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02:48, 10th May 2024 (GMT+0)

OOC.

Posted by GMFor group 0
GM
GM, 120 posts
Mon 19 Aug 2013
at 10:07
  • msg #62

Re: OOC

Update


Updated totemist: change the effects of shadow cat and added owl and predator totem
Adrew
GM, 40 posts
Mon 19 Aug 2013
at 17:11
  • msg #63

Re: OOC

http://www.pa.msu.edu/~aaronson/alitest/aintro.html

27.8% Good
7.7% Chaotic

True Neutral. I think the test hit pretty close to what I expected.
Nick
player, 11 posts
Mon 19 Aug 2013
at 19:05
  • msg #64

Re: OOC

You are 50% Good.
You are 38.5% Lawful.
Alignment: Lawful Good

Gotta admit, wasn't quite expecting that.

Also, I just noticed you misspelled drew's name.
GM
GM, 121 posts
Mon 19 Aug 2013
at 21:35
  • msg #65

Re: OOC

47% good
15% chaotic
Neutral good, seems bout rigjt
GM
GM, 125 posts
Mon 23 Sep 2013
at 03:06
  • msg #66

Re: OOC

Old character sheet= six pages

New character sheet=nine pages


Oh yeah, the first one was more incomplete than anyone thought. Which is saying something.
GM
GM, 128 posts
Mon 7 Oct 2013
at 23:10
  • msg #67

Re: OOC

It's been a while, so.... UPDATE

UPDATE: new flaws and traits added

Rules updated, addeded vision (soon) terrain

Rouge updated, new stances. Immunity, poison master, assassin, inventor, and ghost stance added
GM
GM, 130 posts
Mon 7 Oct 2013
at 23:42
  • msg #68

Re: OOC

UPDATE: poisons added!!!
GM
GM, 135 posts
Fri 25 Oct 2013
at 15:21
  • msg #69

Re: OOC

So tempted to buy adventure time monopolu
Nick
player, 13 posts
Fri 25 Oct 2013
at 18:50
  • msg #70

Re: OOC

Do you really want to spend six hours with us making adventure time jokes?
Nick
player, 14 posts
Fri 25 Oct 2013
at 20:55
  • msg #71

Re: OOC

Buy Betrayal at House on the Hill instead. Just saw it on table top and it seems awesome.

Also, apparently Will Wheaton can only win when he plays the villain...
GM
GM, 137 posts
Wed 6 Nov 2013
at 20:04
  • msg #72

Re: OOC

Update: added 7 more potions, alchemical crafting, and alchemical epic abilities
Adrew
GM, 42 posts
Mon 11 Nov 2013
at 00:20
  • msg #73

Re: OOC

It occurs to me that there are no rules in place for taking our enemies alive. D&D has subdual damage and things like ropes and manacles. Do we have any plans of having some sort of system that at least allows us to incapacitate rather than kill our opponents?
GM
GM, 139 posts
Tue 12 Nov 2013
at 06:40
  • msg #74

Re: OOC

All your questions and more are answered in this weeks-

UPDATE

This weeks offering includes; knockouts, death, destruction of a spell circle, and terrain and weather.
Adrew
GM, 43 posts
Tue 12 Nov 2013
at 12:29
  • msg #75

Re: OOC

...It's little things like that intro to our new update that make my day.
GM
GM, 140 posts
Tue 12 Nov 2013
at 16:27
  • msg #76

Re: OOC

So uhh no big deal or anything, but UPDATE

New school of magic added!
GM
GM, 141 posts
Mon 18 Nov 2013
at 03:43
  • msg #77

Re: OOC

UPDATE: added new epic anilities(thrown, protected, and alchemist), new traits( hardy and paranoid), and new flaws( old, rich boy, anger issues, and gullible)
GM
GM, 142 posts
Mon 18 Nov 2013
at 07:29
  • msg #78

Re: OOC

Uploaded two more traits and two more flaws, weak willed, nemeses, skeptic, and blood brother added.
GM
GM, 144 posts
Thu 28 Nov 2013
at 17:19
  • msg #79

Re: OOC

Update

New rules

New trait
GM
GM, 145 posts
Sat 30 Nov 2013
at 19:21
  • msg #80

Re: OOC

Update!

The class threads have been update with each classes new HP formula. Warrior and totemists is now 4D4. Rouge and wizard is now 3D4.  Finally the blind mans HP is now at 2D4. These changes will help to balance the HP to damage differences that can occur at high level play.
Nick
player, 15 posts
Sun 1 Dec 2013
at 17:37
  • msg #81

Re: OOC

You know, I keep looking for this new school of magic, but I never find it. Did you post somewhere weird?
Adrew
GM, 44 posts
Mon 2 Dec 2013
at 01:21
  • msg #82

Re: OOC

Universal spells.

Summoning Circle used to be the only one.
Nick
player, 16 posts
Mon 2 Dec 2013
at 04:25
  • msg #83

Re: OOC

Ah. So not a new school, but an expansion.
GM
GM, 146 posts
Mon 2 Dec 2013
at 07:57
  • msg #84

Re: OOC

I don't need people at work suddenly stop breathing. That's not what they pay me for.


Oh soco......take me away
Adrew
GM, 45 posts
Tue 3 Dec 2013
at 11:10
  • msg #85

Re: OOC

Nick, I need to talk to you about the possibility of a meet spanning through the 14th and 15th. We would need to get to the GM's place by Friday, the 13th. My parent's are telling me that St. Cloud is too far out of the way for me to pick you up though.

Is your schedule flexible enough to allow for you to come down on Thursday or early Friday to meet with me so we could go? If so, would it also be possible for you to either get a separate ride home or have me drop you back off in the cities to get brought back home by your mom or something?
Nick
player, 17 posts
Tue 3 Dec 2013
at 17:04
  • msg #86

Re: OOC

Its possible. It would eat into my pay this week, but I think I can scrounge around and survive. I also think I can get the ride, although to be honest it erks me. But that said, are we certain we can do this? Because I'd need to put the request in soon, and call my mom.
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