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Fate & Bounty.

Posted by The MarshalFor group 0
Gabby Clarke
player, 157 posts
'Twas a miner, 49er
6W 1R 0B
Sat 1 Dec 2012
at 04:54
  • msg #10

Re: Fate & Bounty

I have 6w, 2r, 1b.

I'll spend 4w, 1r on Bounty, raising my Quickness from 2d8 to 3d8. That leaves me with 2w, 1r, 1b, and no saved Bounty.
Coraline Hawthorne
player, 98 posts
The Gambler
3W 2R 2B
Sat 1 Dec 2012
at 07:47
  • msg #11

Re: Fate & Bounty

Have 4W 4R 3B

(a) Cashing in 1W 2R 1B for 8 bounty.
(b) No improvements.
(c) Left with 3W 2R 2B and 13 bounty.
Randolph Darling
player, 104 posts
3W3R1B
Sat 1 Dec 2012
at 15:20
  • msg #12

Re: Fate & Bounty

I'll spend 1W1R1B on Bounty for six points, which I'll use to improve Quickness from 2d6 to 3d6.

I have 3W,3R,1B remaining.
Caleb Morgan
player, 118 posts
U.S. Marshal
3W 1R 3B
Sun 2 Dec 2012
at 06:57
  • msg #13

Re: Fate & Bounty

I'm going to cash in 1W, 1R, and 1B which, with my prior balance of 2 Bounty, give me a total of 8 bounty.

I'm going to bump my Guts to 4 and my Streetwise to 3. That'll leave me with 1 spare point of Bounty.

Remaining: 2W 0R 2B
This message was last edited by the GM at 15:25, Sun 02 Dec 2012.
Daniel d'Alex
player, 145 posts
Barber extraordinaire
W: 3 R: 0 B: 0
Sun 2 Dec 2012
at 14:38
  • msg #14

Re: Fate & Bounty

(a) Cashing in 4 W, 2R, 1B for 11 Bounty
(b) Getting a new gift/miracle for 5 Bounty (I'm thinking Succor at current, but gimme a day or two to verify) and increase Search to 2 (2 Bounty) and Medicine: Surgery to 4 (4 Bounty)
(c) Left with 0W/0R/0B/0L and 0 Bounty
The Deputy
player, 3 posts
The Marshal's
Deputy
Thu 6 Dec 2012
at 06:09
  • msg #15

Re: Fate & Bounty

Fate caught you with your pants down and couldn't stop laughing.  Here's what she threw you out of pity:


Gabby:       1W 1R 1B
Coraline:    2W -- 1B
Randolph:    2W 1R --
Caleb:       2W 1R --
Daniel:      -- 3R --



Rolls are listed on the dice log.  Keep in mind, chips are first come first serve.  Once all the chips of one color are gone, your rolls automatically get downgraded to the next lowest color with available chips.  (Blue down to Red down to White.)

---------

After taking your chips, the following should be your grand totals:


Gabby:       3W 2R 2B
Coraline:    5W 2R 3B
Randolph:    5W 4R 1B
Caleb:       4W 1R 2B
Daniel:      -- 3R --



Please double check your final totals to make sure they are correct.  Report any discrepancies to the proper authorities so the matter can be handled with the professionalism you've come to know from your friendly Deadlands Marshal.
The Marshal
GM, 364 posts
Good: 2W1B // Bad 2W0R1B
Wed 6 Feb 2013
at 04:32
  • msg #16

Re: Fate & Bounty

End of Game Session!

Time for some chips...

EVERYONE gets the following:
  • 2 White Chips
  • 1 Red Chip




After you've counted up all your chips and decided what to do with 'em please post in this thread as follows:

(a) Which chips did you cash in? For how much bounty?
(b) What, if anything, are you improving?
(c) What chips you are left with? How much Bounty?

After everyone has done this, the Deputy will draw your next session's chips for you in the order of the responses.

Coraline Hawthorne
player, 125 posts
The Gambler
5W 3R 3B
Wed 6 Feb 2013
at 05:11
  • msg #17

Re: Fate & Bounty

Have 7W 4R 3B and 13 bounty

(a) Cashing in 5W 3R 2B for 17 bounty.
(b) Raising Spirit from d8 to d10.
(c) Left with 2W 1R 1B and 0 bounty.
Gabby Clarke
player, 226 posts
'Twas a miner, 49er
3W 2R 2B
Wed 6 Feb 2013
at 16:50
  • msg #18

Re: Fate & Bounty

Have 5w, 5r, 2b in chips, no bounty.

Spending 5w, 2r for 9 bounty.

Spending 4 Bounty to raise Cognition from 1d12 to 2d12.

Saving 5 Bounty.

Left with 3r, 2b.
This message was last edited by the player at 16:51, Wed 06 Feb 2013.
Sky Dog
player, 30 posts
4W 2R 1B
Shaman. Strange.
Wed 6 Feb 2013
at 18:09
  • msg #19

Re: Fate

I have 6W 3R 1B

- Cashing 2R 3W -> 7 bounty
- doing nothing with it
- leaving 3W 1R 1B.

I think.
Randolph Darling
player, 154 posts
2W3R1B
Fri 8 Feb 2013
at 01:42
  • msg #20

Re: Fate

I will cash in 3W+2R for 7 bounty and bank it, which leaves 2W 3R 1B.
Daniel d'Alex
player, 203 posts
Barber extraordinaire
W: 0 R: 4 B: 0
Fri 8 Feb 2013
at 04:32
  • msg #21

Re: Fate

(a) Cashing in 1 W, 2R for 5 Bounty
(b) Getting a new gift/miracle for 5 Bounty (to be named shortly, once I get a chance to look at the book)
(c) Left with 1W/3R/0B/0L and 0 Bounty
Caleb Morgan
player, 151 posts
U.S. Marshal
2W 0R 2B
Mon 11 Feb 2013
at 05:29
  • msg #22

Re: Fate

I had a previous balance of 1 Bounty. The new chips gave me a total balance of 4W 1R 2B.

I'm going to cash in 1R and 2W which will give me 5 Bounty. I'm going to spend those 5 points and will PM the Marshal with details on that investment.

That will leave me with a balance of 2W 0R 2B.
The Marshal
GM, 368 posts
Good: 2W1B // Bad 2W0R1B
Mon 11 Feb 2013
at 15:03
  • msg #23

Re: Fate & Bounty

Howdy, cowpokes.  Once again Fate has had her way with you.  Here's the draw:


Coraline:    3W -- --
Gabby:       2W 1R --
Sky Dog:     2W -- 1B
Randolph:    3W -- --
Daniel:      1W 1R 1B
Caleb:       2W -- 1B



Rolls are listed on the dice log.  Keep in mind, chips are first come first serve.  Once all the chips of one color are gone, your rolls automatically get downgraded to the next lowest color with available chips.  (Blue down to Red down to White.)

---------

After taking your chips, the following should be your grand totals:


Coraline:    5W 1R 1B
Gabby:       2W 4R 2B
Sky Dog:     5W 1R 2B
Randolph:    5W 3R 1B
Daniel:      2W 4R 1B
Caleb:       4W -- 3B



Please double check your final totals to make sure they are correct.  Report any discrepancies to the proper authorities so the matter can be handled with the professionalism you've come to know from your friendly Deadlands Deputy.
This message was last edited by the GM at 19:40, Tue 23 Apr 2013.
The Marshal
GM, 483 posts
Good: 2W1B // Bad 3W2R1B
Tue 23 Apr 2013
at 22:13
  • msg #24

Re: Fate & Bounty

End of Game Session!

No need to stop playing, but I think it's time for some chips!

No chips to dole out this time, as I've been doing that sporadically as well as handing out Bounty (besides, some o' y'all ain't so good at spendin' 'em!), so we'll skip right to the next step.



After you've counted up all your chips and decided what to do with 'em please post in this thread as follows:

(a) Which chips did you cash in? For how much bounty?
(b) What, if anything, are you improving?
(c) What chips you are left with? How much Bounty?

After everyone has done this, the Deputy will draw your next session's chips for you in the order of the responses.

Gabby Clarke
player, 329 posts
'Twas a miner, 49er
3W 2R 2B
Wed 24 Apr 2013
at 03:20
  • msg #25

Re: Fate & Bounty

I currently have:

Chips: 3r, 1b
Bounty: 8

I was going to improve my Guts to 4 and my Ridicule to 3, as well as pick up Streetwise 1. That will use up all my bounty. I'll also trade in my Blue chip for 3 bounty, leaving me with 3 red chips and 3 bounty.
Coraline Hawthorne
player, 160 posts
The Gambler
5W 1R 1B
Wed 24 Apr 2013
at 03:32
  • msg #26

Re: Fate & Bounty

Edit:

Have 5W 1R 1B and 2 bounty

(a) Cashing in 1W for a total of 3 bounty.
(b) Raising Sleight o' Hand from 2 to 3.
(c) Left with 4W 1R 1B and 0 bounty.
This message was last edited by the player at 04:44, Fri 26 Apr 2013.
Caleb Morgan
player, 219 posts
U.S. Marshal
0W 1R 2B
Wed 24 Apr 2013
at 03:55
  • msg #27

Re: Fate & Bounty

I currently have 0 White Chips, 1 Red Chip, 2 Blue Chips, and 5 Bounty.

I'm going to spend 3 Bounty to bump my Overawe to 3. I figure that might be a worthwhile investment, given the inordinate amount of civil disobedience around Dodge.

Marshal Edit: I believe this leaves Caleb with

1 Red, 2 Blue and 2 Bounty
This message was last edited by the GM at 04:10, Wed 24 Apr 2013.
Randolph Darling
player, 241 posts
The Reporter!
3W3R1B
Wed 24 Apr 2013
at 11:25
  • msg #28

Re: Fate & Bounty

I'll spend 2 Bounty to bring Shootin' Pistols to 2, leaving me with 3 White, 3 Red, 1 Blue.
Daniel d'Alex
player, 281 posts
Barber extraordinaire
W: 2 R: 4 B: 1
Thu 25 Apr 2013
at 15:17
  • msg #29

Re: Fate & Bounty

(a) Cashing in 2 W, 3R for 8 Bounty
(b) Getting 3 new gifts/miracles for 15 Bounty (Smite, Spiritual Giant, Zeal)
(c) Left with 0W/1R/1B/0L and 0 Bounty
Sky Dog
player, 132 posts
3W 0R 0B
Shaman. Strange.
Thu 25 Apr 2013
at 20:08
  • msg #30

Re: Fate & Bounty

a) keeping all 3 white chips
b) nudging Medicine (Gen.) to 4 if possible
c) have 3 white, 5 bounty
The Deputy
NPC, 4 posts
The Marshal's
Deputy
Fri 26 Apr 2013
at 04:53
  • msg #31

Re: Fate & Bounty

Fate just got slap happy, so bend over and ask for another.  Here's the draw:


Gabby:       1W 2R --
Coraline:    3W -- --
Caleb:       1W 2R --
Randolph:    3W -- --
Daniel:      1W 2R --
Sky Dog:     -- 2R 1B



Rolls are listed on the dice log.  Keep in mind, chips are first come first serve.  Once all the chips of one color are gone, your rolls automatically get downgraded to the next lowest color with available chips.  (Blue down to Red down to White.)

---------

After taking your chips, the following should be your grand totals:



Gabby:       1W 5R --
Coraline:    7W 1R 1B
Caleb:       1W 3R 2B
Randolph:    6W 3R 1B
Daniel:      1W 3R 1B
Sky Dog:     3W 2R 1B



Please double check your final totals to make sure they are correct.  Report any discrepancies to the proper authorities so the matter can be handled with the professionalism you've come to know from your friendly Deadlands Marshal.
The Marshal
GM, 592 posts
Good: 2W1B // Bad 8W2R1B
Fri 28 Jun 2013
at 17:14
  • msg #32

Re: Fate & Bounty

End of Game Session!

Ding, dong the witch is dead! Which old witch? The...alright, no witches here. Not in this game, at least...so far. But the Butcher has been defeated, so we can take some solace in that.

Everyone gets 8 Bounty as a reward for the defeat of the Butcher and his machinations, and managing to do so without killing Dr. Mansfield. Additionally:

- Coraline gets a blue chip for her knockout blow on the Butcher. That happened quicker than I expected!
- Sky Dog gets a white chip for having to try to single handedly deal with the Butcher. Sky Dog, next time I won't pull any punches, so in the future if your hat/pants removal techniques do not avail, it may mean the death of the strange Siberian we all know and love!
- Caleb gets a white chip for helping me with Wyatt Earp, and doing it with style.



After you've counted up all your chips and decided what to do with 'em please post in this thread as follows:

(a) Which chips did you cash in? For how much bounty?
(b) What, if anything, are you improving?
(c) What chips you are left with? How much Bounty?*

*Remember, the maximum number of chips you can hold at any time is ten, so if you've got more than that at the time of the draw, some of them will automatically be converted to Bounty for you by the Deputy - so there's no point holding onto any more than seven at this stage.

After everyone has done this, the Deputy will draw your next session's chips for you in the order of the responses.

This message was last edited by the GM at 15:48, Tue 23 July 2013.
Gabby Clarke
player, 403 posts
'Twas a miner, 49er
3W 2R 2B
Fri 28 Jun 2013
at 17:37
  • msg #33

Re: Fate & Bounty

Gabby has 11 bounty left, as well as 1 white and 1 red. I am going to cash in both, which will leave me with 15 bounty.

I'm going to raise my Shooting to 5 (5 Bounty), My Persuasion to 4 (4 Bounty points), and, if the GM allows it, I'd like to buy the Nerves o' Steel edge (3 points) and the threatenin' version of The Voice (3 points). That would use up all my bounty.
Coraline Hawthorne
player, 206 posts
The Gambler
4W 0R 2B
Sat 29 Jun 2013
at 21:28
  • msg #34

Re: Fate & Bounty

Have 4W 0R 2B and 8 bounty

(a) Cashing in nothing.
(b) Spending 5 for new hex.
(c) Left with 4W 0R 2B and 3 bounty.
This message was last edited by the player at 21:30, Sun 30 June 2013.
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