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00:35, 19th April 2024 (GMT+0)

Character Creation.

Posted by Sword of DamoclesFor group 0
Master Sgt Patrick Muldoon
player, 115 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Sun 25 May 2014
at 16:59
  • msg #142

Re: Character Creation

What is her current agility?
Vosper
player, 339 posts
Eloise Sutton
HP: 0/16 PR: 2/61
Sun 25 May 2014
at 17:14
  • msg #143

Re: Character Creation

18.  She'd have to train for 3 levels to get much out of it.  At the rate of advancement, I'd die from old age before she'd ever get there. ;)
The Inhuman
player, 143 posts
Sun 25 May 2014
at 18:46
  • msg #144

Re: Character Creation

In reply to Vosper (msg # 143):

Yeah, if you were near a break point it would have made sense.
Onyx
player, 243 posts
HP: 28/28; PR: 66/66
Dmg: +2; PA: +3; MA: +1
Thu 5 Jun 2014
at 15:23
  • msg #145

Re: Character Creation

Just got back from 10 days overseas. Will try to get back in swing of game soon.
Sword of Damocles
GM, 710 posts
Thu 5 Jun 2014
at 15:36
  • msg #146

Re: Character Creation

Good to have you back, hope you had a good trip. The team is currently undergoing slight augments to an attribute via the Sun Chamber. Onyx will be bumped up +2 in Endurance when it is all done. I already have the updates on his character sheet so he is a bit more durable now. :)
Onyx
player, 245 posts
HP: 28/28; PR: 66/66
Dmg: +2; PA: +3; MA: +1
Sat 7 Jun 2014
at 19:13
  • msg #147

Re: Character Creation

I rewrote Onyx's background -- and gave him a new secret ID name.

Here is the first draft and short version:

Lawrence Jackson was not the smartest young man, but his father was not about to take that for an excuse. His father, William, worked in the sewers. His son would do better. Whatever that took.

Lawrence worked hard and eventually earned advanced degrees in Mathematics and High-Energy Physics, but he had no love of the work and was -- truth be told -- a mediocre scientist. Perhaps that is what led to the accident that gave him his powers.

Perhaps in part because of his father's admiration for the young Baptist preacher named Martin Luther King, Lawrence took to more aggressive approaches to civil rights. He saw the best way forward for black men was by strength rather than the "go limp" tactics of the non-violent movement. Only when the white man would dare not beat a black man out of fear of the consequences would they be free and respected by the law.

Onyx defends his people but has no love of his government or the white power structure that oppresses them. The Reds are no better, as far as he can tell, but his opposition to Communism is much more muted than many others in these days.
This message was last edited by the player at 10:34, Sun 08 June 2014.
The Inhuman
player, 153 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 8 Jun 2014
at 04:52
  • msg #148

Re: Character Creation

In reply to Onyx (msg # 147):

glad you made the character your own
Supplicant 8
player, 3 posts
HP 13/13, PR 55/55
Dmg: +1; PA: +2; MA: +0
Wed 4 Mar 2015
at 14:03
  • msg #149

Re: Character Creation

Yeah... I notice I seem to be the only one to post my character's full stats. Meh.. I don't mind everyone seeing my abilities. It just makes it easier for me to reference my abilities when I know my character sheet is posted. lol... guess I'm lazy.

By the way.. any chance I could make use of my single invention point before I start?  Or do I have to do that in game play?
Sword of Damocles
GM, 793 posts
Wed 4 Mar 2015
at 14:13
  • msg #150

Re: Character Creation

Supplicant 8:
Yeah... I notice I seem to be the only one to post my character's full stats. Meh.. I don't mind everyone seeing my abilities. It just makes it easier for me to reference my abilities when I know my character sheet is posted. lol... guess I'm lazy.

By the way.. any chance I could make use of my single invention point before I start?  Or do I have to do that in game play?

You would have had some down time between level 1 and getting almost to level 3 so I would say you can roll 2 Inventing chances. If you are successful you can work out a stunt or something with me. (I know your chance isn't that great)
This message was last edited by the GM at 14:15, Wed 04 Mar 2015.
Supplicant 8
player, 4 posts
HP 13/13, PR 55/55
Dmg: +1; PA: +2; MA: +0
Wed 4 Mar 2015
at 14:19
  • msg #151

Re: Character Creation

In reply to Sword of Damocles (msg # 150):

LOL.  Yeah I know! :)

Also.. not that it supremely matter is there any gear or equipment a character could either be issued or purchase?  My Knowledge Areas and low intelligence do not provide a large amount of Job Income but some minor things like a sidearm.. as an American he does have the right to get a gun license and carry a concealed weapon with the right licenses.  I know a lot of our modern day tech is just not invented yet, but some gear perhap a cutting edge kevlar vest might be available.. just as an example.

Not sure if SMITE issues any standard 'team gear'..like communicators or the like.

Oh and any chance of changing my posting name?
This message was last edited by the player at 14:19, Wed 04 Mar 2015.
Sword of Damocles
GM, 794 posts
Wed 4 Mar 2015
at 14:23
  • msg #152

Re: Character Creation

While you have the right to carry a firearm, with flame powers it generally isn't something you'd use.

As far as other gear people who wanted one have access to a Bulletproof Vest (Can roll up to 2x bullet damage into power, 1.5x from other kinetic attacks, and 1 point of non-kinetic).
Sword of Damocles
GM, 795 posts
Wed 4 Mar 2015
at 14:26
  • msg #153

Re: Character Creation

Your name has been changed to Sunphoenix and there is a character sheet available for you to edit.
Sunphoenix
player, 5 posts
HP 13/13, PR 55/55
Dmg: +1; PA: +2; MA: +0
Thu 5 Mar 2015
at 02:14
  • msg #154

Re: Character Creation

Ok.. here are his invention rolls and what I'd like to do with them.
For some reason the dice roller here was not allowing me to roll any dice for some reason.. don't know why.  So I rolled elsewhere. But now its working..weird must have been connection issues or somesuch.

Also picked some minor gear for him as well...

-----

Invention Rolls -
20:02, Today: Arcus rolled 21 using 1d100. [Success!]
{Power STUNT} Heightened Expertise: Spirit of the Resplendent PHOENIX
- Sun Phoenix's dreams are still haunted by the spirit of the Phoenix... but now it is more of a spirit guide and protector.
+ For the Cost of 5" of Movement Sun Phoenix can call upon the spirit of the Phoenix to apply his Heightened Expertise
to ALL his Unarmed Hand to Hand Attacks as he seems to instinctively know Mastery of 'Phoenix Eye Kung Fu'
{Unarmed, Martial Arts-Phoenix Eye Kung Fu} Hand to Hand - BASE: 6-{10-}

Dice rolled from Game -
link to another game
20:05, Wed 04 Mar 2015: 2nd Lt. Cain Edwards rolled 7 using 1d100 ((7)). [Success!]
{Power STUNT} Flight: PHOENIX AURA
- Sun Phoenix can surround himself in a flaming aura shaped like of majestic bird of cosmic flames to enhance his flight.
+ Flight = 2PR/hour, {SxE/4 in mph}, 63mph

Equipment:
Kevlar Weave Costume 'Bulletproof Vest' = Roll w/Blow to PR {2x bullet dam}, {1.5x kinetic att. dam}, and {+1point non-kinetic dam)
{.45 Colt 1911} Pistol w/Silencer = +3Acc, Dmg: 1d8, Ra[Ax6]: 90", 7shots
2x Case XX Boot Knives = +1Acc, HTH+1d2
Oscillator
player, 626 posts
HP 28/28
PR 74/75 Absorb: 0
Thu 5 Mar 2015
at 17:04
  • msg #155

Re: Character Creation

re: SunPhoenix comment about his stats being visible & ours not.

Player request: can we all make our 'about' character descriptions have relevant info on our powers?  Like a dossier, not like a char sheet?

Something like:
Known powers:
Known weaknesses:
Misc:
Sunphoenix
player, 12 posts
Lance Brighton
HP 21/21, PR 56/50, PA +2
Fri 6 Mar 2015
at 09:24
  • msg #156

Re: Character Creation

By the way... what does a critical hit do to a weapon attack?  Meaning a natural "1" on an attack roll.. besides 'automatically hit'?  Does it affect damage.. like going directly to hit points?  I can't seem to find any ruling on it in my rules... but I could have sworn I saw something on it int he rules somewhere!
This message was last edited by the player at 09:25, Fri 06 Mar 2015.
Sword of Damocles
GM, 804 posts
Fri 6 Mar 2015
at 13:23
  • msg #157

Re: Character Creation

Sunphoenix:
By the way... what does a critical hit do to a weapon attack?  Meaning a natural "1" on an attack roll.. besides 'automatically hit'?  Does it affect damage.. like going directly to hit points?  I can't seem to find any ruling on it in my rules... but I could have sworn I saw something on it int he rules somewhere!

A small few V&V GMs rules that a natural 1 is a critical hit and does double damage. I do not do that because then every grunt that rolls a 1 can double their damage on a PC and V&V can be tough enough with hit point totals for weaker characters that rarely increase. Also, imagine getting smacked by a brick for 5d10 damage which is doubled to 5d10x2 with a 1. On average that would be 55 damage but with a decent roll could get closer to 100. Nightmare's HP+Power total is 92, Onyx's is 94, yours is 77, and Vosper's is 82. Assuming any of you had damage already a high damage crit roll could kill any of you dead, dead, dead.
Sunphoenix
player, 13 posts
Lance Brighton
HP 21/21, PR 56/50, PA +2
Fri 6 Mar 2015
at 13:57
  • msg #158

Re: Character Creation

In reply to Sword of Damocles (msg # 157):

I can see your point on that... what about automatic max rolled damage?  That could be a lot depending upon the damage value.  Or perhaps you roll damage twice and take the larger value... to give critical hits some added umf... without completely OPing them.

Also I'd state that if the roll needed to hit is a '1' then critically hitting is not possible. Or perhaps a critical hit must be a natural '1' AND hit by at least 4.  That would allow someone normal to critically hit with hand to hand...which is also the skill to hit with all melee and ranged 'mundane' powerless weapons, but make the effectiveness of defences not an all kill shot or nothing... ie. defences that give a 4- less defense to avoid the~ "if I hit, I automatically crit even though my chances of even hitting were only 5% to begin with!"
This message was last edited by the player at 13:58, Fri 06 Mar 2015.
The Inhuman
player, 195 posts
HP 206/206 Power 78/80
Acc: +2 Dmg: +2 HTH 3d10
Fri 6 Mar 2015
at 15:17
  • msg #159

Re: Character Creation

I say we stay the way things are now.
Onyx
player, 295 posts
HP: 28/28; PR: 62/66
Dmg: +2; PA: +3; MA: +1
Fri 6 Mar 2015
at 15:37
  • msg #160

Re: Character Creation

As always, it is the GM's game so it is his choice.

I agree with his logic about not escalating damage, though.
Sunphoenix
player, 14 posts
Lance Brighton
HP 21/21, PR 56/50, PA +2
Fri 6 Mar 2015
at 15:51
  • msg #161

Re: Character Creation

lol. I'm not saying anything needs to change.. I'm just pointing out some options for an open discussion.  {Shrug}.. if no one is interested  that's cool too.
Oscillator
player, 632 posts
HP 28/28
PR 74/75 Absorb: 0
Sat 7 Mar 2015
at 04:44
  • msg #162

Re: Character Creation

While it's nice to get an autohit, rolling 2 dmg csn be a let-down.
But V&V has called shots & so on, so dont worry.
:)
Sunphoenix
player, 17 posts
Lance Brighton
HP 21/21, PR 56/50, PA +2
Sat 7 Mar 2015
at 05:08
  • msg #163

Re: Character Creation

In reply to Oscillator (msg # 162):

{Shrug}.. called shots don't really do any additional damage.. they 'can' increase your KO chances... but rolling only 2 points of damage cause you have the WEAKEST of attack powers of the entire group.. is still rolling only 2 points of damage! :)

Not everyone can be a superstar... when your at the mercy of random generation.  I'll deal with it!  At least I get to play! :)
Oscillator
player, 635 posts
HP 28/28
PR 74/75 Absorb: 0
Sat 7 Mar 2015
at 08:49
  • msg #164

Re: Character Creation

@Sunphoenix - a good power stunt with fire powers could be 'powers can set things on fire'
-- successful hit = dmg% x2 chance for catching fire or something...?
Sword of Damocles
GM, 815 posts
Sat 7 Mar 2015
at 14:35
  • msg #165

Re: Character Creation

Oscillator:
@Sunphoenix - a good power stunt with fire powers could be 'powers can set things on fire'
-- successful hit = dmg% x2 chance for catching fire or something...?

Actually, setting something on fire is already covered in the V&V rules on page 28:

It is also important to mention that the use of any super power will
normally have only the effects covered in its description, and no
others. Thus, a Flame attack does damage to its target but doesn’t
necessarily set him ablaze. To avoid the sometimes cruel sideeffects
of various powers, Special rolls to hit will be required to
achieve them as well (a special attack of this kind would have its
normal effects as well). In all cases, unnecessary cruelty by the
players or against them should be strictly avoided.

Oscillator
player, 638 posts
HP 28/28
PR 73/75 Absorb: 0
Sun 8 Mar 2015
at 03:52
  • msg #166

Re: Character Creation

Osc can disint inanimate stuff.
You can burn stuff all you want.
:)
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