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Character Creation Rules.

Posted by GargoyleFor group 0
Gargoyle
GM, 21 posts
Sun 16 Oct 2016
at 21:47
  • msg #1

Character Creation Rules

BASIC RULES FOR CREATING YOUR Robotech Characters

1)Be creative!
 * I do listen to suggestion and ideas, I may not always use them, but I will
   listen consider them.  Make the character you want to play, I want each of you to
   have  fun playing.

2)Read
 * There are two ways to start your character in my game. As a average fresh out
   of boot camp/academy rookie starting at level one, the benefits is your
   character is not fully left to chance.  Or a veteran, but if you choose a
   veteran you will be rolling on a random events chart. And once chosen there is
   no going back no matter the outcome of your rolls, the benefit is you gain
   experience.
 * Choose Your Race as it will determine the dice you roll.
 * All Dice Rolls are to be Identified what they are for or they do not count.
 * You will notice I have added extra skills to both OCC related and secondary
   skills so that you can build a broader character.
 * Things will be added as needed. Such as skills and M.O.S. Packages. If you level
   up you may then chose to add the new skill provide you can do so.

 3)Attributes Rolls!
 * Humans Roll your stats using four six sided dice,
   Keeping the 3 highest rolled. If they equal 16 or better you add the forth dice
   to them. You may place them as you like on your character sheet. Sentinels Roll
   your stats as they are written.
 * Do not use the quick Attributes and Suggested OCC and MOS chart. Choose your OCC
   and MOS yourself and roll your characters stats as already stated.
 * All attribute rolls are done prior to inclusion of OCC attribute bonuses.
 * Roll Special aptitude Bonuses, this is what sets the PCs apart from the rest of
    the crew/troops.

4)Choose your OCC and MOS
 * Then Pick your OCC and its MOS, there are no civilians, you will either be part
   of the UEEF or ASC colony defense force. If you chose to play a Sentinel race,
   you have joined the ranks of the UEEF. The Sentinel colonies have their own
   planet defenders.
 * New MOS packages are detailed in Under the OCC that can use them. Yes I have
   made some and added some from other players and GMs.

5)Character Description/Background, Character Sheet Template, and Gear
 * Use the templates in the Character Description, Character Sheet Template, and
   Gear as they are laid out. This is what the other players will see.  So give a
   brief description to describe your character to the others. Your character
   disposition.
 * Chose your Call Signs. But be aware they can be changed in the process of the
   game
 * describe your character for the others to read
 * Your outlook on earth, prejudices & paranoia are optional as I am into letting
   you role play it.

6) Skills
 * Post your skills separately according to the Character Sheet Template.
 * Each mecha requires its own MECT skill to be chosen. yes they maybe close but
   each model has its own quirks and differences.
 * Southern Cross M.O.S. Packages are under the skills list in the skills thread as
   they took lots of space for repetitive selection.
 * Southern Cross characters cannot forfeit their other skills for a second MOS
   package, these are skills meant to develop your character further.
 * Put your W.P. in their respective slots as well as under the Weapon
   Proficiencies.
 * Remember that there are Secondary & Other Skills restrictions in place in each
   OCC & MOS description.
 * I will not stop you from picking all the physical skills you want to help boost
   your attribute. Skills are meant to round your character out. And it’s possible that you
   could make your
   character a one use wonder by not picking a good round selection of skills.
 * You may Upgrade your characters hand to hand skills using an other related
   skill. Hand to hand basic is one, hand to hand expert is two and hand to hand
   martial arts or assassin is three. Commando is a OCC/MOS hand to hand specialty
   training.
 * Skill percentages must be totaled taking into account:
 ** IQ Bonus, if any.
 ** Levels advanced in that skill.
 ** Any OCC/MOS skill bonuses provided in OCC description.
 * It is recommended that the per level advancement %'s be posted after the
   totaled skill in parentheses. Perfect Example: Botany--65% (+5%)
 * Show the math for the hand to hand bonuses. It helps me get your character
   approved faster as I do double check. After it’s approved it can be cleaned up.

7) Equipment and Personal Possession
 * There are two places for personal possession, on your primary character sheet
   and on your equipment list. Anything you take on a mission must be on your
   equipment list. If you do not want others to see a concealed weapon or other
   item, make it private to GM.  This is in case your character dies, the other PCs
   can figure out what they can use.
 * Equipment will be posted separately as a reply to the PC sheet.
 * Post your standard gear (backpack, sacks, etc.) as per your OCC description.
 * Verify what Mecha/Vehicle you will be issued via chat with The Game Master prior
   to posting your Mecha/Vehicle in your Equipment List.
 * Fully Stat-Out you’re assigned Mecha/Vehicle in your Mecha Description post

8) Background Stories
 * This goes under the character description.
 * A minimum of a full paragraph of background story is required, other than that
   write as much as you feel is appropriate to explain your PC.
 * Note on age you must be 16 to enlist in my games so if you’re an enlisted your
   character can start as young as 17 after completing bootcamp and MOS training.
   If you’re an officer your character will be 19 almost 20, since you had to
   complete  two years of college

9) Rank
 * I know in the Shadow Chronicle book it says almost every OCC starts as an
   officer but after reviewing the MOS's I realized that they were not very
   realistic with true military.
 * Starting ranks is posted under the MOS of the UEEF O.C.C.s. and under O.C.C. of
   the Southern Cross
 * Some of the MOS's have both Naval and Marine, you must discuss this with your
   GM, if you are going to be UEEF Navy or Marine.
This message was last edited by the GM at 07:18, Sun 23 Oct 2016.
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