 387 posts
Thu 13 Mar 2014
at 18:28
  • msg #105

Re: Chapter 5: The Darkness Below

Norion is already in the gatehouse, looking over the controls for the gates, trying to see if they make sense to him.
DM Storm
GM, 1178 posts
Fri 14 Mar 2014
at 04:49
  • msg #106

Re: Chapter 5: The Darkness Below

A trio of squat, loping humanoids that vaguely resemble a mockery of a dwarf appear in the chamber ahead, 20 feet or so from Ben, whom is currently invisible.

The pallid skinned humanoids cling behind the safety of the large stone plinths, though each reaches its inky black hands out into the space ahead of them while hissing menacingly at some presence they can sense, but not see.

The haunted dwarven mockeries are truly horrifying in appearance, piercing blue eyes gleaming from behind a mat of wild unkempt hair, hungry for that which it cannot presently see.

OOC: The creatures are about 20 feet distant from Ben and skulking around the plinths located in the chamber ahead.

Haunted Duergar Soul-Devourers, 3
AC: 5


PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7   21/26   1   19 18 17 16 15 14 13 12 11 10  9   Init +2
Eagle    6   30/30   4   18 17 16 15 14 13 12 11 10  9  8
Inas     3   43/52   1   16 15 14 13 12 11 10  9  8  7  6
Norion   3   46/54   2   16 15 14 13 12 11 10  9  8  7  6
Rath     3   48/48   2   16 15 14 13 12 11 10  9  8  7  6
Saliq    7   19/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2

NPCs
Bruno    5    6/16   6   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2
Monvo    5   19/19   6   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2


Stage 1: Ben, Inas, Norion, NPCs, Rath
Stage 2: Enemies (4)
Stage 3: Eagle, Saliq

OOC: STAGE 3 IS UP!

Ben Scristos
Human Thief, 916 posts
Fri 14 Mar 2014
at 05:32
  • msg #107

Re: Chapter 5: The Darkness Below

To any that can see Ben's face, he blanches white with fear... these things might not be able to see him, but they clearly knew that they were there. Any they looked frighteningly hungry!
Eagle
Human Druid, 439 posts
Fri 14 Mar 2014
at 09:54
  • msg #108

Re: Chapter 5: The Darkness Below

Eagle slips into the gate room as well, trying to keep close to Inas and stay invisible.
Saliq Musfara
Human Illusionist, 533 posts
Illusionist
Fri 14 Mar 2014
at 23:10
  • msg #109

Re: Chapter 5: The Darkness Below

Saliq moved forward quietly, unaware of the horror further in the room.  His concentration was on keeping his spell up and trying to keep everyone within his bubble.
DM Storm
GM, 1181 posts
Sat 15 Mar 2014
at 03:15
  • msg #110

Re: Chapter 5: The Darkness Below

The trio of grotesque humanoids continue to skulk from behind the relative cover of a stone splint, their inky black hands clawing in the adventurers' general direction. Meanwhile, Invisible Ben and his floating torch remain in the adjoining corridor, some 20 feet distant from the creatures, while the rest of the party has filed into the gatehouse.

OOC: The creatures are about 20 feet distant from Ben and skulking around the plinths located in the chamber ahead.

Haunted Duergar Soul-Devourers, 3
AC: 5


PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7   21/26   1   19 18 17 16 15 14 13 12 11 10  9   Init +2
Eagle    6   30/30   4   18 17 16 15 14 13 12 11 10  9  8
Inas     3   43/52   1   16 15 14 13 12 11 10  9  8  7  6
Norion   3   46/54   2   16 15 14 13 12 11 10  9  8  7  6
Rath     3   48/48   2   16 15 14 13 12 11 10  9  8  7  6
Saliq    7   19/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2

NPCs
Bruno    5    6/16   6   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2
Monvo    5   19/19   6   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2


Stage 1: Ben, Inas, Norion, NPCs, Rath
Stage 2: Enemies (4)
Stage 3: Eagle, Saliq

OOC: STAGE 1 IS UP!

Inas Eoinsson
Human Ranger, 257 posts
Human Ranger
AC:3 HP: 52 / 43
Sat 15 Mar 2014
at 07:43
  • msg #111

Re: Chapter 5: The Darkness Below

Inas held his fire, unsure if these creatures would actually attack or would pass them by. Every sinew in his body wanted to let the arrow fly at these abominations, but he didn't want to waste Saliq's valuable magic. He backed into the gatehouse, jeering his bow aimed at the enemy.
DM Storm
GM, 1182 posts
Sat 15 Mar 2014
at 08:31
  • msg #112

Re: Chapter 5: The Darkness Below

Bruno and Monvo stick to the rear of the group, near two large lengths of chain connected to a central cog, their weapons draw at the ready, unsure as to what might come next.
Ben Scristos
Human Thief, 917 posts
Sat 15 Mar 2014
at 11:21
  • msg #113

Re: Chapter 5: The Darkness Below

Ben places his torch on the ground and moves to the far side of the corridor from the party. If the nasties come for him, hopefully the party will attack them from the rear, if the creatures sense the mass of humanity in the gate house, he might get a chance to attack them from the rear. Either way sounded good right now...
Aldo Rathmus
Human Fighter, 324 posts
Sat 15 Mar 2014
at 21:00
  • msg #114

Re: Chapter 5: The Darkness Below

Rath bristles, trying to breathe silently, biting back curses, loathing the undead. They scare the pants off him. He prepares his trident, not moving, and not daring to make the first attack -- yet. He waits, to see if Ben's lure brings the creatures close.

OOC: Rath attacks only if the creatures are clearly aware of where he is (which is just outside the gatehouse door) or if they lunge for Ben.
Norion Ironaxe
Dwarf Fighter, 388 posts
Sat 15 Mar 2014
at 23:18
  • msg #115

Re: Chapter 5: The Darkness Below

Norion, fascinated with the dwarvish construct, suddenly notices the quiet and the cold tension rising in the room.  Pulling his new axe, he quietly turns and moves towards the entrance to the gatehouse to investigate what is causing his friends stress.

ooc: the HP's for Norion are off a little, I don't they've been updated for him levelling up.
DM Storm
GM, 1183 posts
Sat 15 Mar 2014
at 23:52
  • msg #116

Re: Chapter 5: The Darkness Below

The three haunted Duergar lope down the tunnel towards Ben, their thin jet-stained arms dragging at the ground as they close the distance to the thief. The creatures are sniffing loudly as they approach, turning their heads from side to head, their tongues wagging about wildly.

One of them comes to within striking distance of Rath, who is lying in wait just a few feet distant, before the undead humanoid cranes its neck toward the fighter, snarls and proceeds to lash out toward Rath!

Rath, sensing that an attack is imminent, jabs his Devilsbane trident at the Duergar Haunt, and strikes the pallid, deathly creature straight through its midsection. The creature howls in anguish and lashes out at the fighter in response. Rath brushes the creature's arm aside with the trident, easily avoiding the attack.

The other two undead claw in the general vicinity of Ben, but neither come anywhere close to striking the thief.

OOC: Rath hit for 5 points of damage and is currently visible.

Haunted Duergar Soul-Devourers, 3
AC: 5
[Private to GM: HP: 22/22, 0/17, 13/13]


PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7   21/26   1   19 18 17 16 15 14 13 12 11 10  9   Init +2, Ivisible
Eagle    6   30/30   4   18 17 16 15 14 13 12 11 10  9  8   Invisible
Inas     3   43/52   1   16 15 14 13 12 11 10  9  8  7  6   Invisible
Norion   3   46/54   2   16 15 14 13 12 11 10  9  8  7  6   Invisible
Rath     3   48/48   2   16 15 14 13 12 11 10  9  8  7  6
Saliq    7   19/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2, Invisible

NPCs
Bruno    5    6/16   6   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible
Monvo    5   19/19   6   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible


Stage 1: Ben, Inas, Norion, NPCs, Rath
Stage 2: Enemies (4)
Stage 3: Eagle, Saliq

OOC: Eagle, Saliq ARE UP!

This message was last edited by the GM at 17:22, Wed 19 Mar 2014.
Eagle
Human Druid, 441 posts
Tue 18 Mar 2014
at 09:25
  • msg #117

Re: Chapter 5: The Darkness Below

Eagle involuntary steps back in panic, unsure whether his non-magical blade will work against these undead foes, or whether any of his natural magic is useful in such a dark foreboding place. He glances at Saliq, making sure he is still within the range of the spell, and readies his spear in his hand, in case the Duergar enter the gatehouse.
Saliq Musfara
Human Illusionist, 534 posts
Illusionist
Tue 18 Mar 2014
at 11:30
  • msg #118

Re: Chapter 5: The Darkness Below

Saliq nervously licked his lips and stepped forward slightly.  With a gesture at the roof over the heads of the undead dark dwarves he began speaking strange and shadowy words, words of power and mystery.

There was the groan of ancient stone being rent asunder and abruptly a growing crack became visible in the gloom. Through that crack came brilliant beams of sunlight directly in front of the undead. Not enough to make much of anything visible, but enough to shine in the dark.

It was no more real sunlight that the crack in the ceilling was real... but would the undead realise that?


OOC: Saliq casts Improved Phantasmal Force
Aldo Rathmus
Human Fighter, 326 posts
Tue 18 Mar 2014
at 23:19
  • msg #119

Re: Chapter 5: The Darkness Below

Rath dares not hesitate. If he doesn't strike, he'll run, and he knows it. It's a struggle not to throw a glance over his shoulder to see why the hell the others aren't jumping into the fray. Must be part of the plan. Wait, is there a plan?
But he doesn't allow the distraction.

When the sunlight begins to glow above him, Rath snarls victoriously. "Light of Pelor," he mutters. "Burn out their eyes!"

He drives Devilsbane into the creature before him.



Burning an action point to score a hit.

Hit AC4 for 5 damage.

16:13, Today: Aldo Rathmus rolled 3 using 1d6 with rolls of 3. action point - apply to the to hit roll.  16:11, Today: Aldo Rathmus rolled 9,8 using 1d20+1,d6+3 with rolls of 8,5. attack and damage vs haunted whatsis.

DM Storm
GM, 1185 posts
Wed 19 Mar 2014
at 05:08
  • msg #120

Re: Chapter 5: The Darkness Below

Illusory rays of piercing sunlight flood the area around the undead dwarves, who in turn throw their dark arms skyward in an attempt to shield their eyes from the onslaught of light. The creatures hiss bitterly while shrinking away from the confrontation, back down the hall toward whence they came.

But not before Rath scores another telling blow with his enchanted trident, this time piercing his foe through the left shoulder. The undead dwarf's blue orbs flash wide and the haunted foe bares its dark teeth at the warrior while recoiling backward.

OOC: Ben, Inas, Norion, NPCs are UP!
Ben Scristos
Human Thief, 919 posts
Wed 19 Mar 2014
at 05:33
  • msg #121

Re: Chapter 5: The Darkness Below

The creatures were backing up! Was it really cracks in the ceiling? For once Ben doubted what he saw, and decided that Saliq had once again found a way to use his illusions to their advantage.

Question was, how long would it last, and how potent was the power of the illusion...

Glancing upwards, Ben decides to try and climb the wall behind him; perhaps his perspective would be improved from that angle.


OOC 22:32, Today: Ben Scristos rolled 74 using 1d100 with rolls of 74. climb walls 92%.
[Private to GM: Ben will be using his eyes both downward to see if there are more threats as well as upward, just in case...]
Inas Eoinsson
Human Ranger, 259 posts
Human Ranger
AC:3 HP: 52 / 43
Wed 19 Mar 2014
at 07:23
  • msg #122

Re: Chapter 5: The Darkness Below

Inas pulled his bowstring taut, taking aim at the nearest uninjured creature. As he slipped his fingers from the string he watched as the shaft flew through the air, and instantly had another arrow nocked. He adjusted slightly and fired again.

The first arrow clipped the creature across the shoulder without penetrating. He clearly overcompensated his second, for it merely winged the creature on the other arm without inflicting too much damage.

He knew that he was no longer covered by Saliq's magic, so instinctively whipped his bow over his shoulder, replacing it with the shield he had strapped on his back. Once the shield was in place he pulled Claíomh na Fírinne from it's scabbard and prepared to charge forward.

07:17, Today: Inas Eoinsson rolled 1 using 1d6 with rolls of 1. Damage.
07:17, Today: Inas Eoinsson rolled 17 using 1d20 with rolls of 17. Bow attack v Undead duergar, target 11.
07:16, Today: Inas Eoinsson rolled 2 using 1d6 with rolls of 2. Damage.
07:15, Today: Inas Eoinsson rolled 14 using 1d20 with rolls of 14. Bow attack v Undead duergar, target 11.

DM Storm
GM, 1186 posts
Wed 19 Mar 2014
at 07:52
  • msg #123

Re: Chapter 5: The Darkness Below

Both of Inas' arrows pass harmlessly through the undead Duergar, as though the creature were little more than a whirl of dark vapor. Indeed, the haunted figure pays no notice to either attack.
Norion Ironaxe
Dwarf Fighter, 390 posts
Wed 19 Mar 2014
at 17:05
  • msg #124

Re: Chapter 5: The Darkness Below

Having moved to the edge of the gatehouse to see what was going on, Norion sees the undead doing battle with his friends.  As they begin to look up and react to the sunlight, Norion moves quickly up to nearest one, shield in one hand, his new hand axe in the other and attacks.

13:00, Today: Norion Ironaxe rolled 8 using 1d6+2 with rolls of 6. damage.
13:00, Today: Norion Ironaxe rolled 20 using 1d20+1 with rolls of 19. attack.
These attack and damage rolls do not include any bonuses for the enchanted axe as we don't know what its properties are yet.

DM Storm
GM, 1187 posts
Wed 19 Mar 2014
at 17:21
  • msg #125

Re: Chapter 5: The Darkness Below

Argent, the magic true-silver hand axe, easily slashes into the dwarven undead creature engaged with Rath. Unlike Inas arrows, the creature definitely takes notice of the attack and it promptly issues forth a ear-piercing shriek in response ass it shudders away from Norion. But that lasts only a brief moment, for the creature stumbles, falls to the ground and expires shortly thereafter.

OOC: One enemy down.
This message was last edited by the GM at 17:24, Wed 19 Mar 2014.
Ben Scristos
Human Thief, 920 posts
Thu 20 Mar 2014
at 01:49
  • msg #126

Re: Chapter 5: The Darkness Below

Ben lets out a silent whisper of a cheer at the dwarf's prowess...
DM Storm
GM, 1188 posts
Thu 20 Mar 2014
at 02:35
  • msg #127

Re: Chapter 5: The Darkness Below

The two henchmen, Bruno and Monvo, Monvo especially, are exceedingly hesitant to give up their newly gained invisibility just yet. Both remain poised with their weapons at the ready, should any of the undead dwarves advance toward them.
DM Storm
GM, 1189 posts
Thu 20 Mar 2014
at 02:45
  • msg #128

Re: Chapter 5: The Darkness Below

One of the enemies breaks off from melee and flees down the corridor, disappearing behind a stone plinth, and then out of sight altogether.

The other, appears to momentarily have the same intent, yet something draws it back. The creature snaps its head back, its icy blue orbs gazing through Rath, before it turns and charges the warrior. The undead dwarf shrieks while attempting to rake its dark claws across Rath's face. Rath raises his trident in time, rebuffing the monster's attack.

OOC: One Haunted Duergar has fled. The other is engaged in melee with Rath, just outside the gatehouse.

Haunted Duergar Soul-Devourers, 2
AC: 5
[Private to GM: HP: 22/22, 0/17, 13/13]


PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7   21/26   1   19 18 17 16 15 14 13 12 11 10  9   Init +2, Ivisible
Eagle    6   30/30   4   18 17 16 15 14 13 12 11 10  9  8   Invisible
Inas     3   43/52   1   16 15 14 13 12 11 10  9  8  7  6
Norion   3   46/54   2   16 15 14 13 12 11 10  9  8  7  6
Rath     3   48/48   2   16 15 14 13 12 11 10  9  8  7  6
Saliq    7   19/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2, Invisible

NPCs
Bruno    5    6/16   6   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible
Monvo    5   19/19   6   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible


ROUND 2
Stage 1: Ben, Inas, Norion, NPCs, Rath
Stage 2: Enemies (4)
Stage 3: Eagle, Saliq

OOC: Eagle, Saliq ARE UP!

This message was last edited by the GM at 04:17, Thu 20 Mar 2014.
Saliq Musfara
Human Illusionist, 535 posts
Illusionist
Thu 20 Mar 2014
at 02:48
  • msg #129

Re: Chapter 5: The Darkness Below

Saliq murmmured strange half words, his concentration still fully on his illusion.

The cracks in the ceiling seemed to widen, more shafts of sunlight streaming through, coming dangerously close to the undead dwarf.
Eagle
Human Druid, 442 posts
Thu 20 Mar 2014
at 09:50
  • msg #130

Re: Chapter 5: The Darkness Below

Realising there is little he can do without an enchanted weapon, and with no obvious spells to help in this alien environment, Eagle stays by Saliq's side, remaining invisible.
DM Storm
GM, 1191 posts
Thu 20 Mar 2014
at 09:58
  • msg #131

Re: Chapter 5: The Darkness Below

One monster has fled. Rath and Norion remain engaged with the other, in the tunnel, while the rest of the party keeps to the safety of the interior gatehouse.

Ben has now scaled one of the chains leading to a pulley system above: the controlling mechanism for the exterior portcullis. Above and to the left the pulley, Ben notices a trapdoor set into the ceiling.


OOC: One Haunted Duergar has fled. The other is engaged in melee with Rath, just outside the gatehouse.

Haunted Duergar Soul-Devourers, 2
AC: 5
[Private to GM: HP: 22/22, 0/17, 13/13]


PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7   21/26   1   19 18 17 16 15 14 13 12 11 10  9   Init +2, Ivisible
Eagle    6   30/30   4   18 17 16 15 14 13 12 11 10  9  8   Invisible
Inas     3   43/52   1   16 15 14 13 12 11 10  9  8  7  6
Norion   3   46/54   2   16 15 14 13 12 11 10  9  8  7  6
Rath     3   48/48   2   16 15 14 13 12 11 10  9  8  7  6
Saliq    7   19/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2, Invisible

NPCs
Bruno    5    6/16   6   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible
Monvo    5   19/19   6   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible


ROUND 2
Stage 1: Ben, Inas, Norion, NPCs, Rath
Stage 2: Enemies (4)
Stage 3: Eagle, Saliq

OOC: Ben, Inas, Norion, NPCs, Rath ARE UP!

Aldo Rathmus
Human Fighter, 328 posts
Thu 20 Mar 2014
at 12:45
  • msg #132

Re: Chapter 5: The Darkness Below

Heartened by the growing light, knowing in his heart it is false light but taking what he can get, Rath faces the ravening beast and keeps it from ripping his face off. He steps left, steps right, and makes a defensive jab with his fork. He can barely tell if it catches in its clothes or in what passes for its flesh.





Hits AC0 for 4 damage.

05:37, Today: Aldo Rathmus rolled 16,4 using d20+1,d6+3 with rolls of 15,1. attack undead, damage.

Inas Eoinsson
Human Ranger, 260 posts
Human Ranger
AC:3 HP: 52 / 43
Thu 20 Mar 2014
at 17:08
  • msg #133

Re: Chapter 5: The Darkness Below

Inas surged forward, taking his place next to Rath. He stabbed forward at the strange creature, catching a solid blow against it's torso. He then followed up with a we one blow, slashing hard across the creatures arm.

17:07, Today: Inas Eoinsson rolled 7 using 1d8+5 with rolls of 2. Damage.
17:06, Today: Inas Eoinsson rolled 22 using 1d20+3 with rolls of 19. Attack v duergar, target 11.

22:14, Today: Inas Eoinsson rolled 10 using 1d8+5 with rolls of 5. Damage.
22:14, Today: Inas Eoinsson rolled 18 using 1d20+3 with rolls of 15. Attack 2.


Edit - sorry, forgot I got a 2nd attack!
This message was last edited by the player at 22:16, Thu 20 Mar 2014.
Norion Ironaxe
Dwarf Fighter, 391 posts
Thu 20 Mar 2014
at 19:09
  • msg #134

Re: Chapter 5: The Darkness Below

Norion attacks twice, landing one solid blow.

Ooc:  can't copy in dice roller from my phone
Ben Scristos
Human Thief, 921 posts
Thu 20 Mar 2014
at 19:44
  • msg #135

Re: Chapter 5: The Darkness Below

Ben holds his position for now, no sense asking for trouble without the chance of backup...
DM Storm
GM, 1192 posts
Fri 21 Mar 2014
at 04:03
  • msg #136

Re: Chapter 5: The Darkness Below

The combined successful attacks of Rath and Inas badly wound the haunted Duergar, which in turn provides Norion a severely weakened foe, which the dwarf easily dispatches with a sharp slash of his silvered hand axe.

The Duergar collapses onto the stone floor, its cold blue eyes fading to a dull gray, permanently transfixed on a point unknown.

OOC: Two enemies have now been slain. The third fled around the corner and is now out of sight.
DM Storm
GM, 1193 posts
Fri 21 Mar 2014
at 05:43
  • msg #137

Re: Chapter 5: The Darkness Below

Bruno and Monvo, still cloaked under Saliq's invisibility sphere take not appreciable action. The dwarf, ranger and fighter seemed to have everything under control, so why mess with a good thing?

OOC: We are now outside of combat and everyone may freely post.
Ben Scristos
Human Thief, 922 posts
Fri 21 Mar 2014
at 05:53
  • msg #138

Re: Chapter 5: The Darkness Below

Lowering himself to the floor, Ben quietly informs the others of the trapdoor he found in the ceiling about the gate opening mechanism.
Inas Eoinsson
Human Ranger, 261 posts
Human Ranger
AC:3 HP: 52 / 43
Fri 21 Mar 2014
at 06:05
  • msg #139

Re: Chapter 5: The Darkness Below

With his sword ready, Inas cautiously advanced towards the corner. When he got there he peeked around to see if the remaining creature had indeed fled, or was preparing to attack again. If the coast was now clear he would attempt to retrieve his spent arrows.
DM Storm
GM, 1195 posts
Fri 21 Mar 2014
at 06:52
  • msg #140

Re: Chapter 5: The Darkness Below

If the creature is anywhere near the gatehouse, it is remaining well hidden, for Inas can see no sign of it anywhere within the wide hall at the end of the entrance tunnel.

The hall is about 50 feet wide and 20 feet deep, supported by eight heavy stone plinths, evenly spaced and running the length of the hall. The plinths themselves are at least 4 feet wide and resemble the handle of a blacksmith's hammer set into the ground, rising up to meet the ceiling, the head abutting the vaulted ceiling above. The ceiling rises to about 15 feet above the hall's floor.

A stone door, presently closed, is directly across the corridor leading into the wide hall. There are also stone doors set into the hall's southwest and southeast corners. The southeast door is slightly ajar, while the door at the hall's southwest end is completely thrown open.

Where did the Duergar go?
Inas Eoinsson
Human Ranger, 265 posts
Human Ranger
AC:3 HP: 52 / 43
Fri 21 Mar 2014
at 07:04
  • msg #141

Re: Chapter 5: The Darkness Below

Inas checked on his spent arrows then returned to the others. It felt strange when he returned as he could only see Norion and Rath, the others still being under the magic spell to conceal their presence. Quietly he spoke, "No sign of the other one, I think it has fled. We must remain vigilant."

He turned to where he thought Monvo and Bruno were standing, though in truth he could have been talking to the wall. "It seems that these creatures cannot be harmed by steel alone, no matter how well forged. We found a blade earlier that seemed to have some enchantment laid upon it. I suggest one of you borrow it for now and wield it well. It might just save your life."

GM - I fired two arrows, did I retrieve either?

Happy for either Bruno or Monvo to borrow the magic broadsword for the time being. Seems silly to have it and not use it.


Edit - both arrows broken.
This message was last edited by the player at 09:20, Fri 21 Mar 2014.
Saliq Musfara
Human Illusionist, 536 posts
Illusionist
Fri 21 Mar 2014
at 13:00
  • msg #142

Re: Chapter 5: The Darkness Below

The illusionary sunbeams faded away as battle ceased.

From somewhere nearby the disembodied voice of Saliq announced itself to the trio who had emerged from his spell: "The Jambiya Moonblade may also be of use, and better in the hands of one who needs it."

The illusionist drew the enchanted dagger and offered it hilt first to Ben.
Eagle
Human Druid, 443 posts
Fri 21 Mar 2014
at 22:28
  • msg #143

Re: Chapter 5: The Darkness Below

In reply to Saliq Musfara (msg # 142):

Eagle takes a moment to control his breathing and feels an involuntary shudder. The place makes him nervous and he wonders again what they are doing here. 'Should we try the trapdoor before more of these phantoms appear' he asks nervously.
Ben Scristos
Human Thief, 923 posts
Sat 22 Mar 2014
at 02:05
  • msg #144

Re: Chapter 5: The Darkness Below

Looking down at the dagger with a little bit of awe, Ben takes it into both his hands, and thanks the magus. "Thank you," he says.

Turning to the Eagle he nods his agreement. "It seems worth looking into at the very least."

Barring any contradiction or discussion, Ben will return to the top of the pulley system, and if it would help, ties a rope to the top to aid the others in following, and a shorter rope around his waist, just in case. He will then search the door for traps, and/or a lock.

OOC -19:03, Today: Ben Scristos rolled 15 using 1d100 with rolls of 15. pick locks - 60%.
19:03, Today: Ben Scristos rolled 75 using 1d100 with rolls of 75. Remove traps -  45%.
19:03, Today: Ben Scristos rolled 8 using 1d100 with rolls of 8. check for traps - 45%.
19:03, Today: Ben Scristos rolled 53 using 1d100 with rolls of 53. climb.

Damn, climb and find okay, remove trap, failure. Unlock ok if needed  though...

Aldo Rathmus
Human Fighter, 329 posts
Sat 22 Mar 2014
at 03:01
  • msg #145

Re: Chapter 5: The Darkness Below

Rath is twitchy after the fight, flinching and turning each time one of his invisible allies makes a comment. "Fair warning," he says. "Any of you try to get funny, tapping me on the shoulder or pinching my butt, you're likely gonna get a fork in your gut, and I'd feel bad about that."

He makes some exploratory pokes with his trident at the dead creatures, pushing aside their tattered rags looking for obvious treasure. Then he turns his attention to the trap door. He leaves Ben to do the work, but he can't seem to keep his eyes off the area he thinks Ben is working in.

Damn distracting, this invisibility thing.
Inas Eoinsson
Human Ranger, 267 posts
Human Ranger
AC:3 HP: 52 / 43
Sat 22 Mar 2014
at 06:27
  • msg #146

Re: Chapter 5: The Darkness Below

Stepping softly, Inas returned to the chamber with the columns in to keep watch. Cautiously he searched the room, his eyes regularly flicking back to the door. Once he was satisfied that there was nothing else of interest he maintained a vigil at the door, listening carefully for movement outside.

I assume that the door is closed.
DM Storm
GM, 1199 posts
Sat 22 Mar 2014
at 19:19
  • msg #147

Re: Chapter 5: The Darkness Below

Ben climbs up the pulley chains and checks the trapdoor. It was locked, that is until Ben cleverly picked the simple mechanism with a long wire from his theieves' toolkit. The lock elicits a satisfying click, indicating the task has been accomplished. Ben then checks for traps, and finds none.

Presumably, Ben pushes the trapdoor open a bit, and peeks through a narrow crack to get a better view of what might lie on the other side: a small, narrow cramped room with wooden barrels lined up against one wall. The barrels are irregularly sized: approximately 3 feet tall and 1 foot in circumference. Seven of these barrels are lined up against the wall, while a third is lying sideways on the ground.

Meanwhile, back in the room with all the plinths, Inas keeps watch. Nothing stirs and all is quiet.
.
Rath pokes at the slain undead Duergar with his trident, searching for any valuables. On of the creatures is wearing a leather belt that has an interesting silver buckle. The buckle is fashioned in the likeness of a clenched fist. Save for the one leather belt and buckle, the wights are wearing nothing but tattered dark rags.
This message was last edited by the GM at 19:23, Sat 22 Mar 2014.
Aldo Rathmus
Human Fighter, 330 posts
Sat 22 Mar 2014
at 19:50
  • msg #148

Re: Chapter 5: The Darkness Below

Rath points out the buckle to Norion, figuring the fist might be some Evil Dwarf icon that Norion is familiar with.
Ben Scristos
Human Thief, 924 posts
Sat 22 Mar 2014
at 21:03
  • msg #149

Re: Chapter 5: The Darkness Below

Seeing no immediate danger, Ben opens the trap door, and gives the room a complete one over, after which he will head back down and let the others know what he found.
DM Storm
GM, 1200 posts
Sat 22 Mar 2014
at 21:18
  • msg #150

Re: Chapter 5: The Darkness Below

Ben briefly examines the hidden room on the other side of the trapdoor.

The narrow chamber is about 10 feet long, 5 feet wide and smells heavily of tallow. There is an open low doorway in the center of the chamber, between two barrels. This doorway leads to a very small landing at the top of a spiral stone stairs leading down, out of sight.

A pool of a dried, dark and sticky substance surrounds the upturned barrel, apparently having leaked out through a large fissure in its side.
Ben Scristos
Human Thief, 925 posts
Sat 22 Mar 2014
at 22:05
  • msg #151

Re: Chapter 5: The Darkness Below

Ben takes a sniff of the sticky substance before heading back down...
DM Storm
GM, 1201 posts
Sun 23 Mar 2014
at 02:33
  • msg #152

Re: Chapter 5: The Darkness Below

The substance smells liked dried oil. Ben then rejoins the group, who is waiting in the gatehouse below.
Ben Scristos
Human Thief, 926 posts
Sun 23 Mar 2014
at 02:40
  • msg #153

Re: Chapter 5: The Darkness Below

"Hey guys, there's a room up there, with barrels of oil, I think, but they are leaky, so no fire if we go that way! I suspect they were for fending off attacks.
"Anyway, there's another door up there, and it leads to a spiral staircase down.
"What do you think, give it a try now or later?"
Norion Ironaxe
Dwarf Fighter, 392 posts
Sun 23 Mar 2014
at 16:37
  • msg #154

Re: Chapter 5: The Darkness Below

Norion will take a closer look at the buckle, does it have any dwarvish significance that he can remember?

"If the door was locked, and the barrels not set to fire, it could mean a part of this fortress that wasn't breached by its enemies, it may be safer there and lead to a less spoiled area, and yes Ben, maybe an area that wasn't pillaged"
DM Storm
GM, 1205 posts
Sun 23 Mar 2014
at 18:37
  • msg #155

Re: Chapter 5: The Darkness Below

The clenched fist is a symbol associated with a lesser dwarven deity named Gordred, God of Toil and Suffering. There are few who would call Gordred their patron deity, save for those involved in the slave trade, and those whom they enslave.
Aldo Rathmus
Human Fighter, 333 posts
Sun 23 Mar 2014
at 23:52
  • msg #156

Re: Chapter 5: The Darkness Below

With some distaste, Rath tugs loose the leather belt from the ugly corpse and tucks it away into his pack. He peers up at the trap door, wondering how hard it will be to climb up there. Ben makes it look easy -- or, at least, Rath is confident Ben would make it look easy, if he were visible.
Eagle
Human Druid, 444 posts
Mon 24 Mar 2014
at 10:17
  • msg #157

Re: Chapter 5: The Darkness Below

Eagle nods as Norion speaks, and then realises his companions can't see him. 'I would rather not pursue that undead fiend right now. Could we climb the pulley's ourselves Ben, I have some rope if it helps.' Eagle pauses for a moment. 'By the way, I also have a bullseye lantern somewhere in one of these bags. Perhaps it would be a better light source than an open flame.'

Unless someone voices a good reason not to, Eagle will light his lantern.
DM Storm
GM, 1206 posts
Tue 25 Mar 2014
at 03:49
  • msg #158

Re: Chapter 5: The Darkness Below

The light from Eagle's lantern fills the gatehouse. Rath examines the linked chains trying to determine how difficult it might be to climb them to reach the trapdoor in the ceiling. It is probably not an easy task, but certainly attainable for someone who possess some degree of upper body strength.

The trapdoor is located in a very inconvenient location in the ceiling, with no easy access points from the gatehouse. It's almost as though its purpose was not for one to climb into the room above, rather, maybe it was used to hoist items up?

Whatever the case, Ben was able to make the climb, and others would likely be able to repeat the feat, should they attempt it.
Aldo Rathmus
Human Fighter, 334 posts
Tue 25 Mar 2014
at 04:07
  • msg #159

Re: Chapter 5: The Darkness Below

"I'll go last." Rath takes a vigilant stance with his trident. "Course, you'll have to tell me when you're all up."
Ben Scristos
Human Thief, 930 posts
Tue 25 Mar 2014
at 04:13
  • msg #160

Re: Chapter 5: The Darkness Below

Ben does lower a rope, which might be easier for the others to climb, and offers to help pull them up one at a time, assuming the lightest one comes up first.
Inas Eoinsson
Human Ranger, 269 posts
Human Ranger
AC:3 HP: 52 / 43
Tue 25 Mar 2014
at 09:42
  • msg #161

Re: Chapter 5: The Darkness Below

"I will guard against one of those creatures returning, and then come up just before you, Rath."

Inas as a solidly built man and carried much in the way of arms and armour. It would be best is others were already up top to help support his weight as he climbed.
Saliq Musfara
Human Illusionist, 538 posts
Illusionist
Tue 25 Mar 2014
at 11:18
  • msg #162

Re: Chapter 5: The Darkness Below

"Everyone who is still invisible stick close to me." Saliq tells the others as he begins the climb.



OOC: 11:17, Today: Saliq Musfara rolled 20 using 1d20 with rolls of 20. Strength Check.
Eagle
Human Druid, 445 posts
Tue 25 Mar 2014
at 17:24
  • msg #163

Re: Chapter 5: The Darkness Below

Before setting off on the climb Eagle will tie himself to Ben's dangling rope, before trying to climb up the chain and rope combined.

OOC 17:22, Today: Eagle rolled 4 using 1d20 with rolls of 4. strength check. - Eagle has a strength of 8, and I'm not sure what I'm aiming at - rolling lower than the attribute isn't it?
Norion Ironaxe
Dwarf Fighter, 393 posts
Tue 25 Mar 2014
at 18:48
  • msg #164

Re: Chapter 5: The Darkness Below

Making sure his gear is tightly tied and tucked away, Norion scampers up the chain.

14:47, Today: Norion Ironaxe rolled 5 using 1d20 with rolls of 5. climbing check STR.
DM Storm
GM, 1208 posts
Wed 26 Mar 2014
at 04:04
  • msg #165

Re: Chapter 5: The Darkness Below

Norion and Eagle have no difficulty climbing the chain and pulling themselves through the trapdoor. Saliq, however, struggles with the task, loses his grip and falls!

The illusionist hits the ground hard and twists his ankle in the process. Not a terrible spill, but jarring nonetheless.

OOC: Saliq fell and took 2 points of damage.
DM Storm
GM, 1210 posts
Wed 26 Mar 2014
at 06:58
  • msg #166

Re: Chapter 5: The Darkness Below

Bruno manages to scale the chain with little difficulty, however Monvo makes it just a few feet from the trapdoor, reaches for the trapdoor, loses his grip on the chain and also plummets back down to the ground.

"Blast it to hell!" he cries out a moment or two after hitting the ground.

OOC: Monvo took 2 points of damage from the fall.
Ben Scristos
Human Thief, 932 posts
Wed 26 Mar 2014
at 09:51
  • msg #167

Re: Chapter 5: The Darkness Below

"The Eagle has the right idea, tie a rope around Saliq's waist, and keep it taut, that way if he slips he won't fall. The do the same for Captain Monvo and the others. I'm going to peek down this stairwell."

He glances at the Eagle himself. "Careful with that lantern, I don't want you guys to end up as crispy critters, if you catch my drift," he says, with a nod towards the barrels.

With that he takes one more look around the room then heads towards the stairs to do a little scouting.
DM Storm
GM, 1212 posts
Wed 26 Mar 2014
at 10:10
  • msg #168

Re: Chapter 5: The Darkness Below

Torch in hand, Ben creeps down the stairwell. Ben notices discarded boot lying on one of the stone steps. The boot is polished red leather and scuffed up, but otherwise seems serviceable. Too bad a match is not readily apparent.

Looking further down, Ben spies a small landing and a partially opened door directly ahead. Additionally, another staircase leads off of the landing, away to the right, deeper below the citadel.

Save for the flickering light provided from Ben's torch and the steadier glow of Eagle's lantern, no other illumination is seen, either emanating from beyond the partially opened door, or from the stairwell leading further downward.
This message was last edited by the GM at 10:11, Wed 26 Mar 2014.
Saliq Musfara
Human Illusionist, 540 posts
Illusionist
Wed 26 Mar 2014
at 11:19
  • msg #169

Re: Chapter 5: The Darkness Below

Wincing and rubbing his ankle Saliq reached.  Copying Eagle he tied it around his mid-section and made the ascent again.


OOC: 11:18, Today: Saliq Musfara rolled 15 using 1d20 with rolls of 15. Strength Check.
Ben Scristos
Human Thief, 933 posts
Wed 26 Mar 2014
at 11:30
  • msg #170

Re: Chapter 5: The Darkness Below

Putting the torch down on the stair, Ben picks up the boot and examines it. He also carefully puts his hand inside of it to see if it is still warm from the previous wearers body heat. Assuming he or she had any...
Aldo Rathmus
Human Fighter, 335 posts
Wed 26 Mar 2014
at 13:45
  • msg #171

Re: Chapter 5: The Darkness Below

Rath flinches each time someone falls. Once everyone is up, he makes the climb out of sheer determination not to let anyone see him fall.


OOC: rolled 7 vs. 16 STR.
This message was last edited by the player at 13:48, Wed 26 Mar 2014.
Eagle
Human Druid, 446 posts
Wed 26 Mar 2014
at 15:10
  • msg #172

Re: Chapter 5: The Darkness Below

Eagle winces as Saliq tumbles, but can't help but smile wryly to himself as Monvo takes a fall, figuring it's the first time he has put himself in harm's way since he started 'working' for the party.

As Ben warns him about the hooded lantern he nods, and then looks quizzically at the thief's burning torch, wondering exactly which is more threatening to their immediate well being.

As Saliq attempts his second climb, Eagle braces the rope and nods to Bruno to do the same, in case Saliq loses his grip again.
Norion Ironaxe
Dwarf Fighter, 394 posts
Wed 26 Mar 2014
at 15:58
  • msg #173

Re: Chapter 5: The Darkness Below

While the others are climbing and Ben exploring, Norion will take a closer look at the small room and barrels.
Inas Eoinsson
Human Ranger, 272 posts
Human Ranger
AC:3 HP: 52 / 43
Wed 26 Mar 2014
at 16:25
  • msg #174

Re: Chapter 5: The Darkness Below

Before Rath ascended, Inas took his turn.che secured the rope around his waist, secured his weapons and scrambled up the heavy looking chain as best he could.

Once up top he drew his sword again and stood guard as the others readied themselves.

16:23, Today: Inas Eoinsson rolled 15 using 1d20 with rolls of 15. Climb chain with rope tied around waist STR16.
DM Storm
GM, 1213 posts
Thu 27 Mar 2014
at 04:04
  • msg #175

Re: Chapter 5: The Darkness Below

Saliq loses his grip once more, but this time manages to catch himself before plummeting down to the ground. Seeing his continued struggles, Eagle instructs Bruno to assist with hauling the illusionist up and the mute warrior complies. In short order, the duo have Saliq up topside.

Seeing this, Monvo calls up, "Hey! How about me too?!" He then grabs hold of the chain, makes a show of climbing up a few links, and then sneers, "A little help please..."

Meanwhile, Norion examines the barrels and determines them to be filled with pitch: a common enough component one might expect to find in a dwarven citadel. Norion then notices what appears to be an iron lever located just above, and flush with a flagstone set-off which runs along the room's south wall, about three feet above the room's floor.
This message was last edited by the GM at 04:04, Thu 27 Mar 2014.
DM Storm
GM, 1214 posts
Thu 27 Mar 2014
at 07:49
  • msg #176

Re: Chapter 5: The Darkness Below

The red leather boot is dwarf-sized and does not carry any residual body heat from its former owner.

While examining the boot, Ben notices the hell contains what looks like a secret compartment, inside of which are five platinum pieces! Spending money for a rainy day, perhaps. Wait, does it rain down here?
Aldo Rathmus
Human Fighter, 336 posts
Thu 27 Mar 2014
at 13:16
  • msg #177

Re: Chapter 5: The Darkness Below

Rath leaves the investigation to the others and keeps watch for danger.




OOC:Does the boot turn invisible when Ben picks it up?
Eagle
Human Druid, 447 posts
Thu 27 Mar 2014
at 13:44
  • msg #178

Re: Chapter 5: The Darkness Below

Once Saliq is up safely Eagle turns to see what Ben and Norion have found in their investigations. He is interested in the flag stone by the lever - does this look like it might be a hinged trap door controlled by the lever?
Saliq Musfara
Human Illusionist, 541 posts
Illusionist
Thu 27 Mar 2014
at 15:08
  • msg #179

Re: Chapter 5: The Darkness Below

Saliq was deeply thankful he was still invisible. At least not everyone had seen his second stumble.

"Ah for your luck Ben." Saliq said ruefully, witnessing Ben's discovery of his loot.
Norion Ironaxe
Dwarf Fighter, 395 posts
Thu 27 Mar 2014
at 15:55
  • msg #180

Re: Chapter 5: The Darkness Below

Can Norion determine what the lever does without actually tripping it.  His instincts tell him it should open a door or slots to the hallway below so that burning pitch could be poured down on an invaders head if they breached the gates, but that's just a guess.
DM Storm
GM, 1215 posts
Fri 28 Mar 2014
at 06:30
  • msg #181

Re: Chapter 5: The Darkness Below

Norion studies the lever and surrounding wall and floor a bit closer an reaffirms his hunch: the lever controls a section of floor which slides sideways to allow a defender to dump pitch through a concealed murder hole located above the entrance portcullis.
DM Storm
GM, 1217 posts
Sun 30 Mar 2014
at 19:53
  • msg #182

Re: Chapter 5: The Darkness Below

All party members have now climbed the chain up to the hidden room with the barrels of pitch above the gatehouse.

Nobody has activated the lever, but Norion is reasonable certain it controls a murder-hole about the portcullis.

There is a stairwell leading down to a door and to the right of that door is another stairwell leading even further down.

Except for the chain leading back down to the gatehouse, there are no other obvious exits or entrances.
Ben Scristos
Human Thief, 934 posts
Mon 31 Mar 2014
at 02:50
  • msg #183

Re: Chapter 5: The Darkness Below

Ben tosses the red boot to Norion. P found a few coin in the heel, hold onto this, we might find it's mate and they are pretty fashionable!" he chuckles.

With that he creepy quietly down the stairs to the door keeping a careful eye out for traps, then listens carefully at the door.

OOC


19:49, Today: Ben Scristos rolled 6 using 1d100 with rolls of 6. hear noise. Target 25%! Success.

Not sure what else I should roll...

Aldo Rathmus
Human Fighter, 337 posts
Mon 31 Mar 2014
at 02:55
  • msg #184

Re: Chapter 5: The Darkness Below

Rath closes up the trap door and secures it, if he can. Normally, he'd take a position right behind Ben as the scout moves forward or right near Saliq to guard the wizard, but as they are both invisible to him, he waits for some signal to move down the stairs.
DM Storm
GM, 1218 posts
Mon 31 Mar 2014
at 04:10
  • msg #185

Re: Chapter 5: The Darkness Below

Ben listens at the door at the bottom of the steps and does not hear any activity on the other side, though through the crack--the door is slightly ajar--he does notice the door connects with a room full of many stone plinths. Could this be the same room the group saw at the end of the corridor leading to the gatehouse?

It sure looks familiar.

Now, the stairs to his right...the stairs descend sharply, about 15 feet, ending at another landing which has more stairs which continue downward, out of sight, to the left. Somewhere down there, Ben hears a rhythmic slurping noise. Moreover, the thief smells something that calls to memory the slaughterhouses in Stormhaven City.
Ben Scristos
Human Thief, 935 posts
Mon 31 Mar 2014
at 04:26
  • msg #186

Re: Chapter 5: The Darkness Below

Ack!

Closing the door all the way, Ben creeps gently back up the stairs and shares his discovery.

"I think that door just goes out to where we were before, but I could be wrong," he says. "The stairs down, however, lead to the smell of death and an ominous slurping sound.

"I suggest we all go down to the landing, then I will scout even further down..."
Aldo Rathmus
Human Fighter, 338 posts
Tue 1 Apr 2014
at 00:37
  • msg #187

Re: Chapter 5: The Darkness Below

Rath gives a sneer of distaste. Slurping? He moves down to the landing, as Ben suggests, trying to keep eyes in all directions at once.
Norion Ironaxe
Dwarf Fighter, 396 posts
Tue 1 Apr 2014
at 02:40
  • msg #188

Re: Chapter 5: The Darkness Below

Norion moves one of the casts of pitch over near to the drop zone, makes sure the top is loosened so it will be easy to open, light, and pour it, then moves down the steps.  Nods at Ben,  holding his magic axe....

And winks....
DM Storm
GM, 1219 posts
Tue 1 Apr 2014
at 06:12
  • msg #189

Re: Chapter 5: The Darkness Below

Rath files down the stairs and reaches the landing, only to be immediately seized upon by one of the gangrenous Haunted Duergar, whom had been lying in wait just around the corner!

The soul-devourer snarls while lurching toward the human fighter...

OOC: It's Back! Please roll Initiative. Anyone rolling a 5 or higher may post immediately.

Haunted Duergar Soul-Devourer
AC: 5
[Private to GM: HP: 22/22, 0/17, 0/13]


PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7   21/26   1   19 18 17 16 15 14 13 12 11 10  9   Init +2, Invisible
Eagle    6   30/30   4   18 17 16 15 14 13 12 11 10  9  8   Invisible
Inas     3   43/52   1   16 15 14 13 12 11 10  9  8  7  6
Norion   3   46/54   2   16 15 14 13 12 11 10  9  8  7  6
Rath     3   48/48   2   16 15 14 13 12 11 10  9  8  7  6
Saliq    7   17/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2, Invisible

NPCs
Bruno    5    6/16   6   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible
Monvo    5   17/19   6   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible


ROUND 0
Stage 1: Ben, Norion
Stage 2: Enemy (5)
Stage 3: Bruno, Eagle, Monvo, Rath

OOC:

This message was last edited by the GM at 17:40, Tue 01 Apr 2014.
Ben Scristos
Human Thief, 937 posts
Tue 1 Apr 2014
at 08:52
  • msg #190

Re: Chapter 5: The Darkness Below

Staggering backwards as the creature rushes past him, Ben considers attacking the thing from behind, but chooses not to, due to the mundane nature of his blade... instead he glances down the stairs from which it sprang, looking to see if it has any allies.

OOC 01:50, Tue 01 Apr 2014: Ben Scristos rolled 8 using 1d6+2 ((6)).
This message was last edited by the player at 08:53, Tue 01 Apr 2014.
DM Storm
GM, 1221 posts
Tue 1 Apr 2014
at 08:57
  • msg #191

Re: Chapter 5: The Darkness Below

Ben sees a long corridor at the bottom of the steps, with narrow doors set on either side, but no apparent enemies.
Ben Scristos
Human Thief, 938 posts
Tue 1 Apr 2014
at 09:04
  • msg #192

Re: Chapter 5: The Darkness Below

Though exploring the corridor is tempting, Ben opts to wait for the others. Besides, he had complete faith in Rath's ability to finish the beastie off quickly...
Aldo Rathmus
Human Fighter, 339 posts
Tue 1 Apr 2014
at 11:55
  • msg #193

Re: Chapter 5: The Darkness Below

Rath emits a stifled Gah! of alarm. Despite readiness for just this sort of thing, the sudden and horrific appearance of the undead dwarf unnerves him and he nearly jumps out of his boots.



04:52, Today: Aldo Rathmus rolled 2 using 1d6 with rolls of 2. initiative.
Norion Ironaxe
Dwarf Fighter, 397 posts
Tue 1 Apr 2014
at 14:45
  • msg #194

Re: Chapter 5: The Darkness Below

Norion moves quickly down and swings with his hand axe, but it isn't his best work having had to spend much of his thought on the stairs, to keep from tripping over the other people on his way to the fight.

10:43, Today: Norion Ironaxe rolled 6 using 1d20+1 with rolls of 5. attack.
10:42, Today: Norion Ironaxe rolled 6 using 1d6 with rolls of 6. Init

Inas Eoinsson
Human Ranger, 274 posts
Human Ranger
AC:3 HP: 52 / 43
Wed 2 Apr 2014
at 06:21
  • msg #195

Re: Chapter 5: The Darkness Below

Inas stepped softly along. He had been wondering where that horrible creature had fled to, and now he knew. Anticipating the ambush he quickly surged forward and slashed hard with his sword, holding it one handed to keep his shield up. His blow connected with the undead monster. Immediately he attacked again, this time slashing hard across it's torso. Again he landed a solid blow, cutting deep into the body area.

07:16, Today: Inas Eoinsson rolled 8 using 1d8+5 with rolls of 3. Damage.
07:16, Today: Inas Eoinsson rolled 19 using 1d20+3 with rolls of 16. Attack 2 v duergar target 11.
07:16, Today: Inas Eoinsson rolled 9 using 1d8+5 with rolls of 4. Damage.
07:15, Today: Inas Eoinsson rolled 15 using 1d20+3 with rolls of 12. Attack v duergar target 11.
07:14, Today: Inas Eoinsson rolled 5 using 1d6 with rolls of 5. Init.

Total 17hp damage

DM Storm
GM, 1224 posts
Wed 2 Apr 2014
at 06:36
  • msg #196

Re: Chapter 5: The Darkness Below

Rath, Norion and Inas battle the undead Duergar in the narrow stairwell, leaving little room for any other members of the party to effectively contribute to the melee engagement. Norion is unable to land a telling blow, however Inas is quite effective and delivers two attacks which push the monster further down the stairs.

The Soul-Devourer stumbles backward on the stairs, comes to all fours, its black gangly limbs arching up like a cat, before it scrambles forward in an attempt to grab hold of Rath. Rath parries the attack away, but the monster does not seem deterred in the least. Rather, it howls wildly, the creature's shrill voice echoing off the dungeon's stone walls...

OOC:

Haunted Duergar Soul-Devourer
AC: 5
[Private to GM: HP: 5/22, 0/17, 0/13]


PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7   21/26   1   19 18 17 16 15 14 13 12 11 10  9   Init +2, Invisible
Eagle    6   30/30   4   18 17 16 15 14 13 12 11 10  9  8   Invisible
Inas     3   43/52   1   16 15 14 13 12 11 10  9  8  7  6
Norion   3   46/54   2   16 15 14 13 12 11 10  9  8  7  6
Rath     3   48/48   2   16 15 14 13 12 11 10  9  8  7  6
Saliq    7   17/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2, Invisible

NPCs
Bruno    5    6/16   6   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible
Monvo    5   17/19   6   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible


ROUND 1
Stage 1: Ben, Inas, Norion
Stage 2: Enemy (5)
Stage 3: Bruno, Eagle, Monvo, Rath, Saliq

OOC: Bruno, Eagle, Monvo, Rath, Saliq are up!

DM Storm
GM, 1225 posts
Wed 2 Apr 2014
at 06:42
  • msg #197

Re: Chapter 5: The Darkness Below

Lacking any effective way to contribute to the engagement, both Bruno and Monvo continue to take advantage of their invisibility and watch from the sidelines.
Saliq Musfara
Human Illusionist, 543 posts
Illusionist
Wed 2 Apr 2014
at 09:48
  • msg #198

Re: Chapter 5: The Darkness Below

Having loaned his magic weapon away and reluctant to squander his magic when there might be greater threats ahead Saliq too had little choice but stay on the sidelines.
Aldo Rathmus
Human Fighter, 341 posts
Wed 2 Apr 2014
at 13:09
  • msg #199

Re: Chapter 5: The Darkness Below

The echoing howl unnerves Rath to the marrow. He batters away the thing's flithy, reaching claws with the shaft of his trident, and he keeps his feet under him on the stairway, but he simply can't keep the tines between himself and the Duergar, and he can't land a telling blow.


Miss.
05:59, Today: Aldo Rathmus rolled 6 using 1d20+1 with rolls of 5. attack with trident.

Eagle
Human Druid, 449 posts
Wed 2 Apr 2014
at 18:12
  • msg #200

Re: Chapter 5: The Darkness Below

In reply to Aldo Rathmus (msg # 199):

Eagle twiddles his invisible thumbs while the battle rages
DM Storm
GM, 1226 posts
Thu 3 Apr 2014
at 04:07
  • msg #201

Re: Chapter 5: The Darkness Below

The trio of visible warriors are busy warding off the Soul-Devourer's attacks, while the rest of the party remains several feet back, cloaked in invisibility.

All the while, someone hears muffled screams coming from somewhere down the long corridor at the bottom of the stairwell.

OOC:

Haunted Duergar Soul-Devourer
AC: 5
[Private to GM: HP: 5/22, 0/17, 0/13]


PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7   21/26   1   19 18 17 16 15 14 13 12 11 10  9   Init +2
Eagle    6   30/30   4   18 17 16 15 14 13 12 11 10  9  8   Invisible
Inas     3   43/52   1   16 15 14 13 12 11 10  9  8  7  6
Norion   3   46/54   2   16 15 14 13 12 11 10  9  8  7  6
Rath     3   48/48   2   16 15 14 13 12 11 10  9  8  7  6
Saliq    7   17/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2, Invisible

NPCs
Bruno    5    6/16   6   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible
Monvo    5   17/19   6   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible


ROUND 2
Stage 1: Ben, Inas, Norion
Stage 2: Enemy (5)
Stage 3: Bruno, Eagle, Monvo, Rath, Saliq

OOC: Ben, Inas, Norion are UP!

This message was last edited by the GM at 05:01, Thu 03 Apr 2014.
Ben Scristos
Human Thief, 939 posts
Thu 3 Apr 2014
at 04:30
  • msg #202

Re: Chapter 5: The Darkness Below

Well screw this, Ben thought, pulling the magical dagger.

Leaping at the creatures exposed back, Ben hopes to cut this battle short... and almost kills himself in the process, becoming visible just in time to embarrass himself in front of the others.


(21:29, Today: Ben Scristos rolled 5 using 1d20+4 with rolls of 1. Target 14 for AC5. )
Inas Eoinsson
Human Ranger, 275 posts
Human Ranger
AC:3 HP: 52 / 43
Thu 3 Apr 2014
at 08:44
  • msg #203

Re: Chapter 5: The Darkness Below

As Ben blinked into view he nearly out Inas off his swing. However, the tall Ranger stabbed forward with his sword, connecting with the midriff of the Soul-Devourer and poking a hole in it's raggedy frame. He pushed forward, doing his best to keep the creature away from the vulnerable magicians behind him, or at least where he thought they were.

09:41, Today: Inas Eoinsson rolled 7 using 1d8+5 with rolls of 2. Damage.
09:40, Today: Inas Eoinsson rolled 12 using 1d20+3 with rolls of 9. Attack v duergar target 11.

DM Storm
GM, 1227 posts
Thu 3 Apr 2014
at 08:51
  • msg #204

Re: Chapter 5: The Darkness Below

Inas plunges his sword through the Soul-Devourer and sends the creature tumbling down the steps. The undead monster topples head over heels and lands in a disfigured heap at the bottom of the stairs, and stirs no more.

The fog of battle begins to lift and the group now hears what sounds like stone striking stone, somewhere beyond vision, down below, in the corridor leading away from the stairs.
Inas Eoinsson
Human Ranger, 276 posts
Human Ranger
AC:3 HP: 52 / 43
Thu 3 Apr 2014
at 10:05
  • msg #205

Re: Chapter 5: The Darkness Below

Breathing heavily, Inas nodded towards Ben who was now visible. He gestured ahead towards the noises below, enquiring if Ben would like to go and investigate.

Meanwhile he prodded the bundle of range to make sure it was dead, and quickly looked for anything of interest.
Ben Scristos
Human Thief, 940 posts
Thu 3 Apr 2014
at 21:40
  • msg #206

Re: Chapter 5: The Darkness Below

Sheathing the apparently cursed dagger, Ben steps carefully around the thing and sneaks down the hallway...
DM Storm
GM, 1228 posts
Fri 4 Apr 2014
at 08:25
  • msg #207

Re: Chapter 5: The Darkness Below

The desiccated gray-skinned, undead Duergar possesses a tangible, physical form for only a few moments following the battle and then rapidly wastes away to little more than sooty ash bundled underneath tattered robes. There is nothing of value to be retrieved from the monster.

After Inas has prodded the creature, Ben slips down to the bottom if the stairs.

A long, straight corridor of roughly hewn stone stretches away from the stairs. A line of equally spaced doors is located on either side of the roughly eight foot wide corridor, three on either side, until the corridor opens to a larger chamber ahead, which disappears beyond the right side of the hall. Ben spots an additional three doors in the chamber ahead, two on the left wall and one straight ahead, directly in front of the corridor.

The room ahead looks like there has been recent structural damage, judging by the huge pile of broken masonry and splintered timber that litters the floor.

The stone-on-stone sound is coming from somewhere in the room ahead, though Ben cannot place precisely where.
Aldo Rathmus
Human Fighter, 343 posts
Fri 4 Apr 2014
at 12:13
  • msg #208

Re: Chapter 5: The Darkness Below

Rath composes himself and whispers thanks to Norion and Inas, then he peers down after Ben, hoping the scout wont be in undue danger down there alone.
Ben Scristos
Human Thief, 941 posts
Fri 4 Apr 2014
at 20:42
  • msg #209

Re: Chapter 5: The Darkness Below

Ben creeps up the pile of fallen masonry and splintered timber, using it for cover while he attempts to ascertain what is on the other side.
This message was last edited by the player at 20:43, Fri 04 Apr 2014.
Inas Eoinsson
Human Ranger, 277 posts
Human Ranger
AC:3 HP: 52 / 43
Sat 5 Apr 2014
at 07:07
  • msg #210

Re: Chapter 5: The Darkness Below

Inas moved carefully forward, trying to keep Ben in sight but not wanting to interfere with the young rogue's activities. He moved slowly but kept his sword ready, just in case.
DM Storm
GM, 1229 posts
Sat 5 Apr 2014
at 09:09
  • msg #211

Re: Chapter 5: The Darkness Below

Ben walks down the long corridor and approaches the debris-strewn room, the source of which becomes immediately obvious once the thief gets to within a few paces of the end of the corridor: the ceiling appears to have collapsed along one side of the room.

The left side of the room is still intact; however the right is given over to a sloping pile of debris that meets what looks like might be the citadel's exterior. Ben has difficulty seeing very much though because the sole light source, Eagle's bullseye lantern is only illuminates a narrow, 10 foot wide swath.

As the bullseye lantern sweeps over the debris pile, Ben spots what looks like a dwarven body lying near the room's corner, partially obscured by a large cross-beam which has fallen and lies among the rubble. The glint of metal is quite evident as the light plays across the deceased Duergar's suit of chain.

Now at the end of the corridor, Ben is able to hear where the stone tapping sound, now occurring far less often, is originating from: a door near the room's far left side, opposite the corridor.
Eagle
Human Druid, 450 posts
Sat 5 Apr 2014
at 20:32
  • msg #212

Re: Chapter 5: The Darkness Below

In reply to DM Storm (msg # 211):

Eagle follows the scout at a safe distance, and is happy to use his lantern as a search light while Ben investigates.
Ben Scristos
Human Thief, 942 posts
Sat 5 Apr 2014
at 21:54
  • msg #213

Re: Chapter 5: The Darkness Below

With a wave, Ben gestures for the others to come ahead, but he retains his sheltered position, watching for any sign of movement, his gaze moving from the open ceiling down to the floor with the dead dwarf, then over to the door and back again.

He kept in mind the six doors behind them, and the two more on the side of the room ahead, but the one from which the knock knock knocking emanates holds his attention.
Saliq Musfara
Human Illusionist, 544 posts
Illusionist
Sat 5 Apr 2014
at 22:22
  • msg #214

Re: Chapter 5: The Darkness Below

"We better investigate that sound." Saliq told Ben softly. "I'm still invisible, I'll go with you."
Norion Ironaxe
Dwarf Fighter, 399 posts
Sat 5 Apr 2014
at 23:04
  • msg #215

Re: Chapter 5: The Darkness Below

Norion moves foward to investigate the collapse.  Looking at it carefully to see what likely caused this cave in.  Surely it was a seige weapon of some sort, or massive magical attack, the Dark Dwarves clearly had retained the skills with stonework of their cousins so this cave in wouldnt have been a fault in the building.
Inas Eoinsson
Human Ranger, 278 posts
Human Ranger
AC:3 HP: 52 / 43
Sun 6 Apr 2014
at 07:15
  • msg #216

Re: Chapter 5: The Darkness Below

As Ben moved forward to investigate the sound, Inas kept an eye on the other doorways in axe anything decided to make a grand entrance.
DM Storm
GM, 1230 posts
Sun 6 Apr 2014
at 08:51
  • msg #217

Creepy Crawlies!

Norion examines the debris pile trying to discern what might have caused such destruction. The dwarf scans the area a few moments and then notices a massive rock shard perched on the ledge above, protruding slightly over the edge of where the ceiling used to be. It appears a bit of the cavern's ceiling dislodged and crashed down into the citadel, causing the cave-in.

Right around the time Norion discovers the cause, Ben and Saliq see a flicker of movement out of the periphery of their vision, from above. Looking up, both see four silent eight-legged, shadowy predators quickly descending from towering spires surrounding the collapsed ceiling: giant spiders the size of draft horses!

All but Ben and Saliq are completely unaware of the danger surreptitiously descending from above...

OOC: Everyone may roll initiative, however this is a surprise round, and only Ben and Saliq will get an action. Ben and Saliq may post immediately if they beat a roll of 4. Everyone else: just roll.

Giant Spiders, 4 (Size: L)
AC: 4
[Private to GM:HP: 16,22,17,23
]

PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7   24/29   2   19 18 17 16 15 14 13 12 11 10  9   Init +2
Eagle    6   30/30   4   18 17 16 15 14 13 12 11 10  9  8   Invisible
Inas     3   43/52   1   16 15 14 13 12 11 10  9  8  7  6
Norion   3   50/58   2   16 15 14 13 12 11 10  9  8  7  6
Rath     3   48/48   2   16 15 14 13 12 11 10  9  8  7  6
Saliq    7   17/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2, Invisible

NPCs
Bruno    5    6/16   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible
Monvo    5   17/19   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible


SURPRISE ROUND
Stage 1: Rath
Stage 2: Spiders (4)
Stage 3: Ben, Bruno, Inas, Monvo, Norion, Saliq


This message was last edited by the GM at 20:54, Sun 06 Apr 2014.
Inas Eoinsson
Human Ranger, 279 posts
Human Ranger
AC:3 HP: 52 / 43
Sun 6 Apr 2014
at 09:17
  • msg #218

Re: Creepy Crawlies!

10:16, Today: Inas Eoinsson rolled 3 using 1d6 with rolls of 3. INIT .
Ben Scristos
Human Thief, 943 posts
Sun 6 Apr 2014
at 09:24
  • msg #219

Re: Creepy Crawlies!

02:24, Today: Ben Scristos rolled 3 using 1d6+2 with rolls of 1. Initiative.

Sigh.
Aldo Rathmus
Human Fighter, 344 posts
Sun 6 Apr 2014
at 15:09
  • msg #220

Re: Creepy Crawlies!

Rath is alert but oblivious.

08:07, Today: Aldo Rathmus rolled 5 using 1d6 with rolls of 5. initiative.
Norion Ironaxe
Dwarf Fighter, 400 posts
Sun 6 Apr 2014
at 16:05
  • msg #221

Re: Creepy Crawlies!

In his usual speedy manner, Norion is far too concerned with the architecture of the place to notice the spiders.


12:03, Today: Norion Ironaxe rolled 3 using 1d6 with rolls of 3. init.
Saliq Musfara
Human Illusionist, 545 posts
Illusionist
Sun 6 Apr 2014
at 19:33
  • msg #222

Re: Creepy Crawlies!

Unarmed, Saliq cut do little directly other than call out: "Above us! Spiders!"


OOC: 20:31, Today: Saliq Musfara rolled 5 using 1d6+2 with rolls of 3. Initiative.
DM Storm
GM, 1231 posts
Sun 6 Apr 2014
at 20:54
  • msg #223

Re: Creepy Crawlies!

One very large, nay, giant, spider scurries effortlessly down the wall bound for Ben. The thief sees a flash of chomping mandibles coated in a venomous film growing larger by the moment, and is unable to react before the spider is on top of him!

The spider flicks one of its large front legs at Ben and grasps him with its terminating claw, drawing the thief in toward its fangs. The spider manages to bite Ben before he has a chance to get out of the way an injects the poor guy with a dose of its poisonous venom.

It all happens so fast, but the situation is looking grimmer by the moment, for three more spiders are alerted to the activity below and are now making their way to the scene...

OOC: Ben takes 3 points of damage and must make a Save vs Poison. On spider is now in the room, while the other three are about 10-20 feet above and en route!

Eagle still has an initiative roll. If he rolls 4 or better, he can post during Round 1 with Rath and Saliq; otherwise he goes after the spiders.

Giant Spiders, 4 (Size: L)
AC: 4
[Private to GM:HP: 5/16 (B),20/22 (on fire),17,23
]

PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7   21/29   2   19 18 17 16 15 14 13 12 11 10  9   Init +2
Eagle    6   30/30   4   18 17 16 15 14 13 12 11 10  9  8   Invisible
Inas     3   43/52   1   16 15 14 13 12 11 10  9  8  7  6
Norion   3   50/58   2   16 15 14 13 12 11 10  9  8  7  6
Rath     3   48/48   2   16 15 14 13 12 11 10  9  8  7  6
Saliq    7   17/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2, Invisible

NPCs
Bruno    5    6/16   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible
Monvo    5   17/19   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible


ROUND 1
Stage 1: Eagle, Rath, Saliq
Stage 2: Spiders (4)
Stage 3: Ben, Bruno, Inas, Monvo, Norion

OOC: Eagle, Rath, Saliq are UP!

This message was last edited by the GM at 08:46, Thu 10 Apr 2014.
Ben Scristos
Human Thief, 944 posts
Sun 6 Apr 2014
at 22:23
  • msg #224

Re: Creepy Crawlies!

15:22, Today: Ben Scristos rolled 17 using 1d20 with rolls of 17. Save vs. poison (target 12).
DM Storm
GM, 1232 posts
Sun 6 Apr 2014
at 22:37
  • msg #225

Re: Creepy Crawlies!

Thankfully, for Ben, it was a small dose of poison, and it did not enter the thief's bloodstream!
Aldo Rathmus
Human Fighter, 345 posts
Sun 6 Apr 2014
at 23:23
  • msg #226

Re: Creepy Crawlies!

Rath strides forward with a confident grimace and casually plunges Devilsbane deeply into the giant spider's abdomen.  Then he looks up. "Pelor's dung," he mutters, taking a deep breath and bracing himself.


Hits for 11 damage.
16:16, Today: Aldo Rathmus rolled 11 using 3d4+2 with rolls of 3,4,2. damage .  16:15, Today: Aldo Rathmus rolled 19 using 1d20+1 with rolls of 18. attack giant spider.

DM Storm
GM, 1233 posts
Mon 7 Apr 2014
at 09:15
  • msg #227

Re: Creepy Crawlies!

Rath slashes the spider with great force, resulting in a stream of pale blue blood that issues violently from the wound. Still, the blow does not fell the giant arachnid.
Eagle
Human Druid, 450 posts
Wed 9 Apr 2014
at 07:06
  • msg #228

Re: Creepy Crawlies!

21:03, Today: DM Storm, on behalf of Eagle, rolled 4 using 1d6 with rolls of 4.
This message was last updated by the GM at 07:06, Wed 09 Apr 2014.
Saliq Musfara
Human Illusionist, 546 posts
Illusionist
Wed 9 Apr 2014
at 10:23
  • msg #229

Re: Creepy Crawlies!

Saliq started muttering arcane words and waving a hand in front of him, an action of course visible only to those still under the cloak of his spell. With a flare of light the silken thread of the nearest spider suddenly sparked and caught fire! The flames danced along the thread directly towards the arachnid itself!


OOC: Saliq casts Spectral Force

DM Storm
GM, 1240 posts
Thu 10 Apr 2014
at 09:01
  • msg #230

Re: Creepy Crawlies!

Saliq's illusory flames momentarily deters one of the spiders crawling down the wall. The spider is not using a web for movement, rather, it is scaling the wall itself, but the appearance of flames definitely gets its attention. The spider alters its course of path and skitters to a different part of the wall to avoid contact with the fire.

At the same time, Eagle lobs a ball of fire at another spider and hits it! Eagle then causes the flames to quickly spread to encompass all three of the spiders descending toward Ben and Norion. The roll of flames fills the open ceiling, causing the three spiders to flee into the darkness, seeking shelter from the raging fire.

The spider hovering over Ben, atop the debris pile, is outside the swath of fire however, and it seems completely undeterred by the plight of its web-mates.  It lunges at Ben again. The thief is bit again!

OOC: Ben takes 5 points of damage and must make a Save vs Poison. One spider is now in the room, the other three have fled, for now. ;)

Giant Spiders, 4 (Size: L)
AC: 4
[Private to GM:HP: 0/16 (B),20/22 (on fire),17,23
]

PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7   16/29   2   19 18 17 16 15 14 13 12 11 10  9   Init +2
Eagle    6   30/30   4   18 17 16 15 14 13 12 11 10  9  8
Inas     3   43/52   1   16 15 14 13 12 11 10  9  8  7  6
Norion   3   50/58   2   16 15 14 13 12 11 10  9  8  7  6
Rath     3   48/48   2   16 15 14 13 12 11 10  9  8  7  6
Saliq    7   17/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2, Invisible

NPCs
Bruno    5    6/16   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible
Monvo    5   17/19   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible


ROUND 1
Stage 1: Eagle, Rath, Saliq
Stage 2: Spiders (4)
Stage 3: Ben, Bruno, Inas, Monvo, Norion

OOC: Ben, Bruno, Inas, Monvo, Norion are UP!

This message was last edited by the GM at 03:59, Fri 11 Apr 2014.
Norion Ironaxe
Dwarf Fighter, 401 posts
Thu 10 Apr 2014
at 14:40
  • msg #231

Re: Creepy Crawlies!

Upon first seeing that the latest enemies weren't undead, Norion quickly reverts back to his standard weapon of choice.  The warrior dwarf is slow to respond but when he finally moves in to attack, he makes the most of it, swinging his great axe with precision.


10:36, Today: Norion Ironaxe rolled 15 using 2d8+2 with rolls of 6,7. damage.
10:35, Today: Norion Ironaxe rolled 15 using 1d20+1 with rolls of 14. attack.

Inas Eoinsson
Human Ranger, 285 posts
Human Ranger
AC:3 HP: 52 / 43
Thu 10 Apr 2014
at 15:40
  • msg #232

Re: Creepy Crawlies!

"Ben! Get back!"

Inas surged forward to place himself between Ben and the spider that was attacking him. He blocked off the rogue with his shield, using it to protect the stricken man as much as himself. He slashed hard with his sword, biting deep into the creatures body. He then followed with a wild lunge but missed his time.

16:37, Today: Inas Eoinsson rolled 9 using 1d20+3 with rolls of 6. Attack2, spider near Ben target 12.
16:37, Today: Inas Eoinsson rolled 10 using 1d8+5 with rolls of 5. Damage.
16:36, Today: Inas Eoinsson rolled 16 using 1d20+3 with rolls of 13. Attack1, spider near Ben target 12.

Ben Scristos
Human Thief, 946 posts
Thu 10 Apr 2014
at 23:53
  • msg #233

Re: Creepy Crawlies!

OOC -  16:48, Today: Ben Scristos rolled 19 using 1d20 with rolls of 19. Save vs. poison (target 12). Success!

"Bastich!" Ben calls out as the beastie bites into his flesh. Although escape would be the wiser path, anger provokes the thief's blade to leap into his foolish hand. The awkwardness of his attack proves (once again) why Ben is not in the business of battle...

OOC - 16:51, Today: Ben Scristos rolled 8 using 1d20 with rolls of 8. attack spider with long sword. screwdilidoodly
DM Storm
GM, 1242 posts
Fri 11 Apr 2014
at 04:03
  • msg #234

Re: Creepy Crawlies!

Together, Norion and Inas make quick work of the giant spider, sending a spray of light blue blood flying as their weapons slice through the monster.

Billowing flame fills the open ceiling and serves as an effective deterent to the other three giant spiders. For the moment, there are no foes immediately visible.
Ben Scristos
Human Thief, 947 posts
Fri 11 Apr 2014
at 04:13
  • msg #235

Re: Creepy Crawlies!

"Take that!"
Aldo Rathmus
Human Fighter, 347 posts
Sat 12 Apr 2014
at 14:13
  • msg #236

Re: Creepy Crawlies!

Rath shakes the ichor from his trident and, standing amidst the rubble, peers up through the flames warily, keeping his weapon ready. "Thought you were dead, Ben. Thought I was dead, too. I remember Monvo got spider-bit once. Face swelled up like a muskmellon. And that was a tiny one. No bigger than my hand, anyway."
Ben Scristos
Human Thief, 948 posts
Mon 14 Apr 2014
at 02:17
  • msg #237

Re: Creepy Crawlies!

Ben drops his sword and collapses onto his arse. Poking at his clothing, he checks to see if he is bleeding anywhere.

"Now would be a good time for any of you magic types to heal me a bit, if ya please. Ouch!"
Inas Eoinsson
Human Ranger, 286 posts
Human Ranger
AC:3 HP: 52 / 43
Mon 14 Apr 2014
at 06:49
  • msg #238

Re: Creepy Crawlies!

Inas stepped forward to the hole. He wasn't sure which flames were real and which were illusory so kept clear of both. He did his best to peer through the hole to see if the spiders were waiting to pounce or had fled. He kept his sword and shield ready, just in case.
Aldo Rathmus
Human Fighter, 348 posts
Tue 15 Apr 2014
at 04:24
  • msg #239

Re: Creepy Crawlies!

Rath stands guard over Ben, leaving enough room for an invisible healer to work his magic.
Saliq Musfara
Human Illusionist, 547 posts
Illusionist
Tue 15 Apr 2014
at 10:11
  • msg #240

Re: Creepy Crawlies!

Saliq cancelled his illusionary flames and moved over to Eagle. "Clever thinking my friend - perhaps we should coordinate our efforts more in the future?"
Eagle
Human Druid, 455 posts
Tue 15 Apr 2014
at 20:23
  • msg #241

Re: Creepy Crawlies!

In reply to Saliq Musfara (msg # 240):

Eagle smiles. 'Perhaps we should, though my powers are perhaps more instinctive than your studies. Each time I use them though I become more confident.' Focusing back on the situation in hand, Eagle uses his lantern as a spotlight in the general direction of where the spiders fled, wondering what has happened to them.
DM Storm
GM, 1243 posts
Thu 17 Apr 2014
at 05:49
  • msg #242

Re: Creepy Crawlies!

The illusory flames extinguish at Saliq's will, revealing the open hole in the ceiling leading to the exterior of the underground city and its rising towers on all sides. No giant spiders are immediately visible, though it is quite likely they scaled the towers looming over the south or east wall.

From a high point in the debris field, perhaps where Ben climbed to when he first was attacked by the spiders, it appears the collapsed ceiling opens to an interior courtyard within the city. Somewhere out there, perhaps atop the city itself, the spiders are likely lying in wait.
Norion Ironaxe
Dwarf Fighter, 402 posts
Thu 17 Apr 2014
at 20:46
  • msg #243

Re: Creepy Crawlies!

Norion, keeping his axe ready, moves forward.

"Let's see wot was making that noise.  All these doors so close together, look like barracks possibly, or cells".
DM Storm
GM, 1245 posts
Sat 19 Apr 2014
at 06:46
  • msg #244

Re: Creepy Crawlies!

Again, the sound of tapping: stone on stone, echoes through the dilapidated chamber. The sound is coming from the stone door located at the room's north end. Perhaps listening more closely one might hear what sounds like a muffled voice. No words can be made out, but it clearly sounds like someone, perhaps something, is on the other side of the stone door.
This message was last edited by the GM at 06:46, Sat 19 Apr 2014.
Norion Ironaxe
Dwarf Fighter, 403 posts
Sun 20 Apr 2014
at 18:41
  • msg #245

Re: Creepy Crawlies!

Norion will approach the northern most door, and study it and the wall around it for anything unusual.  If he finds nothing, he'll lean in closer to listen at the door.
Aldo Rathmus
Human Fighter, 350 posts
Sun 20 Apr 2014
at 19:08
  • msg #246

Re: Creepy Crawlies!

Rath maintains a vigilant stance to protect Ben and the spell casters.
DM Storm
GM, 1246 posts
Sun 20 Apr 2014
at 19:46
  • msg #247

Re: Creepy Crawlies!

The wooden door is of sturdy construction, most definitely dwarven, and it outfitted with a simple lock. Norion notices the right half of the threshold appears to be sagging lower than the left, undoubtedly a result of the collapsed ceiling above. Listening at the door, Dirn hears a muffled voice, though its words are unintelligible.
Eagle
Human Druid, 456 posts
Sun 20 Apr 2014
at 21:08
  • msg #248

Re: Creepy Crawlies!

In reply to DM Storm (msg # 247):

'Should we open it?' Eagle asks, unsure as to what might belong to the voice.
Ben Scristos
Human Thief, 951 posts
Mon 21 Apr 2014
at 01:11
  • msg #249

Re: Creepy Crawlies!

Eagle is welcome to open door all he wants, as long as he doesn't expect a half-dead Ben to be there to check for traps and such.
Norion Ironaxe
Dwarf Fighter, 404 posts
Mon 21 Apr 2014
at 02:16
  • msg #250

Re: Creepy Crawlies!

Seeing that Ben is injured, and that the door though made tightly as a dwaven door should be has sagged under the weight of the failing walls, takes the tip of his axe and puts it into the opening caused by the door failure, and bracing against it, pops it open.

Let's see whats inside.
DM Storm
GM, 1248 posts
Tue 22 Apr 2014
at 05:59
  • msg #251

Re: Creepy Crawlies!

Norion works at the door and eventually forces it open. The stench of death assails the senses as the door swings open. Inside, an obsidian-walled prison cell with iron shackles and manacles hanging from a low, cracked ceiling awaits. An emaciated, gray-skinned dwarf wearing nothing but a loincloth huddles in a far corner. The dwarf, whom Norion recognizes as a Duergar, shields its eyes from Eagle's lamp as the door opens and bares is teeth in anguish.

The creature moans something unintelligible at Norion, its speech difficult to discern on account of its lack of a tongue.

Maggots squirm around a dwarf-sized corpse in a corner of the cell near the door, though curiously, the corpse is missing its left leg.
Ben Scristos
Human Thief, 952 posts
Tue 22 Apr 2014
at 06:08
  • msg #252

Re: Creepy Crawlies!

The sight shocks the little scout, who gasps is disgust at the sight.

"Ack, he was easting that dead guy..."

Nervously he glances up over his shoulder to see if he needs to dodge any more spiders.
Aldo Rathmus
Human Fighter, 351 posts
Tue 22 Apr 2014
at 22:49
  • msg #253

Re: Creepy Crawlies!

Rath braces himself against the smell. When Ben glances up, Rath flinches and peers up, too, expecting ... death from above ... !
Norion Ironaxe
Dwarf Fighter, 406 posts
Wed 23 Apr 2014
at 00:09
  • msg #254

Re: Creepy Crawlies!

Norion shakes his head in frustration, he was so hoping to get an enemy of the Duegar in their prison, not one of them.  He seems less bothered by the smell and foulness, dwarven constitutions and all that.  When he speaks, his voice is hard as iron and in dwarvish. He waits for a response before going on with each question.

"Do you understand me, dark dwarf?  Just nod yes and no, I see you have no speaking voice left.  Can you read and write the dwarven language?  Do you know what happened here, why all the Duegar are dead?  Answer me true and I may share real food, clean water with you, and if you prove useful enough, I may consider setting you free..."
DM Storm
GM, 1249 posts
Wed 23 Apr 2014
at 05:07
  • msg #255

Re: Creepy Crawlies!

The Duergar moans something incoherent, but then nods his head vigorously in the affirmative.
Norion Ironaxe
Dwarf Fighter, 407 posts
Wed 23 Apr 2014
at 23:45
  • msg #256

Re: Creepy Crawlies!

Norion looks back to the others and speaks in common,

"Does someone have something to write on and with, expendable, I dunna expect to get it back, but it might help us figure out what happened here."  Assuming someone is willing to give this to him, "This might take a few minutes, these doors are cells as I expected given the layout, probably empty now or the prisoners dead, might be worth a look, Ben should check them though, one is likely to be a fake door, trapped to kill intruders looking for allies, like us".

Assuming again a quill and parchment is given.  He'll switch back to dwarvish, "Any foul play from you, and I leave you here, cooperate and you'll be freed." Carefully giving the writing tools to the Duergar, "So, what happened here, this once was a thriving city, now, its a tomb, its undead wander the dark halls."

ooc: not wanting to put everyone at a stop while Norion tries to question this poor soul, I'm going to toss in more questions, assuming he is cooperative. And is able to write out answers.

"What is your name?  Why did your own people imprison you here?  What is the name of this city?"

If he answers all of these, Norion will offer him a cup of clean water, and some real rations before he asks anything else.
DM Storm
GM, 1250 posts
Thu 24 Apr 2014
at 05:30
  • msg #257

Balak the Duergar's Tale

The gaunt Duergar prisoner nods at Norion's instructions uses a piece of chalk to scrawl his answers on the wall.

"My name is Balak. I am a herald in King Golgovhzor's court. I was imprisoned for speaking during the Inquisition of Thrinzul the Zekkul, accused of consorting with Drow. If undead roam these halls, King Golgovhzor is either dead or fled and Thrinzul has prevailed and now rules over Citadel Farrimdeep."

Balak the Duergar stops writing and casts a glance at Norion's waterskin.
Norion Ironaxe
Dwarf Fighter, 408 posts
Thu 24 Apr 2014
at 13:46
  • msg #258

Re: Balak the Duergar's Tale

Norion shares his water with Balak, asking,

"Many of your kind we have found either turned to stone, or destroyed by acid, many looking up into the dark sky of these caverns, something that flies, do you know of an enemy in these caverns that could do such damages, does it have a name."
DM Storm
GM, 1251 posts
Thu 24 Apr 2014
at 17:27
  • msg #259

Re: Balak the Duergar's Tale

Balak nods once and writes, "Zvellax. Dragon"
Inas Eoinsson
Human Ranger, 288 posts
Human Ranger
AC:3 HP: 52 / 43
Thu 24 Apr 2014
at 19:04
  • msg #260

Re: Balak the Duergar's Tale

Inas kept guard as Norion interrogated the prisoner. His initial revulsion soon turned to pity for the poor creature. Whatever his crimes, nobody deserved to have his tongue taken and left to rot in a tiny cell.
Norion Ironaxe
Dwarf Fighter, 409 posts
Thu 24 Apr 2014
at 20:47
  • msg #261

Re: Balak the Duergar's Tale

Norion lowers his eyes for a moment, "Ah was afraid of that."  He will give over some more food and water to Balak.

What is holding other than the door, is he manacled at the feet, hands, both, are there locks?

He then turns and translates all the conversation to the others.
Aldo Rathmus
Human Fighter, 352 posts
Thu 24 Apr 2014
at 22:12
  • msg #262

Re: Balak the Duergar's Tale

Rath kept guard as Norion interrogated the prisoner. His initial revulsion soon turned to a hard disregard for the creature. Rath took no joy in his suffering, but he probably deserved it. And if he did not deserve it ...  Well, few in this world got what they deserved, good or bad.
Norion Ironaxe
Dwarf Fighter, 410 posts
Fri 25 Apr 2014
at 03:04
  • msg #263

Re: Balak the Duergar's Tale

Looking back to Balak, Norion continues, his eyes distant.

"ah must say, it is a shame Duergar turned to the dark ways, ah never would 'ave said so, but seeing Farrimdeep, you 'ave the skill ov building of the dwarves, tis' lovely, naught Rockhome mind you, there is no force could bring it ta ruin, none,  but this is impressive, and even beautiful in some ways.  Ah'm sorry we were naught allies.  What color is this dragon you speak of?  What will you do if ah set you free, so far, ah believe yer answers, dunna lie ta me now.  I ask this honest ta' you, do you want real freedom, or release from this world, if you want real freedom, you must offer something that mah friends here will find worthy ov yer release, ah think we are soon to head back to the surface, think it over".

Norion, pours out a cup of ale, and slides it over.
DM Storm
GM, 1252 posts
Fri 25 Apr 2014
at 04:20
  • msg #264

Re: Balak the Duergar's Tale

Balak greedily drinks the proffered ale and then uses the chalk to respond to Norion's query.

"Umber."

The Duergar prisoner turns the chalk around in his hand a few times, seemingly contemplating his next response:

"I will find what is left of my kin."

Balak is shackled around one ankle, though the chain has long been snapped. It seems the only thing keeping him held inside was the locked door.
Aldo Rathmus
Human Fighter, 353 posts
Sat 26 Apr 2014
at 02:51
  • msg #265

Re: Balak the Duergar's Tale

Wights. Spiders. Drow. Umber Dragons. Rath begins to worry.
Ben Scristos
Human Thief, 954 posts
Sat 26 Apr 2014
at 04:01
  • msg #266

Re: Balak the Duergar's Tale

"What kind of color is 'umber'?"
DM Storm
GM, 1253 posts
Sat 26 Apr 2014
at 08:41
  • msg #267

Re: Balak the Duergar's Tale

Balak the Duergar shakes his head in disgust at Ben's question. The surface dwelling human wasn't really to be blamed. What could his race possibly know about the myriad colors of the earth. His kind had only recently crawled out of caves and their craft was still at the level of a stone-child.

"Brown" he writes in straight, dwarven lines.
Ben Scristos
Human Thief, 955 posts
Sat 26 Apr 2014
at 09:28
  • msg #268

Re: Balak the Duergar's Tale

"Brown? That's a new one on me... I think I like umber better, sounds  mysterious!"
Eagle
Human Druid, 459 posts
Sat 26 Apr 2014
at 22:30
  • msg #269

Re: Balak the Duergar's Tale

In reply to Ben Scristos (msg # 268):

Eagle watches the interrogation with pity in his eyes. The discussion of a dragon in the dark made him shudder. For now though he kept his own counsel while Notion continued his questions.
Norion Ironaxe
Dwarf Fighter, 411 posts
Sat 26 Apr 2014
at 23:18
  • msg #270

Re: Balak the Duergar's Tale

Norion looks back, "Ah believe Balak has told the truth, much as ah hate it, ah'm inclined ta set him free, ah know he'd naught do the same in our position, but that's kinda the point.  Furthermore, ah think we should leave this place.  I would love to explore it more, but ah think ah'm risking all yer lives fer mah own sake. Wot say ye? And Ben, Umber is the color ov the world, like dirt, or rock, it can vary a bit.  If it corners us, lower yer eyes, be humble before it, ah'll do what I can."
Aldo Rathmus
Human Fighter, 354 posts
Sun 27 Apr 2014
at 00:11
  • msg #271

Re: Balak the Duergar's Tale

Rath shrugs. The evil tongue-less cannibal dwarf won't survive long on its own.
Saliq Musfara
Human Illusionist, 548 posts
Illusionist
Sun 27 Apr 2014
at 01:29
  • msg #272

Re: Balak the Duergar's Tale

Saliq had been looking thoughtful for some moments. "Could this dragon perhaps be a crossbreed of some sort? If men and elves can produce offspring, why not two drakes of different kind?"  The illusionist looked both fascinated and worried by the idea. "Of course if it is a crossbreed who can tell its capabilities?"
This message was last edited by the player at 17:06, Sun 27 Apr 2014.
Aldo Rathmus
Human Fighter, 355 posts
Sun 27 Apr 2014
at 02:08
  • msg #273

Re: Balak the Duergar's Tale

"My money's on acid breath and petrifying gaze," Rath mutters.
Inas Eoinsson
Human Ranger, 290 posts
Human Ranger
AC:3 HP: 52 / 43
Sun 27 Apr 2014
at 09:26
  • msg #274

Re: Balak the Duergar's Tale

Inas mused on this new information. "Dragons are not to be trifled with, no matter what their colour. If this is indeed such a beast then I would rather avoid it if we can."
DM Storm
GM, 1254 posts
Sun 27 Apr 2014
at 10:04
  • msg #275

Re: Balak the Duergar's Tale

The party hears what sounds like an avalanche, perhaps some even manage to turn their heads in time to see a stone spider descend from somewhere above, hit the ground, and shatter into thousands of pieces.

When the dust settles, the group hears a mighty screeching roar from somewhere up above, through the gaping hole in the ceiling.
Aldo Rathmus
Human Fighter, 356 posts
Mon 28 Apr 2014
at 02:36
  • msg #276

Re: Balak the Duergar's Tale

Rath stares at the shattered spider, then he glances at Inas with a nod. "I'm convinced."
Ben Scristos
Human Thief, 956 posts
Mon 28 Apr 2014
at 06:02
  • msg #277

Re: Balak the Duergar's Tale

"Think we could trick the dragon into the oil trap at the front gate?"
Eagle
Human Druid, 460 posts
Mon 28 Apr 2014
at 09:35
  • msg #278

Re: Balak the Duergar's Tale

In reply to Ben Scristos (msg # 277):

Eagle rubs his chin and thinks on Ben's suggestion. 'I can't quite see we'd trick it, but perhaps with Saliq's illusions we could do something. But once it flies into the citadel, what do we do then - drop the oil on it and ignite it? I don't fancy our odds, but then I don't fancy our odds of getting back to the surface much either, and perhaps fighting the dragon inside is actually advantageous?'
Norion Ironaxe
Dwarf Fighter, 412 posts
Mon 28 Apr 2014
at 14:33
  • msg #279

Re: Balak the Duergar's Tale

Turning back to Balak,

"You are free to go, Ah would naught feel right about leaving you without a chance, take mah waterskin, an these rations, and this handaxe.  Is there a way to the surface other than up the long path leading down here from the North"
DM Storm
GM, 1255 posts
Mon 28 Apr 2014
at 17:11
  • msg #280

Re: Balak the Duergar's Tale

Balak cautiously takes the proffered items. Here were sworn enemies, yet some kindness had been shown. It took the Duergar aback. Who knows what dark intent lurk in the Duergar's heart, but for now, he would count the blessing of the Gray Protector, and  whom had clearly intervened on his behalf.

He shakes his head no and then quickly stabs out another missive on the wall:

"Other ways. Through Drow lands, and worse. Follow the river."

Assuming there is no further questioning, Balak will take the axe, waterskin, and rations, which he wraps in a torn piece of his tunic, and departs, leaving by way of the stairs back out of the dungeon cells.
Norion Ironaxe
Dwarf Fighter, 413 posts
Mon 28 Apr 2014
at 17:51
  • msg #281

Re: Balak the Duergar's Tale

Once Balak is gone, "He says to follow the river, it makes sense it would eventually lead outside but ah dunna trust all his words.  I say we use all our skills and try to get back up that path.  That stone spider tells us the dragon is very close, let's move before he tracks us down"
Aldo Rathmus
Human Fighter, 357 posts
Tue 29 Apr 2014
at 01:20
  • msg #282

Re: Balak the Duergar's Tale

Rath watches for more spiders, while a growing heavy knot of dread settles in his belly. He shrugs and manages to fake a confident smirk. "Death every which way, and it hardly matters what path we pick. It'll take luck and guts to get through. Ben might be on to something. What'll it take to make that work?"
Inas Eoinsson
Human Ranger, 292 posts
Human Ranger
AC:3 HP: 52 / 43
Tue 29 Apr 2014
at 08:35
  • msg #283

Re: Balak the Duergar's Tale

In reply to Eagle (msg # 278):

Inas thought long and hard about their next move. Finally he spoke. "I don't relish taking on a dragon, but if we must fight it then we should fight it on our terms. A battle in the open is folly, it will simply fly around and pick us off one by one. If we can lure it inside the building then at least we can stop it flying and hinder it's movement, which should also allow our warriors to get in close with axe and sword."

He looked around at his companions to gauge their thoughts. "Luring it in will be the tricky bit. We need one important thing... bait."
Saliq Musfara
Human Illusionist, 549 posts
Illusionist
Tue 29 Apr 2014
at 12:26
  • msg #284

Re: Balak the Duergar's Tale

"I believe that will be were I and my illusions come in." Saliq said, smiling faintly. "What to lure a dragon though? A battalion of dark dwarf warriors come to regain their home? A herd of cattle somehow lost down here? A lady dragon in mating season?"
This message was last edited by the player at 12:27, Tue 29 Apr 2014.
Inas Eoinsson
Human Ranger, 293 posts
Human Ranger
AC:3 HP: 52 / 43
Tue 29 Apr 2014
at 13:57
  • msg #285

Re: Balak the Duergar's Tale

Inas nodded at Saliq, believing that the conjuror's magics could well be of use. "Food is a good idea. If you create a perceived threat it might attack with it's breath and realise that it has been tricked. We need to get it to follow. How about a horse, stag or suchlike, something nimble. Cattle are too slow and stupid."
Eagle
Human Druid, 461 posts
Tue 29 Apr 2014
at 14:02
  • msg #286

Re: Balak the Duergar's Tale

Eagle thinks for a moment. 'The problem with a horse is that once we attack the dragon it will lose focus on a potential meal. Why don't we use the illusion not just as bait, but also as a battle tactic? If Saliq could make avatars of some of us, perhaps we could use that to our advantage in a battle - tempting the dragon to pounce on the wrong attackers. . . We could also use the oil as Ben says, and I could ignite it from a distance, though I'm afraid I have few other spells that would help.'
Inas Eoinsson
Human Ranger, 294 posts
Human Ranger
AC:3 HP: 52 / 43
Tue 29 Apr 2014
at 14:44
  • msg #287

Re: Balak the Duergar's Tale

In reply to Eagle (msg # 286):

"Sounds worth a try. I could shoot a flaming arrow if needed. I can dip some arrows in pitch or oil and simply light them with a torch. Shouldn't be too difficult."

OOC - famous last words... :)
This message was last edited by the player at 14:44, Tue 29 Apr 2014.
Eagle
Human Druid, 466 posts
Thu 1 May 2014
at 14:24
  • msg #288

Re: Balak the Duergar's Tale

As the party discusses the plan, Eagle mutters to himself, 'this is madness, but we must be healthy at least to make it work.' He then starts to channel the spirt of Melora, and first touches Bruno, and cures some of his maladies. Unfortunately, the mute hireling still looks sickly, and Eagle repeats the treatment. Turning to Ben he calls on Melora's grace again, and this time his deity's full power flows through the earth.

Turning to Inas he stops for a moment. 'I was hoping to offer you succour, but perhaps you are strong enough already? I would prefer to keep some of my strength in reserve for now.'

OOC: The bottom rolls were first on Bruno, decided to give him another boost on the initial 3 hit points recovered! Ben get's the full 8.
15:19, Today: Eagle rolled 8 using 1d8 with rolls of 8. cure light wounds.
15:19, Today: Eagle rolled 3 using 1d8 with rolls of 3. cure light wounds.
15:19, Today: Eagle rolled 3 using 1d8 with rolls of 3. cure light wounds.

Inas Eoinsson
Human Ranger, 298 posts
Human Ranger
AC:3 HP: 52 / 43
Sun 4 May 2014
at 06:26
  • msg #289

Re: Balak the Duergar's Tale

In reply to Eagle (msg # 288):

Inas thanked Eagle for his offer but waved him away. "My wounds are slight and others are in more need than I. We may need your skills once more after facing the winged beast above. I have never fought with a dragon... maybe today that will change."

As they finalised their preparations he muttered a quiet prayer to Melora, asking for strength and guidance in the battle to come, and making a promise to make a contribution to the shrine should he survive the day.
Saliq Musfara
Human Illusionist, 557 posts
Illusionist
Sun 4 May 2014
at 23:46
  • msg #290

Re: Balak the Duergar's Tale

Saliq gathers the party and starts chanting and gesturing, magically cloaking them in invisibility. As he finishes the spell he tells the others: "We are now concealed by sorcery, let us find this dragon to parley with."


OOC: Saliq casts Invisibility, 10 foot radius.

This message was last edited by the player at 23:46, Sun 04 May 2014.
Aldo Rathmus
Human Fighter, 369 posts
Wed 7 May 2014
at 04:24
  • msg #291

Re: Balak the Duergar's Tale

Rath sticks near Saliq, on guard. The plan will go to hell fast if the wizard gets killed by a spider. Course, it's probably going to hell anyway ... .
Eagle
Human Druid, 469 posts
Wed 7 May 2014
at 13:24
  • msg #292

Re: Balak the Duergar's Tale

In reply to Aldo Rathmus (msg # 291):

Eagle nods to his now invisible companions, forgetting they won't see his gesture. 'Before we parley shouldn't we set up the trap? Norion I'm happy for you to direct proceedings, but we should put some oil on the floor in readiness at least shouldn't we - our parley may end more abruptly than we might like. . .'
Aldo Rathmus
Human Fighter, 370 posts
Wed 7 May 2014
at 22:01
  • msg #293

Re: Balak the Duergar's Tale

Rath agrees.

(really only meant that he'd be guarding Saliq while the trap was being set up by the others. Let him know if you need his help.)
DM Storm
GM, 1266 posts
Thu 8 May 2014
at 07:14
  • msg #294

Re: Balak the Duergar's Tale

Norion directs the laying of the trap, while others assume their respective places in the plan.

For his part, Bruno rolls over a barrel and begins dumping it into the murder-holes, where it in turns flows through the ceiling and onto the floor below. Even Monvo assists in the process, though he is less enthusiastic about the task. After a short while, the corridor beneath the portcullis is covered in the dark, flammable substance.

The portcullis is currently closed, with only a six inch gap near the bottom open. The party bypassed it through Eagle's magic on the way in, and it has not yet been opened to possibly allow the dragon to enter the trap. Of course, the location of the mechanism to open the portcullis is well-known, but the gate has thus far not been lifted.

During the party's preparation, none have heard any sign of the dragon lurking anywhere nearby, though in truth, it could be hiding anywhere among either the citadel's tall spires or even in the grand cavern itself.

The trap has now been laid: now it is just a matter of opening the gate to allow something to wander in to get trapped...if that is indeed still the plan.
Norion Ironaxe
Dwarf Fighter, 418 posts
Thu 8 May 2014
at 16:39
  • msg #295

Re: Balak the Duergar's Tale

Avoiding the pitch, Norion walks over to the portcullis, keeping his eyes mostly to the ground and walls.  Leaning the haft of his large axe on the ground, he leans on the blade and shifts downward, creating a gash on the back of his left arm.  Fresh blood should distract the great wyrm a bit.  Smearing a bit on wall near the gate, he heads to the gatehouse, stopping a few feet past the black pitch to rub his blood all over the wall there, hopefully it will stop there to sniff a bit giving time to drop the gate and set the blaze.  There is both fear and a wild look of excitement in Norions eyes.  He takes a moment to wrap up the wound on his arm, and then enters the gatehouse, and begins to lift the gate.
Inas Eoinsson
Human Ranger, 299 posts
Human Ranger
AC:3 HP: 52 / 43
Thu 8 May 2014
at 17:38
  • msg #296

Re: Balak the Duergar's Tale

As the others begin to set the trap, Inas took a handful (4) of his normal arrows and dipped them in the pitch, smearing the point in the viscous dark liquid. Keeping these in one hand he held his bow in the other. Once ready he bean to scan the skies, watching out for flying beasts.
Saliq Musfara
Human Illusionist, 559 posts
Illusionist
Thu 8 May 2014
at 23:15
  • msg #297

Re: Balak the Duergar's Tale

Saliq mentally practices the movements of the illusion he will cast (himself blindfolded) calculating the movements the body would have to make to appear convincing. Their lives could depend on it.
Ben Scristos
Human Thief, 964 posts
Fri 9 May 2014
at 03:38
  • msg #298

Re: Balak the Duergar's Tale

"Hey Saliq, how powerful are your illusions? The dragon might be worried about putting it's head int he portcullis, what if I created a ruckus off towards the way we got in here. Could you make the whole place shift, so when the dragon has his head in place, he thinks he is still safe???"
DM Storm
GM, 1267 posts
Sun 11 May 2014
at 19:34
  • msg #299

Re: Balak the Duergar's Tale

Norion works the gatehouse mechanism which controls the portcullis, causing the heavy iron barrier to slowly rise from its stuck position. The sound of metal grating on metal echoes throughout the cavern. In a few moments, the cacophonous chorus ends and the gate is laid open for any to enter, unhindered.

The party waits a few moments to see what sort of reaction this might elicit, and they soon get their answer. The familiar sound of flapping wings is heard, followed by a loud thud, thud, thud, crunch, crunch, thoom. Those in the chamber above the portcullis can see nothing outside the citadel, for none, save for Norion possess infravision, but they can hear a rhythmic breathing that sounds something like a muted slow drum roll, somewhere out in the darkness of the cavern surrounding the citadel.

The rhythmic breathing grows closer, perhaps Norion, with his infravision, and peering down the tunnel, might catch glimpse of a large, sinuous shape slinking toward the portcullis: a six-legged serpentine creature with a coat of quills which run from its multi-horned head all the way down its spine, eventually terminating in a set of folded, bat-like wings. The creature's violet eyes occasionally flash in the darkness, perhaps the only visible cue those without infravision might see, as the dragon approaches closer.

The beast  draws to within 10 feet of the portcullis and appears to be sniffing, it the sounds it makes are any indication...
This message was last updated by the GM at 19:34, Sun 11 May 2014.
Saliq Musfara
Human Illusionist, 560 posts
Illusionist
Sun 11 May 2014
at 16:24
  • msg #300

Re: Balak the Duergar's Tale

Saliq mummurs mystically and slowly an illusionary image of himself forms, exact in every detail save for the blindfold the illusion wore (and the fact that he was visible of course.) As soon as the dragon was in place he would send him out, asking for parley.


OOC: Saliq casts Improved Phantasmal Force
DM Storm
GM, 1269 posts
Sat 17 May 2014
at 01:48
  • msg #301

Re: Balak the Duergar's Tale

The six-legged umber-colored dragon sniffs the air and then exhales a deep breath, a process which produces a metallic rumbling sound. The beast cranes its head around, glances into the tunnel which leads into the citadel and slowly approaches.

The beast reaches a point just ahead of where the pitch has been poured, it lowers its neck and draws in another breath. Exhale. Rumble.

The dragon seems very reluctant to enter through the portcullis. The beast is now within 5 feet of the portcullis.
Saliq Musfara
Human Illusionist, 562 posts
Illusionist
Sun 18 May 2014
at 01:09
  • msg #302

Re: Balak the Duergar's Tale

Saliq moisted his suddenly dry lips and tried to overcome the sudden rush of fear that shot through him. Regaining his nerve he sent his blindfolded doppleganger out into the area just beneath the portcullis. He had the blindfolded illusion face the general direction of the dragon, though not face exactly head on (he was meant to to blindfolded after all.

"Oh mighty one I beg a parley and a chance to speak with you!"
  the illusion 'spoke', his lips moving in time with Saliq's own as he talked from a dozen feet away.
DM Storm
GM, 1270 posts
Sun 18 May 2014
at 03:07
  • msg #303

Re: Balak the Duergar's Tale

The dragon regards the illusory diplomat for a brief moment, cocking its head this way and that, before striking with a ferocity, rapidity, and violence that surely would cause at least one party member's heart to skip a beat.

In a moment, the dragon's massive jaws sink into the illusion, causing it to dissipate into a million motes of shimmering light.

The dragon bellows its metallic roar, its eyes flashing in the darkness.

With a sudden burst of speed gained from its six legs, it enters the tunnel beneath the portcullis, its monstrous snout taking in the scent of the nearby prey...

OOC: Roll for Initiative!

Six-legged Horned Umber Dragon
Large Beast (20 ft long)
AC: 3
HP: ? [Private to GM: 38/38]


PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7   24/29   2   19 18 17 16 15 14 13 12 11 10  9   Init +2, Invisible
Eagle    6   30/30   4   18 17 16 15 14 13 12 11 10  9  8   Invisible
Inas     3   43/52   1   16 15 14 13 12 11 10  9  8  7  6   Invisible
Norion   3   50/58   2   16 15 14 13 12 11 10  9  8  7  6   Invisible
Rath     3   48/48   2   16 15 14 13 12 11 10  9  8  7  6   Invisible
Saliq    7   17/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2, Invisible

NPCs
Bruno    5    9/16   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible
Monvo    5   17/19   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible


Stage 1:
Stage 2: Dragon (7)
Stage 3: Ben, Eagle, Inas, Norion, Rath

OOC: Roll for Initiative. Anyone rolling a 7 or higher may post immediately

This message was last edited by the GM at 07:02, Mon 19 May 2014.
Ben Scristos
Human Thief, 965 posts
Sun 18 May 2014
at 08:29
  • msg #304

Re: Balak the Duergar's Tale

The dragon's roar casuses Ben's heart to skip a beat, but the sight of the dragon leaping into the trap gives him a sense of satisfaction!

Now to slam that trap shut!

01:27, Sun 18 May 2014: Ben Scristos rolled 4 using 1d6+2 ((2)).
Norion Ironaxe
Dwarf Fighter, 420 posts
Sun 18 May 2014
at 23:13
  • msg #305

Re: Balak the Duergar's Tale

Norion sets himself ready to not only allow the gate to come down, but to add his own weight to line to speed it along, the sounds of the dragon send a chill down his spine, he'd feel better with weapons in hand, little good they would likely do him.


19:08, Today: Norion Ironaxe rolled 5 using 1d6 with rolls of 5. init.

Aldo Rathmus
Human Fighter, 372 posts
Mon 19 May 2014
at 05:03
  • msg #306

Re: Balak the Duergar's Tale

Rath, near Saliq and brandishing his trident, stifles panic, reminding himself he's invisible, which does not mean he feels safe. He wonders if the dragon can hear his heartbeat and smell his sweat, and that only makes his heart beat more quickly and his sweat run more freely.


Initiative = 3.
Inas Eoinsson
Human Ranger, 300 posts
Human Ranger
AC:3 HP: 52 / 43
Mon 19 May 2014
at 06:51
  • msg #307

Re: Balak the Duergar's Tale

Upstairs, Inas kept hidden with bow and arrow in hand. He prepared to light the pitch once given the signal.

Didn't bother rolling for INIT.
DM Storm
GM, 1274 posts
Tue 20 May 2014
at 16:31
  • msg #308

Re: Balak the Duergar's Tale

The dragon scrambles into the tunnel and heads directly for the gatehouse, eager to follow the scent trail left behind by Norion and whomever occupies that post with the dwarf warrior. The 20-foot long dragon occupies the majority of the tunnel and quickly covers the distance to the gatehouse door. The beast exhales a caustic fume, a smell akin to the thick noxious gas that hangs over Stormhaven's tanneries before poking its head into the gatehouse.

And there is that familiar dwarf smell! Tasty!

The dragon slowly takes in the scent, curious as to what might be the source of the delicious armoma...

OOC:
Anyone attempting to avoid the dragon's gaze suffers a -4 to all attacks.

Anyone in the tunnel beneath the murder-holes will take d6 fire damage per round.

Six-legged Horned Umber Dragon
Large Beast (20 ft long)
AC: 3
HP: -2 of ? [Private to GM: 36/38]


PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7   24/29   2   19 18 17 16 15 14 13 12 11 10  9   Init +2, Invisible
Eagle    6   30/30   4   18 17 16 15 14 13 12 11 10  9  8
Inas     3   43/52   1   16 15 14 13 12 11 10  9  8  7  6
Norion   3   50/58   2   16 15 14 13 12 11 10  9  8  7  6   Invisible
Rath     3   48/48   2   16 15 14 13 12 11 10  9  8  7  6   Invisible
Saliq    7   17/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2, Invisible

NPCs
Bruno    5    9/16   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible
Monvo    5   17/19   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible


Stage 1: Dragon (7)
Stage 2: Ben, Eagle, Inas, Norion, Rath, Saliq, NPCs

OOC: PCs are up!

This message was last edited by the GM at 03:34, Sat 24 May 2014.
Inas Eoinsson
Human Ranger, 303 posts
Human Ranger
AC:3 HP: 52 / 43
Wed 21 May 2014
at 07:50
  • msg #309

Re: Balak the Duergar's Tale

Inas did his best to keep still and not alert the dragon to his presence. He kept his eys on the portcullis, waiting for it to drop so he could help tip the pitch then light it. He glanced over at the flaming torch resting in it's sconce, mentally going through his routine so that he could act quickly and decisively.

OOC - not sure who else is upstairs. If I am on my own I will tip the barrels as soon as the portcullis falls, then shoot my flame tipped arrow(s) into it. If plenty of others are with me I will let them top the pitch so I can shoot straight away.
Eagle
Human Druid, 470 posts
Wed 21 May 2014
at 08:44
  • msg #310

Re: Balak the Duergar's Tale

In reply to Inas Eoinsson (msg # 309):

Eagle was planning to be invisible behind the dragon as he passes, and ignite the pitch we've already spread on the floor with a produce flame spell, if Inas just wants to pour oil? That said, is the dragon now under the portcullis or not? I'm confused by the description? (did he pass straight through?)
Ben Scristos
Human Thief, 966 posts
Wed 21 May 2014
at 12:11
  • msg #311

Re: Balak the Duergar's Tale

As soon as possible, Ben triggers the release on the portcullis, hoping to catch the dragon below...
Norion Ironaxe
Dwarf Fighter, 422 posts
Wed 21 May 2014
at 19:02
  • msg #312

Re: Balak the Duergar's Tale

Norion will work with Ben to make the gate come down hard.  If the dragon is big enough, at the very least there is a chance they will pin its tail to the floor.
Saliq Musfara
Human Illusionist, 566 posts
Illusionist
Wed 21 May 2014
at 19:16
  • msg #313

Re: Balak the Duergar's Tale

Saliq prepared to cast his illusion, waiting for the moment the portcullis came down.
DM Storm
GM, 1280 posts
Fri 23 May 2014
at 03:22
  • msg #314

Re: Balak the Duergar's Tale

Despite the fact a ferocious dragon is less than 10 feet distant, Norion and Ben quickly, and invisibly, work the chains in unison in an effort to trap the dragon between the portcullis, directly underneath the murder-holes.

The dragon responds by skirting forward, effectively evading the well-planned trap. The beasts tail slips through just as the portcullis clangs solidly to the ground. For ill or worse, the dragon is now detained within the citadel.

The only problem?

It is within 10 feet of the group huddled invisibly in the corner of the gatehouse. On the plus side, it is also standing atop a considerable amount of highly flammable pitch...

Which brings up Eagle and Inas, who are waiting above, looking through the murder-holes for the right opportunity to drop torches onto the floor below. And they do!

Bright flames rapidly spread across the floor, directly underneath the monstrous dragon!

OOC: Anyone in the gatehouse must roll a d10 to avoid the creature's gaze. I am assuming everyone is actively avoiding the possibility, but there is always a chance...

:)

This message was last edited by the GM at 03:34, Fri 23 May 2014.
DM Storm
GM, 1281 posts
Fri 23 May 2014
at 03:24
  • msg #315

Re: Balak the Duergar's Tale

Bruno and Monvo remain huddled into the far corner, purposefully shielding their eyes, though truth be told, it is hard to avoid looking when a big, scary dragon is so close.

Fortunately, both men sneak a peak without catching the dragon's wandering eye.
Eagle
Human Druid, 474 posts
Fri 23 May 2014
at 21:02
  • msg #316

Re: Balak the Duergar's Tale

In reply to DM Storm (msg # 315):

Eagle posts his spear through the murder hole, and it clatters harmlessly to the ground, and is presumably engulfed by the fire.
Inas Eoinsson
Human Ranger, 309 posts
Human Ranger
AC:3 HP: 52 / 43
Fri 23 May 2014
at 21:28
  • msg #317

Re: Balak the Duergar's Tale

As the portcullis clanged to the ground, Inas quickly lit his pitch-coated arrow and fired it at the ground below. As the flaming shaft struck the sticky floor it erupted in a ball of flame.

He then grabbed at his quiver, eager to begin firing at the beast.

I assume we are not yet in combat rounds.
Aldo Rathmus
Human Fighter, 374 posts
Sat 24 May 2014
at 03:23
  • msg #318

Re: Balak the Duergar's Tale

Rath keeps his trident ready -- a bit unsteady -- waiting for what exactly he does not know. This plan did not go down as he envisioned. Perhaps the dragon will get very distracted and he'll have a chance to poke it in the hindquarters .....

5 to avoid gaze. Holding action.
DM Storm
GM, 1288 posts
Sat 24 May 2014
at 16:58
  • msg #319

Re: Balak the Duergar's Tale

Try as he might, Saliq could not keep from trying to catch a quick glimpse of the horrific dragon-beast. Six legs, leathery wings, vicious teeth and those eyes, oh those gleaming green cat-like eyes.

The EYES!

Saliq feels muscle and tendon hardening, his throat constricting, the world cast over in a gauzy haze.

The last thing the noble spell-weaver from the Shifting Sands sees are the eyes, and then, he sees no more.

The illusionist's body becomes cast in stone, perhaps much to the horror of the companions who witness this transformation.

Petrified. Invisibly so, but petrified nonetheless.

OOC: Saliq is still invisible and so are those party members who remain within 10 feet of him.
Norion Ironaxe
Dwarf Fighter, 425 posts
Sat 24 May 2014
at 19:29
  • msg #320

Re: Balak the Duergar's Tale

11:45, Today: Norion Ironaxe rolled 7 using 1d10 with rolls of 7.
DM Storm
GM, 1289 posts
Sun 25 May 2014
at 04:04
  • msg #321

Re: Balak the Duergar's Tale

The six-legged dragon roars in defiance of its predicament: seemingly trapped inside the citadel with flames rising up from the ground.  The great beast does what only seems natural, it races deeper into the tunnel and enters the large room where the stone plinths are located. Once inside the room, and outside the reach of the roiling fire in the tunnel it bends its serpentine body between the plinths looking for something to take out its aggression on.

It finds nothing and lets out a roar in frustration.

OOC: Dragon took 1 point of fire damage as it ran through the flames.

Anyone attempting to avoid the dragon's gaze suffers a -4 to all attacks.

Anyone in the tunnel beneath the murder-holes will take d6 fire damage per round.

Six-legged Horned Umber Dragon
Large Beast (20 ft long)
AC: 3
HP: -12 of ? [Private to GM: 26/38]


PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7   24/29   2   19 18 17 16 15 14 13 12 11 10  9   Init +2, Invisible
Eagle    6   21/30   4   18 17 16 15 14 13 12 11 10  9  8
Inas     3   43/52   1   16 15 14 13 12 11 10  9  8  7  6
Norion   3   48/58   2   16 15 14 13 12 11 10  9  8  7  6   Invisible
Rath     3   46/48   2   16 15 14 13 12 11 10  9  8  7  6   Invisible
Saliq    7   17/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2, Invisible, Petrified

NPCs
Bruno    5    7/16   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible
Monvo    5   15/19   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2, Invisible


Round 2
Stage 1: Dragon (7)
Stage 2: Ben, Eagle, Inas, Norion, Rath, Saliq, NPCs

OOC: PCs are up!

This message was last edited by the GM at 06:42, Thu 05 June 2014.
Inas Eoinsson
Human Ranger, 316 posts
Human Ranger
AC:3 HP: 52 / 43
Thu 29 May 2014
at 07:02
  • msg #322

Re: Balak the Duergar's Tale

Unaware of the fate of his companions downstairs, Inas glanced over at Eagle. "I have no shot at the beast. Do you have magic that can make those pillars collapse? If so we may be able to trap or slay it."
Aldo Rathmus
Human Fighter, 380 posts
Sat 31 May 2014
at 18:26
  • msg #323

Re: Balak the Duergar's Tale

Rath breaks from his own paralysis. He barely dares to glance at Saliq, as if the petrification is contagious. He grunts a barely audible stream of blasphemies, cursing the Goddess of Fortune -- he knows She won't mind -- and his own hubris, thinking to take on a dragon without casualties.

"Open the gate. Open the gate. Saliq is stone. Open the thrice-damed gate!" Rath hisses. "Monvo! Bruno! You're with me." Rath frantically examines the wizard-statue, figuring the best way to move it. Him. Whatever. He begins to shift Saliq slightly, to determine it's weight, with the idea of lowering it -- him, damn it -- to horizontal, with the henchmen's help, to drag or carry out of here.
DM Storm
GM, 1297 posts
Sat 31 May 2014
at 19:00
  • msg #324

Re: Balak the Duergar's Tale

Rath attempts to shift Saliq's petrified form and discovers it is quite heavy: close to 500 pounds, at least!

Rath is a strong man, but not that strong. Hauling Saliq out of the Duergar Citadel, through the Darkness Below, and back up the shaft leading to the manticore's lair is going to be quite the Herculean effort before all is said and done.

Bruno and Monvo assist with the task of lowering Saliq to the ground. After a great deal of effort and grunting, the illusionist is laying on the floor, stony. Lifeless.

OOC: Saliq now weight 480 pounds. So much for that beach body!
Eagle
Human Druid, 477 posts
Sat 31 May 2014
at 21:13
  • msg #325

Re: Balak the Duergar's Tale

In reply to Inas Eoinsson (msg # 322):

Eagle glances at In as for a moment, and then nods. Before he can speak he hears Rath's panicked stream of obscenities and realises things are going very bad very quickly. With a gulp he beckons downwards to Inas. "My magic may help, but I doubt it. Help Rath get Saliq out, I will head down the stairs and try to distract the beast." With that he heads down the stairs, very quietly towards the room with the pillars.

OOC: Right, so this is an even more ridiculous plan than the one just gone. But what I've got in mind is to creep down the stairs, at the bottom cast summon insects, hoping to get a swarm of insects to attack the dragon (purely as a distraction really) and if that works (ie the dragon is occupied by the bugs) Eagle will then cast stone shape, and basically try to chop one (or two?) of the pillars nearest the door in half (taking care to do it in a shape that will collapse the pillar inwards while Eagle stands on the other side) in order to collapse the pillar/ceiling on the dragon's head. If at any point it looks like it's going south Eagle will transform into a very small fly/bat and try to get the hell out of dodge.

Norion Ironaxe
Dwarf Fighter, 428 posts
Sat 31 May 2014
at 23:24
  • msg #326

Re: Balak the Duergar's Tale

Norion has been waiting by the mechanism that opens and closes the gate.  He has his huge axe out leaning on the wall and he's been cleaning it while waits, dwarves and their habits.  On hearing Rath, he opens the gate, only about three or four feet hight and then will jam the mechanism so it won't move up or down.

"This is it, once through the fire stay low, the gate is only open enough for us to crawl under, I'll go last, if that Wyrm comes after us, ah'll slow it doon a bit....go, go...go"
Monvo
NPC, 2 posts
Sat 31 May 2014
at 23:31
  • msg #327

Re: Balak the Duergar's Tale

Monvo does not disguise his relief at the dwarf's words. The young man barely glances at Norion as he slips through the gate. "Pass the wizard to me!" He hisses back to Rath and Bruno.

Truthfully he would as soon abandon the stone illusionist, but his well honed survival instinct tells him the others are not going to take kindly to that suggestion.
DM Storm
GM, 1300 posts
Sun 1 Jun 2014
at 00:03
  • msg #328

Re: Balak the Duergar's Tale

Norion, Rath, Monvo and Bruno grab hold of Saliq's petrified form and on the count of three, lift his weighty frame off the ground. The four then muscle their way out the gatehouse door, through the roaring flames, toward the partially opened portcullis just ahead.

The fire stings at flesh as the quartet make their way. Apparently, invisibility means nothing where fire is involved. Thankfully, it is only a short distance to the gate and they all manage to negotiate their way under the iron portcullis, and safely get Saliq on their other side.

OOC: Bruno, Monvo, Norion, and Rath take 2 points of fire damage as they exit the citadel.
DM Storm
GM, 1301 posts
Sun 1 Jun 2014
at 03:40
  • msg #329

Re: Balak the Duergar's Tale

Meanwhile...

Eagle creeps down the stairs toward the doorway leading into the southwest corner of the vaulted chamber where the dracolisk fled to escape the flames.

The druid slowly pushes the door open, briefly spies the dracolisk and proceeds to summon a swarm of angry insects to do his bidding.

A few moments later, scores of beetles boil out of every available fissure in the room. The teeming mass of legs and mandibles coalesces into a moving carpet of inky black as it converges on the dracolisk.

The dracolisk growls in response to the intrusion and begins to thrash about in the confined room, in an effort to rid itself of the biting beetles.

OOC: The insect swarm inflicts 2 points of damage on the dracolisk and will be around for 7 rounds. The dracolisk will be occupied with the swarm during that time. Eagle needs to roll a d10 for every round he is within the room with the dracolisk, including this first round.

Eagle please roll that d10. A roll of 1 indicates you have caught the dracolisk's gaze and are in danger of being petrified. Assuming you do not roll a 1, you may begin casting your stone shape next.

Inas Eoinsson
Human Ranger, 319 posts
Human Ranger
AC:3 HP: 52 / 43
Sun 1 Jun 2014
at 09:31
  • msg #330

Re: Balak the Duergar's Tale

Before Inas can argue with Eagle the Druid had snuck off down the stairs, leaving the ranger on his own in the upper chamber. He opened the trapdoor and looked down, seeing an empty chamber. He called down, "hello, are you still there?"

He had no idea that most of the group had already headed to the gate, although he suddenly heard the rasping of metal as the gate slowly rose upwards. It seemed that his comrades were already making their escape so he quickly clambered down the chain into the gatehouse.
Eagle
Human Druid, 480 posts
Sun 1 Jun 2014
at 21:40
  • msg #331

Re: Balak the Duergar's Tale

In reply to Inas Eoinsson (msg # 330):

Wasting no time while the dragon is occupied, Eagle nips forward to the first column, mouthing the words of stone shape as he goes. As Melora's spirit fills him again, he grasps the column and working the stone on the opposite side of the column into a v shaped wedge, as he works the v inwards and expands it, he hopes to feel some sign of the column starting to collapse, hopefully with the ceiling too - at which point he will spring backwards, transform into a very blind bat bat and fly for the door.

OOC: 22:32, Today: Eagle rolled 4 using 1d10 with rolls of 4. gaze avoidance
DM Storm
GM, 1303 posts
Sun 1 Jun 2014
at 21:45
  • msg #332

Re: Balak the Duergar's Tale

Eagle reshapes the column, which causes a deep fissure to form in the ceiling above and a few pieces of stone to fall, but given the fact the ceiling is supported by eight stone columns, the other seven columns take up the rest of the slack and prevent the ceiling from collapsing.

It might take more than a single casting of that particular spell...

It is risky, but maybe worth the risk if the dracolisk is slain in the process?
Eagle
Human Druid, 481 posts
Mon 2 Jun 2014
at 12:49
  • msg #333

Re: Balak the Duergar's Tale

Softly cursing to himself as the ceiling stays intact, Eagle takes a deep breath, and bobs across to the central column by the entrance to the room from the gatehouse. Casting another version of stone shape he will again break that column, and if time allows while the spell is cast he will attempt to move across to the column next to that as well, and break that before diving for the passageway back to the gatehouse.

OOC: 13:42, Today: Eagle rolled 6 using 1d10 with rolls of 6.

So, this is my last Stone Shape spell I can cast today (unless you let me use the 4th level slot I have open!), but I'm wondering, as the columns are so close together whether I can break the two central columns with one casting? In any case, Eagle will be fleeing this round as there's nothing else to achieve in the room except a roulette game with the dragon's gaze.

DM Storm
GM, 1305 posts
Tue 3 Jun 2014
at 07:35
  • msg #334

Re: Balak the Duergar's Tale

While the dracolisk is busy thrashing about the chamber, tenacious beetles hot on its six leathery heels, Eagle magically shapes the stone columns to further destabilize the ceiling above. A deep fissure spreads across the ceiling like a slow-motion lightning bolt, and bits of plaster and masonry begin raining down into the room.

In a moment, large potions of the ceiling fall to the ground, as Eagle attempts to race out of the room before getting crushed.

The dracolisk manages to dart out of the way right as a large slab comes dropping toward its back. While the beast gets mostly out of the way, the slab crashes down onto its tail. The dracolisk roars in a mixture of agony and rage. It is pissed now!

OOC: Crappy damage roll on the falling ceiling blocks! The dragon only took 4 points of damage (made it save to get out of the way). Eagle needs to make a save vs Breath Weapon as well (Failed Save = 7 points of damage, Save = No damage).
Eagle
Human Druid, 482 posts
Tue 3 Jun 2014
at 08:20
  • msg #335

Re: Balak the Duergar's Tale

As Eagle dart's for the door, a large block of masonry smacks him on the shoulder, slowing him down for a moment, and smarting with pain. Although he doesn't look back, Eagle understands from the dragon's roar that his plan was not entirely successful, and he runs for the portcullis in fear, hoping between it and the beetles it will delay the dragon enough to make a get away.
Norion Ironaxe
Dwarf Fighter, 429 posts
Tue 3 Jun 2014
at 14:29
  • msg #336

Re: Balak the Duergar's Tale

Once under the gate, Norion says, "Start back up the way we came, as long as you carry Saliq, his magic will keep you unseen, ah'll send the others your way as they escape".

Standing just beyond the gate, Norion takes out his large waraxe and again polishes any smoke that the fire may have tarnished it.  He will then hold it in front of himself, blade sideways to reflect the image of the fire back onto itself.

Anyone coming through the flames, Norion will update them that the others are headed up the path and invisible.

If the dragon comes through, he will avert his eyes but try to use the shield to reflect its image back onto itself.
DM Storm
GM, 1311 posts
Thu 5 Jun 2014
at 03:51
  • msg #337

Re: Balak the Duergar's Tale

Ben, Bruno, Norion, Monvo, Inas, Rath and Salig have exited the Duergar citadel and are now huddled behind a grouping of stalagmites about 30 feet distant from the portcullis entrance. From this vantage point, they can see flames within the entrance tunnel and hear the terrible sound of the dracolisk thrashing about within the citadel.

After collapsing a portions of the ceiling on both himself and the dragon, Eagle has fled back up the staircase leading to the storage room above the gatehouse.
This message was last edited by the GM at 04:22, Thu 05 June 2014.
Aldo Rathmus
Human Fighter, 382 posts
Thu 5 Jun 2014
at 04:19
  • msg #338

Re: Balak the Duergar's Tale

Rath does stay near the petrified illusionist, trying to remain calm. "Don't look," he warns, but he is barely able to keep himself from eying the flames through the open doorway, waiting for something to emerge. He switches from trident to javelin. If he attacks the dragon, he'll do it from a distance.
Inas Eoinsson
Human Ranger, 326 posts
Human Ranger
AC:3 HP: 52 / 43
Thu 5 Jun 2014
at 06:12
  • msg #339

Re: Balak the Duergar's Tale

As the only member of the group visible to himself, Inas tried his best to avoid bumping into those still hidden by Saliq's spell. He held his bow ready in hand, glancing back towards the gate to see when Eagle would reappear. "Come on man, get a move on," he muttered to himself.

As the seconds ticked by he contemplated going back in to find the Druid, but held his position for now.
DM Storm
GM, 1312 posts
Thu 5 Jun 2014
at 06:41
  • msg #340

Re: Balak the Duergar's Tale

After what might seem an eternity, Eagle eventually emerges from the fiery tunnel, batting off flames from his now-smoking cloak. All party members have escapes the Duergar citadel, leaving behind one very angry dracolisk, whom were it not presently occupied trying to rid itself of a beetle swarm, would likely be looking to exact revenge!

OOC: Eagle takes 2 hp fire damage as he runs through the tunnel.
This message was last edited by the GM at 06:43, Thu 05 June 2014.
Eagle
Human Druid, 486 posts
Thu 5 Jun 2014
at 08:21
  • msg #341

Re: Balak the Duergar's Tale

Eagle emerges battered and singed into the dark of the cavern, his shoulder still smarting from the falling ceiling. Peering into the darkness he wonders what has become of his companions. 'Is anybody out there,' he calls softly into the dark.
This message was last edited by the player at 09:09, Thu 05 June 2014.
Ben Scristos
Human Thief, 977 posts
Fri 6 Jun 2014
at 07:02
  • msg #342

Re: Balak the Duergar's Tale

"Can we douse the beast with more oil?"
DM Storm
GM, 1315 posts
Fri 6 Jun 2014
at 21:57
  • msg #343

Re: Balak the Duergar's Tale

The flames within the entrance tunnel die down a few minutes after the party exits the Duergar citadel. Watching from behind a cluster of stalagmites, the group hears the dracolisk growling from time to time, followed by agitated roars, but sees no sign of the beast, at least initially.

The portcullis is only partially open, perhaps not enough for the monsters to squeeze underneath, but there is no way of really telling what its capabilities might be. The dracolisk might very well be capable of battering the iron portcullis outright. There is only on way to be certain, and that's to be around when the creature tries to escape.

Better hope it doesn't lock eyes on any of the party members. Saliq already learned that lesson, even though he was invisible at the time.
Inas Eoinsson
Human Ranger, 329 posts
Human Ranger
AC:3 HP: 52 / 43
Sun 8 Jun 2014
at 14:42
  • msg #344

Re: Balak the Duergar's Tale

In reply to Eagle (msg # 341):

As the Druid appeared, Inas waved to him. "Over here! Over here!" He guided the man through the partially opened portcullis to the relative safety of the stalagmites where he knew their companions were clustered, even though he couldn't see them.
Eagle
Human Druid, 489 posts
Fri 13 Jun 2014
at 09:14
  • msg #345

Re: Balak the Duergar's Tale

Eagle stumbles blindly in the dark, following Inas's lead. 'Are you there?' he whispers timidly to his invisible companions, and (assuming someone speaks!) he breathlessly tells his companions the latest - the dragon is being attacked by beetles in a partially collapsed room*, but is still very much alive. 'In this dark barren cavern, I am low on any magic that might help us now,' Eagle says to conclude, 'But if we can kill it now while it is wounded I am happy to help. Otherwise perhaps we should beat a hasty retreat, and seek help to restore Saliq?'

After pausing a moment, Eagle douses his hooded lantern, casting himself into darkness.

OOC: did Eagle get any sense as he fled about how destructive collapsing the ceiling was in the pillar room? Is the room still passable, or are any of the entrances now blocked by falling rubble?
This message was last edited by the player at 08:32, Tue 17 June 2014.
DM Storm
GM, 1320 posts
Sat 14 Jun 2014
at 10:47
  • msg #346

Re: Balak the Duergar's Tale

The fire inside the tunnel leading into the citadel eventually subsides, at which time the group hears a bellowing roar which can only belong to one very irritated dracolisk. The roar carries through the tunnel and echoes throughout the massive cavern, sending bats into panicked flight throughout.

Next, the group hears the sound of claw on stone, as the dragon powers its way to to the closed portcullis. Another roar, and a cloud of noxious, caustic fumes spews through the iron bars. The acidic mist rapidly corrodes the portcullis and looks quite compromised in but a few moments.

Of course, none but Norion actually see the state the bars are in, for the rest of the group is cast in darkness, hunkered down behind a large stalagmite formation about 30 feet distant from the citadel entrance.

Thus far, Norion has not seen the dracolisk, though it cannot be too far outside of view, just within the tunnel.

OOC: I made the assumption nobody is carrying a torch or lantern at the moment. Let me know if this is incorrect. I went back into the thread and noticed at one point Ben was carrying a torch, but it looks like that might have been tossed down the murder-hole to ignite the pitch. I also see that Eagle had a hooded lantern lit at one point, but not sure about right now.
This message was last updated by the GM at 06:43, Tue 17 June 2014.
DM Storm
GM, 1322 posts
Tue 17 Jun 2014
at 08:51
  • msg #347

Re: Balak the Duergar's Tale

The acid continues to eat away at the Duergar iron for about a minute. This is followed by another bellowing roar and then a sustained howl that grows closer with each passing moment, and then CRASH!

The dracolisk charges head-first into the portcullis and sends the compromised gate flying into the distance. The sinuous, six-legged dragon emerges from the citadel and thrashes its neck and tail about wildly while belting out another ferocious roar, as though to emphatically state, 'Now I am pissed off...and somebody is going to pay!'

Norion watches as the dracolisk looks around for a few moments, and then takes a few paces in front of the citadel, before finally lifting its head toward the cavern above and issuing another earth-shattering howl.

The creature then beats its wings a few times and appears to be ready to take flight...

OOC: Dracolisk is about 30 feet distant from the PCs.
Norion Ironaxe
Dwarf Fighter, 431 posts
Tue 17 Jun 2014
at 15:32
  • msg #348

Re: Balak the Duergar's Tale

Norion, not one prone to prayers, says a silent one and is still as the stalagmite he is standing behind.  Please, fly away, fly far away. He thinks as he holds his breathe, setting his mind and spirit to what he must do if it turns towards them.
DM Storm
GM, 1323 posts
Wed 18 Jun 2014
at 03:16
  • msg #349

Re: Balak the Duergar's Tale

The dracolisk flaps its wings a few times, belts out a mighty blast from its lungs, and leaps into the air. The beast takes flight and soars higher in the air, until eventually disappearing outside of Norion's eyesight, somewhere within the deep dark expanse of the cavern.
Norion Ironaxe
Dwarf Fighter, 432 posts
Wed 18 Jun 2014
at 03:26
  • msg #350

Re: Balak the Duergar's Tale

Norion doesn't say anything, but reaches back to the nearest to him, grabbing them as if to say, don't move a muscle,  and pass that back to the rest.

He waits a few minutes, it could be a trick, then a few more, finally, taking his great axe before him, he walks out in the open.  Moving around a sure target.  If he isn't attacked, he moves back.

"Now, we either flee up and out the way we came, or leave the stone Saliq here and go back inside and explore the caverns more...either way may lead to death....what say ye?"
Ben Scristos
Human Thief, 983 posts
Wed 18 Jun 2014
at 03:55
  • msg #351

Re: Balak the Duergar's Tale

"I vote for going back in, at least we can have a roof over our heads some of the time..."
Eagle
Human Druid, 493 posts
Fri 20 Jun 2014
at 09:49
  • msg #352

Re: Balak the Duergar's Tale

Stood in the pitch dark, with one of his companions apparently stone, and the rest invisible, Eagle smiles grimly, and whispers in what he assumes is the general direction of his colleagues.

'We came here to free a home for lizard-men, and now we're blundering around in the dark as dragon bait. I think we should leave now, and try and find out how we might come back and help Saliq return from stone - if such a thing is possible. Even if we escape this cavern we still have a long trek back home.'

Not being able to see anyone else Eagle shakes his head. 'But if the rest of you wish to stay here I will stick with you, although my powers are waning today.'
Inas Eoinsson
Human Ranger, 334 posts
Human Ranger
AC:3 HP: 52 / 43
Fri 20 Jun 2014
at 12:21
  • msg #353

Re: Balak the Duergar's Tale

In reply to Eagle (msg # 352):

Inas paused for a moment, looking from the visible Eagle to the disembodied voices of the others who were still hidden by Saliq's spell.

"Reluctantly I agree. We have an opportunity to withdraw now and gather ourselves. It won't be easy, but we may not get a better chance. I say we leave now and return to the city where hopefully we can find a priest or wizard to negate the stone curse. We can always return later if we choose, once we are properly prepared to face this winged beast."
Monvo
NPC, 5 posts
Sat 21 Jun 2014
at 18:56
  • msg #354

Re: Balak the Duergar's Tale

"That sounds an excellent plan druid." Monvo said, looking at Eagle (who of course couldn't see him.) The hireling had no intention of getting himself turned to stone because the thief was fool enough to think they could fight that monster!
Norion Ironaxe
Dwarf Fighter, 433 posts
Sun 22 Jun 2014
at 03:46
  • msg #355

Re: Balak the Duergar's Tale

"Ben I know you are brave and feel the wealth in this place, I feel it too, I'm not afraid to die but won't die foolishly if I can help it, if we leave, I will come back and fight that dragon, on mah own terms"
DM Storm
GM, 1325 posts
Sun 22 Jun 2014
at 09:01
  • msg #356

Re: Balak the Duergar's Tale

Thus far only Rath and Bruno (the mute no less) have not voiced their wishes, well, Saliq too, but we was incapable of doing so at the moment. Certainly if the illusionist were able, he would suggest leaving at once.

Be that as it may, the general consensus is to depart the Darkness Below, perhaps returning at a later time and date of the party's choosing. Now was not that time.

The group waits for some time, listening for any indication the dracolisk was lurking somewhere in the cavern's dark recesses. After a while, it seems that is not the case, and the dracolisk too has fled for its own lair, wherever that might be. Then, the group makes its move and proceeds to lug Saliq's petrified form back toward the rune-carved stone doors which they passed through to access the haunted Duergar Undercity.

After some effort, the group passes through the stone doors and returns to the spot where they fought, and killed, the roper. The deep shaft which leads back up to Demonstone lies just ahead. The next trial: hauling Saliq back up the 50 foot shaft!
Aldo Rathmus
Human Fighter, 383 posts
Tue 24 Jun 2014
at 03:59
  • msg #357

Re: Balak the Duergar's Tale

Rath stops and catches his breath. He stretches gently, easing his sore muscles, hoping he hasn't done any permanent damage to himself carrying the stone wizard. He has been silent as Bruno, except for grunts of exertion, but he shows no regrets at leaving this place.

He scratches his neck and takes a drink of water. He peers up ... and up and up and up. "Might need more rope," he mutters.
Inas Eoinsson
Human Ranger, 335 posts
Human Ranger
AC:3 HP: 52 / 43
Tue 24 Jun 2014
at 04:49
  • msg #358

Re: Balak the Duergar's Tale

Inas glanced around. Having most of the group still invisible was disconcerting, and would make lifting Saliq out of the tunnel a difficult task. "Is there a way to cancel the spell?"
Eagle
Human Druid, 494 posts
Tue 24 Jun 2014
at 08:30
  • msg #359

Re: Balak the Duergar's Tale

Stumbling blind back through a cavern, with only Inas for visible (just about) in the inky blackness of the underdark wasn't Eagle's idea of fun, and he was relieved to make the door somehow after what seemed like an eternity. In his panicky fear he had quite forgotten the shaft, and he stops and stares up at it, wondering exactly how they are going to proceed.

When Rath mutters he nearly jumps out of his skin, and nods when Inas suggests cancelling the spell. He thinks some more and then addresses where he thinks the others may be.

'This shaft is just the first in a series of obstacles that I fear may prove the death of all of us. But since Saliq's magic seems to still be effective, perhaps we shouldn't be thinking of taking his body to help, but rather bringing help here? I could take the form of a swift bird and cover the ground back to Stormhaven much more quickly than overland - we have treasure stored in the city that I could use to investigate if help is possible - I fear we would need powerful magic to help Saliq now, and if I could find some, perhaps the source will have other powerful magic that can bring it here quickly? With some rest I could even seal up this door before I go, and you guys could rest up in relative safety?'
Aldo Rathmus
Human Fighter, 384 posts
Tue 24 Jun 2014
at 13:41
  • msg #360

Re: Balak the Duergar's Tale

Rath nods on agreement, then remembers he's invisible and agrees verbally to Eagle's suggestion.
Norion Ironaxe
Dwarf Fighter, 434 posts
Thu 26 Jun 2014
at 06:02
  • msg #361

Re: Balak the Duergar's Tale

Norion looks relieved when they finally step back through the hole in the rock. Turning, he faces the open space and is silent for awhile.

"We breached this wall, we need to repair it before I leave.  Let us set guards, rest and recovered our abilities.  Saliq is dead for now, not forever if the stories of my people are true and long have they clashed with basalisks, and death eyes, and other dark forces  that can turn flesh to stone.  I say we restore this wall, hide Saliq within one of these stalagmites, then look for a way to restore him, he should be safe here properly hidden, moreso than trying to drag him across the land".
Inas Eoinsson
Human Ranger, 336 posts
Human Ranger
AC:3 HP: 52 / 43
Thu 26 Jun 2014
at 07:28
  • msg #362

Re: Balak the Duergar's Tale

In reply to Norion Ironaxe (msg # 361):

"So, we leave him here and return to the city. Once we find a way to cure him we return?" It wasn't the best plan, but he couldn't think of another one right now so he nodded his agreement. "Will he stay invisible until the curse is lifted?"
Ben Scristos
Human Thief, 984 posts
Thu 26 Jun 2014
at 19:49
  • msg #363

Re: Balak the Duergar's Tale

"Can Eagle use his stone-working powers to hide Saliq within the walls?"
Eagle
Human Druid, 499 posts
Thu 3 Jul 2014
at 09:00
  • msg #364

Re: Balak the Duergar's Tale

Seeing (or at least guessing) that his invisible colleagues don't know what to do, Eagle speaks. 'It is just 20 miles to Stormhaven, and still early in the day. I can be back there today, and return in the morrow, and I can't cast any spells to help in here until then anyway. Saliq is invisible to my eyes anyway, so I'm not sure what the point is in hiding him further, so I will fly now and return in the morning.'

He stops and ponders, and then fishes in his satchel for something. 'Good luck friends, I will be back soon, Norion is right, you should set a guard on this door. But if you leave this cavern, here is a chalk - leave a sign somewhere obvious at the top of the shaft if you are gone before I return.'

With that Eagle stands in concentration for a moment, and then begins to transform into a beautiful golden Eagle. With a caw, he leaps into the air and rises gracefully up the shaft, heading for Stormhaven. . .

OOC: So Eagle will fly back to Stormhaven (taking care as he flies to avoid any confrontation with flying nasties on the way), transform back into himself, go and recover the party's treasure and blow it all on drink and wome. Sorry, ran away with myself. Go and find a high level mage and try to negotiate a stone to flesh scroll and some-way of casting it.
DM Storm
GM, 1335 posts
Thu 3 Jul 2014
at 10:44
  • msg #365

Re: Balak the Duergar's Tale

Eagle transforms into his namesake and takes his leave of his companions, alighting up into the dark shaft, intent upon exiting The Darkness Below and returning with haste to Stormhaven.

The others will be left to fend for themselves, holing up in the grand cavern at the bottom of the deep shaft which offers entrance to the Darkness Below. There is but a single heavy stone door in this room, the one the party bypassed by way of Eagle's magic, before entering the Abandoned Duergar Under-City.

The door itself consists of six wide steps, carved from living rock, which lead up to the double doors. An octagonal pressure plate is located in front of the door and is set into the floor. The corresponding stone, which seemingly fits into the depression, is located off to its side. The stone is propped up against the wall.

The loose octagonal stone contains a glyph at each of its eight sides. Fortunately, these runes are in the dwarf script, which Norion can easily read:

West, Northwest, North, Northeast, East, Southeast, South, Southwest

A direction for each side.

Unfortunately, the heroes were unable to puzzle out how to work the cypher, and instead resulted to druidic magic to bypass the door. A gaping hole now exists on the right side of the door, cut right through living rock.

The group then has two known portals to guard: the shaft, which leads up to Demonstone, and the gaping hole, which leads to the Duergar Citadel...and somewhere therein, the dracolisk.

None of this is of any concern to Eagle however: he has his own concerns...

***

Eagle's Return to Stormhaven

Eagle flies up to the caves within Demonstone, perhaps expecting to find the manticore having returned to reclaim its nest, but this does not come to pass. Demonstone stands abandoned. Eagle takes his leave and spends the next several hours flying back south, toward Stormhaven.

Once there, the druid proceeds to the Mage's Guild, where he inquires about his magical needs. Eagle is eventually directed to, and received by a wizard by the name of Ryiz, an immaculately-dressed gentleman with an easy-going and friendly disposition. Ryiz seems quite interested when asked about acquiring a stone to flesh scroll, and presses for more details. Upon learning of the dracolisk, the wizard's curiosity is piqued considerably.

For a sum of 2,500 gold pieces, Ryiz offers to travel to Demonstone with Eagle and cast the scroll on his companion. Additionally, Ryiz asks to be escorted back to Stormhaven, upon completion of casting the spell.

***

Meanwhile, back at Demonstone, and completely unaware of Eagle's fate, the group prepares to camp in the darkness. Eventually, after several hours, the remnants of Saliq's illusionary dweomer fades, and the group becomes visible once again. Even Saliq is visible, his statuesque form a reminder of the danger that lurks within the Darkness Below.

OOC: Group is currently split up, so we will try to wrap up both sides as quickly as possible and get everyone back together shortly. Eagle, please let me know if you intend on hiring Ryiz. Others: please let me know what sort of precautions you are taking and what kind of camp you are making, i.e., fire or not, watch rotations, etc.?
Eagle
Human Druid, 501 posts
Thu 3 Jul 2014
at 15:24
  • msg #366

Re: Balak the Duergar's Tale

Eagle raises an eyebrow when the mage discusses the price. 'I'm not sure we can afford that between us,' he says politely. 'Could you lower your price?'

When the mage asks about protection too and from Demonstone, Eagle raises the other eyebrow. 'Surely you are more powerful than me? Can you not teleport yourself to the caves while I fly back? I know not what protection I could afford to such a power as yourself? But of course, we will accompany you back once we are finished at Demonstone.'
DM Storm
GM, 1336 posts
Thu 3 Jul 2014
at 19:35
  • msg #367

Re: Balak the Duergar's Tale

Eagle:
Eagle raises an eyebrow when the mage discusses the price. 'I'm not sure we can afford that between us,' he says politely. 'Could you lower your price?'


"Ah, but it is an expensive scroll. An alteration magic of the sixth order, no less!"

The magic-user explains the 2500 gold pieces will enable him to purchase the scroll, for he is unable to cast the spell on his own accord, "well outside of my ability," he confides. Additionally, that price includes the cost of his time, for the journey will take him away from other, scholarly pursuits.

quote:
When the mage asks about protection too and from Demonstone, Eagle raises the other eyebrow. 'Surely you are more powerful than me? Can you not teleport yourself to the caves while I fly back? I know not what protection I could afford to such a power as yourself? But of course, we will accompany you back once we are finished at Demonstone.'


To this, the wizard laughs outright. "Teleport. Ha!" his chest rocks rises and falls as he stifles back more laughter. "Clearly you think highly of my ability, and for that, I thank you kindly," he bows deeply. "But, alas, I am only able to cast second order spells myself, such magics are well outside of my prowess. Perhaps one day though!"

Ryiz explains he has no expedient means of traveling to Demonstone, save by horseback, if one were provided. He is willing to take the job, should Eagle be willing to pay his asking price, which he offers to lower to 2400 gold pieces, anything less would not be worth his time.
Norion Ironaxe
Dwarf Fighter, 435 posts
Thu 3 Jul 2014
at 20:23
  • msg #368

Re: Balak the Duergar's Tale

Norion will gather any loose rocks and begins to assemble them next to the gaping hole. He takes his time and begins to build a large pile to block the hole and make it look like a cave in happened.
Ben Scristos
Human Thief, 991 posts
Fri 4 Jul 2014
at 00:40
  • msg #369

Re: Balak the Duergar's Tale

Ben will help Norion...
Eagle
Human Druid, 503 posts
Fri 4 Jul 2014
at 08:36
  • msg #370

Re: Balak the Duergar's Tale

Eagle accepts the offer, and then goes to raise the funds needed. He visits the 'bank' where Ben had deposited their loot, and selecting the fishing vessel, the sphinx and the crown of the lizard king and spends the rest of the day in the bazaars of Stormhaven, finding the right buyers for the loot - fortunately, despite his pretensions as a druid of the wild, he finds his Stormhaven upbringing coming in handy as he navigates the shysters and fraudsters trying to rip him off.

Assuming he raises the money, he returns to the mage, and offers to pay half now, and deposit the rest with a the wizard's guild, releasable on the successful depetrification of Saliq. He then bids good night, and spends the evening in Godshome park, talking with his druid bretheren about the adventures he has experienced in the last weeks, and playing his guitar. When he finds a quiet moment he reports the tale of the dragon the duergar and the drow to the arch druid in the park, asking for advice as to what to do about it.

In the morning he will collect the mage and the scroll, transform into a horse, and ride along the main road back to the village of Windham.

OOC: I'm trying to scooby along here, but obviously if anything above is affected by other events no problem! Also I was down 9 hit points. Can I assume with two transformations and a nights rest with the druids I'm back up to speed, or do you want me to roll the affects?
Inas Eoinsson
Human Ranger, 339 posts
Human Ranger
AC:3 HP: 52 / 43
Sat 5 Jul 2014
at 06:38
  • msg #371

Re: Balak the Duergar's Tale

Although he would never admit as much, Inas was much relieved when the invisibility spell wore off and his companions came back into view. It had been very lonely sitting on his own in the gloom.

When Norion suggested blocking up the passage with stones the ranger agreed. He helped shift some boulders and used them to block the hole. He suspected it wouldn't prevent a foe accessing the chamber, but would at least buy them time and act as an alarm.

When they took turns to rest he was happy to do a shift on guard duty. He waited patiently with his blade ready, just in case. As he sat he munched contentedly on his dried trail rations.
Monvo
NPC, 9 posts
Sat 5 Jul 2014
at 11:10
  • msg #372

Re: Balak the Duergar's Tale

Monvo also helped with gathering rocks and agreed to a guard duty shift, less because of sense of duty and more because he wanted advanced warning if he needed to flee.
DM Storm
GM, 1338 posts
Mon 7 Jul 2014
at 06:53
  • msg #373

Re: Balak the Duergar's Tale

Though the adventurers might never know it, Norion's inspiration to shore-up the gaping hole next to the door with loose boulders and stones proves to be a wise choice. There is little chance the party would have enjoyed a peaceful night's sleep had they not done so, but such is the hand of fate.

Meanwhile, back in Stormhaven, Eagle finds buyers for the three items and converts each into cold, hard coin to secure the needed scroll to restore Saliq to flesh. Ryiz seems eager to journey and asks many questions about Demonstone, and seems relish any detail the druid lavishes on him.

As it turns out, Ryiz hails from the same lands as Saliq, and if told the illusionist's name, will recognize the family. Though perhaps not known by his fellow companions, Saliq is of noble stock and would be well-known in his homeland, at least among those who pay attention to such things, which is to say, a lot.

At any rate, in the guise of a powerful charger, Eagle quickly bears the foreign wizard through a rapid succession of small villages en route to Demonstone, before finally trekking through the desolate hills toward that accursed place. In due time, the druid returns.

Once there, Ryiz introduces himself to the rest of the assembled party, and approaches the statue of Saliq. With scroll in hand, the magic-user comments, "I can only do my part. He must do his..."

The wizard nods in Saliq's direction. "May the divine creator shine favorably on his soul, Blessed be her name!"

With that, he reads the scroll.

In a few moments, stone begins to chip away from Saliq's form, and flesh is seen beneath the coarse exterior...

OOC: Saliq, please make a System Shock roll (d100)
Saliq Musfara
Human Illusionist, 575 posts
Illusionist
Mon 7 Jul 2014
at 10:00
  • msg #374

Re: Balak the Duergar's Tale

Within moments the stone facade has flaked away, the chips swept along by the wind leaving behind Saliq. The illusionist looked confused and pale but mercifully still alive. After a few seconds his deep brown eyes scanned his companions.

"W-what happened? The last thing I can remember is those hideous eyes."
He shuddered and looked around at the others. "Was anyone hurt?"



OOC: 10:54, Today: Saliq Musfara rolled 82 using 1d100 with rolls of 82. System Shock.
DM Storm
GM, 1339 posts
Tue 8 Jul 2014
at 05:50
  • msg #375

Re: Balak the Duergar's Tale

The scroll magically dissipates in Ryiz' hands as he utters the last arcane words, and moments later, there Saliq stands again, in the flesh.

And then the crafty illusionist speaks, his finest bit of trickery yet!

Ryiz bows deeply and says, "It is an honor to be of service to the Musfara House." Turning now to Eagle, who had long since assumed human-form, "and the proposition was beneficial for all sides, indeed!" with a twinkle in his eye that is noticeable even in the dim light afforded by torch or lantern, whatever the case may be.
Ben Scristos
Human Thief, 996 posts
Tue 8 Jul 2014
at 06:26
  • msg #376

Re: Balak the Duergar's Tale

Ben doesn't much like that gleam, as he suspects most of it is comprised of their hard earned loot, but he was glad enough to have Saliq back to embrace him in a manly hug.

"You  make a crappy statue," he jokes, though his happiness is clearly genuine.
Saliq Musfara
Human Illusionist, 578 posts
Illusionist
Tue 8 Jul 2014
at 10:46
  • msg #377

Re: Balak the Duergar's Tale

Saliq looked embarrassed but surrendered to sentiment and embraced Ben back. "I'll try to take that as the compliment you intended my friend."

Turning to Ryiz, the illusionist smiled in rather more dignified fashion. "And thank you for your help. I promise I will remember this. Sehanine's holy light shine upon your path Ryiz."
Norion Ironaxe
Dwarf Fighter, 438 posts
Tue 8 Jul 2014
at 15:28
  • msg #378

Re: Balak the Duergar's Tale

The ole dwarf, burnt, only the slightest of his beard growing back, smiles when Saliq returns from stone.

"You 'ad us all worried mah friend, ah'm glad to have you back to yourself again.  Now, Eagle, can you seal that rock hole you made and then let us be out of this accursed place for the time being..."
Ben Scristos
Human Thief, 997 posts
Wed 9 Jul 2014
at 02:42
  • msg #379

Re: Balak the Duergar's Tale

"Maybe we can seal the top of the shaft too, to stop the lizardmen from tampering with things best left alone."
Eagle
Human Druid, 507 posts
Wed 9 Jul 2014
at 10:53
  • msg #380

Re: Balak the Duergar's Tale

Eagle nods, fishes out his mistletoe, and starts to gesticulate while murmering his strange druidic cant. Staring from the bottom middle of the pile, he touches the rocks that have been piled into the hole already he starts to draw his hand slowly through the cracks and joins of rocks, morphing each smaller rock into a larger mass - there is something slightly beautiful about the way he works, like a fine artist with water colour, but as his 'picture' emerges what was previously a pile of rubble is becoming one solid mass of stone. The final touch is to melt the sides of the new rock formation into the larger cavern itself, and for good measure he works around the outside edge of the stone door itself, sealing that to the cavern as well.

For a moment he stands back in silence, admiring his work, and luxuriating in the spirit of Melora pulsing through his veins. Then the moment passes, and he turns smiling back to his companions. 'Shall we go?'

Looking up at the shaft he considers Ben's question. 'I'm afraid I think the shaft is too wide for my powers - stretching the stone across such a gap would mean a very thin floor indeed. It would be more a risk to any lizard walking on it if it cracked than whatever might come up from below.'

OOC: Think previously I asked the DM about sealing the shaft and he said it was too big for the spell to work properly.
Ben Scristos
Human Thief, 998 posts
Thu 10 Jul 2014
at 02:42
  • msg #381

Re: Balak the Duergar's Tale

"Then how about a thin layer over the weird lock in the floor, and the door itself?"
Inas Eoinsson
Human Ranger, 342 posts
Human Ranger
AC:3 HP: 52 / 43
Thu 10 Jul 2014
at 05:27
  • msg #382

Re: Balak the Duergar's Tale

In reply to Ben Scristos (msg # 381):

Inas was pleased to see the conjuror returned to his normal self, and appeared to suffer no ill effects from his transformation.

He had to concede that the rogue's idea was a good one. "At the least it would act as a good disguise. This chamber would then just appear empty and dull, and nobody will know that there is a door to another world just behind the rock face."
Norion Ironaxe
Dwarf Fighter, 439 posts
Sat 12 Jul 2014
at 02:26
  • msg #383

Re: Balak the Duergar's Tale

"I think Ben is right for many reasons, this is a dangerous door, fer any as goes through it, but also fer what may enter our realm.  Tis a retreat fer me, but if ah live long enough, an' gain in mah skills, ah will come back here, an' kill tha' wyrm, so ah pledge today...fer now, let's make it safe fer others....".
Saliq Musfara
Human Illusionist, 580 posts
Illusionist
Sat 12 Jul 2014
at 09:03
  • msg #384

Re: Balak the Duergar's Tale

"I agree with Ben and Norion." Saliq said, looking thoughtful. A flicker of shame passed across his face. "At least for now facing that dragon may be beyond my skills."
Norion Ironaxe
Dwarf Fighter, 440 posts
Sun 13 Jul 2014
at 02:34
  • msg #385

Re: Balak the Duergar's Tale

Norion, walks over and taking the the rest of the stones piled to cover the hole, begins to stack them around the base of the door, covering the indention, and steps to make it look like just a pile of rocks.  The door itself is now sealed to the wall so looks like part of the wall so doesn't take much the cover the other parts, lastly, he takes the "key" stone, and stuffs it in his packback, if they come back, they'll need it, and a compass to open the door.


"Let's go".
Ben Scristos
Human Thief, 1002 posts
Sun 13 Jul 2014
at 03:08
  • msg #386

Re: Balak the Duergar's Tale

Pleased with Norion's actions, pleasantly surprised at the idea of taking the key, Ben follows the dwarf's advise and starts climbing up the shaft...
DM Storm
GM, 1342 posts
Mon 14 Jul 2014
at 05:42
  • msg #387

Re: Balak the Duergar's Tale

Through Ben's expert guidance and Norion's executive decision-making, the party ascends the shaft and soon finds themselves back within the caves of Demonstone. Outside, the sun has set and the surrounding countryside is cast in varying shades of indigo, her rough terrain illuminated only the stars and the moon. The closest village, Windham, is only a handful of miles as the crow flies, though in these darkened conditions could take several hours to reach by foot.

Of course, this was not as much of a concern for Norion, but the rest of the group were not blessed with eyes conditioned for seeing in the dark and would have to tread carefully to avoid any unpleasantness along the way. The party encountered hell hounds on their initial travels to Demonstone. What else might be out there?

OOC: Decision time. Camp for the night at Demonstone, or press for Windham?
Ben Scristos
Human Thief, 1003 posts
Mon 14 Jul 2014
at 07:17
  • msg #388

Re: Balak the Duergar's Tale

"Did we ever give the manticore caves a good once over? Wonder if there is any treasure still up there..."
Saliq Musfara
Human Illusionist, 581 posts
Illusionist
Mon 14 Jul 2014
at 10:27
  • msg #389

Re: Balak the Duergar's Tale

Saliq laughed. "Never change my friend; it is good to have one amongst us who can almost smell gold."

The illusionist glanced at the others. "I suggest we camp for the night and head for the village in the morning. It would be depressing to survive a dragon only to get a sprained ankle from an errant rock in the night."
Inas Eoinsson
Human Ranger, 343 posts
Human Ranger
AC:3 HP: 52 / 43
Mon 14 Jul 2014
at 10:36
  • msg #390

Re: Balak the Duergar's Tale

In reply to Saliq Musfara (msg # 389):

"I agree. We should set up camp where we can rest easily and defend ourselves should we encounter an unwelcome nighttime visitor. In the morning we can head for the village."
Eagle
Human Druid, 511 posts
Mon 14 Jul 2014
at 10:49
  • msg #391

Re: Balak the Duergar's Tale

Eagle is happy to camp in the cave, and enjoy a night out in the wilderness.
DM Storm
GM, 1345 posts
Tue 15 Jul 2014
at 02:47
  • msg #392

Re: Balak the Duergar's Tale

The party finds a suitable cave within Demonstone, establishes a campsite and watch rotations, and settles in for the night. An hour or so before midnight, during Ben's watch, the thief spots a dozen or so points of light, marching across a distant ridge line away to southwest. Torches.

Though it is difficult to gauge an exact distance, the thief judges it to be perhaps a mile away from Demonstone, headed away.
Ben Scristos
Human Thief, 1005 posts
Tue 15 Jul 2014
at 06:54
  • msg #393

Re: Balak the Duergar's Tale

"PSSTT, wake up" Ben says to Saliq. "I see lights, moving away though... should we wake the others if it doesn't appear to be a threat?"

Taking Saliq to the best vantage, Ben points out the lights.
Saliq Musfara
Human Illusionist, 583 posts
Illusionist
Tue 15 Jul 2014
at 11:54
  • msg #394

Re: Balak the Duergar's Tale

Saliq looked intrigued but not worried. "A religious rite maybe? Smugglers?"

After watching the points of light uneasily he said: "How's your night vision... maybe we should take a closer look?"
Norion Ironaxe
Dwarf Fighter, 441 posts
Wed 16 Jul 2014
at 00:07
  • msg #395

Re: Balak the Duergar's Tale

Norion dreams a vast cavernous city, full of gold and treasures and amazing machines built into the architecture of the city, dwarven in their quality but new and interesting, and no dragons or drow to spoil the fun, he is nearly smiling in his sleep.
Ben Scristos
Human Thief, 1006 posts
Wed 16 Jul 2014
at 05:50
  • msg #396

Re: Balak the Duergar's Tale

"I have excellent night vision for a human, but nothing compared to what elves are rumored to have."
Ben attempts to gauge the speed of the procession to see if he they could catch them.

"Do you have any magic that might give us a vision of them from a distance? Perhaps we should rouse the Eagle, and ask him to soar, perhaps in the shape of an owl? They are rumored to see almost as well in the dark as an elf."
Saliq Musfara
Human Illusionist, 584 posts
Illusionist
Wed 16 Jul 2014
at 11:25
  • msg #397

Re: Balak the Duergar's Tale

Saliq shook his head and smiled ruefully. "My magic is all about concealing reality. Divining the truth is best left for others I fear. Still you are right in thinking Eagle might be able to help."

The illusionsist stands up and walks back into the cave to wake Eagle and fill him on the mysterious torches in the distance.
Eagle
Human Druid, 512 posts
Wed 16 Jul 2014
at 13:30
  • msg #398

Re: Balak the Duergar's Tale

Eagle awakes from his slumber, and bleary eyed wanders over to Ben, where he observes the points of light for a moment or two. He blinks again as he wakes himself properly, and then stands still in concentration for a moment, while channelling the spirit of Melora through his body.

In a moment the Druid transforms into a large Eagle Owl, and with an imperceptible nod of his head, it leaps into the air soaring silently out of the cave to investigate the procession.
DM Storm
GM, 1346 posts
Wed 16 Jul 2014
at 18:17
  • msg #399

Dread Ogres

In owl-form, Eagle leaps from a rocky precipice and, spreading his golden wings, glides over the countryside toward the torches in the distance. Eagle quickly discovers the source of the mysterious procession: a line of chained humans, being force-marched by a grunting band of large, thickly-muscled humanoids, savage in appearance.

The large humanoids have stocky frames, with long arms and squat legs. Their faces have features of both humans and apes, all wearing their dark-scraggly hair in dreadlocks. Most are covered in tattoos and brands from head to toe. Dread Ogres.

In total, Eagle counts 13 Dread Ogres among the procession, and about half as many chained humans.
This message was last edited by the GM at 07:50, Sat 16 Aug 2014.
Inas Eoinsson
Human Ranger, 345 posts
Human Ranger
AC:3 HP: 52 / 43
Thu 17 Jul 2014
at 04:44
  • msg #400

Re: Dread Ogres

In as breathed deeply as he slept, his blanket wrapped tightly round him to keep out the night's chilly embrace. His dreams were full of dragons.
Eagle
Human Druid, 513 posts
Thu 17 Jul 2014
at 08:16
  • msg #401

Re: Dread Ogres

Realising there is nothing more to be done in Owl form, Eagle returns to the cave and reports back on what he has seen.
Monvo
NPC, 11 posts
Fri 18 Jul 2014
at 06:07
  • msg #402

Re: Dread Ogres

Monvo startles awake and instictively grabs for his short sword. Glancing wildly around the cave, perhaps expecting to see enemies coming at him from all sides, he quickly settles himself and snidely comments, "Wait! You mean to say, there is a group of Dread Ogres, marching away from us, and getting farther with each passing moment, and you woke us for what reason again?"

Bruno wakes, but shows much less irritation over being awakened. Rather, he waits for instructions as to what the party intends to do.

Similarly, Ryiz, the Magic-User hired to un-stone Saliq, rises from his slumber and anxiously looks from face to face, but offers no input of his own. The mage was a long way from the comforts afforded in Stormhaven and was clearly out of his element.
Ben Scristos
Human Thief, 1007 posts
Fri 18 Jul 2014
at 06:30
  • msg #403

Re: Dread Ogres

Ben moves to wake up the others, but waits until all are awake and gathered together to tell them what they have learned.

"Hey, I saw some lights moving away from here, so me and Saliq sent the Eagle out the see what was going on... tell'em what you saw Eagle!!!"

Assuming the story is the same he has already heard, Ben is of the opinion that they should consider saving the slaves. As to Dread Ogres, he has never heard of this particular breed...
Inas Eoinsson
Human Ranger, 347 posts
Human Ranger
AC:3 HP: 52 / 43
Fri 18 Jul 2014
at 06:35
  • msg #404

Re: Dread Ogres

Woken from his sleep by the whisperings of others, Inas sat up and scratched his chin. Dread Ogres, eh?

What do I know of Dread Ogres? OOC I have never heard of them, but they sound big and mean and tough and ugly!

07:33, Today: Inas Eoinsson rolled 12 using 1d20 with rolls of 12. Wisdom check, WIS 15.

DM Storm
GM, 1348 posts
Fri 18 Jul 2014
at 07:07
  • msg #405

Re: Dread Ogres

Dread Ogres are savage, war-like brutes who roam the Forlorn Hills, from which they launch frequent raids against the nearby river villages. These bands are well-known for capturing entire families and marching them to unknown but probably terrible fates.

Their assaults do not come without warning however: it always begins with the dread horns for which they derive their name. It is a mournful call of sheer terror that roots all but the bravest of man or woman to wherever they are standing when the horn sounds. Through the terror induced by these calls, the Dread Ogres become more effective, as defenses are almost always non-cohesive once those horns blare.
Saliq Musfara
Human Illusionist, 585 posts
Illusionist
Fri 18 Jul 2014
at 11:29
  • msg #406

Re: Dread Ogres

"Perhaps we should inspire a little terror of our own?" Saliq suggests thoughtfully. "I could conjure up a phantom manticore or two; if the Dread Ogres know these lands at all they'll probably have heard rumours of such beasts."

He was silent for a moment, thinking of their abortive attack on the dracolisk. He glanced at Ryiz. "Do you know any magic that could simulate dragon's breath my friend? Timed right and I could make it appear our large and malodorous friends out there are under attack from the skies. At the very least it will distract them for out close combat troops to get close."
Norion Ironaxe
Dwarf Fighter, 443 posts
Fri 18 Jul 2014
at 19:32
  • msg #407

Re: Dread Ogres

Norion snaps awake.  "Hurm. Dread Ogres you say, nasty business, slavers.  Dunna be fooled by the believe the slaves will help us fight, it can 'appen, but ah've also seen them just stand there frozen, canna blame them, if we lose, they'll pay fer it. The fighters need to get in front of them...." looking up he grins, "At least we'll be out in open, probably expecting lightning in the area, let's go hunt some ogres".
Ben Scristos
Human Thief, 1009 posts
Sat 19 Jul 2014
at 01:22
  • msg #408

Re: Dread Ogres

"Hey the Eagle summoned some lighting before, maybe the maticore-thingy could look like it's shooting that thru it's mouth! It would be good to silence their horns, just in case."
Ryiz
NPC, 1 post
Sat 19 Jul 2014
at 07:16
  • msg #409

Re: Dread Ogres

Saliq Musfara:
He was silent for a moment, thinking of their abortive attack on the dracolisk. He glanced at Ryiz. "Do you know any magic that could simulate dragon's breath my friend? Timed right and I could make it appear our large and malodorous friends out there are under attack from the skies. At the very least it will distract them for out close combat troops to get close."


Ryiz beams proudly when addressed by Saliq. Nobody in Ryiz' village would believe it if they were to see a commoner, such as himself, so equitably regarded by anyone within the Musfara family. It was a wondrous thing to get away from the Empires, where a man can make something of himself by virtue of nothing but his talent and hard-work, and perhaps a little of Avandra's good graces.

"I do know one spell which behaves in a similar fashion. But alas, it is not so glorious a spell as to fool anyone, but perhaps a dimwit, that such a magical display would come from anything close to a dragon."

The man looks to ground, dejected, and sadly adds, "Most of my spells are far less illustrious than that, dealing mostly with befriending others and speaking their languages."

OOC: Ryiz knows Burning Hands, but that spell requires him to get real close to do minimal damage. He's only a 2nd level M-U.
Saliq Musfara
Human Illusionist, 586 posts
Illusionist
Sat 19 Jul 2014
at 20:56
  • msg #410

Re: Dread Ogres

Saliq smiled at Ryiz. "Those are valuable talents to have Ryiz. The Goddess has blessed you well."

Turning to Ben he said: "I agree we should silence those horns but I like your idea Ben. There is a dragon in deep deserts of my country whose scales are said to be the colour of sapphires. They breath lightning or so I am told. I have never seen one in the flesh... but then neither have the ogres probably!"
Eagle
Human Druid, 515 posts
Sat 19 Jul 2014
at 22:27
  • msg #411

Re: Dread Ogres

In reply to Saliq Musfara (msg # 410):

Eagl listens. 'For my part I will summon lightening but it will take some time. They are some distance away. If we are serious about rescuing these slaves I will begin the spell now while you get closer.'

OOC: takes a turn to cast or something so please assume eagle has started casting unless the rest of the party think better of an attack (we'll need more than lightening I think)
Inas Eoinsson
Human Ranger, 349 posts
Human Ranger
AC:3 HP: 52 / 43
Sun 20 Jul 2014
at 06:57
  • msg #412

Re: Dread Ogres

While keen to help fight against slavers, thirteen seemed a large number. "If we are to win this fight we need to act quickly. There are a lot of them so we must strike a deadly blow before they realise what is happening. Hopefully some will run in terror, thinking we are greater in number. I will do my part, with blade and with bow."
Ben Scristos
Human Thief, 1010 posts
Sun 20 Jul 2014
at 12:23
  • msg #413

Re: Dread Ogres

"Saliq will think of something, he's very clever that way!"
Saliq Musfara
Human Illusionist, 590 posts
Illusionist
Thu 24 Jul 2014
at 16:44
  • msg #414

Re: Dread Ogres

Saliq looked appropriately modest.

"I'll conjure up an illusionary but horrible storm and force them to seek shelter closer to us. Eagle do you think you can direct your own lighting? I'll be adding a few of mine own for show of course."
Eagle
Human Druid, 519 posts
Thu 24 Jul 2014
at 22:32
  • msg #415

Re: Dread Ogres

In reply to Saliq Musfara (msg # 414):

Eagle nods - though from a mile distant in the dark he is doubtful how good his sum might be.
Norion Ironaxe
Dwarf Fighter, 445 posts
Fri 25 Jul 2014
at 03:26
  • msg #416

Re: Dread Ogres

Norion gathers his stuff, putting all in order.  Finding wax to cover his ears. "Well, fighters, let's make our way down towards the enemy, these are big dangerous foes, concentrate our attacks on one at a time, we stay close, they block each other from attacking us, we kill one each round, and with the lightening and other spells, quickly the odds shift to us.  They are large but cowards, a few good rounds and panic will overtake them. That, or we die with honor..." He grins, and its hard to say if he's totally serious, or just having sport.
DM Storm
GM, 1355 posts
Fri 25 Jul 2014
at 08:14
  • msg #417

Re: Dread Ogres

Having finally settled on the decision to pursue the Dread Ogres, and perhaps free their captives, the entire party strikes out from Demonstone, into the dark of night. The ogres have a significant head-start, but they are encumbered with a chained captives, so perhaps this will prove just the delay needed to enable the party to overcome the ogres?

With Norion, the only party member capable of seeing well in the dark, leading the way, the party follows a wide rocky trail down into a valley below. There, they follow a dry stream bed leading off to the west, in the general direction where the ogres were last spotted.

While standing atop Demonstone, the highest point for several miles, it was significantly easier to spot the torches. Now, not so much, for the marching ogres have disappeared behind the craggy hills, bound toward some unknown destination.

Perhaps Inas the Ranger might pick up their trail?

OOC: Inas, please make a tracking roll (d100). This roll is not to determine whether you will be able to find the Dread Ogres tracks, but rather, will you be able to orient in time to catch them before they get where they are headed to.
This message was last edited by the GM at 08:16, Fri 25 July 2014.
Inas Eoinsson
Human Ranger, 356 posts
Human Ranger
AC:3 HP: 52 / 48
Fri 25 Jul 2014
at 13:04
  • msg #418

Re: Dread Ogres

Inas followed Norion in the darkness. While he could see enough to keep his feet, keeping an eye on anything in the distance was proving tricky. At regular intervals he paused to triangulate features he had spotted as the walked, trying to gain a bearing on where the ogres were, and where they might be heading.

14:01, Today: Inas Eoinsson rolled 14 using 1d100 with rolls of 14. Track ogres.
DM Storm
GM, 1356 posts
Sat 26 Jul 2014
at 09:29
  • msg #419

Re: Dread Ogres

After several minutes of a heart-racing footrace to cover the distance to the marching ogres, Inas leads the party up over a rise, where a hundred yards or so ahead, they spot their quarry!

Interestingly, the torches are now nowhere to be seen, apparently extinguished. The cries and wails of the Dread Ogres' captives ring out in the night air, to which the ogres respond with the crack of a whip, a verbal lashing, or indifference.

In total, 13 ogres are spotted and perhaps an equal number of chained humanoid figures.
Ben Scristos
Human Thief, 1015 posts
Sat 26 Jul 2014
at 09:42
  • msg #420

Re: Dread Ogres

His keen eyes seek thru the darkness for the body of any canines the ogres might have as allies...
DM Storm
GM, 1358 posts
Sat 26 Jul 2014
at 10:00
  • msg #421

Re: Dread Ogres

Ben does not spot any canines among the ogre's party.
Norion Ironaxe
Dwarf Fighter, 446 posts
Sun 27 Jul 2014
at 03:55
  • msg #422

Re: Dread Ogres

Norion pulls out his great axe.

"Fighters, let us concentrate our attacks on one Ogre at a time, slay it fast stay shoulder to shoulder so the rest cannot gang up on us, they will be in each others way, and gathered thus, easy targets for lightning.  We should attack after the first real strike of lightning, they will be disoriented.  If this is good with you all, let's move closer, slowly and quietly, hand signals only..." if all those heading to hand to hand combat agree, he stuffs his ears with cloth, mud, and a bit of wax.  And begins moving closer, using the rough terrain to hide their approach.
Ben Scristos
Human Thief, 1017 posts
Sun 27 Jul 2014
at 04:02
  • msg #423

Re: Dread Ogres

"I  guess I'll try to sneak around to the slaves and see if I can free them. Good luck you guys!"
Inas Eoinsson
Human Ranger, 358 posts
Human Ranger
AC:3 HP: 52 / 48
Sun 27 Jul 2014
at 04:36
  • msg #424

Re: Dread Ogres

After successfully navigating the party to the ogres campsite, Inas regarded the sight before him. There were plenty of ogres, maybe too many. But now they were here he couldn't just leave those poor souls to their fate. No, better to challenge these foul beasts and give them a taste of cold steel. Claíomh na Fírinne would taste ogre blood this night.

He nodded silently at Norion's plan. They main hope was to rush in during the confusion and lay about their foes in the confusion. Hopefully by the time they realised they were under attack many would lay dead and some of the others would flee in fear like the great cowards they truly were. He made sure his pack was well balanced to minimise noise and stowed his bow and quiver securely. Then, ears stuffed with wax and sword and shield in hand, he was ready for battle.
DM Storm
GM, 1359 posts
Sun 27 Jul 2014
at 09:39
  • msg #425

Re: Dread Ogres

The party follows along behind the Dread Ogres and their humanoid captives, steadily gaining ground on the unsuspecting giants. The clanking of the captives chains and the verbal abuse meted out by the ogres drowns out the sound of the party's approach, allowing them to draw to within striking distance of the ogres.

The ogres appear quite large now that the heroes are close enough to take in their size, standing over nine feet tall each! The monsters are truly grotesque to behold, dull russet-colored flesh splotched with dark-colored warts and pustules. The creatures are wearing nothing save for crude animal hides and each is armed with either stone ax or spear, some possessing both.

The largest of the Dread Ogres, located near the head of the procession, stands several feet taller and is quite remarkable for its violet-colored flesh and garishly-decorated dreadlocks, a humanoid skull affixed to each lock!

This brute is no doubt the leader of the pack, and appears quite formidable. Norion spots a dread bugle slung over the ogre's shoulder. Inas' knowledge proved quite correct, if this implement is any indication.

OOC: PCs are now within closing range to make a melee attack or missile range to attack from distance. The ogres are strung out in a single file line, 13 long, with a few humans between each ogre, attached to a series of long chains.

Since the ogres are unaware of the PCs, first round will be a surprise round. Please roll initiative with your declared action though, so we can sort out subsequent rounds.

Dread Ogres, 12
AC: 5
HP: 0/26, 21/21, 18/18, 18/18, 18/18, 18/18, 18/18, 18/18, 18/18, 18/18, 18/18, 18/18

Verek the Cleaver (Dread Ogre Leader)
AC: 3
DEAD (A, N, I)


PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7   29/29   2   19 18 17 16 15 14 13 12 11 10  9   Init +2
Eagle    6   30/30   4   18 17 16 15 14 13 12 11 10  9  8
Inas     3   48/52   1   16 15 14 13 12 11 10  9  8  7  6
Norion   3   54/58   2   16 15 14 13 12 11 10  9  8  7  6
Rath     3   48/48   2   16 15 14 13 12 11 10  9  8  7  6
Saliq    7   17/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2

NPCs
Bruno    5    9/16   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2
Monvo    5   17/19   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2
Ryiz    10    5/5    0   20 19 18 17 16 15 14 13 12 11 10   Hum MU2


Stage 1:
Stage 2:
Stage 3:

PC's are UP!

This message was last edited by the GM at 07:29, Tue 29 July 2014.
Eagle
Human Druid, 520 posts
Sun 27 Jul 2014
at 11:00
  • msg #426

Re: Dread Ogres

In reply to DM Storm (msg # 425):

Eagle stayed behind in demonstone to cast his spell, knowing that the lightening takes ten minutes to gather. Once he has finished the casting he transforms into a bat, and takes to the wing, hopefully able to catch the party as they reach the ogres - by which time hopefully storm clouds will have gathered.

OOC Assuming that is all possible, and by the time we reach round one eagle is present and correct with lightning about to go off! If not let me know and I'll edit an alternative reality!

Aldo Rathmus
Human Fighter, 388 posts
Sun 27 Jul 2014
at 22:25
  • msg #427

Re: Dread Ogres

Rath's been brooding since the fiasco with the dracolisk, but Monvo has been grating on him and now, ears plugged with wax and mud and riled by the reports of dread ogre slave drivers, he's itching for a fight.

He remains near Norion, ready to heed the command to concentrate attacks. When the lightning drops and Norion moves in, Rath follows at a quick pace, with the long trident Devilsbane extended before him ... .



INIT = 3.
Hits AC2 for 8 damage.

15:18, Today: Aldo Rathmus rolled 14,8 using 1d20,3d4+2 with rolls of 14,2,1,3. attack and damage.

15:15, Today: Aldo Rathmus rolled 3 using 1d6 with rolls of 3. initiative.

Norion Ironaxe
Dwarf Fighter, 448 posts
Mon 28 Jul 2014
at 00:03
  • msg #428

Re: Dread Ogres

When the signal to begin attacking is given, Norion moves quickly in on the Ogre leader, following Ina's thoughts, if we are able to bring down the leader, fear should spread through the others.

12:38, Today: Norion Ironaxe rolled 14 using 2d8+2 with rolls of 8,4. damage.
12:38, Today: Norion Ironaxe rolled 18 using 1d20+3 with rolls of 15. attack  Hits -2AC.
12:37, Today: Norion Ironaxe rolled 3 using 1d6 with rolls of 3. init.
PS-Just a reminder with much to keep up with, Ogres get a -4 to hit against dwarves :-)

This message was last edited by the player at 00:05, Mon 28 July 2014.
Ben Scristos
Human Thief, 1018 posts
Mon 28 Jul 2014
at 01:57
  • msg #429

Re: Dread Ogres

Can we please assume we waited for Eagles spell to rev up a few rounds before the attack? I'd hate to be dead before the first bolt...

Ben sticks to the Shadows, trying to get to the other end of the ogre-parade... hopefully the end most Ogres will start moving towards the battle.
Aldo Rathmus
Human Fighter, 389 posts
Mon 28 Jul 2014
at 02:39
  • msg #430

Re: Dread Ogres

OOC: I did post that I was waiting for the lightening, so I hope that supports Ben's assumption ... .
Inas Eoinsson
Human Ranger, 365 posts
Human Ranger
AC:3 HP: 52 / 48
Mon 28 Jul 2014
at 06:35
  • msg #431

Re: Dread Ogres

Spying what he assumed to be the leader, Inas gestured to Norion and the others. He indicated his intention to rush the leader and try to take him down quickly before the other ogres could react, hopefully spreading confusion and panic in their ranks.

He waited for the lightning to strike, hoping that the Druid's magic would work. As soon as the first bolt hit he charged forward, shield held tight to fend off any attack while he swung his sword hard. He first blow was a glancing strike, raking down the surprised beast's leg and spilling thick dark blood. He followed with an upward stab but failed to connect. The battle was on!

07:32, Today: Inas Eoinsson rolled 11 using 1d20+3 with rolls of 8. Attack 2 v Verek, target 13. MISS
07:32, Today: Inas Eoinsson rolled 11 using 1d12+10 with rolls of 1. Damage, inc ranger bonus.
07:30, Today: Inas Eoinsson rolled 19 using 1d20+3 with rolls of 16. Attack 1 v Verek, target 13. HIT!


Total 11hp damage to Verek.

07:36, Today: Inas Eoinsson rolled 2 using 1d6 with rolls of 2. Initiative.
This message was last edited by the player at 06:37, Mon 28 July 2014.
DM Storm
GM, 1366 posts
Mon 28 Jul 2014
at 06:45
  • msg #432

Re: Dread Ogres

The combined martial prowess of Norion, Rath and Inas, coupled with the element of surprise, prove too much for the leader of the Dread Ogre band. In a few moments, the trio cut down Verek!

There is indeed momentary confusion swelling within the ogre's ranks, but rather than lull the giants into inaction, it seems to rile them up into a rapid rage! The night comes alive with the sound of the ogres guttural screams, a sound not altogether unlike a hundred saws ripping through wood.

A slain leader meant only one thing: opportunity!

OOC: Eagle, you may use your lighting this round if you wish.
Ben Scristos
Human Thief, 1019 posts
Mon 28 Jul 2014
at 07:38
  • msg #433

Re: Dread Ogres

The angry prideful roar of the ogres gave Ben hope... to fight for leadership, they would have to fight each other! Or so he hoped. He eyes the fallen leaders horn with envy, but continued thru the shadows on his mission...
Eagle
Human Druid, 522 posts
Mon 28 Jul 2014
at 10:06
  • msg #434

Re: Dread Ogres

Eagle started to feel the electricity in the air gather, and throb through his body, down through the ground, and for one exultant moment he felt his spirit at one with both the earth, the sky, and the life-force Melora.

Just then his companions charged the large leader Eagle had been eyeing to attack with the power of the storm. He pauses for a moment, and the charge dissipates slightly while the brute is attacked. But the power of the storm cannot be denied, and Eagle quickly focuses on another of the monsters, trying in the dark to pick out the biggest toughest one of those remaining. As Verek stumbles dying to the ground, there is a huge explosion of thunder as a bolt of lightening stabs down from the sky at an unlucky ogre, instantly vaporising him.

OOC: 10:59, Today: Eagle rolled 40 using 9d8 with rolls of 2,6,8,6,3,5,5,4,1. call lightening. Have some of that.
Ryiz
NPC, 2 posts
Tue 29 Jul 2014
at 07:33
  • msg #435

Re: Dread Ogres

Ryiz watches in wonder as a lightning bolt strikes the ground and leaves a charred ogre in its wake. The ogre promptly hits the ground, never to stir again.

"May his Gods take mercy on his soul..." the foreign wizard lowly comments.

With his only offensive spell being something that requires drawing in close to potential foes, Ryiz resigns himself to skulking about well behind the heroes, and more importantly, well away from the Dread Ogres.

The battle would soon become a confused melee and the last place Ryiz wants to be is within the scrum. Leave that to the folk wearing armor and carrying big, sharp instruments of war.

Ryiz finds a nearby rock and silently slips behind it, staff in hand, waiting for an opportunity to put a spell to good use.
This message was last edited by the player at 07:41, Tue 29 July 2014.
Monvo
NPC, 12 posts
Tue 29 Jul 2014
at 07:38
  • msg #436

Re: Dread Ogres

Bruno and Monvo throws their javelins at the nearest ogre, but both fall wide of their mark.

Bruno then draws his masterwork short sword and prepares to wade into melee when the time comes.

Monvo shoots a glance back at Ryiz, hesitates for a moment and then snidely cries out to Rath, "First order of business when this battle has concluded: renegotiate our terms! I need a good bow dammit!"

Then, Monvo draws his short sword. "Bloody hell...we had to get mixed up in this..." the warrior laments.
Saliq Musfara
Human Illusionist, 594 posts
Illusionist
Wed 30 Jul 2014
at 00:29
  • msg #437

Re: Dread Ogres

Saliq stood somewhat back from the fray, concetrating on his magic. Ignoring all else eerie words spill from his lips like chilled Old Kingdom wine from a crystal decanter. He gestures towards the heavens.

At first, nothing other than the rumble of lightning, then the flicker of vast wings breaking through the iron coloured clouds. A clawed foot, a long scaled tail and then, erupting into view the terrible majesty of a blue dragon. The phantom creature swoops across the battlefield, dinner plate sized eyes greedily examning the ogres. with a an audible inhalation it drew air into it's looks, clearly about to breath it's lightning again.

Or so it appeared to those below.


OOC: Saliq casts Improved Phantasmal Force.
Ben Scristos
Human Thief, 1024 posts
Wed 30 Jul 2014
at 03:43
  • msg #438

Re: Dread Ogres

In panic, Ben drops to the ground at the sight of the dragon. Only after a few panicked moments does he remember that this beast is on 'their side,' in a way. Getting back to his feet, he continues on his way...
DM Storm
GM, 1369 posts
Wed 30 Jul 2014
at 07:04
  • msg #439

Re: Dread Ogres

The three warriors quickly overwhelm the Dread Ogre leader, and a bolt of lighting from the heavens takes care of a second ogre, but 11 ogres remain unscathed, if not a bit surprised at the ambush.

Were it just a lone band of adventurers, the ogres might not give it much thought, but the appearance of a dragon causes even the hardest of giants to take notice. There is a momentary bout of chaos among the ogres, just enough for Ben to take action before the hornet's nest erupts...

OOC: The ogres are strung out in a single file line, now 11 long, with a few humans between each ogre, attached to a series of long chains.

Dread Ogres, 12
AC: 5
HP: 0/26, 21/21, 18/18, 18/18, 18/18, 18/18, 18/18, 18/18, 18/18, 18/18, 18/18, 18/18

Verek the Cleaver (Dread Ogre Leader)
AC: 3
DEAD (A, N, I)


PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7   29/29   2   19 18 17 16 15 14 13 12 11 10  9   Init +2
Eagle    6   30/30   4   18 17 16 15 14 13 12 11 10  9  8
Inas     3   48/52   1   16 15 14 13 12 11 10  9  8  7  6
Norion   3   54/58   2   16 15 14 13 12 11 10  9  8  7  6
Rath     3   48/48   2   16 15 14 13 12 11 10  9  8  7  6
Saliq    7   17/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2

NPCs
Bruno    5    9/16   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2
Monvo    5   17/19   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2
Ryiz    10    5/5    0   20 19 18 17 16 15 14 13 12 11 10   Hum MU2


Round 1
Stage 1: Ben
Stage 2: Dread Ogres
Stage 3: Eagle, Inas, Norion, Rath, Saliq, Bruno, Monvo, Ryiz

Ben is UP!

Ben Scristos
Human Thief, 1025 posts
Wed 30 Jul 2014
at 07:31
  • msg #440

Re: Dread Ogres

Fudge, ten feet tall, and each ogre has it's own pet humans. This sucks...

Ben nimbly dashes up behind the rear most ogre and tries to back stab the farker. What the hell...



00:29, Today: Ben Scristos rolled 19 using 1d100 with rolls of 19. move silently (any bonus for the distraction?).

Sweet... attack?


00:30, Today: Ben Scristos rolled 11 using 1d20+4 with rolls of 7. attack with long sword from behind.

Unless there is some magical +4 here, I missed... dang. Guess I'm dead everyone, it's been fun!

DM Storm
GM, 1370 posts
Wed 30 Jul 2014
at 08:24
  • msg #441

Re: Dread Ogres

Upon seeing the illusionary dragon, three ogres break ranks and flee in the opposite direction as quickly as possible without opening themselves to an attack. One of the ogres near the fallen leader shouts out some commands in their native command, seemingly trying to rally its companions into an effective fighting force.

Four ogres rally around their new leader, drawing into a tight circle around near the head of the procession.

Two of the ogres square off against Norion, but the stalwart dwarf defends himself admirably and jumps out of the way of every crushing blow. Similarly, Inas and Rath find themselves drawing the ogre's ire, but both manage to dodge between boulders at just the right time. One of the ogres hurls an axe at the dragon, but it hurdles end-over-end just below creature's left wing.

Meanwhile, the three remaining ogres begin to retreat as well, but not without taking swipes at the dragon which blocks their path. One of the ogre jabs its spear into firmly into the dragon's hindquarter and twists it for good measure. These three ogres seem intent on getting away, but not without first giving the dragon a good what-for.

Finally, Ben. His back attack was so insignificant that it went completely unnoticed by the ogre. The same ogre who is now jabbing a pointy stick at the dragon. No way to know whether Ben will get so lucky next time around.

OOC:

Dread Ogres, 12
AC: 5
HP: 0/26, 21/21 (N), 0/18 (N), 1/18 (I), 18/18 (R), 18/18 (D) entangled, 18/18 (D) entangled, 18/18 (D) 50% movement, 18/18 (D) 50% movement, 18/18 (retreating), 18/18 (retreating), 18/18 (retreating)

Verek the Cleaver (Dread Ogre Leader)
AC: 3
DEAD (A, N, I)


PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7   29/29   2   19 18 17 16 15 14 13 12 11 10  9   Init +2, 50% movement
Eagle    6   30/30   4   18 17 16 15 14 13 12 11 10  9  8
Inas     3   48/52   1   16 15 14 13 12 11 10  9  8  7  6
Norion   3   54/58   2   16 15 14 13 12 11 10  9  8  7  6
Rath     3   48/48   2   16 15 14 13 12 11 10  9  8  7  6
Saliq    7   17/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2

NPCs
Bruno    5    9/16   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2
Monvo    5   17/19   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2
Ryiz    10    5/5    0   20 19 18 17 16 15 14 13 12 11 10   Hum MU2


Round 1
Stage 1: Ben
Stage 2: Dread Ogres
Stage 3: Eagle, Inas, Norion, Rath, Saliq, Bruno, Monvo, Ryiz

Eagle, Inas, Norion, Rath, Saliq, Bruno, Monvo, Ryiz are UP!

This message was last edited by the GM at 07:17, Thu 31 July 2014.
Inas Eoinsson
Human Ranger, 367 posts
Human Ranger
AC:3 HP: 52 / 48
Wed 30 Jul 2014
at 09:50
  • msg #442

Re: Dread Ogres

Taking advantage of the mass confusion, Inas charged forward and slashed hard at the ogre in front of him. He struck well and opened up a deep gash across the creature's belly, spilling blood and viscera onto the stony ground. He bellowed an ancient war cry, but sadly it was lost on his companions whose ears were stuffed with wax.

10:47, Today: Inas Eoinsson rolled 17 using 1d12+10 with rolls of 7. Damage inc ranger bonus.
10:46, Today: Inas Eoinsson rolled 15 using 1d20+3 with rolls of 12. Attack v ogre.

Eagle
Human Druid, 526 posts
Wed 30 Jul 2014
at 10:20
  • msg #443

Re: Dread Ogres

Eagle feels a strange sense of serenity after discharging the lightening, with a warm glow of happiness filling his soul. Snapping back to the immediate moment, he mutters his druidic cant again, and throws his arms at the group of ogres surrounding the illusory dragon, ignoring the fleeing foes, and the ogres involved in combat with his friends. From underneath that group of four monsters, the ground seems to be begin to writhe, with the scrubby vegetation springing up and entangling the beasts where they stand.

OOC: Casting entangle as crowd control/to protect Ben - will then concentrate any other spells on the four ogres attacking the fighters. I'm hoping Ben might escape the range of spell, but if not I'm hoping it's for the greater good!
Saliq Musfara
Human Illusionist, 595 posts
Illusionist
Wed 30 Jul 2014
at 11:08
  • msg #444

Re: Dread Ogres

The illusionary dragon seemed to rumble with rage and turning swept a claw in the direction of it's tormentor before taking to the skies. It's wing beats remained audible in the dark and it was clear from the glimpses of wing and tail and great yellow eye that it merely waited the moment to strike.

Saliq, his face a mask of intense concentration counted the moments till the next lighting strike. He'd have to have the dragon above the cloud cover when Eagle's next strike arrived - to maintain the appearance of the great blue lizard attacking with it's breath.
Aldo Rathmus
Human Fighter, 390 posts
Wed 30 Jul 2014
at 14:02
  • msg #445

Re: Dread Ogres


Rath staggers on the rocky terrain, shifting his weight and bringing his trident back and around. His own pulse pounding uncomfortably behind his stoppered ears, he ignores or does not hear Monvo's quips. The flash of lightning leaves black, shifting blots across Rath's field of vision. Regardless, he is very aware of Saliq's dragon. Not for the first time, he tells himself he will never get used to these magics.

As Inas charges, Rath too strides forward, intent on finishing off the ranger's grievously injured foe.

To no avail. He turns again,knowing another blow will be coming, and he has not intention of allowing it to land.


Miss!
06:53, Today: Aldo Rathmus rolled 10,12 using 1d20+1,3d4+2 with rolls of 9,4,3,3. attack and damage vs Inas' ogre.

Norion Ironaxe
Dwarf Fighter, 449 posts
Wed 30 Jul 2014
at 16:12
  • msg #446

Re: Dread Ogres

Norion, being short enough, makes it hard for Ogres to really get a good aim, by the time they make their massive swings, he's already moved somewhere else.  Dodging the first swing, he steps asides and swings his mighty axe in return, carving a huge slice across the ogre's body, a deep bloody trail of pain.  Quickly stepping back avoiding the other ogres swing, he returns that attacks as well, cutting both the arms from his foe and taking a portion of its belly out as well.

"Horaa fe Baruk Khazâd! doi domhach, Gruagagh, immee gys Niurin (Hurrah for Dwarven axes, you foul filthy Ogre, go to the torment of the afterlife!)"



11:59, Today: Norion Ironaxe rolled 13 using 2d8+2 with rolls of 5,6.
11:51, Today: Norion Ironaxe rolled 36 using 2d20+1 with rolls of 15,20.
First Ogre, 13 pts damage, 2nd max damage,  18 pts

This message was last edited by the player at 16:13, Wed 30 July 2014.
Ben Scristos
Human Thief, 1026 posts
Wed 30 Jul 2014
at 23:32
  • msg #447

Re: Dread Ogres

Well crap, ignore me, will he?

OOC Is he so oblivious to my presence that I can get another back stab? Where are the nearest hostages?
This message was last edited by the player at 23:32, Wed 30 July 2014.
DM Storm
GM, 1372 posts
Thu 31 Jul 2014
at 07:07
  • msg #448

Re: Dread Ogres

Bruno and Monvo skirt along the periphery of Eagle's writhing vines, closing the gap between themselves and one of the ogres attempting to break free of the vegetation crawling up its massive legs.

Bruno gets to the ogre first and takes advantage of a moment of distraction to plunge his short sword into the ogre. The ogre growls out in protest and swings around just in time to see Monvo coming in for a finishing blow. The ogre bats Monvo's short sword aside with its huge club, knocking the mercenary temporarily off-balance.

Meanwhile, Ryiz is content to remain well outside the field of battle and stands a few feet behind Saliq.

The battlefield is pure chaos now. Several ogres have broken ranks and are fleeing into the darkness. Several more are now caught in a writhing mass of animated vegetation. Sensing an opportunity to escape, and wanting to get out of the melee, many of the captives are attempting to run off into the darkness as well, especially once the dragon appeared.

Though the heroes have managed to slay three ogres thus far, the party melee specialists still have several more to contend with.
This message was last edited by the GM at 07:10, Thu 31 July 2014.
Ben Scristos
Human Thief, 1028 posts
Thu 31 Jul 2014
at 07:14
  • msg #449

Re: Dread Ogres

...and Ben dodged the entangle with skill and grace...

Only to realize the entire area around him is filled with writhing vegetation, making movement within, quite difficult.

OOC: Ben can only move at 50% within the 40' diameter area of effect.
This message was last edited by the GM at 07:16, Thu 31 July 2014.
DM Storm
GM, 1374 posts
Thu 31 Jul 2014
at 07:20
  • msg #450

Re: Dread Ogres

Ben is now caught within a writhing mass of vegetation, along with three very pissed-off ogres. Norion, Inas, and Rath are each squared off with their own ogre and three other ogres have now fled into the darkness.

The battle is going quite well, but certainly the heroes are not out of the woods just yet.

OOC:

Dread Ogres, 12
AC: 5
HP: 0/26, 21/21 (N), 0/18 (N), 1/18 (I), 18/18 (R), 18/18 entangled (Ben), 18/18 entangled, 18/18 50% movement (Ben), 18/18 (Br/Mo) 50% movement, 18/18 (retreating), 18/18 (retreating), 18/18 (retreating)

Verek the Cleaver (Dread Ogre Leader)
AC: 3
DEAD (A, N, I)


PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7   29/29   2   19 18 17 16 15 14 13 12 11 10  9   Init +2, 50% movement
Eagle    6   30/30   4   18 17 16 15 14 13 12 11 10  9  8
Inas     3   48/52   1   16 15 14 13 12 11 10  9  8  7  6
Norion   3   54/58   2   16 15 14 13 12 11 10  9  8  7  6
Rath     3   48/48   2   16 15 14 13 12 11 10  9  8  7  6
Saliq    7   17/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2

NPCs
Bruno    5    9/16   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2
Monvo    5   17/19   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2
Ryiz    10    5/5    0   20 19 18 17 16 15 14 13 12 11 10   Hum MU2


Round 2
Stage 1: Ben
Stage 2: Dread Ogres
Stage 3: Eagle, Inas, Norion, Rath, Saliq, Bruno, Monvo, Ryiz

Ben is UP!

This message was last edited by the GM at 07:46, Thu 31 July 2014.
Ben Scristos
Human Thief, 1029 posts
Thu 31 Jul 2014
at 07:24
  • msg #451

Re: Dread Ogres

I can't tell which ogre in mine, but I guess I will hope he is one who failed his save and dash forward between his legs, trying to stab upward as I go...






OOC

00:23, Today: Ben Scristos rolled 3 using 1d20 with rolls of 3. to hit / long sword.

sigh...

query: were the humans not chained or restrained in any way?

DM Storm
GM, 1377 posts
Thu 31 Jul 2014
at 07:55
  • msg #452

Re: Dread Ogres

Norion's battlefield prowess continues to confound the Dread Ogres, the stocky dwarf using his stature to great effect to avoid their blows. Inas and Rath, being not gifted with such traits, must rely on wits and nimbleness to dodge the ogre's punishing blows...and both come up a bit short in either department.

The badly wounded ogre slams its fist into Inas' chest and Rath is pummeled with a spiked club, momentarily knocking the wind out of the fighter.

But Ben, poor Ben...

The thief finds himself the victim of two ogres' savagery, the first of which is to be suspected. The same ogres the thief attempted to lay low with a sneak attack, clobbers him for his effort. The ogre rages wildly, shouting incomprehensible commands to one of its allies, about 20 feet distant, who manages to break free of the entangling vegetation enough to mete out some more punishment against the thief.

Wham!

In short order, Ben is surrounded by two very aggravated, burly, giant, Dread Ogres.

Not looking so good for the thief from the Narrows.

OOC: Inas takes 6 points of damage. Rath takes 10. Ben takes 14.

Dread Ogres, 12
AC: 5
HP: 0/26, 2/21 (N), 0/18 (N), 0/18 (I), 7/18 (R), 16/18 entangled/insect swarm (Ben), 18/18 entangled, 18/18 50% movement (Ben), 11/18 (Br/Mo) 50% movement, 18/18 (retreating), 18/18 (retreating), 18/18 (retreating)

Verek the Cleaver (Dread Ogre Leader)
AC: 3
DEAD (A, N, I)


PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7   15/29   2   19 18 17 16 15 14 13 12 11 10  9   Init +2, 50% movement
Eagle    6   30/30   4   18 17 16 15 14 13 12 11 10  9  8
Inas     3   42/52   1   16 15 14 13 12 11 10  9  8  7  6
Norion   3   54/58   2   16 15 14 13 12 11 10  9  8  7  6
Rath     3   38/48   2   16 15 14 13 12 11 10  9  8  7  6
Saliq    7   17/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2

NPCs
Bruno    5    9/16   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2
Monvo    5   17/19   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2
Ryiz    10    5/5    0   20 19 18 17 16 15 14 13 12 11 10   Hum MU2


Round 2
Stage 1: Ben
Stage 2: Dread Ogres
Stage 3: Eagle, Inas, Norion, Rath, Saliq, Bruno, Monvo, Ryiz

Eagle, Inas, Norion, Rath, Saliq, Bruno, Monvo, Ryiz is UP!

This message was last edited by the GM at 08:17, Fri 01 Aug 2014.
Eagle
Human Druid, 527 posts
Thu 31 Jul 2014
at 08:14
  • msg #453

Re: Dread Ogres

In reply to DM Storm (msg # 452):

Realising his entanglement spell has possibly caused more harm than good, Eagle again gesticulates wildly to Melora, channelling her spirit into the tangled mess.

From somewhere within the vegetation a swarm of insects congregates on one of the Ogres bearing down on Ben, incapacitating it.

OOC: Eagle casts summon insects. Sorry Ben about entangling you, I thought once entangled no one could melee - but I guess I was wrong! Goes to show not looking up spells properly! If you can survive the next round then I should be able to take the second ogre down as well. . .
Inas Eoinsson
Human Ranger, 369 posts
Human Ranger
AC:3 HP: 52 / 42
Thu 31 Jul 2014
at 08:37
  • msg #454

Re: Dread Ogres

Knocked slightly off balance by the ogre's punch, Inas' retaliatory blow sailed just wide. Shifting his feet he feinted to the left before slashing hard at the lower leg of the wounded ogre. He connected, his heavy sword slicing straight through to the bone and severing the limb at the knee. The ogre screeched in pain and collapsed to the floor, it's life energies pouring out of the fatal wound.

Turning quickly he saw Ben in serious trouble. Unable to help him right now he shouted, hoping that those around him would offer assistance. "Prisoners! Fight for your lives! Fight for your freedom! Kill your oppressors!"

09:32, Today: Inas Eoinsson rolled 11 using 1d12+10 with rolls of 1. Damage. KILL
09:31, Today: Inas Eoinsson rolled 15 using 1d20+3 with rolls of 12. Attack 2 v injured ogre target 11. HIT
09:31, Today: Inas Eoinsson rolled 9 using 1d20+3 with rolls of 6. Attack 1 v injured ogre target 11. MISS

Aldo Rathmus
Human Fighter, 391 posts
Fri 1 Aug 2014
at 02:44
  • msg #455

Re: Dread Ogres

The blow from the spiked club leaves Rath breathless, with a cold numb throb in his lower back and side, and then the pain begins to grow. He wonders if the spikes pierced his armor and, perhaps, his liver, but he doesn't stop to worry about it. There's an opening, and he takes it, thrusting his trident into the ogre's side as the creature swings its arm in a wide arc. "Hah!" he calls out. Rath sidesteps -- well, stumbles, really -- to keep his own weapon between himself and his foe.


HIT for 11 damage!19:36, Today: Aldo Rathmus rolled 17,11 using 1d20+1,3d4+2 with rolls of 16,2,3,4. attack and damage.

Norion Ironaxe
Dwarf Fighter, 450 posts
Fri 1 Aug 2014
at 02:54
  • msg #456

Re: Dread Ogres

Norion attacks again, hitting but only a bare nick of the enemy this time.

2:52, Today: Norion Ironaxe rolled 6 using 2d8+2 with rolls of 2,2.
22:52, Today: Norion Ironaxe rolled 14 using 1d20+1 with rolls of 13.

DM Storm
GM, 1379 posts
Fri 1 Aug 2014
at 08:16
  • msg #457

Re: Dread Ogres

Bruno and Monvo team up against a hulking ogre who is just now pulling itself out of the vegetative morass. Bruno feints an attack with his magic broadsword and draws the ogre into a vulnerable position, at which point Monvo swoops in and stabs his masterwork shortsword into his foe's knee.

This elicit a cry of pain, but does not topple the ogre.

Ryiz continues to remain safely in the background and shows no intent on mixing it up in any shape or form.
This message was last edited by the GM at 08:17, Fri 01 Aug 2014.
DM Storm
GM, 1380 posts
Sat 2 Aug 2014
at 11:01
  • msg #458

Re: Dread Ogres

Saliq continues to manipulate the imaginary dragon in the most convincing manner he can muster, while all around him the cries of battle and struggle sound out into the night.

Norion, Inas and Rath labor on near the head of the procession, while further back, Ben finds himself standing between two very large, angry Dread Ogres, in a field of animated vegetation. On the very edge of this area, Bruno and Monvo are doing what they can to fell another ogre, while another stands only a few feet away, entangled in grasping vines.

The captives for their part have not heeded Inas' call. They are streaking away into the darkness, tripping as the run away from the melee, in an attempt to put as much distance between themselves and the ogres, dragon, and living brambles.

OOC:

Dread Ogres, 12
AC: 5
HP: 0/26, 2/21 (N), 0/18 (N), 0/18 (I), 7/18 (R), 16/18 entangled/insect swarm (Ben), 18/18 entangled, 18/18 50% movement (Ben), 11/18 (Br/Mo) 50% movement, 18/18 (retreating), 18/18 (retreating), 18/18 (retreating)

Verek the Cleaver (Dread Ogre Leader)
AC: 3
DEAD (A, N, I)


PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7   15/29   2   19 18 17 16 15 14 13 12 11 10  9   Init +2, 50% movement
Eagle    6   30/30   4   18 17 16 15 14 13 12 11 10  9  8
Inas     3   42/52   1   16 15 14 13 12 11 10  9  8  7  6
Norion   3   54/58   2   16 15 14 13 12 11 10  9  8  7  6
Rath     3   38/48   2   16 15 14 13 12 11 10  9  8  7  6
Saliq    7   17/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2

NPCs
Bruno    5    9/16   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2
Monvo    5   17/19   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2
Ryiz    10    5/5    0   20 19 18 17 16 15 14 13 12 11 10   Hum MU2


Round 3
Stage 1: Ben
Stage 2: Dread Ogres
Stage 3: Eagle, Inas, Norion, Rath, Saliq, Bruno, Monvo, Ryiz

Ben is UP!

Ben Scristos
Human Thief, 1031 posts
Sun 3 Aug 2014
at 09:58
  • msg #459

Re: Dread Ogres

Ben swings his sword at the ogre he first attempted to strike, missing again.
DM Storm
GM, 1381 posts
Sun 3 Aug 2014
at 10:40
  • msg #460

Re: Dread Ogres

The ogre wedged between Norion, Inas and Rath concentrates its efforts on felling perhaps the most dangerous, and tastiest, of its foes: the dwarf!

The ogre grabs hold of Norion's cuirass and shoves the dwarf violently backward, hoping to drive the warrior into the ground. Despite tales to the contrary, it is not quite so easy to toss a dwarf, and Norion lands on both feet, ready to spring a counter-attack!

Meanwhile, just a few yards distant, Rath has his hands full with an ogre as well, and takes the brunt of a clearing elbow that packs a punch but is not enough to stun the human warrior.

Ben still finds himself in a thorny situation, with two ogres within striking distance, one of which would love nothing better than to use the thief as a human club to beat the others with. The other ogre is more concerned about the biting insects now swarming about it and is unable to do anything more than try to rid itself of the swarm.

The elusive thief dodges and rolls the best he is able, given the circumstances, but eventually is kicked in the rib cage by an ogres. Can't take too much more of this kind of punishment.

Bruno and Monvo manage to keep their ogre at bay, despite its best efforts.

OOC: Norion takes 3. Rath takes 5. Ben takes 8. Ogre with swarm takes 2.

Dread Ogres, 12
AC: 5
HP: 0/26, 0/21 (N), 0/18 (N), 0/18 (I), 7/18 (R), 12/18 entangled/insect swarm (Ben), 18/18 entangled, 16/18 50% movement, insect swarm (Ben), 11/18 (Br/Mo) 50% movement, 18/18 (fled), 18/18 (fled), 18/18 (fled)

Verek the Cleaver (Dread Ogre Leader)
AC: 3
DEAD (A, N, I)


PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7    7/29   2   19 18 17 16 15 14 13 12 11 10  9   Init +2, 50% movement
Eagle    6   30/30   4   18 17 16 15 14 13 12 11 10  9  8
Inas     3   42/52   1   16 15 14 13 12 11 10  9  8  7  6
Norion   3   51/58   2   16 15 14 13 12 11 10  9  8  7  6
Rath     3   33/48   2   16 15 14 13 12 11 10  9  8  7  6
Saliq    7   17/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2

NPCs
Bruno    5    9/16   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2
Monvo    5   17/19   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2
Ryiz    10    5/5    0   20 19 18 17 16 15 14 13 12 11 10   Hum MU2


Round 3
Stage 1: Ben
Stage 2: Dread Ogres
Stage 3: Eagle, Inas, Norion, Rath, Saliq, Bruno, Monvo, Ryiz

Eagle, Inas, Norion, Rath, Saliq, Bruno, Monvo, Ryiz are UP!

This message was last edited by the GM at 00:31, Mon 04 Aug 2014.
Norion Ironaxe
Dwarf Fighter, 451 posts
Sun 3 Aug 2014
at 14:41
  • msg #462

Re: Dread Ogres

Norion moves in and swings his great axe twice, so enraged with battle with the big ancestral enemy of the clans of dwarves, his first swing connects and drops the large monster but Norion presses on not noticing his enemy is slain.  Swinging hard, there is no target and the weight of the axe spins the dwarf in a complete circle, slipping one foot on the blood, he find himself on his back staring up at the stormy night. Hopefully the clouds blocked the view of that from his long dead kinsmen.  Laughing, he crawls to feet and heads towards the nearest living ogre.


10:37, Today: Norion Ironaxe rolled 10 using 2d8+2 with rolls of 4,4.
10:35, Today: Norion Ironaxe rolled 2 using 1d20+1 with rolls of 1.
10:35, Today: Norion Ironaxe rolled 10 using 1d20+1 with rolls of 9.

Eagle
Human Druid, 529 posts
Sun 3 Aug 2014
at 15:33
  • msg #463

Re: Dread Ogres

In reply to Norion Ironaxe (msg # 462):

OOC: can inas charge into the entanglement just like that? If so and he's given Ben the chance to escape Eagle will concentrate on one of the retreating ogres, if not and Ben is still in trouble, eagle will concentrate his next spell on bens ogre.

Eagle will cast summon insects again and aim it at the Ogre attacking Ben.
This message was last edited by the player at 21:05, Sun 03 Aug 2014.
Aldo Rathmus
Human Fighter, 392 posts
Sun 3 Aug 2014
at 16:01
  • msg #464

Re: Dread Ogres

Rath holds his ground, bringing his trident to bear, but the ogre is big and faster than Rath expects. The young warrior finds his thrusts parried, one by one. He catches sight of Inas charging into the twisting brambles, and he tries to call out a warning, but with the wax in his ears Rath is not sure he makes more than an inarticulate shout. Distracted, he sees Norion go down and his heart sinks. (He can't hear the dwarf's laughter.) Saliq's dragon is still up there, and Rath tries not to look at it -- just another distraction that he doesn't need. The slaves are scattering, and he ignores them, too.




That would be a miss!
08:53, Today: Aldo Rathmus rolled 4,11 using 1d20+1,3d4+2 with rolls of 3,3,3,3. attack and damage.

Saliq Musfara
Human Illusionist, 598 posts
Illusionist
Sun 3 Aug 2014
at 17:30
  • msg #465

Re: Dread Ogres

Saliq has his dragon swoop low through the cloud cover, aiming a blast of lightning near the dread ogre attack Ben, the unswarmed one. Again the sizzling blast seems to barely miss the ogre as with a beat of it's mighty wings the beast travels skyward.

The illusionist, wrapped in concentration was counting down the moments til the next real lighting strike.
Inas Eoinsson
Human Ranger, 373 posts
Human Ranger
AC:3 HP: 52 / 42
Sun 3 Aug 2014
at 19:58
  • msg #466

Re: Dread Ogres

Inas' efforts to help Ben were folly. He charged forwards but found himself entangled by Eagle's enchanted vine roots. Suddenly he was unable to move, held fast by the ankles. He lashed out at the ogre, but found it too far away.

Angry with himself he looked around, seeing if any other ogres were in range.

Update from earlier post, assuming that previous attack now void and that I cannot attack anyone else instead.
DM Storm
GM, 1384 posts
Mon 4 Aug 2014
at 00:35
  • msg #467

Re: Dread Ogres

Bruno manages to score a hit on the ogre near the edge of the now entangled field, but the blow is superficial and doesn't seem to phase the ogre in the least. If anything, the sudden recognition that many of its clan mates have already been slain is more cause for concern than anything else.

Monvo, for his part, lends his sword to the effort, but is unable to get in a good attack.

OOC: Bruno hit for 2.
DM Storm
GM, 1385 posts
Mon 4 Aug 2014
at 00:42
  • msg #468

Re: Dread Ogres

Within the entangled patch of ground, biting flies buzz about one ogre, while a mass of skipperknot ants swarm over a second ogre, and neither giant can do much else beyond attempting to rid themselves of the pests.

Close call for Ben, who now has an opportunity to struggle away from the ogre sandwich he found himself acting as a slice of meat.

Rath is still locked in combat with one ogre, while Bruno and Monvo contend with another. All the rest are now either battling insect swarms, dead, or fleeing.

OOC:

Dread Ogres, 12
AC: 5
HP: 0/26, 0/21 (N), 0/18 (N), 0/18 (I), 0/18 (R), 4/18 entangled/insect swarm, 18/18 entangled, 4/18 50% movement, insect swarm, 0/18 (Br/Mo), 18/18 (fled), 18/18 (fled), 18/18 (fled)

Verek the Cleaver (Dread Ogre Leader)
AC: 3
DEAD (A, N, I)


PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7    7/29   2   19 18 17 16 15 14 13 12 11 10  9   Init +2, 50% movement
Eagle    6   30/30   4   18 17 16 15 14 13 12 11 10  9  8
Inas     3   42/52   1   16 15 14 13 12 11 10  9  8  7  6   Entangled
Norion   3   51/58   2   16 15 14 13 12 11 10  9  8  7  6
Rath     3   33/48   2   16 15 14 13 12 11 10  9  8  7  6
Saliq    7   17/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2

NPCs
Bruno    5    9/16   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2
Monvo    5   17/19   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2
Ryiz    10    5/5    0   20 19 18 17 16 15 14 13 12 11 10   Hum MU2


Round 4
Stage 1: Ben
Stage 2: Dread Ogres
Stage 3: Eagle, Inas, Norion, Rath, Saliq, Bruno, Monvo, Ryiz

Ben is UP!

This message was last edited by the GM at 06:54, Sat 09 Aug 2014.
Ben Scristos
Human Thief, 1032 posts
Mon 4 Aug 2014
at 00:44
  • msg #469

Re: Dread Ogres

Ben does his best to run away.
DM Storm
GM, 1386 posts
Mon 4 Aug 2014
at 00:57
  • msg #470

Re: Dread Ogres

A Dread Ogre pummels Bruno and nearly causes the warrior to collapse under force of the crushing blow. The monster lifts its head skyward and belts out a terrifying growl that surely could be heard for miles.

This act rallies the ogres who have not fled, and all join in, each lending their vocal chords to the effort. The night air is filled with with the raging call of the Dread Ogres.

They will not go quietly into the night...

OOC: Bruno was hit for 5. Rath dodged a blow. No other ogre was able to attack.

Dread Ogres, 12
AC: 5
HP: 0/26, 0/21 (N), 0/18 (N), 0/18 (I), 0/18 (E/R), 12/18 entangled/insect swarm (Ben), 18/18 entangled, 16/18 50% movement, insect swarm, 0/18 (N/Br/Mo), 18/18 (fled), 18/18 (fled), 18/18 (fled)

Verek the Cleaver (Dread Ogre Leader)
AC: 3
DEAD (A, N, I)


PC       AC    HP    AP  0  1  2  3  4  5  6  7  8  9  10   Notes
Ben      7    7/29   2   19 18 17 16 15 14 13 12 11 10  9   Init +2, 50% movement
Eagle    6   30/30   4   18 17 16 15 14 13 12 11 10  9  8
Inas     3   42/52   1   16 15 14 13 12 11 10  9  8  7  6   Entangled
Norion   3   51/58   2   16 15 14 13 12 11 10  9  8  7  6
Rath     3   33/48   2   16 15 14 13 12 11 10  9  8  7  6
Saliq    7   17/19   3   20 20 19 18 17 16 15 14 13 12 11   Init +2

NPCs
Bruno    5    4/16   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2
Monvo    5   17/19   0   20 19 18 17 16 15 14 13 12 11 10   (R) Hum Ftr2
Ryiz    10    5/5    0   20 19 18 17 16 15 14 13 12 11 10   Hum MU2


Round 5
Stage 1: Ben
Stage 2: Dread Ogres
Stage 3: Eagle, Inas, Norion, Rath, Saliq, Bruno, Monvo, Ryiz

Eagle, Inas, Norion, Rath, Saliq, Bruno, Monvo, Ryiz are UP!

This message was last edited by the GM at 06:38, Fri 08 Aug 2014.
Norion Ironaxe
Dwarf Fighter, 452 posts
Mon 4 Aug 2014
at 03:12
  • msg #471

Re: Dread Ogres

Norion eyes the scene.  Damn, Hostile plants and insects, two things he really hates, not so much as he despises ogres, but still.  In a deep voice he calls out,

"Captives of the ogres, stop running, we are soon to kill these monsters, just hide a few moments, drop and hide,  the dragon, and lightening, are on our side, once we've killed these brutes, we will escort you to a civil town.  Your nightmare is nearly over".

Norion rushes and attacks the nearest Ogre. Luckily there is still one alive outside the spell, so that's the lucky winner.  His swing hits true but does not bite terribly deep.


12:27, Today: Norion Ironaxe rolled 5 using 2d8+2 with rolls of 1,2. Damage
12:27, Today: Norion Ironaxe rolled 10 using 1d20+1 with rolls of 9.

This message was last edited by the player at 16:29, Mon 04 Aug 2014.
Inas Eoinsson
Human Ranger, 376 posts
Human Ranger
AC:3 HP: 52 / 42
Mon 4 Aug 2014
at 07:23
  • msg #472

Re: Dread Ogres

Frustrated by his foolishness, Inas used his sword to hack at the weeds and roots around his feet, trying to loosen their grip so he could engage with the remaining ogres.
Aldo Rathmus
Human Fighter, 394 posts
Mon 4 Aug 2014
at 12:55
  • msg #473

Re: Dread Ogres


Rath snarls right back at the howling ogre, but in truth he is shaken. With hope gone of quickly dispatching the brute and moving on to assist the others, he settles for keeping it engaged. And keeping himself alive, if all goes well.

And ... miss!
05:44, Today: Aldo Rathmus rolled 9,5 using 1d20+1,3d4+2 with rolls of 8,1,1,1. attack and damage.

Eagle
Human Druid, 530 posts
Mon 4 Aug 2014
at 14:16
  • msg #474

Re: Dread Ogres

'What the. . .' Eagle mutters, as the second of the front line fighters runs away from the Ogre actively pummeling Rath, and jumps headlong into the writhing entanglement, in order to try to reach two incapacitated ogres being munched by insect swarms. For a moment he reels, really not making sense of what was going on - were his friends enchanted?

Seeing Rath missing his target again, he swipes out his scimitar, and let's loose a vicious swipe, aimed at bringing the brute down. What happens next confuses him more - in truth his grip is weak, and while accurate, the power of the blow should have knocked the blade out of his hand – at the last moment his wrist snaps strongly into the blow, and the blade bites deep into the Ogre's flesh - enough to silence it's dread calls forever.

OOC: I spent an action point to improve the to hit role with 1d6. Just caught him!
09:15, Today: Eagle rolled 8 using 1d8 with rolls of 8.
09:15, Today: Eagle rolled 3 using 1d6 with rolls of 3.
09:13, Today: Eagle rolled 10 using 1d20

What is Norion doing?

Aldo Rathmus
Human Fighter, 396 posts
Thu 7 Aug 2014
at 01:05
  • msg #475

Re: Dread Ogres

Rath watches the ogre fall. He turns to Eagle, taking a moment to appreciate what just happened, and gives the druid an approving nod with satisfied smirk on his face. He shifts his grip on his trident and surveys the battlefield.
DM Storm
GM, 1389 posts
Thu 7 Aug 2014
at 06:51
  • msg #476

Re: Dread Ogres

Bolstered by Norion's assistance, Bruno and Monvo press their attack against the ogre near the edge of the entangled mass of vegetation. Unfortunately, their gusto is not matched by their performance, and neither manages to score a finishing blow. The ogre is badly wounded and teetering on death's door as it is. It does not look too promising for him indeed.

Seeing an opportunity to make his mark, Ryiz races forward, to within dagger-throwing distance, and hurls a dagger at the ogre. Miraculously, the dagger strikes the ogre in the gut...and topples the giant!

Ryiz the Giant Slayer!

Ryiz beams inwardly at his accomplishment. His mentor would never believe such a tale!
Saliq Musfara
Human Illusionist, 601 posts
Illusionist
Thu 7 Aug 2014
at 18:31
  • msg #477

Re: Dread Ogres

With a loud beat of her wings the blue dragon circled out of the clouds and landed near the dead ogre chieftain. With every evidence of delight she started feasting, the sound of bones snapping easily between her teeth filling the night air.
Ben Scristos
Human Thief, 1034 posts
Fri 8 Aug 2014
at 07:46
  • msg #478

Re: Dread Ogres

Bruised, sore and bleeding from several location, Ben does the only thing that makes him feel better; he loots the bodies.
Eagle
Human Druid, 534 posts
Fri 8 Aug 2014
at 08:16
  • msg #479

Re: Dread Ogres

In reply to Ben Scristos (msg # 478):

As Ben frees himself from the entanglement, Eagle summons the spirit of Melora and waves his hand over his wounds. The bleeding at least stops, although Ben still looks pretty beat up.

'The two beasts being swarmed by insects will most likely survive, and there is one healthy Ogre still in there - though as this storm gathers I may be able to do something about that. We should think whether we want to dispatch them now, or try to question them, and free Inas as well.'
DM Storm
GM, 1391 posts
Sat 9 Aug 2014
at 06:57
  • msg #480

Re: Dread Ogres

The insect swarms continue to pester two of the ogres, while a third, about 10 feet distant, remains rooted in place, unable to break free of the grasping vegetation. The ogres that fled are long gone now. The captives likewise scattered somewhere out in the darkness, though their chains may occasionally be heard clanking in the night.

OOC: Eagle's entangle spell will end after 1 turn (10 minutes), at which time there will still be three remaining ogres. What's the plan?

Inas Eoinsson
Human Ranger, 378 posts
Human Ranger
AC:3 HP: 52 / 42
Sat 9 Aug 2014
at 07:33
  • msg #481

Re: Dread Ogres

Inas continued to pull at his legs, desperately trying to free himself from the vines.

08:31, Today: Inas Eoinsson rolled 12 using 1d20 with rolls of 12. STR check to pull free of Entangle.
Eagle
Human Druid, 536 posts
Sat 9 Aug 2014
at 09:28
  • msg #482

Re: Dread Ogres

In reply to Inas Eoinsson (msg # 481):

Seeing Inas struggle to escape eagle starts cutting a path to him while he waits for the storm to gather its fury again.
Saliq Musfara
Human Illusionist, 602 posts
Illusionist
Sat 9 Aug 2014
at 11:07
  • msg #483

Re: Dread Ogres

Saliq's dragon once again took wing, lazily gliding her way into the clouds. The illusionist glanced at Eagle, hoping the druid would take the hint: he was looking to coordinate that next lightning bolt.
Aldo Rathmus
Human Fighter, 398 posts
Sun 10 Aug 2014
at 04:24
  • msg #484

Re: Dread Ogres

Rath's blood is still pumping, but the weariness is setting in. A good night's sleep is damn far away. He gives the dead ogre -- the one Eagle cut down -- one last jab with his fork before tucking away the trident in favor of a javelin. He steps carefully to interpose himself between the remaining entangled ogres and  Saliq. There, if any break free, he stands ready to hurl his spear and serve as a human shield for the vulnerable wizard.

He tries to ignore the dragon. Saliq has a gruesome streak, which doesn't disturb Rath on its own, but coming from the cultured foreign wizard gives him a chill.

He calls Bruno and Monvo. "Back off, now. Don't get caught up in that mess." It's not a snipe at the ranger, who did get himself caught, but it might sound that way. He gives the pair a nod of solid approval for their part in the fight.
This message was last edited by the player at 04:39, Sun 10 Aug 2014.
DM Storm
GM, 1392 posts
Sun 10 Aug 2014
at 08:46
  • msg #485

Re: Dread Ogres

Bruno and Monvo edge slowly away from the entangled area, each man eyeing the entrapped Dread Ogres contained within.

Two of the ogres continues to flail about in a hopeless attempt to free themselves of binding vines and biting insects, all to no avail. Watching them struggle, helplessly against their fate is akin to watching slow torture: not for the faint of heart.

The third, not pestered by insects but held fast nonetheless, calls out to the adventurers in what might be his, rough native percussive tongue. The ogre's words sound like little more than grunts and bellows, and none in the group can make out what it might be trying to say. Frustrated, the ogre calls out in another tongue, this one rich and gutteral.

Norion recognizes this language: orcish.

[Language unknown: "T fo tic si,"] it calls out. [Language unknown: "In str adsi omfi la prpenaiv p haspr vor p acha!"]

The Dread Ogre looks around wildly, hopeful that someone will hear and understand his offer.

Meanwhile, the skies above darken again, and Eagle feels the crackle of energy pulsating, ready for his primal command.
This message was last edited by the GM at 09:45, Sun 10 Aug 2014.
Eagle
Human Druid, 537 posts
Sun 10 Aug 2014
at 20:42
  • msg #486

Re: Dread Ogres

In reply to DM Storm (msg # 485):

'What did he say,' Eagle asks curiously.
Aldo Rathmus
Human Fighter, 399 posts
Mon 11 Aug 2014
at 02:10
  • msg #487

Re: Dread Ogres

Rath digs the wax out of his ears and asks Eagle curiously, "What did you say?"
Norion Ironaxe
Dwarf Fighter, 453 posts
Tue 12 Aug 2014
at 02:41
  • msg #488

Re: Dread Ogres

Norion looks back at the area of the fleeing slaves.

[Private to group Orcish: Not a good enough offer, we are rich beyond your comprehension, tell me now about this slaving operation, who commands it, from where, all the details. Don't waste your breathe with promises, the blue dragon will strike you with lightning in moments lest we call him off, he hates Ogres, your next few words determines your life or death, speak the truth, quickly, I hear its wings even now.."]
DM Storm
GM, 1394 posts
Tue 12 Aug 2014
at 03:01
  • msg #489

Re: Dread Ogres

One of the ogre responds to Norion, [Language unknown: "Prendeall anyintrut en ons tehis heassati. Unis heson her ingantlin pa esthi, pr ss has o nopl laio!"]

The ogres struggles against the vegetation and continues, [Language unknown: "Users pl mi whi acsime weringour peol acsi omeherichill, ai to u ma a und ilst actaho."
]

[Language unknown: Mo pockec t Ourhiseveure Astartousven. Difi eau fi in ndles ck erei fiol. A e men un eve con et. Les k ie, Ri rea tiur firom."]
Norion Ironaxe
Dwarf Fighter, 454 posts
Tue 12 Aug 2014
at 21:10
  • msg #490

Re: Dread Ogres

Norion is just standing, waiting till the lightning bolt does its damage and he can engage the last two.

"Someone should go try to get those escaped slaves to hunker down, I'm afraid they will die out here alone without supplies, we should escort them back to safety once we are done here.  Oh, and this ogre says his leader is called the Olvazgraf One Horn, and his lair is near here.  And they eat humans like we do chickens.  I'm naught inclined to let 'im live fer that bit ov information..."
Eagle
Human Druid, 538 posts
Tue 12 Aug 2014
at 23:15
  • msg #491

Re: Dread Ogres

Eagle looks at Notion curiously, none too sure if the dwarf is faithfully translating all that the struggling ogres were saying. He raises an eyebrow thoughtfully, and then shrugs - why would be doubt a friend with whom he'd been through so much, and what does he care for the monsters souls anyway?

With a nod to Saliq he murmers something about the need for the dragon to swoop, and starts to concentrate on channelling Melora's divinity. He waits for the 'dragon' to fly towards the ogres, and then with a sweep of his arms there is an explosion above them, and another lightening bolt vaporises another ogre.

ooc 00:06, Today: Eagle rolled 52 using 9d8 with rolls of 6,1,8,7,8,3,6,8,5.
Aldo Rathmus
Human Fighter, 401 posts
Wed 13 Aug 2014
at 01:53
  • msg #492

Re: Dread Ogres

Rath stands, flinching again at the blast of lightening,but ready to follow Norion's lead in wrapping up this battle.
DM Storm
GM, 1395 posts
Wed 13 Aug 2014
at 03:58
  • msg #493

Re: Dread Ogres

The effects of the entangle spell finally subside, leaving behind just two Dread Ogres to dispatch, which the adventurers accomplish with little difficulty. The battle is over now and 13 Dread Ogres lie scattered across the battlefield. Somewhere, out in the darkness, the ogre's slaves have fled away from the carnage.
Ben Scristos
Human Thief, 1037 posts
Wed 13 Aug 2014
at 04:23
  • msg #494

Re: Dread Ogres

Ben continues to loot the bodies...
Inas Eoinsson
Human Ranger, 382 posts
Human Ranger
AC:3 HP: 52 / 42
Wed 13 Aug 2014
at 06:25
  • msg #495

Re: Dread Ogres

Finally able to move again, Inas cleans his blade and sheathes his sword, then dug the wax out of his ears. He wrinkled his nose at the foul smell of charred ogre, but in truth he had smelt worse over the years. With no lead on where this Olvazgraf's lair might be he was content to return to the lizardfolk and complete their mission. "Come, let us finish here and be on our way. The captives have scattered so it would be folly to search for them, they will find their own ways home. Let's go."

He joined Ben in checking the bodies, starting with the leader.
This message was last edited by the player at 06:26, Wed 13 Aug 2014.
DM Storm
GM, 1396 posts
Wed 13 Aug 2014
at 06:46
  • msg #496

Re: Dread Ogres

A thorough search of the dead ogres turns up 580 gold pieces, a burlap sack filled with a dozen recently slain chicken, assorted ogre-sized crude weaponry, and little else of any value.
Ben Scristos
Human Thief, 1038 posts
Wed 13 Aug 2014
at 06:50
  • msg #497

Re: Dread Ogres

Testing one of the coins with his teeth, Ben smiles. "Like chickens, eh?"
Saliq Musfara
Human Illusionist, 603 posts
Illusionist
Wed 13 Aug 2014
at 09:37
  • msg #498

Re: Dread Ogres

Saliq dismiss his dragon with a snap of his fingers, but looks uncomfortable as he surveys the dead orgers. He wondered whether Norion had translated quite correctly - the ogre had seemed more desperate and proud.

He went over to check on Ryiz and make sure the timid mage was alright. "How did you find a taste of battle my friend?"
Norion Ironaxe
Dwarf Fighter, 456 posts
Thu 14 Aug 2014
at 03:16
  • msg #499

Re: Dread Ogres

Norion looks around, what a great victory, a massive army of ogres laid waste, slaves, unharmed, he hopes they can find there way home.  He walks over and picks up the great horn, that should be worth something, if only to hang on a wall somewhere.

"Shall we head home...oh, an' Ryiz, very brave, crazy an' foolish, but brave...let's go ta town, an' toast arrr coming back alive....it's been thot kind ov mission".
Ben Scristos
Human Thief, 1039 posts
Thu 14 Aug 2014
at 04:56
  • msg #500

Re: Dread Ogres

Having debated on and deciding against testing if Ogres had treasure inside them, Ben asks Saliq if there is any piece of a Dread Ogre that might be a salable magical component...
Ryiz
NPC, 3 posts
Thu 14 Aug 2014
at 06:21
  • msg #501

Re: Dread Ogres

Saliq Musfara:
He went over to check on Ryiz and make sure the timid mage was alright. "How did you find a taste of battle my friend?"


Ryiz appears energetic and on-edge when Saliq approaches, the thrill and terror of battle still coursing through his veins.

"Positively intoxicating!" he answers excitedly. Regaining his composure, Ryiz adds in, "And, your skill! You do a fine service to the craft, and your house, peace upon yours, master." Ryiz concludes with a formal bow.

This might very well have been Ryiz' first combat, and most certainly none before compared to the fireworks he saw on display tonight. It was a lot to take in for an aspiring magic-user.
DM Storm
GM, 1398 posts
Thu 14 Aug 2014
at 06:25
  • msg #502

Re: Dread Ogres

Several minutes after the battle is over, and the group has concluded searching the Dread Ogres for any valuables, the party hears a trembling voice call out in the night, "Lo! Please, for the love of the Gods, tell me you be friend."

Norion spots a lone man standing behind a large rock about 100 yards distant.
Ben Scristos
Human Thief, 1040 posts
Thu 14 Aug 2014
at 07:13
  • msg #503

Re: Dread Ogres

Sitting down, Ben picks dirt out from between his toes. He carefully flicks each gob, trying to get them into the nearest ogre's nostrils, and appears to be keeping score.
Aldo Rathmus
Human Fighter, 402 posts
Thu 14 Aug 2014
at 13:29
  • msg #504

Re: Dread Ogres

Rath paces slow circles around the battlefield. Too early to let his guard down, he stays vigilant -- as vigilant as possible, given the fog of fatigue hanging on him -- watching for trouble to emerge from the dark. Leaving the scattered slaves to find their own ways home ... the idea doesn't sit well with him,although it would be a relief to be unburdened of that chore. When the old man warbles, Rath is both relieved and disgruntled.

"We won't hurt you, friend," Rath calls back, amiably enough. "Come out where we can see you. Don't worry. Our dragon's gone."
Norion Ironaxe
Dwarf Fighter, 457 posts
Fri 15 Aug 2014
at 02:37
  • msg #505

Re: Dread Ogres

Norion raises an eyebrow, does the man have chains on him, or signs of the same, was this a recently freed prisoner, or new voice.  Regardless, Norion nods to Rath's words and beckons this stranger forward.
DM Storm
GM, 1399 posts
Fri 15 Aug 2014
at 06:48
  • msg #506

Re: Dread Ogres

Norion's concerns are allayed when he notices the chains affixed to the man, and further behind him, a line of his cohorts hiding, out of view.

The man calls back, "Please, help us get back Windham. That is our home!" The man comes into plain view, as do a few others who are attached to the chain closest to him.

The ogre's captives did not wander too far afield, rather, they hunkered down nearby until the dust settled. Now, it seems, they are looking for help in getting back to their village.
Ben Scristos
Human Thief, 1041 posts
Fri 15 Aug 2014
at 08:30
  • msg #507

Re: Dread Ogres

The thought of charging for the job crossed Ben's mind, there was no way that it couldn't, but even he saw the poor wretches as in deed of some pro bono help.

Thus is the life of a hero I guess...

"Aye, come on in, if there are locks on those chains I may be able to get them off."

he reaches into his backpack and pulls out what food and water he has on him, sharing it out.

if there are any women or children in the group he offers then special care.

if the Dread Ogre's wore furs, ben will call out to Rath and Inas. "See if there is enough fur in one place to make quick make-shift blankets for this lot, then we should hit the road. Does anyone need fur bound to their feet for protection?" he asks...
Saliq Musfara
Human Illusionist, 604 posts
Illusionist
Fri 15 Aug 2014
at 17:00
  • msg #508

Re: Dread Ogres

Saliq gave Ben a slightly scandalized look when he suggested the dread ogres might be useful as raw components but he was too refined to discuss the matter. He gratefully accepted Ryiz's praise and returned it: "You were were gallant and skilled Ryiz, a fine performance. I shall long remember it."

Turning to released captives he addressed them in eloquent tones: "I am Saliq Musfara, son of Azbar the Aged of Al Alayai Herat and you have my personal word that you are under our protection and will be returned to your village. We have a druid amongst our number if any of you are ill or wounded."
Aldo Rathmus
Human Fighter, 403 posts
Fri 15 Aug 2014
at 19:30
  • msg #509

Re: Dread Ogres

Rath catches Eagle's eye and gestures toward Ben and Bruno, who are indeed seriously wounded.
Norion Ironaxe
Dwarf Fighter, 458 posts
Sat 16 Aug 2014
at 02:54
  • msg #510

Re: Dread Ogres

Seeing that the prisoners have stuck around, Norion breathes a sigh of relief.  Bringing down the Ogres was soothing to his dwarven soul, but fearing the prisoners lost and vulnerable alone, would have been a hard bit to swallow.  He watches his friends quickly find ways to make them free, fed, comfortable, and a bit of the darkness he has carried for many years drifts away.   So it has been these last months with this group, some day, he'll have to think upon that.

"Ben, once you've freed everyone, let's gather those chains, the metal aloone is worth somethin' ta a blacksmith."
  Knowing they are not that far from citylife, Norion shares his water and food supplies with all who need it.

Finding the man who first approached, Norion asks him,  "So, when you arr ready ta talk, or others  ya' know, send them ta' me, ah'd like ta know the attack methods used when ya' where captured, it'll 'elp mah advise towns on defenses and tha' like.  This dark practice must be stopped ya' know..."
DM Storm
GM, 1400 posts
Sat 16 Aug 2014
at 07:58
  • msg #511

Re: Dread Ogres

The man who called out to the group is name Gerard, a miller from the nearby village of Windham. Gerard the Miller leads out a group of seven fellow denizens of Windham, all chained together. None of them seem particularly interested in the food Ben offers, but they are appreciative of any water, ale, or wine that is offered. Hungry, no. Thirsty, yes.

When queried about how they came to be captured by the ogres, Gerard relays the tale. This group of villagers all lives near his mill, on the outskirts of the village. The ogres attacked in the middle of the night, and were met by a small contingent of militia members who were no match for the overwhelming numbers the ogres brought to bear. The ogres struck fast and left almost as quickly, their aim seemingly to capture slaves and not necessarily sack the town.

These sort of attacks had been very frequent several months ago, but it had been some time since the ogres last struck. The villagers wrongly believed the Dread Ogres had picked up and moved elsewhere: apparently that is not the case at all.

Gerard surveys the carnage around him, "But perhaps the threat has passed now?"
Ben Scristos
Human Thief, 1042 posts
Sat 16 Aug 2014
at 10:53
  • msg #512

Re: Dread Ogres

"I doubt it old man, the last one we killed, according the our stout friend Norion," Ben says, nodding towards the dwarf,"said his leader was still out there. It seems likely he's still got more of his dread-fellows, and he'll be pretty pissed when he learns what we did to his little band of soldiers here tonight. Let's hope the tale of a dragon does send them on to less local pastures, I guess."
DM Storm
GM, 1401 posts
Sat 16 Aug 2014
at 19:24
  • msg #513

Re: Dread Ogres

Ben Scristos:
"I doubt it old man, the last one we killed, according the our stout friend Norion," Ben says, nodding towards the dwarf,"said his leader was still out there. It seems likely he's still got more of his dread-fellows, and he'll be pretty pissed when he learns what we did to his little band of soldiers here tonight. Let's hope the tale of a dragon does send them on to less local pastures, I guess."


Ben's response visibly dampens Gerard's spirits. After it settles in the miller adds in, "You should seek out the Lord Mayor when we return to Windham. You fellows are quite powerful indeed, and the Lord Mayor may be willing to retain your services to rid the land of this menace, once and for all."
Eagle
Human Druid, 540 posts
Sat 16 Aug 2014
at 22:23
  • msg #514

Re: Dread Ogres

In reply to DM Storm (msg # 513):

Eagle notices Rath's gesture, and while the conversation continues mumbles prayers to Melora and brings some succour to both Ben and then Bruno (twice).

Healing both for 8 hp each.
23:16, Today: Eagle rolled 6 using 1d8 with rolls of 6.
23:15, Today: Eagle rolled 2 using 1d8 with rolls of 2.
23:15, Today: Eagle rolled 8 using 1d8 with rolls of 8. clw.

Aldo Rathmus
Human Fighter, 405 posts
Wed 20 Aug 2014
at 04:39
  • msg #515

Re: Dread Ogres

"Before we start thinking about that, Grandpa," Rath says to the old man, "let's get you and your folks home. Can't travel at night. Least, not quick or safe."

Rath looks to the looming star-obscurring bulk of the Demonstone. "We carved out a safe zone up there. I say we head back and sleep. I'm dead on my feet."
DM Storm
GM, 1403 posts
Wed 20 Aug 2014
at 06:23
  • msg #516

Re: Dread Ogres

After completing a final sweep of the area, the party leads the villagers back to the relative safety of Demonstone. The villagers are definitely familiar with the place, at least the name, and all are understandably frightened once they catch wind of where they are being led. This is a place of horror, womb to many foul things that crawl out of the Darkness Below.

After much reassurance, the villagers eventually settle down enough to lie quietly in one of Demonstone's many upper caves, though none truly ever fall asleep for very long.

But, the party does manage to get some sleep.

Morning comes, and with it, travel back to Windham. Though it is only about five miles back to Windham, it is over rough country and it takes the better part of the morning to lead the villagers out of the Forlorn Hills to the Elsir River Valley.

Windham is a small village of perhaps 80 buildings nestled along the Elsir River's east banks, farmland stretching away further to the east. The adventurers are treated to a heroes welcome, for after the night-time Dread Ogre raid, most had assumed their loved ones, friends, and family members who had been captured would never be seen again.

Lord Mayor Kazmerak sees to it that the adventurers food and lodging accommodations are taken care of in a satisfactory manner, insisting that they are afforded the best the town has to offer. Ever the politician, Lord Mayor Kazmerak then not-so-subtly bridges to the inevitable:

"You are all great heroes, and ever will your praises be sung by the folk of Windham, immortalized by the songs of the people," the chords of players in the background underscoring his point, "but, our people are still at need...will you help us put an end to Ulvuzgraf One-horn's reign of terror?"

And, there it is, a call for heroes.
Ben Scristos
Human Thief, 1043 posts
Wed 20 Aug 2014
at 07:24
  • msg #517

Re: Dread Ogres

Hopefully the party will spend a few minutes discussing things  among themselves before stepping in.

First priority for Ben in to let the lizard people know their home is safe, and if necessary help them get there.

As to the fight against One-Horn, Ben doesn't see much profit in it, and would argue against it, however he feels their fates are tied together and he will go along should the majority feel the urge, as long as the responsibility to the lizard men is met first.
Eagle
Human Druid, 542 posts
Wed 20 Aug 2014
at 08:27
  • msg #518

Re: Dread Ogres

Eagle agrees with Ben regarding letting the lizard men know about demonstone's availability; one out of completion's sake, but two because he thinks it wise to create a block between the darkness below and the wider world with a community of grateful lizard-men - and with the village of Windham and the lizard-men both in their debt they can maybe broker a co-existence between these two groups as well.

As for the Ogres, Eagle is fairly relaxed either way - he's happy to go along with the majority either way.
Saliq Musfara
Human Illusionist, 606 posts
Illusionist
Wed 20 Aug 2014
at 22:59
  • msg #519

Re: Dread Ogres

"We are tasked with helping a group of lizardmen Lord Mayor Kazmerak. Their home was invaded by manticores which we have slain and driven off." Saliq explains.

The strokes his trim beard thoughtfully. "Does your village have no liege lord you can appeal too, or are you independent?"
Ben Scristos
Human Thief, 1044 posts
Wed 20 Aug 2014
at 23:27
  • msg #520

Re: Dread Ogres

While appearing nonchalant, Ben's ears perk up at the question, fully expecting the hear the name 'Lord Myron' come from the Lord Mayor's mouth.
DM Storm
GM, 1405 posts
Thu 21 Aug 2014
at 08:11
  • msg #521

Re: Dread Ogres

Saliq Musfara:
"We are tasked with helping a group of lizardmen Lord Mayor Kazmerak. Their home was invaded by manticores which we have slain and driven off." Saliq explains.

The strokes his trim beard thoughtfully. "Does your village have no liege lord you can appeal too, or are you independent?"


The Lord Mayor nods in understanding of the party's prior commitment, though he appears somewhat disappointed in their seeming refusal to get involved further.

"It is clear you are honorable folk," he replies. "And I certainly understand if your vow to lizardmen would have your efforts directed elsewhere."

Lord Mayor Kazmerak's posture then becomes more stiff, as though put on the defensive by Saliq's inquiry about liege lords. "These lands fall outside the purview of the Stormhavian Lords, aye, we are independent, which is a blessing and curse all the same! Though it certainly be true that there is no shortage of lords who would like to tax my people for their protection."

The Lord Mayor further explains that the villages of Windham, Salt Flats and Newstead form a loose federation in times of needs, but do their best to maintain their independence from Stormhaven's petty nobility and mercantile guilds, all of which who would love nothing more than to bleed the villages dry in taxes. Ben's ears might even perk up when Lord Mayor Kazmerak describes some recent minor squabbles with Lord Myron over hunting and foraging rights in the southern Forlorn Hills.

"If recompense is at issue, rest assured, you will be compensated from my private coffers for your service," Kazmerak adds as final enticement.
Ben Scristos
Human Thief, 1045 posts
Thu 21 Aug 2014
at 08:20
  • msg #522

Re: Dread Ogres

Independence in this world can be a dangerous thing, and clear the town is paying the price. He suspect this might be a part of why One-Horn may have settled down where he has.

Ben only hopes the price of freedom is one they consider worth paying.

The name Lord Myron does cause Ben's ears to perk up, and his mental gears to spin. He doesn't yet know what that man is up to, but he is certain that it encompasses the hinterlands and heartlands of No-Good-Istan.

Could Lord Myron somehow be using these ogres to get control over these towns? It seemed a bit far fetched that he had that kind of sway, but the Lord would certainly find value in the hardship here if he could.

As it is, he neither speaks for or against their cause, though he does share the idea of blocking ones ears against the terror-inducing sound of the horns, giving Norion full credit for the idea.
Eagle
Human Druid, 544 posts
Thu 21 Aug 2014
at 09:35
  • msg #523

Re: Dread Ogres

Eagle listens intently, and assuming the chance arises he speaks to the party privately. 'We are in no real debt to the lizardmen - more like they are in debt to us. But I would like them to know that they can now return to their home - if only for the sake of the ibis's I met at the temple.

"I could easily take the form of a bird again, return to ziggurat, and let them know their home is now clear - whether you stay here, or return to Stormhaven I could find you either way. It would then be up to the reptiles if they wish to return to Demonstone - we don't need to accompany them I feel. Then perhaps we could try to help these villagers?'

Saliq Musfara
Human Illusionist, 607 posts
Illusionist
Thu 21 Aug 2014
at 09:50
  • msg #524

Re: Dread Ogres

Saliq hesitated. Though the villagers had his sympathy he was concious most of the party would be looking for a tangible reward. The illusionist turned to Eagle first. "I think that might be a good idea my friend; you go inform the lizardmen they may return home."

Turning back to the mayor he again looked thoughtful. "Do these ogres threaten Salt Flats and Newstead also?"
DM Storm
GM, 1406 posts
Fri 22 Aug 2014
at 08:07
  • msg #525

Re: Dread Ogres

Saliq Musfara:
Turning back to the mayor he again looked thoughtful. "Do these ogres threaten Salt Flats and Newstead also?"


Saliq's question is met with several hushed responses from those gathered in the Lord Mayor's hall, and Kazmerak himself nods in the affirmative. "Aye," he responds. "No village in these parts is spared against the Dread Ogres' raids. Salt Flats and Newstead have suffered as well."

Lord Mayor Kazmerak continues by explaining that he only counts 5 men as full-time soldiers, but if needed he can call to service an additional 20 militia members in short notice. In addition to these numbers, he personally retains four men-at-arms and a few other land-holders boast similar retinues. In short, Windham is ill-equipped to offer any serious resistance against a foe such as Dread Ogres.

Salt Flats and Newstead boast similar defenses, he reasons.
Saliq Musfara
Human Illusionist, 611 posts
Illusionist
Fri 22 Aug 2014
at 15:31
  • msg #526

Re: Dread Ogres

Saliq hesitated. While his heart went out to the villagers part of him felt that they were foolish in scorning a ruler. Taxes could be unpleasant, but surely that was better than leaving oneself open to attack?

"Lord Mayor Kazmerak, I am sympathetic but it seems to me your best protection in the long run would be to find a willing noble to protect you and Salt Flats and Newstead. Even should we defeat these ogres what is to stop another such threat coming against you? Are all the lords of Stormhaven so bad none would be acceptable as your prince?"

The illusionist who was himself a prince without a principality was looking very thoughtful.
Norion Ironaxe
Dwarf Fighter, 460 posts
Sat 23 Aug 2014
at 03:10
  • msg #527

Re: Dread Ogres

Norion quickly is out of his depth in this conversation.  Surely, money is to made but Saliq is usually so quiet, his sudden verbal...well, ness, leads the dwarf to be quiet. Oddly enough.
Aldo Rathmus
Human Fighter, 406 posts
Sat 23 Aug 2014
at 14:27
  • msg #528

Re: Dread Ogres

Rath is made uncomfortable by the emotional reunions at Windham, and he hangs back on the periphery, close enough to hear Mayor Kazmerak's call for heroes. He turns toward a nearby cluster of villagers. Rath is well aware that he is filthy, unshaven, armored, and bristling with weapons, and, as such, might be as imposing to these people as the ogres themselves, so when he speaks, he speaks quietly. He does not smile, though he doesn't grimace either.

"How do these ogres strike?" Rath asks, scratching his neck. "It's happened more than once, right? Same way, each time? Do they actually come into the village, or are they picking up wanderers? Anything you can tell me might be of use."

----

Later, once the party has made a firm commitment to hunting down this One-Horn, Rath will ask around for hunting bows and a healthy supply of arrows for him and his henchmen.
This message was last edited by the player at 16:29, Sat 23 Aug 2014.
DM Storm
GM, 1407 posts
Sat 23 Aug 2014
at 20:42
  • msg #529

Re: Dread Ogres

Saliq Musfara:
"Lord Mayor Kazmerak, I am sympathetic but it seems to me your best protection in the long run would be to find a willing noble to protect you and Salt Flats and Newstead. Even should we defeat these ogres what is to stop another such threat coming against you? Are all the lords of Stormhaven so bad none would be acceptable as your prince?"

The illusionist who was himself a prince without a principality was looking very thoughtful.


Kazmerak bristles a bit when pressed on the matter of swearing allegiance to one of any number of Stormhaven's petty nobility. That's how it starts. You give away a little bit of your freedom and then next thing you know, the yoke is around the neck.

He holds up his hand to ward off the thought of such an endeavor. "But at what cost? For which noble in that scheming place of swindlers and cutthroats would be preferable, I ask?"

Kazmerak further relates that many have come trying to exercise political or economic control over his village, all through devious means no less. "They would have me serve as little more than a coin-collector, living on a pittance, my people slaves, while they sit in the lap of luxury in their golden towers!"

Clearly, Kazmerak has a mind to remain independent, while he is able.

Rath:
"How do these ogres strike?" Rath asks, scratching his neck. "It's happened more than once, right? Same way, each time? Do they actually come into the village, or are they picking up wanderers? Anything you can tell me might be of use."


Kazmerak explains that the attacks always originate from the Shepherd's Ford, wide but shallow crossing of the Elsir River about a half mile south of the village proper. The ogres then confine most of their attacks to the outlying farms, but it is not unknown for them to strike into the heart of the village either.
This message was last edited by the GM at 20:43, Sat 23 Aug 2014.
Saliq Musfara
Human Illusionist, 613 posts
Illusionist
Sat 23 Aug 2014
at 20:58
  • msg #530

Re: Dread Ogres

Saliq was rapidly losing sympathy Kazmerak. He was not of Stormhaven but he was a noble himself, and while he was fully prepared to admit many of his class were scoundrels and thieves (or worse) he bristled at the arrogance of this bureacrat.

Drawing himself up stiffly, he replied: "As I see it sir, you are condemning your people by your own obstinancy and arrogance. Independence is a wonderful thing, but if you cannot maintain it becomes a selfish thing, and you have already proven you cannot. It was sheer luck we saw your townsfolk being carted away. Well, so be it. We will return with the head of this ogre but when you are in trouble next, as you will do not come crying to us for help."
Eagle
Human Druid, 547 posts
Sat 23 Aug 2014
at 21:02
  • msg #531

Re: Dread Ogres

In reply to DM Storm (msg # 529):

While the talking continued Eagle wanders away from the group, out of sight of the traumatised villagers, and concentrates his spirit towards the sky. A moment later a golden eagle takes to flight over the village.

OOC: eagle will return to the ziggurat where he will try to make contact with the lizard he charmed, casting speak with animals to tell them demonstone is free.

Norion Ironaxe
Dwarf Fighter, 461 posts
Sat 23 Aug 2014
at 21:10
  • msg #532

Re: Dread Ogres

Norion's eyes pop open wide, this last exchange having awakened his wits to what is going on, though clearly the Mayor doesn't understand.  He almost blurts something out, then, bites his tongue, then tries again,

"Lord Mayor, I am afraid I cannot agree entirely with your stance, Saliq here is a true Nobleman, and not a scoundrel at all, in fact, I'd trust him with mah life, an' have done so.  Ah do agree, there arr many such that take advantage ov their positions, but naught all...."
Ben Scristos
Human Thief, 1049 posts
Sun 24 Aug 2014
at 03:05
  • msg #533

Re: Dread Ogres

"So you want protection, but are unwilling to pay the price for it then lord mayor? Fair enough, I think we'll be off then, but I might suggesting trapping the ford. The sharped wooden stakes in the water should teach those ogres a lesson or two."
DM Storm
GM, 1408 posts
Sun 24 Aug 2014
at 03:17
  • msg #534

Re: Dread Ogres

Ben Scristos:
"So you want protection, but are unwilling to pay the price for it then lord mayor? Fair enough, I think we'll be off then, but I might suggesting trapping the ford. The sharped wooden stakes in the water should teach those ogres a lesson or two."


Kazmerak appears wounded by Ben's comments, "Who said anything of the such! I offered to recompense you for your assistance, which is a far more preferable course of action than groveling at the heels of Stormhavian Lords mind you. I take it none of you have had much dealings with those scoundrels, lest you might be a bit more circumspect suggesting it."

Assuming none of the heroes which to take Lord Mayor Kazmerak up on his offer, he will thank each party member individually and bid them all farewell.
Ben Scristos
Human Thief, 1050 posts
Sun 24 Aug 2014
at 03:20
  • msg #535

Re: Dread Ogres

Ben shruged. He had dealt with the Lord's of Stormhaven, from the standpoint of their guards and laws and such, and he would never trade being free of them for a life where he and his family would have to live at such peril as these farm folk. Freedom was a relative term it seemed...
Aldo Rathmus
Human Fighter, 407 posts
Sun 24 Aug 2014
at 04:54
  • msg #536

Re: Dread Ogres

Rath frowns uncomfortably and squints. He stifles the impatience he feels for Ben's intolerance for authority figures. Gods know Rath has no love for the wealthy and powerful, but he knows that nothing under Pelor's light is pure, and that the wealthy and powerful are as varied and inconsistent as the lowly. Regarding Kazmerak, Rath has no judgment. Whether the Mayor pays tribute to a liege who would pay the party to protect Windham or the Mayor pays them directly hardly matters in the end.

"He did say he'd pay," Rath says quietly, and mutters under his breath, "And I'd lose sleep leaving these folks to be eaten like chickens, just 'cause someone gets rankled by attitude."

In the end, he follows Saliq and Norion's lead in this matter.
DM Storm
GM, 1409 posts
Sun 24 Aug 2014
at 05:20
  • msg #537

Re: Dread Ogres

Eagle:
In reply to DM Storm (msg # 529):

While the talking continued Eagle wanders away from the group, out of sight of the traumatised villagers, and concentrates his spirit towards the sky. A moment later a golden eagle takes to flight over the village.

OOC: eagle will return to the ziggurat where he will try to make contact with the lizard he charmed, casting speak with animals to tell them demonstone is free.


Located deep within the Witchlight Marsh, The Ziggurat of the Serpent King lies about 15 miles southwest of Windham. Eagle, in raptor-form, covers the distance in under an hour and finds it in much the same state as when the party last departed.

The Scarlet Ibis flock, located just north of the ziggurat, is gladdened to see Eagle. Their leaderchieftain, Hook-Bill extends a friendly salutation to the druid and also relays that they have enjoyed friendly relations with the lizard-folk since the adeventurers departed.

Some time later, Teal-Tongue, the lizard-man Eagle befriended, is very happy to hear Eagle's news that Demonstone has been cleared of the Man-Eating Winged Demons. Teal-Tongue further comments, "This good news indeed! The Greenscale Tribe will make its return to our ancestral nesting grounds. I can only hope we will find some of our egglings, safe."

Teal-Tongue approaches Eagle and tilts his head forward in deference, "We owe you a debt of gratitude, Eagle of the Land of Rising Stone and Light."

***

Meanwhile, back in Windham, the party goes about its business, awaiting Eagle's return.

Rath finds a bowyer selling bows and arrows at prices comparable to what one might find in Stormhaven.

OOC: Rath, and others, you may purchase PHB items here in town at normal price.
Saliq Musfara
Human Illusionist, 615 posts
Illusionist
Sun 24 Aug 2014
at 09:58
  • msg #538

Re: Dread Ogres

Despite his hard words to the Lord Mayor Saliq did look a bit troubled with doing nothing. Kazmerak might be wrong headed but it would be his people who suffered. "We should wait for Eagle to return and then vote on a course of action."

While they waited Saliq arranged to have a bath at the nearest inn, to have his clothes washed and should a barber be available to trim his beard and moustache.
Ben Scristos
Human Thief, 1052 posts
Sun 24 Aug 2014
at 10:20
  • msg #539

Re: Dread Ogres

Curious as to what this word 'bath' means, Ben follows after Saliq and gets himself some grooming as well...
DM Storm
GM, 1410 posts
Mon 25 Aug 2014
at 05:25
  • msg #540

Re: Dread Ogres

Eagle returns from his journey later that afternoon, a few hours before evening. Now the party must decide what course of action to take next:

Return to Stormhaven?

Return to Demonstone to further investigate the Abandoned Duergar Citadel in the Darkness Below?

Help Lord Mayor Kazmerak and the villagers of Windham by striking out against Ulvuzgraf One-horn?

Attempt to rally the surrounding villages into a federation of sorts?

Vie for political clout in the region?

Something else?
Ben Scristos
Human Thief, 1053 posts
Mon 25 Aug 2014
at 06:00
  • msg #541

Re: Dread Ogres

It's only been a few days (I think) but Ben misses his family and would like to head home for the day. He also has some budding business interests to check up on.

Personally Ben doesn't feel it is time to go back into the Underdark just yet, as we barely made it out last time.

It might due to do some research in the town and figure out the normal protocol, if there is any, to try and get Saliq ennobled, or landed, or whatever the proper title is.

While in the town maybe some other opportunities will offer themselves.
Saliq Musfara
Human Illusionist, 618 posts
Illusionist
Mon 25 Aug 2014
at 10:15
  • msg #542

Re: Dread Ogres

I wouldn't feel entirely comfortable leaving the villagers to their fate, even if I don't think much of the mayor. Since we are going south anyway (to get to Stormhaven) maybe we should deal with them enroute?

Longer term Saliq is beginning to think political.
Aldo Rathmus
Human Fighter, 409 posts
Tue 26 Aug 2014
at 00:57
  • msg #543

Re: Dread Ogres

"Take down this ogre lord," Rath votes, arms crossed and scowling, speaking without passion. "Take him down now, and hard. He's eating people, and that's just wrong."

He thinks and his brow furrows. "Wonder if Lord Mayor has any ties with the other villages, or if he's so dead set on independence he won't consider it? Some sort of mutual defense pact might be effective." He glances at Monvo and Bruno with a sour smirk. In the old days, they had themselves helped to drive a few villages into mutual defense pacts, and the irony does not escape him.


[OOC: As a player, I have no particular desire to eliminate the ogre threat, but I don't mind taking that hook. Rath will walk away if the party votes that way. So, no pressure.]
DM Storm
GM, 1412 posts
Tue 26 Aug 2014
at 06:18
  • msg #544

Re: Dread Ogres

Lor Mayor Kazmerak does have mutual defense ties with the rulers of Newstead and Salt Flats. The main issue is that their combined forces are no match against foes like Dread Ogres. They do well enough to ward off humanoid bandits and brigands, but against giants? Militia-men are not match.

That's where hiring wandering adventurers come along. In the event the party decides it is not worth their time, Lord Mayor Kazmerak will send messengers far and wide, hoping to pique the interest of an adventuring party.
Norion Ironaxe
Dwarf Fighter, 462 posts
Tue 26 Aug 2014
at 14:14
  • msg #545

Re: Dread Ogres

Norion, having spent a moment talking with the Mayor, returns to the others.

"Ah'm not one ta make decisions on vague statements such as we'll make it worth yer while, but the Mayor has promised 500 gold and a large area of land to be given to whoever rids them of this Ogre threat.  I'm in favor of killing Ogre's just fer fun, so with real money in the mix, ah'd be game fer it...plus, the filthy Ogre Lord probably has been stealing stuff fer awhile, so I'd bet he's a tidy some of his own we could claim by rights of his defeat".
Saliq Musfara
Human Illusionist, 619 posts
Illusionist
Tue 26 Aug 2014
at 15:11
  • msg #546

Re: Dread Ogres

Saliq looked at the others uncertainly. "Well I think we are all in favour of heading back to Stormhaven and dealing with the ogres on our way but how about this land? Having a base up here could be a great boon if we are going to continue adventuring up country."
Eagle
Human Druid, 549 posts
Tue 26 Aug 2014
at 19:37
  • msg #547

Re: Dread Ogres

In reply to Saliq Musfara (msg # 546):

Eagle stares misty eyed into the distance, 'think of the trees, the hills, the meadows we could give over to nature. . . I for one will happily take these ogres out if it means some land I can dedicate to Melora's grace.'
Norion Ironaxe
Dwarf Fighter, 463 posts
Fri 29 Aug 2014
at 03:33
  • msg #548

Re: Dread Ogres

Norion shrugs, "Ah have no idea ov what land mah mean to us, but if it ov value to several of you, someone who knows of these things should go and see wot the Mayor is offering, on a map, or go walk it, lets naught die fighting for the crapmoat."  He chuckles to himself, already happy it seems they will be hunting Ogres.
DM Storm
GM, 1413 posts
Sun 31 Aug 2014
at 07:54
  • msg #549

Re: Dread Ogres

If questioned about the quality of land being offered in exchange for the party agreeing to rid the ogre threat, Lord Mayor Kazmerak claims, "...sizable tracts of land, certainly enough to house all of your families, in the event you decide to retire from adventuring."

In total, the Lord Mayor offers up about 100 acres of undeveloped land, most of which, he claims, is suitable for sowing crops.
Ben Scristos
Human Thief, 1054 posts
Sun 31 Aug 2014
at 08:11
  • msg #550

Re: Dread Ogres

Never buy a pig in a poke...

"Is this land on the way? We'd certainly like to see it first. How does it fare by way of roads and fresh water?"

He suspected it might be back the way they came, deep in the Forlorn Hills, or perhaps within the Witchlight Marsh.
Saliq Musfara
Human Illusionist, 620 posts
Illusionist
Sun 31 Aug 2014
at 10:06
  • msg #551

Re: Dread Ogres

Saliq still intended to found an independent principality on the opposite bank of the river but that was an interesting prospect. Besides if (as Ben feared) it was total wilderness at least Eagle would be happy.
DM Storm
GM, 1414 posts
Sun 31 Aug 2014
at 10:07
  • msg #552

Re: Dread Ogres

Ben's suspicions prove unfounded, for the land in question is located about half a mile south of the village proper, along the Elsir River and coincidentally enough, near the ford the Dread Ogres have been using the cross the river.

The land is lightly wooded near the river and mostly arable; however there are some tracts of wetland that would likely prove problematic for any serious agricultural pursuits. There are also several small springs and ponds interspersed throughout the land, in addition to a ruined cottage that is little more than a stone foundation and some rotting beams.
Ben Scristos
Human Thief, 1055 posts
Sun 31 Aug 2014
at 10:31
  • msg #553

Re: Dread Ogres

"I think we should take it... it's not much, but it's got potential. On a ford, on a river. Even the wetlands could have their value. Hey eagle, maybe some of your long legged bird friends would like to move here!"
Inas Eoinsson
Human Ranger, 385 posts
Human Ranger
AC:3 HP: 60 / 52
Mon 1 Sep 2014
at 07:07
  • msg #554

Re: Dread Ogres

Inas had been quiet during the discussion, having little liking for politics and those who engage in it. But when it came to the time to privately make a decision he finally broke his silence and spoke up to his comrades. "Whether or not we care for this mayor is moot. These are poor but honest folk trying to make a living is this hard world. We can do much to alleviate their suffering at the hands of these ogres. Also, our lizardmen friends would be at risk should the ogres develop a taste for their flesh too, especially when they realise the manticores have gone. It hardly seems fair to advise them that their ancestral home is safe only to be assaulted by a squad of ogres shortly after they return."

He paused for a moment. "I am willing to return to the city if need be to conclude any business you have there, but would like to return to deliver my blade through this ogre lord's black heart. And don't forget... this villain may well be enraged by our actions and take out his vengeance upon this poor village. We could have spelt out their utter destruction by our actions, no matter how well intentioned. We must see this through to the bitter end."

OOC - is Ryiz still with us? If so can he give us a quote for an Identify spell as we have several magic items that could do with being identified.
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