It's difficult for the Band to be excited about the upcoming tournament when they'll have to fight for their survival one week before the tournament starts.
On the upside, there's the group of ghosts that showed up and proclaimed their loyalty to Ronja.
There was something about the Band having proved their spiritual whats-its and expertise at some magical stuff, which gets a 'smile and nod and hope they shut up' kind of response from a queen that neither understands nor really cares what they're talking about.
Their nigh-immortality is interesting though, and might get tested very soon.
With ten new soldiers, and room for another ten if either leader has time to go find some, the armory is nowhere near full enough.
Well, the armory is actually non-existant; All the gear is kept in the bandits' personal chests, with some exceptions for recent surpluses.
But the point is, there's still bandits left who could handle a few more logs' worth of Blood-Oak gear without being too encumbered.
So, the gnomes are still working at full blast, with the usual assistance of the least combat-skilled of the elves.
The gnomes struggled to come up with a way to use their new material to build swords for a while, until Birk passed by on his way out and asked them why they weren't just making blunt weapons instead.
The drakes shouldn't be a challenge, but Ronja still heads out with the men to lend her stolen military expertise.
Especially since the spirits are entirely untested; They haven't even been given a work order yet, much less asked to fight alongside the Band.
And without their Queen along, they'd even be fighting barehanded; Their weapon, once she decides they're close to the Drakes, will be translucent maces she conjures up.
She'd make swords, except they'll almost certainly be the ones to receive the new weapons once the gnomes are done, so they might as well get used to blunt weaponry.
Birk's off to befriend some dwarves.
A lone elf going to ask a group of really angry Dwarves to help him and his mostly-elven allies is going to need all the help he can get, he figures.
Well, they're not angry yet, but he'll be showing up and going 'hey, we found out about your secret mountain-home using mysterious and rather un-dwarven magic. And now that we know where you are, a dragon that doesn't like us might come along and burn your place to the ground' - so they'll
get angry.
The gem he'd made just a few days ago is ground into dust, then mixed into a potion meant to boost the spell he'd learned from the strange 'Mage' that knew more about fighting than about magic.
If everything works as he expects, it'll make it a lot easier to predict and manipulate how the Dwarves react to him.
Part of it's very superficial mind-reading and other directly magical effects, but it's primarily just making him smarter in a specific way; Social intelligence is just as much a kind of intelligence as any other, it's just a very complicated subject with a lot of unknowns.
He's also bringing coins and general trade-goods worth even more than the large gem, as gifts.
All together, after accounting for his natural talent as well, he might somehow manage to get out of there with no axes embedded anywhere in his body.
Fairhairs' armor and Leaf Cloaks' shield given to the Phoenix Guard.
Stored armor given to the Fairhairs, stored armor 2->1, free space 0->1
Battle Drills added to Phoenix Guard (because I forgot when I added them): Gold 161->157
Name | Start | Action | Target | End | Notes |
---|
Ronja | H8 | Assist Wild Minds | G8 | H8 | Cast Armament [Phoenix Guardians], to give them Melee Weapons. |
Birk | H8 | Conduct Diplomacy | H8 (Honeyshield) | H8 | Bribing for 15gp. Cast Augmented Silver Tongue, using the 12gp gem, for a +36 Diplomacy and a 90% (50+(5*8)) chance to get better trade deals - in hindsight, I should have kept the old gem for this. Bringing donkey and some HQ food to sell, but the quest's the main goal. |
Wild Minds | H8 | Attack quest-Drakes | G8 | H8 | Using Warder. |
Fairhairs | H8 | Assist Wild Minds | G8 | H8 | |
Leaf Cloaks | H8 | Assist Wild Minds | G8 | H8 | |
Kajiggers | H8 | Craft Melee Weapon + Shield | H8 | H8 | Hurried + Blood Oak, net +5 and using lumber, as usual. |
Net Throwers | H8 | Assist Kajiggers | H8 | H8 | |
Phoenix Guardians | H8 | Assist Wild Minds | G8 | H8 | |
Juppar Pathana | H8 | Assist Wild Minds | G8 | H8 | |
Silverhair | H8 | Assist Wild Minds | G8 | H8 | |