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17:59, 23rd April 2024 (GMT+0)

Between a Sledgehammer and a Hard Place.

Posted by Sword of DamoclesFor group 0
Nightmare
player, 154 posts
HP 16/16
PR 39/64
Tue 4 Jun 2013
at 03:09
  • msg #119

Re: Between a Sledgehammer and a Hard Place

Nightmare whirls and dashes towards the boom of the rifle, dodging back and forth to insure he isn't hit.

OOC: Approaching what might be a sniper and setting up evasion.
Vosper
player, 199 posts
Eloise Sutton
HP: 10/16 PR: 40/61
Tue 4 Jun 2013
at 04:51
  • msg #120

Re: Between a Sledgehammer and a Hard Place

Vosper smirked lopsidedly at Muldoon's comment.  "Thanks, mate, but it's no dream.  More like a nightmare.  On your feet, soldier.  We got work t'do!"


With that, she spun and launched another dart at the massive Red Hammer...



21:49, Today: Vosper rolled 13 using 1d20 with rolls of 13. Throwing dart, HTH +10 to hit.
21:50, Today: Vosper rolled 10 using 2d8+1 with rolls of 3,6. Velocity damage.
21:50, Today: Vosper rolled 7 using 1d6+2 with rolls of 5. HTH damage.

Shroud (Savan)
NPC, 11 posts
Tue 4 Jun 2013
at 14:55
  • msg #121

Re: Between a Sledgehammer and a Hard Place

Nightmare starts at the gunshot, spinning and moving in the direction he heard the shot, weaving as he moves to avoid any attacks.

Poco leaps back at Red Sledgehammer with a vicious slash across his face, leaving a group of bleeding slashes and the big Russian drops to the ground with a heavy thud, his eyes rolling back into his head.

Vosper adds insult to injury by burying a dart in the behemoth as he settles to the ground.

From right behind Poco a burst of shots goes off, just missing his head and exploding against the wall of the building in bursts of flame. He hears a curse from maybe 15 feet away then a soft pop and nothing after that. Everything is quiet and people feel after a few moments that the danger is over......for the time being. The only sounds are that of Amaranth's bones and flesh weaving itself back together.....a gruesome sound indeed.

OOC: Poco drops Red Sledgehammer with a nasty shot. Shroud attempted a parting headshot on Poco but missed (honestly anything BUT a 20 would have hit).

Vosper 49 (Evade)
Shroud 38 (Attack on 24)
Poco 37 (Attack)
Vosper 34 (Wake-up attempt on The Inhuman)
Onyx 27 (Evade)
Nightmare 25 (Evade/Move)
Amaranth 25 ("Unconscious")
Shroud 23 (Attack in 19)
Poco 22 (Attack)
Vosper 19 (Attack)

Red Sledgehammer 18 (Unconscious)
The Inhuman 18
Oscillator 17
Onyx 12
Nightmare 10
Amaranth 10 ("Unconscious")
Shroud 8
Poco 7
Vosper 4
Red Sledgehammer 3 (Unconscious)
The Inhuman 3
Oscillator 2

Poco Tehuantl
player, 208 posts
Hit Points: 35 ( /75)
Power Points: 49 ( /100)
Tue 4 Jun 2013
at 16:18
  • msg #122

Re: Between a Sledgehammer and a Hard Place

Eddy spins just in time to see the 'porting sniper disappear. He bid the bastard farewell with a snarl.

Then, he turned to look down at the big Russian thug. He stretched his head from side to side, and was rewarded with several cracks from his neck.  He shook his arms, as though to flick some of the tension from them, and licked the blood from his claws.

Then, he bent, and very tenderly lifted Amaranth, with no apparent effort.  Then, looking again out towards the environment, just to check that the Sniper wasn't still around, he strode off to carry the girl inside ... to the safety of the medical quarters.
Onyx
player, 119 posts
HP: 8/19; PR: 39/63
Dam Mod: +1; PA: +2 MA: -
Tue 4 Jun 2013
at 19:20
  • msg #123

Re: Between a Sledgehammer and a Hard Place

   Onyx again tries to target the Shroud, but, again his aim is off.

OOC: 12:15, Today: Onyx rolled 15 using 1d20 with rolls of 15. Lights!


The Inhuman
player, 50 posts
HP 184/212 PP 63/91
Acc: +1 Dmg: +2 HTH 4d10
Tue 4 Jun 2013
at 22:13
  • msg #124

Re: Between a Sledgehammer and a Hard Place

The Inhuman gets back on his feet, not so much standing as reforming in a standing position. His arms stretch down and pick up the fallen Red Sledgehammer and lift him so that the Russian super is tightly bound up in the rubbery grip of the Inhuman.

"I've got him for now." The Inhuman said holding the Russian in his massive grip.
Nightmare
player, 156 posts
HP 16/16
PR 39/64
Wed 5 Jun 2013
at 01:23
  • msg #125

Re: Between a Sledgehammer and a Hard Place

Nightmare continues to trek about the perimeter, wondering if the sniper had actually left as he wanders around the exterior of the wondrous mountain base.
Amaranth
player, 59 posts
HP -2/34
Power 25/77
Wed 5 Jun 2013
at 18:17
  • msg #126

Re: Between a Sledgehammer and a Hard Place

As Poco lifts Amaranth, it's undeniable that what he is carrying are her remains.  She's utterly and incontrovertibly dead.  Half-pulped, actually, in a state that doesn't even require checking her pulse to confirm her demise, and without getting into too much detail, makes picking her up difficult because she is 1) slippery and 2) tenuously connected in important places.  The hardest thing is getting her out from the hole Sledgehammer pounded her into without snapping her fully in half, given that her legs are only connected to her torso by a spine which is, itself, better described as shattered than broken.

But there is a rather disconcerting shifting going on inside as he carries her back inside.  By the bottom of the stairs, her skin is starting to pull itself back together, and Things slide and shift underneath it like eels in a swamp.  Her right eye - missing when he picked her up - is a pool of milky-white goop, which isn't necessarily an improvement in the short term but seems to be headed in the right direction.  Luckily, the eyelid regrows over it after a few moments.

Halfway down the hall, her leg twitches, as her broken ankle snaps back into place.  There's a shiver, followed by a violent convulsion that requires a change from gentle-carrying to actual grip before the spasm hurls her onto the floor.

By the time he reaches the doctors, she's almost completely intact and could be taken for adorably asleep.

Although it might be worrying that she not only doesn't snore, but still isn't breathing.
Poco Tehuantl
player, 211 posts
Hit Points: 35 ( /75)
Power Points: 49 ( /100)
Wed 5 Jun 2013
at 18:45
  • msg #127

Re: Between a Sledgehammer and a Hard Place

Eddy continued walking Amaranth ... past the medical wing, and towards her bedroom.  When he arrived, he carefully put the corpse into the bed, pulled the covers up gently, then left quietly.

Outside, he headed back towards the medical wing.  Figuring that Inhuman and the others were likely on their way down here, he asked the doctors to ready their most potent sedatives and anesthesics, enough to keep a rogue bull-elephant down.
Vosper
player, 200 posts
Eloise Sutton
HP: 10/16 PR: 38/61
Wed 5 Jun 2013
at 19:12
  • msg #128

Re: Between a Sledgehammer and a Hard Place

Her own injuries regrowing at an impressive - although still slower than Amaranth's - rate, Vosper eyed the surrounding terrain warily.  "I don't trust that that bloody sniper's gone," she said.  "Going to scout about.  Call me if you need me."

With that, the speedster took off at what for her was a fast jog.  She made a sweep of the area, looking for any signs of their sniper and determined not to be taken by surprise.
The Inhuman
player, 52 posts
HP 184/212 PP 63/91
Acc: +1 Dmg: +2 HTH 4d10
Wed 5 Jun 2013
at 20:10
  • msg #129

Re: Between a Sledgehammer and a Hard Place

"Let me get him inside the base. But we need a couple of us topside."

The Inhuman headed inside with Red Sledgehammer bound tight in his arms. The Russian was so wrapped up in the Inhuman's grasp it would be hard for him to move much less escape.

Arriving as Poco ordered up the sedatives "The Russian needs to be interrogated before he we knock him out."
This message was last edited by the player at 21:03, Wed 05 June 2013.
Sword of Damocles
GM, 404 posts
Wed 5 Jun 2013
at 20:23
  • msg #130

Re: Between a Sledgehammer and a Hard Place

As people are moving around checking various places or heading into the building the sound of approaching helicopters is heard echoing and after a few moment a pair of Hueys are seen rapidly approaching from the southeast (the direction of the nearest military base).
Oscillator
player, 280 posts
HP 18/22
PR 44/73
Wed 5 Jun 2013
at 23:07
  • msg #131

Re: Between a Sledgehammer and a Hard Place

Oscillator says, "I'll maintain a watch for the sniper."
And he flies upwards to get a downwards view / 'vib sense' of the scene.

But it seems Shroud has likely taken off ( or 'ported in the building, but he hoped not).

He kept watch for awhile...

OOC: Not sure if we are still rolling INIT, but Osc will hold action to absorb a shot.  And hopefully be able to shoot back at some point.
Sword of Damocles
GM, 405 posts
Wed 5 Jun 2013
at 23:10
  • msg #132

Re: Between a Sledgehammer and a Hard Place

OOC: Oscillator gets some serious vibration from the approaching choppers. :)
Oscillator
player, 281 posts
HP 18/22
PR 44/73
Thu 6 Jun 2013
at 09:01
  • msg #133

Re: Between a Sledgehammer and a Hard Place

As long as the choppers land, and don't get blown out of the air by a sniper, it's all good.
Sword of Damocles
GM, 406 posts
Thu 6 Jun 2013
at 23:22
  • msg #134

Re: Between a Sledgehammer and a Hard Place

The Hueys approach low and rapidly, splitting off and touching down north and south of the outbuilding. As they do so 10 soldiers exit each one, most armed with assault rifles but two of each group with obvious sniper rifles. The snipers go prone in a cross formation with the remaining 16 soldiers position themselves strategically in any available cover where possible. The choppers dust off once the soldier exit and take up a wide circular patrol over the area, a soldier manning a mini-gun emplacement on each side of the choppers. One of the soldiers approaches any of the group remaining topside and is obviously the person in charge. He salutes then starts to speak; "We received the alarm a few minutes ago, scrambling the Hueys as quickly as we could from the base. It looks like we got here a touch too late. Commander Barnes wanted us here regardless. What is the status of the soldiers stationed on guard? Commander Barnes asked you all to contact him ASAP once you get below, we will secure the area up here. Two troop transports are on their way as well to assist."

OOC: For defeating and capturing Red Sledgehammer, driving off Shroud, securing the wounded soldiers and base, and overall RPing everyone receives enough XP to get to 2000 xp and attains 2nd level.
This message was last edited by the GM at 00:21, Wed 12 June 2013.
Sword of Damocles
GM, 407 posts
Thu 6 Jun 2013
at 23:31
  • msg #135

Re: Between a Sledgehammer and a Hard Place

OOC: Also, Red Sledgehammer comes to pretty quickly after the battle ends. He does struggle against the rubbery restraint but subsides upon finding himself evenly matched. He grumbles under his breath then maintains a stony silence.
The Inhuman
player, 53 posts
HP 237/265 PP 66/94
Acc: +1 Dmg: +2 HTH 5d10
Fri 7 Jun 2013
at 01:35
  • msg #136

Re: Between a Sledgehammer and a Hard Place

"Well the brains got away. But at least we captured his diversion. Too bad Red here is just a henchmen. Clearly he does not know anything. He is just dumb muscle." The Inhuman said to Poco as he held onto the massive Russian.
This message was lightly edited by the player at 01:35, Fri 07 June 2013.
Oscillator
player, 282 posts
HP 18/22
PR 44/73
Sun 9 Jun 2013
at 23:31
  • msg #137

Re: Between a Sledgehammer and a Hard Place

"All soldiers on-duty were taken out -- not sure of the casualty rate.  There's one enemy sniper left who may have left -- or not.  He's hard to spot."

Oscillator gave a description of Shroud and Sledgehammer (saying Big Red  was captured), then he flies towards HQ to find the team and pass on the info.

'Well, I guess that proves we need some more muscle on our team.  Or that the enemy has a lot more intel than we do...?', he thought.
Poco Tehuantl
player, 212 posts
Hit Points: 35 ( /75)
Power Points: 49 ( /100)
Sun 9 Jun 2013
at 23:48
  • msg #138

Re: Between a Sledgehammer and a Hard Place

After attempting to question Sledge, and getting nowhere, Eddy turned to the nearby medics, "Inhuman will hold this guy as long as necessary, but I'd like you to please hit him with those rhino sedatives. Make it strong enough to put him out cold, and steady enough to keep him that way".

Vos, as far as Eddy knew, was still upstairs on perimeter guard, as was Osc, Onyx and Nightmare.

Turning to a nearby soldier, Eddy commanded, "Get me Barnsie on the horn, pronto".  The superior officer would want an updated, pronto.

Eddy, right now, found the word 'pronto' to be the funnest word to use. So he was using it, even just in his head, as often as he could.
Pronto.
Sword of Damocles
GM, 410 posts
Wed 12 Jun 2013
at 00:23
  • msg #139

Re: Between a Sledgehammer and a Hard Place

Those in the infirmary are pretty astonished when Amaranth walks in scant minutes later, completely intact and looking like she was never touched (it helped that she changed out of her bloodsoaked clothing and bulletproof vest). Even the medical staff with some knowledge of her are astonished by witnessing it firsthand. The soldiers are all in beds, amazingly none of them dead but all gravely injured. The soldiers that accompany some of you to the infirmary note that every one is accounted for an salute each of you in gratitude. It is obvious that they know at least some of the injured soldiers.

Despite different approaches to interrogation the big Russian remains as stubborn as his namesake, saying nothing but fixing all in the vicinity with a burning but impotent stare. The medics try in vain to inject Red Sledgehammer but every needle bends or breaks against his flesh. They confer among themselves and one of them goes and obtains a simple bottle of chloroform. Soaking a rag they hold it over the Russian's face. He holds his breath, even in spite of the pressure applied by The Inhuman, for an admirable amount of time before finally being forced to take a gasping breath. Eventually the fumes incapacitate the behemoth and he slumps in The Inhuman's grasp.

Topside the others do a perimeter search while the soldiers hold the base area, the 4 snipers covering the cardinal directions. The Hueys continue to circle and eventually the rumble of troop transports is heard and they appear in the distance. One of the choppers breaks away to follow the transports from above, each minigunner watchful. Eventually Nightmare, Onyx, Oscillator, and Vosper all come back together to compare notes. The only things that were found is a spot hundreds of feet away that looks like someone sat there for a time, as a cigaretter butt is found and the dirt and grass are disturbed. Onyx with his affinity to metal was able to locate 10 shell casings, most likely from Shroud's rifle, to have analyzed. No one gets any funny feelings and it is decided that Shroud left the area. After a few minutes the two transports arrive, a plethora of heavily-armed soldiers deploying and taking up positions in group all around the HQ area.

The head soldier's radio crackles into activity and the group hears that Poco is contacting Commander Barnes. The soldier advises the group to go down for debriefing as they have topside secure.
Commander Barnes
NPC, 6 posts
Wed 12 Jun 2013
at 00:31
  • msg #140

Re: Between a Sledgehammer and a Hard Place

The soldier Poco commanded to contact Commander Barnes does so and his radio crackles into activity after a brief amount of time; "This is Commander Barnes, I have been informed that some of you are down here in the infirmary while others are topside. I have ordered the soldiers upstairs to send those topside down to the Situation Room. I would prefer to speak with all of you at the same time so if you would head there you can raise me via the communication console. I have a battalion of soldiers topside now with chopper recon, the area is secure as it can be. I will await your call once everyone is together." With those last words the communication is cut off with a click.

OOC: So if everyone would convene in the Situation/Ready Room thread I will proceed from there. Some people have done their level 2 adjustments and some have not. If there are questions please PM me. I updated everyone's power scores to full.
The Inhuman
player, 54 posts
HP 237/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Wed 12 Jun 2013
at 05:54
  • msg #141

Re: Between a Sledgehammer and a Hard Place

The Inhuman, seeing no way to secure the currently unconscious Red Hammer kept the Russian firm in his grip as he headed to the meeting.
Poco Tehuantl
player, 214 posts
Hit Points: 35 ( /75)
Power Points: 100 ( /100)
Wed 12 Jun 2013
at 15:20
  • msg #142

Re: Between a Sledgehammer and a Hard Place

Eddy looks up, as amazed as everyone else, at Amaranth's arrival.  But there may have been something else there, too.
And quickly, he pulled his eyes away, and went back to his business.

When the call to the Situation Room came, he held the door open for Amaranth and Inhuman, following them out.


---> HQ / Sit Room thread
Amaranth
player, 61 posts
HP 34/34
Power 77/77
Wed 12 Jun 2013
at 16:51
  • msg #143

Re: Between a Sledgehammer and a Hard Place

Amaranth waves shyly, looking vaguely embarrassed about the whole thing, but she smiles when she sees the unconscious Sledgehammer.  "Oh, good.  You got him."
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