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Character Creation Info.

Posted by NorthStar DMFor group 0
NorthStar DM
GM, 1 post
In My Hands may you find
both Hardship and Reward.
Thu 2 Feb 2012
at 05:00
  • msg #1

Character Creation Info

STARTING LEVEL: 2nd  Level
HOWEVER, 2nd Level Starting Wealth is only 500gp (not 1,000gp).
Times are tough.
 ---Point Buy of "High Fantasy" with 20 points.
 ---Max HP at First Level.
 ---2nd Level HP Onward: Use the RPOL Dice Roller (Re-rolling 1s) OR take 1/2 Hit Dice +/- Con Bonus. You can decide which method at each level.
 ---Core Races preferred. (Featured Races with DM approval.)
 ---Core & Base Classes preferred. (Alternate Classes and Unchained Classes with DM approval.)
 ---No Psionics.
 ---House Rule: BACKGROUND SKILLS ( https://www.d20pfsrd.com/skills/background-skills )
 ---No other 3rd Party source material.
 Everything on the Pathfinder SRD is fine [ http://paizo.com/pathfinderRPG/prd ] now at Archives of Nethys [ https://www.aonprd.com ]

CARRION CROWN PLAYER'S GUIDE
It's a free download: http://paizo.com/pathfinder/ad...nCrown/v5748btpy8j0q

All Characters are required to have one Campaign trait from the Carrion Crown Players Guide. I will post a list of the traits below, so you can all look them over, should you not have the book, or access to it. Remember that you all will be associated somehow with Professor Petros Lorrimor.

BACKGROUNDS
A well-written Physical description, basic personality, and character background are mandatory (although it can remain private between Player and GM if you wish).

While the Carrion Crown Adventure Path takes place exclusively in the haunted nation of Ustalav, the campaign does not require (or even assume) that the PCs be natives of that land; thus, the 2nd Level Starting Experience. However, each PC has been summoned (and accepted the call) to the town of Ravengro in the rural county of Canterwall from elsewhere in Ustalav or the Inner Sea region.

Professor Petros Lorrimor was a well-traveled man. Therefore, PCs of any nationality or concept can work within the constraints of the Adventure Path. (But, do remember that you're only 2nd level, so you haven't traveled the entire continent or faced Hordes of Dragons---at least not yet.) No matter what your PC’s background is, adventure and intrigue await when you arrive in Ravengro for the funeral of the recently deceased Professor Petros Lorrimor, famed scholar, explorer, and teacher.
This message was last edited by the GM at 19:50, Thu 25 Oct 2018.
NorthStar DM
GM, 2 posts
In My Hands may you find
both Hardship and Reward.
Thu 2 Feb 2012
at 05:17
  • msg #2

Re: Character Creation Info

Please use the Character Sheet below  OR, if you would prefer, one of these two sites:

http://www.dndsheets.net/login.php OR http://www.myth-weavers.com/sheetindex.php



Add the < pre > and  < /pre > tags at the beginning and end of this PC Sheet to make the Chart Elements and Columns automatically line up. :-)

Pathfinder Character Sheet
----------------------------------------------------------------------------
Name  : xxxxx               | Race  : xxxxx            | Height: x'x"
Player: xxx                 | Gender: xxxx             | Weight: xxxlbs
Update:                     | Age   : xx               | Eyes  : xxx
Align : xxxxx               | Size  : xxxxx            | Hair  : xxx
Deity : xxxxx               | Speed : xxft             | Hand  : xxx
----------------------------------------------------------------------------
Strength     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Dexterity    : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Constitution : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Intelligence : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Wisdom       : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Charisma     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
----------------------------------------------------------------------------
Class and Level     :

Favored Class(es)   :
Favored Class Bonus : Class Option, +1 hit point, +1 skill point
----------------------------------------------------------------------------
        Total   Current   Subdual |         Total   Dex   Misc
HP    :   xx       xx             | Init  :   +x  =  x  +
----------------------------------------------------------------------------
          Total        Armr  Shld   Dex  Misc  Trait   Other
Full    :   10  =  10 +     +     +     +     +      +
AC      :   10  =  10 +     +     +     +     +      +
Touch   :   10  =  10 + xxx + xxx +     +     +      +
FlatFoot:   10  =  10 +     +     + xxx +     +      +
----------------------------------------------------------------------------
SAVES                     Ability
            Bonus    Base   Mod  Magic  Trait
Fort (Con):   +x    =     +     +     +       +
Ref  (Dex):   +x    =     +     +     +       +
Will (Wis):   +x    =     +     +     +       +
----------------------------------------------------------------------------
Base    Total   Base   Str   Misc | Base    Total   Base   Dex   Misc
Melee :   +x  =      +     +      | Range :   +x  =      +     +
----------------------------------------------------------------------------
Combat  Total  Base  Str  Misc    | Mnvr   Total  Base   Str   Dex  Misc
Mnvr   : +x  =  0  +  0  +  0     | Defense: xx  = 10  +  0  +  0  +  0
----------------------------------------------------------------------------
Weapon: xxxxxx         Weight: x lbs
Move Name    Type    Atk   Damage    Crit      Range   Type    Special
Attack      |Melee | +xx | xdx+x  | xx-20/x2 |   -   |   x   |
Charge      |Melee | +xx | xdx+x  | xx-20/x2 |   -   |   x   |
----------------------------------------------------------------------------
Weapon: xxxxxx         Weight: x lbs
Move Name    Type    Atk   Damage    Crit      Range   Type    Special
Attack      |Range | +xx | xdx+x  | xx-20/x2 |   -   |   x   |
----------------------------------------------------------------------------
Armor: xxxxxx           Weight: xx lbs
 AC  MaxDex Pen. SplFail Speed  Special
 +x |  +x  | -x |  xx%  | xxft | None
----------------------------------------------------------------------------
Armor: xxxxxx           Weight: xx lbs
 AC  MaxDex Pen. SplFail Speed  Special
 +x |  --  | -x |  xx%  | xxft | None
----------------------------------------------------------------------------
RACIAL ABILITIES
 -
 -
 -
----------------------------------------------------------------------------
CLASS ABILITIES
 -
 -
 -
----------------------------------------------------------------------------
TRAITS & FEATS

Trait #1 :
Trait #2 :

Level 1 Feat :
----------------------------------------------------------------------------
SPELLS
                Base     Ability  Misc.
Lvl    DC    Spell/Day    Bonus   Bonus     Spell Per Day      # Known
0      ?        ?      +    0   +  ?     =        ?                ?
1      ?        ?      +    ?   +  ?     =        ?                ?
2      ?        ?      +    ?   +  ?     =        ?                ?
3      ?        ?      +    ?   +  ?     =        ?                ?
4      ?        ?      +    ?   +  ?     =        ?                ?
5      ?        ?      +    ?   +  ?     =        ?                ?
6      ?        ?      +    ?   +  ?     =        ?                ?
7      ?        ?      +    ?   +  ?     =        ?                ?
8      ?        ?      +    ?   +  ?     =        ?                ?
9      ?        ?      +    ?   +  ?     =        ?                ?
----------------------------------------------------------------------------
Domain: If applicable
Domain: If applicable

Granted Power
 -
Granted Power
 -

Domain Granted Spells:
Lvl 1: ??????/??????
Lvl 2: ??????/??????
Lvl 3: ??????/??????
Lvl 4: ??????/??????
Lvl 5: ??????/??????
Lvl 6: ??????/??????
Lvl 7: ??????/??????
Lvl 8: ??????/??????
Lvl 9: ??????/??????
----------------------------------------------------------------------------
Cleric Spells Prepared
Lvl 0: ??????/??????
Lvl 1: ??????/??????
Lvl 2: ??????/??????
Lvl 3: ??????/??????
Lvl 4: ??????/??????
Lvl 5: ??????/??????
Lvl 6: ??????/??????
Lvl 7: ??????/??????
Lvl 8: ??????/??????
Lvl 9: ??????/??????
----------------------------------------------------------------------------
Wizard School Specialization: In applicable
Forbidden School(s): If applicable
Mark prepared spells with a *
Lvl 0: ??????/??????
Lvl 1: ??????/??????
Lvl 2: ??????/??????
Lvl 3: ??????/??????
Lvl 4: ??????/??????
Lvl 5: ??????/??????
Lvl 6: ??????/??????
Lvl 7: ??????/??????
Lvl 8: ??????/??????
Lvl 9: ??????/??????
----------------------------------------------------------------------------
[ ] Acrobatics         : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Appraise           : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Bluff              : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Climb              : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
[ ] Craft:             : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Diplomacy          : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Disable Device ^   : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Disguise           : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Escape Artist      : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Fly                : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Handle Animal ^    : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Heal               : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Intimidate         : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Know: Arcana ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Dungeon ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Engineer ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Geography ^  : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: History ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Local ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Nature ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Planes ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Religion ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Linguistics ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Perception         : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Perform:           : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Profession: ^      : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Ride               : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Sense Motive       : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Sleight of Hand ^  : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Spellcraft ^       : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Stealth            : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Survival           : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Swim               : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
[ ] Use Magic Device ^ : +00    0 ranks + 0 Cha + 0 class + 0 misc

Your maximum ranks in a skill are equal to your total level.
Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
[c] denotes a class skill.
^ denotes a skill that cannot be used untrained.

Languages : Common,
----------------------------------------------------------------------------
MONEY & EQUIPMENT

Armor     :
Belt      :
Body      :
Chest     :
Eyes      :
Feet      :
Hands     :
Head      :
Headband  :
Neck      :
Ring #1   :
Ring #2   :
Shield    :
Shoulders :
Wrists    :

Weapon    :
Weapon    :
Weapon    :
Weapon    :

Equipment :

Money : 0 GP
----------------------------------------------------------------------------
ANIMAL COMPANION             Cut and paste in cases of more than one animal.

NAME:
TYPE: (Familiar/Animal Companion/Mount/etc.)
SPECIES:
AC:
HP:
ATTACKS:
DAMAGE:
SPECIAL:
ABILITIES GRANTED TO PC:
----------------------------------------------------------------------------
CHARACTER DESCRIPTION

----------------------------------------------------------------------------
CHARACTER BACKGROUND


----------------------------------------------------------------------------
This message was last edited by the GM at 16:16, Thu 11 Oct 2018.
NorthStar DM
GM, 4 posts
In My Hands may you find
both Hardship and Reward.
Thu 2 Feb 2012
at 06:04
  • msg #3

Re: Character Creation Info

CAMPAIGN TRAITS
Character traits are essentially half-feats that help customize a PC’s background and tie him or her to the themes and events of a particular adventure. PCs may start with two Traits. One of these MUST be from the list Below.

For general traits, see the Advanced Player’s Guide or the Character Traits Web Enhancement, a free pdf download
available at http://paizo.com/traits.

Campaign traits are tailored to a specific Adventure Path and give your character a built-in reason to begin the first adventure in a new campaign. Campaign traits assume a lot more about your character’s backstory than do normal traits, and they are meant to help serve as inspiration for a player working to create a detailed and interesting history for her character. You have a certain amount of leeway in adjusting a campaign trait’s expected backstory once you’ve selected the trait that’s right for Player’s Guide you; just be sure to get your GM’s approval before you run with a modified history.

All of the following traits revolve around ways characters may know the late Professor Petros Lorrimor, whose funeral draws them to Ravengro, and whose final will and testament launches the Carrion Crown Adventure Path. You can take a look at these traits to get a general, spoiler-free idea of the types of foes and challenges your character might encounter over the course of the Adventure Path. Knowing that there are going to be elements of horror-tainted landscapes, secret societies, foul plots, ancient magic, politics, and the like should help you build a character that fits more organically into the campaign you’re about to join.

While the Carrion Crown Adventure Path takes place exclusively in the haunted nation of Ustalav, the campaign does not require (or even assume) that the PCs be natives of that land. Each PC is summoned at the start of the adventure to the town of Ravengro in the rural county of Canterwall from elsewhere in Ustalav or the Inner Sea region. Thus, the Second Level Starting Experience. However, just remember that it's "only" 2nd level and your PC has probably not traveled the continent yet nor has he or she faced off with demigods and survived---at least not yet.

No matter what your PC’s background is, adventure and intrigue await when you arrive in Ravengro for the funeral of the recently deceased Professor Petros Lorrimor, famed scholar, explorer, and teacher.

Chance Savior: Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar’s life and did so. His gratitude was effusive, and he promised that he would never forget you. You are unsure of the nature of the summons in his will, but believe he may have listed you as a possible heir in thanks for saving him from an untimely demise. Your ability to think quickly on your feet has stayed with you, and you quite often feel that you’re in the right place at the right time. You gain a +2 trait bonus on Initiative checks.

Subject of Study: Professor Lorrimor approached you as part of his studies, as he had heard that you had survived a recent encounter with a strange monster or had another fateful encounter. Interested in the conditions of the runin and the means by which you avoided death or injury, he met with you and maintained frequent correspondence until several months ago. The scars of your experience and his continual reminders of the encounter prompted you to hone your skills lest you someday face the same type of creature again. The professor assisted you in this endeavor, providing you with insight into the anatomy and defenses of the creature that attacked you. Years of study have improved your combat effectiveness against your chosen foe. Choose a non-humanoid creature type (and subtype if outsider). You gain a +1 bonus on damage rolls against creatures of this type. See the ranger favored enemy suggestions for a list of creature types most likely to appear in this campaign.

Inspired by Greatness: Whether you knew Professor Lorrimor well or only in passing, as a colleague or competitor, his career and lifetime of discovery inspired you to be better at what you do. As you honed your craft, you and the professor corresponded, and he was delighted to hear that he had directly or indirectly motivated you to strive for your full potential. Saddened by the news of his death, you feel that you should honor his memory by fulfilling his final wishes and attending his funeral, and by ever striving to attain greater heights and someday match the inf luence and impact of your idol. Choose one spell you can cast. From now on, you always cast this spell at +1 caster level.

Making Good on Promises: At some point in the past, Professor Lorrimor did you a favor under the condition that he would someday call on you to repay it. After he came to your aid, however, you never saw nor heard from him again, leaving you with a sense of unending anticipation that each day might be the day you were asked to return the favor. Yet that day never came, and your fears and anxiety about what the professor would call on you to do abated. Assuming the old man had either forgotten about you or died, you eventually assumed you’d never have to follow through on your end of the bargain. When you received word of the professor’s death, and that he had named you specifically in his will, your dread of what he could possibly want from you has grown throughout your entire journey to Ravengro. Years of living with the fear and uncertainty of the unclaimed debt to Professor Lorrimor have inured you to extreme anxiety. You gain a +2 trait bonus on saves against fear effects.

On the Payroll: Whether he needed a bodyguard in a rough neighborhood, a guide to an isolated archeological dig, or information on a specialized topic, Professor Lorrimor was never shy about hiring professionals to help him attain his goals. Over the course of his long career, thousands of people throughout the world served his needs and benefited from his generous wages (usually covered by his academic benefactor at the time). He had contacts in most areas of expertise in every corner of the known world, a knack for recognizing talent, and a desire to be surrounded by the best and brightest at all times. Whatever job the professor originally hired you for, your performance captured his attention, and he hired you many times throughout your career, sometimes even for jobs away from your home, always paying your expenses and compensating you well for your time. In your area of expertise, you are among the best. Your years of hard work have paid off, granting you an additional 150 gp in starting wealth.

Teacher’s Pet: Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-f lung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms. Speaking before standing-room-only lecture halls on topics as widely ranging as military strategy, planar anomalies, theology, and agriculture, Lorrimor’s time was highly valued among those ambitious to benefit from his expertise. Despite this, he still managed to provide one-on-one assistance to the most promising of his acolytes. When he saw the potential for greatness in one of his charges, he took it upon himself to nurture their spark. You were such a student. Over the course of several months, you and the late professor spent hours debating the finer points of your topic of interest, and the intellectual doors he opened for you continue to f lavor your outlook on the world. You gain a +2 trait bonus to one Knowledge skill of your choosing and consider it a class skill.
This message was last edited by the GM at 06:13, Thu 02 Feb 2012.
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