Experience Points and advancement.   Posted by The Gamesmaster.Group: 0
The Gamesmaster
 GM, 243 posts
Sun 16 Feb 2014
at 00:35
Experience Points and advancement
Spending Experience Points

Increase SKILL
Costs 20x new score in experience points

Increase MAGIC
Costs 15x new score in experience points

Increase STAMINA
Costs 5x new score in experience points

Increase Special Skill
Costs 10x new score in experience points

Increase Magic Points
Costs 5x new score in experience points

Learn new Special Skill
Costs 20 experience points
To learn a new Special Skill requires a teacher with at least 3 points in that Special Skill

Acquire new Wizardy Spell
Costs 20x Magical Point cost
To learn a new Wizardy Spell requires a teacher who knows it or access to a spell book containing said spell.

Gain new Talent
Subject to approval
The Gamesmaster
 GM, 244 posts
Sun 16 Feb 2014
at 00:42
Re: Experience Points and advancement
List of Special Skills

Combat:

Armour
Axes
Bows
Brawling
Clubs
Mounted Combat
Polearms
Staves
Strength
Swords
Thrown

Movement

Acrobatics
ClimbDodge
Jump
Ride
Swim

Stealth

Awareness
Disguise
Locks
Sleight of Hand
Sneaking
Trap Knowledge

Knowledge

Animal Lore
Bargain
City Lore (individual city eg. Kallamehr)
Con
Crafting
Etiquette
Evaluate
Fishing
Forest Lore
Healing
Hunting
Languages (individual language eg. Elvish)
Law
Leadership
Religion Lore
Sea Lore
Secret Signs
Underground Lore
World Lore