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01:15, 2nd May 2024 (GMT+0)

Character Creation.

Posted by Sword of DamoclesFor group 0
Oscillator
player, 149 posts
HP 20/20
PR 68/73
Tue 6 Nov 2012
at 21:02
  • msg #92

Re: Character Creation

Poco Tehuantl:
I'd like to use Eddy's 'Inventing Point' to invent a Power Feat for his Heightened Agility.
       {I understand that a Power Feat should not equal a Power; maybe being 1/2 to 2/3 the effect}
Cat-like Reflexes
Eddy's Heightened Agility makes him react spontaneously and reflexively to any perceived threat. Like a cat, he springs and twists about in a way that makes hitting him harder than one might first realize.
Effect: similar to Heightened Defence Power, all attacks against Eddy are calculated at minus 2 to their chance to hit.  This is automatic, with no PR cost, but only operates while Eddy is conscious and mobile.

A) this is awesome
B) agreed you generally need 'some' downtime to learn a stunt
C) that is quite a stunt, & could use a few refinements -- like -2 def vs 1 attacker (not all as w/Height Def), only vs 'physical', and maybe he jumps accidentally now & again?  (Last one was humorous....)

Another idea could be a cat-falling stunt -- like he only takes a max of X damage & it goes to power first...?
Poco Tehuantl
player, 169 posts
Hit Points: 50 ( /75)
Power Points: 100 ( /100)
Fri 8 Mar 2013
at 09:18
  • msg #93

Re: Character Creation

Poco Tehuantl:
I'd like to use Eddy's 'Inventing Point' to invent a Power Feat for his Heightened Agility.
       {I understand that a Power Feat should not equal a Power; maybe being 1/2 to 2/3 the effect}

Cat-like Reflexes
Eddy's Heightened Agility makes him react spontaneously and reflexively to any perceived threat. Like a cat, he springs and twists about in a way that makes hitting him harder than one might first realize.
Effect: similar to Heightened Defence Power, all attacks against Eddy are calculated at minus 2 to their chance to hit.  This is automatic, with no PR cost, but only operates while Eddy is conscious and mobile.


I beleive this will, of approved by the GM, cost one Invention Point ... and requires a d% chance:
- 04:28, Today: Poco Tehuantl rolled 8 using 1d100 with rolls of 8.

is now the time to revisit this request?
Amaranth
player, 27 posts
HP 34/34
Power 77/77
Fri 8 Mar 2013
at 18:16
  • msg #94

Re: Character Creation

No! Go for the Projectile Hairball Attack!
Sword of Damocles
GM, 312 posts
Wed 13 Mar 2013
at 01:41
  • msg #95

Re: Character Creation

Poco Tehuantl:
Poco Tehuantl:
I'd like to use Eddy's 'Inventing Point' to invent a Power Feat for his Heightened Agility.
       {I understand that a Power Feat should not equal a Power; maybe being 1/2 to 2/3 the effect}

Cat-like Reflexes
Eddy's Heightened Agility makes him react spontaneously and reflexively to any perceived threat. Like a cat, he springs and twists about in a way that makes hitting him harder than one might first realize.
Effect: similar to Heightened Defence Power, all attacks against Eddy are calculated at minus 2 to their chance to hit.  This is automatic, with no PR cost, but only operates while Eddy is conscious and mobile.


I beleive this will, of approved by the GM, cost one Invention Point ... and requires a d% chance:
- 04:28, Today: Poco Tehuantl rolled 8 using 1d100 with rolls of 8.

is now the time to revisit this request?

I am agreeable to this, we will say the next mission takes place 2 weeks after the 1st one, that will have Poco and Onyx healed up not to mention some time to work on the move.

That being said, I do agree that it should only work against physical attacks that you are aware of (yes, you would get a Detect Danger roll if someone snuck up behind you or shot you from the rear). It wouldn't apply vs. mental attacks as they don't target your Agility. It also would not work against physical attacks with a huge area (as you can't really dodge out of a 100 foot radius blast of a bomb) although situationally if you are in an area that has a reasonable amount of cover relatively close to you I would allow it. It still gives a good amount of things it DOES work against.

How does that sound? (BTW the projectile hairball attack would be amusing to devise, save vs. Endurance or be thoroughly grossed out)
Poco Tehuantl
player, 172 posts
Hit Points: 50 ( /75)
Power Points: 100 ( /100)
Wed 13 Mar 2013
at 04:51
  • msg #96

Re: Character Creation

Great.  I agree to all that.

So can I accept this as authorized, please.
Oscillator
player, 211 posts
HP 20/20
PR 73/73
Wed 13 Mar 2013
at 10:26
  • msg #97

Re: Character Creation

It should also give Poco some boost for falling?

:D
Poco Tehuantl
player, 173 posts
Hit Points: 50 ( /75)
Power Points: 100 ( /100)
Wed 13 Mar 2013
at 10:34
  • msg #98

Re: Character Creation

No, no.  This is just fine.   I'll develop another HAg stunt for falling, and always landing on his feet.
Oscillator
player, 212 posts
HP 20/20
PR 73/73
Wed 13 Mar 2013
at 10:40
  • msg #99

Re: Character Creation

I think you should be able to die at least a few more times...!

:D
Poco Tehuantl
player, 174 posts
Hit Points: 50 ( /75)
Power Points: 100 ( /100)
Wed 13 Mar 2013
at 10:46
  • msg #100

Re: Character Creation

I think that's Ami's shtick.
Oscillator
player, 213 posts
HP 20/20
PR 73/73
Wed 13 Mar 2013
at 10:57
  • msg #101

Re: Character Creation

Sword of Damocles:
We will say the next mission takes place 2 weeks after the 1st one...

I think Poco will not be THE ONLY character doing some inventing, then...?

Yes, Oscillator will be inventing something cool up in his lab!!
Sword of Damocles
GM, 313 posts
Thu 14 Mar 2013
at 00:08
  • msg #102

Re: Character Creation

In reply to Poco Tehuantl (msg # 96):

Yes you may, and I find it amusing you added my exceptions verbatim to your character. :)
Sword of Damocles
GM, 314 posts
Fri 15 Mar 2013
at 14:25
  • msg #103

Re: Character Creation

I was looking at the Invention Rules in the V&V 2.1 book and I had overlooked this part:

One attempt to invent New Equipment may be made at a time,
requiring 2 months of game-time to do the work or only 1 month if
the character sits out of adventures to concentrate on his
experiments.


That time does not apply for a one-shot invention, but definitely does for full inventions or power stunts. So everyone will be healed in 2 weeks but that is not enough time to have worked on an invention/stunt in down-time. There are 2 choices, one being to increase the down-time until the next mission to 1 month so inventions/stunts can be completed and two being to rule that they are still being worked on but not ready yet. I don't want to be arbitrary because I forgot an aspect of a rule so I am putting out those 2 options for group consensus.
Oscillator
player, 214 posts
HP 20/20
PR 73/73
Fri 15 Mar 2013
at 20:02
  • msg #104

Re: Character Creation

As Osc has 3 IP's, I'd say 3 months sit aside?!?
Ha

While those rules are sorta good for sit down games, I think a little leeway for rpol is reasonable.

For example, in sit down games players probably level up every 3 sessions, or ~1x a month (less at higher levels).
On rpol, players may never level, & so far for me I've leveled in 2 games (after ~2 yrs or so!).

That said, you are the GM, so its your call.

If we go 1 mo, I'd like to attempt the invention I described in PM.
If we go 2 weeks, whatever, I guess it'll be on-hold.

I don't think the inventions I outlined are 'game-breakers' per se, and Osc is a 'comic book' super-scientist w/Height Int, so the Invention rules def would be his domain...??
Master Sgt Patrick Muldoon
player, 32 posts
HP 45/45 PP 79/79
Fri 15 Mar 2013
at 21:31
  • msg #105

Re: Character Creation

It really depends on how fast you want us to move through the era.
Poco Tehuantl
player, 175 posts
Hit Points: 50 ( /75)
Power Points: 100 ( /100)
Wed 20 Mar 2013
at 11:26
  • msg #106

Re: Character Creation

Ok, so let's go.

Either it's two weeks later, we're all healed up, and Eddy doesn't yet have his Stunt.
      Or
It's two (three?) months later, healed and stunted.

Or maybe two days, and we have to react, wounded, to an issue?
Oscillator
player, 217 posts
HP 20/20
PR 73/73
Wed 20 Mar 2013
at 13:27
  • msg #107

Re: Character Creation

I was ok w/2 weeks.

GM rolls for inventions, no?
Sword of Damocles
GM, 316 posts
Thu 21 Mar 2013
at 02:00
  • msg #108

Re: Character Creation

I am just going to make it simple, sticking with the rules as written in the V&V book; 1 month for an invention if not active and 2 months if active. So I will pass 1 month of time so Poco can make his stunt and Oscy his invention. Remember too that Inventing Points can be used for other things than spells, stunts, and inventions (both permanent and one-shot).

Oh, and I have no problem with people rolling for their own inventions, it isn't like I can't see the dice roll....lol.

P.S. Does anyone else want to work on a stunt or invention in the month of recovery and down-time? Now is the time to do it...
This message was last edited by the GM at 02:03, Thu 21 Mar 2013.
Oscillator
player, 218 posts
HP 20/20
PR 73/73
Thu 21 Mar 2013
at 20:49
  • msg #109

Re: Character Creation



Un-freakin-believable!!!  Can I get a reroll?!?!  Or blow another IP?
Master Sgt Patrick Muldoon
player, 33 posts
HP 45/45 PP 79/79
Thu 21 Mar 2013
at 22:17
  • msg #110

Re: Character Creation

Perhaps it is a lesson in humility for thinking he is so smart. ;)
Oscillator
player, 219 posts
HP 20/20
PR 73/73
Fri 22 Mar 2013
at 05:59
  • msg #111

Re: Character Creation

Master Sgt Patrick Muldoon:
Perhaps it is a lesson in humility for thinking he is so smart. ;)

Despite the stat, smart people sometimes make mistakes too.
Osc varies from humility and cocky naturally.
Sword of Damocles
GM, 318 posts
Fri 22 Mar 2013
at 22:54
  • msg #112

Re: Character Creation

In reply to Oscillator (msg # 109):

You don't lose the IP according to the rules, but you do have to put time in again. I am going to be working on missions that are less investigation oriented as those seem to drag more and try to wrap combats better so I am not planning on 1 year between down-times IRL. (Hell my guy in another game blew his 1st roll and had to wait a while for another chance, but it eventually came through)
Oscillator
player, 236 posts
HP 20/20
PR 73/73
Thu 18 Apr 2013
at 09:24
  • msg #113

Re: Character Creation

re: Inhuman

Was going to make a comment that didn't actually fit Osc, something to the effect of "WTF?"
but "Oh my goodness" would be more in character -- and I settled for "uh, err, uh...." type of smart-person befuddlement.
Vosper
player, 169 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Thu 18 Apr 2013
at 17:10
  • msg #114

Re: Character Creation

"Right you are, Osc," Vosper replied as Oscillator began outlying a plan.  Her speed would be best served - at least at first - in getting bystanders out of the way.  And 'bystanders' pretty much covered anyone who wasn't well-armed or super-powered.

She blinked at Muldoon's transformation.  "Don't see that everyday," she commented.  She'd imagined Muldoon as some sort of super-soldier, not... whatever The Inhuman was.

Dashing out, she took a quick survey of the scene and prepared to act...

10:10, Today: Vosper rolled 43 using 1d10+39 with rolls of 4. Inish.

The Inhuman
player, 10 posts
HP 212/212 PP 91/91
Thu 18 Apr 2013
at 17:20
  • msg #115

Re: Character Creation

Vosper:
"Right you are, Osc," Vosper replied as Oscillator began outlying a plan.  Her speed would be best served - at least at first - in getting bystanders out of the way.  And 'bystanders' pretty much covered anyone who wasn't well-armed or super-powered.

She blinked at Muldoon's transformation.  "Don't see that everyday," she commented.  She'd imagined Muldoon as some sort of super-soldier, not... whatever The Inhuman was.

Dashing out, she took a quick survey of the scene and prepared to act...

10:10, Today: Vosper rolled 43 using 1d10+39 with rolls of 4. Inish.



I think you meant this for the IC thread.
Sword of Damocles
GM, 339 posts
Thu 18 Apr 2013
at 17:28
  • msg #116

Re: Character Creation

I already copied it there. :)
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