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Fate & Bounty.

Posted by The MarshalFor group 0
The Marshal
GM, 196 posts
Good: 2W1B // Bad 0W0R0B
Tue 2 Oct 2012
at 17:00
  • msg #1

Fate & Bounty

Fate & Bounty

At the end of each game, the Marshal may at his discretion award chips for efforts taken during the game.  These chips will be awarded based on participation and contribution to the progress of the story, and will be done in this thread. Here's how it's gonna work:

1.  When the Marshal declares that the game has ended, POST IN THIS THREAD:

(a) Which chips did you cash in? For how much bounty?
(b) What, if anything, are you improving?
(c) What chips you are left with? (How many? Which colors?)

REMEMBER:  You can't have more than 10 chips at a time, so if you're around there, I suggest you cash in a few for Bounty.

2.  After you have done this, draw your chips from the pot. Roll 3d85 (or d86 if there's a Legend chip floatin' around). If you have an Edge, relic, or other ability that gives you more chips, increase your draw as needed. Use the following table to tell you what color your chips are:

Roll      Color
01-50     White
51-75      Red
76-85     Blue
 86      Legend



Notes:
  • White Chips are worth 1 Bounty, Red Chips are worth 2 Bounty, Blue Chips are worth 3 Bounty, Legend Chips are worth 5 Bounty
  • When raising Aptitudes, a player may only raise a character's aptitude for which he has succeeded during the preceding session of play.
  • See the Deadlands Player's Guide and Marshal Law: House Rules thread for more details on Fate, Bounty, and Improvin'.


Feel free to ask any questions here or by Private Message.

This message was last edited by the GM at 14:31, Mon 06 Apr 2015.
The Marshal
GM, 197 posts
Good: 2W1B // Bad 0W0R0B
Tue 2 Oct 2012
at 17:05
  • msg #2

Re: Fate & Bounty

End of Game Session!

Time for some chips...

EVERYONE gets the following:
  • 3 White Chips
  • 1 Red Chip
  • 1 Blue Chip




After you've counted up all your chips and decided what to do with 'em please post in this thread as follows:

(a) Which chips did you cash in? For how much bounty?
(b) What, if anything, are you improving?
(c) What chips you are left with? How much Bounty?

After everyone has done this, the Deputy will draw your next session's chips for you in the order of the responses.

Daniel d'Alex
player, 95 posts
Barber extraordinaire
W: 4 R: 0 B: 0
Tue 2 Oct 2012
at 18:23
  • msg #3

Re: Fate & Bounty

(a) Cashing in 7 W, 1R, 1B for 12 Bounty
(b) Getting two new gifts for 5 Bounty each (Hardy, Endure) and increase Scrutinize to 2 (2 Bounty)
(c) Left with 0W/0R/0B/0L and 0 Bounty
Gabby Clarke
player, 100 posts
'Twas a miner, 49er
2W 0R 0B
Tue 2 Oct 2012
at 18:23
  • msg #4

Re: Fate & Bounty

I'm going to cash in a Blue and a White for 4 Bounty Points, which I will spend on increasing my Shooting to 4.

This leaves me with 4w, 1r and 0 bounty.
Coraline Hawthorne
player, 63 posts
The Gambler
3W 3R 0B
Wed 3 Oct 2012
at 05:37
  • msg #5

Re: Fate & Bounty

Have 6W 4R 1B

(a) Cashing in 3W 1R for 5 bounty.
(b) No improvements.
(c) Left with 3W 3R 1B and 5 bounty.
Caleb Morgan
player, 70 posts
U.S. Marshal
2W1R0B
Wed 3 Oct 2012
at 13:06
  • msg #6

Re: Fate & Bounty

I have 5W, 2R, 1B

a) I'll cash in 3W and 1R for 5 Bounty
b) I'll spend 3 Bounty to raise my Guts to 3
c) That leaves me with 2W, 1R, 1B, and 2 Bounty
Randolph Darling
player, 67 posts
3W1R0B
Fri 5 Oct 2012
at 19:18
  • msg #7

Re: Fate & Bounty

Sorry to be dilatory.

I'll spend 3 White and 1 Red for 5 bounty points and use them to improve Guts from 1 to 3 so Randolph can do something besides cower.

That leaves me with 3 White, 1 Red, and 1 Blue remaining.
This message was last edited by the player at 19:20, Fri 05 Oct 2012.
The Deputy
player, 1 post
The Marshal's
Deputy
Sat 6 Oct 2012
at 02:09
  • msg #8

Re: Fate & Bounty

Fate's been going pretty easy on you so far, hasn't she?  Don't worry, she's just getting warmed up.  Soon, you'll be knee deep in the cow pies she's flinging your way and begging her for more.

Here's what she slapped you in the face with today:


Daniel:      3W -- --
Gabby:       3W -- --
Coraline:    1W 1R 1B
Caleb:       3W -- --
Randolph:    1W 2R --



Rolls are listed on the dice log.  Keep in mind, chips are first come first serve.  Once all the chips of one color are gone, your rolls automatically get downgraded to the next lowest color with available chips.  (Blue down to Red down to White.)

---------

After taking your chips, the following should be your grand totals:


Daniel:      3W -- --
Gabby:       7W 1R --
Coraline:    4W 4R 2B
Caleb:       5W 1R 1B
Randolph:    4W 3R 1B



Note:  If anyone has Luck O' the Irish, let me know and I'll draw you an extra chip.

Please double check your final totals to make sure they are correct.  Report any discrepancies to the proper authorities so the matter can be handled with the professionalism you've come to know from your friendly Deadlands Marshal.
The Marshal
GM, 283 posts
Good: 2W1B // Bad 0W0R1B
Sat 1 Dec 2012
at 04:41
  • msg #9

Re: Fate & Bounty

End of Game Session!

Time for some chips...

EVERYONE gets the following:
  • 1 White Chip
  • 2 Red Chips
  • 1 Blue Chip




After you've counted up all your chips and decided what to do with 'em please post in this thread as follows:

(a) Which chips did you cash in? For how much bounty?
(b) What, if anything, are you improving?
(c) What chips you are left with? How much Bounty?

After everyone has done this, the Deputy will draw your next session's chips for you in the order of the responses.

Gabby Clarke
player, 157 posts
'Twas a miner, 49er
6W 1R 0B
Sat 1 Dec 2012
at 04:54
  • msg #10

Re: Fate & Bounty

I have 6w, 2r, 1b.

I'll spend 4w, 1r on Bounty, raising my Quickness from 2d8 to 3d8. That leaves me with 2w, 1r, 1b, and no saved Bounty.
Coraline Hawthorne
player, 98 posts
The Gambler
3W 2R 2B
Sat 1 Dec 2012
at 07:47
  • msg #11

Re: Fate & Bounty

Have 4W 4R 3B

(a) Cashing in 1W 2R 1B for 8 bounty.
(b) No improvements.
(c) Left with 3W 2R 2B and 13 bounty.
Randolph Darling
player, 104 posts
3W3R1B
Sat 1 Dec 2012
at 15:20
  • msg #12

Re: Fate & Bounty

I'll spend 1W1R1B on Bounty for six points, which I'll use to improve Quickness from 2d6 to 3d6.

I have 3W,3R,1B remaining.
Caleb Morgan
player, 118 posts
U.S. Marshal
3W 1R 3B
Sun 2 Dec 2012
at 06:57
  • msg #13

Re: Fate & Bounty

I'm going to cash in 1W, 1R, and 1B which, with my prior balance of 2 Bounty, give me a total of 8 bounty.

I'm going to bump my Guts to 4 and my Streetwise to 3. That'll leave me with 1 spare point of Bounty.

Remaining: 2W 0R 2B
This message was last edited by the GM at 15:25, Sun 02 Dec 2012.
Daniel d'Alex
player, 145 posts
Barber extraordinaire
W: 3 R: 0 B: 0
Sun 2 Dec 2012
at 14:38
  • msg #14

Re: Fate & Bounty

(a) Cashing in 4 W, 2R, 1B for 11 Bounty
(b) Getting a new gift/miracle for 5 Bounty (I'm thinking Succor at current, but gimme a day or two to verify) and increase Search to 2 (2 Bounty) and Medicine: Surgery to 4 (4 Bounty)
(c) Left with 0W/0R/0B/0L and 0 Bounty
The Deputy
player, 3 posts
The Marshal's
Deputy
Thu 6 Dec 2012
at 06:09
  • msg #15

Re: Fate & Bounty

Fate caught you with your pants down and couldn't stop laughing.  Here's what she threw you out of pity:


Gabby:       1W 1R 1B
Coraline:    2W -- 1B
Randolph:    2W 1R --
Caleb:       2W 1R --
Daniel:      -- 3R --



Rolls are listed on the dice log.  Keep in mind, chips are first come first serve.  Once all the chips of one color are gone, your rolls automatically get downgraded to the next lowest color with available chips.  (Blue down to Red down to White.)

---------

After taking your chips, the following should be your grand totals:


Gabby:       3W 2R 2B
Coraline:    5W 2R 3B
Randolph:    5W 4R 1B
Caleb:       4W 1R 2B
Daniel:      -- 3R --



Please double check your final totals to make sure they are correct.  Report any discrepancies to the proper authorities so the matter can be handled with the professionalism you've come to know from your friendly Deadlands Marshal.
The Marshal
GM, 364 posts
Good: 2W1B // Bad 2W0R1B
Wed 6 Feb 2013
at 04:32
  • msg #16

Re: Fate & Bounty

End of Game Session!

Time for some chips...

EVERYONE gets the following:
  • 2 White Chips
  • 1 Red Chip




After you've counted up all your chips and decided what to do with 'em please post in this thread as follows:

(a) Which chips did you cash in? For how much bounty?
(b) What, if anything, are you improving?
(c) What chips you are left with? How much Bounty?

After everyone has done this, the Deputy will draw your next session's chips for you in the order of the responses.

Coraline Hawthorne
player, 125 posts
The Gambler
5W 3R 3B
Wed 6 Feb 2013
at 05:11
  • msg #17

Re: Fate & Bounty

Have 7W 4R 3B and 13 bounty

(a) Cashing in 5W 3R 2B for 17 bounty.
(b) Raising Spirit from d8 to d10.
(c) Left with 2W 1R 1B and 0 bounty.
Gabby Clarke
player, 226 posts
'Twas a miner, 49er
3W 2R 2B
Wed 6 Feb 2013
at 16:50
  • msg #18

Re: Fate & Bounty

Have 5w, 5r, 2b in chips, no bounty.

Spending 5w, 2r for 9 bounty.

Spending 4 Bounty to raise Cognition from 1d12 to 2d12.

Saving 5 Bounty.

Left with 3r, 2b.
This message was last edited by the player at 16:51, Wed 06 Feb 2013.
Sky Dog
player, 30 posts
4W 2R 1B
Shaman. Strange.
Wed 6 Feb 2013
at 18:09
  • msg #19

Re: Fate

I have 6W 3R 1B

- Cashing 2R 3W -> 7 bounty
- doing nothing with it
- leaving 3W 1R 1B.

I think.
Randolph Darling
player, 154 posts
2W3R1B
Fri 8 Feb 2013
at 01:42
  • msg #20

Re: Fate

I will cash in 3W+2R for 7 bounty and bank it, which leaves 2W 3R 1B.
Daniel d'Alex
player, 203 posts
Barber extraordinaire
W: 0 R: 4 B: 0
Fri 8 Feb 2013
at 04:32
  • msg #21

Re: Fate

(a) Cashing in 1 W, 2R for 5 Bounty
(b) Getting a new gift/miracle for 5 Bounty (to be named shortly, once I get a chance to look at the book)
(c) Left with 1W/3R/0B/0L and 0 Bounty
Caleb Morgan
player, 151 posts
U.S. Marshal
2W 0R 2B
Mon 11 Feb 2013
at 05:29
  • msg #22

Re: Fate

I had a previous balance of 1 Bounty. The new chips gave me a total balance of 4W 1R 2B.

I'm going to cash in 1R and 2W which will give me 5 Bounty. I'm going to spend those 5 points and will PM the Marshal with details on that investment.

That will leave me with a balance of 2W 0R 2B.
The Marshal
GM, 368 posts
Good: 2W1B // Bad 2W0R1B
Mon 11 Feb 2013
at 15:03
  • msg #23

Re: Fate & Bounty

Howdy, cowpokes.  Once again Fate has had her way with you.  Here's the draw:


Coraline:    3W -- --
Gabby:       2W 1R --
Sky Dog:     2W -- 1B
Randolph:    3W -- --
Daniel:      1W 1R 1B
Caleb:       2W -- 1B



Rolls are listed on the dice log.  Keep in mind, chips are first come first serve.  Once all the chips of one color are gone, your rolls automatically get downgraded to the next lowest color with available chips.  (Blue down to Red down to White.)

---------

After taking your chips, the following should be your grand totals:


Coraline:    5W 1R 1B
Gabby:       2W 4R 2B
Sky Dog:     5W 1R 2B
Randolph:    5W 3R 1B
Daniel:      2W 4R 1B
Caleb:       4W -- 3B



Please double check your final totals to make sure they are correct.  Report any discrepancies to the proper authorities so the matter can be handled with the professionalism you've come to know from your friendly Deadlands Deputy.
This message was last edited by the GM at 19:40, Tue 23 Apr 2013.
The Marshal
GM, 483 posts
Good: 2W1B // Bad 3W2R1B
Tue 23 Apr 2013
at 22:13
  • msg #24

Re: Fate & Bounty

End of Game Session!

No need to stop playing, but I think it's time for some chips!

No chips to dole out this time, as I've been doing that sporadically as well as handing out Bounty (besides, some o' y'all ain't so good at spendin' 'em!), so we'll skip right to the next step.



After you've counted up all your chips and decided what to do with 'em please post in this thread as follows:

(a) Which chips did you cash in? For how much bounty?
(b) What, if anything, are you improving?
(c) What chips you are left with? How much Bounty?

After everyone has done this, the Deputy will draw your next session's chips for you in the order of the responses.

Gabby Clarke
player, 329 posts
'Twas a miner, 49er
3W 2R 2B
Wed 24 Apr 2013
at 03:20
  • msg #25

Re: Fate & Bounty

I currently have:

Chips: 3r, 1b
Bounty: 8

I was going to improve my Guts to 4 and my Ridicule to 3, as well as pick up Streetwise 1. That will use up all my bounty. I'll also trade in my Blue chip for 3 bounty, leaving me with 3 red chips and 3 bounty.
Coraline Hawthorne
player, 160 posts
The Gambler
5W 1R 1B
Wed 24 Apr 2013
at 03:32
  • msg #26

Re: Fate & Bounty

Edit:

Have 5W 1R 1B and 2 bounty

(a) Cashing in 1W for a total of 3 bounty.
(b) Raising Sleight o' Hand from 2 to 3.
(c) Left with 4W 1R 1B and 0 bounty.
This message was last edited by the player at 04:44, Fri 26 Apr 2013.
Caleb Morgan
player, 219 posts
U.S. Marshal
0W 1R 2B
Wed 24 Apr 2013
at 03:55
  • msg #27

Re: Fate & Bounty

I currently have 0 White Chips, 1 Red Chip, 2 Blue Chips, and 5 Bounty.

I'm going to spend 3 Bounty to bump my Overawe to 3. I figure that might be a worthwhile investment, given the inordinate amount of civil disobedience around Dodge.

Marshal Edit: I believe this leaves Caleb with

1 Red, 2 Blue and 2 Bounty
This message was last edited by the GM at 04:10, Wed 24 Apr 2013.
Randolph Darling
player, 241 posts
The Reporter!
3W3R1B
Wed 24 Apr 2013
at 11:25
  • msg #28

Re: Fate & Bounty

I'll spend 2 Bounty to bring Shootin' Pistols to 2, leaving me with 3 White, 3 Red, 1 Blue.
Daniel d'Alex
player, 281 posts
Barber extraordinaire
W: 2 R: 4 B: 1
Thu 25 Apr 2013
at 15:17
  • msg #29

Re: Fate & Bounty

(a) Cashing in 2 W, 3R for 8 Bounty
(b) Getting 3 new gifts/miracles for 15 Bounty (Smite, Spiritual Giant, Zeal)
(c) Left with 0W/1R/1B/0L and 0 Bounty
Sky Dog
player, 132 posts
3W 0R 0B
Shaman. Strange.
Thu 25 Apr 2013
at 20:08
  • msg #30

Re: Fate & Bounty

a) keeping all 3 white chips
b) nudging Medicine (Gen.) to 4 if possible
c) have 3 white, 5 bounty
The Deputy
NPC, 4 posts
The Marshal's
Deputy
Fri 26 Apr 2013
at 04:53
  • msg #31

Re: Fate & Bounty

Fate just got slap happy, so bend over and ask for another.  Here's the draw:


Gabby:       1W 2R --
Coraline:    3W -- --
Caleb:       1W 2R --
Randolph:    3W -- --
Daniel:      1W 2R --
Sky Dog:     -- 2R 1B



Rolls are listed on the dice log.  Keep in mind, chips are first come first serve.  Once all the chips of one color are gone, your rolls automatically get downgraded to the next lowest color with available chips.  (Blue down to Red down to White.)

---------

After taking your chips, the following should be your grand totals:



Gabby:       1W 5R --
Coraline:    7W 1R 1B
Caleb:       1W 3R 2B
Randolph:    6W 3R 1B
Daniel:      1W 3R 1B
Sky Dog:     3W 2R 1B



Please double check your final totals to make sure they are correct.  Report any discrepancies to the proper authorities so the matter can be handled with the professionalism you've come to know from your friendly Deadlands Marshal.
The Marshal
GM, 592 posts
Good: 2W1B // Bad 8W2R1B
Fri 28 Jun 2013
at 17:14
  • msg #32

Re: Fate & Bounty

End of Game Session!

Ding, dong the witch is dead! Which old witch? The...alright, no witches here. Not in this game, at least...so far. But the Butcher has been defeated, so we can take some solace in that.

Everyone gets 8 Bounty as a reward for the defeat of the Butcher and his machinations, and managing to do so without killing Dr. Mansfield. Additionally:

- Coraline gets a blue chip for her knockout blow on the Butcher. That happened quicker than I expected!
- Sky Dog gets a white chip for having to try to single handedly deal with the Butcher. Sky Dog, next time I won't pull any punches, so in the future if your hat/pants removal techniques do not avail, it may mean the death of the strange Siberian we all know and love!
- Caleb gets a white chip for helping me with Wyatt Earp, and doing it with style.



After you've counted up all your chips and decided what to do with 'em please post in this thread as follows:

(a) Which chips did you cash in? For how much bounty?
(b) What, if anything, are you improving?
(c) What chips you are left with? How much Bounty?*

*Remember, the maximum number of chips you can hold at any time is ten, so if you've got more than that at the time of the draw, some of them will automatically be converted to Bounty for you by the Deputy - so there's no point holding onto any more than seven at this stage.

After everyone has done this, the Deputy will draw your next session's chips for you in the order of the responses.

This message was last edited by the GM at 15:48, Tue 23 July 2013.
Gabby Clarke
player, 403 posts
'Twas a miner, 49er
3W 2R 2B
Fri 28 Jun 2013
at 17:37
  • msg #33

Re: Fate & Bounty

Gabby has 11 bounty left, as well as 1 white and 1 red. I am going to cash in both, which will leave me with 15 bounty.

I'm going to raise my Shooting to 5 (5 Bounty), My Persuasion to 4 (4 Bounty points), and, if the GM allows it, I'd like to buy the Nerves o' Steel edge (3 points) and the threatenin' version of The Voice (3 points). That would use up all my bounty.
Coraline Hawthorne
player, 206 posts
The Gambler
4W 0R 2B
Sat 29 Jun 2013
at 21:28
  • msg #34

Re: Fate & Bounty

Have 4W 0R 2B and 8 bounty

(a) Cashing in nothing.
(b) Spending 5 for new hex.
(c) Left with 4W 0R 2B and 3 bounty.
This message was last edited by the player at 21:30, Sun 30 June 2013.
Caleb Morgan
player, 278 posts
U.S. Marshal
1W 0R 1B
Sun 30 Jun 2013
at 19:51
  • msg #35

Re: Fate & Bounty

Have 1W, 0R, 1B, and 10 Bounty

I'm not going to cash in any chips.

With the Marshal's permission, I'm going to spend 3 Bounty to purchase "The Stare". I'm also going to bump both my Shootin': Pistols and Shootin': Rifles up one level apiece.

That leaves me with a balance of 1W, 0R, 1B, and 0 Bounty.
This message was last edited by the player at 03:02, Tue 02 July 2013.
Randolph Darling
player, 304 posts
The Reporter!
6W3R1B
Tue 2 Jul 2013
at 02:31
  • msg #36

Re: Fate & Bounty

I'd like to up Shootin':Pistols to 3 (3 Bounty). I'd also like to acquire the edge Snakeoil Salesman (3 Bounty).

I'll bank the remaining 2 Bounty, leaving me with 6W 3R 1B for chips.
This message was last edited by the player at 02:33, Tue 02 July 2013.
Sky Dog
player, 204 posts
3W 1R 1B
Shaman. Strange.
Tue 2 Jul 2013
at 16:58
  • msg #37

Re: Fate & Bounty

Have 3W 1R 1B and 13 bounty

- cashing 1R for 2 bounty -> 15
- feeding 6 to my thunderbird and getting a point of Flichin' for Korpi, if that's allowed.
- left with 3W 0R 1B, 8 bounty
Daniel d'Alex
player, 318 posts
Barber extraordinaire
W: 1 R: 3 B: 1
Thu 4 Jul 2013
at 01:30
  • msg #38

Re: Fate & Bounty

(a) Cashing in 2R for 4 Bounty
(b) Upping Search from 2 --> 3
(c) Left with 1W/1R/1B/0L and 1 Bounty
The Deputy
NPC, 5 posts
The Marshal's
Deputy
Thu 4 Jul 2013
at 07:37
  • msg #39

Re: Fate & Bounty

Congratulations on keeping yourself from getting butchered!  We thought at least one of you would have been decapitated for sure.  Ah, well.  There's always next time.

For being so capable, Fate has shoved this little reward up your ass:


Gabby:       2W -R -B 1L
Coraline:    1W 1R 1B
Caleb:       2W 1R -B
Randolph:    2W 1R -B
Sky Dog:     -W 1R 2B
Daniel:      3W -R -B


You can see that the LEGEND chip was thrown into the pot and automatically drawn by GABBY CLARKE.  Fuck me, that was fast!

So, what makes him so legendary?  If I had to guess, it'd be the impressive beard, his big 'fuck you' on the topic of animal control, and the scratchy long underwear he wears.  You know, the kind with the square flap in the back that never seems to stay closed, exposing his wrinkly old man ass?

Rolls are listed on the dice log.  Keep in mind, chips are first come first serve.  Once all the chips of one color are gone, your rolls automatically get downgraded to the next lowest color with available chips.  (Blue down to Red down to White.)

---------

After taking your chips, the following should be your grand totals:



Gabby:       2W 0R 0B 1L
Coraline:    5W 1R 3B
Caleb:       3W 1R 1B
Randolph:    6W 3R 1B **
Sky Dog:     3W 1R 3B
Daniel:      4W 1R 1B


**Randolph - The maximum amount of chips allowed is 10, which you already have.  Your chip draw was automatically converted to bounty.  Please add 4 bounty to your totals.  Next Fate draw, make sure to convert enough chips to bounty to leave you with 7 chips or less.

Please double check your final totals to make sure they are correct.  Report any discrepancies to the proper authorities so the matter can be handled with the professionalism you've come to know from your friendly Deadlands Marshal.

- Make sure to update your biography line to reflect your new totals!
The Marshal
GM, 716 posts
Good: 2W1B // Bad 8W2R0B
Sat 28 Dec 2013
at 10:08
  • msg #40

Re: Fate & Bounty

End of Game Session!

Three Headless Horsemen! I wondered if you were up to the task, but I figured the only way to find out was to throw them at you and see what happened. Worst case scenario one of your PCs would have died or something. But hey, you guys nailed it!

Everyone gets 5 Bounty as a reward for the defeat of the Headless Horsemen! In addition to that everyone gets a Red Chip from me for putting up with my incessant delays over the last few months. I started this combat round and then one thing after another hit me, and here we are finishing it three months later. Hopefully this next year will be more productive and eventful!

Also, after that for those of you that have less than 7 chips, in a very socialist manner I am going to raise everyone up to 7 in a private line:



After you've counted up all your chips and decided what to do with 'em please post in this thread as follows:

(a) Which chips did you cash in? For how much bounty?
(b) What, if anything, are you improving?
(c) What chips you are left with? How much Bounty?*

*Remember, the maximum number of chips you can hold at any time is ten, so if you've got more than that at the time of the draw, some of them will automatically be converted to Bounty for you by the Deputy - so there's no point holding onto any more than seven at this stage.

After everyone has done this, the Deputy will draw your next session's chips for you in the order of the responses.

Gabby Clarke
player, 466 posts
'Twas a miner, 49er
2W 0R 0B 1L
Sat 28 Dec 2013
at 13:47
  • msg #41

Re: Fate & Bounty

Chips: 3W, 2R, 1B, 1L. I currently have 23 bounty.

I will spend 1w, 1L for 6 Bounty (29 Bounty left)

I spend 24 bounty to raise my Spirit trait die type from d6 to d8 (5 bounty left)

I spend 5 bounty to raise my Guts from 4 to 5 (0 bounty left)

Left with 2W 2R 1B
This message was last edited by the GM at 13:55, Sat 28 Dec 2013.
Daniel d'Alex
player, 368 posts
Barber extraordinaire
W: 4 R: 1 B: 1
Tue 7 Jan 2014
at 16:46
  • msg #42

Re: Fate & Bounty

(a) Cashing in 3W for 3 Bounty
(b) Upping Cognition from 1 --> 2, purchasing another gift/miracle for 5 Bounty (to be named shortly, once I get a chance to look at the book)
(c) Left with 1W/2R/1B/0L and 0 Bounty
Sky Dog
player, 271 posts
3W 0R 3B
Shaman. Strange.
Tue 7 Jan 2014
at 23:13
  • msg #43

Re: Fate & Bounty

Had 3W 1R 3B and 18 Bounty.

a) Threw in 1W 1R -> 21 bounty
b) Nudged Ride around (3 bounty), Guts to 4 (4 Bounty), Native Kn:occ.to 3 (3 Bounty)
c) Have 2W 0R 3B and 11 bounty
Randolph Darling
player, 357 posts
The Reporter!
4W 1R 1B
Wed 8 Jan 2014
at 18:31
  • msg #44

Re: Fate & Bounty

6W 3R 1B plus 6 Bounty to start

Cash in 2W and 1 R to get to 10 Bounty
Spend 4 Bounty for Guts 4
Spend 6 Bounty for Quick Draw 3

4W 1R 1B plus 0 Bounty remaining
Coraline Hawthorne
player, 259 posts
The Gambler
3W 1R 3B
Wed 8 Jan 2014
at 18:41
  • msg #45

Re: Fate & Bounty

Started with: 4W 1R 3B and 6 Bounty

(a) Cashing in 1 White for 1 Bounty
(b) Not improving anything
(c) Left with 3W 1R 3B and 7 Bounty
The Deputy
NPC, 6 posts
The Marshal's
Deputy
Wed 8 Jan 2014
at 19:12
  • msg #46

Re: Fate & Bounty

Fate stopped by to drop some chips down your pants!  Here's the draw:

Gabby:       2W 1R -B
Coraline:    -W 2R 1B
Randolph:    2W 1R -B
Sky Dog:     3W -R -B
Daniel:      2W 1R -B

Rolls are listed on the dice log.  Keep in mind, chips are first come first serve.  Once all the chips of one color are gone, your rolls automatically get downgraded to the next lowest color with available chips.  (Blue down to Red down to White.)

---------

After taking your chips, the following should be your grand totals:

Gabby:       4W 3R 1B
Coraline:    3W 3R 4B
Randolph:    6W 2R 1B
Sky Dog:     5W 0R 3B
Daniel:      3W 3R 1B

Please double check your final totals to make sure they are correct.  Report any discrepancies to the proper authorities so the matter can be handled with the professionalism you've come to know from your friendly Deadlands Marshal.

Make sure to update your biography line to reflect your new totals!
The Marshal
GM, 726 posts
Good: 2W1B // Bad 8W2R0B
Wed 8 Jan 2014
at 19:20
  • msg #47

Re: Fate & Bounty

ALSO...

For facing down three Headless Horsemen at once, everyone who participated in that sequence gets 1 Grit. The next time you take a Guts test, add your Grit to whatever your result is (on top of any other bonuses you may have).

Since I'm such a great guy, I've already gone ahead and added it to your character sheets for you (it's towards the top section).
The Marshal
GM, 1087 posts
Good: 2W1B // Bad 5W0R0B
Mon 6 Apr 2015
at 14:49
  • msg #48

Re: Fate & Bounty

Wow! It's been well over a year since Fate has smiled (or frowned, as the case may be) upon you. A slow year, but a year nonetheless. Let's remedy that, along with one other thing. I've made a few changes to my House Rules that I think will be appreciated:

1. As long as you have the Bounty to pay for something, you can improve it without the old restriction of requiring your success for that skill in the previous game session (unless you're trying to improve an Aptitude to more than a 5).
2. Players will now draw their own chips, and I'm no longer counting to make sure the chip balance is as in the rules.




Without further ado, I declare this game session to be at an end. Everyone gets 1W 1R 1B.

Here's the updated guidance as to how your posts in this thread should look:

(a) Which chips did you cash in? For how much bounty?
(b) What, if anything, are you improving?
(c) What chips you are left with before your draw? (How many? Which colors?)
(d) Roll 1d85 for each chip you should get. For most players, this should be 3d85 unless some ability lets you draw more. Post your roll.
(e) What chips you are left with after your draw? (How many? Which colors?)

Don't forget to update your Bio line with your new chip total!

REMEMBER:  You can't have more than 10 chips at a time, so if you're around there, I suggest you cash in a few for Bounty.



Notes:
  • White Chips are worth 1 Bounty, Red Chips are worth 2 Bounty, Blue Chips are worth 3 Bounty, Legend Chips are worth 5 Bounty
  • When rolling for chips a result of 1-50 returns a White Chip, a result of 51-75 returns a Red Chip, and a result of 76-85 returns a Blue Chip.
  • If there is a Legend chip present, use a d86 instead. A result of 86 will return a Legend Chip.
  • See the Deadlands Player's Guide and Marshal Law: House Rules thread for more details on Fate, Bounty, and Improvin'.


Feel free to ask any questions here or by Private Message.

Gabby Clarke
player, 619 posts
'Twas a miner, 49er
3w, 2r, 2b, 0L
Mon 6 Apr 2015
at 16:30
  • msg #49

Re: Fate & Bounty

Current Chips: 7w, 3r, 2b

This means I need to cash some in, as I can only have 10 chips at a time.

Current Bounty: 0

I think, based on the good rolls Gabby gets on Cognition checks, that he's going to develop the Keen edge (costs 9 bounty). So I will spend 1b, 2r, 2w for the 9 Bounty I need for it.

Chips after that: 5w, 1r, 1b

I'm about to get 3 new chips, so I'll trade in 3w for 3 Bounty to be used later.

That leave my chip total 2w, 1r, 1b

My current bounty: 3

New chips:

09:25, Today: Gabby Clarke rolled 3,65,77 using d85,d85,d85 with rolls of 3,65,77. Fate Chips.

1w, 1r, 1b. :D

New current total: 3w, 2r, 2b

New Current Bounty: 3

New Edge purchased: Keen
Daniel d'Alex
player, 523 posts
Barber extraordinaire
W: 4 R: 1 B: 2
Thu 16 Apr 2015
at 00:00
  • msg #50

Re: Fate & Bounty

(a) Cashing in 3W, 3R for 9 Bounty
(b) Increasing following skills: Sneak (2), Climbing (2), Scrutinize (3), Quick Draw (2)
(c) Left with 1W/1R/2B/0L and 0 Bounty
(d) 16:59, Today: Daniel d'Alex rolled 44,43,30 using d85,d85,d85 with rolls of 44,43,30. I've got Fate. White, White, White
(e) 4W/1R/2B/0L
Caleb Morgan
player, 375 posts
U.S. Marshal
3W 2R 3B
Thu 16 Apr 2015
at 00:09
  • msg #51

Re: Fate & Bounty

Have 3W, 4R, 3B, and 0 Bounty

Cashing in 2 W, 3R for 8 bounty.

I'm going to bump Scrutinize (2), Search (2), Sneak (2), and Climbin' (2) up one level apiece.

That leaves me with a balance of 1W, 1R, 3B, and 0 Bounty.

17:08, Today: Caleb Morgan rolled 25,45,70 using d85,d85,d85, rerolling max with rolls of 25,45,70. Chip me.

W W R

Current Chips: 3W, 2R, 3B
Coraline Hawthorne
player, 371 posts
The Gambler
1W 3R 2B
Thu 16 Apr 2015
at 05:58
  • msg #52

Re: Fate & Bounty

Have 2W 4R 3B and 7 bounty

(a) Cashing in 1W 3R 1B for 10 bounty

(b) Spending 17 bounty:
12 to Raise Hexslingin' from 5 to 6
5 to learn new hex

(c) Left with 1W 1R 2B before draw

(d) Rolled 1W 2R
22:45, Today: Coraline Hawthorne rolled 150 using 3d85 with rolls of 53,41,56. Chip Draw.

(e) Left with 2W 3R 2B and 0 bounty
Sky Dog
player, 531 posts
2W 0R 0B
Shaman. Strange.
Thu 14 May 2015
at 21:20
  • msg #53

Re: Fate & Bounty

Question.
Sky Dog
player, 532 posts
3W 3R 1B
Shaman. Strange.
Thu 14 May 2015
at 22:50
  • msg #54

Re: Fate & Bounty

Right!

a) a white, adding 1 to 11 bounty carried over
b) Shunting Tracking and Overawe to 3 (6 bounty)
c) left with 2W 1R 1B, 6 bounty
d) drew 68,64,3 -> 2R 1W
e) have 3W 3R 1B

Please give Korpi more chips etc. as you see fit, for I cannot edit her.

@Randolph - glad I'm not the only one that finds more than surviving a bonus!
The Marshal
GM, 1251 posts
Good 4W1R1B // Bad 0W1R0B
Thu 27 Aug 2015
at 16:43
  • msg #55

Re: Fate & Bounty

For shutting down a Mad Scientist's operation, defeating an undead Bill Quantrill and his Unholy Host and ensuring that he will no longer be able to terrorize the Kansas/Missouri countryside, crawling through burning buildings to look for sand and blankets, I hereby award each player:

2W 2R 2B AND 1 GRIT

Here's the updated guidance as to how your posts in this thread should look:

(a) Which chips did you cash in? For how much bounty?
(b) What, if anything, are you improving?
(c) What chips you are left with before your draw? (How many? Which colors?)
(d) Roll 1d85 for each chip you should get. For most players, this should be 3d85 unless some ability lets you draw more. Post your roll.
(e) What chips you are left with after your draw? (How many? Which colors?)

Don't forget to update your Bio line with your new chip total!

REMEMBER:  You can't have more than 10 chips at a time, so if you're around there, I suggest you cash in a few for Bounty.



Notes:
  • White Chips are worth 1 Bounty, Red Chips are worth 2 Bounty, Blue Chips are worth 3 Bounty, Legend Chips are worth 5 Bounty
  • When rolling for chips a result of 1-50 returns a White Chip, a result of 51-75 returns a Red Chip, and a result of 76-85 returns a Blue Chip.
  • If there is a Legend chip present, use a d86 instead. A result of 86 will return a Legend Chip.
  • As long as you have the Bounty to pay for something, you can improve it without the old restriction of requiring your success for that skill in the previous game session (unless you're trying to improve an Aptitude to more than a 5).
  • Players will now draw their own chips, and I'm no longer counting to make sure the chip balance is as in the rules.
  • See the Deadlands Player's Guide and Marshal Law: House Rules thread for more details on Fate, Bounty, and Improvin'.


Feel free to ask any questions here or by Private Message.

Randolph Darling
player, 498 posts
The Reporter!
4W 3R 3B
Thu 27 Aug 2015
at 21:19
  • msg #56

Re: Fate & Bounty

Cashing in 2W 1B for 5 Bounty, leaving 4W 3R 3B.
This message was last edited by the player at 21:20, Thu 27 Aug 2015.
Caleb Morgan
player, 416 posts
U.S. Marshal
3W 1R 4B
Fri 28 Aug 2015
at 13:18
  • msg #57

Re: Fate & Bounty

Cashing in 2R and 1B for 7 Bounty. Leaving a balance of 3W, 1R, 4B.
Coraline Hawthorne
player, 400 posts
The Gambler
3W 3R 1B
Sat 29 Aug 2015
at 03:40
  • msg #58

Re: Fate & Bounty

Have 5W 5R 3B and 0 bounty

(a) Cashing 3W 3R for 9 bounty

(b) Spending nothing

(c) Left with 2W 2R 3B before draw

(d) Rolled 1W 2R
20:29, Today: Coraline Hawthorne rolled 154 using 3d85 with rolls of 70,62,22.  Chip draw.

(e) Left with 3W 4R 3B and 9 bounty
The Marshal
GM, 1257 posts
Good 4W1R1B // Bad 0W1R0B
Wed 2 Sep 2015
at 17:49
  • msg #59

Re: Fate & Bounty

Still waiting on Daniel and Sky Dog/Korpi.
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