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05:37, 4th May 2024 (GMT+0)

A Mote in the Eye...

Posted by Sword of DamoclesFor group 0
Sword of Damocles
GM, 449 posts
Sun 22 Sep 2013
at 02:45
  • msg #1

A Mote in the Eye...

The team assembles swiftly, each with the gear that they packed. Everyone boards the transport chopper which flies to the nearby air base, a pair of attack choppers flying on either side for support just in case. A C-130 waits on the landing strip and the team boards in a reasonably orderly manner. Some soldiers are on-board as extra support during the trip and the plane takes off with no problems. The plane refuels several times on the trip; twice over the US and a few times over the Atlantic Ocean.

The plane lands in Gibraltar and the team is hurried off in secrecy to a building where everyone puts on the archeologist garb provided and Poco morphs into a human for the next stage. Shortly afterwards the team boards a charter bus and is brought to a commercial airport where they are given passports and ticket and board a British airliner bound for Cairo. The team is aware there are several US special forces in disguise on the plane. The trip is uneventful aside from a bit of turbulence.

By the time the team lands everyone is exhausted from the long flight, especially Poco who has been maintaining human form for over 7 hours. The team is met by a well-dressed Egyptian who identifies himself as Falik Al-Kefer and works for the history museum in Cairo (as well as being the source of the information about the Soviet find). Everyone is spirited away in a bus to a secure, walled compound that is a safe-house for US intelligence and military operations. The team is led to rooms to get some sleep after the long flight and told they will be awakened and brought for a briefing in the AM.

OOC: Everyone just going right to sleep or are people going to do anything else? (It is about 9pm in Cairo by the time everyone is settled in)
Onyx
player, 150 posts
HP: 22/22; PR: 64/64
Dam Mod: +2; PA: +3 MA: -
Sun 22 Sep 2013
at 10:33
  • msg #2

Re: A Mote in the Eye...

   Onyx was tired from the travel, but still made it a point to familiarize himself with the base layout, the exit routes, and the places where metal might be manipulated for his advantage if trouble started.

   Once he felt secure in that knowledge, he promptly went to his room, bent and fused the metal hinges of the door and door locks- so as not to be disturbed other than by knocking- and slept the sleep of the dead.

OOC:  if you, GM, are fast forwarding the action past the point of sleep, feel free to assume Onyx gets up and in-fuzes everything to meet with everyone else at the appropriate time.
Poco Tehuantl
player, 243 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Sun 22 Sep 2013
at 10:55
  • msg #3

Re: A Mote in the Eye...

By the time they reached the walled compound safe-house, Eddy was exhausted.   He'd not been able to sleep during the public legs of the trip, as he needed to remain awake to maintain his transformation.
And the transformation taxed him greatly.

When they arrived at their destination, he simply went to his room and crashed.
His purring could likely be heard from other locations within the compound.
Nightmare
player, 190 posts
HP 20/20
PR 65/65
Sun 22 Sep 2013
at 14:40
  • msg #4

Re: A Mote in the Eye...

Nightmare wanders around a little, attempting to become familiar with the other's locations. At Eddy's room, he walks in. Gesturing to Eddy's prone form, he mumbles, "shubhamasthu" and walks out. At his own place, he puts his bag down beside his pillow, lays the bullwhip atop the bag, the hat atop the bullwhip, and lays down to sleep.
Oscillator
player, 340 posts
HP 22/22
PR 73/73
Sun 22 Sep 2013
at 19:23
  • msg #5

Re: A Mote in the Eye...

Osc had had no problems on the flight -- perhaps because he flew a lot, or because he had a vibration nullification field around himself so he had slept well.

Still, he rested -- he wanted to be at his best before tomorrow's big day.

"Good night team.  Salam elechem -- correct?"
Vosper
player, 232 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Sun 22 Sep 2013
at 21:58
  • msg #6

Re: A Mote in the Eye...

"I bloody hate jet lag," Vosper groused.  She did a quick sweep of the place to make sure she had the general lay of the land.  Once done, she ate a large meal and retired to her room to try to sleep.
Amaranth
player, 83 posts
HP 34/34
Power 77/77
Wed 25 Sep 2013
at 17:38
  • msg #7

Re: A Mote in the Eye...

"'Night!" Amaranth waves back to Oscillator, and goes into her room, leaving the door slightly ajar.

OOC: Amaranth doesn't sleep, but we're in a strange place and everyone else looks exhausted, so being paranoid military types now, she'll kind of... keep watch.  By which I really mean, keep her door open and an ear out while she reads.

By which I really mean - she may not technically be `sleeping', but I don't have any reason to interfere with skipping ahead to morning. grin

Master Sgt Patrick Muldoon
player, 79 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Thu 26 Sep 2013
at 19:44
  • msg #8

Re: A Mote in the Eye...

On the flight to Gibralter, Muldoon had a few beers and then slept like a log and snorred like a chain saw until Poco had delivered a well elbow.

As the team adopted dress consitent with the mission, Mudloon had gone a step further and appeared to have very effectively disguised himself as an older academic with greying hair and a beard.

On the ground in Egypt, Muldoon stayed character as Professor Henry Klein.
This message was last edited by the player at 01:57, Fri 27 Sept 2013.
Sword of Damocles
GM, 453 posts
Sun 29 Sep 2013
at 13:45
  • msg #9

Re: A Mote in the Eye...

The night passes uneventfully and people are awakened promptly at 7:00am. Once everyone is dressed they are led down to a conference room with a big map of Egypt on the wall. Numerous tables are in the room, a couple of which contain various breakfast items and a large coffee dispenser. The team is instructed to grab some breakfast then take a seat at the tables facing the map.  The food is decent but nothing special, seeming to be an approximation of American breakfast items. The coffee is strong and helps to clear away the last cobwebs from the long trip over.

As the team is finishing their breakfast Falik enters the room with an older gentleman in tow who appears to be a scholarly type. They seat themselves at the table in front of the map and Falik greets the team; "Good morning, I trust you all slept reasonably well. The person with me is Hamdi Bin-Hassad, one of the curators at the museum of history. He will be providing rough information about the location of the all-seeing eye, based on the ancient information that was uncovered. Are there any questions before we begin?"

It is somewhat obvious that Hamdi appears a bit uncomfortable as he fidgets some and glances around nervously at times while Falik is speaking.
Master Sgt Patrick Muldoon
player, 82 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Sun 29 Sep 2013
at 23:40
  • msg #10

Re: A Mote in the Eye...

Muldoon, still looking and sounding like henry Klein, like the others no doubt, was a bit jet lagged so he shook his head and sipped the mud like coffee.

"No thank you. Please continue."
Vosper
player, 233 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Sun 29 Sep 2013
at 23:46
  • msg #11

Re: A Mote in the Eye...

"Not before," Vosper said chipperishly.  "Maybe after, or during."

(Assuming no one else has a question)

"Do continue, Dr. Bin-Hassad."

Poco Tehuantl
player, 246 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Mon 30 Sep 2013
at 00:50
  • msg #12

Re: A Mote in the Eye...

Eddy sat, arms folded on the table before him, and his face buried down in them.
A soft purr already threatened to infuse the locale ... forecasting a solid snore.
Nightmare
player, 191 posts
HP 20/20
PR 65/65
Mon 30 Sep 2013
at 02:36
  • msg #13

Re: A Mote in the Eye...

Nightmare smiles, "I have one, small question."
"When we retrieve the eye, will the museum place it on public display or will it be reserved for private study?"

Oscillator
player, 344 posts
HP 22/22
PR 73/73
Mon 30 Sep 2013
at 06:55
  • msg #14

Re: A Mote in the Eye...

Oscillator had been anxious all night.  Now he was talking to another expert --
Osc had some questions to ask.

"Salam Alechem, Dr. Bin-Hassad.  It's a pleasure to have you helping us.
Please, if you might tell us what you know of this all-seeing-eye.
Might you have information which we may not have heard already?"

Onyx
player, 152 posts
HP: 22/22; PR: 64/64
Dam Mod: +2; PA: +3 MA: -
Mon 30 Sep 2013
at 11:44
  • msg #15

Re: A Mote in the Eye...

   Onyx just sipped his coffee, and looked around the room and at the speaker expectantly.
Sword of Damocles
GM, 454 posts
Tue 1 Oct 2013
at 23:05
  • msg #16

Re: A Mote in the Eye...

Falik nods at the questions of the group and gestures to Dr. Bin-Hassad who gathers a few papers and nervously walks to the podium. He clears his throat and fidgets a bit while he looks to get his information in order.

Dr. Bin-Hassad looks over the group quickly and clears his throat once more before falling into speech; "Yes, well as was said I am Dr. Bin-Hassad from the history museum in Cairo. Welcome to my country. And erm, yes, as to your question," where he glances at Nightmare; "I do not have a clear answer for you. I suppose it depends on if this all-seeing eye is truly what it is purported to be. If it is some artifact that can 'see all' I would imagine our government would claim it for research. I am sure there would be outcry from both your government and the Russians if this is the case but that is beyond me. On the other hand if it is merely a relic of great antiquity it would likely be turned over to the museum."

Looking over at Oscillator, Dr. Bin-Hassad coughs briefly then continues; "And as to your question I have here what information is currently known to us, and likely to the Russians as well. To the south and east of Cairo are the ruins of Heliopolis; a great city that was primarily devoted to the worship of Ra, the sun god. We have been slowly reclaiming portions of the city from the sands of time, new artifacts flowing into our museums and centers of study. The most recent find was an ancient scroll that was found in a secret compartment in the base of a large statue of Ra in the courtyard of what we believe was his primary temple."

Dr. Bin-Hassad stops to get a drink of water, fidgeting a bit more before continuing; "The translation of this scroll has been an arduous process. This is in part because it is so fragile, and partly because we have needed to cross-reference heiroglyphs to various sources to make sure of a more correct reading. The scrolls speak of a hidden temple in the hills and valleys southeast of Helipolis. It speaks of Ra himself coming down from the sun to select from his worshippers a group of people for purposes unknown. Ra took these people southeast into the hills and valleys, to this temple. Some of the highest priests in the city also went along and a regiment of soldiers for protection. It is said that Ra would bequeath the secrets of his all-seeing eye to the most worthy among them who could survive the trials ahead. This temple was to be hidden from the eyes of all as part of a greater plan. No one ever returned from that journey and it is assumed that Ra took them all up into the heavens with him."

Dr. Bin-Hassad stops again to take a breath and have more water; "It is said the all-seeing eye was within this temple and the power of Ra himself would protect it from the greed of the unbelievers. We have flown reconnaisance missions over the entire area, and have seen *nothing* to indicate the location of a temple, ruined or otherwise. This leads us to believe that the only way to find it is by ground, exploring each valley in turn until it is found. It was said the location of the temple was a paradise, an oasis beyond all reckoning so perhaps that is a clue to follow. All we have ever seen by air is dry, desert wasteland."

Dr. Bin-Hassad stops and looks up from his papers, glancing around the room with a little more confidence; perhaps from immersing himself in the ancient history and pride of his people. He speaks up again once more to ask a question; "Are there any questions on this all so far?"
This message was last edited by the GM at 16:08, Thu 07 Nov 2013.
Poco Tehuantl
player, 247 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Wed 2 Oct 2013
at 00:09
  • msg #17

Re: A Mote in the Eye...

Eddy growled in his sleep a moment, then returned to a gentle purr.
Master Sgt Patrick Muldoon
player, 83 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Wed 2 Oct 2013
at 03:16
  • msg #18

Re: A Mote in the Eye...

Muldoon posing as Professor Klein just sat and listened. But Muldoon wondered why the US government was working with the Egyptians on this or if they were really considering allowing them to keep such a possible threat to US national security.
Oscillator
player, 347 posts
HP 22/22
PR 73/73
Wed 2 Oct 2013
at 03:32
  • msg #19

Re: A Mote in the Eye...

Oscillator wondered if he might reconfigure his HAART to detect organic vibration in the desert, to ferret out a hidden oasis.

He filed the thought and nodded to the doctor. "Excellent.  Excellent.  A truly exciting opportunity for scientific discovery."
Nightmare
player, 192 posts
HP 20/20
PR 65/65
Wed 2 Oct 2013
at 04:08
  • msg #20

Re: A Mote in the Eye...

"Between you and I, let us hope the 'artifact' is nothing more than an artifact. I'm not sure I would want to 'see all'. It's likely to be less than I imagined, and somewhat disappointing."
Sword of Damocles
GM, 458 posts
Wed 2 Oct 2013
at 23:22
  • msg #21

Re: A Mote in the Eye...

Dr. Bin-Hassad nods at Nightmare's words; "I think I share your view on this object. There have been countless artifacts purported to have magical powers yet none have surfaced yet, this may well end up being another. For whatever reason the Russians believe it is real and your government doesn't seem to want to take any chances that it isn't. I guess we shall all see, but first the valley and temple need to be found."

Sitting near to the curator, Falik looks back and forth from the curator to the team, seeming as if he is waiting for something.
Nightmare
player, 193 posts
HP 20/20
PR 65/65
Sat 5 Oct 2013
at 14:19
  • msg #22

Re: A Mote in the Eye...

"Would there be any images of this scroll we might examine?"
Nightmare thinks a moment before continuing, "Also, are there any other objects purported to be from this temple?"
Vosper
player, 234 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Sat 5 Oct 2013
at 18:06
  • msg #23

Re: A Mote in the Eye...

"I can't help but wonder if this isn't going to fall into that 'Things Man Was Not Meant to Know' category," Vosper ventured.  Then, frowning, she added, "What obstacles are we anticipating in reaching and gaining access to the temple?  These things are always warded and trapped." 
Sword of Damocles
GM, 460 posts
Sun 6 Oct 2013
at 06:03
  • msg #24

Re: A Mote in the Eye...

Dr. Bin-Hassad nods at Nightmare's question and pulls a few photos out of his file, passing them over to Nightmare. Looking at Vosper he listens to her concerns and pauses before replying; "Hmmmm.....the problem is unlike other temples and pyramids there have been no plans found. Most of the traps that you hear about is legend, stories to frighten away grave robbers. That being said those tales talk of deep drop-away pits, spikes which spring out from the walls, and falling blocks. Whether any of it is reality in regards to this temple is the question."
Nightmare
player, 194 posts
HP 20/20
PR 65/65
Sun 6 Oct 2013
at 15:43
  • msg #25

Re: A Mote in the Eye...

Nightmare looks through the photos. After he examines each one, he passes it to his left without looking to see who takes it.
Oscillator
player, 348 posts
HP 22/22
PR 73/73
Mon 7 Oct 2013
at 08:27
  • msg #26

Re: A Mote in the Eye...

"Dr. Bin-Hassad, what types of scanning technology have been used to find this temple?  We could use some historical references to narrow our search zone, and I am an expert in radio telemetry scanning -- I could rig up a field radio-telemetry vibration-differentiation scanner today, and perhaps we could attempt to scan from air?"

As he speaks, Oscillator wonders what super-types Egypt has at it's disposal, and whether they might have already used super-senses to find the temple...?

'Darn, I should have searched the databases on Egyptian supertypes!', Osc thinks.  He wonders if there's any prudent way to broach the subject.  He looks to Muldoon, Vosper, Amaranth -- they'd be better at asking than he would.

Vosper might be his best bet.  Osc moves over next to her and whispers softly in her ear, "Is there any polite / subtle way of asking if Egypt has had supers looking for the temple?"
Sword of Damocles
GM, 461 posts
Mon 7 Oct 2013
at 21:42
  • msg #27

Re: A Mote in the Eye...

Dr. Bin-Hassad takes in everything Oscillator is saying and consults his file folder for a bit; "Our government sent aerial reconnaisance over the entire area. Scanning that was done was visual, thermal, and with radar. Nothing was found with any of those methods. If it is someplace hidden, it is hidden *very* well. You are certainly welcome to try your radio-telemetry-whatever if you like but I don't know how much time there is. The Russians had not departed as of the last information but I am sure they aren't going to wait around. Also if visual, thermal, and radar scans didn't turn up anything what makes you think your method will?"
Nightmare
player, 195 posts
HP 20/20
PR 65/65
Mon 7 Oct 2013
at 23:50
  • msg #28

Re: A Mote in the Eye...

"You know, when you're in a race it's important to know how fast your opponent is going. Where are these Russians?"
Sword of Damocles
GM, 462 posts
Tue 8 Oct 2013
at 00:04
  • msg #29

Re: A Mote in the Eye...

Dr. Bin-Hassad looks flustered at the question, looking around at his papers. Falik comes to his aid though, speaking up from his chair nearby; "The Russians are at the Soviet embassy. We have some people on the street keeping an eye on them and reporting back to us. They arrived several hours before you did, having a shorter flight from the Soviet Union, and have been hiring guides and gathering supplies as well as making trips to the history museum."
Master Sgt Patrick Muldoon
player, 84 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Tue 8 Oct 2013
at 01:15
  • msg #30

Re: A Mote in the Eye...

The "Professor" looks over the photos as well.

"What do we know about the Soviets?"
Sword of Damocles
GM, 463 posts
Tue 8 Oct 2013
at 01:23
  • msg #31

Re: A Mote in the Eye...

Falik looks over at the "professor" as he asks his question; "Can you be a bit more specific on your question?"
Vosper
player, 235 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Tue 8 Oct 2013
at 01:32
  • msg #32

Re: A Mote in the Eye...

"What known Russian operatives and assets are believed to be in the area, en route, or assigned to the case?" Vosper clarified for the Sergeant.
Sword of Damocles
GM, 464 posts
Tue 8 Oct 2013
at 01:51
  • msg #33

Re: A Mote in the Eye...

Falik nods in thanks to Vosper; "Ah yes, a good question. We have observed a number of what we assume are soldiers as they all have crew-cuts despite being dressed normally. Two others stand out in particular; a beautiful blonde woman who carries an attache case and seems to be in charge of the men, and an attractive Egyptian woman frequently seen conferring with the blonde. All the rest are men dressed pretty much the same with a typical array of body types, for soldiers that is. Assuming that they are, in fact, soldiers. They certainly act the part though they try not to."
The Inhuman
player, 77 posts
HP 265/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Tue 8 Oct 2013
at 14:43
  • msg #34

Re: A Mote in the Eye...

"Do you have any pictures of them. Perhaps some of the others could identify them." The "Professor" asked. Muldoon did not like this one bit. The Egyptians and the West had come very close to war just a few years ago, and while the US had managed to act as a peacekeeper the Soviets had strengthened their relationship with the Egyptian government. There might be some in their intelligence agency who would be sympathetic to communist cause. Add to the security issues at MI6 and security on this job might be very weak indeed.
Sword of Damocles
GM, 465 posts
Tue 8 Oct 2013
at 15:23
  • msg #35

Re: A Mote in the Eye...

Falik pulls a few photos out of a manila envelope and places them on the table for people to look at. The pictures look to have been taken quickly and with a telephoto lens, but details are clear enough. As people look one of the people is immediately recognizable to the team members from the last mission; the blonde Soviet femme fatale Usurper, a known mind-controller. The Egyptian woman is not recognized by anyone nor are any of the civilian-dressed soldiers.
Oscillator
player, 349 posts
HP 22/22
PR 73/73
Wed 9 Oct 2013
at 06:37
  • msg #36

Re: A Mote in the Eye...

"Oh no!  Not her!!!" shrieks Oscillator, when he sees the picture of Usurper.  "She ... she ... oh no no no no..."
He puts a hand over his face, hiding his expression.

When he moves the hand, he has regained control.  "The situation has significantly worsened.
Anyone with signficant information will not be able to withhold it from HER."


Oscillator values only a few things in this world, but one treasure he prizes above all else is his mind.
And she took that from him, she controlled him ... and payback is due.  "But if we could take her out..."
Vosper
player, 236 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Wed 9 Oct 2013
at 16:28
  • msg #37

Re: A Mote in the Eye...

"Calm down, mate, it isn't helping," Vosper said evenly, her own jaw clenched at the sight of the mind-controlling bitch from hell.

"Of course they'd send her, and it wouldn't surprise me if our mate Shroud was here as well," she mused grimly.  "All right.  Not to panic.  What's our intelligence on the extents of her abilities?  As far as we know, she can't read minds, only control them.  Not quite the same thing.  Obviously she'd need visual or audible range..."
Nightmare
player, 196 posts
HP 20/20
PR 65/65
Thu 10 Oct 2013
at 03:39
  • msg #38

Re: A Mote in the Eye...

"Actually, the best thing we could do is get there first, get the whatever it is, replace it with a smooth stone from the river, and get out without leaving a trace."
Master Sgt Patrick Muldoon
player, 85 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Thu 10 Oct 2013
at 20:52
  • msg #39

Re: A Mote in the Eye...

Muldoon had not run into her but he had been at the debrief and had heard the others speculate on her abilities. Muldoon was not sure the foreign nationals were cleared on what they were discussing. He hoped to calm down Ossy and change the subject>

"Perhaps there would be some way to create a device that would block her ability or at least make it harder for her to get it to function."

"But perhaps we can table that discussion and the discussion of the opposition for later."

Oscillator
player, 350 posts
HP 22/22
PR 73/73
Fri 11 Oct 2013
at 16:56
  • msg #40

Re: A Mote in the Eye...

Master Sgt Patrick Muldoon:
"Perhaps there would be some way to create a device that would block her ability or at least make it harder for her to get it to function."

In a surprising tone, Oscillator venomously responds, "It's been made -- it's called a gun."

Oscillator looks at the surprised faces.
"What?  She's the villain, the mind-stealer.  She is evil, not me."
Poco Tehuantl
player, 250 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Sun 13 Oct 2013
at 23:24
  • msg #41

Re: A Mote in the Eye...

Eddy stirred, and raised his head.
Blinking his eyes, he looked around and realised he bed woken in a meeting (imagine that, after going to sleep in his bed last night).

After a moment he noticed the food on the table.
Gesturing to it, he asked the gathered, "Is anyone going to eat that?"

And began pulling various plates of foodstuff towards himself.

Now, tiredness was being replaced with hunger.
Master Sgt Patrick Muldoon
player, 86 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Mon 14 Oct 2013
at 06:33
  • msg #42

Re: A Mote in the Eye...

Muldoon was not shocked. In fact he had the same thought himself. It was pretty clear that the Soviet operatives needed to be eliminated. Both their psyker and their teleporter presented obstacles to the mission, only their terminationcould assure success.
Vosper
player, 237 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Tue 15 Oct 2013
at 16:36
  • msg #43

Re: A Mote in the Eye...

"I don't think we want to start down that road, except in an extreme circumstance," Vosper replied calmly to Osc.  "We start killing them; they'll repay the favor in kind.  For now it's a fencing match.  If they choose to make it a bloodbath, that's on them, but I'm not looking forward to operating in those kinds of conditions."
Nightmare
player, 197 posts
HP 20/20
PR 65/65
Wed 16 Oct 2013
at 02:10
  • msg #44

Re: A Mote in the Eye...

Nightmare speaks glibly, as if discussing what's for lunch, but says, "Besides, some of us can't afford that kind of karma. We've enough demons to face in this life, no need to ready some for the next."
Master Sgt Patrick Muldoon
player, 88 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Wed 16 Oct 2013
at 02:43
  • msg #45

Re: A Mote in the Eye...

"I'm just a stodgy old archeologist, I certainly don't want that kind of thing." The professor said in agreement with the sentiment of Vosper and Nightmare, even though he did not quite share their sentiment.
Oscillator
player, 352 posts
HP 22/22
PR 73/73
Wed 16 Oct 2013
at 11:28
  • msg #46

Re: A Mote in the Eye...

"Actually, I was much more of a pacifist prior to ...  Well, that is to say, I didn't have much use for a gun before, and actually I have less now -- all things considered.  But I would like to see that woman pay for what she has done."

He looks to his team.  "Ok?  So can we move on to discussing other matters?  For instance, how about we form a plan?  We could infiltrate their camp and attempt to recon their data.  Or maybe we could get an agent in there?  Or we could follow them -- I can do that without being detected, I believe.  Or we could lead them on a false chase, feed them fake leads & take them on a treasure hunt'.  And there's also the chance that they have infiltrated our team...?"

So much for science and discovery.  This was going to be tactical, as well as investigatory.
Amaranth
player, 85 posts
HP 34/34
Power 77/77
Wed 16 Oct 2013
at 17:13
  • msg #47

Re: A Mote in the Eye...

Amaranth shakes her head.  "Following them, or trying to put together what they know, isn't really the point, is it?  That just assures that we get there second."
Poco Tehuantl
player, 251 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Thu 17 Oct 2013
at 05:12
  • msg #48

Re: A Mote in the Eye...

"Yeff. Wo' shee shed", Eddy agreed, through a mouth full of chorizo omelet and baked beans.
Onyx
player, 154 posts
HP: 22/22; PR: 64/64
Dam Mod: +2; PA: +3 MA: -
Fri 18 Oct 2013
at 06:26
  • msg #49

Re: A Mote in the Eye...

   Onyx's eyes moved around the room, flitting from speaker to speaker.

   He didn't really have anything to add.

   He didn't want to kill nobody though. Not unless it was absolutely necessary.
Sword of Damocles
GM, 470 posts
Sat 26 Oct 2013
at 16:41
  • msg #50

Re: A Mote in the Eye...

Both Falik and Dr. Bin-Hassad look on as the team talks back and forth about the revelation of the mind-controller as part of the Soviet team. A couple times it looks like Falik is about to say something but then he puts his hand down. Suddenly there is a knock on the door and Falik goes over and opens it. There is a casually dressed Egyptian at the door and he is seen to whisper something to Falik who stands up straight suddenly and nods, dismissing the person.

Closing the door Falik comes back to the briefing; "Excuse me, can I have your attention please? I just received information from one of our street operatives who has been observing the Soviet embassy. Apparently just a few minutes ago the Soviet team gathered in the compound and have mounted up and headed eastwards towards the outskirts of Cairo, presumably to begin their search for the hidden temple."
Vosper
player, 238 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Sat 26 Oct 2013
at 17:12
  • msg #51

Re: A Mote in the Eye...

"Then why are we wastin' time jawin'?" Vosper said, sitting up straight.  "We've got to beat them to it.  Let's move!"
Nightmare
player, 198 posts
HP 20/20
PR 65/65
Sun 27 Oct 2013
at 06:26
  • msg #52

Re: A Mote in the Eye...

"Yes, we should go into the desert. Possibly parallel to the other team, but definitely in the same direction. As long as we avoid them, we can watch to see if they find anything while actively searching ourselves."
Oscillator
player, 356 posts
HP 22/22
PR 73/73
Mon 28 Oct 2013
at 08:08
  • msg #53

Re: A Mote in the Eye...

"Right.  I'm ready."  Oscillator stood up.

He wasn't happy about facing a team with a mind-controller.  That was a big advantage -- she could take Poco & use him against them, or Vosper... Or himself again.  He tried not to think about it.

And then he had 'the thought'.
"Wait!  I have an idea -- if the mind controller gets you, we require a quick code word 'in the field' which immediately shows to the team whether we have fallen under her mind control!

She shouldn't know our first names -- so if there is any doubt, if one of us poses a question with a first name, like 'Why are you doing that, Eddy?', the required response would be 'whatever, Jonas'.  Get it?  Jonas if you're talking to me, that is."


He looks around.  "Is everyone agreeable to that?"

OOC:  Uh, do we know Nightmare's first name?
This message was last edited by the player at 08:09, Mon 28 Oct 2013.
Vosper
player, 239 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Mon 28 Oct 2013
at 15:46
  • msg #54

Re: A Mote in the Eye...

"Well, I dunno if it will work for shite, because for all we know, she can do more than give us specific robotic orders.  She could tell us to 'convince your friend', for example.  I dunno.  But let's not overthink it; we can give it a bash," Vosper said as she rose, ready to go.

"Do we have transport besides our two feet?" she asked.  "I'd hope a chopper could get us there ahead of the Reds."

Then, almost as an afterthought, she said, "Oh and yeh - it's Eloise, if you lot didn't already know."
Amaranth
player, 86 posts
HP 34/34
Power 77/77
Mon 28 Oct 2013
at 16:31
  • msg #55

Re: A Mote in the Eye...

"Eloise," Amaranth repeats.  "That's pretty.  Mine's Victoria," she offers.  Then she smiles, and it breaks into a small laugh.  "It feels like we're actually meeting for the first time.  Whether it helps with the controller or not, I think this was a very nice idea, Jonah," she says to Oscillator.
Poco Tehuantl
player, 252 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Mon 28 Oct 2013
at 22:48
  • msg #56

Re: A Mote in the Eye...

Eddy gazed at Amaranth, with a glassy eyed smile when she revealed her true name.
It suddenly began his favourite girls name.

Of course, everyone knew Eddy by name.

After shaking the blinkers from his eyes, he stood, "Yeah, I'm ready to go.  I'll change into something less comfortable before we go, though".
Nightmare
player, 199 posts
HP 20/20
PR 65/65
Tue 29 Oct 2013
at 04:49
  • msg #57

Re: A Mote in the Eye...

Nightmare stands, still smiling, "They say the first time you go into the desert, you return as someone else. But it seems the right thing to do, this time."
"I'm Lamar."

Poco Tehuantl
player, 253 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Tue 29 Oct 2013
at 05:33
  • msg #58

Re: A Mote in the Eye...

Eddy brightened, "Really?
I saw that Lawrence of Arabia last year.  I hope I come back as Omar Sharif
".
Oscillator
player, 357 posts
HP 22/22
PR 73/73
Tue 29 Oct 2013
at 06:53
  • msg #59

Re: A Mote in the Eye...

Amaranth:
"I think this was a very nice idea, Jonah," she says to Oscillator.

Osc blushes.  Despite his name being Jonas, he is hesitant to correct her.  "Ahem.  Jonas, not Jonah." he says.

He turns to Vosper next, and says "Eloise.  It's a pleasure.", and he takes her hand in his formally.  A nod, a bow, very refined -- as though he's imagined this many times before.  (Clearly he has.)
And then he turns beet red.

He lets her hand go and turns to away, hoping she hasn't noticed his becoming flustered.  "Ahem, yes, so we're breaking camp and headed into the desert, yes?  So we'll all need to take lots and lots of water.  Maybe I can fill a backpack with water so I can ... um, be more mobile?"

The thought of flying under the bright sun wracks Osc's nerves, but not as much as looking into Vosper's eyes while holding her hand.
Sword of Damocles
GM, 473 posts
Tue 29 Oct 2013
at 13:23
  • msg #60

Re: A Mote in the Eye...

Falik speaks up as the team gathers themselves together to leave; "We already have desert exploration gear packed and prepared outside of Cairo with the camels and horses. The team will be driven out to the site. Once the group gets into the area the temple is reported to be in vehicles will be absolutely useless. I do encourage you each to grab whatever personal gear you may have prior to getting into the vans for transport."
This message was last edited by the GM at 16:31, Thu 07 Nov 2013.
Master Sgt Patrick Muldoon
player, 89 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Sun 3 Nov 2013
at 02:50
  • msg #61

Re: A Mote in the Eye...

The team all knew Muldoon's first name was Patrick, so the stodgy old professor just nodded.
Poco Tehuantl
player, 254 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Mon 4 Nov 2013
at 09:20
  • msg #62

Re: A Mote in the Eye...

Eddy headed out of the breakfast/conference room.

He seemed a little more awake now:
Maybe it was having a full belly of food and coffee. Maybe it was the promise of doing something other than talking.
Poco Tehuantl
player, 256 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Mon 4 Nov 2013
at 23:33
  • msg #63

Re: A Mote in the Eye...

The Eddy who awaited his fellows outside by the transport was the 'new, revised' Eddy.
He'd 'slipped into something less comfortable' for the ride out of town, and had his simple travelling bag slung across his back.
Nightmare
player, 200 posts
HP 20/20
PR 65/65
Tue 5 Nov 2013
at 04:05
  • msg #64

Re: A Mote in the Eye...

Lamar makes a quick pit stop, either because he needed to grab his bag or because he didn't think the camels would have any facilities, and comes out front. His duffel is slung over his left shoulder, and there's a bullwhip coiled around his waist like a second belt.
"Do you think it'll be gp's or camels? I get carsick in the former, and seasick in the latter."
Oscillator
player, 359 posts
HP 22/22
PR 73/73
Tue 5 Nov 2013
at 07:53
  • msg #65

Re: A Mote in the Eye...

"All right fellows, let's be off.  Let's just get this ... on board... ugh!"

Oscillator tries to get his 'portable lab' onto the back of a camel.  It's heavy and awkward -- and will likely need to be abandoned if they are in a hurry -- but it could be invaluable if they find clues.

OOC: Is the mini-Eddie super-strong?  Could he lend a hand?  Would he?
Poco Tehuantl
player, 257 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Tue 5 Nov 2013
at 08:56
  • msg #66

Re: A Mote in the Eye...

Oscillator:
OOC: Is the mini-Eddie super-strong?  Could he lend a hand?  Would he?

Mini-Eddy is a fit, strong young (late teens) man.  That's it.   No 'Super' about him; he is the Poco without the Tehuantl {the 'little' without the 'Jaguar God'}.

But as a young man, he is fit and strong: quite athletic.

And as a fit, athletic young man, he is willing to help out as he can.



Falik:
"We already have desert exploration gear packed and prepared outside of Cairo with the camels and horses. The team will be driven out to the site... "

Eddy quickly and happily jumps in to help load the Lab, and everything else (especially Ami's bag) on to the transports.

As usual, he seems in pretty good spirits, even under this hot, abrasive morning sun ... and hums to himself as he works.
This message was last edited by the GM at 16:31, Thu 07 Nov 2013.
Vosper
player, 240 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Tue 5 Nov 2013
at 18:34
  • msg #67

Re: A Mote in the Eye...

Vosper smiled at Osc as he flustered a bit, then said, "I won't be a moment."

She went to gather her gear, then met the others as they readied to depart, decked out in khakis and looking every bit like the British archeologist.
Sword of Damocles
GM, 475 posts
Thu 7 Nov 2013
at 15:46
  • msg #68

Re: A Mote in the Eye...

The team boards the transports, along with whatever gear they bring along. Falik and a few operatives board along with the team to provide additional support if needed on the ride to the site outside of Cairo proper. The added security is not needed as the only things the transports struggle with is some packed mobs of people in the market areas. The drivers yell out angrily in Arabic and beep their horns, eventually getting through to clearer roads and soon the transports are moving along on a fairly well-maintained road on the outskirts of Cairo. For about 45 minutes the transports roll along before turning off onto a packed dirt road heading southeast. The transports bump along the road for about 20 minutes before the team sees the destination.

Arriving at the surprisingly large farm the team see the caravan of camels and horses, some bedecked with saddles and saddlebags while others are obviously laden with supplies for a trek into the desert. A team of guides waits with the animals, keeping them still as the noisy trucks come to a stop. Falik and the operatives get off the trucks and he gestures to the group to grab their things, heading in the direction of the camels. One of the guides hands him a large folded square of paper and he nods in thanks. The guide gestures absently to the southeast, a large expanse of sand and scrub with an extensive area of rocky hills visible in the distance.
This message was last edited by the GM at 00:50, Thu 14 Nov 2013.
Poco Tehuantl
player, 260 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Sat 9 Nov 2013
at 02:13
  • msg #69

Re: A Mote in the Eye...

Eddy sits quietly, for the ride. He stares out the windows lot, watching the terrain, and crowds, pass by.
Occasionally, he watches Amaranth for a while ... but always looks away if she, or anyone, seems to notice.

When they arrive at their destination, he helps unpack the transports.


{ooc: the guides that will be accompanying us, are they 'our guys'? And do they know who we are?
I am asking, for whether Eddy can Tehuantl up or not.    I am all good for this to be a mission where Eddy has great difficulty being himself, if you wish the guides, et al, to be oblivious to our true nature}
Master Sgt Patrick Muldoon
player, 90 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Sat 9 Nov 2013
at 08:43
  • msg #70

Re: A Mote in the Eye...

Before they departed and on the trip the aging archeologist looked out for anyone following them. When they arrived he did his best to help with the gear.
Vosper
player, 241 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Sat 9 Nov 2013
at 18:06
  • msg #71

Re: A Mote in the Eye...

Vosper managed her own luggage, and helped anyone else who needed it.  She regarded the camels dubiously, then looked out over the trackless wastes.

"This is going to bloody take forever,"
she muttered under her breath. She could zip ahead so much faster, even over sand, than riding on one of these foul-smelling things...
Oscillator
player, 362 posts
HP 22/22
PR 73/73
Mon 11 Nov 2013
at 08:20
  • msg #72

Re: A Mote in the Eye...

Oscillator overheard, and agreed with Vosper.  He spoke to her quietly as they approached their camels.

"We need to preserve our cover, I suppose.  Speed is important, but not as important as our current low-profiles, otherwise you and I both could make it out there fast.

So... perhaps we go on a quick desert run AFTER this mission is completed?"


Oscillator's glasses were very dusty, and his pocket protector held a lot of pens and a mini sliderule.
In other words, he'd turned on as much charm as he could muster.

"Er, that is, if you'd consider it?"
This message was last edited by the player at 08:21, Mon 11 Nov 2013.
Amaranth
player, 88 posts
HP 34/34
Power 77/77
Mon 11 Nov 2013
at 18:40
  • msg #73

Re: A Mote in the Eye...

Amaranth sits quietly through the bumpy ride, although she does have an occasional feeling of being watched that she can't quite place.  She walks over to the camels with a smile, though.  "I've never ridden a camel before," she says, excitedly.  "Are they as unfriendly as they're reputed to be?" she asks Falik.
Vosper
player, 242 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Mon 11 Nov 2013
at 18:49
  • msg #74

Re: A Mote in the Eye...

Vosper favors Osc with a warm smile.  "Sure thing, Jonas," she said.  "We make it through this, and I'm all for it."
Oscillator
player, 364 posts
HP 22/22
PR 73/73
Tue 12 Nov 2013
at 11:23
  • msg #75

Re: A Mote in the Eye...

"Then it's settled, we're going to make it through this!"

Despite the heat and discomfort, Oscillator looks happy for the entire journey.
Nightmare
player, 202 posts
HP 20/20
PR 65/65
Wed 13 Nov 2013
at 07:13
  • msg #76

Re: A Mote in the Eye...

Lamar sits with his hat down over his eyes through the entire ride, "Not asleep, just avoiding the glare."
When they arrive at the site, he assists in unloading the gear before approaching the camels. After looking several in the eye, he decides they're not as belligerent as he has been lead to believe, so he rejoins the others to begin the next leg of the journey.
Master Sgt Patrick Muldoon
player, 91 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Wed 13 Nov 2013
at 07:35
  • msg #77

Re: A Mote in the Eye...

"I've ridden worse. Shall we proceed." The aging professor said.
Sword of Damocles
GM, 480 posts
Thu 14 Nov 2013
at 00:57
  • msg #78

Re: A Mote in the Eye...

The camels and horses are loaded up and the guides gesture for the team to mount up and head towards the hills. Falik and a handful of operatives join the team, Falik informing the team that he is a demolitions expert in case the all-seeing eye needed to be destroyed. Their gear is likewise stowed and they mount up. Once everyone is prepared the lead guide heads in the direction of the hills to the south, the camels and horses following in an orderly line. Falik mentions that at the first rest he will go over the map more thoroughly with the team but currently feels speed is important, not knowing how far of a lead the Soviets may have. As the caravan heads out Falik briefly speaks to Poco quietly before returning to his position.

After several hours of riding in the intense desert heat the group approaches a small oasis surrounded by miles of sand, the hills much more prominent roughly 7 or so miles away. The guides direct the animals into the shade and ask everyone to dismount so the animals can drink. Falik encourages the team to refresh themselves and take some shade as some hours of riding in the sun lie ahead. He opens one supply bag and pulls out a few pairs of binoculars. Keeping one for himself he offers three others to the team. As the operatives spread out to keep an eye on the immediate surroundings, Falik uses his binoculars to scan the hills to the south.
Vosper
player, 243 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Thu 14 Nov 2013
at 02:13
  • msg #79

Re: A Mote in the Eye...

"Cor, it's bloody hot," Vos complains mildly as she takes a good swig from her canteen in the shade.  Wiping perspiration from her brow, the Brit speedster takes up a pair of binoculars and scans about, focusing in on the southern area first, where Falik was looking.  Then she panned to the west.
Nightmare
player, 203 posts
HP 20/20
PR 65/65
Thu 14 Nov 2013
at 03:23
  • msg #80

Re: A Mote in the Eye...

Lamar forgoes the binoculars, opting instead to examine the oasis. He circles the spot, attempting to locate the source of the water.
Poco Tehuantl
player, 261 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Thu 14 Nov 2013
at 07:04
  • msg #81

Re: A Mote in the Eye...

Eddy didn't join the binocular club.  Instead, he took refuge in the shade of a nearby bush, and began undressing.
Then, clad only in jeans, he grew fur.
Poco Tehuantl
player, 262 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Thu 14 Nov 2013
at 07:06
  • msg #82

Re: A Mote in the Eye...

"That's better", he growled, shaking his mane.

Then, he loped over towards the binocular club.
"What's to see, guys?"
This message was last edited by the player at 07:10, Thu 14 Nov 2013.
Oscillator
player, 365 posts
HP 22/22
PR 73/73
Thu 14 Nov 2013
at 14:47
  • msg #83

Re: A Mote in the Eye...

"Interesting question..." said Oscillator, who had -- unfortunately -- seen everything in Eddy's transformation.  His mouth hung open.  He'd seen some things, but watching naked men transform into giant hairy men was new.

Oscillator glanced to the ladies -- he wondered if they were as shocked as he was, or if their reactions were different.

(Perhaps if the transforming hero had been a gorgeous heroine, his reaction might've been different as well.)
Sword of Damocles
GM, 481 posts
Thu 14 Nov 2013
at 15:04
  • msg #84

Re: A Mote in the Eye...

In reply to Oscillator (msg # 83):

OOC: Actually, if you read his post #81 you will see that he only stripped down to a pair of jeans, not to his alltogethers. ;)
Oscillator
player, 366 posts
HP 22/22
PR 73/73
Thu 14 Nov 2013
at 19:57
  • msg #85

Re: A Mote in the Eye...

OOC: ah, jeans.  Like 'The Hulk' spandex jeans?
Plz read my line 'naked men' as 'almost naked men'.
:)

Master Sgt Patrick Muldoon
player, 92 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Fri 15 Nov 2013
at 04:07
  • msg #86

Re: A Mote in the Eye...

Unlike Eddy, the Professor was clad in a mix of Western and local garb, using local techniques to avoid succumbing to the heat.

"Best we cover up. If we are going to avoid tipping our hand it wont do for anyone to see you in this form."
Poco Tehuantl
player, 263 posts
Hit Points: 75 ( /75)
Power Points: 75 ( /101)
Fri 15 Nov 2013
at 09:21
  • msg #87

Re: A Mote in the Eye...

Eddy snapped into a melodramatic mock-salute, "Aye aye, Mon Capitan".

He then allowed the Sargeant-Major to dress him appropriately .... well, at least offer approp clothing, which Eddy did then don.
Master Sgt Patrick Muldoon
player, 93 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Sat 16 Nov 2013
at 04:23
  • msg #88

Re: A Mote in the Eye...

"Never salute anyone on an operation. Not unless you are trying to point them out to snipers." The professor aid just loud enough for he Eddy to hear.

The professor reached into a bag and pulled out a gallibaya and a kufiya and handed them to Eddy to conceal his features.
Poco Tehuantl
player, 264 posts
Hit Points: 75 ( /75)
Power Points: 75 ( /101)
Sat 16 Nov 2013
at 05:04
  • msg #89

Re: A Mote in the Eye...

"Man,", Eddy said, as he dressed, "You are SO tightly wound, if you relaxed just an inch, you'd probably shoot your head into outer space" with a smirk.
Amaranth
player, 90 posts
HP 34/34
Power 77/77
Sat 16 Nov 2013
at 16:46
  • msg #90

Re: A Mote in the Eye...

Amaranth does seem to enjoy the camel ride, and smiles a little to herself as the oasis is reached and people start scattering for shade and water.  For her part, she climbs down off her camel, pats it on the side of the neck, and then accepts a pair of binoculars.  The sun and heat don't appear to be affecting her at all - she's not even sweating.

She does look over at the conversation between Eddy and Muldoon, but then goes back to her binoculars, scanning the horizon - although, were she to be totally honest with herself, not really sure what she's looking for.
Master Sgt Patrick Muldoon
player, 94 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Sun 17 Nov 2013
at 06:39
  • msg #91

Re: A Mote in the Eye...

"Son when you have seen as many men die as I have .. you will be wound up tight as well." The professor replied.

He too raised his binoculars, but he looked in the other direction hoping to spot anyone following them.
Sword of Damocles
GM, 482 posts
Mon 18 Nov 2013
at 05:19
  • msg #92

Re: A Mote in the Eye...

Everyone who grabbed binoculars looks around but no one sees anything other than the hills, sand, scrub, and heat shimmer. Falik puts down his binoculars and approaches the team; "Either we are really far ahead or really far behind because I don't see a sign of them in any direction. Everyone should refresh themselves as quickly as they can so we can move on. We will keep a look around while this is happening."

Nightmare's exploration of the oasis shows nothing aside from the fact that is has been used regularly. He does determine that the water seems to come up from under the oasis, possibly some kind of artesian spring. The waters are cool and clear and quite refreshing. The guides water the camels and horses, providing them with some feed to keep up their energy as well. The temperature remains very hot but it is definitely more comfortable in the shade.
Oscillator
player, 368 posts
HP 22/22
PR 73/73
Mon 18 Nov 2013
at 08:47
  • msg #93

Re: A Mote in the Eye...

Oscillator should look miserable -- sweaty, sunburned in places, and he smells a bit.

But he appears happy and upbeat.  He loves field research!

"While we wait here, I'll attempt a quick reading.  When we pause for longer, to set up camp or take a longer break, I will take a deeper reading.

You can stand around me to block any spying eyes...?"


He extends his HAART into the ground, the tuning fork portion upwards.
He adjusts some dials on the device, and closes his eyes.  Listening.
Poco Tehuantl
player, 266 posts
Hit Points: 75 ( /75)
Power Points: 75 ( /101)
Mon 18 Nov 2013
at 09:01
  • msg #94

Re: A Mote in the Eye...

Eddy drank deeply of the spring water, and refilled his personal containers.  He splashed some water on his face, and tried to then walk the camel shock out of his buttocks.
Vosper
player, 246 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Mon 18 Nov 2013
at 19:39
  • msg #95

Re: A Mote in the Eye...

"Sure, mate," Vosper replied, while standing around Osc to block viewing by unseen folks that they couldn't spot.
Oscillator
player, 369 posts
HP 22/22
PR 73/73
Tue 19 Nov 2013
at 09:06
  • msg #96

Re: A Mote in the Eye...

After around 10 minutes of 'sensing' the area, Oscillator shuts down the HAART, compacts it and stows it inside his vest, and reports to the team.

"I was able to detect that after a few feet of packed sand, there is bedrock underneath, of different densities; some porous stuff like limestone and heavier stuff like granite and similar.  There is definitely an artesian well coming up from deep below, I sensed the chamber it fills and the deep flow underground that feeds it. This immediate area is sand on top of different types of stone."
Sword of Damocles
GM, 483 posts
Wed 20 Nov 2013
at 03:00
  • msg #97

Re: A Mote in the Eye...

Falik approaches the team and catches the last of Oscillator's report; "Doesn't sound like you found anything about the Soviet team. So, we have been here 20 minutes. I figure rest and refresh for another 25 minutes tops then head towards the hills. If they ARE ahead of us we will stay closer by moving out sooner. If they are behind us we increase or maintain our lead by heading out sooner. We just have to make sure everyone is rested enough, the animals included. In the desert your camel is your friend and it is best to treat it as such."
Vosper
player, 247 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Fri 22 Nov 2013
at 02:25
  • msg #98

Re: A Mote in the Eye...

"The sooner we get moving, mate, the better," Vosper said, looking about.  "If we've GOT a lead, it's liable to be a slim one."
Poco Tehuantl
player, 268 posts
Hit Points: 75 ( /75)
Power Points: 75 ( /101)
Fri 22 Nov 2013
at 04:31
  • msg #99

Re: A Mote in the Eye...

Eddy nodded, "Ok, then lets haul ass ... or camel, as it may be ... or ... let them haul us", he stammered.
Then becoming resolute, he threw his arms into the air in mock frustration, "For goodness sakes, SOMEBODY haul SOMEONE, eh ".
Master Sgt Patrick Muldoon
player, 95 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Sat 23 Nov 2013
at 04:12
  • msg #100

Re: A Mote in the Eye...

"Agreed, let us depart." The professor said.

Muldoon was none to happy to be working with the Egyptians. If their government knew of the operation there was a good chance the operation was already blown and that they were walking into a trap. But the job had to be done.
This message was last edited by the player at 09:11, Sat 23 Nov 2013.
Nightmare
player, 204 posts
HP 20/20
PR 65/65
Sat 23 Nov 2013
at 06:23
  • msg #101

Re: A Mote in the Eye...

Nightmare approaches Falik, and quietly speaks, "I'm not sure the soviets are the only threat, here. If it comes up in conversation, could you let it be known that we are seeking only the truth and will take nothing more than that with us. What little we know of the ancients around here suggests they deserve, at the very least, that much courtesy."
Oscillator
player, 370 posts
HP 22/22
PR 73/73
Mon 25 Nov 2013
at 09:27
  • msg #102

Re: A Mote in the Eye...

Poco Tehuantl:
"For goodness sakes, SOMEBODY haul SOMEONE, eh ".

"I'd much prefer flying to camel hump riding.
It's not quite the glamorousness I'd imagined from the films."

Vosper
player, 248 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Mon 25 Nov 2013
at 17:34
  • msg #103

Re: A Mote in the Eye...

"A'course not," Vos replied gamely.  "They're foul-tempered smelly beasts, and that's their good qualities."  She favored Osc with a lop-sided grin. "But they do haul the gear pretty well."
Sword of Damocles
GM, 486 posts
Sun 1 Dec 2013
at 23:55
  • msg #104

Re: A Mote in the Eye...

Feeling as refreshed as anyone can be in over 100 degree temperatures the team and guides pack up and get back on the camels. Falik takes the lead, heading south away from the oasis and into the burning sun. After about 2 hours or so of riding the caravan stops at the foot of rocky hills that stretch east and west out of sight due to the heat shimmer. There are numerous valleys that head into the hills all along the border, some of which look to have dried waterways passing out of them. Falik leads the caravan to the entrance to a particularly large valley with a large dry riverbed coming out of it and fanning into the desert. He gets down from the camel and pulls out the map, gesturing for the team to approach and look at it; "Please, come here and check this map out. This is the largest valley into the hills and likely some of the other ones open into it. I don't know that the temple is along this valley or in one of the ones which branch off from it, there are countless. My thoughts would be to head along this valley and check the others methodically but I don't possess the gifts you all do. This is your expedition, what are your thoughts here?"

Falik finishes speaking and hold open the map to any who approach him. Some of the other operatives dismount and spread out around the immediate area, making sure it is secure. A few of them scan northwest through northeast with binoculars. The guides make sure the camels are settled and secure during the deliberation about which way to go happens.
Oscillator
player, 373 posts
HP 22/22
PR 73/73
Mon 2 Dec 2013
at 07:22
  • msg #105

Re: A Mote in the Eye...

"I can scan here and see if I detect any underground anomalies, but scanning at each valley will use a lot of time."

He wondered where the Russian team was.  Couldn't they get ANY data on them?

Either Vosper or himself could attempt to recon, but the danger of getting caught and mind-dominated by that evil mind controlling Russian was very significant.

"Is there no way for us to ascertain where the Russians may be situated?"
Sword of Damocles
GM, 487 posts
Mon 2 Dec 2013
at 20:48
  • msg #106

Re: A Mote in the Eye...

Falik gestures around towards the desert and scrub the team just passed through; "Even with the flattest desert plains visibility is limited by heat shimmer and windswept sand in the distance. Unless they are very close we would not be able to easily spot them from the ground. This assumes that they have not preceded us to these valleys."
Poco Tehuantl
player, 270 posts
Hit Points: 75 ( /75)
Power Points: 75 ( /101)
Mon 2 Dec 2013
at 23:21
  • msg #107

Re: A Mote in the Eye...

"But they'd be leaving tracks, right?  Surely out guides would spot those.
Unless the Ruskies are covering those: but I'm guessing that would slow them.

Either way, it suggests we've arrived first, or are travelling a different path.

If they are behind us, and on this trail, they're likely to find our tracks, right?  Maybe we should set up a rear watch, to catch up with us later tonight with news of any sightings?
"
Amaranth
player, 94 posts
HP 34/34
Power 77/77
Mon 2 Dec 2013
at 23:50
  • msg #108

Re: A Mote in the Eye...

"The sand seems to move a lot," Amaranth comments.  "That would hide their tracks pretty quickly, too.  But this is all true for us, too, presumably, so that's good.  Other people have looked for this thing before, right?  Wouldn't the biggest valley have been a logical starting point for them, too?  At this point, I'd assume it's been done, and cut straight to the smaller ones," she suggests.
Oscillator
player, 375 posts
HP 22/22
PR 73/73
Tue 3 Dec 2013
at 09:20
  • msg #109

Re: A Mote in the Eye...

"We also have the option of spotting from the air, although as Falik pointed out, visibility is poor.
But some of us have extremely precise senses..."
  Oscillator gave Poco a look.

Osc wondered if he could pick Poco up.  Osc could manage about 445 lbs, and Poco didn't look THAT heavy...
But if Poco could only SMELL things precisely, it would be a futile endeavor.

The shifting sands would likely throw off Osc's vibration detection abilities as well.
Nightmare
player, 205 posts
HP 20/20
PR 65/65
Wed 4 Dec 2013
at 03:24
  • msg #110

Re: A Mote in the Eye...

"Considering the tales about the place, although we may be sure that no previous searchers have seen it, we can't be sure that they haven't found it. If the sand has shifted over the site, only someone using equipment similar to what Jonas has would have seen it."
"I'm fairly comfortable with saying no one has equipment similar to what Jonas has."

Oscillator
player, 376 posts
HP 22/22
PR 73/73
Wed 4 Dec 2013
at 08:09
  • msg #111

Re: A Mote in the Eye...

Nightmare:
"I'm fairly comfortable with saying no one has equipment similar to what Jonas has."

"Thanks for that.  I'd certainly bet no one has my vibration detection equipment similar to what I have
-- but that doesn't mean the Russians may not have other methods which we don't have,
for instance I can imagine that teleporter could be very handy in this environment."

Vosper
player, 250 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Tue 10 Dec 2013
at 18:10
  • msg #112

Re: A Mote in the Eye...

"If visibility's so poor, they won't see me if I do a quick reecee," Vosper offered.  "We're wastin' time, mates.  Let's get movin'.  I'll scout ahead real quick-like."
Oscillator
player, 380 posts
HP 22/22
PR 73/73
Wed 11 Dec 2013
at 07:50
  • msg #113

Re: A Mote in the Eye...

"I'm going to take Poco for a look about as well -- from above."  He flies over to Poco, picks Poco up with surprising ease, and they head skyward.

"You're with me because of your enhanced senses -- now try to relax and concentrate."

He picks a height and steadies them, activating his vibration defense almost reflexively.  'No reason to be defenseless...'

And since he also has some enhanced abilities, he extends his enhanced vibration sense through his HAART.
Master Sgt Patrick Muldoon
player, 97 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Wed 18 Dec 2013
at 04:27
  • msg #114

Re: A Mote in the Eye...

The professor remained and waited for the others to return after they had a look about.
Poco Tehuantl
player, 273 posts
Hit Points: 75 ( /75)
Power Points: 75 ( /101)
Thu 19 Dec 2013
at 09:06
  • msg #115

Re: A Mote in the Eye...

As he had bee picked up with surprising ease, and was headed skywards, Eddy dug his claws in deep, scampering with surprising ease around Oscy's torso, and up his back to sit on the flying egghead's egghead.
Oscillator
player, 383 posts
HP 22/22
PR 73/73
Thu 19 Dec 2013
at 12:16
  • msg #116

Re: A Mote in the Eye...

"Owww!!  Retract claws!!  Retract claws!  I've got you!!"

Despite the surprising pain, Osc doesn't stop the ascent.
Poco Tehuantl
player, 274 posts
Hit Points: 75 ( /75)
Power Points: 75 ( /101)
Fri 20 Dec 2013
at 22:33
  • msg #117

Re: A Mote in the Eye...

As he sat on th back of Oscy's shoulders, holding on claw tight to the scientist's head, Eddy looked about at the extensive terrain below, for any signs of their enemy.

Detect Hidden 48%
- rolled 67 using 1d100 ((67)).

Oscillator
player, 384 posts
HP 22/22
PR 73/73
Sat 21 Dec 2013
at 06:57
  • msg #118

Re: A Mote in the Eye...

Oscillator rolled 52 using 1d100 - Det Hidden.
Sword of Damocles
GM, 492 posts
Thu 9 Jan 2014
at 20:10
  • msg #119

Re: A Mote in the Eye...

Visual, aural, and olfactory searches by Oscillator, Poco, and Vosper turn up nothing. The view is considerably clearer from above, even with some wind whipping up dust in places but no tracks are seen. Even the team's tracks into the oasis have been effectively obscured. All is not a complete loss however, Oscillator's HART is able to pick up some vibrations that seem a bit too rhythmic to be random movements of things. The vibrations come from within the canyons so there are echoes of vibration, making it difficult to pinpoint the exact where but they are definitely coming from ahead of the team. IF these vibrations are in fact the Soviets, they apparently have a bit of a lead although not as much as it potentially could have been.

OOC: Sorry for the LONG delay, getting things back on track.
Oscillator
player, 385 posts
HP 22/22
PR 73/73
Fri 10 Jan 2014
at 20:30
  • msg #120

Re: A Mote in the Eye...

Oscillator flew Poco & himself back to the team.  He set Poco down gently.  "I've positive news and not so positive -- namely, I think the Russians may be just in front of us, and I think they may have found something."

Oscillator sounded thoughtful, but the prospect of fighting the mind-controller was daunting.

"Yes, I realize I've only said one piece of news."
Poco Tehuantl
player, 275 posts
Hit Points: 75 ( /75)
Power Points: 75 ( /101)
Sat 11 Jan 2014
at 09:08
  • msg #121

Re: A Mote in the Eye...

Eddy added, "News to me. I couldn't see anything"
Amaranth
player, 96 posts
HP 34/34
Power 77/77
Sat 11 Jan 2014
at 20:10
  • msg #122

Re: A Mote in the Eye...

Amaranth lifts an eyebrow.  "No, that sounded like two pieces; I'm just not sure which was supposed to be the positive part.  The part where they're ahead of us physically, or the part where they're really ahead of us."
Vosper
player, 253 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Mon 13 Jan 2014
at 21:45
  • msg #123

Re: A Mote in the Eye...

Zipping back up, Vos said, "If the bloody Soviets are ahead of us, we ought to attack them now, not let them dig something up and then get our knickers twisted."
Nightmare
player, 209 posts
HP 20/20
PR 65/65
Tue 14 Jan 2014
at 06:24
  • msg #124

Re: A Mote in the Eye...

Nightmare eyes Vosper, "Actually, I was thinking it was nice of them to move the sand and save us the labor. Unless they know something we don't know, they could just be wasting time, or perhaps they know something we don't know and they're baiting us into some sort of incident."
"I'm not sure if I've mentioned it, yet, but I hate all this undercover stuff."

Oscillator
player, 387 posts
HP 22/22
PR 73/73
Tue 14 Jan 2014
at 08:38
  • msg #125

Re: A Mote in the Eye...

Surprisingly, Oscillator seems to agree to the aggressive tactic.
"If we can make sure the mind controller doesn't stop us...?
Team, every time we've faced the Russians, we have been outmatched.

At least having the jump on them will give US the surprise factor."

The Inhuman
player, 79 posts
HP 265/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Tue 14 Jan 2014
at 22:46
  • msg #126

Re: A Mote in the Eye...

"Having surprise on ourside should help. That is if we still have surprise on our side."

"Might be our cover is blown or we have been spotted.  But the we will have to take that chance."

"We don't have much by way of ranged firepower, so we will need to get as close as possible before we let them have it. When we do engage them we need to hit them hard and fast. Once we have them on their asses we can negotiate."


Ooc terrain and time will dicate the timing and tactics of the attack. GM what is the terrain like what time is it?

This message was last edited by the player at 20:20, Fri 17 Jan 2014.
Nightmare
player, 210 posts
HP 20/20
PR 65/65
Fri 17 Jan 2014
at 02:43
  • msg #127

Re: A Mote in the Eye...

"Maybe we should use our cover? How they react to actual archaeologists coming upon their site may give us some information as to what they're doing."
Vosper
player, 254 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Fri 17 Jan 2014
at 06:37
  • msg #128

Re: A Mote in the Eye...

"Maybe we should DO something before we talk away any advantage?" Vosper offers sweetly.
Nightmare
player, 212 posts
HP 20/20
PR 65/65
Wed 5 Feb 2014
at 02:49
  • msg #129

Re: A Mote in the Eye...

With a smirk, Lamar offers some help, "You know, I could always just walk in and look around. Who's gonna notice?
Oscillator
player, 388 posts
HP 22/22
PR 73/73
Wed 5 Feb 2014
at 08:21
  • msg #130

Re: A Mote in the Eye...

Vosper:
"Maybe we should DO something before we talk away any advantage?" Vosper offers sweetly.

Oscillator steps up and agrees with Vosper and Nightmare.  "Yes.  We are compelled to act on this knowledge.  Fast.  The 'mind controller' villain is perhaps the most dangerous, so we disable her quickly -- that would be the best.  Then we cripple their vehicles, confiscate any data we discover, and make our way to a predetermined checkpoint."

He looked upwards, saw the sun at about mid-day.
"I would suggest we attack at night, but I believe our disadvantages outweight our advantages with a night strike.  So I suggest we pick a checkpoint, prep, and strike."

He looks around for the disguised Muldooon.  "What do you think, Professor Klein?"

The nerd asking the military guy for advice was a first -- maybe it was because Osc realized Muldoon had a lot more experience than he did in this type of thing.  Or maybe it was a newfound (and hard-earned) respect/camaraderie had started to form?
Poco Tehuantl
player, 276 posts
Hit Points: 75 ( /75)
Power Points: 75 ( /101)
Wed 5 Feb 2014
at 09:52
  • msg #131

Re: A Mote in the Eye...

Eddy wasn't sure what to do about it all, so he stayed quiet.

If he was here alone, he'd make a decision and just go do it.  But tactics were never his strength.  Strength was his strength. And when your a hammer, everything looks like a nail.
But right now, he realised that the team needed more tactical thought.


But then, something seemed wrong.  Something on the wind: a smell, maybe.  A sound?

Eddy' sears pricked up, as did the hackles on the back of his neck. He began to search the landscape for ... whatever it was.

- rolled 52 using 1d100 with rolls of 52.      Detect Danger 58%.
Master Sgt Patrick Muldoon
player, 99 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Wed 5 Feb 2014
at 22:39
  • msg #132

Re: A Mote in the Eye...

"Hit em hard and fast. Put down the mind controller and the sniper down first."
"We use the terrain to close and hope we get surprise."
Sword of Damocles
GM, 497 posts
Thu 6 Feb 2014
at 14:54
  • msg #133

Re: A Mote in the Eye...

As the team discusses the possible options to dealing with the Soviet team people hear the echoes of gunfire from within the valleys in the hills. It starts out random then becomes more frequent. As this happens Inhuman, Nightmare, and Poco hear/sense something closer to the group. They look around and are able to spot a group of shapes accelerating towards the team from the sky. The shapes cannot be identified because they are approaching with the sun behind them but they are moving quickly and in an obvious path to reach the team.

OOC: So at the moment the group doesn't know what the things are. Roll for initiative and those with ranged attacks will get attempts to strike before the things get within melee range (assuming they do so). Penalties for range will of course apply.
This message was last edited by the GM at 01:38, Mon 17 Feb 2014.
Nightmare
player, 213 posts
HP 20/20
PR 65/65
Fri 7 Feb 2014
at 03:18
  • msg #134

Re: A Mote in the Eye...

Nodding at Muldoon as he uncoils his whip, Nightmare says, "I wonder if they would have the same idea?"

OOC:21:09, Today: Nightmare rolled 25 using 1d10+21 with rolls of 4. init.
Vosper
player, 255 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Fri 7 Feb 2014
at 06:17
  • msg #135

Re: A Mote in the Eye...

OOC: I knew this would happen if we wasted too much time talking...


22:16, Today: Vosper rolled 42 using 1d10+39 with rolls of 3. Inish.
Master Sgt Patrick Muldoon
player, 100 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Fri 7 Feb 2014
at 07:26
  • msg #136

Re: A Mote in the Eye...

"Incoming!!" The professor yelled as he spotted the incoming objects to warn the rest of his team.

23:23, Today: The Inhuman rolled 18 using 1d10+15 with rolls of 3. initiative .
Oscillator
player, 390 posts
HP 22/22
PR 73/73
Fri 7 Feb 2014
at 09:21
  • msg #137

Re: A Mote in the Eye...

Oscillator rolled 19 using 1d10+15 - INIT .

"Outmaneuvered again!  Curses!"
Poco Tehuantl
player, 277 posts
Hit Points: 75 ( /75)
Power Points: 75 ( /101)
Fri 7 Feb 2014
at 09:47
  • msg #138

Re: A Mote in the Eye...

Eddy turned to face the oncoming ... things.   He growled a welcome through his smirk; he was sick of all this talking.
He drew his pistol, as it was the only ranged offence he had.

- rolled 39 using 1d10+30 with rolls of 9. Init.
This message had punctuation tweaked by the player at 09:48, Fri 07 Feb 2014.
Onyx
player, 155 posts
HP: 22/22; PR: 62/64
Dam Mod: +2; PA: +3 MA: -
Fri 7 Feb 2014
at 17:14
  • msg #139

Re: A Mote in the Eye...

His attention drawn to the incoming threat, Onyx rises up into the air and moments later it starts to shimmer ever-so-slightly around him. He points at the rapidly incoming objects and yells out; "Come get some, you Commie mo-fos!"

OOC: Today: Sword of Damocles, on behalf of Onyx, rolled 20 using 1d10+18 with rolls of 2. Initiative roll.

There will be 2 turns before the targets reach missile range so anyone can activate whatever defenses need activation, just remember any initial power costs. Onyx activates flight and his magnetic defense.

Oscillator
player, 391 posts
HP 22/22
PR 73/73
Fri 7 Feb 2014
at 20:16
  • msg #140

Re: A Mote in the Eye...

Activate Vibration Defense, HAART expands in OSC's hand.
Sword of Damocles
GM, 499 posts
Sat 8 Feb 2014
at 14:29
  • msg #141

Re: A Mote in the Eye...

As the objects continue to approach from out of the sun they fan out as they get closer. They can finally be identified and it is nothing anyone has seen before. The group is being attacked by 10 bird-like shapes made from fire, diving from the sky. Falik and the few operatives gather the guides and animals in a group, weapons drawn to protect them but the firebirds appear intent on the team.....for the moment.

OOC: Everyone with ranged weapons gets 1 turn of ranged attacks before the firebirds are in melee (they are diving fast!). For ease of reference just assume any firing uses the same initiatives just rolled to determine number of actions, but remember that additional actions cost 2 power.

Vosper 42
Poco 39
Vosper 27
Firebirds 25
Nightmare 25
Amaranth 25
Poco 24
Onyx 20
Oscillator 19
The Inhuman 18
Vosper 12
Firebirds 10
Nightmare 25
Amaranth 10
Poco 9
Onyx 5
Oscillator 4
The Inhuman 3

This message was last edited by the GM at 01:54, Mon 17 Feb 2014.
Poco Tehuantl
player, 278 posts
Hit Points: 75 ( /75)
Power Points: 75 ( /101)
Sat 8 Feb 2014
at 14:34
  • msg #142

Re: A Mote in the Eye...

                        Init phase 39
Eddy slips his pistol back into its holster; bullets against living fire is not a great option.

Instead, he studies their flight effect, working out how best to avoid them.
set up 'evade'.   With his 'catlike reflexes' (power stunt), Eddy is at -12 to be hit
This message was last edited by the player at 09:21, Mon 10 Feb 2014.
Onyx
player, 156 posts
HP: 22/22; PR: 61/64
Dam Mod: +2; PA: +3 MA: -
Sun 9 Feb 2014
at 06:13
  • msg #143

Re: A Mote in the Eye...

Hovering in the air Onyx positions himself between the incoming firebirds and the guides and animals. He leads one of the firebirds with an outstretched hand as it gets closer and closer. As it gets in good range he lets loose a blast of raw energy which leaps out at it. The energy strikes the firebird squarely, reducing it to wisps of flame that flicker out quickly. He makes a rude gesture at the other firebirds, his voice calling out; "Yeah! Take that you burning piece of shit!"

OOC: Today: Sword of Damocles, on behalf of Onyx, rolled 5 using 1d20 with rolls of 5. Power blast against firebird.
Today: Sword of Damocles, on behalf of Onyx, rolled 16 using 2d10+2 with rolls of 4,10. Power blast damage.

Onyx uses 1 power for the Power Blast.

Onyx is sticking to a single blast to conserve power, any other attackers?

Vosper
player, 256 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Sun 9 Feb 2014
at 09:15
  • msg #144

Re: A Mote in the Eye...

Vosper, of course, uses her first action to set up an Evasion.
The Inhuman
player, 80 posts
HP 265/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Sun 9 Feb 2014
at 17:22
  • msg #145

Re: A Mote in the Eye...

As there was no cover Muldoon knew their best chance was to keep going and avoid being easy targets. "We need to keep moving! Don't give them an easy target!"

Seeing the threat from above the professor suddenly become something else .. something inhuman as a mass of greyish flesh absorbed the elderly scholar's clothing and his features. Within seconds the massive mass of rubbery muscle stood ready for battle.

Muldoon had little by way of ranged weapons and cursed himself for leaving his auto cannon behind. But in his current form his flesh was so elastic that he could stretch his limbs and reach his enemies if they got close enough. For now he would buy time until he could get close enough to hit one of the attackers.

18 EVADE
This message was last edited by the player at 06:13, Mon 10 Feb 2014.
Sword of Damocles
GM, 500 posts
Sun 9 Feb 2014
at 18:25
  • msg #146

Re: A Mote in the Eye...

OOC: Just want people to remember that there is a free turn after setting up defenses to make a ranged attack. Inhuman, don't forget you can stretch your fist out a ways to smack things. If you wait until they get within range you can do it with no penalty to hit.
Nightmare
player, 214 posts
HP 20/20
PR 65/55
Mon 10 Feb 2014
at 03:08
  • msg #147

Re: A Mote in the Eye...

Lamar looks over at Falik and the other operatives. Raising his hand towards Falik, he calls out, "I'm going to send you some help, if your karma is up to it."

OOC: Using his new spell to call a benevolent spirit for Falik. It's not much, but it could help should these things go after the rest of the group. Spent 10 power.
Oscillator
player, 393 posts
HP 22/22
PR 73/73
Mon 10 Feb 2014
at 06:59
  • msg #148

Re: A Mote in the Eye...

"Aren't there fire birds in Egyptian myth?  This may not be the Russians...?" he shouts
-- but he still vibra-blasts at the fire birds.

ZINGGG!!  ZINGG!!!!  Vibration blasts.

OOC: Oscillator shoots on phases 19 and 4 of free turn.
This message was last edited by the player at 07:09, Mon 10 Feb 2014.
Poco Tehuantl
player, 279 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Mon 10 Feb 2014
at 09:26
  • msg #149

Re: A Mote in the Eye...

Oscillator:
"Aren't there fire birds in Egyptian myth?  This may not be the Russians...?" he shouts
-- but he still vibra-blasts at the fire birds.

ZINGGG!!  ZINGG!!!!  Vibration blasts.

OOC: Oscillator shoots on phases 19 and 4 of free turn.


"Then they may not actually be attacking!" Eddy called out.  He hoped that nobody would shoot before this was ascertained.
{after the firebirds action on 25, we might have a better Idea.  Either way, on 24, Eddy might interrupt Oscy if he sees Oscy preparing to attack}


"Let's find out if they respect the Power of Bast; how do I greet them in Egyptian?", he called out to the gathered eggheads about him.
The Inhuman
player, 81 posts
HP 265/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Thu 13 Feb 2014
at 00:23
  • msg #150

Re: A Mote in the Eye...

Extending his massive arms to impossible lengths the Inhuman swatted at one of the flying attackers.

15:42, Today: The Inhuman rolled 13 using 1d20 with rolls of 13. swat.


If Occy holds or his attack so will Inhuman

This message was last edited by the player at 06:17, Thu 13 Feb 2014.
Poco Tehuantl
player, 280 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Thu 13 Feb 2014
at 06:02
  • msg #151

Re: A Mote in the Eye...

Ah well, there we go.  It's combat and violence again now, regardless.
No need for that help at diplomacy, eggheads. But thanks anyway

Vosper
player, 257 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Thu 13 Feb 2014
at 06:26
  • msg #152

Re: A Mote in the Eye...

Vosper was about to throw her darts, but hesitated when Eddy said they might not be Russians, or attackers.

"Christ, how can we tell?" she asked aloud.

But by then, the others had already attacked.

"Poco, if you've a bright idea, lad, I'm all for it,"
she offered, holding her darts but keeping a keen eye on the action.
Oscillator
player, 395 posts
HP 22/22
PR 65/73
Thu 13 Feb 2014
at 10:07
  • msg #153

Re: A Mote in the Eye...

"Why on Earth would you think firebirds descending from the skies isn't an attack?", Osc queries of Poco.
"What aspect of this being a 'peaceful greeting' are you sensing?"  Oscillator is quite dubious.
Sword of Damocles
GM, 503 posts
Thu 13 Feb 2014
at 15:05
  • msg #154

Re: A Mote in the Eye...

Turn 1

The firebirds approach the group rapidly, spreading out as they near as they seem to target different people. Onyx blasts one into wisps of flame and Oscillator strikes one of two he fires at as they approach, dissipating its fiery body. The Inhuman sends one of his rubbery fists out at a firebird but it goes wide of it as it zigs. Others in the group take up defensive postures and Nightmare appears to conjure something near Falik yet nothing is seen. The firebirds extend fiery talons, their intentions quite obvious at this point...

OOC: OK I am moving to the official first turn of initiative. Evasions need to be renewed if desired. Vosper and Poco are up before the firebirds reach their targets.

Vosper 42
Poco 39
Vosper 27
Firebirds 25
Nightmare 25
Amaranth 25
Poco 24
Onyx 20
Oscillator 19
The Inhuman 18
Vosper 12
Firebirds 10
Nightmare 25
Amaranth 10
Poco 9
Onyx 5
Oscillator 4
The Inhuman 3

This message was last edited by the GM at 01:55, Mon 17 Feb 2014.
Vosper
player, 258 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Thu 13 Feb 2014
at 17:52
  • msg #155

Re: A Mote in the Eye...

"Good call," Vos adds sourly.  And renews her Evasion.
Vosper
player, 259 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Thu 13 Feb 2014
at 18:50
  • msg #156

Re: A Mote in the Eye...

Seeing them coming in with hostile intent, Vos threw one of her darts at the closest one.  And missed, as usual.

10:50, Today: Vosper rolled 19 using 1d20 with rolls of 19. Thrown dart, +10 to hit.
Poco Tehuantl
player, 281 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Fri 14 Feb 2014
at 01:42
  • msg #157

Re: A Mote in the Eye...

                        Init phase 39

Instead, he studies their flight effect, working out how best to avoid them.
set up 'evade'.   With his 'catlike reflexes' (power stunt), Eddy is at -12 to be hit
Sword of Damocles
GM, 504 posts
Mon 17 Feb 2014
at 01:54
  • msg #158

Re: A Mote in the Eye...

The firebirds finish their dive into the team, each member being attacked by one except for The Inhuman who faces off against two. The firebirds rip at everyone with talons of flame, the heat radiating off of them strongly. Onyx is just able to shunt one aside with his magnetic field and Poco nimbly avoids the one attacking him but all the others are struck, the talons burning into them. In the distance there can still be heard gunfire here and there.

OOC: Most of the firebirds strike true, fortunately for minimal damage: Amaranth takes 2 points, Nightmare takes 4 points, Oscillator takes 2 points, The Inhuman takes 3 points, and Vosper takes 2 points of fiery damage (I rolled 1 die too many, dropped the last one). Damage can of course be rolled into power and the bulletproof vests (if worn) can roll an extra point of energy damage but that won't be needed at this point. The firebirds don't go again until 10 so everyone will get to go before they go next. If Amaranth does not get in to post her action before the firebirds go again I will attack for her. Please make sure you note any damage rolled to power in your bio, I adjusted Onyx's for his defense. (That was one fat stack of crappy damage rolls for the firebirds...heh)

Vosper 42
Poco 39
Vosper 27
Firebirds 25

Nightmare 25
Amaranth 25
Poco 24
Onyx 20
Oscillator 19
The Inhuman 18
Vosper 12
Firebirds 10
Nightmare 10
Amaranth 10
Poco 9
Onyx 5
Oscillator 4
The Inhuman 3

This message was last edited by the GM at 01:56, Mon 17 Feb 2014.
The Inhuman
player, 82 posts
HP 262/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Mon 17 Feb 2014
at 03:29
  • msg #159

Re: A Mote in the Eye...

The monstrous Inhuman shook off the attacks and continued to try and swat the firebirds from the sky.

EVADE 18
ATTACK 3

19:27, Today: The Inhuman rolled 7 using 1d20 with rolls of 7. attack on 3.

This message was last edited by the player at 03:38, Mon 17 Feb 2014.
Nightmare
player, 215 posts
HP 20/20
PR 65/51
Mon 17 Feb 2014
at 03:37
  • msg #160

Re: A Mote in the Eye...

When the firebird rushes at his person, Nightmare twists and attempts to skip aside and avoid the flaming bird. As the talons sear lines across his clothing, he flips his whip back and snaps it forward towards the creature.

OOC: rolled 7 to hit (+7 to hit), and 10 points damage
22:30, Today: Nightmare rolled 7,3,7 using d20,d4,d2+5 with rolls of 7,3,2. atk (+7), dmg against firebird.

Oscillator
player, 397 posts
HP 22/22
PR 65/73
Mon 17 Feb 2014
at 14:54
  • msg #161

Re: A Mote in the Eye...

OOC: EVASION. 

"Suffering a firey death is only slightly better than being under the influence of an evil mind controller." Oscillator muses aloud, but then not wanting to disparage the team's morale, he adds, "But we can do this team!"
This message was last edited by the player at 07:39, Tue 18 Feb 2014.
Poco Tehuantl
player, 282 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Tue 18 Feb 2014
at 03:31
  • msg #162

Re: A Mote in the Eye...

Eddy snarled, and swiped brutally at the flamebird that flew through the spot he'd been occupying a second earlier.


- rolled  3 using 1d20 with rolls of 3. Attack:  +12 bonus.
- rolled 15 using 2d10+10 with rolls of 1,4. Damage.

Vosper
player, 261 posts
Eloise Sutton
HP: 16/16 PR: 57/61
Wed 19 Feb 2014
at 06:28
  • msg #163

Re: A Mote in the Eye...

Vosper threw another dart, spinning at super-speed, trying to avoid another hit from the bird's fiery talons.  She'd been able to avoid most of the damage from the first swipe, but she couldn't keep that up forever.

22:23, Today: Vosper rolled 6 using 1d20 with rolls of 6. Thrown dart, +10 to hit.

22:27, Today: Vosper rolled 16,2 using 2d8,d6 with rolls of 8,8,2. Dart damage, +5. Total = 23.

2 PR spent for second action!

Oscillator
player, 398 posts
HP 22/22
PR 65/73
Wed 19 Feb 2014
at 06:55
  • msg #164

Re: A Mote in the Eye...

Vosper:
Vosper threw another dart...
22:23, Today: Vosper rolled 6 using 1d20 with rolls of 6. Thrown dart, +10 to hit.

THAT LOOKS LIKE A HIT!  Hooray!!!
:)
Onyx
player, 157 posts
HP: 22/22; PR: 59/64
Dam Mod: +2; PA: +3 MA: -
Fri 21 Feb 2014
at 18:44
  • msg #165

Re: A Mote in the Eye...

Moving lazily through the air, Onyx sends another blast on energy at the firebird that is attacking him. This time however the blast goes wide as the flaming entity presses its attack. He curses as he misses and prepares for its counter.

OOC: Today: Sword of Damocles, on behalf of Onyx, rolled 16 using 1d20 with rolls of 16. Power blast against firebird.

Onyx uses 1 power for the Power Blast.

Amaranth
player, 97 posts
HP 34/34
Power 75/77
Fri 21 Feb 2014
at 18:47
  • msg #166

Re: A Mote in the Eye...

Amaranth reaches out with her hand at the firebird that struck her, its appearance becoming almost ghostly. She underestimates its mobility however and her touch goes wide of her target.

OOC: Today: Sword of Damocles, on behalf of Amaranth, rolled 15 using 1d20 with rolls of 15. Spirit touch vs. firebird.

Amaranth uses 2 power for the Spirit Touch.

Sword of Damocles
GM, 507 posts
Fri 21 Feb 2014
at 19:10
  • msg #167

Re: A Mote in the Eye...

The team moves into position rapidly. Amaranth strikes out with a strangely glowing hand but misses. Nightmare flicks out his whip and is able to find some area in the fire that can be struck as the firebird dims significantly. Onyx's energy blast does not find its mark this time. Oscillator ducks and dodges, looking to avoid being struck and The Inhuman does similarly, shifting his rubbery form around while still in one place. Poco tears at his firebird and reduces it to wisps of flame that wink out and Vosper dissipates hers with an accurately placed dart. The remaining firebirds regroup, one of the pair on The Inhuman switching its attack to Poco. They attack, with Vosper currently not being targeted, and with the exception of Onyx's magnetic defense warding off his everyone else is struck with accuracy. This time most people feel the fiery claws more than the previous strikes.

OOC: Onyx is missed and Vosper wasn't attacked otherwise the other firebirds struck their targets: Amaranth takes 5 points, Nightmare takes 1 point, Oscillator takes 7 points, Poco takes 2 points, and The Inhuman takes 8 points. Assuming everyone rolls damage into power there will be no hit point damage done. Please make sure power scores are updated accordingly, I have already taken care of Amaranth and Onyx. The team can all attack aside from The Inhuman who already rolled, I will sum up afterwards.

Vosper 42 (Evade)
Poco 39 (Evade)
Vosper 27 (Dart attack)
Firebirds 25 (Claw attack)
Nightmare 25 (Whip attack)
Amaranth 25 (Spirit Touch)
Poco 24 (Claw attack)
Onyx 20 (Power Blast)
Oscillator 19 (Evade)
The Inhuman 18 (Evade)
Vosper 12 (Dart attack)
Firebirds 10 (Claw attack)

Nightmare 10
Amaranth 10
Poco 9
Onyx 5
Oscillator 4
The Inhuman 3

Poco Tehuantl
player, 283 posts
Hit Points: 75 ( /75)
Power Points: 95 ( /101)
Sat 22 Feb 2014
at 02:33
  • msg #168

Re: A Mote in the Eye...

Eddy rolled with the damage done by the flame bird, as he bashed it out of existence.

He then turned on the firebird that swung around towards him, and leapt at it with a terrible swipe of his clawed hand.


- rolled 3 using 1d20 with rolls of 3. Attack.  +12 bonus.
-  rolled 21 using 2d10+10 with rolls of 4,7. Damage.

Have updated my PR total for this round

Nightmare
player, 216 posts
HP 20/20
PR 65/50
Sat 22 Feb 2014
at 06:42
  • msg #169

Re: A Mote in the Eye...

Slipping away from the firey claws, again, to avoid being toasted, Nightmare cracks the whip at the flaming bird. "Can't tell if I'm hitting you, or just hurting your ears."

OOC: whip the feathered hottie into shape, rolled 9 to hit (+7) with a total of seven points of damage
00:39, Today: Nightmare rolled 9,1,7 using d20,d4,d2+5 with rolls of 9,1,2. atk (+7),dmg to firey fowl.

Oscillator
player, 399 posts
HP 22/22
PR 65/73
Sun 23 Feb 2014
at 19:46
  • msg #170

Re: A Mote in the Eye...

"Curious.  Are these magical or science?" wondered Oscillator aloud.

The analysis didnt prevent him from blasting at the nearest phoenix.

Zam!!

"I hope you don't rise from your own ashes!"
This message was last edited by the player at 19:47, Sun 23 Feb 2014.
Onyx
player, 158 posts
HP: 22/22; PR: 55/64
Dam Mod: +2; PA: +3 MA: -
Fri 21 Mar 2014
at 02:20
  • msg #171

Re: A Mote in the Eye...

Not much thought required in the midst of battle. Onyx dodge the claws of the firebird, spun in the air and blasted it with a burst of raw energy.

OOC:

Rolled 9 to hit with Power Blast. +3 Accuracy.
Damage - 15
PR=1

Sword of Damocles
GM, 510 posts
Sat 22 Mar 2014
at 14:30
  • msg #172

Re: A Mote in the Eye...

End of Turn 1 and between turn

Enmeshed in the fray the heroes lash out with attacks around them. Amaranth tries to strike the firebird harrying her with a glowing touch but again misses. Nightmare flicks out his whip, banishing his target into wisps of flame which hang in the air. Onyx and Oscillator send blasts of energy at their opponents, likewise shredding them into wisps of flame that linger in the air. Poco slashes his target into bits with a massive swipe of his claws. Only 2 firebirds remain, harrying Amaranth and Inhuman but they dissipate into wisps of flame that hang in the air.

The hanging wisps of flame grow in strength and begin to gather in one location. A voice booms out in everyone's head, loud enough to cause people to wince for a moment; "What you and your opposition seek is forbidden. It is not for you and none of you can have it and continuing will only bring pain in the long run. Your kind are too immature to handle this knowledge, using it to cause harm to each other and those innocent. Will you turn back from this foolish errand or will you each continue your warmongering?" The agents and guides all look around wide-eyed, trying to find the source of the voice.

OOC: All but 2 firebirds remain which dissipate into flames that join other growing flames between turns. The voice speaks in all your minds, even the guides and agents appear affected.

Vosper 42 (Evade)
Poco 39 (Evade)
Vosper 27 (Dart attack)
Firebirds 25 (Claw attack)
Nightmare 25 (Whip attack)
Amaranth 25 (Spirit Touch)
Poco 24 (Claw attack)
Onyx 20 (Power Blast)
Oscillator 19 (Evade)
The Inhuman 18 (Evade)
Vosper 12 (Dart attack)
Firebirds 10 (Claw attack)
Nightmare 10 (Whip attack)
Amaranth 10 (Spirit Touch)
Poco 9 (Claw attack)
Onyx 5 (Power Blast)
Oscillator 4 (Power Blast)
The Inhuman 3 (Punch)

Nightmare
player, 220 posts
HP 20/20
PR 65/48
Sat 22 Mar 2014
at 16:39
  • msg #173

Re: A Mote in the Eye...

Coiling his whip, Nightmare mumbles, "Sends a bunch of flame fowl to attack us, and then accuses us of warmongering? Even if we decide to back off, we can't be sure the Russkies will. I wonder if anyone here thinks we'll heed the warning."
Onyx
player, 160 posts
HP: 22/22; PR: 54/64
Dam Mod: +2; PA: +3 MA: -
Sat 22 Mar 2014
at 17:51
  • msg #174

Re: A Mote in the Eye...

Onyx shakes his head. He smirks at Nightmare's defiance. He could get behind that.

"Big voice in the sky says the eye is powerful and dangerous. Looks like it ain't goin' in no museum."

He points to the valley where the gunfire came from.

"I say we drop the reds. We can worry about whether to listen to Ra after that."
Oscillator
player, 403 posts
HP 22/22
PR 61/73
Sun 23 Mar 2014
at 07:29
  • msg #175

Re: A Mote in the Eye...

"Who or what are you?" Oscilator thinks back to the messenger.
Vosper
player, 264 posts
Eloise Sutton
HP: 16/16 PR: 55/61
Sun 23 Mar 2014
at 18:02
  • msg #176

Re: A Mote in the Eye...

"So maybe the Reds weren't behind this part," Vos muses aloud, brushing a lock of her disheveled blond hair free of her eyes.  "All right, uh, mysterious voice from beyond - we can't let the Russians get it either.  You gonna stop THEM?"

"Crikey.  I'm talkin' to thin air," she breathed.
Sword of Damocles
GM, 512 posts
Sun 23 Mar 2014
at 20:01
  • msg #177

Re: A Mote in the Eye...

The voice replies in everyone's head, at least one answer to a question no one else heard asked; "I am Ramesses, the Son of Ra. I have watched your world for years uncounted. Ever do you all make war on each other, even with all your vaunted technology and knowledge. The Soviets will not back down, they have made this clear. I can bring you to them if you will drive them off. Do this and I will grant a favor. From what I have observed your society is slightly more just than the Soviets thus I will give you the opportunity to prove your mettle. If you choose not to do this I *will* stop them but you receive nothing. What say you all?"

The gathering flames have coalesced into a giant firebird with multiple heads and talons. It hovers above the group, the heat palpable despite the sun and heat of the desert. The air itself seems heavy in waiting for the decision of the team...
Nightmare
player, 223 posts
HP 20/20
PR 65/48
Sun 23 Mar 2014
at 23:45
  • msg #178

Re: A Mote in the Eye...

Nightmare shrugs, "Maybe if the favor is some more information on the eye, so people will stop looking for it, then we can resolve the issue with a moral victory. I'm not sure what anyone else thinks, but I am now convinced of one thing concerning the eye. We don't want it."
Vosper
player, 265 posts
Eloise Sutton
HP: 16/16 PR: 55/61
Mon 24 Mar 2014
at 01:42
  • msg #179

Re: A Mote in the Eye...

Without hesitation or bothering to ask any of the others, Vos replied, "We'll do it.  Take us to 'em."
The Inhuman
player, 84 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Mon 24 Mar 2014
at 01:55
  • msg #180

Re: A Mote in the Eye...

Muldoon listened to offer and replied "Our mission was to stop them from obataining it. Sounds like we are copasetic."

"Team I say we take him up on his offer and put the Ruskies out of the antique business."
The massive Inhuman said.
This message was last edited by the player at 01:59, Mon 24 Mar 2014.
Poco Tehuantl
player, 284 posts
Hit Points: 75 ( /75)
Power Points: 95 ( /101)
Mon 24 Mar 2014
at 07:35
  • msg #181

Re: A Mote in the Eye...

Stepping over next to Vosper, Eddy cracked his furry knuckles, "Yeaahhh".

Then, to the voice in their heads, "And if you can drop me on the mind control witch, you'll do us all a favour"
Oscillator
player, 405 posts
HP 22/22
PR 61/73
Mon 24 Mar 2014
at 11:28
  • msg #182

Re: A Mote in the Eye...

"Ramesses, Son of Ra, we will stop them and protect your artifacts from abuse."  Oscillator says aloud, even as he has a mix of thoughts sparked from the mental contact: He worries that they're about to drop into the Russian camp; he feels somewhat concerned that Ramesses may make the same offer to the Russians; and he felt a little bit pride that even an ancient Egyptian deity offspring knew that USA was better than Russia.

Osc flies down and hovers near Vospor, in case they wind up in the middle of anything bad.
Onyx
player, 163 posts
HP: 22/22; PR: 54/64
Dam Mod: +2; PA: +3 MA: -
Tue 25 Mar 2014
at 12:53
  • msg #183

Re: A Mote in the Eye...

Onyx thinks to himself that the god voice said it would stop the Russians, so why sweat it. But he could see the rest of the team was eager to run Ra's errands. So he scowled and waited to see what would happen next.
Sword of Damocles
GM, 514 posts
Tue 25 Mar 2014
at 22:11
  • msg #184

Re: A Mote in the Eye...

Yet again the voice of Ramesses speaks in everyone's head; "If you agree to take on this task, pass through the portal I will open in front of you. Your soldiers and guides can remain here, safe from the battle you enter into. I will likewise separate the Soviets from their soldiers. Only those with beyond normal training and abilities will partake of this, should they choose." Moments later a large portal appears in the air in front of the team, a valley in the hills visible as well as a wall of fire in the near distance.
The Inhuman
player, 85 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Wed 26 Mar 2014
at 05:28
  • msg #185

Re: A Mote in the Eye...

"Time for a reckoning." The Inhuman said as he entered the portal ready for a fight.

Evade as soon as possible
Oscillator
player, 407 posts
HP 22/22
PR 61/73
Wed 26 Mar 2014
at 10:19
  • msg #186

Re: A Mote in the Eye...

"Gah!  I should've invented something to protect us from mind control!" Oscillator moans.  "We decommission the mind controller first, team -- uh, unless there's something much much worse."

Then he flies to the portal with the team -- he's vibra-flying and armed with his HAART weapon.
Onyx
player, 164 posts
HP: 22/22; PR: 54/64
Dam Mod: +2; PA: +3 MA: -
Wed 26 Mar 2014
at 11:52
  • msg #187

Re: A Mote in the Eye...

Onyx tenses his muscles slightly and his body begins to glow and a wave of magnetic energy envelopes his body.

"Exactly how we supposed to know who's worse than the mind controller? If I can see her, she's going down."

OOC:

Light and Magnetic defense activated.

Oscillator
player, 408 posts
HP 22/22
PR 61/73
Wed 26 Mar 2014
at 12:23
  • msg #188

Re: A Mote in the Eye...

"Well said, Onyx.  I presume 'worse' will be an opponent who is visually undeniably worse."

Onyx had faced the mind controller along with the rest of the team way back on their first mission.
But only Oscillator had been taken over -- which could account for his loathing of the psychic.
Poco Tehuantl
player, 285 posts
Hit Points: 75 ( /75)
Power Points: 95 ( /101)
Wed 26 Mar 2014
at 20:17
  • msg #189

Re: A Mote in the Eye...

Eddy slapped Vos on the shoulder, in a comradie way, and said, "Race you".
And dashed off towards the portal.
Vosper
player, 267 posts
Eloise Sutton
HP: 16/16 PR: 55/61
Wed 26 Mar 2014
at 21:02
  • msg #190

Re: A Mote in the Eye...

Vos smirked and gave a devil-may-care laugh.  "THAT'll be the day!" she retorted with a grin, and then dashed with her friend to the portal.
Nightmare
player, 225 posts
HP 20/20
PR 65/48
Thu 27 Mar 2014
at 00:02
  • msg #191

Re: A Mote in the Eye...

As the others rush to the portal, Nightmare quietly mumbles, [Language unknown: stsaeiil ne ear] and follows them.
Oscillator
player, 409 posts
HP 22/22
PR 61/73
Thu 27 Mar 2014
at 07:51
  • msg #192

Re: A Mote in the Eye...

Oscillator flies after Vosper and Poco, "I'm concerned that you are not considering the forthcoming dilemma with sufficient seriousness... --" and he flies through the portal.
This message was last edited by the player at 07:54, Thu 27 Mar 2014.
Sword of Damocles
GM, 516 posts
Fri 28 Mar 2014
at 17:17
  • msg #193

Re: A Mote in the Eye...

As the team passes through the portal they find themselves in a deep valley, sun streaming in overhead. It is somewhat cooler here due to the river flowing through the area. Looking back the valley meanders away and if the desert is close by it cannot be seen. About 300 feet ahead of the team a tall and wide wall of fire is seen. Once everyone arrives Ramesses's booming voice is heard in everyone's head yet again; "Everyone prepare yourselves. The firewall will drop in a few seconds and both your teams will be facing each other. I have the power to stop all of you but choose to let you settle your differences in mutual combat, as that seems to be what both your governments enjoy beneath the veneer of diplomacy." The voice falls silent for an instant then is heard again, this time the team feels it is solely in their minds; "Remember, defeat them and I will grant your team a favor. Fail and receive nothing save your lives to leave with."

A few seconds pass while the team settles into an initial defensive posture, awaiting the dropping of the firewall. Suddenly the firewall vanishes as if it never existed. Standing or hovering about 300 feet away from your team is the Soviet team. Two you recognize, the beautiful blonde mind-controller Usurper wielding a naginata and the swarthy attractive Egyptian woman who holds an ornate quartestaff. The other 3 are unknown to the team. One of them is recognizable however as one of the "soldiers", a solidly built blonde Russian wielding paired katars. The other 2 are notably unusual as well as hovering in the air. The first has his body half fire and half ice, covering in spikey ice armor and wreathed in flame, his face indistinguishable between the ice and flame. The second likewise hovers in the air which appears to be distorted around him somehow. His features are likewise indistinguishable as the nearby light seems bent and drawn inwards to him. All of them are on-guard and looking at your team.

OOC: OK I need initiatives from everyone. In this unusual situation everyone is considered to be starting as Evading, until their 1st action of the turn. The Soviet team is 60" away from your team, 2 hovering and the other 3 on the ground. There is about 6" of space between each of them.
This message was last edited by the GM at 13:04, Sat 12 Apr 2014.
Poco Tehuantl
player, 286 posts
Hit Points: 75 ( /75)
Power Points: 95 ( /101)
Fri 28 Mar 2014
at 18:19
  • msg #194

Re: A Mote in the Eye...

- rolled 35 using 1d10+30 with rolls of 5. Init.
= 35, 20, 5
Onyx
player, 166 posts
HP: 22/22; PR: 53/64
Dam Mod: +2; PA: +3 MA: -
Fri 28 Mar 2014
at 18:42
  • msg #195

Re: A Mote in the Eye...

Onyx hovered in the air and eyed the Soviets, drawing a bead on the blonde.

OOC:

Rolled a 23.

Is there any metal around?

Vosper
player, 268 posts
Eloise Sutton
HP: 16/16 PR: 55/61
Fri 28 Mar 2014
at 19:19
  • msg #196

Re: A Mote in the Eye...

12:17, Today: Vosper rolled 46 using 1d10+39 with rolls of 7. inish.
46
31
16
1

Vos will use her first action to Evade.
Nightmare
player, 226 posts
HP 20/20
PR 65/48
Sat 29 Mar 2014
at 06:07
  • msg #197

Re: A Mote in the Eye...

Nightmare mumbles something about the 'shooting from the high ground' and prepares to avoid being shot.

OOC: when he gets his chance, Nightmare will be heading up the side of the valley and evading.
Oscillator
player, 410 posts
HP 22/22
PR 61/73
Sat 29 Mar 2014
at 16:15
  • msg #198

Re: A Mote in the Eye...

"Oh boy..."
The Inhuman
player, 86 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Sat 29 Mar 2014
at 18:43
  • msg #199

Re: A Mote in the Eye...

11:42, Today: The Inhuman rolled 15 using 1d10+13 with rolls of 2.

EVADE
Sword of Damocles
GM, 519 posts
Mon 31 Mar 2014
at 23:12
  • msg #200

Re: A Mote in the Eye...

Turn 1

The teams square off against each other, 300 feet apart. Some are flying and some are earthbound and there is an array of unusual appearances in the field. Vosper looks over the Soviet team and ducks and weaves with blurring speed as she tries to determine the most dangerous target to take out. The mind controller is definitely up there but the 2 fliers have a dangerous appearance.

OOC: It has begun! Remember every combatant is considered to be Evading until their 1st turn comes up. Vosper chooses to Evade for her 1st action. Poco you are up, Evasion for you as well?

Vosper 46 (Evade)
Poco 35
Backlash 31
Vosper 31
Nightmare 26
Usurper 25
Onyx 23
Oscillator 23
Singularity 21
Firefrost 21

Poco 20
Mindwrack 19
Backlash 16

Vosper 16
Amaranth 16
Inhuman 15
Nightmare 11
Usurper 10
Onyx 8
Oscillator 8
Singularity 6
Firefrost 6

Poco 5
Mindwrack 4
Backlash 1

Vosper 1
Amaranth 1

This message was last edited by the GM at 13:05, Sat 12 Apr 2014.
Poco Tehuantl
player, 287 posts
Hit Points: 75 ( /75)
Power Points: 95 ( /101)
Wed 2 Apr 2014
at 00:54
  • msg #201

Re: A Mote in the Eye...

Eddy snarled in joy and began to bound forward to join battle, closing about half the distance to the Soviet team within the next several seconds.
His movements were defensive though, making it easy for him to evade attacks.


reminder: 'Cats Grace' adds another +2 penalty to those trying to hit him with physical attacks that Eddy can perceive
This message was last edited by the GM at 12:44, Wed 02 Apr 2014.
Backlash (Otvetnyy Udar)
NPC, 1 post
Wed 2 Apr 2014
at 12:55
  • msg #202

Re: A Mote in the Eye...

Backlash watches as Poco advances, angling himself to intercept his path and holding himself at the ready to move.

OOC: Backlash holds his 1st action.
Vosper
player, 269 posts
Eloise Sutton
HP: 16/16 PR: 53/61
Wed 2 Apr 2014
at 13:05
  • msg #203

Re: A Mote in the Eye...

Seeing the array of foes Vosper holds her ground but whirls into a blinding spin, a dart flying out at Usurper at speed. The dart is on-target but at the last instant Usurper is able to deflect the dart with her naginata.

OOC: Today: Sword of Damocles, on behalf of Vosper, rolled 3 using 1d20 with rolls of 3. Thrown dart at Usurper.
Today: Sword of Damocles, on behalf of Vosper, rolled 6,6 using 1d6+5,2d8 with rolls of 1,4,2. Damage roll vs. parry.

Vosper uses 2 power for her 2nd action and 121" of movement for the whirlwind throw. Nightmare, you are up!

Vosper 46 (Evade)
Poco 35 (Evade/Move)
Backlash 31 (Holding)
Vosper 31 (Throw Dart)

Nightmare 26
Usurper 25
Onyx 23
Oscillator 23
Singularity 21
Firefrost 21

Poco 20
Mindwrack 19
Backlash 16

Vosper 16
Amaranth 16
Inhuman 15
Nightmare 11
Usurper 10
Onyx 8
Oscillator 8
Singularity 6
Firefrost 6

Poco 5
Mindwrack 4
Backlash 1

Vosper 1
Amaranth 1

This message was last edited by the GM at 13:06, Sat 12 Apr 2014.
Oscillator
player, 417 posts
HP 22/22
PR 61/73
Wed 2 Apr 2014
at 22:43
  • msg #204

Re: A Mote in the Eye...

Out of order -- evade.
Nightmare
player, 227 posts
HP 20/20
PR 65/48
Thu 3 Apr 2014
at 00:29
  • msg #205

Re: A Mote in the Eye...

Nightmare starts climbing to the high ground, warily closing on their adversaries.

OOC: use about 20" of movement to angle up the hill and get closer to the enemy, and evade, being evasive about why he wants evade but evading, nonetheless
Sword of Damocles
GM, 528 posts
Fri 4 Apr 2014
at 06:45
  • msg #206

Re: A Mote in the Eye...

Nightmare moves in a weaving pattern as he looks for higher ground. Onyx and Oscillator set up evasive movements in their flight. The two Soviet fliers, the fire and ice man and the one with strange air and light distortions likewise set up evasive movement however they also close about half the distance to the team.

OOC: OK evasions have been engaged except for Mindwrack (who is still considered evading from the start of the battle) who hasn't reached her phase. Poco, your second action is up.

Vosper 46 (Evade)
Poco 35 (Evade/Move)
Backlash 31 (Holding)
Vosper 31 (Throw Dart)
Nightmare 26 (Evade/Move)
Usurper 25 (Evade/Parry)
Onyx 23 (Evade)
Oscillator 23 (Evade)
Singularity 21 (Evade/Move)
Firefrost 21 (Evade/Move)

Poco 20
Mindwrack 19
Backlash 16

Vosper 16
Amaranth 16
Inhuman 15
Nightmare 11
Usurper 10
Onyx 8
Oscillator 8
Singularity 6
Firefrost 6

Poco 5
Mindwrack 4
Backlash 1

Vosper 1
Amaranth 1

This message was last edited by the GM at 13:06, Sat 12 Apr 2014.
Poco Tehuantl
player, 288 posts
Hit Points: 75 ( /75)
Power Points: 95 ( /101)
Fri 4 Apr 2014
at 10:22
  • msg #207

Re: A Mote in the Eye...

Eddy smelt the fear upon the Mind Witch as he charged her, his eyes locked on hers.
            Or maybe he just imagined it; who knows with Eddy!?!

As he closed and pounced, razor sharp claws swing in a lethal arc, with intent to eviscorate the woman.


- rolled 1  using 1d20 with rolls of 1.   Attack. +12 bonus
- rolled 20 using 2d10+10 with rolls of 4,6. Damage.

Poco uses 2 power for his second action

This message was last edited by the GM at 12:34, Fri 04 Apr 2014.
Backlash (Otvetnyy Udar)
NPC, 2 posts
Fri 4 Apr 2014
at 12:49
  • msg #208

Re: A Mote in the Eye...

Backlash had been angling his movement to follow Poco's path and at the last moment he places himself between Poco's attack on Usurper. Poco's claws strike him as he makes no attempt to dodge but instead of tearing open his uniform and flesh there is a strange ripple over his skin which plays over his whole body before seeming to be pulled in. However the accuracy of Poco's attack does allow him to follow through and deals part of his damage to Usurper.

Backlash shakes his head and gives Poco a grin that is not matched in his eyes and speaks out with a thick Russian accent; "So, as usual a pig American tries to attack a woman while avoiding real conflict. How about you dance with me cat-man, let my partner deal with your friends?" As he finishes his statement he lashes out with blinding speed with his katar, narrowly missing Poco as he just dodges out of the way.

OOC: Backlash uses his held action to intercept Poco's attack on Usurper then his action on 16 to counter-strike on Poco.

Today: Backlash (Otvetnyy Udar) rolled 11 using 1d20 with rolls of 11. Katar attack on Poco. (That would be a miss)

This message was last edited by the player at 00:21, Mon 07 Apr 2014.
Mindwrack
NPC, 1 post
Fri 4 Apr 2014
at 12:54
  • msg #209

Re: A Mote in the Eye...

Seeing the ferocity of Poco's attack despite Backlash partially blocking it from hitting its original target Mindwrack places herself in a defensive posture, her ornate staff held to try and ward off any physical attacks directed at her.

OOC: Mindwrack likewise evades for her 1st action. Vosper, Amaranth, Inhuman, and Nightmare are up in flexible initiative. Inhuman are you still going to Evade?

Vosper 46 (Evade)
Poco 35 (Evade/Move 30")
Backlash 31 (Move 5"/Intercept Poco's attack on 20)
Vosper 31 (Throw Dart)
Nightmare 26 (Evade/Move 20")
Usurper 25 (Evade/Parry)
Onyx 23 (Evade)
Oscillator 23 (Evade)
Singularity 21 (Evade/Move 30")
Firefrost 21 (Evade/Move30")

Poco 20 (Move 30"/Claw Attack)
Mindwrack 19 (Evade/Parry)
Backlash 16 (Katar Attack)

Vosper 16
Amaranth 16
Inhuman 15
Nightmare 11
Usurper 10
Onyx 8
Oscillator 8
Singularity 6
Firefrost 6

Poco 5
Mindwrack 4
Backlash 1

Vosper 1
Amaranth 1

This message was last edited by the player at 13:06, Sat 12 Apr 2014.
Amaranth
player, 98 posts
HP 34/34
Power 64/77
Fri 4 Apr 2014
at 12:59
  • msg #210

Re: A Mote in the Eye...

Knowing it will take some time Amaranth makes a beeline for Usurper, having heard about how dangerous she is. She does weave and dodge as she moves.

OOC: Amaranth sets up Evasion and uses 60" of movement to reach Usurper (will arrive on her next action on 1).
Vosper
player, 274 posts
Eloise Sutton
HP: 16/16 PR: 53/61
Fri 4 Apr 2014
at 16:11
  • msg #211

Re: A Mote in the Eye...

Blurring across the battlefield to get a clean shot, Vos spins and looses a dart at hyper-speed, aiming for the mind-witch.

"Got yer six, Poco!" she said as she threw.  And missed.  Again.

OOC: 09:11, Today: Vosper rolled 18 using 1d20 with rolls of 18. Thrown dart +10 to hit.

Vosper uses 2 power for her 3rd action and 121" of movement for the whirlwind throw.

This message was last edited by the GM at 22:21, Sat 12 Apr 2014.
Nightmare
player, 230 posts
HP 20/20
PR 65/48
Sat 5 Apr 2014
at 00:46
  • msg #212

Re: A Mote in the Eye...

Nightmare continues weaving his way to higher ground, observing the other's movements and carefully considering his actions.

OOC: expend another 20" of movement to make it to the top of the hill and get closer to the opponents while he watches them move around and attack, holding his action awaiting specific circumstances
Usurper (Uzurpator)
NPC, 1 post
Sat 5 Apr 2014
at 13:48
  • msg #213

Re: A Mote in the Eye...

Usurper blinks at the blinding attack launched at her and when part of the attack is not fully intercepted by Backlash her body armor and twisting movement allows her to avoid being opened up by Poco's claws. Still holding her naginata at ready she focuses her attention on Poco for a moment, initially some anger on her face before then giving him what could be considered a loving look, a soft smile on her face; "That big grey man there, I fear for my safety if he touches me. Be a dear and knock him out of this battle and I will reward you."

OOC: Today: Usurper (Uzurpator) rolled 6 using 1d20 with rolls of 6. Mind Control vs. Poco.
This message was last edited by the player at 00:24, Mon 07 Apr 2014.
Sword of Damocles
GM, 541 posts
Sat 5 Apr 2014
at 14:02
  • msg #214

Re: A Mote in the Eye...

Vosper flings another dart at Usurper hoping to spare Poco her attentions but this time it goes very wide and buries itself in a rock. Amaranth moves rapidly but evasively in the direction of Usurper. Inhuman sets himself to stretch and bend to avoid incoming attacks. Nightmare holds his position for now, scanning the whole area carefully.

OOC: Onyx and Oscillator, you are both up. Right now no one knows for sure whether Poco was affected by the mind control as they can't hear what she said from 150 or 300 feet away. If he *has* been affected people can spend actions to allow him another Int save to break free using his Int or theirs, whichever is higher.

Vosper 46 (Evade)
Poco 35 (Evade/Move 30")
Backlash 31 (Move 5"/Intercept Poco's attack on 20)
Vosper 31 (Throw Dart)
Nightmare 26 (Evade/Move 20")
Usurper 25 (Evade/Parry)
Onyx 23 (Evade)
Oscillator 23 (Evade)
Singularity 21 (Evade/Move 30")
Firefrost 21 (Evade/Move30")

Poco 20 (Move 30"/Claw Attack)
Mindwrack 19 (Evade/Parry)
Backlash 16 (Katar Attack)

Vosper 16 (Throw Dart)
Amaranth 16 (Evade/Move 60")
Inhuman 15 (Evade)
Nightmare 11 (Hold Action)
Usurper 10 (Mind Control)

Onyx 8
Oscillator 8
Singularity 6
Firefrost 6

Poco 5
Mindwrack 4
Backlash 1

Vosper 1
Amaranth 1

This message was last edited by the GM at 13:07, Sat 12 Apr 2014.
Onyx
player, 174 posts
HP: 22/22; PR: 53/64
Dam Mod: +2; PA: +3 MA: -
Sun 6 Apr 2014
at 01:35
  • msg #215

Re: A Mote in the Eye...

The plan was to hit the mind controller, and that is what Onyx intended to do.

He leaned forward and sped through the air until he was within about 100 feet of her. Then he reached back raw power crackled in his open hand. He thrust forward his hand and a blast of pure energy erupted.

The hero's aim was not true, however, and his blast slammed into the ground near her feet.

OOC:

Move to 20" from Usurper.

Yeah! Rolled a 20. Oh wait, that sucks in this game.

Oscillator
player, 421 posts
HP 22/22
PR 61/73
Mon 7 Apr 2014
at 23:18
  • msg #216

Re: A Mote in the Eye...

Osc flies into the battle scene, evading, and says "You will NOT abuse my friends for your nefarious plans, brain-beast!"
Oscillator flies in and  ...

PM
Oscillator
player, 422 posts
HP 22/22
PR 61/73
Tue 8 Apr 2014
at 04:48
  • msg #217

Re: A Mote in the Eye...

Osc attacks Usurper with a Power Blast from above.

OOC:
Oscillator rolled 20 using 1d20 - attack.  <-- yeesh
Oscillator rolled 8 using 1d20 - damage.

Poco Tehuantl
player, 292 posts
Hit Points: 75 ( /75)
Power Points: 93 ( /101)
Tue 8 Apr 2014
at 16:08
  • msg #218

Re: A Mote in the Eye...

PM the GM
Firefrost (Pozar-Moroz)
NPC, 1 post
Tue 8 Apr 2014
at 22:24
  • msg #219

Re: A Mote in the Eye...

Seeing Amaranth below advancing towards Usurper, Firefrost decides that enough people have been targeting her already. He lowers his ice-covered arm at Amaranth and a dense spray of ice lances down, encasing her in a huge block of ice and stopping her dead in her tracks.

OOC: Firefrost (Pozar-Moroz), rolled 8 using 1d20 with rolls of 8. Ice Attack on Amaranth.
Firefrost (Pozar-Moroz), rolled 12 using 2d6+3 with rolls of 3,6. Ice damage.

(Amaranth is blanketed in 12 cubic feet of ice, 1200 lbs. in weight so her CC is exceeded.)

Singularity (Osobennost)
NPC, 1 post
Tue 8 Apr 2014
at 22:29
  • msg #220

Re: A Mote in the Eye...

Singularity points a finger at Onyx who is weaving and dodging in mid-air. A lance of brilliant light flashes from the fingertip but completely misses Onyx. The strange Soviet is heard to yell out something in Russian, probably a curse word.

OOC: So a big total miss on *that* attack.
Sword of Damocles
GM, 548 posts
Tue 8 Apr 2014
at 22:37
  • msg #221

Re: A Mote in the Eye...

Onyx and Oscillator both send blasts of raw energy at Usurper, hoping to take her out. Both blasts go very wide, burning into the rocks and dirt. Firefrost blasts Amaranth with a jet of ice from his hand and she stops her forward movement as she is encased in ice. Singularity tries to pierce Onyx with a brilliant laser beam but his shot likewise goes wide.

OOC: So in all of that Amaranth takes 12 damage, 9 of which she rolls into power and the remaining 3 go to hit points. However she is covered in 1200 lbs. of ice and cannot move. Poco is up and Nightmare is still holding his action as we are nearing the end of the turn.

Vosper 46 (Evade)
Poco 35 (Evade/Move 30")
Backlash 31 (Move 5"/Intercept Poco's attack on 20)
Vosper 31 (Throw Dart)
Nightmare 26 (Evade/Move 20")
Usurper 25 (Evade/Parry)
Onyx 23 (Evade)
Oscillator 23 (Evade)
Singularity 21 (Evade/Move 30")
Firefrost 21 (Evade/Move30")

Poco 20 (Move 30"/Claw Attack)
Mindwrack 19 (Evade/Parry)
Backlash 16 (Katar Attack)

Vosper 16 (Throw Dart)
Amaranth 16 (Evade/Move 60")
Inhuman 15 (Evade)
Nightmare 11 (Hold Action)
Usurper 10 (Mind Control)
Onyx 8 (Power Blast)
Oscillator 8 (Power Blast)
Singularity 6 (Laser bolt)
Firefrost 6 (Stream of Ice)

Poco 5
Mindwrack 4
Backlash 1

Vosper 1
Amaranth 1

This message was last edited by the GM at 22:26, Mon 14 Apr 2014.
Poco Tehuantl
player, 293 posts
Hit Points: 75 ( /75)
Power Points: 93 ( /101)
Wed 9 Apr 2014
at 07:21
  • msg #222

Re: A Mote in the Eye...

Eddy snarled, as a predatory grin crossed his face, and he spun around to face The Inhuman.
Claws out, he leapt ...

                ... but not at The Inhuman.

In a somersaulting backward flip that would give an Olympic Gymnast an orgasm, he flipped over the heads of both Backlash and Usurper, landing behind the woman ... and rending her back with his claws as he landed.

- rolled 8 using 1d20 with rolls of 8. Attack:  +12 bonus.
- rolled 24 using 2d10+10 with rolls of 4,10. Damage.


Eddy then prepared to face an attack by Backlash.
Spend 2PP to change my facing out-of-turn if necessary.

Have now paid the 6PP for this, and two additional actions for this turn

This message was last edited by the player at 20:16, Wed 09 Apr 2014.
Onyx
player, 177 posts
Wed 9 Apr 2014
at 11:44
  • [deleted]
  • msg #223

Re: A Mote in the Eye...

This message was deleted by the player at 18:26, Sat 12 Apr 2014.
Mindwrack
NPC, 2 posts
Sat 12 Apr 2014
at 18:14
  • msg #224

Re: A Mote in the Eye...

Holding her staff at ready, Mindwrack steps in closer to Usurper and scans those of the team close by. She concentrates for a moment and all on the team except Inhuman feel what feels like white noise in their minds. Initially it builds but then fades to nothingness and she curses in frustration.

OOC: Today: Mindwrack rolled 17 using 1d20 with rolls of 17. Psistorm area attack. (Another big misseroonee)
Backlash (Otvetnyy Udar)
NPC, 3 posts
Sat 12 Apr 2014
at 18:23
  • msg #225

Re: A Mote in the Eye...

As he had his eyes on Poco, Backlash was able to follow his rearward somersault through the air. He had called out a warning to Usurper and sighed as she reacted in time. He moves with fluid grace to where Poco landed and lashes out with a straight punch with his katar. The blow strikes solidly and upon impact there is a ripple that passes along his arm, through the katar, and into Poco. The force of the impact and ripple throws the cat-man backwards and Backlash smiles grimly, gesturing with one of his katars for Poco to come and fight him.

OOC: 14:08, Today: Backlash (Otvetnyy Udar) rolled 4 using 1d20 with rolls of 4. Katar attack on Poco.
Today: Backlash (Otvetnyy Udar) rolled 4,23 using 1d4,1d8+18 with rolls of 4,5. Katar damage. (27 damage to Poco)

This message was last edited by the player at 18:26, Sat 12 Apr 2014.
Sword of Damocles
GM, 553 posts
Sat 12 Apr 2014
at 18:41
  • msg #226

Re: A Mote in the Eye...

Poco makes a prodigious backwards somersault to get behind Usurper, Backlash calling out a warning to Usurper. The warning is un-needed as Usurper snaps into action at the last moment, spinning and deflecting Poco's vicious slash with the haft of her naginata. Mindwrack moves up and seems to do something that starts some kind of mental noise in most of the team but it fades before becoming painful. Backlash launches a vicious katar punch at Poco, a ripple of energy passing along his arm and blade as it impacts and sending Poco bouncing and tumbling back about 55 feet before he comes to a stop. Backlash gestures for Poco to get up and face him.

OOC: Poco is hit by Backlash for 27 points of damage, 12 of which are rolled into power (-12 power) with the remaining 15 to hit points (-15 hp). The impact of the blow/ripple throws Poco back 11" (15" -4" for Basic Hits), dealing another 3 points of damage from him tumbling and bouncing along the ground which is rolled into power (-3 power). Poco needs to make a KO roll, 16 or more on d100 to stay conscious. Poco's HP and power adjusted for damage. Amaranth is unable to move/act because she is encased in ice so Vosper has the last action.

Vosper 46 (Evade)
Poco 35 (Evade/Move 30")
Backlash 31 (Move 5"/Intercept Poco's attack on 20)
Vosper 31 (Throw Dart)
Nightmare 26 (Evade/Move 20")
Usurper 25 (Evade/Parry)
Onyx 23 (Evade)
Oscillator 23 (Evade)
Singularity 21 (Evade/Move 30")
Firefrost 21 (Evade/Move30")

Poco 20 (Move 30"/Claw Attack)
Mindwrack 19 (Evade/Parry)
Backlash 16 (Katar Attack)

Vosper 16 (Throw Dart)
Amaranth 16 (Evade/Move 60")
Inhuman 15 (Evade)
Nightmare 11 (Move/Bolas Attack)
Usurper 10 (Mind Control)
Onyx 8 (Power Blast)
Oscillator 8 (Power Blast)
Singularity 6 (Laser bolt)
Firefrost 6 (Stream of Ice)

Poco 5 (Leap/Claw Attack)
Mindwrack 4(Move/Psistorm)
Backlash 1 (Move/Katar Attack)

Vosper 1 (Throw Dart)
Amaranth 1 (Immobile/Encased in Ice)

This message was last edited by the GM at 22:27, Mon 14 Apr 2014.
Vosper
player, 279 posts
Eloise Sutton
HP: 16/16 PR: 51/61
Sat 12 Apr 2014
at 18:58
  • msg #227

Re: A Mote in the Eye...

Vosper threw a dart at the ground, hoping to miss and thereby hit Usurper by accident.

OOC: 11:57, Today: Vosper rolled 18 using 1d20 with rolls of 18. Thrown dart +10 to hit.

Should give me a 5% chance of accidentally hitting Usurper, right? :D

Vosper uses 2 power for her 4th action and 121" of movement for the whirlwind throw.

This message was last edited by the GM at 22:21, Sat 12 Apr 2014.
Poco Tehuantl
player, 295 posts
Hit Points: 60 ( /75)
Power Points: 72 ( /101)
Sat 12 Apr 2014
at 19:23
  • msg #228

Re: A Mote in the Eye...

- rolled 18 using 1d100 with rolls of 18. KO chance: 15%.

So much for Eddy being one of this teams tanks, eh!  Two swings, two misses.  :-p

Oh well, as the Capt America promo goes, "a real hero never gives up"

Nightmare
player, 235 posts
HP 20/20
PR 65/48
Sun 13 Apr 2014
at 05:14
  • msg #229

Re: A Mote in the Eye...

Nightmare finishes jogging towards the ridge line, pulling out his bolas. Failing to spot the foe he's been looking for, he flings the bolas at Firefrost (wrap up one of ours, so we wrap up one of theirs).

OOC: not sure what the range would be, moved as close as possible to the battle and threw the bolas at the icy person
00:12, Today: Nightmare rolled 16,1,7 using d20,d4,d3+5 with rolls of 16,1,2. attk/damage bolas tossed at Firefrost.

Sword of Damocles
GM, 561 posts
Sun 13 Apr 2014
at 06:46
  • msg #230

Re: A Mote in the Eye...

End of Turn 1/Start Turn 2

Vosper whirls and flings another dart, unfortunately it goes wide again. Nightmare attempts to snare Firefrost with a thrown bolas but his throw also goes wide. Amaranth remains encased in ice and her muffled voice is heard to say; "Hmmmm....this is a new experience. Interesting, but I still want out!"

OOC: As the turn ends Amaranth takes another 12 points of cold damage from being coated in ice, 6 points of which is rolled into power (-6 power) and the remaining 6 points into hit points (-6 HP). The ice does seem to be melting some at least. Vosper and Poco are up at the beginning of Turn 2.

Vosper 41 (Evade)
Poco 40 (Evade)
Backlash 33 (Hold)
Onyx 28 (Move/Power Blast)
Nightmare 26 (Manifestation of the Karmic Deities)
Vosper 26 (Move/Throw Dart)
Mindwrack 26 (Psistorm)

Poco 25
Amaranth 24
Singularity 23
Oscillator 22
Firefrost 19
Backlash 18
Usurper 17

Inhuman 15
Onyx 13
Nightmare 11
Vosper 11
Mindwrack 11
Poco 10
Amaranth 9
Singularity 8
Oscillator 7
Firefrost 4
Backlash 3
Usurper 2

This message was last edited by the GM at 22:17, Tue 22 Apr 2014.
Vosper
player, 284 posts
Eloise Sutton
HP: 16/16 PR: 49/61
Sun 13 Apr 2014
at 06:48
  • msg #231

Re: A Mote in the Eye...

Vosper holds her action to coordinate with Poco.
Poco Tehuantl
player, 300 posts
Hit Points: 60 ( /75)
Power Points: 72 ( /101)
Sun 13 Apr 2014
at 14:09
  • msg #232

Re: A Mote in the Eye...

Init 40:

Eddy rolls with the blow that has sent him tumbling, rolling backwards up onto his feet.

He shook his maned head in an almost comical way, as though to shake cobwebs within loose, then growled.

Turning, he prepared to CAREFULLY stride back into the fray.

Evade
-7 to be hit; plus another -2 vs visible attacks for Catlike Grace stunt

Backlash (Otvetnyy Udar)
NPC, 4 posts
Sun 13 Apr 2014
at 14:13
  • msg #233

Re: A Mote in the Eye...

Backlash chuckles a bit at Poco's antics but watches him warily, standing lightly on the balls of his feet and holding his katars in a slightly defensive position. He does flick glances around him to monitor the battlefield while keeping near to Usurper.

OOC: Backlash holds his action.
Sword of Damocles
GM, 563 posts
Sun 13 Apr 2014
at 14:15
  • msg #234

Re: A Mote in the Eye...

OOC: Onyx, Vosper, and Nightmare are up.
Vosper
player, 285 posts
Eloise Sutton
HP: 16/16 PR: 49/61
Sun 13 Apr 2014
at 18:20
  • msg #235

Re: A Mote in the Eye...

Vosper continues to hold her 41 action to coordinate with Onyx and Nightmare now, since Poco's evading.
Vosper
player, 288 posts
Eloise Sutton
HP: 16/16 PR: 49/61
Sun 13 Apr 2014
at 20:18
  • msg #236

Re: A Mote in the Eye...

Vosper will use her 41 action to Evade; she'll also have her billy club ready to parry with.

Hopefully Onyx can hold til 26, and we can coordinate with Nightmare. ;)

Vos will lead off on 26 with a thrown dart at Usurper.
Vosper
player, 289 posts
Eloise Sutton
HP: 16/16 PR: 49/61
Sun 13 Apr 2014
at 20:21
  • msg #237

Re: A Mote in the Eye...

Vos ran to get a rear shot at Usurper, throwing a dart at her backside.

13:19, Today: Vosper rolled 13 using 1d20 with rolls of 13. Thrown dart +10 to hit.

I'm sure that misses.  Still can't roll out of the teens.  Hopefully it at least provides some benefit, such as Usurper burning 2 PR to change facing, or somebody getting a flank, or something.
Onyx
player, 184 posts
HP: 22/22; PR: 50/64
Dam Mod: +2; PA: +3 MA: -
Sun 13 Apr 2014
at 20:48
  • msg #238

Re: A Mote in the Eye...

Onyx notes Vosper's signal and waits until she and Nightmare move to attack. As Vosper runs to the back of the commie mind-bender, Onyx move to the right, while still maintaining his distance.

He unleashes another blast of energy at the woman, intent on concentrating on attacks rather than more dancing around on defense.

OOC:
Held action until 26

Still 20" away and flying. Moves to right slightly so Nightmare can get a flank or force her to turn giving Onyx the flank.

16:45, Today: Onyx rolled 11 using 2d10 with rolls of 8,3. PB hit?
16:45, Today: Onyx rolled 6 using 1d20 with rolls of 6. Power Blast v. Usurper.

That is a 6 to hit with a +3 accuracy mod.
Damage = 13 when +2 mod is included

Oscillator
player, 431 posts
HP 22/22
PR 58/73
Sun 13 Apr 2014
at 23:18
  • msg #239

Re: A Mote in the Eye...

OOC:  Oscillator is grateful that INIT 22 means his Evasion from last turn lasts for a lot of the combat, but he doesn't get to hold any actions or do anything except prepare for more stuff.  But Osc can talk out of turn.

"I can beat any of you Russkies at Chess.  Every time." (taunt)
Nightmare
player, 236 posts
HP 20/20
PR 65/46
Mon 14 Apr 2014
at 02:10
  • msg #240

Re: A Mote in the Eye...

Recognizing that his team mates are focusing on the Minsk mind bender, Nightmare figures she could use some of her own medicine. He raises his hand, palm pointed toward Usurper, and asks, "How's your karma, comrade?"

OOC: Ok, I'll admit it. If we were at a table I would be fist-pumping right now:
21:59, Today: Nightmare rolled 2 using 1d20 with rolls of 2. Malevolent karmic deity at Usurper.

Mindwrack
NPC, 3 posts
Mon 14 Apr 2014
at 22:32
  • msg #241

Re: A Mote in the Eye...

Mindwrack's movements become less defensive and again she clenches her staff in fron of her after moving to a position roughly equidistant from the nearby team members. A moment of concentration and all team members except Inhuman feel that white noise sound in their heads. This time the intensity keeps ramping up until it is almost like what one would imagine an electrical storm in the brain would be like, the sensation is agonizing.

OOC: Today: Mindwrack rolled 9 using 1d20 with rolls of 9. Psistorm area attack.
Today: Mindwrack rolled 11 using 1d12+4 with rolls of 7. Psistorm damage (all but Inhuman).

Everyone but Inhuman takes 11 damage. That can be rolled into power as usual but no benefit from the bulletproof vest since it is mental.

This message was last edited by the player at 13:00, Tue 15 Apr 2014.
Sword of Damocles
GM, 567 posts
Mon 14 Apr 2014
at 22:34
  • msg #242

Re: A Mote in the Eye...

OOC: Poco is up, Amaranth can't do anything because she is frozen in ice beyond her carrying capacity. I will do a big update post soon. People feel free to figure out how much of the damage is done to HP instead of rolling into power and make your KO rolls.
This message was last edited by the GM at 12:51, Tue 15 Apr 2014.
Oscillator
player, 435 posts
HP 16/22
PR 53/73
Mon 14 Apr 2014
at 23:45
  • msg #243

Re: A Mote in the Eye...

"Ouch."

OOC:
Osc rolls 5 to PR and takes 6hp damage. =  HP 16/22 , PR 53/73

This message was last edited by the GM at 13:00, Tue 15 Apr 2014.
Vosper
player, 290 posts
Eloise Sutton
HP: 9/16 PR: 32/61
Tue 15 Apr 2014
at 00:21
  • msg #244

Re: A Mote in the Eye...

"ACK!!" Vosper clutches her head, blood spurting from her ears and nose.

OOC: And the joke continues.
This message was last edited by the GM at 13:01, Tue 15 Apr 2014.
Nightmare
player, 238 posts
HP 20/12
PR 65/22
Tue 15 Apr 2014
at 01:25
  • msg #245

Re: A Mote in the Eye...

Nightmare growls, the sound is more reminiscent of a gorilla than a bear, but it is certainly a growl.

OOC: Being an average 6d10 from dying, I think Nightmare's going to turn up his intensity.
Sword of Damocles
GM, 571 posts
Tue 15 Apr 2014
at 13:33
  • msg #246

Re: A Mote in the Eye...

Vosper sets herself in evasive movements as Poco gets up from the ground and dusts himself off. He carefully moves back towards the fray, moving fluidly and gracefully while looking to fend off any incoming attacks.

Backlash keeps his focus on Poco's approach, keeping right near Usurper.

Vosper coordinates her actions to coincide with other team members and they unleash their attacks on Usurper. Vosper zips around the rear to provide flanking but her dart unfortunately goes wide. Onyx, hovering above the battlefield, has more success as his energy bolt pierces Usurper's body armor and burns into her eliciting a shout of pain. Nightmare says something to Usurper, pointing his hand at her.

No one else sees anything but Usurper starts, looking to one side for a moment and moving her naginata to fend off an apparently unseen attack. Mindwrack moves to be more central among the nearby team members and this time her mental attack strikes home, a storm of electricity seemingly unleashed in all the team except Inhuman.

Amaranth concentrates beneath her shroud of ice and repairs some of the cellular damage done by the ice coating her.

OOC: Everyone but Inhuman takes 11 damage from the Psistorm, damage rolled into power as appropriate and the remaining damage to HP. Amaranth used her action to regenerate some damage. Oscillator, Poco, and Vosper need to make KO rolls still. Poco is up pursuant to making his KO roll.

Vosper 41 (Evade)
Poco 40 (Evade)
Backlash 33 (Hold)
Onyx 28 (Move/Power Blast)
Nightmare 26 (Manifestation of the Karmic Deities)
Vosper 26 (Move/Throw Dart)
Mindwrack 26 (Psistorm)
Poco 25 (Move/Emotion Control)
Amaranth 24 (Regenerate)
Singularity 23 (Move/Evade)

Oscillator 22
Firefrost 19
Backlash 18
Usurper 17

Inhuman 15
Onyx 13
Nightmare 11
Vosper 11
Mindwrack 11
Poco 10
Amaranth 9
Singularity 8
Oscillator 7
Firefrost 4
Backlash 3
Usurper 2

This message was last edited by the GM at 22:18, Tue 22 Apr 2014.
Poco Tehuantl
player, 301 posts
Hit Points: 51 ( /75)
Power Points: 49 ( /101)
Tue 15 Apr 2014
at 16:33
  • msg #247

Re: A Mote in the Eye...

Backlash (Otvetnyy Udar):
Backlash chuckles a bit at Poco's antics but watches him warily, standing lightly on the balls of his feet and holding his katars in a slightly defensive position. He does flick glances around him to monitor the battlefield while keeping near to Usurper.
          OOC: Backlash holds his action.

Eddy started striding forward, his eyes locked on Ursurper and Backlash.

Even as the Psi-storm* hit him, Eddy continued striding forward, towards the two; a deep growl growing in his throat.
            * - rolled 33 using 1d100.  5% chance KO.

As he got close, sneering at Backlash's attempts to protect his girlfriend, Eddy began bounding slowly forward on all fours; seemingly intent on going through (or past) Backlash yet again.

But, instead ...

At the last moment, only a meter from the two, Eddy came to a halt, and snarled at them.  It was a predatory, jaguar screech; as much a roar, as it was a snarl.

It was the sound that invoked a deep seated and primal fear in humans; who recognised it, deep within their souls.  It was, usual, the last sound the human ever heard.

Have spent 8PR to use Eddy's 'Emotion Control: Fear' on Backlash
Singularity (Osobennost)
NPC, 2 posts
Tue 15 Apr 2014
at 18:40
  • msg #248

Re: A Mote in the Eye...

Singularity drifts around over the battleground, looking over the situation. He does position himself so he can also view the mass of Inhuman off in the distance. He moves in a looping, random way to try and avoid any attacks that may come his way.

OOC: Singularity resumes Evasive movements. Oscillator is up next and I will update the results of Poco's Emotion Control attempt when I do actions for Firefrost, Backlash, and Usurper.
Oscillator
player, 438 posts
HP 16/22
PR 53/73
Wed 16 Apr 2014
at 01:56
  • msg #249

Re: A Mote in the Eye...

"Curse you villains!" shouts Oscillator, who vibra-flies above and ... holds his action.

OOC:  I wanna try your move -- going to hold an action for Absorb Kinetic,
then fly into a melee attack & interrupt.  Absorb.  Risky with all the 'brainiacs'.

Oscillator
player, 439 posts
HP 16/22
PR 53/73
Wed 16 Apr 2014
at 02:37
  • msg #250

Re: A Mote in the Eye...

holds his action
Evasion ... and maintain a vertical distance out of reach of most attacks except his longest range blast...?
This message was last edited by the player at 02:38, Wed 16 Apr 2014.
Firefrost (Pozar-Moroz)
NPC, 2 posts
Wed 16 Apr 2014
at 17:43
  • msg #251

Re: A Mote in the Eye...

Firefrost, hovering over the battlefield, looks over all the available targets and makes a decision. He drops lower, trying to keep pace with Vosper's agile movements. Taking aim with his frozen hand he shouts out as he looses a blast of ice at the speedster; "Vlozhu malenkiy bystryy odin na l'du!"

Firefrost curses loudly as the speedster is just able to knock away the blast of ice with her club, moving it back and forth quickly and preventing the ice from accumulating.

OOC: Today: Firefrost (Pozar-Moroz) rolled 10 using 1d20 with rolls of 10. Ice Attack on Vosper. (A miss, but since she is parrying it "hits" get club)
Today: Firefrost (Pozar-Moroz) rolled 7 using 2d6+3 with rolls of 1,3. Ice blast damage. (Does not exceed parry value so no damage to Vosper)

This message was last edited by the player at 17:22, Sun 20 Apr 2014.
Backlash (Otvetnyy Udar)
NPC, 5 posts
Fri 18 Apr 2014
at 06:57
  • msg #252

Re: A Mote in the Eye...

Keeping between Poco and Usurper, Backlash lashes out with one of his katars but his aim is off and the cat-man is able to slip the strike.

OOC: Today: Backlash (Otvetnyy Udar) rolled 17 using 1d20 with rolls of 17. Katar attack on Poco. (That would be a miss, he still has his saved action)
Usurper (Uzurpator)
NPC, 2 posts
Fri 18 Apr 2014
at 07:01
  • msg #253

Re: A Mote in the Eye...

Still glancing at something no one else can see on her left Usurper also keeps a wary eye on Poco. She settles back into a defensive stance, her naginata held at the ready.

OOC: Usurper sets up Evasion/Parry.
Sword of Damocles
GM, 580 posts
Fri 18 Apr 2014
at 07:09
  • msg #254

Re: A Mote in the Eye...

Poco sprints towards Backlash, stopping just short and roaring right in his face. Backlash's face momentarily changes to a fearful expression but then he shakes it off. He tries to deliver another vicious katar strike at Poco but his timing is off and it goes wide.

Up in the sky both Singularity and Oscillator resume with evasive movements, with Singularity positioning himself more central to the main combat while Oscillator flies up high.

Firefrost drops in altitude, trying to lead Vosper and calling out to his teammates in Russian. A blast of ice lances out but the speedster is able to avoid the attack through swift movements and knocking some away with her club at the last moment.

Usurper still eyes both Poco and something to her left no one else seems to notice. She drops into a defensive stance with her naginata raised to ward off any incoming attacks.

OOC: Poco is missed and Vosper parries away the attack on her. We have a bunch of the team up now; Inhuman, Onyx, Nightmare, and Vosper. Remember the flexible initiative so go whenever you can.

Vosper 41 (Evade)
Poco 40 (Evade)
Backlash 33 (Hold)
Onyx 28 (Move/Power Blast)
Nightmare 26 (Manifestation of the Karmic Deities)
Vosper 26 (Move/Throw Dart)
Mindwrack 26 (Psistorm)
Poco 25 (Move/Emotion Control)
Amaranth 24 (Regenerate)
Singularity 23 (Move/Evade)
Oscillator 22 (Evade/Move)
Firefrost 19 (Move/Ice Blast)
Backlash 18 (Katar Attack)
Usurper 17 (Evade/Parry)

Inhuman 15
Onyx 13
Nightmare 11
Vosper 11
Mindwrack 11
Poco 10
Amaranth 9
Singularity 8
Oscillator 7
Firefrost 4
Backlash 3
Usurper 2

This message was last edited by the GM at 22:18, Tue 22 Apr 2014.
Onyx
player, 188 posts
HP: 16/22; PR: 45/64
Dam Mod: +2; PA: +3 MA: -
Fri 18 Apr 2014
at 14:51
  • msg #255

Re: A Mote in the Eye...

Seeing Usurper thrown on the defensive, Onyx decides to focus his fire somewhere else for the moment. Perhaps he can help free Poco up from that annoying blade swinging man.

Onyx moves to get an open shot from above and unleashes another bolt of pure yellow and black energy at Backlash.

OOC:

To Hit: 11 to hit with Power Blast. +2 Acc modifier
Damage: 12

10:47, Today: Onyx rolled 12 using 2d10+3 with rolls of 6,3. dmg?
10:47, Today: Onyx rolled 11 using 1d20 with rolls of 11. Power Blast v. Backlash.

Distance from Ursurper/Backlash/Poco is 20"


The Inhuman
player, 101 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Sun 20 Apr 2014
at 16:02
  • msg #256

Re: A Mote in the Eye...

08:59, Today: The Inhuman rolled 20 using 1d20 with rolls of 20. Attack.

The Inhuman launches an attack at the Soviet super known as the Usurper but even as his fist inhumanly stretches out to strike she moves enough that his blow misses and his fist snaps back.
Nightmare
player, 242 posts
HP 20/12
PR 65/33
Mon 21 Apr 2014
at 01:52
  • msg #257

Re: A Mote in the Eye...

Sprinting along the top of the valley's side, Nightmare is obviously attempting to 'flank' the opposing force. Once roughly alongside the enemy, he stops suddenly, and whirls as he flicks his two pistols from their holsters. Simultaneously pulling both triggers, he attempts to hit Firefrost with both bullets.

OOC: Not sure whether this is a multiple attack, or just two attacks at the same target, or whatever. 21:50, Today: Nightmare rolled 2,15,9,7 using d20,d20,d8+5,d8+5 with rolls of 2,15,4,2. shoot both pistols at FireFrost.
Vosper
player, 295 posts
Eloise Sutton
HP: 9/16 PR: 43/61
Tue 22 Apr 2014
at 04:32
  • msg #258

Re: A Mote in the Eye...

"Sod off, Frosty!" Vosper retorts after parrying an ice dart with her club.  "Have some o' yer own med'cine!"

And with that, she tosses a dart... expecting to miss as usual.


21:32, Today: Vosper rolled 20 using 1d20 with rolls of 20. Thrown dart +10 to hit.
Mindwrack
NPC, 4 posts
Tue 22 Apr 2014
at 21:40
  • msg #259

Re: A Mote in the Eye...

Mindwrack, still in a defensive posture, concentrates for a moment while looking right at Poco. A moment later Poco feels that white noise sound building in his head but is able to shake it off.

OOC: Today: Mindwrack rolled 15 using 1d20 with rolls of 15. Psistorm vs. Poco. (That is a miss)
Sword of Damocles
GM, 588 posts
Tue 22 Apr 2014
at 21:57
  • msg #260

Re: A Mote in the Eye...

Several of the team members burst into a flurry of action, trying to put the hurt on the Soviet villains.

Inhuman sends a massive fist stretching across the distance to try and smite the mind-controller but his aim is well of and he misses broadly, the fist snapping back right afterwards.

Onyx flies up above the battle around the Inhuman and sends a bolt of energy down at the katar-armed Soviet. The bolt strikes home but the villain seems to shrug off much of it, a hole burning into his bulletproof vest. He growls in frustration, still wanting to keep his focus on the cat-man.

Nightmare moves along the ridge, getting into position and firing with 2 pistols at the fire and ice villain but is unable to synchronize the attacks and the bullets go wide. The villain whips an evil glare in Nightmare's direction.

During this time Usurper is still dividing her attention between Poco and something unseen and winces in pain as if something struck her.

Vosper whirls and hurls a dart at speed towards the fire and ice man but it goes wide of her target.

OOC: Poco is missed by Mindwrack's attack. Amaranth and Poco are up and she is still encased in a large amount of ice.

Vosper 41 (Evade)
Poco 40 (Evade)

Backlash 33 (Hold)
Onyx 28 (Move/Power Blast)
Nightmare 26 (Manifestation of the Karmic Deities)
Vosper 26 (Move/Throw Dart)
Mindwrack 26 (Psistorm)
Poco 25 (Move/Emotion Control)
Amaranth 24 (Regenerate)
Singularity 23 (Move/Evade)
Oscillator 22 (Evade/Move)
Firefrost 19 (Move/Ice Blast)
Backlash 18 (Katar Attack)
Usurper 17 (Evade/Parry)

Inhuman 15 (Stretch/Punch)
Onyx 13 (Move/Power Blast)
Nightmare 11 (Move/Shoot Pistols)
Vosper 11 (Throw Dart)
Mindwrack 11 (Psistorm)

Poco 10
Amaranth 9
Singularity 8
Oscillator 7
Firefrost 4
Backlash 3
Usurper 2

This message was last edited by the GM at 16:54, Thu 24 Apr 2014.
Amaranth
player, 99 posts
HP 24/34
Power 43/77
Tue 22 Apr 2014
at 22:13
  • msg #261

Re: A Mote in the Eye...

Beneath her sheath of ice Amaranth tries to bring her strength to bear, maybe crack some of the ice. She strains mightily against the ice and it does bear some fruit as some of the ice does crack and fall off of her. Unfortunately the bulk of it still does encase her, but it is a start...

OOC: 18:00, Sword of Damocles, on behalf of Amaranth, rolled 1 using 1d20 with rolls of 1. STR Save. (That would be a success)
Today: Sword of Damocles, on behalf of Amaranth, rolled 6 using 1d8+5 with rolls of 1. Trying to crack some ice off. (Half damage because she can only press/struggle but she cracks off about 1.5 cubic feet of ice; 9.5 cubic feet remain, still beyond her carrying capacity)

Amaranth uses 2 power for her second action.

Poco Tehuantl
player, 303 posts
Hit Points: 56 ( /75)
Power Points: 63 ( /101)
Fri 25 Apr 2014
at 03:11
  • msg #262

Re: A Mote in the Eye...

His growl having had no effect, Eddy sneered.

Instead of pushing the attack, however, he started to pace ... like a tiger in a cage.
Just moving and watching, holding his action.

Just as Ursurper had been his teams primary concern, it seemed that he had proven the primary concern to the Ruskies.
He had three of them focused on him right now (well, Mindwrack and Backlash ... and Ursurper was kinda focused on him too, along with her imaginary friend).
And Eddy was willing to hold their three attentions, waiting for a perfect time to strike.
Singularity (Osobennost)
NPC, 3 posts
Sun 27 Apr 2014
at 01:59
  • msg #263

Re: A Mote in the Eye...

Singularity hovers above the battlefield, slowly rotating in place to observe what is going on while he determines his course of action.

OOC: Singularity holds his action, Oscillator is up.
Oscillator
player, 448 posts
HP 16/22
PR 53/73
Sun 27 Apr 2014
at 03:21
  • msg #264

Re: A Mote in the Eye...

Since everyone is holding their actions, Osc joins in.

He still has enough move left to get in there and start absorbing. ..
Singularity (Osobennost)
NPC, 4 posts
Sun 27 Apr 2014
at 05:23
  • msg #265

Re: A Mote in the Eye...

Singularity flies closer to Inhuman, still well above the ground. He reaches out one hand and Inhuman momentarily feels extremely light but the feeling passes quickly.

OOC: Today: Singularity (Osobennost) rolled 18 using 1d20 with rolls of 18. Gravity Control on Inhuman. (That is a miss)
Firefrost (Pozar-Moroz)
NPC, 3 posts
Sun 27 Apr 2014
at 05:33
  • msg #266

Re: A Mote in the Eye...

Firefrost wheels in the air, pointing his burning hand at Onyx and blasting him with a bolt of fire. He wears an almost maniacal grin on his face as the fire burns.

OOC: Today: Firefrost (Pozar-Moroz) rolled 5 using 1d20 with rolls of 5. Flame Bolt vs. Onyx. (That is a hit)
Today: Firefrost (Pozar-Moroz) rolled 7 using 2d6+3 with rolls of 3,1. Flame Bolt damage. (7 fire damage to Onyx, so you can roll 1 extra point into power from the BP vest)

Sword of Damocles
GM, 606 posts
Sun 27 Apr 2014
at 05:40
  • msg #267

Re: A Mote in the Eye...

Backlash barks out a phrase to Usurper; "Plan ataki dzeta!" and he and Usurper start moving to flank Poco.

OOC: Backlash and Usurper are coordinating actions to go on 2, so what are you going to do, Oscillator?
This message was last edited by the GM at 05:42, Sun 27 Apr 2014.
Poco Tehuantl
player, 304 posts
Hit Points: 56 ( /75)
Power Points: 63 ( /101)
Sun 27 Apr 2014
at 07:21
  • msg #268

Re: A Mote in the Eye...

           Held action; used on Phase 3

Yeah, I was figuring that.

Eddy suddenly forward and lash out in an attempt to disarm Backlash (rather than do any damage).
His hope was that Backlash will take the hit, hoping to absorb, and not realise until to late that it's not a 'hit', but a disarm.

- rolled 2d20 with rolls of 15,1.    2x attk rolls for a disarm; both get +12 bonus.
Oscillator
player, 449 posts
HP 16/22
PR 53/73
Sun 27 Apr 2014
at 22:43
  • msg #269

Re: A Mote in the Eye...

OOC: Looks like the held actions are getting used?  YAY
Osc aims to fly in, shielding Poco, interrupting Usurper's (or Backlash's?) melee attack, taking the hit & *Absorbing* it.

'Zzzzzzooooinnggggg!'  (The sound of conversion of Kinetic Energy to Vibration Energy, which Osc can absorb and hold.)
Oscillator
player, 451 posts
HP 16/22
PR 53/73
Mon 28 Apr 2014
at 03:49
  • msg #270

Re: A Mote in the Eye...


To interrupt the attack, Oscillator must fly like he's never flown before
-- he dives down, vibrates through bits ofthe attacker and solidifying just in front of the blow...
and then he attempts to absorb it.

OOC: Oscillator rolled 1d20 with rolls of 5. AGI save. YAY!

Now it's Poco's turn to shred some Russkie villain!!!

Usurper (Uzurpator)
NPC, 3 posts
Mon 28 Apr 2014
at 04:02
  • msg #271

Re: A Mote in the Eye...

Just as Backlash and Usurper are starting to drift apart, she stops suddenly and with a grin strikes Backlash with her naginata. There is a ripple in the air as the impact is absorbed.

OOC: Today: Usurper (Uzurpator) rolled 3 using 1d20 with rolls of 3. Naginata attack vs. Backlash. (A hit, only misses on a 20)
Today: Usurper (Uzurpator) rolled 2,1,3 using 1d6,1d8,1d2+2 with rolls of 2,1,1. Naginata damage. (6 "damage" to Backlash....pitiful roll)

This message was last edited by the player at 04:21, Mon 28 Apr 2014.
Backlash (Otvetnyy Udar)
NPC, 6 posts
Mon 28 Apr 2014
at 04:12
  • msg #272

Re: A Mote in the Eye...

Backlash likewise halts his movement just as he and Usurper are about to move too far apart. He takes her strike with a smile on his face that dims some at the poorness of the impact. He lashes out at Poco with a katar and at the last instant Oscillator moves through and solidifies to take the hit, the air rippling around him as the blow strikes.

Backlash frowns, remembering about Oscillator's similar ability to his own and calls out; "Mindwrack i Pozar-Moroz, vynut kopye derzhatel! Vy znayete, chto delat!"

OOC: Today: Backlash (Otvetnyy Udar) rolled 10 using 1d20 with rolls of 10. Katar attack. (That hits, only misses on a 20)
Today: Backlash (Otvetnyy Udar) rolled 3,8 using 1d8,1d4+4 with rolls of 3,4. Katar damage. (Oscillator takes 11 damage which is added to his power)

This message was last edited by the player at 04:20, Mon 28 Apr 2014.
Vosper
player, 298 posts
Eloise Sutton
HP: 9/16 PR: 41/61
Mon 28 Apr 2014
at 04:33
  • msg #273

Re: A Mote in the Eye...

"Osc!  Head's up!" Vosper called, hearing the Russians' intentions.
Sword of Damocles
GM, 609 posts
Mon 28 Apr 2014
at 04:51
  • msg #274

Re: A Mote in the Eye...

A flurry of activity takes place on the battlefield and above it.

Amaranth struggles mightily beneath her sheath of ice and is able to crack a little of it off.

Poco waits patiently then steps in and tries to disarm Backlash but the Soviet moves along with his attempt and remains armed.

Singularity delays as he scans the battlefield then moves towards Inhuman, his hand reaching out. Inhuman feels lighter but only for a moment.

Firefrost turns in the air and blasts Onyx with a ray of flame, the look on his face downright psychotic.

Backlash barks out and order to Usurper and together they advance on Poco, starting to split to flank. At the last moment Usurper smites Backlash with her naginata, the impact rippling the air around him for a moment.

Backlash takes the hit and lashes out at Poco, but at the last instant Oscillator is in the way. His blow strikes Oscillator, the air rippling around the flying man. Backlash barks out another order to a pair of his team members.

OOC: Amaranth does crack some ice (8.5 cu ft left into next turn) but still takes 10 points, 5 of which go into power (-5 power) and the remaining 5 into hit points (-5 HP). Onyx gets burned with a flame bolt for 7 damage, 5 of which is rolled into power (-5 power) and the remaining 2 into hit points (-2 HP). Oscillator takes the blow meant for Poco, adding the 11 damage done into a power reserve.

Vosper 41 (Evade)
Poco 40 (Evade)
Backlash 33 (Move/Absorb <in 2>)
Onyx 28 (Move/Power Blast)
Nightmare 26 (Manifestation of the Karmic Deities)
Vosper 26 (Move/Throw Dart)
Mindwrack 26 (Psistorm)
Poco 25 (Move/Emotion Control)
Amaranth 24 (Regenerate)
Singularity 23 (Move/Evade)
Oscillator 22 (Evade/Move)
Firefrost 19 (Move/Ice Blast)
Backlash 18 (Katar Attack)
Usurper 17 (Evade/Parry)

Inhuman 15 (Stretch/Punch)
Onyx 13 (Move/Power Blast)
Nightmare 11 (Move/Shoot Pistols)
Vosper 11 (Throw Dart)
Mindwrack 11 (Psistorm)
Poco 10 (Move/Disarm Attempt)
Amaranth 9 (Attempt to break ice sheath)
Singularity 8
Oscillator 7 (Move/Absorb)
Firefrost 4 (Move/Flame Bolt)
Backlash 3 (Katar Attack <in 1>)
Usurper 2 (Move/Naginata Attack on Backlash)

This message was last edited by the GM at 18:22, Mon 28 Apr 2014.
Sword of Damocles
GM, 610 posts
Mon 28 Apr 2014
at 05:06
  • msg #275

Re: A Mote in the Eye...

Turn 3

...and the battle continues.

OOC: OK new turn begins. Amaranth is still encased in 8.5 cu ft of ice and cannot move (taking damage between turns). Remember, anyone who was Evading is still doing so until their 1st action comes up.

Vosper and Poco are up.

Vosper 43 (Evade)
Poco 40 (Claw Attack)
Backlash 34 (Multiple Katar Attack)
Vosper 28 (Throw Dart)
Mindwrack 26 (Psistorm in 25)
Poco 25 (Claw Attack)
Firefrost 25 (Flame Bolt)

Nightmare 24
Singularity 24
Oscillator 23
Inhuman 20
Backlash 19
Onyx 19
Amaranth 16
Vosper 13
Mindwrack 11
Poco 10
Firefrost 10
Nightmare 9
Singularity 9
Oscillator 8
Inhuman 5
Backlash 4
Onyx 4
Amaranth 1

This message was last edited by the GM at 01:27, Tue 29 Apr 2014.
Vosper
player, 299 posts
Eloise Sutton
HP: 9/16 PR: 41/61
Mon 28 Apr 2014
at 05:16
  • msg #276

Re: A Mote in the Eye...

Vosper boldly evades.
Oscillator
player, 453 posts
HP 16/22
PR 51/73 Absorb: 11
Mon 28 Apr 2014
at 05:44
  • msg #277

Re: A Mote in the Eye...

OOC:  Any hints as to what "Manifestation 19" & 4 is in INIT order?

They could strategize, and Osc could strategize too! 
"Team, hang in there, we're taking these guys.  Modification of strategy --> If we can take out the weaker ones - Usurper, MindWrack, Singularity - we can ALL focus on the big ones.  2 people team up on each baddie -- and if you can, run interference for Poco..."

Oscillator wanted to add "Poco ... and me", but he didn't.  Osc had been targetted, but he wasn't the strongest hitter on the team.  The team could win and maybe he'd soak up some damage along the way.
Poco Tehuantl
player, 305 posts
Hit Points: 56 ( /75)
Power Points: 61 ( /101)
Mon 28 Apr 2014
at 15:03
  • msg #278

Re: A Mote in the Eye...

Anyone who's ever watched a cat play with its food, toy with its prey, knows that there comes one definitive, brutal and merciless moment when the game comes to an end.

For Eddy, this game had come to an end.

With Oscy's appearance, and Backlash distracted yelling to Mindwrack, and Usurper concerned about her ghost, the chaos has culminated and been baked by fate into the right moment.

Eddy, his claws razor and his muscled bunched, pounced at Usurper.


- rolled 5 using 1d20 with rolls of 5. Attk;  +12 bonus.
- rolled 26 using 2d10+10 with rolls of 7,9. Damage.

I've made this attack by 12.  And there are no 'held actions' to get in my way.
With a great damage roll too.
If this doesn't hit, this time ....

This message was last edited by the GM at 15:50, Wed 14 May 2014.
Backlash (Otvetnyy Udar)
NPC, 7 posts
Mon 28 Apr 2014
at 15:38
  • msg #279

Re: A Mote in the Eye...

Poco's vicious blow sends Usurper flying back to land in a bloody heap.

At this, Backlash's eyes go wide and he roars in fury. With both Poco and Oscillator adjacent to him he lashes out with each of his katars striking each one squarely. A ripple in the air passes down each arm and through each katar into their targets, sending them Poco tumbling backwards about 70 feet and pushing Oscillator back about 10 feet hovering above the ground.

OOC: Today: Sword of Damocles rolled 14,11 using 1d20,1d20 with rolls of 14,11. Multiple Katar Attack (Poco/Oscillator). (Both are hits)
11:16, Today: Backlash (Otvetnyy Udar) rolled 1,26 using 1d4,1d8+18 with rolls of 1,8. Katar Damage on Poco. (27 damage to Poco plus 3 knockback damage)
Today: Backlash (Otvetnyy Udar) rolled 3,12 using 1d4,1d8+10 with rolls of 3,2. Katar Damage on Oscillator. (15 damage to Oscillator)

I adjusted HP and Power for both Poco and Oscillator; KO rolls needed with 18% for Poco and 6% for Oscillator.

Sword of Damocles
GM, 612 posts
Mon 28 Apr 2014
at 15:43
  • msg #280

Re: A Mote in the Eye...

Moments after Usurper lands in the bloody heap the air around her shimmers briefly then she vanishes, only her blood on the grass and rocky soil to mark her presence.
Vosper
player, 300 posts
Eloise Sutton
HP: 9/16 PR: 41/61
Mon 28 Apr 2014
at 15:47
  • msg #281

Re: A Mote in the Eye...

Usurper was down!  But Backlash had taken it out on Poco and Osc.  Weaving at high speed, Vosper forlornly drew another dart.  On the practice range her accuracy was great.  In combat, she was a joke, and she knew it.  If she survived this, she was seriously reassessing her membership on a combat team; but for now, her friends were counting on her.

Please hit for once,
she thought as she let fly...
Vosper
player, 301 posts
Eloise Sutton
HP: 9/16 PR: 41/61
Mon 28 Apr 2014
at 15:50
  • msg #282

Re: A Mote in the Eye...

08:48, Today: Vosper rolled 10 using 1d20 with rolls of 10. Thrown dart +10 to hit.

That's the lowest I've ever rolled of late.  Target was Backlash in case not obvious.

In the hopes that's a hit...

08:49, Today: Vosper rolled 3,4 using d6+1,2d8+2 with rolls of 2,1,1. Dart damage.

And of course I tank on damage.  7 total.

Mindwrack
NPC, 5 posts
Mon 28 Apr 2014
at 16:02
  • msg #283

Re: A Mote in the Eye...

Mindwrack holds her quarterstaff at the ready and eyes Oscillator with obvious anger. Her eyes do go wide for a moment when Usurper disappears.

OOC: Mindwrack is holding her action.

Poco is up again.

This message was last edited by the player at 16:02, Mon 28 Apr 2014.
Poco Tehuantl
player, 306 posts
Hit Points: 38 ( /75)
Power Points: 49 ( /101)
Mon 28 Apr 2014
at 16:24
  • msg #284

Re: A Mote in the Eye...

- rolled 32 using 1d100 with rolls of 32. 18% chance of being KOed.

Eddy landed a massive 70' away after the explosive katar punch from Backlash.

Like all cats, he landed on his feet.

With a snarl he skidded to a halt.
With a sneer, he came bounding back.
Poco Tehuantl
player, 307 posts
Hit Points: 38 ( /75)
Power Points: 49 ( /101)
Mon 28 Apr 2014
at 16:30
  • msg #285

Re: A Mote in the Eye...

Eddy was envigorated by the fall of Ursurper ... and now had his eyes set on the other mind witch.
He really hated these bitches playing with his head.

attacking Mindwrack:
- rolled 2 using 1d20 with rolls of 2. Attk;  +12 bonus.
- rolled 21 using 2d10+10 with rolls of 2,9. Damage.

Mindwrack
NPC, 6 posts
Mon 28 Apr 2014
at 17:26
  • msg #286

Re: A Mote in the Eye...

Mindwrack is spent tumbling a good 65 feet by the force of Poco's attack. She stands, bleeding from some deep claw marks, and dusts herself off. Changing her focus from Oscillator to Poco she goes against Backlash's order *but* the damned cat-man HURT her! She concentrates and Poco feels the white noise building in his brain. He tries to fight it off but the intensity reaches painful levels before finally fading.

OOC: Today: Mindwrack rolled 13 using 1d20 with rolls of 13. Psistorm vs. Poco. (That is a hit)
Today: Mindwrack rolled 15 using 1d12+4 with rolls of 11. Psistorm damage on Poco. (Poco takes 15 damage and needs to make an INT save <9 or less> to avoid an additional 15 damage to power)

Poco's HP and Power were adjusted for the initial damage. He needs to make another KO roll vs. 11%

Firefrost (Pozar-Moroz)
NPC, 4 posts
Mon 28 Apr 2014
at 17:33
  • msg #287

Re: A Mote in the Eye...

Firefrost moved to put Oscillator into flanking but with Mindwrack changing the target of her attack he is thrown off and his flame bolt goes wide, setting fire to a patch of ground near where Poco, Backlash, and Oscillator are.

OOC: Today: Firefrost (Pozar-Moroz) rolled 19 using 1d20 with rolls of 19. Flame bolt vs. Oscillator. (That is a miss....man the dice roller is so bipolar)

Nightmare is up.

Poco Tehuantl
player, 309 posts
Hit Points: 27 ( /75)
Power Points: 45 ( /101)
Mon 28 Apr 2014
at 18:23
  • msg #288

Re: A Mote in the Eye...

Eddy enjoyed getting the blood of both witches on his paws; but this one's mind static was really starting to do his head in (if you know what I mean).


- rolled 36 using 1d100 with rolls of 36. 11% chance of being KOed.
          Still standing, baby.

- rolled 16 using 1d20 with rolls of 16. Int check (9 or less needed to resist extra damage).
           There goes another 15 PR, though   

Poco Tehuantl
player, 310 posts
Hit Points: 27 ( /75)
Power Points: 30 ( /101)
Mon 28 Apr 2014
at 18:25
  • msg #289

Re: A Mote in the Eye...

Power score updated
Oscillator
player, 454 posts
HP 10/22
PR 53/73 Absorb: 0
Mon 28 Apr 2014
at 19:14
  • msg #290

Re: A Mote in the Eye...

OOC: Oscillator rolled 82 using 1d100. 6% ko chance.  Yay!!  Still in fight.
I didn't adjust PR/HP.  Not sure of I do or if GM does if he computes effects?  Either way is fine by me.

Sword of Damocles
GM, 615 posts
Mon 28 Apr 2014
at 19:23
  • msg #291

Re: A Mote in the Eye...

OOC: I adjusted hit points and power for you already, Oscillator.
Nightmare
player, 247 posts
HP 20/12
PR 65/29
Mon 28 Apr 2014
at 22:56
  • msg #292

Re: A Mote in the Eye...

Nightmare mumbles something about using a knife in a gun fight, and takes a shot at Backlash.

OOC: +7 to hit, 18:55, Today: Nightmare rolled 10,14 using d20,d8+7 with rolls of 10,7. pistol shot, attack/damage on Backlash.
Singularity (Osobennost)
NPC, 5 posts
Tue 29 Apr 2014
at 01:37
  • msg #293

Re: A Mote in the Eye...

Hoping to have better luck this time, Singularity again points his hand at Inhuman and concentrates for a moment. This time Inhuman feels his weight leave him completely and as if the world was turned upside down a moment later. He leaves the ground, accelerating into the air.

OOC: Today: Singularity (Osobennost) rolled 3 using 1d20 with rolls of 3. Gravity Control vs. Inhuman. (Success, Inhuman now weighs -960 lbs. and is "falling" upwards at 2.5" per phase)
Sword of Damocles
GM, 616 posts
Tue 29 Apr 2014
at 01:53
  • msg #294

Re: A Mote in the Eye...

Both teams erupt into action at the start of the new turn.

Vosper sets up evasive movement and looks for a target while Oscillator calls out instructions to the team.

Poco lunges at Usurper, viciously slashing her with his claws and sending her flying a good 60 feet back to lie still in a bloody heap. A couple moments later the air shimmers and her body disappears.

Roaring in anger Backlash punches out with his katars, striking both Oscillator and Poco with vicious thrusts. The impact knocks Oscillator back 10 feet and sends Poco tumbling backwards 70 feet over the grass and rocky ground.

Vosper zipped into position and hurls a dart at speed at Backlash. Her aim is solid but he is able to roll with the impact and besides being winded for a moment does not seem to be bleeding.

Mindwrack delays herself to work with Firefrost to flank Oscillator but Poco comes storming back and slashes her with his claws as well, sending her tumbling over the ground about 65 feet. She stands up, bleeding some, and dusts herself off. Angry, she focuses her mind on Poco and the white noise appears in his mind growing to unbearable pain before stopping, leaving him tired and with a massive headache.

Firefrost tries to flank Oscillator but with Mindwrack changing her target he has to attack singly. He sends a bolt of flame at Oscillator which flies wide and ignites a large patch of ground near Oscillator, Poco, and Backlash.

Nightmare takes aim at Backlash and sends a round at him, striking him squarely and drawing blood despite the bulletproof vest he wears.

Singularity concentrates again on Inhuman, looking to involve him in the fray more. He points his hand, concentrating, and this time Inhuman is hurled upwards into the sky.

OOC: Since damages have already been put into your sheets I won't summarize that. Poco and Oscillator were both hit by Backlash's katars for significant damage. Poco also was damaged by Mindwrack's psistorm, including extra power lost due to synaptic rebound. Oscillator was missed by Firefrost's flame bolt but it ignites a large patch of ground nearby. Inhuman has been sent "falling" upwards into the air at 2.5" per phase by Singularity. Hit Points and Power have been adjusted as needed and KO rolls were made.

Oscillator and Inhuman are up.

Vosper 43 (Evade)
Poco 40 (Claw Attack)
Backlash 34 (Multiple Katar Attack)
Vosper 28 (Throw Dart)
Mindwrack 26 (Psistorm in 25)
Poco 25 (Claw Attack)
Firefrost 25 (Flame Bolt)
Nightmare 24 (Firing Pistol)
Singularity 24 (Gravity Control)
Oscillator 23 (Move/Power Blast)
Inhuman 20 (Fist Attack)
Backlash 19 (Absorb Attack)
Onyx 19 (Power Blast)
Amaranth 16 (Attempt to crack ice)
Vosper 13 (Dart Attack)
Mindwrack 11 (Quarterstaff Attack)
Poco 10 (Claw Attack)

Firefrost 10
Nightmare 9
Singularity 9
Oscillator 8
Inhuman 5
Backlash 4
Onyx 4
Amaranth 1

This message was last edited by the GM at 13:45, Thu 01 May 2014.
Oscillator
player, 456 posts
HP 10/22
PR 53/73 Absorb: 0
Tue 29 Apr 2014
at 02:09
  • msg #295

Re: A Mote in the Eye...

OOC: Who flies & who runs?
Also any obvious tech gadgets wielded yet? 

This message was last edited by the player at 02:10, Tue 29 Apr 2014.
Sword of Damocles
GM, 618 posts
Tue 29 Apr 2014
at 02:13
  • msg #296

Re: A Mote in the Eye...

In reply to Oscillator (msg # 295):

OOC: Backlash and Mindwrack are on the ground while Firefrost and Singularity are airborne. No obvious tech gadgets on any of them.
The Inhuman
player, 104 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Tue 29 Apr 2014
at 03:43
  • msg #297

Re: A Mote in the Eye...

Moving up into the air the Inhuman reached out toward Osobennost but missed as he tried to grab the gravity controlling villain.


20:41, Today: The Inhuman rolled 18 using 1d20 with rolls of 18. attack.
Oscillator
player, 457 posts
HP 10/22
PR 53/73 Absorb: 0
Tue 29 Apr 2014
at 03:46
  • msg #298

Re: A Mote in the Eye...

"Let's tango, Whiplash, you moron!"
Holding action, watching Backlash after provoking him.

OOC: Since *only* Backlash has a move left this turn, plus team USA,
we could all whack him and he might absorb it (all?)  *BAD*
or we might all TAUNT him, then he'll wait for our attack -- and get zilch.  Wasted action!  *GOOD*
Just an idea.  Opinions?

OOC pt2: Any chance Osc could pick up one of the landborn baddies & give him to Inhuman?  Osc's CC is 445 lbs, too little to drop Inhuman to the ground, but enough to carry Mindwrack over...?
If you can't get Inhuman to the baddies, why not deliver?

This message was last edited by the player at 03:48, Tue 29 Apr 2014.
Backlash (Otvetnyy Udar)
NPC, 8 posts
Tue 29 Apr 2014
at 16:26
  • msg #299

Re: A Mote in the Eye...

Backlash chuckles at Oscillator's feeble attempt to taunt him, he has far more self-control than that. He looks around the battlefield to see who is doing what and then settles into a rooted position, his katars held at the ready and a faint smile on his lips.

OOC: Backlash holds his action.

Onyx, Amaranth, and Vosper are up.

Amaranth
player, 100 posts
HP 22/34
Power 36/77
Tue 29 Apr 2014
at 16:31
  • msg #300

Re: A Mote in the Eye...

Amaranth again struggles mightily against the ice encasing her, but this time her efforts are for naught.

OOC: Today: Sword of Damocles, on behalf of Amaranth, rolled 18 using 1d20 with rolls of 18. STR Save. (That is a failure)
Vosper
player, 303 posts
Eloise Sutton
HP: 9/16 PR: 37/61
Tue 29 Apr 2014
at 16:40
  • msg #301

Re: A Mote in the Eye...

Seeing as how her attempts to engage in combat were hopeless, Vos dashed towards Amaranth, hoping if she could free her, Amaranth might be more effective.

As she got close, she threw a dart at the ice, hoping to shatter it, and also hoping her terrible aim wouldn't impale Amaranth through the ice.

09:40, Today: Vosper rolled 13 using 1d20 with rolls of 13. Thrown dart +10 to hit.
09:40, Today: Vosper rolled 3,7 using d6+1,2d8+2 with rolls of 2,1,4. 10 total.

Onyx
player, 200 posts
HP: 14/22; PR: 37/64
Dam Mod: +2; PA: +3 MA: -
Tue 29 Apr 2014
at 18:13
  • msg #302

Re: A Mote in the Eye...

Onyx hears the commands to gang up on foes, but with no clear instructions about who to hit, his eyes dart across the battle field. The lion always takes out the weakest foe, and so he flies to within easy striking range of her and unleashes a power blast at the bloodied Mindwrack.

OOC:

Move to be within 20" of Mindwrack (flying)

To hit: 12 (has +3 Acc)
Damage: 6 ????

14:09, Today: Onyx rolled 6 using 2d10+2 with rolls of 3,1. damage?
14:09, Today: Onyx rolled 12 using 1d20 with rolls of 12. Power Blast Mindwrack.

Sword of Damocles
GM, 623 posts
Tue 29 Apr 2014
at 19:20
  • msg #303

Re: A Mote in the Eye...

As the battle has been raging, Inhuman has been "falling" upward for some time. Suddenly he finds that he his weight and gravity return to normal and he is falling back towards the ground from about 150 feet in the air.

OOC: The Gravity Control cuts off in phase 13, so falling down at the same rate he "fell" up Inhuman will hit the ground on phase 1 from 30" in the air.(like I said, I didn't care for the falling rules as written, preferring to know how far a person falls each phase)
Oscillator
player, 459 posts
HP 10/22
PR 53/73 Absorb: 0
Tue 29 Apr 2014
at 22:51
  • msg #304

Re: A Mote in the Eye...

Oscillator holds his action, trying to get Backlash to do something.  Doesn't work.

He takes in the battlefield, and spots the weakened MindWrack -- a dangerous opponent who can hit everyone with a mindblast.  He makes his move on MW, making sure that Backlash cannot get into his firing line.

OOC:  No idea how it works in PBPost when 2 characters hold actions.  I'd rather just 'wait Backlash out', but don't want to slow the game down AND don't want to miss a chance to take someone out.

Oscillator rolled 1d20 with rolls of 20 Powerblast.
Oscillator rolled 1d20 with rolls of 5. powerblast dmg 5+4 = 9dmg.
Meh.

Mindwrack
NPC, 7 posts
Wed 30 Apr 2014
at 03:00
  • msg #305

Re: A Mote in the Eye...

Mindwrack looks around at who is near her and takes definite notice of Poco about 65 feet away. She meets Backlash's eyes and makes a jabbing gesture with her quarterstaff. He nods and they both take off at a sprint towards each other. Poco sees the move but is one step behind as they close and she smites him with her staff, not as great of a blow as she hoped but the air around the strike on Backlash ripples.

OOC: Today: Mindwrack rolled 16 using 1d20 with rolls of 16. Quarterstaff vs. Backlash. (That is a hit)
Today: Mindwrack rolled 1,1,8 using 1d4,1d6,1d8+4 with rolls of 1,1,4. Quarterstaff damage on Backlash. (10 damage, not even average)

Poco is up.

This message was last edited by the player at 03:02, Wed 30 Apr 2014.
Poco Tehuantl
player, 311 posts
Hit Points: 27 ( /75)
Power Points: 30 ( /101)
Thu 1 May 2014
at 13:37
  • msg #306

Re: A Mote in the Eye...

Still focused on his latest prey, Eddy moves in fast on Mindwrack, and attempts to tear another chunk from her.

- rolled 15 using 1d20 with rolls of 15. Attk; +12 bonus.
- rolled 26 using 2d10+10 with rolls of 9,7. Damage.

Sword of Damocles
GM, 631 posts
Thu 1 May 2014
at 13:43
  • msg #307

Re: A Mote in the Eye...

Poco's vicious slash send Mindwrack flying a distance away, tumbling like a rag doll along the ground. As she comes to a halt, limp and bleeding the air shimmers around her and she disappears from sight.
Sword of Damocles
GM, 634 posts
Thu 1 May 2014
at 22:47
  • msg #308

Re: A Mote in the Eye...

As he is accelerating up into the air, Inhuman sends out a massive hand to try and grab the gravity-controller but his attempt goes wide.

Oscillator delays to see what is going on and tries to taunt Backlash into attacking recklessly but the Soviet villain laughs off the attempt, checking over the battlefield as well and maintaining a ready posture.

Amaranth again struggles to try and crack away some more ice but this time she is unable to make any progress. Vosper however runs nearby and flings a dart at velocity into the ice, finding the weak spot and cracking all of it off of Amaranth who appears relieved.

Onyx flies in nearer to Mindwrack and blasts her with a bolt of energy. She is able to roll with much of it but still cries out in pain for a moment.

Suddenly the negative acceleration into the sky of Inhuman ceases and he begins a rapid descent towards the ground.

Not content to continue waiting out Backlash, Oscillator decides to go for Mindwrack, another dangerous foe. He sends out a blast of energy but is aim is off and it goes wide of her, burning a hole in the ground.

Mindwrack and Backlash make eye contact and he recognizes she knows it is almost done for her. They decide to meet, rushing together and he takes her attack into himself but unfortunately she does not hit as squarely as she wished.

Not more than a moment later Poco moves in, slashing at Mindwrack viciously and sending her tumbling a good distance away. She lands very still in a bloody heap and moments later the air distorts around her and she vanishes. Backlash gives Poco a look of pure hatred, pointing his katar at him in a definite challenge.

OOC: No one took any damage in this series of attacks but Inhuman is falling from 30" up and will impact the ground in phase 1.

Vosper 43 (Evade)
Poco 40 (Claw Attack)
Backlash 34 (Multiple Katar Attack)
Vosper 28 (Throw Dart)
Mindwrack 26 (Psistorm in 25)
Poco 25 (Claw Attack)
Firefrost 25 (Flame Bolt)
Nightmare 24 (Firing Pistol)
Singularity 24 (Gravity Control)
Oscillator 23 (Move/Power Blast)
Inhuman 20 (Fist Attack)
Backlash 19 (Absorb Attack)
Onyx 19 (Power Blast)
Amaranth 16 (Attempt to crack ice)
Vosper 13 (Dart Attack)
Mindwrack 11 (Quarterstaff Attack)
Poco 10 (Claw Attack)
Firefrost 10
Nightmare 9 (Multiple Pistol Attack)
Singularity 9 (Laser Bolt)
Oscillator 8 (Deliver Potions)
Inhuman 5 (Fist Attack)
Backlash 4 (Katar Attack)

Onyx 4
Amaranth 1

This message was last edited by the GM at 22:01, Sat 03 May 2014.
Firefrost (Pozar-Moroz)
NPC, 5 posts
Thu 1 May 2014
at 22:54
  • msg #309

Re: A Mote in the Eye...

Firefrost decides he likes the unusual woman frozen in place while he deals with her companions. He flies down within 50 feet of her then stretches out his ice-covered arm and a stream of ice jets out to coat Amaranth in a shimmering sheath of ice, stopping her in her tracks.

OOC: Today: Firefrost (Pozar-Moroz) rolled 2 using 1d20 with rolls of 2. Ice attack vs. Amaranth. (That would be a hit)
Today: Firefrost (Pozar-Moroz) rolled 14 using 1d12+3 with rolls of 11. Ice damage vs. Amaranth. (14 ice damage and 10 cu ft of ice after Amaranth rolls into power)

Nightmare is up.

This message was last edited by the player at 22:56, Thu 01 May 2014.
Nightmare
player, 249 posts
HP 20/12
PR 65/27
Thu 1 May 2014
at 23:59
  • msg #310

Re: A Mote in the Eye...

Apparently unable to decide which targets to attack, Nightmare grimly points the pistol in his left hand at Firefrost while pointing the pistol in his right hand at Singularity. The triggers are squeezed, and the shots loosed.

OOC: Ok, so he missed them both. In retrospect, that's probably no worse than missing either one of them with a single shot (he would have done that, as well). Took off 2 power for the action.
The Inhuman
player, 109 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Fri 2 May 2014
at 00:12
  • msg #311

Re: A Mote in the Eye...

17:11, Today: The Inhuman rolled 14 using 1d20 with rolls of 14. attack versus backlash.
Singularity (Osobennost)
NPC, 5 posts
Sat 3 May 2014
at 23:05
  • msg #312

Re: A Mote in the Eye...

Singularity sees Inhuman send another fist stretching out to try and hit Backlash, even as he falls. He points a finger and a beam of searing light lances out, striking the rubber man squarely. He calls out to him; "Rezina Chelovek, derzhatsya podalshe, poka my zakonchim svoim druzyam!"

OOC: Today: Singularity (Osobennost) rolled 5 using 1d20 with rolls of 5. Laser bolt vs. Inhuman. (That is a hit)
Today: Singularity (Osobennost) rolled 14 using 2d10+2 with rolls of 2,10. Laser Bolt damage on Inhuman. (14 damage, already taken out of hit points and power)

Inhuman please make a KO roll vs. 6%

Oscillator is up.

This message was last updated by the player at 23:05, Sat 03 May 2014.
The Inhuman
player, 113 posts
HP 256/265 PP 73/94
Acc: +1 Dmg: +2 HTH 5d10
Sat 3 May 2014
at 03:35
  • msg #313

Re: A Mote in the Eye...

"I'm rubber and your going be paste." Inhuman said as he was blasted by the laser while plummeting to the earth.
Oscillator
player, 464 posts
HP 10/22
PR 53/73 Absorb: 0
Sat 3 May 2014
at 06:09
  • msg #314

Re: A Mote in the Eye...

Oscillator zips by the teammates -- "Guess I'm the utility - inject my serum!"  He attempts to *hand* each wounded teammate a healing injector -- Poco, Vosper, Nightmare and Onyx -- hope he can circulate quickly...? He visits Poco last, injecting him directly after dropping one off with Vosper and Onyx.

ooc: if osc cant make all the rounds this turn,  his first action next turn would be evade and then continue.

Edited your action to inject Poco at the end of your movement, the Regeneration happens between turns anyhow.

This message was last edited by the GM at 22:52, Sat 03 May 2014.
Backlash (Otvetnyy Udar)
NPC, 9 posts
Sat 3 May 2014
at 21:27
  • msg #315

Re: A Mote in the Eye...

Backlash moves in, punching out at Poco once again with one of his wickedly sharp katars. The blow catches the cat-man solidly, a ripple passing down Backlash's arm and katar as it hit, drawing blood and sending Poco tumbling backwards about 65 feet before he comes to a rest on the rocky ground.

OOC: Today: Backlash (Otvetnyy Udar) rolled 11 using 1d20 with rolls of 11. Katar Attack vs. Poco. (That is a hit)
Today: Backlash (Otvetnyy Udar) rolled 4,17 using 1d4,1d8+10 with rolls of 4,7. Katar damage on Poco. (21 damage plus 4 damage from 13" knockback)

Poco, please make a KO roll vs. 17%.

Onyx and Amaranth are up.

Amaranth
player, 101 posts
HP 15/34
Power 30/77
Sat 3 May 2014
at 21:31
  • msg #316

Re: A Mote in the Eye...

Amaranth concentrates beneath her sheath of ice, forcing her body to repair the damage she has been taking.

OOC: Amaranth forces regeneration.

Amaranth uses 2 power for her second action.

Poco Tehuantl
player, 313 posts
Hit Points: 9 ( /75)
Power Points: 21 ( /101)
Sat 3 May 2014
at 21:33
  • msg #317

Re: A Mote in the Eye...

- rolled 21 using 1d100 with rolls of 21. 17% chance of being knocked out.
Onyx
player, 207 posts
HP: 14/22; PR: 34/64
Dam Mod: +2; PA: +3 MA: -
Sat 3 May 2014
at 21:34
  • msg #318

Re: A Mote in the Eye...

Oynx flies to the back of Backlash and unleashes a power bolt into his back.

OOC:

To hit: 7 (+3 ACC)
Damage: 11


Sword of Damocles
GM, 642 posts
Sat 3 May 2014
at 23:04
  • msg #319

Re: A Mote in the Eye...

Firefrost coats Amaranth in another thick layer of ice, stopping her in her tracks just as she got free.

Nightmare tries to split-fire 2 pistols at Firefrost and Singularity but his aim is off and both shots go wide.

Singularity sends a laser beam burning into Inhuman as he falls, taunting him on the way down.

Oscillator zips around, dropping off CRIT potions for Vosper and Onyx before ending near Poco, injecting one directly into him.

Inhuman sends another huge fist stretching out to smite Backlash but the nimble Soviet moves around it easily.

Following up from Inhuman's miss, Backlash moves up to try and finish off Poco. He strikes him with a solid katar punch, sending him tumbling along the ground about 65 feet and drawing more blood.

Onyx sends a burst of energy into Backlash from behind, causing him to grunt in pain and gaining a glare from the Soviet villain.

Amaranth concentrates beneath her sheath of ice and repairs more damage to herself.

Inhuman finally comes crashing down to the rocky ground. The impact shakes the nearby area and actually creates a small crater in the ground that he lays at the bottom of.

OOC: Inhuman takes 17 damage from the fall after the ground absorbs part of it, 7 damage is rolled into power (-7 power) with the remaining 8 going into hit points (-8 hp). Poco has been injected with a CRIT potion so he heals 2 points of damage between turns at a cost of 1 PR per turn for the next 10 turns. Amaranth takes 10 damage between turns from the ice, now has 9 cu. feet of ice on her.

Vosper 43 (Evade)
Poco 40 (Claw Attack)
Backlash 34 (Multiple Katar Attack)
Vosper 28 (Throw Dart)
Mindwrack 26 (Psistorm in 25)
Poco 25 (Claw Attack)
Firefrost 25 (Flame Bolt)
Nightmare 24 (Firing Pistol)
Singularity 24 (Gravity Control)
Oscillator 23 (Move/Power Blast)
Inhuman 20 (Fist Attack)
Backlash 19 (Absorb Attack)
Onyx 19 (Power Blast)
Amaranth 16 (Attempt to crack ice)
Vosper 13 (Dart Attack)
Mindwrack 11 (Quarterstaff Attack)
Poco 10 (Claw Attack)
Firefrost 10
Nightmare 9 (Multiple Pistol Attack)
Singularity 9 (Laser Bolt)
Oscillator 8 (Deliver Potions)
Inhuman 5 (Fist Attack)
Backlash 4 (Katar Attack)
Onyx 4 (Power Blast)
Amaranth 1 (Regeneration)

This message was last edited by the GM at 23:07, Sat 03 May 2014.
Sword of Damocles
GM, 644 posts
Sat 3 May 2014
at 23:25
  • msg #320

Re: A Mote in the Eye...

Turn 4

Getting closer....one way or another...

OOC: Another turn begins. Amaranth is encased in 9 cu. feet of ice, unable to move and taking damage between turns. I think Vosper was the only one who was Evading last turn. Backlash takes on a more defensive looking posture between turns.

Vosper and Poco are up.

Vosper 42 (Evade)
Poco 40 (Claw Attack)

Backlash 29 (Holding)
Onyx 28
Vosper 27
Firefrost 27
Nightmare 26
Poco 25
Oscillator 25
Singularity 24
Inhuman 19
Amaranth 17
Backlash 14
Onyx 13
Vosper 12
Firefrost 12
Nightmare 11
Poco 10
Oscillator 10
Singularity 9
Inhuman 4
Amaranth 2

This message was last edited by the GM at 06:44, Sun 04 May 2014.
Vosper
player, 307 posts
Eloise Sutton
HP: 9/16 PR: 37/61
Sun 4 May 2014
at 00:07
  • msg #321

Re: A Mote in the Eye...

Boldly, Vosper dashes beneath the enemy fliers, running in a circle and kicking up as much dust as she can, hoping to obscure their aim.  She uses her distorting spin to evade as she runs.
This message was last edited by the player at 00:08, Sun 04 May 2014.
Poco Tehuantl
player, 314 posts
Hit Points: 11 ( /75)
Power Points: 20 ( /101)
Sun 4 May 2014
at 01:13
  • msg #322

Re: A Mote in the Eye...

           Spent 1PR for the CRIT injection regen

Eddy growled as he charged back; and attempted to take off Backlash's head with a brutal swipe.

- rolled 11,8.    2 Spec Attk rolls to perform a head shot: both have +12 bonus.

- rolled 20 with rolls of 1,9. Damage.

This message was last edited by the player at 04:27, Sun 04 May 2014.
Backlash (Otvetnyy Udar)
NPC, 10 posts
Sun 4 May 2014
at 06:43
  • msg #323

Re: A Mote in the Eye...

Backlash smiles grimly at Poco's attempt to up the ante in this battle. He stands defensively, holding his katars at the ready and surveys the area waiting for his opportunity to act.

OOC: Backlash holds his action.

Onyx and Vosper are up.

Vosper
player, 308 posts
Eloise Sutton
HP: 9/16 PR: 37/61
Sun 4 May 2014
at 16:05
  • msg #324

Re: A Mote in the Eye...

Knowing she couldn't hit anything in combat, she tossed a dart at the ice holding Amaranth, hoping to free her.

09:04, Today: Vosper rolled 15 using 1d20 with rolls of 15. Thrown dart +10 to hit.
09:04, Today: Vosper rolled 7,8 using d6+1,2d8+2 with rolls of 6,3,3.
Onyx
player, 211 posts
HP: 14/22; PR: 34/64
Dam Mod: +2; PA: +3 MA: -
Sun 4 May 2014
at 22:32
  • msg #325

Re: A Mote in the Eye...

Concerned that his power blasts are not having much impact on Backlash, and even more concerned by how badly Poco is getting pummeled, Onyx tries to reach out with his mastery of magnetism to disarm Backlash.

OOC:Rolled a Nat 20
This message was last edited by the player at 23:10, Sun 04 May 2014.
Firefrost (Pozar-Moroz)
NPC, 7 posts
Sun 4 May 2014
at 22:33
  • msg #326

Re: A Mote in the Eye...

Firefrost tires of the speedster continuing to free the strange woman from the ice he encased her with. He points his burning arm at her, timing his attack perfectly as the bolt of flame burns into her side.

OOC: Today: Firefrost (Pozar-Moroz) rolled 9 using 1d20 with rolls of 9. Flame Bolt vs. Vosper. (That is a hit)
Today: Firefrost (Pozar-Moroz) rolled 10 using 2d6+3 with rolls of 2,5. Flame Bolt damage on Vosper. (10 damage to Vosper)

Sword of Damocles
GM, 647 posts
Sun 4 May 2014
at 22:34
  • msg #327

Re: A Mote in the Eye...

People burst into action as the battle continues, with Vosper beginning by making evasive movements.

Poco dusts himself off from Backlash's blow and comes charging back, trying to take off the Soviet's head. The Soviet is able to avoid the move with surprising grace.

Backlash faces off with Poco, maintaining himself in a ready position but also looking around the battlefield to see who is doing what.

Onyx attempts to grab one of Backlash's katars with his magnetic power but he is not able to make the connection this time.

Firefrost glares at Vosper who keeps freeing Amaranth from his ice. He sends a bolt of fire burning into her side despite her frantic movements to dodge.

OOC: Vosper's dart attack shatters 7.5 cu. feet of ice off of Amaranth, she still has 1.5 cu. feet on her but is now able to move. Firefrost hits Vosper with a bolt of flame for 10 damage, 4 of which is rolled into power (-4 power) and the remaining 6 goes into hit points (-6 hp). Vosper, please make a KO roll vs. 6%.

Nightmare, Poco, and Oscillator are up.

Vosper 42 (Evade)
Poco 40 (Claw Attack)

Backlash 29 (Holding)
Onyx 28 (Magnetic Grab)
Vosper 27 (Dart Attack)
Firefrost 27 (Flame Bolt)

Nightmare 26 (Move/Hold)
Poco 25 (Holding)
Oscillator 25 (Evade/Move)
Singularity 24 (Move/Laser Bolt)
Inhuman 19 (Fist Attack)
Amaranth 17 (Force Regeneration)

Backlash 14
Onyx 13
Vosper 12
Firefrost 12
Nightmare 11
Poco 10
Oscillator 10
Singularity 9
Inhuman 4
Amaranth 2

This message was last edited by the GM at 02:28, Tue 06 May 2014.
Vosper
player, 309 posts
Eloise Sutton
HP: 3/16 PR: 29/61
Sun 4 May 2014
at 22:38
  • msg #328

Re: A Mote in the Eye...

"Agh!" Vos cried as the flame blast lifted her up and sent her sliding back 15'.  She stayed on her feet and stayed conscious - but that hurt.  Still, she smiled.  "What's a matter, mate?  Tired o' me darts?  Then do somethin' about it, if yer man enough!"

Keep drawing their fire,
she told herself.  It's about all you're good for in this fight.

15:35, Today: Vosper rolled 60 using 1d100 with rolls of 60. KO 6% chance.
Oscillator
player, 467 posts
HP 10/22
PR 51/73 Absorb: 0
Sun 4 May 2014
at 22:57
  • msg #329

Re: A Mote in the Eye...

OOC:  Trying something slightly different than plain EVASION

EVASION

and Osc flies UNDER the battlefield, vibra-flying thru the ground.

OOC: Idea is to 'sense' vibration from underground & pop up under a baddie.
Nightmare
player, 251 posts
HP 20/12
PR 65/27
Mon 5 May 2014
at 02:35
  • msg #330

Re: A Mote in the Eye...

Grinning silently, Nightmare suddenly sprints down the hillside towards the floating Singularity.

OOC: Nightmare is moving to be beneath Singularity in the event he decides to lob Nightmare vertically like he did Inhuman, as he runs he is prepared for the approach of any of the other enemies and if one does approach he will act to examine them for anything he can use against them (Weakness Detection)
Poco Tehuantl
player, 315 posts
Hit Points: 13 ( /75)
Power Points: 20 ( /101)
Mon 5 May 2014
at 10:39
  • msg #331

Re: A Mote in the Eye...

Eddy grinned a predatory grin at Backlash as he again began to pace, like a caged tiger ready to strike at any moment.
"You're loosing!
      So let's we two stand here, right, and watch the rest of your fellows fall like your witches did
".



Holding my Action.

The moment Backlash uses his, for anything, Eddy will pounce ... even if that is in the last moments of the last Init Phase.
If we both hold so long that the turn ends, so be it.

That leaves my four allies against his two?

Singularity (Osobennost)
NPC, 6 posts
Mon 5 May 2014
at 21:52
  • msg #332

Re: A Mote in the Eye...

Singularity flies to a position where he can easily observe the battlefield and have everyone in front of him. He points a finger at Onyx, who has been a energy-blasting thorn and a beam of intense light lances out but misses widely.

OOC: Today: Singularity (Osobennost) rolled 18 using 1d20 with rolls of 18. Laser Bolt vs. Onyx (A big miss!)

Inhuman and Amaranth are up.

This message was last edited by the player at 21:53, Mon 05 May 2014.
The Inhuman
player, 116 posts
HP 248/265 PP 66/94
Acc: +1 Dmg: +2 HTH 5d10
Tue 6 May 2014
at 00:13
  • msg #333

Re: A Mote in the Eye...

17:09, Today: The Inhuman rolled 11 using 1d20 with rolls of 11. attack.

The Inhuman lashed out at the flying Singularity as his arms stretched toward the Soviet super with a massive mace like fist.
This message was last edited by the player at 03:13, Tue 06 May 2014.
Oscillator
player, 469 posts
HP 10/22
PR 51/73 Absorb: 0
Tue 6 May 2014
at 00:53
  • msg #334

Re: A Mote in the Eye...

OOC:  This is phase 19, right?
Wasn't sure if Osc was already up!

Amaranth
player, 102 posts
HP 15/34
Power 26/77
Tue 6 May 2014
at 02:28
  • msg #335

Re: A Mote in the Eye...

Happy to be freed (again!) from all that ice but still hurting Amaranth concentrates and her body repairs some of the damage done to her.

OOC: Amaranth forces Regeneration this action.

Backlash is up next, he has an action and a saved action but of course he can only use one in a phase. If he starts to attack and someone uses a saved action to attack him first he can abort since he hasn't actually used an action and could then use his saved action. Or if he doesn't then he could use his action after he is attacked then his saved action immediately afterwards. It is very confusing because he has the first saved action...

Also, Oscillator doesn't go until 10.

Poco Tehuantl
player, 319 posts
Hit Points: 11 ( /75)
Power Points: 20 ( /101)
Wed 7 May 2014
at 09:56
  • msg #336

Re: A Mote in the Eye...

Eddy swings at Backlash ... and misses.

- rolled 18 using 1d20 with rolls of 18. Attk;  +12 bonus.
- rolled 14 using 2d10+10 with rolls of 3,1. Damage.

Nightmare
player, 252 posts
HP 20/12
PR 65/27
Wed 7 May 2014
at 17:15
  • msg #337

Re: A Mote in the Eye...

Figuring he was in a good position and deciding there was enough fur in the air, Nightmare raises the pistol in his right hand and takes a quick pot shot at Backlash.

OOC: use held action to shoot at the absorbing man
19:13, Today: Nightmare rolled 7,10 using d20,d8+7 with rolls of 7,3. atk/dmg, shooting Backlash.

Backlash (Otvetnyy Udar)
NPC, 11 posts
Wed 7 May 2014
at 22:59
  • msg #338

Re: A Mote in the Eye...

He shakes his head sadly as the cat-man misses and is able to twist out of the way at the last moment causing Nightmare's gunshot to miss him. His movements seem uncannily graceful even when not dodging here and there, a calmness evident in his breathing as he fights. He salutes Poco with one of his katars and punches in viciously, dropping him to the ground in a heap as another ripple of energy travels up his arm.

A moment later Poco vanishes from sight as the air around him distorts briefly. Backlash puts himself in a ready position, eyeing the remaining combatants...

OOC: Today: Backlash (Otvetnyy Udar) rolled 15 using 1d20 with rolls of 15. Katar Attack vs. Poco. (That will hit)
Today: Backlash (Otvetnyy Udar) rolled 3,15 using 1d4,1d8+9 with rolls of 3,6. Katar damage on Poco. (18 damage, enough to drop Poco to zero hp but not to send him flying back)

Backlash uses his held action for the attack then holds his next action on the next phase.

Sword of Damocles
GM, 653 posts
Wed 7 May 2014
at 23:14
  • msg #339

Re: A Mote in the Eye...

Oscillator begins moving in a random pattern then dives down, entering the rocky ground silently.

Nightmare moves down the hill quickly, positioning himself beneath Singularity and scanning the battlefield, waiting for an opportune moment to strike.

Poco likewise circles with Backlash, taunting him some and waiting to react to what the Soviet may do next.

Singularity flies outward to where he can see the battlefield and not have anyone behind him. Tired of Onyx zapping at his allies he sends a laser beam at him but it goes wide.

Inhuman sends another spiked fist out to try and strike the light and dark generating Soviet but it goes wide.

Amaranth concentrates hard, looking to repair some of the damage on her body from the repeated ice assaults.

Poco tires of waiting and lashes out at Backlash, but perhaps his impatience threw him off and the attack misses its mark.

Nightmare tries to put the Soviet absorber into a crossfire but he moves his body at the last moment with an almost alien calmness.

Backlash presses the offensive against the cat-man, saluting him before spearing him with the katar and dropping him to the ground. Poco vanishes from sight a moment later while the Soviet prepares for his next target.

OOC: Poco is hit by Backlash for 18 damage, 3 of which are rolled into power (-3 power) with another 11 into hit points (-11 hp) and the balance of 4 remaining points go into power.

Onyx and Vosper are up.

Vosper 42 (Evade)
Poco 40 (Claw Attack)
Backlash 29 (Katar Attack)
Onyx 28 (Magnetic Grab)
Vosper 27 (Dart Attack)
Firefrost 27 (Flame Bolt)
Nightmare 26 (Fire Pistol)
Poco 25 (Claw Attack)
Oscillator 25 (Evade/Move)
Singularity 24 (Move/Laser Bolt)
Inhuman 19 (Fist Attack)
Amaranth 17 (Force Regeneration)
Backlash 14 (Move/Katar Attack)
Onyx 13 (Power Blast)
Vosper 12 (Throw Dart)
Firefrost 12 (Flame Bolt)
Nightmare 11 (Fire Pistol)
Poco 10 (Gone)
Oscillator 10 (Phase In/Vibratory Bolt)

Singularity 9
Inhuman 4
Amaranth 2

This message was last edited by the GM at 21:50, Thu 08 May 2014.
Vosper
player, 314 posts
Eloise Sutton
HP: 3/16 PR: 27/61
Thu 8 May 2014
at 00:10
  • msg #340

Re: A Mote in the Eye...

"POCO!" Vosper cried.  The regen potion was still in her hand, but this battle was going downhill fast, and she'd been no help whatsoever.  She had to do something to turn the tide, somehow.

With grim determination, she hurled a dart at Singularity, hoping she might hit.

17:09, Today: Vosper rolled 7 using 1d20 with rolls of 7. Thrown dart +10 to hit.
17:09, Today: Vosper rolled 6,12 using d6+1,2d8+2 with rolls of 5,8,2. Total = 18.

Onyx
player, 213 posts
HP: 14/22; PR: 34/64
Dam Mod: +2; PA: +3 MA: -
Thu 8 May 2014
at 00:34
  • msg #341

Re: A Mote in the Eye...

Onyx dodges the laser blast from Singularity.

"Oh no you didn't!" he says.

He wheels, twists, and moves to a place where he might be able to get a flank or rear attack on Singularity and unleashes an intense blast of yellow and black energy.

OOC:
PowerBlast at Singularity

To hit: 7 (+3 ACC if can't get flank or rear)
Damage: 20!

Firefrost (Pozar-Moroz)
NPC, 8 posts
Thu 8 May 2014
at 13:21
  • msg #342

Re: A Mote in the Eye...

Seeing Onyx and Vosper tag-teaming his ally, Firefrost trains his burning arm at the speedster again but this time the bolt of flame flies wide. He curses loudly in Russian and continues to maneuver for good position.

OOC: Today: Firefrost (Pozar-Moroz) rolled 19 using 1d20 with rolls of 19. Flame Bolt vs. Vosper. (That would be a big miss)

Nightmare and Oscillator are up.

Nightmare
player, 253 posts
HP 20/12
PR 65/27
Thu 8 May 2014
at 17:23
  • msg #343

Re: A Mote in the Eye...

Nightmare raises his pistol, and shoots Firefrost as he asks, "what sort of man are you, that only shoots at women?"

OOC: attack and taunt
12:18, Today: Nightmare rolled 1,10 using d20,d8+7 with rolls of 1,3. pot shot at Firefrost, atk/dmg.
oh, and hurray dice roller!

Firefrost (Pozar-Moroz)
NPC, 9 posts
Thu 8 May 2014
at 17:26
  • msg #344

Re: A Mote in the Eye...

The bullet impacts solidly and produces an impact crater in the icy armor covering Firefrost. He yells out in reply to Nightmare in heavily accented English; "You are a fine one to talk, you and your whole team focused on our two females to the exclusion of the rest of us!"

OOC: Firefrost's ice armor takes 10 damage, ADR drops to 90.
Vosper
player, 316 posts
Eloise Sutton
HP: 3/16 PR: 27/61
Thu 8 May 2014
at 18:05
  • msg #345

Re: A Mote in the Eye...

"That's because they're bloody tougher than you!" Vosper retorts as she dodges fire wildly.
Oscillator
player, 474 posts
HP 10/22
PR 50/73 Absorb: 0
Thu 8 May 2014
at 19:52
  • msg #346

Re: A Mote in the Eye...

Oscillator flies up thru the ground, takes in the scene, and blasts Firefrost (in the back, ideally, possibly as a surprise attack?).
"Looks like someone burned the toast!"


Oscillator rolled 6 using 1d20.  blast - Physical Accuracy: +2 Hit      Mental Accuracy: +5 Hit

Oscillator rolled 11 using 3d8 with rolls of 3,6,2. dmg. +4 DMG = 15 dmg

spend 5 PR for 3d8 damage, pr =2 for extra phase = -7PR (= 43 pr remaining).

Backlash (Otvetnyy Udar)
NPC, 12 posts
Thu 8 May 2014
at 21:44
  • msg #347

Re: A Mote in the Eye...

Seeing Oscillator pop up from under the ground and take a shot at Firefrost, Backlash makes a beeline for him. When he gets close enough he stretches out one hand in the flier's direction. A distortion ripples down his arm and punches through the air, striking Oscillator squarely.

His flight no longer under conscious control Oscillator slips to the ground, disappearing in a distortion of the air moments before he would hit the ground.

OOC: Today: Backlash (Otvetnyy Udar) rolled 8 using 1d20 with rolls of 8. Power Blast vs. Oscillator. (That would be a hit)
Today: Backlash (Otvetnyy Udar) rolled 15 using 2d10+4 with rolls of 5,6. Katar damage on Oscillator. (15 damage, enough to drop Oscillator but no knockback)

Backlash uses his last held action for the attack.

This message was last edited by the player at 01:44, Sat 10 May 2014.
Singularity (Osobennost)
NPC, 7 posts
Thu 8 May 2014
at 21:59
  • msg #348

Re: A Mote in the Eye...

Vosper's thrown dart and Onyx's blast of energy had both struck Singularity solidly and he definitely appears hurt, cursing in Russian while hovering in the air.

Torn between shooting at the flier or the spinner, Singularity finally makes a decision. He points his hand at Vosper and a beam of light lances out to strike her, burning deeply into her and dropping her to the ground motionless. She disappears from sight a moment later, the distortion becoming a familiar thing quickly. The Russian says nothing but he points at Onyx, marking him as his next target.

OOC: Today: Singularity (Osobennost) rolled 9 using 1d20 with rolls of 9. Laser Bolt vs. Vosper. (That just hits Vosper)
Today: Singularity (Osobennost) rolled 12 using 2d10+3 with rolls of 4,5. Laser Bolt damage on Vosper. (12 damage, enough to drop Vosper and lasers have no knockback)

Amaranth and Inhuman are up.

This message was last edited by the player at 22:47, Thu 08 May 2014.
Amaranth
player, 103 posts
HP 15/34
Power 26/77
Thu 8 May 2014
at 22:10
  • msg #349

Re: A Mote in the Eye...

Amaranth advances up to Backlash, seeing him dispatching her team mates. Her hand takes on a strange glow as she attempts to touch him but the Russian is preternaturally quick and is able to twist away from her touch.

OOC: Today: Sword of Damocles, on behalf of Amaranth, rolled 9 using 1d20 with rolls of 9. Spirit Touch vs. Backlash. (That would be a miss)

Amaranth uses 2 power for the spirit touch and 2 more for the second action.

The Inhuman
player, 120 posts
HP 248/265 PP 66/94
Acc: +1 Dmg: +2 HTH 5d10
Fri 9 May 2014
at 03:05
  • msg #350

Re: A Mote in the Eye...

20:04, Today: The Inhuman rolled 19 using 1d20 with rolls of 19. attack.

The Inhuman lashes out but misses so badly it is unclear who he was attacking.

"GAAAAAHHHHHHHH!!!!!!" The massive thing bellowed.
Sword of Damocles
GM, 664 posts
Sat 10 May 2014
at 02:08
  • msg #351

Re: A Mote in the Eye...

Vosper zips around and hurls a dart at Singularity, striking him solidly. An instant later Onyx maneuvers about and likewise hits the light/dark flier. The Soviet yells out in pain and his flight wavers for a moment but he recovers himself.

Firefrost takes aim at Vosper, hoping to stop her from tag-teaming his ally but the blast of flame goes wide, his loud cursing following it.

Nightmare and Oscillator both target Firefrost, one with a pistol and another with a blast of vibrations. Each one strikes the flying Soviet knocking pieces of his icy armor off but otherwise leaving him unhurt.

Seeing Oscillator pop out of the ground and striking Firefrost, Backlash runs closer and strikes the American with a ripple of energy from his hand. The blast knocks Oscillator out of the fight and he disappears as he falls from the air.

Singularity looks back and forth between Onyx and Vosper and makes a decision, blasting the speedster with a beam of brilliant light. She cries out in pain and drops to the ground in a heap, disappearing from the battlefield moments later.

Inhuman sends a huge rubbery fist out but it doesn't come close to any of the Soviet villains and he roars in frustration.

Amaranth slips up to Backlash and tries to touch him with her strangely glowing hand but he is ahle to twist out of the path of her attack.

OOC: Oscillator is hit by a blast of energy from Backlash for 15 damage, 5 of which are rolled into power (-5 power) and the remaining 10 into hit points (-10 hp). Vosper is hit by a laser beam from Singularity for 12 damage, 3 of which are rolled into power (-3 power), another 3 into hit points (-3 hp), and the remaining 6 into power (-6 power). Oscillator, Poco, and Vosper are no longer on the battlefield and are informed of where they are. Amaranth takes 2 damage from the ice on her between turns, now has 0.5 cu. feet remaining.

Vosper 42 (Evade)
Poco 40 (Claw Attack)
Backlash 29 (Katar Attack)
Onyx 28 (Magnetic Grab)
Vosper 27 (Dart Attack)
Firefrost 27 (Flame Bolt)
Nightmare 26 (Fire Pistol)
Poco 25 (Claw Attack)
Oscillator 25 (Evade/Move)
Singularity 24 (Move/Laser Bolt)
Inhuman 19 (Fist Attack)
Amaranth 17 (Force Regeneration)
Backlash 14 (Move/Katar Attack)
Onyx 13 (Power Blast)
Vosper 12 (Throw Dart)
Firefrost 12 (Flame Bolt)
Nightmare 11 (Fire Pistol)
Poco 10 (Gone)
Oscillator 10 (Phase In/Vibratory Bolt)
Singularity 9 (Laser Bolt)
Inhuman 4 (Fist Attack)
Amaranth 2 (Spirit Touch)

Sword of Damocles
GM, 666 posts
Sat 10 May 2014
at 04:02
  • msg #352

Re: A Mote in the Eye...

Turn 5

Which way will the tides of battle turn now?

OOC: The 5th turn begins. Amaranth still has 0.5 cu. feet of ice on her but can move with no problems. Oscillator and Vosper re-appear on the battlefield at the start of the turn, battered but willing to persevere.

Vosper, as always, is up first.

Vosper 47 (Defensive Spin/Dart Attack)
Backlash 34 (Holding)
Vosper 32 (Dart Attack)
Nightmare 27 (Emotion Control)
Singularity 27 (Laser Bolt)

Onyx 26
Oscillator 23
Firefrost 22
Backlash 19

Inhuman 18
Vosper 17
Amaranth 17
Nightmare 12
Singularity 12
Onyx 11
Oscillator 8
Firefrost 7
Backlash 4

Inhuman 3
Vosper 2
Amaranth 2

This message was last edited by the GM at 19:56, Sat 10 May 2014.
Vosper
player, 318 posts
Eloise Sutton
HP: 2/16 PR: 18/61
Sat 10 May 2014
at 04:07
  • msg #353

Re: A Mote in the Eye...

Vosper dashed out beneath Singularity, using her defensive spin, but not evading.  She knew she was on her last legs, and had to make her shots count.  She wound up and let fly with a dart, aiming for Singularity.

21:06, Today: Vosper rolled 14 using 1d20 with rolls of 14. Thrown dart +10 to hit.

She missed, of course, because that was what Vosper did.
Backlash (Otvetnyy Udar)
NPC, 13 posts
Sat 10 May 2014
at 04:11
  • msg #354

Re: A Mote in the Eye...

Seeing the speedster and the phase-flyer return to the fray, Backlash positions himself so he can view all comers and waits for his opportunity.

OOC: Backlash holds his action.

Vosper and Nightmare are up.

Vosper
player, 319 posts
Eloise Sutton
HP: 2/16 PR: 18/61
Sat 10 May 2014
at 04:15
  • msg #355

Re: A Mote in the Eye...

Cursing, Vosper didn't hesitate, she threw another dart.  She'd keep throwing them until she finally hit, ran out, or died.

21:14, Today: Vosper rolled 5 using 1d20 with rolls of 5. Thrown dart +10 to hit.

21:14, Today: Vosper rolled 5,13 using d6+1,2d8+2 with rolls of 4,6,5. 18 damage to Singularity!


Vos was so startled she'd actually hit something, she almost gaped, but reached for another dart nonetheless.
Sword of Damocles
GM, 667 posts
Sat 10 May 2014
at 04:21
  • msg #356

Re: A Mote in the Eye...

The gravity-warping flier is struck by Vosper's hurled dart. It pierces his body armor and drives deep into him. He cries out in pain and is actually sent backwards some by the impact, but still remains in the battle albeit obviously wounded.

OOC: Nice shot there Vosper!

Nightmare is up!

Singularity (Osobennost)
NPC, 8 posts
Sat 10 May 2014
at 19:46
  • msg #357

Re: A Mote in the Eye...

In quite a bit of pain now after Vosper's dart, Singularity points at her with 1 finger and a beam of light shoots out. Perhaps due to the pain it goes wide of the speedster. Not wanting to deal with any more darts from the spinning woman he flies up high into the air above the battlefield.

OOC: Today: Singularity (Osobennost) rolled 17 using 1d20 with rolls of 17. Laser Bolt vs. Vosper. (That would miss easily)

Singularity jets up into the air 250", accelerating rapidly.

Onyx and Oscillator are next.

Onyx
player, 217 posts
HP: 14/22; PR: 31/64
Dam Mod: +2; PA: +3 MA: -
Sat 10 May 2014
at 19:52
  • msg #358

Re: A Mote in the Eye...

Onyx can fly, but speed is not his thing. If Singularity wants to rabbit, Onyx won't leave his team behind when in such a tough fight.

"Osc, focus on that dude. Maybe we can't break through his armor together.'

Onyx remains 40 feet off the ground and draws within 100 feet of Firefrost, unleashing a blast of yellow and black energy at him.

OOC:

Rolled a 9 to hit with Power Blast (+3 ACC).

DMG: 11

This message was last edited by the player at 20:14, Sat 10 May 2014.
Nightmare
player, 255 posts
HP 20/12
PR 65/19
Sat 10 May 2014
at 23:09
  • msg #359

Re: A Mote in the Eye...

Grimly, Nightmare says, "What's the point, anyway? None of us are going to gain by this."
Then he unleashes the angst within him.

OOC: Unleashes Emotion Control, spent 8 PR, made a to hit roll (necessity unknown)

Posted out-of-order by GM

Oscillator
player, 482 posts
HP 2/22
PR 37/73 Absorb: 0
Mon 12 May 2014
at 00:19
  • msg #360

Re: A Mote in the Eye...

Osc attempts to vibra-blast Firefrost.  He blows some PR trying to make it an even more powerful shot.
(Osc flies up, out of reach of 'normal' ground-melee attack.)

OOC:  Oscillator rolled 15 using 1d20 with rolls of 15. vibra blast.  Ugh
Oscillator rolled 9 using 3d8 dmg.  9+4 = 13dmg.
PR=5 shot (+ 2 PR for extra action?  or is it top of the round?)

Unclear if this is top of a new round or previous turn w/various defenses up.  Willing to take an action -- however, normally would renew defenses/evasion.

Firefrost (Pozar-Moroz)
NPC, 10 posts
Mon 12 May 2014
at 03:07
  • msg #361

Re: A Mote in the Eye...

Firefrost looks at those who are taking potshots at him then Backlash yells to him to charge him up. He shrugs and sends a bolt of flame at the absorbing Soviet and the air distorts around him as the energy is pulled in.

OOC: Today: Firefrost (Pozar-Moroz) rolled 16 using 1d20 with rolls of 16. Flame Bolt at Backlash. (A hit)
Today: Firefrost (Pozar-Moroz) rolled 10 using 2d6+3 with rolls of 5,2. Flame Bolt damage on Backlash.

Backlash (Otvetnyy Udar)
NPC, 14 posts
Mon 12 May 2014
at 03:09
  • msg #362

Re: A Mote in the Eye...

Having called to Firefrost to charge him up since no one has taken to trying to hit him he pulls in the damaging energy greedily. He looks around the battlefield and waits to see what happens next.

OOC: Backlash uses his held action from 34 to absorb in 22 then holds his action from 19.
Sword of Damocles
GM, 670 posts
Mon 12 May 2014
at 03:25
  • msg #363

Re: A Mote in the Eye...

Vosper zips up closer to Singularity after setting up a defensive spin, hurling a dart which goes wide.

Backlash smiles when he sees Vosper and Oscillator return to the battlefield and positions himself offensively, waiting for someone to approach him.

Vosper tries hurling another dart at the gravity-controlling Soviet, this time striking him solidly and penetrating his body armor.

Singularity shouts in pain and trains his attention on Vosper, sending a laser beam lancing out at her but it misses widely. Cursing in frustration and wanting to avoid being struck again he accelerates upwards at an astonishing rate.

Onyx decides not to give chase on Singularity and instead sends another blast of energy at Firefrost, blasting some of his icy armor off.

Nightmare, positioned below where Singularity had been, concentrates and tries to put the futility of continued conflict into Backlash but the Soviet resists the effort.

Oscillator makes sure he is well above the ground and tries sending a blast of vibration at Firefrost but it misses the Soviet.

Firefrost glares at both Onyx and Oscillator but Backlash yells to him to hit him with a blast. He shrugs and complies, the absorbing Soviet pulling in the energy like a sponge.

Backlash is visibly annoyed no one will face him and calls to Firefrost, taking in a blast of flame to power up some.

OOC: So no one in the party was hit in this sequence of actions.

Inhuman, Vosper, Amaranth, and Nightmare are all up.

Vosper 47 (Defensive Spin/Dart Attack)
Backlash 34 (Absorb in 22)
Vosper 32 (Dart Attack)
Nightmare 27 (Emotion Control)
Singularity 27 (Laser Bolt)
Onyx 26 (Power Blast)
Oscillator 23 (Move/Vibratory Blast)
Firefrost 22 (Flame Bolt)
Backlash 19 (Holding)

Inhuman 18 (Fist Attack)
Vosper 17 (Dart Attack)
Amaranth 17 (Spirit Touch)
Nightmare 12 (Fire Pistols)

Singularity 12 (Move/Hold Action)
Onyx 11
Oscillator 8
Firefrost 7
Backlash 4

Inhuman 3
Vosper 2
Amaranth 2

This message was last edited by the GM at 23:38, Fri 16 May 2014.
The Inhuman
player, 121 posts
HP 248/265 PP 66/94
Acc: +1 Dmg: +2 HTH 5d10
Mon 12 May 2014
at 03:40
  • msg #364

Re: A Mote in the Eye...

As the fight goes on the Inhuman looked for an opening and struck out at Firefrost. After failing to strike a foe in the battle finally the massive mace like fist of the Inhuman seemed to strike true enough.
This message was last edited by the player at 00:02, Tue 13 May 2014.
Nightmare
player, 258 posts
HP 20/12
PR 65/15
Mon 12 May 2014
at 23:50
  • msg #365

Re: A Mote in the Eye...

Seeing Backlash looking so despondent, Nightmare acquiesces and fires both pistols at the Soviet. Although the shots may be somewhere in Backlash's vicinity, it is apparent that Nightmare wasn't working too hard on the aim.

OOC: multiple attack at Backlash, wasted 4 power for the action
19:48, Today: Nightmare rolled 13,15,15,9 using d20,d20,d8+7,d8+7 with rolls of 13,15,8,2. shoot both pistols at Backlash.

Vosper
player, 321 posts
Eloise Sutton
HP: 4/16 PR: 14/61
Tue 13 May 2014
at 05:10
  • msg #366

Re: A Mote in the Eye...

Vosper turned and threw a dart at nothing.  She missed, like usual.

22:09, Today: Vosper rolled 19 using 1d20 with rolls of 19. Thrown dart +10 to hit.
Amaranth
player, 104 posts
HP 17/34
Power 18/77
Tue 13 May 2014
at 13:40
  • msg #367

Re: A Mote in the Eye...

Amaranth slips up to Backlash as everything goes on around him. He is able to notice her enough to not present his back but she reaches out with her eerily-glowing hand and touches him gently. He feels a pull on his life-force and his eyes go wide for a moment. She gives him a soft smile and a shrug that actually is reflected in her eyes.

OOC: Today: Sword of Damocles, on behalf of Amaranth, rolled 5 using 1d20 with rolls of 5. Spirit Touch vs. Backlash. (with flanking that just hits)
Today: Sword of Damocles, on behalf of Amaranth, rolled 7 using 1d8+5 with rolls of 2. Spirit Touch damage on Backlash. (7 damage to Backlash)

Singularity (Osobennost)
NPC, 9 posts
Tue 13 May 2014
at 13:45
  • msg #368

Re: A Mote in the Eye...

Singularity, having risen well above the battle and composed himself, starts back down at breakneck speed. He thinks in his head about who he will target when he arrives.

OOC: Singularity is holding his action, moving downward from 250" up.
Sword of Damocles
GM, 673 posts
Tue 13 May 2014
at 13:48
  • msg #369

Re: A Mote in the Eye...

The bright and dark star that is Singularity falls from the heavens but will be some time before he arrives.

Although some of the team has little success, Inhuman is able to connect with Firefrost from the rear and shatters huge chunks of his ice armor. Amaranth likewise suprises Backlash with how painful a simple touch is.

OOC: A mini-update so Inhuman knows what his attack did. Singularity is moving to attack but won't be in range for a bit. Refer to post #363 for updated initiatives.

Onyx and Oscillator are up.

This message was last edited by the GM at 13:49, Tue 13 May 2014.
Onyx
player, 222 posts
HP: 14/22; PR: 30/64
Dam Mod: +2; PA: +3 MA: -
Tue 13 May 2014
at 14:31
  • msg #370

Re: A Mote in the Eye...

Onyx spots Singularity approaching and holds his action get ready to unleash his Power Blast when the foe comes within range.

OOC:

Not sure how to do this, but plans to zap Singularity when either Singularity attacks or he gets within 30" without attacking.


Oscillator
player, 491 posts
HP 2/22
PR 32/73 Absorb: 0
Tue 13 May 2014
at 23:41
  • msg #371

Re: A Mote in the Eye...

Oscillator flies up to (flying) hand-to-hand range on the descending FireFrost.
(He tries to get to him well above the melee reach of Backlash.)

"Been wondering if this might work...?"
Osc shoves his HAART 'tuning-fork spear' into Firefrost -- vibra-blasting his armor (or him would be ok too).

OOC: Everyone knows that when the dice roller is failing, it's time to have the ranged guy do a hth carrier attack!
Meh -- looks like a miss, but got close-ish.

Sword of Damocles
GM, 679 posts
Wed 14 May 2014
at 13:20
  • msg #372

Re: A Mote in the Eye...

With Firefrost distracted with others and perhaps showing a little contempt he has his back to Inhuman. Taking advantage, Inhuman sends a massive fist stretching out to smash into the Soviet, shattering a large portion of his ice armor.

Nightmare looks to give Backlash something to do and fires both his pistols at the absorbing villain but both shots go wide.

Vosper whirls and hurls a dart at high speed towards Firefrost, hoping to do more than hit his armor but it goes wide.

Amaranth comes up on Backlash and while he notices her he doesn't pay full attention. She touches him with her oddly glowing hand and his eyes go wide in surprise as he did not expect the wrenching he felt to his life force.

Singularity dives from the heavens, his strange blend of light and dark distorting the air as he comes. Onyx spots him and waits for him to get close enough to strike out at.

Oscillator flies up to Firefrost and tries to spear the Soviet with his HART but is not successful as the villain moves out of the way.

Amaranth yells to the group; "I can damage the fire and ice guy, but I have no way to get to where he is!"

OOC: So no one in the party was hit in this sequence of actions either. Onyx, Singularity, and Backlash all have held actions.

Firefrost and Backlash are up then Inhuman, Vosper, and Amaranth. Singularity will be arriving within range of Onyx in 3 and since they both have saved actions (Singularity to attack when he gets close enough to a target and Onyx to attack when Singularity gets close enough) and they both have identical Agility scores they will attack each other simultaneously.

Vosper 47 (Defensive Spin/Dart Attack)
Backlash 34 (Absorb in 22)
Vosper 32 (Dart Attack)
Nightmare 27 (Emotion Control)
Singularity 27 (Laser Bolt)
Onyx 26 (Power Blast)
Oscillator 23 (Move/Vibratory Blast)
Firefrost 22 (Flame Bolt)
Backlash 19 (Katar Attack in 5)
Inhuman 18 (Fist Attack)
Vosper 17 (Dart Attack)
Amaranth 17 (Spirit Touch)
Nightmare 12 (Fire Pistols)
Singularity 12 (Move/Laser Bolt in 4)
Onyx 11 (Laser Bolt)
Oscillator 8 (HART Attack)
Firefrost 7 (Move/Regen Armor/Flame Bolt)
Backlash 4 (Absorb Attack)

Inhuman 3
Vosper 2 (Dart Attack)
Amaranth 2

This message was last edited by the GM at 23:39, Fri 16 May 2014.
Firefrost (Pozar-Moroz)
NPC, 11 posts
Wed 14 May 2014
at 13:31
  • msg #373

Re: A Mote in the Eye...

Firefrost growls his anger at the massive strike from Inhuman. He moves in close to the giant rubberman, his ice armor reforming all over his body. Pointing at Inhuman with his fiery arm he sends a jet of flame at the behemoth. The jet of fire burns into the hero and he definitely feels it.

OOC: Today: Firefrost (Pozar-Moroz) rolled 3 using 1d20 with rolls of 3. Flame Bolt vs. Inhuman. (That is a hit)
Today: Firefrost (Pozar-Moroz) rolled 13 using 2d6+3 with rolls of 5,5. Flame Bolt damage on Inhuman. (13 damage to Inhuman, power and hit points adjusted)

Inhuman give me a KO roll vs. 7%

Backlash (Otvetnyy Udar)
NPC, 15 posts
Wed 14 May 2014
at 13:38
  • msg #374

Re: A Mote in the Eye...

Backlash tires of the waiting game and takes the battle to Inhuman, trying to taunt the hero into striking out at him. He moves up and lands a vicious thrust with his katar into Inhuman's stomach, cutting deeply into him. He holds up his arms, gesturing with his katars for the rubberman to hit him.

OOC: Today: Backlash (Otvetnyy Udar) rolled 5 using 1d20 with rolls of 5. Katar Attack vs. Inhuman. (That is a hit also)
Today: Backlash (Otvetnyy Udar) rolled 3,21 using 1d4,1d8+17 with rolls of 3,4. Katar damage on Inhuman. (24 damage, power and hit points adjusted)

Backlash uses his held action in 5 to attack and holds his action in 4.

Inhuman give me a KO roll vs. 9%

Onyx
player, 229 posts
HP: 14/22; PR: 30/64
Dam Mod: +2; PA: +3 MA: -
Wed 14 May 2014
at 14:17
  • msg #375

Re: A Mote in the Eye...

As Singularity speeds toward the battle and zeroes in on Onyx, the hero watches carefully. As his foe prepares to release a blast, Onyx narrows the beam of his power blast into a bright yellow laser beam and sends it at the flying commie.

OOC:
10:13, Today: Onyx rolled 13 using 2d8+2 with rolls of 5,6. Dmg.
10:13, Today: Onyx rolled 7 using 1d20 with rolls of 7. Laser at Singularity +3 ACC.

To hit: 7 (+3 ACC)
Dmg: 13

My laser rolls d8s. It looks like his does d10s.

Still staying in that 8" or so off ground range if I fall.

Vosper
player, 323 posts
Eloise Sutton
HP: 4/16 PR: 14/61
Wed 14 May 2014
at 14:19
  • msg #376

Re: A Mote in the Eye...

Hoping to get Backlash to use his action to absorb her attack instead of Inhuman's, Vosper throws a dart. She probably misses.

07:19, Today: Vosper rolled 13 using 1d20 with rolls of 13. Thrown dart +10 to hit.
Singularity (Osobennost)
NPC, 10 posts
Wed 14 May 2014
at 15:46
  • msg #377

Re: A Mote in the Eye...

Singularity blazes down from above and spotting Onyx waiting for him pulls out into a hover. He sends a beam of light lancing out at Onyx as Onyx returns a beam of light of his own. Singularity strikes Onyx squarely, burning into him, and he is burned by the simultaneous return beam. The energy of the beam overwhelms him and he drops into unconsciousness, his now free-falling form vanishing from sight moments later.

OOC: Today: Singularity (Osobennost) rolled 14 using 1d20 with rolls of 14. Laser Bolt vs. Onyx. (That hits)
Today: Singularity (Osobennost) rolled 14 using 2d10+2 with rolls of 8,4. Laser Bolt damage on Onyx. (14 damage, Onyx's power and hit points adjusted)

Onyx give me a KO roll vs. 10%

Onyx
player, 230 posts
HP: 4/22; PR: 23/64
Dam Mod: +2; PA: +3 MA: -
Wed 14 May 2014
at 16:24
  • msg #378

Re: A Mote in the Eye...

Burned by the blast and exhausted, Onyx wavers for a moment. The blackness of unconsciousness beckons for an instant. But with a shake of his head, he beats back the darkness in time to see Singularity's body fade into nothing.

If he rejoices in this, it is not for long.

The hero sees their foes ganging up on Inhuman and a look of anger and determination comes over his face.

"Not on my block," he says as he gathers himself to renew the fight.

OOC:
Yeah!

Rolled a 17 on a 10% chance.

This message was last edited by the player at 16:25, Wed 14 May 2014.
The Inhuman
player, 129 posts
HP 227/265 PP 54/94
Acc: +1 Dmg: +2 HTH 5d10
Thu 15 May 2014
at 02:54
  • msg #379

Re: A Mote in the Eye...

The Inhuman battered by attacks goes down with a massive thud.

12:55, Today: The Inhuman rolled 54 using 1d100 with rolls of 54. Ko.

12:55, Today: The Inhuman rolled 4 using 1d100 with rolls of 4. KO.

This message was lightly edited by the player at 02:54, Thu 15 May 2014.
Amaranth
player, 105 posts
HP 17/34
Power 14/77
Wed 14 May 2014
at 22:12
  • msg #380

Re: A Mote in the Eye...

Seeing Inhuman taken down by a concentration of attacks she moves up to Backlash and attempts to touch him again with her strangely glowing hand. Unfortunately whether due to his mobility, her shock at seeing Inhuman knocked out, or a combination of both her attack goes wide.

OOC: Today: Sword of Damocles, on behalf of Amaranth, rolled 18 using 1d20 with rolls of 18. Spirit Touch vs. Backlash. (That is a big ol' miss)

Amaranth uses 2 power for Spirit Touch and 2 more for the second action.

Sword of Damocles
GM, 684 posts
Wed 14 May 2014
at 22:26
  • msg #381

Re: A Mote in the Eye...

Firefrost and Backlash both converge on Inhuman, with Firefrost regrowing his ice armor to cover his body as he nears. Firefrost strikes first with a jet of flame that burns into the big man and moments later Backlash thrusts a katar into his gut, the ripple passing from his body through his arm and out the katar. The vastly differing sensations of pain overwhelm the big man's senses and he falls to the ground but oddly doesn't disappear.

Onyx waits patiently as Singularity comes down from above at high speed. Singularity pulls up into a hover a ways away and sends a beam of brilliant light lancing out to burn into Onyx. Simultaneously Onyx sends out his own beam of light that strikes Singularity and overwhelms his senses, causing him to fall limply towards the ground but he vanishes in a distortion of air moments before he would strike.

Vosper tries to divert Backlash's attention to her, hurling a dart at high velocity. With the massive Inhuman insensate on the ground the absorbing villain gladly takes the full impact of the attack, a distortion where the dart strikes that is drawn into his body.

Amaranth tries to slip up and touch Backlash with her ghostly hand but is unable to make contact with him.

OOC: Thus ends the 5th turn, with both Onyx and Inhuman taking damage (power and hit points adjusted as needed). Inhuman was KO'ed by the damage but is still well above zero hit points so he can try to wake up with his first phase next turn and others can spend actions to assist him.

Oscillator, you get back 2 hit points and lose 1 power from the continued action of the CRIT potion. Vosper gets back her regular regeneration amount and can roll 1d10 to see if she gets an extra hit point.

Vosper 47 (Defensive Spin/Dart Attack)
Backlash 34 (Absorb in 22)
Vosper 32 (Dart Attack)
Nightmare 27 (Emotion Control)
Singularity 27 (Laser Bolt)
Onyx 26 (Power Blast)
Oscillator 23 (Move/Vibratory Blast)
Firefrost 22 (Flame Bolt)
Backlash 19 (Katar Attack in 5)
Inhuman 18 (Fist Attack)
Vosper 17 (Dart Attack)
Amaranth 17 (Spirit Touch)
Nightmare 12 (Fire Pistols)
Singularity 12 (Move/Laser Bolt in 4)
Onyx 11 (Laser Bolt)
Oscillator 8 (HART Attack)
Firefrost 7 (Move/Regen Armor/Flame Bolt)
Backlash 4 (Absorb Attack)

Inhuman 3 (KO'ed)
Vosper 2 (Dart Attack)
Amaranth 2 (Spirit Touch)

This message was last edited by the GM at 23:39, Fri 16 May 2014.
Sword of Damocles
GM, 685 posts
Wed 14 May 2014
at 22:40
  • msg #382

Re: A Mote in the Eye...

Turn 6

Down to two baddies, power scores are plummeting....what will the dice roller decree?

OOC: Turn 6 begins with Inhuman unconscious and 2 Soviets still on the field of battle facing 5 heroes.

Vosper is up first with 2 actions, I just don't know how she does it! ;)

Vosper 48 (Revive Inhuman)
Vosper 33 (Throw Dart)
Backlash 32 (Katar Attack)
Onyx 28 (Power Blast)
Nightmare 24 (Cloud the Minds)
Oscillator 24 (Vibratory Blast)
Firefrost 19 (Flame Bolt)
Vosper 18 (Out)
Backlash 17 ("Power Blast"
Inhuman 17 (Fist Attack)

Amaranth 16 (Holding Action)
Onyx 13 (Out)
Nightmare 9 (Holding Action)
Oscillator 9 (Out)
Firefrost 4 (Move/Ice Club Attack)
Vosper 3 (Out)
Backlash 2 (Out)
Inhuman 2
Amaranth 1

This message was last edited by the GM at 12:22, Sun 18 May 2014.
Vosper
player, 329 posts
Eloise Sutton
HP: 6/16 PR: 12/61
Thu 15 May 2014
at 02:52
  • msg #383

Re: A Mote in the Eye...

"Thank bloody Cor," Vos exclaimed as Inhuman roused on her first attempt.

Without missing a beat, she turned and flung a dart at Backlash, and probably missed.
Vosper
player, 330 posts
Eloise Sutton
HP: 6/16 PR: 10/61
Thu 15 May 2014
at 02:53
  • msg #384

Re: A Mote in the Eye...


19:52, Today: Vosper rolled 15 using 1d20 with rolls of 15. Thrown dart +10 to hit.

As usual.
Backlash (Otvetnyy Udar)
NPC, 16 posts
Thu 15 May 2014
at 17:56
  • msg #385

Re: A Mote in the Eye...

Annoyed at the meddling of the speedster, Backlash advances on her and punches out with his katar. As it strikes her there is no ripple but the damage drops her to the ground in a pile. Just before she drops she hears his words; "Time to send you wherever your cat friend went. Tell him Backlash sends his regards." He turns his head here and there to note the positions of the remaining heroes as Vosper's body disappears in a distortion of air.

OOC: Today: Backlash (Otvetnyy Udar) rolled 7 using 1d20 with rolls of 7. Katar Attack vs. Vosper. (That is a hit)
Today: Backlash (Otvetnyy Udar) rolled 2,12 using 1d4,1d8+4 with rolls of 2,8. Katar damage on Vosper. (14 damage, power and hit points adjusted)

Onyx, Nightmare, and Oscillator are up.

This message was last edited by the player at 17:58, Thu 15 May 2014.
Nightmare
player, 259 posts
HP 20/12
PR 65/15
Fri 16 May 2014
at 03:02
  • msg #386

Re: A Mote in the Eye...

Nightmare fills both hands with his pistols, starts to walk towards Backlash, grimaces and grips his chest, then vanishes as if he's another defeated combatant.

OOC:movement to get within 60 or so feet of Backlash, pretend to have a heart attack, and execute his Cloud The Minds technique, PR will be the number of minds in the area of affect plus two, I'll let the GM do the accounting
Oscillator
player, 495 posts
HP 2/22
PR 32/73 Absorb: 0
Fri 16 May 2014
at 21:21
  • msg #387

Re: A Mote in the Eye...

"You are quite overdue a suitable payback!"

From above & attempting to flank, Osc gives him a big vib blast.



Oscillator rolled 9 using 1d20 with rolls of 9. vib to hit. +2acc

Oscillator rolled 19 using 3d8 with rolls of 6,5,8. vib dmg. +4 dmg mod =23 dmg

PR -7
= -5 attack -2 action.

Onyx
player, 234 posts
HP: 4/22; PR: 23/64
Dam Mod: +2; PA: +3 MA: -
Fri 16 May 2014
at 23:48
  • msg #388

Re: A Mote in the Eye...

Onyx unleashes a Power Blast at Backlash, pouring all he can into the attack.

OOC: Yesterday: Onyx rolled 12 using 1d20 with rolls of 12. blast backlash with extra pp.
Yesterday: Onyx rolled 7,6 using 2d10,1d6+2 with rolls of 1,6,4. (13 damage to Backlash)

This message was last edited by the player at 05:04, Sun 18 May 2014.
Firefrost (Pozar-Moroz)
NPC, 12 posts
Sat 17 May 2014
at 04:29
  • msg #389

Re: A Mote in the Eye...

Firefrost takes aim at the huge rubber man, still prone on the ground. A jet of flame lashes out to burn into the behemoth's flesh and the strange Soviet grins evilly.

OOC: Today: Firefrost (Pozar-Moroz) rolled 3 using 1d20 with rolls of 3. Flame Bolt vs. Inhuman. (That is a hit)
Today: Firefrost (Pozar-Moroz) rolled 14 using 2d6+3 with rolls of 5,6. Flame Bolt damage on Inhuman. (14 damage to Inhuman, hit points and power adjusted)

Inhuman give me a KO roll vs. 9%

Backlash (Otvetnyy Udar)
NPC, 17 posts
Sat 17 May 2014
at 04:38
  • msg #390

Re: A Mote in the Eye...

Onyx and Oscillator blast Backlash with a burst of energy and vibration. His body armor is shredded as are parts of him, muscle and even a little bone exposed. He should be down, ANYONE should be down, but he totters on his feet and his eyes burn with intensity. He points an arm at each of the heroes and the air ripples along each arm, speeding out to strike each with a massive blast and yelling out as he does so; "I salute your valiant efforts and send you to your friends as you send me to mine! We WILL meet again, you can count on that!" Both heroes are knocked from the sky, vanishing in the now-familiar distortion of air as they fall. Backlash smiles and salutes Inhuman, dropping to the ground as his eyes finally roll back in his head and he likewise vanishes.

OOC: Today: Backlash (Otvetnyy Udar) rolled 9,4 using 1d20,1d20 with rolls of 9,4. "Power Blast" vs. Onyx & Oscillator. (Both of those are hits)
Today: Backlash (Otvetnyy Udar) rolled 21,23 using 2d10+4,2d10+4 with rolls of 7,10,10,9. "Power Blast" damage on Onyx & Oscillator. (21 damage on Onyx and 23 damage on Oscillator, hit points and power adjusted)

Backlash, Onyx, and Oscillator leave the battlefield. There is one Soviet left, Firefrost.

Inhuman you are up.

This message was last edited by the player at 04:44, Sat 17 May 2014.
Sword of Damocles
GM, 690 posts
Sat 17 May 2014
at 04:46
  • msg #391

Re: A Mote in the Eye...

Nightmare looks to grab at his chest as if something dire was happening. As he starts to fall he disappears from sight.
The Inhuman
player, 130 posts
HP 218/265 PP 49/94
Acc: +1 Dmg: +2 HTH 5d10
Sat 17 May 2014
at 05:09
  • msg #392

Re: A Mote in the Eye...

22:00, Today: The Inhuman rolled 12 using 1d20 with rolls of 12. attack.
22:00, Today: The Inhuman rolled 56 using 1d100 with rolls of 56. KO.


The Inhuman was roused from his slumber by Vosper just in time to see his team being taken down one by one. As the massive humanoid's body shifted so that he seemed to be standing with out actually standing he was engulfed in Firefrost's flames. Damaged but undaunted, the Inhuman's arm reached out for his foe. But again his opponent was too fast and slipped away.

"Me and you Russki!" The Inhuman bellowed.
This message was last edited by the player at 05:11, Sat 17 May 2014.
Nightmare
player, 261 posts
HP 20/12
PR 65/15
Sat 17 May 2014
at 17:37
  • msg #393

Re: A Mote in the Eye...

PM
This message was last edited by the player at 02:22, Sun 18 May 2014.
Vosper
player, 331 posts
Eloise Sutton
HP: 0/16 PR: 2/61
Sat 17 May 2014
at 19:09
  • msg #394

Re: A Mote in the Eye...

PM
Amaranth
player, 106 posts
HP 20/34
Power 14/77
Sun 18 May 2014
at 00:59
  • msg #395

Re: A Mote in the Eye...

Amaranth delays her action, waiting to see what Firefrost does. The wait appears to pay off as the Soviet, seeing only 2 combatants on the field, grins evilly and looks to come down to ground level to meet Inhuman on his own terms. She moves near Inhuman, speaking to him softly enough that the Soviet flashfreezer can't hear, she hopes; "Let's take him together, it is worth a try."

OOC: Amaranth is holding her action. Firefrost does look like he is coming down in his turn. She is going to coordinate to act in phase 2 with Inhuman and will still have her last action in 1.

People who are off the battlefield for the team: Onyx, Oscillator, Poco, and Vosper.

Firefrost is up next aside from Nightmare.

Firefrost (Pozar-Moroz)
NPC, 13 posts
Sun 18 May 2014
at 12:24
  • msg #396

Re: A Mote in the Eye...

Firefrost does indeed come down, lighting on the ground between Inhuman and Amaranth. A spiked ice-club forms in his frozen hand and he steps forward to smash Inhuman with it. He connects but Inhuman's rubbery form does take away some of the force from the blow.

OOC: Today: Firefrost (Pozar-Moroz) rolled 2 using 1d20 with rolls of 2. Ice Club vs. Inhuman. (That hits Inhuman)
Today: Firefrost (Pozar-Moroz) rolled 7,7 using 1d12,1d6+3 with rolls of 7,4. Ice Club damage on Inhuman. (14 damage on Inhuman; Invulnerability taken into effect, hit points and power updated)

Inhuman give me a KO roll vs. 3%.

Amaranth, Nightmare, and Inhuman are up.

This message was last edited by the player at 12:41, Sun 18 May 2014.
Amaranth
player, 107 posts
HP 20/34
Power 12/77
Sun 18 May 2014
at 12:39
  • msg #397

Re: A Mote in the Eye...

Amaranth moves to take position behind Firefrost as he focuses on Inhuman. She reaches out with her ghostly hand and makes contact, it seemingly passing through the Soviet's fiery aura and ice armor. The villain feels a wrenching of his life force but grits his teeth and continues on.

OOC: Today: Sword of Damocles, on behalf of Amaranth, rolled 6 using 1d20 with rolls of 6. Spirit Touch vs. Firefrost. (That is a hit)
Today: Sword of Damocles, on behalf of Amaranth, rolled 7 using 1d8+5 with rolls of 2. Spirit Touch damage on Firefrost. (7 damage to Firefrost)

Amaranth uses 2 power for the Spirit Touch.

Inhuman, go ahead an do the simultaneous attack.

The Inhuman
player, 132 posts
HP 212/265 PP 45/94
Acc: +1 Dmg: +2 HTH 5d10
Sun 18 May 2014
at 16:57
  • msg #398

Re: A Mote in the Eye...

09:04, Today: The Inhuman rolled 82 using 1d100 with rolls of 82. KO.

The Inhuman takes the blow from Firefrost and stands unmoved.

"Let me introduce you to the American past time .."

Stretching slightly an identical but larger weapon appears at the end of the Inhuman's arm  ".. batter up."

The Inhuman's blow slammed into the ice covered Russian super.


09:04, Today: The Inhuman rolled 4 using 1d20 with rolls of 4. attack.
09:04, Today: The Inhuman rolled 41 using 5d10 with rolls of 6,7,8,10,10. damage.
10:34, Today: The Inhuman rolled 6 using 1d6 with rolls of 6.

49 points of damage should be able to knock him back pretty far as well and hopefully do some damage.

This message was last edited by the player at 17:34, Sun 18 May 2014.
Sword of Damocles
GM, 691 posts
Sun 18 May 2014
at 17:56
  • msg #399

Re: A Mote in the Eye...

Inhuman's massive punch smashes into Firefrost, shards of his ice armor flying everywhere although a good amount of it still remains. The Soviet nods his head, impressed at the impact; "You hit good comrade, like my compatriot. We'll see how you do over the long haul."

OOC: Inhuman's blow smashes 49 points of armor off Firefrost but he doesn't take any HP damage due to the armor taking the blow. (Check the rules, you only take knockback if you take actual hit point damage in excess of your basic hits)
Amaranth
player, 108 posts
HP 20/34
Power 12/77
Sun 18 May 2014
at 18:02
  • msg #400

Re: A Mote in the Eye...

Despite the situation Amaranth is secretly a little glad that Inhuman *didn't* send the Soviet flying as he would have gone right through her. Still remaining behind him she reaches out again with her ghostly hand and it seems to pass through his defenses as if they were not there. The big Russian draws in a breath at the sensation of her touch striking him again.

OOC: Today: Sword of Damocles, on behalf of Amaranth, rolled 11 using 1d20 with rolls of 11. Spirit Touch vs. Firefrost. (That hits, just, from behind)
Today: Sword of Damocles, on behalf of Amaranth, rolled 9 using 1d8+5 with rolls of 4. Spirit Touch damage on Firefrost. (9 damage to Firefrost)

Amaranth uses 2 power for Spirit Touch and 2 more for her second action.

Sword of Damocles
GM, 692 posts
Sun 18 May 2014
at 18:20
  • msg #401

Re: A Mote in the Eye...

Vosper is able to roust the rubber hero from his unconsciousness then sets her defensive spin. She flings a dart at Backlash but it goes wide of him.

Backlash moves up to Vosper and spears her with his katar while giving her a message. The speedster drops to the ground limply but disappears a moment later.

Nightmare starts to make a move with his pistols but grabs at his chest suddenly and disappears from sight.

Onyx and Oscillator converge on Backlash, raking him with energy and vibration and shredding both his bulletproof vest and his flesh.

Firefrost sends a jet of flame burning into the Inhuman as he hovers over the battle.

Backlash remains on his feet against all odds, eyes burning with intensity as he sends blasts through the air to strike Onyx and Oscillator and knocking them out of the sky as each disappears as they fall. Satisfied he salutes Inhuman and finally drops to the ground unconscious, vanishing from sight moments later.

Inhuman gets up and sends a fist out at Firefrost which misses while he challenges the Soviet to come down.

Amaranth waits to see what the Soviet does and he in fact comes and lands between her and Inhuman, smashing the rubber hero with a spiked club of ice.

Inhuman smashes Firefrost with a mighty fist and sends shards of ice everywhere while Amaranth touches him with her ghostly hand, wrenching at his very spirit. A moment later she touches him again with her ghostly hand.

Unseen by the Soviet Nightmare moves up behind him and studies him for any advantage he can gain.

OOC: Turn 6 ends with only Firefrost remaining of the Soviet team while Amaranth, Nightmare, and Inhuman remain for the team.

Vosper 48 (Revive Inhuman)
Vosper 33 (Throw Dart)
Backlash 32 (Katar Attack)
Onyx 28 (Power Blast)
Nightmare 24 (Cloud the Minds)
Oscillator 24 (Vibratory Blast)
Firefrost 19 (Flame Bolt)
Vosper 18 (Out)
Backlash 17 ("Power Blast"
Inhuman 17 (Fist Attack)
Amaranth 16 (Move/Spirit Touch in 2)
Onyx 13 (Out)
Nightmare 9 (Move/Weakness Detection)
Oscillator 9 (Out)
Firefrost 4 (Move/Ice Club Attack)
Vosper 3 (Out)
Backlash 2 (Out)
Inhuman 2 (Fist Attack)
Amaranth 1 (Spirit Touch)

Sword of Damocles
GM, 693 posts
Sun 18 May 2014
at 18:26
  • msg #402

Re: A Mote in the Eye...

Turn 7

The battlefield is down to 4 combatants, one of whom is unseen by Firefrost. One way or another the battle is almost done.

OOC: Turn 7 begins and Nightmare has the first go. Use it well.

Nightmare 27 (Pistol Attack)
Firefrost 26
Inhuman 22
Amaranth 18
Nightmare 12
Firefrost 11
Inhuman 7
Amaranth 3

This message was last edited by the GM at 04:35, Mon 19 May 2014.
Nightmare
player, 262 posts
HP 20/12
PR 65/13
Mon 19 May 2014
at 03:28
  • msg #403

Re: A Mote in the Eye...

From behind the icy-hot soviet, two pistols fire simultaneously. At the same time, Nightmare suddenly comes into view.

ooc: multiple attack on Firefrost, from behind, and he won't see me coming. Assuming there's no other factors involved, it's plus seventeen to hit (acc +4, pistol +3, weakness +6, back +4), but the dice roller was determined to do it's best to thwart us
23:23, Today: Nightmare rolled 16,17,10,12 using d20,d20,d8+7,d8+7 with rolls of 16,17,3,5. both barrels, in Firefrost back.
Took off two power for the multiple attack.

Sword of Damocles
GM, 695 posts
Mon 19 May 2014
at 04:41
  • msg #404

Re: A Mote in the Eye...

Nightmare opens fire from behind Firefrost, both pistol shots hitting unarmored areas although something still seems to take some of the impact out of the bullets. However, a bullet still does pierce the Soviet's skin and the pain and surprise causes him to pitch forward unconscious. A couple breaths later the villain vanishes in a distortion of air.

As the gunshots finish echoing off the valley walls the 3 remaining members of the team sigh in relief at the battle being over. Before they can take pleasure in their victory there is a wrenching sensation as each one vanishes, reappearing back with the guides, operatives, and the very wounded remainder of the team.

OOC: Today: Sword of Damocles rolled 61 using 1d100 with rolls of 61. Firefrost Armor roll (51%). (Nightmare's shots bypass the ice armor)
Today: Sword of Damocles rolled 2 using 1d100 with rolls of 2. Firefrost KO roll (6%). (Firefrost is knocked out)

The Inhuman
player, 133 posts
HP 212/265 PP 42/94
Acc: +1 Dmg: +2 HTH 5d10
Mon 19 May 2014
at 05:17
  • msg #405

Re: A Mote in the Eye...

The Inhuman was already winding up to slam Firefrost again when his foe collapsed after the blast from Nightmare's shotgun.

Just as fast, the Inhuman was standing among his team. He looked around at his teammates. The Inhuman was not a trained medic but he knew the basics of first aid and moved to check and his teammates.
Nightmare
player, 263 posts
HP 20/12
PR 65/13
Mon 19 May 2014
at 17:13
  • msg #406

Re: A Mote in the Eye...

After the wrenching sensation, Nightmare holsters his pistols.  Slowly settling to a seated position, he shakes his head, lowers his face into his hands, and states, "Great, now I've got a headache."
The Inhuman
player, 133 posts
HP 212/265 PP 42/94
Acc: +1 Dmg: +2 HTH 5d10
Mon 19 May 2014
at 20:24
  • msg #407

Re: A Mote in the Eye...

” Nice shootin' Nightmare.” The Inhuman said as he checked on the others.

"Good work to everyone. That was a close one." The Inhuman added.
This message was last edited by the player at 20:25, Mon 19 May 2014.
Onyx
player, 235 posts
HP: 0/22; PR: 8/64
Dam Mod: +2; PA: +3 MA: -
Mon 19 May 2014
at 19:10
  • msg #408

Re: A Mote in the Eye...

Onyx counts to make sure everyone is present and accounted for.

"So did we beat those suckers?"

He does his best to stand tall and straight, as if he is not in pain.
The Inhuman
player, 134 posts
HP 212/265 PP 42/94
Acc: +1 Dmg: +2 HTH 5d10
Mon 19 May 2014
at 20:27
  • msg #409

Re: A Mote in the Eye...

"Yeah we beat those suckers. But it was a hell of a fight."

"I hit Firefrost so hard I thought I'd have put him in the deep freeze, but he can take a heck of a punch."
Oscillator
player, 498 posts
HP 0/22
PR 11/73 Absorb: 0
Tue 20 May 2014
at 00:26
  • msg #410

Re: A Mote in the Eye...

"So -- did we win?"

Oscillator checks his utility belt for any remaining injection potions.
"I feel like an over-used punching bag.  I have some more CRITs -- who's the worst off?"
Sword of Damocles
GM, 697 posts
Tue 20 May 2014
at 01:22
  • msg #411

Re: A Mote in the Eye...

At Oscillator's words a voice echoes in everyone's head; "Do not use your resources. I will bring you to me when you are all prepared to come. I can provide aid to heal your wounds. In the interim I am sending the Soviets and their party back to Cairo. You have all done well against difficult foes. When you are all ready, simply think it to me and I will open a portal for you."

The echo of the voice fades in your minds as you are all gathered about. Some are barely clinging to consciousness but they *are* conscious. The operatives provide some first aid where needed as well as water. The operatives do eye each of you somewhat warily and with respect, perhaps they too heard the voice in their minds.

OOC: I want to give everyone a chance to talk about and play up how wounded they are, their opinions of the battle, etc. Basically have some fun RPing it up, more is coming. I won't let this part here drag on too long, just want people to have their moments.
Onyx
player, 236 posts
HP: 0/22; PR: 8/64
Dam Mod: +2; PA: +3 MA: -
Tue 20 May 2014
at 01:48
  • msg #412

Re: A Mote in the Eye...

Onyx finds a box and slowly sits down. He does his best to act like this is just a normal thing he does every day, but the hurt is clearly showing through his act.

"So, how'd the plan work out?"
Vosper
player, 332 posts
Eloise Sutton
HP: 0/16 PR: 2/61
Tue 20 May 2014
at 02:54
  • msg #413

Re: A Mote in the Eye...

For her part, Vosper had nothing to say.  She was already composing her resignation letter in her head as she lay there on the stretcher.
The Inhuman
player, 135 posts
HP 212/265 PP 42/94
Acc: +1 Dmg: +2 HTH 5d10
Tue 20 May 2014
at 03:26
  • msg #414

Re: A Mote in the Eye...

The Inhuman had stopped when he came to Vosper. She was barely alive. She had nearly been killed, and truth was given her current condition her chances were slim.

Looking to Oscillator "Ossy, Vosper is hurt bad. You got anything left that can help her? We need to stabilize her fast."
Nightmare
player, 264 posts
HP 20/12
PR 65/3
Tue 20 May 2014
at 03:41
  • msg #415

Re: A Mote in the Eye...

Upon hearing Inhuman's words, Nightmare raises his head from his hands, stands up, and approaches Vosper. "Yeah, that doesn't look so good. I'm only half dead, myself, so I figure I got a little left to give. Let's hope your karma's better than mine."
Raising a hand, he moves it away from Vosper as if pulling something.
Then he staggers back, and sinks to the ground sitting lotus style.

OOC: That's almost the last thing Nightmare can do.
This message was last updated by the player at 03:42, Tue 20 May 2014.
Sword of Damocles
GM, 698 posts
Tue 20 May 2014
at 12:32
  • msg #416

Re: A Mote in the Eye...

OOC: Just so people know Vosper's regeneration works fine and will get her up to 6 hit points pretty quickly. The other 10 were from mental damage so those will have to heal normally. Anyhow, save your power (Nightmare) since you all will be getting taken care of as per my previous post.
Oscillator
player, 499 posts
HP 0/22
PR 11/73 Absorb: 0
Wed 21 May 2014
at 00:27
  • msg #417

Re: A Mote in the Eye...

Osc leans over Vosper, "I'd inject her with a CRIT, but you can see she's already healing.  Amazing woman, truly amazing.  Owww!"
Blood was pouring out of a gaping wound in Osc's chest.  He rolls up his cape, places it over the hole, and puts pressure down on it.

"The CRIT I took should be healing me up as well."  He looked down and the hole had almost closed.  Osc still looked a bit green.  (Nerds getting their butts kicked don't generally handle it well.)

 "Whew."  He sat back down.
Vosper
player, 333 posts
Eloise Sutton
HP: 0/16 PR: 2/61
Wed 21 May 2014
at 01:56
  • msg #418

Re: A Mote in the Eye...

Without further comment, Vos injected herself with the CRIT she'd been handed earlier, once she'd rested a few minutes.  It would regenerate the mental damage she'd taken that she couldn't heal on her own.  She looked at Osc, then back down, closing her eyes.  She simply felt too dejected to face them right now.
This message was last edited by the player at 02:10, Wed 21 May 2014.
The Inhuman
player, 136 posts
HP 212/265 PP 42/94
Acc: +1 Dmg: +2 HTH 5d10
Wed 21 May 2014
at 03:07
  • msg #419

Re: A Mote in the Eye...

Inhuman looked down at Vosper. She looked tiny compared to the massive wall of a humanoid.

"Thanks for the wake up little lady. Ain't easy to put my down, and if it wasn't for you I might not have woke up." The Inhuman said. Then his oddly shaped hole that passed as a mouth formed what must have been a smile. "Glad you are OK."
Onyx
player, 237 posts
HP: 0/22; PR: 8/64
Dam Mod: +2; PA: +3 MA: -
Wed 21 May 2014
at 03:41
  • msg #420

Re: A Mote in the Eye...

Onyx listens to the others whine about being hurt and admiring each other's ability to wake them up from being asleep. Maybe it is the pain yakking on and on in his head, but he gets sick pretty quick of all the banter.

"Am I the only one who thinks we got our tails kicked in? If it weren't for the god sending people back into the fight, we'd off all been clocked out."

He looks from eye-to-eye of those alert enough to trade looks.

"I don't know about you, but I don't like getting my tail kicked in."

OOC:

Was not sure of the game rating. Went with family-friendly language.

Nightmare
player, 265 posts
HP 20/12
PR 65/3
Wed 21 May 2014
at 17:28
  • msg #421

Re: A Mote in the Eye...

Nightmare looks up at Onyx, and opines, "We did what we always do, persevere. Yes, we got our tails kicked. That's in the past."
"You know about the past. We either run from it, or learn from it."

Amaranth
player, 109 posts
HP 23/34
Power 8/77
Wed 21 May 2014
at 21:19
  • msg #422

Re: A Mote in the Eye...

Listening to Onyx and Nightmare, Amaranth steps in to add her thoughts in a quiet voice; "I think he sent those back who were able to return to the fight via regeneration whether their own or using the CRIT potions. I think he also prevented the return of those who could have been killed outright which says a lot about his values. Regardless, it was a tough fight and it could have easily ended up in the other direction so we should take some pride in having come out on top. Often with two relatively evenly matched teams it can be a few little shifts that make the difference in the outcome." She is already looking much better, the intense areas of frostbite healing with rapidity as well as other injuries. She shrugs and smiles, ultimately just happy to have the team in one piece.
Vosper
player, 334 posts
Eloise Sutton
HP: 0/16 PR: 2/61
Wed 21 May 2014
at 21:25
  • msg #423

Re: A Mote in the Eye...

Lying battered and bloody on the gurney, Vosper blinks and just shakes her head.

"It's not only you, mate,"
she said in reply to Onyx. Her voice sounded leaden, defeated.

Then, a derisive snort, she replied to Muldoon.  "Least I could do... literally," she commented.  "OK?  Yah.  I'll live," she added.
The Inhuman
player, 137 posts
HP 212/265 PP 42/94
Acc: +1 Dmg: +2 HTH 5d10
Wed 21 May 2014
at 21:27
  • msg #424

Re: A Mote in the Eye...

"Back in the Ardennes the Germans kicked ass for a few days. But we held Bastogne against everything they through against us. It wasn't pretty but in the end we held and blunted their last hope for a victory on the western front." The Inhuman added.

"You did OK kid." The Ihuman replied to Vosper.
This message was last edited by the player at 20:22, Fri 23 May 2014.
Vosper
player, 335 posts
Eloise Sutton
HP: 0/16 PR: 2/61
Wed 21 May 2014
at 21:39
  • msg #425

Re: A Mote in the Eye...

Still lying flat on her back as her body knit itself back together at inhuman speed, Vosper replied, "Yeah. My da died in that war, as it turns out."

"OK?  I couldn't hit the broad side of a barn,"
she said, closing her eyes.  "Best thing I could do for the team would have been to fight for the other side, I might have accidentally hit something."
Onyx
player, 238 posts
HP: 0/22; PR: 8/64
Dam Mod: +2; PA: +3 MA: -
Wed 21 May 2014
at 22:07
  • msg #426

Re: A Mote in the Eye...

Onyx shakes his head slightly as Nightmare offers his pep talk. He makes eye contact with Vosper when she expresses a shared frustration over the fight and nods every so slightly.

Inhuman's reference to the Second World War makes him start doing math in his head.

"How old are you, man?"

OOC:

Sorry if this was covered in previous play ... newbie. Maybe Onyx has a concussion and can't remember.

The Inhuman
player, 138 posts
HP 212/265 PP 42/94
Acc: +1 Dmg: +2 HTH 5d10
Thu 22 May 2014
at 00:15
  • msg #427

Re: A Mote in the Eye...

"Sorry about your father. Lot of good guys did not make it home." The Inhuman said feeling a bit odd sharing a moment with Vosper in his monstrous form.

When she mentioned her short comings during the fight he replied "I was not exactly Rocky Marciano out there either kid. Maybe we should work out together in the gym. I can be your punching bag."


"That's classified Onyx." The Inhuman said with a much of a sly grin as his monstrous face could muster when his teammate asked his age.

"It was only ..." Inhuman thought for a moment and then answered a bit shocked at the results of his calculations ".. Christ has it been nineteen years already?"
Oscillator
player, 500 posts
HP 0/22
PR 11/73 Absorb: 0
Thu 22 May 2014
at 00:58
  • msg #428

Re: A Mote in the Eye...

"Sorry, despite all the somber reflections and insights based on the previous entanglement, I as a scientist am somewhat concerned that people believe 'a God' somehow arranged this encounter."
This thought had been bothering Osc thru the fight, altho he hadn't felt an appropriate time to mention it until now.

"I always thought of myself as either an atheist or an agnostic.
Nightmare
player, 266 posts
HP 20/12
PR 65/3
Thu 22 May 2014
at 02:05
  • msg #429

Re: A Mote in the Eye...

Nightmare smiles at Oscillator, "You could be surprised at what gets called a 'god', these days or any other. My father would have denounced the disembodied voice as a demon, and refused to have anything to do with it. I can remember him saying it, 'boy, tha gifts of the divil allays got strings attached... with hooks on the end of 'em.'."
The Inhuman
player, 139 posts
HP 212/265 PP 42/94
Acc: +1 Dmg: +2 HTH 5d10
Thu 22 May 2014
at 03:27
  • msg #430

Re: A Mote in the Eye...

"Our Soviet adversaries would agree with you Ossy." Said the Inhuman.

"In ancient times we would have been called Gods .. or demons." The Inhuman said knowing which he would have been.

"Our 'host' is extremely powerful. I have no doubt some have and would regard him as a God. So I have I wonder what he has in mind for us now."
Onyx
player, 239 posts
HP: 0/22; PR: 8/64
Dam Mod: +2; PA: +3 MA: -
Thu 22 May 2014
at 03:33
  • msg #431

Re: A Mote in the Eye...

"Of course the white man calls a powerful African god a demon," Onyx says.

This does not sound like it is directed at anyone, more like he was thinking out loud.
Poco Tehuantl
player, 322 posts
Hit Points: 2 ( /75)
Power Points: 10 ( /101)
Fri 23 May 2014
at 20:16
  • msg #432

Re: A Mote in the Eye...

Eddy sat nearby, listening.
He was smashed up about as much as anyone had seen him so far; his black fur slick and matted with blood.

The godling had not seen fit to send him back for the last minute or so of the battle.

Benieth the fur, the CRIT was slowly starting to knit back together the deep katar lacerations and burns, but Eddy looked as bad as the rest of them.
The Inhuman
player, 140 posts
Fri 23 May 2014
at 20:29
  • msg #433

Re: A Mote in the Eye...

The Inhuman decided to ignore Onyx's comment. Since the integration of the military he had worked alongside negro soldiers, and he knew that some had become quite bitter in the face of the suffocating racism they faced every day. Since he change, Muldoon understood it better.

He had considered returning to his human form, but looking around the Inhuman knew he was doing as well as any of his teammates, and if another fight broke out, they would need him at his toughest.
Ramesses
NPC, 1 post
Fri 23 May 2014
at 22:06
  • msg #434

Re: A Mote in the Eye...

The team feels like there has been a presence with them, listening to their words. This is confirmed as the voice once again makes an appearance in their minds; "God, Demon, Godling....perhaps I once may have referred to myself as such, millennia ago. My time here has allowed me to see and learn much, including the fact that Ra, he who created me, is no more a God than I am. He is/was an alien being of surpassing intelligence and foresight. I was created to watch and learn of the humans that populate this world, after I was transformed. The man of rubber has the right of it, you all would have been considered gods or demons back when I first became what I am. However over the millennia the advances both in technology and human knowledge have allowed those with open minds to realize that some are gifted with gifts beyond the human norm. Anyhow, my apologies for interjecting, we can speak more in person when you are all ready."
Vosper
player, 337 posts
Eloise Sutton
HP: 0/16 PR: 2/61
Fri 23 May 2014
at 22:22
  • msg #435

Re: A Mote in the Eye...

Vos lay there, dejected, while her body knit back together at impossible speed.  She had her eyes closed, ruminating on her failures, as Onyx spoke, and Poco, and Muldoon.  She thought of quips to reply with, but didn't have the heart.

But then Ramesses chimed in like a bloody alarm clock and made his commentary.

"That's me,"
she said.  "Vosper, goddess of inaccuracy and bleeding. Can someone at least get me a sacrificial pint?"

It would be at least an hour before she was fully rested, but she was healing at a fantastic rate, and was - despite her despondancy - eager to hear what this had all been for.

OOC: or we could skip ahead. ;)
The Inhuman
player, 141 posts
Sat 24 May 2014
at 00:50
  • msg #436

Re: A Mote in the Eye...

"If you don't mind me askin' the rubber man wants to know ready for what?" The Inhuman asked. As for the comment it was largely true. The scientists who had studied his body said that on a molecular level his body was very similar to rubber. Something to do with carbon and hydrogen molecules. It was not exacly clear how it worked by when he transformed into the Inhuman, his body absorbed his surrounding and used the available molecules to create mass. The molecules, including some of those from his own body were transformed into something similar to rubber.

But the truth was no one really understood what he had become. Muldoon had originally been part of the Ultimate Soldier program which had granted him immense strength. But it was when he had fallen into enemy hands and had been subjected to torturous and seemingly endless experiments and the hands of a former Nazi scientist that the transformation to his current state occurred.

It had spelled the end of the line for the Nazi scientist when Muldoon had figured out how to control his transformation long enough to escape. Muldoon had smashed the place into smithereens and had done worse than that to the scientist. The laboratory was left a burning hole, and sadly the only thing Muldoon really knew about it was the name of the project, Projekt Unmenschlichkeit, Project Inhumanity and thus the Inhuman was born.
This message was last edited by the player at 04:20, Sat 24 May 2014.
Ramesses
NPC, 2 posts
Sat 24 May 2014
at 03:55
  • msg #437

Re: A Mote in the Eye...

The voice of Ramesses echoes in everyone's head again responding to Inhuman's question; "Ready to come into my presence, to see the 'all seeing eye' that is written of, to receive a favor. Does that answer your question sufficiently?"
Onyx
player, 240 posts
HP: 0/22; PR: 8/64
Dam Mod: +2; PA: +3 MA: -
Sat 24 May 2014
at 12:43
  • msg #438

Re: A Mote in the Eye...

Onyx stands back up slowly. The pain gets worse after the fight.

"Let's get this over with and get back home."
Nightmare
player, 267 posts
HP 20/12
PR 65/3
Sat 24 May 2014
at 19:02
  • msg #439

Re: A Mote in the Eye...

Nightmare nods to Onyx, "agreed." He slowly pushes himself to his feet, and waits.
Sword of Damocles
GM, 700 posts
Sat 24 May 2014
at 20:31
  • msg #440

Re: A Mote in the Eye...

Moments after Nightmare and Onyx make their verbal decisions another familiar-looking portal appears before the group. This time the other side appears very dim, especially with the sun overhead, but flickering lights can be seen here and there within the portal. There is a sense of heaviness in the air as Ramesses waits to see who will enter his portal...
The Inhuman
player, 142 posts
Sat 24 May 2014
at 20:32
  • msg #441

Re: A Mote in the Eye...

The Inhuman looked over at his teammates. They were badly wounded and if things went wrong they came into their host's presence they might not survive. He was just about to try and talk his teammates into taking a bit more time before rushing into the unknown, when Ramesses arrived and opened a portal to transport them to that very mysterious place.

In far better condition and more likely to be able to deal with possible threats on the other side, the Inhuman stepped forward.

"I'll be first." The Inhuman said, and then without further ado, stepped into the unknown. It felt a little bit like the first time he jumped from a perfectly good plane.
This message was last edited by the player at 02:22, Sun 25 May 2014.
Oscillator
player, 502 posts
HP 0/22
PR 11/73 Absorb: 0
Sat 24 May 2014
at 22:55
  • msg #442

Re: A Mote in the Eye...

"Ungh...  I suppose I'm ready, yes."

When the portal appeared, Inhuman went boldly first.

Yes he was likely the toughest, but he hadn't considered that he was also the heaviest and could hurt the team if blown backwards.  Like a bowling ball.

Best to get that thought out of his head, and focus on being a team player.  This was a new tactic, but Osc had been learning.  After all, that was what he did best.

He floated into his place in the line forming, floated towards the portal.

Actually, Osc agreed with Ramses.  Not only that, but Osc understood that being from another perspective, Ramses hadn't had much of a way to judge who should obtain this object -- so why not combat?  In addition to seeing who was the more powerful, and what each teams' abilities were, Ramses could get a sense of the morality (or lack thereof) on each team.

At least, that's how Oscillator assumed a rational Ramses might process the information.  The assumption was, however, that Ramses was rational -- which remained to be seen.

He confides to the nearest teammate, "I find teleportation and dimensional jumping to be quite exhilarating -- it pushes against all known scientific theories to date."
Onyx
player, 242 posts
HP: 0/22; PR: 8/64
Dam Mod: +2; PA: +3 MA: -
Sun 25 May 2014
at 01:49
  • msg #443

Re: A Mote in the Eye...

Onyx shakes his head at Oscilator's enthusiasm.

"I wonder if they have a beer in there?"

And he follows the others through the portal.
Nightmare
player, 268 posts
HP 20/12
PR 65/3
Sun 25 May 2014
at 17:41
  • msg #444

Re: A Mote in the Eye...

Nightmare waits to insure everyone else can walk through the portal on their own power, then moves himself. Without a word, he steps through the portal.
Vosper
player, 340 posts
Eloise Sutton
HP: 0/16 PR: 2/61
Sun 25 May 2014
at 17:53
  • msg #445

Re: A Mote in the Eye...

With a sigh, Vosper hauls her exhausted and healing carcass off the slab and shuffles to the doorway.
Poco Tehuantl
player, 323 posts
Hit Points: 2 ( /75)
Power Points: 10 ( /101)
Sun 25 May 2014
at 19:24
  • msg #446

Re: A Mote in the Eye...

Eddy joined his comrades.
Amaranth
player, 110 posts
HP 23/34
Power 8/77
Mon 26 May 2014
at 01:07
  • msg #447

Re: A Mote in the Eye...

Amaranth shrugs her shoulders and follows her team. She figures that if Ramesses wanted to kill off the team he could have done so with his teleportation or perhaps more firebirds. Plus, she also likes a mystery and this whole thing with the all-seeing eye is definitely that. She steps through the portal with the others...
Sword of Damocles
GM, 702 posts
Mon 26 May 2014
at 01:31
  • msg #448

Re: A Mote in the Eye...

As each person steps through the gate they go from blinding desert sun to an overall dimly-lit chamber with perfect climate control (although it feels cold after coming from the desert). Towards the rear of the chamber there is a hawk-headed being dressed in ancient Egyptian finery. This being in encased in a crystal sarcophagus and there are tubes and cables attached to him. This sarcophagus is surrounded by a pyramid-shaped energy field, just visible to the naked eye. The being, who must be Ramesses, raises one hand in greeting as people's eyes adjust to the dimmer lighting.

Arranged around the chamber is what looks like huge crystal monoliths traced with silver and golden metals as well as lights which flicker on and off in places. Each monolith has several areas on it that show different scenes, looking much like some type of monitor. Each screen cycles through a number of different images with some level of speed but glancing at them the team sees various military bases, scenes from what appears to be different outdoor areas on earth, individual people (of which people do recognize President Johnson as well as First Secretary Khrushchev), and places around the world (the White House and the Kremlin are observed as well as the interior of Congress and the Politburo). It dawns quickly on the team that this obviously advanced technology is the "all-seeing eye" that both the team and the Soviets were sent to acquire. It also dawns on the team that however this is all interconnected, it is NOT even vaguely portable.

Ramesses's sarcophagus is apparently on some kind of mechanism because with movements of his hands he can cause it to turn, presumably 360 degrees. With burning golden eyes he watches the team assemble and moments later his voice echoes in everyone's head; "Welcome all of you with SMITE! I congratulate you all on defeating the Soviet aggressors. To speak what you must each be thinking, yes this is the 'all-seeing eye'. Here I have spent the last 4000 years observing humanity and all it has done. This can all wait however, many of you are damaged almost to death and I stated I could assist with that." He does something  with one hand and a part of the floor near the energy field opens up, another crystal sarcophagus rising up into the chamber. This sarcophagus looks to have the space a normal one would have, not the oversized and ornate one he resides in. Gesturing to the smaller sarcophagus his voice comes into everyone's head again; "Any of you who are wounded can step inside this Sun Chamber and I can provide healing of all your wounds. Whichever of you wishes to be first please step up and being admitted within." He waits patiently to see who from the team is first to step forward...
This message was last edited by the GM at 23:10, Wed 28 May 2014.
The Inhuman
player, 144 posts
Mon 26 May 2014
at 01:41
  • msg #449

Re: A Mote in the Eye...

"I'd offer to go first, but I am guessin' a couple of the others have more of a need for it." The Inhuman said.

It was not what was expected but it was indeed impressive. For all the CIA and KGB did to know what was happening in the world, these array of screens appeared to be their match. It was likely they had few if any secrets from this being. For a man with a lot of secrets like Muldoon, that idea was a bit off putting.

Looking around at the screens. "Can you get the Yankee game in on this thing?"
This message was last edited by the player at 01:50, Mon 26 May 2014.
Oscillator
player, 504 posts
HP 0/22
PR 11/73 Absorb: 0
Mon 26 May 2014
at 03:19
  • msg #450

Re: A Mote in the Eye...

"I'll volunteer.  Thank you.  I'd be interested to know if you might summarize how it works...?"

Oscillator doesn't actually seek to be the guinea pig, but if the casket is a trap, he would be uniquely able to escape the fastest by vibrating out.  And as a scientist, he's very curious as to how the chamber works.

Once proven safe, then Vosper could go, or Poco, or whoever wanted.

Then again, he's infinitely curious about the being and it's origins as well.
"4000 years?  And with this level of technology?  Are you ... from Earth?"
Ramesses
NPC, 3 posts
Mon 26 May 2014
at 14:33
  • msg #451

Re: A Mote in the Eye...

As Oscillator approaches the Sun Chamber it splits open so he can enter it. As he does so Ramesses's voice echoes once again in everyone's head; "Yes, 4000 years. *I* am from Earth but my father was not, he made me what I am and provided all this to support me. As far as how it works it amplifies one of my talents so that cell structure can be repaired and regenerated on a massive level. Just so you know, it will be uncomfortable." Finishing his statement he manipulates something within his sarcophagus and the one Oscillator is in closes. Moments later it glows with a brilliant golden light and Oscillator feels a very uncomfortable burning sensation causing him to grit his teeth. The seconds tick by and everywhere he is wounded burns noticeably but when it finishes all of his wounds are completely healed with not even a scar to show.

The Sun Chamber splits open to release Oscillator who is now unwounded but covered in a sheen of sweat from the sensation. Ramesses speaks again in everyone's mind; "I apologize for the discomfort, but as you can see you are fully healed. The pain is a part of the process of how the healing works. Who is next to have their wounds treated?"
This message was last edited by the player at 23:12, Wed 28 May 2014.
Vosper
player, 341 posts
Eloise Sutton
HP: 0/16 PR: 2/61
Mon 26 May 2014
at 17:08
  • msg #452

Re: A Mote in the Eye...

Vosper was healing as she stood there, all she really needed was rest.  So she just shook her head and let any of her injured friends go first.

"Nice bag o' tricks," she commented.  "So you can use this setup to basically spy on anyone on Earth?"
Poco Tehuantl
player, 324 posts
Hit Points: 2 ( /75)
Power Points: 10 ( /101)
Mon 26 May 2014
at 19:00
  • msg #453

Re: A Mote in the Eye...

Eddy looked as awed as his compatriots by this place.

He watched Oscy ride in the high-tech Iron Maiden, and then looked to Vos.
"You sure you don't want some of this man's loving in her veins?"

But if Vosper was sure, Eddy claimed the next go-round.
Vosper
player, 342 posts
Eloise Sutton
HP: 0/16 PR: 2/61
Tue 27 May 2014
at 02:18
  • msg #454

Re: A Mote in the Eye...

"Not about want, mate, I don't NEED it," Vos replied.  "I'm healing as we speak.  It's what I do, besides miss things." She gave a wan smile.  "If you need the healing, take it.  Sun-Boy here gets smarmy, I'll give him what for and miss him with a half-dozen darts."
Oscillator
player, 505 posts
HP 0/22
PR 11/73 Absorb: 0
Tue 27 May 2014
at 04:41
  • msg #455

Re: A Mote in the Eye...

"I didn't enjoy it per se, but I knew I was experiencing cellular regeneration -- and it was amazing."

Oscillator looks around.  His glasses seem uncomfortable.  He takes them off.  "I'll be hornswaggled -- I can see clearly!"

He looks at Vosper without his glasses (and smiles warmly), then down at himself, looking closely at his hand.  "My scar!  I had a burn scar here from when I was a child -- wait a second!"

Osc opens his shirt, feels around inside.  "The scar along my side from when the lab blew up -- it's gone too!"

He spun around, hiding things from view, and fumbled with his belt.  A quick check "Whew!" and he was gratified to ensure that his circumcision HAD NOT been undone.  "My goodness!  You've made me more healthy than I've ever been!"
The Inhuman
player, 145 posts
HP 177/177 Power 78/78
Acc: +1 Dmg: +2 HTH 3d10
Tue 27 May 2014
at 05:19
  • msg #456

Re: A Mote in the Eye...

"Do you still have your powers Ossy?" The Inhuman asked after Oscillator reported significant changes to his physiology after undergoing cellular regeneration.
Ramesses
NPC, 4 posts
Tue 27 May 2014
at 20:40
  • msg #457

Re: A Mote in the Eye...

Again the Sun Chamber splits open as Poco approaches then closes once he is inside. The brilliant golden light emanates from it while it does its work. Poco is inside for a substantially longer time than Oscillator, enduring the discomfort for a longer period. When the light fades and the Sun Chamber opens to release Poco he too is completely healed although his fur is somewhat matted down with sweat in places from the experience.

Ramesses gestures for the next person to approach while his reply to Vosper's question resonates in everyone's mind; "Well, 'spy' is not a word we used back when I was first reborn but in these modern times I suppose it is as good a word as any. To answer your question, yes, I have the ability to look in on any place or person on the planet. It does take some work and concentration mind you, there are many people and places. However my observations over the millennia have enabled me to narrow down the places and people to observe. Being able to tap in to your communications networks likewise helps to refine things."

OOC: An important thing to note, each person's power score is completely restored along with the healing of hit points.
This message was last edited by the player at 23:13, Wed 28 May 2014.
Oscillator
player, 506 posts
HP 0/22
PR 11/73 Absorb: 0
Tue 27 May 2014
at 23:20
  • msg #458

Re: A Mote in the Eye...

"Good point.  Observe -- oh, and Inhuman, would you mind hitting me?"
Oscillator attempts to fly, then flips open his HAART and glides over to Inhuman.

Osc nods to Inhuman.  "Give me a good one."

Oscillator will tell the team how Backlash's tactics have convinced him to use his kinetic absorption powers more often --
assuming he survives Inhuman's blow.
The Inhuman
player, 147 posts
HP 177/177 Power 78/78
Acc: +1 Dmg: +2 HTH 3d10
Wed 28 May 2014
at 00:06
  • msg #459

Re: A Mote in the Eye...

"OK you asked for it." The Inhuman said as he slugged Ossy in the bread basket.






17:05, Today: The Inhuman rolled 9 using 1d20 with rolls of 9. hit ossy.
17:05, Today: The Inhuman rolled 19 using 5d10 with rolls of 2,2,10,4,1. damage.

Nightmare
player, 269 posts
HP 20/12
PR 65/3
Wed 28 May 2014
at 00:28
  • msg #460

Re: A Mote in the Eye...

Nightmare shrugs and stumbles into the healing coffin, "Maybe I can get a nap in here."
Poco Tehuantl
player, 325 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Wed 28 May 2014
at 03:06
  • msg #461

Re: A Mote in the Eye...

"Heh.  Not likely.  Stings a bit", Eddy says, exiting the machine to make way for Nightmare.

But Eddy seems to be back into good spirits, with the usual smirk on his lips, and spring in his step.
Sword of Damocles
GM, 704 posts
Wed 28 May 2014
at 15:28
  • msg #462

Re: A Mote in the Eye...

Once more another team member steps into the Sun Chamber with it closing once that person is in place. The golden light emanates again and Nightmare is healed of his wounds over a few minutes of noticeable discomfort. When it opens and he comes out he also is covered with a sheen of sweat from the experience. The Sun Chamber stands open, waiting for the next person to enter.

Inhuman sends a big fist right at Oscillator's stomach. Holding his HAART at the ready the blow never even seems to strike him, a ripple appearing in the air which is pulled into the weapon. All of the energy is absorbed and even though Inhuman feels his punch "connect" there is no knockback that one would expect from such a punch. During this process Ramesses watches from within his sarcophagus and there is a sensation of mild amusement in people's minds.
This message was last edited by the GM at 23:14, Wed 28 May 2014.
The Inhuman
player, 148 posts
HP 177/177 Power 78/78
Acc: +1 Dmg: +2 HTH 3d10
Wed 28 May 2014
at 20:34
  • msg #463

Re: A Mote in the Eye...

"Nice gizmo there Ossy."

The Inhuman waited until the others who had suffered more grievous injures had been healed before he entered the chamber. While it was a big snug, his inhuman ability to stretch and distort his body allowed him to fit. "Well here goes nothing."
Vosper
player, 343 posts
Eloise Sutton
HP: 0/16 PR: 2/61
Wed 28 May 2014
at 20:53
  • msg #464

Re: A Mote in the Eye...

While everyone was taking their turn, Vos just sat back and rested, healing as she sat.  She kept a wary eye on Ramesses and his doohickeys, not really trusting him, but realizing this guy was way beyond their league.

"I'd call it spying, mate,"
she rejoined.  "So you basically keep an eye on everyone and... do what? Intervene if things go bad?  Bad by who's standards?"
Ramesses
NPC, 5 posts
Wed 28 May 2014
at 23:08
  • msg #465

Re: A Mote in the Eye...

As Onyx is next into the Sun Chamber both Vosper and Amaranth regenerate on their own, returning to their own full health. During this time Vosper questions Ramesses and he listens to her patiently. Keeping his eyes firmly on her he thinks for a moment then proceeds, his voice becoming a familiar thing in everyone's head; "I don't know that 'basically' really covers what I am doing. There are countless things I must watch....people, places, events both natural and unnatural. This takes a great deal of my time and concentration. The only reason I intervened against your teams is because I caught the information of what you were each searching for. Once I had that knowledge finding you was easy and the rest as they say is history." He stops and thinks some more, fiddling idly with some things in his sarcophagus before continuing; "My father was not of this earth and has power that dwarfs anything I have seen before or since. And yes, I call him my father because it was he who created me and taught me. He has some ability to look into the future and saw a great cataclysm as a possibility for this world. He could not pinpoint when or how therefore he left me to watch and to judge for myself. For millennia I watched and waited with nothing humanity has done coming close to being a cataclysm. That is until the last 20 or so years, when you all discovered how to split the atom. Suddenly humanity possessed the ability to potentially scour the planet of life with little effort. I came close to acting during what you call The Cuban Missile Crisis but both sides backed down at the last moment. Both sides threaten each other and the world with these weapons of cataclysm and I believe this is what I was left here for. Humanity needs to figure out for themselves how to get through these times but I suppose I am a fail-safe if worse comes to worse. I hope that never happens, I truly do. In the meantime you can gather *why* I had to respond when your respective teams were looking for the technology I possess."

While Ramesses explains things to Vosper and the team Onyx finishes in the Sun Chamber and Inhuman squeezes his way into it. It closes upon him and the golden light blazes forth. For a period of time all is as it was with the others but after a few minutes the light begins to shift in intensity and color. Inhuman feels his body being wrenched from within and pulled in all directions. The pain is almost unbearable. Ramesses stops talking to the team and manipulates things inside his sarcophagus, probably in an attempt to stabilize the device. After a short time the light returns to normal and eventually fades, the Sun Chamber splitting open to release Inhuman. It is clear to everyone that *something* happened to him while he was in there that did not to the others. He appears....less muscular somehow and maybe even a bit thinner. Ramesses speaks in everyone's mind although it is plain he is specifically addressing Inhuman; "My apologies, apparently with your unusual physical structure and state of being the Sun Chamber had some difficulty adjusting  to it. It appears to have tried to re-pattern your form and apparently had some success. How do you feel? What do you notice different about yourself? It is possible it may have changed you in ways that *aren't* immediately visible."
This message was last edited by the player at 23:15, Wed 28 May 2014.
The Inhuman
player, 149 posts
HP 177/177 Power 78/78
Acc: +1 Dmg: +2 HTH 3d10
Thu 29 May 2014
at 00:09
  • msg #466

Re: A Mote in the Eye...

When the machine began to manipulate his body he hoped it might somehow fix him. Ossy's words had given him hope that it might be able to restore him, to cure him  and remake him as the man he had been.

But soon it became horrifyingly clear that it was further twisting him into some thing something Inhuman.

"Damn it .." The Inhuman said as his body continued shifting. Parts of his body became human, but the parts that transformed were parts of many different people both sexes and of different ages and races.

".. back away." Something was different. The scientists had told him when he transformed he absorbs surrounding molecules to gain the mass of the Inhuman, but now he could feel his the surrounding disintegrating molecules becoming part of him. He could feel the molecules with in him shifting like sand in an hourglass. He knew if he got to close to one of the others he might well absorb one of them.

"I have to .." The Inhuman struggled to speak as his face became more human but his lips comically large.

Even as he spoke a few near by objects began to disintegrate and appeared to be absorbed into the still massive man thing. He moved away from everyone and from the equipment in the room.

His hands moved to his faced and seemed to absorb his features.

"ARRRRRHHHHGGGG... "
This message was last edited by the player at 01:07, Thu 29 May 2014.
Master Sgt Patrick Muldoon
player, 116 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Thu 29 May 2014
at 00:15
  • msg #467

Re: A Mote in the Eye...

" .. stabilize .. " now his voice was a deep echoing baritone.

" my .." his voice settling into it's natural tenor. The Inhuman form seemed to give way to the familiar form of a man. But again different men shifting horribly. So grotesqueness they seemed to mock humanity.

Looking around at the others and seeing their expressions , Muldoon struggled to regain control. Control over the monster ".. self."

Finally Muldoon was in his human form. Clearly exhausted. His eyes moving over the others searching for something from them.

"Damn them they made me into to this thing. I'll always be a freak."
This message was last edited by the player at 00:57, Thu 29 May 2014.
Vosper
player, 344 posts
Eloise Sutton
HP: 0/16 PR: 2/61
Thu 29 May 2014
at 00:23
  • msg #468

Re: A Mote in the Eye...

"You're doing a bloody bang-up job if it so far!" Vosper retorted, moving to help Muldoon.  "Hang on, mate, you're back in one piece, more or less," she said.  Glancing up at Ramesses, she said, "What did your dingus DO to him?"
Master Sgt Patrick Muldoon
player, 117 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Thu 29 May 2014
at 02:12
  • msg #469

Re: A Mote in the Eye...

Muldoon looked at Vosper. She was so perfect. So beautiful. He was a twisted monster. He was nothing but a weapon, a living weapon crafted by mad men on both sides of the Iron Curtain.

"I'm a freak."


"But that was true before today."
Muldoon said in disgust.

He had managed to transform back to Muldoon, the form that the others were most comfortable with, and stable form with allowed him to stop disintegrating his surroundings.

"I'm under control." Muldoon said to assure himself as much as the others.
This message was last edited by the player at 02:22, Thu 29 May 2014.
Nightmare
player, 270 posts
HP 20/12
PR 65/3
Thu 29 May 2014
at 03:47
  • msg #470

Re: A Mote in the Eye...

Nightmare nods to Muldoon, "I wouldn't worry about it, if I were you. There are demons lurking within us all, your's are easier to see. That makes them easier to handle."
Vosper
player, 346 posts
Eloise Sutton
HP: 0/16 PR: 2/61
Thu 29 May 2014
at 03:52
  • msg #471

Re: A Mote in the Eye...

"Yah, because a skirt that gobbles down 12 pounds of meat a day is completely normal," Vos replied, staying by Muldoon's side until he was on his feet.

"We're all freaks, mate, why d'you think we're here?"
Master Sgt Patrick Muldoon
player, 118 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Thu 29 May 2014
at 04:35
  • msg #472

Re: A Mote in the Eye...

"Thanks it just after what Ossy said I was hoping that thing might make me normal again." Muldoon said pointing to the sarcophagus. "Instead it unleashed something. Something I have never experienced before."Now he hoped he could figure out what had happened to him and survive it.


"But your right, I need to quit my bitchin'. Hell at least I have my good looks." Muldoon said with a boyish grin.
Oscillator
player, 508 posts
HP 0/22
PR 11/73 Absorb: 0
Thu 29 May 2014
at 04:49
  • msg #473

Re: A Mote in the Eye...

"I don't see us as freaks, I dare say.  Suoerhuman, yes.  And there is nothing wrong woth deviation -- its natural for a curve to have variations. "
Poco Tehuantl
player, 327 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Thu 29 May 2014
at 08:53
  • msg #474

Re: A Mote in the Eye...

"Freaks?   Not me, sweetheart. I'm gifted by a god"

Turning to the other godling in the room, Eddy smiles and says,
"Hi.  I'm Eddy. Course, you already know that.   Hell, you probably know what I had for breakfast last Wednesday ... being that you keep your 'all seeing eyeball' on the most important people, right?!?

Anyway, I gotta ask, what are you going to do to stop them Ruskies coming sniffing around again later, with reinforcements?
You ain't always going to have the Little Jaguar God here to save your pretty feathered head
".

Then, after a though, "Then again, I guess you're welcome to call on me in the future.
You'll undoubtedly be watching me poop and all, me being so important
"
Ramesses
NPC, 6 posts
Thu 29 May 2014
at 13:35
  • msg #475

Re: A Mote in the Eye...

While Inhuman is going through the throes of his transformation, Ramesses does something and he is surrounded by an energy field, preventing his discharges from damaging any of the equipment in the room. Once Inhuman's form stabilizes and he regains control the energy field drops.

Turning to look at Poco, Ramesses listens to his questions and the team feels a sense of mirth in their heads at some of Poco's commentary. Once Poco is done he responds, gesturing with one hand towards one of the crystal monoliths as his voice resonates in everyone's heads again; "Eddy, you are an amusing fellow....a useful quality in this world I have noticed. Nevertheless I am inclined to answer your questions. I was not really in danger from the Soviets; I merely wanted to see which team, which *country* had the higher moral ground. If they *do* come looking again not only do they have to find where you now stand but they have to contend with this..." Still gesturing with one hand he manipulates some controls in his sarcophagus. The monolith displays the area where the team had fought the Soviets and everything looks quiet. A moment later a line of flame streaks down from the heavens, touching off a massive detonation of flame when it strikes the ground. After the flames and smoke dissipate the area struck is blackened and smoldering with a substantial crater burnt into the rock and sand. The monolith returns to cycling through images of different things.
Master Sgt Patrick Muldoon
player, 120 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Thu 29 May 2014
at 20:21
  • msg #476

Re: A Mote in the Eye...

"Well that night slow 'em down."

Muldoon, having gotten a hold of his emotions and regained control. Now he focused on their Host and his words and actions.

"So are you a robot or something?"
This message was last edited by the player at 20:21, Thu 29 May 2014.
Ramesses
NPC, 7 posts
Thu 29 May 2014
at 21:53
  • msg #477

Re: A Mote in the Eye...

People feel what a smile must feel like in their minds as Muldoon asks his question. A few moments later Ramesses replies to the query; "No I am not a robot at all. I am human, or at least I was before Ra transformed me. I suppose the best descriptor is a trans-human as actually that is likely what each of you are as well to some degree. The difference between myself and most of you is that I was created, my genes and physiology engineered millennia ago. I am still discovering new things about myself even now."
Master Sgt Patrick Muldoon
player, 121 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Fri 30 May 2014
at 01:46
  • msg #478

Re: A Mote in the Eye...

Muldoon did not know about the others, but he had been created. First he was trained and molded into being a soldier. Then he was sent overseas to wage war , like being tempered into a fine steel. But then it got interesting, first when he volunteered for a special job, that ended up with him a guinea pig for some mad scientist's super soldier project, and then at the hands of the enemy who wanted to transform him into some kind of monster weapon. There was not much of the kid who had joined up.

"So you mentioned a reward. What did you have in mind?"
Oscillator
player, 509 posts
HP 0/22
PR 11/73 Absorb: 0
Sun 1 Jun 2014
at 05:02
  • msg #479

Re: A Mote in the Eye...

Oscillator offers another tack on Ramesses's amazing revelation:  "Perhaps it is us who can offer you something -- we are part of a super-team of the United States, and clearly your abilities are incredible... but imagine if you were to come with us and have the industrial might of the United States helping you?  The USA would welcome you to join, just as we have, and we could help defend the planet together?"

He gives the ancient man time to consider and respond.
Nightmare
player, 271 posts
HP 20/12
PR 65/3
Sun 1 Jun 2014
at 05:36
  • msg #480

Re: A Mote in the Eye...

Nightmare watches the pillar of flame strike their recent field of battle with half a smile. "Regardless of any reward you might offer, it would be wise if we were to return with something that could be construed as the 'all-seeing eye'. If we do not, others will continue to look. That could prove detrimental to all involved."
Poco Tehuantl
player, 328 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Sun 1 Jun 2014
at 09:01
  • msg #481

Re: A Mote in the Eye...

Eddy nodded at Nightmare's suggestion. That was quite a brilliant idea, to Eddy's way of thinking.
Ramesses
NPC, 8 posts
Sun 1 Jun 2014
at 14:58
  • msg #482

Re: A Mote in the Eye...

Even though no one is mentioned by name it is apparent who Ramesses is responding to in the minds of the team; "The reward is two-fold. The first part is now that you have been in the Sun Chamber it has been calibrated to each of you and I can use it to make a slight alteration in each of your bodies, augmenting your physical state. The second part is that I can show you a secret Soviet research project that could tip a balance of power. It would be best that this project not be completed at all and it is located such that my skyfire cannot reach it."

After a fairly obvious mental pause Ramesses continues; "While your offer is intriguing I must decline for several reasons. One; while individually I do have a great deal of power this structure and all that is in it augments that power greatly. Two; this entire structure was designed to destroy itself should I physically leave it to prevent others from stealing the technology. Three; due to its size it is not possible to move the entire structure intact. And lastly four, I was placed here to be a watcher, a neutral observer only to act in the greatest of need. While you may all have the best of intentions your governments do not. They still seek the destruction of the other's way of life instead of working together to the betterment of all humanity. So I must remain here where I was placed by my father, I hope you all understand."

Ramesses actually turns his head to look directly at Nightmare, a slight hint of amusement in the thought that follows; "While on the surface what you suggest makes sense it really would not serve in the capacity you think. If you had *something* which could on any level be what both teams sought then the Soviets would seek to take it. What lengths they would go to I am not entirely sure but your government still works within the framework of trying to maintain a balance of power and large decisions are made as a committee. I am not under those constraints and if the Soviets decided to press forward again I could bring my might to bear against them with no concerns of touching off what you have termed MAD. I have returned your foes to their soldiers and guides with a strict message for their government to leave me alone, that neither they nor the US shall have access to this technology I hold. That is the safest thing for both your governments."

There is another pause while what Ramesses said sinks in before he speaks again in your minds; "Now, with all that being said who will be the first back into the Sun Chamber?"
Vosper
player, 348 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Sun 1 Jun 2014
at 17:28
  • msg #483

Re: A Mote in the Eye...

"Makes sense," Vos replied as Ramesses outlined the reasons why they couldn't "fake" giving the Eye to their government.  Besides, although she didn't say so out loud... her loyalty to the Crown was such that she couldn't just LIE to them about such things.  She could slant a report in the interest of the greater good, but it would have to be more compelling before she'd outright falsify.

"Guess I need to go in the first time," she offered, "and the second after the others." She still hadn't been in the chamber, wanting everyone else who needed the healing to have it first.  And, Ramesses' answers had allayed any of her concerns.  She could respect a man who took a stand for his principles, even if they ran contrary to their goals.

By now her wounds were already healed, but she was still exhausted.  Vosper entered the chamber.
Nightmare
player, 273 posts
HP 25/25
PR 67/67
Sun 1 Jun 2014
at 19:40
  • msg #484

Re: A Mote in the Eye...

Nightmare shrugs, "Didn't mean it had to come from you, actually. I just thought if we had a big, pretty marble to put in the museum at Cairo you wouldn't have to fry nearly as many young, ambitious, Egyptologist wannabes."
"Heck, I bet Oscy and Onyx could fix somethin' up from the sand on our way back."

Oscillator
player, 510 posts
HP 28/28
PR 75/75 Absorb: 0
Sun 1 Jun 2014
at 22:30
  • msg #485

Re: A Mote in the Eye...

Ramesses:
The first part is now that you have been in the Sun Chamber it has been calibrated to each of you and I can use it to make a slight alteration in each of your bodies, augmenting your physical state.


"Just one moment there, Ramesses.  Please, can you explain what you mean by 'a slight alteration' and 'augmenting'?"

Oscillator is quite perturbed to have had his molecular structure/DNA/body tampered with before being told about the procedure -- except that it was 'healing', but also his scientific mind was intrigued.
Ramesses
NPC, 9 posts
Sun 1 Jun 2014
at 23:25
  • msg #486

Re: A Mote in the Eye...

Ramesses manipulates some controls in his sarcophagus and the Sun Chamber opens again. He gestures for Vosper to enter for the initial process. The chamber seals and the golden light brightens but as Vosper has already regenerated her physical damage the pain is minimal and the process goes much faster. When it is done she feels completely re-energized as she comes out of the Sun Chamber.

Ramesses turns to Nightmare again, his voice appearing in the minds of the team; "If you are looking for some kind of token item that *looks* like it is useful I may be able to come up with something. Let me take care of all this augmentation first."

Ramesses replies to Oscillator, his voice echoing in everyone's heads yet again; "It is a simple process really. Each of us has locked within our genes a potential cap on our physical and mental abilities. What I can do with the Sun Chamber is unlock that cap slightly, giving each of you a boost to one of your physical abilities. It won't be much as anything to excess has much more risk but it will be something noticeable. Does that answer your question well enough?"
Master Sgt Patrick Muldoon
player, 122 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Sun 1 Jun 2014
at 23:38
  • msg #487

Re: A Mote in the Eye...

Muldoon would normally have stepped up to go first but after his last time into the box his body had undergone a radical transformation. Muldoon was pondering the idea of entering the sarcophagus. This time he would try it in his more stable form as Muldoon.

As he watched Vosper reenter the device her listened to the others discuss the transformation.
Master Sgt Patrick Muldoon
player, 123 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Wed 4 Jun 2014
at 17:17
  • msg #488

Re: A Mote in the Eye...

This time he hopes his body, in it's most stable form will allow the process to work as intended. Part of him wanted to ask their host to make him normal, but Muldoon knew himself too well. There was a war on, albeit a cold one, and the Inhuman could help America come out on top.

"Here goes nothing." The big green beret said as he stepped forward and into the device.
This message was last edited by the player at 20:02, Wed 04 June 2014.
Vosper
player, 349 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Wed 4 Jun 2014
at 17:38
  • msg #489

Re: A Mote in the Eye...

"Is there a way for your doo-lolly to uncurse my aim?" Vosper mused as she went into the chamber.
Nightmare
player, 274 posts
HP 25/25
PR 67/67
Thu 5 Jun 2014
at 03:22
  • msg #490

Re: A Mote in the Eye...

Nightmare smiles at Vosper, "Remember, big shots are just little shots that kept shooting."
Waiting his turn in the chamber, he plays with his whip by alternately coiling it tightly then loosely, sticking it in his belt in both configurations, and hanging it on his holsters. "Can't wait to get back to my trenchcoat..."
Poco Tehuantl
player, 329 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Thu 5 Jun 2014
at 23:28
  • msg #491

Re: A Mote in the Eye...

Eddy smirked at Nightmares last comment.  "I e always got my coat with me", he chortled.

To Vos, he said, "Maybe you were never intended to throw darts.   Maybe you should try some shiroken ... or even forks, like the Blue Raja!"
       {same mech stats.  But maybe a cosmetic change will fo the Dice Roller"
This message was last edited by the player at 23:29, Thu 05 June 2014.
Onyx
player, 244 posts
HP: 28/28; PR: 66/66
Dmg: +2; PA: +3; MA: +1
Thu 5 Jun 2014
at 23:41
  • msg #492

Re: A Mote in the Eye...

The word "freak" that some of the others were throwing around so lightly stuck in Onyx's craw, and so he said little during the whole exchange. He noted his acceptance of Ramesses' gift. But he mumbled under his breath "What the man gives. The man can take away."

He emerged from the Sun Chamber a little less somber and defensive.

He shook his head as Vosper complained again about her aim.

"Maybe a little more practice would help more than complaining about it," he said in a matter of fact way that might be taken as an effort at advice rather than a jab.
Oscillator
player, 514 posts
HP 28/28
PR 75/75 Absorb: 0
Fri 6 Jun 2014
at 04:09
  • msg #493

Re: A Mote in the Eye...

Ramsses:
Does that answer your question well enough?

It didnt, but Osc decided not to push the point further.  His offer had been soundly rejected.

"Perhaps just person to person then, maybe you would permit me to return and consult with you?"

A quick flight and Osc could return here and back to USA in hours.  Ans Oscillator respected the obviously enormous scientific leaps in Ramsses posession.  Working with him on a minor project could have amazing results.  And imagine working on something bigger...

"Vosper, perhaps when we return I can help make you some more powerful darts which align more with your aspirations?"
Master Sgt Patrick Muldoon
player, 124 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Fri 6 Jun 2014
at 04:20
  • msg #494

Re: A Mote in the Eye...

Muldoon stepped out of the sarcophagus relieved that he had not undergone a similar transformation as he had during his last treatment. He did not feel much different, certainly less so than he had one he had stepped out before. Muldoon was interested in the technology, but did not have the expertise to understand it.
This message was last edited by the player at 04:22, Fri 06 June 2014.
Ramesses
NPC, 10 posts
Sat 7 Jun 2014
at 15:14
  • msg #495

Re: A Mote in the Eye...

One by one people step back into the Sun Chamber with each person noticing far less pain this time. As they come out most feel they have improved vitality or strength with Inhuman feeling a bit more graceful. Once the last person departs the Sun Chamber it lowers back into the floor. During this process Ramesses hears Oscillator's statements and replies in everyone's head; "And what exactly would you be consulting me about?"

There is a hint of amusement in that thought then Ramesses continues his mental communication; "At any rate I am sure your Commander Barnes will be very interested to hear what has happened here in Egypt. I believe you call it 'debriefing'? I can return you to your companions so you may go back to your country. Once there I can contact you and Commander Barnes to pass on exact coordinates to the research facility. I will say that it is located in Antarctica, deep below the ice. This is why I dare not use my skyfire as it could have grave repercussions to the environment. Also all of you may want to have some time to do research of your own and training. Once you are ready I will open another portal so if there are other questions please speak them now."
Oscillator
player, 516 posts
HP 28/28
PR 75/75 Absorb: 0
Sat 7 Jun 2014
at 23:07
  • msg #496

Re: A Mote in the Eye...

"To revise what I had said; before we leave, Vosper, maybe I can help make you have a more powerful ranged weapon -- with Ramesses help?"

To help Vosper with her problem of missing everything would help her and hopefully make Osc look better to her.  To work with Ramesses on anything -- and have a chance to see how his technology worked, or how he thought -- this would be the opportunity of a lifetime.

"I could work here just as easily as at my labs back at our HQ.  Perhaps I could stay on a bit longer..?"
Ramesses
NPC, 11 posts
Mon 9 Jun 2014
at 14:17
  • msg #497

Re: A Mote in the Eye...

Once again people feel what would be a smile in their minds as Ramesses responds to Oscillator's request; "I understand you wish to assist your companion but there are no forge facilities here, no weapon production equipment. This whole structure exists to amplify the powers of my mind not as a way to create super-weapons. The point is somewhat moot anyhow, as you will be expected back to de-brief with the others. I am sure your Commander Barnes would want your insights. So for now no, but perhaps some other time."
Master Sgt Patrick Muldoon
player, 125 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Mon 9 Jun 2014
at 14:33
  • msg #498

Re: A Mote in the Eye...

"Well unless you got a steak and a beer, I am ready to go." Muldoon said.
Vosper
player, 351 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Mon 9 Jun 2014
at 21:59
  • msg #499

Re: A Mote in the Eye...

Vos stiffened a bit when Onyx suggested she practice more and bitch less.  That was what she'd been doing with all her spare time of late, and yet on the battlefield, she had more chance of hitting a target if she aimed at anything but the target.

When Eddy suggested she try a different weapon, she forced a smile.  "I'm a Brit, mate," she said.  "Pub darts is what we do."

At Osc's offer, she replied, "Yah, sure mate. Anything you can come up with."
Oscillator
player, 517 posts
HP 28/28
PR 75/75 Absorb: 0
Mon 9 Jun 2014
at 22:53
  • msg #500

Re: A Mote in the Eye...

In his mind, he loses the prestigious Nobel prize for science.  But he's asked several times and that's pushing his luck.  Despite being surrounded by technology far in advance of his own, he won't be allowed to understand it.

"This is most unfortunate.  I have no need to weaponize anything, merely to learn.  Well, so be it."
Osc's shoulders slump forward, the sadness obvious.
"There's nothing more pathetic than a nerd denied access to their nerd-domain."
Poco Tehuantl
player, 330 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Tue 10 Jun 2014
at 05:43
  • msg #501

Re: A Mote in the Eye...

Eddy smiled at Muldoon, "Actually, I left some bitching big Rumps marinating in a chilli sauce in the chiller when we left.
They'd be just on right now
".

He was looking forward to the trip home himself.

To Vos, he relied "The Blue Raja was English, too, you know, and he was a self-proclaimed 'limey fork-flinger'.
And yes, I know he don't wear much blue and speaks in a British accent, but if you know your history it really does make perfect sense
".
Nightmare
player, 277 posts
HP 25/25
PR 67/67
Thu 19 Jun 2014
at 17:33
  • msg #502

Re: A Mote in the Eye...

Nightmare states, flatly, "If you know your history, you might figure out that nothing makes any sense."
Ramesses
NPC, 12 posts
Sat 21 Jun 2014
at 17:32
  • msg #503

Re: A Mote in the Eye...

Sensing that the conversation is over, Ramesses opens a portal which looks out onto the desert where the guides and operatives wait. He raises a hand to bid the team enter the gate, his words in their minds; "Step through and rejoin your companions. They will guide you back to Cairo and from there you will return to your United States of America. Meet with your commander and pass on the information I have given. If he feels this research base is of concern, which I think he will, I will contact your team and him at your base. You have some time so you may rest, train, and prepare. I will speak with you all soon, farewell!"
Sword of Damocles
GM, 713 posts
Sat 21 Jun 2014
at 17:48
  • msg #504

Re: A Mote in the Eye...

Stepping through the portal the team appears among the guides and operatives. Mounting up the guides lead the team back to Cairo through the desert. The journey back is uneventful aside from excited questions about the being called Ramesses by the operatives, it isn't often a piece of history comes to life. Once back in Cairo at the safe-house the team is informed that the Soviets came into the city not long before them and left quickly on a Soviet transport plane and those who tailed them reported they did NOT look happy as well as being quite battered. The team is questioned by Hamdi Bin-Hassan about the "all-seeing eye" and he appears both excited and disappointed by the truth. Excited by the discovery of a being of such historical significance and disappointed that not only is there no item to display but that he missed the chance to meet Ramesses himself.

The team returs to disguise in the morning and departs Cairo on another British airliner and lands on Gibraltar. After a short stay the team crosses the Atlantic in a C-130 again, with several in-air refuels between Gibraltar and the final stop at the airbase in Colorado. The team returns to SMITE HQ by chopper and settles back in to rest from their long journey. A message is relayed to the team that Commander Barnes will be holding the debriefing session the next morning at 0900 sharp. Everything is as it was left and the improved base security is well in-place.

OOC: People can feel free to talk in the SMITE Base thread and I will begin the debriefing in the Situation/Ready Room thread soon.

Everyone gets 1750 xp, 750 xp for defeating the Soviets and 1000 xp as a story reward for stopping a potentially world-changing technology shift.

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