VF/A-6H
Model Type: VF/A-6H
Also Known As: Command Alpha or Blue Alpha
Class: Single Seat, All-weather Aero-space Superiority Strike Fighter
Crew: One
MDC BY LOCATION:
Head – 75
*Sensor Pod(1; shoulder mounted) – 45
Hands (2) – 45
Forearms (2) – 120 each
Upper Arms (2) – 90 each
Shoulders (2) - 100 each
Upper Legs (2) – 120 each
Lower Legs (2) – 180 each
**Wings (2) -150 each
***Tail Stabilizers(2) – 100 each
****Main Body - 420
Reinforced Pilot's Compartment - 150
EU-13 Gun Pod - 100
SPEEDS:
Fighter Mode:
Flying: Sea Level: 687.5 mph (1,100km)
Flying: 32,808 feet (10,000m): 1,187 mph, (1,900 km) or Mach 1.55.
Flying: 98,425 feet (30,00 m) or higher: 1,875 mph (3,000 km) or Mach 2.4.
Guardian Mode:
Flying: 425 mph (680 km).
Battloid Mode:
Flying: 195 mph (312 km)
Running: 75 mph (120 km)
Leaping: 75 feet (22.8 m) up or across unassisted by thrusters.
STATISTICAL DATA:
Fighter Mode:
Height: 15feet (4.60 m)
Length: 33.6 (10.25 m)
Wingspan: 26.9 feet (8.20m)
Guardian Mode:
Height: 15 feet (4.60 m)
Length: 33.6 feet (10.25 m)
Wingspan: 26.9 feet (8.20 m)
Battloid Mode:
Height: 28.7 feet (8.75 m)
Length: 17.2 feet (5.25 m)
Width: 15.9 feet (4.84 m)
WEIGHT: 16.7 tons (dry)
PHYSICAL STRENGTH: Robotic P.S. of 40
CARGO: There is no cargo space available unless the cyclone is removed. The cyclone bay can hold 500 pounds (225 kg)
Power System: Sixteen Protoculture cells. Alphas and Betas are also equipped with a small backup fusion generator which is only good for flight and VTOL activity and can only be used in jet mode for two hours. Use of fusion generator prevents transformation and the speed of the mecha is reduced by two thirds.
Weapon Systems:
1) Advance Avionics Package: The “H” model is equipped with an advanced avionics package that allows it to have command and control abilities within its own squadron. The AAP includes an extensive Identify Friend or Foe (IFF) database and a powerful radar and targeting system capable of identifying and tracking up to 144 targets. The 6H Alpha can then broadcast this information directly to the other mecha in the squadron, enhancing their fighting abilities. The 6H Alpha is produced in a flat navy blue and off-white color scheme and has a smooth sensor head with a milky white sensor window.
The special Identify Friend or Foe and Command/Communicate/Control Computers. The IFF and CCC computers on the 6H can link to all other Alphas in the squadron (up to 18) and grants +2 to initiative, +2 to strike and +3 to parry/dodge to all fighters “linked in.” This requires a roll on the Sensory and Equipment skill at a penalty of -10% due to the chaos of combat.
2) EU-13 80mm Pulse Beam Cannon
Primary Purpose: Air to Air Combat
Secondary Purpose: Ground Attack
Weight: 500 lbs
Range: 4,000 feet (1,219 m)
Mega-Damage: 4D4 MD single shot, 1D4X10 MD for five round burst.
Rate of Fire: Single shot or burst counts count as one melee attack.
Bonus: +3 to strike with EU-13 Gun Pod
Payload: 100 single shots or 20 five shot burst per ammo clip.
3) LWS-12 Nose Lasers (2)
Primary Purpose: Air to Air Combat
Secondary Purpose: Anti-Missile
Weight: N/A part of the Frame
Range: 2,000 feet (610 m)
Mega-Damage: 2D4 MD for single laser, 4D4 MD when fired as a pair of dual weapons simultaneously at the same target.
Rate of Fire: single short or dual blast count as a single attacks
Bonus: +2 to strike with nose laser.
Payload: Effectively Unlimited.
4) MM-60 Missile Delivery System:
Primary Purpose: Anti-Mecha/Anti-Armor
Secondary Purpose: Anti-Aircraft and anti-Spacecraft
Weight: Each missiles weighs about 33pounds
Range: Five Missiles (8 km)
Mega-Damage: Varies by short-range missile type. Usually Loaded with HEAP, Armor Piercing.
Rate of Fire: 2, 4, 8, 16, 32 or all. One volley, no matter how many missiles are in it. Counts as one attack.
Payload: 60 total, 8 in each shoulder, 10 in each forearm and 12 in each lower leg.
5) MMDS-8 Missile Delivery System:
Primary Purpose: Defense and anti-missile.
Secondary Purpose: Anti-Armor
Weight: each missile weighs about five pounds (2.25kg)
Range: One mile
Mega-Damage: Per mni-missiles, but usually Armor Piercing
Rate of Fire: one or in volleys of two or four. Counts as one attack
Payload: 8, mini-missiles total
6) Wing Hard Points (2) The latest upgrade to the Alpha is the wing hard points which allow it to be deadlier, whether adding more for large scale operations or the medium range to close the distance before engagement. The pilots are thrilled to have them. However the missiles must be fired before the Alpha can transform into Guardian or battloid mode.
Primary Purpose: Anti-Aircraft and anti-Spacecraft
Secondary Purpose: Anti-Mecha/Anti-Armor
Weight: Built in
Range: Varies with missile type
Mega-Damage: Varies with missile type
Rate of Fire: 2, 4 or all
Bonus:
Payload: 5 short range or 3 medium range missiles
7) Hand to Hand Combat Bonuses:
Attacks per Melee: See bonuses, below
Hand to Hand Damage:
Punch/Forearm strike:
1D4 MD on a restrained punch
2D6 MD on a full strength punch
4D6 MD on a power punch, (counts as two attacks).
Kick: 3D6 MD
Stomp Attack: 2D8 MD (target must be under 12 feet)
Power Kick, Jump kick and Leap Kick, 5D8 MD (these attacks count as two attacks).
Flying Leap Kick: 1D6X10 MD (but counts as three attacks), as a 66% chance of knocking down an opponent of equal size or smaller.
Flying Body Block/Ram: 3D6+6 MD (up to a speeds of 300mph, not faster), the is a 60% chance to knock down an opponent of equal size, up to 30% larger. (counts as two attacks).
Sensors and Features: As is standard for the Alpha.
This message was last edited by the GM at 19:11, Sun 30 Oct 2016.