Re: Fate & Bounty
End of Game Session!
Ding, dong the witch is dead! Which old witch? The...alright, no witches here. Not in this game, at least...so far. But the Butcher has been defeated, so we can take some solace in that.
Everyone gets 8 Bounty as a reward for the defeat of the Butcher and his machinations, and managing to do so without killing Dr. Mansfield. Additionally:
- Coraline gets a blue chip for her knockout blow on the Butcher. That happened quicker than I expected!
- Sky Dog gets a white chip for having to try to single handedly deal with the Butcher. Sky Dog, next time I won't pull any punches, so in the future if your hat/pants removal techniques do not avail, it may mean the death of the strange Siberian we all know and love!
- Caleb gets a white chip for helping me with Wyatt Earp, and doing it with style.
After you've counted up all your chips and decided what to do with 'em please post in this thread as follows:
(a) Which chips did you cash in? For how much bounty?
(b) What, if anything, are you improving?
(c) What chips you are left with? How much Bounty?*
*Remember, the maximum number of chips you can hold at any time is ten, so if you've got more than that at the time of the draw, some of them will automatically be converted to Bounty for you by the Deputy - so there's no point holding onto any more than seven at this stage.
After everyone has done this, the Deputy will draw your next session's chips for you in the order of the responses.
This message was last edited by the GM at 15:48, Tue 23 July 2013.