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16:11, 28th April 2024 (GMT+0)

Out of Character Thread; Version 3.0.

Posted by Sword of DamoclesFor group 0
Master Sgt Patrick Muldoon
player, 222 posts
HP 56/56 PP 83/83
Acc: +2 Dmg: +2 HTH 2d8
Fri 22 May 2015
at 23:54
  • msg #17

Re: Out of Character Thread; Version 3.0

Liked your post Ossy. Great way to refocus things.
Oscillator
player, 743 posts
HP 8/28
PR 55/75 Absorb: 0
Sat 23 May 2015
at 01:20
  • msg #18

Re: Out of Character Thread; Version 3.0

Master Sgt Patrick Muldoon:
Liked your post Ossy. Great way to refocus things.

Thanks!!

Um, should I be worried now?
;)
Sword of Damocles
GM, 1044 posts
Sat 23 May 2015
at 03:54
  • msg #19

Re: Out of Character Thread; Version 3.0

So again Oscillator with another crack about the lack of intel......this *is* 1964, not 2015. The level of intelligence gathering tech is nowhere near as effective as what we take for granted now. There is no way of knowing if someone is a super unless they have obvious physical features (like Poco) when they are not in costume. That goes for Ramesses too, he knows a lot but he is not omniscient by a long shot. As far as anyone could easily tell the Soviet supers you encountered were scientists, soldiers, or base staff. So you had the intel that was available to be gathered.

As far as Sunphoenix's player he did jump the gun a bit with his intro. I had been thinking about a different into but didn't feel like deleting and reposting after he posted his entry.

So it would really make me happy if it wasn't assumed that the team is deliberately being left in the dark on a mission but instead realized supers in military, research, and intel roles is still a very new thing and there is a lot of missing data and misinformation by both sides.
This message was last edited by the GM at 04:17, Sat 23 May 2015.
Oscillator
player, 744 posts
HP 8/28
PR 55/75 Absorb: 0
Sat 23 May 2015
at 23:10
  • msg #20

Re: Out of Character Thread; Version 3.0

OOC: I heartily apologize if Osc's griping about lack of intel are upsetting.  It's not meant to be -- it's just roleplaying his POV.

My thoughts behind Oscillator's (endless) complaining are as follows:
  • he's a civilian and a scientist
  • he doesn't understand military or intel (much, but he's learning)
  • he's a super-genius (INT: 31)
  • he gets a beating on most (if not all) of the battles
  • relating to a, b, & c -- he regularly assumes that if the team had ALL the data, they could prepare better and do better.

A couple possible fixes for Osc's griping:
  • get a super-genius lab-rat (like him) to handle the team's intel / battlefield strategy, have the two of them 'nerd out' for a bit
  • the team adds a telepath with detect weakness and some kind of psi power to 'evaluate opponents'
  • Osc goes on a few missions without the team getting pulverized
  • more field experience (ie more missions) to make him more 'battle-hardened'.

Also, as GM & I have discussed, Oscillator would prefer to be relocated OFF-BASE to pursue his scientific endeavors, and summoned ONLY prior to missions.  Currently that hasn't been worked out, but he's requesting it -- b/c he could be giving up millions of dollars and notoriety while being a secret military contractor instead of a world-famous scientist (think Tony Stark).
Sunphoenix
player, 70 posts
Lance Brighton
HP 25/25, PR 58/58, PA +2
Sat 23 May 2015
at 23:20
  • msg #21

Re: Out of Character Thread; Version 3.0

By the way.. its 1964... which means..

http://en.wikipedia.org/wiki/United_States_Navy_SEALs

The Navy SEALS were started in 1961, and the first two teams were organized and went into operations in 1962.  There are SEALS.

... just wanted everyone to know that.
Master Sgt Patrick Muldoon
player, 225 posts
HP 56/56 PP 83/83
Acc: +2 Dmg: +2 HTH 2d8
Sat 23 May 2015
at 23:23
  • msg #22

Re: Out of Character Thread; Version 3.0

You got me on that one. Those damned SEALs are so sneaky I did not think they were formed till 1964. Though I would bet they would have been called frogmen or UDT by anyone but the Department of the Navy. But you were right and I was wrong.
This message was last edited by the player at 23:26, Sat 23 May 2015.
Poco Tehuantl
player, 441 posts
Hit Points: 0/82
Power Points: 5/103
Sat 23 May 2015
at 23:26
  • msg #23

Re: Out of Character Thread; Version 3.0

Also, I think WE are a big part of Barnsie's Intel gathering.
IE send us in, then read our reports of what we encountered.

Some thoughts to help with that (for the eggheads and GI's among us, Vos sure as hell Eddy doesn't think this way):

1/ when we hit an installation, check the secretarial pool for files on Supers and defense.  Vos could go through the paperwork like a hot curry through Eddy, and just grab anything that looks relevant, for proper sorting later.

2/ one or more of use carry camera's, for taking photos if the opportunity arises.


We've had the discussion about 'can our team please have a psychic' on several occasions.  And the GM has, as is his right, said not as an NPC; as PC attrition happens, or new players join, new characters can be rolled up and we'll see what happens.
Poco Tehuantl
player, 442 posts
Hit Points: 0/82
Power Points: 5/103
Sat 23 May 2015
at 23:58
  • msg #24

Re: Out of Character Thread; Version 3.0

In fact, with the GMs permit, I am hereby stating that Eddy is quite the artist.  He loves drawing, and is furry good at it.

At request*, he will doing Character drawings of the opposition, after each encounter, for the files.  These will be very comicbook/roleplay-like characterisations, which often include illustration of Power use.


* probably at Vos's request: as, of all the egghead/militants in our group, he likes her, and gets along best with her
Sword of Damocles
GM, 1045 posts
Sun 24 May 2015
at 04:19
  • msg #25

Re: Out of Character Thread; Version 3.0

Sunphoenix:
[OOC:  Ok, let's have this out right now.

I've been in games before where one or two players insisted ~ DEMANDED that they knew the genre or setting or historical whatever so well and that everyone should toe the line to THEIR satisfaction!  It made the games unbearable.

Sword's description of this setting said nothing about us being in a active military rank and file, we are a government sponsored Super Team fighting the Russian Super Teams. My character's background as a Marine was background for him.. I was never led to believe we were still in an active military setting or decorum.  I took from other other players posts that at the base we are allowed to just be super heroes... not soldiers.  If I was mistaken I apologize... but I am not nor ever have been military myself.. and I'm not going to be forced to play such when were are ostensibly from the Games description supposed to just be superheroes.  Sword never indicated to me that my character was current active marines which would be hard to both and jaunt around the world doing SMITE missions at the same time I would think.

In either case, even if Lance was still active Marines, if another player is in a CO position of my character.. I should have been CLEARLY informed of this from the beginning which I also was not, and I don't care how one or more persons may feel {right or wrong} a Marine should behave.. I'm certain not all marines behave in the same fashion.. just like all walks of life their are great examples of their professional and some not so much so.  I'm fine with Lance being a great hero ... but maybe not the best Marine out there.  MY POINT IS I'm not letting another player demand I play my character to THEIR satisfaction.  This is NOT negotiable.. and if it is a deal breaker.. I can politely bow out of this game right now.

I have no intention on specifically playing a bad representation of anyone in the Military Branches of service.. but I'm not about to be told you can't do that and you have to do this instead when it is ultimately my character; and no direct chain of command was EVER identified to me the player!  I'm not going to be berated and criticized for a military fau pau that I was not made aware of nor informed that I should keep in mind... I'm not a military person myself so how could I possibly know certain things?

And to note.. I am not angry or even annoyed at Muldoon.. but I want this clearly understood now and for always.  Sword of Damocles... here is where YOU need to step in.]

I was never under the impression that Sunphoenix was still active Marines. It is perfectly reasonable to have served 4 years and "retired" from active service, joining the SMITE program. (You could always tack on another few years to his age to reflect a bit longer time in the service)

No player has any position of authority over any other player. I am guessing Muldoon is being played as a by-the-numbers military guy. He certainly has barked an order or two at the others (to variable effect) but he is not "in charge". That would be Commander Barnes but he wields a light hand as many of the team are not of military background.

I also don't normally intervene between players unless it is necessary. It is likely Muldoon's player is just playing his character but I can't answer that because I am not him, he would have to answer that.
Master Sgt Patrick Muldoon
player, 226 posts
HP 56/56 PP 83/83
Acc: +2 Dmg: +2 HTH 2d8
Sun 24 May 2015
at 04:52
  • msg #26

Re: Out of Character Thread; Version 3.0

It's a roleplaying game. Muldoon is a career NCO. Your character presented himself as being on active duty. The character reacted as he would react.

When your character enter the briefing room he made a point of reminding your character that this was a briefing and he should present himself accordingly. If your character were not on active duty , he would have said nothing.

When your character made what Muldoon saw as excuses that did not reflect well on your character for his appearance rather than going and showering and changing into uniform, he revisited the topic.

Your character is the new guy. New guys get razzed. The first time Muldoon walked in that room he got screwed with. Poco still screws with him.

This stuff is in character.

When your character endlessly flirts with Vosper, even at times that seem wildly I appropriate I chalk it up to your character and the 1960's. I don't assume you are trying to achieve sequel dominance over the player.

Instead your character is reacting to a character a certain way.

Same thing.

That you ret coned a maid up medical discharge to talk smack ... whatever.
This message was last edited by the player at 05:21, Sun 24 May 2015.
Oscillator
player, 746 posts
HP 8/28
PR 55/75 Absorb: 0
Sun 24 May 2015
at 05:45
  • msg #27

Re: Out of Character Thread; Version 3.0

@Poco -- love it!  Yeah, we should've brought spy cameras on that last mission before dusting that lab!  Not snapping pics of research, but maybe of people / supers / super formulae, etc.

:)

@SunPhoenix -- don't take anything personal.  You are the newest, you jumped in with both feet, and you have (inadvertantly?) rubbed some folks the wrong way.  It's normal...!
Master Sgt Patrick Muldoon
player, 229 posts
HP 56/56 PP 83/83
Acc: +2 Dmg: +2 HTH 2d8
Sun 24 May 2015
at 09:15
  • msg #28

Re: Out of Character Thread; Version 3.0

Sunphoenix:
By the way.. its 1964... which means..

http://en.wikipedia.org/wiki/United_States_Navy_SEALs

The Navy SEALS were started in 1961, and the first two teams were organized and went into operations in 1962.  There are SEALS.

... just wanted everyone to know that.



General Military Authority
General military authority originates in oaths of office, law, rank structure,
traditions, and regulations. This broad-based authority also allows leaders to
take appropriate corrective actions whenever a member of any armed service,
anywhere, commits an act involving a breach of good order or discipline.


AR 600-20, paragraph 4-5, states this specifically, giving commissioned,
warrant, and noncommissioned officers authority to "quell all quarrels, frays,
and disorders among persons subject to military law"--in other words, to
maintain good order and discipline. An example of this is when an NCO
makes an on the spot correction of a soldier from another unit.

All enlisted leaders have general military authority. For example, dining
facility managers, platoon sergeants, squad leaders, and tank commanders all
use general military authority when they issue orders to direct and control
their subordinates. Army leaders may exercise general military authority
over soldiers from different units.

For NCOs, another source of general military authority stems from the
combination of the chain of command and the NCO support channel. The
chain of command passes orders and policies through the NCO support
channel to provide authority for NCOs to do their job.
As a noncommissioned officer, you have both general military authority and
the duty to enforce policies and regulations. Failure to exercise your general
military authority is neglecting your duty for which you can be held
accountable.


This is the basis of Muldoon's actions. If you want to see this in action look around an airport or anywhere else you will see military personnel. If you see a soldier, airman, seaman or marine crossing the line in some way ie uniform, intoxication or fighting you will see a NCO or Officer address that individual regardless of branch of service. This is not a matter of chain of command, rather as stated above in is regardless of branch.

It is different from chain of command and is in effect regardless of leave status.

A rather odd way to ring in Memorial Day. To my fellow Americans, this weekend please take a minute to remember those who gave their lives for our country.
This message was last edited by the player at 10:29, Sun 24 May 2015.
Sunphoenix
player, 72 posts
Lance Brighton
HP 25/25, PR 58/58, PA +2
Sun 24 May 2015
at 12:45
  • msg #29

Re: Out of Character Thread; Version 3.0

In reply to Sword of Damocles (msg # 25):

I am very busy today..catching up on all that I've missed being bed-ridden for the past week.. and I have religious meets to attend this morning followed immediately by a Pathfinder Game that I'm glad I'll be able to make this week, so I'll be replying later this evening.
Sword of Damocles
GM, 1046 posts
Sun 24 May 2015
at 16:29
  • msg #30

Re: Out of Character Thread; Version 3.0

Master Sgt Patrick Muldoon:
General Military Authority
General military authority originates in oaths of office, law, rank structure,
traditions, and regulations. This broad-based authority also allows leaders to
take appropriate corrective actions whenever a member of any armed service,
anywhere, commits an act involving a breach of good order or discipline.


AR 600-20, paragraph 4-5, states this specifically, giving commissioned,
warrant, and noncommissioned officers authority to "quell all quarrels, frays,
and disorders among persons subject to military law"--in other words, to
maintain good order and discipline. An example of this is when an NCO
makes an on the spot correction of a soldier from another unit.

All enlisted leaders have general military authority. For example, dining
facility managers, platoon sergeants, squad leaders, and tank commanders all
use general military authority when they issue orders to direct and control
their subordinates. Army leaders may exercise general military authority
over soldiers from different units.

For NCOs, another source of general military authority stems from the
combination of the chain of command and the NCO support channel. The
chain of command passes orders and policies through the NCO support
channel to provide authority for NCOs to do their job.
As a noncommissioned officer, you have both general military authority and
the duty to enforce policies and regulations. Failure to exercise your general
military authority is neglecting your duty for which you can be held
accountable.


This is the basis of Muldoon's actions. If you want to see this in action look around an airport or anywhere else you will see military personnel. If you see a soldier, airman, seaman or marine crossing the line in some way ie uniform, intoxication or fighting you will see a NCO or Officer address that individual regardless of branch of service. This is not a matter of chain of command, rather as stated above in is regardless of branch.

It is different from chain of command and is in effect regardless of leave status.

A rather odd way to ring in Memorial Day. To my fellow Americans, this weekend please take a minute to remember those who gave their lives for our country.

OK WTF.....my IE is deciding to be a douchenozzle today. TWICE I tried to reply to this and TWICE it froze up ON THE RPOL TAB ONLY. I had thoughts and stuff I was saying and now can't even get it all back so I am just going to make this simple.

SMITE is not a military operation, there is a majority of civilians on the team so standard military procedure is suspended aside from reasonable expectations of decorum (what would be expected from civilians). So whether someone is active duty, retired military, or a civilian  is irrelevant. The only person who has nominal say-so over anyone on the team is Commander Barnes and even that is loosened by the nature of the team. Government and military oversight only, the team is given a certain amount of autonomy and leeway simply based on the nature of the makeup of the heroes.

Or to put it another way, let's drop this line of discussion since it isn't the way things work for SMITE and get back to the game. I will be getting the debriefing started soon...
This message was last edited by the GM at 16:31, Sun 24 May 2015.
Oscillator
player, 748 posts
HP 8/28
PR 55/75 Absorb: 0
Sun 24 May 2015
at 18:10
  • msg #31

Re: Out of Character Thread; Version 3.0

"Yes sir, GM sir!!"

:)
Master Sgt Patrick Muldoon
player, 233 posts
HP 56/56 PP 83/83
Acc: +2 Dmg: +2 HTH 2d8
Thu 4 Jun 2015
at 17:41
  • msg #32

Re: Out of Character Thread; Version 3.0

Message moved from IC thread by GM:


No worries. With all that trouble I caused who can blame you for taking a break.

But the red scourge of communism still threatens the free world so let's get back in the game and make America a safe place for baseball, mom and apple pie.
The Inhuman
player, 311 posts
HP 224/224 Power 81/81
Acc: +2 Dmg: +2 HTH 3d10
Thu 4 Jun 2015
at 18:21
  • msg #33

Re: Out of Character Thread; Version 3.0

Sorry thought that was the ooc thread
Oscillator
player, 751 posts
HP 8/28
PR 55/75 Absorb: 0
Fri 5 Jun 2015
at 16:26
  • msg #34

Re: Out of Character Thread; Version 3.0

@Master Sgt Patrick Muldoon

Wow, you spew BS Propaganda with amazing panache!

Shall I barf now or later?

Remember, this is OOC thread...?
Oscillator
player, 752 posts
HP 8/28
PR 55/75 Absorb: 0
Sat 6 Jun 2015
at 05:12
  • msg #35

Re: Out of Character Thread; Version 3.0

No posts.  :(


Nightmare
player, 383 posts
HP 25/25 (38/38 Yeti)
PR 67/67
Sat 6 Jun 2015
at 07:00
  • msg #36

Re: Out of Character Thread; Version 3.0

Seriously, is that a badger on his shoulders?
Anyone that has been near a real badger would know better than to wear the fur that close to the olfactory senses.
Sword of Damocles
GM, 1048 posts
Sun 7 Jun 2015
at 01:03
  • msg #37

Re: Out of Character Thread; Version 3.0

Poco Tehuantl:
Eddy smirked at El.  He thought about running, then realised the futility of that.

"Why can't Egghead and Rubberbutt just tell Colonel Conniptions what happened.
Seriously, they were there ... ordering us all around.  They saw what happened
", Eddy replied,  kinda resentfully.

"I mean, all we do is sit around here all the time, waiting to be thrown like a grenade at some red supers.  The. When we get back, it's paperwork and talk, talk, talk.
It's Saturday morning, Vos.  Before I was part of his gig, I'd have been nursing a hangover on Saturday morning
".

Under all that fur and muscle, after all, was a teenage kid.  Not a soldier. Not a scientist. Not a Secret Service agent.

Actually, with a month or so of down-time between missions there is nothing saying that people can't wander off the base to go to the nearest city for some R&R. I have just been hand-waving the time between missions but if people want to do a little detail of R&R to feel like they aren't tied to the base 24/7 that is fine.
Sunphoenix
player, 74 posts
Lance Brighton
HP 25/25, PR 58/58, PA +2
Sun 7 Jun 2015
at 01:05
  • msg #38

Re: Out of Character Thread; Version 3.0

In reply to Sword of Damocles (msg # 37):

Sweet! :)
Poco Tehuantl
player, 446 posts
Hit Points: 0/82
Power Points: 5/103
Sun 7 Jun 2015
at 01:20
  • msg #39

Re: Out of Character Thread; Version 3.0

Oh, ok.

Well, the brainpan begins to tick over ...
Oscillator
player, 753 posts
HP 8/28
PR 55/75 Absorb: 0
Sun 7 Jun 2015
at 04:42
  • msg #40

Re: Out of Character Thread; Version 3.0

Oscillator will never ask for anything while he's locked away in his lab, but someone could bring him a cheesy memento from their partying.
Nightmare
player, 384 posts
HP 25/25 (38/38 Yeti)
PR 67/67
Sun 7 Jun 2015
at 05:00
  • msg #41

Re: Out of Character Thread; Version 3.0

If the parties are going to be cheesy, Nightmare won't come. His karma is very important to him, and he's not sure what effect extreme cheesy-ness would have.
The party might be interesting, just to see if Poco would turn into a cheetah...
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