RolePlay onLine RPoL Logo

, welcome to Usurper, a Medieval Strategy Game - Round 4

01:14, 27th April 2024 (GMT+0)

In-Game Thread (IGT) for P4 -

Posted by The SystemFor group 0
The System
GM, 3787 posts
Sun 17 Apr 2016
at 17:13
  • msg #163

Re: In-Game Thread (IGT) for P4 -

Begin [Week 2, Month 10, Year 1]

NodesHQ?GridEst. Uses
Grand Food I84+20%
    

HostilesGrid
  
  
DragonH8
  


[ Intelligence Network:  +10% to Scouting (Find a CP) or Exploring (H7).]
[ You are more likely to find information about Extras! ]
[ You gain a bonus to explore (H7), equal to the number of empty rooms in your Mysterious room. (+1)


Quest NameCurrent TaskDuration
   



  • Name: "Save the Horses!"
  • Type: Challenging Errand
  • Mission: Recent events have left a nearby village bereft of its best horse tamers, and it needs a strong hand to deal with the current herd.
  • T1 Narrative:
  • Task 1: [ Mechanics: Scout (G5) Grid. Success required.  (Result 1 is lost). ]
  • T2 Narrative:
  • Task 2: [ Mechanics: Attack Bandits in (G5).  2 x Humans, Level 2, Armed.  ]
  • Alternate Path: Performing this task automatically completes the quest.
  • Alternate Path: [ Mechanics: Donate 40 x Horses. ]
  • Reward: Special Ability (Tier 2)/HQ Gem
  • Duration: 4 x Weeks.

Talonrel Windrunner
P4, 1795 posts
Lord of the Forge
Sat 23 Apr 2016
at 14:06
  • msg #164

Re: In-Game Thread (IGT) for P4 -



NameStartActionTargetEndNotes
TalonrelG7CastH7G7Soothsayer in search of artifact, potential stronghold information, and monsters
JoachimG7RecruitG6G7Unique Elf
SatoG7HarvestI8G7Food
RangersG7HarvestI8G7Food
ShadowG7HarvestI8G7Food
WaryG7AttackG5G7T2
MarbledG7AttackH8G7Dragon
WhirlwindG7AttackH8G7Dragon
SamG7N/AG7G7 
AlwinG7N/AG7G7 
RobeN/AAssistI6N/AAssisting Soothsayer
WhulgickG7N/AG7G7 
PhoenixG7HarvestI8G7Food
RandolfG7AssistH8G7Dragon

The System
GM, 3808 posts
Sat 23 Apr 2016
at 15:33
  • msg #165

Re: In-Game Thread (IGT) for P4 -

[ Talonrel spends 10 gold and casts Soothsayer. ]
[ Talonrel achieves an Epic in Scouting (H7). ]
[ The Wizard's star robes are swaddled around a snowman and making a rather convincing Elven wizard. ]
[ You discover a pack of 2 Dragons!  They are level 5. They are really scary (they have more skill ranks than usual) ]
[ You discover a horde of 3 Trolls!  They are level 5. They are Armed. ]
[ You learn information about nearby Usurpers:

The Lair at F6 (Sylvia) is still there
You discover a Usurper!  You have discovered a Usurper's Lair (H7).  It is the Lair of Alhamandriel!
One Usurper is South of here.
]

[ Talonrel achieves an Astounding Success in Exploring (H7). ]
[ You discover a Rank 3 Artifact!  Select a Category: Combat, Economy, or Support. ]
[ You meet an stylish Magician with an offer:

Pay 12 Gold to learn 1 Spell of your choice.
]
[ You may select a Quest between DF2 and DF5 (inclusive). ]


[ Joachim achieves a Significant Success in conducting diplomacy with Redforest (G6). ]
[ You gain 1 Skill XP, which must be assigned as Negotiator. ]
[ The citizens of Redforest spend the week polishing their statue of Talonrel and Joachim. ]
[ You may buy/sell as normal. ]
[ You find a Unique Unit available to recruit:

Elves -  Artisan - Treehearts - Level 0  (Tier1)
Offense:1Defense:1Strength:1
Speed:F/3Race:ElfMax Tools:1
Max Weapons:2Cost:10GPUpkeep5GP
Special:Harrier
Special: 
Unique:Ironwood Crafter(Tier1)
Skills:Artisan[1]

Ironwood Crafter (Tier1): +20 to Crafting Items using Lumber.
]

[ The Order of Sato, the Rangers of the Swift Arrow, the Forests' Shadow, and the Phoenix Guardians achieve a Significant Success in Harvesting from the Grand Food Node in (I8). ]
[ You gain 1 Leveling XP. ]
[ You gain 1 Skill XP, which must be assigned as Forager. ]
[ They return with 40 Foodstuffs, and find your storage room overstuffed. ]


[ The Wary Wayfarers managing to scrape together a win in attacking the Bandits in (G5). ]
[ The Wary Wayfarers sustain 1 PAX loss. ]
[ This PAX loss can be replaced at a cost of 8 Gold. They require two full weeks (would arrive on Week 1, Month 1, Year 2). ]
[ You gain 2 Leveling XP. ]
[ You gain 4 Skill XP, which must be assigned as Combat Skills. ]
[ You gain 26 Gold. ]
[ You complete the "Save the Horses!" Quest! ]
[ You gain 2 x 5 GP HQ Gems! ]
[ You gain 12 Gold. ]
[ You gain a Special ability (Tier 2):

Foresight (Tier2)

Choice 1) You may assign the following special ability to one of your Leaders.  You may elect to have that leader bestow this ability on any Unit(s) of your choice, at a cost of 4 Gold per Unit.  This does not take any time.

Forward Planning (Tier 2): This Unit adds its Scout bonus to its Attack rolls.

Choice 2) You may assign the following special ability to one of your Units.

Deep Recon (Tier 2): +10 to Scout checks.  This Unit adds its Scout bonus to its Attack rolls. (This includes bonuses from sources other than the scout skill.)
]

[ The Marbled Stalwarts, Whirlwinds, and Randolf handily claim victory in attacking a Dragon! ]
[ You gain 59 Gold! ]
[ You gain 2 Leveling XP. ]
[ You gain 4 Skill XP, which must be assigned as Combat Skills. ]



[ Whulgick is soooo bored.  Sam and Alwin spend time on-upping each other about how bored they are. ]
This message was last edited by the GM at 15:05, Sun 24 Apr 2016.
Talonrel Windrunner
P4, 1807 posts
Lord of the Forge
Sun 24 Apr 2016
at 15:23
  • msg #166

Re: In-Game Thread (IGT) for P4 -

Updated.

Talonrel attempts to convert Il-Dago.

Joachim learned Mind Leech Spell!
Joachim gains Negotiator[7]!

DF4 Quest Selected.

Combat Artifact Selected.

Crafter Unique burned (Order of Sato for lyfe!).

Phoenix Guardians achieve Level 7!
Defense 5 --> Defense 6

Rangers of the Swift Arrow gain Forager[2]!

Wary Wayfarers achieve Level 9*!
Offense 5 --> Offense 6
Aggressor[6] --> Aggressor[8]
Repairs paid for.

Forest's Shadow gains Deep Recon (Tier 2)!
(Holy crap.  It stacks with Perceptive.  They are now a tactical warhead)

Marbled Stalwarts achieve Level 9!
Defense 10 --> Defense 11
Parry[6] --> Parry[8]

Whirlwinds achieve Level 9*!

345 - 10 - 12 - 8 + 26 + 12 + 59 = 412 Gold remaining.
0 + 13 = 13 Foodstuffs remaining.

This message was last edited by the player at 16:35, Sun 24 Apr 2016.
The System
GM, 3830 posts
Sun 24 Apr 2016
at 16:01
  • msg #167

Re: In-Game Thread (IGT) for P4 -

You discover a long-lost relic!

Earth Lord's Vigil:
When Housed, this Artifact provides +12% to Defense and Damage Reduction rolls in Combat, to your forces.
Special Activation: All of your Units compare their Armor Checks against the Single Entity chart, even if they are not a Single Entity.  In addition, all morale and cumulative morale effects, inflicted against your forces, are reduced by -1% (to a minimum of -1%).
[ Thus if you sustain a hit Dam => Arm, your Unit only suffers a -4% to Morale, instead of -5%. ]
Talonrel Windrunner
P4, 1811 posts
Lord of the Forge
Sun 24 Apr 2016
at 16:05
  • msg #168

Re: In-Game Thread (IGT) for P4 -

That one's going in the Activation state.  No questions asked.
The System
GM, 3848 posts
Sun 24 Apr 2016
at 17:01
  • msg #169

Re: In-Game Thread (IGT) for P4 -

Talonrel achieves a Significant Success in converting Il-Dago.

You may recruit an Extra to your cause!

Orc Warrior Trainer - Kubub  (Tier1)
Cost:5 GPUpkeep:5 GP
Benefit:When assisting in Combat, +2%.
Skills:Kubub has Aggressor[2]
Ability:Kubub can train as per the Train Unit action
Ability:The first hit your forces would cause in combat, gain +10 to the Damage roll.

This message was lightly edited by the GM at 18:44, Fri 29 Apr 2016.
Talonrel Windrunner
P4, 1824 posts
Lord of the Forge
Sun 24 Apr 2016
at 17:11
  • msg #170

Re: In-Game Thread (IGT) for P4 -

Taken.
The System
GM, 3858 posts
Sun 24 Apr 2016
at 18:42
  • msg #171

Re: In-Game Thread (IGT) for P4 -

"Talonrel - dire news!  It seems that Lord Penfrey of House Kirelli has sallied forth from Moracku and is heading our way.  We have some time as his forces must find their way around the river, but, it seems that they have heard rumors of our location."

Begin [Week 3, Month 10, Year 1]

NodesHQ?GridEst. Uses
Grand Food I83+20%
    

HostilesGrid
2 x Dragons (Level 5)H7
3 x Trolls (Level 5), ArmedH7

[ Intelligence Network:  +10% to Scouting (Find a CP) or Exploring (H7).]
[ You are more likely to find information about Extras! ]
[ You gain a bonus to explore (H7), equal to the number of empty rooms in your Mysterious room. (+0)


Quest NameCurrent TaskDuration
   


  • Name: "Blood Rage"
  • Type: Challenging Charge
  • Mission: Rumors and Legends abound of a maze in which lies a scroll of tremendous power.
  • Task 1 Narrative: You decide to send some of your troops to Scout-out the mysterious place, cautioning them to send out a warning shot high-above when they find the center.
  • Task 1 Mechanics: Scout (H6) Grid (at least Significant Success), with at least one Unit. This Unit will be gone for this week and the following.
  • Task 2 Narrative: Upon receiving the signal, you are initially relieved until you a loud roar followed-up by girly screams.
  • Task 2 Mechanics: The Unit sent must fight the Centaur (treat as Raid) (Centaurs, Level 3, Armed.)
  • Task 3 Narrative: You decide you or your cohort must brave the dangerous maze after the place has gone silent.
  • Task 3 Mechanics: Unit and Leader fight the Centaurs again. Treat as Attack actions.)
  • Reward: Gain a Spell of your Choice or a Tier 3 Special Ability.
  • Duration: 5 x Weeks.

This message was last edited by the GM at 19:52, Sun 24 Apr 2016.
Talonrel Windrunner
P4, 1835 posts
Lord of the Forge
Fri 29 Apr 2016
at 02:15
  • msg #172

Re: In-Game Thread (IGT) for P4 -



I feel a bit bad for the amount of time you're going to need to spend on this battle, but it's probably about time.  I can't risk Sylvia getting the time to get Pernicious up and running.  That's my main strategy, and it can really take apart my army.  So, I'm going to go for broke to weaken her army as much as possible.  I'll probably take some casualties, too, but if I can dent her enough, it should give me time to finish locating her other base before she can sufficiently recover.

In case I'm not around for battle options, I'm choosing to use Mind Leech on the best defensive Warder unit she has in the battle.  My army is still targeting units carrying ranged weapons as priority.  Randolph can Napoleon as needed.  Of course I'm using the new defensive artifact as well.  Stalwarts Warder has primary defensive priority.  If theirs fail, Phoenix Guardians Warder should pick up the slack.  Will also obviously be using Quiet Shot and every other applicable special ability I have.  Including the sniper combo on Forest's Shadow (Perceptive + Deep Recon).  Let me know if there's anything else you need.

And, obviously, full Harrier is a GO!

NameStartActionTargetEndNotes
TalonrelG7AssistF6G7Sylvia
JoachimG7AssistF6G7Sylvia
SatoG7AttackF6G7Sylvia
RangersG7AttackF6G7Sylvia
ShadowG7AttackF6G7Sylvia
WaryG7AttackF6G7Sylvia
MarbledG7AttackF6G7Sylvia
WhirlwindG7AttackF6G7Sylvia
SamG7N/AG7G7 
AlwinG7AssistF6G7Sylvia
RobeN/AAssistI9N/AChance Ping for Players
WhulgickG7N/AG7G7 
PhoenixG7AttackF6G7Sylvia
RandolfG7AssistF6G7Sylvia
KububG7AssistF6G7Sylvia

This message was last edited by the player at 02:29, Sat 30 Apr 2016.
The System
GM, 3978 posts
Sun 1 May 2016
at 19:39
  • msg #173

Re: In-Game Thread (IGT) for P4 -

[ The Wizard's Star Robes achieve a Significant Success in Scouting (I9). ]
[ You discover a CP:

Dryguard (I9)
Size:HamletTerrain:Plains
Race(1):HumansRace(2): 
Attitude:HostileBribeV:15
Item(s) Buying:Ir (Rvd), A3 (Rvd)
Item(s) Selling:Fo (Rvd), SH (Rvd)
]
[ You discover a Normal Food Node.  It has an estimated 2 uses remaining. ]
The System
GM, 4071 posts
Mon 2 May 2016
at 04:00
  • msg #174

Re: In-Game Thread (IGT) for P4 -

Talonrel is victorious!

Your Army shred through Sylvia's forces like a hot knife on a gob of butter.

After routing Sylvia's army, you scour through the Lair as Sylvia and her remaining followers flee.  They gather what they can, allowing the lesser troops to be battered before you as they pull out the last bits that they can.

As you loot, plunder, and tear-down the pathetic excuse for a stronghold, you pull-out a few goodies amongst the wreckage.



[ You gain 10 Leveling XP. ]
[ You gain 20 Skill XP, which must be assigned as Combat Skills. ]
[ You loot:
10 x Foodstuffs,
5 x HQ Iron,
1 x Crafter's Tools,
]

[ You gain 160 Gold. ]

You receive a note from the Arbiter: "That Princess is in another castle."
This message was last edited by the GM at 04:01, Mon 02 May 2016.
The System
GM, 4082 posts
Mon 2 May 2016
at 20:23
  • msg #175

Re: In-Game Thread (IGT) for P4 -

[ The Marbled Stalwarts have sustained 2 PAX Loss.  It will cost 9 gold per PAX to replace them.  Replacements paid for now, will arrive on Week 2, Month 1, Year 2. ]
Talonrel Windrunner
P4, 1959 posts
Lord of the Forge
Mon 2 May 2016
at 20:39
  • msg #176

Re: In-Game Thread (IGT) for P4 -

Updated.

Stalwarts Repair paid.

Stalwarts achieve Level 10 (+7 Banked)!
Defense 11 --> Defense 12

Phoenix Guardians gain Warder[5]!
Phoenix Guardians gain Aggressor[6]!
Phoenix Guardians gain Courage[6]!

Forest's Shadow gains Aggressor[8]!

Whirlwinds gain Parry[5]!

12 + 5 = 17 HQ Iron remaining.
412 - 9 + 160 = 563 Gold remaining.
13 + 1 = 14 Foodstuffs remaining.

This message was last edited by the player at 20:41, Mon 02 May 2016.
The System
GM, 4104 posts
Sun 8 May 2016
at 15:32
  • msg #177

Re: In-Game Thread (IGT) for P4 -

Begin [Week 4, Month 10, Year 1]

NodesHQ?GridEst. Uses
Grand Food I83+20%
Normal Food I9 

HostilesGrid
2 x Dragons (Level 5)H7
3 x Trolls (Level 5), ArmedH7

[ Intelligence Network:  +10% to Scouting (Find a CP) or Exploring (H7).]
[ You are more likely to find information about Extras! ]
[ You gain a bonus to explore (H7), equal to the number of empty rooms in your Mysterious room. (+0)


Quest NameCurrent TaskDuration
Blood RageTask 1: 1 x Unit+ Scout H64 weeks

Talonrel Windrunner
P4, 1977 posts
Lord of the Forge
Wed 18 May 2016
at 18:14
  • msg #178

Re: In-Game Thread (IGT) for P4 -



NameStartActionTargetEndNotes
TalonrelG7ScoutH9G7Search for Players
JoachimG7RecruitG6G7Recruit Unique
SatoG7N/AF6G7 
RangersG7N/AF6G7 
ShadowG7AttackH7G7Dragons
WaryG7AttackH7G7Trolls
MarbledG7N/AG7G7Tier Up x2
WhirlwindG7AttackH7G7Trolls
SamG7N/AG7G7 
AlwinG7AssistH7G7Dragons
RobeN/AAssistH9N/A 
WhulgickG7N/AG7G7 
PhoenixG7AttackH7G7Dragons
RandolfG7AssistH7G7Dragons
KububG7AssistH7G7Trolls

The System
GM, 4129 posts
Fri 20 May 2016
at 13:16
  • msg #179

Re: In-Game Thread (IGT) for P4 -

[ Talonrel and the Wizard's Star Robes achieve an Astounding Success in Scouting (H9). ]
[ You gain 2 Skill XP, which must be assigned as Spy. ]
[ You can scarcely see any remains of Mistfield - the carcass of the village has long since been picked-clean by scavengers. ]
[ You discover a Grand Iron Node. ]
[ You discover an Exceptional Gold Node. ]
[ You learn about the location of other Usurpers:

One Usurper is north of here.
]

[ Joachim achieves a success in conducting diplomacy with Redforest (G6). ]
[ You may trade here normally. ]
[ You find a Unique Unit available to Recruit:

Elves - Tactical - Ambushers - Level 0  (Tier1)
Offense:1Defense:1Strength:1
Speed:F/3Race:ElfMax Tools:1
Max Weapons:2Cost:10GPUpkeep5GP
Special:Harrier
Special: 
Unique:Raking Fire(Tier1)
Skills: 

Raking Fire (Tier1): If this Unit is present in combat and you win the Outmaneuver roll, it gains +10 to damage during Ranged Combat.  This Unit provides +10 to the Outmaneuver roll.
]

[ The Forest's Shadow, Alwin, the Phoenix Guardians, and Randolf succeed in attacking the Dragons (H7). ]
[ You gain 4 Leveling XP. ]
[ You gain 8 Skill XP, which must be assigned as Combat Skills. ]
[ You gain 122 Gold. ]

[ The Wary Wayfarers, the Whirlwinds, and Kubub succeed in attacking the Trolls (H7). ]
[ You gain 5 Leveling XP. ]
[ You gain 10 Skill XP, which must be assigned as Combat Skills. ]
[ You gain 83 Gold. ]
[ You capture a Troll! ]


[ The Marbled Stalwarts meditate and improve their capabilities! ]
[ Marbled Stalwarts lose: Marble Wall (Tier1) ]
[ Marbled Stalwarts gain: Marble Wall (Tier2): Your skill in Mason becomes a flat bonus added to the Defensive Value granted to this Unit's Equipped Shields (if any). ]
[ Marbled Stalwarts lose: Marble Wall (Tier2) ]
[ Marbled Stalwarts gain: Marble Wall (Tier3): Your skill in Mason, and any Mason-bonuses becomes a flat bonus added to the Defensive Value granted to this Unit's Equipped Shields (if any).  In addition, this Unit's Equipped Shields provide a Damage Reduction bonus of +10. ]

This message was last edited by the GM at 22:49, Sat 21 May 2016.
Talonrel Windrunner
P4, 1980 posts
Lord of the Forge
Fri 27 May 2016
at 01:48
  • msg #180

Re: In-Game Thread (IGT) for P4 -

Updated.

Talonrel gains Spy[4]!

Ambushers hired.

Phoenix Guardians achieve Level 9!
Defense 6 --> Defense 7
Strength 3 --> Strength 4
Parry[5] --> Parry[6]

Forest's Shadow gains Scout[9]!

Whirlwinds achieve Level 10 (+1)!
Offense 5 --> Offense 6
Aggressor[8] --> Aggressor[10]

Wary Wayfarers achieve Level 10!
Strength 5 --> Strength 6
Aggressor[8] --> Aggressor[10]

563 - 10 + 122 + 83 = 758 Gold remaining.

Talonrel Windrunner
P4, 1981 posts
Lord of the Forge
Fri 27 May 2016
at 01:57
  • msg #181

Re: In-Game Thread (IGT) for P4 -

Upkeep:

758 - 55 = 703 Gold remaining.
13 - 7 = 6 Foodstuffs remaining.

The System
GM, 4139 posts
Fri 27 May 2016
at 12:37
  • msg #182

Re: In-Game Thread (IGT) for P4 -

Lord Penfrey hurls his forces headlong into your Lair.  He almost immediately finds himself outwitted and outmaneuvered as your troops pulverize his on the fortifications of your lair.

[ You gain 5 Leveling XP. ]
[ You gain 10 Combat Skill XP. ]
[ You recover 100 Gold. ]
[ You recover an Artifact!

Serpent's Tooth:
When Housed, This Artifact provides +5% to Attack and Damage Rolls in Combat, to your forces.
Special Activation: This increases the damage roll of attacks, made by your forces, in the first round of ranged and the first round of melee by +20.
]
[ You capture Lord Penfrey! ]
This message was last edited by the GM at 12:38, Fri 27 May 2016.
Talonrel Windrunner
P4, 1985 posts
Lord of the Forge
Fri 27 May 2016
at 14:05
  • msg #183

Re: In-Game Thread (IGT) for P4 -

Updated.

Ambushers have achieved Level 5!
Offense 1 --> Offense 4
Strength 1 --> Strength 3
Ambushers gained Aggressor[6]!
Ambushers gained Pernicious[4]!

703 + 100 = 803 Gold remaning.

The System
GM, 4161 posts
Sun 29 May 2016
at 14:00
  • msg #184

Re: In-Game Thread (IGT) for P4 -

Begin [Week 1, Month 1, Year 2]

NodesHQ?GridEst. Uses
Grand Food I82+20%

HostilesGrid
  
  

[ Intelligence Network:  +10% to Scouting (Find a CP) or Exploring (G8).]
[ You are more likely to find information about Magicians! ]
[ You gain a bonus to explore (G8), equal to the number of empty rooms in your Mysterious room. (+0)


Quest NameCurrent TaskDuration
Blood RageTask 1: 1 x Unit+ Scout H63 weeks

The System
GM, 4191 posts
Sat 11 Jun 2016
at 22:57
  • msg #185

Re: In-Game Thread (IGT) for P4 -

The week passes uneventfully...
The System
GM, 4193 posts
Sun 12 Jun 2016
at 15:44
  • msg #186

Re: In-Game Thread (IGT) for P4 -

Begin [Week 2, Month 1, Year 2]

NodesHQ?GridEst. Uses
Grand Food I82+20%

HostilesGrid
  
  

[ Intelligence Network:  +10% to Scouting (Find a CP) or Exploring (G8).]
[ You are more likely to find information about Magicians! ]
[ You gain a bonus to explore (G8), equal to the number of empty rooms in your Mysterious room. (+0)


Quest NameCurrent TaskDuration
Blood RageTask 1: 1 x Unit+ Scout H62 weeks

Talonrel Windrunner
P4, 2005 posts
Lord of the Forge
Tue 21 Jun 2016
at 17:04
  • msg #187

Re: In-Game Thread (IGT) for P4 -

Everyone but Talonrel smashes Alahamandriel.  Talonrel uses the Robe to Soothsayer H-9 to find Players.
Sign In