RolePlay onLine RPoL Logo

, welcome to [A] Stormhaven: City of Adventure

17:09, 4th May 2024 (GMT+0)

OOC: Table Talk 3.

Posted by DM StormFor group archive 0
DM Storm
GM, 1161 posts
Fri 28 Feb 2014
at 17:24
  • msg #1

OOC: Table Talk 3

And so it begins...again.
Ben Scristos
Human Thief, 907 posts
Sat 1 Mar 2014
at 00:12
  • msg #2

Re: OOC: Table Talk 3

I agree with Inas there, I hate the money suck that is the death of a thousand supplements. If the were constantly selling extra properties for Monopoly or new more powerful letters for Scrabble, I wouldn't play those either...
Saliq Musfara
Human Illusionist, 528 posts
Illusionist
Sat 1 Mar 2014
at 00:30
  • msg #3

Re: OOC: Table Talk 3

Honestly for me it depends on the suplement.

For instance take the Complete Ninja's Handbook by the late Aaron Allston, which is all kinds of awesome. It does introduce new rules (or rather adapts them from Oriental Adventures) but not as many as you'd think and mostly things that had to be introduced to the basic campaign for a Ninja class to work - martial arts and new weapons and so on.

A lot of the book however is more about actually roleplaying a Ninja (for a player) or running a Ninja campaign (for a DM) that can't be had just staring at a Wikipedia link.  He even (and this is my favourite part of the book) had suggested an alternate campaign setting using the Ninja rules to create occidental spies - basically James Bond in an AD&D setting!

That's the kind of thing worth paying IRĀ£11.95 for, at least at the time.

Not that I can't be parsimonious when it comes to spending either. ;)
DM Storm
GM, 1162 posts
Sat 1 Mar 2014
at 02:43
  • msg #4

Re: OOC: Table Talk 3

quote:
I am a bit of a tightarse when it comes to rulebooks. I flatly refuse to pay good money for anything! I have found that with some searching a lot of rulebooks can be found for free on the interweb.

Something I dislike about some modern systems is the plethora of supplemental rulebooks that are needed. I see some games advertised on rpol where they list he dozen or so rulebooks that they will allow. To me, that just seems like to much admin. I prefer a simple system where I can get on with playing, not being a rules monkey.


My RPG library mostly consists of the core books for any given system. I very rarely buy supplements, particularly if it is primarily focused on mechanics-based material, but I do sometimes buy campaign-setting specific stuff.

The key thing to keep in mind is most of the time the supplements are not needed, even in modern game systems, but they are offered for players interested in adding elements to their game. I have no issue with that. Variety is the spice of life, or so they say, and nobody is forced to buy new supplements.

It really comes down to having fun. If using supplemental material brings fun to the table, then by all means, knock yourself out!
Sign In