Talents
Talents are a little like Feats from d20 or Advantages from GURPS but tend to be broader. A list of Talents available to PCs includes the following:
Armour Training
+ 1 to all armour rolls.
Attuned
May identify magical items by handling them. Only availble if character has at least 1 point in Magical Lore.
Crack Shot
+ 1 to Missile damage rolls
Focus
Staff that adds + 1 to all spellcasting tests.
Natural Mage
Does not need to make Spellcasting tests for all spells that cost 1 Magic Point.
Strongarm
+ 1 to all Hand to Hand damage rolls.
Trapmaster
+ 2 to Trap Knowledge or avoid trap tests.
This message was last updated by the GM at 17:29, Wed 02 Jan 2013.