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, welcome to Usurper, a Medieval Strategy Game - Round 4

04:57, 3rd May 2024 (GMT+0)

In-Game Thread (IGT) for P2 -

Posted by The SystemFor group 0
Alhamandriel d'Souzathii
P2, 112 posts
Tue 22 Dec 2015
at 22:29
  • msg #106

Re: In-Game Thread (IGT) for P2 -

Recruiting Jane. All stats updated
Alhamandriel - Leadership -> 1
Gold 77 -> 93
This message was last edited by the GM at 17:52, Thu 31 Dec 2015.
The System
GM, 2707 posts
Thu 31 Dec 2015
at 17:51
  • msg #107

Re: In-Game Thread (IGT) for P2 -

Begin [Week 2, Month 7, Year 1]

BonusesActionGridDuration
    

Node Discov.HQ?#d4Est. UsesGrid
     
LumberN4d43H6
GoldN2d41G8
IronN3d42G8


[ Intelligence Network: +10% to Scouting (Find a CP) or Exploring (I7).]
[ You are more likely to find information about Necromancers and Magicians. ]
[ You gain a bonus to explore (I7), equal to the number of empty rooms in your Mysterious room. (+2) ]


Quest NameCurrent StepDuration
Blood RageFight the Centaur (T3)3 Weeks

Blood Rage
* Note: each task must be completed in order.
* Note: The Unit from Task 1 will remain trapped in the maze until you send a leader to help.
* Note: Task 3 - you can send more Units to help.  The Centaur will be more prepared this time, too.
Alhamandriel d'Souzathii
P2, 113 posts
Fri 1 Jan 2016
at 15:31
  • msg #108

Re: In-Game Thread (IGT) for P2 -

NameStartActionTargetEndNotes
AlhamandrielH7ExploreI7H7+10%, +2
ElspethH7AssistH6H7Assisting SS
Fops of MorackuH7Harvest LumberH6H7 
GladewalkersH7AssistH6H7Assisting SS
RevellersH7AssistH6H7Assisting Fops
Silent ShootersH7RaidH6H7Blood Rage 3
Jane ShoreH7AssistH6H7Assisting SS

The System
GM, 2761 posts
Sun 17 Jan 2016
at 21:55
  • msg #109

Re: In-Game Thread (IGT) for P2 -

[ Alhamandriel achieves a Significant Success in Exploring (I7). ]
[ You meet a strange an enigmatic Necromancer:

You may Siphon the energy of one of your Units or Sacrifice one Extra of your Choice.

If a Unit: choose a number of levels to lose up to to 5. Multiply this # by 3, you gain this much Gold and this much skill XP. If this causes a Unit to be reduced below level 0, it dies.

If you sacrifice an Extra, instead: receive 1 Spell of your Choice. Then, multiply the Extra's Tier by 4: gain this much Skill XP, which you may assign as you see fit to whomever you see fit.
]
[ Also you receive a quest!  Choose a difficulty between 2-5 (inclusive). ]

[ I'm assuming Jane Shore gives her bonus to The Silent Shooters since that was who was labeled as "assisting", but in case in the future: do note it separately if it's meant to go to someone else. ]

[ Elspeth, The Silent Shooters, The Gladewalkers, and Jane Shore utterly defeat the Centaurs in the Raid! ]
[ You gain 2 Leveling XP. ]
[ You gain 2 Skill XP, which must be assigned into Combat Skills. ]
[ This completes Task 2 of the Blood Rage quest! ]
[ Because your combined forces managed to completely destroy the Centaurs without taking any damage - you complete the entire quest! ]
[ You complete the "Blood Rage" quest! ]
[ You gain 20 Gold! ]
[ You gain a spell of your choice! ]

[ The Fops of Moracku and the Revellers achieve a significant Success in Harvesting Lumber from the Exceptional Lumber Node in (H6). ]
[ You gain 1 Leveling XP. ]
[ You gain 1 Skill XP, which must be assigned as Woodsman. ]
[ You harvest 32 Lumber! ]



(Edit: if you take up the Necromancer's offer - yes, you have to lose stats if you choose a Unit.  So - if you siphon 3 levels from a Unit - it will lose 3 stat points that had been previous gained.)
This message was last edited by the GM at 22:12, Sun 17 Jan 2016.
Alhamandriel d'Souzathii
P2, 116 posts
Sun 17 Jan 2016
at 22:26
  • msg #110

Re: In-Game Thread (IGT) for P2 -

Alhamandriel sacrifices Jane Shore to the Necromancer, not impressed by her attitude.

Alhamandriel    - Silver Tongue

Alhamandriel    - Bard 4 -> 6
Fops of Moracku - Outmaneuver 1 -> 2
Revellers       - Aggressor 0 -> 4
Silent Shooters - Outmaneuver 1 -> 2

Silent Shooters - Level 3 -> 5
Silent Shooters - Offense 2 -> 3
Silent Shooters - Speed F -> VF
Silent Shooters - Aggressor 2 -> 4

Elspeth         - Celerity

Revellers       - Level 4 -> 5
Revellers       - Strength 2 -> 3

Fops of Moracku - Woodsman 2 -> 3

Gold 93 + 20 = 113

All stats updated

The System
GM, 2764 posts
Sun 17 Jan 2016
at 22:27
  • msg #111

Re: In-Game Thread (IGT) for P2 -

Begin [Week 3, Month 7, Year 1]

BonusesActionGridDuration
    

Node Discov.HQ?SizeEst. UsesGrid
     
LumberNExceptional2H6
GoldNNormal1G8
IronNNormal2G8


[ Intelligence Network: +10% to Scouting (Find a CP) or Exploring (I7).]
[ You are more likely to find information about Necromancers and Magicians. ]
[ You gain a bonus to explore (I7), equal to the number of empty rooms in your Mysterious room. (+2) ]


Quest NameCurrent StepDuration
   

  • Name: "Wrath of the Dragonkin"
  • Type: Challenging Odyssey
  • Mission: Dwarves have drawn the ire of a pair of Drakes and they have been forced to flee; leaving the dragonkin to slash and burn everything in their path.
  • T1 Narrative: The Drakes are rampaging an area in hopes of tracking-down and drawing-out the Dwarves which have stolen their precious Gem.
  • Task 1: [ Mechanics: Scout the location of the Drakes in (H8).  Must achieve at least a Significant.  You will lose the first scout result. ]
  • T2 Narrative: The Drakes have ravaged the land and need to be put down for good if you are to convince the Dwarves to give-up the Gem.
  • Task 2: [ Mechanics: Defeat the Drakes. (2 x Level 2).  They will not suffer morale Penalties, nor will they Flee. ]
  • T3 Narrative: It seems that the Dwarves responsible for the theft have holed-up in some nearby hamlet or village.
  • Task 3: [ Mechanics: Locate a nearby Dwarven CP. (Scout and find an Off-Map CP with Dwarves in it.) ]
  • T4 Narrative: Convince the Dwarves to give-up the Gem to the mysterious Drake cult.
  • Task 4: [ Mechanics: Conduct Diplomacy at the Dwarven CP.  Significant Success Required. ]
  • Reward: Artifact Information.
  • Duration: 5 x Weeks.


Task 1 must be completed before Task 2.
Task 3 must be completed before Task 4. [NOTE: As you already know about Honeyshield - Task 3 is automatically completed! ]
Tasks 1 and 3 can be completed in any order or even simultaneously.
This message was last edited by the GM at 22:54, Sun 17 Jan 2016.
Alhamandriel d'Souzathii
P2, 119 posts
Sun 17 Jan 2016
at 22:41
  • msg #112

Re: In-Game Thread (IGT) for P2 -

NameStartActionTargetEndNotes
AlhamandrielH7DiplomacyH7H7Cleansing Ritual
ElspethH7AssistH8H7Assisting GW
Fops of MorackuH7Harvest LumberH6H7 
GladewalkersH7ScoutH8H7Dragonkin
RevellersH7AssistH6H7Assisting Fops
Silent ShootersH7AssistH8H7Assisting GW

This message was last edited by the player at 22:59, Sun 17 Jan 2016.
The System
GM, 2773 posts
Sun 17 Jan 2016
at 23:10
  • msg #113

Re: In-Game Thread (IGT) for P2 -


[ Alhamandriel conducts Diplomacy at the The Temple in the Sky, attempting the ritual of cleansing. ]
[ Alhamandriel achieves a success! ]
[ Alhamandrel is given an offer to learn a Spell: You may learn a spell of your choice at the cost of 20 Gold, or learn Telescoping OR Mind Leech at a cost of 15 Gold (may only choose one. ]
[ If you choose not to exercise this choice during this week - you may attempt to conduct Diplomacy here again for the same purpose at no penalty. ]
[ Reply with choice of purchase or to not. ]


[ The Fops of Moracku and the Revellers succeed in Harvesting Lumber from the Exceptional Lumber Node in (H6). ]
[ They return with 28 Lumber. ]


[ Elspeth, the Gladewalkers, and the Silent Shooters achieve a Significant Success in Scouting (H8). ]
[ You gain 1 Leveling XP. ]
[ You gain 1 Skill XP, which must be assigned as Scout or Spy. ]
[ You locate the Drakes! This completes Task 1 of the "Wrath of the Dragonkin" Quest. ]
[ You discover a Normal Gold Node!  It has an estimated 2 uses remaining. ]

Alhamandriel d'Souzathii
P2, 125 posts
Sun 17 Jan 2016
at 23:17
  • msg #114

Re: In-Game Thread (IGT) for P2 -

Let's crank that Diplomacy!

Alhamandriel    - True Cause

Silent Shooters - Level 5 -> 6
Silent Shooters - Offense 3 -> 4
Silent Shooters - Spy 0 -> 1

Gold 113 - 20 = 93


All stats updated

The System
GM, 2820 posts
Sun 24 Jan 2016
at 19:13
  • msg #115

Re: In-Game Thread (IGT) for P2 -

Begin [Week 4, Month 7, Year 1]

BonusesActionGridDuration
    

Node Discov.HQ?SizeEst. UsesGrid
     
LumberNExceptional2H6
GoldNNormal1G8
IronNNormal2G8
GoldNNormal2H8


[ Intelligence Network: +10% to Scouting (Find a CP) or Exploring (I7).]
[ You are more likely to find information about Necromancers and Magicians. ]
[ You gain a bonus to explore (I7), equal to the number of empty rooms in your Mysterious room. (+2) ]


Quest NameCurrent StepDuration
Wrath of the DragonkinTask 24 weeks

  • Name: "Wrath of the Dragonkin"
  • Type: Challenging Odyssey
  • Mission: Dwarves have drawn the ire of a pair of Drakes and they have been forced to flee; leaving the dragonkin to slash and burn everything in their path.
  • T1 Narrative: The Drakes are rampaging an area in hopes of tracking-down and drawing-out the Dwarves which have stolen their precious Gem.
  • Task 1: [ Mechanics: Scout the location of the Drakes in (H8).  Must achieve at least a Significant.  You will lose the first scout result. ]
  • T2 Narrative: The Drakes have ravaged the land and need to be put down for good if you are to convince the Dwarves to give-up the Gem.
  • Task 2: [ Mechanics: Defeat the Drakes. (2 x Level 2).  They will not suffer morale Penalties, nor will they Flee. ]
  • T3 Narrative: It seems that the Dwarves responsible for the theft have holed-up in some nearby hamlet or village.
  • Task 3: [ Mechanics: Locate a nearby Dwarven CP. (Scout and find an Off-Map CP with Dwarves in it.) ]
  • T4 Narrative: Convince the Dwarves to give-up the Gem to the mysterious Drake cult.
  • Task 4: [ Mechanics: Conduct Diplomacy at the Dwarven CP.  Significant Success Required. ]
  • Reward: Artifact Information.
  • Duration: 5 x Weeks.


Task 1 must be completed before Task 2.
Task 3 must be completed before Task 4. [NOTE: As you already know about Honeyshield - Task 3 is automatically completed! ]
Tasks 1 and 3 can be completed in any order or even simultaneously.
This message was last edited by the GM at 19:14, Sun 24 Jan 2016.
Alhamandriel d'Souzathii
P2, 129 posts
Sun 24 Jan 2016
at 19:39
  • msg #116

Re: In-Game Thread (IGT) for P2 -

NameStartActionTargetEndNotes
AlhamandrielH7DiplomacyG9H7Buying
ElspethH7AssistG9H7Assisting Leader
Fops of MorackuH7ConstructH7H7Barracks; consume 55 x Lumber
GladewalkersH7AssistH7H7Assisting Fops
RevellersH7AssistG9H7Assisting Leader
Silent ShootersH7AssistH7H7Assisting Fops

Spending 16 GP to train each unit in Bigger Shields!
This message was last edited by the player at 21:31, Sun 24 Jan 2016.
The System
GM, 2891 posts
Mon 25 Jan 2016
at 14:48
  • msg #117

Re: In-Game Thread (IGT) for P2 -

[ Alhamandriel and Eslpeth, accompanied by the Revellers, achieve an Astounding Success in conducting Diplomacy with Moracku (G9). ]
[ Because the Revellers accompanied the leaders - you gain 2 Leveling XP, which must be assigned to the Revellers. ]
[ You gain 2 Skill XP, which must be assigned as Negotiator. ]
[ Due to Silver Tongue - all items and resources are available at Favored (Fvd) Prices! ]
[ Due to the world event - Foodstuffs is available TO BUY at Best (Bst)! ]
[ Due to True Cause - the Advanced Units available to recruit are reduced in cost by 3 Gold!

- There is an Advanced Orc Unit available to Recruit.  It is level 2 with 2 Skill XP, for 7 Gold.
- There is an Advanced Dwarf Unit available to Recruit.  It is level 1 with 1 Skill XP, for 7 Gold.
]

[ The Fops of Moracku, Gladewalkers, and Silent Shooters achieve a partial success in Constructing a Barracks. ]
[ You consume 55 Lumber. ]
[ You add a Barracks to (H7)! ]

Alhamandriel d'Souzathii
P2, 134 posts
Mon 25 Jan 2016
at 20:39
  • msg #118

Re: In-Game Thread (IGT) for P2 -

Never enough cash ;)

Experience:

Alhamandriel    - Negotiator 4 -> 6

Revellers       - Level 5 -> 6^
Revellers       - Offense 3 -> 4

Buying:

  6 GP -  2 x Armour (Type 1)    @  3 GP ea
 32 GP -  4 x Shields            @  8 GP ea
  5 GP -  5 x Foodstuffs         @  1 GP ea
 16 GP -  2 x Ranged Weapons     @  8 GP ea
  8 GP -  1 x Craftsman's Tools  @  8 GP ea
  6 GP - 27 x Stone              @  2 GP for 9 units
 73 GP = Total

Recruiting: None

Upkeep

  20 GP
   4 Foodstuffs

Gold 93 - ( 73 + 20 ) = 0


All stats updated

The System
GM, 2976 posts
Sun 31 Jan 2016
at 18:43
  • msg #119

Re: In-Game Thread (IGT) for P2 -

Begin [Week 1, Month 8, Year 1]

BonusesActionGridDuration
    

Node Discov.HQ?SizeEst. UsesGrid
     
LumberNExceptional1H6
IronNNormal1G8
GoldNNormal1H8

[ Intelligence Network: +10% to Scouting (Find a CP) or Exploring (I8).]
[ You are more likely to find information about Architects. ]
[ You gain a bonus to explore (I8), equal to the number of empty rooms in your Mysterious room. (+2) ]


Quest NameCurrent StepDuration
Wrath of the DragonkinTask 23 weeks

Task 1 must be completed before Task 2.
Task 3 must be completed before Task 4. [NOTE: As you already know about Honeyshield - Task 3 is automatically completed! ]
Tasks 1 and 3 can be completed in any order or even simultaneously.
Alhamandriel d'Souzathii
P2, 135 posts
Sun 31 Jan 2016
at 19:53
  • msg #120

Re: In-Game Thread (IGT) for P2 -

NameStartActionTargetEndNotes
AlhamandrielH7Attack DrakesH8H7Dragonkin
ElspethH7AssistH8H7Assisting Leader
Fops of MorackuH7AssistH8H7Assisting Leader
GladewalkersH7AssistH8H7Assisting Leader
RevellersH7AssistH8H7Assisting Leader
Silent ShootersH7AssistH8H7Assisting Leader

The System
GM, 2997 posts
Sun 31 Jan 2016
at 22:04
  • msg #121

Re: In-Game Thread (IGT) for P2 -

Elspeth barely steadies the nerves of the Revellers as the Drakes lash-out with gouts of flame from their scaled maws.

The Gladewalkers, infused with lightning speed from Elspeth's magics - send out a hail of arrows, each striking directly into the hearts of the drakes, piercing through the toughened hides of the rampaging Drakes.

[ Your Usurpation utterly annihilates the Drakes. ]
[ You complete Task 2 of the "Wrath of the Dragonkin" Quest. ]
[ The Revellers sustain 1 point of DMP. This will wear off in two weeks if kept out of combat. ]
[ You gain 72 Gold! ]
[ You capture one of the Drakes!  You may place them in your Prison: "Drake - level 2" ]
[ You gain 1 Leveling XP. ]
[ You gain 1 Skill XP, which must be assigned as a Combat Skill. ]

Alhamandriel d'Souzathii
P2, 142 posts
Sun 31 Jan 2016
at 22:18
  • msg #122

Re: In-Game Thread (IGT) for P2 -

Revellers receive the Levelling taking them to L7 (and taking their Offence up one). Gladewalkers take Pernicious to L2. All stats updated. Alhamandriel attempts to Convert the Drake
This message was last edited by the player at 06:20, Mon 01 Feb 2016.
The System
GM, 3006 posts
Sun 31 Jan 2016
at 22:47
  • msg #123

Re: In-Game Thread (IGT) for P2 -

[ Alhamandriel achieves a Significant Success in attempting to convert the Drake. ]
[ You gain 1 Skill XP, which must be assigned as Leadership. ]
[ You gain a recruitment opportunity (without having to pay the recruitment cost):

Drake - Mystical - Scaled Dervish - Level 0  (Tier1)
Offense:3Defense:3Strength:1
Speed:F/3Race:DrakMax Tools:2
Max Weapons:3Cost:20GPUpkeep10GP
Special:Single Entity: 2 HP
Special:Minor Breath
Unique:Prehensile Tail(Tier1)
Skills:Aggressor[1]

* Single Entity: Does not degrade as damage is taken.  Counts as a Unit.  May attack as a Unit.

♠: Drakes can intimidate their foes with a flash of fire.  All Units fighting a Drake must make a morale check at a -15% penalty at the Start of Ranged Combat.  (Clarification: If multiple Drakes are present, it is still a single roll - not several.)

Prehensile Tail (Tier1): At the beginning of every combat, this Unit casts Armanent onto itself.  You may duplicate an already equipped weapon as a result of this ability.
(Clarification: you do not gain additional attacks if you duplicate a weapon - however, the bonuses do stack.)

]
This message was last edited by the GM at 00:50, Mon 01 Feb 2016.
Alhamandriel d'Souzathii
P2, 143 posts
Mon 1 Feb 2016
at 00:48
  • msg #124

Re: In-Game Thread (IGT) for P2 -

Recruiting the Drake and training it in Bigger Shields

Gold: 72 -> 68
This message was last edited by the GM at 13:02, Mon 01 Feb 2016.
The System
GM, 3038 posts
Sun 7 Feb 2016
at 07:31
  • msg #125

Re: In-Game Thread (IGT) for P2 -

Begin [Week 2, Month 8, Year 1]

BonusesActionGridDuration
    

Node Discov.HQ?SizeEst. UsesGrid
     
LumberNExceptional1H6
IronNNormal1G8
GoldNNormal1H8

[ Intelligence Network: +10% to Scouting (Find a CP) or Exploring (I8).]
[ You are more likely to find information about Architects. ]
[ You gain a bonus to explore (I8), equal to the number of empty rooms in your Mysterious room. (+2) ]


Quest NameCurrent StepDuration
Wrath of the DragonkinTask 4 (Sig Success at Dip with Dwarven CP)2 weeks

Task 1 must be completed before Task 2.
Task 3 must be completed before Task 4. [NOTE: As you already know about Honeyshield - Task 3 is automatically completed! ]
Tasks 1 and 3 can be completed in any order or even simultaneously.
Alhamandriel d'Souzathii
P2, 148 posts
Sun 7 Feb 2016
at 19:55
  • msg #126

Re: In-Game Thread (IGT) for P2 -

NameStartActionTargetEndNotes
AlhamandrielH7DiplomacyH8H7Dragonkin; bribe of 15 GP
ElspethH7AssistH8H7Assisting Leader
Fops of MorackuH7ConstructionH7H7Barracks, with Construction Tools temporarily
GladewalkersH7ScoutI8H7+10%, +2, Spyglass
RevellersH7AssistH7H7Assisting Fops, with Earth Tools temporarily
Silent ShootersH7AssistH7H7Assisting Fops, with Earth Tools temporarily
Smug the DrakeH7AssistI8H7Assisting GW

This message was last edited by the player at 21:07, Sun 07 Feb 2016.
The System
GM, 3054 posts
Sun 7 Feb 2016
at 20:35
  • msg #127

Re: In-Game Thread (IGT) for P2 -

[ Alhamandriel and Elspeth bribe and achieve a Significant Success in conducting Diplomacy with Honeyshield (H8). ]
[ You gain 1 Skill XP, which must be assigned as Negotiator. ]
[ This is sufficient to improve the Attitude Status of Honeyshield to Unfriendly! ]
[ This completes Task 4 of the "Wrath of the Dragonkin" Quest. ]
[ You complete the "Wrath of the Dragonkin" Quest! ]
[ You gain 20 Gold. ]
[ You receive information on the whereabouts of an Artifact!  It is located in (I8).  In order to find it, you must Explore in that Grid on a subsequent turn.  You will receive a +20 to the check.  It is highly recommended that you send two leaders together for this Explore check. ]

[ The Fops of Moracku, the Revellers, and the Silent Shooters succeed in Constructing a Barracks (H7). ]
[ You gain 1 Leveling XP. ]
[ Thanks to the Human Ability of the Fops - you gain 2 Skill XP, which must be assigned as Mason. ]
[ You save 6 Lumber, consuming only 54 Lumber. ]
[ You construct a Barracks! ]

[ The Gladewalkers and Smug the Drake achieve a Significant in Scouting (I8). ]
[ You gain 1 Leveling XP. ]
[ You gain 1 Skill XP, which must be assigned as Scout. ]
[ You discover a CP!

Horka (I7)
Size:VillageTerrain:Swamps
Race(1):OrcsRace(2):Goblins
Attitude:HostileBribeV:15
Item(s) Buying:SG (Rvd), DoC (Rvd)
Item(s) Selling:MW (Rvd), SH (Rvd)
They are BUYING Spyglasses and Donkey/Cart at Reviled (Rvd) prices.
They are SELLING Melee Weapons and Shields at Reviled (Rvd) prices.
]
[ You discover a pack of 2 Witches! ]

This message was last edited by the GM at 06:25, Tue 09 Feb 2016.
Alhamandriel d'Souzathii
P2, 153 posts
Tue 9 Feb 2016
at 13:39
  • msg #128

Re: In-Game Thread (IGT) for P2 -

Alhamandriel    - Negotiator 6 -> 6^1

Fops            - Level 6 -> 6^1
Fops            - Mason 2 -> 4

Smug the Drake  - Level 0 -> 1
Smug the Drake  - Speed F -> VF
Smug the Drake  - Scout 0 -> 1

Gold 68 + 20 = 88


All stats updated


Spurred up by the presence of Smug, the Gladewalkers take the fight to the two witches. With his prehensile tail, Smug conjures a handful of shards of volcanic glass into being to hurl at the foul women
This message was last edited by the player at 13:42, Tue 09 Feb 2016.
The System
GM, 3111 posts
Sat 13 Feb 2016
at 19:55
  • msg #129

Re: In-Game Thread (IGT) for P2 -

Begin [Week 3, Month 8, Year 1]

BonusesActionGridDuration
    

Node Discov.HQ?SizeEst. UsesGrid
     
LumberNExceptional1H6
IronNNormal1G8
GoldNNormal1H8

[ Intelligence Network: +10% to Scouting (Find a CP) or Exploring (I8).]
[ You are more likely to find information about Architects. ]
[ You gain a bonus to explore (I8), equal to the number of empty rooms in your Mysterious room. (+2) ]
[ You receive information on the whereabouts of an Artifact!  It is located in (I8).  In order to find it, you must Explore in that Grid on a subsequent turn.  You will receive a +20 to the check.  It is highly recommended that you send two leaders together for this Explore check. ]


Quest NameCurrent StepDuration
   

Alhamandriel d'Souzathii
P2, 156 posts
Sat 13 Feb 2016
at 20:08
  • msg #130

Re: In-Game Thread (IGT) for P2 -

NameStartActionTargetEndNotes
AlhamandrielH7ExploreI8H7Artefact, +20, +10%
ElspethH7AssistI8H7Assisting Leader
Fops of MorackuH7CraftingH7H7Craftsmen's Tools
GladewalkersH7ScoutF8H7Spyglass, seeking Food
RevellersH7AssistH7H7Assisting Fops
Silent ShootersH7AssistH7H7Assisting Fops
Smug the DrakeH7AssistH7H7Assisting Fops

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