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23:42, 1st May 2024 (GMT+0)

Heat a Cold, Burn a Fever...

Posted by Sword of DamoclesFor group 0
Sword of Damocles
GM, 766 posts
Tue 3 Feb 2015
at 23:59
  • msg #1

Heat a Cold, Burn a Fever...

On the other side of the gate it is cold....VERY cold...like the coldest cold most of the team  has ever experienced. It isn't the cold that gets the attention as much as the gusting winds blowing stinging snow particles all over the place and dropping visibility. The area, as best as can be seen, is a relatively level patch of snowpack surrounded by hills and snowdrifts of varying heights. The team is grateful for the top-level protective clothing provided for the mission but even with it the team knows they wouldn't survive through the night here.

The snowmobiles are heavily fueled, to enable them to keep running. The team knows not to turn them off in this cold or they will never start again. The team has with them a waterproof map and a high-end compass to navigate to the Soviet research facility. The advice given to set up the survival tents upon arrival seems like a good idea once the team feels the cold and the wind, the time spent will be worth it in the long run. Even though it is late morning due to the windblown snow and ice particles the light is significantly dimmed, near white-out conditions during the heaviest gusts. While it will make the trek to the research facility a grind it will also make it exceedingly difficult to be spotted by any patrolling guards if the wind keeps up.

OOC: People can feel free to post here as soon as you are able...
Poco Tehuantl
player, 363 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Wed 4 Feb 2015
at 01:38
  • msg #2

Re: Heat a Cold, Burn a Fever...

Dressed in slow clothing and goggles, Eddy is the first through out of the gate (at a gallop) on his snowmobile.
The engine guns to full throttle, as he swings it around in some tight figure-8s, howling in fun with a volume and ferocity to match the winds.
Nightmare
player, 327 posts
HP 25/25
PR 67/67
Wed 4 Feb 2015
at 04:49
  • msg #3

Re: Heat a Cold, Burn a Fever...

Nightmare drives his snowmobile through the portal as sedately as a snowmobile will drive. Running the machine at idle, he waits for the rest of the team to assemble.
Oscillator
player, 595 posts
HP 28/28
PR 75/75 Absorb: 0
Wed 4 Feb 2015
at 08:04
  • msg #4

Re: Heat a Cold, Burn a Fever...

Oscillator drives thru on his snowmobile, then idles it next to the others.

His thoughts were not focussed on the mission.  'Why doesn't our government find us a psychic, or a precog, or at least someone who can keep us warm?'

And then he activated his vibration defense to vaporize any snow particles before they hit him, and he got warmer.  'It's not fire, but it will have to be good enough until we are situated.

Wonder if Vosper can heat things uo by rubbing sticks together, or charcoals...?'

Poco Tehuantl
player, 364 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Wed 4 Feb 2015
at 08:19
  • msg #5

Re: Heat a Cold, Burn a Fever...

... or rubbing herself against me!
Onyx
player, 272 posts
HP: 28/28; PR: 66/66
Dmg: +2; PA: +3; MA: +1
Wed 4 Feb 2015
at 15:33
  • msg #6

Re: Heat a Cold, Burn a Fever...

Onyx glows as he uses his internal energies to help hold the cold at bay.

He sets about helping with the emergency shelters.

"Any of you boy scouts good with maps? I have a feeling these tents are going to be under snow by the time we head back here."
Vosper
player, 393 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Wed 4 Feb 2015
at 17:57
  • msg #7

Re: Heat a Cold, Burn a Fever...

"I worked Recon for M-I6 before I met you lot," Vosper offered.  "I can read a map.  But with no bearings, it'll be hard.  Someday we'll have to invent something that gives accurate positions on a map via satellite, or something."
Oscillator
player, 596 posts
HP 28/28
PR 75/75 Absorb: 0
Wed 4 Feb 2015
at 22:51
  • msg #8

Re: Heat a Cold, Burn a Fever...

"Maybe we can ask Ramsses?  He probably has that technology now too."
This message was last edited by the player at 23:21, Sat 07 Feb 2015.
Vosper
player, 394 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Fri 6 Feb 2015
at 13:38
  • msg #9

Re: Heat a Cold, Burn a Fever...

"We shouldn't need to bother his Egyptian-ness... Onyx, you've got magnetism in your bag of tricks, right?  We just need to have a good hunk of metal to mark the spot, and you should be able to find it with your powers."
Master Sgt Patrick Muldoon
player, 153 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Sat 7 Feb 2015
at 00:21
  • msg #10

Re: Heat a Cold, Burn a Fever...

Coming through the gate Muldoon looked at his copy of the map and attempted to gain his bearings. This far north it was difficult to relay on a compass, so the green beret did his best to find some distinctive terrain.

While in captivity with the Soviets he had spent time in Sibera, it was an cold place. But this was different, this was a frigid wasteland.
This message was last edited by the player at 06:35, Mon 09 Feb 2015.
Vosper
player, 395 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Sat 7 Feb 2015
at 00:35
  • msg #12

Re: Heat a Cold, Burn a Fever...

"Two things to remember," Vos shouted to the team.  "This isn't just the COLDEST place on Earth... it's the DRIEST.  Dehydration can be a real concern, so stay hydrated.  And when the temperature drops, I'd not advise breathing without a muffler, filter or mask... air'll get so cold it'll freeze your lungs solid."

"Visibility can drop to almost zero.  We've got ways to compensate for that, but one of the best is to remain in sight of others at all times,"
she added.
Nightmare
player, 328 posts
HP 25/25
PR 67/67
Sat 7 Feb 2015
at 06:09
  • msg #13

Re: Heat a Cold, Burn a Fever...

"Yes, cold and dry. The top of the world like the top of the tallest mountain. Interesting. Sometimes the symmetry between what was and what will be becomes so marked the future follows the footsteps of the past without volition."
"That's a digression. Avoid them, and focus on the task at hand."

His teeth may be chattering, slightly, but all concerned are uncertain whether he's feeling the first euphoric effects of hypothermia or just being himself.
Sword of Damocles
GM, 768 posts
Sat 7 Feb 2015
at 06:45
  • msg #14

Re: Heat a Cold, Burn a Fever...

OOC: Fortunately for the team, it is not winter in Antarctica but fall so it is not as cold as it could be. The wind currently is pretty uncomfortable however.
This message was last edited by the GM at 00:01, Sun 08 Feb 2015.
Oscillator
player, 597 posts
HP 28/28
PR 75/75 Absorb: 0
Sat 7 Feb 2015
at 23:23
  • msg #15

Re: Heat a Cold, Burn a Fever...

"Given the choice, I prefer the cold to the desert.
Death by exposure to heat and thirst seems much more unpleasant than the numbness of cold.

Ahem, not that I plan on myself or any of us dying!"

Poco Tehuantl
player, 365 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Sat 7 Feb 2015
at 23:41
  • msg #16

Re: Heat a Cold, Burn a Fever...

Eddy pulled up next to the team, creating a 'splash' of snow.
Under the furry hood, and face mask, his furry face could be seen grinning ear to ear.

pulling the face mask aside for a moment (and not having heard a single thing said before now, he called out, "WHO WANTS TO RACE TO THE TOP OF THAT HILL OVER THERE?"


Eddy, of course, was an 18 year old from one of the hottest countries around.  He'd never seen snow before; but had heard, and dreamed, all about it.  And damn if he wasn't enjoying his first experience with it.
Oscillator
player, 598 posts
HP 28/28
PR 75/75 Absorb: 0
Sun 8 Feb 2015
at 00:47
  • msg #17

Re: Heat a Cold, Burn a Fever...

"You don't even notice the cold, do you?" Oscillator asked.

He pulled his parka up, and prepared to race -- but he waited to make sure the others were joining.  Osc didn't want to cause a ruckus.
Nightmare
player, 329 posts
HP 25/25
PR 67/67
Sun 8 Feb 2015
at 07:34
  • msg #18

Re: Heat a Cold, Burn a Fever...

Again pulling his parka close about him, Nightmare maneuvers the snowmobile to point in the direction they are to be going. He is prepared to move out, and has but one thing to say, "kids... they'll be the death of us all."
Sword of Damocles
GM, 769 posts
Tue 10 Feb 2015
at 19:20
  • msg #19

Re: Heat a Cold, Burn a Fever...

Eventually the team works together to put up the shelters. With the gusting wind it is tricky but the task is eventually completed. Even though it is mid-Fall the temperature is quite cold, around -50 F, with the windchills making it even worse. The team is happy for the advanced cold weather gear but still feel enough of the cold to know that long periods of time exposed will eventually take their toll. Despite the snow and ice around, as Vosper said it is quite dry.

The shelters now up the team can at least get away from the wind while they check the map and compass, which seems to work perfectly fine. Onyx of course is being careful not to have his magnetic power active in the vicinity. The bearings appear to be correct and from what was said the research facility should be about 4-5 miles away. What the team needs to decide is whether to advance on the facility during the day when it is not as cold or wait until they have dark as an additional block to being seen.
This message was last edited by the GM at 19:28, Tue 10 Feb 2015.
Onyx
player, 273 posts
HP: 28/28; PR: 66/66
Dmg: +2; PA: +3; MA: +1
Tue 10 Feb 2015
at 19:43
  • msg #20

Re: Heat a Cold, Burn a Fever...

Onyx ignores the hi-jinks of some of this companions and listens carefully to Vosper. The warning about frozen lungs visibly upsets him.

"This is not what I signed up for. Let's get to the base, get the job done, and get back home."
Master Sgt Patrick Muldoon
player, 155 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Wed 11 Feb 2015
at 05:10
  • msg #21

Re: Heat a Cold, Burn a Fever...

"I agree we str. ike now. The longer we stay here longer the the better the chances you'll discover us and lose our greatest advantage surprise." Muldoon said.
Nightmare
player, 331 posts
HP 25/25
PR 67/67
Wed 11 Feb 2015
at 05:39
  • msg #22

Re: Heat a Cold, Burn a Fever...

"This is similar to the himalayas, and from what I've seen the temperature will drop too low to function in when it becomes dark. We should move out as soon as possible."
Inside the shelter, Nightmare is extremely subdued, apparently bothered by something in the air.
Master Sgt Patrick Muldoon
player, 156 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Thu 12 Feb 2015
at 05:54
  • msg #23

Re: Heat a Cold, Burn a Fever...

"We go with stealth as long as we can. But once they spot us we need to hit them hard and fast. I can take the point of the intrusion,  I escaped a place this I reckon I can sneak into one." Muldoon said.
Oscillator
player, 601 posts
HP 28/28
PR 75/75 Absorb: 0
Fri 13 Feb 2015
at 05:07
  • msg #24

Re: Heat a Cold, Burn a Fever...

To Master Sgt Patrick Muldoon & the team, "I wholly agree."
Onyx
player, 275 posts
HP: 28/28; PR: 66/66
Dmg: +2; PA: +3; MA: +1
Fri 13 Feb 2015
at 16:31
  • msg #25

Re: Heat a Cold, Burn a Fever...

The needle on the compass dances and spins toward Onyx as a ripple of magnetic energy plays over his body and causes any loose metal in the tent to dance momentarily.

He heads toward the tent entrance.

"No time to waste flappin' gums then."

He steps through the entrance and raises a few feet above the snow, flying slowly in the direction of base, waiting to pick up speed until the others follow.
This message was last edited by the player at 00:28, Sat 14 Feb 2015.
Vosper
player, 396 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Fri 13 Feb 2015
at 22:27
  • msg #26

Re: Heat a Cold, Burn a Fever...

Vos follows the rest.
Sword of Damocles
GM, 771 posts
Sun 15 Feb 2015
at 05:11
  • msg #27

Re: Heat a Cold, Burn a Fever...

With Onyx leading the way hovering in the air the rest of the team follows in the direction of the facility. His directional skills prove up to the task even in the snow blowing around in the winds and in about an hour's time the team has crested another hill and can just see the facility about 500 feet in the distance. The winds are still gusting at times but settle enough between gusts to get some details. There is a large central building, definitely permanent-looking while scattered around it are a number of other structures; garages, a large antenna, a barracks, and three towers around the facility evenly spaced. No vehicles are in view but they are likely in the garages to protect them from the cold. At this point the team cannot see anyone moving about. The snowmobiles can be left here safely hidden with the charges (assuming the team does not want to carry them into a potential combat situation).

OOC: Anyone who is using an active power like Flight with an hourly cost please mark off 2 hours of use (the 2nd hour is newly-started). Also no power can be recovered while the power remains active.
Poco Tehuantl
player, 367 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Sun 15 Feb 2015
at 09:58
  • msg #28

Re: Heat a Cold, Burn a Fever...

Eddy slipped from his snow-mobile, and prepared for the sneak.
Vosper
player, 397 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Mon 16 Feb 2015
at 03:13
  • msg #29

Re: Heat a Cold, Burn a Fever...

"We should leave the charges here, eh?" Vosper hissed, keeping her voice low.
Nightmare
player, 333 posts
HP 25/25
PR 67/67
Mon 16 Feb 2015
at 06:36
  • msg #30

Re: Heat a Cold, Burn a Fever...

Nightmare nods, and unpacks the sniper rifle. His voice as quiet and hissy as Vosper's, he says, "I'm going to use the scope to look, I won't shoot anyone, yet."
Of course, that's what he'll do, put together the rifle and sight on the facility to take a closer look.
Oscillator
player, 602 posts
HP 28/28
PR 75/75 Absorb: 0
Tue 17 Feb 2015
at 01:58
  • msg #31

Re: Heat a Cold, Burn a Fever...

The weather hampering visibility, Oscillator reaches out with his vibration senses to see if he can detect anyone near.  Quietly, he says "I'll take a peak, too."

Osc hovers, & it seems most of the snow doesn't touch him.
Onyx
player, 276 posts
HP: 28/28; PR: 64/66
Dmg: +2; PA: +3; MA: +1
Tue 17 Feb 2015
at 03:09
  • msg #32

Re: Heat a Cold, Burn a Fever...

Onyx hovers just off the snowpack and looks over the scene. He is not tactician and certainly not very skilled at sneaking into secret bases.

"Now what? Do we go up an knock on the door?"
The Inhuman
player, 169 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Tue 17 Feb 2015
at 04:07
  • msg #33

Re: Heat a Cold, Burn a Fever...

"I can make way to the fence and bypass the security system. As the Inhuman I can quickly move into the nearest watchtower and eliminate the guard so the rest of you can enter unseen." Muldoon said, his voice changing as he changed forms and became the Inhuman. Although massive the others had seen the Inhuman move through tight spaces and flatten himself out. His light gray flesh, if it can be called that would serve him well in the snow.
This message was last edited by the player at 04:09, Tue 17 Feb 2015.
Oscillator
player, 603 posts
HP 28/28
PR 75/75 Absorb: 0
Wed 18 Feb 2015
at 04:51
  • msg #34

Re: Heat a Cold, Burn a Fever...

"I can also drop anyone inside the facility fairly easily, so long as they're not too heavy."

OOC: Carry Cap: 467 lbs
The Inhuman
player, 170 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 18 Feb 2015
at 07:55
  • msg #35

Re: Heat a Cold, Burn a Fever...

"The trick is not being seen. Flying up there will get us spotted. I am fairly certain I can eliminate the tower without being spotted. That will allow the rest of the team to make entry." Muldoon replied.
Oscillator
player, 604 posts
HP 28/28
PR 75/75 Absorb: 0
Wed 18 Feb 2015
at 08:39
  • msg #36

Re: Heat a Cold, Burn a Fever...

"Flying through a floor would seem fairly hard to spot,
but you think a ton of giant rubber sneaking around will somehow be harder to sense?

Do you have a super-sneaky ability with your rubber feet?"

The Inhuman
player, 171 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 18 Feb 2015
at 18:46
  • msg #37

Re: Heat a Cold, Burn a Fever...

"Are you calling me fat?" Muldoon asked with a laugh.

"Didn't know you could carry someone with you under ground. But yeah while I can't fly underground I can do a he'll of a low crawl."

With that the Inhuman flattened himself to the ground and became a light gray pancake that could easily pass as a patch of shadow covered snow.
Sword of Damocles
GM, 772 posts
Wed 18 Feb 2015
at 23:30
  • msg #38

Re: Heat a Cold, Burn a Fever...

Looking through the sniper rifle scope Nightmare gets a glimpse of a pair of soldiers in each tower around the camp although it takes a little bit to get a good look at each one. At this range Oscillator determines that anyone moving in the distance just would not register over the vibration of the winds and the snow blowing on and over things but does get a sensation of vibration from the structures, possibly some kind of motor. Inhuman is able to shift his color sufficiently to blend pretty well with the snow and with the winds and blowing snow would probably be harder to pick out than even teammates in arctic camouflage. The wind continues to rise and fall, blowing the snow around in gusts before allowing it to mostly settle back. At this point it does not appear that the team has been spotted from the towers.
Nightmare
player, 334 posts
HP 25/25
PR 67/67
Thu 19 Feb 2015
at 03:34
  • msg #39

Re: Heat a Cold, Burn a Fever...

Nightmare continues to watch the compound through the rifle scope as he explains, "We're undetected, thus far. I doubt it would be difficult to sneak up on those tower guards. Even if they're taken out, it's possible there are others inside the compound. If I could walk in before you eliminate the guards, it might give us a better chance at remaining undetected."
Vosper
player, 398 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Thu 19 Feb 2015
at 18:05
  • msg #40

Re: Heat a Cold, Burn a Fever...

"Sounds like a plan," Vosper agreed.  "I can move fast, but in this weather, I can't be sure it'll be fast enough to take 'em both out before they can raise an alarm - and they may have check-in times and codes we don't know."
Onyx
player, 277 posts
HP: 28/28; PR: 64/66
Dmg: +2; PA: +3; MA: +1
Thu 19 Feb 2015
at 19:45
  • msg #41

Re: Heat a Cold, Burn a Fever...

Onyx wraps his arms around himself and shivers.

"I don't care what we do. Let's just do it and get out of this cold."
The Inhuman
player, 172 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 19 Feb 2015
at 21:39
  • msg #42

Re: Heat a Cold, Burn a Fever...

"So Ossy can sneak Nightmare inside. Meanwhile I'll sneak up, breech the fence and be in position to take out the personnel in the tower. The rest of you can follow. If possible we want to neutralize all three towers before we are compromised. Anyone have the capability to take down the third tower if we can take down one and two?" The Inhuman asked.
Poco Tehuantl
player, 368 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Sat 21 Feb 2015
at 04:37
  • msg #43

Re: Heat a Cold, Burn a Fever...

Eddy just sat back, listening to them talk.  Talk, talk, talk, talk, talk.
Vosper
player, 399 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Sat 21 Feb 2015
at 05:48
  • msg #44

Re: Heat a Cold, Burn a Fever...

"Screw this," Vos hissed.  "I can get to the closest tower in a shade over 2 seconds. If I time things correctly with Nightmare watching through the scope, I can do it during a gust of wind when the guards aren't looking our way.  I say we do something," she said.
Oscillator
player, 605 posts
HP 28/28
PR 74/75 Absorb: 0
Sun 22 Feb 2015
at 05:52
  • msg #45

Re: Heat a Cold, Burn a Fever...

"We have a lot of cover.  Obviously, I defer to those of you with a lot of combat experience.  But my suggestion is -- since we are a team of highly effective professionals -- I carry two inside the perimeter.  I don't care whom, so long as you weigh less than about 450lbs.  And then I fly out, or I can come & pick you up if you hit problems."

"Meanwhile, Nightmare snipes anyone who makes a fuss."

"My suggestion would be to take Vosper and Poco, while Inhuman and Nightmare have their specific tasks."

Nightmare
player, 335 posts
HP 25/25
PR 67/67
Sun 22 Feb 2015
at 07:33
  • msg #46

Re: Heat a Cold, Burn a Fever...

Nightmare puts the sniper rifle back in its case and starts to pack it on a snowmobile. "I'm really not that good at the whole 'sniping' thing. Personally, I don't think we'll approach undetected, so I think we would be better off with misdirection. If Onyx and I were to ride up towards the gate, it could be enough distraction to allow Inhuman and Vosper to get into one tower and eliminate the watchers while Oscillator and Poco does so in the other tower. I don't think Onyx would find it difficult to open the gate from the outside, even if it's locked, while I interfere with anyone that would interfere with him."
"Once we're inside, we split and while Onyx goes to the left and assists in eliminating the guards in that corner tower, I go to the right and assist in eliminating the guards in that tower. Inhuman, Vosper, Oscillator, and Poco would just continue along the wall to the next tower after they silence the first towers. That would mean, in short order, we would have all the guards in the towers silenced and we could each follow the back perimeter to regroup."

Once finished, he looks up at the rest of the team before explaining, simply, "we live in a military installation, tactics manuals are about all you can find to read."
Oscillator
player, 606 posts
HP 28/28
PR 74/75 Absorb: 0
Sun 22 Feb 2015
at 08:47
  • msg #47

Re: Heat a Cold, Burn a Fever...

"This also sounds like an effective plan.  I have little time to read tactics -- if I'm to stay at the top of my field."
Sword of Damocles
GM, 773 posts
Sun 22 Feb 2015
at 08:49
  • msg #48

Re: Heat a Cold, Burn a Fever...

OOC: Just so people know I never said there was a fence or a gate because there isn't.
Onyx
player, 278 posts
HP: 28/28; PR: 64/66
Dmg: +2; PA: +3; MA: +1
Sun 22 Feb 2015
at 13:40
  • msg #49

Re: Heat a Cold, Burn a Fever...

We need a leader. All I know to do is to hit what's in front of me as hard as I can, which is pretty hard. But we got our butts handed to us last time out.

We need a leader. One who didn't learn his leadin' from a book."


Onyx looks at Muldoon.

What you say Master Sergeant?"
Nightmare
player, 337 posts
HP 25/25
PR 67/67
Sun 22 Feb 2015
at 20:24
  • msg #50

Re: Heat a Cold, Burn a Fever...

With a quirky smile, Nightmare turns to Inhuman and says, "For what it's worth, yours was the first opinion I was going to ask for concerning my plan, anyway."
Vosper
player, 401 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Sun 22 Feb 2015
at 23:31
  • msg #51

Re: Heat a Cold, Burn a Fever...

Since everyone seemed content to blather on in the Antarctic cold until they were eventually discovered, Vosper began timing the winds and readying for her sprint at one of the guard towers. "We don't have all day," she reminded them.
Oscillator
player, 609 posts
HP 28/28
PR 74/75 Absorb: 0
Sun 22 Feb 2015
at 23:46
  • msg #52

Re: Heat a Cold, Burn a Fever...

Onyx:
We need a leader. "
Onyx looks at Muldoon.

"While I don't disagree that we need a leader", Osc says -- looking unhappily at Muldoon, "I do question the timing on this discussion.  Why change our group dynamic right this moment in sub-zero conditions?  Don't we get to vote or something?"
Poco Tehuantl
player, 369 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Mon 23 Feb 2015
at 00:01
  • msg #53

Re: Heat a Cold, Burn a Fever...

Sword of Damocles:
OOC: Just so people know I never said there was a fence or a gate because there isn't.
quote:
There is a large central building, definitely permanent-looking while scattered around it are a number of other structures; garages, a large antenna, a barracks, and three towers around the facility evenly spaced. No vehicles are in view but they are likely in the garages to protect them from the cold.


Eddy sighed.  "'Mare, your the man with they eye. Even if you e just put it away.
What are the towers? Totally enclosed?   Doors? Windows?   When we get there, how would we get into one?
"

He was ready to go, alone if need be, but just needed this one extra bit of info.
Onyx
player, 281 posts
HP: 28/28; PR: 64/66
Dmg: +2; PA: +3; MA: +1
Mon 23 Feb 2015
at 17:09
  • msg #54

Re: Heat a Cold, Burn a Fever...

Onyx responds to Oscillator's call for democracy.

"'Cuz our current dynamic has us standing around in the cold holding a tactical debate. Looking at Vos and Poco, I can tell you that three of us are ready to just go charging in and find out what happens next. If that doesn't sound like a good plan, then let's let someone who knows his way around a battlefield call the shots."

Energy crackles over Onyx's body and his eyes flash with a golden light.
The Inhuman
player, 173 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Tue 24 Feb 2015
at 02:21
  • msg #55

Re: Heat a Cold, Burn a Fever...

The Inhuman shifted back to his humanoid form "Alright we are burning daylight. So we are going to go for shock and speed. We hit hard and fast."

"Our initial targets are the three towers. We will split into three teams of two and each team will take down a tower."


The Inhuman pointed a stubby finger toward the objective "The first team to take down its tower will take out the antenna and commo shack. The next target is Barracks and Armory. With the those targets eliminated we will move to the labs."

"We need to collect/destroy data and scientists. Ossy is best qualified to prioritize what needs to be taken and destroyed that is his show. With no communications and limited shelter we should be able to convince the scientists to return with us rather than freeze to death."

"Once we have what we need we will set the demo charges and destroy the rest of the facility. With the objective neutralized we will head to the rendezvous with as many prisoners as possible."

"This is a rally point if things go bad. If we have to escape and evade we fall back on the snowmobiles and head for the extraction point."

Oscillator
player, 612 posts
HP 28/28
PR 74/75 Absorb: 0
Tue 24 Feb 2015
at 02:37
  • msg #56

Re: Heat a Cold, Burn a Fever...

"Hmmmm.  Not bad, 'Sarge'." Oscillator says, accepting the plan & preparing himself.

Osc wished he had more notes on what specific science bad-ness they would be running into.  Bio 'tinkering' wasn't exactly his racket, although he had studied biology, organic chemistry, genetics, bio-kinesiology, and he had a few papers published in the arena -- but it wasn't his strongest suit.

Would he recognize a bio-sealed toxic chamber?  An artificially cultivated terror?  Or worse, some really nasty bacteria or virii?  Guess they'd be finding out.
Nightmare
player, 339 posts
HP 25/25
PR 67/67
Tue 24 Feb 2015
at 05:38
  • msg #57

Re: Heat a Cold, Burn a Fever...

Nightmare grins at Inhuman, "See there, I knew you'ld have a better idea. How you want us to split up?"
Although the rifle sits in the case, Nightmare does not close the lid. While he waits for the teams to be named he checks his pistols while insuring he can access his whip and bolas.
The Inhuman
player, 174 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 25 Feb 2015
at 02:03
  • msg #58

Re: Heat a Cold, Burn a Fever...

"Oscillator, drop Nightmare in tower one while Poco advances on it then help Vosper with tower two. Vosper on tower two. Onyx I will take down tower three." The Inhuman said.

"Our orders are just to destroy the data and labs. As we will be leaving their personnel behind we will leave their barracks intact so they can survive until the Soviets send a rescue team. But there is a possibility that there are prisoners at the lab being used as subjects, there also might be some who want to defect. So we leave a couple vehicles intact until after we know what we are dealing with."

"H Hour. If everyone is clear on the plan. Let's go."
This message was last edited by the GM at 23:46, Sun 08 Mar 2015.
Poco Tehuantl
player, 371 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Wed 25 Feb 2015
at 02:30
  • msg #59

Re: Heat a Cold, Burn a Fever...

Eddy just sighed, and shook his head.

They never listened to him, anyway. He knew that.  They just wanted him to listen to them.

Readying himself, he prepared to move on tower two with Vosper.
Oscillator
player, 615 posts
HP 28/28
PR 74/75 Absorb: 0
Wed 25 Feb 2015
at 03:28
  • msg #60

Re: Heat a Cold, Burn a Fever...

"I'm ready to venture out with Nightmare, although I don't see what's wrong with Poco's suggestion Nightmare takes in the view with the sniper scope before we *CHARGE!*"

Osc had quickly bit the bullet that Muldoon would lead the team in combat.  He bit the bullet that he wasn't paired up with Vosper.  (Actually, Nightmare and Osc made a good paiiring too, power-wise.)

But they weren't in combat just yet.
Nightmare
player, 341 posts
HP 25/25
PR 67/67
Wed 25 Feb 2015
at 07:35
  • msg #61

Re: Heat a Cold, Burn a Fever...

Nightmare shrugs, "It all sounds good to me."
Then he proceeds to put the scope of the rifle to his eye and take another look.
Onyx
player, 284 posts
HP: 28/28; PR: 64/66
Dmg: +2; PA: +3; MA: +1
Wed 25 Feb 2015
at 15:37
  • msg #62

Re: Heat a Cold, Burn a Fever...

A ripple of energy passes over Onyx.

"Do you need a lift, Sarge?"

OOC:

Onyx flies 54 mph and can lift 861 pounds.

Activate magnetic defense for 1 PP

Vosper
player, 404 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Wed 25 Feb 2015
at 17:19
  • msg #63

Re: Heat a Cold, Burn a Fever...

"Roight.  'Kay, Poco, let's get it done," Vos said.  Once Eddy was ready she stepped on the gas.
Sword of Damocles
GM, 777 posts
Wed 25 Feb 2015
at 18:14
  • msg #64

Re: Heat a Cold, Burn a Fever...

Looking back through the rifle scope at the nearest tower Nightmare notes that one of the soldiers seems to have noticed something amiss. He is not sure if the soldier has actually spotted the team but he appears to be gesturing to the other in the direction of where Nightmare is looking from and is grabbing for his binoculars. The other soldier appears skeptical but is moving to look in the direction the first soldier is pointing at, his hand resting lazily on his walkie-talkie at the moment.
The Inhuman
player, 176 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 25 Feb 2015
at 22:58
  • msg #65

Re: Heat a Cold, Burn a Fever...

"Onyx I'm too heavy a load. Got to start cutting down on the donuts." The Inhuman said patting where his stomach would be.

It seemed that Ossy ' s attempt at humor had need loud enough to draw attention. They needed to move now.

"Voss take down the one with the radio first. All elements hit the target now."
This message was last edited by the player at 02:08, Thu 26 Feb 2015.
Poco Tehuantl
player, 372 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Wed 25 Feb 2015
at 23:38
  • msg #66

Re: Heat a Cold, Burn a Fever...

Eddy sighed.  And pounded off across the tundra after Vos.
Oscillator
player, 616 posts
HP 28/28
PR 74/75 Absorb: 0
Wed 25 Feb 2015
at 23:42
  • msg #67

Re: Heat a Cold, Burn a Fever...

"Nightmare, lets make this go quick, ok?"
Osc flew to his teammate, got a good grip on him, then soared towards their tower.

OOC:  Vib defense on, mental defense on.  First action is move and EVADE.
Onyx
player, 285 posts
HP: 28/28; PR: 63/66
Dmg: +2; PA: +3; MA: +1
Thu 26 Feb 2015
at 02:34
  • msg #68

Re: Heat a Cold, Burn a Fever...

"Then catch up as fast as you can."

Onyx speeds toward tower three as fast as he can. His magnetic defenses are active and yellow and black energy crackles in both his fists ready to be unleashed.

OOC:

He'll use his power blast as a defense if attacked by something he can blast.

The Inhuman
player, 177 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 26 Feb 2015
at 03:14
  • msg #69

Re: Heat a Cold, Burn a Fever...

The Inhuman also headed off toward the objective. Despite his massive size he was fast, his limbs stretching ahead of him and increasing his speed. He hoped the team would have surprise on their side long enough to neutralize the capability to effectively fight back.

They must have been quite a sight to the two sentries.

OOC how many inches are we from the objective. How far to the man with the radio?
Nightmare
player, 342 posts
HP 25/25
PR 67/67
Thu 26 Feb 2015
at 08:16
  • msg #70

Re: Heat a Cold, Burn a Fever...

Nightmare calmly puts the scope to his eye, and says, "If they shoot at us, I'll shoot back. Otherwise when we get to the tower you bear right and I'll go left."
Sword of Damocles
GM, 778 posts
Thu 26 Feb 2015
at 14:58
  • msg #71

Re: Heat a Cold, Burn a Fever...

OOC: The team is about 500 feet (100") from the nearest tower.
Sword of Damocles
GM, 782 posts
Mon 2 Mar 2015
at 00:56
  • msg #72

Re: Heat a Cold, Burn a Fever...

Turn 1

The team begins their breakneck advance on the facility. The closest tower is 500 feet away and the other towers are about 100 feet from the nearest one, arranged in a triangle. The towers are a sturdy construct with an enclosed base and the top of each tower enclosed in glass to keep out the elements.

OOC: Tower 1 is the closest with Tower 2 to the left and Tower 3 to the right of Tower 1.

Vosper 46
Poco 36 (Charge!)
Nightmare 31 (Holding)
Vosper 31
Onyx 26 (Move, Power Blast)
Inhuman 24 (Move, Disintegrate)
Oscillator 22 (Move, Evade)
Soldier 2 Tower 1 22
Poco 21
Soldier 1 Tower 3 21
Sunphoenix 19
Soldier 1 Tower 1 17
Nightmare 16
Vosper 16
Soldier 2 Tower 3 16
Onyx 11
Inhuman 9
Oscillator 7
Soldier 2 Tower 1 7
Poco 6
Soldier 1 Tower 3 6
Sunphoenix 4
Soldier 1 Tower 1 2
Nightmare 1
Vosper 1
Soldier 2 Tower 3 1

This message was last edited by the GM at 15:18, Thu 05 Mar 2015.
Onyx
player, 291 posts
HP: 28/28; PR: 63/66
Dmg: +2; PA: +3; MA: +1
Tue 3 Mar 2015
at 02:13
  • msg #73

Re: Heat a Cold, Burn a Fever...

Onyx flies toward the third tower, rising slowly higher as he speeds over the snow-covered ground. When he gets within about 100 feet of the tower a burst of gold and black energy leaps from his out-stretched fist toward one of the guards.

OOC:

Rolled a 5 to hit with Power Blast. (+3 Acc)

Rolled 11 damage total.

Oscillator
player, 620 posts
HP 28/28
PR 74/75 Absorb: 0
Tue 3 Mar 2015
at 03:11
  • msg #74

Re: Heat a Cold, Burn a Fever...

OOC:  INIT 22, Vib defense on, mental defense on.  Osc's first action is move and EVADE.

Sorry to repeat.  HA HA

The Inhuman
player, 180 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Tue 3 Mar 2015
at 03:38
  • msg #75

Re: Heat a Cold, Burn a Fever...

When the Inhuman reached his target it was clear that taking out the towers would take longer than planned. That meant the antenna needed to be taken out fast. The Inhuman's arm seemed to stretch out become one with one of with the antenna. As it did the antenna seemed to disintegrate and be absorbed by the Inhuman.

With the antenna down and the limited range of handheld radios the team would have have the time needed to complete the job.

Phase 24

19:32, Today: The Inhuman rolled 18 using 1d20 with rolls of 18. Disintegration Ray
to hit 18.

19:33, Today: The Inhuman rolled 15 using 1d20 with rolls of 15. damage to tower leg.

Not using stretch just special effecting the range of disintegration.

This message was last edited by the GM at 23:51, Sun 08 Mar 2015.
Nightmare
player, 345 posts
HP 25/25
PR 67/67
Tue 3 Mar 2015
at 05:47
  • msg #76

Re: Heat a Cold, Burn a Fever...

Nightmare watches the tower come closer through the rifle scope, tensing and preparing. "Just toss me inside, should work fine."

OOC: holding action till inside the tower, at which point he'll hit the guard on the left
Poco Tehuantl
player, 374 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Tue 3 Mar 2015
at 10:06
  • msg #77

Re: Heat a Cold, Burn a Fever...

Init 36


Eddy uses an all-out, charge towards Tower One, as per:
Sword of Damocles:
Poco should be charging on Tower 1, since he will be able to get there with movement and a leap and have enough to get in and climb to the top.

This message was last edited by the player at 13:46, Fri 06 Mar 2015.
Sunphoenix
player, 6 posts
Lance Brighton
HP 13/13, PR 55/55, PA +2
Thu 5 Mar 2015
at 04:55
  • msg #78

Re: Heat a Cold, Burn a Fever...

Lance waited in the cold... dressed more for the snow camouflage than an need of cold protection.  This hurry up and wait crap was what Marine's did... but in this empty desolate place... really put an edge on waiting!

Commander Barnes had put him into position almost three days ago.  If it weren't for Lance's own abilities this would have been an impossible mission... but thanks to Ramses it was an easy insertion.  The Egyptian... made Lance uneasy.. and the spirit of the phoenix he could feel within roiled anxiously whenever the 'entity' contacted him mentally.  There was something going on there... but Lance was too spooked to inquire of the Egyptian... being.  Lance refused to call him a god!  Call Lance old fashioned but he knew there was a God in heaven and he was certain he was not some animal headed myth!  But Ramses power could not be denied.

The Commander had wanted 'eyes on the target' rather than relying solely on satellite footage before sending in his hit team of SMITE operatives.  He wanted no mistakes.. the team had taken quite a beating in the last engagement with the Kremlin Metahuman Team.. he wanted no repeat of that and wanted to make sure.. this target was not just some elaborate trap.

Lance had been inserted with surveillance cameras.  Survival gear for one man and given an extraction point.  He was to get visual confirmation on the base to make certain it was legit and provide backup for the SMITE operatives should the need arise.  His ...as the Commander called it 'unique' gifts would be invaluable should things go sideways.

Lance had no trouble finding the base and set up his blind to watch for a icy-cave ridge.  Waiting for the action to finish.

He was watching at the appointed time... when the the SMITE Team was to be inserted.  He figured they would be hitting the place just before dusk... likely his first sign would be when building started exploding.

But maybe 2 and a half hours after he knew the team was scheduled to be inserted he noticed one of the guards int he tower became agitated... pointing at something...

Then suddenly the whole SMITE Team was charging the compound!

He pondered, "Ah hell... I expected them to at least make the attempt to sneak up! Crap... guns ablazing I guess... would not have been my first choice, but I guess waiting for a sneak infiltration is not gonna happen!"

He noted the team split... and their clear objectives.

"Well, in for a penny in for a pound... best to put the Ruskies in the dark... Generator shack it is!"

Initiative: 19, 4
09:00, Thu 05 Mar 2015: Sunphoenix rolled 19 using 1d10+15 ((4)).


Sun Phoenix powers up igniting his flaming aura and calling up his PHOENIX AURA to speed his approach... taking flight...

Activate Flame Powers - 3PR
Auto Defense - Up
Fly 63 mph - easily within flight range [500'ft - 100" {1/2 move}]


From one of the icy bluff over looking the compound a bright second sun appears and streaks across the snowy plain in the form of a large bird composed completely of flames melting the snow below its majestic flight path to smooth ice as it flies into the compound directly toward the radio tower!  At its heart is a man sheathed in flames wearing loosely fitting snow gear over a red and white costume bearing a cloak of red and white.  The fiery bird seeming to be an aura about him it wings at his back as he hovers near one of the compound smaller buildings to aim an hand at the connecting trunk of insulated power cables to unleash a wash of flames the instantly vaporize a small section of the power cables but is specifically careful NOT to begin setting the power generator shack on fire!

Flame Attack at 5" - Called shot at power cable-cluster from Generator shack {19-}, PR=2
23:44, Wed 04 Mar 2015: Sunphoenix rolled 1 using 1d20 ((1)). [CRITICAL HIT!!!]
- Not sure what a critical hit does.. can't find any ruling in the RAW
Flame Attack Damage = 7HP
23:51, Wed 04 Mar 2015: Sunphoenix rolled 7 using 1d12+1 ((6)).


As the man looks on the rest of the agents it is clear he is a black man with glowing amber eyes and flowing bright red hair.  He gives a thumbs up sign to the SMITE agents.. positioning himself to draw attention fire to himself from any of the guards that might exit the Barracks... As clearly he is the most obvious and bright target in the Area...!

Total Cost: PR=5
This message was last edited by the GM at 15:04, Sat 07 Mar 2015.
Vosper
player, 407 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Fri 6 Mar 2015
at 00:04
  • msg #79

Re: Heat a Cold, Burn a Fever...

Vos knew this was a hit them fast, hit them hard situation.  For once, she hoped her accuracy wasn't cursed by winds, luck or nerves.  And then she sprinted to the tower she'd been assigned at a superhuman burst.  She closed on the tower to get optimal range.

Spinning, she loosed a dart at the man in the tower through the window.  Then without pausing she unleashed another.

OOC: Vos will target the same agent for her second attack, unless her first shot drops him.

INT 46: 16:00, Today: Vosper rolled 7 using 1d20 with rolls of 7. Thrown dart +11 to hit.
16:02, Today: Vosper rolled 6,7 using d6,2d8+3 with rolls of 6,2,2. 13 total.

INIT 31: 16:03, Today: Vosper rolled 14 using 1d20 with rolls of 14. Thrown dart +11 to hit.
16:03, Today: Vosper rolled 1,12 using d6,2d8+3 with rolls of 1,3,6. Dart damage. 13 total.

This message was last edited by the player at 00:07, Fri 06 Mar 2015.
Sword of Damocles
GM, 807 posts
Fri 6 Mar 2015
at 14:24
  • msg #80

Re: Heat a Cold, Burn a Fever...

As Poco comes up to the top of the ladder in Tower 1, one of the soldiers swears in Russian and whirls on him. He releases a burst of fire from his AK-47 but it goes wild and punches holes through the glass of the tower. He curses yet again and moves back while the other soldier is still next to the ladder.

OOC: Today: Sword of Damocles rolled 20 using 1d20 with rolls of 20. Soldier 2, Tower 1 vs. Poco. (a biiiiig whiff)
Sword of Damocles
GM, 808 posts
Fri 6 Mar 2015
at 14:54
  • msg #81

Re: Heat a Cold, Burn a Fever...

Having determined they have been spotted the team explodes into action. Vosper accelerates towards Tower 2, flinging one dart as she nears which penetrates the glass and strikes one soldier and obviously injuring him. Settling into position she flings another dart but this one is altered enough by passing through the glass that it just misses the same soldier.

Poco makes a determined charge and leap to reach Tower 1 and is able to get himself up the ladder to the top where he is met by one of the soldiers whirling on him. The soldier lets loose a burst of fire from his AK-47 which misses wildly, punching holes through the glass.

Onyx flies up near Tower 3, sending a power blast at one of the soldiers. It punches a hole through the glass and strikes one soldier but having seen him coming the soldier is able to roll with the force of the blast.

Inhuman stretches out and moves near the comm tower, grasping it with one hand and dissolving/absorbing a portion of the structure. With enough structure missing the weight of the tower and the guy wires collapse it, pulling it apart into random sections of tubular steel.

Setting himself (and Nightmare who he carries) to vibrating Oscillator flies at speed towards Tower 1, dropping off Nightmare inside to confront the soldiers within with Poco's presence as well.

A fiery bird form makes its way towards the fray from the south, heading towards the center of the facility.

OOC: I am showing Sunphoenix coming in but because his action and move take place *after* the initial burst of inits I will summarize his first action in the next wrap-up. Poco can take his first attack now in 21 and will get his next at 20.

Vosper 46 (Move, Throw Dart)
Poco 36 (Charge!)
Nightmare 31 (Holding)
Vosper 31 (Throw Dart)
Onyx 26 (Move, Power Blast)
Inhuman 24 (Move, Disintegrate)
Oscillator 22 (Move, Evade)
Soldier 2 Tower 1 22 (Shoot, Move)
Poco 21 (Claw Attack)
Soldier 1 Tower 3 21 (Shoot)
Nightmare (HTH multiple attack on 19 init)
Sunphoenix 19 (Move, Flame Bolt)

Soldier 1 Tower 1 17
Nightmare 16
Vosper 16
Soldier 2 Tower 3 16
Onyx 11
Inhuman 9
Oscillator 7
Soldier 2 Tower 1 7
Poco 6
Soldier 1 Tower 3 6
Sunphoenix 4
Soldier 1 Tower 1 2
Nightmare 1
Vosper 1
Soldier 2 Tower 3 1

This message was last edited by the GM at 20:59, Fri 06 Mar 2015.
Poco Tehuantl
player, 383 posts
Hit Points: 82/82
Power Points: 103/103
Fri 6 Mar 2015
at 16:17
  • msg #82

Re: Heat a Cold, Burn a Fever...

Eddy tore into the soldier before him.

- rolled   4 using 1d20 with rolls of 4. Attk;  +12 bonus.
- rolled 24 using 2d10+10 with rolls of 9,5. Damage.

Sword of Damocles
GM, 809 posts
Fri 6 Mar 2015
at 21:00
  • msg #83

Re: Heat a Cold, Burn a Fever...

Poco slashes violently at the soldier that shot at him. He catches the man squarely as he lunges up from the ladder. The vicious blow put the light out of the soldier's eyes as blood flies. The power of the blow launches the soldier backwards and upwards, smashing him into and through the glass where he is cut further as he continues upwards into the frigid air. Moments later the inertia from the strike is dissipated and the soldier falls from about 45-50 feet to land in a broken, wretched heap on the frozen ground and moves no more. The other soldier eyes Poco with a mix of hate and horror from the other side of the tower.

One of the soldiers in Tower 3 points his AK-47 at Onyx but the hero's magnetic powers deflect the incoming burst of rounds after they punch through the glass.

Nightmare tries to hit the remaining soldier in Tower 1 with two swift punches but is not able to get the timing down and misses.

The firebird form eventually gets close enough and shows it to be flames around a winter-garbed person who blasts the power cables from the generator building, melting them in a shower of blue sparks.

OOC: Today: Sword of Damocles rolled 12 using 1d20 with rolls of 12. Soldier 1 Tower 3 vs. Onyx. (Miss due to magnetic defense, take off 1 point of power)

Poco can take his action at 20 but has no movement left this turn. He *can* draw and fire his pistol if he chooses.

Oscillator
player, 631 posts
HP 28/28
PR 74/75 Absorb: 0
Sat 7 Mar 2015
at 04:42
  • msg #84

Re: Heat a Cold, Burn a Fever...

Osc chimes into his walkie-talkie, "I just observed a giant fire bird attack the compound.  No, I am not joking."

OOC: Does the team know about SunPhoenix &/or his field placement?
Sword of Damocles
GM, 813 posts
Sat 7 Mar 2015
at 06:06
  • msg #85

Re: Heat a Cold, Burn a Fever...

OOC: For ease of keeping things moving, we can just assume the team had some idea Sunphoenix was going in early. In other words I am breaking out the handwavium.
Sunphoenix
player, 18 posts
Lance Brighton
HP 21/21, PR 56/50, PA +2
Sat 7 Mar 2015
at 06:16
  • msg #86

Re: Heat a Cold, Burn a Fever...

In reply to Sword of Damocles (msg # 85):

[ooc: LOL. Thanks Mr. GM.. I'll be more mindful in the future to consult with you before I drop a goose-egg like this in your lap again!  I was proceeding on the premise that Commander Barnes was kinda vague about where the 'on-sight' intel on the Russian Compound was coming from he mentioned satellite footage but hinted that there might have been something else providing info.. but it was subtly couched and not directly said.  He never directly said there would be no back up to the SMITE team.. again.. Sun Phoenix was only supposed to observe and provide assistance for surviving the environment if things went terribly wrong, not get involved directly in the assault!  So the party not directly knowing of his presence could cause no small amount of suspicion... though clearly he is NOT Russian has no Russian accent and would be able to give the proper 'call and response' command codes to authenticate his identity as a US Marine and member of SMITE.]
Oscillator
player, 636 posts
HP 28/28
PR 74/75 Absorb: 0
Sat 7 Mar 2015
at 08:51
  • msg #87

Re: Heat a Cold, Burn a Fever...

OOC: Not changing my post.  A coded way of saying, 'hey, our buddy has joined us!'
Poco Tehuantl
player, 384 posts
Hit Points: 82/82
Power Points: 103/103
Sat 7 Mar 2015
at 09:24
  • msg #88

Re: Heat a Cold, Burn a Fever...

Init 20

Eddy turned to the soldier across the way, and snarled that predatory growl that reverberated into the essential, primal soul of humans, installing fear immense.

Using 'Emotion Control: Fear' on the other soldier.
I'm on my phone, and without a rulebook; I ask the GM to make whatever rolls are needed on my behalf


OOC:Today: Sword of Damocles, on behalf of Poco Tehuantl, rolled 4 using 1d20 with rolls of 4. Emotion Control on Soldier 1 Tower 1.

Poco uses 8 power for Emotion Control plus 2 for his 2nd action.

This message was last edited by the GM at 14:57, Sat 07 Mar 2015.
Sword of Damocles
GM, 816 posts
Sat 7 Mar 2015
at 15:07
  • msg #89

Re: Heat a Cold, Burn a Fever...

The soldiers in Tower 2 take response to Vosper's blistering assault. The injured one ducks out of her sight back further into the tower, groping for his walkie-talkie. The other one sends a burst of fire at her from his AK-47. Fortunately with her speed and skill all the shots go wide.

Poco sends a mighty roar at the remaining soldier in Tower 1. The soldier grabs his ears, dropping his AK-47. He crouches down some babbling something in Russian and holds his hands up to show he is unarmed.

OOC: The soldiers in Tower 2 are now in the initiative, one of which is obviously raising the alarm. Nightmare and Vosper are up.

Vosper 46 (Move, Throw Dart)
Poco 36 (Charge!)
Nightmare 31 (Holding)
Vosper 31 (Throw Dart)
Onyx 26 (Move, Power Blast)
Inhuman 24 (Move, Disintegrate)
Oscillator 22 (Move, Evade)
Soldier 2 Tower 1 22 (Shoot, Move)
Poco 21 (Claw Attack)
Soldier 1 Tower 3 21 (Shoot)
Soldier 2 Tower 2 21 (Move, Shoot)
Soldier 1 Tower 2 20 (Evade)

Nightmare (HTH multiple attack on 19 init)
Sunphoenix 19 (Move, Flame Bolt)
Soldier 1 Tower 1 17 (Fear Effect)
Nightmare 16 (HTH Attack)
Vosper 16 (Throw Dart)
Soldier 2 Tower 3 16 (Shoot)

Onyx 11
Inhuman 9 (Stretch, Disintegrate x2)
Oscillator 7 (Move, Hold Action)
Soldier 2 Tower 1 7 (Out/Dead?)
Soldier 2 Tower 2 6
Soldier 1 Tower 2 5

Poco 6
Soldier 1 Tower 3 6
Sunphoenix 4
Soldier 1 Tower 1 2 (Fear Effect)
Nightmare 1
Vosper 1
Soldier 2 Tower 3 1

This message was last edited by the GM at 22:49, Tue 10 Mar 2015.
Vosper
player, 409 posts
Eloise Sutton
HP: 19/19 PR: 61/63
Sat 7 Mar 2015
at 17:38
  • msg #90

Re: Heat a Cold, Burn a Fever...

Vosper tries to take out the man with the rifle.  This mission seemed a complete botch - they couldn't even ambush a bunch of tower guards.

09:37, Today: Vosper rolled 12 using 1d20 with rolls of 12. Thrown dart +11 to hit.
09:37, Today: Vosper rolled 6,11 using d6,2d8+3 with rolls of 6,3,5. Total: 17
Nightmare
player, 347 posts
HP 25/25
PR 67/67
Sun 8 Mar 2015
at 05:37
  • msg #91

Re: Heat a Cold, Burn a Fever...

As he swings, again, on the tower guard, Nightmare calmly informs his opponents, "it would be much better for you to give up, otherwise I might try to hurt you."
Having, apparently, calmed a little, his swing is much more accurate.

OOC: 00:32, Today: Nightmare rolled 6,8 using 1d20,1d6+7 with rolls of 6,1. atk/dmg on tower guard.
Sword of Damocles
GM, 818 posts
Sun 8 Mar 2015
at 07:49
  • msg #92

Re: Heat a Cold, Burn a Fever...

OOC: Soldier 2 Tower 3 misses Onyx. Both Nightmare and Vosper hit their targets but they are still standing (Nightmare's target is still afraid of Poco but will defend himself against Nightmare).

Onyx, Inhuman, and Oscillator are up. (Oscillator there is only one soldier left in Tower 1, the other got launched and the remaining on has Nightmare on him and is afraid of Poco.)

Oscillator
player, 639 posts
HP 28/28
PR 73/75 Absorb: 0
Sun 8 Mar 2015
at 09:03
  • msg #93

Re: Heat a Cold, Burn a Fever...

Oscillator vibra-flies Nightmare into Tower 1, drops him off, and vibra-flies into Tower 2,
possibly surprising the soldier there by phasing through a wall.

Hovering over the soldier, Osc orders the soldier to surrender -- but as Osc speaks no Russian,
he just says "Surrender now!" in English and holds his action.

OOC:  Apparently new plan is Osc drops Nightmare in Tower 1 & then flies to Tower 2.
The plan changed, so Osc changed his move per GM.

This message was last edited by the player at 02:58, Mon 09 Mar 2015.
The Inhuman
player, 199 posts
HP 206/206 Power 70/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 8 Mar 2015
at 09:18
  • msg #94

Re: Heat a Cold, Burn a Fever...

Having disintegrated the antenna, Inhuman turned his focus back to the watch tower. The crack of the AK 47 meant the rest of the installation would be reacting.

"Onyx I got this. Lock down the barracks!"

Needing to eliminate enemy in the tower the Inhuman's body stretched upward and launched toward the window at the top of the tower and smashed through the window. Like an avalanche his massive and horrific form falling upon his foes before they could react.

OOC using stretching to reach the window

Once he breached the tower window, the Inhuman attacked the guards. " Vot chudo Sovetskoy nauki!" Inhuman said in Russian while striking out at the guards, the Inhuman's ability to disrupt the very molecules of the human body tore at the two guards within.



Three disintegration attacks at +2 to hit. Multiple targets.
00:55, Today: The Inhuman rolled 6 using 1d20 with rolls of 6. attack 1
00:56, Today: The Inhuman rolled 11 using 1d20+2 with rolls of 9. damage 1.
00:55, Today: The Inhuman rolled 3 using 1d20 with rolls of 3. attack 2
00:56, Today: The Inhuman rolled 13 using 1d20+2 with rolls of 11. damage 2.


*Translation:"Behold a wonder of Soviet science!"

8 PR

This message was last edited by the player at 23:47, Sun 08 Mar 2015.
Onyx
player, 297 posts
HP: 28/28; PR: 61/66
Dmg: +2; PA: +3; MA: +1
Tue 10 Mar 2015
at 12:43
  • msg #95

Re: Heat a Cold, Burn a Fever...

Onyx nods at Inhuman and flies toward the barracks, but not before casting an angry glance at the soldier he did not being down.

OOC:

Could I get a description of the barracks? I don't want to narrate action based on false assumptions.

Sword of Damocles
GM, 821 posts
Tue 10 Mar 2015
at 13:24
  • msg #96

Re: Heat a Cold, Burn a Fever...

OOC: The barracks are near where the comm tower was. It is a squat building of about 20' by 60' with a door at each of the 20' ends. Windows are very small and spaced widely to maintain structural integrity against the winds. Construction appears to be concrete draped in camouflage netting so it blends in better to the surroundings when viewed from afar. Due to the brightness of the time of day you can't see any movement or details of anything through the windows from where you are.
Sunphoenix
player, 22 posts
Lance Brighton
HP 21/21, PR 56/51, PA +2
Tue 10 Mar 2015
at 16:10
  • msg #97

Re: Heat a Cold, Burn a Fever...

OOC: Note.. Sun Phoenix is positioned to be floating in the air out in front of the Barracks as he ranged attacked the power cables of the Generator shack.  He was hoping; if guards came rushing out of the Barracks~ they would clearly see him and attack him instead of hinder the SMITE Team's actions.

Sunphoenix:
As the man looks on the rest of the agents it is clear he is a black man with glowing amber eyes and flowing bright red hair.  He gives a thumbs up sign to the SMITE agents.. positioning himself to draw attention fire to himself from any of the guards that might exit the Barracks... As clearly he is the most obvious and bright target in the Area...!

This message was last edited by the player at 16:12, Tue 10 Mar 2015.
Onyx
player, 298 posts
HP: 28/28; PR: 59/66
Dmg: +2; PA: +3; MA: +1
Tue 10 Mar 2015
at 16:51
  • msg #98

Re: Heat a Cold, Burn a Fever...

With a wave of his hand, Onyx reaches out with his magnetic powers in an attempt to move some of the metal debris from the comm tower to block the barracks door nearest him.

OOC:

Rolled a 16 "to hit" the debris. May have missed, as odd as that seems. ACC +3

Can lift 3,150 pounds of metal, so will move as much as he can in one action to block the door.

Sword of Damocles
GM, 822 posts
Tue 10 Mar 2015
at 16:54
  • msg #99

Re: Heat a Cold, Burn a Fever...

OOC: I would say for an unattended object you would only miss on a natural 20. It is more for when the object is in possession of/being controlled by someone else that it gets trickier.
Sword of Damocles
GM, 823 posts
Tue 10 Mar 2015
at 23:06
  • msg #100

Re: Heat a Cold, Burn a Fever...

Vosper whirls and flings another dart at the soldier still in her view, burying it in his side. He returns fire with a burst of rounds from his AK-47, one of which strikes her while the other two go over her head.

Nightmare punches the cowering soldier who does try to defend himself. The blow does land but he seems to have been able to roll with it.

The other soldier in Tower 3 fires a burst at Onyx but it is again deflected wide by his magnetic prowess.

Onyx uses his magnetic power to pick up a sizable chunk of comm tower debris and places it blocking one of the doors from the barracks.

Inhuman pours his bulk up into Tower 3, taunting the pair of soldiers and ripping at their forms with devouring energy blasts. Both soldiers are hit squarely and appear to be in dire straights.

Oscillator phases into Tower 2 to support Vosper and views the situation. He remains watchful for what either soldier plans to do, yelling in English for the soldiers to surrender.

That turns out to be a well-reasoned plan as one of the soldiers fires a burst of rounds from his AK-47 but the weapon jams after the burst which causes the soldier to curse strongly.

OOC: Vosper is hit by one bullet for 8 points of damage. At her current power she can roll all the damage into power or take a little of it and look to her regeneration to heal it between turns.

Poco is now up in Tower 1 where there is one remaining soldier obviously afraid of him but willing to defend himself against Nightmare. Barring circumstances I won't do another big update until the end of the turn.

Vosper 46 (Move, Throw Dart)
Poco 36 (Charge!)
Nightmare 31 (Holding)
Vosper 31 (Throw Dart)
Onyx 26 (Move, Power Blast)
Inhuman 24 (Move, Disintegrate)
Oscillator 22 (Move, Evade)
Soldier 2 Tower 1 22 (Shoot, Move)
Poco 21 (Claw Attack)
Soldier 1 Tower 3 21 (Shoot)
Soldier 2 Tower 2 21 (Move, Shoot)
Soldier 1 Tower 2 20 (Evade)

Nightmare (HTH multiple attack on 19 init)
Sunphoenix 19 (Move, Flame Bolt)
Soldier 1 Tower 1 17 (Fear Effect)
Nightmare 16 (HTH Attack)
Vosper 16 (Throw Dart)
Soldier 2 Tower 3 16 (Shoot)
Onyx 11 (Barricade door w. debris)
Inhuman 9 (Stretch, Disintegrate x2)
Oscillator 7 (Move, HART Attack)
Soldier 2 Tower 1 7 (Out/Dead?)
Soldier 2 Tower 2 6 (Shoot)
Soldier 1 Tower 2 5 (Shoot)

Poco 6 (Hold)
Soldier 1 Tower 3 6 (Shoot)
Sunphoenix 4 (Move, Flame Bolt x2)
Soldier 1 Tower 1 2 (Fear Effect) (Shoot)

Nightmare 1
Vosper 1
Soldier 2 Tower 3 1 (Out)

This message was last edited by the GM at 15:29, Sat 14 Mar 2015.
Poco Tehuantl
player, 385 posts
Hit Points: 82/82
Power Points: 93/103
Wed 11 Mar 2015
at 11:27
  • msg #101

Re: Heat a Cold, Burn a Fever...

Eddy knde the situation in this tower was under control.

Nightmare was likely to deal with this soldier in short order.

In the meantime, Eddy took a moment to look out the window and see how the assault on the other towers was going.


taking no action, not spending the PR
This message was last edited by the player at 23:03, Fri 13 Mar 2015.
Oscillator
player, 642 posts
HP 28/28
PR 73/75 Absorb: 0
Wed 11 Mar 2015
at 22:52
  • msg #102

Re: Heat a Cold, Burn a Fever...

Sword:
one of the soldiers fires a burst of rounds from his AK-47 but the weapon jams

"I gave you a chance to surrender" says Osc, then he swats the soldier with his trident-tuning fork weapon.

rolled 8 (+4 HAART +2 acc) using 1d20 to hit.
rolled 5 using 1d6 hth +1 using 1d10 . extra dmg. +4Mod =11 dmg errr 10 dmg

This message was last edited by the player at 22:39, Thu 12 Mar 2015.
Sword of Damocles
GM, 832 posts
Sat 14 Mar 2015
at 04:57
  • msg #103

Re: Heat a Cold, Burn a Fever...

OOC: Oscillator's HTH attack drops the soldier. Soldier 1 Tower 3 hits Inhuman for 9 damage (4 taken by Invulnerability with 5 rolled into Power).

Sunphoenix is up.

Sunphoenix
player, 26 posts
Lance Brighton
HP 21/21, PR 56/51, PA +2
Sat 14 Mar 2015
at 09:40
  • msg #104

Re: Heat a Cold, Burn a Fever...

The fiery phoenix enshrouded man's main objective of cutting the power to the facility handled he notes Onyx's baring one of the Barracks exits with a sizable chunk of debris from the comm tower and moves to position himself more directly in front of one of the uncovered exits to the Barracks keeping himself in clear line of view to draw fire... from any that might exit the building.

Taking in the combat situation as the SMITE team makes it assault... the man turns his attention to Tower 1 and tower 3 seeing as two of the SMITE Team.. Vosper and Oscillator are taking on Tower 2 and not wanting to take the chance of hitting one of his allies he takes careful aim at the Soldier in Tower 1 that fired a burst from his AK-47 at Onyx, ineffectively, and the Soldier in Tower 3 that hit Inhuman with a burst~ firing off a dual blast of fire at both targets from both outstretched hands!

Yelling, "Onyx, Inhuman! 'Fire in the hole~' heads up!"

Move: slight adjustment 5 to 10" maybe to cover other exit of Barracks.
Mutiple Attack: w/Flame Powers-Blast {21-}
Flame Attack 1# = 05:31, Today: Sunphoenix rolled 10 using 1d20 with rolls of 10. Multiple Attack 1# w/Flame Powers-Fire Blast.
{Hit!}

Flame Attack 1# Damage = 05:36, Today: Sunphoenix rolled 10 using 2d6+1 with rolls of 5,4. Fire Blast 1# Damage.

Flame Attack 2# = 05:32, Today: Sunphoenix rolled 7 using 1d20 with rolls of 7. Multiple Attack 2# w/Flame Powers-Fire Blast. {Hit!}

Flame Attack 2# Damage = 05:36, Today: Sunphoenix rolled 9 using 2d6+1 with rolls of 4,4. Fire Blast 2# Damage.

Total Cost: PR=8
This message was last edited by the GM at 15:29, Sat 14 Mar 2015.
Sword of Damocles
GM, 833 posts
Sat 14 Mar 2015
at 15:32
  • msg #105

Re: Heat a Cold, Burn a Fever...

OOC: Sunphoenix finishes off the 2 soldiers in Tower 3, Soldier 1 Tower 1 shoots Nightmare for 9 damage (all 9 roll into Power)

Nightmare and Vosper are up then I summarize the last few actions and roll all inits for the new turn.

Nightmare
player, 349 posts
HP 25/25
PR 60/67
Sat 14 Mar 2015
at 20:46
  • msg #106

Re: Heat a Cold, Burn a Fever...

Nightmare looks over at Poco, decides they're pretty much done in the tower, and gives the cowering soldier a rifle butt to the head for safety's sake. Speaking for the soldier's benefit, he says, "Sleep now, what dreams may come will not trouble you."

OOC: took off PR for second action and rolling with attack, rolled to hit soldier with rifle, but did not know what modifiers the rifle had to the attack, so left them out
16:44, Today: Nightmare rolled 9,11 using d20,d6+7 with rolls of 9,4. atk/dmg (unmod), hit soldier with rifle butt.

Oscillator
player, 646 posts
HP 28/28
PR 71/75 Absorb: 0
Sun 15 Mar 2015
at 02:16
  • msg #107

Re: Heat a Cold, Burn a Fever...

"Well that went smoothly..." said Osc, to no one but himself.  (No idea if Vosper is near enough to hear...)

Osc thought they were getting better with practice and missions, and they were also becoming more independent.  Did they really need a field leader now?  He would sit on his dislike for this 'sergeant & grunt' setup ... for now.  At least Muldoon acted like he knew what he was doing.  Mmm, sort of.

"Hey Firey, turn your beacon off!  This is a low visibility op." he said imto the radio.
This message was last edited by the player at 02:45, Sun 15 Mar 2015.
Vosper
player, 412 posts
Eloise Sutton
HP: 18/19 PR: 50/63
Sun 15 Mar 2015
at 07:09
  • msg #108

Re: Heat a Cold, Burn a Fever...

Whirling, Vos threw her dart at the last gunman in her tower.

00:07, Today: Vosper rolled 3 using 1d20 with rolls of 3. Thrown dart +11 to hit.
00:08, Today: Vosper rolled 5,12 using d6,2d8+3 with rolls of 5,7,2. 17 total.

Sword of Damocles
GM, 834 posts
Sun 15 Mar 2015
at 22:52
  • msg #109

Re: Heat a Cold, Burn a Fever...

Poco leaves the last soldier in Tower 1 for Nightmare as he looks around out the window to see how the others are faring.

Oscillator smites the soldier that shot at him with his HART, dropping him to the floor of the tower in a crumpled heap.

One soldier in Tower 3 shoots a burst of rounds at Inhuman, one of them striking home but not even phasing the big man.

Sunphoenix flies up near to Tower 3, taking aim at each of the soldiers within. He sends a bolt of flame at each. Both strike home, dropping each of the soldiers to the floor.

The remaining soldier in Tower 1 keeps Nightmare between him and Poco but does draw his pistol and shoots at Nightmare. The bullet hits but does little besides knocking a little wind out of him.

Nightmare strikes the remaining soldier solidly with the butt of the sniper rifle, knocking him out in one shot.

Vosper whirls and sends another dart into the remaining soldier in Tower 2 and drops him to the floor.

Everything is quiet aside from the wind.....for the moment, as it is unknown what may come from the barracks.

OOC: Thus ends the 1st turn of the battle. Initiatives will be posted for the team for Turn 2, but until you see targets it is unknown what the enemy brings.

Vosper 46 (Move, Throw Dart)
Poco 36 (Charge!)
Nightmare 31 (Holding)
Vosper 31 (Throw Dart)
Onyx 26 (Move, Power Blast)
Inhuman 24 (Move, Disintegrate)
Oscillator 22 (Move, Evade)
Soldier 2 Tower 1 22 (Shoot, Move)
Poco 21 (Claw Attack)
Soldier 1 Tower 3 21 (Shoot)
Soldier 2 Tower 2 21 (Move, Shoot)
Soldier 1 Tower 2 20 (Evade)

Nightmare (HTH multiple attack on 19 init)
Sunphoenix 19 (Move, Flame Bolt)
Soldier 1 Tower 1 17 (Fear Effect)
Nightmare 16 (HTH Attack)
Vosper 16 (Throw Dart)
Soldier 2 Tower 3 16 (Shoot)
Onyx 11 (Barricade door w. debris)
Inhuman 9 (Stretch, Disintegrate x2)
Oscillator 7 (Move, HART Attack)
Soldier 2 Tower 1 7 (Out/Dead?)
Soldier 2 Tower 2 6 (Shoot)
Soldier 1 Tower 2 5 (Shoot)

Poco 6 (Hold)
Soldier 1 Tower 3 6 (Shoot)
Sunphoenix 4 (Move, Flame Bolt x2)
Soldier 1 Tower 1 2 (Fear Effect) (Shoot)
Nightmare 1 (HTH Attack)
Vosper 1 (Throw Dart)
Soldier 2 Tower 3 1 (Out)

Sword of Damocles
GM, 835 posts
Sun 15 Mar 2015
at 23:09
  • msg #110

Re: Heat a Cold, Burn a Fever...

Turn 2

OOC: Turn 2 begins with no immediate enemies in sight...

Vosper 47 (Move, Evade)
Poco 36 (Move, Rip off Door/Evade)
Vosper 32 (Hold)

Nightmare 29
Onyx 25
Oscillator 24
Inhuman 24
Poco 21
Vosper 17
Sunphoenix 17
Nightmare 14
Onyx 10
Oscillator 9
Inhuman 9
Poco 6
Vosper 2
Sunphoenix 2

This message was last edited by the GM at 13:17, Tue 17 Mar 2015.
The Inhuman
player, 200 posts
HP 201/206 Power 70/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 15 Mar 2015
at 23:17
  • msg #111

Re: Heat a Cold, Burn a Fever...

Non action post.

With his targets down, Inhuman looked out the window at the fiery figure and yelled "Sunphoenix secure the barracks.".

Thumbing his radio "Primary targets are down. Move onto secondary targets."


Primary targets were the towers and the antenna. Secondary targets are the barracks, labs and garage.


Ossy is to take point on the lab.

This message was last edited by the player at 01:43, Mon 16 Mar 2015.
Oscillator
player, 648 posts
HP 28/28
PR 71/75 Absorb: 0
Sun 15 Mar 2015
at 23:33
  • msg #112

Re: Heat a Cold, Burn a Fever...

OOC:  Guess we need an updated map?  (if there is one)
Wrote some more in OOC.



Sensing Vosper is nearby, Oscillator calls out to her (not over radio),
"Hey Vosper, looks like it's my lucky day ... um, because we're teamed up, I mean,
not because we are in this subzero hell battling Russian soldiers to save the world..."

Sword of Damocles
GM, 836 posts
Mon 16 Mar 2015
at 00:48
  • msg #113

Re: Heat a Cold, Burn a Fever...

The Inhuman:
Non action post.

With his targets down, Inhuman looked out the window at the fiery figure and yelled "Sunphoenix take down the barracks.".

Thumbing his radio "Primary targets are down. Move onto secondary targets."


Primary targets were the towers and the antenna. Secondary targets are the barracks, labs and garage.


Ossy is to take point on the lab.

OOC: Remember, you do need to leave the barracks intact so the Russians have somewhere to shelter until they are rescued. You will be destroying the underground facility where some of them were staying and the research is done.

Also, from Msg #27 in this thread:

There is a large central building, definitely permanent-looking while scattered around it are a number of other structures; garages, a large antenna, a barracks, and three towers around the facility evenly spaced. No vehicles are in view but they are likely in the garages to protect them from the cold.

Poco Tehuantl
player, 394 posts
Hit Points: 82/82
Power Points: 91/103
Mon 16 Mar 2015
at 01:40
  • msg #114

Re: Heat a Cold, Burn a Fever...

Eddy leapt out of Tower 1, through its window.
Landing below, in the snow, he headed off at a lope towards the barracks.

If Eddy gets there in his move action, and gets an attack action, he intends to rip the door off the barracks, keeping it in front of him as a shield.

ST please make any necessary roll for me, to keep the game moving

This message was last edited by the player at 01:42, Tue 17 Mar 2015.
Oscillator
player, 651 posts
HP 28/28
PR 71/75 Absorb: 0
Mon 16 Mar 2015
at 05:42
  • msg #115

Re: Heat a Cold, Burn a Fever...

Sword:
There is a large central building... [That's the lab.]

Muldoon:
Ossy is to take point on the lab.

Osc was supposed to take the lead on securing the lab.  The lab had been spotted.

Thus, Osc spoke into the walkie-talkie, "Ahem!  Alright team, let's get a 'splinter group' to accompany me to secure primary objective.  I'm hoping for Nighty, Quickfeet, Pussycat, and Army Squishy -- but Squishy can call it as he wants.

Please Flamer and Brightlight keep out of the lab!  Too much risk of explosion!  But you'd be great to maintain surveillance & alert us."
  He shuts off the walkie-talkie.

And then Osc hovers into the air, saying to Vosper "Codenames -- you think they worked?  See you there, I'm picking up Nightmare."  He vibra-flies to Bldg 1 to grab Nightmare.

OOC:
FIRST MOVE - VIBRA-FLY TO NIGHTMARE - EVADE

I'm fine with changing my actions if/when Muldoon makes a different call, or if there's a flaw in this gameplan.

Vosper
player, 413 posts
Eloise Sutton
HP: 18/19 PR: 50/63
Mon 16 Mar 2015
at 06:33
  • msg #116

Re: Heat a Cold, Burn a Fever...

"Never a dull moment," Vos breathed.  Then, as Osc suggested their next moves via code, she quirked a brow beneath her goggles and said, "'Quickfeet'? What, 'Vosper' wasn't code-namey enough for ya?"

But she did as he asked, running escort and weaving a defensive pattern as she went.
The Inhuman
player, 201 posts
HP 201/206 Power 70/80
Acc: +2 Dmg: +2 HTH 3d10
Mon 16 Mar 2015
at 06:44
  • msg #117

Re: Heat a Cold, Burn a Fever...

Non action

Hearing Oscillator over the radio Inhuman quickly replied over the walkie talkie to clarify the team's next move.We need to lock down the barracks before they can regroup. Poco, Onyx and Phoenix on the barracks. Ossy, Vosper and Nightmare on the lab Over.

That left him in reserve providing over watch and free to reinforce where needed. Once the barracks was handled others could be reassigned as needed. He would commit as soon as he saw how much resistance there was at the barracks.


Trying not to be too bossy as that gets old fast. But before things get confused I posted this to clarify.

*Inhuman using the character names. If the GM suggests that the setting requires additional code names assume they were used in place   

This message was last edited by the player at 06:45, Mon 16 Mar 2015.
Nightmare
player, 350 posts
HP 25/25
PR 60/67
Mon 16 Mar 2015
at 07:19
  • msg #118

Re: Heat a Cold, Burn a Fever...

Nightmare radios a single word, "roger", before he puts the scope of the rifle to his eye and scans as many doorways of other buildings as he can. A few beats later, he radios again, "probably should check the garages, may be heavy weapons there."

OOC: scanning the other buildings and waiting for his ride, Nightmare holds his action to shoot anyone coming out of the other buildings
Sunphoenix
player, 27 posts
Lance Brighton
HP 21/21, PR 56/42, PA +2
Mon 16 Mar 2015
at 09:32
  • msg #119

Re: Heat a Cold, Burn a Fever...

OOC: Not sure where/when I should post. Several people go multiple times before I act even once so place this where appropriate in the actions.

Sun Phoenix hovers down to the barracks front doors Replying on the communications to Oscillator, "My primary purpose here was only supposed to be surveillance 'eyes on target', with a secondary objective of Team backup should things go sideways for the team infiltration or extraction. Commander wanted none of you endangered due to environment exposure.  But since you decided to go in ...'Hot'; I felt breaking mission parameters to assist was appropriate and more efficient.  I'll probably get an earful from Commander on breaking mission ops plan but I'll stand by it. Can do, Oscillator, on it."

To Inhuman's appending commands across the comm.. he responds with a simple, "Acknowledged."


Sun Phoenix was not sure who was the unit's C.O. but decided it best just to follow as best orders that did not contradict and worry over who's 'in-charge' later.

Close to the building now Sun Phoenix cancels his phoenix aura 'banner' for convenience, reducing it to only a man on fire, not wanting to purposely burn the building down.  Expecting attack, he moves to the side of the door to the barracks, drilled in Marine training kicking in, and kicks it in not so much to provide actual cover from an attack but to obscure himself in the door way so its harder to target him.  His drill sergeant would have called it a 'sloppy' door opening... likely to get him shot... but with his powered defenses getting hit was of little concern as speed of entry.

Sun Phoenix yelled out in Russian, "Мы американские мета-человек агенты, вы окружены нет никакого спасения! Surrender, и вы не будет нанесен вред .. ни влево замерзнуть."
{Translation: We are American meta-human agents, you are surrounded there is no escape!  Surrender and you will not be harmed.. nor left to freeze to death.}
This message was last edited by the player at 09:34, Mon 16 Mar 2015.
Sword of Damocles
GM, 838 posts
Mon 16 Mar 2015
at 11:27
  • msg #120

Re: Heat a Cold, Burn a Fever...

OOC: So everyone through 30 if you want to move you can or you can hold actions, because that is when things are going to start happening. Other people may want to edit their posts if they were moving after 30 in the count.
Vosper
player, 414 posts
Eloise Sutton
HP: 18/19 PR: 50/63
Mon 16 Mar 2015
at 16:50
  • msg #121

Re: Heat a Cold, Burn a Fever...

Vosper evaded for her 47 and will hold her 32.

Glancing at Osc, she can't help but smile as SunPhoenix explains himself.  "So you were the secret backup, and you blew off orders to help us out?" she asked, her crisp British accent carrying over the comm.

Grinning, she said, "You'll fit in just fine, mate.  Welcome to the zoo."
This message was last edited by the player at 17:05, Mon 16 Mar 2015.
Poco Tehuantl
player, 395 posts
Hit Points: 82/82
Power Points: 91/103
Tue 17 Mar 2015
at 01:41
  • msg #122

Re: Heat a Cold, Burn a Fever...

Editted my post, above
Oscillator
player, 655 posts
HP 28/28
PR 71/75 Absorb: 0
Tue 17 Mar 2015
at 04:07
  • msg #123

Re: Heat a Cold, Burn a Fever...

OOC:  Osc goes on 24, so I'll stick with
FIRST MOVE - VIBRA-FLY TO NIGHTMARE - EVADE

Sword of Damocles
GM, 842 posts
Tue 17 Mar 2015
at 14:11
  • msg #124

Re: Heat a Cold, Burn a Fever...

Vosper takes an evasive pattern of movement as she moves towards the central building, keeping ready for anything else to pop up.

Poco jumps down from the tower and runs to the unblocked barracks entrance. With little effort he tears the door from its hinges and advances into the barracks, the door held as a shield. Within he finds 6 soldiers armed with AK-47s looking at him grimly.

A moment later Oscillator feels two separate vibrations. One as air is displaced a distance away and a second deep thrumming that other people feel rather than hear.

Vosper however is on the ready and easily turns towards the sounds, seeing a quartet of winter-garbed people appear out of nowhere about 300 feet back from Tower 1 in the direction the team had come from, 3 of them touching the one in front of them. As they appear one of them suddenly changes from a garbed person into a 9+ foot tall bear and another emits a loud low tone and rises up into the air as it spreads its arms and fabric extends between the arms and legs, moving evasively. The one in the front takes up a martial arts pose while the one behind her moves slightly to the right, gesturing idly with one hand and a large piece of twisted metal from the tower begins to move rapidly towards her. The two that aren't a bear or flying definitely are smaller than the other two.

OOC: Aside from Vosper who is holding and Poco who is in with the soldiers, Oscillator can warn everyone else and people can choose to spend 2 power out of turn to change their facing towards that direction. The 4 Soviets are 60" back from Tower 1 in the direction the team came from and 77" from the central building at the moment.

Also, with 100 feet between the towers the installation is much smaller than I pictured. I am making it 200 feet (40") between towers but without any penalization of people for the change, everyone got where they got to with no issues. So the central building is about 85 feet (17") from each tower leaving plenty of room for the other buildings within the tower perimeter.

Vosper 47 (Move, Evade)
Poco 36 (Move, Rip off Door/Evade)
Vosper 32 (Move, Throw Dart)
Whisper (Fly, Evade)
Bear 31 (Transform)
Shadow's Kiss 30 (Teleport, Evade)
Caress of Steel 29 (Move Debris, Evade)

Nightmare 29 (Hold)
Onyx 25 (Move, Power Blast)
Oscillator 24 (Move, Evade)
Inhuman 24 (Move, Disintegrate x2)
Poco 21 (Move, HTH Attack)

Soldier 5 20
Soldier 2 19
Whisper 18
Soldier 3 18
Soldier 4 18
Soldier 6 18

Vosper 17
Sunphoenix 17
Bear 16
Soldier 1 16
Shadow's Kiss 15
Caress of Steel 14

Nightmare 14
Onyx 10
Oscillator 9
Inhuman 9
Poco 6
Soldier 5 5
Soldier 2 4
Whisper 3
Soldier 3 3
Soldier 4 3
Soldier 6 3

Vosper 2
Sunphoenix 2
Bear 1
Soldier 1 1

This message was last edited by the GM at 23:00, Wed 18 Mar 2015.
Oscillator
player, 658 posts
HP 28/28
PR 71/75 Absorb: 0
Tue 17 Mar 2015
at 14:22
  • msg #125

Re: Heat a Cold, Burn a Fever...

"Contact with Russian superteam!"

OOC:
Any chance Osc can identify any od the supers?  He does have a govt database *AND* was studying...  Not saying a 'Detect Weaknesss' or anything, but maybe some idea of who's who (saw names in INIT list) & what they are known to be able to do?
Seems like, depending on their Level & popularity, Osc might have a chance to ID each?

Poco Tehuantl
player, 396 posts
Hit Points: 82/82
Power Points: 91/103
Tue 17 Mar 2015
at 14:23
  • msg #126

Re: Heat a Cold, Burn a Fever...

Please; the 6 soldiers in the barracks with Eddy, are they all close enough that he could charge them with the metal door and conceivably barrel into all of most of them?
Sword of Damocles
GM, 843 posts
Tue 17 Mar 2015
at 14:40
  • msg #127

Re: Heat a Cold, Burn a Fever...

OOC: Actually, since they have all acted and most of the rest of the team is up next no one need bother spending 2 power to change facing since you can all do it on your turns (aside from Vosper who has the held action and Poco who is facing off with 6 soldiers).
Poco Tehuantl
player, 397 posts
Hit Points: 82/82
Power Points: 91/103
Tue 17 Mar 2015
at 14:52
  • msg #128

Re: Heat a Cold, Burn a Fever...

Eddy roared in challenge to the six soldiers before him, and with metal door in hand as a shield, leapt at the nearest one and raked him deep and personal like.

- rolled   3 using 1d20 with rolls of 3. Attk:  +12 bonus.
- rolled 23 using 2d10+10 with rolls of 3,10. Damage.

Vosper
player, 416 posts
Eloise Sutton
HP: 18/19 PR: 50/63
Tue 17 Mar 2015
at 18:56
  • msg #129

Re: Heat a Cold, Burn a Fever...

Vos spun and saw the Soviet supers.  Bloody wonderful.  So much for any kind of surprise approach.  Well, it was inevitable, she thought.  Might as well get to it.

Poco was already barging into the soldiers, using the door as a shield.  Vosper smiled.  Her first inclination was to help Eddy, but she knew he could handle himself.  And she wasn't going to give Muldoon the satisfaction of her waiting on his barked orders.

Everyone of the Reds looked pretty dodgy, except for the big Bear.  Of course, that was probably because he was so tough he didn't NEED to be dodgy... but what the hell.  Given her terrible track record for accuracy, she'd go for the easy-to-hit, tough-to-hurt target.

Spinning up some momentum, she hurled a dart.  "Osc, step lively!" she called.  And let fly with her dart...

11:55, Today: Vosper rolled 18 using 1d20 with rolls of 18. Thrown dart +11 to hit.

OOC: Of course.  She could miss the ground with that roll.

This message was last edited by the GM at 19:24, Tue 17 Mar 2015.
Onyx
player, 300 posts
HP: 28/28; PR: 57/66
Dmg: +2; PA: +3; MA: +1
Tue 17 Mar 2015
at 20:44
  • msg #130

Re: Heat a Cold, Burn a Fever...

Onyx sees the hunk of metal move and is tempted to go after the woman with the powers similar to his own, but he recalls the last fight and thinks that perhaps they'd do better if they concentrated their attacks.

Seeing Vosper hurl a dart at the Bear, he zips toward the beast and unleashes a gold and black burst of energy at the same target.

OOC:

To hit: 9 (+3 Acc) (Power Blast
Dmg: 20

Flew to within 25" of bear before attacking. Flying about 5" off ground.

Oscillator
player, 660 posts
HP 28/28
PR 71/75 Absorb: 0
Tue 17 Mar 2015
at 22:59
  • msg #131

Re: Heat a Cold, Burn a Fever...

OSC still EVADES &
(picking up Nightmare now seems unnecessary)
vibra-flies out of HTH range & straight into lab,
Vib Defense on.

If he ID's any of the baddies  (dunno yet), he says it into radio as he flies.
This message was last edited by the player at 23:06, Tue 17 Mar 2015.
Nightmare
player, 352 posts
HP 25/25
PR 60/67
Wed 18 Mar 2015
at 00:22
  • msg #132

Re: Heat a Cold, Burn a Fever...

Nightmare smiles slightly, hunkers down a little (in the tower) and watches the new arrivals. Obviously, he's gonna shoot them. It's also obvious he's waiting for a good shot.

OOC: hold action to see which way the opponents break, whichever one leads a charge towards the tower he is in will receive his first shot when within a double handful of game inches
Oscillator
player, 664 posts
HP 28/28
PR 71/75 Absorb: 0
Wed 18 Mar 2015
at 00:43
  • msg #133

Re: Heat a Cold, Burn a Fever...

Me:
If he ID's any of the baddies  (dunno yet), he says it into radio as he flies.


Osc says into walkie talkies, "(Medved is) the Bear creature, he's very smart & has nasty claws.

The booming flyer (is Shepot), Whisper, with sonic powers, flying, & possible sonar or radar sense.

No idea on the other two yet -- they have to show more of what they do."


Osc changes tactics, moving (still far above HtH reach) to engage one of the flyers (Whisper) & not heading to the lab yet.  Osc weaves and dodges as he flies upwards.

"I guess this means Sergeant Major is still in charge, folks."
The Inhuman
player, 207 posts
HP 201/206 Power 70/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 18 Mar 2015
at 04:20
  • msg #134

Re: Heat a Cold, Burn a Fever...

No plan ever survives combat. Inhuman thought as he see the Russian supers.

Keying his mic and speaking into his walkie talkie "Good work Ossy."

Knowing the combat capabilities of the big cat. Muldoon trusted him to handle the soldiers on his own "Poco take down the barracks. Ossy if you can do recover the charges and blow the lab."

"The rest of the team lets take the Soviet supers. Target the Bear first over."
As he spoke Inhuman launched out of the window and rolled into a ball. Rolling toward the enemy the Inhuman regained his more humanoid shape and one arm reached out for the Bear before his other arm reached for the Whisper.

The Inhuman had to get between the Hear and the rest of the team. If he packed the punch Oscy suggested, the Inhuman needed to make himself a target.

Disintegration Ray 2pp + 2pp extra 25" away from the bear.

21:12, Today: Master Sgt Patrick Muldoon rolled 17 using 1d20 with rolls of 17. disintegrate.
21:14, Today: Master Sgt Patrick Muldoon rolled 16 using 1d20+2 with rolls of 14. damage 1.
21:15, Today: Master Sgt Patrick Muldoon rolled 11 using 1d20 with rolls of 11. disintegrate 2.
21:15, Today: Master Sgt Patrick Muldoon rolled 6 using 1d20+2 with rolls of 4. damage  2.


OOC if anyone wants to do something other than what was order feel free they are your characters.

This message was last edited by the player at 06:46, Wed 18 Mar 2015.
Sword of Damocles
GM, 850 posts
Wed 18 Mar 2015
at 16:50
  • msg #135

Re: Heat a Cold, Burn a Fever...

Oscillator takes note of the arriving Super Soviets and is able to ID two of them from the database over the comm. He flies up towards Whisper, moving evasively.

Poco tears into one of the 6 soldiers in the barracks, dropping him to the ground. The other 5 initially look grimly horrified but he notices they all look up as if thinking for a moment before all nodding. They tear out of the barracks away from Poco, weaving and dodging.

Vosper made a little move then spun and released a dart towards Bear but the sudden appearance must have distracted her as the dart goes wide.

Nightmare waits in Tower 1 with the rifle, looking to see who will move on him first.

Onyx likewise moves towards the big bear and sends a blast of energy at it. The blast strikes home but the beast seems to take most of it in stride and growls in response.

Inhuman drops from the tower and rolls towards Bear himself, barking orders into the comm as he goes. Stretching out in 2 directions he sends bolts of entropy at both Bear and Whisper but they both go wide.

Whisper, a field of deep sound resonating from him and down to the ground focuses on Oscillator who is heading towards him. Timing the attack just so Oscillator is raked by a ultra-high and ultra-low frequency sound blast that shakes him and makes his ears ring.

OOC: Oscillator is hit by a sound blast for 16 damage, he can roll up to 10 of it unto power (you can decide) and the rest to hit points. The soldiers are all moving out towards Tower 1 and it will be several phases before they get to their position so Vosper and Sunphoenix can intecept if they wish (the soldiers are evading).

To be clear, Vosper and Sunphoenix are up.

Vosper 47 (Move, Evade)
Poco 36 (Move, Rip off Door/Evade)
Vosper 32 (Move, Throw Dart)
Whisper (Fly, Evade)
Bear 31 (Transform)
Shadow's Kiss 30 (Teleport, Evade)
Caress of Steel 29 (Move Debris, Evade)

Nightmare 29 (Hold)
Onyx 25 (Move, Power Blast)
Oscillator 24 (Move, Evade)
Inhuman 24 (Move, Disintegrate x2)
Poco 21 (Move, HTH Attack)
Soldier 5 20 (Move, Evade)
Soldier 2 19 (Move, Evade)
Whisper 18 (Move, Sonic Attack)
Soldier 3 18 (Move, Evade)
Soldier 4 18 (Move, Evade
Soldier 6 18 (Move, Evade)

Vosper 17
Sunphoenix 17
Bear 16
Soldier 1 16 (Out)
Shadow's Kiss 15
Caress of Steel 14

Nightmare 14
Onyx 10
Oscillator 9
Inhuman 9
Poco 6
Soldier 5 5
Soldier 2 4
Whisper 3
Soldier 3 3
Soldier 4 3
Soldier 6 3

Vosper 2
Sunphoenix 2
Bear 1
Soldier 1 (Out)

This message was last edited by the GM at 23:00, Wed 18 Mar 2015.
Vosper
player, 417 posts
Eloise Sutton
HP: 19/19 PR: 46/63
Wed 18 Mar 2015
at 19:14
  • msg #136

Re: Heat a Cold, Burn a Fever...

"SON of a @#%@!$^#&!" Vosper cursed.  She could hit a bullseye 8 times out of ten in practice, and yet as soon as the chips were down, she couldn't hit the broad side of a barn.  Gritting her teeth in frustration she tried again, zipping around to the rear and hurling a dart at the Bear's fat backside.

12:11, Today: Vosper rolled 14 using 1d20 with rolls of 14. Thrown dart +11 to hit.
12:12, Today: Vosper rolled 4,10 using d6,2d8+3 with rolls of 4,3,4. 14 total if it hits.

Sunphoenix
player, 28 posts
Lance Brighton
HP 21/21, PR 56/42, PA +2
Wed 18 Mar 2015
at 20:32
  • msg #137

Re: Heat a Cold, Burn a Fever...

In reply to Vosper (msg # 136):

Sun Phoenix turned following the Major's battle plan, muttering to himself; 'Not everyone can be the General.. someone's got to follow orders... might as well be me!'

As he saw Poco kick in the other barracks door and tear into one of the Russian soldiers, they didn't bolt which was a testament to their training he pondered respectfully but.. he also noted the Soldiers reaction from the angle of his view.

Taking flight Sun Phoenix left the barracks battle to the feline.. clearly he had it in hand.. or paw~ whatever.  Turning his flight path he flew in over Vosper to provide her with some air cover backup... and another target for foes to aim at.

Triggering his mic for the comms, "Warning team, I saw the reaction the Russian soldiers had in the barracks.. their receiving orders... I think one of the Russian meta-humans is a telepath!  Vosper.. I'm on your 6 o'clock, high. I'm going to try to take out their 'cabbie'...!"

Sun Phoenix aims a fire blast not ONLY at the bear .. but also at the one that all of the Russian Meta-humans were touching on their arrival... attempting to set them both on fire in the process!

Flame Attack 1# = 16:06, Wed 18 Mar 2015: Sunphoenix rolled 3 using 1d20 ((3)). Multiple Attack 1# w/Flame Powers-Fire Blast at Teleporter.  [ HIT! ]
Flame Attack 1# Damage = 16:19, Wed 18 Mar 2015: Sunphoenix rolled 5 using 2d6+1 ((3,1))


Flame Attack 2# = 16:08, Today: Sunphoenix rolled 19 using 1d20 with rolls of 19. Multiple Attack 2# w/Flame Powers-Fire Blast at Bear. [ Hit?? I am very accurate with my... pea-shooters 19- should hit without any funky extra defenses for the Bear.  I hope or I just wasted a lot of power for nothing! 'shrug']
Flame Attack 2# Damage = 16:18, Wed 18 Mar 2015: Sunphoenix rolled 6 using 2d6+1 ((1,4)).


Ok. Now special attack rolls to set them a-fire.. winter clothing, fur...etc...

16:22, Today: Sunphoenix rolled 12 using 1d20 with rolls of 12. Special Attack - Set [ Teleporter ] on fire.
{sorry forgot to remove +1 from previous roll}

16:24, Today: Sunphoenix rolled 4 using 1d20 with rolls of 4. Special Attack - Set [ Bear ] on fire.

Total Cost: PR=8  [Wow.. succeed for nothing is still fail! Fear me and my pea shooters...! 'sigh' Maybe I'll manage to sun-burn them?]
This message was last edited by the player at 20:34, Wed 18 Mar 2015.
Sword of Damocles
GM, 856 posts
Fri 20 Mar 2015
at 03:21
  • msg #138

Re: Heat a Cold, Burn a Fever...

Vosper zips towards Bear then angles to a flanking position. She whirls and hurls a dart, striking home solidly on the hairy beast but it seems to roll with some of the strike. It does draw a freshet of blood from its hide.

Sunphoenix soars over to cover Vosper, speaking into the comm. He tries to target the one that seemingly teleported the Soviet supers in to set it on fire but goes wide, disrupting his next thought to do the same to Bear.

The five soldiers continue to hustle towards the conflict taking place near Tower 1, dodging and weaving with their AK-47s in the ready position.

Rising to Inhuman's challenge and orders to focus on him, Bear begins to move towards him. He times his movement to coincide with his companion and tears his claws into Inhuman as the man tries to keep each on his flank.

The unknown Soviet super now has a large mass of debris orbiting around it at a good clip as well as ducking and moving. It looks over at another chunk of debris which rises from the icy ground and speeds at Inhuman, striking him solidly in the flank.

The Soviet teleporter, perhaps predictably, vanishes from its position. Unseen by the others it appears in the barracks behind Poco, striking hard an instant before the cat-man is aware enough to whirl around.

OOC: Inhuman is struck twice for 25 points and 13 points. Please let me know how much he is rolling to Power and how much to HP. Poco is struck from behind for 19 points. Since he was surprised he cannot roll any into Power so all 19 go to HP. Do you want to roll the 19% KO chance or shall I?

Nightmare, Onyx, Oscillator, Inhuman, and Poco are up (assuming both make their KO rolls).

Vosper 47 (Move, Evade)
Poco 36 (Move, Rip off Door/Evade)
Vosper 32 (Move, Throw Dart)
Whisper (Fly, Evade)
Bear 31 (Transform)
Shadow's Kiss 30 (Teleport, Evade)
Caress of Steel 29 (Move Debris, Evade)

Nightmare 29 (Hold)
Onyx 25 (Move, Power Blast)
Oscillator 24 (Move, Evade)
Inhuman 24 (Move, Disintegrate x2)
Poco 21 (Move, HTH Attack)
Soldier 5 20 (Move, Evade)
Soldier 2 19 (Move, Evade)
Whisper 18 (Move, Sonic Attack)
Soldier 3 18 (Move, Evade)
Soldier 4 18 (Move, Evade
Soldier 6 18 (Move, Evade)

Vosper 17 (Move, Throw Dart)
Sunphoenix 17 (Move, Flame Bolt x2)
Bear 16 (Hold until 14 ,Move, HTH Attack w. Caress of Steel)
Soldier 1 16 (Out)
Shadow's Kiss 15 (Teleport, HTH Attack)
Caress of Steel 14 (Grab Debris, Attack w. Debris)

Nightmare 14
Onyx 10
Oscillator 9
Inhuman 9
Poco 6
Soldier 5 5
Soldier 2 4
Whisper 3
Soldier 3 3
Soldier 4 3
Soldier 6 3

Vosper 2
Sunphoenix 2
Bear 1
Soldier 1 (Out)

The Inhuman
player, 210 posts
HP 171/206 Power 62/80
Acc: +2 Dmg: +2 HTH 3d10
Fri 20 Mar 2015
at 03:54
  • msg #139

Re: Heat a Cold, Burn a Fever...



Evade -6 enemy attacks

20:38, Today: The Inhuman rolled 97 using 1d100 with rolls of 97. ko.
20:38, Today: The Inhuman rolled 88 using 1d100 with rolls of 88. ko.


Despite taking two viscous blows the Inhuman shakes off both the attacks. Having drawn the attacks of the enemy the big man takes a more defensive stance and prepares to deal with that next barrage of blows.

" Vy , kazhetsya, dostoynyy sopernik buryy medved' . No vy dolzhny budete sdelat' luchshe, chem pobedit' beschelovechnykh ". The Inhuman said as his stood after the brutal assault.


English Translation "You seem to be a worthy opponent Red Bear. But you will have to do better than that to defeat the Inhuman."
This message was last edited by the player at 05:40, Fri 20 Mar 2015.
Nightmare
player, 355 posts
HP 25/25
PR 60/67
Fri 20 Mar 2015
at 04:50
  • msg #140

Re: Heat a Cold, Burn a Fever...

As he scans the field, Nightmare sees the flying soviet super lash out at Oscillator. I bet I could keep you quiet, he thinks, and finally takes his shot with the rifle.

OOC: using his held action, Nightmare attacks
I don't know what the scope is set at, so I've considered it the minimum +6. I didn't specify when it was loaded what rounds were in it, but would have used the sleep rounds if I were paying attention.
Sniper Rifle: +6 to hit (+7-10 w. 2x-8x scope, +9-12 w. scope/bipod), 1d10+1 dmg, Range: Ax18, Ammo 6; weight 15 lbs. (as configured)
 Sleep Rounds (2 mags of 6): 1d6+1 dmg with Paralysis payload attack (Very Difficult END save if successful or fall a sleep as though hit with a Paralysis Ray attack; normal "wake-up" rolls apply with cumulative +1 to the roll every 10 minutes)
00:43, Today: Nightmare rolled 2,7,2 using d20,d20,d6+1 with rolls of 2,7,1. atk,carrier,dmg rifle shot on teleporter
+4 accuracy, +6 scope on rifle (minimum), 6 points of damage (2 from rifle, +4 heightened attack), carrier Paralysis attack roll is 7 (not sure whether the scope bonus or accuracy counts here)
then waits for the victim of his attack to fly at the tower so he could attack him face to face

This message was last edited by the player at 04:10, Sat 21 Mar 2015.
Poco Tehuantl
player, 400 posts
Hit Points: 63/82
Power Points: 91/103
Fri 20 Mar 2015
at 07:02
  • msg #141

Re: Heat a Cold, Burn a Fever...

- rolled 77 using 1d100 with rolls of 77. 19% chance to be knocked out.


Eddy growled as his mice/toythings ran away.
And then something hit him from behind.

Barely without thought, he turned and raked whatever it was.
- rolled 5 using 1d20 with rolls of 5. Attack;  +12 bonus to hit.
- rolled 22 using 2d10+10 with rolls of 5,7. Damage.


Crossed off another 2PR for this Attack, and another 7 to 'roll with' the knock back

This message was last edited by the player at 07:54, Fri 20 Mar 2015.
Onyx
player, 302 posts
HP: 28/28; PR: 54/66
Dmg: +2; PA: +3; MA: +1
Fri 20 Mar 2015
at 18:02
  • msg #142

Re: Heat a Cold, Burn a Fever...

Onyx swings high and to the left, launching another blast at the Bear. Take down one before going to another," he thinks to himself even as he watches the metal using Soviet.

Perhaps his attention is attracted too much that way as his blast does not fly as true as the first one.

OOC:

I assume I missed.

Rolled 19 with +3 ACC on Power Blast.

If hit, did 9 dmg.

Oscillator
player, 670 posts
HP 28/28
PR 71/75 Absorb: 0
Fri 20 Mar 2015
at 22:32
  • msg #143

Re: Heat a Cold, Burn a Fever...

Sword of Damocles:
I am still waiting on actions from Oscillator...

Oscillator would roll with as much as possible, plus he has a Kevlar vest.

Rolled 5 using 1d100 with rolls of 5. Ko save.
I'm figuring I'm KO'd?
Nightmare
player, 357 posts
HP 25/25
PR 60/67
Sat 21 Mar 2015
at 06:58
  • msg #144

Re: Heat a Cold, Burn a Fever...

Nightmare works the bolt on the rifle and fires again.

OOC: once again, Nightmare attacks with the rifle
 Sniper Rifle: +6 to hit (+7-10 w. 2x-8x scope, +9-12 w. scope/bipod), 1d10+1 dmg, Range: Ax18, Ammo 6; weight 15 lbs. (as configured)
  Sleep Rounds (2 mags of 6): 1d6+1 dmg with Paralysis payload attack (Very Difficult END save if successful or fall a sleep as though hit with a Paralysis Ray attack; normal "wake-up" rolls apply with cumulative +1 to the roll every 10 minutes)
 then waits for the victim of his attack to fly at the tower so he could attack him face to face
02:54, Today: Nightmare rolled 6,10,3 using d20,d20,d6+1 with rolls of 6,10,2. Nightmare shoots again at Whisper.
 +4 accuracy, +6 scope on rifle (minimum), 7 points of damage (3 from rifle, +4 heightened attack), carrier Paralysis attack roll is 10 (not sure whether the scope bonus or accuracy counts here)

Sword of Damocles
GM, 866 posts
Sat 21 Mar 2015
at 14:46
  • msg #145

Re: Heat a Cold, Burn a Fever...

Even though he shrugs off the blows, Inhuman decides to make it harder for the Soviets to hit him and starts to move and weave.

Oscillator, his senses and form rattled by the multifrequency sonic attack, starts to lose consciousness but is able to set himself down on the icy ground before he blacks out.

Nightmare takes one shot at Whisper from the tower, striking him hard and drawing his attention. The second shot also strikes home, this time drawing some blood and the Soviet's eyes droop for a moment before he shakes his head and gathers himself.

Onyx continues to move about in the air to provide support against Bear but this time the bolt of energy goes wide, blasting a hole into the icy ground.

Poco collects himself at the far side of the barracks, whirls, and hurls himself at the short Soviet behind him. He moves quickly, his strike so sure...on target...but his vicious swipe passes right through the person who he can now see is a black haired young woman.

The 5 soldiers finally reach their positions and sweep the sky for targets. Deciding on Onyx they all coordinate to fire at once, sending a hail of bullets at him. Most of them miss outright but a few are deflected by his magnetic powers.

Whisper, struck twice HARD by Nightmare's bullets, levels himself off near the tower. Glaring at Nightmare he opens his mouth and a piercing, vibrating shriek issues forth causing the sniper rifle to shatter into pieces. Nightmare's hands sting from the effect and his ears are ringing.

OOC: Oscillator is KO'ed and on the ground. He will get a wake-up roll between turns but someone can use an action to give him an extra chance to wake-up (Make Int save at -2 to give a +2 bonus to the wake-up roll). Nightmare's sniper rifle was shattered by a special sonic attack (no damage to him).

Vosper and Sunphoenix are up.

Vosper 47 (Move, Evade)
Poco 36 (Move, Rip off Door/Evade)
Vosper 32 (Move, Throw Dart)
Whisper (Fly, Evade)
Bear 31 (Transform)
Shadow's Kiss 30 (Teleport, Evade)
Caress of Steel 29 (Move Debris, Evade)

Nightmare 29 (Shoot)
Onyx 25 (Move, Power Blast)
Oscillator 24 (Move, Evade)
Inhuman 24 (Move, Disintegrate x2)
Poco 21 (Move, HTH Attack)
Soldier 5 20 (Move, Evade)
Soldier 2 19 (Move, Evade)
Whisper 18 (Move, Sonic Attack)
Soldier 3 18 (Move, Evade)
Soldier 4 18 (Move, Evade
Soldier 6 18 (Move, Evade)

Vosper 17 (Move, Throw Dart)
Sunphoenix 17 (Move, Flame Bolt x2)
Bear 16 (Hold until 14 ,Move, HTH Attack w. Caress of Steel)
Soldier 1 16 (Out)
Shadow's Kiss 15 (Teleport, HTH Attack)
Caress of Steel 14 (Grab Debris, Attack w. Debris)

Nightmare 14 (Shoot)
Onyx 10 (Move, Power Blast)
Oscillator 9 (KO'ed)
Inhuman 9 (Evade)
Poco 6 (Move, Claw Attack)
Soldier 5 5 (Coordinate, Shoot)
Soldier 2 4 (Coordinate, Shoot)
Whisper 3 (Move, Special Sonic Attack)
Soldier 3 3 (Shoot)
Soldier 4 3 (Shoot)
Soldier 6 3 (Shoot)

Vosper 2
Sunphoenix 2
Bear 1
Soldier 1 (Out)

Vosper
player, 421 posts
Eloise Sutton
HP: 19/19 PR: 44/63
Sat 21 Mar 2015
at 15:04
  • msg #146

Re: Heat a Cold, Burn a Fever...

"Shite," Vos cursed as Osc pinwheeled to the ground.  She sprinted towards him in a burst of speed.  Fortunately he didn't hit hard.

"Come on now, Ossy, no time for nappin'," she breathed as she shook him in an attempt to bring him around.

OOC: Attempt to wake Oscillator.
08:03, Today: Vosper rolled 16 using 1d20 with rolls of 16. Int save.
No +2.  At least that wasn't a miss on a villain.  Osc, you get a wake up roll.

Oscillator
player, 676 posts
HP 22/28
PR 61/75 Absorb: 0
Sat 21 Mar 2015
at 23:08
  • msg #147

Re: Heat a Cold, Burn a Fever...

"Gaaah..." moans Osc, sprawled out on the chilly ground.
The Inhuman
player, 218 posts
HP 171/206 Power 62/80
Acc: +2 Dmg: +2 HTH 3d10
Sat 21 Mar 2015
at 23:52
  • msg #148

Re: Heat a Cold, Burn a Fever...

deleted
This message was last edited by the player at 23:54, Sat 21 Mar 2015.
Sword of Damocles
GM, 867 posts
Sun 22 Mar 2015
at 00:20
  • msg #149

Re: Heat a Cold, Burn a Fever...

OOC: Oscillator, your save base number is based on your Endurance score and compared to the table in the House Rules section. In your case with a 15 Endurance your base save is 12 or less, -8 for being a Very Difficult save means you need a 4 or less on 1d20. If Vosper made her check it would be a 6 or less. You will also get another wake-up roll between turns. So re-roll your save on a d20, looking for a 4 or less.
Oscillator
player, 678 posts
HP 22/28
PR 61/75 Absorb: 0
Sun 22 Mar 2015
at 04:32
  • msg #150

Re: Heat a Cold, Burn a Fever...

"Blurble..."  Osc laid on the ground, drool dripping from the corner of his mouth.


Oscillator rolled 18 using 1d20 with rolls of 18. End save / wake up.

Not my lucky day, eh?

Sunphoenix
player, 32 posts
Lance Brighton
HP 21/21, PR 56/40, PA +2
Sun 22 Mar 2015
at 11:29
  • msg #151

Re: Heat a Cold, Burn a Fever...

Sun Phoenix is annoyed at his shots just barely missing but can see its time to step up his game.

Shifting his direction of flight he follows Vosper as she goes to assist the downed Oscillator, staying 30 feet over her to provide overwatch... and another target for foes to aim at... he shifts his position to get a rear {if possible} or at least flanking shot at Whisper... AND keep up fire on the Bear...

Again another dual blast of Fire lashes out at both targets...

"Suckers are hard to nail down... !"

Over the comms, "Teleporter rabbited.. lost eyes on 'him'... "

07:25, Sun 22 Mar 2015: Sunphoenix rolled 7 using 1d20 ((7)).
07:25, Sun 22 Mar 2015: Sunphoenix rolled 20 using 1d20 ((20)).

Ah well... NOW dice roller is now being contrary...

Total Cost = 8 PR
Sword of Damocles
GM, 875 posts
Sun 22 Mar 2015
at 15:24
  • msg #152

Re: Heat a Cold, Burn a Fever...

Vosper zips over to where Oscillator lays unconscious and tries to roust him. Despite her efforts he remains unconscious and she stays by his side.

Sunphoenix follows Vosper to provide aerial cover. He sends bolts of flame at both Bear and Whisper but his timing is off and they go wide.

Despite Inhuman's defensive movement, Bear is able to time his strike perfectly and rakes the hero with a vicious swipe of his claws.

The soldier Poco had taken out earlier lays on the floor of the barracks, moaning and bleeding.

OOC: Inhuman is hit by Bear's claws for 22 damage, let me know how you want to account for the damage after his limited invulnerability (how much to hit points and how much to power).

Turn 2 ends, initiatives coming for Turn 3.

Vosper 47 (Move, Evade)
Poco 36 (Move, Rip off Door/Evade)
Vosper 32 (Move, Throw Dart)
Whisper (Fly, Evade)
Bear 31 (Transform)
Shadow's Kiss 30 (Teleport, Evade)
Caress of Steel 29 (Move Debris, Evade)

Nightmare 29 (Shoot)
Onyx 25 (Move, Power Blast)
Oscillator 24 (Move, Evade)
Inhuman 24 (Move, Disintegrate x2)
Poco 21 (Move, HTH Attack)
Soldier 5 20 (Move, Evade)
Soldier 2 19 (Move, Evade)
Whisper 18 (Move, Sonic Attack)
Soldier 3 18 (Move, Evade)
Soldier 4 18 (Move, Evade
Soldier 6 18 (Move, Evade)

Vosper 17 (Move, Throw Dart)
Sunphoenix 17 (Move, Flame Bolt x2)
Bear 16 (Hold until 14 ,Move, HTH Attack w. Caress of Steel)
Soldier 1 16 (Out)
Shadow's Kiss 15 (Teleport, HTH Attack)
Caress of Steel 14 (Grab Debris, Attack w. Debris)

Nightmare 14 (Shoot)
Onyx 10 (Move, Power Blast)
Oscillator 9 (KO'ed)
Inhuman 9 (Evade)
Poco 6 (Move, Claw Attack)
Soldier 5 5 (Coordinate, Shoot)
Soldier 2 4 (Coordinate, Shoot)
Whisper 3 (Move, Special Sonic Attack)
Soldier 3 3 (Shoot)
Soldier 4 3 (Shoot)
Soldier 6 3 (Shoot)

Vosper 2 (Move, Assist Oscillator)
Sunphoenix 2 (Move, Flame Bolt x2)
Bear 1 (Claw Attack)
Soldier 1 (Out) (Moans & Bleeds)

The Inhuman
player, 222 posts
HP 153/206 Power 62/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 22 Mar 2015
at 15:39
  • msg #153

Re: Heat a Cold, Burn a Fever...

None action post reaction to Bear's attack phase 1

The Inhuman takes another powerful blow and is still standing. Seeing the way the fight was going, he knew the team needed to act fast if they were going to accomplish their mission.

Vosper was fast enough she could preset the charges with almost no time left on the detonators and drop them around the lab and run away before anyone could stop her.

"Vosper if you can't wake him up fast you will have to forget Oss. You need to finish the job!" The Inhuman ordered. Ossy was the best one for the job of blowing the lab, but they were running out of time.
This message was last edited by the player at 01:33, Mon 23 Mar 2015.
Sword of Damocles
GM, 876 posts
Sun 22 Mar 2015
at 15:45
  • msg #154

Re: Heat a Cold, Burn a Fever...

Turn 3

And the battle continues on the icy wastes of Antarctica...

OOC: Oscillator is still unconscious at the start of the turn. His chance to make a wake-up roll this turn is at 20 but obviously others can spend actions to give him additional chances. All heroes and villains who were Evading last turn are still under Evasion until their first turn comes up. At the start of the turn Vosper, Poco, Whisper, Caress of Steel, Shadow's Kiss, the soldiers, and Inhuman are all still Evading.

Vosper and Poco are up.

Vosper 43 (Evade)
Poco 36 (Claw Attack)
Whisper 29 (Move, Sonic Attack)
Vosper 28 (Assist Oscillator)
Caress of Steel 26 (Evade)
Shadow's Kiss 26 (HTH Attack)
Bear 24 (Claw Attack)

Onyx 23 (Move, Power Blast)
Nightmare 22 (Bolas Attack)
Oscillator 22 (Activate Vibration Defense, Move)
Poco 21 (Evade, Move)
Sunphoenix 21 (Move, Flame Bolt)
Soldier 2 21 (Hold, AK-47 attack at 16)
Soldier 3 21 (Hold, AK-47 attack at 16)
Soldier 5 19 (Hold, AK-47 attack at 16)
Soldier 6 17 (Hold, AK-47 attack at 16)

Inhuman 16 (Evade)
Soldier 4 16 AK-47 attack)
Whisper 14 (Move, Sonic Attack)

Vosper 13
Caress of Steel 11
Shadow's Kiss 11
Bear 9

Onyx 8
Nightmare 7
Oscillator 7
Poco 6
Sunphoenix 6
Soldier 2 6
Soldier 3 6
Soldier 5 4
Soldier 6 2

Inhuman 1
Soldier 4 1

This message was last edited by the GM at 18:54, Wed 25 Mar 2015.
Poco Tehuantl
player, 402 posts
Hit Points: 63/82
Power Points: 84/103
Sun 22 Mar 2015
at 16:24
  • msg #155

Re: Heat a Cold, Burn a Fever...

Before the Teleporter could flee, Eddy decided to give him a good reason to do so ... and not come back.


Special Attack to the head:
- rolled 5 using 1d20 with rolls of 5. Attack:  +12 bonus.
- rolled 6 using 1d20 with rolls of 6. Attack:  +12 bonus.

- rolled 20 using 2d10+10 with rolls of 2,8. Damage.

Vosper
player, 425 posts
Eloise Sutton
HP: 19/19 PR: 44/63
Sun 22 Mar 2015
at 18:23
  • msg #156

Re: Heat a Cold, Burn a Fever...

"Come on, Ozzy, we ain't got all day," Vosper breathed.  She knew the battle was raging, but her contributions were typically to waste darts into thin air.  She kept her eye on the battlefield and was wary of teleporting arseholes who might pop up behind her.

OOC: Evasion.
Sword of Damocles
GM, 881 posts
Sun 22 Mar 2015
at 18:32
  • msg #157

Re: Heat a Cold, Burn a Fever...

OOC: Whisper moves to engage Sunphoenix, his sonic attack foiled by the Adaptation defense. Take off 1 power for the defense use. I will do an update once a bunch more go.

Vosper is up again.

This message was last edited by the GM at 18:34, Sun 22 Mar 2015.
Vosper
player, 426 posts
Eloise Sutton
HP: 19/19 PR: 44/63
Sun 22 Mar 2015
at 18:34
  • msg #158

Re: Heat a Cold, Burn a Fever...

11:33, Today: Vosper rolled 13 using 1d20 with rolls of 13. Int save. Think that fails?

"Wake up," she implored, shaking him one more time.
Sword of Damocles
GM, 882 posts
Sun 22 Mar 2015
at 18:45
  • msg #159

Re: Heat a Cold, Burn a Fever...

OOC: Caress of Steel sets up Evasion, Bear misses Inhuman (as long as you are willing to spend 2 power to change facing so he isn't flanking), and Shadow's Kiss hits Poco for 15 (you can roll up to 12 of that into power). She is no longer evading, still not easy to hit but MUCH easier.

Onyx, Nightmare, Poco, and Sunphoenix are up. (I will update after they go)

Nightmare
player, 359 posts
HP 25/25
PR 58/67
Sun 22 Mar 2015
at 19:02
  • msg #160

Re: Heat a Cold, Burn a Fever...

Nightmare shakes his hands and comments, "gotta remember to get another o' those".
He sends Whisper a dirty look, and then whips out his bolas, twirls them twice and hurls them, with uncanny accuracy, at the flying super.

OOC: this roll couldn't have happened at a better time
14:58, Today: Nightmare rolled 1,3,8 using d20,d6,d3+7 with rolls of 1,3,1. throw bolas at Whisper, atk/dmg.
can I claim to have wrapped Whisper's arms to his side with that?

Onyx
player, 304 posts
HP: 28/28; PR: 51/66
Dmg: +2; PA: +3; MA: +1
Sun 22 Mar 2015
at 19:20
  • msg #161

Re: Heat a Cold, Burn a Fever...

The plink of bullets off his magnetic shield is a concern, and certainly one Onyx would not normally ignore, but the plan is the plan, and he's going to stick with it this time.

He does fly to put himself at some distance from the soldiers but still within easy striking range of the Bear.

A black and gold burst of power erupts from his fist and strikes the Bear again.

OOC:

To hit: 4 +3 ACC
Dmg: 10 (below average)

I can't quite visualize the battle field, but the goal here is to be in a spot where he his within 20" or so of Bear and more than 30" from the soldiers so they take a penalty to hit him. If that is not possible, that is fine.

Sunphoenix
player, 33 posts
Lance Brighton
HP 21/21, PR 56/40, PA +2
Mon 23 Mar 2015
at 02:49
  • msg #162

Re: Heat a Cold, Burn a Fever...

Sunphoenix grimaces... frustration clear in his expression.

One bright spot though.. he did mange to draw the the Soviet meta - Whisper's attention to waste an attack on him instead of Vosper or Nightmare.

The cosmic fire enshrouded his body only stir slightly as his body can withstand the surface of a star.. a blast of 'air' vibrations is nothing compared to the thunder of a solar flare within a star's coronasphere.

Sun Phoenix shrugs the blast off with little effort.... and decides to return the favor...

Sun Phoenix Moves to position himself with Nightmare on the opposite side of Whisper.. he will have to decide who he is going to face or flee the flank maneuver...

"Ешьте космического огня «товарищ»!"
{Translation: Eat Cosmic fire 'comrade'!}

Cutting loose with a blast of flames at Whisper...

Move: however many inches needed to set up flank attack with Nightmare on Whisper.
22:42, Today: Sunphoenix rolled 15 using 1d20 with rolls of 15. Fire Blast at Whisper.
22:51, Today: Sunphoenix rolled 4 using 2d6+1 with rolls of 2,1. Fire Blast Damage.

['Sigh' Maybe I should use an AK-47 instead? Meh.. probabaly missed anyways.]

Total Cost: 2 PR
This message was last edited by the player at 02:54, Mon 23 Mar 2015.
Oscillator
player, 680 posts
HP 22/28
PR 61/75 Absorb: 0
Mon 23 Mar 2015
at 05:36
  • msg #163

Re: Heat a Cold, Burn a Fever...

"Uggghhh."

"Wuuggaah wuggahh."


Sword:
[Osc] can make 2 rolls at 20.

Oscillator rolled 2 using 1d20. wakeup!
Oscillator rolled 10 using 1d20. wakeup!
One of those has gotta have succeeded!

Poco Tehuantl
player, 404 posts
Hit Points: 62/82
Power Points: 74/103
Mon 23 Mar 2015
at 12:58
  • msg #164

Re: Heat a Cold, Burn a Fever...

rolled 100% on 7% chance of being knocked out.
Spent the 8PR to roll with the damage, +2 for this next turn



Realising that he can't actually harm this woman, Eddy made a run for it back out into the cold.

Evade, and move to join the skirmish outside
The Inhuman
player, 227 posts
HP 153/206 Power 60/80
Acc: +2 Dmg: +2 HTH 3d10
Mon 23 Mar 2015
at 19:20
  • msg #165

Re: Heat a Cold, Burn a Fever...

Action 16 Evade

The Inhuman continued to dodge and weave to try and avoid the Bear's deadly blows. The Inhuman was still standing but either of the two blows could easily have put down one of the others.

But drawing the Bear's attacks was not enough. The Inhuman knew he needed to put his opponent down.
This message was last edited by the player at 03:31, Tue 24 Mar 2015.
Oscillator
player, 682 posts
HP 22/28
PR 61/75 Absorb: 0
Tue 24 Mar 2015
at 00:40
  • msg #166

Re: Heat a Cold, Burn a Fever...

"Am I dead?"  Osc's jerks up a little too quickly -- his eyes register the fading after-image of an angelic Vosper leaning over him, but she's already zipped away.  Frozen drool sticks to the side of his face.  "Where am I?  Oh yes ... hell frozen over, Russian-style."

Osc takes to the air again, heading towards their cache of explosive charges, activating his vibratory defense.  He wanted to evade incoming attacks, but he was still too woozy, so instead he tries another tactic: just fly fast.
Vosper
player, 428 posts
Eloise Sutton
HP: 19/19 PR: 44/63
Tue 24 Mar 2015
at 02:25
  • msg #167

Re: Heat a Cold, Burn a Fever...

Vos smiled back at Osc as he took to the air.  They were back in it.  Her nerves / aim might still be suspect, but she felt a lot better with Oscillator's brilliance on the job.
Sword of Damocles
GM, 893 posts
Wed 25 Mar 2015
at 22:20
  • msg #168

Re: Heat a Cold, Burn a Fever...

Poco sends a vicious swipe of his claws at the diminutive super in the hopes of knocking her into next week. Despite the accuracy of his strike it passes right through her head. Her return punch rings his bells a little and he removes himself to the battleground proper, moving evasively as he does so and leaving her in the barracks with a confused expression on her face.

Vosper continues to move evasively and also zips over to the downed form of Oscillator, hoping to rouse him from his unconsciousness. Fortunately her ministrations do revive him and after a few moments to shake his head Oscillator restores his vibratory defense and speeds off to obtain the demolitions charges.

Whisper moves towards Sunphoenix, unleashing a vicious shriek but the burning man is able to adapt to the frequencies and emerges unharmed.

The unknown super outside continues to move evasively, one large chunk of debris orbiting her rapidly and the other hovering nearby to Inhuman.

Despite Inhuman's maneuverings Bear is able to tag him again solidly with his claws, a toothy grin on his face despite some obvious damage on him.

Onyx moves away from the soldiers that targeted him and sends another blast of energy at Bear, striking him but only singeing him slightly as he is able to roll with some of the blast.

Nightmare whirls his bolas and flings them at Whisper, striking and entangling his legs which unfortunately doesn't impede his flight but does obviously cause him pain.

Sunphoenix returns Whisper's attack, striking him but the Soviet super is able to avoid much of the flames effects as he moves through the air.

All the soldiers nod simultaneously and coordinate with each other while Inhuman continues to look to make it harder to hit him. They synchronize and turn on Sunphoenix, unleashing a hail of gunfire at the burning hero of which many of the bullets go wide, some burn up in his fiery aura, but he is struck solidly by one and is grateful for his vest which takes a portion of the shot. One of the soldier's rifles seems to have jammed as he is seen working to clear it.

Whisper also nods, breaking away from Sunphoenix and Nightmare and moving to the other side of the battle where he sends an earsplitting shriek that rakes over Onyx's flying form causing intense pain and ringing his ears.

OOC: Sunphoenix is struck by 1 bullet for 11 damage. He can roll 8 into Power if he wishes leaving 3 damage to go into hit points. Onyx is struck by Whisper's sonic bolt for 17 damage. He can roll 6 into his Power, leaving 11 to go into his hit points. Sunphoenix and Onyx need to make KO rolls with a 3% and 11% chance respectively.

Vosper is up.

Vosper 43 (Evade)
Poco 36 (Claw Attack)
Whisper 29 (Move, Sonic Attack)
Vosper 28 (Assist Oscillator)
Caress of Steel 26 (Evade)
Shadow's Kiss 26 (HTH Attack)
Bear 24 (Claw Attack)

Onyx 23 (Move, Power Blast)
Nightmare 22 (Bolas Attack)
Oscillator 22 (Activate Vibration Defense, Move)
Poco 21 (Evade, Move)
Sunphoenix 21 (Move, Flame Bolt)
Soldier 2 21 (Hold, AK-47 attack at 16)
Soldier 3 21 (Hold, AK-47 attack at 16)
Soldier 5 19 (Hold, AK-47 attack at 16)
Soldier 6 17 (Hold, AK-47 attack at 16)

Inhuman 16 (Evade)
Soldier 4 16 AK-47 attack)
Whisper 14 (Move, Sonic Attack)

Vosper 13 (Hold)
Caress of Steel 11 (Debris Attack)
Shadow's Kiss 11 (Move, Sniper Rifle Attack)
Bear 9 (Claw Attack)

Onyx 8
Nightmare 7
Oscillator 7
Poco 6
Sunphoenix 6
Soldier 2 6
Soldier 3 6
Soldier 5 4
Soldier 6 2

Inhuman 1
Soldier 4 1

This message was last edited by the GM at 18:40, Fri 27 Mar 2015.
Sunphoenix
player, 34 posts
Lance Brighton
HP 21/21, PR 56/40, PA +2
Thu 26 Mar 2015
at 11:38
  • msg #169

Re: Heat a Cold, Burn a Fever...

Rolling 8 damage into power. May I have a current Power total please as you calculate it Sword?  Just to make sure my numbers are correct.

07:37, Today: Sunphoenix rolled 45 using 1d100 with rolls of 45. KO Check.

Vosper
player, 429 posts
Eloise Sutton
HP: 19/19 PR: 44/63
Thu 26 Mar 2015
at 15:37
  • msg #170

Re: Heat a Cold, Burn a Fever...

Vosper held back, timing her action to coincide with a comrade's, so they could double-team someone the way the bad guys were obviously doing to them.
Sword of Damocles
GM, 896 posts
Thu 26 Mar 2015
at 22:18
  • msg #171

Re: Heat a Cold, Burn a Fever...

Vosper keeps moving evasively, looking to flank Bear with a teammate. The unknown Soviet super tries to swat her with a large piece of debris still hanging in the air but misses due to Vosper's defensive abilities.

Bear tries to keep doing what he has been doing and sends another vicious claw attack at Inhuman who is able to sidestep the attack.

No one knows what happened to the other unknown Soviet super until a shot rings out from Tower 2. Nightmare just barely senses the hazard and is able to roll sufficiently at the last instant so he is only badly bruised through the vest. Looking in that direction he sees the other unknown Soviet super, now visible as a black-haired young woman holding a sniper rifle. She waves cheerily at the shadowy hero then eyes the battlefield for her next attack.

OOC: Nightmare is hit for 5 damage, all of which he can easily roll into his Power score. The others are missed. Tower 2 is 40" (200 feet) from Tower 1 and probably another 5-10" from where the battle is taking place. Whisper is on the other side of the battle near Onyx, Sunphoenix is near where Whisper was, Vosper is in the vicinity to Bear's left flank, and Oscillator is easily at the site where the demolition charges are. It will take him an action to grab each crate because of their bulk and weight which will affect his movement speed as they are a combined weight of 300 lbs, 170 lbs in one hand and 130 lbs in the other. That is 64% of his carrying capacity so he is moving at 36% of his normal speed whether ground or flight.

The team is up because the soldiers are all holding to coordinate, unless someone targets them in which case they may react.

Vosper
player, 431 posts
Eloise Sutton
HP: 19/19 PR: 42/63
Thu 26 Mar 2015
at 23:52
  • msg #172

Re: Heat a Cold, Burn a Fever...

Vosper dashed in and coordinated with Onyx to team up on the Bear, hurling a dart at his flank.


16:51, Today: Vosper rolled 12 using 1d20 with rolls of 12. Thrown dart +11 to hit. +2 more for Flank?


16:51, Today: Vosper rolled 6,6 using d6,2d8+3 with rolls of 6,2,1. Dart damage. Total 12.

2 PR spent.

Poco Tehuantl
player, 405 posts
Hit Points: 62/82
Power Points: 74/103
Fri 27 Mar 2015
at 06:42
  • msg #173

Re: Heat a Cold, Burn a Fever...

Eddy approached the melee.
The only enemy on the ground was some Bear-man*.

Eddy headed around to come at the bear from behind as it attempted to face down Inhuman.
As Eddy came around to flank the bear**, he roared a battle cry to get its attention focused on him, hopefully***.



- HOLD my action, and Attack Bearboy in unison with Inhuman, flanking him obviously.   
*   I mean seriously, a bear!   I bet he wished he'd been a cat. Cats rock, bears bumble.
**  Poor Bugger, four of us on him, all from the cardinals.  He's technically flanked by 2, if not 3 of us.
*** Hoping to give Inhuman, and maybe others, the flanking bonus.



OOC:  and while we are at it, **** I got a great deal on asterisk at the local grammar store.
Nightmare
player, 360 posts
HP 25/25
PR 53/67
Fri 27 Mar 2015
at 09:08
  • msg #174

Re: Heat a Cold, Burn a Fever...

"Ah, I knew there was another rifle, here, somewhere," says Nightmare. "I wonder what the girl's karma is like."
He puts both hands to his temples, and then extends his arms to point at the lady with the sniper rifle. There is some energy that manifests itself and wafts toward the lady, but this is only noticed by the sensitive.

OOC: Using Manifestation of the Karmic Deities to call a malevolent spirit out for the sniper lady. Attacks as Mind Control with range factored in, and I assume would use his mental accuracy of +2.
if it works, the manifestation has a tiger head and claws which with the teeth give +1 to hit, +2 to damage in combat, and is holding a thunderbolt, permitting it to use a lightning attack that does 1d8 damage
05:01, Today: Nightmare rolled 13,1,5 using d20,d8,d6 with rolls of 13,1,5. karmic deity on sniper lady (Mind Control +2).

Sword of Damocles
GM, 903 posts
Fri 27 Mar 2015
at 13:11
  • msg #175

Re: Heat a Cold, Burn a Fever...

OOC: Poco and Inhuman can each attack at +2 for flanking. Nightmare is just barely unable to affect the Soviet super with his karma attack. Since Poco and Inhuman have declared their target anyhow all the soldiers coordinate and fire at 1, hitting Vosper for 4, 8, 5, 5, 10 damage with a hail of bullets. If I calculated correctly and she rolls as much into power as possible she takes 2, 1, and 6 damage to hit points and loses 23 power as well (2%, 1%, and 6% KO chances).

Once Poco and Inhuman go I will summarize the turn and post new initiatives.

The Inhuman
player, 230 posts
HP 153/206 Power 60/80
Acc: +2 Dmg: +2 HTH 3d10
Fri 27 Mar 2015
at 14:11
  • msg #176

Re: Heat a Cold, Burn a Fever...

07:06, Today: The Inhuman rolled 6 using 1d20 with rolls of 6. ko.
07:06, Today: The Inhuman rolled 6 using 1d20 with rolls of 6. ko.
07:07, Today: The Inhuman rolled 18 using 1d20+2 with rolls of 16.
07:07, Today: The Inhuman rolled 92 using 1d100+2 with rolls of 90. ko.


The Inhuman reached out with his massive hand toward the Bear's head and disrupted the tearing at integrity of the flesh and bone of his enemy's skull.
Poco Tehuantl
player, 406 posts
Hit Points: 62/82
Power Points: 74/103
Fri 27 Mar 2015
at 18:31
  • msg #177

Re: Heat a Cold, Burn a Fever...

As Inhuman's pseudopod swung in towards the Bear's head from the left, Eddy's paw swung in from the right, catching the Bear's head between the proverbial 'Rock and a Hard Place'.

Special Attack to the head of the Bear:
- rolled 12 using 1d20 with rolls of 12. Spec Attk 1:  +14 bonus.
- rolled   3 using 1d20 with rolls of   3. Spec Attk 2:  +14 bonus.

- rolled 22 using 2d10+10 with rolls of 8,4. damage.

2PR spent

This message was last edited by the player at 19:48, Fri 27 Mar 2015.
Vosper
player, 433 posts
Eloise Sutton
HP: 10/19 PR: 17/63
Fri 27 Mar 2015
at 19:07
  • msg #178

Re: Heat a Cold, Burn a Fever...


12:07, Today: Vosper rolled 24,64,17 using d100,d100,d100 with rolls of 24,64,17. KO, 2%, 1%, 6% in order.
Sunphoenix
player, 36 posts
Lance Brighton
HP 21/21, PR 56/40, PA +2
Sat 28 Mar 2015
at 22:44
  • msg #179

Re: Heat a Cold, Burn a Fever...

Sunphoenix chases after Whisper flaying in from behind him to flank with Onyx flying right at the soviet super.

His flame grow bright the instant before he gets into melee reach his phoenix aura reappearing in a flaring fury...

"Я думаю, что мы все слышали достаточно из вас «товарищ». Рассмотрим этот США цензуре!"
{Translation: I think we have all heard enough out of you 'Comrade'.  Consider this US Censorship!}

Sunphoenix takes a martial stance in midair.. and throws a series of phoenix-eye fist strikes at the Russian's rear flank... his body enshrouded in flames the phoenix aura seemingly raking the soviet super with flaming tallons!

Move: Into melee range
Action: Spending 10" of movement to Invoke - Spirit of the Resplendent PHOENIX
Hand to Hand Attack - Heightened Expertise w/Carrier Attack Flame Powers
18:37, Today: Sunphoenix rolled 3 using 1d20 with rolls of 3. Hand to Hand Attack w/Heightened Expertise & Carrier Attack.


18:37, Today: Sunphoenix rolled 2 using 1d20 with rolls of 2. Flame Powers Carrier Attack. HIT!

- Note: Even IF Sunphoenix does not have the 10" of movement to spend to invoke his Heightened expertise.. both those rolls should Still hit.

Hand to hand Damage -
18:41, Today: Sunphoenix rolled 4 using 1d8+1 with rolls of 3.
Flame Powers Carrier Attack -
18:41, Today: Sunphoenix rolled 10 using 2d6+1 with rolls of 4,5.

Total Cost: 2 PR
Sword of Damocles
GM, 910 posts
Sun 29 Mar 2015
at 00:36
  • msg #180

Re: Heat a Cold, Burn a Fever...

Vosper and Onyx coordinate attacks, each striking Bear solidly but the hairy Soviet super remains on his feet although he does appear injured.

Nightmare tries to draw upon the Soviet teleporter's karma to confront her with it but she is able to shake off the effect before it manifests.

Poco and Inhuman likewise coordinate their attacks. Poco slashes at Bear with his claws while Inhuman lashes him with disruptive energy, wounding the Soviet further.

Sunphoenix tries to get a flanking position on Whisper but surprisingly even not looking in the direction he still moves deftly enough but is still struck by the attack.

The five soldiers coordinate their attacks on the weaving Vosper, unleashing a barrage of fire from a pistol and 4 AK-47s with a number of rounds striking home and drawing blood on the speedster.

OOC: Turn 3 ends, Turn 4 initiatives coming up next post.

Vosper 43 (Evade)
Poco 36 (Claw Attack)
Whisper 29 (Move, Sonic Attack)
Vosper 28 (Assist Oscillator)
Caress of Steel 26 (Evade)
Shadow's Kiss 26 (HTH Attack)
Bear 24 (Claw Attack)

Onyx 23 (Move, Power Blast)
Nightmare 22 (Bolas Attack)
Oscillator 22 (Activate Vibration Defense, Move)
Poco 21 (Evade, Move)
Sunphoenix 21 (Move, Flame Bolt)
Soldier 2 21 (Hold, AK-47 attack at 16)
Soldier 3 21 (Hold, AK-47 attack at 16)
Soldier 5 19 (Hold, AK-47 attack at 16)
Soldier 6 17 (Hold, AK-47 attack at 16)

Inhuman 16 (Evade)
Soldier 4 16 AK-47 attack)
Whisper 14 (Move, Sonic Attack)

Vosper 13 (Move, Throw Dart)
Caress of Steel 11 (Debris Attack)
Shadow's Kiss 11 (Move, Sniper Rifle Attack)
Bear 9 (Claw Attack)

Onyx 8 (Move, Power Blast)
Nightmare 7 (Karmic Attack)
Oscillator 7 (Gather Crate 1)
Poco 6 (Move, Hold, Claw Attack at 1)
Sunphoenix 6 (Move, HTH + Flame Attack)
Soldier 2 6 (Hold, Pistol attack at 1)
Soldier 3 6 (Hold, AK-47 attack at 1)
Soldier 5 4 (Hold, AK-47 attack at 1)
Soldier 6 2 (Hold, AK-47 attack at 1)

Inhuman 1 (Disintegrate Attack)
Soldier 4 1 (AK-47 attack

This message was last edited by the GM at 02:06, Sun 29 Mar 2015.
Sword of Damocles
GM, 911 posts
Sun 29 Mar 2015
at 00:56
  • msg #181

Re: Heat a Cold, Burn a Fever...

Turn 4

The team remains locked in combat with the Soviets on the icy wasteland, which way will fortunes turn?

OOC: Poco, Inhuman, and Vosper are still evading until their first actions, as is Caress of Steel.

Vosper, as usual, is up first. :)

Vosper 44 (Move, Throw Dart)
Whisper 33 (Move, Sonic Attack)
Poco 31 (Claw Attack)
Caress of Steel 31 (Debris Attack at 28)
Vosper 29 (Dart Attack)
Shadow's Kiss 28 (Teleport, HTH Attack)

Nightmare 26
Bear 26 (Claw Attack in 24)
Inhuman 24 (Disintegrate)

Oscillator 23
Onyx 22
Soldier 3 22
Soldier 5 22
Soldier 6 21
Whisper 18

Poco 16
Caress of Steel 16
Sunphoenix 16
Soldier 2 15
Vosper 14
Soldier 4 14
Shadow's Kiss 13

Nightmare 11
Bear 11
Inhuman 9
Oscillator 8
Onyx 7
Soldier 3 7
Soldier 5 7
Soldier 6 6
Whisper 3

Poco 1
Caress of Steel 1
Sunphoenix 1

This message was last edited by the GM at 04:20, Sun 29 Mar 2015.
Vosper
player, 434 posts
Eloise Sutton
HP: 14/19 PR: 21/63
Sun 29 Mar 2015
at 01:37
  • msg #182

Re: Heat a Cold, Burn a Fever...

Vosper could feel her body slowly knitting back together, but she was getting tired.  She was too tired to evade well any longer, so she planned to go on the offense.  She planned to coordinate with Poco to take down Bear.

(OOC: Hold til 31)
Whisper (Shepot)
NPC, 1 post
Sun 29 Mar 2015
at 02:20
  • msg #183

Re: Heat a Cold, Burn a Fever...

Whisper moves away from Sunphoenix, angling himself to keep the whole battlefield in view. As he moves he sends a multifrequency shriek at the fiery hero, this time overwhelming his ability to adapt and wounding him.

OOC: Sunphoenix takes 13 damage from the sonic attack, he can roll 4 into power leaving 9 for hit points. Make a KO roll please (9% chance).

Poco is up.

This message was last edited by the player at 02:21, Sun 29 Mar 2015.
Poco Tehuantl
player, 408 posts
Hit Points: 62/82
Power Points: 72/103
Sun 29 Mar 2015
at 02:52
  • msg #184

Re: Heat a Cold, Burn a Fever...

Vosper:
She planned to coordinate with Poco to take down Bear.

Eddy knew he should work on defending himself right now, but two things talked him out of it.

Firstly, he was all warmed up for serious bout with this bearling;
Secondly, he could see Vos coming in behind the bear with that spinning maneuver that told Eddy that a sharp piece of metal was on its way towards the bear.

And so, against all good judgement, and with great joy, he hit the bear hard in the head.


- rolled 17 using 1d20 with rolls of 17. Spec Attk: headshot.
- rolled   9 using 1d20 with rolls of 9. Spec Attk: headshot.

- rolled 19 using 2d10+10 with rolls of 5,4. Damage.

This message was last edited by the player at 02:55, Sun 29 Mar 2015.
Sunphoenix
player, 42 posts
Lance Brighton
HP 21/9, PR 56/32, PA +2
Sun 29 Mar 2015
at 02:56
  • msg #185

Re: Heat a Cold, Burn a Fever...

22:47, Today: Sunphoenix rolled 26 using 1d100 with rolls of 26. KO check.

Sunphoenix is stuck by the high frequency blast ...perhaps caught off guard.. thinking the Soviet super was not paying attention to him? The injuries... hidden but at least two ribs broken... possibly some internal bleeding as well... the harmonic dissonance treating his body like a chicken in a microwave rattling his teeth and forming bruise on his body.. external and internal.

Any cry of pain is lost in the shriek of the sonic attack... but Sunphoenix is still in flight... mostly.  But its clear he is heavily wounded.

Over the radio comms,"{Cough}.. breaking off attack folks.. too badly injured... I'll try to shut down the soldiers... leave the supers to the real heroes here."
This message was last edited by the player at 02:57, Sun 29 Mar 2015.
Vosper
player, 435 posts
Eloise Sutton
HP: 14/19 PR: 21/63
Sun 29 Mar 2015
at 02:58
  • msg #186

Re: Heat a Cold, Burn a Fever...

At the exact moment Poco dashed in for an attack, Vos spun, sending her blood spattering across the snow, and lunged out with a dart at the Bear's flank.


19:57, Today: Vosper rolled 10 using 1d20 with rolls of 10. Thrown dart +11 to hit. +2 flank
19:58, Today: Vosper rolled 6,6 using d6,2d8+3 with rolls of 6,2,1. Dart damage. 12 total.

Sword of Damocles
GM, 914 posts
Sun 29 Mar 2015
at 03:13
  • msg #187

Re: Heat a Cold, Burn a Fever...

OOC: Caress of Steel holds her action...

Vosper is up.

Vosper
player, 436 posts
Eloise Sutton
HP: 14/19 PR: 21/63
Sun 29 Mar 2015
at 03:30
  • msg #188

Re: Heat a Cold, Burn a Fever...

Still behind the Bear, Vos throws a dart at his rear.

20:30, Today: Vosper rolled 16 using 1d20 with rolls of 16. Thrown dart +11 to hit, +4 Rear

20:30, Today: Vosper rolled 5,8 using d6,2d8+3 with rolls of 5,4,1. Dart damage.
Sword of Damocles
GM, 915 posts
Sun 29 Mar 2015
at 03:58
  • msg #189

Re: Heat a Cold, Burn a Fever...

OOC: Poco has a chunk of debris slam into him for 11 damage and simultaneously the teleporter appears behind him, striking him for 15 damage. He can roll 10 of the 1st attack into power taking 1 hit point of damage and can roll 9 of the 2nd attack into power taking 6 hit points of damage (1% and 6% KO rolls).

Nightmare is up.

Sword of Damocles
GM, 916 posts
Sun 29 Mar 2015
at 04:04
  • msg #190

Re: Heat a Cold, Burn a Fever...

OOC: Inhuman can go too, Bear is holding his action and eyeing you closely.
The Inhuman
player, 232 posts
HP 153/206 Power 56/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 29 Mar 2015
at 04:12
  • msg #191

Re: Heat a Cold, Burn a Fever...

21:06, Today: The Inhuman rolled 14 using 1d20 with rolls of 14. attack.
21:06, Today: The Inhuman rolled 6 using 1d20 with rolls of 6. attack.
21:06, Today: The Inhuman rolled 14 using 1d20+2 with rolls of 12. damage.
21:07, Today: The Inhuman rolled 5 using 1d100 with rolls of 5. ko x4.


The Inhuman continued to tear at the very molecules of the Bear's head. The attack disrupting the tissue of his Soviet foe. Those close enough could see the that it was almost as if the Inhuman's attack was disintegrating the Bear.

"Take evasive action. This is going to take a while." The Inhuman ordered his team mates.
Poco Tehuantl
player, 409 posts
Hit Points: 55/82
Power Points: 52/103
Sun 29 Mar 2015
at 04:15
  • msg #192

Re: Heat a Cold, Burn a Fever...

rolled 65 and 29 % to avoid KO
Sword of Damocles
GM, 918 posts
Sun 29 Mar 2015
at 04:18
  • msg #193

Re: Heat a Cold, Burn a Fever...

OOC: Bear avoids the KO, attacking simultaneously and clawing Inhuman for 13 damage.

Waiting on Nightmare, Oscillator is able to collect and maneuver the 2nd crate so he can carry both, and Onyx is also up.

The Inhuman
player, 233 posts
HP 153/206 Power 54/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 29 Mar 2015
at 04:21
  • msg #194

Re: Heat a Cold, Burn a Fever...

21:41, Today: The Inhuman rolled 43 using 1d100 with rolls of 43. ko.

The Inhuman took the blow and held his ground against the Russian Bear. The two had trades some deadly attacks, yet both were still on their feet. The bear was too tough. The team needed to focus on some of the other enemy to see if they could put them down. They needed to buy time for Oscillator to finish the mission and destroy the objective.

"I've got the Bear. Go after who ever you can put down the fastest!" The Inhuman yelled.
This message was last edited by the player at 04:49, Sun 29 Mar 2015.
Onyx
player, 310 posts
HP: 17/28; PR: 41/66
Dmg: +2; PA: +3; MA: +1
Sun 29 Mar 2015
at 18:03
  • msg #195

Re: Heat a Cold, Burn a Fever...

Onyx is in the middle of making his attack when Inhuman orders them to spread out their attacks. Either from distraction or just plain fatigue, his attack to blast the Bear in the head again fails to strike home.

OOC:

Special attack to head with rolls of 6 and 20. :(


Nightmare
player, 361 posts
HP 25/25
PR 53/67
Mon 30 Mar 2015
at 00:59
  • msg #196

Re: Heat a Cold, Burn a Fever...

Nightmare smiles at Inhuman's words, and murmurs, again, "as you wish" before snatching the AK47 from the floor and firing in Whisper's direction.

OOC: trying to shoot the wings out, so special atk, likely missed
20:58, Today: Nightmare rolled 6,17,4 using d20,d20,d8 with rolls of 6,17,4. spec atk Whisper's wings w/AK47.

Sword of Damocles
GM, 924 posts
Tue 31 Mar 2015
at 23:00
  • msg #197

Re: Heat a Cold, Burn a Fever...

Vosper, though wounded, coordinates an attack with Poco. She strikes Bear in the rear with a dart then repeats the attack with success shortly afterwards.

With Vosper coordinating Poco attempts to claw at Bear's head again but the beast focuses on him to better defend against the attack which just goes wide.

The two unknown Soviet supers combine their attacks with the teleporter appearing on one of Poco's flanks and punching him viciously and the debris manipulator smashing a chunk of tower into him from the other side.

Whisper focuses his shriek on Sunphoenix, raking him with a flesh-shivering blast of sound that overwhelms the fiery super's ability to adapt.

Nightmare tries to shoot at one of Whisper's wing panels but his aim is off.

As that happens Bear turns to face Inhuman. His claws slash Inhuman while another blast of devouring energy hits him in the head. He looks sorely wounded but remains in the fray.

Onyx tries to strike Bear in the head with a blast of energy but the shot goes wide.

Three of the soldiers coordinate their attack, switching their AK-47s to full-auto and sending a hail of bullets at Inhuman, several of them striking the amorphous hero.

Whisper moves around the outside of the battlefield, taking up a hover near the tower where Nightmare is. He rakes Nightmare with a deafening shriek of sound.

OOC: Inhuman is hit by 7 bullets for 5,7,8,6,6,10, and 3 damage. He has 1,3,4,2,2, and 6 damage to decide where to roll into power and what is left for hit points (all but the 6 can be completely rolled into power if you choose). Nightmare is hit by a sonic attack for 11 damage, 6 of which he can roll into power leaving 5 hit points of damage (5% KO chance).

Poco is up with a chunk of debris on one flank and the black-haired Soviet teleporter on the other.

Vosper 44 (Move, Throw Dart)
Whisper 33 (Move, Sonic Attack)
Poco 31 (Claw Attack)
Caress of Steel 31 (Debris Attack at 28)
Vosper 29 (Dart Attack)
Shadow's Kiss 28 (Teleport, HTH Attack)
Nightmare 26 (AK-47 Attack)
Bear 26 (Claw Attack in 24)
Inhuman 24 (Disintegrate)
Oscillator 23 (Finish Grabbing Crates)
Onyx 22 (Power Blast)
Soldier 3 22 (Hold, AK-47 Attack in 21)
Soldier 5 22 (Hold, AK-47 Attack in 21)
Soldier 6 21 (AK-47 Attack)
Whisper 18 (Move, Sonic Attack)

Poco 16
Caress of Steel 16
Sunphoenix 16
Soldier 2 15
Vosper 14
Soldier 4 14
Shadow's Kiss 13

Nightmare 11
Bear 11
Inhuman 9
Oscillator 8
Onyx 7
Soldier 3 7
Soldier 5 7
Soldier 6 6
Whisper 3

Poco 1
Caress of Steel 1
Sunphoenix 1

Poco Tehuantl
player, 411 posts
Hit Points: 55/82
Power Points: 52/103
Wed 1 Apr 2015
at 00:51
  • msg #198

Re: Heat a Cold, Burn a Fever...

Eddy continued to hit the bear.

Rolled 16 to hit (with usual +12 bonus)
Rolled 19 damage

The Inhuman
player, 239 posts
HP 126/206 Power 54/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 1 Apr 2015
at 01:27
  • msg #199

Re: Heat a Cold, Burn a Fever...

18:04, Today: The Inhuman rolled 363 using 6d100 with rolls of 96,36,60,14,90,67. ko.

As the Soviet soldiers emptied their magazines into the Inhuman, and the bullets slammed into his flesh, the massive Inhuman continued to stand his ground and is unmoved and unshaken by their impact.
Sword of Damocles
GM, 925 posts
Wed 1 Apr 2015
at 02:08
  • msg #200

Re: Heat a Cold, Burn a Fever...

OOC: Caress and Soldier 2 are holding so Sunphoenix and Vosper can go.
Vosper
player, 438 posts
Eloise Sutton
HP: 14/19 PR: 17/63
Wed 1 Apr 2015
at 18:08
  • msg #201

Re: Heat a Cold, Burn a Fever...

Vos moved to get a rear position on Bear and threw a dart.

11:07, Today: Vosper rolled 19 using 1d20 with rolls of 19. Thrown dart +11 to hit.
11:07, Today: Vosper rolled 2,8 using d6,2d8+3 with rolls of 2,3,2.
2 PR spent.
Sunphoenix
player, 43 posts
Lance Brighton
HP 21/9, PR 56/32, PA +2
Wed 1 Apr 2015
at 22:29
  • msg #202

Re: Heat a Cold, Burn a Fever...

Sunphoenix flies toward the 4 soldiers with AK-47's and begins cutting loose with a gout of flame that he rakes over their position in a strafing run...

He continues his movement flying around the corner of the barracks turning for another pass when he has the movement.

[ooc: I have NO idea if a 'strafing-run' attack is possible...or how it would be done.. but at least it gives the soldiers something to shoot at since I'm pretty much too wounded to help in this fight any more anyways.. if I hit I hit if I miss .. so what.  I've been pretty much useless in this fight anyways.  The rolls are just not with me.. maybe I'll do better next time?]

18:27, Today: Sunphoenix rolled 17 using 1d20 with rolls of 17. Fiery Blast - Strafing run{?}.

18:28, Today: Sunphoenix rolled 6 using 2d6+1 with rolls of 3,2. Fiery Blast Damage


Total Cost: 2 PR?
This message was last edited by the player at 22:31, Wed 01 Apr 2015.
Sword of Damocles
GM, 929 posts
Thu 2 Apr 2015
at 15:34
  • msg #203

Re: Heat a Cold, Burn a Fever...

Despite being attacked on both flanks by the teleporter and the debris manipulator, Poco tears into Bear viciously yet again. The bestial Soviet is notably bloody but still game to fight.

Vosper whirls and hurls another dart which strikes Bear solidly, drawing more blood and eliciting a roar from the huge Soviet.

Sunphoenix flies in a pass past the soldiers, lashing out at one of them with fire and causing him to hiss in pain.

The other 2 Soviet soldiers open fire on Inhuman, hoping to wear him down as the team has been wearing down Bear. The one with the pistol misses while the other sends a hail of bullets at the amorphous hero with 3 of them striking home.

Moments later the teleporter and the debris manipulator coordinate their attacks, striking Poco on each flank with the attack from opposite sides preventing any knockback. As that happens the debris manipulator also sends the orbiting piece of debris out in a rapid arc to strike Vosper as she moves around Bear, sending the speedster tumbling back 20 feet.

OOC: Inhuman is hit by 3 bullets for 8,6, and 9 damage. He has 4,2 and 5 damage to decide where to roll into power and what is left for hit points. Poco is struck by a chunk of debris for 12 damage and by the teleporter for 13 damage. He can roll 7 of the 1st attack into power taking 5 hit points of damage and can roll 6 of the 2nd attack into power taking 7 hit points of damage (5% and 7% KO rolls). Vosper is struck by a chunk of debris for 9 damage. She can roll 1 of the damage into power, taking 8 hit points of damage (8% KO roll). Vosper also takes 2 points of knockback damage as she tumbles back 20 feet. She can roll 1 damage into power taking 1 hit point of damage (1% KO roll).

Nightmare is up then Bear.

Vosper 44 (Move, Throw Dart)
Whisper 33 (Move, Sonic Attack)
Poco 31 (Claw Attack)
Caress of Steel 31 (Debris Attack at 28)
Vosper 29 (Dart Attack)
Shadow's Kiss 28 (Teleport, HTH Attack)
Nightmare 26 (AK-47 Attack)
Bear 26 (Claw Attack in 24)
Inhuman 24 (Disintegrate)
Oscillator 23 (Finish Grabbing Crates)
Onyx 22 (Power Blast)
Soldier 3 22 (Hold, AK-47 Attack in 21)
Soldier 5 22 (Hold, AK-47 Attack in 21)
Soldier 6 21 (AK-47 Attack)
Whisper 18 (Move, Sonic Attack)

Poco 16 (Claw Attack)
Caress of Steel 16 (Hold, Debris Attack x2 at 13)
Sunphoenix 16 (Flame Attack)
Soldier 2 15 (Hold, Pistol Attack at 14)
Vosper 14 (Dart Attack)
Soldier 4 14 (AK-47 Attack)
Shadow's Kiss 13 (HTH Attack)

Nightmare 11 (Transform)
Bear 11 (Claw Attack)

Inhuman 9 (Unconscious)
Oscillator 8
Onyx 7 (Move, Power Blast)
Soldier 3 7
Soldier 5 7
Soldier 6 6
Whisper 3

Poco 1
Caress of Steel 1
Sunphoenix 1

This message was last edited by the GM at 21:35, Fri 03 Apr 2015.
The Inhuman
player, 242 posts
HP 115/206 Power 54/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 2 Apr 2015
at 18:19
  • msg #204

Re: Heat a Cold, Burn a Fever...

Despite being riddled with bullets the Inhuman continued to battle the bear.
Vosper
player, 441 posts
Eloise Sutton
HP: 5/19 PR: 15/63
Thu 2 Apr 2015
at 19:37
  • msg #205

Re: Heat a Cold, Burn a Fever...

12:37, Today: Vosper rolled 31,42 using d100,d100 with rolls of 31,42. KO, 8%, 1%.
Nightmare
player, 363 posts
HP 20/25
PR 47/67
Thu 2 Apr 2015
at 23:55
  • msg #206

Re: Heat a Cold, Burn a Fever...

Nightmare looks at Whisper, and says, "Now you've made me angry. You won't like me when I'm angry."
Then the eight and half foot tall furry man ape that is in Nightmare's place roars at Whisper.

OOC: talk, turn into a yeti, and roar
at least now he's got fur... and won't have to be cold

Sword of Damocles
GM, 932 posts
Fri 3 Apr 2015
at 01:25
  • msg #207

Re: Heat a Cold, Burn a Fever...

OOC: Bear claws Inhuman for 25 damage, 21 remaining after invulnerability.

Inhuman, Oscillator (probably flying the crates back), and Onyx are up.

The Inhuman
player, 245 posts
HP 115/206 Power 54/80
Acc: +2 Dmg: +2 HTH 3d10
Fri 3 Apr 2015
at 01:37
  • msg #208

Re: Heat a Cold, Burn a Fever...

The bear caught Inhuman off balance and managed to knock him out. The mass of the Inhuman kept him from going far but he crumpled to the ground and stayed down.

23:17, Today: Master Sgt Patrick Muldoon rolled 17 using 1d20 with rolls of 17. wake up .
This message was last edited by the player at 06:19, Fri 03 Apr 2015.
Poco Tehuantl
player, 412 posts
Hit Points: 43/82
Power Points: 52/103
Fri 3 Apr 2015
at 06:23
  • msg #209

Re: Heat a Cold, Burn a Fever...

SURVIVED KO will rolls of 39, 83. 5% and 7% chance if KOed.
This message was last edited by the player at 06:23, Fri 03 Apr 2015.
Onyx
player, 313 posts
HP: 17/28; PR: 41/66
Dmg: +2; PA: +3; MA: +1
Fri 3 Apr 2015
at 15:38
  • msg #210

Re: Heat a Cold, Burn a Fever...

Onyx prepared to peel away from the Bear and attack another foe when Inhuman collapses under his assault. With the situation looking suddenly dire, Onyx re-engages the Bear with an aerial assault, aiming at the creature's head.

OOC:

Special attack to head.
Rolls of 16 and 10 +3 Accuracy on Power Blast

Damge: 8 (really bad rolling)

Sword of Damocles
GM, 934 posts
Fri 3 Apr 2015
at 16:32
  • msg #211

Re: Heat a Cold, Burn a Fever...

OOC: Bear fails his KO roll finally, going down like a ton of bricks...
Oscillator
player, 691 posts
HP 22/28
PR 61/75 Absorb: 0
Sat 4 Apr 2015
at 15:05
  • msg #212

Re: Heat a Cold, Burn a Fever...

On the way back with the crates, Oscillator sees Inhuman fall and the team still facing off with a number of foes including soldiers firing full auto. He knows it is going to take time to set up the charges and decides he will need the battle done to do so. Softly dropping off the crates he zooms into the battle area and sends a blast of energy at one of the AK-47 wielding soldiers, hoping to even the odds a little.

OOC: Today: Sword of Damocles, on behalf of Oscillator, rolled 6 using 1d20 with rolls of 6. Power Blast vs. Soldier 4.
Today: Sword of Damocles, on behalf of Oscillator, rolled 20 using 2d10+4 with rolls of 8,8. Power Blast damage on Soldier 4.

Sword of Damocles
GM, 935 posts
Sat 4 Apr 2015
at 15:25
  • msg #213

Re: Heat a Cold, Burn a Fever...

Nightmare transforms into the shape of a yeti, causing Whisper's eyes to go wide as he hovers a distance from the tower.

Bear tears his claws into Inhuman, this time overwhelming the hero's nervous system and dropping him to the ground unconscious.

Onyx moves into position, sending a blast of energy at Bear's head and striking him. Having already taken a beating Bear's nervous system shuts down and he drops to the icy ground.

Three of the soldiers turn their AK-47s on Onyx, Poco, and Vosper, emptying their clips. The shots at Onyx and Vosper go wide, all of them missing Vosper and most missing Onyx while 2 deflect off his magnetic defenses. Poco however is hit with two bullets from the hail of fire.

Oscillator decides to help even the odds and softly drops off the 2 crates before zooming into the battle area and hitting a soldier with a blast of energy. The blast drops the soldier to the ground in a heap.

Whisper, seeing his first original target Oscillator return to the battle, peels off from the tower and flies around to rake the hero with another burst of cacophonous sound.

OOC: Poco is hit by two bullets for 11 and 4 damage. He can roll 10 of the 11 into power, leaving 1 hit point of damage and all of the 4 damage into power. If you want to take a little more damage to save some power you can choose to, just let me know. Oscillator is struck by a sound blast for 11 damage. I rolled 6 into power leaving 5 hit points of damage (5% KO chance).

Poco is up then Caress of Steel and Sunphoenix. Sunphoenix can go before I do Caress of Steel because she is not targeting him.

Vosper 44 (Move, Throw Dart)
Whisper 33 (Move, Sonic Attack)
Poco 31 (Claw Attack)
Caress of Steel 31 (Debris Attack at 28)
Vosper 29 (Dart Attack)
Shadow's Kiss 28 (Teleport, HTH Attack)
Nightmare 26 (AK-47 Attack)
Bear 26 (Claw Attack in 24)
Inhuman 24 (Disintegrate)
Oscillator 23 (Finish Grabbing Crates)
Onyx 22 (Power Blast)
Soldier 3 22 (Hold, AK-47 Attack in 21)
Soldier 5 22 (Hold, AK-47 Attack in 21)
Soldier 6 21 (AK-47 Attack)
Whisper 18 (Move, Sonic Attack)

Poco 16 (Claw Attack)
Caress of Steel 16 (Hold, Debris Attack x2 at 13)
Sunphoenix 16 (Flame Attack)
Soldier 2 15 (Hold, Pistol Attack at 14)
Vosper 14 (Dart Attack)
Soldier 4 14 (AK-47 Attack)
Shadow's Kiss 13 (HTH Attack)

Nightmare 11 (Transform)
Bear 11 (Claw Attack)
Inhuman 9 (Unconscious)
Oscillator 8 (Move, Power Blast)
Onyx 7 (Move, Power Blast)
Soldier 3 7 (AK-47 Attack)
Soldier 5 7 (AK-47 Attack)
Soldier 6 6 (AK-47 Attack)
Whisper 3 (Move, Sonic Attack)

Poco 1
Caress of Steel 1
Sunphoenix 1

This message was last edited by the GM at 15:27, Sat 04 Apr 2015.
Poco Tehuantl
player, 413 posts
Hit Points: 43/82
Power Points: 52/103
Sat 4 Apr 2015
at 23:51
  • msg #214

Re: Heat a Cold, Burn a Fever...

With the Bear down, Eddy took stock of his viable targets.

The teleporter was immaterial, and could be hit by claw.
But the soldiers were not.   It was time to finish what he started ...

With a pounce and a mirthful growl, he leapt among the pigeons and began tearing them a new paradigm.
- rolled 10 using 1d20 with rolls of 10. Attk:  +12 bonus.
- rolled 20 using 2d10+10 with rolls of 6,4. Damage.

Sunphoenix
player, 44 posts
Lance Brighton
HP 21/9, PR 56/32, PA +2
Mon 6 Apr 2015
at 00:41
  • msg #215

Re: Heat a Cold, Burn a Fever...

Sunphoenix turns circling around for another pass on the Soldiers another strafing run with a fire blast...

20:40, Today: Sunphoenix rolled 15 using 1d20 with rolls of 15. Fire Blast - Straferun at soldiers.

20:40, Today: Sunphoenix rolled 7 using 2d6+1 with rolls of 1,5. Fire Blast Damage.


Again ending his flight behind cover of the guard tower from return fire from the soldiers...

Total Cost: 2 PR
This message was last edited by the player at 00:42, Mon 06 Apr 2015.
Sword of Damocles
GM, 937 posts
Mon 6 Apr 2015
at 01:18
  • msg #216

Re: Heat a Cold, Burn a Fever...

Heedless of the teleporter and the debris, Poco launches himself towards the soldiers. He tears into one viciously, dropping him to the ground in a heap.

Sunphoenix continues to fire and move, lashing the pistol-wielding soldier with a blast of fire. This time it appears he has wounded him.

The unknown Soviet tries to smite Onyx with debris and also looks at Poco. The debris flying at Onyx misses which throws off the chance to send debris at Poco.

OOC: Another turn ends, initiatives coming up for the next one.

Vosper 44 (Move, Throw Dart)
Whisper 33 (Move, Sonic Attack)
Poco 31 (Claw Attack)
Caress of Steel 31 (Debris Attack at 28)
Vosper 29 (Dart Attack)
Shadow's Kiss 28 (Teleport, HTH Attack)
Nightmare 26 (AK-47 Attack)
Bear 26 (Claw Attack in 24)
Inhuman 24 (Disintegrate)
Oscillator 23 (Finish Grabbing Crates)
Onyx 22 (Power Blast)
Soldier 3 22 (Hold, AK-47 Attack in 21)
Soldier 5 22 (Hold, AK-47 Attack in 21)
Soldier 6 21 (AK-47 Attack)
Whisper 18 (Move, Sonic Attack)

Poco 16 (Claw Attack)
Caress of Steel 16 (Hold, Debris Attack x2 at 13)
Sunphoenix 16 (Flame Attack)
Soldier 2 15 (Hold, Pistol Attack at 14)
Vosper 14 (Dart Attack)
Soldier 4 14 (AK-47 Attack)
Shadow's Kiss 13 (HTH Attack)

Nightmare 11 (Transform)
Bear 11 (Claw Attack)
Inhuman 9 (Unconscious)
Oscillator 8 (Move, Power Blast)
Onyx 7 (Move, Power Blast)
Soldier 3 7 (AK-47 Attack)
Soldier 5 7 (AK-47 Attack)
Soldier 6 6 (AK-47 Attack)
Whisper 3 (Move, Sonic Attack)

Poco 1 (Move, Attack)
Caress of Steel 1 (Debris Attack x2)
Sunphoenix 1 (Move, Flame Attack)

Sword of Damocles
GM, 938 posts
Mon 6 Apr 2015
at 01:30
  • msg #217

Re: Heat a Cold, Burn a Fever...

Turn 5

The battle is approaching some kind of resolution with most of the combatants being very tired and wounded. Bear and Inhuman both lie on the ground near each other, unconscious. Four soldiers remain as well as the teleporter, the debris manipulator, and Whisper to defend the facility.

OOC: Bear and Inhuman are both unconscious, both will get Wake-Up rolls on their initiatives unless someone tries to help them. Soldier 2 has a pistol and Soldiers 3,5, & 6 have AK-47's that they have magazines out for (costs movement to replace a magazine, should have done it after their action last turn so they will do it this turn).

Vosper and Poco are both up.

Vosper 43 (Assist Inhuman)
Poco 39 (Evade)
Caress of Steel 33 (Move, Debris Attack)
Whisper 33 (Move, Sonic Attack)
Shadow's Kiss 31 (Teleport, HTH attack)

Nightmare 31
Vosper 28
Onyx 27
Oscillator 26
Bear 25 (Unconscious)
Poco 24
Soldier 6 23
Soldier 2 22

Inhuman 20
Sunphoenix 20
Soldier 5 19
Caress of Steel 18
Whisper 18
Shadow's Kiss 16

Nightmare 16
Soldier 3 14
Vosper 13
Onyx 12
Oscillator 11
Bear 10 (Unconscious)
Poco 9
Soldier 6 8
Soldier 2 7

Inhuman 5
Sunphoenix 5
Soldier 5 4
Caress of Steel 3
Whisper 3
Shadow's Kiss 1

Nightmare 1

This message was last edited by the GM at 15:48, Wed 08 Apr 2015.
Poco Tehuantl
player, 414 posts
Hit Points: 43/82
Power Points: 52/103
Mon 6 Apr 2015
at 01:47
  • msg #218

Re: Heat a Cold, Burn a Fever...

Eddy moves into an Evasive stance.
Vosper
player, 442 posts
Eloise Sutton
HP: 7/19 PR: 15/63
Mon 6 Apr 2015
at 02:07
  • msg #219

Re: Heat a Cold, Burn a Fever...

Seeing Muldoon faceplanted, Vos dashes to his side. "On yer feet, soldier," she said.  "ON... YOUR... FEET!!!"

(OOC: Action, try to wakeup Inhuman.)
Sword of Damocles
GM, 941 posts
Mon 6 Apr 2015
at 02:12
  • msg #220

Re: Heat a Cold, Burn a Fever...

OOC: Roll a d20, on a 9 or less Inhuman will have a +2 bonus to chance to make his wakeup roll.
Vosper
player, 443 posts
Eloise Sutton
HP: 7/19 PR: 15/63
Mon 6 Apr 2015
at 02:36
  • msg #221

Re: Heat a Cold, Burn a Fever...

OOC: How about an EXTRA bonus for rolling a 1, something I almost never do? ;)

19:35, Today: Vosper rolled 1 using 1d20 with rolls of 1. Bonus to wakeup.

Poco Tehuantl
player, 417 posts
Hit Points: 43/82
Power Points: 52/103
Mon 6 Apr 2015
at 02:37
  • msg #222

Re: Heat a Cold, Burn a Fever...

I agree; bonus of +3 for the fantastic 'Drill Sargeant' wake-up call scream
The Inhuman
player, 250 posts
HP 95/206 Power 54/80
Acc: +2 Dmg: +2 HTH 3d10
Mon 6 Apr 2015
at 04:04
  • msg #223

Re: Heat a Cold, Burn a Fever...

20:53, Today: The Inhuman rolled 7 using 1d20 with rolls of 7. wake up please

Nicely done Vosper!
.

The Inhuman laid motionless until Vosper sped across the icy battlefield, to wake the massive man from his slumber. It might have been the speed of the slap or maybe the smell of her locks but something roused his attention.
Sword of Damocles
GM, 944 posts
Mon 6 Apr 2015
at 22:55
  • msg #224

Re: Heat a Cold, Burn a Fever...

OOC: Onyx is hit by a blast of sound for 11 damage. He can roll 4 into power leaving 7 damage to hit points (7% KO chance). Poco is smacked by the teleporter (who appears next to him) for 13 damage. He can roll 7 into power leaving 6 damage to hit points (6% KO chance). Vosper is missed by a chunk of debris. The debris-manipulator also rises 6" (30 feet into the air).

I do want to say neither the debris-manipulator or the teleporter have been hit and as they are pressing the attack neither are evading. I know non-corporealness is a toughie but it is not as bad to very accurate attackers. Whisper *has* been hurt and Bear is out cold (for now).

Nightmare, Vosper, Onyx, and Oscillator are up.

(I will summarize once their actions are done)

Onyx
player, 317 posts
HP: 10/28; PR: 29/66
Dmg: +2; PA: +3; MA: +1
Mon 6 Apr 2015
at 23:07
  • msg #225

Re: Heat a Cold, Burn a Fever...

Onyx shakes his head to clear the ringing from his ears and spits out a bit of blood.

"Right. That is twice now. Enough of that," he says as he flies toward Whisper.

A rippling ball of black and gold energy forms in his right hand for a moment before he releases it at the Soviet.

OOC:

Power blast at Whisper

Rolled 4 to hit. +3 Acc

Dmg: 17

Can't go after t-porter when Whisper is tagging Onyx.

Vosper
player, 445 posts
Eloise Sutton
HP: 7/19 PR: 15/63
Tue 7 Apr 2015
at 01:19
  • msg #226

Re: Heat a Cold, Burn a Fever...

Vosper smiled down at Muldoon briefly before speeding off.  She was a bloody mess, her uniform torn and riddled with bullet holes and stained with her own blood.  She moved in towards Poco, hoping to coordinate with him.

(Hold)
Oscillator
player, 693 posts
HP 17/28
PR 52/75 Absorb: 0
Tue 7 Apr 2015
at 05:39
  • msg #227

Re: Heat a Cold, Burn a Fever...

"If we survive this, it will be urgent to detonate the lab before Russian re-enforcements arrive," Osc says into the radio.

Then he does something rash -- he flies right up to Whisper and blasts with his biggest vibration attack.

Ideally, Osc would flank or attack from back (Whisper can burn the extra power) and blast.

Oscillator rolled 1d20 with rolls of 14. vib attack (+2).  <-- prob'ly a miss?
Oscillator rolled 3d8 with rolls of 17 +4dmg = 21 dmg.
Cost = 7 PR (5pr zap + 2pr for extra action)

OOC:  I changed the post b/c I was missing some info

Osc continues schlepping the charges towards the lab, hopefully arriving at the lab, vibra-flying through a wall INTO the lab ... and begins placing charges?

HOLD ACTION to absorb attack (or place charges if he isn't attacked).

This message was last edited by the player at 05:08, Wed 08 Apr 2015.
Nightmare
player, 364 posts
HP 20/25
PR 47/67
Tue 7 Apr 2015
at 06:33
  • msg #228

Re: Heat a Cold, Burn a Fever...

retcon:
The furry Nightmare grabs an AK-47 from where a soldier dropped it, then hurls it at Caress of Steel. The rifle flies through the air, far out of sight.

The furry Nightmare rips the hatch open and swarms down the ladder from the tower, actually circling it as he descends by brachiation. Charging the soldiers, he runs between two of them with his arms and claws extended to the utmost in an attempt to strike both of his targets. Although he may startle the soldiers, his failure to account for the distance between the two (it looked smaller from Yeti height) is likely to have caused him to miss.

retcon:
OOC: if distance an object can be thrown is figured as in the book, he can hurl the rifle several hundred yards. His claws don't fit in the trigger guard, so he can't actually use the rifle any other way, and he most assuredly missed the throw:
02:29, Today: Nightmare rolled 19 using 1d20 with rolls of 19. throw rifle at Caress of Steel.

OOC: leaving the tower and running along the ground to the soldiers, Nightmare tries to put the fear of Yeti into them, but misses
23:33, Today: Nightmare rolled 10,19,9,14 using d20,d20,d10+7,d10+7 with rolls of 10,19,2,7. multiple attack on two soldiers (+6 to hit).

This message was last edited by the player at 03:43, Wed 08 Apr 2015.
Poco Tehuantl
player, 420 posts
Hit Points: 37/82
Power Points: 40/103
Wed 8 Apr 2015
at 14:29
  • msg #229

Re: Heat a Cold, Burn a Fever...

Sword of Damocles:
Poco is smacked by the teleporter (who appears next to him) for 13 damage. He can roll 7 into power leaving 6 damage to hit points (6% KO chance).

- rolled 92% to avoid being KOed
Sword of Damocles
GM, 948 posts
Wed 8 Apr 2015
at 16:07
  • msg #230

Re: Heat a Cold, Burn a Fever...

Vosper is somehow able to roust the unconscious Inhuman with her cool bedside manner and the amorphous hero beings to stir slowly.

Seeing Vosper successfully roust Inhuman, the debris-manipulator tries to swat the speedster with a huge chunk of tower. Vosper fortunately is able to dodge and puts herself in a waiting action hoping to coordinate with Poco.

The teleporter appears right next to Poco, hitting him with a solid punch and giving him a grim smile.

Whisper rakes Onyx with another teeth-shaking blast of sound but this time Onyx catches him right back. The Soviet sonic manipulator looks to be not far from being out of the fight; bleeding, bruised, and burnt in many places.

Nightmare's yeti form makes a mad rush down out of the tower and charges the soldiers. His timing his off and his claw swipes only catch empty air but they definitely appear startled at his appearance.

Oscillator tries to flank Whisper but whatever sonic pulses are emanating from the Soviet seem to make him aware of where Oscillator is despite not looking at him and the blast of vibration goes wide.

Bear groans and shifts slightly but still appears to be unconscious otherwise...

OOC: Just pointing out again that Whisper is *badly* hurt and it is pretty likely that any decent amount of damage will knock him out with the fall from 30 feet in the air utterly killing him. He is not making any threatening gestures and in fact is looking frantically in a number of directions.

Poco is up as well as Vosper's held action if she uses it.

Vosper 43 (Assist Inhuman)
Poco 39 (Evade)
Caress of Steel 33 (Move, Debris Attack)
Whisper 33 (Move, Sonic Attack)
Shadow's Kiss 31 (Teleport, HTH attack)

Nightmare 31 (Move, Claw Attack x2)
Vosper 28 (Move, Throw Dart in 24)
Onyx 27 (Move, Power Blast)
Oscillator 26 (Move, Vibratory Blast)
Bear 25 (Unconscious, failed wake-up roll)
Poco 24 (Claw Attack)

Soldier 6 23
Soldier 2 22

Inhuman 20
Sunphoenix 20
Soldier 5 19
Caress of Steel 18
Whisper 18
Shadow's Kiss 16

Nightmare 16
Soldier 3 14
Vosper 13
Onyx 12
Oscillator 11
Bear 10 (Unconscious)
Poco 9
Soldier 6 8
Soldier 2 7

Inhuman 5
Sunphoenix 5
Soldier 5 4
Caress of Steel 3
Whisper 3
Shadow's Kiss 1

Nightmare 1

This message was last edited by the GM at 05:52, Sat 11 Apr 2015.
Oscillator
player, 696 posts
HP 17/28
PR 52/75 Absorb: 0
Wed 8 Apr 2015
at 20:27
  • msg #231

Re: Heat a Cold, Burn a Fever...

Sword:
Whisper is not making any threatening gestures and in fact is looking frantically in a number of directions.

"Surrender!   Hmmmm...
Anyone know the word surrender in Russian?"
Oscillator shouts, after missing Whisper.
Vosper
player, 448 posts
Eloise Sutton
HP: 7/19 PR: 15/63
Wed 8 Apr 2015
at 22:42
  • msg #232

Re: Heat a Cold, Burn a Fever...

"I bloody speak Russian, not French!" Vos grinned at Osc as she wove into position to help Poco.

"Just kiddin'.  'Sdacha'," she added.

OOC: Holding to coordinate with Poco, will flank his target and attack.
Poco Tehuantl
player, 421 posts
Hit Points: 37/82
Power Points: 40/103
Fri 10 Apr 2015
at 12:31
  • msg #233

Re: Heat a Cold, Burn a Fever...

Eddy was getting pretty pissed off with this 'Shadows Kiss' bastard ... with all the teleporting and such.

Even though his head reminded him that it was futile to swing at someone incorporeal, he turned with a snarl and swiped at the incorporeal teleporter with a sharp claw.    It was a primal thing to do; but Eddy was a primal kind of guy.
- rolled 7 to hit with usual +12 bonus.
- rolled 18 damage

Vosper
player, 449 posts
Eloise Sutton
HP: 7/19 PR: 15/63
Fri 10 Apr 2015
at 15:11
  • msg #234

Re: Heat a Cold, Burn a Fever...

Poco turned and went for Shadow's Bupkiss.  "You gotta be kiddin' me," Vos groaned, but moved to angle in behind Bupkiss anyway.  She tossed her dart...


08:10, Today: Vosper rolled 11 using 1d20 with rolls of 11. Thrown dart +11 to hit. +4 Rear/+2 Flank
08:10, Today: Vosper rolled 6,18 using d6,2d8+3 with rolls of 6,8,7. Dart damage.
2 PR spent, down to 13

This message was last edited by the player at 15:12, Fri 10 Apr 2015.
Sword of Damocles
GM, 951 posts
Sat 11 Apr 2015
at 05:45
  • msg #235

Re: Heat a Cold, Burn a Fever...

OOC: Poco *does* hit, Vosper misses as Shadow's Kiss spends 2 power to change facing so Poco and Vosper only flank her. Soldier 6 is reloading and Soldier 2 grabs Soldier 4's AK-47 and starts reloading as well. Inhuman and Sunphoenix can go as Soldier 6 won't be able to go until 19 and Soldier 2 until 18.
The Inhuman
player, 253 posts
HP 95/206 Power 52/80
Acc: +2 Dmg: +2 HTH 3d10
Sat 11 Apr 2015
at 17:11
  • msg #236

Re: Heat a Cold, Burn a Fever...

Coming to, he looked up and saw what he thought was an angel, after a moment it saw it was Vosper.

"Thanks beautiful .." The Inhuman said as he rose.

But she was gone before he could thank her. He saw that she was beaten and bleeding and all he wanted to do was protect her. The Inhuman was not sure how long he had been out, but was glad to see the Bear was out too.

The Inhuman reached down and lifted the unconscious bear into his massive arm wrapping the beast up tight. He was prepared to exert his massive strength on the bear if his opponent woke up, as he did he whispered " Spi spokoyno medvezhonku ."* In the Inhuman's massive arm, the Bear almost looked like an over sized stuffed toy cradled in the arm of an eager boy.

Then looking across the icy battlefield the Inhuman  saw a new combatant on the field, some sort of abominable snow man, but as long as he was attacking Russians he was OK in the Inhuman's book,  a moment later the Inhuman spotted the Soviet super attack Vosper and seemingly reached across the distance and began tearing at the molecular structure of his foe. As he attacked he moved closer to Vosper going back to back with her.

"Let's finish this. Sunpheonix hit her too!"

09:51, Today: The Inhuman rolled 14 using 1d20 with rolls of 14. disintegration .
09:51, Today: The Inhuman rolled 13 using 1d20+2 with rolls of 11. damage.


*"Sleep well little bear."
This message was last edited by the player at 19:43, Sat 11 Apr 2015.
Sunphoenix
player, 47 posts
Lance Brighton
HP 21/9, PR 56/32, PA +2
Mon 13 Apr 2015
at 12:45
  • msg #237

Re: Heat a Cold, Burn a Fever...

Sunphoenix turned his strafing run to alter course...

He might have changed targets but he had not been ignoring the super fight...seeing Vosper tagged several times as she continued to help teammates revive inspired him {...that woman deserves a medal of valor...!}, and set his blood boiling!

Lance's 'old-fashioned' southern-gentleman's code of chivalry towards women made his already~ sometimes touchy temper flare with ire! Whether it killed him or not he was going to make the soviets pay.. dearly!

Swopping in his eyes blazing and phoenix aura flaring to life he flew at Shadow's Kiss unleashing a blast of solar flame repplying over the comms, "You got it Master Sergent!  Let's put these commie bastards down HARD!  And my best regards to that Swift Angel keeping everyone going.. great work Vosper... !"


08:42, Today: Sunphoenix rolled 1 using 1d20 with rolls of 1. Fire Blast at Shadow's Kiss {23-}.

08:43, Today: Sunphoenix rolled 9 using 2d6+1 with rolls of 6,2. Fire Blast Damage at Shadow's Kiss.
Sword of Damocles
GM, 955 posts
Mon 13 Apr 2015
at 22:29
  • msg #238

Re: Heat a Cold, Burn a Fever...

Poco and Vosper are able to flank the teleporter. Poco is able to find a purchase for an instant with his claws in her ghostly form while Vosper just fails to affect her as the dart passes through.

Inhuman enfolds the unconscious Bear in his form, moving next to Vosper and lashing the debris-manipulating Soviet with a blast of devouring energy.

Seeing the teleporter engaged well with Poco, Sunphoenix lets out a few choice words about the Soviets before striking the teleporter with a bolt of flame. The teleporter looks a little singed and bloodied for the first time.

Three of the soldiers finish reloading their AK-47s, unleashing a hail of bullets at Onyx, Oscillator, and Inhuman. Onyx and Oscillator are struck by 1 bullet each while Inhuman takes 3 with the rest of the rounds going over the shoulders of the heroes.

The Soviet debris-manipulator looks to scrub Sunphoenix and Vosper from the battlefield but fails to coordinate the dual attack and misses both with a large chunk of debris each.

Whisper who is battered, burned, and bloodied turns for a moment to the debris manipulator then nods. He takes a deep breath as he hovers, angling his flight panels. A moment later a massive pulse of unheard but felt sound is released down and behind him. The wing-suited Soviet suddenly accelerates past the speed of sound, the shockwave battering everyone in the vicinity while he tears off through the air towards the East, decelerating to his normal speed a moment later about 900 feet away but still moving quickly at his normal flight speed. Everyone's ears are left ringing by the sound.

The teleporter continues to focus her martial skills on Poco, striking him solidly with a roundhouse kick.

OOC: Onyx is hit for 6 points and Oscillator for 9 points by bullets before accounting for the bulletproof vest and rolling damage into power (Onyx can roll 4 damage into power while Oscillator can roll all 9 into power if he wants). Inhuman is hit by 3 bullets for 3, 0, and 4 damage after invulnerability (roll into power or hit points as you choose). Everyone takes 3 damage to power from the sonic boom left by Whisper's stunt (including the Soviets). Poco is hit for 16 damage by the teleporter.

Soldier 3 is reloading and won't go until 10 so Nightmare, Vosper, Onyx, and Oscillator can go.

Vosper 43 (Assist Inhuman)
Poco 39 (Evade)
Caress of Steel 33 (Move, Debris Attack)
Whisper 33 (Move, Sonic Attack)
Shadow's Kiss 31 (Teleport, HTH attack)

Nightmare 31 (Move, Claw Attack x2)
Vosper 28 (Move, Throw Dart in 24)
Onyx 27 (Move, Power Blast)
Oscillator 26 (Move, Vibratory Blast)
Bear 25 (Unconscious, failed wake-up roll)
Poco 24 (Claw Attack)
Soldier 6 23 (Reload, AK-47 Attack in 18)
Soldier 2 22 (Reload, AK-47 Attack in 18)

Inhuman 20 (Move, Disintegrate)
Sunphoenix 20 (Move, Flame Bolt)
Soldier 5 19 (AK-47 Attack in 18)
Caress of Steel 18 (Debris Attack x2)
Whisper 18 (Move Very Fast + special effect)
Shadow's Kiss 16 (HTH Attack)

Nightmare 16 (Move, Claw Attack)
Soldier 3 14 (Reload, AK-47 Attack in 10)
Vosper 13 (Move, Dart Attack in 11)
Onyx 12 (Move, Light Attack in 11)
Oscillator 11 (Move, Vibratory Blast)
Bear 10 (Awakens, Bite Attack in 9))

Poco 9
Soldier 6 8
Soldier 2 7

Inhuman 5
Sunphoenix 5
Soldier 5 4
Caress of Steel 3
Whisper 3
Shadow's Kiss 1

Nightmare 1

This message was last edited by the GM at 12:55, Wed 15 Apr 2015.
Vosper
player, 451 posts
Eloise Sutton
HP: 7/19 PR: 10/63
Mon 13 Apr 2015
at 22:35
  • msg #239

Re: Heat a Cold, Burn a Fever...

"Nix, Osc, with me," Vos called, staggered by the sonic boom and dizzy.  She waited for her two friends to coordinate against whomever.
This message was last edited by the player at 22:54, Mon 13 Apr 2015.
Poco Tehuantl
player, 422 posts
Hit Points: 24/82
Power Points: 32/103
Mon 13 Apr 2015
at 22:38
  • msg #240

Re: Heat a Cold, Burn a Fever...

Eddy rolls 3 harm into Power loss (6 total with sonic Attack) and takes 13 to HP.
Rolled 56% to avoid KO

The Inhuman
player, 257 posts
HP 85/206 Power 52/80
Acc: +2 Dmg: +2 HTH 3d10
Mon 13 Apr 2015
at 23:02
  • msg #241

Re: Heat a Cold, Burn a Fever...

Non action

Despite the hail of bullets, the Inhuman stood steady as he continued to disrupt the Soviet metal manipulator. If anything the impact of the rounds made hi strengthen his hold on the Bear. He felt for the slightest stirring in the bear as a reason to exert his strength as well as disrupting his ursine foe.

"We got 'em on the ropes. Don't let anymore escape!" The Inhuman roared.
This message was last edited by the player at 05:48, Tue 14 Apr 2015.
Oscillator
player, 701 posts
HP 17/28
PR 52/75 Absorb: 0
Tue 14 Apr 2015
at 04:54
  • msg #242

Re: Heat a Cold, Burn a Fever...

Vosper:
"Nix, Osc, with me," Vos called.

"Coming, dear." says Oscillator.  Despite it being a typical phrase of the period, he meant it humorously.  He placed a hand over the CRIT potions, counting them -- he had enough so far for everyone on their team.

He flies over to her, holds his action, waits for 'the plan'.
This message was last edited by the player at 01:42, Wed 15 Apr 2015.
Nightmare
player, 365 posts
HP 20/25 (30/38 Yeti)
PR 41/67
Tue 14 Apr 2015
at 07:00
  • msg #243

Re: Heat a Cold, Burn a Fever...

Nightmare has, apparently, decided that if he can't have a rifle no one should be using them. That or he just doesn't like uniforms. For whatever reason, the nearest AK-47 wielding soviet receives a clawed uppercut from the 500 pound gorilla-man in the room.

OOC: 02:58, Today: Nightmare rolled 3,13 using d20,d10+11 with rolls of 3,2. atk (+6 to hit)/dmg on soldier.
Onyx
player, 320 posts
HP: 10/28; PR: 26/66
Dmg: +2; PA: +3; MA: +1
Tue 14 Apr 2015
at 15:54
  • msg #244

Re: Heat a Cold, Burn a Fever...

Onyx waves at Vosper and points at the teleporting Soviet. "That one!"

And he flies in a wide arc behind the target as a pure yellow-white light builds into a powerful glow in his hand.

OOC:

Waiting to coordinate with Vos and Osc against the teleporter. Will blast her with a Light Control attack.

To hit: 13 +5 Accuracy (Base 14 to hit on Light Control)
Dmg: 7 (dice roller hates me)


This message was last edited by the player at 17:15, Tue 14 Apr 2015.
Vosper
player, 457 posts
Eloise Sutton
HP: 7/19 PR: 8/63
Tue 14 Apr 2015
at 17:33
  • msg #246

Re: Heat a Cold, Burn a Fever...

Vos moved opposite of Onyx to throw a dart.  "Osc, stay with me," she said.  That way no matter which way the teleporter turned the attacks would be coming in from the sides.


10:31, Today: Vosper rolled 14 using 1d20 with rolls of 14. Thrown dart +11 to hit.
10:32, Today: Vosper rolled 2,15 using d6,2d8+3 with rolls of 2,5,7.


2 PR spent.
Oscillator
player, 703 posts
HP 17/28
PR 52/75 Absorb: 0
Wed 15 Apr 2015
at 02:28
  • msg #247

Re: Heat a Cold, Burn a Fever...

"I'm with you!", Oscillator says.

He winds up positioned with a backshot, and he takes it.
(But first he looks to see if this teleporter might have a device he could 'move thru and vib-disrupt' BEFORE taking the shot.)

"This is gonna hurt!"

ZOT!
Oscillator rolled 1 using 1d20. big vib blast. Yay!  (+2 / +2 flank or +4 rear?)
Oscillator rolled 8 using 3d8 (with rolls of 2,3,3). = 8+4 = 12 dmg.

Extra action 2 + big shot 5 = 7 PR

This message was last edited by the player at 02:29, Wed 15 Apr 2015.
Sword of Damocles
GM, 964 posts
Wed 15 Apr 2015
at 13:00
  • msg #248

Re: Heat a Cold, Burn a Fever...

OOC: Nightmare's attack takes out the wounded soldier (#2). Soldier 3 hits Nightmare with 3 bullets for 7, 2, and 6 damage. After limited invulnerability that is 6, 1, and 5 damage. You can roll all of that into power due to the vest. Bear awakens and bites Inhuman for 17 damage (13 after limited invulnerability).

Poco is up.

Poco Tehuantl
player, 425 posts
Hit Points: 24/82
Power Points: 32/103
Wed 15 Apr 2015
at 14:29
  • msg #249

Re: Heat a Cold, Burn a Fever...

Hit soldier 6

- rolled 16 using 1d20 with rolls of 16. Attk:  +12 bonus.
- rolled 21 using 2d10+10 with rolls of 3,8. Damage.

The Inhuman
player, 261 posts
HP 78/206 Power 46/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 15 Apr 2015
at 19:13
  • msg #250

Re: Heat a Cold, Burn a Fever...

Non action

The Inhuman recoiled from the Bear's jaws but was unable to avoid it's powerful bite. But the massive muscled morph did not release his grasp and prepared to squeeze the life from his foe even as he planned to drive his massive fist into the Bear's head.
Sword of Damocles
GM, 965 posts
Wed 15 Apr 2015
at 22:33
  • msg #251

Re: Heat a Cold, Burn a Fever...

Nightmare the yeti tears into the wounded soldier, dropping him motionless to the ground.

Onyx, Oscillator, and Vosper coordinate their attacks on the teleporter. Onyx and Oscillator both strike her with a laser beam and a blast of vibration respectively, definitely getting her attention.

One of the soldiers finishes reloading his AK-47 and fires a hail of bullets at the rampaging yeti, striking it with three of the bullets.

Bear, still firmly in Inhuman's grasp, stirs and reacts instinctively as a real bear would. He bends his head down and bites the grasping limb solidly.

Poco cuts down another soldier with a vicious swipe of his claws, the soldier falling in a heap some distance away.

One of the 2 remaining soldiers unleashes a torrent of bullets at the cat-man, hitting him with two of them.

OOC: Poco is hit by 2 bullets for 9 and 5 damage respectively. Rolling into the vest puts 6 into power from the first and 4 from the second bullet, leaving 3 hit points and 1 hit point of damage.

Inhuman and Sunphoenix are up.

Vosper 43 (Assist Inhuman)
Poco 39 (Evade)
Caress of Steel 33 (Move, Debris Attack)
Whisper 33 (Move, Sonic Attack)
Shadow's Kiss 31 (Teleport, HTH attack)

Nightmare 31 (Move, Claw Attack x2)
Vosper 28 (Move, Throw Dart in 24)
Onyx 27 (Move, Power Blast)
Oscillator 26 (Move, Vibratory Blast)
Bear 25 (Unconscious, failed wake-up roll)
Poco 24 (Claw Attack)
Soldier 6 23 (Reload, AK-47 Attack in 18)
Soldier 2 22 (Reload, AK-47 Attack in 18)

Inhuman 20 (Move, Disintegrate)
Sunphoenix 20 (Move, Flame Bolt)
Soldier 5 19 (AK-47 Attack in 18)
Caress of Steel 18 (Debris Attack x2)
Whisper 18 (Move Very Fast + special effect)
Shadow's Kiss 16 (HTH Attack)

Nightmare 16 (Move, Claw Attack)
Soldier 3 14 (Reload, AK-47 Attack in 10)
Vosper 13 (Move, Dart Attack in 11)
Onyx 12 (Move, Light Attack in 11)
Oscillator 11 (Move, Vibratory Blast)
Bear 10 (Awakens, Bite Attack in 9))
Poco 9 (Move, Claw Attack)
Soldier 6 8 (AK-47 Attack)
Soldier 2 7 (Out)

Inhuman 5 (Slam Attack)
Sunphoenix 5 (Move, Flame Bolt)
Soldier 5 4 (Out)
Caress of Steel 3 (Debris Attack x2)
Whisper 3 (Gone!)
Shadow's Kiss 1
(Move, HTH & Special Attack)

Nightmare 1

This message was last edited by the GM at 23:36, Fri 24 Apr 2015.
The Inhuman
player, 263 posts
HP 78/206 Power 46/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 15 Apr 2015
at 23:01
  • msg #253

Re: Heat a Cold, Burn a Fever...

Having been attacked, the Inhuman looked for a way to hurt his foe quickly use d his opponents weight and height against and in what might have been the oddest and perhaps clumsiest suplex ever slammed the Bear's head to the icy snow. The Inhuman made sure to maintain his grip on his ursine foe after slamming the Bear's head into the ice and snow.

15:47, Today: The Inhuman rolled 10 using 3d10 with rolls of 5,1,4. damage.

15:46, Today: The Inhuman rolled 19 using 1d20 with rolls of 19. ko slam.

15:46, Today: The Inhuman rolled 17 using 1d20 with rolls of 17. slam.

This message was last edited by the player at 23:23, Wed 15 Apr 2015.
Poco Tehuantl
player, 426 posts
Hit Points: 20/82
Power Points: 26/103
Thu 16 Apr 2015
at 12:20
  • msg #254

Re: Heat a Cold, Burn a Fever...

One of the bullets that hit Eddy did so in the head.
It was a grazing blow, and the bullet bounced off his hard parts; but it did rattle his cage a little.
And Eddy shook his head and blinked to clear the cobwebs it left I his nut.


- rolled 2,92. 1% and 4% chance of KO.
Almost failed

Nightmare
player, 366 posts
HP 20/25 (30/38 Yeti)
PR 36/67
Fri 17 Apr 2015
at 05:13
  • msg #255

Re: Heat a Cold, Burn a Fever...

Nightmare's yeti spirit proves tougher than his appearance suggests. At the moment the bullets impact the creature it appears the surface of the yeti reveals the same body armor that Nightmare had worn prior to transforming. Although the yeti twists and turns as the projectiles strike, he appears undamaged afterwards and expresses his annoyance with the screaming roar associated with larger primates.
Sunphoenix
player, 51 posts
Lance Brighton
HP 21/9, PR 56/26, PA +2
Mon 20 Apr 2015
at 12:55
  • msg #256

Re: Heat a Cold, Burn a Fever...

Sunphoenix watches as 'Whisper' thunders away rapidly for a moment... leaving the immediate battlefield clearly injured and not far enough away that he could not re-engage.. but instead the fiery hero turns his attention toward 'Caress of Steel' who is still a tactical threat, that has not been injured much at all, and unleashes a blast of solar plasma at the magnetic manipulator...


08:53, Today: Sunphoenix rolled 7 using 1d20 with rolls of 7. Fiery Blast at Caress of Steel.

08:54, Today: Sunphoenix rolled 6 using 2d6+1 with rolls of 2,3. Fire Blast Damage at Caress of Steel.

Total Cost = 2 PR
Oscillator
player, 705 posts
HP 17/28
PR 52/75 Absorb: 0
Mon 20 Apr 2015
at 18:56
  • msg #257

Re: Heat a Cold, Burn a Fever...

Despite being in the heat of a battle, Osc takes mental note of any obvious devices being employed by the opposition -- anticipating finding something on Caress of Steel.

OOC: Apparently I have to specifically ask if anyone has an obvious device, and some of us have anti-device powers (Osc, Onyx) but we need to know if we can somehow bring them into play...
Sword of Damocles
GM, 969 posts
Fri 24 Apr 2015
at 23:46
  • msg #258

Re: Heat a Cold, Burn a Fever...

OOC: Inhuman successfully slams Bear on his head but he remains conscious. Sunphoenix burns the debris manipulator but she is still attacking. Debris slams into Sunphoenix and Oscillator for 12 and 16 damage respectively. Sunphoenix can roll 3 into power and the remaining 9 drops him to 0 hit points (and is knocked backwards 20 feet in the air). He has Willpower A so he can spend an extra 1 power per turn to remain conscious. Oscillator can roll 7 into power leaving 9 to hit points (9% KO chance and he is also knocked backwards 20 feet). Inhuman is punched by the teleporter's left hand for 20 damage. After limited invulnerability he takes 16 damage, 4 of which he can roll into power leaving 12 to hit points. Her special carrier attack does 8 damage which he can roll with 4 of leaving 4 into hit points and she looks a bit better than before (blue flash around left hand seen).

Oscillator has not noted any obvious devices on any of the Soviets aside from firearms.

Nightmare can go then I will summarize the turn and do new initiatives.

This message was last edited by the GM at 23:50, Fri 24 Apr 2015.
The Inhuman
player, 265 posts
HP 58/206 Power 46/80
Acc: +2 Dmg: +2 HTH 3d10
Sat 25 Apr 2015
at 00:56
  • msg #259

Re: Heat a Cold, Burn a Fever...

17:51, Today: The Inhuman rolled 61 using 2d100 with rolls of 10,51. ko.   

Inhuman is able to shake off both of her blows. But the constant attacks are starting to take their toll on the massive Inhuman. Hopefully with the Bear's head buried in the snow he won't have to fend off anymore bites.
Oscillator
player, 707 posts
HP 17/28
PR 52/75 Absorb: 0
Sat 25 Apr 2015
at 04:18
  • msg #260

Re: Heat a Cold, Burn a Fever...

Sword of Damocles:
Oscillator has not noted any obvious devices on any of the Soviets aside from firearms

Oscillator mumbles to himself, "Not a single technological device among these adversaries.  Bah!  How can I prove I'm the master of vibration if I can't disable a single device?  No one will ever realize my true powers..."

Then he snaps out of it, gets focussed back on the battle.  "Hmmmm, perhaps I have a concussion?" he muses, also out loud.

OOC:  For the duration of this combat, b/c of his early KO / concussion,
I'm going to have Osc mumble a few strange things...
feel free to feed me (PM?) any monologue / dialogue you might want Osc to say.

This message was last edited by the player at 04:19, Sat 25 Apr 2015.
The Inhuman
player, 268 posts
HP 58/206 Power 46/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 26 Apr 2015
at 20:31
  • msg #261

Re: Heat a Cold, Burn a Fever...

Non action

The Inhuman, battered, lay sprawled a top the Bear, driving the creature's muzzle deep into the ice and snow. Even as he took the powerful blow from the Soviet Telephone he refused to release the bear.

Looking about he could see about he could see his team had also taken a beating.

"We are battered but not broken. The free world is at stake. Let's win this one!"
This message was last edited by the player at 21:13, Sun 26 Apr 2015.
Sword of Damocles
GM, 973 posts
Sun 26 Apr 2015
at 21:02
  • msg #262

Re: Heat a Cold, Burn a Fever...

OOC: ...Telephone? ;)

The Soviets are pretty battered too; one has flown the coop, Bear is badly damaged, the teleporter and debris manipulator are both damaged, and only 2 soldiers out of 12 are left standing. So all told the team is doing pretty well with only 3 supers and 2 soldiers left vs. 7 heroes.

Nightmare
player, 367 posts
HP 20/25 (30/38 Yeti)
PR 36/67
Mon 27 Apr 2015
at 05:08
  • msg #263

Re: Heat a Cold, Burn a Fever...

The howling man-beast formerly known as Nightmare barrels at the soviet soldier which fired at him, swinging his claws wildly in an action that can best be described as flailing.

OOC: definitely missed, 00:06, Today: Nightmare rolled 20,19 using d20,d10+11 with rolls of 20,8. atk/dmg on soldier 3.
Sword of Damocles
GM, 976 posts
Tue 28 Apr 2015
at 14:46
  • msg #264

Re: Heat a Cold, Burn a Fever...

Inhuman spikes the grappled Bear into the icy ground like a football, head first. While the blow is telling the massive Soviet is able to avoid being knocked senseless....for now.

Sunphoenix catches the debris-manipulating Soviet with a bolt of fire, causing her to hiss in pain.

The debris-manipulator targets both Oscillator and Sunphoenix with a large chunk of debris and this time strikes accurately, smashing heavy twisted metal into each of them. Sunphoenix summons up incredible force of will to remain conscious and is still in the battle.

Seeing Inhuman tied up with Bear, the teleporter moves over to him and punches him solidly with her left hand. There is a flare of blue light and in addition to the solid impact Inhuman feels some of his life-force being pulled away and the teleporter appears a bit less battered than a moment ago.

Nightmare's yeti form tries to tear into one of the remaining soldiers but in his enthusiasm his blow goes wide.

OOC: Turn 5 comes to an end, initiatives for Turn 6 coming up.

Vosper 43 (Assist Inhuman)
Poco 39 (Evade)
Caress of Steel 33 (Move, Debris Attack)
Whisper 33 (Move, Sonic Attack)
Shadow's Kiss 31 (Teleport, HTH attack)

Nightmare 31 (Move, Claw Attack x2)
Vosper 28 (Move, Throw Dart in 24)
Onyx 27 (Move, Power Blast)
Oscillator 26 (Move, Vibratory Blast)
Bear 25 (Unconscious, failed wake-up roll)
Poco 24 (Claw Attack)
Soldier 6 23 (Reload, AK-47 Attack in 18)
Soldier 2 22 (Reload, AK-47 Attack in 18)

Inhuman 20 (Move, Disintegrate)
Sunphoenix 20 (Move, Flame Bolt)
Soldier 5 19 (AK-47 Attack in 18)
Caress of Steel 18 (Debris Attack x2)
Whisper 18 (Move Very Fast + special effect)
Shadow's Kiss 16 (HTH Attack)

Nightmare 16 (Move, Claw Attack)
Soldier 3 14 (Reload, AK-47 Attack in 10)
Vosper 13 (Move, Dart Attack in 11)
Onyx 12 (Move, Light Attack in 11)
Oscillator 11 (Move, Vibratory Blast)
Bear 10 (Awakens, Bite Attack in 9))
Poco 9 (Move, Claw Attack)
Soldier 6 8 (AK-47 Attack)
Soldier 2 7 (Out)

Inhuman 5 (Slam Attack)
Sunphoenix 5 (Move, Flame Bolt)
Soldier 5 4 (Out)
Caress of Steel 3 (Debris Attack x2)
Whisper 3 (Gone!)
Shadow's Kiss 1
(Move, HTH & Special Attack)
Nightmare 1 (Claw Attack)

Sword of Damocles
GM, 977 posts
Tue 28 Apr 2015
at 15:06
  • msg #265

Re: Heat a Cold, Burn a Fever...

Turn 6

The team and the Soviets face off against each other on the ice. Both sides are battered and tired with the team having the advantage of numbers at this time. Bear is still wrapped up by Inhuman but otherwise the other Soviets are moving freely. One way or another this conflict is moving to an end...

OOC: Top of the order for Turn 6, Vosper and Poco are both up first.

Vosper 40 (Move, Throw Dart)
Poco 34 (Claw Attack)
Caress of Steel 27 (Evade/Parry w. Debris)

Oscillator 27 (Wake-Up, Move, Hold Action)
Shadow's Kiss 26 (Out)
Onyx 26 (Move, Light Attack)

Bear 25 (Hold Action)
Vosper 25
Sunphoenix 25
Nightmare 23
Soldier 3 23
Poco 19
Inhuman 18
Soldier 6 18
Caress of Steel 12

Oscillator 12
Shadow's Kiss 11 (Out)
Onyx 11
Bear 10
Vosper 10
Sunphoenix 10
Nightmare 8
Soldier 3 8
Poco 4
Inhuman 3
Soldier 6 3


This message was last edited by the GM at 16:42, Thu 30 Apr 2015.
Vosper
player, 465 posts
Eloise Sutton
HP: 8/19 PR: 8/63
Tue 28 Apr 2015
at 17:05
  • msg #267

Re: Heat a Cold, Burn a Fever...

Running on empty, Vos turned and lashed out with a dart at the teleporter who'd drained Inhuman's health, manuevering for a flanking shot.

10:03, Today: Vosper rolled 5,13 using d6,2d8+3 with rolls of 5,6,4. Dart damage.
10:03, Today: Vosper rolled 2 using 1d20 with rolls of 2. Thrown dart +11 to hit, +2 flank?

Poco Tehuantl
player, 428 posts
Hit Points: 20/82
Power Points: 26/103
Tue 28 Apr 2015
at 21:55
  • msg #268

Re: Heat a Cold, Burn a Fever...

Seeing Vosper's dart strike home on the teleporter, Poco snarls with glee and attacks her himself. His claws find purchase, opening deep wounds in the Soviet. The massive wounds overwhelm the woman who drops motionless to the icy ground.

OOC: Today: Sword of Damocles, on behalf of Poco Tehuantl, rolled 6 using 1d20 with rolls of 6. Claw Attack on teleporter.
Today: Sword of Damocles, on behalf of Poco Tehuantl, rolled 21 using 2d10+10 with rolls of 8,3. Claw damage on teleporter.

This message was last edited by the GM at 21:58, Tue 28 Apr 2015.
Sword of Damocles
GM, 983 posts
Tue 28 Apr 2015
at 22:05
  • msg #269

Re: Heat a Cold, Burn a Fever...

Seeing the teleporter drop bleeding, the debris-manipulating and levitating Soviet sends the 2 chunks of debris into an orbit around themsself and moves backwards in an evasive manner.

OOC: Caress of Steel uses the debris as a shield to parry/evade and is moving backwards at 4" per phase.

Oscillator and Onyx are up as Shadow's Kiss is KO'ed.

Oscillator
player, 712 posts
HP 17/28
PR 52/75 Absorb: 0
Tue 28 Apr 2015
at 23:14
  • msg #270

Re: Heat a Cold, Burn a Fever...

Osc gets hit with debris in the same spot he was hit previously.

As he collapses in a heap, he mutters, "I am the master of vibrashuh..."

OOC:  Man, I'm feeling lucky this game!!!
Oscillator rolled 1 using 1d100 with rolls of 1. ko chance.

*UPDATE*
GM said I KO'd last round, can roll wakeup this round.
Oscillator rolled 3 using 1d20 with rolls of 3. wakeup from KO.

YAY!  I wake up... (and now I can get shot?)

This message was last edited by the player at 01:16, Wed 29 Apr 2015.
Onyx
player, 322 posts
HP: 10/28; PR: 21/66
Dmg: +2; PA: +3; MA: +1
Wed 29 Apr 2015
at 00:38
  • msg #271

Re: Heat a Cold, Burn a Fever...

Onyx turns and flies toward the retreating metal manipulating Soviet. He unleashes a focused beam of photon energy that misses its mark.

"Run away like your friends. No one will chase you."

OOC:

Rolled 18 to hit with Light Control (better odds to hit than Power Blast if he has magnetic defense up). But 18 will still miss I assume. +3 ACC.

How would Onyx go about grabbing and trying to contest his control of the debris. Can I get a sense of how much weight he is tossing around?

Oscillator
player, 715 posts
HP 17/28
PR 52/75 Absorb: 0
Wed 29 Apr 2015
at 05:10
  • msg #272

Re: Heat a Cold, Burn a Fever...

"Fool me once, shame on me.  Fool me twice, shame on ...
shame on ... You can't fool me again!"


Oscillator vibra-flies directly up to 'the debris-manipulating and levitating Soviet', phases right through the orbiting debris, and holds his action.

OOC:  Hoping to get whacked & absorb, but if nothing comes, will go for a power blast.

Not sure anyone recognized one of my fav quotes:
https://www.google.com/webhp?s...h+fool+me+once+shame

Sword of Damocles
GM, 987 posts
Wed 29 Apr 2015
at 13:00
  • msg #273

Re: Heat a Cold, Burn a Fever...

OOC: Shadow's Kiss does not wake-up on her action and Bear holds his action. Caress of Steel continues to move backwards 4" per phase, is Oscillator keeping pace? (By her next action she will be 56" away from the battle area)

Also, now that he is almost nose-to-nose to Caress of Steel he can make an Int save with a -2 to the base number to see if he remembers anything out of the database (ie. finally being able to ID the Soviet).

Vosper, Sunphoenix, and Nightmare are up.

This message was last edited by the GM at 13:05, Wed 29 Apr 2015.
Nightmare
player, 369 posts
HP 20/25 (30/38 Yeti)
PR 36/67
Thu 30 Apr 2015
at 05:17
  • msg #274

Re: Heat a Cold, Burn a Fever...

Undaunted, the Nightmare yeti again tries to take down the soviet soldier with a wild swing of the yeti's claws.

OOC: 00:15, Today: Nightmare rolled 17,20 using d20,d10+11 with rolls of 17,9. atk/dmg on soldier 3.
Sword of Damocles
GM, 990 posts
Thu 30 Apr 2015
at 15:17
  • msg #275

Re: Heat a Cold, Burn a Fever...

OOC: Unfortunately a miss for Nightmare, the dice roller has not been kind...

I am still waiting on actions from Sunphoenix and Vosper plus an Int save at -2 for Oscillator should he wish to do so.

Vosper
player, 467 posts
Eloise Sutton
HP: 8/19 PR: 6/63
Thu 30 Apr 2015
at 16:37
  • msg #276

Re: Heat a Cold, Burn a Fever...

Seeing the Bear completely cocooned by Inhuman, the teleporter down, and the matter manipulator looking impossibly dodgy, Vos takes aim at one of the still-armed and still-unhurt soldiers.  Guns on full auto were so not ignorable.

Moving at super speed, she tried to line up a shot from the side, or at least force them to divert their attention her way.

09:36, Today: Vosper rolled 3 using 1d20 with rolls of 3. Thrown dart +11 to hit .(+2 flank?)
09:36, Today: Vosper rolled 3,12 using d6,2d8+3 with rolls of 3,5,4. Dart damage. 15 total.

Oscillator
player, 716 posts
HP 17/28
PR 52/75 Absorb: 0
Thu 30 Apr 2015
at 23:09
  • msg #277

Re: Heat a Cold, Burn a Fever...

Osc easily keeps flight pace with Steel,
but when it appears Steel is retreating,
he gives his best Russian immitation,
"Sdacha",
and hopes he is close enough to be understood.

OOC: Previous post Vosper said that meant surrender in Russian.
Sunphoenix
player, 54 posts
Lance Brighton
HP 21/0, PR 56/22, PA +2
Fri 1 May 2015
at 12:58
  • msg #278

Re: Heat a Cold, Burn a Fever...

Sunphoenix is battered and pierced by several blunt and sharp fragments of metal from the attack clearly suffering multiple cracked ribs, lacerations on his right arm and chest and likely a pierced lung from several bits of metal still stabbed into him.  His red, white and gold costume .. is torn and mostly red now with his blood... but amazingly the super is STILL up!  The metal fragments stuck into him slowly reaching a dull cherry red glow from the flames still surrounding him.

[Sunphoenix does indeed spend an extra power point to remain conscious.]

He does not stop action though.. he flies over to the Russian teleporter woman - Shadow's Kiss... picking her up to fly her over to Ocsilator carrying the Russian super... but notes 'Ozzy' is flying into pursuit of Caress of Steel.. not a wise thing for him to follow anymore with how injured he is right now... so he changes course...

[Still can't get my head around the fact that even though the power says I'm surrounded in flames its take me actually making an attack to burn things I touch... seems stupid.. but whatever.]

Sunphoenix flies over to Vosper carrying the Russian teleporter.

Landing he grimaces as he pulls pieces of metal fragments from his body but comments to Vosper, "..You have one of 'Ozzy's' CRIT injectors, I'm barely on my feet?  Look.. she's the Russian's taxi... Shadow's Kiss.. I~I... don't want to kill a woman.. enemy killer or not.. just don't feel right for a man or hero to do such things.. you got anything that will keep her down and out?  She's.. actually kinda pretty.. I'd feel sick for days if I had to...~ I knew I should have brought my stungun, but the plan was not for me to get involved!  Marine solider or not.. it cuts me right to the heart to have to hurt a woman!"
This message was last edited by the player at 13:11, Fri 01 May 2015.
Sword of Damocles
GM, 1002 posts
Fri 1 May 2015
at 20:37
  • msg #279

Re: Heat a Cold, Burn a Fever...

Vosper speeds by the teleporter, hitting her with a dart solidly and drawing blood.

Poco follows Vosper's lead, tearing into the teleporter with his claws and dropping her to the snow in a heap.

The debris-manipulator begins moving backwards from the battle, the huge chunks of debris whirling around her in a very tight orbit as she moves evasively.

Oscillator is able to awaken from being knocked out and follows the debris-manipulator, waiting to see what she does.

Onyx tries sending a beam of intense light at the debris-manipulator but his shot goes wide.

Nightmare tries to tear into one of the soldiers but again his claws go wide of their target.

Vosper zips near one of the soldiers, striking him with a dart and doing a lot of damage but he is still fighting for his survival.

Sunphoenix, clinging to consciousness, scoops up the teleporter and flies to Vosper. He grabs a CRIT potion from her and injects himself with it, hoping to heal enough to resist falling unconscious.

The unwounded soldier unloads a spray of rounds at Poco, having seen him drop the teleporter and 3 of the bullets strike the cat-man.

OOC: Poco is hit by 3 bullets for 11, 7, and 7 damage. He can roll 4, 4, and 3 damage into power leaving 7, 3, and 4 damage to hit points (7%, 3%, and 4% KO chances). Sunphoenix heals 2 points of damage this turn at a cost of 1 power (he will heal 3 damage next turn at a cost of 1 power, alternating 2 and 3 healing until 10 turns are up for a total cost of 10 power).

Poco and Inhuman are up while Oscillator and Bear both have held actions.

Vosper 40 (Move, Throw Dart)
Poco 34 (Claw Attack)
Caress of Steel 27 (Evade/Parry w. Debris)

Oscillator 27 (Wake-Up, Move, Hold Action)
Shadow's Kiss 26 (Out)
Onyx 26 (Move, Light Attack)

Bear 25 (Escape Hold in 18)
Vosper 25 (Move, Throw Dart)
Sunphoenix 25 (Move, Use CRIT Potion)
Nightmare 23 (Move, Claw Attack)
Soldier 3 23 (AK-47 Attack
Poco 19 (Move, Claw Attack)
Inhuman 18 (Crush, Disintegrate)
Soldier 6 18 (AK-47 Attack)
Caress of Steel 12 (Debris Attack)

Oscillator 12
Shadow's Kiss 11 (Out)
Onyx 11
Bear 10
Vosper 10
Sunphoenix 10
Nightmare 8
Soldier 3 8
Poco 4
Inhuman 3
Soldier 6 3


This message was last edited by the GM at 02:16, Sat 02 May 2015.
Vosper
player, 468 posts
Eloise Sutton
HP: 8/19 PR: 6/63
Fri 1 May 2015
at 22:50
  • msg #280

Re: Heat a Cold, Burn a Fever...

(non-action)

As Vosper passes the CRIT potion to SunPhoenix, she quips, "You'd best get over that real fast, mate.  As you can see, these Reds ain't got no such compunctions."  Vosper's uniform was riddled with bloody bullet holes.

She stood by the teleporter...

(but it wasn't her turn to act, yet.)
Poco Tehuantl
player, 430 posts
Hit Points: 6/82
Power Points: 15/103
Fri 1 May 2015
at 23:51
  • msg #281

Re: Heat a Cold, Burn a Fever...

Poco is able to shake off the pain of the bullets that struck him but is gravely wounded. He lashes out at the soldier who shot him, slashing him with his claws but although he draws blood and tumbles the soldier back 15 feet the Soviet is still conscious albeit badly hurt.

OOC: Today: Sword of Damocles, on behalf of Poco Tehuantl, rolled 6 using 1d20 with rolls of 6. Claw Attack vs. Soldier 3.
Today: Sword of Damocles, on behalf of Poco Tehuantl, rolled 16 using 2d10+10 with rolls of 2,4. Claw damage on Soldier 3.

The Inhuman
player, 279 posts
HP 58/206 Power 46/80
Acc: +2 Dmg: +2 HTH 3d10
Sat 2 May 2015
at 00:40
  • msg #282

Re: Heat a Cold, Burn a Fever...

Inhuman saw the battle had begun to turn "Ossy forget the sack .. score the touchdown."

The Inhuman wanted to finish what seemed like an endless battle between himself and the Bear. Combining his massive strength to crush bones with his Inhuman ability to destroy the molecular bonds of his foes the massive morph known as the Inhuman hoped to take the last of the fight from his foe.

"Vremya sdat'sya prishel Russkiy Medved."


Not sure what rules you are using at this point. So I rolled but if I need to spend an action to keep him restain if so I do that this action and crush him next one.
17:31, Today: Master Sgt Patrick Muldoon rolled 19 using 3d10+2 with rolls of 6,1,10. crush .
17:31, Today: Master Sgt Patrick Muldoon rolled 22 using 1d20+2 with rolls of 20. Damage.


*The time to surrender has come Russian Bear. 

This message was last edited by the player at 02:15, Sat 02 May 2015.
Bear (Medved)
NPC, 1 post
Sat 2 May 2015
at 01:53
  • msg #283

Re: Heat a Cold, Burn a Fever...

As Inhuman starts to focus to crush and to unleash destructive energy, Bear is just able to exert his strength in multiple directions. He gives himself enough space to slip free before the crush is applied but is still zapped in the head by the energy unleashed by Inhuman. Noticeably wounded the Soviet in animal shape stands free, shaking off the attack to his head and eyeing Inhuman angrily but with some wariness as well and growls at the amorphous hero; "Mozhet byt, no vozmozhno yeshche net.!"

OOC: Today: Bear (Medved) rolled 2 using 1d20 with rolls of 2. Escape roll.

Bear escapes being crushed using his held action but not the disintegrate effect which hits him just as he gets free.

"Maybe but maybe not yet!"

This message was last edited by the player at 02:18, Sat 02 May 2015.
The Inhuman
player, 281 posts
HP 58/206 Power 46/80
Acc: +2 Dmg: +2 HTH 3d10
Sat 2 May 2015
at 02:10
  • msg #285

Re: Heat a Cold, Burn a Fever...

So we are using the new rules? If he broke free would have gone for the head shot.

As the Bear some how escaped his cocoon, the Inhuman reached out towards his foe snarling head in an attempt to stun the creature.
17:31, Today: Master Sgt Patrick Muldoon rolled 2 using 1d20 with rolls of 2. disintergrate .
19:11, Today: The Inhuman rolled 14 using 1d20 with rolls of 14. Head shot
17:31, Today: Master Sgt Patrick Muldoon rolled 22 using 1d20+2 with rolls of 20. Damage.


If it hit please adjust accordingly.


"Would not want anything less."
This message was last edited by the player at 02:22, Sat 02 May 2015.
Sword of Damocles
GM, 1004 posts
Sat 2 May 2015
at 02:25
  • msg #286

Re: Heat a Cold, Burn a Fever...

OOC: Poco is hit by another 3 bullets for 5, 6, and 5 damage. After rolling 2 points of each bullet into power that leaves a total of 10 damage which drops him to zero. Oscillator is smashed for 17 damage but since he was holding to absorb that is all turned into power.

I gave Bear a save vs. Strength. Normally it would be his base -8 but I gave an additional -4 due to being wrapped up. He just barely made it.

Oscillator is up.

The Inhuman
player, 282 posts
HP 58/206 Power 46/80
Acc: +2 Dmg: +2 HTH 3d10
Sat 2 May 2015
at 02:31
  • msg #287

Re: Heat a Cold, Burn a Fever...

Seems like escape artist is agility based not strength based. The strength based method is damage versus damage, the agility based method is an agility save. The way you did it escape is also strength based. That seems to be unfair to agile characters. If he is trying to break out it should be a comparison of strength versus strength. But my guess is the way the dice have been going he would have gotten whatever he needed.

The Inhuman prepared looked over the battlefield. The enemy was on the run but clearly the Bear still had some fight in him.
This message was last edited by the player at 02:33, Sat 02 May 2015.
Sword of Damocles
GM, 1005 posts
Sat 2 May 2015
at 02:35
  • msg #288

Re: Heat a Cold, Burn a Fever...

OOC: That is a good point however his Agility and Strength are close so the base save for each is the same (21-25 is a base of 14-8=6-4=2).
Oscillator
player, 720 posts
HP 8/28
PR 62/75 Absorb: 0
Sat 2 May 2015
at 06:21
  • msg #289

Re: Heat a Cold, Burn a Fever...

OOC: Unclear what is happening w/Steel & others...  Perhaps a recap so Osc might know who is a threat?

Otherwise -- assuming Steel retreats, Osc will 'follow orders' & grab the explosives.
Apparently Steel wasn't retreating fast enough.  heh heh

Osc blasts Whisper of Steel (in conjunction with Onyx, dice rolls in msg #292 below.)
This message was last edited by the player at 22:56, Sat 02 May 2015.
Sword of Damocles
GM, 1006 posts
Sat 2 May 2015
at 06:59
  • msg #290

Re: Heat a Cold, Burn a Fever...

OOC: Caress of Steel was moving backwards and is 54" away from the battle at the start of her action. She smacked Oscillator with debris as he has been following her but he absorbed the damage. She continues to move backwards away from the battle.
Onyx
player, 323 posts
HP: 10/28; PR: 21/66
Dmg: +2; PA: +3; MA: +1
Sat 2 May 2015
at 16:51
  • msg #291

Re: Heat a Cold, Burn a Fever...

Onyx presses his attack on Caress of Steel as the Soviet appeared not to be making an all out run for it.

OOC:

Staying within 30" by flying.

Attack with Light Control: 12 (+3 Acc)
Damage: 6

Oscillator
player, 722 posts
HP 8/28
PR 62/75 Absorb: 0
Sat 2 May 2015
at 22:54
  • msg #292

Re: Heat a Cold, Burn a Fever...

Sword of Damocles:
OOC: Caress of Steel was moving backwards and is 54" away from the battle at the start of her action. She smacked Oscillator with debris as he has been following her but he absorbed the damage. She continues to move backwards away from the battle.


If Onyx is gonna zap Caress of Steel, then Osc will also join in.  "If you're staying in, I'm in with you.  Payback!"
Osc gets explosives.  Osc blasts Caress of Steel, attempting to flank in conjunction with Onyx.
Oscillator rolled 7 using 1d20 with rolls of 7 (+2 hit). big zap.   Does that hit?
Oscillator rolled 10 using 3d8 with rolls of 1,2,7. 10 (+4) = 14 dmg.
Meh, should stick with Power Blast - keep forgetting.

OOC:  Sorry, I seem to have missed the part where Osc got smacked & absorbed damage.  Did Osc lose/use that action & gain PR?  Slightly confused.  Hope this doesn't mess things up.  Gonna edit previous post.

Sword of Damocles
GM, 1007 posts
Sat 2 May 2015
at 23:13
  • msg #293

Re: Heat a Cold, Burn a Fever...

OOC: Bear lines up an attack against Inhuman's head but it bounces off harmlessly (without Stretching defense it would have hit).

Sunphoenix and Vosper please make INT saves on 1d20 with a -2 penalty to the base (due to being in a loud and distracting combat environment). Sunphoenix needs an 8 or less and Vosper a 9 or less.

This message was last edited by the GM at 23:17, Sat 02 May 2015.
Vosper
player, 469 posts
Eloise Sutton
HP: 8/19 PR: 6/63
Sun 3 May 2015
at 04:05
  • msg #294

Re: Heat a Cold, Burn a Fever...

"Look!  A penny!"


21:05, Today: Vosper rolled 13 using 1d20 with rolls of 13. Int save.
Sunphoenix
player, 55 posts
Lance Brighton
HP 21/0, PR 56/22, PA +2
Sun 3 May 2015
at 04:39
  • msg #295

Re: Heat a Cold, Burn a Fever...

Sunphoenix cocks his head at Vosper~ distracted from watching if Shadow's Kiss wakes up even though he is holding her in his arms- of course, "Huh?  Just get over it huh?  Where are we any better than the Reds if we just kill the helpless and unconscious?  It's one thing to put down a enemy in a fight... its another thing entirely to kill an unconscious solider.. just because its expedient!  It's not enough to just survive... we have to be worthy too survive... or we're no different from the oppressive, brutal, murderous, communists we CLAIM to be better than! Righteousness is not only when its convenient... we either stand for Life, Liberty, and the Pursuit of Happiness for ALL Mankind.. Communists included... or we're just hypocrites!"

00:35, Today: Sunphoenix rolled 18 using 1d20 with rolls of 18. Int save 8-.

...and probably the last words he speaks as Shadow's Kiss kills him {sigh}.  Can't roll anything to save our lives!
This message was last edited by the player at 04:56, Sun 03 May 2015.
Sword of Damocles
GM, 1008 posts
Sun 3 May 2015
at 04:59
  • msg #296

Re: Heat a Cold, Burn a Fever...

OOC: Between the distraction of the battle and the back and forth between them, Sunphoenix and Vosper don't catch on that Shadow's Kiss is conscious but playing possum. Sunphoenix and Vosper *can* act however; 2 damaged soldiers (1 reloading), Bear who is conscious and loose right now, and Caress of Steel about 62" away from the battle followed by Onyx and Oscillator. Poco is down and out on the ground, having been cut down by one of the soldiers.
Vosper
player, 470 posts
Eloise Sutton
HP: 8/19 PR: 4/63
Sun 3 May 2015
at 05:12
  • msg #297

Re: Heat a Cold, Burn a Fever...

"Nevermind," Vos said, "I keep losing that thing."  Since she wouldn't notice a barn falling on her head, she attacked the nearby soldier, throwing a dart. She went for the one that wasn't reloading.

22:11, Today: Vosper rolled 1 using 1d20 with rolls of 1. Thrown dart +11 to hit.
22:12, Today: Vosper rolled 6,12 using d6,2d8+3 with rolls of 6,7,2. Dart damage.

Sunphoenix
player, 56 posts
Lance Brighton
HP 21/0, PR 56/22, PA +2
Sun 3 May 2015
at 06:02
  • msg #298

Re: Heat a Cold, Burn a Fever...

Sunphoenix gives Shadow's Kiss a quick look over just to make sure she is just unconscious and not seriously injured {bleeding out} at risk of dying and whispers in Russian,"... Вы должны быть хорошо, может быть, вы пойдете домой к семье, как мы все хотим, чтобы. Война это ад, и мы, кто борется его прокляты."
{Translation: ...you should be fine, maybe you will go home to family, like we all want to. War is hell, and we who fight it are damned.}

Turning his attention back to the fight...

Aiming a fire blast.. Sunphoenix targets the Russian soldier who is reloading.. he targets his weapon... seeking to 'cook' off the ammo or just ruin the weapon.

01:54, Today: Sunphoenix rolled 5 using 1d20 with rolls of 5. Fire Blast - At Reloading Russian soldier's weapon {23-}.

01:55, Today: Sunphoenix rolled 7 using 1d20 with rolls of 7. Fire Blast - At Reloading Russian soldier's weapon-Special Attack {23-}.

01:55, Today: Sunphoenix rolled 9 using 2d6+1 with rolls of 4,4. Fire Blast Damage.

Sunphonix smiles muttering in Russian, "... Может быть, его время, мы начали бороться, чтобы спасти жизнь ... вместо того, чтобы их так, мы все можем идти домой ... Американский и русский?"
{Translation:...maybe its time we started fighting to save lives... rather than take them so we can all go home... American and Russian?}

Seeing Poco fall he says louder to Vosper, "Poco's down.. you got this here ... or do you want to go get Poco yourself out of the combat zone to safety?  You got anymore of those meds you gave me...?"

Total Cost: 2 PR
This message was last edited by the player at 06:08, Sun 03 May 2015.
Nightmare
player, 371 posts
HP 20/25 (30/38 Yeti)
PR 36/67
Sun 3 May 2015
at 16:44
  • msg #299

Re: Heat a Cold, Burn a Fever...

Seeing the last soldier's AK-47 put out-of-commission Nightmare moves to finish him off. His claw attack strikes squarely and drops the soldier to the frozen ground.

OOC: Today: Sword of Damocles, on behalf of Nightmare, rolled 1 using 1d20 with rolls of 1. Claw Attack vs. Soldier 6.
Today: Sword of Damocles, on behalf of Nightmare, rolled 14 using 1d10+11 with rolls of 3. Claw damage on Soldier 6.

Sword of Damocles
GM, 1010 posts
Sun 3 May 2015
at 17:11
  • msg #300

Re: Heat a Cold, Burn a Fever...

Poco slashes the soldier that shot him, sending him tumbling backwards but he stands firmly for the moment.

Inhuman looks to tighten down on Bear but the Soviet is able to slip free with a superhuman effort. Inhuman does blast him in the head with destructive energy for his trouble however.

The other soldiers looks at Poco, Inhuman, and Vosper trying to determine the most dangerous of the 3. He decides and sends a hail of bullets at the cat-man, a few striking solidly and dropping Poco to the ground.

The debris-manipulator swats Oscillator with a big chunk of debris but the master of vibration was prepared and absorbs the impact energy, replenishing his stamina.

Onyx follows Oscillator and the debris-manipulator. He sends a beam of light at the Soviet but the orbiting debris chunks intercept it.

Oscillator continues to press the attack, sending a blast of vibration at the debris-manipulating Soviet but again an orbiting chunk of debris interposes itself to take the blast.

Bear tries to strike Inhuman's head to return the favor but the amorphous hero's rubbery form deflects the claws harmlessly aside.

Vosper turns her attentions to the soldiers from Sunphoenix and the limp form of the teleporter. She whirls and send a dart into the soldier who is not reloading and he drops to the ground bleeding.

Sunphoenix puts down the teleporter to deal with the reloading soldier, sending a bolt of fire to fuse the bolt on the AK-47, rendering it useless.

A moment later the teleporter opens her eyes on the ground unseen, takes a quick look around to get her bearings, then vanishes from the battlefield.

Nightmare tears into the remaining soldier with the now-useless AK-47, his claws overwhelming the Soviet and sending him tumbling backwards where he comes to rest in a crumpled, bloody heap.

Seeing their soldiers down and two of their cohorts gone from the battle, Bear and the debris manipulator put up their hands. Onyx and Oscillator hear a female voice in their heads say; "I yield, you have bested us in battle". Bear growls out something as well which only a few team members understand; "Вы победили наших солдат и увезли наших товарищей. Там нет бесчестья в уступая превосходящим противником."

OOC: Inhuman is the remaining person left to act for the team. He has Bear in front of him offering to surrender.

Vosper 40 (Move, Throw Dart)
Poco 34 (Claw Attack)
Caress of Steel 27 (Evade/Parry w. Debris)

Oscillator 27 (Wake-Up, Move, Hold Action)
Shadow's Kiss 26 (Out)
Onyx 26 (Move, Light Attack)

Bear 25 (Escape Hold in 18)
Vosper 25 (Move, Throw Dart)
Sunphoenix 25 (Move, Use CRIT Potion)
Nightmare 23 (Move, Claw Attack)
Soldier 3 23 (AK-47 Attack
Poco 19 (Move, Claw Attack)
Inhuman 18 (Crush, Disintegrate)
Soldier 6 18 (AK-47 Attack)
Caress of Steel 12 (Debris Attack)

Oscillator 12 (Move, Vibratory Blast)
Shadow's Kiss 11 (Awaken, Teleport in 9)
Onyx 11 (Move, Light Attack)
Bear 10 (Move, Claw Attack)
Vosper 10 (Move, Throw Dart)
Sunphoenix 10 (Move, Special Flame Bolt)
Nightmare 8 (Move, Claw Attack)
Soldier 3 8 (Out)
Poco 4 (Out)

Inhuman 3
Soldier 6 3 (Out)

The Inhuman
player, 287 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 3 May 2015
at 19:07
  • msg #301

Re: Heat a Cold, Burn a Fever...

Having just avoided another blow from the deadly claws of the Russian Bear, the Inhuman was about to reach out and seize the unconscious Soviet teleporter  when his ursine foe growled out his offer of surrender.

The Inhuman, who had just seen Poco Tehuantl crumple after succumbing to yet another blast from the enemy soldier's AK 47 had been trying to figure out how to buy enough time for Oscillator to plant the explosives to complete their mission. Most of the team was battered and bloody as well. He knew only Vosper's super healing had kept her alive this far.

But no matter how bad it looked, Inhuman never considered surrendering. He had ordered Oscillator to plant the bombs with the hope that it would both accomplish the mission and act as a distraction to allow the rest of the team to escape while he covered their withdrawal.

So when the Bear had offered their surrender the Inhuman was surprised and a bit suspicious.

He and the others had some how prevailed. Figuring he better except before the Soviet's surrender before they changed their minds.

" YA gotov prinyat' vashe kapitulyatsii . Imeyte vy dolzhny vernut'sya k chelovecheskoy forme . Vashi tovarishchi vse dolzhny razoruzhit'sya i sobrat' zdes' i sdat'sya , a takzhe. Dayu vam obeshchaniye, chto do tekh por, kak vy chest' vashego sdachu vy ne budet nanesen vred . U vy prinimayete usloviya ? "


It had been a tough fight. As bad as it had been he had to respect his foe's for the battle they had raged against what they saw as their enemies. But the fight was over for now.

"Oh and I will be wanting a crate of vodka." The Inhuman said with a much of a grin as its malformed maw of a mouth could make.


Translation

Spoiler text: (Highlight or hover over the text to view)

"I am prepared to accept your surrender. Bear you must return to your human form. Your comrades all must disarm and assemble here and surrender as well. You have my promise that as long as you honor your surrender you will not be harmed. Do you accept the terms?"


This message was last edited by the player at 19:25, Sun 03 May 2015.
Bear (Medved)
NPC, 2 posts
Sun 3 May 2015
at 19:49
  • msg #302

Re: Heat a Cold, Burn a Fever...

The ursine Soviet nods and returns to the his human form. He is wearing the garb of a scientist and the light of intellect glints in his eyes. The debris-manipulator lets the two chunks of twisted metal fall to the ground and returns to Bear's side, hovering just above the ground. Coming to rest next to the scientist known as Bear the hood and goggles come off, revealing a plain-looking woman with short cropped blonde hair. Unlike everyone else she actually isn't overly battered but gives deference to Bear.

Once she is down, Bear responds to Inhuman's terms and everyone now hears a female voice in their head, apparently translating Bear's words as he speaks them; "Наши солдаты уже нокаутировал. Ласка стали рассказывает мне, что поцелуй Тени уже из ее диапазона психического связи таким образом, мы не имеем возможности вспомнить ее. Шепот, как вы можете догадаться, давно прошли. Я могу только сдаться, ласка стали, и любые другие по-прежнему в этом объекте." He awaits Inhuman's response.

Translation for everyone by telepathy:

Spoiler text: (Highlight or hover over the text to view)
"Our soldiers are already knocked out. Caress of Steel tells me that Shadow's Kiss is already out of her mental communication range so we have no way of recalling her. Whisper as you can guess is LONG gone. I can only surrender myself, Caress of Steel, and any others still at this facility."

The Inhuman
player, 289 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 3 May 2015
at 20:21
  • msg #303

Re: Heat a Cold, Burn a Fever...

" Eto yavlyayetsya priyemlemym. My ne v sostoyanii obespechit' meditsinskuyu assitance , no ya ponimayu, u vas yest' meditsinskiy personal . My zdes', chtoby sdelat' rabotu . Posle togo, kak eta rabota budet zavershena vy i vashi lyudi ostanutsya dostatochnoye pitaniye i krov , poka spasatel'naya ne postupayet ." The Inhuman said in reply to both the Bear and his companion.

Then added " Yest' li ispytuyemyye v etom ob"yekte ili drugiye, kotoryye predpochli by , chtoby uyti s nashey komandoy ? "

[8 blank lines suppressed]

Translation

Spoiler text: (Highlight or hover over the text to view)
"That is acceptable. We are unable to provide medical assistance, but I understand you have medical staff. We are here to do a job. Once that job is completed you and your people will be left with adequate food and shelter until rescue arrives."

"Are there any test subjects in this facility or others who would prefer to leave with our team?"


Bear (Medved)
NPC, 3 posts
Sun 3 May 2015
at 20:54
  • msg #304

Re: Heat a Cold, Burn a Fever...

Bear nods absently for a moment then replies, an almost-instant translation appearing in everyone's minds; "Только свиньи и приматы, исследования не прогрессировали дальше этой точки. И да, у нас есть ряд настоящее медицинского персонала, поэтому мы можем лечить самостоятельно. О, не бойтесь нас есть много водки." He ends his statement with a small smile and a knowing wink.

Translation via telepathy:

Spoiler text: (Highlight or hover over the text to view)
"Only pigs and primates, the research has not progressed past that point. And yes, we have a number of medical staff present so we can treat our own. Oh, never fear we have plenty of vodka."

The Inhuman
player, 290 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 3 May 2015
at 21:52
  • msg #305

Re: Heat a Cold, Burn a Fever...

The Inhuman nodded. Seconds ago they had been trying to kill each other. Now they were making jokes. That was what it was to be a soldier. But the Inhuman knew that it was temporary, they were still enemies. The next time they met they would again be at war albeit a cold one. "Glad we have an understanding."

The Inhuman pulled his walkie talkie out of what seemed to be his hip "The Soviet team has surrendered. They will assemble their people topside. Oscy that should leave you free to complete the mission."

The Inhuman looked at the rest of the team. They were in rough shape "Best we police up their weapons and blow the rest of the structures except the barracks. make sure they have what they need to survive."
Oscillator
player, 725 posts
HP 8/28
PR 55/75 Absorb: 0
Sun 3 May 2015
at 23:47
  • msg #306

Re: Heat a Cold, Burn a Fever...

The Inhuman:
"Oscy that should leave you free to complete the mission."

"Yessir.  I could use Vosper and Nightmare's help." he says into the radio.

But he has something to do before starting the destruction; he drops down and lands near Poco and administers a CRIIT potion injection (as surreptitiously as he can so the baddies don't see).  He leans close to Poco, says "This should help you quickly, don't exert yourself until you're mostly healed."

Then he flies to the explosives cache, saying into the walkie talkie, "Anyone else needs -- ahem, well, you know -- come find me."
The Inhuman
player, 292 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Mon 4 May 2015
at 01:27
  • msg #307

Re: Heat a Cold, Burn a Fever...

Inhuman knowing he needed help securing the prisoners replied " I need Vosper up top."

"Nightmare back up Oscillator finishing up the job."


The job needed to get done quick. Speaking to the Bear but knowing the telepath would understand him "Pozhaluysta, soobshchite vse vashi Personal kapitulyatsii . YA ne khotel by kogo-to , chtoby poluchit' bol'no za nedorazumeniye "

With the surrender order given , by a telepath no less, the research personnel would likely comply.

Translation

Spoiler text: (Highlight or hover over the text to view)
"Please inform all your personel of the surrender. I would hate for someone to get hurt over a misunderstanding."

Nightmare
player, 372 posts
HP 20/25 (30/38 Yeti)
PR 36/67
Mon 4 May 2015
at 06:53
  • msg #308

Re: Heat a Cold, Burn a Fever...

The yeti form follows the bear's example and becomes human, again. However, as Nightmare walks  to Oscillator in preparations for completing the maneuvers, he does shiver and lament the loos of fur.
Bear (Medved)
NPC, 4 posts
Mon 4 May 2015
at 14:48
  • msg #309

Re: Heat a Cold, Burn a Fever...

Bear nods in agreement and gestures to Caress of Steel. Moments later everyone hears her voice in their minds; "This is to all scientists and personnel in the facility. Please make your way to the elevator and come topside. Do not be surprised by what you see and make sure you are wearing arctic gear. Bring all personal items with you, this is essential. You are all expected topside in 5 minutes."
The Inhuman
player, 293 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Mon 4 May 2015
at 16:17
  • msg #310

Re: Heat a Cold, Burn a Fever...

"Personal items best not include data or or other from these experiments. Nor samples They will be searched. They have 5 minutes. Make that real clear." The Inhuman added.
This message was last edited by the GM at 20:05, Mon 04 May 2015.
Bear (Medved)
NPC, 5 posts
Mon 4 May 2015
at 16:34
  • msg #311

Re: Heat a Cold, Burn a Fever...

Bear nods and smiles, he knows the drill. He gestures again to Caress of Steel and her voice appears again; "Just to be clear, personal items means PERSONAL items only, nothing whatsoever having to do with the research done here. No notes, samples, or anything of the sort. Only items that one would openly share with anyone around them."
This message was last edited by the player at 02:12, Mon 11 May 2015.
Sword of Damocles
GM, 1013 posts
Mon 4 May 2015
at 17:34
  • msg #313

Re: Heat a Cold, Burn a Fever...

OOC: Just to be clear it is not possible for everyone below to gather their personal items, put on heavy arctic gear, and make it topside by elevator in 1 minute. The elevator itself probably takes almost a minute to get to the top. Five minutes is a reasonable and fair amount of time, especially considering the rest below are non-combatants. They can't even *get* to the elevator in less than 30 seconds and that would be without gathering their personal stuff (keepsakes, medication, and such) or preparing for the cold in any way. You can always have Oscillator phase down there to supervise.

So you might want to edit your posts.

The Inhuman
player, 295 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Mon 4 May 2015
at 18:04
  • msg #314

Re: Heat a Cold, Burn a Fever...

Why do they need personal items? They can artic gear and dress as they go. Muldoon wants them rushing not planning
Sword of Damocles
GM, 1014 posts
Mon 4 May 2015
at 18:10
  • msg #315

Re: Heat a Cold, Burn a Fever...

OOC: Even leaving that aside it is not physically possible for everything Inhuman is demanding to be accomplished in 1 minute. People may want to grab photos of loved ones or keepsakes that they have been given. It is the 60s remember, you can't just print out a digital image from your DSLR at will. I am not looking for a way to fuck the team, you all won fair and square. I am just looking for a little dignity for the non-combatants so they can grab what tiny bits of their personal lives they have here that helped to keep them sane in the middle of Antarctica for weeks on end. The team is free to search them and I will tell you right now they will find nothing out of the ordinary.
Onyx
player, 324 posts
HP: 10/28; PR: 18/66
Dmg: +2; PA: +3; MA: +1
Mon 4 May 2015
at 18:37
  • msg #316

Re: Heat a Cold, Burn a Fever...

Onyx circles around to hover behind Caress of Steel, but back 15 to 20 feet. He does not make any threatening gestures at her, but does keep her in his sights, so to speak.
Sword of Damocles
GM, 1015 posts
Mon 4 May 2015
at 18:39
  • msg #317

Re: Heat a Cold, Burn a Fever...

Despite her back being to Onyx and focusing on Inhuman and Bear's interactions, Caress of Steel wave in Onyx's direction without turning her head.
The Inhuman
player, 296 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Mon 4 May 2015
at 19:51
  • msg #318

Re: Heat a Cold, Burn a Fever...

Ok just being too careful.  Deleted my second post.
Vosper
player, 471 posts
Eloise Sutton
HP: 8/19 PR: 4/63
Mon 4 May 2015
at 19:56
  • msg #319

Re: Heat a Cold, Burn a Fever...

It took Vosper a few heartbeats to realize it was over - that they'd won.  She took a couple staggered steps and then collapsed in the snow on her hands and knees, utterly spent.  Her wounds were healing at an impossible rate, but it hurt... and she had no energy left.  Shaking, she lowered her head to gather herself.
Sword of Damocles
GM, 1016 posts
Mon 4 May 2015
at 20:06
  • msg #320

Re: Heat a Cold, Burn a Fever...

OOC: Plus, the team has their own metal-detector with them. ;)
Sunphoenix
player, 57 posts
Lance Brighton
HP 21/0, PR 56/22, PA +2
Tue 5 May 2015
at 12:21
  • msg #321

Re: Heat a Cold, Burn a Fever...

In reply to Vosper (msg # 319):

Sunphoenix glances down at the... spot where the unconscious Shadow's Kiss 'was' and just smiles... hoping she gets home.

Crouching down next to Vosper, "You ok, sweety? You took several hits... {sighing deeply}...ok we all did, but if your ok, not going into shock... I'm gonna start generating some heat to try to keep some of us warm."

He waits for her to indicate one way or another.. not wanting her to drift off to sleep if she is going into shock.

If Vosper is just tired and clearly stable... he'll walk over to the two piles of metal Caress of Steel dropped and point his hands at the piles of metal unleashing a wash of flames not to destroy them but heat the piles to a dull cherry red glow to generate some temporary heat for the scientists and base personnel to huddle around for warmth, while Oscillator, sets his charges in the research facility.

While he works he comments, "Where's that Vodka.. I need a drink...?"
This message was last edited by the player at 03:28, Wed 06 May 2015.
The Inhuman
player, 298 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Tue 5 May 2015
at 19:38
  • msg #322

Re: Heat a Cold, Burn a Fever...

Inhuman was busy dealing with the prisoners when he saw Vosper sink down on the ice. But before he could check on her he saw Sunphoenix approach her. Even badly wounded you could count on a marine to try and make time with a pretty girl.

Looking at the two of them he was reminded of how close they had come to losing team members on this operation. But he also reminded himself they were not out of the woods yet.

"Stay sharp people." The Inhuman said to remind his team as well.
Oscillator
player, 729 posts
HP 8/28
PR 55/75 Absorb: 0
Wed 6 May 2015
at 00:33
  • msg #323

Re: Heat a Cold, Burn a Fever...

Oscillator and Nightmare set the charges throughout the facility.  Osc plans to have Muldoon verify placement before they trigger the detonator -- Osc is a trained scientist, not trained in demolitions.

It doesn't take that long -- set the charge, connect the fuse (electrical), then connect the detonator last.  Shortly they are done.

Oscillator is torn between looking at what the Russians were doing and not looking.  The scientist in him wins out, and he takes a look at the research (that's not in Russian).  While he's taking in the info, he calls to Muldoon over the walkie talkie,

"Package is in place.  I'd prefer you take a look before we deliver.  I'll send my sidekick to swap places with the BigGuy, what'd he say his name was -- Grouchy?"

He clicks off.  "I meant no offense, Nightmare.  Technically, I'd probably be your sidekick."

Oscillator's eyes haven't yet left the research paperwork and diagrams spread out on the table.  He starts to get a better sense of what research was being conducted.
Vosper
player, 473 posts
Eloise Sutton
HP: 8/19 PR: 4/63
Wed 6 May 2015
at 04:06
  • msg #324

Re: Heat a Cold, Burn a Fever...

Vos shook her head and sat up.  Then she coughed up and spat something into her hand before dropping it into the snow - a bloody bullet.

"Just a flesh wound," she coughed glibly.  Her outfit was riddled with bullet holes and covered in her own blood, but her wounds were slowly closing before his eyes.

"I'll take a vodka, too," she rasped.  Steam was coming off of her form in the antarctic cold.
The Inhuman
player, 300 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 6 May 2015
at 04:12
  • msg #325

Re: Heat a Cold, Burn a Fever...

Inhuman picked up his radio "On my way Oscy."

Inhuman waited to see Nightmare emerge and headed toward the labs. He did not much relish the idea of being in a Soviet lab again, but he knew he had far more training blowing buildings than most of the others on the team.

Inhuman headed down the elevator.
Oscillator
player, 730 posts
HP 8/28
PR 55/75 Absorb: 0
Wed 6 May 2015
at 05:16
  • msg #326

Re: Heat a Cold, Burn a Fever...

Despite his confidence with matters scientific, Osc wasn't entirely certain about placing each of the charges.  The idea of blowing an experimental facility like this -- potentially unleashing the threat they'd come to prevent -- that was enough to keep Osc's ego from asserting itself.

"I've placed the charges at approximately even spacings, tamped charges at the reinforced structures for maximum dispersion inwards.  Just need your green light before blowing this lab."

And I brought you here for another reason, Sergeant..."


Osc pauses to switch gears, "I was wondering if any of these people -- supers, scientists, guards -- if they want to come with us and seek political asylum in the USA?"

Oscillator knew the mission wasn't to liberate a bunch of Russian nationals, but he'd fought the people, they seemed formidable and worthy as any opponents they'd faced -- and now the team had a chance to offer the enemy a better life.

"What I mean is, aren't we doing all this to promote freedom, liberty, pursuit of happiness?  A better way of life?"

He left it there.  If Muldoon was on-board with the idea, Osc or Muldoon could pitch it to the team and offer asylum to the Russians.  If Muldoon wasn't on board with it, he'd drop it.
Nightmare
player, 375 posts
HP 20/25 (30/38 Yeti)
PR 26/67
Wed 6 May 2015
at 05:34
  • msg #327

Re: Heat a Cold, Burn a Fever...

With a smile, and a nod, as Nightmare turns to leave Oscillator in the Russian base he points his right index finger into the air and says, "Heigh-oh, Sidekick! Away." and motors out to join Inhuman outside the base.
Noting the battered condition of Sunphoenix and Poco, and recognizing that the latter has taken the most damage, he approaches Poco and opines, "You look to be the most needy, let's see how your karma sits." before waving his hand in the man's general direction.
This message was last edited by the player at 01:23, Thu 07 May 2015.
The Inhuman
player, 301 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 6 May 2015
at 05:42
  • msg #328

Re: Heat a Cold, Burn a Fever...

The Inhuman made a few adjustments to the demolition charges. As he did he replied to Oscillator ' s suggestion " I already included it with the terms of surrender."

"Once we are up top we will make the offer to he Soviets. If anyone of them wants to defect they can depart with us."
This message was last updated by the player at 15:12, Wed 06 May 2015.
Oscillator
player, 731 posts
HP 8/28
PR 55/75 Absorb: 0
Wed 6 May 2015
at 06:50
  • msg #329

Re: Heat a Cold, Burn a Fever...

"Good job, sir." Oscillator salutes, awkwardly.   But he meant it -- and he was tired.
The Inhuman
player, 302 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 6 May 2015
at 15:18
  • msg #330

Re: Heat a Cold, Burn a Fever...

As the headed up top, the Inhuman spoke up again "Good job today Oscy. Sometimes I  forget you an the others are not combat veterans. Today was a tough one and you all kept your heads and got the job done."

The Inhuman said nothing for the rest of the ride.
Sword of Damocles
GM, 1019 posts
Wed 6 May 2015
at 15:53
  • msg #331

Re: Heat a Cold, Burn a Fever...

OOC: It is pretty straightforward really, the incendiary devices are set up all around the lab areas and detonated first to incinerate/sterilize everything in there, living or not. A moment after, the thermobaric devices set around the perimeter of the underground facility will be detonated and collapse the entire level upon itself. Easy-peasy.

Also, I know for sure that Sunphoenix took a CRIT potion. I am assuming Poco would be given one immediately which leaves 4 more. Vosper will be fine in short order due to her regeneration but everyone else was injured to some level and there are enough CRIT potions for the remaining 4 heroes (with Sunphoenix and Poco using the other 2).

This message was last edited by the GM at 16:02, Wed 06 May 2015.
Sword of Damocles
GM, 1027 posts
Mon 11 May 2015
at 02:47
  • msg #332

Re: Heat a Cold, Burn a Fever...

With the aid of the CRIT potions Sunphoenix, Nightmare, and Oscillator are quickly healed while Onyx only has a few scrapes and bruises left. Vosper of course rapidly heals up as she always has. Poco and Inhuman will need more time and medical intervention to get back to their peak and everyone is exhausted to different degrees.

While Oscillator and Nightmare are down placing the charges the scientists and staff make their way up in small groups over the next few minutes. It is obvious they are non-combatants as they look fearful of the group. However when they look to Bear and he nods with a smile they appear to relax. They gather all the soldiers, one of which is just barely hanging on and begin giving medical attention. Sufficient medical supplies are found topside for both the team and the Soviets as well as what the scientists bring up. The team repairs the damage done to the wiring so the barracks and mess will have heat and power until the Soviets are rescued.

Down in the lab Nightmare and Oscillator make sure all notes and research materials are placed centrally. They take note of the quarantine area with multiple airlocks and special biosuits and see the pigs and primates within, most in varying degrees of illness. Using the biosuits they are able to place thermite charges within the quarantine area as well. After doing this they use the extensive disinfection procedure and get back to the main lab.

Bear does inform the team that it is highly likely Whisper will be getting reinforcements and returning to the facility. He estimates it could be within 30 minutes, possibly less. Fortunately Oscillator and Nightmare are able to place the charges and Inhuman's inspection shows they are right where they need to be. Making sure the Soviets (aside from Bear and Caress of Steel) are safely in the barracks the team sets off the charges in order. Initially nothing is heard or felt (although Oscillator does feel some vibrations through the group) as the thermite charges go off. Moments later however the thermobaric charges detonate with everyone feeling the effects. The entire central facility collapses downwards about 10 feet or so as the lab level is collapsed upon itself by the thermobaric charges, burying all of the incinerated research a few hundred feet below the icy ground. The two Soviet supers sigh for a moment then nod slowly, shrugging their shoulders in unison.

As the team prepares to leave Inhuman offers to any scientist, soldier, staff, or super the opportunity to come with the team to the United States. Everyone declines however, with a lot of talk about family back in the USSR and the amenities made available to them that the average citizen never has. It is somewhat obvious that a few are taking the lead from Bear and Caress of Steel but none can be swayed and all choose to remain. Bear salutes Inhuman and nods to the others on the team, leading Caress of Steel towards the barracks as the team starts to head west towards the snowmobiles.

The team gets to the snowmobiles with no issues (well aside from the cold and wind) and head back towards the rendezvous spot. Oscillator is able to sense some vibration from the east, possibly choppers from the feel of it and informs the others. The team is able to make it to the rendezvous and the choppers are apparently well-behind, probably stopping to check on the Soviets at the facility. Everyone feels Ramesses presence in their minds and the gateway opens. The team rides into the SMITE base and as the last snowmobile makes it through the gateway closes behind it. The commanding soldier at the base says that the team will be expected in the Ready Room in the morning and encourages people to stop by the infirmary as well as getting a night's sleep. He lets the team know they will be called to the Ready Room at 0800 hours.

OOC: OK here is the big wrap-up of the Antarctic mission. Everyone can feel free to post in the SMITE Base and HQ thread in the interim and I will let everyone know when to start posting in the Ready Room thread for the debriefing.

It has already been handed out but I am posting it here too: 1230 xp each from defeating the Soviets plus an additional 1000 xp for completing the mission objective.

Good job everyone and now for a bit of the old downtime, in part so the GM can figure out the next mission.

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