[ Talonrel spends 10 gold and casts Soothsayer. ]
[ Talonrel achieves an Epic in Scouting (H7). ]
[ The Wizard's star robes are swaddled around a snowman and making a rather convincing Elven wizard. ]
[ You discover a pack of 2 Dragons! They are level 5. They are really scary (they have more skill ranks than usual) ]
[ You discover a horde of 3 Trolls! They are level 5. They are Armed. ]
[ You learn information about nearby Usurpers:
The Lair at F6 (Sylvia) is still there
You discover a Usurper! You have discovered a Usurper's Lair (H7). It is the Lair of Alhamandriel!
One Usurper is South of here.
]
[ Talonrel achieves an Astounding Success in Exploring (H7). ]
[ You discover a Rank 3 Artifact! Select a Category: Combat, Economy, or Support. ]
[ You meet an stylish Magician with an offer:
Pay 12 Gold to learn 1 Spell of your choice.
]
[ You may select a Quest between DF2 and DF5 (inclusive). ]
[ Joachim achieves a Significant Success in conducting diplomacy with Redforest (G6). ]
[ You gain 1 Skill XP, which must be assigned as Negotiator. ]
[ The citizens of Redforest spend the week polishing their statue of Talonrel and Joachim. ]
[ You may buy/sell as normal. ]
[ You find a Unique Unit available to recruit:
Elves - Artisan - Treehearts - Level 0 (Tier1) |
---|
Offense: | 1 | Defense: | 1 | Strength: | 1 |
---|
Speed: | F/3 | Race: | Elf | Max Tools: | 1 |
---|
Max Weapons: | 2 | Cost: | 10GP | Upkeep | 5GP |
---|
Special: | Harrier |
---|
Special: | |
---|
Unique: | Ironwood Crafter(Tier1) |
---|
Skills: | Artisan[1] |
---|
Ironwood Crafter (Tier1): +20 to Crafting Items using Lumber.
]
[ The Order of Sato, the Rangers of the Swift Arrow, the Forests' Shadow, and the Phoenix Guardians achieve a Significant Success in Harvesting from the Grand Food Node in (I8). ]
[ You gain 1 Leveling XP. ]
[ You gain 1 Skill XP, which must be assigned as Forager. ]
[ They return with 40 Foodstuffs, and find your storage room overstuffed. ]
[ The Wary Wayfarers managing to scrape together a win in attacking the Bandits in (G5). ]
[ The Wary Wayfarers sustain 1 PAX loss. ]
[ This PAX loss can be replaced at a cost of 8 Gold. They require two full weeks (would arrive on Week 1, Month 1, Year 2). ]
[ You gain 2 Leveling XP. ]
[ You gain 4 Skill XP, which must be assigned as Combat Skills. ]
[ You gain 26 Gold. ]
[ You complete the "Save the Horses!" Quest! ]
[ You gain 2 x 5 GP HQ Gems! ]
[ You gain 12 Gold. ]
[ You gain a Special ability (Tier 2):
Foresight (Tier2)
Choice 1) You may assign the following special ability to one of your Leaders. You may elect to have that leader bestow this ability on any Unit(s) of your choice, at a cost of 4 Gold per Unit. This does not take any time.
Forward Planning (Tier 2): This Unit adds its Scout bonus to its Attack rolls.
Choice 2) You may assign the following special ability to one of your Units.
Deep Recon (Tier 2): +10 to Scout checks. This Unit adds its Scout bonus to its Attack rolls. (This includes bonuses from sources other than the scout skill.)
]
[ The Marbled Stalwarts, Whirlwinds, and Randolf handily claim victory in attacking a Dragon! ]
[ You gain 59 Gold! ]
[ You gain 2 Leveling XP. ]
[ You gain 4 Skill XP, which must be assigned as Combat Skills. ]
[ Whulgick is soooo bored. Sam and Alwin spend time on-upping each other about how bored they are. ]
This message was last edited by the GM at 15:05, Sun 24 Apr 2016.