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Veritech Alpha Fighters.

Posted by GargoyleFor group 0
Gargoyle
GM, 17 posts
Sun 16 Oct 2016
at 21:45
  • msg #1

Veritech Alpha Fighters

start here
Gargoyle
GM, 39 posts
Sun 23 Oct 2016
at 08:22
  • msg #2

VF/A-6I  Alpha

Alpha Veritech Fighter  VF/A-6I

VF/A-6I



Model Type: VF/A-6I
Also Known As: Green Alpha
Class: Single Seat, All-weather Aero-space Superiority Strike Fighter
Crew: One

MDC BY LOCATION:
Head – 75
*Sensor Pod(1; shoulder mounted) – 45
Hands (2) – 45
Forearms (2) – 120 each
Upper Arms (2) – 90 each
Shoulders (2)  - 100 each
Upper Legs (2) – 120 each
Lower Legs (2) – 180 each
**Wings (2) -150 each
***Tail Stabilizers(2) – 100 each
****Main Body - 420
Reinforced Pilot's Compartment - 150
EU-13 Gun Pod - 100


SPEEDS:
Fighter Mode:
Flying: Sea Level: 687.5 mph (1,100km)
Flying: 32,808 feet (10,000m): 1,187 mph, (1,900 km) or Mach 1.55.
Flying: 98,425 feet (30,00 m) or higher: 1,875 mph (3,000 km) or Mach 2.4.
Guardian Mode:
Flying: 425 mph (680 km).
Battloid Mode:
Flying: 195 mph (312 km)
Running: 75 mph (120 km)
Leaping: 75 feet (22.8 m) up or across unassisted by thrusters.

STATISTICAL DATA:
Fighter Mode:
Height: 15feet (4.60 m)
Length: 33.6 (10.25 m)
Wingspan: 26.9 feet (8.20m)
Guardian Mode:
Height: 15 feet (4.60 m)
Length: 33.6 feet (10.25 m)
Wingspan: 26.9 feet (8.20 m)
Battloid Mode:
Height: 28.7 feet (8.75 m)
Length: 17.2 feet (5.25 m)
Width: 15.9 feet (4.84 m)
WEIGHT: 16.7 tons (dry)

PHYSICAL STRENGTH: Robotic P.S. of 40

CARGO: There is no cargo space available unless the cyclone is removed. The cyclone bay can hold 500 pounds (225 kg)

Power System: Sixteen Protoculture cells. Alphas and Betas are also equipped with a small backup fusion generator which is only good for flight and VTOL activity and can only be used in jet mode for two hours. Use of fusion generator prevents transformation and the speed of the mecha is reduced by two thirds.

Weapon Systems:

1) EU-13 80mm Pulse Beam Cannon
Primary Purpose: Air to Air Combat
Secondary Purpose: Ground Attack
Weight: 500 lbs
Range: 4,000 feet (1,219 m)
Mega-Damage: 4D4 MD single shot, 1D4X10 MD for five round burst.
Rate of Fire: Single shot or burst counts count as one melee attack.
Bonus: +3 to strike with EU-13 Gun Pod
Payload: 100 single shots or 20 five shot burst per ammo clip.

2) LWS-12 Nose Lasers (2)
Primary Purpose: Air to Air Combat
Secondary Purpose: Anti-Missile
Weight: N/A part of the Frame
Range: 2,000 feet (610 m)
Mega-Damage: 2D4 MD for single laser, 4D4 MD when fired as a pair of dual weapons simultaneously at the same target.
Rate of Fire: single short or dual blast count as a single attacks
Bonus: +2 to strike with nose laser.
Payload: Effectively Unlimited.

3) MM-60 Missile Delivery System:
Primary Purpose: Anti-Mecha/Anti-Armor
Secondary Purpose: Anti-Aircraft and anti-Spacecraft
Weight: Each missiles weighs about 33pounds
Range: Five Missiles (8 km)
Mega-Damage: Varies by short-range missile type. Usually Loaded with HEAP, Armor Piercing.
Rate of Fire: 2, 4, 8, 16, 32 or all. One volley, no matter how many missiles are in it. Counts as one attack.
Payload: 60 total, 8 in each shoulder, 10 in each forearm and 12 in each lower leg.

4) MMDS-8 Missile Delivery System:
Primary Purpose: Defense and anti-missile.
Secondary Purpose: Anti-Armor
Weight: each missile weighs about five pounds (2.25kg)
Range: One mile
Mega-Damage: Per mni-missiles, but usually Armor Piercing
Rate of Fire: one or in volleys of two or four. Counts as one attack
Payload: 8, mini-missiles total

5) Wing Hard Points (2) The latest upgrade to the Alpha is the wing hard points which allow it to be deadlier, whether adding more for large scale operations or the medium range to close the distance before engagement.  The pilots are thrilled to have them. However the missiles must be fired before the Alpha can transform into Guardian or battloid mode.
Primary Purpose:   Anti-Aircraft and anti-Spacecraft
Secondary Purpose:   Anti-Mecha/Anti-Armor
Weight: Built in
Range: Varies with missile type
Mega-Damage: Varies with missile type
Rate of Fire: 2, 4 or all
Bonus:
Payload:    5 short range or 3 medium range missiles

6) Hand to Hand Combat Bonuses:
Attacks per Melee: See bonuses, below
Hand to Hand Damage:
Punch/Forearm strike:
1D4 MD on a restrained punch
2D6 MD on a full strength punch
4D6 MD on a power punch, (counts as two attacks).
Kick: 3D6 MD
Stomp Attack: 2D8 MD (target must be under 12 feet)
Power Kick, Jump kick and Leap Kick, 5D8 MD (these attacks count as two attacks).
Flying Leap Kick: 1D6X10 MD (but counts as three attacks), as a 66% chance of knocking down an opponent of equal size or smaller.
Flying Body Block/Ram: 3D6+6 MD (up to a speeds of 300mph, not faster), the is a 60% chance to knock down an opponent of equal size, up to 30% larger. (counts as two attacks).

7) Sensors and Features: As is standard for the Alpha.
This message was last edited by the GM at 19:14, Sun 30 Oct 2016.
Gargoyle
GM, 40 posts
Sun 23 Oct 2016
at 08:24
  • msg #3

VF/A-6H Alpha

VF/A-6H



Model Type: VF/A-6H
Also Known As: Command Alpha  or Blue Alpha
Class: Single Seat, All-weather Aero-space Superiority Strike Fighter
Crew: One

MDC BY LOCATION:
Head – 75
*Sensor Pod(1; shoulder mounted) – 45
Hands (2) – 45
Forearms (2) – 120 each
Upper Arms (2) – 90 each
Shoulders (2)  - 100 each
Upper Legs (2) – 120 each
Lower Legs (2) – 180 each
**Wings (2) -150 each
***Tail Stabilizers(2) – 100 each
****Main Body - 420
Reinforced Pilot's Compartment - 150
EU-13 Gun Pod - 100


SPEEDS:
Fighter Mode:
Flying: Sea Level: 687.5 mph (1,100km)
Flying: 32,808 feet (10,000m): 1,187 mph, (1,900 km) or Mach 1.55.
Flying: 98,425 feet (30,00 m) or higher: 1,875 mph (3,000 km) or Mach 2.4.
Guardian Mode:
Flying: 425 mph (680 km).
Battloid Mode:
Flying: 195 mph (312 km)
Running: 75 mph (120 km)
Leaping: 75 feet (22.8 m) up or across unassisted by thrusters.

STATISTICAL DATA:
Fighter Mode:
Height: 15feet (4.60 m)
Length: 33.6 (10.25 m)
Wingspan: 26.9 feet (8.20m)
Guardian Mode:
Height: 15 feet (4.60 m)
Length: 33.6 feet (10.25 m)
Wingspan: 26.9 feet (8.20 m)
Battloid Mode:
Height: 28.7 feet (8.75 m)
Length: 17.2 feet (5.25 m)
Width: 15.9 feet (4.84 m)
WEIGHT: 16.7 tons (dry)

PHYSICAL STRENGTH: Robotic P.S. of 40

CARGO: There is no cargo space available unless the cyclone is removed. The cyclone bay can hold 500 pounds (225 kg)

Power System: Sixteen Protoculture cells. Alphas and Betas are also equipped with a small backup fusion generator which is only good for flight and VTOL activity and can only be used in jet mode for two hours. Use of fusion generator prevents transformation and the speed of the mecha is reduced by two thirds.

Weapon Systems:
1) Advance Avionics Package: The “H” model is equipped with an advanced avionics package that allows it to  have command and control abilities within its own squadron. The AAP includes an extensive Identify Friend or Foe (IFF) database and a powerful  radar and targeting system capable  of identifying and tracking up to 144 targets. The 6H Alpha can then broadcast this information directly to the other mecha in the squadron, enhancing their fighting abilities. The 6H Alpha is produced in a flat navy blue and off-white color scheme and has a smooth sensor head with a milky white sensor window.
   The special Identify Friend or Foe and Command/Communicate/Control Computers. The IFF and CCC computers on the 6H can link to all other Alphas in the squadron (up to 18) and grants +2 to initiative, +2 to strike and +3 to parry/dodge to all fighters “linked in.” This requires a roll on the Sensory and Equipment skill at a penalty of -10% due to the chaos of combat.

2) EU-13 80mm Pulse Beam Cannon
Primary Purpose: Air to Air Combat
Secondary Purpose: Ground Attack
Weight: 500 lbs
Range: 4,000 feet (1,219 m)
Mega-Damage: 4D4 MD single shot, 1D4X10 MD for five round burst.
Rate of Fire: Single shot or burst counts count as one melee attack.
Bonus: +3 to strike with EU-13 Gun Pod
Payload: 100 single shots or 20 five shot burst per ammo clip.

3) LWS-12 Nose Lasers (2)
Primary Purpose: Air to Air Combat
Secondary Purpose: Anti-Missile
Weight: N/A part of the Frame
Range: 2,000 feet (610 m)
Mega-Damage: 2D4 MD for single laser, 4D4 MD when fired as a pair of dual weapons simultaneously at the same target.
Rate of Fire: single short or dual blast count as a single attacks
Bonus: +2 to strike with nose laser.
Payload: Effectively Unlimited.

4) MM-60 Missile Delivery System:
Primary Purpose: Anti-Mecha/Anti-Armor
Secondary Purpose: Anti-Aircraft and anti-Spacecraft
Weight: Each missiles weighs about 33pounds
Range: Five Missiles (8 km)
Mega-Damage: Varies by short-range missile type. Usually Loaded with HEAP, Armor Piercing.
Rate of Fire: 2, 4, 8, 16, 32 or all. One volley, no matter how many missiles are in it. Counts as one attack.
Payload: 60 total, 8 in each shoulder, 10 in each forearm and 12 in each lower leg.

5) MMDS-8 Missile Delivery System:
Primary Purpose: Defense and anti-missile.
Secondary Purpose: Anti-Armor
Weight: each missile weighs about five pounds (2.25kg)
Range: One mile
Mega-Damage: Per mni-missiles, but usually Armor Piercing
Rate of Fire: one or in volleys of two or four. Counts as one attack
Payload: 8, mini-missiles total

6) Wing Hard Points (2) The latest upgrade to the Alpha is the wing hard points which allow it to be deadlier, whether adding more for large scale operations or the medium range to close the distance before engagement.  The pilots are thrilled to have them. However the missiles must be fired before the Alpha can transform into Guardian or battloid mode.
Primary Purpose:   Anti-Aircraft and anti-Spacecraft
Secondary Purpose:   Anti-Mecha/Anti-Armor
Weight: Built in
Range: Varies with missile type
Mega-Damage: Varies with missile type
Rate of Fire: 2, 4 or all
Bonus:
Payload:    5 short range or 3 medium range missiles


7) Hand to Hand Combat Bonuses:
Attacks per Melee: See bonuses, below
Hand to Hand Damage:
Punch/Forearm strike:
1D4 MD on a restrained punch
2D6 MD on a full strength punch
4D6 MD on a power punch, (counts as two attacks).
Kick: 3D6 MD
Stomp Attack: 2D8 MD (target must be under 12 feet)
Power Kick, Jump kick and Leap Kick, 5D8 MD (these attacks count as two attacks).
Flying Leap Kick: 1D6X10 MD (but counts as three attacks), as a 66% chance of knocking down an opponent of equal size or smaller.
Flying Body Block/Ram: 3D6+6 MD (up to a speeds of 300mph, not faster), the is a 60% chance to knock down an opponent of equal size, up to 30% larger. (counts as two attacks).

Sensors and Features: As is standard for the Alpha.
This message was last edited by the GM at 19:11, Sun 30 Oct 2016.
Gargoyle
GM, 41 posts
Sun 23 Oct 2016
at 08:27
  • msg #4

VF/A-6Z  Alpha

VF/A-6Z



Model Type: VF/A-6Z
Also Known As:  Red Alpha
Class: Single Seat, All-weather Aero-space Superiority Strike Fighter
Crew: One

MDC BY LOCATION:
Head – 75
*Sensor Pod(1; shoulder mounted) – 45
Hands (2) – 45
Forearms (2) – 120 each
Upper Arms (2) – 90 each
Shoulders (2)  - 100 each
Upper Legs (2) – 120 each
Lower Legs (2) – 180 each
**Wings (2) -150 each
***Tail Stabilizers(2) – 100 each
****Main Body - 420
Reinforced Pilot's Compartment - 150
EU-13 Gun Pod - 100


SPEEDS:
Flying: Some greater speed in an atmosphere than the VF/A-6I and other aerospace Alphas.
Fighter Mode:
Flying: Sea Level: 750 mph (1,200km)
Flying: 32,808 feet (10,000m): 1,281 mph, (2,050 km) or Mach 1.8.
Flying: 98,425 feet (30,000 m) or higher: 2,031 mph (3,250 km) or Mach 2.65.
Guardian Mode:
Flying: 484 mph (775 km).
Battloid Mode:
Flying: 230 mph (368 km)
Running: 75 mph (120 km)
Leaping: 75 feet (22.8 m) up or across unassisted by thrusters.

STATISTICAL DATA:
Fighter Mode:
Height: 15feet (4.60 m)
Length: 33.6 (10.25 m)
Wingspan: 26.9 feet (8.20m)
Guardian Mode:
Height: 15 feet (4.60 m)
Length: 33.6 feet (10.25 m)
Wingspan: 26.9 feet (8.20 m)
Battloid Mode:
Height: 28.7 feet (8.75 m)
Length: 17.2 feet (5.25 m)
Width: 15.9 feet (4.84 m)
WEIGHT: 16.7 tons (dry)

PHYSICAL STRENGTH: Robotic P.S. of 40

CARGO: There is no cargo space available unless the cyclone is removed. The cyclone bay can hold 500 pounds (225 kg)

Power System: Sixteen Protoculture cells. Alphas and Betas are also equipped with a small backup fusion generator which is only good for flight and VTOL activity and can only be used in jet mode for two hours. Use of fusion generator prevents transformation and the speed of the mecha is reduced by two thirds.
  Note: It suffers from 15% increase fuel consumption as a result of the stronger engines.

Weapon Systems:

1) EU-13 80mm Pulse Beam Cannon
Primary Purpose: Air to Air Combat
Secondary Purpose: Ground Attack
Weight: 500 lbs
Range: 4,000 feet (1,219 m)
Mega-Damage: 4D4 MD single shot, 1D4X10 MD for five round burst.
Rate of Fire: Single shot or burst counts count as one melee attack.
Bonus: +3 to strike with EU-13 Gun Pod
Payload: 100 single shots or 20 five shot burst per ammo clip.

2) LWS-12 Nose Lasers (2)
Primary Purpose: Air to Air Combat
Secondary Purpose: Anti-Missile
Weight: N/A part of the Frame
Range: 2,000 feet (610 m)
Mega-Damage: 2D4 MD for single laser, 4D4 MD when fired as a pair of dual weapons simultaneously at the same target.
Rate of Fire: single short or dual blast count as a single attacks
Bonus: +2 to strike with nose laser.
Payload: Effectively Unlimited.

3) MM-60 Missile Delivery System:
Primary Purpose: Anti-Mecha/Anti-Armor
Secondary Purpose: Anti-Aircraft and anti-Spacecraft
Weight: Each missiles weighs about 33pounds
Range: Five Missiles (8 km)
Mega-Damage: Varies by short-range missile type. Usually Loaded with HEAP, Armor Piercing.
Rate of Fire: 2, 4, 8, 16, 32 or all. One volley, no matter how many missiles are in it. Counts as one attack.
Payload: 60 total, 8 in each shoulder, 10 in each forearm and 12 in each lower leg.

4) MMDS-8 Missile Delivery System:
Primary Purpose: Defense and anti-missile.
Secondary Purpose: Anti-Armor
Weight: each missile weighs about five pounds (2.25kg)
Range: One mile
Mega-Damage: Per mni-missiles, but usually Armor Piercing
Rate of Fire: one or in volleys of two or four. Counts as one attack
Payload: 8, mini-missiles total

5) Wing Hard Points (2) The latest upgrade to the Alpha is the wing hard points which allow it to be deadlier, whether adding more for large scale operations or the medium range to close the distance before engagement.  The pilots are thrilled to have them. However the missiles must be fired before the Alpha can transform into Guardian or battloid mode.
Primary Purpose:   Anti-Aircraft and anti-Spacecraft
Secondary Purpose:   Anti-Mecha/Anti-Armor
Weight: Built in
Range: Varies with missile type
Mega-Damage: Varies with missile type
Rate of Fire: 2, 4 or all
Bonus:
Payload:    5 short range or 3 medium range missiles


6) Hand to Hand Combat Bonuses:
Attacks per Melee: See bonuses, below
Hand to Hand Damage:
Punch/Forearm strike:
1D4 MD on a restrained punch
2D6 MD on a full strength punch
4D6 MD on a power punch, (counts as two attacks).
Kick: 3D6 MD
Stomp Attack: 2D8 MD (target must be under 12 feet)
Power Kick, Jump kick and Leap Kick, 5D8 MD (these attacks count as two attacks).
Flying Leap Kick: 1D6X10 MD (but counts as three attacks), as a 66% chance of knocking down an opponent of equal size or smaller.
Flying Body Block/Ram: 3D6+6 MD (up to a speeds of 300mph, not faster), the is a 60% chance to knock down an opponent of equal size, up to 30% larger. (counts as two attacks).

7) Sensors and Features: As is standard for the Alpha.
The 6Z enjoys a +2 bonus to all combat rolls in atmosphere, but does not get these bonuses in space.
This message was last edited by the GM at 19:12, Sun 30 Oct 2016.
Gargoyle
GM, 42 posts
Sun 23 Oct 2016
at 08:28
  • msg #5

VF/A-6X Shadow Fighter

VF/A-6X Shadow Fighter



Model Type: VF/A-6X
Class: All-weather Aero-space Superiority Veritech Stealth Strike Fighter
Crew: One

MDC BY LOCATION:
Head – 75
Hands (2) – 45
Forearms (2) – 120 each
Upper Arms (2) – 90 each
Shoulders (2) - 100 each
Upper Legs (2) – 120 each
Lower Legs (2) – 180 each
*Wings (2) -150 each
**Tail Stabilizers (2) – 100 each
***Main Body - 440
Reinforced Pilot's Compartment - 150
EU-13 Gun Pod - 100


SPEEDS:
Fighter Mode:
Flying Sea Level: 687.5 mph (1,100km)
Flying 32,808 feet (10,000m): 1,187 mph, (1,900 km) or Mach 1.55.
Flying 98,425 feet (30,00 m) or higher: 1,875 mph (3,000 km) or Mach 2.4.
Guardian Mode:
Flying: 425 mph (680 km).
Battloid Mode:
Flying: 195 mph (312 km)
Running: 75 mph (120 km)
Leaping: 75 feet (22.8 m) up or across unassisted by thrusters.

STATISTICAL DATA:
Fighter Mode:
Height: 15feet (4.60 m)
Length: 33.6 (10.25 m)
Wingspan: 26.9 feet (8.20m)
Guardian Mode:
Height: 18.8 feet (5.72 m)
Length: 26.2 feet (8 m)
Width: 15.9 feet (4.84 m)
Battloid Mode:
Height: 28.7 feet (8.75 m)
Length: 17.2 feet (5.25 m)
Width: 15.9 feet (4.84 m)

WEIGHT: 16.7 tons (dry)

PHYSICAL STRENGTH: Robotic P.S. of 40

CARGO: There is no cargo space available unless the cyclone is removed. The cyclone bay can hold 500 pounds (225 kg)

Power System: Sixteen Protoculture cells. Alphas and Betas are also equipped with a small backup fusion generator which is only good for flight and VTOL activity and can only be used in jet mode for two hours. Use of fusion generator prevents transformation and the speed of the mecha is reduced by two thirds.

Weapon Systems:

1) EU-15 100mm Pulse Beam Cannon:
Primary Purpose: Air to Air Combat and Anti-Force Field
Secondary Purpose: Ground Attack
Weight: 750 lbs
Range: 4,000 feet (1,219 m)
Mega-Damage: 5D6 MD single shot, 1D6X10 MD for five round burst.
Rate of Fire: Single shot or burst counts count as one melee attack.
Bonus: +3 to strike with EU-13 Gun Pod
Payload: 100 single shots or 20 five shot burst per ammo clip.

2) LWS-12 Nose Lasers(2):
Primary Purpose: Air to Air Combat
Secondary Purpose: Anti-Missile
Weight: N/A part of the Frame
Range: 2,000 feet (610 m)
Mega-Damage: 2D4 MD for single laser, 4D4 MD when fired as a pair of dual weapons simultaneously at the same target.
Rate of Fire: single short or dual blast count as a single attacks
Bonus: +2 to strike with nose laser.
Payload: Effectively Unlimited.

3) MM-60 Missile Delivery System:
Primary Purpose: Anti-Mecha/Anti-Armor
Secondary Purpose: Anti-Aircraft and anti-Spacecraft
Weight: Each missiles weighs about 33pounds
Range: Five Missiles (8 km)
Mega-Damage: Varies by short-range missile type. Usually Loaded with HEAP, Armor Piercing.
Rate of Fire: 2, 4, 8, 16, 32 or all. One volley, no matter how many missiles are in it. Counts as one attack.
Payload: 60 total, 8 in each shoulder, 10 in each forearm and 12 in each lower leg.

4) Wing Hard Points (2) The latest upgrade to the Alpha is the wing hard points which allow it to be deadlier, whether adding more for large scale operations or the medium range to close the distance before engagement.  The pilots are thrilled to have them. However the missiles must be fired before the Alpha can transform into Guardian or battloid mode.
Primary Purpose:   Anti-Aircraft and anti-Spacecraft
Secondary Purpose:   Anti-Mecha/Anti-Armor
Weight: Built in
Range: Varies with missile type
Mega-Damage: Varies with missile type
Rate of Fire: 2, 4 or all
Bonus:
Payload:    5 short range or 3 medium range missiles

5) Hand to Hand Combat Bonuses:
Attacks per Melee: See bonuses, below
Hand to Hand Damage:
Punch/Forearm strike:
1D4 MD on a restrained punch
2D6 MD on a full strength punch
4D6 MD on a power punch, (counts as two attacks).
Kick: 3D8 MD
Stomp Attack: 2D8 MD (target must be under 12 feet)
Power Kick, Jump kick and Leap Kick, 5D8 MD (these attacks count as two attacks).
Flying Leap Kick: 1D6X10 MD (but counts as three attacks), as a 66% chance of knocking down an opponent of equal size or smaller.
Flying Body Block/Ram: 3D6+6 MD (up to a speeds of 300mph, not faster), the is a 60% chance to knock down an opponent of equal size, up to 30% larger. (counts as two attacks).


6) Sensors and Features: As is standard for the Alpha, except as otherwise noted.
This message was last edited by the GM at 19:13, Sun 30 Oct 2016.
Gargoyle
GM, 43 posts
Sun 23 Oct 2016
at 08:30
  • msg #6

VF/A-7B  DELTA FIGHTER

VF/A-7B DELTA FIGHTER



Model Type: VF/A-7B
Also Known As: Delta Fighter
Class: Single Seat, All-weather Aero-space Superiority Strike Fighter
Crew: One


MDC by Location 
*Head – 75
*Shoulder Sensor Unit (1) – 45
*Hands (2) – 45 each
Forearms/Gun Pods/Missile Pods (2) – 160 each
Upper Arms (2) – 90 each
Shoulders/Missile Pods (2) – 115 each
Legs Upper (2) – 160
Lower Legs/Missile Pods (2) – 230 each
Missile Launchers/thruster Packs (2) – 175
Wings (2) – 200 each
*Tail (2 Fins) – 115 each
Reinforced Pilots Compartment – 150
**Main Body – 480
EU-13 Gun Pod - 100

Speed:
Jet Mode:
Flying: Mach 1.9 (1273 mph/2036 kph)with max ceiling height of 60 miles (96 m). Engaging the thrusters will rocket Alpha to Mach 4.8 enough to escape earth Atmosphere.
Guardian Mode:
Flying: Hover Stationary to Mach 1 (670 mph/1072 kph)
Battloid Mode:
Flying: Hover Stationary to 150 (240 km), with maximum altitude of 8000 feet (2438 m)
Running: 100 mph (160 km) maximum
Leaping 80ft (24.4 m)up or across with out booster, 300 ft (91.5 m)with booster

STATISTICAL DATA:
Fighter Mode:
Height: 16 feet,6 inches (5 m),(including thrusters)
Length: 36 feet (11 m)
Wingspan: 26.9 feet (8.20 m)
Guardian Mode:
Height: 19 feet( 5.8 m)
Length: 36 feet (11 m)
Wingspan: 26.9 feet (8.20 m)
Battloid Mode:
Height: 30 feet, 3 inches(9.15 m)
Length:
Width: 13 feet, 7 inches(4.84 m)
Weight: 15.2 tons (dry)

CARGO: There is no cargo space available unless the cyclone is removed. The cyclone bay can hold 500 pounds (225 kg)

Weapon Systems

1)MM-60A Multi-Missile system

(short Range Missiles)
Primary Purpose: Assault
Secondary Purpose: Anti Aircraft
Effective Range: Varies with missile types.
Mega Damage: Varies with missile types.
Rate of Fire: 2, 4, 8, 16, 20, 40 or the entire payload
Payload: 72 total
Shoulders – 8 each (16 total)
Forearms – 10 each (20 total)
Lower Leg internal launcher – 12 each (24 total)
Shoulder Braces – 4 each (8 total)
Leg box Launchers – 2 each (4 total)

2)EU-15 100mm Pulse Beam Cannon:
Primary Purpose: Air to Air Combat and Anti-Force Field
Secondary Purpose: Ground Attack
Weight: 750 lbs
Range: 4,000 feet (1,219 m)
Mega-Damage: 5D6 MD single shot, 1D6X10 MD for five round burst.
Rate of Fire: Single shot or burst counts count as one melee attack.
Bonus: +3 to strike with EU-13 Gun Pod
Payload: 100 single shots or 20 five shot burst per ammo clip.

3) GU – XX Arm Mounted Tri-Barrel Gun Pod (2)
Primary Purpose: Assault.
Secondary Purpose: Anti-Missile.
Range: 4000 feet.
Mega-Damage (bursts): Short burst of 10 rounds= 4D6, Medium burst of 20 rounds = 1D4x10, "Full Melee" burst of 40 rounds (still counts as only 1 attack) = 2D4x10.
Rate of Fire: Each burst counts as 1 attack, simply the number of rounds are different.
Payload:  200 rounds per internal magazine.  Must be reloaded at a facility.


4) Multi – Missile Pod Launcher System:
(Medium Range Missile)
Primary Purpose: Assault
Secondary Purpose: Anti-aircraft/Anti-spaceship
Effective Range: Varies with Missile type
Mega Damage: Varies with missile type
Rate of Fire:  1, 2, or 4
Payload: 10 each launcher (20 total)

5) Wing Hard Points (2) The latest upgrade to the Alpha is the wing hard points which allow it to be deadlier, whether adding more for large scale operations or the medium range to close the distance before engagement.  The pilots are thrilled to have them. However the missiles must be fired before the Alpha can transform into Guardian or battloid mode.
Primary Purpose: Anti-Aircraft and anti-Spacecraft
Secondary Purpose: Anti-Mecha/Anti-Armor
Weight: Built in
Range: Varies with missile type
Mega-Damage: Varies with missile type
Rate of Fire: 2, 4 or all
Bonus:
Payload:  5 short range or 3 medium range missiles

6)Hand to Hand Combat Bonuses:
Attacks per Melee: See bonuses, below
Hand to Hand Damage: +2 to all hand to hand damage
–1 to parry and dodge
Punch/Forearm strike:
1D4 MD on a restrained punch
2D6 MD on a full strength punch
4D6 MD on a power punch, (counts as two attacks).
Kick: 3D6 MD
Stomp Attack: 2D8 MD (target must be under 12 feet)
Power Kick, Jump kick and Leap Kick, 5D8 MD (these attacks count as two attacks).
Flying Leap Kick: 1D6X10 MD (but counts as three attacks), as a 66% chance of knocking down an opponent of equal size or smaller.
Flying Body Block/Ram: 3D6+6 MD (up to a speeds of 300mph, not faster), the is a 60% chance to knock down an opponent of equal size, up to 30% larger. (counts as two attacks).

7) Special Systems and Bonuses
As is standard for the VF/A-6X Shadow Fighter
-15% to pilot while in Jet and Guardian mode
Cannot link to Beta
This message was last edited by the GM at 19:10, Sun 30 Oct 2016.
Gargoyle
GM, 44 posts
Sun 23 Oct 2016
at 08:35
  • msg #7

VF/A-6R Reconnaissance Alpha

VF/A-6R Alpha


Mecha Description
The VF/A-6R Alpha is the aerial reconnaissance, electronic warfare and suppression of enemy air defense (SEAD) variant of the VF/a-6 Alpha. The single seat versions are always flown by an Electronic Warfare/SEAD pilot.

Model Type: VF/A-6R
Class: All-weather Aerospace Electronic Warfare and SEAD fighter.
Crew: One or Two depending on what the original airframe was.

MDC BY LOCATION:
Head – 75
*MSTS Gimbal (1; shoulder mounted) – 35
Hands (2) – 45
Forearms (2) – 120 each
Upper Arms (2) –
Shoulders (2) - 100 each
Upper Legs (2) – 120 each
Lower Legs (2) – 180 each
**Wings (2) -150 each
***Tail Stabilizers (2) – 100 each
****Main Body - 420
Reinforced Pilot's Compartment – 150 (200 for two seat version)
EU-13 Gun Pod - 100

SPEEDS:
Flying:
Fighter Mode:
Sea Level: 687.5 mph (1,100km)
32,808 feet (10,000m): 1,187 mph, (1,900 km) or Mach 1.55.
98,425 feet (30,00 m) or higher: 1,875 mph (3,000 km) or Mach 2.4.
Guardian Mode:
425 mph (680 km).
Battloid Mode:
195 mph (312 km)
Running: 75 mph (120 km)
Leaping: 75 feet (22.8 m) up or across unassisted by thrusters.

STATISTICAL DATA:

Fighter Mode:
Height: 15feet (4.60 m)
Length: 33.6 (10.25 m)
Wingspan: 26.9 feet (8.20m)

Guardian Mode:
Height: 15 feet (4.60 m)
Length: 33.6 feet (10.25 m)
Wingspan: 26.9 feet (8.20 m)

Battloid Mode:
Height: 28.7 feet (8.75 m)
Length: 17.2 feet (5.25 m)
Width: 15.9 feet (4.84 m)

WEIGHT: 16.7 tons (dry)

PHYSICAL STRENGTH: Robotic P.S. of 40

CARGO: There is no cargo space available unless the cyclone is removed. The cyclone bay can hold 500 pounds (225 kg).

Power System: Sixteen Protoculture cells, Alphas and Betas are also equipped with a small backup fusion generator which is only good for flight and VTOL activity and can only be used in jet mode for two hours. Use of fusion generator prevents transformation and the speed of the mecha is reduced by two thirds.

1) EU-13  80mm Pulse Beam Cannon
Primary Purpose: Air to Air Combat
Secondary Purpose: Ground Attack
Weight: 500 lbs
Range: 4,000 feet (1,219 m)
Mega-Damage: 4D4 MD single shot, 1D4X10 MD for five round burst.
Rate of Fire: Single shot or burst counts count as one melee attack.
Bonus: +3 to strike with EU-13 Gun Pod
Payload: 100 single shots or 20 five shot burst per ammo clip.

2) MM-44 Missile Delivery System
The total number of missiles carried by the VF/A-6R is reduced by sixteen for a total of forty-four missiles. The missile launchers in the shoulders have been replaced with electronic warfare gear.
Primary Purpose: Anti-Mecha/Anti-Armor
Secondary Purpose: Anti-Aircraft and anti-Spacecraft
Weight: Each missiles weighs about 33pounds
Range: Five miles (8 km)
Mega-Damage: Varies by short-range missile type. Usually Loaded with HEAP, Armor Piercing.
Rate of Fire: 2, 4, 8, 16, 32 or all. One volley, no matter how many missiles are in it. Counts as one attack.
Bonus:
Payload: 44 total, 10 in each forearm and 12 in each lower leg.

3) Wing Hard Points (2) The latest upgrade to the Alpha is the wing hard points which allow it to be deadlier, whether adding more for large scale operations or the medium range to close the distance before engagement.  The pilots are thrilled to have them. However the missiles must be fired before the Alpha can transform into Guardian or battloid mode.
Primary Purpose: Anti-Aircraft and anti-Spacecraft
Secondary Purpose: Anti-Mecha/Anti-Armor
Weight: Built in
Range: Varies with missile type
Mega-Damage: Varies with missile type
Rate of Fire: 2, 4 or all
Bonus:
Payload:  5 short range or 3 medium range missiles


4) Electronic Warfare pods (4): The VFA-6R has a total of four EW pods, and up to six more can be carried. Two are located in each shoulder, and two more are located under the intake/chest. Each pod houses a single continual wave transmitter that can be focused onto one target. This allows the pilot and EWO to jam up to four targets. An exciter adjusts the composition of the jamming signal depending on what type of sensor is being targeted. Each transmitter is linked to the CPU of the Alpha, allowing the pilot and EWO direct control over each pod. Making full use of the VEA-6R’s electronic attack capability requires the Advanced Electronic warfare skill. If the skill is not possessed them the ECM skill can be used at -15%. If neither the AEW or ECM skills are possessed then RSE can be used at -40%. VFE-6R’s are usually crewed by dedicated Electronic warfare specialists.

In game terms a successful skill roll means a specific system (Communications, radar, optics, targeting, Protoculture sensors, magnetic sensing systems etc) is jammed for 2d6 melees. The target can be up to 150 miles away. If one system is jammed then the target’s combat bonuses are reduced by 25% and one attack is lost as they try to compensate for the loss. Two systems jammed reduced bonuses by 50% and target loses two attacks. Three or more systems jammed eliminates all combat bonuses, reduced the targets attacks by half, and the pilot is reduced to only visual aiming of all weapons and can only fight what they can see with the naked eye.

5) Sensor spoofers: Within the nose of the VEA-6R are several sensor spoofers that disrupt the input from advanced optical sensors such as thermal imagers, passive night vision and even the Protoculture optics of Invid mecha. Range of these systems are reduced by 50% and the operators suffer a -35% on their RSI skill to interpret data provided by the sensors. The sensor spoofers replace the LWS-12 nose lasers.
Range: 4,000 feet (1,219 m)

6) Head mounted reconnaissance system: The head/sensor unit of VEA-6R is both cosmetically and internally different than that of the other Alpha veritechs.  An AN/DAS-7 MTS-E Multi-Spectral Targeting System (MSTS) is mounted in a gimbal. This gimbal is located on the right shoulder of the veritech in battloid and guardian modes. In jet mode the gimbal is located underneath the cockpit. The MSTS has a tactical reconnaissance digital camera that has a range of 150 miles, and has a resolution that can read a milk carton up to ten miles away. Still images and video can be filtered through and viewed in several spectrums. These images can be displayed on the pilot’s and or EWO’s multifunctional displays. They can also be linked up to a capital warship VFA-6H, or VEB-12E for further link up to other UEEF craft and mecha.  The MMDS-8 missile delivery system is not present in the head unit of the VEA-6R.
Range: 150 miles, high resolution up to ten miles away.

7) Hand to Hand Combat Bonuses:
Punch/Forearm strike:
1D4 MD on a restrained punch
2D6 MD on a full strength punch
4D6 MD on a power punch, (counts as two attacks).
Kick: 3D6 MD
Stomp Attack: 2D8 MD (target must be under 12 feet)
Kick: 3D6 MD
Stomp Attack: 2D8 MD (target must be under 12 feet)
Power Kick, Jump kick and Leap Kick, 5D8 MD (these attacks count as two attacks).
Flying Leap Kick: 1D6X10 MD (but counts as three attacks), as a 66% chance of knocking down an opponent of equal size or smaller.
Flying Body Block/Ram: 3D6+6 MD (up to a speeds of 300mph, not faster), there is a 60% chance to knock down an opponent of equal size, up to 30% larger. (Counts as two attacks)
This message was last edited by the GM at 08:01, Mon 31 Oct 2016.
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