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, welcome to Usurper, a Medieval Strategy Game - Round 4

08:34, 28th March 2024 (GMT+0)

Battle between Talonrel and Sylvia.

Posted by The SystemFor group 0
The System
GM, 4219 posts
Sun 26 Jun 2016
at 01:08
  • msg #1

Battle between Talonrel and Sylvia.

sorry - this was originally private - and apparently you can't just open-up a private message thread.
The System
GM, 4220 posts
Sun 26 Jun 2016
at 01:10
  • msg #2

Battle between Talonrel and Sylvia.

Talonrel Windrunner's fast-moving Elven forces cut through the heavy and dense plains (F6) into Starhold.  The layout having been once scouted before, has grown and expanded significant since that moment.

Thankfully, the sentries sound their warning bells at the impending assault just in time for Sylvia's forces to mount-up on their phantom-like steeds, though not with enough time to benefit from the true lancing formation that Sylvia so-often enjoyed.

Mystic words were shouted and rang-out across the sky like a thunderclap.  Soon arcs of lightning, and torrents of purple flame left across soon-to-be-charred battleground.




Holding a massive, yet surprisingly light stone carved into the shape a shield, bearing an eye in its center like some ancient heraldry, Talonrel Windrunner bellows out a mighty syllable.  Almost immediately a flood of green emanates across his forces, covering his army in a hue warding off even the wind.

Likewise, Sylvia Starhelm hoists a banner bearing the sigil of humanity on its face, presenting it forward Sylvia lets out a magnificent speech of freedom and righteous fury as a sheen of grey ignites across her forces; leading them onward to victory.




Sylvia and Gabriel begin a heavy series of chants, waving their hands as they turn to face their own forces; soon wild, lizard-like tails sprout from a Unit of Orcs and a massive Ogre.  Seemingly growing from their bodies, the tails in-turn sprout massive weapons and shields.

As Gabriel finishes his chant, the horses physical state seems to partially fade-out, as a massive gust of wind surges the Army forward.  For a few blinks you can scarcely tell if the troops are running on air or riding mounts.

Talonrel, not to be outdone, snickers and licks two fingers, raising them; it seems as if the very wind turns course and lets loose a slew of arrows, though not a single bow twangs.




Randolf, donning his massive helm, crowned in the wings of a valkyrie, steps forward and slams his shield into the ground, "My faith is my shield!  May the tempest guide me!"

Soon, a massive aegis appears in front of the army, golden and resplendent - you can feel the hearts of Talonrel's forces lift as their very skin turns to hardened steel.

Scarcely visible, small dots appear on the eyes of the Forest's Shadow, the Unit buffered in cloaks of midnight sharpen the flint of their bows one last time as their fleet maneuvers make a wide circle around the encampment.

Kubub waves a hand before himself, "Talonrel, the blows of your troops shall not land unaided!"  He preps a heavy fireball, ready for the first blows to be struck.

The Whirlwinds laugh haughtily, as if to begin a competition with the Forest's Shadow,
"You think you're fast?  Watch this!  Or better yet, watch the blood flow!"  Soon, they dart-off, even faster than the horses of Sylvia's forces; Talonrel's Whirlwinds take charge in the front of the back, waxing and waning between bow and blade as they twirl like a dancing dervish into the fray.

The remainder of the troops go through their pre-battle meditations, though they have little time as the lines soon come to a close.




OOC Information:

Pre-Combat:
Leaders, Extras, and Skills added into Unit totals

---------------------------------
Artifact Effects:
---------------------------------
- Earth Lord's Vigil takes effect.

- Human Banner takes effect.

---------------------------------
Usurpation-Wide Abilities:
---------------------------------
Mystic Tail (Tier 4) takes effect:
- Target: SteelGut
- Target: 3 Tusks

Windriders (Tier 4) takes effect:
- Sylvia Mounted Units gain bonuses

Third-Eye (Tier 4) takes effect:
- Sylvia's spells are stronger.

Quiet Shot (Tier 2) takes effect:
- Talonrel confirmed has at least 1 Ranged Weapon equipped onto a Unit.
- gains Tactics[+2]

---------------------------------
Special Abilities:
---------------------------------
Shield of Faith (Randolf: Tier4) takes effect.
- All Sylvia forces lose 1 rank of Aggressor.
- All those without at least Aggressor[5] lose Pernicious for combat.
- - Pernulent wouldn't normally be affected, however; the triggering ability is

an equal (Tier 4) effect - so Pernulent loses Pernicious!

Perceptive (Tier 2) takes effect and Deep Recon (Tier 2) takes effect.
- Forest's Shadow gains massive Offense Bonus.

Kubub (Tier 1) takes effect.
- Effect goes into reserve until a hit is dealt.

Artful Dodge (Tier 1) takes effect.
- "C" speed already reflected in Whirlwinds stat block.

Impossibly Tough (Tier 1) takes effect.
- was not countered by an artifact.

Ride the Wind (Tier 1) takes effect.

OakenBrute (Tier 1) takes effect.

Undaunted Stand (Tier 1) does NOT take effect.
- Sylvia outnumbers Talonrel

Marbled Wall (Tier 1) takes effect.
- Marbled Stalwarts are even more defensive.

Talonrel Phoenix Guardians Damage Reduction takes effect.

Sylvia Phoenix Guardians Damage Reduction takes effect.




Joachim and Gabriel both raise their hands before the targets can be called for the archers, almost as if trained by the same magicians, mirrored words echo across the battlefield, "Dance skulls of death!  Dance and suck the life of all you see!"

No sooner do they let their soul-sucking magics fly that new weapons appear in the hands of Sylvia's Orcs, and somehow the Brutish SteelGut Ogre seems even stronger than before!

---------------------------------
Spells:
---------------------------------
Leaders go first:
Joachim Hammerfell Casts Mind Leech (-10% Penalty)
Simultaneous with
Gabriel Gulbrander Casts Mind Leech (-21% Penalty)
Simultaneous with
Gabriel Gulbrander Casts Armament
Simultaneous with
Sylvia Starhelm casts Fervor (+1 due to Third-Eye)




3 Tusks, the hardy Orcs stand firm against the onslaught of Talonrel's Mind Leech spell. "That all you got you sniveling Elf?!"  Turning back to Sylvia, "No offense boss, we mean that Elf!"

Clanging heavy blades against their shields they cry out for more, "bring it on, your magics are useless!"

As the searing pain of Gabriel's spells lob their way into the Marbled Stalwarts, they stagger for a moment; steeling their minds against the torrent of screams and hatred.  They shake off the effects and once-more find their ground.  Spitting, "Your magics are weak for an Orc.  Let us show you the real power- that comes from the swing of sword and hammer!"



3 Tusks
Mor: 209 - Absolute Success - Pass

Marbled Stalwarts
Mor: 70 - Partial Success
Shaken[1]!




Randolf raises his shield, the dirt falling at his feet, and lets out a resounding shout, "Let not fear rest upon your breasts.  Your hearts are the strength that wields your physical form- let not your weary muscles fall to the tide of this menace!"

Fizzbang and Pernulent, ever-eager to showcase their magisterial talents let fly with new spells - causing even more weapons to appear in the hands of Sylvia's forces and yet another volley of screaming skulls.


---------------------------------
Spells:
---------------------------------
Extras are next:
Randolf (Tier 4) casts Napoleon:
- All friendly forces gain +10 Morale and +10 Loyalty
Simultaneous with
Fizzbang (Tier 4) casts Armament
Simultaneous with
Pernulent who casts Mind Leech
- Targets Mind Leech (-15 % Penalty)




Sneering as the second wave of skulls hone-in, the Marbled Stalwarts are ready - fortified by the simultaneous augmentation of Randolf's Napoleon spell, they laugh uproariously at the attempt.


Marbled Stalwarts
Mor: 161 - Absolute Success - Pass




Having consulted every map, dozens of strategy books including, "Brannigan's Big Book 'o War," Talonrel redirects parts of his forces through a series of gullies and ravines to surprise Sylvia's overly hasty Army.


---------------------------------
IER:
---------------------------------
Tactics
Talonrel: Tactics[14]+10%
Sylvia: Tactics[3]+

Talonrel vs Sylvia
 152  vs  26
Talonrel Wins!
- Talonrel wins with a +100 diff
Talonrel gains +30 Off during the Ranged Rounds and 1st Round of Melee

Outmaneuver
Talonrel: Outmaneuver[13]
Sylvia: Outmaneuver[8]
Talonrel vs Sylvia
 81  vs  64
Talonrel Wins!
- Talonrel gains +1 Round of Ranged Combat.




Diamond Scales sticks a small piece of flint into his mouth and begins chomping with a fervor.  Huffing and puffing, the glands on his neck begin to swell and he lets-out a gout of flame towards Talonrel's forces.

---------------------------------
RANGED COMBAT
---------------------------------

Pre-Ranged Effects:

Minor Breath (Diamond Scales): Check at -15 Morale to ALL Enemy Units.

Order of Sato
Mor: 83 - Pass

RotSA
Mor: 71 - Partial Success
Shaken[1]

Forest's Shadow
Mor: 133 - Complete Success -  Pass

Wary Wayfarers
Mor: 134 - Complete Success - Pass

Marbled Stalwarts
Mor: 94 - Success - Pass

Whirlwinds
Mor: 155 - Complete Success - Pass

Phoenix Guardians
Mor: 77 - Success - Pass




Marbled Stalwarts activate Warder
Auto Success each time (141% chance of success)
- ALL Sylvia's forces must target Marbled Stalwarts.
- All further hostile single-target effects must be applied against the Marbled Stalwarts.

Talonrel Phoenix Guardians activate Warder
Auto Success each time (101% chance of success)
- If the Marbled Stalwarts are negated in any way...
- - ALL Sylvia's forces must target Marbled Stalwarts.
- - All further hostile single-target effects must be applied against the Phoenix Guardians.

3 Tusks activate Warder
88% chance of success per Unit.

- vs Order of Sato     85: Success
- vs RotSA             60: Success
- vs Forest's Shadow   22: Success
- vs Wary Wayfarers    70: Success
- vs Marbled Stalwarts 70: Success
- vs Whirlwinds        56: Success
- vs Phoenix Guardians 17: Success


- All of Talonrel's Units must Target 3 Tusks.
- All further hostile single-target effects must be applied against 3 Tusks.


Sylvia Phoenix Guardians activate Warder
68% chance of success per Unit.

- vs Order of Sato     14: Success
- vs RotSA             56: Success
- vs Forest's Shadow   16: Success
- vs Wary Wayfarers     5: Success
- vs Marbled Stalwarts  4: Success
- vs Whirlwinds        17: Success
- vs Phoenix Guardians 95: Failure


- If the 3 Tusks are negated in any way...
- - ALL Talonrels's forces must target Phoenix Guardians. [Except Talonrel Phoenix Guardians.]
- - All further hostile single-target effects must be applied against the Phoenix Guardians. [Except Talonrel Phoenix Guardians.]



The System
GM, 4221 posts
Sun 26 Jun 2016
at 01:11
  • msg #3

Battle between Talonrel and Sylvia.

---------------------------------
RANGED COMBAT
---------------------------------
Talonrel Force Average Speed: F
Sylvia Force Average Speed: VF

Whirlwinds         have: 3 Rounds Ranged | C
Wary Wayfarers     have: 2 Rounds Ranged | VF
RotSA              have: 2 Rounds Ranged | VF
Forest's Shadow    have: 2 Rounds Ranged | VF
TPhoenix Guardians have: 2 Rounds Ranged | M

Light Hammers      have: 2 Rounds Ranged | VF
What Hammers       have: 2 Rounds Ranged | VF
Grey Gobs          have: 2 Rounds Ranged | VF
Scalvagers         have: 2 Rounds Ranged | VF
Diamond Scales     have: 2 Rounds Ranged | VF
Storm Riders       have: 2 Rounds Ranged | VF
SteelGut           have: 3 Rounds Ranged | VF (+1 for Fortifications)
SPhoenix Guardians have: 2 Rounds Ranged | VF



All Talonrel's Forces (Ranged Combat):

+40 Offense (Quiet Shot + Tactics win[+100 diff])





Charging heroically, the Whirlwinds meet 3 Tusks head-on.  Several volleys of arrows sound against the sky with seemingly unerring accuracy.  Grinning, however; the 3 Tusks raise their namesake's shields and deflect all of the arrows without missing a step as they marched ever-forward.

The Forest's Shadow, follow-up with jubilee, "Don't worry, we'll cut 'em down to size!"  Letting forth their arrows, their keen eyes take note of small breaks in the 3 Tusks' armor and let fly.  Finding their mark straight-away, the barbed arrows dig into a few of the 3 Tusks numbers and the phalanx crumbles.  Their steely resolution, however; keeps the remainder pushing inexorably.

More arrows surge through the sky, cover the place in a blanket of sudden nightfall.

---------------------------------
Celerity
---------------------------------

Whirlwinds vs 3 Tusks
Att 265 vs 485 - Miss (DOUBLE 96+!)

Whirlwinds vs 3 Tusks
Att 207 vs 296 - Miss

Whirlwinds vs 3 Tusks
Att 256 vs 299 - Miss
---------------------------------
Very Fast [All VF attacks are simultaneous with one another]
---------------------------------

Forest's Shadow vs 3 Tusks
Att 340 vs 294 - Hit [First Hit Trigger!] Pernicious takes hold!
Dam 302 vs 121 - Dam!!! (3 PAX will be slain)
Mor 151 - Complete Success - Pass
(-1% Morale)

Forest's Shadow vs 3 Tusks
Att 264 vs 278 - Miss

Wary Wayfarers vs 3 Tusks
Att 192 vs 253 - Miss

Wary Wayfarers vs 3 Tusks
Att 214 vs 271 - Miss

RotSA vs 3 Tusks
Att 243 vs 274 - Miss

RotSA vs 3 Tusks
Att 250 vs 229 - Hit Pernicious takes hold!
Dam 186 vs 151 - Dam (1 PAX will be slain)
Mor 139 - Complete Success - Pass
(-2% Morale)

--------------------------------------------------

Light Hammers vs Marbled Stalwarts
Att 166 vs 248 - Miss

Light Hammers vs Marbled Stalwarts
Att 144 vs 346 - Miss

What Hammers vs Marbled Stalwarts
Att 137 vs 268 - Miss

What Hammers vs Marbled Stalwarts
Att 194 vs 256 - Miss

Grey Gobs vs Marbled Stalwarts
Att  149 vs 315 - Miss

Grey Gobs vs Marbled Stalwarts
Att 199 vs 331 - Miss

Scalvagers vs Marbled Stalwarts
Att 204 vs 314 - Miss

Scalvagers vs Marbled Stalwarts
Att 140 vs 255 - Miss

Diamond Scales vs Marbled Stalwarts
Att 186 vs 303 - Miss

Diamond Scales vs Marbled Stalwarts
Att 188 vs 291 - Miss

Storm Riders vs Marbled Stalwarts
Att 157 vs 323 - Miss

Storm Riders vs Marbled Stalwarts
Att 199 vs 321 - Miss

SteelGut vs Marbled Stalwarts
Att 204 vs 339 - Miss

SteelGut vs Marbled Stalwarts
Att 283 vs 251 - Hit Pernicious takes hold!
Dam 153 vs 158 - No Dam
(-1% Morale)

SteelGut vs Marbled Stalwarts
Att 270 vs 340 - Miss

Phoenix Guardians vs Marbled Stalwarts
Att 149 vs 250 - Miss

Phoenix Guardians vs Marbled Stalwarts
Att 170 vs 347 - Miss

STAT CHANGES TAKE EFFECT
3 Tusks loses 4 PAX
(-3% Morale)

---------------------------------
Fast
---------------------------------

None

---------------------------------
Medium
---------------------------------

Phoenix Guardians vs 3 Tusks
Att 105 vs 198 - Miss

Phoenix Guardians vs 3 Tusks
Att 135 vs 201 - Miss

---------------------------------
Slow
---------------------------------

None





---------------------------------
MELEE COMBAT
---------------------------------

Round 1

---------------------------------
Celerity
---------------------------------

Whirlwinds vs 3 Tusks
Att 222 vs 178 - Hit Pernicious takes hold!
Dam 204 vs 139 - Dam! (2 PAX lost)
Mor 134 - Complete Success - Pass
(-1% more Morale)

3 Tusks has sustained: 6 PAX
(-4% Morale)

---------------------------------
Very Fast [All VF attacks are simultaneous with one another]
---------------------------------

Forest's Shadow vs 3 Tusks
Att 254 vs 341 (Wow! another 96+) - Miss

Wary Wayfarers vs 3 Tusks
Att 202 vs 218 - Miss

RotSA vs 3 Tusks
Att 171 vs 201 - Miss

Light Hammers vs Marbled Stalwarts
Att 202 vs 267 - Miss

What Hammers vs Marbled Stalwarts
Att 149 vs 321 - Miss

Grey Gobs vs Marbled Stalwarts
Att 188 vs 265

Scalvagers vs Marbled Stalwarts
Att 184 vs 252 - Miss

Diamond Scales vs Marbled Stalwarts
Att 188 vs 308 - Miss

Storm Riders vs Marbled Stalwarts
Att 139 vs 324 - Miss

SteelGut vs Marbled Stalwarts
Att 318 vs 259 - Hit! - Pernicious takes hold!
Dam 269 vs 216 - Dam! - (1 PAX will be slain)
Mor 158 - Complete Success
(-1% Morale)
(Total: -11% Morale)

SPhoenix Guardians vs Marbled Stalwarts
Att 140 vs 330 - Miss

3 Tusks vs Marbled Stalwarts
Att 230 (another 96+!) vs 248 - Miss

STAT CHANGES TAKE EFFECT
Marbled Stalwarts loses 1 PAX
(Total: -11% Morale)

---------------------------------
Fast
---------------------------------

Order of Sato vs 3 Tusks
Att 133 vs 151 - Miss

---------------------------------
Medium
---------------------------------

Marbled Stalwarts vs 3 Tusks
Att 165 vs 216 - Miss

TPhoenix Guardiansvs 3 Tusks
Att 164 vs 242 - Miss

End of Round 1 - Tactics bonus fades.




---------------------------------
Round 2
---------------------------------

---------------------------------
Celerity
---------------------------------
Whirlwinds vs 3 Tusks
Att 201 vs 181 - Hit Pernicious takes hold!
Dam 199 vs 171 - Dam (1 PAX slain!)
Mor 60 - Partial Success
Shaken[1]
(Total: -15% Morale)

---------------------------------
Very Fast [All VF attacks are simultaneous with one another]
---------------------------------
Forest's Shadow vs 3 Tusks
Att 298 vs 146 - Hit!!! Pernicious takes hold!
Dam 263 vs 195 - Dam! (2 PAX will be slain)
Mor 81 - Sucesss - Pass
(Total: 16% Morale)

Wary Wayfarers vs 3 Tusks
Att 229 vs 227 - Hit Pernicious takes hold!
Dam 216 vs 157 - Dam! (3 Tusks will be slain)
Mor no need

RotSA vs SPhoenix Guardians
Att 190 vs 178 - Hit Pernicious takes hold!
Dam 138 vs 160 - No Dam
Mor
(-1% Morale)

-----------------

Light Hammers vs Marbled Stalwarts
Att 160 vs 325 - Miss

What Hammers vs Marbled Stalwarts
Att 183 vs 263 - Miss

Grey Gobs vs Marbled Stalwarts
Att 178 vs 310 - Miss

Scalvagers vs Marbled Stalwarts
Att 147 vs 285 - Miss

Diamond Scales vs Marbled Stalwarts
Att 198 vs 271 - Miss

Storm Riders vs Marbled Stalwarts
Att 203 vs 271 - Miss

SteelGut vs Marbled Stalwarts
Att 329 vs 308 - Hit Pernicious takes holds!
Dam 188 vs 192 - No Dam
(Total: -12%)

Phoenix Guardians vs Marbled Stalwarts
Att 193 vs 328 - Miss

3 Tusks vs Marbled Stalwarts
Att 126 vs 334 - Miss


STAT CHANGES TAKE EFFECT
3 Tusks is Dead.

Marbled Stalwarts
has sustained a total of 1 PAX Loss
(-12% Morale)

SPhoenix Guardians
has sustained
(-1% Morale)
---------------------------------
Fast
---------------------------------

Order of Sato vs SPhoenix Guardians
Att 96 vs 224 - Miss

---------------------------------
Medium
---------------------------------

Marbled Stalwarts vs SPhoenix Guardians
Att 131 vs 203 - Miss

TPhoenix Guardians vs Storm Riders
Att 144 vs 145 - Miss





---------------------------------
Round 3
---------------------------------

---------------------------------
Celerity
---------------------------------

Whirlwinds vs SPhoenix Guardians
Att 177 vs 200 - Miss

---------------------------------
Very Fast [All VF attacks are simultaneous with one another]
---------------------------------

Forest's Shadow vs SPhoenix Guardians
Att 283 vs 206 - Hit! Pernicious takes hold!
Dam 220 vs 129 - Dam! (2 PAX will be slain!)
Mor
(Total: -2% Morale)

Wary Wayfarers vs SPhoenix Guardians
Att 157 vs 232 - Miss

RotSA vs SPhoenix Guardians
Att 220 vs 236 - Miss

-----------

Light Hammers vs Marbled Stalwarts
Att 109 vs 245 - Miss

What Hammers vs Marbled Stalwarts
Att 169 vs 249 - Miss

Grey Gobs vs Marbled Stalwarts
Att 155 vs 277 - Miss

Scalvagers vs Marbled Stalwarts
Att 170 vs 268 - Miss

Diamond Scales vs Marbled Stalwarts
Att 137 vs 271 - Miss

Storm Riders vs Marbled Stalwarts
Att 142 vs 264 - Miss

SteelGut vs Marbled Stalwarts
Att 329 vs 292 - Hit Pernicious takes hold!
Dam 166 vs 144 - Dam (1 PAX will be slain!)
Mor 81 - Succeess - Pass
(Total will be: -13% Morale)

Phoenix Guardians vs Marbled Stalwarts
Att 151 vs 316 - Miss

STAT CHANGES TAKE EFFECT
SPhoenix Guardians has sustained
2 PAX Lost
-2% Morale

Marbled Stalwarts has sustained
2 PAX Lost
-13% Morale

---------------------------------
Fast
---------------------------------

Order of Sato vs SPhoenix Guardians
Att 155 vs 174 - Miss

---------------------------------
Medium
---------------------------------

Marbled Stalwarts vs SPhoenix Guardians
Att 149 vs 157 - Miss

TPhoenix Guardians vs Storm Riders
Att 188 vs 89 - Hit!
Dam 102 vs 104 - No Dam

STAT CHANGES TAKE EFFECT
SPhoenix Guardians has sustained
2 PAX Lost
-2% Morale





---------------------------------
Round 4
---------------------------------

---------------------------------
Celerity
---------------------------------

Whirlwinds vs SPhoenix Guardians
Att 226 vs 123 - Hit!! Pernicious takes hold!
Dam 230 vs 123 - Dam!! (2 PAX Slain)
Mor 35 - Partial Fail
Shaken[1], Battered[1]
-3% Morale

STAT CHANGES TAKE EFFECT
SPhoenix Guardians has sustained
4 PAX Lost
-13% Morale, Battered[1]

---------------------------------
Very Fast
---------------------------------

Forest's Shadow vs SPhoenix Guardians
Att 216 vs 113 - Hit!! Pernicious takes hold!
Dam 173 vs 136 - Dam (1 PAX will be slain!)
Mor 98 - Success - Pass
(Total will be: -14% Morale, Battered[1])

Wary Wayfarers vs SPhoenix Guardians
Att 213 vs 136 - Hit! Pernicious takes hold!
Dam 189 vs 82 - Dam!! (2 PAX will be slain!)
Mor 174 - Absolute Success - Pass
(Still at: -13% Morale, Battered[1])
(Total will be: -15%, Battered[1])

RotSA vs SPhoenix Guardians
Att 184 vs 143 - Hit Pernicious takes hold!
Dam 190 vs 138 - Dam! (2 PAX will be slain!)
Mor 113 - Success - Pass
(Still at: -13% Morale, Battered[1])
(Total will be: -16%, Battered[1])

--------------

Light Hammers vs Marbled Stalwarts
Att 146 - miss

What Hammers vs Marbled Stalwarts
Att 162 - miss

Grey Gobs vs Marbled Stalwarts
Att 181 - miss

Scalvagers vs Marbled Stalwarts
Att 152 - miss

Diamond Scales vs Marbled Stalwarts
Att 172 - miss

Storm Riders vs Marbled Stalwarts
Att 142 - miss

SteelGut vs Marbled Stalwarts
Att 248 vs 319 - miss

SPhoenix Guardians vs Marbled Stalwarts
Att 165 - miss

STAT CHANGES TAKE EFFECT
SPhoenix Guardians has sustained
9 PAX Lost
-16% Morale, Battered[1]

---------------------------------
Fast
---------------------------------

Order of Sato vs SPhoenix Guardians
Att 223 vs 173 - Hit!
Dam 103 vs 81 - Dam (1 PAX Slain - Dead)
Mor not needed

---------------------------------
Medium
---------------------------------

Marbled Stalwarts vs Storm Riders
Att 102 vs 114 - Miss

TPhoenixGuardians vs Storm Riders
Att 177 vs 85 - Hit!
Dam 250 vs 73 - Dam!!! (5 PAX Slain!)
Mor 40 - Partial Failure
Shaken[1], Battered[1]




This fight is over.

(Mercy-ruling due to possessing the Tactics skill allowed Sylvia's remaining forces to flee - all but three Units were considered 'trampled to death'.)
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