Off Map Civilization Points (CP)s
[ Off Map CPs will now begin reporting on Usurpers. If you are Hostile or Unfriendly with an Off Map CP, - at the end of each month - it will cause -1 Obscurity. ]
On Map Civilization Points (CP)s
[ From the beginning of Month 10 Onward - on Map Civilization Points will begin to send their best military and magical commanders to find Usurpers and destroy them. ]
- Mechanics for this: Each turn, each group (Leader and their Army) will make a scout roll at +110. If this results in a sufficient roll to beat anyone's Obscurity within 3 Grids, they will then move one square towards that grid and scout again on the next week. If not, they will move in a random (1d8) direction and continue to scout.) Once you have been discovered, you will be attacked.
- If you happen to scout in the same grid as where an NPC Leader is currently located; you will discover where they are and have the opportunity to fight them on the next turn (you will be told which direction they are heading).
- Defeating Faction Leaders will yield spells and/or artifacts. (Mage-type Leaders will yield more than one spell.)
Hostile Encounters
[ Hostile Encounters can now have enemies up to
level 3 Level 5. ]
[ There can now be more than one entity in a hostile encounter
(max Four of Tier 1, Three of Tier 2 or 3, Two of Tier 4) ]
[ Enemies encountered in the Harass Travelers action are certain to be armed and armored. ]
Exploring
[ The Explore Action now gives TWO results: 1 is always a Quest (you choose your difficulty- up to a # based upon the Explore Check) + 1 random opportunity. ]
[ Exploring is easier... All of those with an Intelligence Network will now receive a bonus to explore equal to the number of empty slots in your mysterious room. ]
[ From now onward- Quests from Explore will be handled slightly differently. When you receive a Quest offer - you will simply be asked which difficulty level you want (2-X, where X is based upon whatever your Explore check was.) Then, you will receive the Quest information and the countdown timer at the beginning of the next week (this should reduce confusion considerably) ]
[ Spells are now more Prevalent. Whenever you complete a DF 4 or higher quest - you will have the option of a Spell or whatever the original reward was.
You must already have at least one spell learned at the beginning of the month in which you receive the quest. ]
This message was last edited by the GM at 17:15, Sun 10 Apr 2016.