RolePlay onLine RPoL Logo

, welcome to [A] Stormhaven: City of Adventure

01:25, 10th May 2024 (GMT+0)

Chapter 1: The Dark Gaping Maw.

Posted by DM StormFor group archive 0
DM Storm
GM, 31 posts
Sat 4 Feb 2012
at 07:30
  • msg #1

Chapter 1: The Dark Gaping Maw



Scarcely any time had transpired since Lhosof had foolishly gushed about his most excellent discovery. Thankfully, there were not too many men still at The Nail by the time he became too loose-lipped, but those few men who had been present were the sort where there could be little doubt whether they would hatch their own schemes. And fast!

Life was tough and there were no tropies presented to the "Most Decent Stormhavian".

No, a man got ahead in life only by virtue of his own initiative. True, one could ill afford to make too many enemies, but it wasn't like little Lhosof was being double-crossed. He had already got his. Time for others to get theirs!

Perhaps this was the premise that brought the companions together for this expedition? There was safety in numbers, even if it meant having to share the spoils. The fact was that one dead man earned less treasure than one live man splitting six ways. Didn't take a City Taxman to figure that much...

***

Lhosof's drunken recounting of the trek was been spot-on: sewer grate nearest Old Man Hatch's Tannery, bear west toward Witchlight Marsh, right at the the broken portcullis, down the natural stairs nearest the Slaughterstone, past the fetid pools, and just beyond the Weeping Grotto.

There it is...the Dark Gaping Maw!

It is aptly named, for the dark portal looks like the very earth has opened wide and is prepared to rend flesh from any unfortunate soul that happens to pass through. A placid, inky pool spreads before the mouth of the cave. Dark waters slowly trickle through the teeth and create an unsettling sound akin to perverse slurping. A human arm hangs limply through two of the teeth, while a clutched fist grasps firmly around a copper statuette of a curvaceous female form.

There is no clear path to the cave entrance without moving through the water, though it might be possible to scale the rock walls around the edge of the water to reach the entrance.

OOC: I am assuming someone in the party is carrying the light source, as there is no natural light available. Please let me know who has the torch/lantern/etc. Thanks.


PC          AC    HP      AP    Notes
Ben         7    06/06    2     Surprise +2
Hestilan    10   04/04    3
Norion      3    12/12    2
Ravick      3    09/09    1
Saliq       7    04/04    3     Surprise +2
Sularius    8    07/07    3     Surprise (4 in 6 nonmetal armor & alone or with elves & halflings)


This message was last edited by the GM at 03:34, Mon 06 Feb 2012.
Ben Scristos
player, 12 posts
Mon 6 Feb 2012
at 09:31
  • msg #2

Re: Chapter 1: The Dark Gaping Maw

"That's interstin'," says Ben and he muses for a moment. "That water dun't look too good."

Ben pulls one of the torches and his tinderbox from his pack and hands it to one of the other party members. "Here, get busy with lightin' this. I'm gunna try and scale around to that copper whatjamajig."

OOC: to DM,do you want me to roll Climb Walls, or do you want to do it?
Saliq Musfara
player, 12 posts
Illusionist
Mon 6 Feb 2012
at 13:46
  • msg #3

Re: Chapter 1: The Dark Gaping Maw

Saliq accepted the torches and steel. The illusionist gave the water (if it was water) a distrustful look. Turning, he glanced at the others "Anyone have a pole or spear butt we can use to rtest it?"

As he waited a reply he started lighting torches, one for each of the adventurers.
Ben Scristos
player, 13 posts
Mon 6 Feb 2012
at 14:20
  • msg #4

Re: Chapter 1: The Dark Gaping Maw

Ben calls back to Saliq, "don't light all the torches at once, now, I only brung ten!"

Ben then assesses the smoothness and slipperiness of the rock face, deciding it was safe to try and traverse towards the gaping maw unaided by ropes. He grunts as he attaches himself like a limpet to the rock.

OOC:
15:17, Today: Ben Scristos rolled 17 using 1d100. climb walls (85% base chance).

DM Storm
GM, 36 posts
Mon 6 Feb 2012
at 14:39
  • msg #5

Re: Chapter 1: The Dark Gaping Maw

Ben scrambles over the smooth limestone with ease, due to a combination of raw skill and a set of hand and foothold indentations that run along the right approach to the cave mouth.

The line leads to a narrow ledge just to the right of the cave entrance. Ben can see the body from this vantage point. A dark-haired human whose cloth tunic is torn to shreds and stained with blood.
Ben Scristos
player, 14 posts
Mon 6 Feb 2012
at 15:11
  • msg #6

Re: Chapter 1: The Dark Gaping Maw

Ben looks around for obvious signs of trickery or skulduggery (other than the obvious corpse, that is) before making any further approaches.

OOC:
16:09, Today: Ben Scristos rolled 26,30 using d100,d100 with rolls of 26,30. Find Traps (30) 1st, Hear Noise (10) 2nd.

Success at Find/Remove Traps, failure at Hear Noise. What?! I hear you cry. Hear Noise 10%? Get those ears cleaned, boy!

Oh, for the customisability of 2nd Ed

Ravick
player, 11 posts
Mon 6 Feb 2012
at 19:36
  • msg #7

Re: Chapter 1: The Dark Gaping Maw

In reply to Ben Scristos (msg #6):

Ravick accepts the torch and nods thankfully at Saliq.  He pulls a 10' pole that is tethered to his pack.  Laying his torch on flat rock, he takes the pole and sluices it through the the stagnant water.  He watches Ben scamper monkey-like across stone, from the corner of his eye.
Sularius Alariel
player, 6 posts
Mon 6 Feb 2012
at 20:22
  • msg #8

Re: Chapter 1: The Dark Gaping Maw

Sularius shakes his head in the negative when offered a torch being more than happy to rely on his infravision to see.  As Ravick began to test the waters, he drew his sword, prepared to attack whatever might leap out of the pool.
This message was last edited by the player at 20:23, Mon 06 Feb 2012.
DM Storm
GM, 37 posts
Mon 6 Feb 2012
at 21:02
  • msg #9

Re: Chapter 1: The Dark Gaping Maw

The half-elven Acolyte of Avandra probes the pool with the pole and determines that it is quite shallow near the edge, where a narrow shelf seems to run around the edge of the pool. Just a few feet beyond the shelf, the pool drops off quite rapidly, descending to unknown depths below.

Ravick's probing of the water does not stir any activity within the pool, save for the water itself.

Meanwhile, on the other side of the pool, Ben cautiously searches for any traps that might be lying in wait. There does not appear to be any. The thief strains his ear to hear anything above the sound of the water gurgling down into the cave's mouth, but hears nothing else of note.

From Ben's current vantage point, it is difficult to see very far within the cave, but it is obvious that the tunnel descends downward, rather than being a level surface.
Ben Scristos
player, 17 posts
Mon 6 Feb 2012
at 21:27
  • msg #10

Re: Chapter 1: The Dark Gaping Maw

Ben moves forward cautiously, with longsword at the ready, to examine the corpse a little more closely. Unfortunately, he discovers some loose gravel underfoot while he tries to cling to what ever shadows are available.


OOC: 22:25, Today: Ben Scristos rolled 84,16 using d100,d100 with rolls of 84,16. Move Silently (20) Hide in Shad (20).
Norion Ironaxe
player, 3 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Mon 6 Feb 2012
at 23:51
  • msg #11

Re: Chapter 1: The Dark Gaping Maw

The dwarf you collared in the Rusted Nail has been pretty quiet on the trek down here. Uncertain if he ever fully replied to any of your inquiries, he suddenly bursts out with "Alright then, if we've got to cross this water, then you go first my lad.", apparently speaking to his axe.

With his Battle Axe outstretched in his leading hand, Norion gingerly steps into the water and shuffles around the edge of the pool towards the cave entrance. As he approaches the mouth he says "Whatcha see in there?"
Ravick
player, 12 posts
Tue 7 Feb 2012
at 01:13
  • msg #12

Re: Chapter 1: The Dark Gaping Maw

Ravick enters the pool and slowly wades through it by gingerly hugging the shallow rim.  He tucks pole through a hoop in his pack and draws his longsword.  He looks over at the rest of the group and waits for them.
Saliq Musfara
player, 13 posts
Illusionist
Tue 7 Feb 2012
at 01:28
  • msg #13

Re: Chapter 1: The Dark Gaping Maw

Shrugging, Saliq follows the route Norion and Ravic took through the water, figuring he can always buy new boots with the gold he'll make. In his off hand (his left) he carries one of the lit torches. Reaching to his belt he draws a thin bladed dagger with his right hand and mentally runs through the illusions he had studied.

"Are you alright Ben?" he calls out in concern as he nears the entrance.

OOC: By my count we have two lit torches - one carried by Ravick, the other by me. The remaining unlit torches are in Saliq's backpack for now.
DM Storm
GM, 38 posts
Tue 7 Feb 2012
at 02:09
  • msg #14

Re: Chapter 1: The Dark Gaping Maw

Ben hops onto a small outcropping next to the body to get a better look, while the rest of the companions begin wading their way around the rim of the pool.

The body is none other than Gerdi the Mouth, a regular at the Rusted Nail who acquired his nickname on account of his propensity to be loose-lipped and a fast talker to boot! Poor Gerdi was there last night to overhear Lhosof's tale. It seems he had the same idea, though beat you to the punch. Except, he didn't. Because, he's dead. You're not.

Scores of tiny puncture wounds cover his body from head to toe and these appear the end that did him in, for there are no other visible injuries. Bitten to death, by some unknown creature...

Gerdi is wearing a simple tunic and had a dagger at his side. Aside from the copper statuette he is still clutching in his left hand, Gerdi has nothing more of interest.
The copper statuette is a shapely woman with outstretched arms lifted toward the heavens. It is not overly impressive, but could probably fetch some coin in the Bazaar.

The other companions make their way around the pool with little fanfare, and if any monster were hiding in the pool, it has chosen to not reveal itself.

OOC: Copper Statuette of Shapely Woman (25 gp)
This message was last edited by the GM at 02:22, Tue 07 Feb 2012.
Ravick
player, 13 posts
Tue 7 Feb 2012
at 02:43
  • msg #15

Re: Chapter 1: The Dark Gaping Maw

In reply to DM Storm (msg #14):

Ravick leans forward and bathes the corpse of Gerdi in torchlight.  "I like not the look of this," he says.  "Whatever did him in his bound to still be lurking hereabouts."
Norion Ironaxe
player, 4 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Tue 7 Feb 2012
at 02:55
  • msg #16

Re: Chapter 1: The Dark Gaping Maw

Gesturing at the corpse with his axe, "That right there is a lousy way to die my lads. I'd sooner shave my beard and court a gnome before suffering such an end."

Slowly stepping over the threshold, Norion enters the cave.
DM Storm
GM, 41 posts
Tue 7 Feb 2012
at 05:50
  • msg #17

Re: Chapter 1: The Dark Gaping Maw

The dwarf does not suffer any calamity while navigating the ledge toward the cave entrance and boldly steps beneath the jagged stalactites that resemble fangs, and into the mouth of the cave.

Inside the cave is a short but reasonably wide chamber with a tunnel at the far end that slopes gently downward. The chamber walls are a mixture of dark soapstone and banded green limestone and appear reasonably sturdy to the dwarf. Dark water filters into the chamber, eventually leading down toward the narrow tunnel, which seems to continue on for perhaps 30 feet before dropping precipitously into darkness.

The water on the chamber floor is not very deep, perhaps a few inches at most and it is possible to walk along the sides and avoid the water altogether; however even the sides are slick.

Turning attention to the chamber itself, the walls are covered in crude rune-shapes, which appear to consist of some form of dried yellowish mucous.
Ben Scristos
player, 19 posts
Tue 7 Feb 2012
at 09:45
  • msg #18

Re: Chapter 1: The Dark Gaping Maw

"Spooky," whispers Ben as he moves to the mouth of the tunnel at the far end of the chamber. He sticks the pinky of his left hand in his ear and gives it a good wiggle before listening at the tunnel mouth.

OOC: 10:44, Today: Ben Scristos rolled 57 using 1d100. Hear Noise (base chance 10).
Saliq Musfara
player, 15 posts
Illusionist
Tue 7 Feb 2012
at 11:34
  • msg #19

Re: Chapter 1: The Dark Gaping Maw

Saliq looked down at Gerdi and grimaced. They hadn't been friends but as frequenters of the Rusted Nail had known each other in passing. Not a pleasant experience to stumble across his body.

"Do you want to say a few words to the gods on his behalf?" he asked Ravick.
Sularius Alariel
player, 8 posts
Tue 7 Feb 2012
at 16:43
  • msg #20

Re: Chapter 1: The Dark Gaping Maw

Sularius cautiously follows Norion into the gaping maw; it wasn't his practice to follow dwarves anywhere, but given the circumstances, and the fact that this cave led underground, following a dwarf seemed prudent.
Ravick
player, 14 posts
Tue 7 Feb 2012
at 17:32
  • msg #21

Re: Chapter 1: The Dark Gaping Maw

In reply to Saliq Musfara (msg #19):

Ravick nods to Saliq and kneels beside the corpse.    "May Avandra commend your soul during each step of its final journey.  May your final destination be filled with warmth, peace, and pleasant voices."  He rubs damp soil on the bottom of each of the man's boots, and rises.
This message was last edited by the player at 00:54, Wed 08 Feb 2012.
DM Storm
GM, 44 posts
Tue 7 Feb 2012
at 19:54
  • msg #22

Re: Chapter 1: The Dark Gaping Maw

Ben Scristos:
"Spooky," whispers Ben as he moves to the mouth of the tunnel at the far end of the chamber. He sticks the pinky of his left hand in his ear and gives it a good wiggle before listening at the tunnel mouth.

OOC: 10:44, Today: Ben Scristos rolled 57 using 1d100. Hear Noise (base chance 10).


Ben does not hear anything other than the sound of water flowing down the tunnel toward darkness below.
Ben Scristos
player, 21 posts
Tue 7 Feb 2012
at 19:58
  • msg #23

Re: Chapter 1: The Dark Gaping Maw

"I don't like the look of this tunnel, maybe we oughta look for secret doors," whispers Ben, before commencing the search.
Norion Ironaxe
player, 7 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Tue 7 Feb 2012
at 22:32
  • msg #24

Re: Chapter 1: The Dark Gaping Maw

Breaking his gaze down the dark passage, Norion begins to fuss about the chamber, muttering to himself. "Thats right... okay then... if you're sure about that... I remember, ya don't have ta remind me." and such being overheard by people standing near to him.

Today: Norion Ironaxe rolled 238 using 5d100 with rolls of 96,10,19,53,60. DorfChex: slope const slide traps depth.
DM Storm
GM, 45 posts
Wed 8 Feb 2012
at 00:35
  • msg #25

Re: Chapter 1: The Dark Gaping Maw

Norion's keen eyes for stonecraft do not detect any signs of new construction, shifting walls, traps, etc. Furthermore, the dwarf is unable to precisely determine the depth of this cave. There had been so many twists and turns prior to arriving at the Weeping Grotto, that Norion is at a bit of a loss on this point.

Meanwhile, Ben busies himself with the task of searching the smooth stone walls for any signs of hidden or secret doors that are not readily obvious. The thief does not find any.

The torchlight casts strange shadows against the dark walls and the direction of the flame indicates a slight draft issuing forth from the dark tunnel. And then...

First Ben hears it, and pretty soon the entire party makes out the sound of a riot of wings flapping. Getting closer. Echoing through the tunnel...

OOC: Roll Init!

STAGE 1: Ben
STAGE 2: Enemies...but what could they be ??? (5)
STAGE 3: Norion, Ravick, Saliq

This message was last edited by the GM at 13:35, Wed 08 Feb 2012.
Norion Ironaxe
player, 9 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Wed 8 Feb 2012
at 04:32
  • msg #26

Re: Chapter 1: The Dark Gaping Maw

"Oh ya... it looks like my lad isn't the only thing thats hungry down here." as Norion readies his shield and glances around to see where the rest of the party is standing.
Saliq Musfara
player, 16 posts
Illusionist
Wed 8 Feb 2012
at 12:49
  • msg #27

Re: Chapter 1: The Dark Gaping Maw

"Gerdi's friends I assume," Saliq muttered as he readied a throwing-dagger and moved behind Norion. He was no coward but he was unarmoured.

12:45, Today: Saliq Musfara rolled 4 using 1d6. Initiative.
Ben Scristos
player, 23 posts
Wed 8 Feb 2012
at 12:57
  • msg #28

Re: Chapter 1: The Dark Gaping Maw

Ben steels himself for combat, armoured or not, he liked to wave his sword around.

OOC: 14:52, Today: Ben Scristos rolled 6 using 1d6. Initiative, or lack thereof.

With the +2 Susprise modifier, that makes a roll of 8.

This message was last edited by the player at 15:08, Wed 08 Feb 2012.
Ravick
player, 16 posts
Wed 8 Feb 2012
at 13:40
  • msg #29

Re: Chapter 1: The Dark Gaping Maw

Ravick draws his sword and shield and stands beside Saliq.  "You best remain near me, friend."  He flashes the illusionist a smile.
DM Storm
GM, 49 posts
Wed 8 Feb 2012
at 14:52
  • msg #30

The Flying Blood-Suckers: Round 1

The sound of fluttering wings begins to fill the cavern, growing louder with each passing second. Soon, a flood of movement can be seen emerging from the gloom of the dark tunnel. The airborne creatures emerge from darkness, revealing a dozen or so tiny bat-like creatures fitted with a long, curved needle-like proboscis.

Norion would be quite familiar with the creature, for they are the bane of dwarven miners everywhere: stirges! Perhaps others as well, regardless of one's familiarity, the companions would soon gain an intimate understanding of these blood-thirsty pests!

The stirge hatchlings flutter forward, filling the chamber in anticipation of a light sup...

OOC: Sularius still needs to roll init (d6 + surprise); however Ben won init so he definitely goes first.


6 Stirge Hatchlings: AC 8. HP: 1


PC          AC    HP      AP    Notes
Ben         7    05/06    2     Surprise +2, 1 Stirge attached
Norion      3    12/12    2
Ravick      3    09/09    1
Saliq       7    04/04    3     Surprise +2
Sularius    8    07/07    3     Surprise (4 in 6 nonmetal armor & alone or with elves & halflings)


STAGE 1: Ben, Sularius
STAGE 2: Stirge Hatchlings (Init: 5)
STAGE 3: Norion, Ravick, Saliq

This message was last edited by the GM at 02:43, Thu 23 Feb 2012.
Ben Scristos
player, 26 posts
Wed 8 Feb 2012
at 15:23
  • msg #31

Re: The Flying Blood-Suckers: Round 1

With lighting speed, Ben leaps into action and takes a swipe at the nearest flying critter. Obviously, they are flying just out of the reach of his sword as his intended blow meets nothing but thin air.

OOC: 16:21, Today: Ben Scristos rolled 7,8 using d20,d8. attack and damage stirge hatchling.
This message was last edited by the player at 15:32, Wed 08 Feb 2012.
DM Storm
GM, 53 posts
Wed 8 Feb 2012
at 15:43
  • msg #32

Re: The Flying Blood-Suckers: Round 1

Eight stirge hatchlings fill into the room and begin flapping around wildly, seemingly disoriented by the torchlight, for they attempt to swoop in against Ravick but always pitch back at odd angles before getting too close.

Ben is not so lucky however, for he finds himself the victim of a tiny stirge. The little blood-sucker latches on and begin drawing blood through its proboscis!

One stirge makes dive at Norion, but is easily rebuffed!

OOC: Ben is hit for 1 point of damage. The hatchlings can be removed with a successful to-hit roll.

Stage 3 is up!

This message was last edited by the GM at 20:56, Wed 08 Feb 2012.
Sularius Alariel
player, 10 posts
Wed 8 Feb 2012
at 15:59
  • msg #33

Re: The Flying Blood-Suckers: Round 1

As the stirge comes flying at hit, Sularius slices clean through the wicked creature.

OOC:

17:57, Today: Sularius Alariel rolled 17,7 using d20+3,d8+3. Attack and Damage (long sword).

Saliq Musfara
player, 17 posts
Illusionist
Wed 8 Feb 2012
at 16:42
  • msg #34

Re: The Flying Blood-Suckers: Round 1

Cursing in his native tongue (which came across oddly eloquent for the circumstances) Saliq thrust with with dagger but failed to connect with one of the swift flying horrors.

"They are fast as they are ugly,"
he says shooting Ravick a frustrated smile.


OOC: 16:33, Today: Saliq Musfara rolled 9,2 using d20,d4. Attack and Damage (dagger).
Ravick
player, 17 posts
Wed 8 Feb 2012
at 21:40
  • msg #35

Re: The Flying Blood-Suckers: Round 1

"I hope to make them uglier," says Ravick, his blade biting deep into the hide of the loathsome beast.

OOC:
13:41, Today: Ravick rolled 13,6 using d20,d8. Attack and Damage (Longsword).

This message was last edited by the player at 02:05, Thu 09 Feb 2012.
DM Storm
GM, 58 posts
Thu 9 Feb 2012
at 02:43
  • msg #36

Re: The Flying Blood-Suckers: Round 1

Ravick and Sularius deftly strike down two of the stirge hatchlings, their grotesque little bodies explode in a spray of red gore. Six remain, one is attached to the back of Ben's buttocks and five hover around Ravick, desperately seeking a way to feed on sweet, half-elven blood.
Norion Ironaxe
player, 12 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Thu 9 Feb 2012
at 03:17
  • msg #37

Re: The Flying Blood-Suckers: Round 1

"Oh no you don't!" shouts Norion as he tries to seperate the stirge which attached itself to Ben.


Today: Norion Ironaxe rolled 11 using 1d20+1.
DM Storm
GM, 59 posts
Thu 9 Feb 2012
at 04:09
  • msg #38

The Flying Blood-Suckers: Round 2

Two hatchlings now lay splattered in a crumpled, bloody heap on the floor; however six still buzz about like pesky gnats on a warm summer day out on the Withchlight Marsh, hungry for just a little taste of blood.

Five circle around Ravick, while the sixth feverishly works to suck Ben dry...

OOC: Round 2, Stage 1 is UP!.


2 Stirge Hatchlings: AC 8. HP: 1
6 have already been slain.


PC          AC    HP      AP    Notes
Ben         7    04/06    2     Surprise +2, 1 Stirge attached
Norion      3    12/12    2
Ravick      3    09/09    1
Saliq       7    03/04    3     Surprise +2, 1 Stirge attached
Sularius    8    07/07    3     Surprise (4 in 6 nonmetal armor & alone or with elves & halflings)


STAGE 1: Ben, Sularius
STAGE 2: Stirge Hatchlings (Init: 5)
STAGE 3: Norion, Ravick, Saliq

This message was last edited by the GM at 00:15, Fri 10 Feb 2012.
Sularius Alariel
player, 12 posts
Thu 9 Feb 2012
at 05:45
  • msg #39

Re: The Flying Blood-Suckers: Round 2

Seeing the stirge still attached to Ben, Sularius spins and brings his blade down on top of it, separating the creature from Ben's backside.  He then turns and barely misses connecting with another one buzzing around Ravick.

OOC:

07:40, Today: Sularius Alariel rolled 17 using 1d20+3.
07:40, Today: Sularius Alariel rolled 11 using 1d20+3. Attack Stirge 2nd attack.

Ben Scristos
player, 27 posts
Thu 9 Feb 2012
at 07:17
  • msg #40

Re: The Flying Blood-Suckers: Round 2

Ben is stunned that anyone would attack a stirge with a sword while it was attached to him, but nevertheless is grateful to Sularius for ridding him of the parasite. His own efforts at slaying one of the vermin, however, are ineffective.

OOC: 09:14, Today: Ben Scristos rolled 4,8 using d20,d8. attack stirge with sword.
This message was last edited by the player at 11:03, Thu 09 Feb 2012.
DM Storm
GM, 60 posts
Thu 9 Feb 2012
at 12:58
  • msg #41

Re: The Flying Blood-Suckers: Round 2

Five stirges now angrily flit about the cavern, spurred into a blood-frenzy by such a large concentration of warm, flowing nectar.

The hatchlings  now seem to have given up on attacking the light-wielder, rather they turn their attention toward there others...

Two buzz around the elven swordmage searching for a chance to feed, but are afforded no luxury. Sularius deftly dances and jukes out of harm's way, keeping the hatchlings at bay. One turns on Norion but likewise has little success piercing the dwarf's stout defenses.

Ben once again is victimized by one of the blood-suckers, for another sinks its needle into the scoundrel's shoulder and begins to feed!

Finally, Saliq is attacked and unable to fight off the buzzing pest. The hatchling lands on the illusionist's left hip and proceeds to take its fill.

OOC: Ben and Saliq take 1 HP of damage and now have a hatchling attached. The other three missed.

Stage 3 is UP!

This message was last edited by the GM at 12:59, Thu 09 Feb 2012.
Ravick
player, 18 posts
Thu 9 Feb 2012
at 13:15
  • msg #42

Re: The Flying Blood-Suckers: Round 2

Ravick prepares to strike at the foul creatures again.  "Have at you, filth!"  Unfortunately, his footing unsure, due to ichor that flows underfoot, and his vicious stroke throws him dangerously off balance.  Eyes agape, the acolyte of the Avandra stumbles and struggles to regain his footing.

OOC:

05:18, Today: Ravick rolled 1,5 using 1d20,1d8. Attack and Melee (Longsword).
 

This message was last edited by the player at 13:21, Thu 09 Feb 2012.
Norion Ironaxe
player, 13 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Thu 9 Feb 2012
at 14:54
  • msg #43

Re: The Flying Blood-Suckers: Round 2

"Ghaaa!" cries Norion as he tries to follow the flight of the stirges.

Then in a cinematic moment of best watched in slow-motion, Norion's axe comes down just as two stirges hover for a split second in mid-air. The resulting mess making him cringe and spraying him with ichor.

After spitting repeatedly to remove the filth from his mouth, "Hmm, that tastes funny."

Today: Norion Ironaxe rolled 12,7,21,4 using d20+1,d8+2,d20+1,d8+2. 2att/rnd: hit, dmg, hit, dmg.
Saliq Musfara
player, 20 posts
Illusionist
Fri 10 Feb 2012
at 00:10
  • msg #44

Re: The Flying Blood-Suckers: Round 2

Saliq cried out out in pain as the horriffic thing attatched to him and began sucking. With shaking hand he slashed at it desperately til at last the vile stirge fell away in two pieces. Shuddering in disgust he stomped on the still twitching remains, grinding it into the muck.


OOC:
00:05, Today: Saliq Musfara rolled 13,1 using d20,d4. Attack and Damage (dagger).

DM Storm
GM, 64 posts
Fri 10 Feb 2012
at 00:20
  • msg #45

Re: The Flying Blood-Suckers: Round 3

The dark cavern is now littered with splattered hatchlings, yet two still remain: one siphoning blood from Ben and the other hovering between Ravick and Sularius.

Odds were definitely in favor of the top-siders now, but the greedy blood-suckers were too stupid to realize it. The stirges that is, not the Stormhavians!


2 Stirge Hatchlings: AC 8. HP: 1
6 have already been slain.


PC          AC    HP      AP    Notes
Ben         7    04/06    2     Surprise +2, 1 Stirge attached
Norion      3    12/12    2
Ravick      3    09/09    1
Saliq       7    03/04    3     Surprise +2
Sularius    8    07/07    3     Surprise (4 in 6 nonmetal armor & alone or with elves & halflings)


STAGE 1: Ben, Sularius
STAGE 2: Stirge Hatchlings (Init: 5)
STAGE 3: Norion, Ravick, Saliq


OOC: Round 3, Stage 1 is UP!
This message was last edited by the GM at 01:52, Sat 11 Feb 2012.
Ravick
player, 20 posts
Fri 10 Feb 2012
at 02:58
  • msg #46

Re: The Flying Blood-Suckers: Round 3

In reply to DM Storm (msg #45):

Hoping to redeem himself, Ravick assumes a grim aspect and swings his blade once again.   The blade misses and belches sparks after striking a jagged stalactite.

OOC:

18:59, Today: Ravick rolled 7,4 using 1d20,1d8. To Hit and Melee Damage.

This message was last edited by the player at 03:00, Fri 10 Feb 2012.
Ben Scristos
player, 30 posts
Fri 10 Feb 2012
at 07:33
  • msg #47

Re: The Flying Blood-Suckers: Round 3

In a panic, Ben runs circles around himself trying to dispatch the attached stirge with the blade of his sword before giving up and giving it a healthy whack with the pommel instead.

He is surprised at the efficacy of combat with the blunt end of his sword and wonders to himself why he has never tried it before.

OOC: 09:30, Today: Ben Scristos rolled 15,5 using d20,d8. get it off, get it off!
Sularius Alariel
player, 14 posts
Fri 10 Feb 2012
at 10:42
  • msg #48

Re: The Flying Blood-Suckers: Round 3

Sularius swung wildly at one of the stirges, nearly losing his balance as the flying nuisance easily dodged his haphazard attack.

OOC:

12:40, Today: Sularius Alariel rolled 5 using 1d20+3. Attack Stirge.

DM Storm
GM, 65 posts
Fri 10 Feb 2012
at 12:20
  • msg #49

Re: The Flying Blood-Suckers: Round 3

With only one stirge hatchling buzzing around near Sularius, victory was surely in the hands of the Stormhavians now!

Any intelligent creature would have hightailed it out of there by now, but such was not the case for these pests. The stirge dive bombs Sularius in one final blaze of glory...and manages to plunge its proboscis deep into the elf's flesh.

At least it would get one final, richly satisfying elf-blood meal before it met its end.

Mmm... Sweet ecstasy...

OOC: Stirge hits Sularius for 1 point of damage and is now attached. Ravick inadvertently went in the wrong stage, so he has already used his turn. Norion and Saliq may take their Stage 3 actions however.

1 Stirge Hatchlings: AC 8. HP: 1
7 have already been slain.


PC          AC    HP      AP    Notes
Ben         7    04/06    2     Surprise +2
Norion      3    12/12    2
Ravick      3    09/09    1
Saliq       7    03/04    3     Surprise +2
Sularius    8    06/07    3     Surprise (4 in 6 nonmetal armor & alone or with elves & halflings), Stirge attached


STAGE 1: Ben, Sularius
STAGE 2: Stirge Hatchlings (Init: 5)
STAGE 3: Norion, Ravick, Saliq


<Orange>OOC: Round 3, Stage 3 is UP!
Saliq Musfara
player, 21 posts
Illusionist
Fri 10 Feb 2012
at 12:35
  • msg #50

Re: The Flying Blood-Suckers: Round 3

Gagging in disgust at the sight of the repulsive creature feasting, Saliq moves to aid Sularius. After a moment of hesitation he strikes, driving his already ichor coated dagger deep into the hatchling's tiny brain.

"Urg... thank all the gods but that's the last of them!"

OOC:
12:30, Today: Saliq Musfara rolled 13,1 using d20,d4. Attack and Damage (dagger).

DM Storm
GM, 66 posts
Fri 10 Feb 2012
at 12:42
  • msg #51

Re: The Flying Blood-Suckers: Round 3

With the last of the hatchlings now splattered onto the cavern floor, the chamber becomes much less frenzied now. The stirge's attack had only lasted a couple of minutes, but they were blood-pumping minutes at that!

Literally...

Save for the sound of water flowing into the chamber and down the dark tunnel where the hatchlings came from, the chamber is quiet. No obvious exits lead off from this chamber, except from the gaping maw and the dark tunnel.




PC          AC    HP      AP    Notes
Ben         7    04/06    2     Surprise +2
Norion      3    12/12    2
Ravick      3    09/09    1
Saliq       7    03/04    3     Surprise +2
Sularius    8    06/07    3     Suprise +1 while unencumbered or 4 in 6 nonmetal armor & alone or with elves & halflings

This message was last edited by the GM at 14:32, Sat 11 Feb 2012.
Norion Ironaxe
player, 15 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Sat 11 Feb 2012
at 03:32
  • msg #52

Re: Looking Deeper into the Maw

"Well, if that's the teeth, and that's the gums, over there's the gullet... hmm.. hmm.." carefully testing his footing on the smooth stone. "Well my lad, what can we do?"
Slowly moving over the the body at the entrance, "No, I don't think he'll mind, but its disrespectful all the same!"

Timidly turning to the rest of the party, "Would it be bad to throw something down this chute?"
Ravick
player, 22 posts
Sat 11 Feb 2012
at 05:30
  • msg #53

Re: Looking Deeper into the Maw

In reply to Norion Ironaxe (msg #52):

"What if we give it indigestion?" says Ravick to the Dwarf.   The priest winces as he approaches Ben and says, "How's your backside, lad?  If I had some sort of salve or unguent, I'd happily give it you." 
Sularius Alariel
player, 17 posts
Sat 11 Feb 2012
at 14:04
  • msg #54

Re: Looking Deeper into the Maw

As the dwarf and human converse, Sularius circles the chamber, searching for any concealed or hidden passages that they may have missed but seems content that there is nothing to find.

Glancing down the dark tunnel, he motions towards it, "I suppose that way is our only option."

OOC:
16:02, Today: Sularius Alariel rolled 6 using 1d6. Active secret door check.

DM Storm
GM, 73 posts
Sat 11 Feb 2012
at 18:39
  • msg #55

Re: Looking Deeper into the Maw

Despite an exhaustive search, Sularius does not find any secret or hidden doors in this cavern.

The elf does notice that there appears to be a series of handholds running along the right side of the tunnel that leads off the chamber. The tunnel pitches slightly downward and seems to extend just beyond the torchlight's range before it becomes more steep and curves away to the right.

Norion judges these handholds to have been recently added to the tunnel, for they are not natural features and seem to have been hastily carved and no great care went into their construction.
Norion Ironaxe
player, 16 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Sat 11 Feb 2012
at 19:22
  • msg #56

Re: Looking Deeper into the Maw

"I think we can manage with these handholds, slowly perhaps. I do wish I'd brought a bit o rope. That's one more lesson I've failed to remember..."

Slumping his shoulders just a bit, Norion holsters his axe and secures his sack and shield in preparation for the descent. He waits a moment to see if anyone wants to take point or scout out ahead.


Spoiler text: (Highlight or hover over the text to view)
If nobody takes charge, Norion will carefully make his way downward using the handholds to brace himself.

Ravick
player, 23 posts
Sun 12 Feb 2012
at 07:14
  • msg #57

Re: Looking Deeper into the Maw

Before Norion takes the lead, Ravick says, "Perhaps Ben should poke head down there first and take a gander.  He's more adroit at moving without making sound.  What say you, Ben?  Are you feeling up to it?"
Ben Scristos
player, 33 posts
Sun 12 Feb 2012
at 18:52
  • msg #58

Re: Looking Deeper into the Maw

"That's why I'm here" smiles Ben cheerily, while pulling a large coil of rope from his shoulders. "Anybody want to hold onto the end of this while I go down?"
Saliq Musfara
player, 25 posts
Illusionist
Sun 12 Feb 2012
at 19:00
  • msg #59

Re: Looking Deeper into the Maw

Saliq steps forward to take up the rope: "I will my friend." He grins and adds jokingly; "it's always best to know exactly when to start running."
Norion Ironaxe
player, 17 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Sun 12 Feb 2012
at 19:47
  • msg #60

Re: Looking Deeper into the Maw

"I can give you a hand with that my lad." says Norion as he plants his feet and joins in the anchoring of the rope.
Ben Scristos
player, 34 posts
Sun 12 Feb 2012
at 20:20
  • msg #61

Re: Looking Deeper into the Maw

Ben ties the rope in a harness around his torso and ignores the handholds, trusting instead in the strength of his companions as eases his way over the precipice. "If you feel any violent tugging, pull me up as fast as you can", he quips as the light from his torch disappears over the edge.

OOC:
21:15, Today: Ben Scristos rolled 84 using 1d100. climb walls (85% base chance).
Close! GM, are you applying modifiers?


21:21, Today: Ben Scristos rolled 54 using 1d100. move silently (20).
Hard to do when you're hanging on a rope.

This message was last edited by the player at 20:22, Sun 12 Feb 2012.
DM Storm
GM, 74 posts
Sun 12 Feb 2012
at 21:31
  • msg #62

Re: Looking Deeper into the Maw

Ben finishes securing the rope and then begins making his way down the slippery tunnel toward the darkness ahead. The going is slow but the sure-footed thief makes it to the end of the tunnel without any major mishaps, sure a minor slip here of there, but Ben remains upright through it all.

The tunnel descends for about 30 feet before dropping precipitously down into a somewhat roundish chamber some 20 feet below. The chamber is about 60 feet in diameter, but mostly filled with dark water. There is however a narrow ledge that runs along the right side of the chamber, offering some semblance of dry ground below. A series of small tunnels are set into the eastern half of the chamber, which are reachable from the ledge, but what lies within these is not able to be determined from Ben's current vantage point.
Ben Scristos
player, 37 posts
Mon 13 Feb 2012
at 14:53
  • msg #63

Re: Looking Deeper into the Maw

As he has reached the end of his rope, Ben calls out to his colleagues what he can see and recommends that they tie the rope off at their end and make their way down. He draws his sword and keeps an eye (and ear) out for trouble.

OOC: 16:53, Today: Ben Scristos rolled 62 using 1d100. hear noise (10).
Ravick
player, 24 posts
Mon 13 Feb 2012
at 15:06
  • msg #64

Re: Looking Deeper into the Maw

Ravick kneels down and begins helping Norion tie the rope to the uppermost rung of the ladder.
Sularius Alariel
player, 19 posts
Mon 13 Feb 2012
at 16:26
  • msg #65

Re: Looking Deeper into the Maw

Once the rope is securely tied, Sularius steps towards it, "I'll go first."  Assuming there are no objections he starts carefully climbing down.
Norion Ironaxe
player, 19 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Mon 13 Feb 2012
at 23:33
  • msg #66

Re: Looking Deeper into the Maw

Humming a dwarven mining song, Norion nods in approval to Ravick's rope skills. He places a hand on Ravick's shoulder and quietly whispers, "I can stay up here and watch the rope if you want me to, ya kno' in case someone comes along to fool with it."
Saliq Musfara
player, 26 posts
Illusionist
Mon 13 Feb 2012
at 23:49
  • msg #67

Re: Looking Deeper into the Maw

Saliq waits til Sularius has reached the bottom before taking to the rope himself.
Ravick
player, 25 posts
Tue 14 Feb 2012
at 00:14
  • msg #68

Re: Looking Deeper into the Maw

In reply to Norion Ironaxe (msg #66):

"Better we all delve together, friend."  Ravick's face splits into an ugly smile and he pats Norion's burly shoulder.
DM Storm
GM, 77 posts
Tue 14 Feb 2012
at 00:45
  • msg #69

Re: Looking Deeper into the Maw

Sularius climbs down the rope while angling away to his left, toward the narrow ledge along the east side of the chamber below. There was a difference of about 10 feet to make up, but thankfully the elf finds some jagged outcroppings that allow him to scale down with relatively little effort.

In fact, it was quite possible that a sure-footed, unencumbered man could make the climb with no ropes at all. Perhaps that was how the dead man you found at the cave's entrance made his way into the cave?

During Sularius' descent, someone barely notices a line of nests along the north face of the cavern wall, about 40 feet above the water. The nests are obscured in shadow, but appear to be constructed of odd scraps of cloth, leather, twigs, and perhaps...bones?

These could be the nests where the hatchlings came from. Maybe the stirge-mother was circling about elsewhere in this cavern complex?

The elf eventually makes it to ledge, thankfully unolested by any stirges.
Norion Ironaxe
player, 20 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Tue 14 Feb 2012
at 23:48
  • msg #70

Re: Looking Deeper into the Maw

After Saliq and Ravick shimmy down the passageway and out of sight, Norion flexes his stubby fingers and takes hold of the rope. After a long exhale, "Well my lad, here we go..." He then makes his way down the rope to join the rest of the party.
DM Storm
GM, 78 posts
Wed 15 Feb 2012
at 04:18
  • msg #71

The Watery Cavern

The rest of the companions make their way down the rope to the ledge below and nobody has any undue difficulty with the task at hand. The wall actually had several strategic holds along the way that made the descent quite easy, especially with Ben down below guiding the way.

The ledge itself is a narrow, crescent-shaped wedge rising just above the dark pool, and quite slick. There are several small pools of standing water on the ledge, in addition to calcified water lines near the bottom of the cavern wall, which suggests that the cave may occasionally see higher water levels. Five small tunnels, ranging anywhere from 3 to 5 feet in diameter, lead away from the ledge, all generally in an easterly direction.

Just beyond the entrance to the north-most tunnel, a metallic shimmer reflects your torchlight.
Ben Scristos
player, 39 posts
Wed 15 Feb 2012
at 07:41
  • msg #72

Re: The Watery Cavern

Once everyone is gathered, Ben attempts the traverse over to the ledge but then elects to find out how deep the water is (using his whole body as a 10' pole).

08:40, Today: Ben Scristos rolled 97 using 1d100. climb walls (85% base chance).
Sularius Alariel
player, 20 posts
Wed 15 Feb 2012
at 10:46
  • msg #73

Re: The Watery Cavern

Noticing the metallic glint, Sularius draws his sword and quietly makes his way over to it to see what it is.
DM Storm
GM, 79 posts
Wed 15 Feb 2012
at 12:46
  • msg #74

Re: The Watery Cavern

Ben dips into the cold, dark water and discovers that the ledge gently drops away for a few feet. A few careful steps later, the depth plunges quite rapidly toward the center of the pool. The pool is easily 6 feet or more in depth as soon as one gets about 5 feet distant from the ledge.

As Ben is walking chest-deep in the water, probing the depth, his submerged feet stumble upon something solid below. Perhaps a log?

Meanwhile, the elf quietly stalks ahead toward the metallic glint seen in the north-most tunnel...

OOC: Going to wait for the other characters actions before revealing anything further on the log or glint :)

Saliq Musfara
player, 28 posts
Illusionist
Wed 15 Feb 2012
at 13:08
  • msg #75

Re: The Watery Cavern

Saliq caustiously moves along the ledge after Sularius, his own dagger drawn should the elf need aid (or stumble across treasure.)
Ravick
player, 26 posts
Wed 15 Feb 2012
at 16:34
  • msg #76

Re: The Watery Cavern

Ravick draws his sword and readies his shield as the party begins to delve deeper.
Norion Ironaxe
player, 21 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Wed 15 Feb 2012
at 23:25
  • msg #77

Re: The Watery Cavern

Norion follows Ben till the water reaches his knees. He braces himself in the shallow water to help Ben if he needs a hand.
DM Storm
GM, 81 posts
Thu 16 Feb 2012
at 03:49
  • msg #78

Re: The Watery Cavern

Ben and Norion wade through the water, sending gentle ripples through the pool as they probe along the edge trying to ascertain depth. Ben is not certain what the solid object his foot bumped into, but it does move when pushed along. The item could probably be fished out, if one were to lower themselves into, and possibly under the water; but it is not reachable at its present location while standing erect in the pool.

Meanwhile, Sularius, Saliq and Ravick approach the metallic shimmer emanating from the northmost corridor. Ravick's torch bathes light into the dark tunnels as they pass: all seem to be winding, tube-like affairs that disappear beyond a curve after only a few feet. Even the largest of the tunnels would require all but Norion to stoop to enter.

The trio discover a soiled cloth sack full of coins, mostly copper and silver from the looks of it, its contents partially spilled out onto the slick stone floor. A battered short sword lies just behind, and partially obscured by the sack.
Ben Scristos
player, 41 posts
Fri 17 Feb 2012
at 15:09
  • msg #79

Re: The Watery Cavern

Ben returns to the side of the ledge and pulls his pack off his back. "There's something under the water," he says, "unless anyone brought more rope, somebody's going to have to go back up and untie mine."

He then pulls a grappling hook from his backpack and holds it up, "we're going to use this to try and hook it and pull it out. Unless anyone fancies a dive?"

Ben's aroma is not improved by his dip in the water. In fact, he now smells like a wet owlbear.
Sularius Alariel
player, 21 posts
Fri 17 Feb 2012
at 15:53
  • msg #80

Re: The Watery Cavern

Sularius cautiously pokes at the bag of coins with his sword, and then sword.  Hearing Ben he turned his head over his shoulder, "Do you think it could be a body?  Someone left some valuables up here."
Ben Scristos
player, 42 posts
Fri 17 Feb 2012
at 16:07
  • msg #81

Re: The Watery Cavern

"No, it was solid. I nearly broke my shins on it," exaggerated Ben.
Ravick
player, 27 posts
Fri 17 Feb 2012
at 16:36
  • msg #82

Re: The Watery Cavern

"We best be cautious, lads," says Ravick, eyeing the water.  "Once corpse is enough."
Ben Scristos
player, 43 posts
Fri 17 Feb 2012
at 16:41
  • msg #83

Re: The Watery Cavern

"You're telling me," says Ben with a roll of his eyes.
Norion Ironaxe
player, 22 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Fri 17 Feb 2012
at 16:53
  • msg #84

Re: The Watery Cavern

Norion wades over to the dry ledge and unloads his gear to the ground. With only his armor and a handaxe he wades back into the water with the clear intention of diving for stuff. He looks to Ben for approval before taking a deep breath and plunging into the water. "I can hold my breath a little while if you want me to take a look."
Ben Scristos
player, 44 posts
Fri 17 Feb 2012
at 17:08
  • msg #85

Re: The Watery Cavern

"Knock yourself out, you're nearly at eye level with it anyway."
DM Storm
GM, 82 posts
Fri 17 Feb 2012
at 18:16
  • msg #86

Re: The Watery Cavern

Coins spill out of the bag when the elf prods it with the tip of his sword. There actually appears to be a trail of coins leading into and around the dark tunnel's corner. It appears as though someon dropped the sack in a hurry and never bothered coming back for it. Pushing the back to the side, Sularius sees a beat-up, but functional short sword.

***

Meanwhile, the dwarf dives underwater to retrieve the object Ben had referred to. The dwarf disappears under the water for but a few seconds when Ben notices a set of large bulging eyes has just broke through the surface of the dark pool, perhaps 10 feet from the ledge.

The dark, lidless eyes are quite large. A moment later, the top of the creature's head emerges, a giant frog!

Judging just by the size of the mottled green-gray amphibian's head, the creature must be quite massive in size.

RIBBIT, it lowly croaks...
Ben Scristos
player, 45 posts
Fri 17 Feb 2012
at 19:09
  • msg #87

Re: The Watery Cavern

"FFFFFROG!" shouts Ben, in warning to all of the party before drawing his sword and ploughing back through the water to attack the beastie.

OOC: am I able to attack using backstab if the creature is swimming towards Norion?
This message was last edited by the GM at 01:14, Sat 18 Feb 2012.
Saliq Musfara
player, 29 posts
Illusionist
Fri 17 Feb 2012
at 22:11
  • msg #88

Re: The Watery Cavern

"Maybe it belonged to Gerdi?" Saliq suggested looking at the sack of gold and sword. He didn't sound or look terribly convinced though.

Just then Ben cried out and Saliq whirled around to see the frog. His jaw dropped in shock but fortunately his training took over and he at once found himself reciting the words of a spell. The illusionist concentrated, trying to conjure up the image of a second giant frog emerging from the depths off to the side of the real thing and facing it.

He was counting on the frog being territorial - or maybe looking for a mate!

OOC: Saliq casts Phantasmal Force to create an illusionary frog emerging about ten feet to the side of the real frog (away from both the ledge and Ben.) If the real frog starts moving towards the illusion he'll wait till it gets close then make the fake frog appear to sive beneath the surface.

Then run!

DM Storm
GM, 83 posts
Sat 18 Feb 2012
at 03:56
  • msg #89

Re: The Watery Cavern

The very large and very real frog remains deathly still as Ben wades into the water toward it, seemingly unperturbed by the rogue's advance. The illusory frog does however grab its attention. The frog ducks its head rapidly into and out of the water several times, sending a shock of ripples through the dark water, before finally plunging violently into pool.

Ben closes to perhaps 5 feet of the frog before it disappears. Several tense moments pass...

And then Norion emerges from the water...he has caught the submerged item, and is now dragging it along the sloped shelf toward the ledge. It is wedge shaped, possibly made of metal and wood. A shield perhaps?

Norion drags the object out of the water...

A tavern placard?

The sign, which is beginning to warp from being underwater, but still intact, depicts an upright black cask set before two sheafs of wheat. Nine gold coins encircle the cask.

Perhaps one of the companions (Ben?) recognizes this as the sign of The Nine Vagabond Taphouse, a dive tavern of some degree of ill repute located in the Glades, a small community just on the outskirts of West Stormhaven.

Nine Vagabond, or "Nine-V" as it is sometimes referred, is an infamous locale where one can go to buy and sell all manner of ill-gotten gains.

The real frog does not come back, apparently spooked away by Saliq's clever use of illusory trickery.

OOC: Well played Saliq! Norion, and perhaps Ben, owes you one ;)
This message was last edited by the GM at 03:57, Sat 18 Feb 2012.
Sularius Alariel
player, 22 posts
Sat 18 Feb 2012
at 20:19
  • msg #90

Re: The Watery Cavern

Hearing Ben's scream, Sularius rushes of to the edge of the ledge, contemplating jumping into the pool of water until he sees the second frog appear, and then the first from disappear under the water.  Seeing Saliq's mouth and hands moving, Sularius nods, silently commending the illusionist for his quick thinking.
Ben Scristos
player, 46 posts
Sat 18 Feb 2012
at 20:47
  • msg #91

Re: The Watery Cavern

"That's a strange thing to find and no mistake," says Ben. "Well done, Norion and many thanks to Saliq."

"Now then," he continues, spying the spilled coins on the ledge, " best gather up that booty and get out of here before that thing comes back."

Ben drags himself out of the water and gathers his things before going to the tunnel mouth with the treasure. "It seems there's a trail of coins," he says while checking for traps, "shall we follow it?"

OOC: 21:46, Today: Ben Scristos rolled 15,6 using d100,d100. Hear Noise (10) Find Traps (30).
Saliq Musfara
player, 30 posts
Illusionist
Sat 18 Feb 2012
at 21:06
  • msg #92

Re: The Watery Cavern

Saliq smiled at the thanks, relieved his trick had worked... and also not a little proud of his ability. He nodded at Ben.

"I agree we follow the trail in - I think we've shown we're better able to handle ourselves than the likes of poor Gerdi!"
Ravick
player, 28 posts
Sat 18 Feb 2012
at 21:13
  • msg #93

Re: The Watery Cavern

Nonplussed by the frogs, Ravick draws his sword and keeps his back to the wall of the ledge.  "I agree that we should hasten before the foul croaker rears his fleshy head once again."
DM Storm
GM, 84 posts
Sat 18 Feb 2012
at 22:52
  • msg #94

Re: The Watery Cavern

The companions gather several hundred copper and silver coins, mostly of Stormhavian mint, from the cavern floor. The short sword is of functional build, but no great craftmanship was invested in its construction.

The trail of coins continues a few feet into the north-most tunnel and seems to end just before the tunnel sweeps around to the right, out of view from the ledge.

Ben faintly hears the sound of a slow moving current echoing through the three north-most tunnels, suggesting that they each lead to an underground river or stream. No discernible noise emanates from the two southern-most tunnels.

Five tunnels, perhaps each leading to even greater riches deeper within the bowels of the Dark Gaping Maw...

OOC: 245 copper pieces and 125 silver pieces were collected.
Ben Scristos
player, 47 posts
Sat 18 Feb 2012
at 23:06
  • msg #95

Re: The Watery Cavern

"Hmmm... about ten or fifteen gold pieces in small change, a statuette and a placard for the Nine Vee." Ben muses for a moment.

"What do you think we'll get for the placard from the Nine Vee? Do you think they'll want it back?"

Ben scouts ahead in the northern most tunnel, to look round the bend.


OOC: 00:04, Today: Ben Scristos rolled 1,91 using d100,d100. Move Silently (20) Hide in Shad (20).

Ben floats like a butterfly and glows like a glowworm!

This message was last edited by the player at 23:08, Sat 18 Feb 2012.
DM Storm
GM, 85 posts
Sat 18 Feb 2012
at 23:14
  • msg #96

Re: The Watery Cavern

After kinking to the right, the tunnel leads ahead about 30 feet before it opens to what appears to be one of the many sewer canals that snake beneath the sprawling city of Stormhaven.
Ben Scristos
player, 48 posts
Sat 18 Feb 2012
at 23:23
  • msg #97

Re: The Watery Cavern

"So that's what the smell is. I thought it was me," whispers Ben to himself and motions for the others to follow as he moves on ahead to the sewer tunnel.

OOC: failed at everything I rolled ...
Norion Ironaxe
player, 23 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Sun 19 Feb 2012
at 00:11
  • msg #98

Re: The Watery Cavern

After emerging from the water with his trophy in hand, Norion was pleased with himself until he saw the various expressions of relief, approval, surprise and concern on the faces of his companions. Looking over his shoulder, Norion yelped in surprise at image of the giant frog lurking in the water behind him. Splashing his way out of the water, he retrieved his Greataxe and was pointing at the illusion shouting "Monster!" in his native Dwarvish. Not until the rest of the party explained everything to him did he finally look away from the water and lower his axe. It seems he doesn't really like the water, so the shock of something in there with him really upset him.



After sufficient coaxing from the rest of the party, Norion follows behind with his Battleaxe and Shield equipped. Grumbling to himself, he won't be caught off-guard again!
Ravick
player, 29 posts
Sun 19 Feb 2012
at 01:19
  • msg #99

Re: The Watery Cavern

Ravick begins to swoon as Ben's noisome aroma mingles with the foulness of the sewer.  He crushes his nose against the rim of his shield, but doing so offers no reprieve.  Finding no other recourse, the homely acolyte swallows audibly and beseeches his deity to intervene on his behalf.   The only thing that distracts him is the memory of the awful frog lurking in the pond back yonder.  He twists his neck and peers back through the darkness, half-expecting to see the wretched creature bounding slimily towards them.
DM Storm
GM, 86 posts
Sun 19 Feb 2012
at 05:11
  • msg #100

The Underground River

The party makes their way through the tunnel's narrow confines and eventually arrives at a wide underground stream. The smell of raw sewage is not overly thick, but it is certainly present, though perhaps a bit overwhelmed by the earthier smell of bog.

This subterranean waterway must run underneath much of Stormhaven, for several signs of the city's refuse is washed up along a mucky shore on the side closest to the tunnel which you emerged. Tattered rags cling to rotting chair legs jammed against the rocky shore. The remnants of a leather boot drifts by and bobs up and down as it makes its way through Stormhaven's bowels. The river is choked with such items, the unwanted garbage of the city's denizens.

To the right, one can see what are probably the other two tunnels from which you heard flowing water. Further down still, you see a pile of rocks where the first two tunnels probably once emerged onto the underground sewer stream, but have since collapsed and are unpassable. The underground river continues beyond the ambit of your torch.

To the left, the direction in which the current flows, a rocky shore bends around a corner to the right. On a small promontory at the apex of the bend, a motionless humanoid figure is lying face down atop a pile of rags that has washed ashore.

OOC: I used ambit in a description. Gary Gygax would be proud. :)
This message was last updated by the GM at 05:11, Sun 19 Feb 2012.
Ravick
player, 30 posts
Sun 19 Feb 2012
at 07:57
  • msg #101

Re: The Underground River

Ravick points at the humanoid.  "One of us should inspect, I think."
Sularius Alariel
player, 23 posts
Sun 19 Feb 2012
at 09:54
  • msg #102

Re: The Underground River

Sularius nods at the priest's words, "I will go."

His sword at the ready, Sularius slowly makes his way to the promontory, keeping his eyes out for any movement from the body, or the waterway beyond.
Saliq Musfara
player, 31 posts
Illusionist
Sun 19 Feb 2012
at 11:00
  • msg #103

Re: The Underground River

Saliq watches carefully, a long bladed dagger in his hand ready to be thrown at a moments notice. "I don't know about you gentlemem but I'm glad I didn't chose to come alone."
Ben Scristos
player, 49 posts
Sun 19 Feb 2012
at 11:03
  • msg #104

Re: The Underground River

"I second that, Saliq, my friend" says Ben as he places a bullet in the pouch of his sling.
DM Storm
GM, 87 posts
Sun 19 Feb 2012
at 15:58
  • msg #105

Re: The Underground River

Sularius cautiously walks along the bank toward the prone humanoid, a man it seems, sprawled atop a pile of rags and other refuse. The elf begins to hear high-pitches squeaking and chittering sounds, when he gets to about 20 feet distant from the body.

Then, a flicker of motion to the left of the pile...

A small group of tiny men, perhaps two or three in total, sprint out from behind the rubbish pile, each racing toward the cavern wall just to to the left of the promontory. Sularius only sees them for a brief moment before they disappear into a small tunnel set into the side of the cavern, but he does note the following about the diminutive creatures: they were no larger than perhaps 1 foot tall, had ashy-gray skin that hung in folds that swayed wildly as they ran, were seemingly hairless, unclothed, and each carried a small pike. One of the creatures may have had a small, bulging sack slung over its shoulder.
Norion Ironaxe
player, 24 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Sun 19 Feb 2012
at 16:16
  • msg #106

Re: The Underground River

"Come back here you!" as he rushes to Sularius' side doing his best axe-rattling impression at the tiny theives.
Ravick
player, 31 posts
Sun 19 Feb 2012
at 17:29
  • msg #107

Re: The Underground River

Ravick hisses and folds his lanky body into a crouch as the humanoids chitter and scatter.  "I am thankful that braver folk than I are at the front," he says, flashing a homely grin.
Sularius Alariel
player, 24 posts
Sun 19 Feb 2012
at 18:29
  • msg #108

Re: The Underground River

Sularius sighs and glares at Norion, "Well done dwarf, you've done nothing but succeed in scaring them off."  Shaking his head he continues his way up to the body, rolling it over with his foot to examine it.
Norion Ironaxe
player, 25 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Sun 19 Feb 2012
at 19:01
  • msg #109

Re: The Underground River

Shoulders slumped, Norion turns and walks listlessly back to the party. Speaking to himself, "I don't know why, my lad. When I saw them running I didn't think. Yes, I'll appologize later when he isn't so mad." Looking up at Ravick with an expression full of guilt, "They ran away cause I scared em." Norion takes his place at the back of the party to watch for creepy crawly monsters.
Saliq Musfara
player, 32 posts
Illusionist
Sun 19 Feb 2012
at 19:17
  • msg #110

Re: The Underground River

Saliq laughed lightly and smiled reassuringly at the dwarf, trying to lift him out of his funk. "No reason to be downcast my friend - whoever they were they might have been hostile. Certainly we haven't met many friends so far!"
DM Storm
GM, 89 posts
Sun 19 Feb 2012
at 23:54
  • msg #111

Re: The Underground River

The body turns out to be that of Tulemain the Fence, who seems to have just recently met his fate, for his body is still warm though the spirit has definitely departed his crumpled form.

Similar to Gerdi, Tulemain is covered in puncture wounds though his were probably not the result of stirges, rather his came from small javelins. Fragments of dark wood can still be seen in several of the recently slain man's wounds.

A tragic, cheerless place to expire if ever there were one, washed up ashore atop a moldy pile of Stormhaven's refuse as a river of sewage drifts by.

Whatever those creatures were that escaped into the nearby hole, they did not have enough time to completly scavenge the body, for his possessions seem mostly intact. Tulemain has a well-oiled knife in an ornate sheath at his side, a sap, a bulging belt pouch, a coil of rope attached to a grappling hook, a small lamp, two vials of oil, a set of thieves' tools, and a folded burlap sack resting under his belt.

The hole the tiny men disappeared into is about a foot and a half tall and about half as wide. Certainly too small for even a halfling to disappear in. These were no halflings though.

Gerdi and Tulemain must have wasted no time investigating Lhosof's claims. In their greed, perhaps they underestimated the danger in penetrating Stormhaven's underworld. A tough lesson and one neither could recover from.

Fortune had truly shined on Lhosof for him to emerge unscathed, for he made no mention of bloodsucking stirges, giant frogs, or shadowy men. He did however mention the underground river. There was supposed to have been a large cavern somewhere nearby, where treasures were piled high atop a stone slab beside a waterfall. It could not be very far, if the young halfling's story had been true.

OOC: 10 gp, 25 sp, 55 cp inside Tulemain's pouch.
Ben Scristos
player, 50 posts
Mon 20 Feb 2012
at 16:00
  • msg #112

Re: The Underground River

"Buggrit," says Ben when he sees that the corpse is that of Tuleiman, "I guess I'm gonna have to find someb'dy else to pass my gains onto."

Ben looks around, "reckon upstream is the best way to go, if'n this feller washed down from where the treasure is. What do you think?"
Sularius Alariel
player, 25 posts
Mon 20 Feb 2012
at 22:06
  • msg #113

Re: The Underground River

Sularius nodded as he bent down over the corpse, "It would seem as good a path as any other."

He started piling the dead man's goods next to him until he found the burlap sack.  Curious, he opened it up to see what was inside.
DM Storm
GM, 90 posts
Mon 20 Feb 2012
at 22:54
  • msg #114

Re: The Underground River

Sularius Alariel:
He started piling the dead man's goods next to him until he found the burlap sack.  Curious, he opened it up to see what was inside.


The sack is empty. Apparently Tulemain the Fence had hopes of returning top-side with it filled to the brim. Hope had betrayed him...
Norion Ironaxe
player, 26 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Mon 20 Feb 2012
at 23:49
  • msg #115

Re: The Underground River

Taking Sularius' response to be a consensus, Norion begins to navigate upstream along the rocky bank of the river. He stops at the collapsed tunnels to see if he can determine when or how they caved-in.
DM Storm
GM, 91 posts
Tue 21 Feb 2012
at 00:06
  • msg #116

Re: The Underground River

Norion Ironaxe:
Taking Sularius' response to be a consensus, Norion begins to navigate upstream along the rocky bank of the river. He stops at the collapsed tunnels to see if he can determine when or how they caved-in.


The two collapsed tunnels both appear to have collapsed due to a deliberate attempt to undermine them. In fact, just a few feet away from on of the tunnels, hidden under a mildewy pile of rags, is a rusted miner's pick axe. The tool shows signs of heavy abuse, but is  otherwise functional.
Saliq Musfara
player, 34 posts
Illusionist
Wed 22 Feb 2012
at 13:15
  • msg #117

Re: The Underground River

Having agreed that upstream was the way to go Saliq followed behind Norion, weapon at the ready.
Norion Ironaxe
player, 29 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Wed 22 Feb 2012
at 13:57
  • msg #118

Re: The Underground River

Carefully shifting the pile of rags with his boot, Norion uncovers the pickaxe and retrieves it, shaking his head disapprovingly. As Saliq approaches, he points to the tunnels and says, "Whoever did that..." holding up the pickaxe, "...left this behind." Turning upstream, he slowly picks his footing along the bank, ready to stop at the slightest disturbance.
Sularius Alariel
player, 26 posts
Wed 22 Feb 2012
at 15:22
  • msg #119

Re: The Underground River

Seeing the collapsed tunnels finally triggered a feeling of claustrophobia in Sularius; this was his first time underground.  He could feel his hands getting sweaty and his breath getting more shallow as his vision began to blur a bit.

Closing his eyes for a moment he tried to calm himself by taking a deep breath.  Once he opened his eyes the others had already begun moving upstream and he followed in behind them.
Ben Scristos
player, 52 posts
Wed 22 Feb 2012
at 15:27
  • msg #120

Re: The Underground River

As soon as the party gets moving again, Ben takes point. He is constantly ducking for shadows and trying to move as quietly as possible, given that he is moving a little in advance of the party and is feeling a little exposed, while always on the lookout for pressure pads and tripwires.

As soon as we get out of here, he thinks, I'm buying some armour. Nuthin fancy, prolly try the second hand market.

OOC: time for the fart jokes:
17:25, Today: Ben Scristos rolled 8,51,34 using d100,d100,d100. move silently / hide in shadows / fart. Succeeds at moving silently, but fails miserably at hiding in shadows and finding traps

Ravick
player, 32 posts
Wed 22 Feb 2012
at 19:13
  • msg #121

Re: The Underground River

Ravick follows along, doggedly.  His lips are drawn back in apprehension, revealing his equine teeth.  A lock of hair as dark as a horse's tail curls wetly across his face.
DM Storm
GM, 95 posts
Thu 23 Feb 2012
at 02:41
  • msg #122

Re: The Underground River

The companions scavenge what useful gear they can from Tulemain's corpse, he wouldn't be needing it after all, and then continue their journey along the underground river's bank. The river snakes around to the right and then left.

The river is perhaps 20 feet wide now with a narrow, intermittent ledge on either side. Passage along the river is such that one can avoid getting wet with an occasional hop between high spots, but in general the going is fairly easy. Though none can say for certain, it seems as though the river is edging toward the outskirts of the city now, toward the marsh.

***

Meanwhile, still somewhat ahead of the five companions, Eagle has also descended into Stormhaven's undercity, though with a different but not mutually exclusive purpose. The urban druid has come to investigate rumors of a dark cabal whose aim is to summon monstrous aberrations from the churning abyss. The cabal is rumored to be working toward unleashing those forces of chaos onto a city unsuspecting.

The druid has just got his first confirmation that perhaps there was something to his most recent readings of the howling wind and swirling tide: in the form of strange eight-legged, tail-less scorpions with a set of whipping antennas that each glow with a purplish fire. A group of six of these doog-sized beasts now stalk the druid's every step down a dark stairway leading to an underground river. Maybe they would not be able to swim?

***

The five companions notice a wide stone platform ahead, perhaps a long-forgotten access ramp for the city's Sewer Guild? Maybe a quay which the Thieves Guild uses to fence ill-gotten goods?

Whatever the case may be, a set of stone stairs drops down onto the platform, suggesting access to somewhere above. A cloaked humanoid now flies down the steps in a hurry, while behind him a few paces are a cluster of fiendish whip-scorpions, hot on the man's trail.

OOC: The five companions are about 50 foot distant from the edge of the stone platform, which is about 30 feet from the bottom of the stairs. Eagle is about 10 feet from reaching the bottom of the stairs, while the glowing scorpion-spider abominations are 20 feet above Eagle.

Let's go ahead and roll INIT!



6 Fiendish Whip-Scorpions
AC 7
HP: 2,6,3,6,3,6


PC          AC    HP      AP    Notes
Ben         7    04/06    2     Surprise +2
Eagle       6    08/08    4
Norion      3    12/12    2
Ravick      3    09/09    1
Saliq       7    03/04    3     Surprise +2
Sularius    8    06/07    3     Suprise +1 while unencumbered or 4 in 6 nonmetal armor & alone or with elves & halflings


STAGE 1: PC's
STAGE 2: Fiendish Whip-Scorpions (Init: 1)

This message was last edited by the GM at 13:53, Thu 23 Feb 2012.
Ravick
player, 33 posts
Thu 23 Feb 2012
at 04:16
  • msg #123

Re: The Underground River

Ravick clacks his sword against his shield and says, "Let us vanquish these foul beasts."

OOC:

20:14, Today: Ravick rolled 3 using 1d6. Initiative.

Norion Ironaxe
Dwarf Fighter, 31 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Thu 23 Feb 2012
at 05:53
  • msg #124

Re: The Underground River

Norion draws his Greataxe off his back, holding it close and whispering "Come now lad, you heard the man. It's time we earned our keep." Norion squints his eyes and waits as he tries to discern villain from victim.

OOC: Delay Initiative till after the baddies, Norion's AC w/o shield  is 4
This message was last edited by the player at 05:55, Thu 23 Feb 2012.
Saliq Musfara
Human Illusionist, 35 posts
Illusionist
Thu 23 Feb 2012
at 11:11
  • msg #125

Re: The Underground River

Saliq grimaced with distate and aimed a throwing dagger. "Truly the vermin grows too big beneath our city my friends."

OOC: 11:11, Yesterday: Saliq Musfara rolled 4 using 1d6. Initiative.
This message was last edited by the player at 03:01, Fri 24 Feb 2012.
Eagle
Human Druid, 3 posts
Thu 23 Feb 2012
at 13:48
  • msg #126

Re: The Underground River

Obviously in a blind panic, Eagle bounds down the stairs towards the water. He hesitates for a moment when he sees the group of armed and dangerous looking humanoids - had the scorpions been driving him into the arms of this cabal?

Believing caution is the better part of valour, when he reaches the bottom of the stairs he throws himself to the back wall of the platform, brandishing his spear defensively to try and keep anything that attacks him at bay, while ensuring nothing sneaks up behind. Perhaps he could escape yet.

OOC:13:46, Today: Eagle rolled 6 using 1d6. initiative.
if anything approaches Eagle to attack him he will prod with his spear - if no one bothers him he will wait to see what happens before deciding what to do.
13:51, Today: Eagle rolled 1 using 1d6. spear damage.
13:51, Today: Eagle rolled 15 using 1d20. attack roll. 

This message was last edited by the player at 13:52, Thu 23 Feb 2012.
Sularius Alariel
Elf Ftr MagicUser, 27 posts
Thu 23 Feb 2012
at 15:47
  • msg #127

Re: The Underground River

At the sight of the large, strange looking scorpions, Sularius quickly determined what he needed to do; he wasn't about to subject himself to scorpion venom.

"Everyone, stay back and let them come to us, once they're within about 40 feet I'll take care of them."

OOC:

Basically holding my action until they're within range for a Sleep spell (gotta love the good ole days when Sleep worked on everything, not just humanoids...).

17:43, Today: Sularius Alariel rolled 6 using 1d6. Initiative.

Ben Scristos
Human Thief, 53 posts
Thu 23 Feb 2012
at 19:48
  • msg #128

Re: The Underground River

As he was slightly in advance of the remainder of the party, Ben does not notice them hesitate upon sight of the oversized arachnids. He quickly drops a stone in his sling and lets loose...

OOC: 20:43, Today: Ben Scristos rolled 3,6 using d20,d8. attack roll and damage.
Bah!

Ravick
Half-Elf Ftr Cleric, 34 posts
Thu 23 Feb 2012
at 20:59
  • msg #129

Re: The Underground River

Seeing Ben resort to a sling, Ravick does the same.  He sheaths his sword and draws for a sling and stone and prepares to cast it at the earliest juncture.
DM Storm
GM, 102 posts
Fri 24 Feb 2012
at 04:52
  • msg #130

Dueling Whip Scorpions! Round 2

Eagle races down to the edge of the water with one rather large whip-scorpion rapidly closing the distance as it skitters down the narrow stone staircase in hot pursuit. The other five follow as well; however they fan out as the reach the landing, forming a wide arc around Eagle, their glowing whips fanning about wildly.

The lead beast corners Eagle and lashes out at the human with one of its whips. Eagle jabs at the creature and lands an effective blow, but it does little to dissuade its attack. A glowing whip wraps around Eagle's torso and delivers a dizzying shock through the man's body.

OOC: Eagle takes 3 hit points of damage and must now make a Death/Paralysis/Poison Saving throw...

We'll assume Eagle fled to "F8" on the map and that the whip-scorpions are now all clustered around that position.



6 Fiendish Whip-Scorpions
AC 7
HP's
2/2; Asleep Zzzzz...
0/6; Dead
3/3
6/6; Asleep Zzzzz...
3/3; Asleep Zzzzz...
6/6; Asleep Zzzzz...

***


PC          AC    HP      AP    Notes
Ben         7    04/06    2     Surprise +2
Eagle       6    05/08    4
Norion      3    12/12    2
Ravick      3    09/09    1
Saliq       7    03/04    3     Surprise +2
Sularius    8    06/07    3     Suprise +1 while unencumbered or 4 in 6 nonmetal armor & alone or with elves & halflings



Round 2. PC's are UP!
STAGE 1: PC's
STAGE 2: Fiendish Whip-Scorpions (Init: 1)

This message was last edited by the GM at 05:20, Sat 25 Feb 2012.
Sularius Alariel
Elf Ftr MagicUser, 28 posts
Fri 24 Feb 2012
at 11:53
  • msg #131

Re: Dueling Whip Scorpions! Round 2

Sularius cursed as the scorpions cornered the human on the stairs; he didn't know who the man was, but nobody deserved to die from their poison.

Making a decision, he started moving along the ledge towards the platform and stair until he was close enough to cast his spell on them.

OOC:

Moving to get within range of the Sleep spell, which is 40'.  With my speed I should be able to do that this turn, but I'm not sure if I can cast after moving.

Sleep spell # of HD affected: 4

14:38, Today: Sularius Alariel rolled 4 using 2d4. Sleep # HD affected.

This message was last edited by the player at 12:39, Fri 24 Feb 2012.
Ravick
Half-Elf Ftr Cleric, 35 posts
Fri 24 Feb 2012
at 13:08
  • msg #132

Re: Dueling Whip Scorpions! Round 2

In reply to Sularius Alariel (msg #131):

Seeing that the newcomer is in dire need of assistance, Ravick moves forward and prepares his to hurl a stone as soon as he is in range.  As he does so, he prays inaudibly to Avandra to render his aim true and lethal.
Eagle
Human Druid, 5 posts
Fri 24 Feb 2012
at 13:11
  • msg #133

Re: Dueling Whip Scorpions! Round 2

Eagle gasps in pain as the venom courses around his body. Feeling dizzy he steps backwards thinking perhaps he shouldn't have volunteered to enter this foul abyss.

But with the step comes the realisation that his back is against the wall, and now is no time for self-doubt. Shrugging off the poison he again brandishes his spear, scratching at another scorpion, while hoping to avoid another sting.

13:08, Today: Eagle rolled 2 using 1d6. damage.
13:08, Today: Eagle rolled 15 using 1d20. attack roll.
13:04, Today: Eagle rolled 16 using 1d20. save vs poison.

DM Storm
GM, 106 posts
Fri 24 Feb 2012
at 13:22
  • msg #134

Re: Dueling Whip Scorpions! Round 2

Eagle shakes off the effects of the creature's whip antennae and counters with another well placed blow.

Meanwhile, the fighter mage's magical energies spread through the teeming mass of whip-scorpions, causing four of them to fall to the ground in a dormant sleep state.

Two remaining standing however, one of which is the large whip-scorpion skirmishing with the stranger!
This message was last edited by the GM at 13:23, Fri 24 Feb 2012.
Ravick
Half-Elf Ftr Cleric, 36 posts
Fri 24 Feb 2012
at 14:56
  • msg #135

Re: Dueling Whip Scorpions! Round 2

"Die, fiends!" Ravick twirls his sling about his head and lets loose a stone at one of the remaining scorpions.


OOC:

06:58, Today: Ravick rolled 12,1 using 1d20,1d4. Sling attack and damage.

This message was last edited by the player at 14:59, Fri 24 Feb 2012.
Norion Ironaxe
Dwarf Fighter, 32 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Fri 24 Feb 2012
at 18:33
  • msg #136

Re: Dueling Whip Scorpions! Round 2

Norion inches forward, following Sularius and waiting for the moment to attack. As soon as he sees several of the beasties drop, Norion starts jogging, then running in a full charge to join the fray! He bellows "аклятья!!" wide-eyed and red-faced with a berserk stare. Moving with practiced skill, Norion slices upward catching just the tip of his axe across his foe.

Today: Norion Ironaxe rolled 21 using 1d20+3. Charge attack.
Today: Norion Ironaxe rolled 4 using 1d10+2. Greataxe damage.

Saliq Musfara
Human Illusionist, 38 posts
Illusionist
Sat 25 Feb 2012
at 00:14
  • msg #137

Re: Dueling Whip Scorpions! Round 2

Saliq started moving forward as quickly as possible, not wasting his breath on a warcry. As he finally came within range he hurled one of his long bladed daggers at the hideous beasts.

He swore eloquently as his dagger flew well wide of the intended target, clattering harmlessly on the ground.

00:12, Today: Saliq Musfara rolled 9,4 using d20+3,d4. Attack and Damage (thrown dagger).
DM Storm
GM, 107 posts
Sat 25 Feb 2012
at 05:19
  • msg #138

Re: Dueling Whip Scorpions! Round 2

Norion cleaves open the whip-scorpion who had been engaged with Eagle, rending the creature into two halves and sending a spray of gore onto the stone floor. The creature is very much, no more...

Leaving just one whip-scorpion still standing, the other three having fallen into a deep, magic-induced slumber.
Norion Ironaxe
Dwarf Fighter, 33 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Sat 25 Feb 2012
at 06:12
  • msg #139

Re: Dueling Whip Scorpions! Round 2

Tumbling forward off balance, Norion tries to reach the other squirming scorpion with one-handed swings that would embarrass his clan. Skidding to a stop he holds his axe low to regain balance. Squaring his footing, he drops his shoulders and glares between the hooded figure and the remaining beastie.

Today: Norion Ironaxe rolled 5,4,5,12 using d20+1,d10+2,d20+1,d10+2. 2attack rnd: Hit, Dmg, Hit, Dmg.
Ben Scristos
Human Thief, 55 posts
Sun 26 Feb 2012
at 10:05
  • msg #140

Re: Dueling Whip Scorpions! Round 2

His initial sling shot having gone awry, Ben hurries in to the aid of the newcomer. Swinging his sword wildly, he is amazed to hit one of the creatures.

OOC:
11:04, Today: Ben Scristos rolled 16,3 using d20,d8. attack and damage.

DM Storm
GM, 110 posts
Sun 26 Feb 2012
at 21:33
  • msg #141

Re: Dueling Whip Scorpions! Round 2

Ben slices through the last conscious whip-scorpion, just as the monstrous insect was trying to escape. The creature drags away its shattered corpse for a few futile paces before it falls apart into two twitching halves. A few violent jerks later, the beast is no more!

Four of the creatures are caught in a magic slumber and unable to effect any sort of defense. A few killing blows later, the threat is no more. The battle was over almost as soon as it started, the fiendish whip-scorpions no match for the combined might of the heroes.

Curiously, the whip-scorpions' antennae still give off a dim violet glow after they are slain.

More importantly, who has the man they had been chasing? Was he a threat also?
Norion Ironaxe
Dwarf Fighter, 34 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Mon 27 Feb 2012
at 05:00
  • msg #142

Re: Dueling Whip Scorpions! Round 2

Holding his battle stance, Norion's stare does not waver from the unknown man in robes. "My lad says he's no threat. Do you know him?", speaking to the group at large.
Eagle
Human Druid, 6 posts
Mon 27 Feb 2012
at 11:08
  • msg #143

Re: Dueling Whip Scorpions! Round 2

Eagle nervously brandishes his spear with his guard up, a mixture of strange relief and continued fear coursing through his body. These strange figures have surely saved him, but to what purpose?

As Norion speaks he raises an eyebrow in surprise, not knowing if he is being mocked, or whether the Dwarf is all there - certainly he hasn't spoken himself. Trusting an instinct that if they wanted to kill him they would, he speaks falteringly to the dwarf.

'I know none of you, nor your business in this. . . sewer, but I give my thanks for your assistance. I serve my goddess Melora, and I long for the open plains and mountains high, but here I find myself for my own good reasons - what brings you to this cess-pit?' Eagle is obviously suspicious and scared.
Ravick
Half-Elf Ftr Cleric, 37 posts
Mon 27 Feb 2012
at 13:16
  • msg #144

Re: Dueling Whip Scorpions! Round 2

"In my case, Avandra's will has brought me hither.  May her blessing be upon you."  Pausing, Ravick adds: "I would be remiss if I didn't point out that Avandra never imposes her will on her supplicants."  Ravick smiles.  "You have nothing to fear from us,  lad.   You are among friends."
This message was last edited by the player at 14:43, Mon 27 Feb 2012.
Norion Ironaxe
Dwarf Fighter, 35 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Mon 27 Feb 2012
at 13:35
  • msg #145

Re: Dueling Whip Scorpions! Round 2

Visibly soothed by the civil exchange of the two wise men, Norion slings his axe over his shoulder and approaches Eagle with hand outstretched, "Pardon me sir, I'm always scaring people I shouldn't. Norion Ironaxe, at your service."

After pleasantries have been exchanged, he begins dragging scorpion corpses into the corner of the platform so people have a place to stand. "Pardon me... there we go... excuse me sir." and such as Norion chastises himself about forgetting proper manners and making bad impressions.
Saliq Musfara
Human Illusionist, 40 posts
Illusionist
Tue 28 Feb 2012
at 02:21
  • msg #146

Re: Dueling Whip Scorpions! Round 2

Going to retrieve his dagger and slide it back in his belt Saliq took to the time to walk over to the newcomer and introduce himself: "Saliq the illusionist." He smiled. "A pleasure to meet you faithful of Melora, even in so insalubrious a place as this. As for why we are here... well let us just say we are explores."

Which was true enough - they were explorers, even if they happened to be exploring for treasure.
Eagle
Human Druid, 7 posts
Tue 28 Feb 2012
at 09:52
  • msg #147

Re: Dueling Whip Scorpions! Round 2

Eagle visibly relaxes at the warmth of the greetings. He is still scared, but given these strangers have saved his life, and at least one of them follows a diety of good, his instinct tells him he should trust them. Lowering his spear, he smiles. 'Well, thank you again for your assistance. I have heard foul abominations are abroad in these tunnels, and I thought for a moment I had fallen foul of them.'

He stops, hesitates for a moment. 'Perhaps if you and I are both exploring, we could explore together. I would not like to run into more of those scorpions alone.'
Ravick
Half-Elf Ftr Cleric, 39 posts
Tue 28 Feb 2012
at 16:34
  • msg #148

Re: Dueling Whip Scorpions! Round 2

Ravick's ugly smile threatens to eclipse his face.  "You are welcome to join us, as far as I am concerned."
Sularius Alariel
Elf Ftr MagicUser, 31 posts
Tue 28 Feb 2012
at 16:47
  • msg #149

Re: Dueling Whip Scorpions! Round 2

Sularius slowly joins the party, obviously a bit wary of this new man.  However danger makes fast friends, so he nodded as Ravick spoke, "Yes, numbers are safer down here than being alone.  These stairs you came down, where do they lead to?"
Eagle
Human Druid, 9 posts
Wed 29 Feb 2012
at 13:45
  • msg #150

Re: Dueling Whip Scorpions! Round 2

In reply to Sularius Alariel (msg #149):

Eagle smiles wryly. 'It's a good question - I descended from the city through an old door in the weaver's district. But not 50 yards into my journey I was quickly assailed by these scorpions, and my flight downwards was, ermm, hurried. If we retrace my steps we will surely arrive back in the city, but whether there are any other routes or passageways en route, well that I can't say.'

OOC: Your guess is a good as mine!
Norion Ironaxe
Dwarf Fighter, 36 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Wed 29 Feb 2012
at 14:34
  • msg #151

Re: Dueling Whip Scorpions! Round 2

Drawing his battle axe with a nonchalant flair, Norion is seen sniffing the stonework, running his hand across the cavern walls, and holding his axe to his ear while he whispers quietly. Such behavior may be common in an asylum, but this dwarf seems to have some purpose in mind...

Today: Norion Ironaxe rolled 5d100 with rolls of 98,20,69,31,78. DwarfChex: Slope Const Slide Traps Depth.
This message was last edited by the player at 23:03, Wed 29 Feb 2012.
DM Storm
GM, 115 posts
Wed 29 Feb 2012
at 15:39
  • msg #152

About the Staircase

OOC: We'll assume that Eagle had been following up on reports from several different merchants in the Weavers' District about hearing strange slurping and croaking sounds coming from a well in the common grounds they shared between their shops. Perhaps Eagle inquired with the local Sewer Guild about where access to the water source might be gained, when he learned of the staircase which led to the underground river. A contact in the guild told him that there were numerous natural springs located along either side of the river and that would be a good place to begin his search.

The staircase leads back up to a sewer grate near an exterior wall known as the Witchlight Wall, named after the expansive marsh just west of Stormahaven, The Witchlight Marsh.

DM Storm
GM, 116 posts
Thu 1 Mar 2012
at 02:11
  • msg #153

Re: About the Staircase

Norion does not detect anything unsual about the surrounding stonework: decent, functional craftsmanship that has stood the test of time, but nothing remarkable.

***

Now that the the commotion of the battle has died down, the party can hear the sound of a waterfall rising above the din of the moving current.
Norion Ironaxe
Dwarf Fighter, 38 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Fri 2 Mar 2012
at 04:15
  • msg #154

Following the sound of a waterfall

Seemingly catching the scent of his prey, Norion follows the sound of the waterfall to the edge of the platform. "I hear something that way." he says triumphantly as he points along the stream.
Ravick
Half-Elf Ftr Cleric, 40 posts
Fri 2 Mar 2012
at 16:55
  • msg #155

Re: Following the sound of a waterfall

"Let us proceed cautiously," says Ravick, his smile curdling into apprehension.  He scratches his head with a freckled hand and draws his sword.
Sularius Alariel
Elf Ftr MagicUser, 32 posts
Fri 2 Mar 2012
at 18:38
  • msg #156

Re: Following the sound of a waterfall

Sularius nodded, "Yes, the deeper we go, the more hazards there are likely to be."
Saliq Musfara
Human Illusionist, 41 posts
Illusionist
Fri 2 Mar 2012
at 23:37
  • msg #157

Re: Following the sound of a waterfall

"Well, when you put it like that..." replied Saliq, and smiled in grim amusement. He had his now recovered dagger on hand should the need to use it arise.
DM Storm
GM, 117 posts
Sat 3 Mar 2012
at 01:12
  • msg #158

Re: Following the sound of a waterfall



From the vantage point of the end of the platform, the party can see a waterfall about 50 yards further down the river. Water spills through a hole in the rock above and just beyond that is an open chamber to bends away to the left. Filtered sunlight spills into the cavern, suggesting an opening somewhere within, or perhaps even outside the city.

The river bends around the open cavern to the right, ending in a rusted and somewhat clogged iron grating.
Ravick
Half-Elf Ftr Cleric, 41 posts
Sat 3 Mar 2012
at 19:33
  • msg #159

Re: Following the sound of a waterfall

Ravick peers at the formidable iron grating and feels his joints wince.  "I trust that someone else within our band would like to try their luck at bending those bars.  I myself am about as thin as one of those rusted bands, and would likely buckle if I tried to pry one loose, or, worse still, bend one.  It still baffles me that an army saw fit to draft me."  The acolyte smiles and folds his arms across his lanky body.
DM Storm
GM, 120 posts
Sun 4 Mar 2012
at 22:42
  • msg #160

Re: Following the sound of a waterfall

The party now hears strange voices echoing off the walls. They seem to originate from the cavern just beyond the waterfall ahead. The voices are muted somewhat by the waterfall, but are clear enough for Norion and Sularius to determine they are speaking the goblin tongue: Gutterblin dialect to be more precise.

Norion and Sularius hear the following, a curious exchange between several creatures:

"Ready to steal more of the shadows! Ready now. I heard someone out on they have come to steal more of the river. Maybe they should come. To they have come to steal more of the river. Maybe they have come to steal more of they should come to steal more of the river. Maybe the Horned One's riches. We will not allow that. No. Get ready now. I heard someone out on the river. Maybe the river. Maybe the Horned One's riches. We will not allow that. No. Get ready to steal more of they should come."

OOC: Gutterblin is the goblinoid dialect spoken by a small clan of goblins that dwells deep below the city's sewers. The clan is derogatively known as "Gutter Goblins". They generally do not come top-side, living their days out entirely under the city, dangerous nonetheless.
This message was last edited by the GM at 22:53, Sun 04 Mar 2012.
Sularius Alariel
Elf Ftr MagicUser, 33 posts
Wed 7 Mar 2012
at 17:12
  • msg #161

Re: Following the sound of a waterfall

Sularius raises his hand to indicate to the others to be quiet so he can listen to the goblins speak.  Straining to listen, he tries to determine how many different voices he hears.
DM Storm
GM, 121 posts
Thu 8 Mar 2012
at 00:10
  • msg #162

Re: Following the sound of a waterfall

Sularius hears what sounds like five distinct voices during the ongoing conversation.
Saliq Musfara
Human Illusionist, 42 posts
Illusionist
Thu 8 Mar 2012
at 00:13
  • msg #163

Re: Following the sound of a waterfall

Saliq - not being blessed with the keen hearing of the Elf - remained as quiet as possible to not disturb the others.
Ravick
Half-Elf Ftr Cleric, 42 posts
Thu 8 Mar 2012
at 00:56
  • msg #164

Re: Following the sound of a waterfall

Ravick grimaces as he watches Sularius attempt to listen to the chatter that is barely audible amidst the rush of water.
Norion Ironaxe
Dwarf Fighter, 39 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Thu 8 Mar 2012
at 01:33
  • msg #165

Re: Following the sound of a waterfall

Equipping his shield and battle axe as quietly as possible, Norion looks questioningly to the rest of the group.
Eagle
Human Druid, 10 posts
Thu 8 Mar 2012
at 13:34
  • msg #166

Re: Following the sound of a waterfall

Eagle looks nervously at his new companions, obviously still shaken by his encounter with the scorpions. Anyone who cares to look will spot his knuckles are gripped tight around the shaft of his spear.
Sularius Alariel
Elf Ftr MagicUser, 34 posts
Thu 8 Mar 2012
at 14:26
  • msg #167

Re: Following the sound of a waterfall

Sularius turns back to the group, holds up his hand with his fingers spread and mouths the word, "five."
Ravick
Half-Elf Ftr Cleric, 43 posts
Thu 8 Mar 2012
at 16:22
  • msg #168

Re: Following the sound of a waterfall

A look of apprehension distorts face.  He looks around at the rest of group and waits for their response.
Ravick
Half-Elf Ftr Cleric, 44 posts
Fri 9 Mar 2012
at 02:51
  • msg #169

Re: Following the sound of a waterfall

"Perhaps we should attempt to take them by surprise," says Ravick, unseating his sword and readying his shield.
Saliq Musfara
Human Illusionist, 43 posts
Illusionist
Fri 9 Mar 2012
at 12:16
  • msg #170

Re: Following the sound of a waterfall

"I agree," says Saliq softly, readying his own dagger. "Perhaps I could create a distraction with my magic?"
Eagle
Human Druid, 12 posts
Fri 9 Mar 2012
at 20:55
  • msg #171

Re: Following the sound of a waterfall

Eagle licks his lips nervously, 'I don't speak the gutterbin tongue, but they sound scared. Could we not try to scare them or talk to them? I will follow your actions though.'
Sularius Alariel
Elf Ftr MagicUser, 35 posts
Fri 9 Mar 2012
at 21:04
  • msg #172

Re: Following the sound of a waterfall

Sularius shook his head, "No, they didn't really sound that scared to me.  Let me see if I can sneak up closer to them.  You guys stay back here until you hear fighting or something."

Assuming he gets no complaints, he starts sneaking closer to the goblins.

OOC:

23:03, Today: Sularius Alariel rolled 1 using 1d6. Elven sneakiness.

Norion Ironaxe
Dwarf Fighter, 41 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Fri 9 Mar 2012
at 22:55
  • msg #173

Re: Following the sound of a waterfall

Norion eagerly nods in agreement with Sularius. He stands rigid, not daring to move for fear of spoiling the plan.
Ravick
Half-Elf Ftr Cleric, 45 posts
Fri 9 Mar 2012
at 23:34
  • msg #174

Re: Following the sound of a waterfall

Ravick nods and remains poised to assist Sularius.  "I like this not," he says to himself.  "There could be ambush awaiting him."
DM Storm
GM, 124 posts
Sat 10 Mar 2012
at 04:37
  • msg #175

Re: Following the sound of a waterfall

Sularius pushes forward along the narrow and rocky bank nearest the cavern wall, getting himself into position to peer around the corner. Silently he moves into position and sneaks a peek.

A large chamber comes into view. Sunlight streams in from above, casting scattered reflections off of a large pool in the center of the cave. A group of six goblins stands atop a raised ledge along the far right side of the cavern. None of them are aware of Sularius as they continue to rattle on in the same sort of gibberish that alerted you to their presence. They continue to discuss the same subjects but none of them seems overly decisive on any action to take.

The ratty gutter goblins are armed with an assortment of weaponry: spears, daggers, and clubs and are each garbed in primitively tanned leather armor which is a sort of ashy black with splotches of red dye splashed in a haphazard fashion.

Between their ramblings, the group alternates between laughter, weeping, disinterest, and bouts of frustration. Something is curious about their mannerisms, as though they are not quite in the right frame of mind, possibly even mentally impaired.

Still more time passes and none take any action other than to prattle on. At the far end of the ledge is a darkened portal, though the flicker of torchlight can be seen coming from somewhere around a corner perhaps twenty feet distant beyond the goblins.

Around the portal frame are brightly colored red runes, quite similar to those you first observed when you entered the Dark Gaping Maw. All seem to depict variations of the same theme: a large circle set with a single eye.
Ben Scristos
Human Thief, 58 posts
Sun 11 Mar 2012
at 09:34
  • msg #176

Re: Following the sound of a waterfall

Ben readies his sling and attempts to move up quietly in support of Sularius.

OOC: 10:33, Today: Ben Scristos rolled 77,97 using d100,d100. Move Silently (20) Hide in Shad (20).
DM Storm
GM, 126 posts
Sun 11 Mar 2012
at 15:09
  • msg #177

Re: Following the sound of a waterfall

Ben slinks forward and comes next to Sularius for a look of his own. Ben view the same scene that the elf initially saw. In fact, nit much has changed in the few moments it took for the thief to move forward.

It does not appear that the goblins are aware of either of their presence, seemingly lost in their own maddening debate.
Ben Scristos
Human Thief, 60 posts
Sun 11 Mar 2012
at 15:38
  • msg #178

Re: Following the sound of a waterfall

Ben watches, fascinated, as the goblins debate amongst themselves. He wonders how they should proceed.

OOC: how would we gain access to the ledge where the goblins are? What is the range to the goblins (for missile weapons / spells)?
DM Storm
GM, 127 posts
Sun 11 Mar 2012
at 15:58
  • msg #179

Re: Following the sound of a waterfall

There is  short, easy rise into the cavern the goblins currently occupy. The pool of water in the cavern only covers the center of the chamber, while a combination of rocks and sandy soil completely skirts the pool. The large stone ledge occupies the far right corner of the chamber and is approximately five feet above the pool. A series of roughly worked stone steps allows easy access to the ledge.

From Ben and Sularius' current position it is about 10 feet to the chamber opening. From the chamber opening, the stone steps are located about 20 feet to the right. The six goblins are currently gathered in a loose circle at the top of the stone steps, perhaps another 10 feet beyond the bottom of the steps. The dark portal is located about 10 feet beyond the goblins.

The chamber actually looks like it might be the bottom of a city well, for you can now see several rotting wooden buckets washed up onto the sandy banks and some even floating in the water.

OOC: Goblins total distance from Ben/Sularius ~40 feet. Rough diameter of the chamber ~30 feet (20 foot pool, 5 foot bank which completely circles the pool.
Ravick
Half-Elf Ftr Cleric, 46 posts
Tue 13 Mar 2012
at 15:59
  • msg #180

Re: Following the sound of a waterfall

Ravick decides to move forward as well.  He does his utmost to remain silent, and to us the noise of the water to muffle his approach.
This message was last edited by the player at 16:01, Tue 13 Mar 2012.
Eagle
Human Druid, 13 posts
Tue 13 Mar 2012
at 17:31
  • msg #181

Re: Following the sound of a waterfall

Deciding there is strength in numbers Eagle too edges forward after Ravick, his fists gripped tight around his spear the whole way.
Sularius Alariel
Elf Ftr MagicUser, 36 posts
Tue 13 Mar 2012
at 18:23
  • msg #182

Re: Following the sound of a waterfall

Sularius sighed as the others came up behind him, he was fairly certain he'd told them all to wait for him to signal them.  This was of course the problem with humans, they had absolutely no patience.  It wasn't lost on him that the only one who hadn't already joined him was the dwarf; at least they understood the importance of patience.

Hlding his hand up to indicate that they should wait, not that it would likely do any good, Sularius tried to sneak across the entrance to the cave to the far wall.

OOC:

20:23, Today: Sularius Alariel rolled 4 using 1d6. Elven Sneakiness.

DM Storm
GM, 129 posts
Thu 15 Mar 2012
at 03:46
  • msg #183

Re: Following the sound of a waterfall

Sularius clings against the wall of the tunnel leading into the large circular chamber where the gutter goblins are gathered about rambling amongst themsleves. The goblins are still oblivious to his presence and he closes to within 20 feet of the six goblins. To his right, 20 feet distant the stone steps await. The goblins still remain at the top of the steps and have not budged much from their positions.
Sularius Alariel
Elf Ftr MagicUser, 37 posts
Thu 15 Mar 2012
at 18:12
  • msg #184

Re: Following the sound of a waterfall

Oh, what I would give for a bow, Sularius thought to himself as he watched the goblins.  Shrugging, he sticks his hand into the pouch at his side, pulling out at handful of dust and blowing it towards the goblins while chanting in the arcane language.

OOC:
I hate to be a one trick pony but a group of six goblins at range just screams for a Sleep spell...

20:11, Today: Sularius Alariel rolled 9 using 4d4. Sleep Goblins.

DM Storm
GM, 130 posts
Fri 16 Mar 2012
at 00:54
  • msg #185

Re: Following the sound of a waterfall

The elven swordmage sends a rain of glittering dust over the six goblins, who only became aware of his presence once their lids became heavy and they were well on the way to a deep slumber. One of them yawns something in his direction, but the words are lost in naught but a pleasant moan.

Thud, thud, thud, plunk, plunk, plop!

All six are now lying restfully on the floor.
Saliq Musfara
Human Illusionist, 46 posts
Illusionist
Fri 16 Mar 2012
at 00:58
  • msg #186

Re: Following the sound of a waterfall

Creeping forward Saliq observes Sularius' efforsts and shoots the elf a wry smile. "Nicely done my friend - shall we go in?"

Dagger in hand the illusionist moves toward the goblins, though he can't quite bring himself to slit their throats as they sleep. Instead he begins checking their gear for rope to tie them, or at least bind their hands.
Ravick
Half-Elf Ftr Cleric, 47 posts
Fri 16 Mar 2012
at 02:12
  • msg #187

Re: Following the sound of a waterfall

Ravick grimaces as he watches Saliq approach the goblins.  He too could not bring himself to slit the throats of incapacitated foes.  He smiles when Saliq rifles through their belongings.   The cleric approaches the illusionist and says, "Perhaps I can help, friend."  As he begins to search the goblins, he adds: "I too could not butcher this lot in cold blood - regardless of the fact that they would probably do so without compunction if our roles were reversed.  Avandra exhorts us to be compassionate to all creatures - even our worst foes."
Ben Scristos
Human Thief, 62 posts
Fri 16 Mar 2012
at 08:53
  • msg #188

Re: Following the sound of a waterfall

Ben looks on curiously while the others bind and search the goblins. Then he remembers where he is and moves into what he hopes is a concealed position by the opening in the east wall of this chamber lest more goblins should come out.

OOC: 09:52, Today: Ben Scristos rolled 68 using 1d100. hide in shadows (20).
Eagle
Human Druid, 14 posts
Fri 16 Mar 2012
at 10:59
  • msg #189

Re: Following the sound of a waterfall

Eagle breathes out forcibly as Salarius works his magic - he hadn't realised, but he'd been holding his breath. 'Nice work,' he compliments as he begins to relax, and nods in approval at the goblins are bound rather than slaughtered. Seeing Ben duck into the shadows his mind comes back to the present, and he cautiously moves to the side of the cavern, and keeps on his guard while his new companions decide who should scout forward. 'We should douse our lanterns while we establish what is on the other side of this water,' he says softly.

OOC: Presumably someone with infravision should try and see what's through the other side of the waterfall?
Norion Ironaxe
Dwarf Fighter, 45 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Fri 16 Mar 2012
at 12:51
  • msg #190

Re: Following the sound of a waterfall

Wondering how long he ought to wait for a signal, Norion takes the initiative to move forward at least to the chamber entrance. Shuffling slowly and quietly for a dwarf, he finds the others huddled over a pile of bodies. "I missed the fight? I'm sorry my lad, I didn't see the signal and I couldn't risk shouting out."

Joining the rest of the party, "Did anyone get hurt by these trash-grabbers?" Looking over the rest of his friends for wounds, he realizes something is amiss. "Wait, are they... sleeping?" gripping the handle of his battle axe and shifting his stance slightly.
Ben Scristos
Human Thief, 63 posts
Sat 17 Mar 2012
at 14:55
  • msg #191

Re: Following the sound of a waterfall

"Lazy, aren't they?" laughs Ben.
Sularius Alariel
Elf Ftr MagicUser, 38 posts
Sun 18 Mar 2012
at 07:17
  • msg #192

Re: Following the sound of a waterfall

Sularius walks up the steps, watching the others tie up the goblins and then turns to Norion, "Yes, I put them to sleep, much like the scorpions from before."
DM Storm
GM, 131 posts
Sun 18 Mar 2012
at 16:23
  • msg #193

Six Dozing Gutterblins

The heroes are assaulted by the combined stench of mold, sludge and fecal matter as they approach the goblins. This sextet could quite possibly be the filthiest thing any of the heroes have ever had the misfortune to happen upon, even worse than the foul churnage kicked up in the dirtiest corners of the Tanner's Ward. It's that bad!

Still, Eagle and Ben proceed to bind the dozing gutterblins and then proceed to methodically search each in turn. Unfortunately, they are not carrying much of value. These are the dregs of Stormhavian society and as such their possessions are few. Between them, they possess: four spiked clubs, two daggers, a rusted but serviceable heavy mace, two slings, 10 bullets, three small wooden shields, six sets of tattered leather armor, 12 silver pieces, 38 copper pieces, and a set of rusted skeleton keys attached to a large key ring. In total, there are four keys.

Eagle's premonition about searching behind the waterfall pays off, for there does seem to be a small chamber just beyond. One could gain entry into the chamber via a short, but tricky climb.

The dark portal leading away to the west opens into a small chamber dominated by an iron maiden that stands in the center of the room. There does not appear to be any exits from this room, but the room does extend outside of your current vantage point.
Ravick
Half-Elf Ftr Cleric, 48 posts
Sun 18 Mar 2012
at 20:37
  • msg #194

Re: Six Dozing Gutterblins

"Perhaps we should check that infernal device," says Ravick, pointing at the iron maiden.
Eagle
Human Druid, 15 posts
Mon 19 Mar 2012
at 10:25
  • msg #195

Re: Six Dozing Gutterblins

'Yes, let's make sure there's nothing in it that needs our help,'says Eagle with a hint of fear in his voice - today had been a strange and unsettling day, and it seemed to only just be starting.

He makes no move towards the contraption though, preferring to let one of his - he assumes - more experienced companions take charge, instead he grips his spear tightly, in case there are any nasty surprises awaiting themWhether anything inside could actually benefit from our help we'll have to find out.

Ben Scristos
Human Thief, 64 posts
Mon 19 Mar 2012
at 11:20
  • msg #196

Re: Six Dozing Gutterblins

"Could be trapped," muses Ben as he steps forward carefully to inspect the device.

12:20, Today: Ben Scristos rolled 14 using 1d100. Find Traps (30) .
DM Storm
GM, 133 posts
Mon 19 Mar 2012
at 13:14
  • msg #197

Re: Six Dozing Gutterblins

The iron maiden does not show any signs of being booby-trapped. It also appears to be unoccupied. There are no signs of recent use of the ghastly contraption either, for the ground around the device is noticeably absent of any dried blood.

The walls of this chamber are set with numerous iron manacles, but they too are unoccupied. Three reinforced wooden doors lead off of this chamber, one on each wall, and of course the corridor leading back out to the pool.
Eagle
Human Druid, 16 posts
Mon 19 Mar 2012
at 15:21
  • msg #198

Re: Six Dozing Gutterblins

Eagle looks in horror at the signs of torture, his mind racing at what he imagines the abhorrent cult may have done - or be planning to do - here. As he trys to control his breathing he tunes into the cleansing sound of the waterfall tinkling behind him, washing away the dark recesses of his imagination. Seeking solace in the water his mind snaps to the unexplored chamber behind the waterfall.

'I have a rope if anyone thinks we should try and explore behind the water.'
Saliq Musfara
Human Illusionist, 47 posts
Illusionist
Mon 19 Mar 2012
at 17:30
  • msg #199

Re: Six Dozing Gutterblins

Shuddering at the sight of the iron maiden - which awoke dark half forgotten memories of the dungeons of Shamazir - Saliq turned to the others. "I don't think any of us wants to stay here long but I agree we should check behind the waterfall."
Ravick
Half-Elf Ftr Cleric, 49 posts
Mon 19 Mar 2012
at 23:17
  • msg #200

Re: Six Dozing Gutterblins

"Perhaps the water fall is our wisest course of action, though I fear that vile things lurk in the depths of that horrid brine."  Ravick does his best to hide his apprehension, but it is probably obvious by now that he is not the bravest among them.
Norion Ironaxe
Dwarf Fighter, 46 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Mon 19 Mar 2012
at 23:43
  • msg #201

Re: Six Dozing Gutterblins

Still standing guard over the goblins, Norion holds his axe ready. Glancing at the rest of the party as they walk by, he asks; "What about them?"
Sularius Alariel
Elf Ftr MagicUser, 39 posts
Tue 20 Mar 2012
at 19:37
  • msg #202

Re: Six Dozing Gutterblins

Sularius glances down at the vile goblins and then turns to the others, "They are cruel, evil little creatures.  It might be best to dispatch them now."
Ravick
Half-Elf Ftr Cleric, 50 posts
Wed 21 Mar 2012
at 01:05
  • msg #203

Re: Six Dozing Gutterblins

"Wait," says Ravick.  "What if we shackle them in the torture chamber?  There were enough manacles, I think.  We could also gag them so that they don't draw attention to themselves."  He shrugs.  "It this will be too much trouble, then perhaps I should take a quick walk so that I am out of earshot."
Norion Ironaxe
Dwarf Fighter, 47 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Wed 21 Mar 2012
at 01:16
  • msg #204

Re: Six Dozing Gutterblins

"These lot have the look of jailers if I'm not mistaken. I bet those keys fit into keyholes over there. <gesturing to the cell block> Check and see if they do. <tossing keys to Ravick> If they do, we can give them a nice quiet place to think while we move on."

Leveling his axe at one of the goblins, "Best be quick about it, before they wake up."
Saliq Musfara
Human Illusionist, 48 posts
Illusionist
Wed 21 Mar 2012
at 01:18
  • msg #205

Re: Six Dozing Gutterblins

"I agree," says Saliq, glancing over at the slumbering goblins before looking back at his companions. "I am the son of the Sultan of Shamazir and I won't slit the throats of helpless sleeping beings no matter how dark their hearts. By all means restrain and gag them but there are lines we should not cross if we believe ourselves civilised men."
Norion Ironaxe
Dwarf Fighter, 48 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Wed 21 Mar 2012
at 03:20
  • msg #206

Re: Six Dozing Gutterblins

Raising his eyebrow and giving Saliq a puzzled look, "You would wake a sleeping dragon before attacking? My lad, I don't think you'd like the Underdark." Shaking his head, he refocuses his aim on the goblins.
Eagle
Human Druid, 17 posts
Wed 21 Mar 2012
at 09:59
  • msg #207

Re: Six Dozing Gutterblins

Eagle watches the debate intently, before offering his own thoughts. 'Norion has something of a point I feel. We should either despatch them while they sleep, or release them while they sleep and move on. What do we do once they're shackled and gagged? Leave them to die miserably and slowly of starvation, or be freed by their friends and come looking for us with fire in their stomachs?' He pauses, before continuing softly. 'Like others I don't want to destroy life unnecessarily; but nor do I want to unnecessarily prolong suffering. If they are too dangerous to free, then we should destroy them quickly.'
Ravick
Half-Elf Ftr Cleric, 51 posts
Wed 21 Mar 2012
at 23:38
  • msg #208

Re: Six Dozing Gutterblins

Ravick checks the manacles and says, "Perhaps allowing them to die of starvation is as egregious as slitting their throats while they sleep.  At least their fate will not rest as squarely upon our shoulders."
Ravick
Half-Elf Ftr Cleric, 52 posts
Fri 23 Mar 2012
at 01:20
  • msg #209

Re: Six Dozing Gutterblins

Upon realizing that consensus has been achieved, Ravick says, "For the good of all us, kill those wretches forthwith and be done with it.  They'll wake up before I can drag them in here and secure them."   The cleric moves to the other end of the room and waits for his comrades to finish their dirty work.
Saliq Musfara
Human Illusionist, 49 posts
Illusionist
Fri 23 Mar 2012
at 02:00
  • msg #210

Re: Six Dozing Gutterblins

Saliq likewise moves away, not wanting to take part in the grisly deed but seeing little other safe option.
DM Storm
GM, 134 posts
Fri 23 Mar 2012
at 02:57
  • msg #211

Re: Six Dozing Gutterblins

After the goblins have been dispatched, the party is left with a few possible choices for further exploration: scaling to the hidden room behind the waterfall or investigating one of the three doors in the chamber with the iron maiden.

The iron maiden looks like a recent addition to the room, as do the line of manacles along the wall.
Eagle
Human Druid, 18 posts
Fri 23 Mar 2012
at 09:39
  • msg #212

Re: Six Dozing Gutterblins

When the business is finished, Eagle approaches Ravick and places a hand on his shoulder, and speaks softly. 'Do not dwell on this, I think we did the right thing, these manacles bode of ill-will.' With a shudder he then turns back to the matter in hand.

'I am fascinated by this waterfall, and wish to explore the room behind - I realise I am slightly at your protection though, so will not force the issue. However, would anyone care to join me, as I have a rope.' If no one disagrees then Eagle will start investigating how he can use the rope to explore the hidden room - checking whether it's possible to approach cautiously (though if Ben wants to scout he own't object). If the party wants to move on though he will follow the crowd!
Ravick
Half-Elf Ftr Cleric, 53 posts
Sat 24 Mar 2012
at 17:49
  • msg #213

Re: Six Dozing Gutterblins

"You and I think alike, friend."   Ravick flashes his homely smile at Eagle.  "I would gladly help you search this room.  I agree, too, that these manacles hint of a deeper foulness.  Perhaps dispatching those loathsome creatures was for the best."  Ravick looks around the room.  "Please let me know how I may help, friend."
Ben Scristos
Human Thief, 65 posts
Sat 24 Mar 2012
at 18:41
  • msg #214

Re: Six Dozing Gutterblins

Ben steps forward and, with a nod, asks for permission to take the rope. He then begins to look for a suitable place to tie it off before commencing the traverse towards the waterfall.

19:41, Today: Ben Scristos rolled 58 using 1d100. climb walls (85% base chance).
DM Storm
GM, 135 posts
Sun 25 Mar 2012
at 12:52
  • msg #215

Re: Six Dozing Gutterblins

Ben scrambles up the short climb to a narrow ledge which allows access behind the waterfall.

A small chamber is dug into the side of the earthen wall and a dozen or small litters cluster around the sides of the room in a sort of haphazard fashion. Rags, scraps of hide, furs, and other clothing items dominate the center of the room, suspended from the ceiling with a series of ropes and metal pins. Beneath the rags are scores of shoes, boots, and sandals, piled up in a sort of pyramid shape. A neat row of covered wicker baskets stand out amongst the otherwise chaotic form of the chamber.

Finally, a small number of chickens scratches at the moist soil, picking their way through the chamber in search of whatever food they can find.
Ben Scristos
Human Thief, 66 posts
Mon 26 Mar 2012
at 08:57
  • msg #216

Re: Six Dozing Gutterblins

Ben calls out to the others what he sees, hoping that his voice can be heard over the roar of the waterfall. He then ties off the rope to something secure in the room and tells them they can make their way over, if they wish, before examining the suspended bundle of furs for traps.


10:56, Today: Ben Scristos rolled 40 using 1d100. Find Traps (30) .
Sularius Alariel
Elf Ftr MagicUser, 40 posts
Mon 26 Mar 2012
at 19:54
  • msg #217

Re: Six Dozing Gutterblins

Sularius watched on as the nimble human scampered up the ledge and disappeared behind the waterfall.  Gripping his sword tightly, he kept his eyes, and ears, open for any threats.
Norion Ironaxe
Dwarf Fighter, 50 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Mon 26 Mar 2012
at 21:19
  • msg #218

Re: Six Dozing Gutterblins

Following Sularius's example, Norion maintains a ready stance watching and listening. With his axe held close, he whispers quietly to it, as if answering questions. Catching Sularius's eye, Norion goes silent, clearing his throat slightly.
Eagle
Human Druid, 19 posts
Tue 27 Mar 2012
at 12:27
  • msg #219

Re: Six Dozing Gutterblins

Eagle will clamber through the Waterfall, and up the rope to see what has been found in more detail.
Saliq Musfara
Human Illusionist, 50 posts
Illusionist
Wed 28 Mar 2012
at 00:48
  • msg #220

Re: Six Dozing Gutterblins

Saliq clears his throat and smiles at the others. "My friends I will wait out here and give warning should we be disturbed; I am unarmed so if the fighting is close quarters I'll be more harm than help and I'll use my magic to cause a distraction if needed."
DM Storm
GM, 136 posts
Wed 28 Mar 2012
at 01:25
  • msg #221

Re: Six Dozing Gutterblins

Ben discerns no traps in the cramped goblin quarters.

The rags and furs are probably not worth much; however there is one good quality seal pelt that might fetch 5 gold pieces in the market. Otherwise, the cloth is mostly rubbish and very likely items picked out of the city dumps.
Eagle
Human Druid, 20 posts
Wed 28 Mar 2012
at 12:25
  • msg #222

Re: Six Dozing Gutterblins

In reply to DM Storm (msg #221):

'I want to see what is in these baskets,' Eagle says to Ben in warning. Assuming Ben doesn't object, he will first listen to make sure he can't hear anything in the baskets, then cautiously prod the wicker baskets open with the point of his spear.
Ravick
Half-Elf Ftr Cleric, 54 posts
Thu 29 Mar 2012
at 04:22
  • msg #223

Re: Six Dozing Gutterblins

I shall remain here and aid our companions, "Says Ravick," one arm resting on the hilt of his sword.  He hears Norion muttering and wonders who the dwarf is talking to.   He thinks to ask but thinks better of it and shrugs his shoulders.  Instead, he quietly beseeches Avandra for forgiveness and protection.
DM Storm
GM, 137 posts
Fri 30 Mar 2012
at 16:39
  • msg #224

Re: Six Dozing Gutterblins

No sound emanates from any of the wicker baskets, though the smell of refuse is strong near one of them.

Three of the baskets contains various foodstuffs, some of which is in various states of decay, accounting for the foul smell. One of the baskets contains a very large snake. The reptile does not stir when the lid is lifted.
This message was last edited by the GM at 16:42, Fri 30 Mar 2012.
Sularius Alariel
Elf Ftr MagicUser, 41 posts
Sun 1 Apr 2012
at 20:25
  • msg #225

Re: Six Dozing Gutterblins

Sularius raises a questioning eyebrow as Norion whispers to his axe, but doesn't say anything.  Patiently he waits for the others to return from the other side of the waterfall.
Eagle
Human Druid, 21 posts
Tue 3 Apr 2012
at 09:19
  • msg #226

Re: Six Dozing Gutterblins

On spying the snake Eagle looks at Ben. 'I have a way with animals. We could wake this serpent and I could attempt to speak with it and charm it as my companion - it may make a useful ally. Or we could let sleeping serpents lie'.

OOC: If Ben wants to go, Eagle will leave the snake well alone and leave with him - move us all on. Or if Ben doesn't object, Eagle will cast speak with animals and attempt to wake the snake up and ask it politely how it is, and if it can give them any advice on who lives in the caves and where points of interest are. However, before he casts this spell he will wrap the rope around him, and be ready to jump down the hole if the snake looks aggressive.
DM Storm
GM, 138 posts
Wed 4 Apr 2012
at 01:05
  • msg #227

Emerald-Tail the Snake

Eagle begins to communicate with the snake, a process that is foreign to his companions, for no words are exchanged between the two. Still, the reptile and human pass thoughts to on another nontheless.

The snake is not from these lands. It came to the city aboard a ship that traveled far over the ocean. The snake once lived in a warm jungle and was a powerful king in its own lands, or so the snake claims. The snake, which calls itself Emerald-Tail, escaped the ship aboard a wooden crate. A series of adventures later, it eventually wound up captured by the goblins, who have held Emerald-Tail captive for some time now. They have fed the snake and not abused him, but the creature does desire to return home.

The snake claims there are quite a few goblins int he clan, but their ruler is not a goblin. Some other beast, a creature the snake has never seen before: a badly deformed creature that looks like the world conspired against it and hurled all vileness onto it in a single act. The beast is known simply as the Master Who Whispers.
This message was last updated by the GM at 01:06, Wed 04 Apr 2012.
Ben Scristos
Human Thief, 67 posts
Wed 4 Apr 2012
at 05:54
  • msg #228

Re: Emerald-Tail the Snake

Ben watches with fascination as Eagle communes with the snake. "There's a trick I would like to learn," he says, "time to go."

Ben negotiates the short climb back through the waterfall and onto the ledge where the others are waiting.
Ravick
Half-Elf Ftr Cleric, 55 posts
Wed 4 Apr 2012
at 06:16
  • msg #229

Re: Emerald-Tail the Snake

With trepidation, Ravick awaits the return of his comrades.  When he sees them, he asks, "What have you learned?"
Eagle
Human Druid, 22 posts
Wed 4 Apr 2012
at 09:34
  • msg #230

Re: Emerald-Tail the Snake

Eagle listens in fascination to Emerald-Tail's tale, and as he feels his magic fading he quickly concludes the exchange by thanking the snake kindly, explaining that he and his companions won't hurt it, and offering him the choice to go free and try and find his way back to the docks, or accompany the companions to help find the master who whispers - on the proviso that Eagle will help the snake find a ship in due course.

Whether Emerald-Tail accompanies him or not Eagle will return with Ben down the waterfall, recount the tale the snake has told him, and suggest they continue through whichever door they can open.
DM Storm
GM, 139 posts
Sat 7 Apr 2012
at 05:11
  • msg #231

Re: Emerald-Tail the Snake

The party returns to the room with the iron maiden and now has three doors before them, one on each wall. It is silent in the room, save for the sound of the waterfall to your rear. The stone floor shows sings of frequent travel to all three doors.
Ravick
Half-Elf Ftr Cleric, 56 posts
Sat 7 Apr 2012
at 16:12
  • msg #232

Re: Emerald-Tail the Snake

"I propose that we choose the middle door or the one to our right.  The left-hand path will most certainly lead to ruin."  Ravick peers at the iron maiden and feels his innards congeal.  "Such a loathsome, terrifying apparatus," he says to himself.  "Only the most evil mind could craft such an infernal device."
Norion Ironaxe
Dwarf Fighter, 51 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Sat 7 Apr 2012
at 21:49
  • msg #233

Re: The Three Doors

Stepping in between the middle door and the one on the right, Norion sniffs the air expectantly. "My lad grows restless. Pick a door."
Ravick
Half-Elf Ftr Cleric, 57 posts
Sat 7 Apr 2012
at 22:49
  • msg #234

Re: The Three Doors

"The right-hand door," says Ravick, rubbing his palms together to generate heat.  "Avandra admonishes us to always choose the right-hand path, whenever we are uncertain or lost."   The ugly cleric smiles and draws the hood of his cloak over his head.
Saliq Musfara
Human Illusionist, 51 posts
Illusionist
Sun 8 Apr 2012
at 01:13
  • msg #235

Re: The Three Doors

"I believe the right hand door is the divine favourite," Saliq said giving the Dwarf a wry look. "Unless anyone has a good reason against let's try that one."
Sularius Alariel
Elf Ftr MagicUser, 42 posts
Sun 8 Apr 2012
at 20:44
  • msg #236

Re: The Three Doors

Sularius shrugs, "Any door is as good as the other given no other information.  If you all wish to go through the right, then the right one it is."
Norion Ironaxe
Dwarf Fighter, 52 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Mon 9 Apr 2012
at 00:37
  • msg #237

Re: The Three Doors

Tapping the stonework around the door, Norion shrugs his shoulders and reaches to open the door instead. With shield ready to blunt whatever surprise awaits, Norion opens the door and braces himself.

Today: Norion Ironaxe rolled 83 using 1d100. Stonework trap finding.
This message was last edited by the player at 00:38, Mon 09 Apr 2012.
DM Storm
GM, 140 posts
Tue 10 Apr 2012
at 01:48
  • msg #238

Absolute Chaos

Th dwarf detects no traps and then proceeds to throw the door open. The door is unlocked and gives way easily, though the hinges on the door do let out a faint creak, revealing a darkened chamber beyond. A terrible smell wafts out the door and assaults the heroes senses, a smell similar to rendered tallow...but even more horrendous.

The room is small and cluttered with numerous broken bits of furniture seemingly piled in haphazard fashion here and there. A broken table here, five splintered chairs there, a wooden crate filled with straw just beyond, a bucket of rusted nails spilled onto the floor, soiled rags piled in a festering heap in a far corner. The room is absolute chaos and somewhat overwhelming in terms of how much seemingly random objects have been jam packed into the room.
Eagle
Human Druid, 23 posts
Tue 10 Apr 2012
at 09:55
  • msg #239

Re: Absolute Chaos

Eagle will cautiously enter the room, brandishing his spear. 'Do you think we should have a poke around?' he asks the companions.

OOC: If no one wants to accompany him, he'll leave with the party, otherwise he'll wait for the others to join him and then poke around the rages with the tip of his spear.

Ravick
Half-Elf Ftr Cleric, 58 posts
Tue 10 Apr 2012
at 16:44
  • msg #240

Re: Absolute Chaos

"There may be something of value hidden within these heaps of junk," says Ravick.
Sularius Alariel
Elf Ftr MagicUser, 43 posts
Tue 10 Apr 2012
at 21:32
  • msg #241

Re: Absolute Chaos

The stench of the room overwhelmed Sularius' sensitive elven senses as he turned away, "No, I will stay out here watch our backs."
Saliq Musfara
Human Illusionist, 52 posts
Illusionist
Wed 11 Apr 2012
at 01:34
  • msg #242

Re: Absolute Chaos

Saliq smiles in amusement as the Elf suffers from the odour. "Not very salubrious is it? Still I've come across worse - I once knew a fair maiden who insisted she could manufacture her own fragrance. It could fry your nostrils from ten paces."

Nodding at Eagle the Illusionist moves to aid the Druid in his search.
Ravick
Half-Elf Ftr Cleric, 59 posts
Wed 11 Apr 2012
at 15:50
  • msg #243

Re: Absolute Chaos

Ravick moves forward into the malodorous room and assists with the search.
Norion Ironaxe
Dwarf Fighter, 53 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Wed 11 Apr 2012
at 23:25
  • msg #244

Re: Absolute Chaos

Norion hesitantly steps into the room. He gives voice to his confused expression, "I don't know what sort of treasure would be hidden in this rubbish. Just be careful, nasty things have been known to nest in piles like this."

He watches carefully as the party investigates the room. Eventually, he lends his boot to the cause, kicking larger refuse out of the way.
DM Storm
GM, 141 posts
Thu 12 Apr 2012
at 02:11
  • msg #245

Re: Absolute Chaos

Four of the heroes enter the cramped confines of the cluttered room and begin sifting through the chaos as best they can, mostly looking for anything that looks to be of value. The ground of this room contains a strange white residue, almost like dried salt. The same residue is present on the various wooden items stockpiled inside in the room.

After a few moments, Eagle spots a stoppered vial nestled along the right wall, just behind a splintered cart wheel. It will take some work to get to the vial, for it is blocked by several large chairs stacked atop eachother and a keg full of bits of broken masonry.
Eagle
Human Druid, 24 posts
Tue 17 Apr 2012
at 09:10
  • msg #246

Re: Absolute Chaos

Eagle looks at the vial with curiosity, wondering if it is worth trying to receive. Deciding it might be, he fishes in his pouch for some mistletoe, and starts gesticulating and chanting in his strange Druidish cant.

OOC. Eagle will cast detect magic to see if the vial contains anything worthwhile.
Ravick
Half-Elf Ftr Cleric, 60 posts
Tue 17 Apr 2012
at 22:56
  • msg #247

Re: Absolute Chaos

Ravick watches as Eagle identifies the strange concoction in the phial, with crossed arms.  After a few moments, the cleric begins to sift through the debris of anything else of interest.
Saliq Musfara
Human Illusionist, 53 posts
Illusionist
Thu 19 Apr 2012
at 00:36
  • msg #248

Re: Absolute Chaos

Saliq also searches through the debris, using the tip of one of his daggers to lift up some of the 'salt'. "What is this?"
DM Storm
GM, 144 posts
Mon 23 Apr 2012
at 01:27
  • msg #249

Re: Absolute Chaos

The party continues to carefully sift through the room's contents in search of anything of real value. Meanwhile, Eagle detects a magical aura around the vial. A potion of some sort!

Saliq bends down to study the salty residue and notices a flicker of movement somewhere beyond the clutter. A tendril of grayish material creeps out from behind a warped barrel and begins to inch its way toward the illusionist...

OOC: ROLL INIT!
Norion Ironaxe
Dwarf Fighter, 54 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Mon 23 Apr 2012
at 21:54
  • msg #250

Re: Absolute Chaos

"Look there my lad!" Norion shouts as he drops his gear and steps forward to wrestle the wretched creature from it's lair.

Hoping that brute strength can win the day, Norion grabs hold of the appendage and plants his feet against the inevitable tug-o-war which follows.

Norion Ironaxe rolled 5 using 1d6.
Saliq Musfara
Human Illusionist, 54 posts
Illusionist
Tue 24 Apr 2012
at 01:42
  • msg #251

Re: Absolute Chaos

Saliq blinks and steps a step back, dagger at the ready. "Careful friend!" he calls to the dwarf. "We don't know what we face!"

02:38, Today: Saliq Musfara rolled 5 using 1d6. Init.
Eagle
Human Druid, 25 posts
Tue 24 Apr 2012
at 08:17
  • msg #252

Re: Absolute Chaos

Fascinated by the glowing vial, and the challenge of how to recover it, Eagle reacts slowly as his friends spring into action. When he clocks the danger of the tentacle he will step back towards the door, trying to use his spear to fend off the monster if attacked.

OOC: 09:15, Today: Eagle rolled 1 using 1d6.
Ideally Eagle will position himself in the second rank, behind say Norion, and try and use his spear over the dwarfs head. Is that possible?

Ravick
Half-Elf Ftr Cleric, 61 posts
Tue 24 Apr 2012
at 12:43
  • msg #253

Re: Absolute Chaos

Ravick shakily draws his sword and recoils.  He watches the burly dwarf wrestle with the tendril and says, "I second the illusionist, friend.  We have no idea what we're dealing with."
Sularius Alariel
Elf Ftr MagicUser, 45 posts
Wed 25 Apr 2012
at 18:14
  • msg #254

Re: Absolute Chaos

Still standing outside, Sularius began to hear a commotion coming from inside the room, "What's going on in there?"
DM Storm
GM, 145 posts
Sun 29 Apr 2012
at 21:51
  • msg #255

The Gray Tendril...

The glistening stony tendril continues to slither forward toward the heroes. Like a grtoesque snake, the entity slides forward with a wet, sickening sound. Worse yet is the awful smell that now fills the small chamber.

With the exception of Eagle, who had been busy deciphering the magical auras around the potion, the heroes get the jump on the oozing gray tendril...

OOC: Sorry about the delay. I have been away at a military school for the past 7 weeks and will be headed home in 3 days and will be able to post more frequently once my life returns to normal :)

Gray Ooze
AC 8, HP: 16


STAGE 1: Norion, Ravick, Saliq, Sularius
STAGE 2: Gray Ooze
STAGE 3: Eagle


STAGE 1 is up!!!
Ravick
Half-Elf Ftr Cleric, 62 posts
Sun 29 Apr 2012
at 22:16
  • msg #256

Re: The Gray Tendril...

In reply to DM Storm (msg #255):

Ravick musters the single ounce of courage in his lanky frame and chops at the foul tendril.  "Die, fiend!" he says.

OOC:
15:17, Today: Ravick rolled 1 using 1d8.
15:16, Today: Ravick rolled 19 using 1d20. Melee.

This message was last edited by the player at 22:17, Sun 29 Apr 2012.
Saliq Musfara
Human Illusionist, 55 posts
Illusionist
Tue 1 May 2012
at 13:26
  • msg #257

Re: The Gray Tendril...

Saliq grimaced and sliced at the foul thing with his dagger while trying not to venture too close. What he wouldn't give for a longer weapon!

OOC:
14:25, Today: Saliq Musfara rolled 5,3 using d20,d4. Attack & Damage (dagger).

Norion Ironaxe
Dwarf Fighter, 55 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Tue 1 May 2012
at 22:11
  • msg #258

Re: The Gray Tendril...

Norion continues to wrestle the beast out of it's hiding place, providing his companions with a relatively stationary opponent.
Sularius Alariel
Elf Ftr MagicUser, 46 posts
Wed 2 May 2012
at 06:17
  • msg #259

Re: The Gray Tendril...

Sularius could hear commotion from inside the room, but since it was already cramped with those who were in there, he decided to maintain his watch outside until his help was called for.
DM Storm
GM, 146 posts
Sun 6 May 2012
at 03:54
  • msg #260

Re: The Gray Tendril...

Ravic slices into the slithering tendril. The slash sends a spray of gray gore splattering onto the floor, but does little to slow the monstrosity's approach toward the heroes. The oozing beast shoots its tendril at Ravick, but the beast only manages to ensnare a nearby three-legged chair. The force of the blow sends the chair crashing to the ground, but little else of consequence.

The creature has now slithered further out into the cleared area of the tight chamber and is now in a position to attack any of the heroes. Of course, the reverse is true as well.

Gray Ooze
AC 8, HP: 15


STAGE 1: Norion, Ravick, Saliq, Sularius
STAGE 2: Gray Ooze
STAGE 3: Eagle


STAGE 3 is up!!!
Eagle
Human Druid, 26 posts
Mon 7 May 2012
at 22:39
  • msg #261

Re: The Gray Tendril...

In a panic, Eagle prods his spear ineffectively at the ooze.

23:38, Today: Eagle rolled 5 using 1d20. attack.

DM Storm
GM, 147 posts
Tue 8 May 2012
at 00:52
  • msg #262

Re: The Gray Tendril...

Despite their best efforts, the heroes have scarcely managed to wound the slithering gray ooze and it continues to lurch forward desperate to sate itself on some organic matter. These were legendary foes of the underdark, renown for their ability to decimate those hapless souls they came across. Hopefully the beast's menacing days would be cut short here, today, now.

Gray Ooze
AC 8, HP: 15


STAGE 1: Norion, Ravick, Saliq, Sularius
STAGE 2: Gray Ooze
STAGE 3: Eagle


STAGE 1 is up!!!
Ravick
Half-Elf Ftr Cleric, 63 posts
Wed 9 May 2012
at 18:17
  • msg #263

Re: The Gray Tendril...

Ravick stifles a wave of nausea as the otherworldly beast twists and writhes towards them.  He steps back, hoping to avoid the beast's sallow tendrils and strikes with as much vigor as he can muster.

OOC:

18:22, Today: Ravick rolled 4 using 1d8.
18:22, Today: Ravick rolled 16 using 1d20. Melee.

This message was last edited by the player at 01:23, Fri 11 May 2012.
Saliq Musfara
Human Illusionist, 56 posts
Illusionist
Wed 9 May 2012
at 22:40
  • msg #264

Re: The Gray Tendril...

Desperately trying to keep his cool the Illusionist slashed out once again with his dagger but to little avail.

23:37, Today: Saliq Musfara rolled 1,3 using d20,d4. Attack & Damage (dagger).
Sularius Alariel
Elf Ftr MagicUser, 48 posts
Thu 10 May 2012
at 21:51
  • msg #265

Re: The Gray Tendril...

As the sounds of commotion get louder, Sularius runs into the room, and seeing the large grey ooze swings wildly at it, barely missing.

OOC:

00:49, Today: Sularius Alariel rolled 11 using 1d20+3. Attack Ooze.

Norion Ironaxe
Dwarf Fighter, 56 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Sat 12 May 2012
at 16:37
  • msg #266

Re: The Gray Tendril...

Norion steps into the fray with his battle axe lifted high overhead, "Stand back lads," he barks, "while I show you how a dwarf deals with these sort of dungeon nuisances!"

With that, the dwarf brings his axe down atop the squirming gray ooze, sending a spray of ichor splattering through the room.

OOC:

10:33, Today: Norion Ironaxe rolled 7 using 1d8+2. dmg.
10:33, Today: Norion Ironaxe rolled 13 using 1d20+2. battle axe.

DM Storm
GM, 149 posts
Sat 12 May 2012
at 16:41
  • msg #267

Re: The Gray Tendril...

The gray ooze has now slithered near the threshold of the cluttered room and is positioned directly in front of the dwarf, though still within reach of all the heroes.

The monstrous aberration slides forward toward Norion while manifesting the semblance of an appendage, which it uses to jab at the dwarf's right leg. Norion easily steps aside of the attack.

Gray Ooze
AC 8, HP: 8


STAGE 1: Norion, Ravick, Saliq, Sularius
STAGE 2: Gray Ooze
STAGE 3: Eagle


STAGE 3 is up!!!
Eagle
Human Druid, 27 posts
Mon 14 May 2012
at 09:26
  • msg #268

Re: The Gray Tendril...

Gulping back the panic that is rising through his body, Eagle breathes deeply and tries to focus on the task in hand, trying to find a moment's calm in this hellish room. Unfortunately the rest of the world doesn't stop for him, and as the melee rages, he realises he must act.

Trying hard to control his trembling hand he strides forward defiantly towards the grey ooze, and again tries to stick it with his spear. With his palms drenched in sweat however, the spear slips as he thrusts, and sparks fly as the steel tip clatters into the stone in front of the ooze, jarring Eagle's shoulder back, and almost causing him to slip over himself.


10:19, Today: Eagle rolled 1 using 1d20. attack roll.
DM Storm
GM, 150 posts
Tue 15 May 2012
at 01:26
  • msg #269

Re: The Gray Tendril...

The battle wages as on the gray ooze has now moved into striking distance of the heroes. The heroes had thus far avoided being struck by the dungeon denizen, perhaps their luck would hold?

Gray OozeAC 8, HP: 8

STAGE 1: Norion, Ravick, Saliq, Sularius
STAGE 2: Gray Ooze
STAGE 3: Eagle

STAGE 1 is up!!!

Sularius Alariel
Elf Ftr MagicUser, 49 posts
Tue 15 May 2012
at 01:35
  • msg #270

Re: The Gray Tendril...

Frustrated with his previously inept strike, Sularius grips his sword tightly and swings twice at the creature, both blows finding their mark.

OOC:

21:29, Today: Sularius Alariel rolled 19 using 1d20+3. Attack Ooze.
21:31, Today: Sularius Alariel rolled 4 using 1d8+3. Damage 1st.
21:30, Today: Sularius Alariel rolled 18 using 1d20+3. Attack Ooze 2nd.
21:32, Today: Sularius Alariel rolled 6 using 1d8+3. Damage 2nd.

Ravick
Half-Elf Ftr Cleric, 64 posts
Tue 15 May 2012
at 21:57
  • msg #271

Re: The Gray Tendril...

Ravick swings viciously at the grey tendril with his blade.  "This accursed thing is made of sturdy stuff."

OOC:

17:58, Today: Ravick rolled 12,8 using d20,d8 with rolls of 12,8.
This message was last edited by the player at 21:59, Tue 15 May 2012.
Saliq Musfara
Human Illusionist, 57 posts
Illusionist
Wed 16 May 2012
at 23:32
  • msg #272

Re: The Gray Tendril...

Yet again a dagger thrust of Saliq's failed to find a mark. The Illusionist shot the tendril a look of frustatration and disbelief.

00:30, Today: Saliq Musfara rolled 3,2 using d20,d4. Attack & Damage (dagger).
DM Storm
GM, 151 posts
Sun 20 May 2012
at 13:09
  • msg #273

Re: The Gray Tendril...

The heroes finally manage to utterly destroy the writhing gray mass that had slithered out of a dark corner of the cluttered room. The thing convulses a few times, squirting puss here or there, and then expires.

Once the excitement has settled down the heroes can easily get to the potion, the item which initially drew them further into the jumble of chaos. The vial contains two uses of potion of cure light wounds.

Barring any secret or concealed doors which may contain passages leading from this room, there are no other obvious exits other than the one the heroes came through. Clearing the room of debris would require a fair bit of time, but is possible assuming there were no distractions.

The two doors to the left of the cluttered room are also still unexplored.
This message was last edited by the GM at 16:21, Sun 03 June 2012.
Eagle
Human Druid, 28 posts
Mon 21 May 2012
at 09:57
  • msg #274

Re: The Gray Tendril...

As Eagle's breathing returns to normal he looks admiringly around the room at his new found companions - it was only an hour or so ago that he had met them, but the way they all piled into protect each other against the hideous slime left him with a sense of pride in their togetherness.

As the potion is identified Eagle suggests that Ravick take it on behalf of the party, so as to use it when his own magic is exhausted. Looking at the mess that is left, he suggests they look into another room rather than clear this to search for secret doors.

OOC: What are we doing with treasure? Presumably having a party pot and splitting when we return to the surface?
Ravick
Half-Elf Ftr Cleric, 65 posts
Mon 21 May 2012
at 13:41
  • msg #275

Re: The Gray Tendril...

"This will come in handy," says Ravick, tucking the potion into his pack.

OOC:

Sorry, lads.  I was at a wedding and was indisposed for a few days.

Saliq Musfara
Human Illusionist, 59 posts
Illusionist
Tue 29 May 2012
at 13:39
  • msg #276

Re: The Gray Tendril...

Salig glares at the vile gray mass on the floor. "I don't know about you gentlemen but I don't wish to stay here longer than we have too. Shall we search through here?"

The Illusionist gestures at the left hand door.
Ravick
Half-Elf Ftr Cleric, 66 posts
Tue 29 May 2012
at 15:18
  • msg #277

Re: The Gray Tendril...

"We should make haste," says Ravick.  "A malefic aura fulminates from this room."  The lanky acolyte sheaths his sword and wipes imaginary filth onto his cloak.
DM Storm
GM, 153 posts
Wed 30 May 2012
at 03:15
  • msg #278

Strangle Mumblings and a Door Ajar?

The heroes opt to not sift through the wreckage of the small cramped room. This was the work of a hoarder of the worst sort and while it was true that perhaps there was some coin to be gleaned from the sale of some of the goods, it was probably not worth the effort involved. It would be quite a process hauling all that junk back top-side after all.

The party had found a useful boon in that room, a magic potion, and there was still an unexplored door leading off the torture chamber. Listening at the door, the companions can now hear incomprehensible mumbling coming from somewhere beyond the door. The sound if muffled by the thick wooden door, but sounds vaguely humanoid.

But, no language that any of the companions are familiar with...

The door slightly ajar. Was it so before the companions had joined battle with the gray ooze?
Eagle
Human Druid, 29 posts
Wed 30 May 2012
at 08:44
  • msg #279

Re: Strangle Mumblings and a Door Ajar?

Eagle glances nervously at his companions - the gloom of being underground was getting oppressive, and he longed to be free for a moment. 'Should we return another way?' he whispers. 'Or perhaps wait here and ambush this creature should it enter this room?'
Saliq Musfara
Human Illusionist, 60 posts
Illusionist
Fri 1 Jun 2012
at 22:33
  • msg #280

Re: Strangle Mumblings and a Door Ajar?

"I could use magic to disguise myself as a goblin - unless you think whatever is coming eats goblins?" Saliq muses aloud as he checks his daggers.
Ravick
Half-Elf Ftr Cleric, 67 posts
Fri 1 Jun 2012
at 23:23
  • msg #281

Re: Strangle Mumblings and a Door Ajar?

"Perhaps our fleet-footed elfin companion could check for us," says Ravick, darting his eyes back and forth between his companions.
Sularius Alariel
Elf Ftr MagicUser, 50 posts
Sat 2 Jun 2012
at 18:10
  • msg #282

Re: Strangle Mumblings and a Door Ajar?

Sularius winks in response to Ravick's suggestion.

"Right, allow me," he says with a flourish of his right hand. The elf takes the door handle and pushes it open slowly, just enough to peer through.

"Long hall," he whispers back to his companions. "Lighted room beyond. Yes. Goblins." The elf steps away from the door once more.

"They are standing around talking gibberish like the last lot." The elf frowns contemplatively while considering the next course of action.
DM Storm
GM, 157 posts
Sun 3 Jun 2012
at 05:19
  • msg #283

Re: Strangle Mumblings and a Door Ajar?

The goblins in the room beyond do not show any sign of being aware of the companions' presence. They give no cries of alert and make no effort to investigate the ajar door. They seem content to continue talking jibberish and nonsense to one another, just like the six goblins the heroes had first encountered near the subterannean waterfall.

Gutterblins were not known to be so absent-minded, rather their reputation was that of an alert, cunning, and thrifty people. These goblins were something else altogether, almost as though their minds were not totally there.
Ben Scristos
Human Thief, 69 posts
Sun 3 Jun 2012
at 05:58
  • msg #284

Re: Strangle Mumblings and a Door Ajar?

"Drunk, perhaps?"
Ravick
Half-Elf Ftr Cleric, 68 posts
Sun 3 Jun 2012
at 15:48
  • msg #285

Re: Strangle Mumblings and a Door Ajar?

"Drunk, no doubt." A nervous smile devours the pocked acreage of Ravick's face.  Brushing the hilt of his sword, with skinny fingers, the acolyte adds, "Should we attack or leave them be?"
DM Storm
GM, 160 posts
Sun 3 Jun 2012
at 15:57
  • msg #286

Re: Strangle Mumblings and a Door Ajar?

Now, a bit of a row can be heard coming from the room beyond as one of the goblin's voice rises above the others, a reproachful tone:

"All He Provides! Gathese we must. We must not fail the Master Who Has Provided That which we must not let any trespassers to our more of golden coins for the Master's abode. Protect the ring is of golden coins for the Master more of the Master's abode. Provides. Ga the Master's delight. Our mission. We must. Ga the Master mission. We must not fail the Master's delight. We must. Ga these we are.  Beautiful stacks of these we are. Protect the Master's abode.  Beautiful stacks our duty is our duty is to these!"

This tirade is met with a chorus of 'ayes', 'nays', grumblings, and curiously, uncontrollabe laughter.

Perhaps even more interestingly, the gutterblins are speaking in the common tongue, not in their native tongue!
This message was last edited by the GM at 16:01, Sun 03 June 2012.
Ben Scristos
Human Thief, 72 posts
Sun 3 Jun 2012
at 22:29
  • msg #287

Re: Strangle Mumblings and a Door Ajar?

"Kill them all, let Ga sort them out," Ben suggested,  picking his teeth with his dagger, while scratching his hind quarters vigorously.
Eagle
Human Druid, 31 posts
Mon 4 Jun 2012
at 00:11
  • msg #288

Re: Strangle Mumblings and a Door Ajar?

Eagle regards each of the companions, "Well, unless we can ensorcell this group like the last," he says, referring to Sularius' use of the sleep spell on the previous goblin sentry, "We'll need to think of another plan."

Finally, he faces Ben, "This name, Ga," he says while scratching his chin thoughtfully, "I have heard this name before..."

Eagle relates the tales he has heard about the strange Cult of Ga, a secretive cabal of adepts that purportedly worship at the altar of a mysterious dark entity...the nature of which is unknown, but certainly terrible.

The druid became aware of this cult because of their penchant for collecting diseased and mange-ridden animals. Little is known what fate becomes of these animals once they are taken in by Disciples of Ga.
This message was last edited by the GM at 00:11, Mon 04 June 2012.
Norion Ironaxe
Dwarf Fighter, 58 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Mon 4 Jun 2012
at 00:42
  • msg #289

Re: Strangle Mumblings and a Door Ajar?

"I'm with the cutpurse, lads," Norion rumbled, "Goblins aren't any use to anyone. We're doing a service wiping 'em out. Course, we may want keep one of 'em alive. Find out how they came by the learning to speak our language."
Ben Scristos
Human Thief, 73 posts
Mon 4 Jun 2012
at 00:45
  • msg #290

Re: Strangle Mumblings and a Door Ajar?

Tugging at his collar nervously at the tale of the Druid, particularly concerned that the Ga collect the diseased and mange ridden.

"Yah, kill'em all, I says, afore they try to collect me, I says."
Ravick
Half-Elf Ftr Cleric, 69 posts
Mon 4 Jun 2012
at 16:08
  • msg #291

Re: Strangle Mumblings and a Door Ajar?

"The goddess Avandra is benevolent, but she is also pragmatic."  Ravick's sword hisses from its sheath. "Eradicating this filth is certainly less evil than letting it fester."
Sularius Alariel
Elf Ftr MagicUser, 51 posts
Mon 4 Jun 2012
at 19:26
  • msg #292

Re: Strangle Mumblings and a Door Ajar?

"It is entirely possible that they might consider the oozing creature a threat or a guard from which this door is slightly open." Considering the ways in and out, Sularius considers the human's idea for laying a trap. "Spells are always appreciated, but maybe unnecessary for this group. They might be apprehensive about charging into this room."

"I think having swords to either side of the door while archery fells them if they charge down said hallway might be sufficient. If any insurance is needed we could spare some oil on the floor near the entrance? Either way, we might be allowing them a chance to flee or alarm others inside, at any rate."
Ben Scristos
Human Thief, 75 posts
Tue 5 Jun 2012
at 03:06
  • msg #293

Re: Strangle Mumblings and a Door Ajar?

"I likes the way you think, Sully," Benji replied with a smile on his face. Attacking from behind was a hobby of his, but this was a new way to behind folks... he liked it.
Ravick
Half-Elf Ftr Cleric, 70 posts
Tue 5 Jun 2012
at 15:50
  • msg #294

Re: Strangle Mumblings and a Door Ajar?

Ravick smiles and says, "A sound plan indeed."  His grin reveals equine teeth too large for his maw.  "I shall happily lend my sword-arm, such as it is."
Saliq Musfara
Human Illusionist, 62 posts
Illusionist
Tue 5 Jun 2012
at 22:31
  • msg #295

Re: Strangle Mumblings and a Door Ajar?

Saliq - who in truth was neither skilled archer nor swordsman - smiled ruefully. "I fear my talents are not best suited but the plan is good all the same. I'll try my best my friend."
Sularius Alariel
Elf Ftr MagicUser, 53 posts
Wed 6 Jun 2012
at 02:01
  • msg #296

Re: Strangle Mumblings and a Door Ajar?

Directing the group, Sul orchestrates the plan, "The Dwarf stands here, about a foot back from where the door swings open." He looked up at the small edge of the door. "Ben? Can you hold on top of that small door and drop behind them if and when they enter?"

Moving slightly back from the door but to the far side of it from where Norian stood, Sul pointed to the side location, "Ravick? You are here. The other flank. Eagle to your side to assist you."

Then moving towards the center of the room, her pulled Sal behind him, "If I had remembered a bow, I would have done this part. Instead, you can throw while I am your shield." He readied his sword. "If anyone wishes to toss oil on them, hand it to Eagle or Sal. Keep them in the middle between us and allow Ben to close behind them. Now if there is no other objection, I will call out in goblin for a call of reinforcements."

OOC - Sorry if I missed anyone. Not too sure on who is still here.

[Private to GM: Calling out in goblin. I think Sul has used one Sleep. Does he have another? I'm not sure how you've set up his spells from looking at the character sheet.]
Ravick
Half-Elf Ftr Cleric, 71 posts
Wed 6 Jun 2012
at 02:05
  • msg #297

Re: Strangle Mumblings and a Door Ajar?

Ravick nods, and is happy that someone with more prowess is directing the group.  He readies his sword and shield and says, "May Avandra guide us."
Ben Scristos
Human Thief, 76 posts
Wed 6 Jun 2012
at 02:24
  • msg #298

Re: Strangle Mumblings and a Door Ajar?

Ben carefully climbs into position, and eager grin on his unshaven face...

[Private to GM: should I roll, or can I assume that I have the time to get it done right?]
Norion Ironaxe
Dwarf Fighter, 59 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Wed 6 Jun 2012
at 03:05
  • msg #299

Re: Strangle Mumblings and a Door Ajar?

Norion drew his great axe, shifting the weight of the weapon in his hands as he moved into position, grumbling a few words about Sularius referring to him as "the Dwarf" as he went. "Arrogant elf folk," he muttered, "Think they lord over the rest of us." In spite of his complaints, he recognized that Sularius had come up with a sound battle plan.

Taking a balanced stance a short distance from the door, he gripped his axe firmly, ready to cut down the first goblin that moved his way.
DM Storm
GM, 164 posts
Wed 6 Jun 2012
at 03:17
  • msg #300

Re: Strangle Mumblings and a Door Ajar?

Sularius calls out to the goblin's in their native tongue.

The feverish ramblings cease for a moment, replaced by banging, hushes, and whispers.

Finally, the conversation starts once more, now louder, in the common tongue:

"Did you hear this! They need us come to worry over."

"Voices. To arms, one and all!"

"Let us."

"Did you hear that? Our brotheir aid. For Ga, their aid."

"Must we? For riches. Quickly we can!"

"See while the weapons are. Quickly what? Our brothers! They need us. For riches. Did you hear?"

"We must! Ga. For Ga! For riches."

"For what? Did your weapons. To arms, one and all. Let us come to theirs! They need us come to worry while what? Our brothers! They need us. For riches."

"Quickly what? Our weapons. Quickly we must! Ga. For riches. To arms, one and what? Quicly! Ga. What?"


Finally, the companions hear footsteps approaching on the opposite end of the closed door. Perhaps Ben and Sularius can recognize the sound of two goblins making their way to the door, while an unknown number lurks somewhere in the room beyond...

The door swings open! A ruddy gutterblin armed with a spiked club emerges from behind the he door. A second goblin stands just a few feet behind the first. Both gasp as the heroes spring upon them...

OOC: PCs will gain surprise the first round, which means we do not need to roll init this first round. Go ahead and roll init when you post your first action.

PCs are up!

Gutterblins
AC 6, HP 4
#1: 2/4
#2: 4/4



PC          AC    HP      AP    Notes
Ben         7    04/06    2     Surprise +2
Eagle       6    05/08    4
Norion      3    12/12    2
Ravick      3    09/09    1
Saliq       7    03/04    3     Surprise +2
Sularius    8    06/07    3     Suprise +1 while unencumbered or 4 in 6 nonmetal armor & alone or with elves & halflings


STAGE 1: Ben, Sularius
STAGE 2: Goblins (4)
STAGE 3: Eagle, Norion


This message was last edited by the GM at 13:14, Thu 07 June 2012.
Ben Scristos
Human Thief, 77 posts
Wed 6 Jun 2012
at 03:26
  • msg #301

Re: Strangle Mumblings and a Door Ajar?

"Well that didn't work the way it was supposed to," Ben mutters to himself.

[Private to GM:
Ben Scristos rolled 6 using 1d6+2. initiative round one

I really think the plan was to lure them in with flying arrows, then have those of us by the door attack the last ones thru and work forward, no? Anyway, since we didn't do it that way, do I get back-stab dropping from above?
]
Sularius Alariel
Elf Ftr MagicUser, 56 posts
Thu 7 Jun 2012
at 07:42
  • msg #302

Re: Strangle Mumblings and a Door Ajar?

Seeing that the goblins did not fully charge into the room, Sul almost panicked, instead and put away his sword and weaved another spell of sleep on them. "The plan has failed. Quick, grab those at the front. We might be able to salvage this situation yet."


Today: Sularius Alariel rolled 10 using 4d4. Sleep spell on goblins. Sul would have cast it slightly deeper into the hallway in case others were right behind the front two.
Norion Ironaxe
Dwarf Fighter, 60 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Thu 7 Jun 2012
at 12:58
  • msg #303

Re: Strangle Mumblings and a Door Ajar?

"Ignorant goblins," Norion muttered, "Not even smart enough to fall into a trap." He raised his axe, swinging it in a heavy arc at the nearest goblin.

23:43, Tue 05 June: Norion Ironaxe rolled 1 using 1d6. Initiative.
07:57, Today: Norion Ironaxe rolled 2 using 1d20+1. Attack.

Eagle
Human Druid, 32 posts
Thu 7 Jun 2012
at 13:10
  • msg #304

Re: Strangle Mumblings and a Door Ajar?

Eagle had readied his spear in an attempt to strike one of the goblins as it charged out the door. He set the spear into place and then gave it a quick, violent thrust as the first goblin appeared in the threshold. It was an effecive blow to the left arm, but not enough to fell the creature.

Nonetheless, the goblin shrieks out in agony as the spear rends through flesh.

Eagle debated whether he should draw his scimitar, but chose to keep the advantage of fighting from ditance for the moment.

07:05, Today: DM Storm, on behalf of Eagle, rolled 1 using 1d6. damage.
07:04, Today: DM Storm, on behalf of Eagle, rolled 20 using 1d20. Strike Goblin. 07:12, Today: DM Storm, on behalf of Eagle, rolled 1 using 1d6. init.

This message was last edited by the GM at 13:13, Thu 07 June 2012.
Ravick
Half-Elf Ftr Cleric, 72 posts
Thu 7 Jun 2012
at 17:34
  • msg #305

Re: Strangle Mumblings and a Door Ajar?

Ravick clenches his jaw and keeps his shield in front of him; his eyes, wide and alert, peer at his target over the rim of his buckler.  When he finally swings his sword, his aim is far from true, unfortunately.  He grimaces as his swipe misses its mark and clangs against a protuberance of stone.

OOC:

I rolled a 1.  Something dastardly should happen.

This message was last edited by the player at 17:38, Thu 07 June 2012.
DM Storm
GM, 170 posts
Thu 7 Jun 2012
at 23:31
  • msg #306

Re: Strangle Mumblings and a Door Ajar?

Sularius' arcane enchantment drifts down the hallway and into the room at the far end. The swordmage's magic soon fills the chamber with gold shimmering speckles. Despite the goblins attempts to shake off the effect of the spell, their eyelids grow heavy and they soon drift off into a deep slumber.

Perhaps keen-eared companions can even hear the sound of several goblins hitting the floor somewhere in the room beyond.

There is now no chatter coming from the far room. Presumably, the only conscious goblins are the two now standing in the threshold before the heroes.
Ben Scristos
Human Thief, 82 posts
Fri 8 Jun 2012
at 02:27
  • msg #307

Re: Strangle Mumblings and a Door Ajar?

"Well that was delicious..." Ben mutters appreciatively.

Dropping to the floor, he draws his sword and scurries to the far room to see if any appear to have survived, or escaped.

If it seems safe, he starts slitting the furthest throat first...
DM Storm
GM, 173 posts
Sat 9 Jun 2012
at 01:27
  • msg #308

Re: Strangle Mumblings and a Door Ajar?

Ben hops down from the back of the door, just behind the goblins. The pair of goblins are seemingly unaware of his maneuver, then again, the focus of their attention is the wall of armed top-siders now staring them down.

Ben slinks down the narrow corridor and soon enters a large, sparsely furnished room, where six goblins lay sprawled out on the floor. Some are still clutching weapons as their chests rise and fall, though most of the goblins are now unarmed, their weapons cast aside perhaps when they succumbed to Sularius' sleep spell.

The nearest goblin is just at the end of the corridor. Ben leans down and completes his gruesome task with one clean slice.

A large arched doorway dominates the west wall, while to the south is a large wooden altar. Atop, and all around the altar are uneven stacks of coins of various metals, some already toppled over and most on the verge of spilling onto the floor. Above the altar, painted onto the wall in dark red dye, a sinister-looking face stares out over the room. The creature is a three eyed, earless monstrosity whose mouth is a tangled row of sharp fangs at nigh impossible angles.

OOC: Hopefully Saliq will post shortly so we can resolve this round and move to the next!
Saliq Musfara
Human Illusionist, 64 posts
Illusionist
Sat 9 Jun 2012
at 01:40
  • msg #309

Re: Strangle Mumblings and a Door Ajar?

Saliq  took out one of his daggers, judged the the distance and with a flick of his wrist sent it spinning through the air towards the nearest standing goblin.


OOC:
02:34, Today: Saliq Musfara rolled 2 using 1d4. Damage (thrown dagger).
02:34, Today: Saliq Musfara rolled 11 using 1d20+3. Attack (thrown dagger).

Ben Scristos
Human Thief, 85 posts
Sat 9 Jun 2012
at 01:47
  • msg #310

Re: Strangle Mumblings and a Door Ajar?

MEANWHILE, IN A ROOM NOT SO FAR AWAY...

Ben nearly craps his trousers at the leering face.

"Ga indeed," he mutters...

With one eye on the eerily (to him anyway) life like face, he slits throats as fast as he can.

[Private to GM: The stacks of coins isn't wasted on him, but the thought of risking earning the ire of the face-in-the-wall far outweighs his need for greed. A fair share is quite sufficient.]
DM Storm
GM, 174 posts
Sat 9 Jun 2012
at 02:00
  • msg #311

Re: Strangle Mumblings and a Door Ajar?

The goblin pair were unaware that their companions were now lying helplessly on the floor, or else they might not have considered fleeing back to the chamber with the strange altar.

They knew they were no match for six armed top-siders, but perhaps with companions, they could defeat these interlopers?

But not before Ben and Sularius had a chance to have a say in the way things would shake out...


OOC: End of surprise round. Now we are in init stages. Ben and Sul are up!
PCs are up!

Gutterblins
AC 6, HP 4
#1: 0/4
#2: 4/4



PC          AC    HP      AP    Notes
Ben         7    04/06    2     Surprise +2
Eagle       6    05/08    4
Norion      3    12/12    2
Ravick      3    09/09    1
Saliq       7    03/04    3     Surprise +2
Sularius    8    06/07    3     Suprise +1 while unencumbered or 4 in 6 nonmetal armor & alone or with elves & halflings


STAGE 1: Ben, Sularius
STAGE 2: Goblins
STAGE 3: Eagle, Norion, Saliq, Ravick


This message was last edited by the GM at 16:56, Sun 10 June 2012.
Ben Scristos
Human Thief, 87 posts
Sat 9 Jun 2012
at 03:07
  • msg #312

Re: Strangle Mumblings and a Door Ajar?

(ooc - did my post above get taken into account, or is that happening now?)
Sularius Alariel
Elf Ftr MagicUser, 58 posts
Sat 9 Jun 2012
at 07:55
  • msg #313

Re: Strangle Mumblings and a Door Ajar?

Seeing the front two goblins standing at the doorway considering their options, Sularius wanted to keep their attention on the room at hand and not look back to see what was happening behind them. His sword swung out just flashing in front of one of the goblins. At least they should consider what is before them now.

Rolled a 13 to hit which would have hit AC 7. Darn!
Ben Scristos
Human Thief, 90 posts
Sat 9 Jun 2012
at 22:29
  • msg #314

Re: Strangle Mumblings and a Door Ajar?

Ben continues to slit throats...
DM Storm
GM, 177 posts
Sat 9 Jun 2012
at 22:56
  • msg #315

Re: Strangle Mumblings and a Door Ajar?

Ben continues the deadly task with little fanfare, deftly moving from goblin to goblin, dagger in hand.

Meanwhile, the goblins who were fooled by Sularius' ploy faced no better a fate. They were two against five, hardly good odds. Not knowing that a fox was already in the henhouse, they defensively retreat back down the corridor.

"Gerz Ga drak bek-glaz djahrz!" one of them calls out over his shoulder. It was not loud enough a call to wake the few goblins who were still dozing and there were no words which would wake those who now lay in a pool of their own dark blood.

Both goblin retreat back into the room with the strange shrine. Each disappears around an opposite corner once inside the room. One of the goblins nearly trips over a slain goblin as it turns the corner. The goblin glances down at the ground and notices his dead companion and seems confused by this turn of events.

Neither he or his companion are aware that nearby, Ben is hunched over another of their companions, ready to continue his work.

OOC: The two goblins performed a fighting retreat. PCs may pursue and attack them on their turn. PCs speaking goblin will know that goblins called out: "Powerful Ga save us! More have come!"

STAGE 3 is up!

Ben Scristos
Human Thief, 91 posts
Sat 9 Jun 2012
at 23:01
  • msg #316

Re: Strangle Mumblings and a Door Ajar?

A smile crosses Ben's face as the goblins back into the room, their attention fully on the flashing blades before them.

Drawing his long sword, he deftly and quietly maneuvers to a position from which he will be able to attack the undefended back of the goblin closer to the Shrine, once the opportunity presents itself... should the foe live that long!
Norion Ironaxe
Dwarf Fighter, 62 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Sat 9 Jun 2012
at 23:46
  • msg #317

Re: Strangle Mumblings and a Door Ajar?

Norion snarled a curse and chased one of the goblins. Doing his best to close the distance between them, he swung his axe as soon as he was in range.

OOC: Wasn't sure if I needed to roll an attack roll. If so:

18:44, Today: Norion Ironaxe rolled 10 using 1d20+1. Attack.
18:45, Today: Norion Ironaxe rolled 5 using 1d10. Damage (if needed).

Eagle
Human Druid, 33 posts
Sun 10 Jun 2012
at 16:55
  • msg #318

Re: Strangle Mumblings and a Door Ajar?

Eagle pursues the fleeing goblins into the chamber ahead, turns the corner, and jabs his spear into the one he had previously wounded. The force of the blow drives the goblin to the ground. The druid sweeps his arms around, freeing the spear tip from the slain goblin.

"Take down the other!" he calls out to his companions.

10:51, Today: DM Storm, on behalf of Eagle, rolled 16,3 using d20,d6. attack/dmg.
Ravick
Half-Elf Ftr Cleric, 74 posts
Sun 10 Jun 2012
at 22:59
  • msg #319

Re: Strangle Mumblings and a Door Ajar?

Ravick springs forward and slashes at at goblin with his notched blade.  He utters a blessing to Avandra as his blade finds purchase within the the wretched creature.

OOC:

15:59, Today: Ravick rolled 16,8 using 1d20,1d8.

This message was last edited by the player at 23:00, Sun 10 June 2012.
DM Storm
GM, 180 posts
Sun 10 Jun 2012
at 23:37
  • msg #320

Re: Strangle Mumblings and a Door Ajar?

The companions make quick work of the eight goblins, opening up the room with the hideous shrine for further exploration. The three-eyed monstrosity stares through each of the companions, its eyes seemingly able to change focus at will. In truth, the face is inanimte, but its appearance is so unnerving so as to make it seem otherwise.

Several hundred coins are piled up on and around the wooden shrine to the leering figure. The coins are mostly copper and silver, though such a find is perhaps the sort of boon that Lhosof walked away with. Perhaps it was these very gutterblins whom the lame child had robbed?

There was no way to really tell, but it was a decent little start to an adventure that had been quite profitable.

The goblins were armed with an assortment of clubs, short spears, and daggers, all serviceable but none extraordinary.

Aside from the corridor which the heroes entered and the large wooden double-doors set against the east wall, there are no other obvious entrances or exits to this chamber.

Perhaps more riches awaited beyond the next set of doors?

OOC: If the PCs take the time to collect the coins, there are a total of 350 sp, 500 cp, 4 gp, and 1 ep on the altar.     
Saliq Musfara
Human Illusionist, 67 posts
Illusionist
Sun 10 Jun 2012
at 23:59
  • msg #321

Re: Strangle Mumblings and a Door Ajar?

Saliq sighed and put away his daggers. Next to his well armed companions he was feeling a little superflous. Maybe he should have spent more time training and less time nose deep in a book.

He looked at the shrine uncertainly, venturing a little closer and wondering if there was some form of magic too it. Certainly he could feel the hairs on the back of his neck stand up simply gazing at it.
Sularius Alariel
Elf Ftr MagicUser, 61 posts
Mon 11 Jun 2012
at 00:31
  • msg #322

Re: Strangle Mumblings and a Door Ajar?

Taking some of the daggers and spears the goblins had, Sularius moved back to the door
they had charged through. Closing it, he attempted to lock it from the inside (if the
mechanism is on the inside and is clear how it works) Placing a dagger on top of the
handle and some on the floor underneath, he set up a warning sign if anyone attempted
to open the door from the outside. If anyone tried to use the handle outside, the knife would drop and make a loud sound on the metals under it.

Returning, he eyed the door behind the alter. "I don't think that door leads to anyone important but I'd prefer to check to see if it's locked or trapped in anyway. While we are here, lets not get caught with our guard down." Walking besides the walls, he began checking for anything hidden or secretive in anyway.
DM Storm
GM, 181 posts
Mon 11 Jun 2012
at 00:43
  • msg #323

Re: Strangle Mumblings and a Door Ajar?

Sularius examines the room and finds no evidence of secret or concealed doors. Passing by the large double-door, the elf does faintly hear muffled mumbling somewhere beyond. The mumblings do not sound the same as those that were made by the goblins. The elf cannot make out what language (if any) it may be, nor the exact content of the speech. It sounds like a barely perceptible drone through the closed doors.
Ben Scristos
Human Thief, 93 posts
Mon 11 Jun 2012
at 05:49
  • msg #324

Re: Strangle Mumblings and a Door Ajar?

While the other collect coins, and lock doors, Ben examines the idol more closely. he had heard of idols with gems for eyes... hmmm...
DM Storm
GM, 183 posts
Mon 11 Jun 2012
at 06:18
  • msg #325

Re: Strangle Mumblings and a Door Ajar?

Alas, the idol does not possess gems for eyes!

What terrible demon the idol depicts is still something of a mystery. Perhaps this is the Ga that the goblins were rambling on about? Whatever the creature might be, it is truly a horrific entity. Its three mishapen and lidless eyes are cold and unforgiving. A large bulbous ill-proportioned nose droops over the creature's upper row of fangs (and referring to the jagged line of teeth as a row is certainly a stretch!). The idol has a wild, dangerous look about it, as though it could break out of the stone wall at any moment and devour one's soul.

Upon closer examination, Ben does notice a concealed latch between the creature's row of fangs. The latch is rather small, and were it not for Ben's deliberate effort to examine the idol, would likely have gone undetected.

The latch appears to be a trap release mechanism, though what trap the device holds at bay is unknown.
Ben Scristos
Human Thief, 94 posts
Mon 11 Jun 2012
at 06:58
  • msg #326

Re: Strangle Mumblings and a Door Ajar?

"Ummm... fella! I think there's a trap here? I'm partial to thinking the trap might hide some better treasure, but who knows. Anyway, take cover, I'm thinking of trying to disarm this puppy. Fingers crossed..."

He gives the others a moment to respond, or perhaps even try to talk him out of it, but he is clearly itching to try.
Sularius Alariel
Elf Ftr MagicUser, 62 posts
Mon 11 Jun 2012
at 15:15
  • msg #327

Re: Strangle Mumblings and a Door Ajar?

Backing to the far side of the alter from the double doors, Sularius made ready with his sword drawn, "There's -something- on the other side of those doors. Ben's latch could be the mechanism that releases it. I'd laugh if I didn't think it was Ga about to poke it's head out."

Thinking of the coins, he made a comment about them, >"At first I thought the coins were an offering, I'm beginning to think it was bait to bring us here to be the offering. Ben, make sure the coins and anything else is off the alter before touching the latch. Maybe we can put some of the goblin bodies on top."
Saliq Musfara
Human Illusionist, 68 posts
Illusionist
Mon 11 Jun 2012
at 23:53
  • msg #328

Re: Strangle Mumblings and a Door Ajar?

"Trap or no I'm not sure Ga - if that's him - would appreciate an offering of dead goblins," Saliq commented wryly. Giving the idol a doubtful look the Illusionist crossed over to the altar and scoops up the coins, retreating away from the double doors as he finished.
DM Storm
GM, 184 posts
Tue 12 Jun 2012
at 00:37
  • msg #329

Re: Strangle Mumblings and a Door Ajar?

There is no apparent reaction to Saliq scooping up the coins on the wooden altar. The double doors still remain closed and muffled mumbling can still be heard near the door.
Ben Scristos
Human Thief, 95 posts
Tue 12 Jun 2012
at 01:26
  • msg #330

Re: Strangle Mumblings and a Door Ajar?

Feeling he had given everyone fair warning, Ben begins poking and prodding like a poorly trained dentist...

[Private to GM: 18:25, Today: Secret Roll: Ben Scristos rolled 64 using 1d100. remove traps? ]
This message was last edited by the player at 02:05, Tue 12 June 2012.
Norion Ironaxe
Dwarf Fighter, 63 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Tue 12 Jun 2012
at 01:40
  • msg #331

Re: Strangle Mumblings and a Door Ajar?

Norion eagerly assisted in the collecting of the scattered coins. Although he was primarily focused on bagging up the loose treasure, he kept one eye on Scristos, warily watching for what might unfold with the trap.
DM Storm
GM, 185 posts
Tue 12 Jun 2012
at 02:39
  • msg #332

Re: Strangle Mumblings and a Door Ajar?

The heroes collect all of the coins in short order. It was a decent haul that would go a long way toward provisioning future adventuring endeavors, and as all the companions were short on coin, it was a substantial boon to be sure!

Meanwhile, Ben busies himself with examining the lever further, in an attempt to ascertain what it might do, without actually activating. The thief struggles to make any sense of the device. It was a lever, that much was clear, but whether it engaged or disengaged a trap, well that was a mystery. It was even odds either way, or perhaps it wasn't a trap at all, but rather something else.

Barring experimentation, there was really no way to tell, for the device's purpose was lost on the party thief.

OOC: Wonder what that strange lever does?

http://www.youtube.com/watch?v=csoTb-JWnFs

Ben Scristos
Human Thief, 96 posts
Tue 12 Jun 2012
at 03:33
  • msg #333

Re: Strangle Mumblings and a Door Ajar?

A tribute to a movie I loved as a child called the great race...

http://youtu.be/7xwkGNVOhNw

Anyway, Ben pulls the lever!!!
Eagle
Human Druid, 35 posts
Tue 12 Jun 2012
at 09:30
  • msg #334

Re: Strangle Mumblings and a Door Ajar?

Eagle has watched Ben's examination of the shrine with interest. Indeed, after Saliq had removed the coin Eagle crosses to the altar, and taking a piece of chalk from his cloak pocket draws a large cross through the hideous visage of Ga.

As he continues to watch it suddenly becomes clear to him that Ben will pull the lever. Eagle wills him not to, but for some reason (be it fear or just bad timing) the words don't come to his lips. All he can manage is hoarse whisper as Ben pulls the lever. 'Be careful of Ga's gateway. . .'

OOC: fingers crossed Eagle is just being a scaredy cat!
DM Storm
GM, 187 posts
Tue 12 Jun 2012
at 12:48
  • msg #335

Re: Strangle Mumblings and a Door Ajar?

The chamber fills with the slow, grinding sound of a metal gear turning. The walls tremble for a few tense moments, and finally reveal a secret door to the left of the shrine!

The secret door was exceptionally designed, for it was constructed to appear as little more than a fault line in the stone wall. The door leads away down a darkened tunnel that disappears around a corner to the left.
Norion Ironaxe
Dwarf Fighter, 64 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Tue 12 Jun 2012
at 23:24
  • msg #336

Re: Strangle Mumblings and a Door Ajar?

Norion stood from where he was crouched collecting coins and took a few steps toward the opened door. He grinned, glancing back at his companions. "You know, someone went to a lot of trouble to keep that door hidden. Perhaps because there was something valuable they wanted to keep out of sight. I think we should go take a look."
This message was last edited by the player at 02:17, Wed 13 June 2012.
Sularius Alariel
Elf Ftr MagicUser, 64 posts
Tue 12 Jun 2012
at 23:41
  • msg #337

Re: Strangle Mumblings and a Door Ajar?

"Agreed." As soon as Sularious said it, he paused and thought about
it. He must have misspoke, "My stomach is grumbling though."

Looking about the room and considered it had three different sets of doors. The one
they just came through, the double doors behind the alter where something still is
making noise, and the hidden one that holds promise.


"Before gaining a possible treasure, could we perchance eat a quick meal?"
Ben Scristos
Human Thief, 97 posts
Wed 13 Jun 2012
at 05:11
  • msg #338

Re: Strangle Mumblings and a Door Ajar?

As pleased by the thought of treasure as he is with the lack of poison darts sticking out of his corpus after flicking the switch, Ben hops off the altar, and give the elf an incredulous look.

"Eat? There will be plenty of time to eat after we're dead old man, there's treasure down there!" he exclaims, assuming what had only been an assumption, and not yet pondering who and/or what might be guarding the depths, treasure or not.

"Let go now!"

Which he apparently does, though he stops at the edge of the door and peers thru instead, bouncing happily on his toes, his fingers twitching absent mindedly as if counting the imagined loot...
DM Storm
GM, 188 posts
Wed 13 Jun 2012
at 13:18
  • msg #339

Re: Strangle Mumblings and a Door Ajar?

The secret entrance is rather small, just barely large enough for an average-sized man to walk comfortably through. Passage should prove not terrible difficult for any of the heroes, though even the smallest of the group would be hard-pressed to view it as anything but confining.

The corridor smells of wet stone, though there is no sign of water immediately visible. In fact, there ground is quite dusty and there are numerous signs that the passage sees frequent use. The tunnel continues to the south for perhaps 10 feet, before it turns sharply to the east, disappearing out of sight.

A faint, cool breeze filters through the passage, filling the heroes' nostrils with that wet stone smell.

OOC: Updated to fix an incorrect tunnel direction. Tunnel heads south and then EAST.
This message was last edited by the GM at 04:24, Thu 14 June 2012.
Eagle
Human Druid, 36 posts
Thu 14 Jun 2012
at 11:32
  • msg #340

Re: Strangle Mumblings and a Door Ajar?

Eagle peers into the darkness. 'Perhaps someone with elven or dwarfish eyes should look around the corner first?,' he suggests, but will follow the party down the tunnel in whatever order anyone is happy with.
Saliq Musfara
Human Illusionist, 69 posts
Illusionist
Thu 14 Jun 2012
at 12:32
  • msg #341

Re: Strangle Mumblings and a Door Ajar?

Saliq gave the passage an uncertain look. "We better be careful going in so deep - rember we might have to get out again quickly, and I'd hate to be in there with guberlins at my heels."

That said the Illusionist stands ready to follow the rest of the party in.
Sularius Alariel
Elf Ftr MagicUser, 65 posts
Thu 14 Jun 2012
at 13:17
  • msg #342

Re: Strangle Mumblings and a Door Ajar?

"So much for our stomachs." Sularius grumbled about everyone's need to charge ahead. At least Saliq had made a thought about their rear guard. Dragging the largest guberlin, Sul attempted to wedge it against the lever to keep it into an open position. The other he blocked the double doors. Then a goblin was placed in the door jam to prevent the hidden door from closing behind them.

Hearing the need for superior eyesight, Sul did his best to squeeze past and get up front. Allowing his eyes to adjust he peered down into the darkness to see what was before them.
DM Storm
GM, 189 posts
Thu 14 Jun 2012
at 23:33
  • msg #343

Re: Strangle Mumblings and a Door Ajar?

Sularius' keen eyes do not detect any creature(s) lurking at the end of the narrow tunnel and no untoward sounds cause alarm. The tunnel turns sharply to the east, continuing onward for perhaps 10 feet or so before opening into a larger room.

A disorganized row of wooden crates lines the chamber's southern wall, while an open portal is located at the far east end. Another small room lies beyond the open portal, and is illuminated by several candles. There are a large, but indeterminant number of goblins lying about the floor, most seemingly asleep, though a few seem to be right on the verge of unconsciousness but not fully past that threshold. None of the goblins seem to be aware of the elf.

The faint stench of death now mixes with the smell of wet stone which the companions had first noticed when the secret door opened.
Ben Scristos
Human Thief, 98 posts
Fri 15 Jun 2012
at 01:42
  • msg #344

Re: Strangle Mumblings and a Door Ajar?

The sight of all the ripe-for-slicing throats gets Ben's fingers to itchin' and twitchin'...
Norion Ironaxe
Dwarf Fighter, 65 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Fri 15 Jun 2012
at 02:17
  • msg #345

Re: Strangle Mumblings and a Door Ajar?

Moving in close quarters, Norion had put his battle axe at hand, fearful the tight tunnel would prevent him from using the two handed weapon effectively. Gripping his weapon he stood ready to enter the room and dispatch the sleeping humanoids.
Sularius Alariel
Elf Ftr MagicUser, 66 posts
Fri 15 Jun 2012
at 03:37
  • msg #346

Re: Strangle Mumblings and a Door Ajar?

Briefly whispering to those willing to slay the helpless, "Quickly and as quietly as you can", Sularius moved past those totally out and began stabbing the throats of those just about passed out. The smell of death drifting in the air, concerned him as the riddle of these goblins continued to allude him. What was causing these goblins to act
in such a manner. Were they being controlled or drugged. Was there something in the water?
DM Storm
GM, 190 posts
Fri 15 Jun 2012
at 04:09
  • msg #347

Re: Strangle Mumblings and a Door Ajar?

The companions slink down the narrow tunnel toward the far chamber where the goblins are now dozing off or already unconscious. Just prior to entering their cramped quarters, the companions move through the chamber with the wooden crates stacked up along one wall. The source of the deathly smell is now quite obvious: the crates.

Small flies buzz about angrily as the companions take in the macabre scene. The bottom of the wooden crates are stained with an unknown dark substance. The floor underneath the crates is likewise stained with a dark resin that is now dry and crusted. One of the companions spots what appears to be a rotting dog's paw protruding from one of the crate's lids, while just behind and somewhat obscured by that crate, a small alcove is observed.

The companions move into the goblin quarters and continue their dark task. Most of the goblins are caught in a deep slumber, while a few nod lazily as the companion continue their gruesome work.

This continues for some time, the goblins seemingly unable to take any action against the companions. One of the goblin's lazily lifts its heads up, notices the companions and begins mumbling in common:

"Tired. We are. Ga is a relentless, but mighty master. Ga provides all that we need. Push away sleep. Think only of the good works that he provides for ours. The others will soon find out what we already know. Gather the children of ours. Bring them to Ga. Let Ga provide that what they need. Praise Ga. Praise Him. Mighty, merciful Ga..."

Once the goblin has said his piece, the pathetic creature lies back down, oblivious to its fate.
This message was last edited by the GM at 04:15, Fri 15 June 2012.
Ben Scristos
Human Thief, 99 posts
Fri 15 Jun 2012
at 05:45
  • msg #348

Re: Strangle Mumblings and a Door Ajar?

Mentally adding Ga to the list of gods that let down their followers more often then not, Ben wonders what odor the others are fussing about, as he continues to slice away at sleeping throats.
Saliq Musfara
Human Illusionist, 70 posts
Illusionist
Fri 15 Jun 2012
at 17:27
  • msg #349

Re: Strangle Mumblings and a Door Ajar?

After the second or third throat Saliq shuddered and wiped clean his dagger, returning it to his belt, unwilling to take part in the slaughter. He was no partisan of goblins but killing these poor wretches turned his stomach. Let Ben do the vile work, it seemed not to trouble him.

"I think these pathetic creatures are drugged; I'd strongly advise we don't remain." He glances at the alcove before continuing. "That or Ga has them under a spell... and whoever or whatever he is may be close to hand."
DM Storm
GM, 191 posts
Sat 16 Jun 2012
at 04:23
  • msg #350

Re: Strangle Mumblings and a Door Ajar?

It takes little time to move through the room dispatching the incoherent and nearly unconscious goblins. Some even appear quite close to death, their gaunt frames nearly melting into their dirty blankets and mats. This is a somber, cheerless room filled with atrophy, decay, madness, and waste.

Saliq was quite right, there was fell sorcery afoot, and the companions had walked right into the midst of it. None of the goblins had behaved rationally and the scene that just unfolded drove home the point.

Whoever...or perhaps whatever Ga was, perhaps was behind these strange tidings. Lhosof had not mentioned any of this, but he had acted somewhat strangely as well. At the time, it seemed like perhaps the young lad was just drunk with his good tidings. But he had mumbled some strange things as well...

Voices now. Coming from the room with the altar.

"Whot 'ave we 'ere?" a gravelly voice calls out loud enough for the sound to reach the companions. Some mumbling.

"Look! A door," another responds. More mumbling.
Ben Scristos
Human Thief, 100 posts
Sat 16 Jun 2012
at 04:37
  • msg #351

Re: Strangle Mumblings and a Door Ajar?

"Sounds like we have some competition coming up behind us. Ambush?" whispers Ben to the others, eagerly hoping the answer is yes....
Norion Ironaxe
Dwarf Fighter, 66 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Sat 16 Jun 2012
at 19:31
  • msg #352

Re: Strangle Mumblings and a Door Ajar?

Norion mumbled a curse. Whatever had drugged the goblins might be close at hand and would likely be none too welcoming of visitors. And now, it sounded like they might have a group of fellow treasure hunters coming up behind. One never knew. They could be friendly, even willing to pool resources. Or the competitors might want to just cut all of their throats and walk away with the gold they'd collected.

The immediate problem were the newcomers coming down the tunnel. His hand on his axe, Norion focused his attention in that direction, tensed to act if needed.
Sularius Alariel
Elf Ftr MagicUser, 67 posts
Sun 17 Jun 2012
at 01:24
  • msg #353

Re: Strangle Mumblings and a Door Ajar?

Sularius did not like the coming competition. A thought of calling out in goblin crossed his mind but this new group might either charge down looking for a fight, but worse, they might close the door and seal them down here. If they be either friendly or a threat, it was best to bring them on down and hope they didn't close the door behind them. With his bloodied sword ready, he awaited to see the first newcomer arrive.
Saliq Musfara
Human Illusionist, 71 posts
Illusionist
Sun 17 Jun 2012
at 01:39
  • msg #354

Re: Strangle Mumblings and a Door Ajar?

"My friends I have an idea," Saliq says in a quick, low voice as he glances in the direction of the room with the altar. "I can cast an illusion of Ga - true I only saw his idol once but no forgetting that face. Sularius could you impersonate a Goblin deity - in voice at least."
Sularius Alariel
Elf Ftr MagicUser, 68 posts
Sun 17 Jun 2012
at 01:46
  • msg #355

Re: Strangle Mumblings and a Door Ajar?

I like the idea, but do we really want to scare them away and seal us in or do you want to to come in attacking?" Glancing at the others waiting for a fight, Sul wondered if it might be best anyway, "Quick, does anyone else want this to get ugly?"
DM Storm
GM, 193 posts
Sun 17 Jun 2012
at 14:17
  • msg #356

Re: Strangle Mumblings and a Door Ajar?

The companions wait silently in the secret room in an attempt to get a better idea about who came up behind them. There had been others in the tavern when Lhosof had shared his tale of riches free for the taking, so it was quite likely that this was another group hastily thrown together to get in while the getting was good.

There is some discussion in the room beyond, mostly over the altar. It sounds like a large group of men, all speaking common. Judging by the number of voices, there must easily be over a dozen men filling the small room!

"Whosumeva come through were'n shy wifh the blade. Dees uns plum run through the neck. Der's danger 'head boys!" There is genuine concern in the mysterious voice.

More grunts of approval and understanding.

Then the conversation turns to a brief debate over where to pursue whoever came through the passage, or to set up their own ambush for when you return!

"Be easy as pie that way!" an excited voice chimes in.

The group then discusses the mumbling behind the unopened door, which apparently they hear as well. This continues for some time and gives the companions some time to discuss their own options...
Eagle
Human Druid, 38 posts
Sun 17 Jun 2012
at 19:39
  • msg #357

Re: Strangle Mumblings and a Door Ajar?

Eagle stands in thought for some time. He doesn't look as nervous as he has been earlier, but more determined than earlier.

'I like your idea of summoning Ga Saliq,' says Eagle after some time. 'And I think sorcery is afoot in here.

'But I wonder if there are any answers in here before we leave - this cult of Ga is clearly against the ways of nature. Anything we can do to bring it down I think we should do.'

Eagle will then search around the room for anything that could give more clue to how the goblins have been drugged, or what they might be doing with the dismembered stuff. Also are there any other exits?
Ben Scristos
Human Thief, 103 posts
Mon 18 Jun 2012
at 00:22
  • msg #358

Re: Strangle Mumblings and a Door Ajar?

Ben joins Eagle in searching the room, wary of any traps, and eager for any sign of coin, jewelry or secret door.
Norion Ironaxe
Dwarf Fighter, 68 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Mon 18 Jun 2012
at 00:47
  • msg #359

Re: Strangle Mumblings and a Door Ajar?

"If you scare those fools off," Notion rumbled, "we can focus on doing in these cultists and relieving them of their gold. If we need to contend with those blokes later, we will."
Saliq Musfara
Human Illusionist, 72 posts
Illusionist
Mon 18 Jun 2012
at 01:06
  • msg #360

Re: Strangle Mumblings and a Door Ajar?

"Fine, everyone hide behind the crates or in shadows," says Saliq, moving to do just that. "Sularius, get ready to do some acting."

Saliq fell back into the shadows of a crate and started casting a Phantasmal Force illusion in the center of the room. Summoning the image of Ga to mind he concentrated on creating a larger than man sized, living seeming version of the idol.
This message was last edited by the player at 01:14, Mon 18 June 2012.
DM Storm
GM, 195 posts
Mon 18 Jun 2012
at 01:09
  • msg #361

Re: Strangle Mumblings and a Door Ajar?

While the companions quietly disscuss which course of action to take with regards to the 'new arrivals', Ben and Eagle search the room for anything which had escaped notice.

The dozen or so goblins do not possess any items of real value. Again, there is a scattered collection of mostly improvised or crude weapons, but aside from that not much. The room was in a state of squalor, even for gutterblins. It was as though they had given up on themselves and were content allow themselves to waste away in a sea of their own filth.

Just when all hope of finding anything of value seems to be lost, Ben notices a wooden trapdoor located beneath a patchwork fur and hide quilt. There are no locks and it does not appear to be trapped. Perhaps there was another way out, or even better, a way leading to more riches and treasures!

Meanwhile, the men outside in the altar room have not sent forth any probes of the secret annex. In fact, it is now quite still. They are likely quietly discussing their options as well.
Ben Scristos
Human Thief, 104 posts
Mon 18 Jun 2012
at 02:22
  • msg #362

Re: Strangle Mumblings and a Door Ajar?

Ben takes a peek down his hidey hole...

"While they plot to ambush us, I say we slide away unseen, and do our best to hide this from those who follow us. What say?" He asks quietly.
Sularius Alariel
Elf Ftr MagicUser, 69 posts
Mon 18 Jun 2012
at 13:11
  • msg #363

Re: Strangle Mumblings and a Door Ajar?

As Saliq's Phantasmal Force spell was cast, Sularius was about to think of what to say. Would they understand goblin? What could he possibly say that would not end with adventures seeking treasure charging into battle. As the image of Ga appeared, there was no more time to figure it out, Sularius blurted out his message,

"Come my demon hordes, Ga has tricked more creatures into our traps. Once they enter they will not find treasure, but their own instant deaths from our magics!"

As he said it loudly in goblin, he waved for Ben to check to see what was beyond the hidden hole in the floor.
DM Storm
GM, 197 posts
Mon 18 Jun 2012
at 23:23
  • msg #364

Re: Strangle Mumblings and a Door Ajar?

Saliq summons forth a horrifying phantasmal image in the likeness of the strange demon-idol, Ga. The three-eyed, jaggged fanged creature billows out of the wall and stumbles forward, while Sularius improvises a premonition in the goblin tongue.

Scattered cries and gasps are soon heard, as the men that had taken up position for an ambush, decide that they are no match for this unknown horror! Going up against other treasure hunters was something altogether different than fighting a demon which possessed the ability to move through walls!

The brigands break ranks and retreat back toward the torture chamber and out into the waterfall cavern. All told, Saliq and Sularius' guile combined to thwart a potential conflict with 15 ruffians!

It was a clever ploy and perhaps one which saved the companions very skin. 15 to 6 was not very good odds by any stretch!

OOC: Well done!
Eagle
Human Druid, 40 posts
Tue 19 Jun 2012
at 09:15
  • msg #365

Re: Strangle Mumblings and a Door Ajar?

Eagle listens intently as the scene plays itself out, and chuckles as he hears the footsteps of so many running for their lives from an illusion. He nods his appreciation to Saliq. 'Your powers come from a very different place to mine, but I am very grateful to be your companion at this momemt.'

He turns to Ben, who has been investigating the trap door. 'What have you found, does the trap-door look a promising and safe route?'
Saliq Musfara
Human Illusionist, 74 posts
Illusionist
Tue 19 Jun 2012
at 11:33
  • msg #366

Re: Strangle Mumblings and a Door Ajar?

Saliq smiles in aknowledgement. "Thank you my friend but I can't take all the credit. Sularius makes a great demon!" The Illusionist nods in thanks at the Elf. "In fact... we might want to spread rumours about the demon once we get out. Might discourage more of our rivals!"
Sularius Alariel
Elf Ftr MagicUser, 72 posts
Tue 19 Jun 2012
at 20:11
  • msg #367

Re: Strangle Mumblings and a Door Ajar?

Face slapping his forehead, Sularius was flabbergasted. How in the world did they pull it off and he felt a wave of dizziness flow over him. When the human said Sul would make a great demon, he had to give the human a strange look. Seeing that he meant it in a friendly way, Sularius decided to check to make sure they had left and that the door remained propped open.
DM Storm
GM, 200 posts
Tue 19 Jun 2012
at 23:14
  • msg #368

Re: Strangle Mumblings and a Door Ajar?

The brigands had not bothered to remove the slain goblin from the threshold of the secret door, therefore the crude blocking device was still in place. Sularius makes it to the exit corridor just in time to notice a few men disappear into the cavern with the pool and waterfall. The group indeed seems like it has decided that Ga was not something to triffle with.

Meanwhile, back in the secret annex, the trapdoor set into the stone floor hides an unworked stone staircase which descends into darkness below. The staircase levels out after about 10 feet and heads away to the north. A small rat scurries away from the light, deeper into the tunnel and outside of view as Ben attempts to get a better look with the aid of his torch.
Norion Ironaxe
Dwarf Fighter, 69 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Wed 20 Jun 2012
at 02:25
  • msg #369

Re: Strangle Mumblings and a Door Ajar?

"Aye. My knees were knocking, and I knew the devil wasn't real," Norion says with a smile. "You did well by us, Saliq, Sularius," the dwarf adds with a nod.

He ambles over to the trapdoor, doing his best to peer over Scristos' shoulder into the tunnel below.
This message was last edited by the player at 02:26, Wed 20 June 2012.
DM Storm
GM, 201 posts
Wed 20 Jun 2012
at 04:11
  • msg #370

The Secret Tunnel

The dwarf peers down into the dark tunnel and immediately notices that this is a relatively new construction, for the stone was cut not too long ago and still shows signs of earth-wounds. Not very good work either. Very hasty construction would be an understatement.

Still, the tunnel looks relatively safe and in no danger of collapsing, at least to the dwarf's eyes.
Norion Ironaxe
Dwarf Fighter, 70 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Wed 20 Jun 2012
at 04:40
  • msg #371

Re: The Secret Tunnel

"This tunnel. It wasn't built long ago. Whoever cut it out of the earth was in haste. Sloppy work." He shakes his head as he studies the construction for a few moments more. "Slipshod though it is, it looks stable and safe. It won't fall in on us, best I can tell."
Ben Scristos
Human Thief, 105 posts
Wed 20 Jun 2012
at 05:08
  • msg #372

Re: The Secret Tunnel

"The word of a dwarf is good enough for me, the world of Ironaxe, doubly so..."

Slipping off ahead, Ben makes to scout a short distance down the new tunnel...
DM Storm
GM, 202 posts
Wed 20 Jun 2012
at 05:41
  • msg #373

Re: The Secret Tunnel

The stone stairs connect to an earthen tunnel that has been reinforced with the odd timber here or there. The tunnel continues for perhaps 30 feet before opening into what appears to be a larger chamber ahead.

The tunnel smells of wet earth. Glancing down at the ground, the soil is moist though not quite mud, which likely accounts for the smell. The rat scurries along one side of the earthen tunnel, away from the thief, and eventually disappears around the corner to the left.

In the flickering light of his torch, Ben soon notices what appears to be the lower half of a human's torso sprawled out in the middle of the chamber, though the upper portion of the body is just outside of view from the bottom of the stairs.

Ben then hears strange, faint slurping noises coming from the darkened chamber ahead...
This message was last edited by the GM at 05:44, Wed 20 June 2012.
Ben Scristos
Human Thief, 106 posts
Wed 20 Jun 2012
at 06:06
  • msg #374

Re: The Secret Tunnel

scurry back, scurry back, scurry back...

"Come on guys..." he whispers loudly.
Sularius Alariel
Elf Ftr MagicUser, 74 posts
Thu 21 Jun 2012
at 15:09
  • msg #375

Re: The Secret Tunnel

Following Ben back down into the tunnel, Sularius wished for green hillside and the sounds of birds. His appetite was now gone after having to suffer the smells of the dead and dismembered. Seeing the portion of the corpse, his paranioa rose again. "I didn't think anyone would have gotten down past those goblins. Maybe there is another way in here?"
Saliq Musfara
Human Illusionist, 75 posts
Illusionist
Thu 21 Jun 2012
at 18:46
  • msg #376

Re: The Secret Tunnel

"That, or something dragged him down here." Saliq said as he followed quickly on the Elf's heels. He gave the corpse a nauseated look, and removed his dagger from belt to hold at the ready.
Norion Ironaxe
Dwarf Fighter, 71 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Thu 21 Jun 2012
at 23:53
  • msg #377

Re: The Secret Tunnel

Norion peered down the corridor at the body in the chamber ahead. "Well, are we going to look after that, or are we headed back to check out those doors?"

The dwarf stands ready with his axe, eager to forge ahead in one direction or the other, the prospect of greater treasures compelling him to continue.
Ben Scristos
Human Thief, 107 posts
Fri 22 Jun 2012
at 00:49
  • msg #378

Re: The Secret Tunnel

"Something is slurping... that is usually a bad thing..."
Eagle
Human Druid, 41 posts
Fri 22 Jun 2012
at 09:09
  • msg #379

Re: The Secret Tunnel

Eagle joins the party, peering nervously into the darkness, nodding at Saliq's comment, and gulps. 'I fear whatever is slurping in there is perhaps what has been dismembering things.'

He looks nervously at the party, sensing the danger of the situation. Yet, for Eagle, this is what he came to investigate. If he is to serve his deity properly he feels he can't leave now.

OOC: Eagle will also peer into the darkness of the cavern. You say it's wet right, so can he spot if there is any plant life (moss, lichen, fungi, whatever) on which an entangle spell might be made to work on?
Sularius Alariel
Elf Fighter-Mage, 75 posts
Fri 22 Jun 2012
at 12:52
  • msg #380

Re: The Secret Tunnel

"I for one, cannot tolerate it." Sularius charged around the corner with sword ready to strike at anything beastly that might be there.
Norion Ironaxe
Dwarf Fighter, 72 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Fri 22 Jun 2012
at 13:23
  • msg #381

Re: The Secret Tunnel

Not willing to be outdone (by an elf no less!), Nori follows quickly on Sularius' heels. The dwarf raises his axe, ready to slash any slurping foe which presents itself.
DM Storm
GM, 203 posts
Fri 22 Jun 2012
at 19:07
  • msg #382

Re: The Secret Tunnel

Eagle notices living roots in the tunnel's ceiling, suggesting that there must be trees above. Trees were something of a rarity within Stormhaven, so the companions must have delved underneath Gods-walk Park or one of the stately manors thereabouts. Regardless of where they might be, there were enough roots to command into a magical snare if need be.

Meanwhile, the elf and then dwarf race down to the end of the tunnel, their weapons drawn ready to get to work on whatever creature was making the sickly, slurping sound...

The duo turn the corner and notice a wriggling mass of foot-long centipedes feasting on the remains of an unfortunate human. The beastly insects squirm through the body's now open chest cavity in search for any scrap of meat, though pickings are somewhat slim now, for the body is mostly devoured.

Fortunately, fresh meat just arrived, though the centipedes had not yet caught the delicious scent...

Giant Centipedes, 22
AC: 9
HP: 1



PC          AC    HP      AP    Notes
Ben         7    04/06    2     Surprise +2
Eagle       6    05/08    4
Norion      3    12/12    2
Ravick      3    09/09    1
Saliq       7    03/04    3     Surprise +2
Sularius    8    06/07    3     Suprise +1 while unencumbered or 4 in 6 nonmetal
                                armor & alone or with elves & halflings

OOC: Sularius and Norion have a surprise round which to act; however everyone....

ROLL FOR INIT!!!

This message was last edited by the GM at 23:14, Fri 22 June 2012.
Sularius Alariel
Elf Fighter-Mage, 76 posts
Fri 22 Jun 2012
at 19:41
  • msg #383

Re: The Secret Tunnel

As one of the centipedes rises from it's grisly meal, Sularius slashed at it, "Disgusting worm!"

Barely hit the little bugger,

15:36, Today: Sularius Alariel rolled 4 using 1d8+3. Damage.
15:35, Today: Sularius Alariel rolled 11 using 1d20+3. To hit .

Norion Ironaxe
Dwarf Fighter, 73 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Fri 22 Jun 2012
at 23:22
  • msg #384

Re: The Secret Tunnel

Wasting no time, Norion took up ranks alongside Sularius to slash at a large red centipede with his battle axe. The axe blade slams into the earthen floor just to the right of the pest.

"Blar!" he cries out in astonishment at the missed opportunity. "Bugs...and lots of them!" he calls over his shoulder.

17:17, Today: DM Storm, on behalf of Norion Ironaxe, rolled 2 using 1d6. Initiative.
17:16, Today: DM Storm, on behalf of Norion Ironaxe, rolled 4,6 using d20+1,d8 with rolls of 3,6. attack/dmg.

DM Storm
GM, 204 posts
Fri 22 Jun 2012
at 23:27
  • msg #385

Re: The Secret Tunnel

Sularius and Norion walked right into a centipede feeding frenzy and were now staring down a score or so of the hungry pests. The teeming mass now smelled new, fresher prey, and began to inch their way toward their next feast...

Giant Centipedes, 8
AC: 9
HP: 1


PC          AC    HP      AP    Notes
Ben         7    04/06    2     Surprise +2
Eagle       6    05/08    4
Indago      7    06/06    1
Norion      3    12/12    2
Saliq       7    03/04    3     Surprise +2
Sularius    8    06/07    3     Suprise +1 while unencumbered or 4 in 6
                                nonmetal armor & alone or with elves & halflings


STAGE 1: Ben, Eagle, Indago, Saliq, Sularius
STAGE 2: Centipedes
STAGE 3: Norion

This message was last edited by the GM at 20:07, Sun 24 June 2012.
Sularius Alariel
Elf Fighter-Mage, 77 posts
Sat 23 Jun 2012
at 00:38
  • msg #386

Re: The Secret Tunnel

AS more centipedes erupted from the mass of wiggling bugs, Sularius continued swinging and slicing centipedes as the moved in,

Unusual that the dice roller has swung to my favor but I'll take it.
Sularius Alariel rolled 17 using 1d20+3. To hit number one.
Sularius Alariel rolled 9 using 1d8+3. Damage number one.
Sularius Alariel rolled 21 using 1d20+3. To hit number two.
Sularius Alariel rolled 7 using 1d8+3. Damage number two.

Ben Scristos
Human Thief, 109 posts
Sat 23 Jun 2012
at 22:05
  • msg #387

Re: The Secret Tunnel

Gah! Bugs, Mr. Rico!!!

Trying to find a safe vantage from which to do so, Ben loads a bullet into his sling, and aims at the mass of bugs...

OOC-Ben attempted to move around to the side, so he is not firing thru his companions. If this is not possible, he will not launch his missile.
15:04, Today: Ben Scristos rolled 5 using 1d4+1. dmg.
15:04, Today: Ben Scristos rolled 18 using 1d20. sling.
Think I got one...

Saliq Musfara
Human Illusionist, 76 posts
Illusionist
Sat 23 Jun 2012
at 22:36
  • msg #388

Re: The Secret Tunnel

Saliq swore in his native tongue, giving his cursewords a certain eloquence. Trying to keep cover behind his more armoured companions, the Illusionist hurled his dagger at one of the many legged horrors - swearing louder as it missed.

OOC: I'm assuming Saliq has line of sight here (maybe over Norion's head ;). If not he'll draw back rather than risk hitting his companions.

23:35, Today: Saliq Musfara rolled 9 using 1d20+3. Throwing Dagger.

Indago
Half-elf Clr-MU, 2 posts
Sat 23 Jun 2012
at 23:18
  • msg #389

Re: The Secret Tunnel

OOC: 19:10, Today: Indago rolled 6 using 1d6. Initiative.

With awkward, yet purposed movements, Indago stumbles forth.  Reaching into his pouch, he produces a fistful of finely powdered sand, which he flings into the teeming mass of crawling insects.  As he does so, arcane words stumble across his bloated tongue, even as his crooked arms bend and contort in mystical gestures.

OOC:  Sleep spell on the centipede swarm.
19:49, Today: Indago rolled 10 using 4d4. Sleeping centipedes.
This message was last edited by the GM at 00:00, Sun 24 June 2012.
DM Storm
GM, 209 posts
Sun 24 Jun 2012
at 00:03
  • msg #390

Re: The Secret Tunnel

Ten vicious giant centipedes are lulled into magically-enduced stasis as a result of Indago's enchantment, though nearly the same amount are still active...and hungry for flesh!
This message was last edited by the GM at 00:03, Sun 24 June 2012.
Eagle
Human Druid, 42 posts
Mon 25 Jun 2012
at 08:26
  • msg #391

Re: The Secret Tunnel

Taken aback at the speed at which this fight has erupted, Eagle considers the tree roots for a moment before realising that he would have to snarl up most of his companions as well. Instead he prods ineffectively at one of the centipedes. . .

09:23, Today: Eagle rolled 3 using 1d20. To hit .
DM Storm
GM, 212 posts
Mon 25 Jun 2012
at 12:27
  • msg #392

Re: The Secret Tunnel

Five centipedes continue feasting on the remnants of the cadaver, while three break off and squirm toward fresher fare. The centipedes home in on the closest prey: the elf and dwarf, the other companions being a bit further back due to attacking at range.

Two centipedes begin crawling up Sularius leg, both biting into the elf's thigh, hungry for a taste. A centipede tries the same on Norion, but the dwarf kicks the insect away before it has a chance to complete the task.

OOC: Two centipedes hit Sularius. Sularius: please make two saving throws vs Poison.

Norion is UP!


Giant Centipedes, 8
AC: 9
HP: 1


PC          AC    HP      AP    Notes
Ben         7    04/06    2     Surprise +2
Eagle       6    05/08    4
Indago      7    06/06    1
Norion      3    12/12    2
Saliq       7    03/04    3     Surprise +2
Sularius    8    05/07    3     Suprise +1 while unencumbered or 4 in 6
                                nonmetal armor & alone or with elves & halflings,
                                Poisoned (-2 to DEX)


STAGE 1: Ben, Eagle, Indago, Saliq, Sularius
STAGE 2: Centipedes
STAGE 3: Norion

This message was last edited by the GM at 23:05, Mon 25 June 2012.
Sularius Alariel
Elf Fighter-Mage, 79 posts
Mon 25 Jun 2012
at 12:54
  • msg #393

Re: The Secret Tunnel

Stumbling back as the two centipedes bit into his leg, Sularius attempted one last stab at one of the centipedes.

Not sure if he gets an attack after one of the poisons take effect. Needed to save on 14, but rolled an 8 and 15.
If he gets to stab before falling to the poison, he rolled a 13 to hit, 5 damage.

This message was last edited by the player at 12:57, Mon 25 June 2012.
DM Storm
GM, 214 posts
Mon 25 Jun 2012
at 22:59
  • msg #394

Re: The Secret Tunnel

Sularius feels the poison coursing through his veins and his limbs become more clumsy and labored. The elf enters a drugged-state in which his body feels strangely elastic.

OOC: Sularius takes 1 hit point of damage and is now -2 to DEX.

Your attack will take place during your next turn. It's Norion's turn right now. Stage 3.

This message was last edited by the GM at 23:20, Mon 25 June 2012.
Norion Ironaxe
Dwarf Fighter, 75 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Tue 26 Jun 2012
at 01:38
  • msg #395

Re: The Secret Tunnel

Something akin to a snarl escaped Norion's lips. These squirming monsters needed to be dealt with, and quickly. Sularius was only an elf, but blast it, he was their elf!

Focusing on the nearest centipede, he swung his battle axe, bringing the weapon down with all the strength he could muster.

20:36, Today: Norion Ironaxe rolled 14 using 1d20+1. Attack - Battle Axe.
20:37, Today: Norion Ironaxe rolled 5 using 1d8. Damage.

DM Storm
GM, 218 posts
Tue 26 Jun 2012
at 01:46
  • msg #396

Re: The Secret Tunnel

SPLAT! is the sound Norion's axe makes as it slices through the giant centipede. Meanwhile, Sularius kicks one of the centipedes off his leg and proceeds to slash it in half. There was still one attached to the other leg however....

In total, six centipedes are still active: five feasting on the corpse and one on Sularius!

OOC: Okay. I accounted for Sularius' earlier attack in this post. So, with that in mind, the rest of Stage 1 is up!

Giant Centipedes, 6
AC: 9
HP: 1


PC          AC    HP      AP    Notes
Ben         7    04/06    2     Surprise +2
Eagle       6    05/08    4
Indago      7    06/06    1
Norion      3    12/12    2
Saliq       7    03/04    3     Surprise +2
Sularius    8    05/07    3     Suprise +1 while unencumbered or 4 in 6
                                nonmetal armor & alone or with elves & halflings,
                                Poisoned (-2 to DEX)


STAGE 1: Ben, Eagle, Indago, Saliq, Sularius
STAGE 2: Centipedes
STAGE 3: Norion

This message was last edited by the GM at 01:47, Tue 26 June 2012.
Ben Scristos
Human Thief, 114 posts
Tue 26 Jun 2012
at 04:01
  • msg #397

Re: The Secret Tunnel

Unwilling to fire into the close quarters of combat, Ben unlooses another bullet, aiming at those centipedes still knoshing on the corpse...

ooc Did my first toss hit anything? Feedback is useful...

21:00, Today: Ben Scristos rolled 2 using 1d4+1. damage.
21:00, Today: Ben Scristos rolled 16 using 1d20. round two sling.

think that hit...

Eagle
Human Druid, 43 posts
Tue 26 Jun 2012
at 10:31
  • msg #398

Re: The Secret Tunnel

Eagle waves his spear with some force, but not much accuracy.

11:27, Today: Eagle rolled 2 using 1d6. damage.
11:26, Today: Eagle rolled 9 using 1d20. attack roll.

Saliq Musfara
Human Illusionist, 79 posts
Illusionist
Tue 26 Jun 2012
at 13:46
  • msg #399

Re: The Secret Tunnel

Saliq drew his second dagger and sliced at the Centipede attacking Sularius, but his misjudged slashed clipped off the creature's chitin without causing any damage.


OOC:
14:43, Today: Saliq Musfara rolled 5 using 1d20. Attack with dagger.

Indago
Half-elf Clr-MU, 4 posts
Tue 26 Jun 2012
at 17:26
  • msg #400

Re: The Secret Tunnel

Clutching his staff, Indago stumbles toward Sularius, carefully eying the creature attached to his leg.  "Hold thtill," he says in his characteristic lisp.  "Thith ith dangerouth."

With a sweeping motion, Indago attempts to slam the insect off of Sularius's leg.


13:25, Today: Indago rolled 18 using 1d20-1. Attack centipede.
13:25, Today: Indago rolled 6 using 1d6. Damage.

DM Storm
GM, 221 posts
Tue 26 Jun 2012
at 18:44
  • msg #401

Re: The Secret Tunnel

Indago manages to make a mealy mess out of the centipede that had aims on Sularius' leg. The elf was now free!

But nobody was out of danger just yet, for the remaining centipedes now moved forward en masse, driven forward by the scent of so much fresh blood...

Four centipedes race toward different foes, the only companion spared from an attack is Ben, who was skulking in the rear with his trusty sling. Three of the companions step away from the centipedes, while Norion is cornered and feels the creature's tiny mandibles digging into flesh...

OOC: Norion please roll a Saving Throw vs Poison! Your character will not die even if it fails the save, so you can also post your turn at the same time.

Giant Centipedes, 4
AC: 9
HP: 1


PC          AC    HP      AP    Notes
Ben         7    04/06    2     Surprise +2
Eagle       6    05/08    4
Indago      7    06/06    1
Norion      3    11/12    2
Saliq       7    03/04    3     Surprise +2
Sularius    8    05/07    3     Suprise +1 while unencumbered or 4 in 6
                                nonmetal armor & alone or with elves & halflings,
                                Poisoned (-2 to DEX)


STAGE 1: Ben, Eagle, Indago, Saliq, Sularius
STAGE 2: Centipedes
STAGE 3: Norion

This message was last edited by the GM at 01:53, Thu 28 June 2012.
Eagle
Human Druid, 45 posts
Tue 26 Jun 2012
at 19:37
  • msg #402

Re: The Secret Tunnel

Whether it was fear, incompetence or just reluctance to strike as another living thing, Eagle was going to pieces - his wave of the spear barely raising a breeze.

OOC: 20:32, Today: Eagle rolled 1 using 1d20. attack.

Ben Scristos:
Unwilling to fire into the close quarters of combat, Ben unlooses another bullet, aiming at those centipedes still knoshing on the corpse...

ooc Did my first toss hit anything? Feedback is useful...

21:00, Today: Ben Scristos rolled 2 using 1d4+1. damage.
21:00, Today: Ben Scristos rolled 16 using 1d20. round two sling.

think that hit...


And not to be too picky, but shouldn't there only be four centipedes left on the corpse after Ben's sling shot last round?

Saliq Musfara
Human Illusionist, 80 posts
Illusionist
Tue 26 Jun 2012
at 20:00
  • msg #403

Re: The Secret Tunnel

Desperately Saliq sliced at one of the skittering foe and to his relief his dagger managed to connect.

OOC

20:58, Today: Saliq Musfara rolled 1 using 1d4. Damage.
20:58, Today: Saliq Musfara rolled 18 using 1d20. Attack with dagger.

Ben Scristos
Human Thief, 117 posts
Wed 27 Jun 2012
at 01:38
  • msg #404

Re: The Secret Tunnel

Watching the centipedes get the better of his comrades, while humorous, wasn't funny. (hehehe...)

Doing his best to keep his distance, he dances forward just long enough to shove his torch into the corpse and the mass of bugs, then dances back giving his flaming weapon a long glance to make sure it doesn't somehow have a centipede on it.

OOC - not sure about damage, but Ben seems to have placed his weapon well. Hopefully well enough to take out the remainder of the  bugs not in direct combat???
DM Storm
GM, 223 posts
Wed 27 Jun 2012
at 01:45
  • msg #405

Re: The Secret Tunnel

Ben scorches the sleeping centipede with the business end of his torch. The attack is effective and there is no chance those vermin will be awaking again.

There were now only three centipedes and victory seemed almost assured for the companions!

OOC: Ben kills the 10 sleeping centipedes.
This message was last edited by the GM at 03:05, Wed 27 June 2012.
Sularius Alariel
Elf Fighter-Mage, 83 posts
Wed 27 Jun 2012
at 02:25
  • msg #406

Re: The Secret Tunnel

"Unclean creatures!" Sularius charged back towards the corpse and tried his best to steady his shaking sword hand. His leg burned where he had been bitten, and feared his final fate. It could only be poison that was working it's way towards his heart and he wondered if he would live long enough to avenge himself. With his hand shaking so badly, he cursed more when he was only able to hit one of the two centipedes remaining.

Dag nab it all, rolled an 11 and an 8. Did 8 damage on one. Only one bug to go!
Norion Ironaxe
Dwarf Fighter, 78 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Thu 28 Jun 2012
at 01:37
  • msg #407

Re: The Secret Tunnel

Upon being bitten, Norion snarled a curse in the dwarven language, trying vainly to smite the large insect with his axe.

20:32, Today: Norion Ironaxe rolled 20 using 1d20+4. Save vs. Poison.
20:33, Today: Norion Ironaxe rolled 8 using 1d20+1. Attack - Battle Axe.

Ben Scristos
Human Thief, 121 posts
Thu 28 Jun 2012
at 02:38
  • msg #408

Re: The Secret Tunnel

Seeing no foes to smite, Ben takes the moment to ponder if sucking the poison out was something he should offer or not, and if he has any of high test alcohol to cleanse the wounds / bury the memories...


OOC - not an action, so I'm not jumping my place in line, just felt like adding some chatter...
DM Storm
GM, 227 posts
Thu 28 Jun 2012
at 02:55
  • msg #409

Re: The Secret Tunnel

Only two centipedes remain of the original swarm. The vermin seem unable to register overwhelming odds and are now operating purely on primal instinct. Fresh meat...
Indago
Half-elf Clr-MU, 5 posts
Thu 28 Jun 2012
at 11:03
  • msg #410

Re: The Secret Tunnel

Unable to whirl his staff, Indago simply raises it over his head, then brings it crashing down, trying to crush one of the insects.  "Nathty bugth," he says.

07:02, Today: Indago rolled 14 using 1d20-1. Attack roll, centipede.
07:03, Today: Indago rolled 5 using 1d6. Damage roll, centipede.

DM Storm
GM, 229 posts
Thu 28 Jun 2012
at 13:02
  • msg #411

The Treasure-girded cadaver

Indago skewers a centipede with his spear, leaving only one vermin remaining. Victory was all but assured for companions. The final centipede was oblivious to this eventuality and proceeds to wriggle toward Sularius, its tiny mandibles chomping away...

The elf easily kicks the insect away, sending it splattering into a nearby wall with a squishy thud. Aside from the pounding of hearts, the chamber was now silent. The giant centipedes were no more.

The roundish chamber is about 30 feet in diameter and consists mostly of hardened earth rather than stone. Numerous roots protrude from the walls of ceiling of the chamber, hinting that there must be a wooded area above. A natural staircase gradually climbs up the eastern wall, eventually terminating at a battered wooden door about 15 feet above the chamber's north wall.

Little remains of the cadaver. The small-framed body now consists of a skeleton and a few stubborn scraps of meat and gristle here or there. The wretch is wearing the remnants of leather armor, though the centipedes chewed through most of it to get at flesh, and is also outfitted with a brocade dagger sheath and a small cloth sack tied to a belt.

The sheath is of violet and teal hues and adorned with gemstones. It is exquisite work and would likely fetch a handsome amount in the Bazaar. But, more importantly, the dagger inside the sheath is a thing of beauty. A clean, flawless implement, the weapon is undoubtedly enchanted!

Inside the small sack, the companions find a small cache of miscellaneous ornamental gemstones and 15 platinum pieces! Quite the find indeed!

OOC: Companions found a magic dagger, brocade sheath (25 gp), 12 ornamental gemstones (120 gp), and 15 platinum pieces.


PC          AC    HP      AP    Notes
Ben         7    09/12    2     Surprise +2
Eagle       6    08/11    3
Indago      7    06/06    1
Norion      3    23/24    2
Saliq       7    06/07    3     Surprise +2
Sularius    8    05/07    3     Suprise +1 while unencumbered or 4 in 6
                                nonmetal armor & alone or with elves & halflings,
                                Poisoned (-2 to DEX)

This message was last edited by the GM at 13:52, Tue 03 July 2012.
Ben Scristos
Human Thief, 122 posts
Fri 29 Jun 2012
at 02:35
  • msg #412

Re: The Treasure-girded cadaver

Being particularly careful that none of the little buggers is hiding, Ben relieves the body of it's booty.

"Looks like this poor sap has left us the best treasure we've found down here, so far..."

While the dagger is quite nice, Ben doesn't seem much interested, preferring to ogle the gems, which his gazes at one by one with delight.

Once he is done, and assuming the poisoned one are being looked after by those better suited to such matters, Ben creeps up the stairs, and places an ear to the door.

"Ow!" Pulling a splinter from his ear, Ben looks down at the others and shrugs.

"Might as well be a stone door, for all I'm hearing."

He then checks it for traps, and he finds them all, even if that number is zero...


OOC -

19:32, Today: Secret Roll: Ben Scristos rolled 100 using 1d100. Hear noise, 15%.

19:33, Today: Secret Roll: Ben Scristos rolled 5 using 1d100. check for traps 30%.

Eagle
Human Druid, 48 posts
Fri 29 Jun 2012
at 08:16
  • msg #413

Re: The Treasure-girded cadaver

Eagle studies the tree roots, seemingly fascinated just by their very form. Drawing his attention to the room he follows Ben's examination of the door with interest.

'Could it be that the cult of Ga is simply some giant myriapods?' He asks to no-one in particular. 'I feel there are more shenanigans going on than just these cursed invertebrates. I for one would like to explore the mystery of the goblins and these tunnels further, though I can understand if others,' he glances at Ben as he examines the exit door, 'want to do something with this loot. Since I owe you my life and safety I will defer to your wishes.'
Sularius Alariel
Elf Fighter-Mage, 85 posts
Fri 29 Jun 2012
at 11:16
  • msg #414

Re: The Treasure-girded cadaver

"I would like to continue." Sularius said weakly, "Though I would appreciate a little rest and nourishment. Treasure is what drove the group without stopping. Could we at least delay the mystery until after taking a break." Looking around at the dismal place, he wished it could have been somewhere among green grass and trees. His hands still shook from the poison and wondered how long the effects would last.
DM Storm
GM, 230 posts
Fri 29 Jun 2012
at 12:43
  • msg #415

Re: The Treasure-girded cadaver

The roots are most certainly that of mature deciduous trees, judging by their form. Given the large concentration of roots over this earthen hollow, the most likely locale within Stormhaven that contains such trees is certainly Godswalk Park, an oasis of green within the sprawling city.

***

The door is untrapped, though there is a large iron lock which might complicate access beyond. Thankfully, Ben is skilled in such matters. And then there is that large key ring that the companions found on the first goblin sentries. Barring either of those methods working, there is always the old fashioned method of entry: brute force!

OOC: Godswalk Park adjoins the Temple District, hence the name. Most of Stormhaven's major temples, and quite a few smaller shrines as well, are located near the park.

I also mentioned the keys because it is not realistic to expect players to remember every thing that happens in a PbP, particularly when there are now only two original players (only one of which was even around when then keys were found!) and the amount of time that has lapsed since the keys were found.

Ben Scristos
Human Thief, 123 posts
Sat 30 Jun 2012
at 01:34
  • msg #416

Re: The Treasure-girded cadaver

Unaware of Eagles supposition that this door is some sort of exit, Ben eyes the lock with the eagerness of one who has found good things on the other side of such devices.

"Let me see that key-ring we found on that goblin sentry," he whispers, unless he himself has it on his own person, in which case he digs it out, and begins to sort thru the keys for any likely suspects.

What doesn't cross his greedy little mind is that the source of said 'loot' might be some city temple beyond this door, a temple that would expect all of the goodies back...

OOC thanks for the reminder!
Saliq Musfara
Human Illusionist, 82 posts
Illusionist
Sat 30 Jun 2012
at 01:35
  • msg #417

Re: The Treasure-girded cadaver

"I agree we should rest a while." Saliq gave Sularius a sympathetic, yet uneasy look. "Is there something we can do to help our wounded comrade? Does anyone know the healing arts - or at least about poisons?"
DM Storm
GM, 231 posts
Sat 30 Jun 2012
at 02:02
  • msg #418

Re: The Treasure-girded cadaver

Ben inserts several of the iron keys into the heavy lock before finally finding one that elicits a satisfying sound...

Click!

The door is now unlocked. While Ben was eager to push onward, Saliq and Sularius had both expressed interest in rest and perhaps, healing. The elven swordmage had been poisoned after all and could keel over at any point.

OOC: Eagle and Indago would likely be the most able party members to determine the nature of Sularius' poisoning (and more specifically, whether there were any remedies and what the recovery period might be). Just need to make a d20 Wisdom check.
Indago
Half-elf Clr-MU, 6 posts
Sat 30 Jun 2012
at 02:14
  • msg #419

Re: The Treasure-girded cadaver

22:13, Today: Indago rolled 18 using 1d20. Wisdom check, poison remedy.

OOC DM Note: Indago knows that the centipede poison is not fatal, but will likely take a few days to completely remove from the system, unless medicinal herbs are procured. With the right herbs, the 'sickness' could be eliminated in very short order.

If untreated, it is possible for Sularius' condition to become worse, but it is highly unlikely he will die from the poison.

In game terms, Sularius gets to make a saving throw every day. If successful, he regains 1 point of Dex. If unsuccesful, he rolls again. On a failed second save he loses 1 more point of Dex. On a successful second save his condition doesn't change.

This message was last edited by the GM at 02:21, Sat 30 June 2012.
Ben Scristos
Human Thief, 124 posts
Sat 30 Jun 2012
at 05:43
  • msg #420

Re: The Treasure-girded cadaver

Ben was eager to find more treasure, but moving on alone was not part of the package tour he had signed on for.

having discovered which key is correct, he re-locks the door, and sits upon the third step from the top, waiting to see what the others have in mind, his foul smelling little piggies dangling and wiggling with happiness over the finds so far.
Sularius Alariel
Elf Fighter-Mage, 86 posts
Sat 30 Jun 2012
at 13:48
  • msg #421

Re: The Treasure-girded cadaver

Assuring everyone that he would not hold them up long, he thanked Indago for his reassurance.

Only a short break to eat lightly, it didn't do his stomach much good. Still, knowing everyone's need to push on, Sularius apologized for the interruption. "Please, please, lets move on now. If's it's true that those doors is an exit, we could very well be near a better place to rest. I feared that if it lead to another encounter, that I would not be able to help much."

OOC - I know Sul is a great sword fighter, but his AC is only slightly better than the illusionist. Loss of DEX is making him an even easier target to hit. Though, I admit, is still a long way from it.
This message was last edited by the player at 14:00, Sat 30 June 2012.
Norion Ironaxe
Dwarf Fighter, 79 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Sat 30 Jun 2012
at 14:48
  • msg #422

Re: The Treasure-girded cadaver

Although elves tended to whine a lot in Norion's estimation, having been struck by one of the centipedes himself, the dwarf understood that Sularius could be in a far worse condition than he was letting on. After all, the pointy eared things weren't blessed with dwarven constitution.

Clearing his throat, Norion said, "Treasure or not, you're no good to us weak, Sularius. Are you certain you're ready to press forward?"
Sularius Alariel
Elf Fighter-Mage, 88 posts
Sun 1 Jul 2012
at 15:17
  • msg #423

Re: The Treasure-girded cadaver

"Yes, now we sat for a short moment, and ate a snack, we can proceed. I'm sure we can continue now." Sularius was uncertain on what lay ahead but hoped they could replentish themselves soon.
Eagle
Human Druid, 51 posts
Mon 2 Jul 2012
at 09:53
  • msg #424

Re: The Treasure-girded cadaver

While Indago was examining Sularius's bite, Eagle also takes an interest, and can be heard murmering a discussion with Indago. Afterwards he again looks to the tree roots and the door up the stairs, listening to the party's discussions. After a moment he smiles.

'I know something of the herbs of Stormhaven, and their properties, and I believe I can find what we need to help Sularius in Godshome park. What's more, from the look of these roots, I believe we may currently be beneath that very place.' He pauses. 'I suggest we investigate what's behind that door - I suspect it is an entrance to the park that the cultists have been using. If so, I will pop out and gather the herbs with whomever wants to join me - those who want to rest can stay here? In the meantime if anyone is gravely injured I may be able to help - my connection with my mistress Melora seems somehow to have hightened since I came underground.' Eagle shrugs, waiting to see what the others think to his suggestion - he will follow the party whatever they decide in any case.

OOC: If the park is just through the door it seems sensible to cure Sularius - if not I'm happy to crack on if we don't want to try the door or go back to the dungeon, so don't wait for me to post again to confirm that!
Saliq Musfara
Human Illusionist, 83 posts
Illusionist
Mon 2 Jul 2012
at 12:01
  • msg #425

Re: The Treasure-girded cadaver

Saliq nodded and strooked his beard thoughtfully. "Wise words my friend," he says to Eagle. "Yes, we needed the rest, but I don't think any of us or quite ready to give up the expedition yet. Ben, open the door please."
DM Storm
GM, 235 posts
Mon 2 Jul 2012
at 23:46
  • msg #426

A Hidden Entrance (or is it an exit?)

Upon Eagle's recommendation, the party agrees to continue their exploration of the dungeon. The first order of business is to open the locked door and determine whether the druid's hunch is correct, that it is a secret entrance used by the goblins to access the city above.

The door opens to a narrow and winding stairway that leads upward. Like the tunnel below, the stairway is primitively constructed but adequately reinforced with timbers to prevent cave-ins. The stairwell continues upward for about 15 feet before opening into a small, low chamber with a wooden ladder leading up to a wooden trapdoor in the ceiling.

A pile of soiled rags is heaped up along one corner of the room, but there doesn't appear to be anything else of note. The room smells vaguely of filthy goblins, though none appear to be here presently.

The trapdoor opens beneath a huge tangle of briars located within the wild woods of Godswalk Park. Most of the park consists of well-manicured gardens and orchards, though at behest of the local druids, a sizable tract has been left to grow wild. Presumably, the disciples of Ga have been using this trapdoor as a means in and out of the dungeon complex.
Norion Ironaxe
Dwarf Fighter, 80 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Tue 3 Jul 2012
at 02:05
  • msg #427

Re: A Hidden Entrance (or is it an exit?)

Norion grimaces as he smells the lingering stench in the air. Glancing up at the trapdoor, Norion says, "I wonder what kind of mischief these goblins have been using this for?" Careful to stay clear of the discarded rags, Norion studies the room, taking in all he can of the chamber's construction.
DM Storm
GM, 236 posts
Tue 3 Jul 2012
at 02:13
  • msg #428

Re: A Hidden Entrance (or is it an exit?)

The chamber was crudely constructed, and likely fairly recently. Most definitely the work of goblins, who were not known for their exceptional engineering skills. Still, it was a functional hide-out and not in any danger of collapsing.
Sularius Alariel
Elf Fighter-Mage, 89 posts
Tue 3 Jul 2012
at 02:31
  • msg #429

Re: A Hidden Entrance (or is it an exit?)

"So, it appears, that a goblin cult of Ga worshipers have been sneaking into the Park speaking in common." Sularius pondered the clues, "Below, a semi-conscious half-dead group of goblins surround chopped up animal parts for some unknown use for Ga..." He remembered the door they never investigated behind the alter. The big doors with some strange noise coming from it.

Suggesting a course of action, Sularius reminded the group about the doors, "We opted out from investigating it to find treasure in the pit. Maybe we should prepare ourselves and proceed back to find out if these goblins created some awful monster."
Ben Scristos
Human Thief, 125 posts
Tue 3 Jul 2012
at 05:50
  • msg #430

Re: A Hidden Entrance (or is it an exit?)

At the sight of no-treasure, Ben gets a little bored. Torch in one hand, he pokes the rags with the tip of his sword in the other, then if nothing exciting happens, sets them on fire.

He then peeks out into the wildwood of the park, and glances back and up to see if the passage they are in opened out of a tree, a building or some giant stone-idol of an ass. Donkey, that is... :C)

Once his curiosity is assuaged, he enjoys a few solid deep breathes of fresh air, then returning agrees with Long-Wind the elf that they should back track and look for more loot.

[Private to GM: Seems like the location of this tunnel, door, etc. might be something he could sell to the guild, good to know where it is, if he can.]

[Private to Sularius Alariel: Not that I think you are Su-Loquacious, but Ben isn't one for chatter.]
Eagle
Human Druid, 53 posts
Tue 3 Jul 2012
at 09:22
  • msg #431

Re: A Hidden Entrance (or is it an exit?)

At the sight of the trapdoor, Eagle shins up and sticks his head into the fresh air of the godshome park. To the other characters it looks like some liberation has occured, and the nerves and worries that seem to have followed Eagle around the subterranean realms lift. After a moment Eagle looks back down, with a serious look in his eye.

'This trapdoor explains much to me. Wait here for a moment, it should take me only a few minutes to find the herbs that Sularius needs. However, I may see if I can find any of my bretheren - I should warn them of this entrance, so they can post a watch and prevent anything coming in – or out.'

With that he disappears into the briars, a dark shadow that is completely at home.

OOC: Hope it's possible to get fellow druids to post a watch, but if not Eagle will just get the herbs and come back and heal Sul.
DM Storm
GM, 237 posts
Tue 3 Jul 2012
at 13:37
  • msg #432

Re: A Hidden Entrance (or is it an exit?)

Eagle climbs the ladder and exits out the trapdoor into Godswalk Park. It is now mid-afternoon. Sunlight lazily filters in through the wooded canopy above as the druid pulls himself up out of the hole. The goblins have cut a narrow path through the tanglebriar that is little more than a game trail, and quite well concealed.

Upon reaching the exit and glancing back, there was little chance of it being discovered by someone casually passing by. The odds of anyone being in this part of the park were slim anyway, for it was a wild and overgrown tract used mainly by the few druids whom called Stormhaven home.

Eagle begins his search and soon discovers three herbs which will prove useful for Sularius: mock-basil, pennythistle, and shen leaves. The druid gathers the herbs and then makes his way back toward the trapdoor. As fortune would have it, along the way Eagle happens across Telnir, a half-elven druid who had been gathering mistletoe. Eagle passes the warning to his brethren, who agrees to send word to the others.

"Worry not, Eagle, I shall see that it is done..."There were not many druids in the city, but their small numbers ensured that they came together in times of need.

With that, Eagle returns to the dungeon, with herbs in hand.
This message was last edited by the GM at 13:37, Tue 03 July 2012.
Eagle
Human Druid, 55 posts
Wed 4 Jul 2012
at 15:02
  • msg #433

Re: A Hidden Entrance (or is it an exit?)

On his return Eagle mixes up the herbs into a poultice for Sularius and administers it to his wound. When done he is ready to continue, suggesting they investigate the noise behind the door before nightfall.
Sularius Alariel
Elf Fighter-Mage, 90 posts
Thu 5 Jul 2012
at 01:14
  • msg #434

Re: A Hidden Entrance (or is it an exit?)

"Thank-you,..." First to the druid and then continuing to all the others, "and to everyone else whom did show concern for my well being." Indeed, Sularius was impressed by how quickly he was feeling better.
DM Storm
GM, 245 posts
Fri 6 Jul 2012
at 02:41
  • msg #435

Re: A Hidden Entrance (or is it an exit?)

After attending to the poisoned elf, the party makes their way back through the dungeon complex to the chamber where the shrine is located. The room does not appear to have been disturbed since the companions last left it and it does not appear that the large band of brigands has returned. Apparently Saliq's illusory deception did the trick and they have thought better of trying their luck against a demon.

One thing that has changed however is that there are no longer mumbling noises coming from beyond the closed door. Placing an ear to the door reveals no sound whatsoever: just dead silence. Maybe whatever had been on the other side of the door has moved on...or is now lying in wait...

The door appears to be locked.

OOC: Sularius is no longer poisoned.
This message was last edited by the GM at 04:27, Fri 06 July 2012.
Ben Scristos
Human Thief, 130 posts
Fri 6 Jul 2012
at 04:26
  • msg #436

Re: A Hidden Entrance (or is it an exit?)

"Step aside, step aside..." Ben rolls back his sleeves, and begins to examine the door...


After a rather lengthy, and difficult looking procedure, he pulls out what appears to be a bit of wire.

"Whew, that would have been nasty! You're welcome!"



[Private to DM Storm: 21:25, Today: Secret Roll: Ben Scristos rolled 52 using 1d100. listen (maybe something I can hear?).

HEAR NOISE 15% nope...

21:24, Today: Secret Roll: Ben Scristos rolled 6 using 1d100. remove traps if there are any.

REMOVE TRAPS 30% yes (and if there isn't, I pretend there is!)

21:24, Today: Secret Roll: Ben Scristos rolled 21 using 1d100. check for traps.

FIND TRAPS 30% Yes!!!!
]
This message was last edited by the player at 04:28, Fri 06 July 2012.
DM Storm
GM, 247 posts
Fri 6 Jul 2012
at 04:32
  • msg #437

The Double Doors

Ben kneels down to scrutinize the iron lock a bit more closely and his meticulous efforts pay off! The door is, rather was, trapped with a simple poison needle mechanism that would provide a nasty surprise to the first individual attempting to open it. Thankfully, Ben is skilled in such matters and disables the trap in short order, ensuring that none of the party members suffer such a fate.

The heavy wooden door may now be safely opened, and with the aid of the key ring that was found earlier, won't take much effort...
Ben Scristos
Human Thief, 131 posts
Fri 6 Jul 2012
at 04:33
  • msg #438

Re: The Double Doors

and so I do...
DM Storm
GM, 249 posts
Fri 6 Jul 2012
at 05:07
  • msg #439

Re: The Double Doors

The heavy double doors require some degree of effort to push inward, and send a low groaning sound off the stone walls.

The doors open to a short corridor on the other side, which itself opens into a wider chamber that sweeps away out of sight to the left. Recessed alcoves line the walls of the room ahead, while scores of cloth strips hang haphazardly from the ceiling. Through the fabric, one can see stacks of humanoid bones inside the recessed alcoves.

Norion notices that the connecting corridor from the shrine chamber apppears to be a new construction and likely not originally part of the catacombs ahead.

The flicker of Ben's torch casts strange shadows in the cloth-obscured chamber ahead, giving the sensation of movement in the bone-strewn catacomb. Some of the companions can hear a faint intermittent tapping sound coming from somewhere in the distance, a sound similar to stone on stone, though what might be making the noise is a mystery. The chamber ahead smells dry and musty.
Ben Scristos
Human Thief, 133 posts
Fri 6 Jul 2012
at 05:50
  • msg #440

Re: The Double Doors

"Crud, deaders, I'll bet. Place looks like a pyromaniacs wet-dream. Not sure I wanna bring my torch in there..."

Despite his concern, he does thrust the tip forward, checking to see if there is a breeze, or floating bits of fabric-dust which might light up...
Eagle
Human Druid, 56 posts
Fri 6 Jul 2012
at 12:04
  • msg #441

Re: The Double Doors

Eagle peers into the room behind Ben. 'Perhaps we should let the dead rest in peace?' he suggests, 'I think you're right about the fire.'
Norion Ironaxe
Dwarf Fighter, 81 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Fri 6 Jul 2012
at 13:12
  • msg #442

Re: The Double Doors

Norion gazed at the open tomb for a long moment, unable to shake the sense of movement within. Pointing, he said, "The corridor past looks to be newly built. It probably isn't part of this tomb. Might be worth exploring, but I'm not eager to pass through this place." He glanced back at his companions. "Sularius and I could guide everyone through if we extinguished the torches." He smiled grimly and shrugged. "Course, that won't do some of you any good if it turns out something is lurking in there."
DM Storm
GM, 250 posts
Fri 6 Jul 2012
at 15:19
  • msg #443

Re: The Double Doors

There is a slight current that flows from east to west but there does not appear to be any floating cloth fragments that will cause any spontaneous combustions. The strips of fabric, which appear now to be Muslin - a loosely woven cloth native to Saliq's homelands, do pose a significant risk of igniting. With caution, it is possible to avoid igniting the strips, but it will take a steady hand and keen mind to safely navigate the maze by torchlight.

The bizarre mumbling has now returned, faint, yet noticeable. The sounds originates from somewhere out of view, in the catacombs ahead to left.

"Mmg-bgurb-alaga-kreek-targ-mzra-herak-tik-brm-oop-alaga..." and so it goes, a string of unintelligible gibberish that hangs in the air as the companions ponder their next course of action.

OOC: The gibberish is not a language known by any of the companions.
Ben Scristos
Human Thief, 135 posts
Sat 7 Jul 2012
at 02:22
  • msg #444

Re: The Double Doors

With a shrug, Ben hands his torch to someone with a free hand and a willingness to hold it, the creeps forward, endeavoring to get a glimpse around the corner.

[Private to DM Storm: Contrary to video games and movies, I do not creep along the wall closest to the open area, I believe this is the one on the left, but I creep down the wall furthest away, slowly extending my view into the area, while being well away from the corner-o-death.]
DM Storm
GM, 252 posts
Sat 7 Jul 2012
at 03:35
  • msg #445

Re: The Double Doors

Ben slinks down the corridor toward the catacombs and slows his advance once he gets within viewing distance of the open chamber to the left. Though his view is obscured somewhat by the hanging strips of cloth, the thief can see that the chamber is at least 20 feet deep before Ben's view is effectively obscured by the lack of light coupled with numerous strips of cloth swaying listlessly in the current.

Upon reaching the end of the connecting corridor, Ben notices that many of the muslin strips are intermittently stained by a dark substance...

Movement.

A flicker of movement somewhere deeper within the catacombs, obscured by the dancing shadows created by the swaying fabric strips. Then a click-scrape sound. The sound of footfall!

Then, Ben notices a skeletal humanoid figure through the muslin, about 15 feet distant. The skeleton is peering directly at the thief, its dark eye-sockets seemingly fixed on Ben...
Ben Scristos
Human Thief, 136 posts
Sat 7 Jul 2012
at 03:50
  • msg #446

Re: The Double Doors

Ever so slowly, Ben raises his left hand. With dexterity learned as a child, and mastered in many a bar, brothel and back alley, he bends over all of his fingers, save the middle one.

"Screw you, black eyed devil!"

He then scurries back to the others...

"Saw a skeleton, bigg'un..."
Saliq Musfara
Human Illusionist, 85 posts
Illusionist
Sat 7 Jul 2012
at 09:22
  • msg #447

Re: The Double Doors

"A skeleton?" Saliq winced. "Not good my friends. My powers only work over those with minds. They'd probably even work on most members of this group."
Sularius Alariel
Elf Fighter-Mage, 91 posts
Sat 7 Jul 2012
at 23:14
  • msg #448

Re: The Double Doors

Sularius silently draws his sword upon hearing Ben's report. "Then let us meet and finally lay it to rest here!" he hisses to his companions. The swordmage positions himself alongside Norion and braces for whatever undead horror appeareds in the corridor...
This message was last edited by the GM at 01:40, Sun 08 July 2012.
Ben Scristos
Human Thief, 137 posts
Sun 8 Jul 2012
at 01:37
  • msg #449

Re: The Double Doors

Ben reclaims his torch, and stands behind the others.
Norion Ironaxe
Dwarf Fighter, 82 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Sun 8 Jul 2012
at 05:34
  • msg #450

Re: The Double Doors

Norion brings his great axe to hand, readying the weapon as he awaits the skeleton's approach. "Foolish thing doesn't know enough to stay dead," he snarled.
DM Storm
GM, 254 posts
Sun 8 Jul 2012
at 06:03
  • msg #451

Dem Bones...

The companions brace for the skeleton's imminent arrival and their hopes (perhaps fears?) are not dashed, for the lifeless creature has indeed given chase after Ben's taunting. The clicking sound becomes more pronounced now as bare bone connects with the stone floor.

Click. Scrape. Click. Scrape...

A skeletal warrior turns the corner and heads straight for the companions. The creature's ringmail shirt clinks as it races in toward the dwarf with its rusted short sword drawn for battle.

Others can be heard behind this leading skeleton, though for the moment, only it is seen!

PC          AC    HP       AP    Notes
Ben         7    09/12     2     Surprise +2
Eagle       6    08/11     3
Indago      7    06/06     1
Norion      3    23/24     2
Saliq       7    06/07     3     Surprise +2
Sularius    8    05/07     3     Suprise +1


OOC: Roll for Initiative! Neither side will be surprised. You may post your action with your init roll if you beat a 6.

STAGE 1: Eagle, Saliq, Sularius
STAGE 2: Skeleton Warrior (6)
STAGE 3: Ben, Indago, Norion

23:59, Today: DM Storm rolled 6 using 1d6. Initiative.

This message was last edited by the GM at 00:28, Tue 10 July 2012.
Sularius Alariel
Elf Fighter-Mage, 92 posts
Sun 8 Jul 2012
at 06:27
  • msg #452

Re: Dem Bones...

Sularius holds his attack until the skeleton gets close enough to strike.

"Right you are, come here bones..." the elf says with a practice flourish of his long blade.

Once the skeleton closes, Sularius lets it have it with a well-placed slash of his long sword. It is a solid blow, but not enough to topple the undead abomination, particularly as his blade does not seem to be an effective weapon versus this foe.

OOC: Init 7

Since Sularius beat the skeleton's initiative, I went ahead and rolled his attack/damage. Sularius hit for 4 points of damage.

00:22, Today: DM Storm, on behalf of Sularius Alariel, rolled 7 using 1d6+1. init.
10:58, Today: DM Storm, on behalf of Sularius Alariel, rolled 19,8 using d20+3,d8+3 with rolls of 16,5. Longsword vs Skeleton AC7.

This message was last edited by the GM at 05:10, Mon 09 July 2012.
Ben Scristos
Human Thief, 139 posts
Sun 8 Jul 2012
at 08:05
  • msg #453

Re: Dem Bones...

Despite the fact that he had already been aware of the boney thing, the sight of it turning the corner causes a cry of alarm from the thief...

"Cripe!"


ooc - Intentionally holding my action till the third bit, nothing I can do, really.
Saliq Musfara
Human Illusionist, 86 posts
Illusionist
Sun 8 Jul 2012
at 17:35
  • msg #454

Re: Dem Bones...

Saliq draws hisdagger and steps forward towards the skeleton - not wanting to get in the way of Sularius's attacks, but willing to intervene if he gets into trouble.

18:33, Today: Saliq Musfara rolled 8 using 1d6+3. Init.
Indago
Half-elf Clr-MU, 7 posts
Sun 8 Jul 2012
at 20:50
  • msg #455

Re: Dem Bones...

16:50, Today: Indago rolled 2 using 1d6. Initiative.
Eagle
Human Druid, 57 posts
Mon 9 Jul 2012
at 13:55
  • msg #456

Re: Dem Bones...

Deciding to eschew the spear that he has wielded so incompetently, Eagle sweeps out a wicked looking blade - part sickle, part scimitar - and slashes at the skeleton as it attacks the party.

OOC: Sorry, I'm stage 2, but thought I'd roll and post since I'll attack simultaneously with the skeleton if that's OK?
14:52, Today: Eagle rolled 6 using 1d8. damage scimitar.
14:52, Today: Eagle rolled 18 using 1d20. attack roll.
14:51, Today: Eagle rolled 6 using 1d6. initiative.

DM Storm
GM, 256 posts
Mon 9 Jul 2012
at 14:03
  • msg #457

Re: Dem Bones...

Eagle's slash breaks through the skeleton's ringmail shirt and sends bits of biine fragment flying across the dark tunnel. Alas, the blow is not quite enough to stop the creature dead in its tracks.

It soldiers on!

OOC: PC's automatically win initiative on a tie, so Eagle will go before the skeleton, during Stage 1.
This message was last edited by the GM at 14:04, Mon 09 July 2012.
Norion Ironaxe
Dwarf Fighter, 84 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Tue 10 Jul 2012
at 00:27
  • msg #458

Re: Dem Bones...

Norion sidles up alongside the elf and prepares to let the skeleton have it...

18:26, Today: DM Storm, on behalf of Norion Ironaxe, rolled 1 using 1d6. Initiative.
DM Storm
GM, 257 posts
Tue 10 Jul 2012
at 00:39
  • msg #459

Re: Dem Bones...(Round 1)

The skeleton jabs a short sword at the elf, but instead strikes the nearby stone wall. The weapon's blade digs into the stone and snaps off! Te force of the impact causes the skeleton to drop its now broken sword. Not that it was good for much now anyway.

Meanwhile, Ben's torch begins to sputter out, causing the hallway to be bathed in a pulsating flicker. It won't be long now before the torch is completely extinguished!

Two more skeletons appear at the end of the corridor, they too wield short swords and turn to join battle behind the lead skeleton.



Skeleton Warriors, 3
HD: 1, Hit Points: 8
AC: 7
#1: 0/8, #2: 6/8, #3: 8/8



PC          AC    HP       AP    Notes
Ben         7    09/12     2     Surprise +2
Eagle       6    08/11     3
Indago      7    06/06     1
Norion      3    23/24     2
Saliq       7    06/07     3     Surprise +2
Sularius    8    05/07     3     Suprise +1


STAGE 1: Eagle, Saliq, Sularius
STAGE 2: Skeleton Warrior (6)
STAGE 3: Ben, Indago, Norion

OOC: Stage 3 is UP! The two newly arrived skeletons do not get an attack this round: their turn was spent joining battle.

This message was last edited by the GM at 02:47, Tue 10 July 2012.
Ben Scristos
Human Thief, 141 posts
Tue 10 Jul 2012
at 01:43
  • msg #460

Re: Dem Bones...(Round 1)

"Well this is a fine kettle of fishbones..."

Ben removes his pack, and digs out another torch, setting it aflame.
Indago
Half-elf Clr-MU, 8 posts
Tue 10 Jul 2012
at 02:18
  • msg #461

Re: Dem Bones...(Round 1)

Closing his eyes briefly, Indago reaches out through the holy bond that he shares with his god, Corellon.  "Withe mathter," he lisps, "let thith broken body therve ath a vethel for your thtrength.  Thend away the foul thervanth of darkneth..."  Opening his eyes again, he presses forth his holy symbol, as if struggling against an unseen force.

22:16, Today: Indago rolled 13 using 1d20. Turn undead.
DM Storm
GM, 259 posts
Tue 10 Jul 2012
at 02:38
  • msg #462

Re: Dem Bones...(Round 1)

All three skeletons momentarily freeze in their tracks, seemingly bound by Indago's divine commandment. The skeletons then turn and attempt to flee from the companions as fast as their skeletal legs can carry them...

But not before Norion and Sularius have an opportunity to get in a parting shot on the lead element...
This message was last edited by the GM at 02:47, Tue 10 July 2012.
Sularius Alariel
Elf Fighter-Mage, 93 posts
Tue 10 Jul 2012
at 02:44
  • msg #463

Re: Dem Bones...(Round 1)

Sularius slashes his sword at the skeleton he had already injured...and strikes and slays it!

"Not so fast! Norion! Take out the other," he hisses.

20:39, Today: DM Storm, on behalf of Sularius Alariel, rolled 10,10,17,7 using d20+5,d8+8,d20+5,d8+3. parting shot.
Norion Ironaxe
Dwarf Fighter, 85 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Tue 10 Jul 2012
at 02:45
  • msg #464

Re: Dem Bones...(Round 1)

Norion calls back to the elf, "On it!" The dwarf then chops at the retreating skeleton, and scores on solid blow to its back...but not enough to topple it!

20:41, Today: DM Storm, on behalf of Norion Ironaxe, rolled 15,3,9,3 using d20+3,d8+2,d20+3,d8+2. parting attack.
DM Storm
GM, 261 posts
Tue 10 Jul 2012
at 18:15
  • msg #465

Re: Dem Bones...(Round 2)

Thanks to Sularius, one skeleton now lies in a broken heap on the floor, while the two remaining skeletons are attempting to flee. Norion got off an effective parting shot on another, but it wasn't enough to fell the creature.

Will the heroes give chase, or shall they allow the undead to flee to darker corners of the dungeon?



Skeleton Warriors, 3
HD: 1, Hit Points: 8
AC: 7
#1: 0/8, #2: 6/8, #3: 8/8



PC          AC    HP       AP    Notes
Ben         7    09/12     2     Surprise +2
Eagle       6    08/11     3
Indago      7    06/06     1
Norion      3    23/24     2
Saliq       7    06/07     3     Surprise +2
Sularius    8    05/07     3     Suprise +1


STAGE 1: Eagle, Saliq, Sularius
STAGE 2: Skeleton Warrior (6)
STAGE 3: Ben, Indago, Norion

OOC: Stage 1 is Up. Sularius already took his turn. The skeletons will be fleeing on Stage 2.

Ben Scristos
Human Thief, 142 posts
Wed 11 Jul 2012
at 03:32
  • msg #466

Re: Dem Bones...(Round 2)

"Dammit, I go to all the trouble to get them here, and you send them away, gonna re-set traps now, too?"

But Ben's ire is more a grumble then a gripe, and there is no fire in his words, though he hopes there is fire on his new torch, hint hint.
Ben Scristos
Human Thief, 146 posts
Wed 11 Jul 2012
at 04:10
  • msg #467

Re: Dem Bones...(Round 2)

Once the torch is lit, he creeps out again, to survey the room. being very careful to hold the torch well away from flammables, including his own clothing!
Eagle
Human Druid, 58 posts
Wed 11 Jul 2012
at 08:38
  • msg #468

Re: Dem Bones...(Round 2)

Eagle nods his thanks to Indago, before looking down at his blade for a moment - it was the first time he had used it for anything more than cutting mistletoe, and he was both impressed and a little shocked at its wicked efficiency.

Replacing it in his belt he waits as Ben scouts the room, intrigued by the cloths hanging from the ceiling. He also listens intently for more moaning sounds. 'Is there any sign of the cult of Ga in here Ben?' he asks.
Saliq Musfara
Human Illusionist, 88 posts
Illusionist
Wed 11 Jul 2012
at 10:21
  • msg #469

Re: Dem Bones...(Round 2)

Saliq cautiously waited  Ben's findings. The Illusionist was painfully aware he would be of little use against further undead - he was not a great fighter and his magic would have no affect on them. Give him giant frogs or guberlins any day!
DM Storm
GM, 264 posts
Wed 11 Jul 2012
at 13:05
  • msg #470

Re: Dem Bones...(Round 2)

Flaming torch in hand, Ben stalks into the catacombs ahead. The thief uses his sword arm to push aside the soiled strips of fabric that hang throughout the long stone chamber, taking great care to keep the torch away from the combustibles.

The catacombs are about 40 feet long and 20 feet wide. Heaps of human bones are piled inside of recessed stone alcoves on three sides of the room. A stone dais is located at the northwest corner of the chamber, atop which is a cracked marble statue of a robed woman. Along the northeast corner of the room, a corridor leads away to the north, eventually bending around to the east into darkness.

The muslin strips are splattered with dried blood. Glancing above at the ceiling, each of the strips seems to have been anchored in place by plaster: an odd interior decoration choice to be sure!

The skeletons are nowhere to be found in this chamber and most likely fled down the corridor away to the left.
This message was last edited by the GM at 20:02, Wed 11 July 2012.
Ben Scristos
Human Thief, 147 posts
Thu 12 Jul 2012
at 01:54
  • msg #471

Re: Dem Bones...(Round 2)

"Tis safe enough to come ahead, I suspect. These clothes appear to have stuck to the roof. How odd. No sign of Ga though, only a statue of some lady..."

He moves deeper into the room, cautious of every step or mis-step, keeping well away from the walls, and their precious bones.

Stealing from the dead, after all, was one thing, socializing with them, quite another.

When he gets close enough, he examines the statue with his eyes, expecting some image of a goddess of the dead, or perhaps the form of some well heeled heiress who might have been buried with her jewels and other items of value.
DM Storm
GM, 265 posts
Thu 12 Jul 2012
at 04:51
  • msg #472

Re: Dem Bones...(Round 2)

The cracked dark marble statue is the bust of stoic female-figure wearing a cowl. The figure appears vaguely human, though it is a stylized depiction and certainly not a life-like replica. The bust does not appear to be affixed to the dais, rather it simply rests atop the stone structure. The base of the bust is gilded with tarnished gold.

Foreign runes are inscribed along the dais' upper edge, though Ben is unable to make sense of them. A shallow basin is set into the top of the raised dais, directly ahead of the raised bust. The basin is filled with a thick layer of dust and a few bundles of twigs, tied together with what appears to be beaded cord.
Ben Scristos
Human Thief, 148 posts
Thu 12 Jul 2012
at 05:06
  • msg #473

Re: Dem Bones...(Round 2)

Being the impetuous lad he is, Ben dips his flame into the basin, and lights the twig and bead thingy ablaze...
DM Storm
GM, 266 posts
Thu 12 Jul 2012
at 05:15
  • msg #474

Re: Dem Bones...(Round 2)

The bundled twigs easily catch fire and burn to ash rather quickly. The hemp cord likewise burns, however the stone beads do not and simply mix into the pile of dust and ash.

Burning the twigs does not seem to cause any noticeable effect in the chamber. The woman continues to peer out over the room with a cool, indifferent gaze.
Ben Scristos
Human Thief, 149 posts
Thu 12 Jul 2012
at 07:11
  • msg #475

Re: Dem Bones...(Round 2)

"Anyone care if I push this thing over? Durn thing is creepin' me out!" Ben asks, as he sifts thru the dust for the beads...
This message was last edited by the player at 02:23, Fri 13 July 2012.
Saliq Musfara
Human Illusionist, 89 posts
Illusionist
Thu 12 Jul 2012
at 12:13
  • msg #476

Re: Dem Bones...(Round 2)

"Wait!" calls out Saliq in alarm, advancing into the room. "Perhaps one of us can read what is written on the dais?"

He moves over to the dais, giving the statue a cautious look. "I wonder who she is" The Illusionist stared at the woman a long moment before moving closer to see if could any grasp on the writing.
DM Storm
GM, 268 posts
Thu 12 Jul 2012
at 13:36
  • msg #477

Re: Dem Bones...(Round 2)

Saliq examines the runes at the bottom of the marble bust and recalls studying such things when he was a much younger man, recieving a proper education in the august halls of the Royal Madrash of Al Alayai Herat, the City of Infinite Towers. Perhaps the young prince thought such matters would never be of consequence, but here, now a real opportunity presented itself!

The runes are those of the native peoples of these lands, the Ekaitz, who dwelled peacefully along the coast for countless years before the arrival of the Imperial Navies. The Ekaitz people were ill prepared for the Imperiall arrival and their culture was soon destroyed or assimilated.

The runes seem to be a sacred prayer to a lost deity by the name of Beltza Atarabi, but Saliq is unable to determine much more than that. Full translation would require the services of a library.
Saliq Musfara
Human Illusionist, 91 posts
Illusionist
Thu 12 Jul 2012
at 16:41
  • msg #478

Re: Dem Bones...(Round 2)

Saliq stroked his beard thoughtfully for a moment before dipping his head respectfully. "Oh wondrous Beltza Atarabi we bear no disrespect and ask your forgiveness as we pass through your shrine."

The exiled prince had no idea if the goddess was listening or even still existed but if she did he wasn't inclined to get on her bad side. Besides she certainly seemed an improvement on Ga.
Ben Scristos
Human Thief, 150 posts
Fri 13 Jul 2012
at 02:27
  • msg #479

Re: Dem Bones...(Round 2)

Ben still wants to push the darn thing over, but decides that it can wait until Musrafa isn't around.

Drat!

He does wonder, however, the words are on the dais, and the statue is on the dais; does it appear they were intended to be together, or is the statue an intruder? Raising the torch, he attempts to make out the face under the cowl.

He also continues to look for those damn beads, which seem to have avoided his efforts to collect them.
DM Storm
GM, 269 posts
Fri 13 Jul 2012
at 02:36
  • msg #480

Re: Dem Bones...(Round 2)

The limestone dais and marble bust are indeed two different types of stone. As to whether the two were meant to be together, well that is indeed a mystery. It is likely however that the dais is meant as a sacrificial shrine to the ancient goddess and the marble bust is all that remains of the offerings that were once heaped on the stone slab.

Well, aside from the bundled twigs, which Ben set to flames just a few moments ago. Digging through the ashes and dust in the basin, Ben recovers a handful of stone and seashell beads.
Ben Scristos
Human Thief, 151 posts
Fri 13 Jul 2012
at 02:53
  • msg #481

Re: Dem Bones...(Round 2)

Placing the beads in his pouch, Ben climbs atop the dais, and tries harder to see under the cowl, as he was unable to make out the face from the floor.

While there he will examine the statue, dais and the walls behind it for traps, levers and secret doors.
This message was last edited by the player at 02:54, Fri 13 July 2012.
Eagle
Human Druid, 59 posts
Fri 13 Jul 2012
at 12:53
  • msg #482

Re: Dem Bones...(Round 2)

Eagle looks on as Ben examines the statue, curious as to what he might find.
DM Storm
GM, 270 posts
Fri 13 Jul 2012
at 13:53
  • msg #483

Re: Dem Bones...(Round 2)

The marble statuette's face is pleasant enough, if not disinterested. An angular jaw gives way to a tight-lipped mouth, robust cheeks, a slightly hawkish nose, and almond-shaped eyes. Overall, it is a nice piece, and the gold banding at the bottom makes it even more so. The statuette would likely fetch a fair amount of coin in Stormhaven's bazaar, for such antiquities are often sought after by eager collectors. Transporting it might prove problematic however, for it appears to be quite heavy and is not something that could simply be thrown in a sack and hauled away.

Ben pokes around for a bit but does not detect any secret doors, traps, levers, or anything else that catches his eye as unusual or out-of-place.

OOC: The statuette could likely fetch anywhere between 100 to possibly 500 gp! if the right collector were found. The marble statuette probably weights about 135 pounds. It is 18 inches high, 9 inches wide, and 9 inches deep.

The cowl is part of the statuette and therefore, it is not possible to move it to look underneath it. I am assuming Ben just wanted a better description of the face, or as an in-roads to look for any secret levers, etc. on it. There are none.

Sularius Alariel
Elf Fighter-Mage, 95 posts
Fri 13 Jul 2012
at 19:44
  • msg #484

Re: Dem Bones...(Round 2)

Sul moves beside Ben not so much to observe his actions, but to inspect the walls for hidden or secret doors. If the group were to proceed further it would help not to have missed anything.
DM Storm
GM, 274 posts
Fri 13 Jul 2012
at 20:12
  • msg #485

Blade...

While Ben and Sularius search the room, Saliq takes advantage of the momentary reprieve by examining his newly acquired dagger.

The dagger is most certainly enchanted, though Saliq is not aware of what its special properties might be. Properly identifying the item will require the services of a sage or a magic-user capable to casting an identify spell.

This beautiful curved, double-edged jambiya dagger is 7 inches long with a central rib. Its horn handle is mounted with beautifully and elaborately chased silver in a floral design intertwined around a lustrous moon. The total length of the dagger is 13 inches.

This dagger is quite similar in design to those used by the northern, coastal peoples of the Empires of the Shining Sands, so it is likely to be from those distant lands. It is a fine blade indeed.

OOC: Alternatively, it is possible to ascertain the properties of a magic item by trial and error, basically using the item until properties manifest.
This message had punctuation tweaked by the GM at 20:12, Fri 13 July 2012.
DM Storm
GM, 276 posts
Sat 14 Jul 2012
at 14:29
  • msg #486

They're back....

While Ben is searching the area around the dais, Sularius turns his attention to the walls, which are honeycombed with bone-filled alcobes. A thorough search takes a goodly amount of time. Perhaps the companions were confident that the skeletal warriors would not return after being impelled by Indago's divine might. They are wrong...

The click-scrape sound returns!

Click. Scrape. Click. Scrape.

It sounds as though more are coming down the corridor away to the left, and fast!

OOC: As a reminder, it takes 1 minute to perform a search of a 10x10' area for secret doors, traps, etc.

Oh yeah...They're back....

Roll for Initiative!

This message was last updated by the GM at 14:30, Sat 14 July 2012.
Sularius Alariel
Elf Fighter-Mage, 96 posts
Sat 14 Jul 2012
at 16:55
  • msg #487

Re: They're back....

With the sound of the returning skeletons, Sularius charges to meet them, "You're playmates have returned, Ben!" Meeting any skeleton he sees left, Sul swings in with earnest.

Rolled a 2 for init, so his strike will probably go after most everyone else. Save me some guys!

Sularius Alariel rolled 23 using 1d20+3. To hit. Critical Hit?
Sularius Alariel rolled 4 using 1d8+3. damage.

Eagle
Human Druid, 60 posts
Sat 14 Jul 2012
at 19:43
  • msg #488

Re: They're back....

Eagle draws his scimatar and slashes at the nearest skeleton. In his haste though he nearly drops the wicked blade.

Doesn't matter whether I go first or second!
20:41, Today: Eagle rolled 2 using 1d20. attack.
20:41, Today: Eagle rolled 4 using 1d6. intiative.

Ben Scristos
Human Thief, 155 posts
Sat 14 Jul 2012
at 20:41
  • msg #489

Re: They're back....

Uncertain if the wider field of battle is a plus or minus for their merry band, Ben rapidly decides slinging rocks or bullets towards beings made of bone was probably not a worthwhile expenditure of time and effort.

Opting instead to use the statue as cover, Ben waits to see if the battle forms in such a way as to allow him to attack the monsters from the rear with his sword, though what good a stabby stick would be versus something with no meat on it was a mystery.

ooc anyone here have a blunt weapon I hope? Everything else is half damage, right?
This message was last edited by the player at 21:17, Sat 14 July 2012.
Saliq Musfara
Human Illusionist, 95 posts
Illusionist
Sat 14 Jul 2012
at 21:11
  • msg #490

Re: They're back....

Saliq had been admiring his new dagger thoughtfully, noticing how it so resembled those of his homeland when the sound of the dead men returning reached him. In a flash of decision he hefted the jambiya, hoping it would be of some aid in the coming fight.

As the nearest skeleton reached them the Illusionist lashed out.

22:05, Today: Saliq Musfara rolled 6 using 1d6+3. Initiative.

22:10, Today: Saliq Musfara rolled 18 using 1d20. Attack with magic dagger.
22:10, Today: Saliq Musfara rolled 4 using 1d4. Damage.

Indago
Half-elf Clr-MU, 9 posts
Sun 15 Jul 2012
at 00:08
  • msg #491

Re: They're back....

Confident that the group can destroy these foul undead creatures, Indago steps into the fray, rather than again resorting to a Turning.  Attempting as best he can to retain a firm grip on his staff, he swipes awkwardly at whichever skeleton has already taken the brunt of the party's attacks.

20:05, Today: Indago rolled 6 using 1d6. Initiative.
20:07, Today: Indago rolled 17 using 1d20-1. Attack skeleton.
20:07, Today: Indago rolled 1 using 1d6. Damage roll, skeleton.

DM Storm
GM, 279 posts
Sun 15 Jul 2012
at 00:40
  • msg #492

Re: They're back....Round 1

A pair of skeletons appears in the hallway leading away to the north. They break into a hasty run as soon as they spot the living poking around in the catacombs, their short swords drawn for battle. Two more follow on their heels, and two more behind them! Four skeletons skeletons quickly join battle, while two more clamor behind them, still in the adjoining corridor. The catacombs just became quite crowded!

The companions are not surprised by the skeletons however and simply move into position to strike them down as they come into range.

Indago pairs off against one of the skeletons, scoring a feeble blow, while Sularius takes another just to his side. Saliq moves in to assist Indago, executing with a well-placed dagger strike. Eagle and Norion attempt to down he lead skeleton that Sularius engaged are not so effective.

Meanhile, Ben scrambled around behind the statuette looking for an opportunity to get in an effective sneak attack. Unortunately, the way the skeletons have filed into the room leads little room for sneaking with torch in hand. Aside from that, sneaking behin one skeleton is likely to put you in front of the next!



Skeleton Warriors, 6
HD: 1, Hit Points: 8
AC: 7
#1: 5/8 (Sularius), #2: 4/8 (Indago/Saliq), #3: 8/8, #4: 8/8, #5: 8/8, #6: 8/8



PC          AC    HP       AP    Notes
Ben         7    09/12     2     Surprise +2
Eagle       6    08/11     3
Indago      7    06/06     1
Norion      3    23/24     2
Saliq       7    06/07     3     Surprise +2
Skaald      5    18/18     2
Sularia    8    05/07      3     Suprise +1


Round 1
STAGE 1: PCs
STAGE 2: Skeleton Warriors

OOC: Two skeletons entered the room. Two more are standing about 10 feet behind them, at the corridor entrance, and two more are about 10 feet behind those two.

This message was last edited by the GM at 12:37, Tue 17 July 2012.
Ben Scristos
Human Thief, 161 posts
Sun 15 Jul 2012
at 01:21
  • msg #493

Re: They're back....Round 1

Careful to avoid setting anything on fire, Ben holds his position, and cheers the others on as best he can.

"Get'm! Huzzah Indago! Bash'em Norion! Rah!"
DM Storm
GM, 283 posts
Sun 15 Jul 2012
at 03:53
  • msg #494

Re: They're back....Round 2

The skeletons fully join battle now, though only four are able to file into the room while jabbing their swords at the companions. Eagle, Indago, Norion, and Sularius find themself guarding against the undead's attacks, while the final two skeleton force their way into the room.

Six skeletons are now located in the northern half of the room, and are full mixed into melee with the companions. Flashing blades glimmer throughout the room as the battle rages on!


Skeleton Warriors, 6
HD: 1, Hit Points: 8
AC: 7
#1: 0/8, #2: 4/8 (Indago/Saliq), #3: 8/8 (Norion), #4: 8/8 (Eagle), #5: 8/8, #6: 8/8



PC          AC    HP       AP    Notes
Ben         7    09/12     2     Surprise +2
Eagle       6    08/11     3
Indago      7    06/06     1
Norion      3    23/24     2
Saliq       7    06/07     3     Surprise +2
Sularius    8    05/07     3     Suprise +1


Round 2
STAGE 1: PCs
STAGE 2: Skeleton Warriors

OOC: Only 4 of the skeletons were able to attack. I included a quick note next to each skeleton (in parenthesis) to indicate proximity to PCs; however at this point PCs may attempt to attack any of the skeletons.

Begin Round 2, PCs are up!

This message was last edited by the GM at 13:29, Sun 15 July 2012.
Indago
Half-elf Clr-MU, 10 posts
Sun 15 Jul 2012
at 11:41
  • msg #495

Re: They're back....Round 2

The tide of undead seems to have swelled.  Indago once again finds himself in search of divine assistance.

"Correllon," he says, "thrike down our thinithter foeth.  Foul creatureth, begone!"

07:40, Today: Indago rolled 6 using 1d20. Turn undead.
Sularia Alariel
Elf Fighter-Mage, 102 posts
Sun 15 Jul 2012
at 12:27
  • msg #496

Re: They're back....Round 2

Attempting to sidestep a quarter turn around the skeleton she was hacking away on, Sularia concentrated on looking for a better flank shot, "I see they brought more dance partners!"

Does the critical hits help?
Sularia Alariel rolled 23 using 1d20+3. attack #1.
Sularia Alariel rolled 9 using 1d8+3. Damage .


DM Storm
GM, 285 posts
Sun 15 Jul 2012
at 13:33
  • msg #497

Re: They're back....Round 2

Sularia deftly strikes down the skeleton that had been harrying her. It collapses into a broken pile onto the floor.

Meanwhile, Indago's divine proclamation has no effect on these skeletons! They soldier on, compelled by the necromantic art of their dark master!

OOC: Yes. Critical hits affect these skeletons. Discussed this in the OOC thread. Indago was unable to turn the skeletons.
Saliq Musfara
Human Illusionist, 98 posts
Illusionist
Sun 15 Jul 2012
at 13:52
  • msg #498

Re: They're back....Round 2

Saliq attempted a strike at the skeleton he and Indago face but too his mortification the tip snagged on his sleeve. He was physically unhurt but instead of snapping bone the only sound the exile from Al Alayai Herat heard was shredding silk as the sleeve of his kaftan was sliced in two.

14:47, Today: Saliq Musfara rolled 1 using 1d20. Attack with magic dagger.
DM Storm
GM, 287 posts
Sun 15 Jul 2012
at 16:14
  • msg #499

Re: They're back....Round 2

Rising above the chaos of the ensuing battle, the companions now hear clanking noises coming from the corridor which they entered the catacombs, where the double-doors are located. Heavy footfalls over the constant shimmering sound of metal.

Fortunately, more foes were not en route, rather an unexpected ally sent by the local druid's circle! Eagle's forethought of warning his brethren about the menace below had paid off!

A barrel-chested human armed with a broadsword and garbed in a noisy hauberk comes charging into the fray, having heard the sounds of battle ahead...

OOC: Skaald, you may go ahead and wade into battle now. This is your introduction. Nothing fancy. Functional. ;)
Skaald Lipponen
Human Ranger, 3 posts
Sun 15 Jul 2012
at 18:36
  • msg #500

Re: They're back....Round 2

Huffing and puffing after a long night of carousing, Skaald drives his large bastard sword at the nearest skeleton, missing completely.  Again he swings the thick blade across the creature to no effect.

"Damn that Stormhaven rotgut!"  precedes a long string of creative curses from the great North Woods.  "It appears your Druids found the wrong man for the job!"


09:27, Today: Skaald Lipponen rolled 7 using 1d20+1 with rolls of 6. Attack 2 with bastard sword.
09:27, Today: Skaald Lipponen rolled 5 using 1d20+1 with rolls of 4. Attack 1 w bastard sword.

Ben Scristos
Human Thief, 164 posts
Mon 16 Jul 2012
at 02:02
  • msg #501

Re: They're back....Round 2

The scent of brew coming off the newcomer makes Ben a tad bit homesick, and thirsty. Shrugging off the nostalgia, he watches the warriors battle prowess with rapidly diminishing respect, and finally a smirk.

"'e fights like I do, perhaps I should make room for him back here?" he chortles to no one in particular...
Norion Ironaxe
Dwarf Fighter, 86 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Mon 16 Jul 2012
at 03:03
  • msg #502

Re: They're back....Round 2

"Stay down, ya blasted bones!" Norion snarls, genuinely angered that the dead don't have the decency to stay that way. Hefting his great axe, he swings at the closest of the undead.

22:02, Today: Norion Ironaxe rolled 3 using 1d20+1. Attack - Great Axe.
Eagle
Human Druid, 61 posts
Mon 16 Jul 2012
at 13:33
  • msg #503

Re: They're back....Round 2

Eagle again slashes his blade at the nearest skeleton. He is closer this time, but somehow his blade passes through clear air between two of the skeletons ribs - so close, and yet ultimately harmless.


14:31, Today: Eagle rolled 12 using 1d20. attack roll.
DM Storm
GM, 289 posts
Tue 17 Jul 2012
at 00:18
  • msg #504

Re: They're back....Round 3

The skeleton warriors pour into the room, their tarnished blades flashing in the flickering torchlit catacombs, sending wild shadows throughout the room. Muslin strips sway throughout the room now that the battle is in full swing.

The five skeletons focus their attention on all but Ben, who was still skulking behind the statuette with the torch, and Saliq, who is just, lucky. For now.

Sularia and Norion fight side-by-side, but even their combined defenses are not enough to ward off two effective slashes. Likewise, Eagle attempts to parry away a sword jab, but find himself on the wrong end of the blade. The sword tip slashes the druid across the groin, narrowly missing the femoral artery! Eagle just narrowly avoids a finishing blow.

The attacks against Indago and Saliq are evaded, but both are in vulnerable positions.

OOC: Skaald and Sularia take 2 point of damage. Eagle takes 6 points of damage!


Skeleton Warriors, 6
HD: 1, Hit Points: 8
AC: 7
#1: 0/8, #2: 2/8 (Indago), #3: 3/8 (Norion), #4: 6/8 (Eagle/Saliq), #5: 4/8 (Sularia), #6: 8/8 (Skaald)



PC          AC    HP       AP    Notes
Ben         7    09/12     2     Surprise +2
Eagle       6    07/11     2     Used second wind
Indago      7    06/06     1
Norion      3    23/24     2
Saliq       7    06/07     3     Surprise +2
Skaald      5    16/18     2
Sularia     8    03/07     3     Suprise +1


Round 3
STAGE 1: PCs
STAGE 2: Skeleton Warriors

Begin Round 3, PCs are up!

This message was last edited by the GM at 23:49, Tue 17 July 2012.
Saliq Musfara
Human Illusionist, 100 posts
Illusionist
Tue 17 Jul 2012
at 00:33
  • msg #505

Re: They're back....Round 3

Seeing the damage the companions are taking - especially Eagle and Sularia - Saliq hesitates. "We should fall back," He calls out. "Eagle, Sularia - try and get to Ga's shrine. Ben, we could do with some help here!"

The Illusionist pulls away from the skeleton he and Indago are fighting and tries to engage Eagle's foe, allowing the injured druid time to retreat without being cut down.

OOC:

Saliq moves to attack Skeleton #4 and if possible get between it and Eagle. Not sure if he would be able to fight a standard round but if so:

01:32, Today: Saliq Musfara rolled 18 using 1d20. Attack with magic dagger.
01:33, Today: Saliq Musfara rolled 3 using 1d4. Damage.


 

Skaald Lipponen
Human Ranger, 5 posts
Tue 17 Jul 2012
at 01:23
  • msg #506

Re: They're back....Round 3

Stepping back and leaning out to strike the skeleton fighting Sularia, Skaald brings down his bastard sword, which misses the skeleton by a mile and clanks out of his hand.  "Aaarrrgghhhh!" he roars with great eloquence.  With any luck, his charge and blunder will provide cover for his new-found colleagues to pull back.  Exactly what did they get him into this time?


21:07, Today: Skaald Lipponen rolled 2 using 1d20+1 with rolls of 1. Bastard sword to hit.

Sularia Alariel
Elf Fighter-Mage, 106 posts
Tue 17 Jul 2012
at 02:05
  • msg #507

Re: They're back....Round 3

As a fresh skeleton struck her, she heard her companions calling for withdrawal. The human beside her had dropped his sword but seemed hearty enough. Swinging her blade in her usual professional eloquence, it marginally injured the skeleton in front of her, "I finally found a dance partner that can give as well as take."

Taking a breath, she realized the group might be right, "If the dwarf misses, I'll back off. Until then, I don't plan on living forever!"

We got'em on the run!
Sularia Alariel rolled 13 using 1d20+3. To hit.
Sularia Alariel rolled 7 using 1d8+3. Damage Reroll.

This message was last edited by the player at 13:35, Tue 17 July 2012.
Ben Scristos
Human Thief, 166 posts
Tue 17 Jul 2012
at 05:39
  • msg #508

Re: They're back....Round 3

Ben watches the battle with some concern, and less humor, as Eagle starts to leak profusely, the precious red juice of life.

Should he beat a hasty retreat???

[Private to GM: My hope, the great god GM willing, is to have the party fall back a little bit, and tip the statue over on the skeletons. Is that something that might happen? If not, i run back behind the party, and make sure the way is clear...]
Eagle
Human Druid, 64 posts
Tue 17 Jul 2012
at 08:33
  • msg #509

Re: They're back....Round 3

Eagle cries in pain as the skeleton slashes at his leg. The pain is excruciating, and for a moment he thinks he may be lost in this hideous catacomb. As his head swims his thoughts fall on the park above him, the cool grass, the ancient briars, and the singing of a nightingale. From somewhere deep within his soul comes a gutteral cry of 'Noooooo. By Melora's grace I will not fall here.'

With that he slashes wildly at the skeleton again, missing by a mile, but seemingly hale and hearty, despite the blood oozing from his leg.

OOC: Eagle is spending an action point on second wind
09:28, Today: Eagle rolled 8 using 1d20. attack roll.
09:28, Today: Eagle rolled 5 using 1d4+1. second wind.

Indago
Half-elf Clr-MU, 11 posts
Tue 17 Jul 2012
at 11:41
  • msg #510

Re: They're back....Round 3

Unable to call upon his divine connection to Correllon, Indago falters.  Has he been found unworthy, at the last?  Or is he being tested?

Resolutely, he shifts in his peculiar stance, and lashes out at the skeleton before him with his staff.

07:40, Today: Indago rolled 16 using 1d20-1. Attack skeleton.
07:40, Today: Indago rolled 2 using 1d6. Damage roll, skeleton.

Norion Ironaxe
Dwarf Fighter, 88 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Tue 17 Jul 2012
at 13:14
  • msg #511

Re: They're back....Round 3

Feeling cornered and desperate, Norion roars in rage, swinging furiously at the first of the undead to come near.

08:11, Today: Norion Ironaxe rolled 17 using 1d20+1. Attack - Great Axe.
08:12, Today: Norion Ironaxe rolled 11 using 1d10. Damage.

This message was last edited by the GM at 23:06, Tue 17 July 2012.
DM Storm
GM, 297 posts
Tue 17 Jul 2012
at 23:59
  • msg #512

Re: They're back....Round 4

Just as soon as the tide of battle seems to have turned for the companions, the skeleton facing off against Sularia finds an opening in her defense and delivers a grievous wound to the elf. The skeleton slashes Sularia across the side, driving the elf warrior-mage down to the ground, her blood now pooling onto the dust-strewn floor.

The skeleton looks down at the ground for but a moment, and then raises its lifeless eye sockets to behold a new victim: Saliq!

Eagle notices the elf fall, perhaps taking his attention off his own opponent for but a moment, and that is all it takes for the skeleton to strike the druid. It wasn't enough to bring him down, but it won't take much more for Eagle to join Sularia!

OOC: Eagle and Sularia take 6 point of damage. Sularia is now at -03 and is Dying! She will take 1 hit point per round, until stabilized. At -10 she will die. The other three skeletons missed.


Skeleton Warriors, 6
HD: 1, Hit Points: 8 (Half damage from piercing or slashing weapons)
AC: 7
#1: 0/8, #2: 0/8(Indago), #3: 0/8, #4: 6/8 (Eagle), #5: 2/8 (Saliq), #6: 0/8 (Skaald)



PC          AC    HP       AP    Notes
Ben         7    09/12     2     Surprise +2
Eagle       6    01/11     2     Used Second Wind
Indago      7    06/06     1
Norion      3    23/24     2
Saliq       7    06/07     3     Surprise +2
Skaald      5    16/18     1     Used Heroes Luck
Sularia     8    04/07     3     Suprise +1


Round 3
STAGE 1: PCs
STAGE 2: Skeleton Warriors

Begin Round 4, PCs are up!

This message was last edited by the GM at 01:25, Thu 19 July 2012.
Skaald Lipponen
Human Ranger, 9 posts
Wed 18 Jul 2012
at 00:18
  • msg #513

Re: They're back....Round 4

It's hard to tell whether he's red-faced from the exertion or the embarrassment, but Skaald manages to grab his sword from the ground and swing it at the nearest skeleton.  He takes a second swing with the bastard sword and either the skeleton was too quick or fate has frowned on the husky ranger this day, as his sword fails to find a home...initially.  Calling upon Heroes' Luck (and who'd have thought Skaald a hero?) he husky warrior stretches just a little further and connects with the skeleton, felling the fell thing.



20:04, Today: Skaald Lipponen rolled 17 using 1d20+1. first attach with sword.
20:05, Today: Skaald Lipponen rolled 10 using 2d4+2. damage first sword attack.  1/2 damage = 5

20:05, Today: Skaald Lipponen rolled 9 using 1d20+1. second attack with sword.
20:15, Today: Skaald Lipponen rolled 6 using 1d6. heroes luck to hit.
20:16, Today: Skaald Lipponen rolled 8 using 2d4+2. second sword attack damage. 1/2 damage = 4

This message was last edited by the player at 00:30, Wed 18 July 2012.
Indago
Half-elf Clr-MU, 12 posts
Wed 18 Jul 2012
at 00:55
  • msg #514

Re: They're back....Round 4

Stumbling forward, ignoring the risk to himself, Indago reaches forth with one gnarled hand toward Sularia's crumpled form, his other hand awkwardly clutching the symbol of Correllon that dangles from his neck.

"Mathter," he says, "rethtore life and limb to thith fallen child of yourth.  Let her rithe again to thlay the fortheth of darkneth..."

20:54, Today: Indago rolled 7 using 1d8. Cure Light Wounds.
Saliq Musfara
Human Illusionist, 103 posts
Illusionist
Wed 18 Jul 2012
at 00:58
  • msg #515

Re: They're back....Round 4

Saliq cries out in anguish to see the fair Elf maiden fall. He calls out desperately: "Fight on Sularia, fight on! You're fate isn't to fall to the likes of these!"

He has no time to see if his companion has even heard as the skeleton is upon him. With a skilled thrust Saliq manages to land a blow, but succeeds merely in chipping off a fleck of bone from the things forearm.


OOC:
01:55, Today: Saliq Musfara rolled 17 using 1d20. Attack with magic dagger.
01:55, Today: Saliq Musfara rolled 2 using 1d4. Damage.

This message was last edited by the player at 01:02, Wed 18 July 2012.
DM Storm
GM, 301 posts
Wed 18 Jul 2012
at 00:59
  • msg #516

Re: They're back....Round 4

A golden nimbus surrounds the elf for a moment and then she regains consciousness. Though Sularia is lying on the cold stone floor, she is yet alive!
Ben Scristos
Human Thief, 168 posts
Wed 18 Jul 2012
at 02:12
  • msg #517

Re: They're back....Round 4

Ben cheers his companions on, and is especially exuberant when the elven maiden is restored...
Norion Ironaxe
Dwarf Fighter, 90 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Wed 18 Jul 2012
at 02:41
  • msg #518

Re: They're back....Round 4

The dwarf feels a mixture of relief at Sularia's recovery and anger at the skeletons' stubborn attack. "Can nothing bring these things down?" Norion grunts, swinging at the nearest undead.

21:40, Today: Norion Ironaxe rolled 11 using 1d20+1. Attack - Great Axe.
22:43, Today: Norion Ironaxe rolled 17 using 1d20+1. Attack - Great Axe.
22:43, Today: Norion Ironaxe rolled 7 using 1d10+2. Damage.

This message was last edited by the player at 03:44, Wed 18 July 2012.
DM Storm
GM, 306 posts
Wed 18 Jul 2012
at 03:49
  • msg #519

Re: They're back....Round 4

Norion's second swing of the great axe takes down another skeleton!
Ben Scristos
Human Thief, 169 posts
Wed 18 Jul 2012
at 05:07
  • msg #520

Re: They're back....Round 4

"Huzzah!"
Eagle
Human Druid, 67 posts
Wed 18 Jul 2012
at 10:37
  • msg #521

Re: They're back....Round 4

Staggering backwards at the force of the Skeletons blow Eagle gulps and slashes violently back at the skeleton. Unfortunately with pain coursing throughout his body he slashes wildly and misses again.

'Nice cheering, but we could do with some help here,' he has time to yell at no one in particular.
Sularia Alariel
Elf Fighter-Mage, 112 posts
Wed 18 Jul 2012
at 20:55
  • msg #522

Re: They're back....Round 4

No sooner did Sularia collapse did Indago heal her with renewed strength. Snatching up her sword, she swung out at the skeleton near Indago. It passed harmlessly through it's midsection but spinning around, her next swing struck home.


Blasted bones!
Sularia Alariel rolled 17 using 1d20+3. Second Strike.
Sularia Alariel rolled 9 using 1d8+3. Damage.

DM Storm
GM, 307 posts
Thu 19 Jul 2012
at 01:36
  • msg #523

Re: They're back....Round 5

Sularia destroys the skeleton engaged with the cleric...

Only two skeletons remained, however they were presently engaged with perhaps two of the party's most vulnerable: the druid and the illusionist.

Were the skeletons capable of tactical thought, and not just mindless undead constructs bent toward one task, they might consider fleeing or even perhaps engaging the most dangerous foes. But they were not and they doggedly continue their battles against Eagle an Saliq.

Both of the companion are soon overcome with a flurry of sword blows, but only Eagle succumbs to his wounds, and lapses into darkness just as Sularia had moments ago!

Saliq is still conscious, barely...

OOC: Eagle takes 6 points of damage and is now Dying! Eagle will lose 1 hit point per round until healed or stabilized. Saliq takes 5 points of damage.



Skeleton Warriors, 6
HD: 1, Hit Points: 8 (Half damage from piercing or slashing weapons)
AC: 7
#1: 0/8, #2: 0/8(Indago), #3: 0/8, #4: 6/8 (Eagle), #5: 0/8 (Saliq), #6: 0/8 (Skaald)



PC          AC    HP       AP    Notes
Ben         7    09/12     2     Surprise +2
Eagle       6   -03/11     2     Used Second Wind, Stabilized
Indago      7    06/06     1
Norion      3    23/24     2
Saliq       7    03/07     2     Surprise +2, Used Second Wind
Skaald      5    16/18     1     Used Heroes Luck
Sularia     8    04/07     3     Suprise +1


Round 5
STAGE 1: PCs
STAGE 2: Skeleton Warriors

Begin Round 5, PCs are up!

This message was last edited by the GM at 02:59, Thu 19 July 2012.
Skaald Lipponen
Human Ranger, 14 posts
Thu 19 Jul 2012
at 01:45
  • msg #524

Re: They're back....Round 5

Whipping around, Skaald aims a blow at the skeleton fighting Saliq.  The bladed whizzes by, barely missing.

ARGH!

He turns his head.  What part of tactical retreat didn't make sense?
Norion Ironaxe
Dwarf Fighter, 91 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Thu 19 Jul 2012
at 02:02
  • msg #525

Re: They're back....Round 5

Norion bellowed a curse, rushing the skeleton that felled Eagle. In his furious haste, the dwarf was unable to strike the undead warrior.
Saliq Musfara
Human Illusionist, 106 posts
Illusionist
Thu 19 Jul 2012
at 02:06
  • msg #526

Re: They're back....Round 5

Feeling the sword slide into his side Saliq gasped in agony, and stumbled back a half step. For a moment he thought he was going to fall as he felt blood running into his fine clothing. His vision swam.

No, not today. I am a prince of Al Alayai Herat and by all the gods I will
not die in a sewer.

Gritting his teeth the Illusionist fought through his pain and sent a dagger blow at the dead thing facing him. He smiled grimly as the blow connected, breaking one of the skeleton's ribs. The fight wasn't over yet.

OOC:
Saliq spends an AP on a Second Wind for himself.

02:56, Today: Saliq Musfara rolled 2 using 1d4+1. Second Wind.
02:57, Today: Saliq Musfara rolled 15 using 1d20. Attack with Jambiya Moonblade.
02:58, Today: Saliq Musfara rolled 4 using 1d4. Damage.

Sularia Alariel
Elf Fighter-Mage, 115 posts
Thu 19 Jul 2012
at 02:20
  • msg #527

Re: They're back....Round 5

Trying to imitate many of her companions, she swung about trying to decide which skeleton she should strike at first.

OOC - Being the first round where Sularia has not done any damage, this reckless gung ho elf is now worried.
This message was last edited by the player at 02:24, Thu 19 July 2012.
DM Storm
GM, 309 posts
Thu 19 Jul 2012
at 02:28
  • msg #528

Re: They're back....Round 5

Saliq manages to strike down the skeleton he had been engaged in melee with. Quite an impressive feat for an illusionist indeed!
Indago
Half-elf Clr-MU, 13 posts
Thu 19 Jul 2012
at 02:48
  • msg #529

Re: They're back....Round 5

"Rithe, thervant of Melora," Indago intones, as he reaches for Eagle's unconscious form.  "Rithe, and fight the minionth of chaoth once more."

22:48, Today: Indago rolled 2 using 1d8. Cure Light Wounds.
DM Storm
GM, 310 posts
Thu 19 Jul 2012
at 03:00
  • msg #530

Re: They're back....Round 5

Indago stabilizes Eagle, but the druid is still unconscious from his injuries.
DM Storm
GM, 312 posts
Thu 19 Jul 2012
at 22:26
  • msg #531

Re: They're back....Round 5

Only one skeleton remained standing and it gives no indication of giving up the ghost. It will fight to the last of its undying days. The skeleton slashes at the dwarf, who easily parries the blow aside.

With the odds now six to one, the companions dispose of the final skeleton in quick order. Save for the sounds of heavy breathing as a result of the exertion of a violent melee, the catacombs once again fall silent. There were no longer any foes stirring and that respite provides some time to attend to the wounded.

OOC: I'd rather not waste gaming time on foregone conclusions, so I went ahead and assumed that you guys were going to defeat the last skeleton on the next round.
Saliq Musfara
Human Illusionist, 109 posts
Illusionist
Fri 20 Jul 2012
at 00:14
  • msg #532

Re: They're back....Round 5

An exhausted looking Saliq offers his companions a grim smile. "My friends I think it best to leave now. We can't sustain another foe such as this and Eagle needs urgent aid. Let us leave through the Godswalk door. We can try again another day."

The Illusion shoots a rueful grin at Sularia. "You know elfmaiden if you had wanted a dance partner so badly I'm sure there were better choices."
Sularia Alariel
Elf Fighter-Mage, 116 posts
Fri 20 Jul 2012
at 00:46
  • msg #533

Re: They're back....Round 5

"You're right. These losers probably wouldn't pay for my drink tonight." Trying to catch her breath, Sularia put away her sword and nearly doubled over. Looking around, she shook her head. Feelings of guilt came over her for not having a better game plan. She had seen the skeletons run off and she should have expected their return.

Looking up at Skaald, she thanked him for his well timed arrival, "Sorry if I didn't catch the name.  I want to thank you for your rescue." Sularia worried about Eagle and remembered something someone carried, "Someone has a potion for healing. Do we use it now or should we get back to town immediately first and heal him there?"
Ben Scristos
Human Thief, 171 posts
Fri 20 Jul 2012
at 02:14
  • msg #534

Re: They're back....Round 5

Feeling the time is finally right, Ben wedges his torch in the crook of the statues arm (or some such), leaps down from his perch, rushes over, and gives the piles of bones a good old fashion Skristos-Kicking!

"Take that!"

Having dealt the final blow, he begins digging the the bones, and their weapons, looking to see if there is anything there of value...
DM Storm
GM, 313 posts
Fri 20 Jul 2012
at 02:57
  • msg #535

Looting the Dead

The skeletons are each armed with battered but serviceable short swords and are wearing rusted and broken ring mail. The swords could be put to immediate use, however it would require a skilled armorer to salvage the mail.

None of the six skeletons have anything else of value.
Ben Scristos
Human Thief, 172 posts
Fri 20 Jul 2012
at 03:01
  • msg #536

Re: Looting the Dead

Crud... none of the bones appear to be scroll tubes in disguise either, I assume.

"So, we gonna haul this statue back and sell it? Any of you magic types want to see if there is anything magical like about?"
Norion Ironaxe
Dwarf Fighter, 92 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Fri 20 Jul 2012
at 03:37
  • msg #537

Re: Looting the Dead

Norion grimaces at the fallen skeletons. Responding to Sularia, he says, "I think it best if we give that potion to Eagle now, bad as he's been hurt. Then we get him back up to the surface. We've all earned a rest, way I see it. We can find the trapdoor again easy enough and return when we've all found our strength again."
Ben Scristos
Human Thief, 173 posts
Fri 20 Jul 2012
at 05:17
  • msg #538

Re: Looting the Dead

Having barely broken a sweat, Ben doesn't understand the need for a rest, but he also realizes he ain't stayin' down here alone.

>Shrug<

"Back up thru the Park would be the quickest way..."
Skaald Lipponen
Human Ranger, 16 posts
Sat 21 Jul 2012
at 13:23
  • msg #539

Re: Looting the Dead

"Lead the way, master thief!  I don't know the back alleys and secret stairs around this place."

Skaald takes a good look at his new companions for the first time and smiles.  "I don't know about you, but I could really use some breakfast!"
Ben Scristos
Human Thief, 177 posts
Sat 21 Jul 2012
at 22:30
  • msg #540

Re: Looting the Dead

If possible, Ben get Eagle up on his shoulder in what might be called in some alien dimension, the Fireman's Carry, and heads back towards Shrine.

"If someone could go in front of me, I'd be appreciative? I'm in no shape to react, should someone else have gotten into this place. Is someone bringing that statue?"
Skaald Lipponen
Human Ranger, 17 posts
Sat 21 Jul 2012
at 22:34
  • msg #541

Re: Looting the Dead

Stomach still growling, Skaald takes the lead.  Although the noise of battle probably prevents any chance of surprising any encounters, he hopes that his finely tuned ranger senses will keep the party from getting ambushed.
Sularia Alariel
Elf Fighter-Mage, 119 posts
Sat 21 Jul 2012
at 22:38
  • msg #542

Re: Looting the Dead

"Very well, I'll do the honors." Sularia felt that having the two heavy hitters protecting them, the rest of the group can do all the heavy lifting. "Lets get back. A good night's rest and Eagle can be back on his feet in the morning."
Ben Scristos
Human Thief, 178 posts
Sat 21 Jul 2012
at 22:42
  • msg #543

Re: Looting the Dead

"I just hope the other bastiches don't get all the loot while we're resting up," Ben grumbles.
Saliq Musfara
Human Illusionist, 112 posts
Illusionist
Sat 21 Jul 2012
at 22:44
  • msg #544

Re: Looting the Dead

"Perhaps we should leave the statue for now," Saliq cautions. "I want to find out more about Beltza Atarabi if I can - I don't want a vengeful goddess on her heels if we can help it!"
Ben Scristos
Human Thief, 181 posts
Sat 21 Jul 2012
at 23:11
  • msg #545

Re: Looting the Dead

"If we don't, someone else will, so you're doing the goddess no real favors."

His ire, like most of Ben's emotions, are fleeting, however. The darn thing was a little creepy anyway...
DM Storm
GM, 322 posts
Sat 21 Jul 2012
at 23:59
  • msg #546

Departing the Catacombs

With one party members now unconscious, the companions decide to cease their exploration of the strange catacombs beneath Godswalk Park. The Cult of Ga remained something of a mystery and there were still many unanwered questions.

Lhosof had probably happened upon the shrine and pocketed what he could before being discovered by the dungeon's occupants. The street urchin had said that the dungeon was unoccupied when he had arrived, and that might have been so, but the goblins had certainly returned by the time the companions arrived. Thankfully, they were in a curious mental humor and did not present too much opposition. There was no telling what state the lair would be in upon any subsequent endeavors.

Some had already come searching treasures. Others would undoubtedly follow.

Still, the companions collect their earnings and proceed to make their way toward the trapdoor which leads into the wooded briar in Godswalk Park. The companions share the burden of transporting Eagle. Thankfully it was not too far until they would reach Telnir, the half-elven Aspirant who now stood watch over the trapdoor.

Telnir expresses concern over Eagle's fate and suggests that he be taken to the Temple of Melora, his patron deity, where perhaps he might be healed (for a price). Barring that, there were numerous hospitals throughout the city where one can go to heal. Finally, Telnir relays that Eagle's kin dwell in the Witchlight ward, though they are of modest means.

OOC: Okay. So you are safely out of the dungeon. Now you must decide what you are going to do next:

1. Having a cleric cast CLW will cost about 100 gp in sacrifices.
2. Having Eagle heal up in a hospital ward will take him out of commission for a few days (natural healing rate)
3. You can drop him off at his parents house and let them deal with it
4. You can pay for rooms at a nearby inn and heal him yourself after rest, etc.
5. Or something else...

Hurray 1,000 posts!

This message was last edited by the GM at 23:59, Sat 21 July 2012.
Sularia Alariel
Elf Fighter-Mage, 121 posts
Sun 22 Jul 2012
at 00:28
  • msg #547

Re: Departing the Catacombs

I was thinking about option #4. Rest up and heal him in the morning. Take a day to re-organize ourselves, stock up, cash in, eat, drink, and drink more.
Ben Scristos
Human Thief, 183 posts
Sun 22 Jul 2012
at 01:57
  • msg #548

Re: Departing the Catacombs

I was thinking dump the Eagle in his parents nest, and go back for more...
Norion Ironaxe
Dwarf Fighter, 93 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Sun 22 Jul 2012
at 04:42
  • msg #549

Re: Departing the Catacombs

"We should find lodging for the night," Norion suggests, "We can see if our priest can heal Eagle when dawn comes or, if need be, we can find a temple in town to tend to his wounds."
Indago
Half-elf Clr-MU, 14 posts
Sun 22 Jul 2012
at 16:25
  • msg #550

Farewell, Friends...

Indago climbs up the ladder and is breathing quite heavily when he exits the trapdoor within the dense briar.

Pulling himself out of the dark hole, he breathlessly gasps, "Thith expedithion hath been tremendouthly taxthing on my conthituthion."

The cleric of Corellon leans on his staff for support before continuing, "I am afraid adventuring ith not the life for me."

Indago explains that he intends to retire from adventuring altogether and will continue his works, administering to the faithful, within the safe halls of a nearby shrine of Corellon. He agrees to provide divine healing to Eagle in the morning, after he has rested, but suggests that any future services will require sacrifice to the shrine.

Finally, he retrieves the potion of healing an suggests that it would be more useful to you.

OOC: Indago is stepping out of the game. It looks like your group will be without the services of a cleric, at least for a little bit. I will go through the standby list and see about adding another players. Thanks!
This message was last edited by the player at 16:46, Sun 22 July 2012.
DM Storm
GM, 325 posts
Mon 23 Jul 2012
at 03:08
  • msg #551

The Stalwart Ox

The afternoon sun marches steadily against the western horizon as the companions emerge from the trapdoor into Godswalk Park. There are but a few hours left before Pelor's beacon will disappear beyond the Thunderpeak Mountains and night will fall upon the city. With Eagle temporarily out of commission, the companions decide to procure lodging, and then perhaps set out again in the morning after the druid's (and others') wounds have been mended...

***

The party finds suitable lodging at a nearby inn in the Witchlight ward, The Stalwart Ox, operated by a hulking innkeep by the name of Moffutt. The inn's clientele appears to be mostly traveling mercenaries attached to a trading coster returning from deep within the Hinterlands. Aside from the mercenaries, there is also a small group of what appear to be drunken adventurers. They are discussing their successful exploits against some dimwitted bullywugs in the Witchlight Marsh. None of the inn patrons pays any of the companions undue attention.

The innkeep explains that party members may choose between common lodging (a place on a raised, heated floor, blanket and pillow amongst others) or private lodging (a small private room with one bed, some amenities and a covered chamber pot). Common lodging costs 3 silver pieces per night, per person. Private lodging runs 5 silver pieces per night, per person.

OOC: Indago will take care of Eagle's healing in the morning. If any of you wish to accomplish anything before then, post your intentions here and we'll handle them in this thread.

My understanding is that your intent is to spend the night at the inn, take care of some other business tomorrow (magic item research, split up spoils, drunken carousing, etc.) and then return to the dungeon the following day?

Ben Scristos
Human Thief, 192 posts
Mon 23 Jul 2012
at 05:44
  • msg #552

Re: The Stalwart Ox

The return to the fresh air does more for Ben's spirits and attitude then he had expected, and the urgency he felt about heading back for more loot eased, if only for the night.

With only a few breaks, he manages to get Eagle to the Stalwart Ox (a more apropos name there never was, in Ben's mind) And once Eagle is in his nest for the night, the little man heads downstairs to buy an ale, and ponder his loot, in this case, his beads.

Over a plate of deviled eggs and pickled ham, he pokes at them, and pondered the days events. For all the excitement, it had been quite unsettling, seeing the dead walking being perhaps the least of it all. The odd behavior of the goblins had made the day easier then it might have been; but in retrospect that cause of it all nagged at him. Was it to do with this mysterious Ga? Was it something else?

He shook his head, certain that there was more to it all, but unable to put the pieces together.

Giving up after an hour or so, he leaves a nice tip for the barmaid, and heads outside. He should probably report to the guild, but that could wait a day, perhaps two. Instead he heads tot he Narrows, thru the winding streets he knew so well. He said hello to Peg, the toothless hooker who had made a man of him, years back, and he bought a half-dozen eels from Fat Ivar without even dickering.

Near the end of Hangabird alley he found the door he had been looking for. It hadn't changed much in the months since his last visit, if anything it was a bit filthier. Pushing his way in, Ben surprised his smelly old mum with a hug and the eels, a heartier dinner for her and the brood (his seven younger siblings) then they had expected.

He gave the beads to Britta, the nine year old, who had them strung up and tied in her hair before the eel was sizzling and stinking up the hovel. He sat around the fire-pit in the floor and shared a dramatic re-telling of the events of the day that, while it didn't exactly ignore the actions of the Eagle, Ironaxe, Sularia and the others, made his efforts and those of the mad illusionist (as he was so dubbed that night) as the difference between returning his home that night, and remaining in the tombs below.

As the fire burned down, and his kith and kin lay sleeping, he kissed his toothless mother on her cheek, laid half his coin in her hand, and headed back to the tavern...

tomorrow was another day.
This message was last edited by the player at 05:45, Mon 23 July 2012.
Skaald Lipponen
Human Ranger, 18 posts
Mon 23 Jul 2012
at 13:09
  • msg #553

Re: The Stalwart Ox

Despite the late hour, Skaald can't fight his craving for breakfast.  A meal missed is a sad thing, indeed.  Downstairs at the inn, he  asks for fried eggs, sausage, potatoes, vegetables, fruit and a few steins of lager to wash it down (or whatever he can get for his last bit of silver).

As comfortable as a bed might sound (and as welcome as it might be after two weeks under the stars), lodging is just not in the ranger's budget.  He hunts around the city for a comfortable stable but, finding none, heads out of town to make camp in nearby copse, as seems to be his lot in life.  In the morning, he will swing by the Stalwart Ox and look up his new companions.

OOC:  I'm fine heading back to the dungeon in the morning, but if others need a day in town, that's fine with me.  In the latter case, I might make a tour of the good-aligned temples and see if there is a young cleric interested in serving his god (or making a name for himself!) turning some undead.
This message was last edited by the player at 13:33, Mon 23 July 2012.
Sularia Alariel
Elf Fighter-Mage, 123 posts
Mon 23 Jul 2012
at 13:32
  • msg #554

Re: The Stalwart Ox

Finding her old room still available at the inn, Sularia helped split the monetary treasure. It wasn't nearly enough to pay for any new equipment she thought she needed. Upset, Sularia decided it best to save for better times. Deciding to tag along with Saliq to investigate his new dagger, she waited patiently to rest, heal, and prepare to continue their adventures.
Saliq Musfara
Human Illusionist, 116 posts
Illusionist
Mon 23 Jul 2012
at 14:14
  • msg #555

Re: The Stalwart Ox

The illusionist had an early night to recover from his wounds and get back the mental energy for his spells. Before retiring to his room he had offered to buy Sularia an ale or mead at the Stalwart Ox if she wished - "To better dancing partners," he toasted with a wry smile. He'd been surprised and pleased at her offer to tag along the next day.

The first stop in the morning was a tiny shop deep in the Witchlight district owned by a wizened, white haired man who looked like he had more than a trace of Gnome in his background. Otto the Sage - as Saliq introduced him to Sularia as - took a long look over the dagger and scribbled down many notes in spidery handwriting, muttering to himself in a voice like crumpled papyrus as he tried to deciver the mysteries of the jambiya.
This message was last edited by the player at 14:23, Mon 23 July 2012.
DM Storm
GM, 327 posts
Tue 24 Jul 2012
at 02:46
  • msg #556

Re: The Stalwart Ox

Fortunately, Ben manages to dart into and out of the Narrows without running across any old associations. Members usually didn't pay too much attention to the small time, but this latest haul was substantial enough to warrant interest. The Thieves Guild could smell a cut from a mile away and they had been given no cheese from this endeavor. Independent operatives were not looked upon too kindly in Stormhaven. Bad things had a way of "happening"...

***

Skaald ends up back at Godswalk Park, where he enjoys the company of several different Wardens of the Wood. One of his new friends even produces a home-made lyre and Skaald takes it as an opportunity to demonstrate his considerable skill. The ranger regales the city folk with several folk songs native to the Hinterlands and the Northwoods. Skaald does not while away all his time with mirth however, for he is also successful in locating a promising young acolyte of Kord, Duvall Kane!

***

Saliq and Sularia celebrate their success adventure with an enjoyable evening of dining, drinking, and perhaps even some dancing! The pair were from two different worlds: he a refined nobleman from the exotic Empire of the Shining Sands and she a gallant elven sword-mage from the Northwoods, but they both shared that wanderlust spirit that drove one to adventures daring and bold.

***

The following morning, the illusionist and sword-mage set out in search of clues about the enchanted jambiya's origin and powers. Otto the Sage claims his library and time is not without cost. He is a busy man after all, but is taken in by Saliq's extraordinarily refined charm. The sage ultimately agrees to examine the dagger. Otto shares many details which Saliq had already guessed. More importantly, Otto explains that such a blade likely once belonged to a member of a secretive organization known as The Silvermoons of Tel Assiym. The Silvermoons were devotees of Sehanine who traveled widely through the lands under the guise of circus performers and petty magicians, but in reality acted as contract assassins for their wealthy clientele.

The dagger is indeed enchanted and seems to have special properties that might be activated in moonlight.

Otto asks for 20 gold pieces in exchange for the use of his library and counsel.

OOC: +1 Jambiya Moonblade*

* w/ unidentified properties :)


***

After two days of rest and recuperation, the party members (including a new member!) are ready to continue their expedition of the mysterious dungeon beneath Godswalk Park...


PC          AC    HP       AP    Notes
Ben         7    12/12     2     Initiative +2
Duvall      4    10/10     3
Eagle       6    11/11     2
Norion      3    24/24     2
Saliq       7    07/07     2     Initiative +2
Skaald      5    18/18     1
Sularia     8    07/07     3     Initiative +1


OOC: Duvall is putting together his character now. We should probably wait for him to complete the character before setting out.
This message was last edited by the GM at 00:55, Wed 25 July 2012.
Ben Scristos
Human Thief, 196 posts
Tue 24 Jul 2012
at 06:26
  • msg #557

Re: The Stalwart Ox

Disappointed by the dawdling of the others, Ben spends a portion of the day chatting with the recuperating Eagle, then takes whatever portion the she-elf says is his without complaint.

[Private to GM: Can I assume I am a guild member? If so, I would take this time to report, and offer the guild their cut. No sense risking things...]
Eagle
Human Druid, 73 posts
Tue 24 Jul 2012
at 16:37
  • msg #558

Re: The Stalwart Ox

Ealge sleeps fitfully the first night, caught in an unending nightmare where feverish skeletons pursue him through every inch of his consciousness. By the grace of Indago he is healed in the morning, although he seems more reticent and withdrawn than normal. He takes a share of the treasure with no enthusiasm, and chats uneasily with the cheerful thief Ben for a while, before retreating to his parents house to lick his battered pride.

The following day he spends a day roaming the briars of Godswalk park, picking some fresh mistletoe, and communing with his deity Melora. That night he camps under the stars with the rugged ranger Skaald, who he vaguely remembers from his sword-throwing antics in the crypt. He seems thrilled and slightly overawed when Skaald tells him of his travels in the hinterlands and wild woods, a strange wistful look in his eye as he listens to the tales of these remote lands. When Skaald plays the lyre he accompanies him on his penny-whistle, playing a mournful and beautiful counter-melody.

On the third day Eagle seems energised by his night camping. Meeting his new found companions again at the inn he has a bright spark in his eye. 'Those infernal sewers are no place for one of my order, I fear,' he says. 'But while the abomination of Ga is still wild underneath the city, I fear I cannot rest easy without returning there. Let us continue our explorations.'
Norion Ironaxe
Dwarf Fighter, 95 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Wed 25 Jul 2012
at 02:42
  • msg #559

Re: The Stalwart Ox

Aside from checking in on Eagle once or twice to insure the druid was healing properly, Norion had spent much of his time at the inn, quaffing one mug of mead after another, his mind focused on the many battles he and his companions had survived in the tunnels below the city. The exploits pleased him, but they weren't yet the kind of deeds that drew notice, the kind of accomplishment that would garner the dwarf the recognition as a warrior that he had long craved.

When Eagle returned, hale and whole, and spoke of delving below once more, to wipe out the vile cult that festered there, Norion roared with approval. Destroying the rest of the creatures that followed that foul god...that would be a feat that saw one's name recognized, even revered. And the gold that would accompany such a conquest was no small reward either.

"Hear, hear, friend Eagle!" Norion said. "Let us return below and see these vile creatures to their doom!"
DM Storm
GM, 333 posts
Wed 25 Jul 2012
at 02:56
  • msg #560

The Godswalk Tradoor

The companions spend a couple days attending to the four R's: resting, recuperating, researching, and re-provisioning in preparation for their second foray into the dungeon below Godswalk Park.

Telnir the Aspirant has kept a nearly constant vigil over the briar during your absence and reports that there has been no untoward activity since your departure. Nobody has visited the copse (other than Skaald and Eagle) and there have been no strange sightings or noises.

He does advise that after consultation with other Wardens, the consensus is that the low wooded hillock is likely a forgotten burial mound, here long before the coming of the Nerathi Empire.

"Troubling are the goblins and this Cult of Ga," he comments while pushing aside a wild honeyvine frond that obscures the trapdoor. "They are enemies of nature if they knowingly rob the Raven Queen's charge for want of minions."


Again, the young druid offers to patrol the copse while the companions continue their exploration.
Ben Scristos
Human Thief, 198 posts
Wed 25 Jul 2012
at 04:35
  • msg #561

Re: The Godswalk Tradoor

Excitement and fear compete for Ben's attention, as the prepare to descend once again into the depths.

Typical of the lad, he hadn't taken the time to do any shopping, even to replacing the burned out torches. Lighting another one, he lowers it down the hole on the end of a rope, then slowly follows after it...

"Here we go!"
Duvall Kane
Human Cleric, 7 posts
Human Cleric of Kord
Wed 25 Jul 2012
at 11:03
  • msg #562

Re: The Godswalk Tradoor

Duvall tries to still the hammering of his heart as he checks his gear while waiting his turn to descend. He looks to his left and gives Eagle a nod and says, "This should be fun."
Sularia Alariel
Elf Fighter-Mage, 129 posts
Wed 25 Jul 2012
at 11:53
  • msg #563

Re: The Godswalk Tradoor

Waiting patiently as each one lowers into tee depths. Sularia gives one last look around at the greenery and beauty of the surrounding garden. It was her need for adventuring that drove her to join a group of humans and a dwarf into dark realms, but something deep within resisted. Looking around, she knew she would return.

Once everyone had gone in, she followed and closed the trap door behind her. Inside, the smell of death once again assailed her as her sensitive vision grew accustomed to the decrease in light.
Saliq Musfara
Human Illusionist, 120 posts
Illusionist
Wed 25 Jul 2012
at 12:22
  • msg #564

Re: The Godswalk Tradoor

Before going down into the crypt Saliq turns to the Aspirant "Thank you for your help Telnir, you have our gratitude. We'd appreciate it if you keep patrolling."

That said Saliq made sure the the reassuring presence of the Moonblade was tucked into his belt before gingerly lowering himself in.
Skaald Lipponen
Human Ranger, 23 posts
Wed 25 Jul 2012
at 12:34
  • msg #565

Re: The Godswalk Tradoor

Once his feet are planted firmly within the crypt, Skaald straps his new shield to his left forearm and and unsheathes his sword with his right. A heavy, cast-iron skillet is strapped to the top of his pack.

Seeing Norion to his left, he is comforted, in a grim and stalwart kind of way....

"So, is everyone ready?"
Duvall Kane
Human Cleric, 8 posts
Human Cleric of Kord
Wed 25 Jul 2012
at 13:25
  • msg #566

Re: The Godswalk Tradoor

"Do we need any extra light?" Duvall asks. "I have a lantern unless Ben's torch will suffice."
DM Storm
GM, 334 posts
Wed 25 Jul 2012
at 15:17
  • msg #567

Re: The Godswalk Tradoor

Aside from the fact that the wooden ladder that allowed access into and out of the trapdoor is now lying on the ground. There are no enemies in the chamber, but it is clear that somebody (perhaps even something!) removed the ladder. Still, with rope all party members manage to lower themselves into the chamber.

Otherwise, the room appears much as it did when you last departed. The pile of soiled rags is still heaped along one corner of the room and it still smells vaguely of filthy goblins. The only other exit is the darkened natural staircase that descends down to the centipede chamber, which in turn leads to the trapdoor entrance to the goblin den. None of the party members hear any noises down below.
Sularia Alariel
Elf Fighter-Mage, 130 posts
Thu 26 Jul 2012
at 00:37
  • msg #568

Re: The Godswalk Tradoor

"Maybe our ranger should scout ahead and check for any recent goblin movement. Take Ben to double check for traps he. If you wish, I can lead the way since I can move fairly quiet when I want to and I don't need a light source." She tried not to remember how she charged into the skeletons last time. At least goblins give off living heat that she can see with her infravision. "I'm also worried that a fresh batch of centipedes might have arrived unless they've already eaten all the flesh off that poor fellow below."
Norion Ironaxe
Dwarf Fighter, 97 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Thu 26 Jul 2012
at 02:18
  • msg #569

Re: The Godswalk Tradoor

Norion grimaces at the mention of the centipedes. "We'd best be on a lookout for those accursed bugs," he rumbles, "Skeletons too, for that matter."

Looking to Skaald and Ben, he says, "If you scout ahead, I can stay several paces behind you, ready to charge in if the need arises."
Ben Scristos
Human Thief, 200 posts
Thu 26 Jul 2012
at 04:31
  • msg #570

Re: The Godswalk Tradoor

"Let me take a listen before we try anything... everyone wait here."

Leaving his torch behind for the moment, Ben creeps quietly thru the two first bends and actually dropping to one knee at the top of the steps.

he expects it to be totally dark, and if it is anything else, he will take note.

He will then listen, very carefully, noting anything he hears.

Should there be no sound, he will heft a dirt clod down into, and across the room, testing to see if that generates any response...

[Private to GM: Not sure if I need any dice rolls, feel free to roll for me if you  need to.
Please note, my destination is the last spot there where I would have good cover from the room, listening just around that last corner.
]
DM Storm
GM, 335 posts
Thu 26 Jul 2012
at 23:15
  • msg #571

Re: The Godswalk Tradoor

Ben stalks down the darkened stairs toward the chamber below. The winding tunnel is soon enveloped in all encompassing darkness and it becomes difficult to see anything. Edging slowly forward a few steps into the darkness, Ben grasps an object with his hand...no several objects!

Perhaps a chair? Maybe a broken wagon wheel? More junk, everywhere. Feeling about in the darkness, Ben can now tell that miscellaneous junk has been stacked into the tunnel. Perhaps these are objects from the strange, clutter room where the ooze was encountered?

There are no sounds coming from down below.
This message was last updated by the GM at 23:15, Thu 26 July 2012.
Ben Scristos
Human Thief, 202 posts
Thu 26 Jul 2012
at 19:42
  • msg #572

Re: The Godswalk Tradoor

Returning to the others, Ben reclaims his torch.

"I think someone went to the trouble of blocking the pathway here. It didn't seem to solid, but I didn't even get to the top of the stairs before I ran into the stuff."

He turns to head back down the corridor.

"Let's take some light, and see if it's something Norion can hack his way thru or not..."

Barring comment from anyone, he will head back to the barricade, hoping they will follow.
Skaald Lipponen
Human Ranger, 24 posts
Thu 26 Jul 2012
at 22:27
  • msg #573

Re: The Godswalk Tradoor

Following the thief and his light source, Skaald starts his rank forward.

"Ben, depending on the size of the pile we see once we get some better light in there, maybe we should try to remove it as quietly as is practical.  Despite my respect for Norion's axe, I'd rather not wake all of the dead from here to Havenshamshireshrop...."
DM Storm
GM, 336 posts
Thu 26 Jul 2012
at 23:25
  • msg #574

Heap o' Junk

Ben's hunch proves correct. The stairway is obstructed by random junk from floor to ceiling and perhaps 5 feet thick!

The junk consists of broken chairs, table legs, cabinet doors, kegs, crates, barrels, broken pottery, scraps of metal, dirty cloth, and all sorts of other randomness. Much of the debris actually looks like items the party sifted through three days earlier.

Perhaps a skilled contortionist might be able to worm their way through the chaos, but it would be hard going for any other.
Ben Scristos
Human Thief, 203 posts
Fri 27 Jul 2012
at 03:44
  • msg #575

Re: Heap o' Junk

Taking Skaald's advice, Ben shrugs and starts tugging and pulling at whatever piece of the pile that will come lose, and hands it backwards.

"Let's start a chain, so we can deposit these in that room back there."
This message was last edited by the player at 03:45, Fri 27 July 2012.
Duvall Kane
Human Cleric, 10 posts
Human Cleric of Kord
Fri 27 Jul 2012
at 10:30
  • msg #576

Re: Heap o' Junk

"Careful now > pull the wrong piece and all of it might come down," Duvall hisses in warning, handing the pieces along.
Sularia Alariel
Elf Fighter-Mage, 131 posts
Fri 27 Jul 2012
at 12:34
  • msg #577

Re: Heap o' Junk

Momentarily checking each piece as she passed it along, Sularia agreed with Duvall's caution, "You know, there could be a cleverly hidden trap among this barrier." As a barrel came to her, "It would be ironic if they put something either dangerous or important inside something. I wouldn't even put it passed the little urchins if they hid themselves amongst this clutter."
Ben Scristos
Human Thief, 204 posts
Fri 27 Jul 2012
at 19:50
  • msg #578

Re: Heap o' Junk

Shaking his head ruefully, Ben stops dismantling the pile-o-crap, and searches it for traps, and urchins, sea or otherwise.
DM Storm
GM, 338 posts
Fri 27 Jul 2012
at 22:04
  • msg #579

Re: Heap o' Junk

Ben does not detect any traps within the staggering heap of junk.
Ben Scristos
Human Thief, 205 posts
Sat 28 Jul 2012
at 01:05
  • msg #580

Re: Heap o' Junk

Ben returns to grabbing what he can, and handing it backwards, but as he progresses he does keep an eye out for anything that might look trap like, for example wires or ropes, etc.
DM Storm
GM, 339 posts
Sat 28 Jul 2012
at 05:40
  • msg #581

Re: Heap o' Junk

The companions form a human chain and carefully sift through the junk to clear out the stairway for passage. Despite their best attempts to keep it otherwise, it turns out to be a somewhat noisy affair with debris in the pile occasionally falling over. Each clatter and scrape sounds louder than the last, but perhaps it just seems that way.

It takes about 20 minutes to clear the stairway enough for passage. During that time, none of the companions hears or sees anything further down the stairs. Once cleared, the companions move down the stairs about 10 feet before coming to the upper entrance of the chamber where the centipedes were first encountered. The human corpse is still located on the ground below, though now the body has been picked clean of nearly every last scrap of flesh. It is now little more than a skeleton and a few stubborn patches of gristle here or there.

There are no visible enemies in the circular chamber below and it is quite silent. Only one exit leads off the chamber, the tunnel leading to the trapdoor below the goblin, and that too appears to be in the same state as when you last saw it.
This message was last edited by the GM at 06:12, Sat 28 July 2012.
Ben Scristos
Human Thief, 206 posts
Sat 28 Jul 2012
at 05:55
  • msg #582

Re: Heap o' Junk

"Well someone piled that mess up there, could it have been goblins? I don't usually credit them with brightness, but it weren't much of a barricade neither."

Pondering if the intent was to clean up, actually stop people, or simply give warning was more thinking then Ben wanted to engage in right then though.

"Let's go see where the boney buggers come from, I guess..."

Heading towards the trapdoor into the goblins den, Ben handed his torch to whomever is handy, then began to searched the area for traps.
This message was last edited by the player at 06:06, Sat 28 July 2012.
Skaald Lipponen
Human Ranger, 25 posts
Sat 28 Jul 2012
at 11:40
  • msg #583

Re: Heap o' Junk

Taking the torch from Ben with his shield hand, Skaald searches the floor and lower walls for signs of tracks.  Although it is a little more difficult in an underground passage than on the forest floor, it's something he's had luck with in the past.

Then quietly.  "Assuming the master thief finds no traps, do we have a plan to enter the den?  I'd hate for Ben to poke his head up through the door and get it lopped off."  He considers this a moment, then gets back to his original train of thought....
DM Storm
GM, 342 posts
Sat 28 Jul 2012
at 14:03
  • msg #584

Re: Heap o' Junk

Unlike conditions at the Godswalk entrance, the wooden ladder that used to allow access to and from the goblin den, is missing! The trapdoor is about 10 feet above the tunnel floor and is presently closed.

Ben does not find evidence of traps anywhere along the 20 foot earthen tunnel. Skaald searches the ground for signs of recent tracks, and there are definite signs of frequent passage through the tunnel, but his skills are really more suited to tracking a known enemy that he has observed for some period. In such general conditions, the ranger can only tell that many humanoids have traveled back and forth through this tunnel recently.

There are no sounds coming from above.
Skaald Lipponen
Human Ranger, 26 posts
Sat 28 Jul 2012
at 14:41
  • msg #585

Re: Heap o' Junk

Wishing that someone in the group would recommend they take a break for brunch or elevenses or anything to eat, really, Skaald passes off the torch.  Back to Ben, if he wants it, otherwise to Duvall.

"Maybe we should stand back and let the master thief see if the trapdoor can be pushed up with a pole.  If it can and there's no movement up top, someone is welcome to climb up on my shoulders and then lower a rope for the rest of us.

Skaald steps back far enough that anything pushed down through the trap door, should it be opened, would drop to the floor rather than land or splash on him.
This message was last edited by the player at 14:42, Sat 28 July 2012.
Sularia Alariel
Elf Fighter-Mage, 133 posts
Sat 28 Jul 2012
at 15:04
  • msg #586

Re: Heap o' Junk

"Let me go up." Sularia volunteered, I'll see if it's open by using my sword. If they piled anything on top, I have the strength to push it off. My eyes and hearing are well enough to check for any danger up there."
Ben Scristos
Human Thief, 211 posts
Sat 28 Jul 2012
at 21:54
  • msg #587

Re: Heap o' Junk

"I love all the eager front line types, but it is pretty far up there. What say we try and get the ladder from the other room down here?"

If/when the massive amount of footprints on the floor are mentioned, he will suggest that it is probably from the building of the barricade they so recently dismantled.
Duvall Kane
Human Cleric, 11 posts
Human Cleric of Kord
Sat 28 Jul 2012
at 23:33
  • msg #588

Re: Heap o' Junk

"You could give me a boost up," offers Duvall. "I am the new guy...and I'm currently holding the torch."
He grins broadly and waits for someone to open the trapdoor.
Norion Ironaxe
Dwarf Fighter, 98 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Sun 29 Jul 2012
at 20:27
  • msg #589

Re: Heap o' Junk

"You want I should go?" Norion asked "I can move anything on top o' that blasted door. If not, let me at least follow someone in there. In case there's something nasty waiting on the other side."
DM Storm
GM, 344 posts
Mon 30 Jul 2012
at 00:51
  • msg #590

Re: Heap o' Junk

As the party members continue to discuss their options (but not taking any action) with regards to the trapdoor located in the ceiling, 10 feet above, Ben's torch sputters out, casting the tunnel in darkness.

OOC: The wooden ladder at the Godswalk exit could be maneuvered down the stairs and used to reach the trapdoor. Ben could attempt to climb up the earthen wall and check it out. A party member could boost someone on their shoulders to reach it. Several different ways to approach this. Just need to know which one it is :)
Sularia Alariel
Elf Fighter-Mage, 134 posts
Mon 30 Jul 2012
at 02:07
  • msg #591

Re: Heap o' Junk

After Ben cheerfully reminds everyone about the ladder, Sularia retrieved it and lined it up. Before Ben can light another torch, she had already climbed up and attempted to open the trap door.

If it was difficult to open, she will give it a push with increasing strength. If it feels locked in any way, she will allow Ben to take her place. Once it opens she will peek around and listen.
DM Storm
GM, 345 posts
Mon 30 Jul 2012
at 02:17
  • msg #592

Re: Heap o' Junk

The trapdoor does not budge. It seems a crossbar is likely in place on the other side. Not that a simple wooden crossbar would stop a determined effort...

OOC: It is possible to attempt to force it open with an Open Doors (Strength Check, d6), which will be somewhat tricky due to the fact that a PC is perched atop a ladder, but not impossible.
Ben Scristos
Human Thief, 212 posts
Mon 30 Jul 2012
at 05:35
  • msg #593

Re: Heap o' Junk

Crossbar? Primitive and easily dealt with.

Ben moves to the top of the steps, and pushes on the door a bit to get a feel for the direction of the cross bar.

Sliding his blade six or seven inches up thru the edge of the trap door, he attempts to slide to cross bar free...
DM Storm
GM, 346 posts
Mon 30 Jul 2012
at 22:47
  • msg #594

Re: Heap o' Junk

Ben fiddles around with the trap door for a bit but is unable to dislodge the crossbar with either his knife or tools. There just isn't enough gap to enable either to work!

Ben does hear something that sounds like light scraping or perhaps scratching on the other side though: muffled, but there.
Skaald Lipponen
Human Ranger, 27 posts
Mon 30 Jul 2012
at 23:08
  • msg #595

Re: Heap o' Junk

Hmmm.  "Well, it seems like we have three options: break it in, burn it down, or go around.  Does anyone have any other ideas?"

Skaald looks at his own arms.  They're big but definitely on the flabby side.  "I can give it a shot.

The question, though, seems whether barging through and climbing the ladder one at a time, like ducks thrown in an archery contest, is the best tactic.  Skaald worries a little after the fiasco with the skeletons....
This message was last edited by the player at 23:18, Mon 30 July 2012.
Ben Scristos
Human Thief, 213 posts
Tue 31 Jul 2012
at 01:12
  • msg #596

Re: Heap o' Junk

"Going around sounds good to me."

He doesn't mention the scratching, finding it a bit too unsettling for some odd reason.
DM Storm
GM, 347 posts
Tue 31 Jul 2012
at 04:04
  • msg #597

Re: Heap o' Junk

There are two other known entrances that will enable the party to re-enter the dungeon without having to go through the barred trapdoor: the Gaping Maw entrance and the Weaver's District sewer entrance.

The Gaping maw entrance, accessible from an old sewer grate in the Witchlight Ward, was where the adventure began for most of the companions. The Gaping Maw was inhabited by stirge hatchlings, which were defeated. The giant frog was also located near this entrance.

Eagle entered through the sewer entrance from the Weaver's District of the Foundry Ward. Eagle was immediately set upon by fiendish whip-scorpions, but in a stroke of serendipity, the other companions happened upon him just at that moment and came to his aid. This is also the same area where the little gray men were briefly seen before they disappeared into a hole in the wall.

Both are viable options to get around the trapdoor, but which would it be?
Eagle
Human Druid, 75 posts
Tue 31 Jul 2012
at 08:45
  • msg #598

Re: Heap o' Junk

Eagle watches the party's attempts to open the trapdoor with some reticence. He too is still painfully aware of the fiasco with the skeletons. When the other entrances are discussed he suggests the gaping maw - the memory of the whip scorpions is too an unpleasant memory. However, he will not push the point and will happily guide the party to the sewer entrance in the weaver's district.
Norion Ironaxe
Dwarf Fighter, 99 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Tue 31 Jul 2012
at 13:22
  • msg #599

Re: Heap o' Junk

"I'm with Eagle," Norion says, "If we've no choice but to use another entrance, I think the maw would be best, but I'll follow to the sewers if the others think that best."

He glances up at the trapdoor. "We should trust fortune in this. It may be to our benefit we couldn't get that bloody door open."
Saliq Musfara
Human Illusionist, 122 posts
Illusionist
Tue 31 Jul 2012
at 14:16
  • msg #600

Re: Heap o' Junk

"Remember there is still a frog the size of ox waiting for us by the Gaping Maw and I'm in no hurry to face him again," Saliq say, stroking his trim beard. "I vote we take the route Eagle did, assuming you'll guide us my friend?"
Duvall Kane
Human Cleric, 12 posts
Human Cleric of Kord
Tue 31 Jul 2012
at 18:59
  • msg #601

Re: Heap o' Junk

"Let us do something besides try to open a latch that we obviously cannot open," Duvall growls, anxious to be so idle. "Eagle, lead the way out of here; we'll follow."
Sularia Alariel
Elf Fighter-Mage, 135 posts
Tue 31 Jul 2012
at 19:51
  • msg #602

Re: Heap o' Junk

The only thing that upset Sularia was the faint scratching noise. Very well then. Eagle leads the way."
DM Storm
GM, 348 posts
Wed 1 Aug 2012
at 00:05
  • msg #603

Re: Heap o' Junk

The party backtracks and exits the dungeon via the Godswalk trapdoor. Telnir seems somewhat surprised that you have returned so quickly but nods in agreement once the situation is explained. "A prudent choice, I think," he adds. Going through the trapdoor one at a time was a risky venture, especially if anyone was on the other end, which seemed likely.

The dungeon had not remained in stasis while the companions were away for those three days. There was no telling what new dangers lurked within...

Crossing through the park, the party makes their way to the bustling Witchlight Ward, passes through Witchlight Gate, through the rambling shanties of Low-town, and then finally to The Foundry, located on the northwestern outskirts of the city, just within view of the Witchlight Marsh.

The Foundry is dominated by the dirtiest of Stormhaven's establishments. This is where the majority of the city's blacksmiths, butchers, dye-makers, fullers, tanners and other pliers of the odoriferous trades work and reside. The ward consists of a chain of filthy workshops located along a branch of the River Elsir, before the waterway finally enters the city through a series of canals.

The party makes its way to Old Man Hatch's Tannery and files down into the sewer entrance toward the dark winding stairs leading to an underground tributary of the Elsir.

The companions eventually reach the landing where Eagle was first accosted by the whip-scorpions. The landing is empty and still, only the sound of the passing river echoing off the earthen walls. Aside from the gore of that battle, which darkly stains the stone floor in several spots, there is no evidence of the strange insects. Their carcasses have been removed, perhaps even eaten!

The goblin's lair is located to the left of the landing and the party makes their way along the river bank in that direction. After a short distance, the sound of the waterfall returns. This time, no goblin voices are heard, but the chamber is out of view, some distance ahead...
Ben Scristos
Human Thief, 214 posts
Wed 1 Aug 2012
at 04:02
  • msg #604

Re: Heap o' Junk

Lighting a fresh torch, Ben leads the way downstream, following the ledge, and looking for any sign of changes along the route...
DM Storm
GM, 349 posts
Wed 1 Aug 2012
at 04:48
  • msg #605

The Waterfall

Torch in hand, Ben takes lead and moves down the river's bank. Up ahead, along the left side of the river, a small waterfall marks the entrance point into the first goblin outpost the party previously ran across.

Ben pushes forward and puts himself into position to peek around the corner, into the large chamber. Sunlight and water still streams in from above, casting scattered reflections off of a large pool in the center of the cave. Unlike last time, there are no goblins lounging about on the raised ledge on the right side of the chamber.

At the far end of the ledge, the darkened portal is still visible, though no torchlight is seen beyond. The same brightly colored red runes are still painted around the portal's  threshold, all depicting variations of the same theme: a large circle set with a single eye.

The secret goblin hovel, located just behind a small waterfall which spills in from above (perhaps a fountain of some sorts somewhere within Godswalk?), is not visible from the chamber's entrance, though Ben does not hear any commotion coming from the secret chamber.
Duvall Kane
Human Cleric, 13 posts
Human Cleric of Kord
Wed 1 Aug 2012
at 05:20
  • msg #606

Re: The Waterfall

"Easy now, Ben, don't want to spook anything," Duvall cautions. "What did you guys find the first time you came here?"

[Private to DM Storm: Being a cleric, does Duvall recognize anything "religious" about this chamber?]
DM Storm
GM, 350 posts
Wed 1 Aug 2012
at 13:39
  • msg #607

Re: The Waterfall

Last time...

The companions came through this entrance, there were six babbling goblins on the far ledge. The goblins were standing around going between fits of talking incoherently, mumbling, crying, and laughing. Sularia cast a sleeping spell on the lot and they were eliminated shortly thereafter.

The cave behind the waterfall seemed to have been there hovel for there were various sundry items tucked away in that dark hole. In addition, a large serpent was found in one of the wicker baskets. It was still alive and did not strike at any of the companions. Eagle talked with the snake briefly before letting it free.

Now...

There are no goblins present, at least not that any of you can see. Anyone searching the hovel will notice that most of the possessions are now gone. Only a few scattered pieces of debris remain. Beyond the dark portal, there is no torchlight coming from the room where the iron maiden is located. The doors in the room beyond the portal are all closed. One of those doors leads to the closet where all the clutter was found, one leads to the catacombs, and one door was never investigated by the party.
Sularia Alariel
Elf Fighter-Mage, 136 posts
Wed 1 Aug 2012
at 22:24
  • msg #608

Re: The Waterfall

"Very well then, lets do this as if it were the first time. Let me sneak within the entrance and listen before Ben checks for traps." Sularia felt bad that it seemed like the goblins had left knowing their secret hide out had been discovered. They might have left something of value behind as she thought the skeletons might still be inside. "Then lets start with door number one. The one we passed up before."
Norion Ironaxe
Dwarf Fighter, 100 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Thu 2 Aug 2012
at 00:28
  • msg #609

Re: The Waterfall

Norion nods at Sularia's suggestion, drawing out his great axe as the elf finished speaking. He shifts the weapon in his hands restlessly as he gazes into the dark. remembering when they had first set foot here. The dwarf was calm, but ready, certain that new dangers waited for them within.
Skaald Lipponen
Human Ranger, 29 posts
Thu 2 Aug 2012
at 00:32
  • msg #610

Re: The Waterfall

"Having missed it last time...I was probably half way through breakfast...I'll happily defer.  An unknown door is always a bit exciting."

Skaald hefts his bastard sword and takes his position in the party's melee formation.
DM Storm
GM, 351 posts
Thu 2 Aug 2012
at 02:28
  • msg #611

Gibbering Gutterblins

The party files into the torture chamber intent upon exploring the door which had not previously been opened. Three sturdy, reinforced wooden doors are located along room's east wall. All three are closed. The right door leads to the storage closet where the gray ooze was encountered. The center door leads into the catacombs. What lies beyond the left door is a mystery.

However, the strange gibberish is heard as soon as anyone approaches to within a few feet of the left door. Agitated goblins quarrel on the other end. Their voices faintly carry through even the solid wooden door:

"Ga? What unhappiness...

Very unhappen again. Let him. The mighty and powerful one.

Great unhappiness...  Very unhappiness...  Very unhappen thinks of us. Very unhappy will we leave?

What us?

Very unhappened to Ga? When again.

Let him! The mighty careful one.

Great unhappened to Ga? When thinks of us watch careful one.

Great unhappened to Ga? When again. Let him!

The Ga?

When again?

Let him!

The Ga?

When again?

Let him!

The mighty careful one. Great unhappy with our defenses! Very unhappiness..."


There are many voices on the other end, all told, perhaps as many as a dozen!

OOC: The goblins are speaking in the common tongue, though that is not uncommon amongst gutterblins.
This message was last edited by the GM at 02:31, Thu 02 Aug 2012.
Duvall Kane
Human Cleric, 14 posts
Human Cleric of Kord
Thu 2 Aug 2012
at 02:47
  • msg #612

Re: Gibbering Gutterblins

Duvall stares in amazement at the door, trying to comprehend what he is hearing. He then looks at the faces of his new companions as if trying to discern some answers. "Vile creatures, goblins." He hisses, his voice barely above a whisper. "Best hit 'em quick...while they are unawares."

He tightens his grip on shield and hammer and waits for his companions...
Norion Ironaxe
Dwarf Fighter, 101 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Thu 2 Aug 2012
at 02:55
  • msg #613

Re: Gibbering Gutterblins

"Aye," Norion growls at Kane's words, "We rush 'em. Take 'em unawares."
Duvall Kane
Human Cleric, 15 posts
Human Cleric of Kord
Thu 2 Aug 2012
at 03:12
  • msg #614

Re: Gibbering Gutterblins

"Should we knock or just kick in the door?" Duvall whispers with a devilish grin.
Ben Scristos
Human Thief, 215 posts
Thu 2 Aug 2012
at 04:24
  • msg #615

Re: Gibbering Gutterblins

"Maybe we should peek and see how many there are before we decide?" the little thief suggests.
Skaald Lipponen
Human Ranger, 30 posts
Thu 2 Aug 2012
at 13:23
  • msg #616

Re: Gibbering Gutterblins

Skaald nods at the thief and whispers, "Sounds like a good plan."

"Regardless," he continues to the group, "let's give some thought before rushing them.  If there are a but a dozen, it might make sense, but we will have to pass through the door, so each person entering might be targeted by numerous goblinthingies.  If we form a front of three on this side of the door, they will have to come to us and we will gain the tactical advantage...which seems likely as goblins aren't too bright in my experience (and I have some specialty in fighting them)."

"The downside of course, is that if there are other exits inside, they might run away and get reinforcements.  My suggestion is for the master thief to take a look.  If he doesn't see other exits to the room, we force them out out, peppering them with arrows, flaming oil or even just insulting words from here until they meet the challenge...."

Eagle
Human Druid, 76 posts
Thu 2 Aug 2012
at 14:47
  • msg #617

Re: Gibbering Gutterblins

Eagle nods. 'I think we should take a look. I also think we should perhaps try talking to these creatures. They are clearly scared of Ga, whatever that may, and it may be that we can get some information from them - Saliq, could you conjure one of your magicks to aid in this like we did before?'
Saliq Musfara
Human Illusionist, 123 posts
Illusionist
Thu 2 Aug 2012
at 17:26
  • msg #618

Re: Gibbering Gutterblins

The Illusionist nodded thoughtfully. "I certainly can, though I'm not entirely sure what the goblins will make of it if they've met Ga. Still it is worth a shot - I'll make myself look like him and introduce myself... unless there are any objections?"

OOC: If no one objects Saliq casts Change Self on himself to take on the appearance of Ga (or as close as possible), adding several inches to his height.
Duvall Kane
Human Cleric, 16 posts
Human Cleric of Kord
Thu 2 Aug 2012
at 18:52
  • msg #619

Re: Gibbering Gutterblins

"Can't believe we're talking to goblins," Duvall murmurs taking a step back from the door to let Ben and Saliq do their work.
Skaald Lipponen
Human Ranger, 31 posts
Thu 2 Aug 2012
at 19:01
  • msg #620

Re: Gibbering Gutterblins

"Aye," Skaald nods at the cleric.  "I prefer them skinned and gutted myself.  They make a fine omelette."
Sularia Alariel
Elf Fighter-Mage, 137 posts
Thu 2 Aug 2012
at 20:25
  • msg #621

Re: Gibbering Gutterblins

The rangers plan was much like her own when they encountered the similar situation before. In that situation, she had to cast a sleep spell on the goblins in the back to prevent them running. The druids plan was pure hubris but Sularia did not want to voice an objection. If there was the slightest chance they could gain some information on what their overall plans were, then maybe it was worth a try. "The dwarf, Skaald, and myself should still stand ready at the entrance way just in case they charge. Saliq and Ben? retreat at the first sign they don't go for this."
Norion Ironaxe
Dwarf Fighter, 102 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Fri 3 Aug 2012
at 01:07
  • msg #622

Re: Gibbering Gutterblins

Clearly disappointed by the decision not to rush the creatures. Norion glumly nods in agreement with Sularia's instructions. "My experience, the bloody things are lot easier to talk to when they're dead," he mutters as he takes a position near the door.
Duvall Kane
Human Cleric, 17 posts
Human Cleric of Kord
Fri 3 Aug 2012
at 01:20
  • msg #623

Re: Gibbering Gutterblins

Norion Ironaxe:
Clearly disappointed by the decision not to rush the creatures. Norion glumly nods in agreement with Sularia's instructions. "My experience, the bloody things are lot easier to talk to when they're dead," he mutters as he takes a position near the door.


"Preach it!" Duvall hisses, clearly not happy with taking a diplomatic approach to goblins. "And get ready for some bloodletting when the kind words and trinkets don't work."
Ben Scristos
Human Thief, 216 posts
Fri 3 Aug 2012
at 01:39
  • msg #624

Re: Gibbering Gutterblins

"We've already been in there, there are two exits, that we know of. Are we not going to check out the new door though?"
Skaald Lipponen
Human Ranger, 32 posts
Fri 3 Aug 2012
at 01:42
  • msg #625

Re: Gibbering Gutterblins

Ben Scristos:
"We've already been in there, there are two exits, that we know of. Are we not going to check out the new door though?"


OOC:  I'm confused, I thought this was the unexplored door....
Eagle
Human Druid, 77 posts
Fri 3 Aug 2012
at 14:11
  • msg #626

Re: Gibbering Gutterblins

Norion Ironaxe:
Clearly disappointed by the decision not to rush the creatures. Norion glumly nods in agreement with Sularia's instructions. "My experience, the bloody things are lot easier to talk to when they're dead," he mutters as he takes a position near the door.

'Funny that,' Eagle replies with a smile when he hears the dwarf's grumble. 'Just the other day when I was inches from death at the hands of the skeletons, I found it pretty hard to say much at all.'
Skaald Lipponen
Human Ranger, 34 posts
Mon 6 Aug 2012
at 11:14
  • msg #627

Re: Gibbering Gutterblins

Skaald's mind drifts as he waits for the master thief to make his inspection.  Eggs frying with reindeer sausage and mushrooms fresh from the forest floor.  A hint of woodsmoke creeping around the edges of the great casts iron pan.  Maybe some fresh trout.  Better yet, some cured white fish....
DM Storm
GM, 355 posts
Mon 6 Aug 2012
at 23:12
  • msg #628

Re: Gibbering Gutterblins

Saliq weaves magical forms, his body slowly transforming to a simulacrum of the dark entity depicted above the goblin shrine. The handsome illusionist soon takes on the terrifying presence of the three-eyed demon whom the goblins refer to as Ga!

Inside, the goblins still prattle on.

The companions assume their agreed upon positions and Saliq attemptis to open the door...

The door is locked!
Ben Scristos
Human Thief, 220 posts
Tue 7 Aug 2012
at 03:37
  • msg #629

Re: Gibbering Gutterblins

Oops. Ben attempts to unlock the door for the Might-Faux-Ga...
DM Storm
GM, 356 posts
Tue 7 Aug 2012
at 03:54
  • msg #630

Re: Gibbering Gutterblins

Ben is unable to pick the lock.

Only two options were now on the table: attempt to break the door down or knock.
Ben Scristos
Human Thief, 221 posts
Tue 7 Aug 2012
at 06:53
  • msg #631

Re: Gibbering Gutterblins

Or!

have Ga demand they open the door to his awesomeness...
Saliq Musfara
Human Illusionist, 126 posts
Illusionist
Tue 7 Aug 2012
at 09:50
  • msg #632

Re: Gibbering Gutterblins

Saliq (or rather 'Ga') hammers on the door with the butt of his dagger and bellows in his loudest and most demonic sounding voice: "OPEN THE DOOR SLIME! GA ENTERS!"
Duvall Kane
Human Cleric, 19 posts
Human Cleric of Kord
Tue 7 Aug 2012
at 12:34
  • msg #633

Re: Gibbering Gutterblins

"That should do the trick," Duvall mutters, gripping his hammer and shield.
Norion Ironaxe
Dwarf Fighter, 103 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Tue 7 Aug 2012
at 12:55
  • msg #634

Re: Gibbering Gutterblins

Norion gripped the handle of his axe, prepared to give the goblin that answered the door a nasty surprise. Or, if circumstances demanded, to use the weapon to go through the door.
DM Storm
GM, 357 posts
Wed 8 Aug 2012
at 00:43
  • msg #635

Re: Gibbering Gutterblins

Some scuffling is heard behind the door, followed by a flurry of hurried conversation:

Ga is at the door!

Ga?

Unlock foolishness!

The mighty Ga is loose and unhappy with our fools.

Step back foolishness! The mighty Ga!

Unlock for Ga is loose and unhappy with our for Ga is loose and unhappy with our defenses.

Make room foolishness! The door!

Behold! Ga is loose and unhappy with our defenses.

Step back fools! Make room to let him scold our defenses. Make room fools. Make room foolishness!


There is a mechanical sound within the door, an audible click, and the door pulls open just a sliver. A filthy, wide-eyed goblin peers through the crack, its eyes finally coming to rest on the illusion. The goblin drops to its knees and begins to grovel at the floor in a servile manner.

The doors opens inward just slightly, though the goblin's body obstructs the door from opening freely. As a result, not much of the room is seen, though the room does appear to be torchlit.

Hushed goblin voices now chatter throughout the room, outside of view.
Saliq Musfara
Human Illusionist, 127 posts
Illusionist
Wed 8 Aug 2012
at 01:12
  • msg #636

Re: Gibbering Gutterblins

Saliq/Ga glanced down at the goblin imperiously: "Attend to me and my slaves Worthless One!" The demon laughed cruelly and stepped to the side allowing the goblin to see the other adventurers. "See, see how I the great Ga have clouded their weak minds! They are but puppets to live and die at my command when it please me! Be thankful I let you keep your wits Worthless One. For now."

Ga dismissed the adventures with a glance of contempt before turning back to the goblin. "Tell me Worthless One, what of the human scum? Have more dared invade the realm of the great Ga?"
DM Storm
GM, 358 posts
Wed 8 Aug 2012
at 03:16
  • msg #637

Re: Gibbering Gutterblins

The goblin's body convulses pitifully as it spits out a feverish reply while staring at Ga's feet:

"Ga...None have done as you come...truth. We truth...we truth...we tell merciful Ga. We have done have commanded powerful Ga. None as you come tell merciful Ga. The truth...we truth...we truth...we through our defenses masterful Ga. None have commanded powerful Ga. We have come through our defenses masterful Ga. None have come tell merciful Ga. We have done...have done...have done. Have commanded powerful Ga. The truth...we truth...we truth...we tell merciful Ga. None as you commanded powerful Ga."

The goblin looks up now with pleading, sorrowful eyes.

"Open that door weak foolishness!" calls another, sterner voice.

The cowering goblin grabs the door with its dirty hand and slowly pulls it open,  revealing a large torch-lit room filled with make-shift wooden barricades and palisades scattered throughout the room. A dozen or so goblins skulk behind the defensive obstacles, their weapons in hand, each seemingly fearful of the illusion Saliq has woven.

A brutish-looking, larger goblin calls out from a corridor at the very far end of the room, "What is this foolishness? This cannot be Ga you cowards! Can it?" This creature is no goblin, rather a hobgoblin, and seems to not be as convinced of the veracity of Saliq's claims.

OOC: The room is 30x30 with a single exit, a corridor leading off of the middle of the north wall.
This message was last edited by the GM at 03:33, Wed 08 Aug 2012.
Ben Scristos
Human Thief, 222 posts
Wed 8 Aug 2012
at 05:08
  • msg #638

Re: Gibbering Gutterblins

Ben does his best to appear to be of clouded mind, and under the sway of the mighty Ga.

"Ga is good, Ga is great!" drool...
Duvall Kane
Human Cleric, 20 posts
Human Cleric of Kord
Wed 8 Aug 2012
at 12:33
  • msg #639

Re: Gibbering Gutterblins

Tense and ready, it is all that Duvall can do to hold back and not rush in. He grips his hammer tightly, gauging the distance to the hobgoblin leader, even as a spell comes to mind...
Eagle
Human Druid, 78 posts
Wed 8 Aug 2012
at 16:33
  • msg #640

Re: Gibbering Gutterblins

Eagle copies Ben's lead. 'Mighty Ga, how must we work for your mininons?'
Skaald Lipponen
Human Ranger, 35 posts
Wed 8 Aug 2012
at 18:08
  • msg #641

Re: Gibbering Gutterblins

"Ga...nnnnga...nnga...", Skaald moos.  This is so surreal that he can't tell if his brain is really stewed or he's just acting like it.
This message was last edited by the player at 18:08, Wed 08 Aug 2012.
Saliq Musfara
Human Illusionist, 129 posts
Illusionist
Thu 9 Aug 2012
at 02:36
  • msg #642

Re: Gibbering Gutterblins

Ga raged at the Hobgoblin. "How dare you question me filth?! You who are not worthy to even look at my glorious form without permission!"  Ga suddenly laughed, a long mocking laugh. "Well Mindless One you will perhaps provide a moment of entertainment... watch as the least of my slaves destroys you! Unless you are too cowardly to face him..."

Ga turned to the adventurers, looked at Norion and thundered: "Dwarven slave! Crush this viper and bring me his empty head! Your Master commands it!"
Ben Scristos
Human Thief, 224 posts
Thu 9 Aug 2012
at 06:05
  • msg #643

Re: Gibbering Gutterblins

"brains..."

Getting out of the Dwarf's way, Ben meanders in such a fashion as to try and follow, should his short of stature, great of girth friend get into the room...
Norion Ironaxe
Dwarf Fighter, 104 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Thu 9 Aug 2012
at 13:19
  • msg #644

Re: Gibbering Gutterblins

Playing along, though fully prepared to carve up the hobgoblin on piece at a time, Norion advanced a few steps toward the humanoid, fixing the creature with an hateful stare, shifting his axe in his hands as he walked.
This message was last edited by the player at 13:20, Thu 09 Aug 2012.
DM Storm
GM, 360 posts
Fri 10 Aug 2012
at 00:54
  • msg #645

Re: Gibbering Gutterblins

The hobgoblin looks around the room incredulously. None of the goblins seem to be aware of this charade.

"Foolishness! Do something!" he shouts in reproach, desperate to jar his minions out of their daze.

None of the goblins pay the hobgoblin any attention, seemingly content to obey the illusory Ga. Sensing that his task was hopeless, the hobgoblin turns to flee down the corridor...

OOC: Roll For Initiative!

Stage 1: Sularia
Stage 2: Hobgoblin (2)
Stage 3:

This message was last edited by the GM at 01:27, Fri 10 Aug 2012.
Sularia Alariel
Elf Fighter-Mage, 139 posts
Fri 10 Aug 2012
at 01:21
  • msg #646

Re: Gibbering Gutterblins

Speaking in Common but mimicking their earlier chants, Sularia prepares a spell,

"Ga? What unhappiness...
Run away him? When thinks of us kill run away him.
The mighty careful one. Great unhappy with our defenses! Very unhappiness..."


Sularia Alariel rolled 3 using 1d6. Init,
Saliq Musfara
Human Illusionist, 131 posts
Illusionist
Fri 10 Aug 2012
at 01:32
  • msg #647

Re: Gibbering Gutterblins

'Ga' laughed menacingly. "Flee little Hobgoblin, flee if you can! My slaves will come and catch you!" Pointing a finger/claw towards the Hobgoblin he imperiously intoned: "After him, after the foolish unbeliever!"

As he was speaking Saliq was calling to mind a spell of his own...

OOC: 02:26, Today: Saliq Musfara rolled 6 using 1d6. Init.
Ben Scristos
Human Thief, 226 posts
Fri 10 Aug 2012
at 01:54
  • msg #648

Re: Gibbering Gutterblins

Ben follows the giant meat-shield, er, Norion, an eager eye open for loot, loot like items, and loot likely locations.

OOC 18:54, Today: Ben Scristos rolled 4 using 1d6-2. init.

This message was last edited by the player at 02:01, Sat 11 Aug 2012.
Duvall Kane
Human Cleric, 21 posts
Human Cleric of Kord
Fri 10 Aug 2012
at 03:06
  • msg #649

Re: Gibbering Gutterblins

Duvall files in behind Ben and Norion, ready to cast his spell at the fleeing hobgoblin.

23:04, Today: Duvall Kane rolled 5 using 1d6. Initiative.
Norion Ironaxe
Dwarf Fighter, 105 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Fri 10 Aug 2012
at 04:13
  • msg #650

Re: Gibbering Gutterblins

Norion raised his axe with a snarl, moving as quickly as he could to catch the fleeing humanoid.

23:11, Today: Norion Ironaxe rolled 3 using 1d6. Initiative.
Duvall Kane
Human Cleric, 22 posts
Human Cleric of Kord
Fri 10 Aug 2012
at 11:47
  • msg #651

Re: Gibbering Gutterblins

Invoking the name of Kord, Duvall shouts at the hobgoblin: "PRAY!"

OOC: Casts Command
Eagle
Human Druid, 80 posts
Fri 10 Aug 2012
at 14:06
  • msg #652

Re: Gibbering Gutterblins

I love it when a plan comes together Eagle thinks to himself as he peers around the room with the goblins in, checking if there is anything of interest, and to keep an eye on the goblins.

OOC
15:04, Today: Eagle rolled 4 using 1d6. initiative.

Skaald Lipponen
Human Ranger, 36 posts
Fri 10 Aug 2012
at 14:08
  • msg #653

Re: Gibbering Gutterblins

Skaald measures up the distance to the hobgoblin and tries to calculate how long it would take to catch him....


OOC: 10:07, Today: Skaald Lipponen rolled 6 using 1d6. initiative.

Skaald Lipponen
Human Ranger, 37 posts
Fri 10 Aug 2012
at 15:23
  • msg #654

Re: Gibbering Gutterblins

Chanting "GA!", Skaald charges after the hobgoblin.  He feels strangely charged.  I wonder if there's something to this religious blather.... 

Assuming he's able to catch the hobgoblin, the huffing and puffing ranger swings his sword down twice, hard.

OOC:
11:21, Today: Skaald Lipponen rolled 19 using 1d20+1. attack 2.
11:21, Today: Skaald Lipponen rolled 19 using 1d20+1. attack 1.
11:22, Today: Skaald Lipponen rolled 10 using 2d4+3. attack 2.
11:22, Today: Skaald Lipponen rolled 8 using 2d4+3. attack 1.

This message was last edited by the player at 15:24, Fri 10 Aug 2012.
DM Storm
GM, 362 posts
Sat 11 Aug 2012
at 03:57
  • msg #655

Re: Gibbering Gutterblins

Despite its desire to not comply, the hobgoblin is compelled to follow the Acolyte of Kord's command, and takes a knee in prayer...

All the while, Skaald quickly closes the distance between him and the hobgoblin, vaults over a low wall and lops off the creature's head with one clean sweep of his sword!

The goblins react in complete horror at this turn of events. The witless creatures' dark eyes roll around in their sockets as though trapped within the fell sorcery of dreamlilly or some other evil thing, perhaps even hazia!

They peer at Saliq/Ga as though trying to make sense of a strange dream from which they just awoke, each goblin turning to the next mouthing some random gibber fragment.

For the moment, none of the 12 goblins stationed around the room takes any action, seemingly confused as the unfolding situation. In total, there are four general defensive positions located in the room and three goblins behind each barricade. The goblins are armed with a mix of weaponry: spears, daggers, clubs, and short swords for the most part and some also have small wooden shields. These goblins appear to be far better equipped than those previously encountered, though they are equally dazed.

At the far end of the room, near where Skaald took down the hobgoblin, a torchlit-corridor leads away to the north before eventually turning east.
Ben Scristos
Human Thief, 227 posts
Sat 11 Aug 2012
at 05:04
  • msg #656

Re: Gibbering Gutterblins

Figuring that now was the time to get on the right side of one of these barricades, Ben attempted to enter the nearest...

"Bow down to Ga!!! Ga commands it!!! Show your devotion, or end up like the betrayer!!!," he cried out, pointed to the corpse of the dramatically beheaded hobgoblin.

[Private to GM: His plan, for what it is worth, is to put the goblins between himself and Ga, on the assumption that their eyes will be drawn to the giant demon-headed avatar. ]
Norion Ironaxe
Dwarf Fighter, 106 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Sat 11 Aug 2012
at 16:58
  • msg #657

Re: Gibbering Gutterblins

Norion could not suppress a grin when Skaald took the hobgoblin's head. "There's a lad," he muttered approvingly, turning his attention to goblins cowering behind their barricades. Raising his axe, he prepared to charge the creatures, ready to cut his way through wood to get them if need be. But he waited, to see if any fell for Scristos' ruse.

OOC: Norion is positioning himself to make a run at the barricade just north of the party's position on the map.
This message was last edited by the player at 17:00, Sat 11 Aug 2012.
DM Storm
GM, 365 posts
Sat 11 Aug 2012
at 18:53
  • msg #658

Re: Gibbering Gutterblins

Skaald is standing over the beheaded hobgoblin at the far end of the room, while Norion is now making his way toward the first barricade. The rest of the party is still gathered at the door, perhaps waiting to see what will happen next.

The goblins are looking quickly back and forth now, calling out in a terse fashion, sometimes even shouting over one another:

Ga has come top-siders?

Believe your eyes, do your eyes, do you?

How has Ga looks different now.

Who are top-siders?

Believe you?

How has Ga come these men?

This this cannot be right! Can it?

What sorcery, it cannot be right! Can it?

 What sorcery is way, with these men?

This cannot be right! Can it?

Who are top-siders? Ga looks different now!

Who are this way, with this these men? This cannot be right! Can it?

What sorcery is these men? This...these men?

Ga looks different now! What sorcery!!!


The goblins look quite agitated now and as each second passes take on a more alert and defensive posture, their weapons at the ready should anyone attempt to come a step closer. None of them look like they are going to heed Ben's suggestion...


Stage One: Saliq, Duvall
Stage Two: Goblins
Stage Three: All other PC's


Gutter Goblins, 12
AC 6 (4 if in cover)
HD 1-1, HP: 4



PC          AC    HP       AP    Notes
Ben         7    12/12     2     Initiative +2
Duvall      4    10/10     3
Eagle       6    11/11     2
Norion      3    24/24     2
Saliq       7    07/07     2     Initiative +2
Skaald      5    18/18     1
Sularia     8    07/07     3     Initiative +1

This message was last edited by the GM at 19:03, Sat 11 Aug 2012.
Saliq Musfara
Human Illusionist, 132 posts
Illusionist
Sat 11 Aug 2012
at 20:34
  • msg #659

Re: Gibbering Gutterblins

"Foolishness!" 'Ga' roared at the Goblins. "Think not Ga can change his shape, think not he can walk amongst the top-siders and enslave their minds?" A glare at the goblins. "Watch foolish ones to what happens to all who doubt my power!"

'Ga' points a finger/claw at the hobgoblin corpse and quickly mutters words of magic.

OOC: Saliq is casting a Phantasmal Force spell

From the mouth of the dead hobgoblin a mist flows out, quickly taking the form of a ghostly hobgoblin, transparent and floating in the air. An expression of silent anguish and terror crosses its features.

"Tremble as I take the soul of the unbeliever!" 'Ga' gloats as he opens his palm the ghostly hobgoblin is drawn towards his hand, despite it's attept to struggle. Face a silent scream it seems to be somehow sucked into the 'demons' body as it reaches his palm. "Yes! Yes! His soul is mine!"
Ben Scristos
Human Thief, 228 posts
Sat 11 Aug 2012
at 20:54
  • msg #660

Re: Gibbering Gutterblins

At the sight of Ga devouring the hobgoblins soul, Ben wets himself, momentarily drawn into the charade himself...

ooc that's one damn good illusion!

DM Storm
GM, 367 posts
Sat 11 Aug 2012
at 21:13
  • msg #661

Re: Gibbering Gutterblins

The goblins gaze at the illusion, their mouths agape in horrified wonder at the ghastly phantasm playing out before their eyes.

"Please through our defenses, None have come take not. Please take not!" A goblin nearest Norion stammers.

Others chime in:

Please at our actions.

We stand ready at your defenses.

We stand ready at your actions.

None have come take not.

Powerful master, we stand ready at your actions.


Another goblin, near Skaald asserts its dominance over the others, "Silence your mouths, foolishness. Ga has spoken!" The goblin reproachfully shakes its spear at its compatriots.

"We stand ready at your defenses, Mighty Ga!" It calls out in allegiance.

The other goblins nod in agreement. For the moment, the goblins appear to have been brought back into the fold and are not at the verge of taking up arms against the party!
Duvall Kane
Human Cleric, 25 posts
Human Cleric of Kord
Sat 11 Aug 2012
at 23:00
  • msg #662

Re: Gibbering Gutterblins

Duvall's mouth is agape as well at the illusion, but it doesn't stop him from entering the room with hammer in hand and ready to smash some skulls just in case the goblins snap out of their divine revelry.
Ben Scristos
Human Thief, 230 posts
Sun 12 Aug 2012
at 04:43
  • msg #663

Re: Gibbering Gutterblins

Ben starts to move towards the passage exiting the back of the room...
DM Storm
GM, 369 posts
Sun 12 Aug 2012
at 05:42
  • msg #664

Dirty Dawgs

The goblins watch Ben as he passes over and through their defenses. The look on their faces is a mixture of confusion and fear, as though something were not quite right but none of them were bold enough to risk Ga's fury.

The torch-lit corridor smells heavily of filthy dog and continues for 10 feet and then turns to the right, ending after another 10 feet. A single, sturdy wooden door is located at the end of the corridor. The door is painted with the same, multiple-eyed runes that have been seen throughout this dungeon complex. The paint appears to be the dried blood of an unknown creature!

The stench becomes more pronounced near the door and soon the sound of intermittent growls and yaps carry through the wooden door.
This message was lightly edited by the GM at 05:42, Sun 12 Aug 2012.
Ben Scristos
Human Thief, 231 posts
Sun 12 Aug 2012
at 05:58
  • msg #665

Re: Dirty Dawgs

Waiting nervously for the others, Ben searches for traps and secret doors.
Sularia Alariel
Elf Fighter-Mage, 142 posts
Sun 12 Aug 2012
at 07:38
  • msg #666

Re: Dirty Dawgs

As Ben started his search, Sularia motioned to the others to get within the room and placed in some position that they felt was in their best interest should the goblins interest in Salig\Ga should fail, "Ga? What Thier reason here? Make tell us, know we must. Ga? Know we must, reason they defend."


OOC - Entering the room opposite Norion and Skaald but near one of barriers, sword in hand.
This message was last edited by the player at 07:41, Sun 12 Aug 2012.
Saliq Musfara
Human Illusionist, 136 posts
Illusionist
Sun 12 Aug 2012
at 12:13
  • msg #667

Re: Dirty Dawgs

'Ga' looked at the goblins in satisfaction. "Yes, yes... wait here and keep watch. If any follow who are not slaves of mine mark them. Do well for me and I shall reward you my followers. Do poorly and..." he stared them and silently gestured at the hobgoblin corpse. No need to elaborate there.

An expression of irritation passed across 'Ga's face as Sularia investigated the barricades. "Quickly now, answer my slave! What lies inside?"
DM Storm
GM, 372 posts
Sun 12 Aug 2012
at 12:45
  • msg #668

Re: Dirty Dawgs

A group of goblins behind a barricade stares back at Ga with confused looks on their faces. "Your chambers, mighty masterful's chambers..."

Several goblins now share the same puzzled expression. Things were not adding up and it was somewhat clear that the goblins were becoming more skeptical with each passing moment.
Saliq Musfara
Human Illusionist, 139 posts
Illusionist
Sun 12 Aug 2012
at 12:52
  • msg #669

Re: Dirty Dawgs

'Ga' chuckled darkly. "Exactly observant ones, exactly!" Turning to Sularia he grinned indulgently. "See Elf slave? There is no treachery to fear here - though your worry for your Master does you credit!"
Sularia Alariel
Elf Fighter-Mage, 143 posts
Sun 12 Aug 2012
at 15:06
  • msg #670

Re: Dirty Dawgs

"Ga Master, Listen now.  Ga, Must follow. Ga, all powerful, wise." Doing what Saliq required, she moved with the others into the corridor leading to the door with the growling sounds.
Norion Ironaxe
Dwarf Fighter, 107 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Mon 13 Aug 2012
at 05:16
  • msg #671

Re: Dirty Dawgs

"Ga knows all," the dwarf chanted grimly, "Ga knows all." Norion kept with the group as they followed the cutpurse into the corridor. He kept watch on the cowering goblins as they moved, uneasy about leaving enemies behind, hoping that Saliq's illusion was strong enough to keep them in check.
Eagle
Human Druid, 82 posts
Mon 13 Aug 2012
at 10:16
  • msg #672

Re: Dirty Dawgs

'Oh mighty Ga, oh mighty Ga.' Eagle chants mantra like as he follows the party through the room into the corridor, his face full of genuine admiration for this 'masters' work. As he reaches the corridor and hears what sounds like dog the sketch of a plan crosses his mind.

'oh mighty Ga, should we speak with the animals and set them loose on unworthy servants?'
DM Storm
GM, 376 posts
Tue 14 Aug 2012
at 01:02
  • msg #673

Searching...

Ben spends a minute or so checking the door for traps. Finding none, thief turns his attention to tapping the nearby walls for secret doors...and likewise comes up empty-handed.
Skaald Lipponen
Human Ranger, 45 posts
Tue 14 Aug 2012
at 12:24
  • msg #674

Re: Searching...

Much to Skaald's surprise, the plan seems to be working.  Still, years of training can't be ignored.  And goblins are goblins.  The ranger takes a temporary position at the rear of the party, keeping eye and ear open in case of pursuit.

Now, Skaald thinks, if Saliq were to conjure an illusionary breakfast, in reality would I still be hungry?
Saliq Musfara
Human Illusionist, 142 posts
Illusionist
Tue 14 Aug 2012
at 12:31
  • msg #675

Re: Searching...

'Ga' imperiously looks down at the Goblins before walking down the corridor after Ben. "Now my loyal slaves I have a holy task for you! Return to me with the head of a giant frog to prove your bravery and cunning to me. Succeed and I shall make you immortal!" He paused for drama, allowing his fierce eyes to sweep across the group of stunted humanoids. "Go at once for I am not patient!"
DM Storm
GM, 378 posts
Tue 14 Aug 2012
at 14:19
  • msg #676

Re: Searching...

A goblin near Saliq stammers in response, "B...b...b...but masterful..."

"Silence foolishness!" a compatriot interjects while elbowing the goblin in the ribs. The stammerer drops to a knee, sobbing.

The apparent leader of this witless band puffs up its chest and calls out emphatically, "Ga's will is spoken! Come, masterful slaves! A frog's head it will be!"

Confused faces look to one another for assurance that this task could be believed as indeed, the will of Ga. A few fitful moments pass in which the outcome of this request are hit or miss. There is arguing and sniping amongst the goblins, but eventually all take up ranks behind the most outspoken of the lot and file out the door, on their glorious frog hunt.

It worked!

And none too soon, for moments after the last skeptical goblin exits the door, Saliq's illusion fades away!

Now, about those dogs...

OOC: Great job RP'ing that encounter everyone. The prison escape scene in Robin Hood: Men in Tights come to mind.
This message was last edited by the GM at 14:21, Tue 14 Aug 2012.
Eagle
Human Druid, 84 posts
Wed 15 Aug 2012
at 08:49
  • msg #677

Re: Searching...

While the goblins debate their errand, Eagle suddenly finds it hard to resist a chortle, the surreal nature of the situation suddenly dawning on him. What was he doing here? Once established, the thought is hard to shift, and in a desperate attempt to avoid wrecking the illusion he crys out 'Ga, Ga, I am unworthy' and then bites down hard on the shaft of his spear, making sure he avoids any eye contact with his companions.

Fortunately the goblins are too tied up in their own discussion to notice, and Eagle succeeds in stifling his giggles long enough for them to leave the room. Wiping a tear from his eye he apologises to the others while he tries to retain his composure.

Focusing on the task in hand he becomes more serious. 'There are dogs through there, but who knows what else? I could try speaking to them through the door, though that would lose any sense of surprise that we may still have - so I am happy to defer to a different plan,' he says eyeing the bright swords of some of his more, enthusiastic companions. 'If the goblins are to be believed these are Ga's chambers, whoever, or whatever Ga may be.'
Norion Ironaxe
Dwarf Fighter, 109 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Wed 15 Aug 2012
at 13:11
  • msg #678

Re: Searching...

Norion shrugged. "I don't see any harm in you trying to speak to them, Eagle," he says, "You know I'm never afraid of a good fight, but if you can save us the trouble, it might preserve our strength. As we all know, there are deadlier foes than dogs waiting for us in these tunnels."

He looks at the door. "Besides, rushing in there might only buy us a moment or two anyway. If you can't speak to the dogs and fate forces us to kill 'em, so be it."
Duvall Kane
Human Cleric, 26 posts
Human Cleric of Kord
Wed 15 Aug 2012
at 13:30
  • msg #679

Re: Searching...

Duvall grunts approval at Norion's words, but still...
"Reasoning with goblins, talking to dogs...is there anything else I should know about you folks before we continue?" Duvall says with a slight smirk.
Sularia Alariel
Elf Fighter-Mage, 145 posts
Wed 15 Aug 2012
at 14:15
  • msg #680

Re: Searching...

"We have a problem with retreating." Sularia's response to D.K. "As for the dogs, with their great senses, they have probably already heard us and smelt Ben and the dwarf. I don't see any harm in talking to the beast before we slaughter them."
Duvall Kane
Human Cleric, 27 posts
Human Cleric of Kord
Wed 15 Aug 2012
at 14:29
  • msg #681

Re: Searching...

"Problem with retreating, eh? Then Kord led me to the right group of people!" Duvall says, smashing his hammer against his shield.
Saliq Musfara
Human Illusionist, 144 posts
Illusionist
Wed 15 Aug 2012
at 17:08
  • msg #682

Re: Searching...

"Glad to hear it," Saliq said, giving the cleric a wry smile. The illusionist rubbed the back of his neck and chuckled. "By Sehanine I'm glad to be myself again. I'm lucky 'Ga' has such devoted followers - and I don't just mean the goblins. My thanks my friends for your help."

He gave his Ga's chambers an uneasy look, moving closer to see if the doors and walls had any arcane symbols marked on them.
DM Storm
GM, 381 posts
Thu 16 Aug 2012
at 02:07
  • msg #683

Re: Searching...

The bizarre, multiple-eyed faces that have been painted around the door frame do not appear to be arcane sigils, though barring a magical divination, that cannot be accurately verified. Further, the crude paintings are not the divine symbols of any deity or demi-god known to the Acolyte of Kord, or any of the other companions for that matter.

Through all this, the companions clearly hear what sounds like sniffing on the other end of the door, in addition to several low growls amidst intermittent barks and yaps. The hounds, if that is indeed what waits on the other side of the door, are clearly aware of the party's presence.
Ben Scristos
Human Thief, 237 posts
Thu 16 Aug 2012
at 04:49
  • msg #684

Re: Searching...

Reaching into his pack, Ben digs out a few pieces of dried beef (at least the butcher said it was beef) and attempts to slide them under the door.

"No sense not trying to make friends, eh?"

He rather hopes the comment about 'slaughtering' the dogs was more of a joke then a serious intent, he rather like the four legged critters, when they weren't waking up the... well, never mind about that.
DM Storm
GM, 382 posts
Thu 16 Aug 2012
at 05:08
  • msg #685

Re: Searching...

There is indeed enough of a gap at the bottom of the door to slide the strips of dried meat under the door. The room is unlit, therefore Ben cannot exactly see how many dogs might be in the room, but the act does cause a bit of a ruckus as several dogs seem to be fighting over the unexpected treat.

There are a few snarls followed shortly thereafter by a series of sharp yelps. The dogs are quite active now. Several dogs can be heard sniffing at the door, though there is the occasional low growl as well.
Ben Scristos
Human Thief, 238 posts
Thu 16 Aug 2012
at 06:28
  • msg #686

Re: Searching...

Finding the response interesting, to say the very least, Ben stuffs a few more strips of meat under the door, while calling out generic positive doggy-affirmations to boost their self-esteem.

"Dat's right, whose a good doggy? Whose a good doggy? Get it! Good boy..."

He goes thru half a dozen, in the hopes of getting one to the runt, if possible. All the while, of course, he keeps an ear open for the sounds of anything un-doggy like on the other side of the door...
Eagle
Human Druid, 86 posts
Thu 16 Aug 2012
at 10:26
  • msg #687

Re: Searching...

Pulling some mistletoe from his satchel, Eagle starts to chant and wave in a strange duridic cant. Suddenly he stops, and starts barking and growling.

"Friends, we have more food and mean you no harm. Can you sit still a while and wait while we open the door, and we can talk some more. Perhaps you would like to run free for a while"

OOC: Eagle casts speak with animals
11:22, Today: Eagle rolled 9 using 1d20. charisma check if needed.

Skaald Lipponen
Human Ranger, 46 posts
Thu 16 Aug 2012
at 10:30
  • msg #688

Re: Searching...

Eyeing the beef, the husky ranger realizes that his stomach is growling...as usual.  "So, you've been holding out on us?" he says to Ben.

But soon the growling and yapping of dogs brings his mind back to matters at hand. "Druid, can you speak with them?  Or, better, make friends with them?  I'd rather dull my blade on goblin bones, all things being equal."

Skaald positions himself a few paces back from the door, sword at the ready, just in case.
Ben Scristos
Human Thief, 239 posts
Thu 16 Aug 2012
at 22:42
  • msg #689

Re: Searching...

With a shrug, Ben tosses a strip of the dried beef to Skaald as well.

"Yer a good doggy too! hehehe..."
DM Storm
GM, 384 posts
Fri 17 Aug 2012
at 00:09
  • msg #690

Re: Searching...

Several dogs begin barking on the other end of the door, until one louder, more authoritative bark silences the others...

[Private to Eagle: "Who's out there?"

"Is that One-tooth?"

"No that sounds like gray-eye!"

"Hey, what gives, how come he got a piece of meat and I didn't?"

"Hey, let me have some of that!"

"Mutts, quiet. Somedog is talking. Let me hear!"

"But he got..."

"QUIET, I said!!!"
]

Now only the authoritative dog barks, low, but loud enough for all to hear...

[Private to Eagle: "You have more food to share? That sounds good. Hey! Who are all the people with you...you don't smell right?"

"Running free sounds good. You mean outside, with people? Is it safe?

Dog...what I wouldn't give to run through the wet grass...maybe mark a tree, chase a squirrel....no, a cat!"
]
Ben Scristos
Human Thief, 240 posts
Fri 17 Aug 2012
at 05:57
  • msg #691

Re: Searching...

Suppressing the urge to speak in mock-dog himself, Ben gives Eagle a questioning glance, as if to ask, woof bow bow ruff? Or in common, what did he say?
Eagle
Human Druid, 89 posts
Fri 17 Aug 2012
at 12:29
  • msg #692

Re: Searching...

Eagle listens intently to the woofing, and then responds in a series of canine noises.

[Private to GM: Me and my friends are new here. We are the friends of dogs everywhere, we wish you to run free and chase cats too. On the outside most people think like us and treat dogs well as long as the dogs do not harm them. See how we gave you meat? We have more meat. Tell me though, what keeps you locked in this dungeon, to what purpose? And will you be still and not attack us while we open the door? I know that some noble dogs have their pride and can be nervous around people.]
DM Storm
GM, 389 posts
Sat 18 Aug 2012
at 00:27
  • msg #693

Re: Searching...

Eagle converses with the hounds for a period of time and learns that the pack on the other side of the door were all nurtured back to health by a kindly person whom other two-legs call Ga. The pack refers to the person as "Has-one-soft-hand-kind-heart-tasty-treats," or just Tasty-treats for short.

All of the hounds were either terribly sick or wounded in one manner or another. Tasty-treats took them back to the dungeon and nursed them back to health, fed them lots of good food, and has treated them all very kindly. They are occasionally allowed to run free in the park, but only under Tasty-treats supervision.

The alpha hound, No-tail, seems interested in Eagle's offer to allow them to run free. They have been cooped up for a while and have missed their usual outdoor time the last few days. Tasty-treats has been very busy and unusually on-edge.

No-tail does sound nervous about Eagle's friends though. The dogs are very distrustful of people: most have not had very good dealings. The alpha also indicates that they don't really care for the gutterblins, whom are particularly cruel and nasty.

OOC: Eagle may not check in again before his camping trip, so I will relay all this here and let the group decide next course of action.
Sularia Alariel
Elf Fighter-Mage, 147 posts
Sat 18 Aug 2012
at 00:43
  • msg #694

Re: Searching...

"We could back up and stand behind the barricades the goblins used. That way, the beast can leave and both sides can feel protected. Eagle can tell them that the cruel goblins can be found looking for a giant frog." Sularia felt suspicious about the situation.
Duvall Kane
Human Cleric, 29 posts
Human Cleric of Kord
Sat 18 Aug 2012
at 01:18
  • msg #695

Re: Searching...

"Let 'em out," Duvall says. "But be ready - they may be hungry and unpredictable."
Ben Scristos
Human Thief, 241 posts
Sat 18 Aug 2012
at 01:52
  • msg #696

Re: Searching...

More confused by the sound of Ga as good guy then anything, Ben shrugs and lets the others have their way.

"I do wonder how Ga gets them to the park. Can these dogs climb ladders?"

Uses for dogs with such a skill, ranging from burglary to circus stardom, pass thru his head.
Saliq Musfara
Human Illusionist, 147 posts
Illusionist
Sat 18 Aug 2012
at 11:23
  • msg #697

Re: Searching...

"Hmm... I might have to reappraise Ga if I act as him again," Saliq said, mostly to himself. He glanced at the others and nodded. "I agree with Sularia; best back to the barricades just in case.  I can easily see them getting a sniff of Ben and taking him for an unusually large, ugly goblin."
DM Storm
GM, 392 posts
Sun 19 Aug 2012
at 01:25
  • msg #698

Another Exit?

Eagle only has a brief period of time remaining while he is able to converse with Ga's hounds, but during that time he learns that the dogs generally do not visit other parts of the dungeon, especially not those which the goblin claim. There is a hidden exit that Ga uses to enter and exit the park, but that is located near his living quarters.

This revelation suggests that the dogs likely have not been trained to climb ladders, as Ben had supposed. It also brings to mind that Ga must be quite skilled at camouflage, because none of the druids found any other exits, other than the one in the tangled briar.

***

A sturdy iron lock suggests that the door is most likely locked. Ga's hounds were also not trained in the fine art of unlocking doors, meaning that there was one small obstacle in the way of the proposed plan of freeing the hounds...
Sularia Alariel
Elf Fighter-Mage, 149 posts
Sun 19 Aug 2012
at 02:02
  • msg #699

Re: Another Exit?

Giving it a bit of thought and imagination, Sularia was suspicious of what the dogs had brought forth. The dogs had no reason to lie about it, and seemed not to be a part of any malicious intent. Ga the homeowner?

A wild thought came to mind, "Maybe someone else is pretending to be a deity. Could there be some deceptive intelligence living here and using the goblins as simple guards?" She gave a pause wondering what part the skeletons played in it all, "We could leave this locked door and go back to where we fought the skeletons. There was probably a joined room to all this and possibly treasure too."
Ben Scristos
Human Thief, 243 posts
Sun 19 Aug 2012
at 03:02
  • msg #700

Re: Another Exit?

"Shouldn't take the dogs too long to dig out enough dirt for me to go under, then I can take my turn at that lock. Speaks volumes that the lock is on that side rather then this one."

Shoving a few more treats under the door, Ben attempts to get their little paws a diggin'...
DM Storm
GM, 393 posts
Sun 19 Aug 2012
at 03:35
  • msg #701

Re: Another Exit?

The dogs do not attempt to tunnel into the hard-packed floor. They simply have no motivation to attempt such a difficult feat. Perhaps if their lives were threatened, but that is not the case.

That idea foiled, Ben attempts to pick the lock...and is unable to spring the barrel mechanism!
Norion Ironaxe
Dwarf Fighter, 110 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Sun 19 Aug 2012
at 04:00
  • msg #702

Re: Another Exit?

Norion considers Sularia's idea, rubbing his bearded chin as he thinks. "You know, it might well be that someone clever, with a bit of magic on their side, could be pretendin' to be this Ga. There's plenty of ne'er do wells that would find a band of goblins at their disposal real useful, 'specially if they had tunnels that took 'em all over the city."

The dwarf peered at the entrances to the other corridors. "If we go back to where those skeletons were, we best be on our guard. Those dead men almost took us to the grave with 'em. I don't doubt there's more of 'em waiting to be found."
Duvall Kane
Human Cleric, 30 posts
Human Cleric of Kord
Sun 19 Aug 2012
at 05:02
  • msg #703

Re: Another Exit?

"I could perhaps bust the lock off the door with my hammer," Duvall ventures...
Ben Scristos
Human Thief, 244 posts
Sun 19 Aug 2012
at 07:11
  • msg #704

Re: Another Exit?

"Aye Kane, give it a try, i say!"

[Private to GM: Ack! hehehe, not sure why I thought the lock was on the other side of the door.]
Ben Scristos
Human Thief, 245 posts
Sun 19 Aug 2012
at 08:13
  • msg #705

Re: Another Exit?

"Wait, I just had a thought..." Ben leaves...

[Private to GM: Just occurred to me, the hobgoblin might have the key... go search his body.]
This message was last edited by the player at 08:13, Sun 19 Aug 2012.
Ben Scristos
Human Thief, 246 posts
Sun 19 Aug 2012
at 21:49
  • msg #706

Re: Another Exit?

Waving a single key for all to see, been tries it in the lock, and finds it fits.

"We forgot to check under the mat..." he says with a chuckle.

With a click, he removes the lock, places lock and key in his pouch, then swings the door open.
This message was last edited by the player at 21:49, Sun 19 Aug 2012.
DM Storm
GM, 395 posts
Mon 20 Aug 2012
at 00:44
  • msg #707

Whoa Doggy!

With the majority of the group located back behind the goblin defenses, Ben pushes the door open. Eagle decides to remain with Ben through this process, the thought process being that he has already conversed with the alpha and will be the best choice to get a feel for the hounds' demeanor.

Eagle recommends opening the door slowly, so as to not allow a flood of dogs to come streaming through in the event that they turn hostile.

The long and somewhat narrow chamber is partially illuminated by a light source somewhere outside of view to the left. A large number of dogs occupy the room, Ben and Eagle count at least ten of them within view. They are all currently standing and their bodies are somewhat tense as they study the two strange men at the door. None of the dogs are wagging their tails, rather they look very serious and alert.

The chamber is perhaps 20 feet deep and about double that in width, terminating in an arched portal to the left. A sturdy iron portcullis blocks passage into an adjoining antechamber. A glowing yellow orb floats above a stone ring in that far antechamber. The orb is providing the only light in this room, though it is somewhat distant.

Directly across the now opened door is a bricked-up corridor.

The dogs watch Ben and Eagle closely, their necks jutted forward slightly. All of the dogs are mangy, medium-sized mutts. These types of dogs are unfortunately all too common in Stormhaven and are widely considered to be little more than a nuisance, if not a source of steady employment for the local Dogcatcher Guild.

Dog meat, if seasoned well, is surprisingly tasty and a cheap source of meat for Stormhaven's destitute.
This message was last edited by the GM at 01:05, Mon 20 Aug 2012.
Eagle
Human Druid, 90 posts
Mon 20 Aug 2012
at 00:46
  • msg #708

Re: Whoa Doggy!

"Well, now what?" Eagle turns and asks Ben.

OOC: Eagle is away on holidays and I will NPC the character through that time, but I am reluctant to have him dictate action as an NPC.

:)

Ben Scristos
Human Thief, 247 posts
Mon 20 Aug 2012
at 01:38
  • msg #709

Re: Whoa Doggy!

Getting low, Ben offers more food and some water to the dogs, allowing them to sniff his hand (and anything else they deem sniff worthy) before offering scratches behind ears, etc.

"You were the one talking to them, can't you do that again?"
Eagle
Human Druid, 91 posts
Tue 21 Aug 2012
at 02:22
  • msg #710

Re: Whoa Doggy!

"Ah, yes. I may," he says while speaking in a low and non-threatening manner so as to not agitate the pack of wild dogs.

"But, I can only do such feats a few times per day. Perhaps it is best if we decide what it is that we want to say to them. They already informed me that they do not exit the dungeon the way we came in."

Eagle smiles at his companions and then turns his attention back toward the dogs. "Easy now, friends," he says reassuringly.

For their part, the dogs do not appear to be taking any aggressive actions, though they are intently watching your actions and perhaps a bit confused by the proceedings.
Ben Scristos
Human Thief, 248 posts
Tue 21 Aug 2012
at 02:51
  • msg #711

Re: Whoa Doggy!

Tossing another bit of food, Ben tests the dogs comprehension of the language by seeing if they head for one door or the other when he offers then walkies!!!

[Private to GM: He also cases the room for loot, loot like items, and likely locations within which loot might be stored.]
Norion Ironaxe
Dwarf Fighter, 111 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Tue 21 Aug 2012
at 13:05
  • msg #712

Re: Whoa Doggy!

When he was certain the dogs were calm, Norion made his way over to the section of corridor that had been bricked up. He examined the structure closely, trying to determine how recently the wall had been built and how sturdy it construction was.
DM Storm
GM, 397 posts
Tue 21 Aug 2012
at 23:39
  • msg #713

Re: Whoa Doggy!

The dogs continue to tensely observe the party's actions while Eagle resumes his conversation with the animals.

A few dogs zealously scarf up the offered food, but this act actually gets the dogs more agitated, for a few were not quick enough to get in on the action.

Eagle holds up a hand, so as to indicate to not offer any more food for the time being. He then resumes his interactions.

Ben then mentions a "walk" but this does not elicit any response in the hounds. Assuming what they told Eagle was correct, their access to the surface world is likely somewhere beyond the closed iron portcullis. There were two doors in the antechamber, but they are presently inaccessible on account of the portcullis that is drawn shut.

The room contain no furnishings to speak of save for a few chewed-up scraps of cloth, random bits of bone, a small wood crate, a half-shovel, and a large tin water trough near the portcullis. The trough is presently half-full. Several dried dog droppings are piled within the crate. The room has a very strong smell of unwashed dog, though the trough and crate suggest that someone is looking after the hounds well-being.

Meanwhile, Norion examines the brick wall opposite the door the party entered. It is definitely a new construction and quite a sloppy job at that! Most likely gutterblin craftsmanship, or lack thereof.
Ben Scristos
Human Thief, 249 posts
Wed 22 Aug 2012
at 02:53
  • msg #714

Re: Whoa Doggy!

"Ask them when Ga will be back?" Ben suggests to the Eagle, while carefully attempting to advance towards the portcullis in an effort to see how it opens.
Eagle
Human Druid, 92 posts
Wed 22 Aug 2012
at 04:23
  • msg #715

Re: Whoa Doggy!

"They hope soon," Eagle replies. "Though I don't know if they share the same concept of time as you and I."
DM Storm
GM, 398 posts
Wed 22 Aug 2012
at 04:29
  • msg #716

Re: Whoa Doggy!

The portcullis is most likely operated by means of counterweights and pulleys. Indeed, such a device exists, in the southeast corner of the room with the glowing orb magically suspended over the stone circle, which now appears to be a well of sorts.

The counterweight is well outside of reach however, being easily 10 feet distant from any point where one might put their arm through the gate.
Saliq Musfara
Human Illusionist, 148 posts
Illusionist
Wed 22 Aug 2012
at 10:02
  • msg #717

Re: Whoa Doggy!

Saliq cautiously steps out from behind the barricades and moves slowly forward to join Eagle and Ben, keeping his palms open to show the dogs he is not holding a weapon.

"I better have a closer look at that orb," he says, thoughtfully moving to inspect the obviously magical light.
Sularia Alariel
Elf Fighter-Mage, 151 posts
Wed 22 Aug 2012
at 12:53
  • msg #718

Re: Whoa Doggy!

Following Saliq, Sularia kept her eye on the dogs. As Saliq inspected the orb, she covered for him. The dogs seemed fine but she figured they could turn at a moments notice. Her movements were fluid and slow, but with enough confindence as if she belonged there. Hands were casual and not near her weapon, but she held some fine sand she needed as a material component for a spell.
DM Storm
GM, 399 posts
Wed 22 Aug 2012
at 19:37
  • msg #719

The Antechamber

The glowing yellow orb is suspended six feet above the stone ring. The orb provides a consistent source of light for the room as there is zero fluctuation as one might expect from a torch or lantern.

Both doors in the adjacent antechamber look very sturdy and in good repair, though the iron portcullis prevents closer inspection.

The stone ring is about three feet wide and as many feet tall. The stone ring is capped by a thick stone slab, as is common for wells. At one side of the well is a wooden bucket attached to a short coil of rope.

There are no other items of note in the antechamber.
Ben Scristos
Human Thief, 250 posts
Thu 23 Aug 2012
at 02:26
  • msg #720

Re: The Antechamber

Kneeling, Ben examines the bottom of the prtocullis, checking to see if the bars end on the ground, or if there is anything protecting the base.

"Hey Norion, bet you a copper you can't open this thing just by lifting the bars!"


OOC how many bars, can several of us try at the same time? Also, if the bottom simply touches the ground, could a better grip be created with something slid underneath, like a strip of leather?
Norion Ironaxe
Dwarf Fighter, 112 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Thu 23 Aug 2012
at 03:23
  • msg #721

Re: The Antechamber

Norion smirks at the thief's suggestion. "I'm not in the habit of tossing money away, Ben." He looks at the portcullis, shaking his head. "Even on my best day, I couldn't raise that miserable thing." He grins. "And if I could, how would you tall folk squeeze under, anyway?"

He taps the brick wall. "On the other hand, this wall is a shoddy piece of work. It might be, with some help, it could be knocked down." He shrugs. "We'd probably make quite a racket doing it, though."
DM Storm
GM, 401 posts
Thu 23 Aug 2012
at 11:25
  • msg #722

Re: The Antechamber

The pack of hounds becomes restless and somewhat disinterested in the companions after a short period of time, perhaps due to lack of forthcoming treats or maybe just curiosity of what lies beyond the now opened door. One by one, the dogs disappear down the hall, occasionally returning for one final glance before disappearing altogether.

After a few minutes the party is no longer surrounded by dogs and can move a bit more freely.  The pack is now free to roam through the bowels of Stormhaven's underworld.
This message was last edited by the GM at 11:31, Thu 23 Aug 2012.
Ben Scristos
Human Thief, 251 posts
Fri 24 Aug 2012
at 01:45
  • msg #723

Re: The Antechamber

"If I could slip under, I could open it from the other side, see the pulley over there?"


He nods towards the wall.

"If that's another way out, good news before we go after whatever >cough, cough< skeletons >cough, cough<, someone felt the need to build a wall to keep them away."

Glancing after the dogs with a worried look, he hopes they don't run into anything too danger...
This message was last edited by the player at 04:34, Fri 24 Aug 2012.
Sularia Alariel
Elf Fighter-Mage, 152 posts
Fri 24 Aug 2012
at 02:26
  • msg #724

Re: The Antechamber

"If they get lucky, they'll find a pile of bones to chew on. My only concern is that they'll come back hungry at some point." She looked up to where Saliq was examining what could be a continual light spell, a her eyes sparkled at the thought of some magical treasure nearby, "Come on guys, lets lift this thing up a tad. Just remember to lift with your legs and not your backs."

Grabbing at whatever she could get a hold of, she waited to see who would help.
Norion Ironaxe
Dwarf Fighter, 113 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Fri 24 Aug 2012
at 02:50
  • msg #725

Re: The Antechamber

Norion joined Sularia at the portcullis and found some handholds, prepared to add his strength to the effort.
Ben Scristos
Human Thief, 252 posts
Fri 24 Aug 2012
at 04:33
  • msg #726

Re: The Antechamber

Although he is no muscular he-dwarf type, Ben stands ready to pitch in, if he seems like a likely candidate.


OOC strength 14 here... what about Eagle?

This message was last edited by the player at 04:33, Fri 24 Aug 2012.
Duvall Kane
Human Cleric, 31 posts
Human Cleric of Kord
Fri 24 Aug 2012
at 09:08
  • msg #727

Re: The Antechamber

While his companions are busy with the portcullis, Duvall examines the room the dogs were in, taking care not to step in dog s#!+...
Skaald Lipponen
Human Ranger, 47 posts
Fri 24 Aug 2012
at 09:32
  • msg #728

Re: The Antechamber

Skald joins in at the portcullis, too.  Huffing and puffing, he once again realizes how very out of shape he is...and at such a young age!
DM Storm
GM, 403 posts
Sat 25 Aug 2012
at 03:04
  • msg #729

Re: The Antechamber

The elf, dwarf, and the thief make a formidable team, easily lifting the weighted portcullis out of the way. The iron gate groans under the effort, the sound of metal gears grinding echoes off the stone walls.

The antechamber is now accessible.
Ben Scristos
Human Thief, 254 posts
Sat 25 Aug 2012
at 03:56
  • msg #730

Re: The Antechamber

"Quick, someone get under, and lock down the gates pulley!!!" exclaims Ben...
Duvall Kane
Human Cleric, 32 posts
Human Cleric of Kord
Sat 25 Aug 2012
at 10:55
  • msg #731

Re: The Antechamber

Duvall scoots under and does as Ben asks. "Let go slowly to make sure it catches."
Saliq Musfara
Human Illusionist, 149 posts
Illusionist
Sat 25 Aug 2012
at 11:34
  • msg #732

Re: The Antechamber

Saliq raced under the portcullis, shooting the elf, dwarf, and the thief a grateful smile. "Well done my friends."
DM Storm
GM, 404 posts
Sat 25 Aug 2012
at 13:58
  • msg #733

Re: The Antechamber

The portcullis pulley mechanism is secured so that the gate will not fall closed under its own weight.

Once inside, the party has an opportunity to explore the rooms contents more closely.

Plaster peels off the antechamber's walls at several points, which reveals that the room is constructed of worked stone blocks. The room is likely quite old and seems to have aged pretty well, aside from minor structural degradation.

Two sturdy, reinforced doors lead off of the antechamber: one on the west wall and the other on the north wall. Strange intermittent squawking noises are faintly heard beyond the west door. No sound is heard beyond the north door.

A stone well rises up from the center of the room. The well is capped by a sturdy stone lid. A rune-covered cap covers the well's opening. The runes are strange and unknown to any of the companions. Beside the well is a coil of rope attached to a wooden bucket at one end.

There are no other items of note within the antechamber.
Eagle
Human Druid, 93 posts
Sat 25 Aug 2012
at 19:41
  • msg #734

Re: The Antechamber

Having enjoyed the company of the dogs, and dreamt for a moment of running through the grasses of the park himself, Eagle turns his attentions back to the task in hand. He is confused that 'Ga' seems to be some kind of animal lover as well as a dismemberer, and now the squawking suggests another part of a menagerie.

Turning to his companions he nods towards the squawking. 'Should we try the same trick again?' he shrugs, before turning his attention the well, to see if there is any suggestion that the runes on the well are magical.
Sularia Alariel
Elf Fighter-Mage, 153 posts
Sat 25 Aug 2012
at 22:55
  • msg #735

Re: The Antechamber

"Not to be too hasty, I want to spend some time to look at the runes on this well cap." Catching her breath, Sularia knelt down to inspect the runes and ponder the meaning of the well. "If I was to hide something of importance, a well would work in keeping it unseen."
Ben Scristos
Human Thief, 255 posts
Sat 25 Aug 2012
at 23:12
  • msg #736

Re: The Antechamber

Once everyone is on the right side of the portcullis, Ben uses the pulley to lower it bpack down in place.
DM Storm
GM, 405 posts
Sat 25 Aug 2012
at 23:46
  • msg #737

Re: The Antechamber

The runes atop the well-cap are very similar to those that were found on the dais in the catacombs. Upon closer inspection, Saliq will be able to verify as much. Though much of the meaning of the runes are lost on Saliq, he will recognize enough of them to determine that they say something to the effect of 'Well of Many Lands', but the translation might be a bit rough. The edge of the stone cap appears to be chipped in many spots, suggesting that it sees frequent use.

Meanwhile, the iron portcullis comes down with a loud clank as it locks into its closed position.
Ben Scristos
Human Thief, 256 posts
Sun 26 Aug 2012
at 02:36
  • msg #738

Re: The Antechamber

"Hey, maybe I can figure out a way to use this pulley to open the well. If, that is, Saliq thinks it's a good idea."

With that though in mind, the young ne'er do well but ne'er do really naughty sets to examining the workings of the pulley.
DM Storm
GM, 407 posts
Sun 26 Aug 2012
at 02:59
  • msg #739

Re: The Antechamber

The pulley connects to a series of counterweights that control access to into and out of the antechamber. The mechanism is not connected to the well in visible way. The portcullis is a curious feature, here, deep beneath Godswalk Park. It hints at the many different civilizations that have called the city home over the ages, many of them lost to all but the most learned of sages.

The races of man, and others, have long built upon the ruins of their forebears, and this dungeon seems to support that line of thinking.
Ben Scristos
Human Thief, 257 posts
Sun 26 Aug 2012
at 06:01
  • msg #740

Re: The Antechamber


"Hey Norion, tell us the history of this here stone room, and highly complex and technical pulley-like device if such knowledge is within your ken! Does it appear to be dwarven work?"

OOC Saliq, please tell us what you have discovered! I am not certain I can role-play a discussion as to the meanings of the carvings on the well of souls many lands, until you share that knowledge it with us.

[Private to GM: ooc why I was confused -
pul·ley  (pl)
n. pl. pul·leys
1. A simple machine consisting essentially of a wheel with a grooved rim in which a pulled rope or chain can run to change the direction of the pull and thereby lift a load.
2. A wheel turned by or driving a belt.


Emphasis on simple machine.
I did know it wasn't attached to the well, but if it had been this kind of pulley, instead of the one it is, it would have been easy to divert its use, or so Ben and I though.
]
Saliq Musfara
Human Illusionist, 150 posts
Illusionist
Sun 26 Aug 2012
at 10:12
  • msg #741

Re: The Antechamber

Saliq scratched his beard thoughtfully and sighed. "From what I can make out - and it is a rough translation mind - the runes mark this as being a 'Well of Many Lands'. As you can see the chippings along the edges suggest it sees frequent use." The handsome illusionist shot the Well an uncertain look. "The writing is akin to that we found on the dais of Beltza Atarabi."1




1. Back in msg #477
Duvall Kane
Human Cleric, 33 posts
Human Cleric of Kord
Sun 26 Aug 2012
at 12:13
  • msg #742

Re: The Antechamber

Duvall walks over to the door on the North wall, looks at it for a moment, and tries to open it.
DM Storm
GM, 408 posts
Sun 26 Aug 2012
at 14:16
  • msg #743

Re: The Antechamber

The north door opens into a long, sloped unlit corridor with a series of three doors on either side. All six doors are slightly ajar. The corridor's walls are peeling away and several large chunks of plaster litter the floor here or there. The corridor continues for perhaps 40 feet before reaching a small landing and sharply turning to the right. Stone steps are barely visible at the right side of the landing.

The corridor smells heavily of mildew and filthy animal, which is carried to the companions' noses via a slight current that flows north to south.
Eagle
Human Druid, 94 posts
Sun 26 Aug 2012
at 22:40
  • msg #744

Re: The Antechamber

'The Well of Many lands', Eagle repeats softly to himself, as he studies the well. After a moment, he coughs to draw attention to himself and addresses the group as a whole.

'Friends, I have known you for just a few days, but if I speak frankly I am worried by this well.' He stops for a moment. 'Some may find it strange that such a nature lover as myself is in this stinking sewer. My companions and I in the park are dedicated to the natural balance of things, and we have heard rumours there is a dark gateway to other planes that has been weakened beneath the city. I believe this well may be such a gateway, and whoever, or whatever, this 'Ga' might be is trying to open it. I urge caution in trying to open it, and that we find Ga and find some answers.'
[Private to GM: did I take the hint in the pm right?]
Ben Scristos
Human Thief, 258 posts
Sun 26 Aug 2012
at 23:14
  • msg #745

Re: The Antechamber

Google eyed, Ben looks at the well with a mixture of awe and fear, then his expression shifts to one of confusion.

"It's only stoppered with that lid, doesn't seem like there's much to be weakened."

He steps over, and raps on the lid with his knuckles.

"Myself, I'm a bit intrigued by the though of a gateway to other places. But it does seem like something that needs to be careful with."

Imagination running wild, he wondered what he could charge for trips thru the well, he might perhaps become the worlds wealthiest ferry-man of sorts.

Sounded good.

Looking to Eagle, he wonders aloud, "So this Ga feller, might come from somewhere on the other side of this well-gate-thingy you figger?"
Norion Ironaxe
Dwarf Fighter, 114 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Mon 27 Aug 2012
at 03:13
  • msg #746

Re: The Antechamber

Doing as Scristos suggests, Norion takes a few moments to study the well, walls, and portcullis, in an attempt to discern whatever he can about the workmanship involved in the crafting of each. As he studies the structures, he listens to all that is being said about the strange well and the possible intentions of Ga.
Duvall Kane
Human Cleric, 34 posts
Human Cleric of Kord
Mon 27 Aug 2012
at 09:32
  • msg #747

Re: The Antechamber

"Got lots of doors up this way and a rank animal odor. Wonder what the other door holds besides some squawking sounds?"
Duvall walks over to the other door and listens. "Should I open this one too?" he asks aloud, looking around at his companions.
Sularia Alariel
Elf Fighter-Mage, 154 posts
Mon 27 Aug 2012
at 16:20
  • msg #748

Re: The Antechamber

"When DK closes a door he opens another." Sularia joked but wondered where she heard such a phrase. "The heavy lid to the well could either stop anyone from entering or stop something from coming through. We can always come back to it once we have some answers."

"As to the doors, I would prefer to work with the one with the squawking sounds. Negotiating with dogs is one thing but I'm not sure I could trust flying pest." She moved closer to the door, "Let me place some if not all into a slumber. If they be more pets, we can place them somewhere safe." She waited to see if anyone agreed with her plan.
Eagle
Human Druid, 95 posts
Mon 27 Aug 2012
at 18:40
  • msg #749

Re: The Antechamber

Eagle shakes his head wryly as Sularia speaks, some of my best friends are birds. . . .
He waits for her to finish before responding, 'yes, I like your plan, as long as the birds are not harmed without reason. The tales I have heard told of this Ga are confusing me. I have heard that the cult collects disease ridden animals, and indeed, were there not rotting body parts in the goblins den? And yet, the dogs are well treated, and there sounds like a menagerie through this door - let us find out more.'
DM Storm
GM, 409 posts
Mon 27 Aug 2012
at 23:44
  • msg #750

Re: The Antechamber

Save for its incredible age, Norion does not detect anything unusual about this antechamber.
Ben Scristos
Human Thief, 259 posts
Tue 28 Aug 2012
at 01:48
  • msg #751

Re: The Antechamber

Ben is startled to learn that the dwarf cannot even ascertain if these tunnels were of dwarven make, he had thought pretty highly of Norion's knowledge of such things. Could they have been by outlanders from beyond the well? There is no reason to believe it was the starting point.

Such concerns are secondary to current events though.

"Maybe he is some sort of animal Doctor, like that DoNaught feller in the bazaar?"
Saliq Musfara
Human Illusionist, 151 posts
Illusionist
Tue 28 Aug 2012
at 10:02
  • msg #752

Re: The Antechamber

"Perhaps," replied Saliq giving the thief a doubtful look. "Really everything about this seems strange... and I have a nasty feeling we'll have to look in that Well sooner or later to find answers."
Ben Scristos
Human Thief, 261 posts
Thu 30 Aug 2012
at 04:47
  • msg #753

Re: The Antechamber

Taking this pause as a chance to do something useful, Ben examines the door behind which the squawking is taking place, checking to see if it is trapped first, then locked second.
DM Storm
GM, 412 posts
Fri 31 Aug 2012
at 03:01
  • msg #754

The Chamber of Pandesmos

Ben discovers no locks on the other door and it does not appear to be trapped in any way. The squawking continues unabated on the other end of the door, though it sounds somewhat distant. In addition, there is the distinct sound of a whistling wind that serves as a steady backdrop to the periodic bird calls.

The calls sound vaguely vulture-like, but more disturbed and fell.

As the door is opened, a gust of wind rushes out to meet the companions, nearly extinguishing Ben's torch in the process.

Through the flickering torch, which is now struggling to remain lit, the party observes a recessed grand chamber which is flanked on either side by dark obsidian columns. The rune-covered columns rise up from a marble mosaic floor to support an arched stone ceiling that is collapsing in at several points along the long chamber. Large piles of earth, stone, and twisted bundles of tree root and briar litter the chamber's floor.

An eery amber glow pulsates from behind a very large pile of debris located at the very far end of the chamber. Strange bird-like shadows dance against the amber light of the far wall. The squawking sounds come from whichever beast now lurks at the end of the hall, which is presently obscured by the large pile of rubble.

A few moments after the door swings open the squawks become more inquisitive, piqued.
Ben Scristos
Human Thief, 263 posts
Fri 31 Aug 2012
at 03:23
  • msg #755

Re: The Chamber of Pandesmos

Close the door.

"Well, now what?"
Sularia Alariel
Elf Fighter-Mage, 156 posts
Sun 2 Sep 2012
at 16:01
  • msg #756

Re: The Chamber of Pandesmos

Looking at Eagle, Sularia asked, "It's your call. Still want to talk or do we charge in? I don't see a sleep spell as being useful here."
Duvall Kane
Human Cleric, 37 posts
Human Cleric of Kord
Sun 2 Sep 2012
at 18:43
  • msg #757

Re: The Chamber of Pandesmos

Ben Scristos:
Close the door."Well, now what?"


Duvall still has his hand on the door he opened and gives Ben and his other companions a hard stare. "Kord's guts! Are we going to pansy ass our way through these tunnels, talking with the animals and converting goblins, or are we going to clean out this hole for the safety of the town?"

Duvall gives it a moment for any replies. Then he says, "I'm going in. Who's with me?"

Ben Scristos
Human Thief, 264 posts
Sun 2 Sep 2012
at 20:02
  • msg #758

Re: The Chamber of Pandesmos

Ben bows in mock gentility. "After you then, sirrah!"

One might wonder if he still is thinking about closing the door though...
Saliq Musfara
Human Illusionist, 154 posts
Illusionist
Sun 2 Sep 2012
at 22:45
  • msg #759

Re: The Chamber of Pandesmos

"Well, I suppose that decides it." The Illusionist sighs, readies his Moonblade and moves to follow Duvall. "Even though I'm pretty sure I'll regret this."
DM Storm
GM, 414 posts
Tue 4 Sep 2012
at 00:53
  • msg #760

When Good Rats Go Bad...

While the party might be caught in a bout of indecision, the fiendish tomb rats, having been alerted to the scent of living flesh, were not as idle. The creature silently skulk out of their filthy warrens and make their way into the antechamber.

The door leading into the row of cells had never been closed, allowing the hellish rodents to slip into the room unawares.

The fiendish tomb rats are about the size of a large house cat and have unnatural chitinous bone plating mixed with their manged fur. The rats snouts are punctuated with a wicked tangle of razor-sharp knives for teeth, while a yellowish slime drips from their hungry mouths.

Worse yet is the large, vaguely bipedal rodent that is now lumbering down the corridor. The creature is about the size of a dwarf, and while definitely a rat of some sort, also seems vaguely humanoid, if its loping gait is any indication.

All of the companions, with the exception of Skaald, are caught by surprise when the rodents appear in the room...

OOC: ROLL for INIT!!!

During the surprise round, only Skaald will be able to act. Everyone else will be caught flat-footed.


Fiendish Tomb Rats, 8
HD 1/2, HP: 4
AC 6

Bloated Tomb Rat, 1
HD 2+2, HP: 18
AC 5



PC          AC   HP    AP    Notes
Ben         7   12/12   2     Init +2
Duvall      4   10/10   3
Eagle       6   06/11   2
Norion      3   24/24   2
Saliq       7   04/07   2     Init +2
Skaald      5   09/18   1     Blinded (-4 to attacks) for 2 rounds
Sularia     8   06/07   3     Init +1


STAGE ONE: Ben, Duvall, Eagle, Saliq, Norion, Sularia
STAGE TWO: Rats (2)
STAGE THREE: Skaald

This message was last edited by the GM at 23:28, Wed 05 Sept 2012.
Sularia Alariel
Elf Fighter-Mage, 157 posts
Tue 4 Sep 2012
at 02:06
  • msg #761

Re: When Good Rats Go Bad...

"Damn my flat feet!"

Sularia rolled a 7 (6 +1) for Init.
Ben Scristos
Human Thief, 266 posts
Tue 4 Sep 2012
at 02:27
  • msg #762

Re: When Good Rats Go Bad...

So focused was he on the birds, that the sudden flanking maneuver by the rats catches Ben totally off guard.

"Quick you two, back in here so we can close the door and only face the one foe at this time, please" he calls to the adventuresome duo...

OOC - Init of 2 (4-2)
DM Storm
GM, 415 posts
Tue 4 Sep 2012
at 03:37
  • msg #763

Re: When Good Rats Go Bad...

Skaald was not surprised by the rats, but unfortunately he was not able to get to the door before they began streaming into the antechamber!

OOC: Skaald is the only PC who could have potentially acted during the surprise round. The player has not posted in 11 days. I went ahead and rolled init for him instead of holding up the game waiting for a single d6 roll. Skaald goes after the rats...


21:32, Today: DM Storm, on behalf of Skaald Lipponen, rolled 1 using 1d6. Init.
DM Storm
GM, 416 posts
Tue 4 Sep 2012
at 03:58
  • msg #764

Re: When Good Rats Go Bad...

Eight rats scurry into the antechamber, their fang-shrouded jaws snapping wildly as they converge on the party. They charge those party members closest to the opened door: Sularia, Saliq, Eagle, and Skaald. Ben, Norion, and Duvall are spared from attack.

Two rats charge at Sularia's legs, one of which slashes through the elf's boots and inflicts a superficial wound. Saliq is likewise wounded by one of the rat's piercing incisors, while Skaald, who had been racing to shut the door, if bitten by two rats in the process.

The large loping rat steps through the opened door's threshold and cranes her neck around the room while peering at her foes through glowing red eyes. The large bloated rat stares down Skaald while snarling viciously, sending a spray of caustic spittle into the warrior's eyes.

OOC: Sularia takes 1 point of damage. Saliq takes 3 points of damage. Skaald takes 5 points of damage and must make a Saving Throw vs Breath Weapon or be Blinded for 1d4 rounds.

Sularia, Saliq, Eagle, and Skaald each have 2 rats on them. The Big Cheese is located in front of the opened door, near Skaald.

Skaald Lipponen
Human Ranger, 48 posts
Tue 4 Sep 2012
at 04:12
  • msg #765

Re: When Good Rats Go Bad...

Skaald attempts to shield his eyes from the stream of bile spewed forth by the large rat, but is unable to get his arm up in time. The ranger's eyes begin to cloud over, the room become a gauzy blur. Skaald swings wildly in the direction where he last saw the rat: in front of the door, barely missing as his sword strikes the wooded door jamb just to the left of the creature.

OOC: Okay. Surprise round is now complete. Anyone who beats the rats Initiative of 2 may now post as their first round action.

22:06, Today: DM Storm, on behalf of Skaald Lipponen, rolled 13,4,8,7 using d20-3,d20-3,2d4+2,2d4+2. attks/dmg vs big rat.
22:00, Today: DM Storm, on behalf of Skaald Lipponen, rolled 2 using 1d4. blinded.
22:00, Today: DM Storm, on behalf of Skaald Lipponen, rolled 10 using 1d20. saving throw.

Ben Scristos
Human Thief, 267 posts
Tue 4 Sep 2012
at 06:22
  • msg #766

Re: When Good Rats Go Bad...

OOC I checked the map, but it doesn't seem to be up to date. Which door did the squawks come thru, and which the rats? Not the same one, right?

Unhappy with the trapped feeling, if possible Ben will put his back to the portcullis, and use his sling, however his concern over hitting his comrades sends his bullet wide....




23:19, Today: Ben Scristos rolled 9 using 1d20+2. sling attack.
Sularia Alariel
Elf Fighter-Mage, 158 posts
Tue 4 Sep 2012
at 07:03
  • msg #767

Re: When Good Rats Go Bad...

"I so hate rats!" Sularia was so startled by the charge of the rats, that she swung her sword around in a vain attempt to swat them away. Her swings go to high into empty air.
Duvall Kane
Human Cleric, 38 posts
Human Cleric of Kord
Tue 4 Sep 2012
at 09:58
  • msg #768

Re: When Good Rats Go Bad...

Wheeling around at the threat, Duvall slams the door, grits his teeth, and hurls one of his hammers at the giant rat.

05:53, Today: Duvall Kane rolled 5 using 1d6. Initiative.
05:57, Today: Duvall Kane rolled 11,2 using d20,1d4+1. Hammer attack on giant rat.

Saliq Musfara
Human Illusionist, 155 posts
Illusionist
Tue 4 Sep 2012
at 11:16
  • msg #769

Re: When Good Rats Go Bad...

Yelping in pain Saliq slashed wildly at the rat ganwing at him - and missed!

12:14, Today: Saliq Musfara rolled 6 using 1d20. Attack with Jambiya Moonblade.
12:14, Today: Saliq Musfara rolled 7 using 1d6+2. Iniative.

Norion Ironaxe
Dwarf Fighter, 116 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Tue 4 Sep 2012
at 13:02
  • msg #770

Re: When Good Rats Go Bad...

Norion only let out a guttural snarl as the vermin attacked. The dwarf managed a few steps back, swinging his axe at the rat that drew nearest to him.

07:58, Today: Norion Ironaxe rolled 13 using 1d20+1. Attack - Great Axe.
07:59, Today: Norion Ironaxe rolled 10 using 1d10. Damage (if needed).

21:17, Today: Norion Ironaxe rolled 4 using 1d20+1. Attack - Great Axe.

This message was last edited by the player at 02:18, Wed 05 Sept 2012.
Eagle
Human Druid, 97 posts
Wed 5 Sep 2012
at 14:29
  • msg #771

Re: When Good Rats Go Bad...

In a blind panic Eagle can only wave his scimitar ineffectually as the rats attack him again.

OOC: 15:26, Today: Eagle rolled 7 using 1d20. attack roll.
15:23, Today: Eagle rolled 2 using 1d6. initiative.
Think I'm simultaneous with the rats, and everyone up first has already gone?

DM Storm
GM, 423 posts
Thu 6 Sep 2012
at 00:18
  • msg #772

Re: When Good Rats Go Bad...

The battle rages on in the small antechamber, as the horribly mutated rats snap and snarl their jagged teeth in hopes of tasting blood and flesh.

One of the tomb rats breaks off of Saliq to engage the dwarf, who had just nearly missed rending it in two with his axe. The rat scurries forth but fails to find purchase.

Saliq, who was already wounded, manages to keep the other rat at bay; however Eagle is less fortunate and is set upon by two rats: the pair overcomes the druid's defenses and each deliver painful bites to Eagle's right shin.

Sularia easily dances out of reach of the two rats nearest her, while the now blinded Skaald manages to stumble out of harm's way as well.

The ranger's luck runs out when it comes to thwarting the Big Rat. The large rodent reels back onto its hind legs and lurches forward, nearly tackling the big human in the process. Skaald catches his footing, but not before the rat's teeth sink into the ranger's left forearm.

Hopefully Skaald would have an answer, even in his blinded state...

OOC: Eagle takes 5 points of damage. Skaald takes 4 points of damage. It is now Skaald's turn (Stage 3, Round 1) and then we go into Round 2, Stage 1.
Skaald Lipponen
Human Ranger, 49 posts
Fri 7 Sep 2012
at 03:26
  • msg #773

Re: When Good Rats Go Bad...

Skaald's vision is completely clouded over now, despite the ranger's attempts to wipe the yellowish spittle from his face. The big human swings his bastard sword wildly in an attempt to wound the large bloated rat, and nearly strikes Sularia in the process.

"Damn my eyes!" he yells.

21:23, Today: DM Storm, on behalf of Skaald Lipponen, rolled -1,8 using d20-3,2d4+2 with rolls of 2,4,2. Vs Big Rat.
DM Storm
GM, 424 posts
Fri 7 Sep 2012
at 03:31
  • msg #774

Re: When Good Rats Go Bad...Rd 2

The gargantuan tomb rat is now shrieking loudly, her cries answered by the small, but still substantial ratlings now dispersed throughout the room. It is quite clear who is calling the shots here: the big, ugly, bloated, vaguely demonic-appearing bipedal tomb rat engaged with Skaald.

OOC: Begin of Round 2, Stage 1

Fiendish Tomb Rats, 8
HD 1/2, HP: 4
AC 6
Ea   Ea   Su   Su    No    Sa    Sk   Sk
0/4  0/4  0/4  4/4   0/4   0/4   4/4  4/4

Bloated Tomb Rat, 1
HD 2+2, HP: 18
AC 5



PC          AC   HP    AP    Notes
Ben         7   12/12   2     Init +2
Duvall      4   10/10   3
Eagle       6   06/11   2
Norion      3   24/24   2
Saliq       7   07/07   1     Init +2, Spent AP
Skaald      5   09/18   1     Blinded (-4 to attacks) for 2 rounds (will end after Round 2)
Sularia     8   06/07   3     Init +1


STAGE ONE: Ben, Duvall, Eagle, Saliq, Norion, Sularia
STAGE TWO: Rats (2)
STAGE THREE: Skaald


Ben, Duvall, Eagle, Saliq, Norion, and Sularia are up!!!
This message was last edited by the GM at 19:06, Sat 08 Sept 2012.
Norion Ironaxe
Dwarf Fighter, 119 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Fri 7 Sep 2012
at 03:37
  • msg #775

Re: When Good Rats Go Bad...Rd 2

Norion managed to sidestep the snapping jaws of the rat that attacked. "Come on ya wee monster!" he roared, striking the vermin with a heavy blow from his axe.

22:33, Today: Norion Ironaxe rolled 19 using 1d20+1. Attack - Great Axe.
22:33, Today: Norion Ironaxe rolled 6 using 1d10. Damage.

Sularia Alariel
Elf Fighter-Mage, 160 posts
Fri 7 Sep 2012
at 04:21
  • msg #776

Re: When Good Rats Go Bad...Rd 2

Sularia manages to sidestep Skaald's blind swing, "You're OTHER left, you're OTHER left!" She roared, striking one of the vermin and slicing it nearly in two.


Sularia Alariel rolled 17 using 1d20+3. Attack.
Sularia Alariel rolled 7 using 1d8+3. Damage.

Ben Scristos
Human Thief, 269 posts
Fri 7 Sep 2012
at 06:03
  • msg #777

Re: When Good Rats Go Bad...Rd 2

Very unhappy with all that is going on, Ben curses himself for closing the portcullis, while aiming a sling bullet at the bloated rat-bastich that seems to be the leader of the rat-pack, but succeeds only in embedding his sling bullet into the ceiling...

23:02, Today: Ben Scristos rolled 5 using 1d20+2. sling slang slung.
Eagle
Human Druid, 98 posts
Fri 7 Sep 2012
at 09:10
  • msg #778

Re: When Good Rats Go Bad...Rd 2

Gasping in pain, Eagle once again waves his blade clumsily. Somehow, perhaps through force of will, or possibly just blind luck, a swing at one of the rats attacking him deflects onto the other one, chopping it in two.

OOC
10:07, Today: Eagle rolled 4 using 1d8. damage scimitar.
10:07, Today: Eagle rolled 11 using 1d20. attack roll. Eagle will spend one action point to +6 to the attack roll: 17 is a hit.

Duvall Kane
Human Cleric, 40 posts
Human Cleric of Kord
Fri 7 Sep 2012
at 10:21
  • msg #779

Re: When Good Rats Go Bad...Rd 2

Duvall tries to pound one of the rats into a pulp with his hammer, but only succeeds in jarring his teeth as the rodent dodges his attack and he slams his hammer into the floor.

06:19, Today: Duvall Kane rolled 12,4 using d20,1d4+1. Attack on a rat.
Saliq Musfara
Human Illusionist, 158 posts
Illusionist
Sat 8 Sep 2012
at 11:10
  • msg #780

Re: When Good Rats Go Bad...Rd 2

Saliq gritted his teeth in pain and took a half step back to gain a second wind before lashing out at the nearest rat with the Moonblade. To his dismay the rodent proved too nimble even for the enchanted dagger.


OOC:
Saliq spends an Action Point to gain Second Wind.

12:08, Today: Saliq Musfara rolled 4 using 1d4+1. Second Wind.
12:08, Today: Saliq Musfara rolled 9 using 1d20+1. Attack with Jambiya Moonblade.

DM Storm
GM, 427 posts
Sat 8 Sep 2012
at 12:05
  • msg #781

Re: When Good Rats Go Bad...Rd 2

Half of the tomb rats are now little more than bloody carcasses on the cold stone floor, having been quickly dispatched by the companions. The rodents survival instincts kick in and their thoughts become dominated by fleeing...as fast as their little legs can carry them!

They squeak in panic, though the large rat's cries are perhaps the loudest, for it too has realized that staying and fighting will result in certain death. The bloated rat recoils from Skaald and attempts to flee back down the corridor which it came.

The pack opened itself to one parting shot. It was possible the rats would never get wherever it was they though they might escape to...

OOC: Rats are fleeing in panic. All PCs, except Ben (who is not immediately adjacent to a rat due to using a sling), may take one free attack at +4 to hit as the rats break from melee in full retreat.
This message was last edited by the GM at 16:24, Sat 08 Sept 2012.
Sularia Alariel
Elf Fighter-Mage, 161 posts
Sat 8 Sep 2012
at 13:24
  • msg #782

Re: When Good Rats Go Bad...Rd 2

As the rodent began to turn and scamper away, Sularia thrust her sword downward with all of her vaunted strength. All she struck was the floor and it jarred her sword out of her hands. Quickly picking it up, she inspected it like she had meant to dropping it, "Yes, it's a... still straight and flat. Good."

OOC - Figures, Critical Fumble after given a +4!
Duvall Kane
Human Cleric, 41 posts
Human Cleric of Kord
Sat 8 Sep 2012
at 16:37
  • msg #783

Re: When Good Rats Go Bad...Rd 2

"HAH!" Duvall cries, smashing a rat (hopefully the big one) with his hammer as they turn and flee.

12:35, Today: Duvall Kane rolled 24 using 1d20+4. Bash a fleeing rat. Max damage = 5 pts.
Skaald Lipponen
Human Ranger, 50 posts
Sat 8 Sep 2012
at 19:10
  • msg #784

Re: When Good Rats Go Bad...Rd 2

Still blinded, Skaald continues to flail about wildly in an attempt to strike down his foes. This time he nearly beheads Eagle, who manages to dive out of the way before becoming an ex-Eagle.

13:07, Today: DM Storm, on behalf of Skaald Lipponen, rolled 2,8 using d20+1,2d4+2. attack fleeing big rat.
Saliq Musfara
Human Illusionist, 160 posts
Illusionist
Sat 8 Sep 2012
at 19:30
  • msg #785

Re: When Good Rats Go Bad...Rd 2

The Illusionist once more struck at the rat - and ground his teeth in frustration as the Moonblade missed it's tail by inches.

OOC:

20:24, Today: Saliq Musfara rolled 12 using 1d20+5. Attack with Jambiya Moonblade.

Ben Scristos
Human Thief, 272 posts
Sun 9 Sep 2012
at 00:48
  • msg #786

Re: When Good Rats Go Bad...Rd 2

Delighted at the turn of events, Ben does a little jig.

"Chase them, get them, after them," he cries!
Eagle
Human Druid, 99 posts
Sun 9 Sep 2012
at 19:26
  • msg #787

Re: When Good Rats Go Bad...Rd 2

Perhaps surprised at connecting with the rat just before, or distracted by the ineptitude of his colleagues, but in any case Eagle's attempt to strike again is half hearted and limp.


20:23, Today: Eagle rolled 7 using 1d20+4. attack.
Norion Ironaxe
Dwarf Fighter, 120 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Mon 10 Sep 2012
at 02:46
  • msg #788

Re: When Good Rats Go Bad...Rd 2

Norion takes a swipe at a fleeing tomb rat but draws nothing but air.

20:44, Today: DM Storm, on behalf of Norion Ironaxe, rolled 7,2 using d20+1,d10. opportunity attack.

DM Storm
GM, 429 posts
Mon 10 Sep 2012
at 02:51
  • msg #789

Re: When Good Rats Go Bad...Rd 2

The rats flee down the long corridor leading north, turn the corner and then scramble up the stone stairs out of view.

A few moments later, Skaald's vision clears.

The party is now free to determine their next course of action: chase down the rats, re-open the door leading into the large chamber with the strange squawking noises, or some other option.
Duvall Kane
Human Cleric, 42 posts
Human Cleric of Kord
Mon 10 Sep 2012
at 02:55
  • msg #790

Re: When Good Rats Go Bad...Rd 2

"Rats are gone, are we ready for the birds?" Duvall asks, eager for more.
Norion Ironaxe
Dwarf Fighter, 121 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Mon 10 Sep 2012
at 04:13
  • msg #791

Re: When Good Rats Go Bad...Rd 2

Norion glanced back at the door, nodding at Kane's suggestion. He shifted his axe in his hands. "Why not?" he rumbled.
Ben Scristos
Human Thief, 273 posts
Mon 10 Sep 2012
at 04:36
  • msg #792

Re: When Good Rats Go Bad...Rd 2

"At least close the other door first this time..." Ben mutters, upset that the rats were allowed to retreat, regroup and in most ways make a bigger nuisance of themselves then if they had been tracked down and slain.
Eagle
Human Druid, 101 posts
Mon 10 Sep 2012
at 20:58
  • msg #793

Re: When Good Rats Go Bad...Rd 2

Eagle nods, 'yes, let us go back to what we were doing first'.
DM Storm
GM, 431 posts
Tue 11 Sep 2012
at 03:24
  • msg #794

Let's Try This Again...

Someone closes the door that the rats fled through and then the party moves back into position near the door located on the antechamber's northwest wall. Once everyone is in place, someone throws the door open again.

The large chamber appears much as it did when you first got a brief glimpse of it before Ben hurriedly closed the door. The only notable exception is that the winged shadows are no longer moving against the eery amber glow and the strange squawking has ceased.

A stiff current still rips through the recessed grand chamber which is flanked on either side by dark obsidian columns. The rune-covered columns rise up from a marble mosaic floor to support an arched stone ceiling that is collapsing in at several points along the long chamber. Large piles of earth, stone, and twisted bundles of tree root and briar litter the chamber's floor.

An eery amber glow pulsates from behind a very large pile of debris located at the very far end of the chamber.
Ben Scristos
Human Thief, 274 posts
Tue 11 Sep 2012
at 05:49
  • msg #795

Re: Let's Try This Again...

"I guess the sound from the combat put them on edge," Ben guesses, letting the eager beavers go first again.
Norion Ironaxe
Dwarf Fighter, 122 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Tue 11 Sep 2012
at 13:22
  • msg #796

Re: Let's Try This Again...

Norion edged inside the chamber, axe in hand. Keeping close to the wall, he slowly made his way around the circumference of the room, moving to get a look at the source of the strange glow, wary for any sign of trouble.
Sularia Alariel
Elf Fighter-Mage, 162 posts
Tue 11 Sep 2012
at 14:27
  • msg #797

Re: Let's Try This Again...

Venturing just inside the chamber, Sularia fixed her gaze upward. Her sword at the ready, "Air currents? Would a cauldren of ash and embers cause such a thing?"
Saliq Musfara
Human Illusionist, 161 posts
Illusionist
Tue 11 Sep 2012
at 18:24
  • msg #798

Re: Let's Try This Again...

"Perhaps," Saliq murmurred in reply, his eyes falling on the mosaic and columns. The illusionist moved slowly and carefully into the chamber, intent on examining the runes.
Duvall Kane
Human Cleric, 43 posts
Human Cleric of Kord
Wed 12 Sep 2012
at 01:53
  • msg #799

Re: Let's Try This Again...

Duvall moves in behind Norion, Sularia, and Saliq. His eyes roved here and about, but he walked straight for the pile of debris and the amber glow behind it.
DM Storm
GM, 432 posts
Wed 12 Sep 2012
at 02:43
  • msg #800

Re: Let's Try This Again...

The large pile of earthen and stone debris at the end of the massive chamber rises almost eight feet tall at its highest central point and nearly half as high toward either end. The debris wall itself spans nearly 15 feet wide and looks as though it might have been formed by a collapsed roof, but curiously, the ceiling above is still  intact!

The source of the pulsating amber glow is not evident from the far end of the chamber, though as Norion moves around the dark pillars on the chamber's right side, the dwarf notices what appear to be the legs of a large toppled statue protruding from behind the debris pile.

Saliq, who followed along just behind the dwarf, stops to examine the strange runes carved into the dark pillar. These too appear similar to those found on the dais, suggesting that this might be a long forgotten and now defiled temple of the ancient Ekaitz people. Perhaps the toppled statue was cast in the likeness of Beltza Atarabi?

Duvall strides down the center of the temple, flanked on either side by the dark columns supporting the vaulted ceiling above. Skaald takes up ranks alongside the Cleric of Kord, also hoping to get a better view of what might lie beyond.

Sularia's attention is drawn up toward the ceiling, perhaps searching for a chimney where the air currents might escape. Small bits of dust swirl about in a violent vortex above the pulsating light, but do not seem to migrate elsewhere in the long hall.

The keen-eyed elf then notices something out of the ordinary! High above the chamber, four aeries cluster to the side of the dark columns. Several flickering red eyes peer down from the darkness of their strange nests. Sularia's ears now pick up the very faint sound of squawking just underneath the noise of the churning vortex, a detail which is lost on the other companions

The creatures watch as Duvall and Skaald march up the center of the temple...

OOC: The aeries are located about 20 feet above the floor. One aerie is located on each of the four farthest columns in the room. Sularia sees seven sets of eyes. 
Ben Scristos
Human Thief, 275 posts
Wed 12 Sep 2012
at 03:45
  • msg #801

Re: Let's Try This Again...

Once everyone else is in, Ben follows, closing the door behind him.

He tries to spot the nearest corner in which to cower, then moves there.
Sularia Alariel
Elf Fighter-Mage, 163 posts
Wed 12 Sep 2012
at 06:09
  • msg #802

Re: Let's Try This Again...

"Just as I had thought." Striding a bit closer to her targets, Sularia prepared a bit of sand and chanted her mystic spell. Most of those present were familiar with her action and would most likely follow her gaze upward as she cast her spell of sleep into the flock of aerie.

OOC - Sleep, Cast into the center of the pillars high. Rolled a 13 (assuming they are less than one hit die).
Ben Scristos
Human Thief, 276 posts
Wed 12 Sep 2012
at 06:27
  • msg #803

Re: Let's Try This Again...

"How do we kill them, way up there?" Ben wonders, examining the walls to see if he thinks he could get there with his climbing abilities.
Eagle
Human Druid, 102 posts
Wed 12 Sep 2012
at 08:23
  • msg #804

Re: Let's Try This Again...

Eagle fishes for his mistletoe, while trying to ascertain whether the tree roots he's spotted were living and might be suitable for some magical encouragement.

OOC: Trying to check if an opportunity for entangle!
Norion Ironaxe
Dwarf Fighter, 123 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Wed 12 Sep 2012
at 13:19
  • msg #805

Re: Let's Try This Again...

Norion's attention shifts to Sularia as the elf begins to cast her spell. Glancing up at the aerie, he mutters something about hating birds as he shifts his axe in his hands.
DM Storm
GM, 434 posts
Thu 13 Sep 2012
at 01:26
  • msg #806

Re: Let's Try This Again...

Sularia follows just behind Duvall and Skaald. As the elf approaches closer, her eyes begin to adjust to the deep shadows above, and she is eventually able to discern seven large, demonic-looking raptors. The dark-feathered birds peer down at the approaching party members, their flickering red eyes in stark contrast to their pale, bald heads.

The birds look like some nightmarish version of a vulture, only larger. The birds start squawking noisily, their cries echoing through the stone hall.

Once Sularia is in range she recites magic words are directs a sleep spell at the aeries above. The enchantment seems to do the trick, for all seven birds cease squawking and fall into a deep, unnatural slumber.

The amber glow begins pulsating more rapidly now and the sound of strange, alien gibberish fills the hall...

OOC: Roll for Initiative!!!

Eagle: There are some twisted briar and root balls intermixed in the debris pile. These could be used for an entangle spell if you wish



PC          AC   HP    AP    Notes
Ben         7   12/12   2     Init +2
Duvall      4   10/10   3
Eagle       6   06/11   2
Norion      3   24/24   2
Saliq       7   04/07   2     Init +2
Skaald      5   09/18   1
Sularia     8   06/07   3     Init +1


Stage One:
Stage Two: Enemies (6)
Stage Three: Ben, Duvall, Eagle, Norion, Skaald, Saliq, Sularia

This message was last edited by the GM at 01:05, Sat 15 Sept 2012.
Norion Ironaxe
Dwarf Fighter, 124 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Thu 13 Sep 2012
at 02:29
  • msg #807

Re: Let's Try This Again...

21:26, Today: Norion Ironaxe rolled 3 using 1d6. Initiative.
Duvall Kane
Human Cleric, 44 posts
Human Cleric of Kord
Thu 13 Sep 2012
at 02:43
  • msg #808

Re: Let's Try This Again...

22:42, Today: Duvall Kane rolled 3 using 1d6. Initiative.

"Nice spell," Duvall muses, giving Sularia a nod of approval. Then he walks cautiously toward the pulsing amber glow...
Ben Scristos
Human Thief, 277 posts
Thu 13 Sep 2012
at 04:18
  • msg #809

Re: Let's Try This Again...

[Private to GM: ooc going to assume the lack of a response to my query implies it was too stupid to have even asked, and move ahead...]

Placing a bullet into his sling and giving it a bit of a whirl around his head, Ben creeps forward, but keeps well to the rear, trying to watch the empty air above him (for all he knows) and the pulsing glow...

[8 blank lines suppressed]

21:16, Today: Ben Scristos rolled 1 using 1d6-2. init.
Eagle
Human Druid, 103 posts
Thu 13 Sep 2012
at 11:20
  • msg #810

Re: Let's Try This Again...

Eagle gulps loudly as the din increases, but doesn't seem to react very quickly.

12:19, Today: Eagle rolled 1 using 1d6. initiative.
Sularia Alariel
Elf Fighter-Mage, 164 posts
Thu 13 Sep 2012
at 13:01
  • msg #811

Re: Let's Try This Again...

Uncertain of what the next threat my be and how it was going to present itself, Sularia pulled out her sword in a defensive stance.

Sularia Alariel rolled 2 using 1d6. initiative. With her +1 it makes a 3.
This message was last edited by the player at 13:02, Thu 13 Sept 2012.
Ben Scristos
Human Thief, 278 posts
Fri 14 Sep 2012
at 01:59
  • msg #812

Re: Let's Try This Again...

Changing his plans, Ben heads for one of the pillars, and attempts to scale it's heights, staying as far away from the pulsing light side of things as possible...

[Private to GM: 18:58, Today: Ben Scristos rolled 1 using 1d100. climb walls 87%. Wow, like a monkey. Auspicious start, fingers crossed... Do they look dangerous? ]
Saliq Musfara
Human Illusionist, 162 posts
Illusionist
Sat 15 Sep 2012
at 01:04
  • msg #813

Re: Let's Try This Again...

Saliq's concentration is pulled away from the strange runes as soon as Sularia casts a spell. The illusionist looks up to assess the situation.


19:02, Today: DM Storm, on behalf of Saliq Musfara, rolled 5 using 1d6+2. Initiative.
DM Storm
GM, 436 posts
Sat 15 Sep 2012
at 02:34
  • msg #814

Twisted Root and Howing Caterwaul: Round 1

Motes of magical dust fall onto the strange, bald-headed raptors perched above, casting all seven of the birds into a deep slumber. While it is true that Sularia's enchantment pacified the threat he chaos buzzards presented, her arcane words awakened other, more nefarious evils!

The twisted root and briar that had been partially buried beneath rock and earth begins to writhe and contort, quickly taking shape into stunted treelike humanoid creatures that stand about 3 1/2 feet tall: briar blights!

Three briar blights scramble down the center of the chamber, their barbed claws outstretched in eager anticipation of the living flesh brought for sacrifice!

Skaald and Sularia are are caught off guard as claws rake through their defenses, delivering a superficial wound. Poisonous sap begins to ooze into their wounds. For his part, Duvall dodges out of harms way...for the moment.

Three more briar blights rise from the debris pile, though they are not able to close the distance to the party's lead element.

Finally, from somewhere behind the debris, all companions hear a strange babbling cry that sounds like a mixture of hundreds of different wild animals. The amber glow pulsates erratically now, no doubt somehow connected that the howling caterwaul.

OOC: Skaald takes 1 point of damage and makes his save vs. Poison. Sularia takes 2 points of damage and must make a save vs Poison to avoid taking another 1 point of damage from the poison.

Duvall, Skaald, and Sularia are each engaged by on briar blight. The other 3 are still rising out of the debris pile ~20 feet distant from the trio.



Briar Blights, 6
HD 1+1, HP: 5, Immune to critical hits
AC 6
#1: 0/5, #2: 0/5, #3: 0/5, #4: 5/5, #5: 5/5, #6: 5/5

Chaos Buzzards, 7
HD 1, HP: 6
AC 7
#1: 5/5, #2: 5/5, #3: 5/5, #4: 5/5, #5: 5/5, #6: 5/5, #7: 5/5
All seven are still in their aerie and under the effect of a sleep spell until Round 6.



PC          AC   HP    AP    Notes
Ben         7   12/12   2     Init +2
Duvall      4   10/10   3
Eagle       6   06/11   2
Norion      3   24/24   2
Saliq       7   04/07   2     Init +2
Skaald      5   08/18   1
Sularia     8   03/07   3     Init +1



Round 1
Stage One: Enemies (6)
Stage Two: Ben, Duvall, Eagle, Norion, Skaald, Saliq, Sularia


The PCs are UP!
This message was last edited by the GM at 01:18, Tue 18 Sept 2012.
Skaald Lipponen
NPC, 51 posts
Sat 15 Sep 2012
at 02:41
  • msg #815

Re: Twisted Root and Howing Caterwaul: Round 1

Skaald viciously slashes the blight that had charged him, ripping the creature to shreds. The abomination of nature falls to the ground as a pile of broken shards and splinter.

"Back! Back! Fell thing!" he shouts while hacking.

20:38, Today: DM Storm, on behalf of Skaald Lipponen, rolled 10,10,20,6 using d20+1,2d4+2,d20+1,2d4+2 with rolls of 9,4,4,19,2,2. atk/dmg vs briar blight.
Duvall Kane
Human Cleric, 45 posts
Human Cleric of Kord
Sat 15 Sep 2012
at 11:23
  • msg #816

Re: Twisted Root and Howing Caterwaul: Round 1

"Get away from me!" Duvall shouts, completely disgusted by the wooden creatures. And then he smashes one to splinters with his hammer!

07:20, Today: Duvall Kane rolled 5 using 1d4+1. Hammer damage.
07:19, Today: Duvall Kane rolled 15 using 1d20. Duvall attacks BB.

Sularia Alariel
Elf Fighter-Mage, 165 posts
Sat 15 Sep 2012
at 13:06
  • msg #817

Re: Twisted Root and Howing Caterwaul: Round 1

Feeling the poison burn into her skin, Sularia's both swing goes slightly wide.

Sularia rolled 13 using 1d20. save vs poison. failed. Needed a 14.
Sularia rolled 10 using 1d20+3. attack. First swing misses
Sularia rolled 13 using 1d20+3. attack. Just misses AC 6

This message was last edited by the player at 13:09, Sat 15 Sept 2012.
Saliq Musfara
Human Illusionist, 164 posts
Illusionist
Sun 16 Sep 2012
at 21:49
  • msg #818

Re: Twisted Root and Howing Caterwaul: Round 1

Saliq had the Moonblade already drawn and quickly slashed at the closest briar blight. The enchanted dagger easily cut through the vile wooden creature.


OOC:
22:43, Today: Saliq Musfara rolled 19 using 1d20+1. Attack with Jambiya Moonblade.
22:44, Today: Saliq Musfara rolled 4 using 1d4+1. Damage.


Ben Scristos
Human Thief, 281 posts
Mon 17 Sep 2012
at 01:24
  • msg #819

Re: Twisted Root and Howing Caterwaul: Round 1

Like a monkey, Ben works his way up the nearest  pillar, then begins to work his way towards the sleeping Raptors...
Norion Ironaxe
Dwarf Fighter, 126 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Mon 17 Sep 2012
at 17:33
  • msg #820

Re: Twisted Root and Howing Caterwaul: Round 1

Norion howled and charged at the blight that was attacking Duvall. He swung his axe at the creature in a pair of quick arcs. The monster managed to evade his first attack, but his second struck true.

12:30, Today: Norion Ironaxe rolled 12 using 1d20+1. Attack
12:31, Today: Norion Ironaxe rolled 21 using 1d20+1. Attack.
12:32, Today: Norion Ironaxe rolled 4 using 1d10+1. Damage.

Eagle
Human Druid, 104 posts
Mon 17 Sep 2012
at 19:29
  • msg #821

Re: Twisted Root and Howing Caterwaul: Round 1

in a blind panic, the Druid starts to sway rhytmically, waving his mistletoe as he does, and chanting in a strange druidic cant. With a exhortation he seems to throw his arms towards the back of the debris, urging some earth spirit to his aid.

OOC: If possible Eagle will cast an entangle spell on the space behind the debris heap, hoping to tangle up whatever is making the strange noise behind it, plus the briars in the debris itself, but not the advance rank of the party
DM Storm
GM, 439 posts
Tue 18 Sep 2012
at 04:16
  • msg #822

Re: Twisted Root and Howing Caterwaul: Round 1

Norion hacks the briar blight to pieces, leaving only three of the creatures standing, all of which are currently taking form within the debris pile.

Eagle's entangle spell is targeted against the chamber's back wall. Motes of primal energy fan out into the chamber, eventually taking hold of the few roots buried in the rubble. The roots begin to coil toward anything within their grasp, capturing the three awakened briar blights in their clutches. For the moment, the strange creatures are held fast, unable to pursue the mortals still within their view.

OOC: 3 briar blight dead. 3 entangled.
DM Storm
GM, 440 posts
Tue 18 Sep 2012
at 04:29
  • msg #823

Re: Twisted Root and Howing Caterwaul: Round 2

Unable to move, three briar blights are caught in the coils of Eagle's entangle spell, the effects of which are grasping at the rest of the party's heels, though just out of reach.

Meanwhile, Ben has now scaled one of the dark columns and is pulling himself into the aerie. Inside, two chaos buzzards are dozing away, unaware of the menace that is about to enter their nest!

The pulsating amber glow continues unabated as a riotous caterwaul echoes through the chamber.

OOC: Ben can automatically slay one sleeping bird per round. I have a good idea what Ben will be doing this round!

Duvall, Norion, Saliq, Skaald, and Sularia are about 20 feet distant from the entangled briar blight trio; however they may too become entangled if they approach any closer.



Briar Blights, 6
HD 1+1, HP: 5, Immune to critical hits
AC 6
#1: 0/5, #2: 0/5, #3: 0/5, #4: 5/5, #5: 5/5, #6: 5/5
#'s 4, 5, and 6 are entangled. #4 and #5 will become free on round 11. #6 will become free on round 6.

Chaos Buzzards, 7
HD 1, HP: 6
AC 7
#1: 5/5, #2: 5/5, #3: 5/5, #4: 5/5, #5: 5/5, #6: 5/5, #7: 5/5
All seven are still in their aerie and under the effect of a sleep spell until Round 6.



PC          AC   HP    AP    Notes
Ben         7   12/12   2     Init +2
Duvall      4   10/10   3
Eagle       6   06/11   2
Norion      3   24/24   2
Saliq       7   04/07   2     Init +2
Skaald      5   08/18   1
Sularia     8   03/07   3     Init +1



Round 2
Stage One: Enemies (6)
Stage Two: Ben, Duvall, Eagle, Norion, Skaald, Saliq, Sularia


The PCs are UP!
Ben Scristos
Human Thief, 282 posts
Tue 18 Sep 2012
at 04:49
  • msg #824

Re: Twisted Root and Howing Caterwaul: Round 2

Ben ponders tossing the birds out of the nest, thus killing them both more quickly, but the thought that they might wake up on the way down leads him tot he more cautions approach.

Pulling his blade he slices as many throats as he can, as fast as he, eager to move towards the next nest before the Raptors awaken...
Duvall Kane
Human Cleric, 47 posts
Human Cleric of Kord
Tue 18 Sep 2012
at 10:44
  • msg #825

Re: Twisted Root and Howing Caterwaul: Round 2

"I have some oil," Duvall offers. "We could light 'em up."
Sularia Alariel
Elf Fighter-Mage, 166 posts
Tue 18 Sep 2012
at 15:43
  • msg #826

Re: Twisted Root and Howing Caterwaul: Round 2

"I'd feel better when Ben finishes killing the threat from above." She wondered if Ben would also find something sparkly and expensive up in the nest above. The poison burn from the creatures made her curse poison overall. Seems to be her lot to constantly having to deal with the stuff. "I also can't wait to have get myself some proper archery equipment.
Eagle
Human Druid, 105 posts
Fri 21 Sep 2012
at 10:40
  • msg #827

Re: Twisted Root and Howing Caterwaul: Round 2

Eagle assesses the situation with the immediate threat held for now. With caterwauling and glow continuing unabated it doesn't take him long to express his own view. 'I don't like the look or sound of this room, one bit. If you spread the oil, and Ben shimmies down, we can light the place up. For now I will wait outside.' Eagle then backs to the back of the room and waits in the doorway, keeping half an eye in both directions in case any rats return.

OOC: Don't like the way this is developing!
Saliq Musfara
Human Illusionist, 167 posts
Illusionist
Fri 21 Sep 2012
at 10:49
  • msg #828

Re: Twisted Root and Howing Caterwaul: Round 2

Saliq shoots Eagle an alarmed look. "But what about the runes? If we could dechiper them they could tell us a great deal - perhaps including more about the well."
Eagle
Human Druid, 106 posts
Fri 21 Sep 2012
at 14:21
  • msg #829

Re: Twisted Root and Howing Caterwaul: Round 2

Eagle shrugs as he makes his way towards the antechamber. 'I have no way of reading the runes, and in any case, they will still be there after a fire won't they?'

OOC: Just to clarify, are the runes carved on the obsidian columns or painted on?
Skaald Lipponen
NPC, 52 posts
Fri 21 Sep 2012
at 22:17
  • msg #830

Re: Twisted Root and Howing Caterwaul: Round 2

Skaald begins to charge into the grasping vines to finish off the other briar blights, but pulls himself back when he realizes the futility of the endeavor.

"Well, are we going to torch the place, or what?"
DM Storm
GM, 442 posts
Fri 21 Sep 2012
at 22:21
  • msg #831

Re: Twisted Root and Howing Caterwaul: Round 3

Three briar blights remain entangled inside the snarling mass of roots that now engulfs the western quarter of the chamber.

OOC: Ben can still automatically slay one sleeping bird per round.

The runes are carved into the dark pillars, suggesting they are part of the original structure as opposed to later additions.



Briar Blights, 3
HD 1+1, HP: 5, Immune to critical hits
AC 6
#1: 0/5, #2: 0/5, #3: 0/5, #4: 5/5, #5: 5/5, #6: 5/5
#'s 4, 5, and 6 are entangled. #4 and #5 will become free on round 11. #6 will become free on round 6.

Chaos Buzzards, 6
HD 1, HP: 6
AC 7
#1: 0/5, #2: 5/5, #3: 5/5, #4: 5/5, #5: 5/5, #6: 5/5, #7: 5/5
All six are still in their aerie and under the effect of a sleep spell until Round 6.



PC          AC   HP    AP    Notes
Ben         7   12/12   2     Init +2
Duvall      4   10/10   3
Eagle       6   06/11   2
Norion      3   24/24   2
Saliq       7   04/07   2     Init +2
Skaald      5   08/18   1
Sularia     8   03/07   3     Init +1



Round 3
Stage One: Enemies (6)
Stage Two: Ben, Duvall, Eagle, Norion, Skaald, Saliq, Sularia


The PCs are UP!
Ben Scristos
Human Thief, 285 posts
Sat 22 Sep 2012
at 01:12
  • msg #832

Re: Twisted Root and Howing Caterwaul: Round 3

Ben slays a raptor, then moves onto the next, afraid to spare the effort of a glance down to his comrades plight below...

[Private to GM: Not that I am wasting the time to search, but am I finding any bright pretty things, like Sularia wondered after?]

[Private to Ben Scristos: There are a scattering of coins and maybe a gem at the bottom of the nest.]
This message was last edited by the GM at 19:09, Sat 22 Sept 2012.
Skaald Lipponen
NPC, 53 posts
Sat 22 Sep 2012
at 19:13
  • msg #833

Re: Twisted Root and Howing Caterwaul: Round 3

Skaald retrieves a vial of oil from his belt pouch and attempts to toss it near the three briar blights. The vial strays wildly, but the glass shatters nonetheless.

"Someone toss a torch," he calls back to his companions.

13:11, Today: Skaald Lipponen rolled 3 using 1d20. oil.
Sularia Alariel
Elf Fighter-Mage, 167 posts
Mon 24 Sep 2012
at 09:56
  • msg #834

Re: Twisted Root and Howing Caterwaul: Round 3

Grumbling about not having a torch, Sularia looked about to everyone else. Who usually carried a torch? Ben was busy taking out the threat from above so it seemed understandable why he wasn't speaking up. "Ben? Do you have a torch in your pack?" She looked around to see if he had dropped it before his climbing act.

She will look for a torch in Ben's pack but if anyone else brought one, it would make this easier.
Eagle
Human Druid, 107 posts
Mon 24 Sep 2012
at 13:26
  • msg #835

Re: Twisted Root and Howing Caterwaul: Round 3

Waiting in the doorway nervously, Eagle calls out. 'I can make a fire if needs be. We might want to wait until Ben climbs down before firing the room though.'

OOC: Getting lost with the dimensions here. Can we torch the entanglement/briars without burning/choking Ben above to death?

Duvall Kane
Human Cleric, 48 posts
Human Cleric of Kord
Mon 24 Sep 2012
at 21:47
  • msg #836

Re: Twisted Root and Howing Caterwaul: Round 3

Duvall rips a piece of cloth from his tunic(shirt/cloak/whatever) pours a little oil on it (he has three flasks) and strikes his flint and steel to light it. He then takes his hammer and hurls the piece of burning cloth into the other oil that has already been dumped on the wooden critters.

OOC: Will this work? Do I need to roll something?
Saliq Musfara
Human Illusionist, 168 posts
Illusionist
Mon 24 Sep 2012
at 22:04
  • msg #837

Re: Twisted Root and Howing Caterwaul: Round 3

"Ben, forget the rest - get down now or take shelter!" Saliq calls out before turning on his heel and moving swiftly for the shelter of the doorway.
DM Storm
GM, 444 posts
Tue 25 Sep 2012
at 00:56
  • msg #838

Re: Twisted Root and Howing Caterwaul: Round 3

Duvall hurls Ben's discarded torch into the oil. The torch touches the ground and then quickly ignites. Nearby coiling roots catch on fire in short order, though it will take time for the fire to spread enough to encompass the entangled briar blights.
Ben Scristos
Human Thief, 287 posts
Tue 25 Sep 2012
at 07:00
  • msg #839

Re: Twisted Root and Howing Caterwaul: Round 3

Ben glances downward quickly, but is as yet feeling relatively threatened by the smoke. Rather then heading down, he heads towards his next target...

[Private to GM: scoop up whatever gems I can,; without slowing down my progress. If I get a coin or two, bonus. ]
Norion Ironaxe
Dwarf Fighter, 129 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Tue 25 Sep 2012
at 17:38
  • msg #840

Re: Twisted Root and Howing Caterwaul: Round 3

Norion backed away from the growing flames, his axe still at the ready. He kept his attention focused above, ready to act if the cutpurse got himself into trouble.
Sularia Alariel
Elf Fighter-Mage, 169 posts
Tue 25 Sep 2012
at 23:06
  • msg #841

Re: Twisted Root and Howing Caterwaul: Round 3

Keeping an eye on Ben, Sularia tried to get a count of how many he had killed.
DM Storm
GM, 446 posts
Wed 26 Sep 2012
at 02:49
  • msg #842

Re: Twisted Root and Howing Caterwaul: Round 4

Up above, Ben has now eliminated two sleeping chaos buzzards and is preparing to scale across a connecting arch to get at two more birds across the way.
[Private to Ben Scristos: Ben manages to scoop up one gem and a handful of coins of various mintage. I will provide full details after the encounter is over.]
Down below, flames are slowly spreading across the marble floor of the grand chamber. Dark smoke rises toward the ceiling but quickly becomes sucked into the swirling current beyond the debris pile.

The fire should soon encompass the ensnared briar blights, well before any have a chance to break free of their bonds!

The strange caterwaul and pulsating amber glow continues unabated at the far end of the chamber, though no new foes have yet emerged from beyond the debris.


Briar Blights, 3
HD 1+1, HP: 5, Immune to critical hits
AC 6
#1: 0/5, #2: 0/5, #3: 0/5, #4: 5/5, #5: 5/5, #6: 5/5
#'s 4, 5, and 6 are entangled. #4 and #5 will become free on round 11. #6 will become free on round 6.

Chaos Buzzards, 5
HD 1, HP: 6
AC 7
#1: 0/5, #2: 0/5, #3: 5/5, #4: 5/5, #5: 5/5, #6: 5/5, #7: 5/5
All six are still in their aerie and under the effect of a sleep spell until Round 6.



PC          AC   HP    AP    Notes
Ben         7   12/12   2     Init +2
Duvall      4   10/10   3
Eagle       6   06/11   2
Norion      3   24/24   2
Saliq       7   04/07   2     Init +2
Skaald      5   08/18   1
Sularia     8   03/07   3     Init +1



Round 3
Stage One: Enemies (6)
Stage Two: Ben, Duvall, Eagle, Norion, Skaald, Saliq, Sularia


The PCs are UP!
This message was last edited by the GM at 02:52, Wed 26 Sept 2012.
Duvall Kane
Human Cleric, 49 posts
Human Cleric of Kord
Wed 26 Sep 2012
at 03:01
  • msg #843

Re: Twisted Root and Howing Caterwaul: Round 4

Duvall gives the burning woodies a wide berth as he makes for the pulsating amber glow.
DM Storm
GM, 447 posts
Wed 26 Sep 2012
at 03:14
  • msg #844

Re: Twisted Root and Howing Caterwaul: Round 4

Skirting the edge of the fire, Duvall approaches the far end of the chamber and observes a large gaping chasm, perhaps 20 feet wide and 10 feet long, running along the length of the floor.

The chasm is a grotesque sensory abomination, appearing very much like an open wound with festering pustules that rise and fall at regular intervals. Dark viscous puss oozes forth from all sides of the chasm, dripping slowly down its fleshy walls. Glancing closer, Duvall also notices decaying animal and humanoid corpses held fast by either hardened puss or sinuous tendrils sprouting out of the very walls!

Mishapen mouths of all sorts of animals cry out from the walls, revealing the source of the strange caterwaul.

A winding, fleshy-looking staircase wraps around the chasm, descending into the pulsating amber glow.
Duvall Kane
Human Cleric, 50 posts
Human Cleric of Kord
Wed 26 Sep 2012
at 03:15
  • msg #845

Re: Twisted Root and Howing Caterwaul: Round 4

"Kord's guts!" Duvall mutters, backing away from the chasm. Then he turns and calls over his shoulder, "You guys need to come and see this! You're not going to believe it!"
Norion Ironaxe
Dwarf Fighter, 130 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Wed 26 Sep 2012
at 04:59
  • msg #846

Re: Twisted Root and Howing Caterwaul: Round 4

Norion joins Kane when he calls out, the dwarf's mouth curling in an expression of disgust at he sees what the cleric has found. Spitting on the floor, he says, "Looks like quite a few tried to make their way down those stairs. Doesn't appear that many made it."
Skaald Lipponen
NPC, 54 posts
Thu 27 Sep 2012
at 03:47
  • msg #847

Re: Twisted Root and Howing Caterwaul: Round 4

Skaald produces another vial of oil from his pouch and tosses it nearer to the briar blights, hoping to speed along their extermination.

"One more for good measure," he says with the hint of a smile.
Norion Ironaxe
Dwarf Fighter, 131 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Thu 27 Sep 2012
at 04:20
  • msg #848

Re: Twisted Root and Howing Caterwaul: Round 4

Noticing the ranger's action, Norion smiles, nodding in approval.
Ben Scristos
Human Thief, 288 posts
Fri 28 Sep 2012
at 07:25
  • msg #849

Re: Twisted Root and Howing Caterwaul: Round 4

Ben continues on his mission of whatever the opposite of mercy is...
Eagle
Human Druid, 108 posts
Fri 28 Sep 2012
at 08:24
  • msg #850

Re: Twisted Root and Howing Caterwaul: Round 4

Hearing Duvall's cry, and against his own better judgement, Eagle skirts around the fire to see the chasm. 'By the gods,' he whispers slowly.

Suddenly he start babbling, speaking so fast he is on the cusp of the incomprehensibility 'This must be the gateway we were warned of. . . We must close it. . . what might be coming out. . . is Ga real. . . bring down the ceiling on it. . . but how.'

As he speaks he begins to back away, making his way back towards the doorway.
Saliq Musfara
Human Illusionist, 169 posts
Illusionist
Fri 28 Sep 2012
at 13:21
  • msg #851

Re: Twisted Root and Howing Caterwaul: Round 4

Joining the others Saliq takes one look down the chasm and turns aside, shuddering in horror. "We should warn the city. What else can this be but a sign of great evil?"

The Illusionist regains his composure and braces himself to take another look.
Sularia Alariel
Elf Fighter-Mage, 170 posts
Fri 28 Sep 2012
at 13:49
  • msg #852

Re: Twisted Root and Howing Caterwaul: Round 4

As most were gazing into the hole, Sularia maintained her vigilance in making sure they were not surprised by any new attacks.
DM Storm
GM, 448 posts
Sat 29 Sep 2012
at 13:53
  • msg #853

Re: Twisted Root and Howing Caterwaul: Round 6

The briar blights finally catch fire, each twisting and writhing in agony as they are consumed in flames. Nearly all flammable material has been burned out by now and only a few smoldering fires are located here or there. To that end, Eagle's entangle spell is effectively over now, for there is no living material remaining that isn't little more than charred cinder.

Meanwhile, up above, Ben has already slain two chaos buzzards and has scaled across the ceiling to a second aerie, where two of the birds are currently dozing away.

Then, seemingly on cue in response to Sularia's hunch, the entrance door to the grand hall flies open.

"That's them who fooled us, Master!" a gutterblin calls out from the threshold. He points excitedly into the chamber. "They brought fire!" another calls out.

Sularia sees at least four of the goblins directly behind the threshold, though there may be more outside of view.

OOC: The goblins are about 30 feet distant from Sularia and 50 feet distant from any PC who went to look at the Gaping Maw.


Chaos Buzzards, 5
HD 1, HP: 6
AC 7
#1: 0/5, #2: 0/5, #3: 5/5, #4: 5/5, #5: 5/5, #6: 5/5, #7: 5/5
All six are still in their aerie and under the effect of a sleep spell until Round 6.


Gutterblins, 4?
HD 1-1, HP: 5
AC: 6
#1: 1/5, #2: 5/5, #3: 5/5, #4: 5/5

#1-4 are asleep until Round 11.



PC          AC   HP    AP    Notes
Ben         7   12/12   2     Init +2
Duvall      4   10/10   3
Eagle       6   06/11   2
Norion      3   24/24   2
Saliq       7   04/07   2     Init +2
Skaald      5   08/18   1
Sularia     8   03/07   3     Init +1



Round 6
Stage One: Enemies (6)
Stage Two: Ben, Duvall, Eagle, Norion, Skaald, Saliq, Sularia


The PCs are UP!

You may all post your actions for this round, but please also roll another d6 for initiative. You can include your init roll in your posts OOC. Next round we will use the new initiative sequence.

Thanks!

This message was last edited by the GM at 05:46, Sun 30 Sept 2012.
Duvall Kane
Human Cleric, 51 posts
Human Cleric of Kord
Sat 29 Sep 2012
at 17:06
  • msg #854

Re: Twisted Root and Howing Caterwaul: Round 6

"Finally! Something with flesh and blood!" Duvall says, excitedly.
He moves swiftly toward the goblins and as soon as he is in range, he hurls his hammer at the goblin which appears to be in the front.

13:04, Today: Duvall Kane rolled 18,4 using d20,d4+1. Hurling hammer.
13:03, Today: Duvall Kane rolled 6 using 1d6. Initiative.

Sularia Alariel
Elf Fighter-Mage, 171 posts
Sat 29 Sep 2012
at 19:35
  • msg #855

Re: Twisted Root and Howing Caterwaul: Round 6

Quickly spotting the new arrivals and old acquaintances, Sularia snapped off another spell. Fine sand mixed with magic flew from her finger tips at the gutterblins.

Sleep spell aimed somewhat behind the front door blockers.
Sularia rolled 7 using 1d6+1. Initiative. Maybe getting the spell off before DK so
                                     that his hammer kills one already asleep.
Sularia rolled 10 using 4d4. Sleepy sleepy.
 

Saliq Musfara
Human Illusionist, 170 posts
Illusionist
Sat 29 Sep 2012
at 20:42
  • msg #856

Re: Twisted Root and Howing Caterwaul: Round 6

Saliq pointed a finger at one of the few remaining smoldering fires and began chanting strange words of magic. As he did so the dwindling flames suddendly burst into renewed ferocity and a tall vaguely humanoid figure began forming - a Fire Elemental!

"Destroy these fools my slave!" Saliq thunders, pointing at the doors.

The elemental turned two coal black eyes in the direction of the gubberlins and began striding towards them!




OOC: Cast Phantasmal Force!

21:38, Today: Saliq Musfara rolled 8 using 1d6+2. Iniative.

Ben Scristos
Human Thief, 289 posts
Sat 29 Sep 2012
at 21:54
  • msg #857

Re: Twisted Root and Howing Caterwaul: Round 6

Sparing a moment for a glance down below, Ben focuses on his next pair of sleeping birds, blade in hand.

OOC - 14:53, Today: Ben Scristos rolled 7 using 1d6+2. init.

Curious what Ben is seeing from his vantage point on high, can he see the gate? Can he see behind whatever the gutterblins are hiding behind?

DM Storm
GM, 449 posts
Sun 30 Sep 2012
at 05:44
  • msg #858

Re: Twisted Root and Howing Caterwaul: Round 6

The four goblins visible in the doorway fall under the sway of Sularia's sleep spell and drop to the ground. Though only four are seen, Sularia can hear others fall as well, outside of view.

These goblins are similarly garbed as those whom Saliq sent off on a wild goose chase, so it is likely that these are one and the same. Apparently they grew disinterested in their pursuit and returned to their post.

"Magicks! They have wicked magicks most masterful Ga!" an unseen goblins cries out in common.

Meanwhile, Ben slays another buzzard, and takes a quick peak down below. From this vantage point, the thief can see a grotesque creature composed of seemingly hundreds of random body parts, climbing the unnatural stair! The creature is covered in scores of mishapen mouths, each one gibbering randomly. This is the source of the strange babble: a gibbering mouther!

Wheeling around to observe the door, Ben can also see the now slumbering four goblins, but nothing else.

Ben then notices that the other buzzard in the aerie is starting to come to. Its eyes are just now opening...and it sees fresh biddy: Ben!

OOC: Ben you have already taken your action for this turn (killing a buzzard), so there is little you can do aside from yelling out to your companions.
Ben Scristos
Human Thief, 290 posts
Sun 30 Sep 2012
at 06:00
  • msg #859

Re: Twisted Root and Howing Caterwaul: Round 6

"There's a nasty coming up the stairs folks, how do we get the gate back under the well where it belongs???"

[Private to GM: I am a little confused, I thought these goblins came up the stairs... if they are the ones from before, we closed the portcullis behind us, didn't we?]

[Private to Ben Scristos: Yes. You closed the portcullis. ]
This message was last edited by the GM at 13:54, Sun 30 Sept 2012.
Duvall Kane
Human Cleric, 52 posts
Human Cleric of Kord
Sun 30 Sep 2012
at 11:33
  • msg #860

Re: Twisted Root and Howing Caterwaul: Round 6

OOC: Since all of the goblins fell asleep prior to Duvall hurling his hammer, can he use that action on the first thing that comes into view?
Skaald Lipponen
NPC, 55 posts
Sun 30 Sep 2012
at 15:09
  • msg #861

Re: Twisted Root and Howing Caterwaul: Round 6

Skaald had been contemplating charging the goblin quartet, but upon seeing Sularia handle the situation through an enchantment and Saliq weaving a powerful illusion to dissuade any further encroachment, he turns his attention to Ben's warning.

"Blast!" he curses. "Set upon from two sides!"

Skaald jogs towards the pit and takes up position behind a pillar near the debris pile. It was a narrow choke-point and by his line of thinking, he would get a good swing at whatever crawled out of that pit before it even knew what hit it.

OOC: Skaald is positioned behind the pillar at F5.

09:08, Today: Skaald Lipponen rolled 2 using 1d6. Init.

Norion Ironaxe
Dwarf Fighter, 132 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Sun 30 Sep 2012
at 19:27
  • msg #862

Re: Twisted Root and Howing Caterwaul: Round 6

Norion's immediate instinct was to hurl himself at the goblins, but as soon as Scristos called out about something ascending that horrific staircase, the dwarf moved toward it, his axe raised, ready to engage the approaching monster when it reached the top of the steps.

14:26, Today: Norion Ironaxe rolled 1 using 1d6. Initiative.
Eagle
Human Druid, 109 posts
Mon 1 Oct 2012
at 15:42
  • msg #863

Re: Twisted Root and Howing Caterwaul: Round 6

For a moment, Eagle stands frozen to the spot, wondering what is going on. All his instincts telling him to leave this place of evil. Seeing the fighters move towards the gaping maw, he instead turns towards the door way, cautiously following the fire elemental to see what other dangers await outside.

OOC:
16:39, Today: Eagle rolled 5 using 1d6. initiative.
Also, are the goblins (or anything else Eagle spies) wearing metal armour?

Duvall Kane
Human Cleric, 53 posts
Human Cleric of Kord
Mon 1 Oct 2012
at 19:46
  • msg #864

Re: Twisted Root and Howing Caterwaul: Round 6

Duvall, upon hearing about the new threat, pulls his second hammer and moves toward the staircase, ready to attack the first foe he sees.

15:42, Today: Duvall Kane rolled 6 using 1d6. Initiative.
Saliq Musfara
Human Illusionist, 173 posts
Illusionist
Mon 1 Oct 2012
at 21:41
  • msg #865

Re: Twisted Root and Howing Caterwaul: Round 6

Saliq hesitated, then moved away from the maw while maintaing his illusion. "I'll have my fiery ally stall things at the gate if you deal with... whatever that thing coming is."




OOC: 22:38, Today: Saliq Musfara rolled 6 using 1d6+2. Iniative.

Saliq moves to H8 and takes shelter behind a pillar. He directs his illusionary elemental to G9, facing the doors.

DM Storm
GM, 455 posts
Tue 2 Oct 2012
at 00:57
  • msg #866

Re: Twisted Root and Howing Caterwaul: Round 7

At the east end of the hall, no enemy has emerged through the open doorway just yet, though some creature is making strange bark-chirp-hiss sounds somewhere in the antechamber, outside of view. Four slumping goblins are clearly seen, though a few other legs are seen, suggesting that the number of sleeping enemies is at least eight goblins.

At the west end of the hall, the grotesque amoebic abomination pulls itself up the fleshy stairwell by oozing forward several mouths at any time. The creature makes a horrific sucking sound that is audible even above its incessant babble.

Meanwhile, up above, the chaos buzzards have now drawn out of their magically-induced slumber. The raptors begin to assess their surroundings, perhaps unsure as to what happened. On buzzard is now face to face with a fresh snack, delivered right to its front door: Ben!

OOC: The goblins are about 30 feet distant from Sularia and 50 feet distant from any PC who went to look at the Gaping Maw.

The gibbering mouther is now visible, just at the edge of the chasm, about 10 feet distant from Skaald/Norion/Duvall.

There is only one chaos buzzard in Ben's aerie (F6/7). The other was already slain. There are two buzzards sharing another aerie (F5/6), and one all by itself in the 4th aerie (H5/6).



Chaos Buzzards, 4
HD 1, HP: 6
AC 7
#1: 0/5, #2: 0/5, #3: 0/5, #4: 5/5 (B), #5: 5/5, #6: 5/5, #7: 5/5


Gutterblins, 8
HD 1-1, HP: 5
AC: 6
#1: 1/5, #2: 5/5, #3: 5/5, #4: 5/5, #5: 5/5, #6: 5/5, #7: 5/5, #8: 5/5
All goblins are asleep until Round 11.


Gibbering Mouther
HD 4+3, HP: 20
AC 1
20/20


The Mighty Ga!
HD 4, HP: 24
AC 5
24/24


PC          AC   HP    AP    Notes
Ben         7   12/12   2     Init +2
Duvall      4   10/10   3
Eagle       6   06/11   2
Norion      3   24/24   2
Saliq       7   04/07   2     Init +2
Skaald      5   08/18   1
Sularia     8   03/07   3     Init +1



Round 7
Stage One: Ben, Duvall, Eagle, Saliq, Sularia
Stage Two: Enemies (3)
Stage Two: Norion, Skaald


The PCs are UP!
This message was last edited by the GM at 03:36, Tue 02 Oct 2012.
Sularia Alariel
Elf Fighter-Mage, 174 posts
Tue 2 Oct 2012
at 02:02
  • msg #867

Re: Twisted Root and Howing Caterwaul: Round 7

Moving toward the sleeping goblins, Sularia starts killing them. She didn't want any of them to awaken while they were dealing with their boss.

Does she get her two attacks for this round of battle as kills or is it one kill per round for Sularia?
DM Storm
GM, 456 posts
Tue 2 Oct 2012
at 03:35
  • msg #868

Re: Twisted Root and Howing Caterwaul: Round 7

Sularia jogs forward to eliminate the goblins as expediently as possible. She quickly reaches the four who had collapsed at the doorway, kneels down, and takes care of business on the first.

Just then she notices something standing near the rear of the antechamber, behind the stone well and near the now raised portcullis: a humanoid figure garbed on a crimson cowl.

The figure is about the size of an elf, though it is clearly not one of those fair folk, rather some beastly amalgam of goblin, lizard, owl, crab, mule, and bird!



The creature, a mongrelman, is the only thing remaining standing in the antechamber. Eight goblins lie dozing on the ground in front of it. The mongrelman levels its club at Sularia and speaks, its voice a strange mixture of animal sounds and the common tongue:

"*Bark* You dare *hiss* trespass in the domain of *squawk* the Mighty Ga!!! *howl*"

OOC: Enter GA!!! Note that Ga, is located near H12...about 20 feet distant from Sularia, who is now at G10.

Ga has not taken its turn yet, just want to set the scene :)

This message was last edited by the GM at 03:38, Tue 02 Oct 2012.
Ben Scristos
Human Thief, 296 posts
Tue 2 Oct 2012
at 06:27
  • msg #869

Re: Twisted Root and Howing Caterwaul: Round 7

"Damn it, if the god of thieves' didn't already have two chapters cursing light sleepers, I'd have to write them myself," Ben mutters, attempting to stab his nest-mate with his long sword...

[Private to GM: 23:15, Today: Ben Scristos rolled 12 using 1d20. stabby stabby.

I needed a fourteen to hit, though considering the situation, sleepy bird and all, it seems worth rolling damage in case I get the +2

23:25, Today: Ben Scristos rolled 8 using 1d8. long sword.

sweet, if I hit, I kill it.

As I don't know if I hit it or not though, I will leave the describing to you. If so, I drop onto my back, and hope the other birds dive on those down below.
]
This message was last edited by the player at 04:02, Thu 04 Oct 2012.
Duvall Kane
Human Cleric, 54 posts
Human Cleric of Kord
Tue 2 Oct 2012
at 14:22
  • msg #870

Re: Twisted Root and Howing Caterwaul: Round 7

"Freak spawn of hell!" Duvall yells, attacking the abomination having just crawled forth. But the sucking sounds remind him of a woman he met not long ago...ahem...and the distraction causes him to miss.
Eagle
Human Druid, 113 posts
Wed 3 Oct 2012
at 13:09
  • msg #871

Re: Twisted Root and Howing Caterwaul: Round 7

Moving up alongside Salauria Eagle also spies the mighty Ga. Spying the bucket next to the well, and hoping to slow the abomination he quickly places his hand to his mistletoe and mutters the druidic cant that lets him summon the spirits of melora - before gesticulating with a sudden cutting motion and a clap.

OOC: Eagle has cast trip to try and slow down GA's charge towards him and Salauria.
Saliq Musfara
Human Illusionist, 175 posts
Illusionist
Thu 4 Oct 2012
at 10:56
  • msg #872

Re: Twisted Root and Howing Caterwaul: Round 7

Saliq reluctanly moves forward to join Sularia and Eagle by the door. For a second the sight of the real Ga shakes him but then he gets a hold of his nerves and beckons his 'Fire Elemental' follow him out the doors.

"Slay that worthless scum my slave,"
the Illusionist thunders, pointing a finger at Ga and mentally moving his illusion forward to 'attack' the mongrelman.
DM Storm
GM, 462 posts
Fri 5 Oct 2012
at 19:54
  • msg #873

Re: Twisted Root and Howing Caterwaul: Round 7

Ga is unaware that the elemental is just an illusion and therefore judges Saliq, the Conjurer, as the greatest immediate threat. The mongrelman priest raises its free claw in the illusionist's direction and commands the human to "Surrender!"

The coiled rope is now extended across the antechamber, a taut tripping hazard which makes navigating the room extremely precarious. For the moment, Ga seems content to remain at range while invoking the divine wrath of an unspeakable deity upon its enemies.

Meanwhile, on the far other side of the chamber, the gibbering mouther easily absorbs Duvall's attack: its oozing body merely reforms after being struck by the mace. The grotesque creature appears to be amused by the attempt to harm it, its numerous mouths all break out in a maniacal laugh that combines together to form a confusing gibberish that grates on Duvall, Norion, and Skaald's psyche. Thankfully, the other companions are outside of earshot of the gibberish, or they too might feel its effects.

Poor Ben has his own issues to content with: most notably the angry chaos buzzard just a few feet distant! The buzzard lurches forward and jabs the thief with its sharp axe-like beak. It is a powerful blow, but not enough to take down Ben. It hurts nonetheless.

The other chaos buzzard hop onto the edge of their nests and begin to flap their wings violently as they angrily squawk away. For the moment the other buzzards seem content to stay out of the fray, but there's no telling how long that will be the case. Surely they will be looking for an opportunity to isolate easy prey.

OOC: Saliq must make a Save vs Magic Spells to avoid the temptation to Surrender, per Ga's command.

Duvall, Norion and Skaald must also make a Save vs Spells to avoid becoming confused as a result of the gibbering mouther's babbling. Confused characters' actions are determined with a d8 (1: wander aimlessly for 1 round, 2-5: stand stunned for 1 round, 6-7: attack the nearest living creature for 1 round, 8: treat as a fear spell (save at +2) and run away for 2 rounds).

Ben takes 4 points of damage from the chaos buzzard's beak attack.

There is only one chaos buzzard in Ben's aerie (F6/7). The other was already slain. There are two buzzards sharing another aerie (F5/6), and one all by itself in the 4th aerie (H5/6).



Chaos Buzzards, 4
HD 1, HP: 6
AC 7
#1: 0/5, #2: 0/5, #3: 0/5, #4: 5/5 (B), #5: 5/5, #6: 5/5, #7: 5/5


Gutterblins, 8
HD 1-1, HP: 5
AC: 6
#1: 1/5, #2: 5/5, #3: 5/5, #4: 5/5, #5: 5/5, #6: 5/5, #7: 5/5, #8: 5/5
All goblins are asleep until Round 11.


Gibbering Mouther
HD 4+3, HP: 20
AC 1
10/20


The Mighty Ga!
HD 4, HP: 24
AC 5
24/24


PC          AC   HP    AP    Notes
Ben         7   08/12   2     Init +2
Duvall      4   10/10   3
Eagle       6   06/11   2
Norion      3   24/24   2
Saliq       7   04/07   2     Init +2
Skaald      5   08/18   0
Sularia     8   03/07   3     Init +1



Round 7
Stage One: Ben, Duvall, Eagle, Saliq, Sularia
Stage Two: Enemies (3)
Stage Two: Norion, Skaald


Norion and Skaald are UP!
This message was last edited by the GM at 22:32, Mon 08 Oct 2012.
Skaald Lipponen
NPC, 56 posts
Fri 5 Oct 2012
at 20:03
  • msg #874

Re: Twisted Root and Howing Caterwaul: Round 7

Skaald shakes off the effects of the gibbering mouther's psychotic babbling and resolves to cut the abomination down as quickly as possible. The warrior executes two quick strikes with his bastard sword, the first of which rends part of the creature's body off!

"Gah!" he calls out after the first, successful attack, "Shut this creature up! Quickly!!!"

"Have courage friends!" he cries out in an attempt to steel his companions to the task at hand.

OOC: Skaald made his save and used an AP to bump up one of his attacks to a hit. Mouther takes 5 points of damage.

13:57, Today: DM Storm, on behalf of Skaald Lipponen, rolled 4 using 1d6 with rolls of 4. action point.
13:56, Today: DM Storm, on behalf of Skaald Lipponen, rolled 16,5,15,6 using d20+1,2d4+2,d20+1,2d4+2 with rolls of 15,2,1,14,2,2. attack gibbering mouther.

Saliq Musfara
Human Illusionist, 176 posts
Illusionist
Fri 5 Oct 2012
at 21:35
  • msg #875

Re: Twisted Root and Howing Caterwaul: Round 7

For a moment the illusionist's eyes glaze over and his hands fall limply at his sides... but a second later Saliq blinks and shakes his head, his powerful will fighting off Ga's mind control. "Fool! Think I would submit to the likes of you? I am scion of Al Alayai Herat - and you are so much dust to grind beneath my feet!"

With a snarl Saliq stabs his finger at Ga and sends the illusionary elemental striding forward to attack the mongrelman.



OOC: 22:27, Today: Saliq Musfara rolled 17 using 1d20. Save vs. Spells
Sularia Alariel
Elf Fighter-Mage, 176 posts
Sat 6 Oct 2012
at 10:53
  • msg #876

Re: Twisted Root and Howing Caterwaul: Round 7

DM Storm:
Sularia jogs forward to eliminate the goblins as expediently as possible. She quickly reaches the four who had collapsed at the doorway, kneels down, and takes care of business on the first.

OOC: Enter GA!!! Note that Ga, is located near H12...about 20 feet distant from Sularia, who is now at G10.


After killing the first goblin, Sularia sees the elemental engage the hybrid Ga. Quickly killing the next goblin, she slowly made her way towards her real target.

OOC - I saw the first goblin listed as 1/5 where it should have been 0/5, Busy busy busy.
Duvall Kane
Human Cleric, 55 posts
Human Cleric of Kord
Sat 6 Oct 2012
at 12:27
  • msg #877

Re: Twisted Root and Howing Caterwaul: Round 7

Duvall grits his teeth against the gibbering echoing in his head and yells, "Shut the hell up, abomination!"
He swings at the mouther, but does not really do any damage at all.
Ben Scristos
Human Thief, 298 posts
Sat 6 Oct 2012
at 20:53
  • msg #878

Re: Twisted Root and Howing Caterwaul: Round 7

Realizing that he is in over his head, the badly bleeding thief frantically attempts to separate his foe from it's head... and fails miserably.



13:52, Today: Ben Scristos rolled 5 using 1d20. slash.
Eagle
Human Druid, 114 posts
Mon 8 Oct 2012
at 08:30
  • msg #879

Re: Twisted Root and Howing Caterwaul: Round 7

Noting the trip wire in place, Eagle bravely steps forward with Saliq, to try and tempt Ga into a charge. 'You think your puny magic can work on us,' he scoffs. Then with a flourish of his mistletoe and a druidic incantation he points directly at Ga's club. 'Break in two!' he yells.

OOC: Eagle casts warp wood on Ga's club.
DM Storm
GM, 466 posts
Mon 8 Oct 2012
at 22:21
  • msg #880

Re: Twisted Root and Howing Caterwaul: Round 7

Ga's wooden club coils as though it were a live snake. The club eventually snaps in two with a loud CRACK!
Norion Ironaxe
Dwarf Fighter, 134 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Mon 8 Oct 2012
at 22:31
  • msg #881

Re: Twisted Root and Howing Caterwaul: Round 7

For his part, Norion is also able to shake off the effects of the mouther's strange babbling. The dwarf steps forward alongside the cleric and ranger and hacks at the abomination. One strike is particularly effective and results in another appendage rended off of the the creature!

OOC: I rolled Norion's attack so we could move ahead. Been about a week since Norion last posted. Hopefully we haven't lost him this close to the end of the adventure...

Mouther takes 5 more points of damage.

16:23, Today: DM Storm, on behalf of Norion Ironaxe, rolled 17,3,19,5 using d20+1,d8+2,d20+1,d8+2 with rolls of 16,1,18,3. attack vs mouther.

DM Storm
GM, 467 posts
Mon 8 Oct 2012
at 23:29
  • msg #882

Re: Twisted Root and Howing Caterwaul: Round 8

Ga is shaken when Saliq refuses to submit and decides that three-on-one odds, not including the summoned fire elemental, are not very good odds. The mongrelman priest turns to run, and might have gotten away were it not for Eagle's animated rope which reaches out and grabs the priests ankle after only a few strides.

Ga hits the ground face first and hard. The creature yelps painfully and then turns his face back toward the heroes and squawks.

"Damn you!" he cries out in desperation. "Wake up fools!" he calls out in rebuke of the dozing goblins sprawled throughout the room.

Meanwhile, other desperate battles were ongoing elsewhere, the first of which was occurring high above the chamber floor, in the chaos buzzard aerie. The buzzard hops forward again and scores a powerful hit against Ben, who is knocked back against the nest wall by the force of the blow.

The other chaos buzzards have now determined that the trio of prey down below are sufficiently distracted in their battle against the gibbering mouther, and it was high time for a swooping attack. The demonic raptors all squawk and descend upon the heroes with their claws outstretched, hoping to rake their foes to the ground.

The squawk only serves to warn Duvall, Norion, and Skaald of the impending attack, and each has an opportunity to move out of the way before being shredded by the buzzards' sharp talons. Only Skaald suffers a minor scratch in the process, Duvall and Norion remain unscathed!

Unfortunately, the birds are probably the least of the heroes concerns. The mouther is the most serious threat and it now seems to have focused on Skaald as it next victim. The abominations shoots out six mouth appendages at the ranger, two of which connect and begin gnawing away at the big brute.

Then, the ground around the gibbering mouth starts to warm, and the heroes notice that the stone is becoming more flexible with each passing moment! This is a phenomenon that defies reality, but such are the ways of those creatures originating in the strange realm of Pandemonium!

OOC: Ben takes 5 points of damage. I accidentally added one extra point of damage on the buzzard's last attack, so I recredited Ben with the 1 hp. His current HP should be 4/12. Skaald takes 1 point of damage from the buzzard and two points from the mouther.

Ga took 5 points of damage from the trip and is also stunned for 5 rounds. Ga is also now prone.



Chaos Buzzards, 4
HD 1, HP: 6
AC 7
#1: 0/5, #2: 0/5, #3: 0/5, #4: 1/5 (B), #5: 5/5 (Sk), #6: 5/5 (No), #7: 5/5 (Du)


Gutterblins, 8
HD 1-1, HP: 5
AC: 6
#1: 0/5, #2: 0/5, #3: 5/5, #4: 5/5, #5: 5/5, #6: 5/5, #7: 5/5, #8: 5/5
All goblins are asleep until Round 11.


Gibbering Mouther
HD 4+3, HP: 20
AC 1
7/20


The Mighty Ga!
HD 4, HP: 24
AC 5
9/24, Stunned until Round 13, Prone


PC          AC   HP    AP    Notes
Ben         7   04/12   2     Init +2
Duvall      4   10/10   3
Eagle       6   06/11   1
Norion      3   24/24   2
Saliq       7   04/07   2     Init +2
Skaald      5   05/18   0     Two mouths currently attached
Sularia     8   03/07   2     Init +1



Round 8
Stage One: Ben, Duvall, Eagle, Saliq, Sularia
Stage Two: Enemies (3)
Stage Two: Norion, Skaald


PCs are UP!
This message was last edited by the GM at 00:53, Fri 12 Oct 2012.
Skaald Lipponen
NPC, 57 posts
Mon 8 Oct 2012
at 23:34
  • msg #883

Re: Twisted Root and Howing Caterwaul: Round 8

The quickest way to get free of the gibbering mouther was to strike the creature down, and that is exactly what Skaald intends to do. The ranger hacks away again at the creature but finds doing so is easier said than done.

"Little help here!" he calls out to his companions.

17:32, Today: DM Storm, on behalf of Skaald Lipponen, rolled 12,5 using d20+1,2d4+2 with rolls of 11,2,1. attack vs mouther.

Duvall Kane
Human Cleric, 56 posts
Human Cleric of Kord
Tue 9 Oct 2012
at 03:24
  • msg #884

Re: Twisted Root and Howing Caterwaul: Round 8

"KORD!" Duvall roars and brings his hammer down upon the mouther, smashing it hard.

23:22, Today: Duvall Kane rolled 3 using 1d4+1. Hammer damage.
23:21, Today: Duvall Kane rolled 19 using 1d20. Attack on mouther.

Eagle
Human Druid, 115 posts
Tue 9 Oct 2012
at 09:58
  • msg #885

Re: Twisted Root and Howing Caterwaul: Round 8

Ignoring the chaos behind Eagle carefully moves forward towards Ga, taking care to avoid the trip hazard. He sweep down at the prone and stunned opponent with his scimitar, but in his excitement manages to miss.

OOC: 10:55, Today: Eagle rolled 7 using 1d20. attack roll. Unless there's some major modifiers for prone stunnedness that is!
Sularia Alariel
Elf Fighter-Mage, 178 posts
Tue 9 Oct 2012
at 17:56
  • msg #886

Re: Twisted Root and Howing Caterwaul: Round 8

Having dispatched two of the goblins, Sularia witnessed The Mighty Ga going down. His club had been shattered and now lay stunned and prone, Sularia figured he was nastier threat then the goblins themselves. Covering the gap to him, her sword already drenched in goblin blood, now tasked the blood of their god, "Eagle, try killing those sleeping goblins. They're nicer targets. I'll put this monster down as quickly as I can."

Who wants a piece of Ga?
Sularia rolled 13 using 1d20+7. Attack #1.
Sularia rolled 3 using 1d6. action point for attack #1.
Sularia rolled 4 using 1d8+3. Damage #1.

Sularia rolled 19 using 1d20+7. Attack #2.
Sularia rolled 6 using 1d8+3. Damage #2.

That is a total of 10 points of damage.

Norion Ironaxe
Dwarf Fighter, 136 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Tue 9 Oct 2012
at 18:23
  • msg #887

Re: Twisted Root and Howing Caterwaul: Round 8

Norion muttered a curse as he managed to sidestep the attacking birds. He fought to keep his focus on the horror from the stairs, intent on freeing Skaald from its loathsome mouths.

He swung his axe at the advancing creature.

13:20, Today: Norion Ironaxe rolled 10 using 1d20+1. Attack .
Saliq Musfara
Human Illusionist, 178 posts
Illusionist
Wed 10 Oct 2012
at 00:01
  • msg #888

Re: Twisted Root and Howing Caterwaul: Round 8

Saliq hesitated, thorn between wanting to finish off Ga himself and aid his comrades in what sounded the desperate struggle back through the doors. Eventually, with obvious reluctance, he turned and moved back the way he came - but not before calling out: "I was a better Ga than you ever where Oh Mighty One!"

Hopefully the mongrelman/self proclaimed deity was awake enough to hear!

Drawing his dagger the Illusionist moved to slash at the buzzards attacking Duvall, Norion and Skaald.


OOC: Though I'm presuming he'll only join the actual fight next round!
Ben Scristos
Human Thief, 300 posts
Wed 10 Oct 2012
at 06:27
  • msg #889

Re: Twisted Root and Howing Caterwaul: Round 8

Hoping the gods are more correct in their estimation of his own health then himself, (and be cause he can think of no possible way to retreat) Ben swings yet again...

good news or bad?

Good?

He hits!

Bad? Just a hair too much not hard enough.

Dammit...




23:24, Today: Ben Scristos rolled 4 using 1d8. damage.
23:24, Today: Ben Scristos rolled 16 using 1d20. swing again.


[Private to GM: I really though he had knocked me unconscious, but I'll take it. ]
DM Storm
GM, 469 posts
Fri 12 Oct 2012
at 03:39
  • msg #890

Re: Twisted Root and Howing Caterwaul: Round 9

With a toothy mouth appendage already attached to each of Skaald's legs, the gibbering abomination twists and writhes itself even further. The transformation produces a sickly, sucking wet sound, and several more appendages coil up the Skaald's legs!

Hungry maws sink their teeth into the ranger, who can do nothing to free himself from the resultant slow feeding. Another appendage worms its way up to Skaald's thigh and attempts to drag the man down to the ground to finish its gruesome task. Skaald fights to remain standing, and not drawn beneath the mouther, though the toil is severe and his upright-days might very well be limited.

Having already descended from above, three chaos buzzards take to assaulting the heroes with their awl-like beaks. Fortunately for the heroes, they sidestep out of the way before being victimized by the demonic raptors.

Then, a bright flare erupts from the gibbering mouther. The flash is quite intense and Norion, Skaald, Duvall, and Saliq must attempt to shake off the effects to avoid being temporarily blinded by the flash. In another strange twist, the ground beneath the trio has now transformed into a slushy mud!

Up above Ben is engaged in a tight fix of his own, as a chaos buzzard attempts to bring the thief to death's door. Ben's survival instinct kicks in and he manages to deftly roll to the side just as the wounded raptor brings its beak down forcefully into the side of the aerie. A stream of nest matter, mostly bits of animal bone and hair, rains down on Skaald, Duvall, and Norion.

Meanwhile, in the adjoining antechamber, having hit its head hard on the ground, Ga remains stunned and unable to do much more than pathetically yelp, whimper, and coo as Sularia and Eagle move in to surround him and cut off his escape.

OOC: Skaald takes 3 points of damage and is now entrapped by 3 mouth appendages and is in danger of being pulled to the ground.

Skaald, Norion, Saliq, and Duvall must make a Save vs Petrification to avoid being blinded for 1 round.



Chaos Buzzards, 4
HD 1, HP: 6
AC 7
#1: 0/5, #2: 0/5, #3: 0/5, #4: 1/5 (B), #5: 5/5 (Sk), #6: 5/5 (No), #7: 5/5 (Du)


Gutterblins, 8
HD 1-1, HP: 5
AC: 6
#1: 0/5, #2: 0/5, #3: 0/5, #4: 0/5, #5: 0/5, #6: 5/5, #7: 5/5, #8: 5/5
All goblins are asleep until Round 11.


Gibbering Mouther
HD 4+3, HP: 20
AC 1
2/20


The Mighty Ga!
HD 4, HP: 24
AC 5
0/24, Dead :(


PC          AC   HP    AP    Notes
Ben         7   04/12   2     Init +2
Duvall      4   10/10   3     Blinded until Round 10
Eagle       6   06/11   1
Norion      3   24/24   2     Blinded until Round 10
Saliq       7   04/07   2     Init +2, Blinded until Round 10
Skaald      5   02/18   0     3 mouths currently attached, Blinded until Round 10
Sularia     8   03/07   2     Init +1



Round 9
Stage One: Ben, Duvall, Eagle, Saliq, Sularia
Stage Two: Enemies (3)
Stage Two: Norion, Skaald


PCs are UP!
This message was last edited by the GM at 23:48, Thu 18 Oct 2012.
Norion Ironaxe
Dwarf Fighter, 137 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Fri 12 Oct 2012
at 03:46
  • msg #891

Re: Twisted Root and Howing Caterwaul: Round 9

Norion roared a curse as the light burst from the horror attacking Skaald. The sudden flash dazzled the dwarf and he blinked his eyes furiously, trying to regain his sight.

22:43, Today: Norion Ironaxe rolled 9 using 1d20. Save - Petrification.
Duvall Kane
Human Cleric, 57 posts
Human Cleric of Kord
Fri 12 Oct 2012
at 11:02
  • msg #892

Re: Twisted Root and Howing Caterwaul: Round 9

Duvall likewise staggered backward, blinded by the flash of light...
Eagle
Human Druid, 118 posts
Fri 12 Oct 2012
at 12:02
  • msg #893

Re: Twisted Root and Howing Caterwaul: Round 9

With his arm still ringing from striking the stone floor instead of the prone and stunned target, Eagle sees the sense in Saluria's instruction. Turning to the nearest sleep goblin he dispatches it as neatly as possible.
Sularia Alariel
Elf Fighter-Mage, 180 posts
Fri 12 Oct 2012
at 13:18
  • msg #894

Re: Twisted Root and Howing Caterwaul: Round 9

Thrusting her sword into the prone priest, Sularia continued trying to kill the Mighty One. It occurred to her that the goblins were worshiping this abomination and considered him a great leader. She also wondered why the other fighters weren't charging in to help, "This thing is almost dead. How's everyone else doing?"

Sularia's attention is full on her task, maybe the others need some help?
Sularia rolled 16 using 1d20+7. Attack on Ga
Sularia rolled 6 using 1d8+3. Damage... Only 3 to go!

Saliq Musfara
Human Illusionist, 181 posts
Illusionist
Sat 13 Oct 2012
at 00:06
  • msg #895

Re: Twisted Root and Howing Caterwaul: Round 9

"By all the gods!" swore Saliq blindly stumbling back a few steps as through an arm over his face in a vain attept to shield his eyes.



00:16, Today: Saliq Musfara rolled 8 using 1d20. Save vs. Petrification.
Ben Scristos
Human Thief, 301 posts
Sat 13 Oct 2012
at 05:29
  • msg #896

Re: Twisted Root and Howing Caterwaul: Round 9

Feeling his life drain away, Ben makes another feeble and failed attempt to attack the chaos creature...

22:27, Today: Ben Scristos rolled 8 using 1d20.
Skaald Lipponen
NPC, 57 posts
Sun 14 Oct 2012
at 06:21
  • msg #897

Re: Twisted Root and Howing Caterwaul: Round 9

Skaald attempts to shield his eyes from the flash, but is too late, and he too is temporarily blinded.

"Let go of me!" he cries out while attempting to remain standing.



00:19, Today: Skaald Lipponen rolled 5 using 1d20. save vs petrification.
This message was last updated by the player at 06:21, Sun 14 Oct 2012.
DM Storm
GM, 473 posts
Tue 16 Oct 2012
at 01:32
  • msg #898

Re: Twisted Root and Howing Caterwaul: Round 10

A chaos buzzard takes advantage of Skaald's predicament and strikes the ranger hard with its axe-beak, and topples the mighty warrior. The ranger falls to the ground and is immediately smothered by multiple gibbering mouths that begin to feast ravenously.

Skaald expires in a chorus of anguished screams over terrible slurping noises that sound like a swarm of maggots swimming through a brothy carcass.

Two other buzzards lurch forward and attempt to take down Norion and Duvall, but both are rebuked as the heroes dodge out of the way just in time to avoid that fate.

Up above, Ben's struggle continues as the buzzard continues to peck away at the thief. Ben suffers a glancing blow, having rolled to the side a fraction of a second too late to completely avoid being impaled by the raptor's beak.

The mouther does not seem quite sated by the ranger now beneath its amoebic form. The creature lashes out several mouth tentacles at the dwarf: three of which latch onto the dwarf and attempt to drag the stout warrior to the ground.

Meanwhile, the mongrelman remains in a state of bewilderment and is unable to act as it regains its bearings.

OOC: Skaald is an ex-ranger. Ben takes 1 point of damage. Norion takes 3 points of damage from the gibbering mouther and must roll 5 or higher on 2d6 to remain standing, otherwise he falls to the ground beneath the mouth and may immediately suffer another 12 attacks!

No PCs are blinded anymore.


Chaos Buzzards, 4
HD 1, HP: 6
AC 7
#1: 0/5, #2: 0/5, #3: 0/5, #4: 1/5 (B), #5: 5/5 (Sk), #6: 5/5 (No), #7: 5/5 (Du)


Gutterblins, 8
HD 1-1, HP: 5
AC: 6
#1: 0/5, #2: 0/5, #3: 0/5, #4: 5/5, #5: 5/5, #6: 5/5, #7: 5/5, #8: 5/5
All goblins are asleep until Round 11.


Gibbering Mouther
HD 4+3, HP: 20
AC 1
7/20


The Mighty Ga!
HD 4, HP: 24
AC 5
3/24, Stunned until Round 13, Prone


PC          AC   HP    AP    Notes
Ben         7   03/12   2     Init +2
Duvall      4   10/10   3
Eagle       6   06/11   1
Norion      3   21/24   2     Three mouths attached.
Saliq       7   04/07   2     Init +2
Skaald      5   DEAD    0
Sularia     8   03/07   2     Init +1



Round 10
Stage One: Ben, Duvall, Eagle, Saliq, Sularia
Stage Two: Enemies (3)
Stage Two: Norion


PCs are UP!
This message was last edited by the GM at 01:38, Tue 16 Oct 2012.
Duvall Kane
Human Cleric, 58 posts
Human Cleric of Kord
Tue 16 Oct 2012
at 01:49
  • msg #899

Re: Twisted Root and Howing Caterwaul: Round 10

Watching Skaald being consumed by the gibbering monster does something to Duvall, and the young cleric's attack is no where close as he staggers out of the way of the tentacles...
Ben Scristos
Human Thief, 302 posts
Tue 16 Oct 2012
at 05:14
  • msg #900

Re: Twisted Root and Howing Caterwaul: Round 10

ooc 22:13, Today: Ben Scristos rolled 7 using 1d20. swing.

More of the same... sigh.
Eagle
Human Druid, 119 posts
Tue 16 Oct 2012
at 08:57
  • msg #901

Re: Twisted Root and Howing Caterwaul: Round 10

Aware of the noise and flashes of light from inside, Eagle feels panic rising in his stomach. Realising his job is still an important one, he sticks resolutely to his task and cuts the throat of another sleeping goblin.

OOC: Should be on goblin #5 now, goblin #4 met his end last round.
Norion Ironaxe
Dwarf Fighter, 138 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Tue 16 Oct 2012
at 12:57
  • msg #902

Re: Twisted Root and Howing Caterwaul: Round 10

Like Kane, the sight of Lipponen being consumed by the monster with many mouths shakes Norion, making his hands unsteady. The dwarf swings his axe at the monster clumsily, unable to inflict any harm on it.

07:55, Today: Norion Ironaxe rolled 4 using 1d20+1. Attack.
07:55, Today: Norion Ironaxe rolled 3 using 1d20+1. Attack.

Sularia Alariel
Elf Fighter-Mage, 181 posts
Tue 16 Oct 2012
at 13:01
  • msg #903

Re: Twisted Root and Howing Caterwaul: Round 10

Seeing the once and mighty Ga bleed away, Sularia thrust her sword downward to make her killing blow count. Instead, it struck between his chest and arm, shattering the tip against hard stone. She cursed having broken her favorite sword. The one sword that she would praise as the one that had killed Ga with. In rage, she sliced Ga across the throat and ended his threat permanently.


Sularia rolled 8 using 1d20+7. What a time for a fumble
Sularia Alariel rolled 21 using 1d20+7. Once more with feeling.
Sularia rolled 8 using 1d8+3. The end of Ga.

Saliq Musfara
Human Illusionist, 182 posts
Illusionist
Thu 18 Oct 2012
at 11:07
  • msg #904

Re: Twisted Root and Howing Caterwaul: Round 10

In frustration Saliq stabbed wildly at the hideous Mouther, praying to all the gods that the Moonblade would somehow strike true.

The gods listened!



OOC:
12:01, Today: Saliq Musfara rolled 21 using 1d20+1. Attack with Jambiya Moonblade.
12:06, Today: Saliq Musfara rolled 3 using 1d4+1. Damage.

DM Storm
GM, 477 posts
Fri 19 Oct 2012
at 04:47
  • msg #905

Re: Twisted Root and Howing Caterwaul: Round 12

Norion gets dragged underneath the gibbering mouther, whereupon a dozen angry mouths begin chomping ravenously, hoping to sate their hunger for juicy flesh.

The chaos buzzards continue to harass the companions, one of which scores a glancing hit against Duvall, the other, a more powerful strike against Ben!

Moreover, the chaos buzzard strikes Ben hard enough to cause him to lapse into unconsciousness! The thief is not dead, but certainly vulnerable now that he can no longer defend himself.

In the adjoining antechamber, the remaining goblins finally come to, the grasp of Sularia's spell no longer over them. Glancing about, they struggle to make sense of the scene. All about them are their companions' bloody corpses, and a man and elf lurking nearby. Each clumsily scrambles to their feet and begin to make for the opened portcullis. None of them seem particularly interested in hanging around to exact revenge for the death of their former compatriots.


OOC: Norion took 9 points of damage from the mouther. Ben took 3 points of damage from the chaos buzzard and is now unconciousness. Fortunately, he is not in danger of bleeding out. Unfortunately, the buzzard is still alive! Duvall took 3 points of damage from the chaos buzzard.




Chaos Buzzards, 4
HD 1, HP: 6
AC 7
#1: 0/5, #2: 0/5, #3: 0/5, #4: 1/5 (B), #5: 1/5 (Sa), #6: 5/5 (No), #7: 5/5 (Du)


Gutterblins, 8
HD 1-1, HP: 5
AC: 6
#1: 0/5, #2: 0/5, #3: 0/5, #4: 0/5, #5: 0/5, #6: 5/5, #7: 5/5, #8: 5/5


Gibbering Mouther
HD 4+3, HP: 20
AC 1
0/20, DEAD


The Mighty Ga!
HD 4, HP: 24
AC 5
0/24, DEAD


PC          AC   HP    AP    Notes
Ben         7   00/12   2     Init +2, Unconscious
Duvall      4   07/10   3
Eagle       6   06/11   1
Norion      3   12/24   2     9 mouths attached! Prone
Saliq       7   04/07   2     Init +2
Skaald      5   DEAD    0
Sularia     8   03/07   2     Init +1



Round 12
Stage One: Ben, Duvall, Eagle, Saliq, Sularia, Norion
Stage Two: Enemies (3)


PCs are UP!!!
This message was last edited by the GM at 22:36, Sat 20 Oct 2012.
Norion Ironaxe
Dwarf Fighter, 139 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Fri 19 Oct 2012
at 12:23
  • msg #906

Re: Twisted Root and Howing Caterwaul: Round 11

Unable to keep his footing, the dwarven warrior crashed to the floor, but he managed a final swing at the approaching horror as he fell.


07:21, Today: Norion Ironaxe rolled 4 using 2d6. Upright.
23:11, Today: Norion Ironaxe rolled 16 using 1d20+1. Attack.
23:12, Today: Norion Ironaxe rolled 7 using 1d10. Damage (if needed).

OOC: It's been good playing with you guys. See ya in Valhalla! :)

This message was last edited by the player at 04:13, Sat 20 Oct 2012.
Sularia Alariel
Elf Fighter-Mage, 183 posts
Sat 20 Oct 2012
at 08:13
  • msg #907

Re: Twisted Root and Howing Caterwaul: Round 11

Looking up from the bloody corpse of Ga, Sularia was horrified to see the goblins rise to face herself and Eagle. When they fled, she almost gave chase, but knew the battle must be intense since Saliq had not returned promptly. Dropping her broken sword, she moved back to check on what was happening and she was once again horrified. Skaald lay dead and Norion was soon to have the same fate.

Pointing her finger Sularia cast off her last spell she had and commented, "Someone get the dwarf back on his feet so we can finish this."


Sularia rolled 4 using 1d4+1. Can you say "It's magic missile time?".
Saliq Musfara
Human Illusionist, 185 posts
Illusionist
Sat 20 Oct 2012
at 10:51
  • msg #908

Re: Twisted Root and Howing Caterwaul: Round 11

Saliq shuddered in horror and sympathy at Norion's fall but had little time to look as the Chaos Buzzard was upon him. With a swift cut of the moonblade he wounded the hideous creature, slicing deep into it's flesh.

"I won't die to the likes of you my friend."





OOC:
11:45, Today: Saliq Musfara rolled 15 using 1d20+1. Attack
11:47, Today: Saliq Musfara rolled 4 using 1d4+1. Damage

Duvall Kane
Human Cleric, 60 posts
Human Cleric of Kord
Sat 20 Oct 2012
at 11:27
  • msg #909

Re: Twisted Root and Howing Caterwaul: Round 11

Blood running down his face, Duvall swings wildly at the buzzard as it swoops in again, and misses terribly.
Eagle
Human Druid, 121 posts
Sat 20 Oct 2012
at 22:28
  • msg #910

Re: Twisted Root and Howing Caterwaul: Round 11

Seeing Ga defeated, and the goblins flee, Eagle runs in a panic back into the larger chamber, swinging his spear wildly at the chaos buzzards. He misses.


23:25, Today: Eagle rolled 6 using 1d20. attack on buzzard.
DM Storm
GM, 482 posts
Sat 20 Oct 2012
at 22:39
  • msg #911

Re: Twisted Root and Howing Caterwaul: Round 11

Saliq thrusts the moonblade deep into the chaos buzzard and badly wounds the bird, but it is still standing when the dagger is drawn free.

The gibbering mouther is not so fortunate. It collapses as Sularia's magic missile impacts into the creature, perhaps saving Norion in the process!
DM Storm
GM, 483 posts
Sun 21 Oct 2012
at 21:49
  • msg #912

Re: Twisted Root and Howing Caterwaul: Round 12

The goblins have fled. Ga, the mongrelman priest is defeated and the gibbering mouther is now little more than a lifeless heap of barely twitching mouths, but this did not seem to deter the chaos buzzards from the task: slaying the companions one at a time.

Even though a fresh meal was now lying in its nest, the chaos buzzard does not start feasting on Ben's entrails just yet. There were other foes still lurking down below that needed to be dealt with. The buzzard hops up onto the edge of its aerie, scans the floow below, and sets its sights on a female form: Sularia. The flaps its wings in a showy presentation and then leaps. It is headed straight for Sularia, though does not get into position for a death-from-above attack just yet...

Down below, the other buzzards continue their attacks. Duvall, Eagle, and Norion are attacked, each unable to successfully defend themselves against the feisty raptors.

OOC: Duvall, Eagle, and Norion each take 5 points of damage.



Chaos Buzzards, 4
HD 1, HP: 6
AC 7
#1: 0/5, #2: 0/5, #3: 0/5, #4: 0/5, #5: 0/5, #6: 0/5, #7: 0/5 (Du)


Gutterblins, 8
HD 1-1, HP: 5
AC: 6
#1: 0/5, #2: 0/5, #3: 0/5, #4: 0/5, #5: 0/5, #6: 5/5, #7: 5/5, #8: 5/5
All living goblins have fled.


Gibbering Mouther
HD 4+3, HP: 20
AC 1
0/20, DEAD


The Mighty Ga!
HD 4, HP: 24
AC 5
0/24, DEAD


PC          AC   HP    AP    Notes
Ben         7   05/12   2     Init +2
Duvall      4   07/10   3
Eagle       6   01/11   1
Norion      3   07/24   2
Saliq       7   04/07   2     Init +2
Skaald      5   DEAD    0
Sularia     8   03/07   2     Init +1



Round 12
Stage One: Ben, Duvall, Eagle, Saliq, Sularia, Norion
Stage Two: Enemies (3)


PCs are UP!!!
This message was last edited by the GM at 14:48, Sun 28 Oct 2012.
Saliq Musfara
Human Illusionist, 187 posts
Illusionist
Sun 21 Oct 2012
at 23:14
  • msg #913

Re: Twisted Root and Howing Caterwaul: Round 12

Saliq caught his breath as 'his' buzzard broke off it's attack to go after an easier target. Glancing around he saw Eagle reeling from a horrible wound and rushed to the druid's aid, Jambiya Moonblade held aloft.

With one well calculated strike he decapitated the hideous avian and shot Eagle a weary but relieved grin: "Next time perhaps we should invest in breadcrumbs, no?" He paused to catch breath before adding: "Well it works on pigeons..."



OOC:
23:59, Yesterday: Saliq Musfara rolled 20 using 1d20+1. Attack with Jambiya Moonblade.
00:00, Today: Saliq Musfara rolled 2 using 1d4+1. Damage.

Duvall Kane
Human Cleric, 61 posts
Human Cleric of Kord
Mon 22 Oct 2012
at 00:03
  • msg #914

Re: Twisted Root and Howing Caterwaul: Round 12

Bleeding profusely now, Duvall is angry and yells to Kord for help...and the god of battle answers! When the buzzard swoops in again, Duvall smashes it with his hammer, sending feathers flying all about.

OOC Edit: 21:14, Today: Duvall Kane rolled 5 using 1d4+1. AP for Second Wind.
This message was last edited by the player at 01:15, Mon 22 Oct 2012.
Norion Ironaxe
Dwarf Fighter, 143 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Mon 22 Oct 2012
at 02:07
  • msg #915

Re: Twisted Root and Howing Caterwaul: Round 12

Sputtering curses Norion managed to rise to his feet, enraged by his own clumsiness. Even as he stood, his eyes fixed on the descending buzzards. Gripping his axe, the dwarf swung at the first of the birds to draw near him.

OOC: Burning an action point to make an attack after standing.

21:05, Today: Norion Ironaxe rolled 19 using 1d20+1. Attack.
21:05, Today: Norion Ironaxe rolled 7 using 1d10+1. Damage.

That should actually be 6 damage. Forgot to remove the modifier.

Sularia Alariel
Elf Fighter-Mage, 184 posts
Mon 22 Oct 2012
at 06:17
  • msg #916

Re: Twisted Root and Howing Caterwaul: Round 12

Seeing the buzzard flying towards her, she instinctively went for her sword. It wasn't there. Looking back around the corner, she saw where she had dropped the broken weapon near the corpse of Ga. Spotting the weapons the goblins were using, she managed to pick one up and slash at the incoming bird.


Do not remember what kind of weapon the goblins were using (spear, short sword) so I just rolled a D6 on damage.

Sularia rolled 19 using 1d20+1. Attack. Actually a 17, forgot about non-proficiency -2
Sularia rolled 7 using 1d6+1. Damage.
 

This message was last edited by the player at 06:22, Mon 22 Oct 2012.
Eagle
Human Druid, 122 posts
Mon 22 Oct 2012
at 08:31
  • msg #917

Re: Twisted Root and Howing Caterwaul: Round 12

Reeling from the bite, Eagle waves his spear ineffectually in the direction of the buzzards, before staggering backwards. It is with some relief that Saliq comes to his aid, and he can only nod faintly when the illusionist mentions bread, more concerned as he is with leaning heavily against his spear to avoid passing out.

09:28, Today: Eagle rolled 4 using 1d20. attack roll. Don't think I've had a successful attack roll since before we met the skeletons!
DM Storm
GM, 486 posts
Mon 22 Oct 2012
at 23:23
  • msg #918

Re: Twisted Root and Howing Caterwaul: Round 12

Though the battle tested the companions limits, all enemies have now been either slain or dispatched. The gibbering mouther has now ceased its grotesque contortions and all about the chamber are the broken and bloodied heaps that used to be chaos buzzards. The gore extends to the adjoining chamber, which itself is awash in the dark blood of slain goblins and more significantly, Ga the mongrelman priest!

The victors are not without their own losses. Skaald is no more and Ben has also seemingly perished, for he never emerged from the second aerie. Thankfully, Ben is not in any great danger of crossing through the final threshold, though he still must be somehow extracted from his present predicament.

In the far corner of the room, the companions notice that the fleshy chasm portal is now bleeding profusely: dark blood dripping slowly down into the depths of windswept Pandesmos, gateway to the realm of Pandemonimum!

A search of the fallen produces 112cp, 91sp, 56ep, 42gp, a jasper stone (50 gp), and 4 obsidian stones (10 gp each). Additionally, a potion is found in a belt pouch underneath Ga's tunic.
This message was last edited by the GM at 23:26, Mon 22 Oct 2012.
Sularia Alariel
Elf Fighter-Mage, 187 posts
Tue 23 Oct 2012
at 00:53
  • msg #919

Re: Twisted Root and Howing Caterwaul: Round 12

Walking over to where everyone else was, Sularia looked down at Skaald's mutilated corpse. She shook her head in pinched the bridge of her nose in a vain attempt to hide the tear that welled up beside her eyes. Kneeling, she found his bastard sword and felt it's weight in her hand. Gripping it as she would her long sword, she held it high in respect for Skaald.

"By the way, where the heck is Ben?"
Duvall Kane
Human Cleric, 62 posts
Human Cleric of Kord
Tue 23 Oct 2012
at 01:05
  • msg #920

Re: Twisted Root and Howing Caterwaul: Round 12

Duvall says a silent warrior's prayer for Skaald, and then he goes in search of Ben.
Ben Scristos
Human Thief, 308 posts
Tue 23 Oct 2012
at 01:49
  • msg #921

Re: Twisted Root and Howing Caterwaul: Round 12

zzzzzzzzzzzzzzzzzz...
DM Storm
GM, 489 posts
Wed 24 Oct 2012
at 01:39
  • msg #922

Re: Twisted Root and Howing Caterwaul: Round 12

One of the companion spots Ben's leg protruding from the the chaos buzzard's aerie. Though it might take some time to figure out a way to safely extract him, someone eventually comes up with a solution. Thankfully, the heroes are not harassed during their rescue effort.

Skaald's possessions consist of a broad sword, dagger, scale mail, a backpack, bedroll, belt pouch containing a handful of copper and silver pieces (7 cp, 8 sp), flint & steel, a hooded lantern with seven pints of oil, 3 days trail rations, a sack, waterskin, a whetstone, and a smashed but repairable guitar.
Sularia Alariel
Elf Fighter-Mage, 188 posts
Wed 24 Oct 2012
at 12:43
  • msg #923

Re: Twisted Root and Howing Caterwaul: Round 12

Having spotted Ben, Sularia took off the bulkiest of items on her and climbed up. She wasn't as great a climber as Ben, but she took her time. Only having to go as high enough to grab his leg, she pulled him off the nest and dangled him downward for others to catch him. Once back down, she inquired, "There we go. Can anyone do anything to bring him around?"

Walking over to Skaald's body, she took the sword and dagger. "We'll have ta take him back so the gods can properly receive him. I'll carry him as best I can, but only after we check around first."

Once the group gathered what items were found does she look at her surroundings. "Anyone have any ideas on what we should do to the maw before we leave?"
Duvall Kane
Human Cleric, 65 posts
Human Cleric of Kord
Wed 24 Oct 2012
at 13:51
  • msg #924

Re: Twisted Root and Howing Caterwaul: Round 12

"I have one curing spell - I can give it to Ben, or to someone else who is wounded. As for the Maw, can we burn it?"
Eagle
Human Druid, 125 posts
Wed 24 Oct 2012
at 13:54
  • msg #925

Re: Twisted Root and Howing Caterwaul: Round 12

Eagle nods. 'I too have a healing spell, though I may need to ask Melora to tend to myself. Why don't you try to bring Ben back to consciousness and we can assess which of us needs the last spell?

'I also feel we should attempt to close this chasm somehow, though perhaps we should seek counsel from a sage on the surface first?'

Saliq Musfara
Human Illusionist, 191 posts
Illusionist
Wed 24 Oct 2012
at 15:17
  • msg #926

Re: Twisted Root and Howing Caterwaul: Round 12

Saliq knelt beside Ben and looked at the thief critically, wincing at his wounds. "Come on my friend, this is no time to sleep on the job. There is gold a plenty to spend."



ooc: Saliq spends an AP to help Ben.

16:14, Today: Saliq Musfara rolled 5 using 1d4+1. Inspiring Word.




Turning away from the thief the Illusionist glanced at Eagle and nodded solemnly. "I agree we should close this accursed chasm. Perhaps the runes we noted could tell us something?"
Ben Scristos
Human Thief, 311 posts
Thu 25 Oct 2012
at 02:17
  • msg #927

Re: Twisted Root and Howing Caterwaul: Round 12

Slowly regaining consciousness, Ben spends a few minutes examining his woulds, and drinking from his wine flask.

"Thanks guys, damn bird was tougher then a dwarf-cooked goose. No offense..."
DM Storm
GM, 492 posts
Sun 28 Oct 2012
at 15:02
  • msg #928

Re: Twisted Root and Howing Caterwaul

Ben regains consciousness, though the same cannot be said for Skaald.

Norion examines the chamber for signs of structural weakness and after some time is able to determine a way to collapse the chamber above the pit, if needed. Some tools would be required, but it is certainly possible.

Examination of the runes reveals no clue about the chasm. This chamber appears to have once been a worship hall for a pantheon of Ekaitz gods, to include Beltza Atarabi. Most of the runes are depictions of various religious content, though there is a heavy emphasis on the subject of death and afterlife. It is quite possible that this shrine was used to prepare corpses for their passage to the underworld.

The Ekaitz people believed all souls must first travel to the Endless Wall, a winding barricade deep beneath the earth that holds demons and devils at bay. There, souls would be judged: some to be doomed to forever build the Endless Wall and others to enjoy the fruits of the Eternal Garden.

Was it possible that the Endless Wall might be found somewhere at the bottom of the fleshy chasm the gibbering mouther had crawled out of?

There is no mention of any such chasm anywhere in the chamber, which suggests that the chasm is a more recent development. Perhaps the cult of Ga had something to do with its manifestation?

Ga's private chambers still had not been discovered. Perhaps other clues might be surface there.
Norion Ironaxe
Dwarf Fighter, 146 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Mon 29 Oct 2012
at 05:30
  • msg #929

Re: Twisted Root and Howing Caterwaul

"I would need some tools, and it would take a bit of work," Norion explained to the others, grimacing at the soreness of his wounds, "but this chamber could be collapsed and that pit buried under rubble."

He looked at the opening with contempt. "I'd like to set about doing just that as soon as we're able. The sooner that staircase is lost, the better."
Ben Scristos
Human Thief, 312 posts
Mon 29 Oct 2012
at 05:35
  • msg #930

Re: Twisted Root and Howing Caterwaul

"How do we know the hole wouldn't simply eat all the rubble we drop. or that the rubble wouldn't hurt innocents at the other end?" Ben inquires.
Duvall Kane
Human Cleric, 66 posts
Human Cleric of Kord
Mon 29 Oct 2012
at 10:40
  • msg #931

Re: Twisted Root and Howing Caterwaul

Seeing Norion in pain, and feeling his own, Duvall says, "I have some healing I can give out to one person. Where is it most needed my friends?"


DM Storm
GM, 493 posts
Thu 1 Nov 2012
at 03:24
  • msg #932

Re: Twisted Root and Howing Caterwaul

Most party members are badly wounded, though Eagle and Sularia appear to be in the worse shape.

The companions completely search the grand chamber and unless anyone dares brave a descent down the grotesque staircase into the howling chaos below, there is not much left to be done here.

The only area that remains unexplored is the staircase which the dire rats used to flee. That set of stairs traveled up, rather than down, so it is possible there is another exit leading somewhere into Godswalk Park. Perhaps these stairs also lead Ga's private chambers, which as of yet remain undiscovered. Of course, there might also be other dangers lurking above, so further exploration is not without its dangers.

Collapsing the Grand Chamber atop the Gaping Maw would not be terribly difficult: it will just require some tools and perhaps a few laborers. An engineer would also be handy, just to make sure there are no mishaps.

It is quite possible all of these arrangements could be made within the city. News of this seeming portal would be of interest to nearly any temple, the local Druid's Circle, the City Watch, or countless other organizations. Some might not have an immediate interest in collapsing the portal, though many will.

It just boils down to what the companions wish to do with this information. Information is power after all.

OOC: Really up to you guys what we do next. Here are some options:

1. Investigate stairs where rats fled.
2. Return to the city.
3. Report the Gaping Maw to ???
4. Attempt to collapse the Gaping Maw.
5. Something else???



PC          AC   HP    AP    Notes
Ben         7   05/12   2     Init +2
Duvall      4   07/10   3
Eagle       6   02/11   1
Norion      3   14/24   2
Saliq       7   04/07   2     Init +2
Skaald      5   DEAD    0
Sularia     8   03/07   2     Init +1

This message was last edited by the GM at 16:12, Sun 04 Nov 2012.
Ben Scristos
Human Thief, 315 posts
Thu 1 Nov 2012
at 06:08
  • msg #933

deep thoughts, By Handy Ben Scritos

As the others discuss things, Ben finally realizes that Skaald has passed.

"I only knew the man for a few days, but it seems like we should, I don't know, feel a little bad or something?"


He thought back to the day in the woods, when Skaald had shared his talent with the lyre, sharing several folk songs native to the Hinterlands and the Northwoods.

>nice fella<

Scratching at the all-to-healthy fleas on his arse, Ben glances at the gaping Maw. It half reminded him of the cave they entered this entire mess thru. Was that irony? he wasn't sure.

"I say we give him back to his druid buddies on our way out, he might have kin or some-such."

Having settled that, he steps over towards the hole, and ventures a gaze down into it.

"Is this what was supposed to be in the well, or is that another one of these portal thingies? maybe instead of breaking it, we can figure out how to fix it, put it back where it belongs. What say? Should we talk to Otto about this?"
This message was last edited by the player at 06:16, Thu 01 Nov 2012.
Saliq Musfara
Human Illusionist, 192 posts
Illusionist
Thu 1 Nov 2012
at 11:17
  • msg #934

Re: deep thoughts, By Handy Ben Scritos

Saliq bows his head as Ben mentions Skaald. "He was a gallant friend and we must take his body to the druids - along with word of this unholy maw."

The Illusionist draws the Moonblade and looks up the stairs the rats fled, a determined look crossing his face. "Before we go I say we should investigate those stairs. Perhaps Ga's quarters lay there and he may have known the secrets of this thing. Who is with me?"

Saliq starts moving towards the steps before looking back to see if any follow.
Norion Ironaxe
Dwarf Fighter, 147 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Thu 1 Nov 2012
at 12:59
  • msg #935

Re: deep thoughts, By Handy Ben Scritos

Norion turns from his study of the foul hall's structure at Saliq's words. Taking a grip on his axe, he falls in step behind the illusionist. "I'm with you," he says as they move toward the stairs.
Eagle
Human Druid, 126 posts
Thu 1 Nov 2012
at 13:49
  • msg #936

Re: deep thoughts, By Handy Ben Scritos

As Eagle becomes aware the Skaald won't be waking from his sleep he mutters a blessing in his druidic cant, and retrieves the ranger's lyre from his belongings. Although dented by the attentions of the gibbering mouther, the instrument is tuneable, and he starts to pick out a haunting lament, the gist of which seems to be that Skaald is now free to roam the wild pastures of the stars above Stormahaven.

When he has finished he turns his attention back to his living companions. 'I am weak, and my magic energy is low. I will follow you up the stairs, but will wait at the top, keeping watch for the goblins, until I have heard it is safe.'

Eagle then waves mistletoe across his bloodied body where the bird attacked him, while muttering in his wild language. Though some blood congeals the action seems to make little difference to his overall health.

OOC: Cast cure light wounds on myself: 13:34, Today: Eagle rolled 1 using 1d6. cure light wounds. Yeah, worked well. . .
Sularia Alariel
Elf Fighter-Mage, 191 posts
Thu 1 Nov 2012
at 16:38
  • msg #937

Re: deep thoughts, By Handy Ben Scritos

She knew she would loose any argument about searching for answers, Sularia gave one last repect for poor Skaald, "Stay safe until we return for you. We will not be long, and soon you'll know peace outside this mad house."

Following behind, she felt the weight of Skaald's sword by her side. She wondered why did it have to be a broad sword.
Duvall Kane
Human Cleric, 68 posts
Human Cleric of Kord
Thu 1 Nov 2012
at 21:17
  • msg #938

Re: deep thoughts, By Handy Ben Scritos

Duvall is ready to explore further, but before they go, he casts a healing spell on Norion. "If you fall, we all could fall, so allow Kord to bless you, my friend."

17:15, Today: Duvall Kane rolled 7 using 1d8. CLW on Norion.
Ben Scristos
Human Thief, 316 posts
Fri 2 Nov 2012
at 02:17
  • msg #939

Re: deep thoughts, By Handy Ben Scritos

With a shrug, Ben moves to the front, and begins to eye-ball the steps for possible traps or other hazards...
DM Storm
GM, 495 posts
Sun 4 Nov 2012
at 18:41
  • msg #940

Re: deep thoughts, By Handy Ben Scritos

The heroes ascend the narrow, winding steps, ever vigilant for any foes which might lie in wait. After a short climb, the stairs terminate at a heavy wooden door, which is slightly ajar. A sliver of flickering light is visible along the exposed door jamb suggesting that the chamber beyond is lit. The area around the door smells heavily of strange and quite pungent chemicals, not unlike the odor which hangs over the tanners' and dyers' workshops clustered along some of the dirtiest lanes in the Foundry District.

Ben searches for traps near the door and finds none.
Duvall Kane
Human Cleric, 69 posts
Human Cleric of Kord
Sun 4 Nov 2012
at 18:43
  • msg #941

Re: deep thoughts, By Handy Ben Scritos

Duvall hefts a hammer and shield and slowly shoulders the door open...
Saliq Musfara
Human Illusionist, 195 posts
Illusionist
Sun 4 Nov 2012
at 19:17
  • msg #942

Re: deep thoughts, By Handy Ben Scritos

Saliq grips the Moonblade more firmly, ready to meet any attack that might come from within.
DM Storm
GM, 496 posts
Sun 4 Nov 2012
at 19:39
  • msg #943

The Alchemist's Lab

The door easily swings inward with but little force, revealing a small and cluttered alchemist's workshop.

A large candelabra, still burning, sheds light on the chamber.

The walls of the cozy chamber are dominated by shelves and cabinets, the contents of which cause the wooden planks to nearly buckle and groan under their weight. Numerous small boxes, bottles, vials, jars, decanters, sacks, measuring implements, tongs, stirrers,  bundles of parchment, and other assorted sundry line the workshop's shelves and it is quite obvious after casual observation that this room served as an alchemist's laboratory.

Such a collection of items might command a considerable fortune in Stormhaven's markets, though sorting through and carting everything off might take time. Still, given a little knowledge of such things, it would not be too difficult to gather high commodity and easily portable items if one did not want the trouble of trying to haul everything out of the workshop.

Aside from the door which Duvall pushed open, there is but a single exit visible in this chamber: a narrow portal between two massive bookshelves. A thick curtain of colorful beads obscures view of what lies beyond.
Ben Scristos
Human Thief, 317 posts
Sun 4 Nov 2012
at 20:52
  • msg #944

Re: The Alchemist's Lab

"If we find the right kind of evil genius, we should be able to sell this room to the whole!" chuckles Ben as he wanders thru the wonders of the room.

He checks under tables and behind things for anything resembling a box-o-treasure, as well as the walls for secret door or hidden compartments.

Should he find nothing, he will examine the curtain for traps as well.
DM Storm
GM, 497 posts
Sun 4 Nov 2012
at 22:54
  • msg #945

Re: The Alchemist's Lab

Ben, and perhaps others, spends some time rifling through the room's contents, searching for anything which catches the eye.

Aside from a wide variety of alchemical supplies of known and unknown origin, the groups turns up a sack filled with 110 coins of various type. Additionally, a smaller pouch contains three finished gems: a greenish stone, a brownish-red stone, and a bluish stone. Finally, while there are numerous vials of various mundane liquids within this room, someone discovers what surely must be another enchanted potion!

No hidden or secret doors are discovered upon the group's initial search and Ben does not discover any traps near the beaded curtain blocking the only other exit in this chamber.

OOC: The sack contains 60 cp, 30 sp, and 20 ep. The 3 gems are a: 10 gp Moss Agate, 100 gp Carnelian, 50 gp Lapis Lazuli. The potion's nature remains a mystery for the moment.
This message was last edited by the GM at 23:31, Sun 04 Nov 2012.
Saliq Musfara
Human Illusionist, 196 posts
Illusionist
Sun 4 Nov 2012
at 23:28
  • msg #946

Re: The Alchemist's Lab

"I'll investigate the potion later." Saliq says, slipping it into his backpack. "Now for the curtain?"

Using the tip of the Moonblade he nudges aside the beads to get a glimpse inside.
Sularia Alariel
Elf Fighter-Mage, 193 posts
Sun 4 Nov 2012
at 23:38
  • msg #947

Re: The Alchemist's Lab

While others search and ransack at leisure, Sularia maintains a vigilance. After being surprised so often before and not having their ranger, she felt a need to stay at the ready.
DM Storm
GM, 501 posts
Tue 6 Nov 2012
at 03:30
  • msg #948

Re: The Alchemist's Lab

Saliq pushes the beaded curtain aside and catches a glimpse of a short corridor leading into a what appears to be a small bedchamber. This room smells heavily of wild animal, though no beasts are anywhere to be seen.

A wooden palette is suspended from one side of the room, reachable via a short ladder, while a heavily worn mattress sprawls across the top of the palette. An embroidered woolen blanket cast over the mattress, though the bed is not made by any stretch. Below the palette is a large, sturdy footlocker. The chest is fastened shut by means of a heavy iron lock.

A length of rope runs along the room's far wall, fastened to which are numerous mismatched garments that appear to have been hung up to dry. Perhaps Duvall recognizes several of the robes as ceremonial vestments of some of Stormhaven's clergy, most notably Melora and The Raven Queen. Aside from the clerical garments, Ga appears to have amassed quite a collection of various concealing robes, cloaks, and shawls. Perhaps these costumes enabled to mongrelman to easily move through Stormhaven without attracting to much attention?

A hidden alcove juts off the room's far end, partially obscured by a hanging shawl. This alcove is an irregular shaped den that appears to Norion to be a recent addition. Within the alcove is a small shrine, atop which is a crude clay idol depicting a multiple-eyed, fanged entity quite similar to the painting the heroes found at the goblin shrine.
Ben Scristos
Human Thief, 319 posts
Tue 6 Nov 2012
at 06:28
  • msg #949

Re: The Alchemist's Lab

Eyeballing the garments which he hopes to claim for his own if they fit, Ben managed to stay on task, checking the chest for traps. If it appears to be trap free, he will attempt to unlock the lock.
Eagle
Human Druid, 130 posts
Tue 6 Nov 2012
at 09:52
  • msg #950

Re: The Alchemist's Lab

Wandering suspiciously around the alchemists lab, Eagle is filled with a wave of revulsion, especially when he spies the robes of Melora that have obviously been worn and desecrated by the mongrelman. Picking the robes of the wall with his spear, Eagle voices his opinion. 'I would destroy this whole lab if it were up to me - nothing but abominations against nature seem to come from it. But especially these robes I will burn.' He then looks around for some kind of brazier or fireplace where he can set fire to the robes safely.
Norion Ironaxe
Dwarf Fighter, 149 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Tue 6 Nov 2012
at 13:15
  • msg #951

Re: The Alchemist's Lab

"I'll help you, Eagle," Norion said, casting a long, suspicious look about the room. "There's nothing good that can come of any of this. Save the coin, of course,"
Saliq Musfara
Human Illusionist, 200 posts
Illusionist
Tue 6 Nov 2012
at 15:36
  • msg #952

Re: The Alchemist's Lab

Saliq hesitates at Eagle's words. "Perhaps... and I agree the clerical garments should be destroyed in such a way but some amongst them may be magical. I think Sularia and myself should look them over just in case before consigning them to flame."

The Illusionist turns and gestures at the clay idol. "A familiar face... maw... whatever. I think we should deliver it to the temples or maybe the druid's circle and see what they make of it."
Duvall Kane
Human Cleric, 70 posts
Human Cleric of Kord
Tue 6 Nov 2012
at 23:12
  • msg #953

Re: The Alchemist's Lab

Eagle:
'I would destroy this whole lab if it were up to me - nothing but abominations against nature seem to come from it. But especially these robes I will burn.'


"Well said. You pilferers find what you can and we'll burn the rest as a lesson to any who may come after."
Duvall digs into his backpack and pulls out two vials of oil. He stops and then looks up at Eagle. "Of course, we could just throw it all into the maw. What do you think?"
Ben Scristos
Human Thief, 320 posts
Wed 7 Nov 2012
at 06:01
  • msg #954

Re: The Alchemist's Lab

"I find no wisdom in setting fire to things you aren't certain won't blow up. Let me be well away when you set the torch, please!"
DM Storm
GM, 503 posts
Fri 9 Nov 2012
at 01:27
  • msg #955

Re: The Alchemist's Lab

Ben does not detect any traps, however he does notice a strange, black oily substance around the wooden chest. The oil seems to have seeped through the wood, for the wood too is darkly stained near its bottom.

The lock does not appear like it will be difficult to pick and Ben is reasonably certain he can accomplish the task if he wishes.
Ben Scristos
Human Thief, 322 posts
Fri 9 Nov 2012
at 02:57
  • msg #956

Re: The Alchemist's Lab

Dropping into a push-up like position, Ben lowers himself down to sniff the fluid, without touching it.
DM Storm
GM, 504 posts
Fri 9 Nov 2012
at 03:51
  • msg #957

Re: The Alchemist's Lab

The liquid smells a bit like whale's oil and sulphur.

While kneeling down to sniff the oil, Ben hears the faint sound of whining coming from within the locked chest.
Ben Scristos
Human Thief, 323 posts
Fri 9 Nov 2012
at 05:33
  • msg #958

Re: The Alchemist's Lab

"I...I think..." Ben says, rocking back onto his knees, "that there might be an injured animal inside here. If that stuff on the ground is it's blood, however, I am not sure it is anything 'normal, if'n you catch my drift. Open it?" he as of the others.
Eagle
Human Druid, 132 posts
Fri 9 Nov 2012
at 09:53
  • msg #959

Re: The Alchemist's Lab

Eagle grips his spear and nods to Ben to open the chest, concerned that something may be suffering inside.
Norion Ironaxe
Dwarf Fighter, 150 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Fri 9 Nov 2012
at 13:20
  • msg #960

Re: The Alchemist's Lab

Norion insured he had his axe at the ready, watching warily as Scristos prepared to open the chest.
Sularia Alariel
Elf Fighter-Mage, 196 posts
Fri 9 Nov 2012
at 17:45
  • msg #961

Re: The Alchemist's Lab

Letting the others to investigate the chest, Sularia keeps her watch of anything that may come back to surprise them.
Saliq Musfara
Human Illusionist, 202 posts
Illusionist
Fri 9 Nov 2012
at 19:08
  • msg #962

Re: The Alchemist's Lab

Saliq keeps his hand on the Moonblade but nods his assent. "Open it. Just because it is in this foul place does not make it evil. Even the desert can be home to a few blooms."
Ben Scristos
Human Thief, 324 posts
Sat 10 Nov 2012
at 04:45
  • msg #963

Re: The Alchemist's Lab

"It's not the place, but the stench... though I guess I'm not one to be talking..."

He bends his efforts to unlocking the lock, though Ben will step back and let someone else open it if it doesn't spring open of it's own accord.
Duvall Kane
Human Cleric, 71 posts
Human Cleric of Kord
Sat 10 Nov 2012
at 13:07
  • msg #964

Re: The Alchemist's Lab

If the spring doesn't open the chest, Duvall will open it, hammer ready.
DM Storm
GM, 505 posts
Sat 10 Nov 2012
at 16:04
  • msg #965

Re: The Alchemist's Lab

Ben easily picks the lock and then steps back as Duvall opens the lid...

For but a brief moment, two flickering amber eyes appear in the darkened space of the chest's interior, followed by a spindly purple-gray hand that, quick-as-lightning, thrusts for the narrow opening!

OOC: ROLL FOR INITIATIVE!


Unknown Purple-Gray Creature with Spindly Hand
AC: 5 (Current AC while in the box is 1, due to only its' hand being visible)
HD: 4+3, HP: 27



PC          AC   HP    AP    Notes
Ben         7   05/15   2     Init +2
Duvall      4   10/13   3
Eagle       6   10/19   4
Norion      3   14/24   2
Saliq       7   07/10   3     Init +2
Sularia     8   06/09   3     Init +1


Stage 1:
Stage 2: Unknown creature (4)
Stage 3:

Anyone beating Init 4 may immediately post actions.

Saliq Musfara
Human Illusionist, 203 posts
Illusionist
Sat 10 Nov 2012
at 17:07
  • msg #966

Re: The Alchemist's Lab

"Ga is dead by our hand and we bear you no malice friend!" Saliq declares quickly as the hand emerges.


OOC: 17:05, Today: Saliq Musfara rolled 8 using 1d6+2. Initiative.
Ben Scristos
Human Thief, 325 posts
Sat 10 Nov 2012
at 18:52
  • msg #967

Re: The Alchemist's Lab

Ben skuttled back into a corner, eyes agog at the bizarre looking creature.

Why was it being kept in that chest? he wondered, certain he would never know the answer...
Sularia Alariel
Elf Fighter-Mage, 197 posts
Sat 10 Nov 2012
at 22:01
  • msg #968

Re: The Alchemist's Lab

Placing her foot on the lid to prevent it from opening enough to let the critter out, she only pressed enough down to pin the small hand but not to hurt it, "It could be a familiar or some other summoned being. If we keep it in the chest, we should still be able to converse with it or take it back to trade it for a large sum."

Sularia Alariel rolled 5 using 1d6+1. Init
Ben Scristos
Human Thief, 326 posts
Sun 11 Nov 2012
at 01:30
  • msg #969

Re: The Alchemist's Lab

"Whatever it is, I think it was bleeding. I don't understand how Ga was so good to those dogs, but he did this?"
Duvall Kane
Human Cleric, 72 posts
Human Cleric of Kord
Sun 11 Nov 2012
at 13:12
  • msg #970

Re: The Alchemist's Lab

08:11, Today: Duvall Kane rolled 5 using 1d6. initiative.

"Let it out and let's deal with it - one way or another."
Ben Scristos
Human Thief, 327 posts
Mon 12 Nov 2012
at 00:49
  • msg #971

Re: The Alchemist's Lab

"Maybe... maybe this is Ga, and that other thing did this to him, then released the portal from where it belonged?"
Sularia Alariel
Elf Fighter-Mage, 198 posts
Mon 12 Nov 2012
at 12:45
  • msg #972

Re: The Alchemist's Lab

"Your death shrine." Sularia took her foot off the lid and stood back a little.
DM Storm
GM, 508 posts
Mon 12 Nov 2012
at 16:51
  • msg #973

A Boggle Unbound Round 2

A sharp, but muffled cry of anguish is heard within the chest as Duvall slams down the lid on the creature's hand. The fingers recoil into  fist briefly and then fan out wide as a violet nimbus forms around the spindly hand. Then, the nimbus flashes jet black, a darkness which no light can penetrate.

The hand disappears. The darkness disappears. The chest falls shut. The ground around the chest is now covered in a thin layer of dark oil.

A disembodied gleeful cackle echoes through the room.

Then...A dark portal appears above the bed pallet and a strange, loping three foot tall vaguely humanoid creature steps through the inky darkness onto the bed. A Boggle!

The dark portal disappears and the Boggle sweeps its large bulbous head over the room in a mind-defying display of flexibility, its rubbery neck seemingly able to contort at will. The creature hunches over on all fours, its loping arms and legs poised to vault at a moments notice.



OOC: OOC: All characters must make a Dexterity check (roll lower than their Dex, or they slip and fall


Boggle
AC: 5
HD: 4+3, HP: 27
15/27



PC          AC   HP    AP    Notes
Ben         7   05/15   1     Init +2
Duvall      4   10/13   3
Eagle       6   10/19   4
Norion      3   14/24   2
Saliq       7   07/10   3     Init +2
Sularia     8   06/09   3     Init +1


Stage 1: PCs
Stage 2: Boggle

PCs are UP!

This message was last edited by the GM at 01:05, Tue 13 Nov 2012.
Saliq Musfara
Human Illusionist, 204 posts
Illusionist
Mon 12 Nov 2012
at 18:05
  • msg #974

Re: A Boggle Unbound Round 2

Saliq utters an exclamation concerning a minor but infamous demigoddess and a private portion of her anatomy but manages to keep his feet... and his wits. The Jambiya Moonblade shimmeres in candlelight as it slices into the Boggle.


17:54, Today: Saliq Musfara rolled 4 using 1d20. Dexterity Check.

17:59, Today: Saliq Musfara rolled 21 using 1d20+1. Attack with Jambiya Moonblade - natural 20, so maximum damage (5)!

This message was last edited by the player at 18:13, Mon 12 Nov 2012.
Duvall Kane
Human Cleric, 73 posts
Human Cleric of Kord
Mon 12 Nov 2012
at 19:29
  • msg #975

Re: A Boggle Unbound Round 2

"What IS that?" Duvall exclaims, keeping his feet as he hefts his hammer and moves forward. He smacks the creature in the back as it reels from Saliq's attack. Landing a solid blow.

14:27, Today: Duvall Kane rolled 20 using 1d20. Attack on Boggle. Max damage 5 pts.
14:19, Today: Duvall Kane rolled 3 using 1d20. dex check.

Eagle
Human Druid, 133 posts
Mon 12 Nov 2012
at 20:40
  • msg #976

Re: A Boggle Unbound Round 2

Eagle is left speechless at the turn of events that has befallen, and he slips on the oil and lands in a heap on his ass.

OOC: You rolled 19 using 1d20 ((19)).Good grief, this die roller!
Norion Ironaxe
Dwarf Fighter, 151 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Tue 13 Nov 2012
at 00:41
  • msg #977

Re: A Boggle Unbound Round 2

Norion bellowed a curse as his feet slipped out from under him. He crashed to the floor, burning with rage at his own clumsiness.

18:39, Today: Norion Ironaxe rolled 11 using 1d20. Dexterity Check.
Ben Scristos
Human Thief, 328 posts
Tue 13 Nov 2012
at 00:58
  • msg #978

Re: A Boggle Unbound Round 2

From his crouched position, Ben drew his blade, the lunged towards the chest, aiming to drive the blade thru the weakened, soaked bottom, and into the creature within!



OOC
16:54, Today: Ben Scristos rolled 7 using 1d20. dex.

16:56, Today: Ben Scristos rolled 5 using 1d6. Hero's Luck.
16:55, Today: Ben Scristos rolled 10 using 1d20. attack.

Total of 15. Only the DM knows if it hits or not...

just in case...

16:57, Today: Ben Scristos rolled 5 using 1d8. damage.

Sularia Alariel
Elf Fighter-Mage, 199 posts
Tue 13 Nov 2012
at 02:11
  • msg #979

Re: A Boggle Unbound Round 2

Sularia had stepped back and came close to slipping. She didn't really want this fight because she saw the creature as having more value alive then dead. Seeing some of her friends fall, she moved to help someone up. The closest one was Eagle.

Sularia Alariel rolled 13 using 1d20. Dex check. She has a Dex of 14.
 I hope her helping Eagle up allows him some advantage during
the next round.
 

DM Storm
GM, 509 posts
Tue 13 Nov 2012
at 02:23
  • msg #980

Re: A Boggle Unbound Round 3

The boggle reels backward after receiving two vicious wounds in rapid succession. Thankfully, for it, some of the companions had a hard time staying on two feet, therefore it still had a chance...

The rubbery creature hops to one side of the bed, bends down, and extends its spindly arm through the bed's rider poles. Once again, a purplish aura forms about the creature's hand, and in an instant, its' whole body disappears through the dimensional portal.

The sound of breaking glass is then heard in the laboratory who just came through. The boggle seemingly intends to flee rather than confront six armed heroes.

OOC: All characters must make a Dexterity check (roll lower than their Dex, or they slip and fall.


Boggle
AC: 5
HD: 4+3, HP: 27
12/27



PC          AC   HP    AP    Notes
Ben         7   05/15   1     Init +2
Duvall      4   10/13   3
Eagle       6   10/19   4
Norion      3   14/24   2
Saliq       7   07/10   3     Init +2
Sularia     8   06/09   3     Init +1


Stage 1: PCs
Stage 2: Boggle

This message was last edited by the GM at 04:16, Thu 15 Nov 2012.
Eagle
Human Druid, 134 posts
Tue 13 Nov 2012
at 10:11
  • msg #981

Re: A Boggle Unbound Round 3

With the kind help of Sularia, Eagle struggles to his feet and turns to assess his options. In an instant the rubbery creature teleports into the next room, and Eagle finds himself examining the floor again.

10:08, Today: Eagle rolled 19 using 1d20. dex check. It's like the key stone cops. I wouldn't mind, but Eagle has a 15 dexterity. . .
Duvall Kane
Human Cleric, 74 posts
Human Cleric of Kord
Tue 13 Nov 2012
at 12:35
  • msg #982

Re: A Boggle Unbound Round 3

...and Duvall ends up on his arse right beside him!

07:34, Today: Duvall Kane rolled 19 using 1d20. dex check.
Saliq Musfara
Human Illusionist, 206 posts
Illusionist
Tue 13 Nov 2012
at 14:27
  • msg #983

Re: A Boggle Unbound Round 3

Once again the nimble Illusionist keeps on his feet, though his blow misses the strange creature. "If any of you want to try grabbing it," he says through gritted teeth, "Now would be the time."


OOC: 14:21, Today: Saliq Musfara rolled 15 using 1d20. Dexterity Check.
14:24, Today: Saliq Musfara rolled 11 using 1d20+1. Attack with Jambiya Moonblade.

Sularia Alariel
Elf Fighter-Mage, 200 posts
Tue 13 Nov 2012
at 14:39
  • msg #984

Re: A Boggle Unbound Round 3

Trying to help Eagle up, Sularia lost her footing and fell also.

Sularia Alariel rolled 15 using 1d20. Dexterity Check.
Ben Scristos
Human Thief, 329 posts
Thu 15 Nov 2012
at 03:30
  • msg #985

Re: A Boggle Unbound Round 3

Pulling out his sling, Ben struggles, successfully, to the door of the lab, and lets loose a bullet, which whizzes across the room, and connects with a thump!






OOC
19:27, Today: Ben Scristos rolled 9 using 1d20. dex.
19:29, Today: Ben Scristos rolled 19 using 1d20. sling.
19:30, Today: Ben Scristos rolled 3 using 1d4+1. dmg.

Norion Ironaxe
Dwarf Fighter, 152 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Thu 15 Nov 2012
at 04:14
  • msg #986

Re: A Boggle Unbound Round 3

Trying to regain his footing, the dwarf slipped again as he pulled himself upright. He spat another curse as he slammed onto his back a second time.

22:11, Today: Norion Ironaxe rolled 11 using 1d20. Dexterity Check.
DM Storm
GM, 511 posts
Thu 15 Nov 2012
at 04:22
  • msg #987

Re: A Boggle Unbound Round 4

Most of the party struggle to keep their feet underneath them on account of the thin coat of slippery oil left in the wake of the boggle's now frequent teleportation.

It does it again!

One moment it is there, the next it is not, though the party can hear maniacal laughter echoing down the winding staircase that led up to Ga's laboratory. Happy to be free of its prison, the boggle seems content to make its escape.

Pursuit is still possible, though presently only Ben and Saliq remain standing, the others continue to flail about on the floor like newborn kittens on an icy lake.

OOC: All characters must make a Dexterity check (roll lower than their Dex, or they slip and fall. Note: this only applies if PC's are attempting to run or engage in combat. PCs may still walk carefully without need for a Dex check.


Boggle
AC: 5
HD: 4+3, HP: 27
0/27; Unconscious (Subdued) 4 hit points



PC          AC   HP    AP    Notes
Ben         7   05/15   1     Init +2
Duvall      4   10/21   3
Eagle       6   10/19   4
Norion      3   14/24   2
Saliq       7   07/10   3     Init +2
Sularia     8   06/09   3     Init +1


Stage 1: PCs
Stage 2: Boggle

PCs are up!!!

This message was last edited by the GM at 02:39, Sun 18 Nov 2012.
Ben Scristos
Human Thief, 330 posts
Thu 15 Nov 2012
at 05:44
  • msg #988

Re: A Boggle Unbound Round 4

"Sigh, this bugger is gettin' on me last nerve..."

Rushing to the top of the stairs, Ben quickly fits another bullet into his sling, and lets fly, his projectile traveling with near perfect precision, thumping the creature quite loudly.



OOC
21:41, Today: Ben Scristos rolled 4 using 1d4+1. dmg.
21:41, Today: Ben Scristos rolled 17 using 1d20. sling.
21:41, Today: Ben Scristos rolled 15 using 1d20. dex.

Saliq Musfara
Human Illusionist, 207 posts
Illusionist
Thu 15 Nov 2012
at 16:01
  • msg #989

Re: A Boggle Unbound Round 4

Saliq once again keeps his footing and runs down the stairs after the errant Boggle. He slips the Jambiya Moonblade back into his belt just before he moves, as he figures they want to try and catch the thing rather than simply slay it.

The Illusionist makes an earnest attempt to grab the boggle by the scruff of it's neck or one of it's limbs but it eludes him.


15:51, Today: Saliq Musfara rolled 13 using 1d20. Dexterity Check.
15:58, Today: Saliq Musfara rolled 8 using 1d20. Attack (grappling).
Eagle
Human Druid, 135 posts
Thu 15 Nov 2012
at 17:01
  • msg #990

Re: A Boggle Unbound Round 4

'By Melora's grace,' Eagle mutters, as he again struggles to his feet. Perhaps it is embarrassment or perhaps his diety is shining down on him, but with surprising grace and nimbleness he springs back to his feet and pursues the boggle thing. To the top of the stairs, tossing his spear downwards towards it in frustration.

Perhaps Ben's sling shot is off putting, perhaps Eagle is to busy concentrating on his footing, or perhaps he is frankly just an incompetent clutz. In any case, the spear tip catches on a bannister and clatters harmlessly down the stairs.

OOC:
16:55, Today: Eagle rolled 1 using 1d20. dexterity check. That's more like it. . .

16:59, Today: Eagle rolled 2 using 1d20. spear throw. Oh. Wait a minute. . .

Sularia Alariel
Elf Fighter-Mage, 201 posts
Thu 15 Nov 2012
at 19:21
  • msg #991

Re: A Boggle Unbound Round 4

No longer attempting to rise, Sularia called out to the creature in her best goblin slang, "Hide, Hide. In my pack you hide! I'll protect you so 'port inside!" [If you don't understand goblin, it doesn't matter anyway.]
Duvall Kane
Human Cleric, 75 posts
Human Cleric of Kord
Thu 15 Nov 2012
at 22:52
  • msg #992

Re: A Boggle Unbound Round 4

If Duvall is able, he will get up slowly and carefully walk out of the grease slick...

If not, he'll just lay there...
Norion Ironaxe
Dwarf Fighter, 153 posts
"Ar yea gonnae eet tha?"
"Oi yor a bigun arn'cha"
Fri 16 Nov 2012
at 03:58
  • msg #993

Re: A Boggle Unbound Round 4

Norion finally managed to get to his feet in time to see Saliq try to grab the elusive creature. The dwarf swung at the monster with the flat of his axe blade, hoping to knock the wind out of it so it could be captured.

21:50, Today: Norion Ironaxe rolled 7 using 1d20. Dexterity Check.

21:55, Today: Norion Ironaxe rolled 20 using 1d20+1. Attack - Great Axe.
21:56, Today: Norion Ironaxe rolled 8 using 1d10. Damage.

Norion was intending to do subdual damage to the Boggle, so 4 hp of that would be "real" damage and 4 hp would be subdual.

This message was last edited by the player at 04:03, Fri 16 Nov 2012.
DM Storm
GM, 513 posts
Fri 16 Nov 2012
at 04:03
  • msg #994

A Boggle Subdued

Norion's axe strike knocks the boggle unconscious! The creature stumbles down several steps before finally coming to rest in a crumpled heap near the landing at the bottom of the stairs.

The elusive humanoid has been momentarily incapacitated!
DM Storm
GM, 516 posts
Sun 18 Nov 2012
at 15:20
  • msg #995

The Gaping Maw: Aftermath

The party binds the unconscious boggle's hands and feet in hopes of preventing the slippery creature from enacting another escape attempt. After being properly secured, the boggle eventually regain consciousness. The creature is understandably frightened and immediately pleads to not be put back into the locked chest.

The boggle speaks in coblish, a pidgin common-goblin tongue commonly spoken in Stormhaven's Undercity. Thankfully, the party is able to piece most of the creature's speech together and despite some interesting translation issues, is able to communicate with the boggle.

The boggle's name is Khreev-dag: 'it who collects in twisting shadows' in coblish. Khreev explains that it used to be the sole occupant of the dungeon complex, but was ousted when Ga's goblins arrived. Vastly outnumbered, Khreev tried to escape but succumbed to Ga's strange magic. Initially, Khreev joined Ga's band. After some time the boggle decided it preferred to be independent, and attempted to flee the group.

Several escape attempts later, Khreev ended up in the locked chest until you arrived and sprung it free.

The boggle explains that Ga performed experiments on sick and wounded animals the goblins brought to him. That is how the Gaping Maw first came to be: Ga spoke some words from a scroll and the maw formed in the ground. Ga continued to feed sickened and even dead animals to the maw, and it grew larger with each passing day. The Maw's hunger grew more insatiable with each passing day. The goblins were primarily tasked with collecting sickened animals. The boggle also gathered animals for a time. Healthy animals were never fed to the Maw an Ga was always reluctant to sacrifice dogs to the Maw. Apparently Ga had some fondness for hounds.

Khreev does not know why Ga created the portal, but the mongrelman did speak to the maw as though it was a deity. The gibbering mouther was but one of many beasts that crawled out of that maw. The Chaos Buzzards were also born in the Gaping Maw. There were many other strange beings that slithered out of the maw. The boggle does not know what became of those other things.

Duvall does not detect an evil aura around the boggle. The boggle is indeed very cooperative with the party's demands and seems to be fairly straight-forward in its answers. The boggle pleads for mercy and asks to be set free. It explains that it has done no harm, aside from pilfering an item here or there (which might explain the closet of random items the group found...in addition to the tavern sign). The boggle simply wants to return to living beneath the city, amassing interesting trinkets. Khreev pleads for its release and even offers to reveal the location of another hidden dungeon beneath the city in exchange for the party's mercy.

***

At some point during the boggle's questioning, the companions hear a loud crashing noise somewhere in the dungeon. After careful investigation, the heroes notice that the Gaping Maw has collapsed inward and is now little more than a pile rubble and earth. Perhaps it grew so hungry it at itself?

Regardless of what decision the party makes with regards to Khreev's diposition, the companions gather up various alchemical supplies and equipment, which are sold in Stormhaven's markets for 500 gold pieces! Additionally, the party manages to harvest a single dose of Oil of Slipperiness from the floor where Khreev teleported!

And thus ends a curious adventure that began from the ramblings of a drunken lad in a tavern and ended with the promise of perhaps a new expedition, yet again beneath the city, delving into one of the city's many lost dungeons...
Ben Scristos
Human Thief, 331 posts
Mon 19 Nov 2012
at 06:03
  • msg #996

Re: The Gaping Maw: Aftermath

Feeling more then a bit hurt by the lack of appreciation from the others (wouldn't have been so easy to catch the boggle, without his damn-near heroic and more then amazingly acrobatic efforts to peg that darn Boggle in the head with his sling) the young thief found himself suddenly with more coin then had ever imagined, and a slight case of amnesia regarding the cause of his upset.

To the amazement of those who knew him, Ben indulged in the local bath house, even to getting himself a hair cut. Investing in a dour little suit, with a stiff collar that was never to be seen again, he attended the funeral of Skaald, then spent the afternoon divesting himself of the bulk of his new gained wealth.

Not on prostitutes or gambling mind you, but in the purchase of a three story domicile in Newhaven with a small bit of a backyard, and a business front set on a corner, where he moved his beloved mother, and seven younger siblings, along with the startings of a seamstresses business.

It wiped his cash flow out completely, but it filled his heart with more pleasure then any other use the coin could have gone too. Especially the look on Britta's face when she saw her new bedroom on the top floor (or more correctly, the entire top floor, as the building was not that big around) though the look on the twins' (Thim and Thom) faces when they found their own goat in the back yard, was pretty good too.

***

Several days later, back in his leathers, and prepared for the next expedition, Ben spends his two cents on a preference for pursuing the Boggles information back into the under-city.
This message was last edited by the player at 06:05, Mon 19 Nov 2012.
Saliq Musfara
Human Illusionist, 213 posts
Illusionist
Thu 22 Nov 2012
at 15:20
  • msg #997

Re: The Gaping Maw: Aftermath

Saliq spent time recovering from his injuries, while taking care to keep as much of his gold intact as possible.  He was not naturally a skinflint but perhaps more than than any of the others he was keeping an eye to the future: one of these days he'd cross the Shining Sea and free his home city from his wicked half-brother - and that would take coin, power and allies. He took to researching the potions the party had gained, though he claimed none of them for himself.

Saliq was very much in favour of releasing Khreev, and indeed healing him too. The little boggle had earned his freedom and the Illusionist, no fan of slavery felt sympathy for this new and unlikely friend. He merely asked in return that should Khreev come across any wielding strange or sinister magics he bring word to the party. "Ga is gone but others may come in his stead and we should keep our eyes and ears open just in case my friends."

***

Rested and alert Saliq met with the others to discuss plans. While many of the rumours intrigued him the recovery of the Ehridol jewels impressed him most: "There are worse things than to win the favour of the rich and powerful." Saliq pointed out and smiled wryly, though he kept quiet about the other reason: from what he had heard the heiress to the Ehridol fortune was quite the beauty.
Eagle
Human Druid, 139 posts
Thu 22 Nov 2012
at 16:23
  • msg #998

Re: The Gaping Maw: Aftermath

On leaving the dungeon, Eagle bade farewell to his companions for a few days. After visiting his parents, and leaving his share of coin in their hands for safe-keeping, Eagle heads for the Royal Park, eager to find his companions in the sect of Melora. Through the course of his adventures his control of the spirits on which he drew his power had increased noticeably. This coupled with his success in helping to remove the threat of the Maw, impresses his companions, and there is a subtle change in his demeanour among the group.

With the gateway closed, the druid's sect spends several days in the old woods of the Park feasting and celebrating with wild songs and dance. After two nights of this the head of the Stormhaven druids takes Eagle to one side, and seeks a quiet word. 'You have done well Eagle, when we sent you we wondered if you had it in you to succeed,' he starts. 'But there are many other dangers to the natural balance that we must guard Stormhaven against. I see in your heart that you yearn to seek out the wider world. But a wise man must play a long game - your new companions can be powerful allies to our cause, who we may need one day. I urge you to support them in their endeavours so as to earn their support when it is needed. Stay with your friends for now, and the world outside the city will come to you anyway.'

Eagle ponders on these words as he retires to his bed, and the next day he meets the others as planned. 'I have heard of troubles with a beacon, and that lizard men are raiding from the marshes,' he mentions. 'I would like to help the city if I can, but I will remain with you whatever is decided.'
Sign In