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08:48, 4th May 2024 (GMT+0)

SMITE Base and Headquarters.

Posted by Sword of DamoclesFor group 0
Onyx
player, 269 posts
HP: 28/28; PR: 66/66
Dmg: +2; PA: +3; MA: +1
Sun 25 Jan 2015
at 23:00
  • msg #305

Re: SMITE Base and Headquarters

Onyx leans against a wall looking bored out of his mind.

"The name is Onyx," he says when described by his power set. "And I ain't carrying no baggage for no one."
Vosper
player, 389 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Mon 26 Jan 2015
at 04:01
  • msg #306

Re: SMITE Base and Headquarters

"Hm, never heard o' this stuff.  Gimme a sec," Vos said.  Then, producing the manual, she flipped the pages in a continuous fan, taking about 30 seconds.  "Yep, got it.  It's a good gun."

Regarding Nightmare, she said, "I get it mate, I don't much fancy killing eggheads either, but remember, what they're working on there could bloody wipe out the Western world if we let it go loose."

Nightmare
player, 323 posts
HP 25/25
PR 67/67
Mon 26 Jan 2015
at 05:51
  • msg #307

Re: SMITE Base and Headquarters

Nightmare nods at Vosper, "therein lies the problem, if I could stop remembering that the decision would be easy. Sometimes, it takes bad karma to do good things."
Vosper
player, 390 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Mon 26 Jan 2015
at 05:59
  • msg #308

Re: SMITE Base and Headquarters

Vosper nodded.  "This is bigger than any of us.  If it comes to it, I'll bloody well be the one to jump on the grenade for this one.  Hopefully it won't come to that," she added.
Oscillator
player, 589 posts
HP 28/28
PR 75/75 Absorb: 0
Mon 26 Jan 2015
at 22:11
  • msg #309

Re: SMITE Base and Headquarters

Vosper:
"I don't much fancy killing eggheads either..."

'Killing eggheads' made Osc nervous.

"I'm having many issues with this mission, 'killing eggheads' being one -- speaking as a scientist.

I suggest we aim to minimize casualties and primarily blow up just the target."


He didnt say 'Karma' but it rang in his head.
Sword of Damocles
GM, 762 posts
Mon 26 Jan 2015
at 22:58
  • msg #310

Re: SMITE Base and Headquarters

OOC: I don't feel like looking backwards but IIRC it was stated to try NOT to kill any scientists/non-combatants and just destroy the research facility. You are aware that there are sturdy shelters topside for people to evacuate to.
Nightmare
player, 324 posts
HP 25/25
PR 67/67
Tue 27 Jan 2015
at 05:16
  • msg #311

Re: SMITE Base and Headquarters

"Well, that sounds like the framework of a plan. The first thing we'll need to do is get the personnel to evacuate. How do we do that?"
Nightmare is, obviously, baiting the others. It's probably some karmic issue.
Master Sgt Patrick Muldoon
player, 151 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Tue 27 Jan 2015
at 08:16
  • msg #312

Re: SMITE Base and Headquarters

"While we might want to reduce casualties I suggest we capture as many of the scientists as possible. If we leave them there with no shelter they are likely to freeze to death. But more importantly they will help the Soviets rebuild the program. If we capture or perhaps rescue some of these scientists we can develop a counter to Soviet program. It will at a minimum deny their minds to the Soviets." Muldoon said. Having been tortured and experimented on by Soviet scientist Muldoon saw little reason to show them mercy. But he was a soldier and would follow orders.
Oscillator
player, 591 posts
HP 28/28
PR 75/75 Absorb: 0
Wed 28 Jan 2015
at 00:50
  • msg #313

Re: SMITE Base and Headquarters

Osc brainstormed aloud; "A fire alarm?  A chemical leak?  A VERY small explosive charge in another distant area of the compound?  That would likely make them evacuate -- and also likely bring in soldiers (or at least firefighters)."

As for kidnapping many Russian scientists, Osc didn't comment.  It seemed like they barely had the resources for getting themselves out intact.

"Maybe we don't need ALL of the researchers, but rather only the team leader?"
Ramesses
NPC, 20 posts
Sat 31 Jan 2015
at 06:38
  • msg #314

Re: SMITE Base and Headquarters

With everything as ready as can be, the team feels a familiar sensation in their minds and moments later Ramesses speaks; "It seems all is in order so I will open the gate. Again, the team will arrive about 4 miles from the base amid some hills. That should provide sufficient distance and cover from any potential observers in the camp. I will be monitoring the insertion point and when the team returns I will re-open the gate. There is cloud cover overhead and sufficient wind to blow the snow around likewise impeding distance visibility from the base. Good luck and I will be waiting."

True to his word, moments later Ramesses opens a gate large enough for the snowmobiles to pass through 3 across. As he said an icy scene is visible on the other side of the gate with wind whipping around the snow. All that is left is for the team to pass through the gate and the mission begins in earnest.
Oscillator
player, 593 posts
HP 28/28
PR 75/75 Absorb: 0
Sun 1 Feb 2015
at 06:32
  • msg #315

Re: SMITE Base and Headquarters

"Anyone need a lift?" asks Oscillator, levitating.

He picks up anyone that wants a 'ride' and flies through the gate.
Onyx
player, 271 posts
HP: 28/28; PR: 66/66
Dmg: +2; PA: +3; MA: +1
Mon 2 Feb 2015
at 17:01
  • msg #316

Re: SMITE Base and Headquarters

Onyx smiles and heads into the arctic vortex.

"Let's do this thing."

OOC:

He is flying, unless we need more snow mobiles, in which case he will drive one of them.

Sword of Damocles
GM, 765 posts
Mon 2 Feb 2015
at 18:00
  • msg #317

Re: SMITE Base and Headquarters

OOC: I would suggest to drive all 6 snowmobiles through THEN go to flight. The snowmobiles carry the boxes of explosives, the rifle case, and miscellaneous arctic survival gear. You can just leave them off at the gate sight after you go through.
Oscillator
player, 594 posts
HP 28/28
PR 75/75 Absorb: 0
Tue 3 Feb 2015
at 04:53
  • msg #318

Re: SMITE Base and Headquarters

OOC:   @Sword of Damocles
Good point -- we may need anyone we recover to ride a snowmobile...

Vosper
player, 392 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Tue 3 Feb 2015
at 05:17
  • msg #319

Re: SMITE Base and Headquarters

OOC: Not to mention lug our comrades' unconscious forms back upon. ;)

IC: "Let's stick to the snowmobiles for now," Vos suggested.  "We'll need 'em later."  She could easily run three times as fast as these things, but she couldn't lug as much, and that was what they needed right now.  Not to mention, they'd all be burning calories just to fight the cold.  These were calories she'd not need to burn running.
Nightmare
player, 326 posts
HP 25/25
PR 67/67
Tue 3 Feb 2015
at 06:51
  • msg #320

Re: SMITE Base and Headquarters

Nightmare puts the cold-wether parka on, over his trench coat, and boards a snowmobile to drive through the portal.
Sword of Damocles
GM, 767 posts
Wed 4 Feb 2015
at 00:00
  • msg #321

Re: SMITE Base and Headquarters

OOC: Other than any last-minute things people may want to discuss everyone can begin posting in the mission thread here: link to a message in this game
Master Sgt Patrick Muldoon
player, 217 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Mon 11 May 2015
at 03:16
  • msg #322

Re: SMITE Base and Headquarters

Upon arriving at the base Muldoon returned to the form which the others were most familiar.

"Before we go in there for the debriefing, I want to tell you what I just told Oscy."

"Job well done."

"Over the past months I have been impressed by your special gifts, but more importantly by the guts and determination you have all shown. I've been at this sort of thing for twenty years, and that was a hell of a fight, and you all hung in there. I don't know what they were whipping up in there, but knowing the Soviets it deadly and would have made this world a more dangerous place."

"So while it cost us a beating, we out lasted those commies and maybe saved the world. Good job."

Vosper
player, 475 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Mon 11 May 2015
at 17:32
  • msg #323

Re: SMITE Base and Headquarters

Vosper raised a bloody, ragged-sleeved arm and replied with a solemn thumb's up.  With effort, she managed to keep her hand for shaking.

"Thanks, mate," she said.  "Now I'm gonna go sleep for 12 hours. After I wash the blood off."

Then she paused and said, "You did pretty good yourself.  All of you.  And Sunny, nice calvary ride, there."

With that, she tottered off, bone-weary, to her quarters.
Sunphoenix
player, 62 posts
Lance Brighton
HP 25/25, PR 58/58, PA +2
Mon 11 May 2015
at 18:17
  • msg #324

Re: SMITE Base and Headquarters

Sun Phoenix nods giving Master Sergent a, "All in a day's work...", with a smile.

He turns to regard the battered and bloody Vosper... a brief look of deep concern in his expression... before he hides it in professional stoicism replying, "Nah..., You're the life-saver ACE!  There a quite a few of us that would not be standing right now if not for your~ 'angel of speed' saves!"

He gives Vosper a crisp salute, and a somewhat scoundrel's smile, "...maybe after your rested you'll share a stool and drink with me in the ..{snicker}.. 'pub'... if I still have an ass to sit down on after the Chief is done chewing it off for going off mission parameters?  And... you can call me Lance ma'am.. Lance Corp, Lance Brighton."

He sighs shaking his head, "...but all the same.. I'd do it again~ no regrets, some people are worth get raked over the coals for."

Looking around at the team, "...Seriously, I'm glad I could help out!  Now I'm gonna go crash... and hope I'm not dragged to the brig while I'm crashing...!"

He gives everyone a passing salute then heads for the infirmary...
This message was last edited by the player at 18:22, Mon 11 May 2015.
Nightmare
player, 377 posts
HP 20/25 (30/38 Yeti)
PR 26/67
Tue 12 May 2015
at 05:15
  • msg #325

Re: SMITE Base and Headquarters

Nightmare watches Sunphoenix walk away, and quips, "don't knock the brig, might offset some bad karma."
Before he heads to his own, much needed, sleep he divests himself of his vest, and asks the nearest supply personnel about requisitioning another rifle.
Onyx
player, 327 posts
HP: 10/28; PR: 18/67
Dmg: +2; PA: +3; MA: +1
Tue 12 May 2015
at 16:39
  • msg #326

Re: SMITE Base and Headquarters

Lawrence nods in approval at Inhuman's words. The team needed a leader. That was the kind of thing a leader said.

He pulls off his mask and rubs his head with his hand. "We can lay down some hurt when we work together."

He paused after saying this, as if the thought was one that he had to wrestle with a bit in his own mind.

"Anyway, I gotta get some rest."
Poco Tehuantl
player, 436 posts
Hit Points: 0/82
Power Points: 5/103
Wed 13 May 2015
at 11:23
  • msg #327

Re: SMITE Base and Headquarters

Eddy remained sitting on the snow mobile as he watched them all 'patting each other on the back'.
He couldn't help but smirk.     Especially looking at Captain Elastic-Pants.    He obviously figured himself to be some kind of leader type.

'Well', Eddy thought to himself, 'let him.   Whatever gets his ego running'.

Eddy (probably the youngest, and certainly least disciplined of the group) didn't care much for 'barkers'.   Let Muldoon bark all he wanted, let him be top dog; Eddy was all cat ... and nobody owned this pussy.


With a smile, he elighted the mobile, and wandered off down the corridor with a happy little whistle on his lips, and a waltz in his step.
This message was last edited by the player at 11:34, Wed 13 May 2015.
Oscillator
player, 734 posts
HP 8/28
PR 55/75 Absorb: 0
Fri 15 May 2015
at 03:55
  • msg #328

Re: SMITE Base and Headquarters

Oscillator was happy too.  Things had worked out, they'd all survived, & he and Muldoon seemed to have worked some things out too.

When he heard Lance SunPhoenix flirt with Vosper -- so publically, so confidently -- he deflated.

They had survived, but Vosper would never like him.  Probably no woman would.

It was time to refocus on the lab.  People always left him feeling empty.

Osc planned to spend 60+ hrs in the lab, and study a bit.  The team would have to seek him out -- but probably no one would want him.

Anyway, he had some new invention ideas.
This message was last edited by the player at 04:04, Fri 15 May 2015.
Sword of Damocles
GM, 1072 posts
Sun 28 Aug 2016
at 16:28
  • msg #329

Re: SMITE Base and Headquarters

Everyone had been busy training and recovering from the last mission over the past month or so. Things have been quiet, maybe too quiet, and nothing new had been rumored about the Soviets. People have been wondering what the next problem would be and when the shoe would drop...

One morning, as the team is eating breakfast and getting going in the AM, the klaxon goes off (not a usual occurrence even with past missions). Moments later the intercom clicks on and every team member hears the base sergeant's voice call out over it; "Attention to all team members, please assemble in the Ready Room immediately. Come as you are. Commander Barnes will be briefing the team on an impending crisis situation. That is all."

OOC: A loud alarm, a new situation not previously encountered. People should make their way to the Situation/Ready Room thread...
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