Re: OOC: Table Talk 5
Thanks again all for the excellent input. It really helped me sift through a bunch of competing ideas to hone in on a more feasible, realistic, and sustainable game concept. Probably the point that really stuck with me the most is not starting a character-dependent game, i.e., a game that assumes the same characters will be present throughout.
Player attrition is really high on RPoL and it causes issues when it's time to recruit replacement players to take on characters who can't be easily removed from the cast, for one reason or another. I have been dealing with this in one of my games for the past few months and it's been less than ideal.
With that in mind, the next game I run will be similar to Stormhaven--a series of episodic adventures, this time with more of a wilderness/overland focus. I will try to incorporate more downtime between adventures and not have the entire campaign be a race against time, as previously suggested. This should better address the player attrition issue.
For setting, I am going to use Elsir Vale (a fairly generic D&D setting, i.e., a sparsely settled frontier region, and the backdrop of the Red Hand of Doom adventure). Some of you already know this setting through my other game, Realms of High Adventure. For those who don't, this is what I have been using for the Basic D&D game that is close to completion.
I will advance the timeline by about 10 years, after the conclusion of the party's fight against the BBEG. The outcome of the battle in that Basic D&D game will help determine Elsir Vale's status at the outset of the next game and may provide some nice Easter eggs and homages for those familiar with the other game.
While I really like the simplicity of Basic D&D and am sorely tempted to use those rules, I can accomplish the same feel with 1st edition AD&D, while still providing players a bit more character building options through more race/class combinations and spells. Similar to Stormhaven, I can jettison the clunky AD&D rules I never liked anyway.
One thing I do want to hammer out from the outset is which rules to use. We ran into some issues in the Basic D&D game that kept coming up, over and over again (particularly with spells), because I didn't clearly establish which ruleset were being used. I'd like to avoid this in the next game.
My preference is for using 1st edition AD&D books as the definitive source, but this assumes everyone has the books. I love looking through those books and it brings me joy to use them for games. I don't get the same joy opening an OSRIC PDF. Aside from access issues, the downside to 1st edition books is looking up spells is a pain in the ass because of the way it does the "Same as Druid 3rd level spell of same name, except..." and then when you look up the Druid spell it says, "Same as Cleric 2nd level spell of same name, except..." etc.
Might be worth the annoyance, if only for the joy it brings me to use actual books. Open to thoughts on this.
At any rate, after more reflection, I think this is the pitch. Thoughts, comments, concerns?