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12:41, 25th April 2024 (GMT+0)

Accessories: or how I lost all my crowns.

Posted by GMFor group 0
GM
GM, 172 posts
Sun 22 Dec 2013
at 15:50
  • msg #1

Accessories: or how I lost all my crowns

Accessories are small items or prices of clothing that have been have been made using uniqe materials that are enchanted to have effects unlike other items. Many accessories are hard to find, with a few being all but impossible to craft using modern enchanting techniques. A character may only equip a max of three accessories, any additional accessories do not grant bonuses. You may only benifit from one type of accessory at a item(I.E. two cloaks don't give double effects, they just look silly) the one exception to this rule are rings.
GM
GM, 173 posts
Sun 22 Dec 2013
at 17:33
  • msg #2

Cloaks: or why batman is cool looking.

Cloaks often increase resistances or help hide or disgues you. A lesser cloak is is 8 crowns, a normal cloak is 16 crowns, and a greater cloak is 24 crowns.



Thundrsil: a cloak made using wool from the rare and exotic eletrosheep, it increases a characters thunder resistance. A lesser cloak grants 5 resistance, a normal grants 10 and a greater grants 15

Flametar: a cloak using steel mesh that has salamander skin knit over it. A lesser cloak is 5, a normal is 10 and a greater is 15.

Duskcloak: a cloak warn throughout the Dusklands, it's made from the woven strands of bear fur and mermaid hair, it grants it wearer a resistance to te fridged cold. A lesser grants 5, a normal cloak grants 10, and a greater grants 10.

Mudsheild:  a thick wool cloak that has been soaked for thirty days in a thick solition of base elements, it dulls the effects of acid. A lesser grants 5, a normal grants 10, and a greater grants 15

Vanguards uniform: a thin silk cloak embune with the constant force of a charge, it lessen force spells.  A lesser is 5, a normal is 10, and a greater is 15.

Mail cloak: made from iron ringlets that have been woven together, it grants the wearer some additional armor. A lesser grants 2 armor, a normal grants 4 armor, and a greater grants 6 armor

Mithril cloak; made from woven strands of mithril,  it grants  the wearer some damage reduction. A lesser grants DR 4, a normal grants DR 6, and a. Greater grants DR 8.

Cloak of woven shadows: made from woven strips of silk from the bodies of dead rouges, it imparts some of their skill. A lesser grants +2 to remain hidden, a normal +3, and a greater +3 and 1/day stealth reroll

Soaring spirit: made by Orc elders, this cloak is imbued with the spirit of the eagle. A lesser grants fly speed 5, a normal grants a fly speed of 10 and a greater grants a fly speed of 15.

Feather fall: made from the scales of a young dragon and the down of a baby bird. It allows the wearer to float slightly. A lesser removes one die of fall damage, a normal removes two, and a greater removes three.

Immortal cloak: a cloak made in the outer planes, it grants health to the wearer. A lesser grants fastheal 3, a normal grants fastheal 6, and a greater grants fastheal 9

Dal mask: a cloak made with a change face circle on its back. A lesser lets you use the change face spell once per day, the change only lasts 30 minutes, a normal lasts for 1 hour, and a greater lasts for 1 and 1/2 hours
This message was last edited by the GM at 06:04, Mon 23 Dec 2013.
GM
GM, 175 posts
Mon 23 Dec 2013
at 00:43
  • msg #3

Rings: or why I have 20 STR

 Rings are primarily use to increase your base abilities. Lesser rings Cost 6 crowns, normal rings cost 12, and greater rings cost 18.

Onyx ring: lesser increases strength by 1, normal by 3, and greater by 5

Mithril ring: lesser increase dex by 1, normal by 3, and greater by 5

Adamant ring: lesser increases constitution by 1, normal by 3, and greater by 5

Crystal ring: lesser increases intelligence by 1, normal by three, and greater by 5

Pearl ring: lesser increases wisdom by 1,  normal by 3, and greater by 5

Ruby ring: lesser increases charisma by 1, normal by 3, and greater by 5
This message was last edited by the GM at 06:05, Mon 23 Dec 2013.
GM
GM, 176 posts
Mon 23 Dec 2013
at 04:45
  • msg #4

Boots: or why nelly stomps around in his Air Force ones.

Boots affect a characters speed and agility. A lesser version of a boot is 8 crowns, a normal is 16, and a greater is 24.

Boots of speed: these boots were first the creation of elves, they are made under the light of a full moon out of special leather. A lesser improves landspeed by 5 ft, a normal by 10ft and a greater by 15ft

Fins: these boots are made from leather made from the skins of sharks, they improve swim speed. A lesser improves swim speed by 5ft, a normal by 10ft, and a greater by 15ft.

Spring boots: boots enchanted with force magic to propel you into the air. A lesser in increases jump speed by 5 ft, a normal increases by 10ft, and a greater increases by 15ft

Assassin slippers: silk booties ment to soften the sound of foot falls. A lesser increases stealth speed by 5 ft, a normal by 10ft, and a greater by 15

Wind boots: gives the wearer grace beyond others. A lesser grants +2 to agility rolls, a normal grants +4, a greater grants +6

Teleport boots: boots that move the wearer through space/time. A lesser grants a teleport speed of 5ft, a normal grants 10ft, and a greater grants a 15ft

Monk sandles: the wearer if these shoes may walk on a vertical surface, as long as they end their move action on a flat surface. This accessory only comes in normal.

Magnet boots: the wearer of these boots may stand up as a minor instead of a move action. These boots only come in normal.

Iron boots: these heavy boots prevent the wearer from moving. A lesser lessens push/pull distance by 5ft, a normal by 10ft, and a greater by 15 ft
This message was last edited by the GM at 20:25, Mon 23 Dec 2013.
GM
GM, 177 posts
Tue 24 Dec 2013
at 06:14
  • msg #5

Gloves: or how I learned to stop worrying and love MJ

Gloves often affect attack accuracy or damage. They also give some unique bonuses. Glove accessories come in pairs, to gain its effect you must wear both gloves. A lesser glove costs 8 crowns, a normal crowns costs 16, and a greater costs 24.

Quick gauntlets: gauntlets Thant seem to speed your attacks. A lesser grants 2 attack, a normal grants 3 and a greater grants 4

Shadow gloves: dark gloves that seem to fade away in the night. A lesser grants 1d6 sneak attack, a normal 2d6, and a greater 3d6

Charged gloves: gloves enchanted with elemental damage, each pair is charged with a different element. A lesser grants +1d6 elemental damage, a normal +2d6, and a greater +3d6.

Brass knuckles: brass rings that cover a large amount of finger. A lesser makes your unarmed attacks a 1d4, a normal a 1d6, and a greater a 1d8

Killers gauntlets: gauntlets used by weapon masters. A lesser grants +1 critical range, a normal grants +2, and a greater +3.

 Rouges bracelet: a thin mithril chain, helps mask the movement of ones hands. A lesser grants a +2 stealth to all pick pocket checks, a normal +4 and a greater +6

Woodsmen bracers: grants the wearer a climb speed. A lesser grants climber speed of 5, a normal of 10 and a greater of 15.

Gloves of storing: gloves made of strips of leather, items can be magically stored within. If a character concentrates for 1 minute any one handed weapon or small item may be stored in a glove. An item may be stored in each glove. As a minor action you may draw an item in the glove. This item only comes in normal quality.

Gloves of teleporting: two identical sets if gloves, any one handed or smaller item held by someone wearing these gloves can be teleported to the other set of gloves, up to a distance of one mile. This item only comes in normal quality.

Adhesive palm: these silk gloves seem to cling to the skin of creatures. A lesser version grants a +2 to grapple attacks, a normal grants a +3, and a greater grants a +4.
This message was last edited by the GM at 16:00, Tue 24 Dec 2013.
GM
GM, 178 posts
Tue 24 Dec 2013
at 19:07
  • msg #6

Belts: or how I keep my pants on

Belts often increase ones toughness or resilience. A lesser belt costs 8 crowns, a normal costs 16, and a greater belt costs 24.

Immortal belt: a belt that helps to stave off death. A lesser lets you remain at 0 HP one extra turn before dying, a normal gives 2 extra turns, and a greater gives three.

Belt of health: a belt made to increases ones health. A lesser belt increase HP by 10 points, a normal by 20 points, and a greater by 30

Belt of fortitude: a belt made to increase ones toughness. A lesser gives +2 to all toughness rolls, a normal gives +4, and a greater by +6

Weapon master belt: a rare and powerful item, used by warriors to protect themselves. A normal belt lets you treat a critical hit like a normal hit once a day, a greater doses that twice a day. There is no lesser version of this item.

Belt of life: a belt used to avoid the effects of poison. A lesser negates 2 points of poison damage(this can bring the poison to 0), a normal negates 3, And a greater negates 4.

Defenders belt: a belt used often by justicars and  the order of the courageous. A lesser gives all adjacent ally's +1 armor, a normal +2, and a greater +3.

Rat tail: a belt made from the pelt of a dire rat. A lesser lowers the difficulty to maintain a disease by 2 points, a normal by 3 and a greater by 4.
GM
GM, 179 posts
Tue 24 Dec 2013
at 23:42
  • msg #7

Necklaces: or bates motel something.....

Necklaces affect perception and vision. A lesser necklace costs 8 crowns, a normal costs 16, and a greater costs 24.

Jade chain: a lesser grants +2 perception, a normal grants +4 and a greater grants a +6

Jade crown: a lesser grants +2 willpower rolls, a normal grants a +4, and a greater grants a +6

Amythist chain: a lesser grants +2 insight rolls, a normal grants a +4, and a greater grants a +6

Topaz crown: a lesser grants a +2 to lore rolls, a normal grants a +4, and a greater grants a +6

Mask of the silver tounge: a lesser grants +2 to speech rolls, a normal grants +4, and a greater grants +6

Mask of the merefolk:  this mask allows the wearer to breath underwater. It only come in greater.

Crown of the wise king: a lesser allows you to, once per day, reroll any speech, lore, or insight check. A normal allows twice per day, and a greater allows three times per day.

Helm of eyes: you cannot be flanked, this item only comes in normal.
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