RolePlay onLine RPoL Logo

, welcome to Usurper, a Medieval Strategy Game - Round 4

01:53, 9th May 2024 (GMT+0)

In-Game Thread (IGT) for P4 -

Posted by The SystemFor group 0
The System
GM, 3217 posts
Sun 21 Feb 2016
at 18:51
  • msg #138

Re: In-Game Thread (IGT) for P4 -

[ Talonrel Casts Soothsayer and spends 10 Gold. ]
[ The Wizard's Star Robes lends its magic to Talonrel's own... ]
[ Talonrel achieves an Epic Success in Exploring (F6). ]
[ You gain 3 Skill XP, which must be assigned as Bard. ]
[ Talonrel achieves an Epic Success in Scouting (F6)! ]
[ You gain 3 Skill XP, which must be assigned as Scout or Spy. ]

[ You may select a Quest between DF2 and DF7 (inclusive). ]
[ You encounter an a deranged Necromancer:
Siphon the energy of one or more of your Units or Sacrifice one Extra of your Choice.
(If Unit(s), choose a number of levels to lose up to to 10 (may not reduce any Unit below -1). Multiply this # by 5, you gain this much Gold. Multiply the amount of levels sacrificed by 4 and gain this much skill XP. If this causes a Unit(s) to be reduced below level 0, it dies. (If not, lose appropriate stat points.) Assign to whomever you see fit.

If you sacrifice an Extra, instead: receive 1 Spell of your Choice. Then, multiply the Extra's Tier by 8: gain this much Skill XP, which you may assign as you see fit to whomever you see fit. ]

[ You successfully Recon Sylvia's Forces in her Lair (F6). ]

[ Risk assessment: Although you are faster, this is deemed:
40% This is insane!
Bear in mind - the Risk assessment does not account for numerous factors such as Artifacts, Quality of Gear, Spells, Leaders, Extras and Special Abilities.
]
[ You gain the following information:

quote:
1 x Leader Present: with Seer and Soothsayer spells.  It has the Scavenger Leader Bonus.
Diplomacy[6] Scout[8^] Bard[4*]

quote:
2 x Extras Present:
Human Warrior Trainer - Sir Herman  (Tier1)
Cost:5 GPUpkeep:3 GP
Benefit:When assisting in Combat, +2% (all allies present)
Skills:Sir Herman has Leadership[2], Tactics[2]
Ability:Sir Herman can train as per the Train Unit (Leader) action
Sir Herman's benefit applies to Attack, Defense, Armor, and Damage Rolls.

Human Magician - Fizzbang  (Tier4)
Cost:10 GPUpkeep:3 GP
Benefit:When assisting any action, reduces chance of being observed by 20%.
Skills:Fizzbang has Outmaneuver[4], Digger[4]
Spells:Fizzbang has Armament and Druid-Lore.
Ability:Fizzbang can train as per the Train Unit (Leader) action

quote:
6 x Units.
Dwarves - Light Hammers - Level 6
Melee Weapon, Ranged Weapons +9
Woodsman[4*] Digger[3] Artisan[1]

Dwarves - What Hammer - Level 6*
Melee Weapon, Ranged Weapons +6
Mason[3] Digger[4] Forager[2] Artisan[1]

Goblins - Grey Gobs - Level 8
Ranged Weapons, Shields
Scout[4] Forager[3] Mason[1] Spy[1]

Orcs - 3 Tusks - Level 10
Melee Weapons, Shield, Armor Type 3
Parry[5] Digger[2] Mason[1] Warder[3]

Human -  Harvester - Scalvagers - Level 1 (Tier1)
Roadside Bargain(Tier1)
Melee Weapons, Ranged Weapons
Scout[2] Forager[1]

Drake - Monster - Diamond Scales - Level 2  (Tier1)
Single Entity: 3 HP, Minor Breath, Impossibly Tough
Melee Weapons, Ranged Weapons, Armor Type 3
Aggressor[3]

quote:
Unit/Special Abilities:
Roadside Bargain (Tier1): Whenever your Usurpation would Acquire Foodstuffs by any means other than purchasing, that would return to the same lair as the Scalvagers, you may instead opt to instantly convert it twice that amount of any one other resource.  It retains its original quality (normal or HQ).

Impossibly Tough (Tier1): This Unit has +1 HP (reflected in Stat Block).  In addition this unit has a natural +10 Damage reduction.  This Unit's damage reduction cannot be reduced below +10 by any effect short of an artifact.

quote:
Usurpation Special Abilities:
Lightless Growth.  At the end of each month, total all Forager skill ranks.  Divide by 3.  This is the number of HQ foodstuffs you produce.  (Just like with Cornucopia, these Foodstuffs can be consumed for upkeep immediately.)

Mystic Tail(Tier4):
At the beginning of every combat, you cast the Armament spell twice.  You may duplicate an already equipped weapon as a result of this ability.  You may not duplicate an equipped weapon more than once.  The weapon created from this ability is treated as having a qualify modifier (as if crafted) of Strong (+18).
(Clarification: you do not gain additional attacks if you duplicate a weapon - however, the bonuses do stack.  This casts the spell as if your leaders were there and casting it - thus each "Casting" affects just one Unit.)


[ You discover the Lair of a Minotaur! in (F6). ]

[ Joachim lends his knowledge in Mythstraisia... ]

[ The Order of Sato, The Rangers of the Swift Arrow and the Forests' Shadow, Sam Buck, and Whulgick achieve a LEGENDARY Success in Crafting Earth Tools! ]
[ You gain 3 Leveling XP. ]
[ You gain 3 Skill XP, which must be assigned as Artisan. ]
[ You save 3 Stone, consuming only 2 Stone (this does not include any other bonus effects. ]
[ You successfully craft, Earth Tools, Strong! (+18) ]
[ Side note: You don't have to donate the same tools you craft here - you just have to "craft 2 and donate 2". ]
[ This has been your 2nd Legendary Success in Crafting. ]

[ The Marbled Stalwarts achieve a Significant Success in Renovating the Workshop. ]
[ You gain 1 Leveling XP. ]
[ You gain 1 Skill XP, which must be assigned as Mason. ]
[ You save 2 Stone, consuming only 13 Stone. ]
[ You successfully Renovate the Workshop to Renovation Level 3! ]

[ The Wary Wayfayerers and Alwin achieve a Significant Success in Harvesting the Grand Lumber Node (F9). ]
[ You gain 1 Leveling XP. ]
[ You gain 1 Skill XP, which must be assigned as Woodsman. ]
[ F9 is trapped! ]
[ They return with 41 Lumber. ]

This message was last edited by the GM at 20:24, Sun 21 Feb 2016.
Talonrel Windrunner
P4, 1468 posts
Sun 21 Feb 2016
at 20:51
  • msg #139

Re: In-Game Thread (IGT) for P4 -

Updated.

Selecting DF 2 Quest.

Talonrel gains Bard[8]!
Talonrel gains Scout[7]!

The Order of Sato achieves Level 8!
Offense 1 --> Offense 2

Forest's Shadow achieves Level 10!
Offense 5 --> Offense 6

Joachim gains Artisan[9]*!

Marbeled Stalwarts gain Level 4!
Defense 5 --> Defense 6
Mason[3] --> Mason[4]

Wary Wayfarers achieve Level 7!
Offense 4 --> Offense 5
Woodsman[4] --> Woodsman[5]

30 Iron donated to complete quest.
Earth Tools [Mild (+3%)] and Earth Tools [Mediocre (+9%)] donated to complete quest.
Quest from Redforest Completed!

171 - 10 = 161 Gold Remaining.
60 - 30 = 30 Iron Remaining.
59 - 20 = 39 Stone Remaining.
0 + 7 = 7 HQ Stone Gained (From Conversion)
55 + 41 = 96 Lumber Remaining.



The Order of Sato loses 8 Levels!
Rangers of the Swift Arrow lose 2 Levels!

161 + 50 = 211 Gold Remaining.
40 Skill Experience Gained.

Talonrel gains Tactics[2]!

Marbled Stalwarts gain Parry[6]!
Marbled Stalwarts gain Warder[5]!
Marbled Stalwarts gain Courage[5]!

The Rangers of the Swift Arrow gain Courage[5]!
The Rangers of the Swift Arrow gain Pernicious[2]!
The Rangers of the Switch Arrow gain Outmaneuver[3]!

Forest's Shadow gains Courage [5]!
Forest's Shadow gains Pernicious[2]!
Forest's Shadow gains Outmaneuver[3]!

Wary Wayfarers gain Aggressor[6]!
Wary Wayfarers gain Courage[5]!
Wary Wayfarers gain Pernicious[2]!
Wary Wayfarers gain Outmaneuver[2]!

This message was last edited by the player at 22:09, Sun 21 Feb 2016.
The System
GM, 3266 posts
Sun 21 Feb 2016
at 21:34
  • msg #140

Re: In-Game Thread (IGT) for P4 -

You complete the "A Lost Magic" Quest:

You gain the following Usurpation Special Ability:
Quiet Shot (Tier2): So long as at least one Unit is equipped with Ranged Weapons, treat your total tactics value as if it were [2] higher.  If you win the Tactics rolls, all ranged attacks are at an additional +10 Offense.

Because you achieved a Second Legendary Success in an activity-type, you gain the following temporary reward:
[ Within the next 4 weeks, choose a single non-combat action: you gain a +20 to that roll. ]
Talonrel Windrunner
P4, 1480 posts
Sun 21 Feb 2016
at 21:43
  • msg #141

Re: In-Game Thread (IGT) for P4 -

Upkeep

211 - 40 = 171 Gold Remaining.
11 - 5 = 6 Foodstuffs Remaining.

The System
GM, 3358 posts
Sat 27 Feb 2016
at 15:13
  • msg #142

Re: In-Game Thread (IGT) for P4 -

Begin [Week 1, Month 9, Year 1]

NodesHQ?GridEst. Uses
    
Exceptional LumberNF92

HostilesGrid
  
2 x OgresH9
MinotaurF6


[ Intelligence Network:  +10% to Scouting (Find a CP) or Exploring (G8).]
[ You are more likely to find information about Wandering Teachers. ]
[ You gain a bonus to explore (G8), equal to the number of empty rooms in your Mysterious room. (+1)


Quest NameCurrent TaskDuration
Trinket or ... is it?(T1) - Ren 3 Level Def Structures6 weeks.

Tasks 3, 4, and 5 must be completed in order.  Other tasks may be completely concurrently with these.

  • Name: "Piqued by the Teak"
  • Type: Simplistic Errand
  • Mission: An uppity middle-class merchant seeks to make his budding villa appear more presentable and is in need of sturdy lumber for construction from a nearby Forest.
  • T1 Narrative: He seems like he could pay... why not?
  • Task 1: [ Mechanics:  Loan 1 x Unit with Earth Tools. Must achieve Success in Harvesting (Lumber) Roll. ]
  • Reward: Special Ability (Tier 1)
  • Duration: 3 x Weeks.


Oh boy.. this one's a doozy - I dunno if you can handle it! (sarc-mark!)
Talonrel Windrunner
P4, 1544 posts
Sun 28 Feb 2016
at 01:01
  • msg #143

Re: In-Game Thread (IGT) for P4 -



NameStartActionTargetEndNotes
TalonrelG7TradeG9G770 Iron, 40 Stone, 2 Con Tools
JoachimG7AssistG7G7Marbled and Sato
SatoG7CraftG7G7Armor Type III
RangersG7ScoutH9G7Cache, Cache
ShadowG7ScoutH9G7 
WaryG7LentN/AG7Quest Completion
MarbledG7RenovateG7G7Workshop
SamG7AssistG7G7 
AlwinG7AssistH9G7 
RobeN/AScoutH9N/AWorking with Rangers and Shadow
WhulgickG7AssistG7G7Runesmith

The System
GM, 3400 posts
Sun 28 Feb 2016
at 20:35
  • msg #144

Re: In-Game Thread (IGT) for P4 -

[ Talonrel nearly kills his donkey... (which by the way - where is it on your stat sheets? Place it underneath Talonrel's stat-sheet.) as he prepares to trade in Moracku. (That's a lot of wicker baskets I see you packin'!) ]
[ Talonrel achieves a significant success in conducting Diplomacy with Moracku (G9). ]
[ You gain 1 Skill XP, which must be assigned as Negotiator. ]
[ You find a single Advanced Unit of Orcs available to recruit (in addition to other regular Units.)  It is level 1 with 1 Skill XP. ]
[ You find Melee Weapons and Foodstuffs available for SALE (Moracku is SELLING) at the Preferred (Pfd) rate. ]


[ Joachim supports efforts at Mythstraisia (G7)... ]

[ The Order of Sato, Whulgick, and Sam Buck achieve a Legendary Success in Crafting Armor (Type III). ]
[ You gain 3 Leveling XP. ]
[ You gain 3 Skill XP, which must be assigned as Artisan. ]
[ You save 11 Iron, consuming only 11 Iron! ]
[ You craft: Armor (Type 3), Strong (+18)! ]
[ You have achieved a THIRD Legendary Success in Crafting.  You are offered the Title: Lord of the Forge! ]

Choose whether or not to add this to your list of titles.  If you do so - you must add it to your bio descriptions and rub it in everyone's faces. (by Next Sunday when turns are posted again.)

[ The Marbled Stalwarts succeed in Renovating the Workshop (G7). ]
[ You save 1 Stone, consuming only 19 Stone. ]
[ You Renovate the Workshop to Renovation Level 4! ]


[ The Rangers of the Swift Arrow, the Forests' Shadow, and the Wizard's Star Robes and I guess Alwin achieve an Astounding in Scouting (H9). ]
[ You gain 2 Leveling XP. ]
[ You gain 2 Skill XP, which must be assigned as Scout. ]
[ You discover a Large and a Medium cache containing:

1 x Shields
18 HQ Iron
12 HQ Stone
]

[ The Wary Wayfarers achieve a LEGENDARY success in assisting the uppity merchant in acquiring Lumber. ]
[ First off.. LOL ]
[ You gain 3 Leveling XP. ]
[ You gain 3 Skill XP, which must be assigned as Woodsman. ]
[ You complete the "Piqued by the Teak" Quest. ]
[ You gain 4 Gold. ]
[ You gain a 5GP HQ Gem. ]
[ You gain a special ability:


Choice 1) You may assign the following special ability to one of your Leaders.
You may elect to have that leader bestow this ability on any Unit(s) of your choice, at a cost of 4 Gold per Unit.  This does not take any time.

Builder (Tier1): This Unit gains a +10 to Mason checks.

Choice 2) You may assign the following special ability to one of your Units.

Engineer (Tier1): When constructing or renovating, total the number of existing rooms in your Lair; this is the amount by which you are required to have on hand is reduced.  (thus, a Lair with 8 rooms, needs 37 Lumber to construct a new room.)  In addition, this Unit gains a +15 to Mason checks. (minimum 1 material.)

]
This message was last edited by the GM at 21:07, Sun 28 Feb 2016.
Talonrel Windrunner
P4, 1566 posts
Lord of the Forge
Sun 28 Feb 2016
at 22:29
  • msg #145

Re: In-Game Thread (IGT) for P4 -

Updated.

Trashing the gained Shield and one of the Spyglasses for room.

The Order of Sato achieves Level 3!
Max Tools 2 --> Max Tools 3
Speed M --> Speed F
Offense 1 --> Offense 2

Talonrel gains Negotiator[7]*!

Joachim gains Artisan[10]!

Rangers of the Swift Arrow achieve Level 8!
Offense 4 --> Offense 5

Forest's Shadow gains Spy[5]!

Wary Wayfarers gain Level 8*!
Strength 4 --> Strength 5
Woodsman[4] --> Woodsman[6]*

Marbled Stalwarts gain the Engineer (Tier 1) Special Ability!

Buy 3 Armor Type III, 2 Melee Weapons, 40 Stone, 2 Construction Tools.

171 - 118 + 4 - 10 (game fixing) = 47 Gold Remaining.
7 + 12 = 19 HQ Stone Remaining.
0 + 18 + 12 = 30 HQ Iron Remaining.
30 - 11 = 19 Iron Remaining.
39 - 19 + 40 = 60 Stone Remaining.

This message was last edited by the player at 22:34, Sun 28 Feb 2016.
The System
GM, 3533 posts
Fri 4 Mar 2016
at 00:39
  • msg #146

Re: In-Game Thread (IGT) for P4 -

Begin [Week 2, Month 9, Year 1]

NodesHQ?GridEst. Uses
    
Exceptional LumberNF91

HostilesGrid
  
2 x OgresH9
MinotaurF6


[ Intelligence Network:  +10% to Scouting (Find a CP) or Exploring (G8).]
[ You are more likely to find information about Wandering Teachers. ]
[ You gain a bonus to explore (G8), equal to the number of empty rooms in your Mysterious room. (+1)


Quest NameCurrent TaskDuration
Trinket or ... is it?(T1) - Ren 3 Level Def Structures5 weeks.

Tasks 3, 4, and 5 must be completed in order.  Other tasks may be completely concurrently with these.
This message was last edited by the GM at 00:56, Fri 04 Mar 2016.
Talonrel Windrunner
P4, 1656 posts
Lord of the Forge
Fri 4 Mar 2016
at 00:46
  • msg #147

Re: In-Game Thread (IGT) for P4 -



NameStartActionTargetEndNotes
TalonrelG7DiplomacyG6G7Recruit Unique Unit
JoachimG7AssistG7G7Marbled, Rangers, Wary, and Sato
SatoG7ReforgeG7G7All Armor (except one Type II), Melee Weapons, and Construction Tools using HQ Resources.  Ranged Weapons reforged with normal resources.  Use temp +20 and break the 5 GP HQ Gem with Runesmith
RangersG7RenovateG7G7Defensive Structures
ShadowG7ScoutH8G7Monsters, Monsters
WaryG7RenovateG7G7Defensive Structures, Separate
MarbledG7BuildG7G7Prison
SamG7AssistG7G7 
AlwinG7AssistH8G7 
RobeN/AScoutH8N/AWorking with Shadow and Alwin
WhulgickG7AssistG7G7Runesmith

This message was last edited by the GM at 03:38, Wed 09 Mar 2016.
The System
GM, 3555 posts
Tue 8 Mar 2016
at 16:52
  • msg #148

Re: In-Game Thread (IGT) for P4 -

[ Talonrel achieves a Significant Success in conducting Diplomacy with Redforest (G6). ]
You find a status dedicated in your honor at Redforest!  The people love you.
[ And despite 'riding on a donkey' he is still beloved. *chuckle* ]
[ You gain 1 Skill XP, which must be assigned as Negotiator. ]
[ You may trade as normal (attitude/prices/size updated to reflect.]
[ You gain a Unique Unit Recruitment Opportunity:

Elves - Agile - Whirlwinds - Level 0  (Tier1)
Offense:1Defense:1Strength:1
Speed:VF/3Race:ElfMax Tools:1
Max Weapons:2Cost:10GPUpkeep5GP
Special:Harrier
Special: 
Unique:Artful Dodge(Tier1)
Skills: 

Artful Dodge (Tier1): This Unit's base speed is VF (reflected in its stat block.)
]

[ Joachim provides guidance and leadership and generally prattles on about something called 'the gilded age of crafting'... ]

[ The Order of Sato, Sam Buck, and Whulgick collapse from exhaustion in reforging almost everything in the Lair... ]
[ Whulgick augments Runesmith... ]
[ You achieve a Legendary Success in reforging! ]
[ You gain 3 Leveling XP. ]
[ You gain 3 Skill XP, which is immediately lost. ]
[ 3 x Melee Weapons become: Melee Weapons, Powerful (+25) ]
[ 4 x Armor (Type 3) becomes: Armor (Type 3), Powerful (+25) ]
[ You consume 28 HQ Iron. ]
[ 2 x Construction Tools become: Construction Tools, Powerful (+25). ]
[ You consume 2 HQ Stone. ]
[ 1 x Ranged Weapons become: Ranged Weapons, Strong (+18). ]
[ You consume 2 Lumber. ]

[ The Rangers of the Swift Arrow succeed in Renovating the Defensive Structures. ]
[ You save 1 Stone, consuming only 14 Stone. ]
[ The Defensive Structures improve to Renovation Level 3. ]

[ The Wary Wayfarers succeed in Renovating the Defensive Structures. ]
[ You save 1 Stone, consuming only 19 Stone. ]
[ The Defensive Structures improve to Renovation Level 4. ]

[ The Marbled Stalwarts achieve a Significant Success in Constructing a Prison. ]
[ You gain 1 Leveling XP. ]
[ You gain 1 Skill XP, which must be assigned as Mason. ]
[ The Stalwart's Engineer ability kicks-in, reducing the requirement from 65 Lumber to 52 Lumber. ]
[ You save 10 Lumber, consuming only 42 Lumber.  This does not include any additional benefits. ]

[ The Forests' Shadow achieves a Significant Success in Looking for Danger in all the Wrong places. (H8). ]
[ Alwin and the Wizard's Robes star as supporting cast... ]
[ You gain 1 Leveling XP, which is immediately lost. ]
[ You gain 1 Skill XP, which must be assigned as Scout or Spy. ]
[ You discover a Dragon tamer and his 'pet'! (1 x Dragon with a Warlord in tow.) (See World Events for why on earth there's a "leader" with a Dragon.) ]
[ You discover a Pair of Minotaurs! ]

This message was last edited by the GM at 15:16, Wed 09 Mar 2016.
Talonrel Windrunner
P4, 1672 posts
Lord of the Forge
Wed 9 Mar 2016
at 15:29
  • msg #149

Re: In-Game Thread (IGT) for P4 -

Updated.

Hiring the Whirlwinds immediately.

Talonrel gains Negotiator[8]!

The Order of Sato achieves Level 6!
Strength 1 --> Strength 3
Offense 2 --> Offense 3

Marbled Stalwarts achieve Level 5!
Defense 6 --> Defense 7
Mason[4] --> Mason[5]

Forest's Shadow gains Spy[6]!

30 - 28 + 12 (recursion) = 14 HQ Iron remaining.
19 - 2 = 17 HQ Stone remaining.
80 - 2 - 42 = 36 Lumber remaining.
60 - 33 = 27 Stone remaining.
47 - 10 = 37 Gold remaining.

This message was last edited by the player at 15:51, Wed 09 Mar 2016.
The System
GM, 3591 posts
Mon 14 Mar 2016
at 02:36
  • msg #150

Re: In-Game Thread (IGT) for P4 -

Begin [Week 3, Month 9, Year 1]

NodesHQ?GridEst. Uses
    
Exceptional LumberNF91

HostilesGrid
  
2 x OgresH9
MinotaurF6
DragonH8
2 x MinotaursH8

[ Intelligence Network:  +10% to Scouting (Find a CP) or Exploring (G8).]
[ You are more likely to find information about Wandering Teachers. ]
[ You gain a bonus to explore (G8), equal to the number of empty rooms in your Mysterious room. (+1)


Quest NameCurrent TaskDuration
Trinket or ... is it?T3 - Scout (H9) - Astounding4 weeks.
[1 week remaining for T2]
Tasks 3, 4, and 5 must be completed in order.  Other tasks may be completely concurrently with these.
Talonrel Windrunner
P4, 1690 posts
Lord of the Forge
Fri 18 Mar 2016
at 21:41
  • msg #151

Re: In-Game Thread (IGT) for P4 -



NameStartActionTargetEndNotes
TalonrelG7CastH9G7Soothsayer T3
JoachimG7AttackH8G7Two Minotaurs
SatoG7ReforgeG7G7All Type II Armor (Use HQ Resources)
RangersG7AttackH8G7Two Minotaurs
ShadowG7RenovateG7G7Throne Room
WaryG7AttackH9G7Two Ogres
MarbledG7AttackH8G7Two Minotaurs
WhirlwindG7AttackH9G7Two Ogres
SamG7AssistG7G7 
AlwinG7N/AH8G7 
RobeN/AAssistH9N/AAssisting Soothsayer
WhulgickG7AssistG7G7Runesmith

The System
GM, 3605 posts
Tue 22 Mar 2016
at 05:22
  • msg #152

Re: In-Game Thread (IGT) for P4 -

[ Talonrel spends 10 gold and casts Soothsayer... ]
[ Talonrel decides to put on the robes for grins and is assaulted by images of flying broomsticks for some reason... ]
[ Talonrel achieves a Legendary Success in Scouting (H9). ]
[ The gods that be have become bored of your legendary-ness. ]
[ You gain 3 Skill XP, which must be assigned as Scout or Spy. ]
[ You complete Task 3 of "Trinket or... is it?" ]


You encounter Il-Dago.  He's a bizarre hybrid of Elf and Orc, standing in front of a huge formation of troops, a mixture of Orcs, Men, Dwarves, and Elves.   Armed to the teeth, they are covered head-to-toe in heavy platemail each bearing the mark of Il-Dago's helmet, a gruesome beast's maw.
1 x Powerhouse Dwarves,
2 x Elite Elves,
2 x Veteran Orcs, and
1 x Veteran Humans
They are all well-armed and armored. (Each wears Armor (Type 3), and carries either Melee Weapons with Shields, or Ranged and Melee Weapons).
The Elves are carrying Ranged.  The others Carry Melee/Shields.

Despite your incredible success, you only gain some insight into Il-Dago's capabilities:
He has Tactics[5], Leadership[5]
He also wields some magic.


[ Talonrel achieves an Epic Success in Exploring (H9). ]
[ You gain 3 Skill XP, which must be assigned as Bard. ]
[ You may select a Quest between DF2 and DF7 (inclusive). ]
[ You meet a wandering teacher:

For a cost of 2 Gold per XP, you may purchase up to 10 Skill XP, which may be assigned to whom you wish. It must be a combat skill.
]

[ Joachim, The Rangers of the Swift Arrow, the Marbled Stalwarts, and Alwin succeed in Attacking the Minotaurs (H8) and finally slay them after an exhausting fight. ]
[ You gain 4 Leveling XP. ]
[ You gain 8 Skill XP, which must be assigned as Combat Skills. ]
[ You gain 122 Gold. ]
[ The Marbled Stalwarts sustained 1 PAX loss. ]
[ You may elect to pay a cost based upon their level (after calculating any XP gained), to replace the loss. ]
[ Due to the Orc bonus - the Marbled Stalwarts suffer no DMP. ]


[ The Wary Wayfarers and the Whirlwinds succeed in Attacking the Ogres (H9). ]
[ They manage to slay the Ogres just before Melee combat was engaged. (a very lucky strike by the Wary Wayfarers. ]
[ You gain 4 Leveling XP. ]
[ You gain 8 Skill XP, which must be assigned as Combat Skills. ]
[ You gain 84 Gold. ]
[ You capture an Ogre! ]
[ You may elect to Interrogate it - if you decide to do so, choose one of your leaders and which form of interrogation. ]


[ The Order of Sato, Sam Buck, and Whulgick achieve an Astounding Success in Reforging some Armor (Type 2). ]
[ You gain 2 Leveling XP. ]
[ You gain 3 Skill XP, which is immediately lost. (wow...) ]
[ You successfully reforge Two (2) x Armor (Type 2) to Mediocre (+9)! ]
[ You consume 4 x HQ Iron. ]


[ The Forest's Shadow get stuck with Renovation duty. ]
[ Nearly the first day is spent cleaning up Talonrel's various 'sacred pelts' he keeps lying around. ]
[ The Forest's Shadow achieve a Significant Success in Renovating the Throne Room. ]
- I actually thought this choice was crazy until I saw where you put those powerful Construction Tools...
[ You gain 1 Leveling XP, which is lost. ]
[ You gain 1 Skill XP, which must be assigned as Mason. ]
[ You save 2 Stone, consuming only 8 Stone.  This does not count any additional resource-saving bonuses. ]


[ You complete Task 2 of "Trinket or... is it?" ]
This message was last edited by the GM at 19:42, Sun 27 Mar 2016.
Talonrel Windrunner
P4, 1705 posts
Lord of the Forge
Sun 27 Mar 2016
at 13:54
  • msg #153

Re: In-Game Thread (IGT) for P4 -

Updated.

Talonrel gains Scout[8]*!
Talonrel gains Bard[9]*!
Talonrel gains Tactics[6]!

Joachim gains Tactics[6]!

DF3 Quest selected.

Letting the Ogre go.

Wandering teacher hired (20 Gold).
Paying the 7 gold to replaced 1 PAX loss of Marbled Stalwarts.

Whirlwinds achieve Level 4!
VF --> C
Offense 1 --> Offense 3
Strength 1 --> Strength 2
Whirlwinds gain Aggressor[6]!
Whirlwinds gain Pernicious[2]!
Whirlwinds gain Courage[5]!
Whirlwinds gain Outmaneuver[2]!

The Order of Sato achieves Level 7!
Offense 3 --> Offense 4
The Order of Sato gains Courage[5]!
The Order of Sato gains Aggressor[4]!

Forest's Shadow gains Mason[1]!

Marbled Stalwarts achieve Level 7*!
Defense 7 --> Defense 9

Rangers of the Swift Arrow gain Pernicious[5]!

37 - 30 - 7 + 84 + 122 = 206 Gold remaining.
14 - 4 + 2 = 12 HQ Iron remaining.
27 - 8 = 19 Stone remaining.

This message was last edited by the player at 14:29, Sun 27 Mar 2016.
The System
GM, 3617 posts
Sun 27 Mar 2016
at 13:58
  • msg #154

Re: In-Game Thread (IGT) for P4 -

[ The replacement for the Marbled Stalwarts will arrive on Week 2, Month 10, Year 1 ]
The System
GM, 3625 posts
Sun 27 Mar 2016
at 15:31
  • msg #155

Re: In-Game Thread (IGT) for P4 -

Begin [Week 4, Month 9, Year 1]

NodesHQ?GridEst. Uses
    
Exceptional LumberNF91

HostilesGrid
  
MinotaurF6
DragonH8

[ Intelligence Network:  +10% to Scouting (Find a CP) or Exploring (G8).]
[ You are more likely to find information about Wandering Teachers. ]
[ You gain a bonus to explore (G8), equal to the number of empty rooms in your Mysterious room. (+1)


Quest NameCurrent TaskDuration
Trinket or ... is it?T4 - Capture Il-Dago4 weeks.
[1 week remaining for T2]
Tasks 3, 4, and 5 must be completed in order.  Other tasks may be completely concurrently with these.

Il-Dago is a Commander/Magic-User.
He leads an Army of:
1 x Powerhouse Dwarves,
2 x Elite Elves,
2 x Veteran Orcs, and
1 x Veteran Humans
They are all well-armed and armored.

  • Name: "Collapsed Quarry"
  • Type: Simplistic Charge
  • Mission:  A Group of Dwarves needs help repairing the infrastructure at a quarry that still holds significant potential.
  • T1 Narrative:
  • Task 1: [ Mechanics: Loan 1 x Unit with Construction Tools. Success Required (Construction). ]
  • T2 Narrative:
  • Task 2: [ Mechanics: Loan 1 x Unit with Construction Tools. Significant Success Required (Construction.) Can loan more than one Unit. ]
  • Reward: Special Ability (Tier 2)/HQ Gem.
  • Duration: 4 x Weeks.

This message was last edited by the GM at 19:22, Sun 27 Mar 2016.
Talonrel Windrunner
P4, 1722 posts
Lord of the Forge
Mon 28 Mar 2016
at 18:36
  • msg #156

Re: In-Game Thread (IGT) for P4 -



Please note that I am turning on ALL Harrier and Pernicious Morale effects for this battle.  I don't care as much about gold or experience.  I want to capture the leader with minimal losses.  So, I don't care if some of their units run.

NameStartActionTargetEndNotes
TalonrelG7CastI6G7Soothsayer in search of Sylvia's second base
JoachimG7AttackH9G7T4 (Quiet Shot)
SatoG7LoanedN/AG7T1
RangersG7AttackH9G7T4
ShadowG7AttackH9G7T4
WaryG7AttackH9G7T4
MarbledG7LoanedN/AG7T2 (Engineer +15)
WhirlwindG7AttackH9G7T4
SamG7N/AG7G7 
AlwinG7N/AH8G7 
RobeN/AAssistI6N/AAssisting Soothsayer
WhulgickG7N/AG7G7 

This message was last edited by the player at 18:37, Mon 28 Mar 2016.
The System
GM, 3659 posts
Sat 2 Apr 2016
at 18:26
  • msg #157

Re: In-Game Thread (IGT) for P4 -

I think it's complete -but, please double-check first - I might be loopy.

[ Talonrel spends 10 gold and casts Soothsayer... ]
[ Talonrel's hypnotic chants are becoming so repetitive, he's created a new music type called "10 hour youtube loop". ]


[ The Wizard's Star Robes assist in Scouting... ]
[ Talonrel achieves an Epic Success in Scouting (I6). ]
[ You gain 3 Skill XP, which must be assigned as Scout or Spy. ]
[ You discover a Grand Lumber Node.  It has an estimated 4 uses remaining.  Harvest attempts here will have a +20. ]
[ You discover a trio of Monstrous Spiders! (Level 3). ]

[ You learn information about nearby Usurpers:
The lair at F6 (Sylvia) is still there.
One Usurper is West of here.
One Usurper is South of here.
[

[ Talonrel achieves an Astounding Successin Exploring (I6). ]
[ He gains 2 Skill XP, which must be assigned as Bard. ]
[ You may select a Quest between DF2 and DF6 (inclusive). ]
[ You meet a wandering architect:

An architect will Construct any 1 Room for you for 8 Gold. In addition, if it is not a Barracks; it will begin at Renovation Level 2.
]

[ The Order of Sato achieves a Significant Success in aiding the Dwarves at the Collapsed Quarry. ]
[ They gain 1 Leveling XP, which due to the yo-yo effect - is somehow not lost. ]
[ You gain 1 Skill XP, which must be assigned as Mason. ]
[ This completes Task 1 of the "Collapsed Quarry" Quest. ]


[ The Marbled Stalwarts achieve a Significant Success in aiding the Dwarves at the Collapsed Quarry. ]
[ They gain 1 Leveling XP, which due to the yo-yo effect - is somehow not lost. ]
[ You gain 1 Skill XP, which must be assigned as Mason. ]
[ This completes Task 2 of the "Collapsed Quarry" Quest. ]


[ You complete the "Collapsed Quarry" Quest. ]
[ You gain 8 Gold. ]
[ You gain 2 x 5 GP gems or 1 x 10 GP Gem. (choose). ]
[ You gain a special ability:
[Stonesoup, Tier2]

Choice 1) You may assign the following special ability to one of your Leaders.  You may elect to have that leader bestow this ability on any Unit(s) of your choice, at a cost of 4 Gold per Unit.  This does not take any time.

Stoneslinger(Tier2): +20 to Crafting when using Stone.

Choice 2) You may assign the following special ability to one of your Units.

Stone Form(Tier2): +20 to Crafting when using Stone.  This Unit is treated as if using HQ Stone when crafting Items that require Stone.

[ Joachim leads the Rangers of the Swift Arrow, The Forest's Shadow, The Wary Wayfarers, and the Whirlwinds in attacking Il-Dago and his forces. ]
[ Your massive troop of Elves sends his entire Army packing in a matter of minutes. ]
- Quick reference: not only did you win the tactics roll - but, you took out the Orcs and Humans in the first wave of shots, in spite of their heavy morale bonus.
[ You gain 6 Leveling XP. ]
[ You gain 12 Skill XP, which must be assigned as Combat skills. ]
[ You gain 51 Gold. ]
[ You Capture Il-Dago! ]
[ You complete Task 4 of the "Trinket or... is it?" Quest! ]
[ You must keep in the prison Il-Dago until you have completed the quest or risk failure. ]

[ Whulgick, Alwin and Sam Buck complain about boredom. ]

This message was last edited by the GM at 19:12, Sat 02 Apr 2016.
Talonrel Windrunner
P4, 1730 posts
Lord of the Forge
Sun 3 Apr 2016
at 04:02
  • msg #158

Re: In-Game Thread (IGT) for P4 -

Updated.

Talonrel gains Scout[9]**!
Talonrel gains Bard[10]!

The Order of Sato achieves Level 7*!
Mason[2] --> Mason[3]
The Order of Sato gains Stone Form (Tier 2)!

Marbled Stalwarts achieve Level 8!
Defense 9 --> Defense 10
Mason[5] --> Mason[6]

Whirlwinds achieve Level 8!
Offense 3 --> Offense 5
Strength 2 --> Strength 4
Whirlwinds gain Pernicious[5]!
Whirlwinds gain Outmaneuver[5]!

Forest's Shadow gains Pernicious[5]!

Wary Wayfarers gain Pernicious[5]!

Will take another DF3 quest.
Architect will construct another Living Quarters.
Will select 2 x 5 GP Gems.

206 - 10 - 8 + 8 + 51 = 247 Gold remaining.


Upkeep
6 - 6 = 0 Foodstuffs remaining.
247 - 45 = 202 Gold remaining.

This message was last edited by the player at 04:09, Sun 03 Apr 2016.
The System
GM, 3683 posts
Sun 10 Apr 2016
at 17:16
  • msg #159

Re: In-Game Thread (IGT) for P4 -

Begin [Week 1, Month 10, Year 1]

NodesHQ?GridEst. Uses
    
    

HostilesGrid
  
MinotaurF6
DragonH8
3 x Mons SpidersI6


[ Intelligence Network:  +10% to Scouting (Find a CP) or Exploring (H7).]
[ You are more likely to find information about Extras! ]
[ You gain a bonus to explore (H7), equal to the number of empty rooms in your Mysterious room. (+1)


Quest NameCurrent TaskDuration
Trinket or ... is it?T5 - Harass Travelers with at least 2 Units3 weeks.

Trinket or ... is it? Notes:
Task 2 is complete
Tasks 3, 4, and 5 must be completed in order.  Other tasks may be completely concurrently with these.

  • Name: "Scout's Honor"
  • Type: Simplistic Charge
  • Mission: A village of rangers and scouts travel the forested lands and the plains in search of information that they sell to the highest bidder. Unfortunately, recent plagues, pestilence, and other foulness has claimed the lives of a few senior scouts; and there is need to take the time to train new members of their order. If you can help learn vital information in the mean time - they will be most grateful.
  • T1 Narrative: You must succeed at Scouting and reporting on Faction forces.
  • Task 1: [ Mechanics: Scouting: Significant Success or higher within 2 Grids of an On-Map CP. ]
  • T2 Narrative: You must succeed at Scouting and reporting on Non-Faction forces
  • Task 2: [ Mechanics: Scouting: Significant Success or higher within a Swamps or Mountain Grid. ]
  • Reward: Special Ability (Tier 2)/HQ Gem.
  • Duration: 4 x Weeks.



As you have claimed a title, a Unit of Phoenix Guardians offer to join your cause!
Spirit - Phoenix Guardians -  L5
Offense:4Defense:4Strength:3
Speed:M/2Race:SprtMax Tools:2
Max Weapons:3Cost:20GPUpkeep5GP
Unique Special:+10% Damage Reduction.
Unique Special:So long as this Unit survives combat,
Unique Special:All fallen PAX are instantly restored.
Special/Skills:Parry[2], Aggressor[2], Courage[3]
Items Carried: 
Items Equipped: 
Weapons Equipped: 
Armor Equipped: 

This message was last edited by the GM at 15:54, Sat 16 Apr 2016.
Talonrel Windrunner
P4, 1743 posts
Lord of the Forge
Tue 12 Apr 2016
at 02:42
  • msg #160

Re: In-Game Thread (IGT) for P4 -



NameStartActionTargetEndNotes
TalonrelG7CastI8G7Soothsayer in search of Sylvia's second base, Food node, Quest Completion
JoachimG7RecruitG6G7Unique Elf
SatoG7HarassF8G7T5
RangersG7AttackF6G7Minotaurs
ShadowG7AttackI6G7Spiders
WaryG7AttackH9G7Minotaurs
MarbledG7AttackF6G7Minotaurs
WhirlwindG7AttackI6G7Spiders
SamG7N/AG7G7 
AlwinG7N/AG7G7 
RobeN/AAssistI6N/AAssisting Soothsayer
WhulgickG7N/AG7G7 
PhoenixG7HarassF8G7T5

This message was last edited by the GM at 15:04, Sat 16 Apr 2016.
The System
GM, 3707 posts
Sat 16 Apr 2016
at 15:39
  • msg #161

Re: In-Game Thread (IGT) for P4 -

[ Talonrel spends 10 gold and casts Soothsayer. ]
[ The Wizard's Star Robes whisper sweet nothings of a golden age of dragons. ]
[ Talonrel achieves a Legendary Success in Scouting (I8). ]
[ You gain 3 Skill XP, which must be assigned as Scout or Spy. ]
[ You discover a Grand Food Node.  It has an estimated 4 uses remaining.  Harvest attempts here gain a +20. ]
[ You complete the "Scout's Honor" quest! ]
[ You gain 8 Gold. ]
[ You gain 2 x 5 GP HQ Gems. ]
[ You gain a special ability: [Hawk's Eye, Tier2]


Choice 1) You may assign the following special ability to one of your Leaders.  You may elect to have that leader bestow this ability on any Unit(s) of your choice, at a cost of 4 Gold per Unit.  This does not take any time.

Sentry (Tier2): This Unit gains +15 to Scout checks.  There is a 20% chance of discovering an additional result (at one reduced threshold).  Multiple instances of this ability increase the chance - not the number of discoveries.

Choice 2) You may assign the following special ability to one of your Units.

Perceptive (Tier2):  This Unit gains a +30 to Scout checks.  This Unit always finds a random, additional Node or Hostile Encounter.  This Unit can never completely fail at Scouting.
]

[ You learn information about nearby Usurpers:
Amazingly.. the Lair at F6 (Sylvia) is still there =D
One Usurper is North of here.
One Usurper is West of here.
]

[ Talonrel achieves an Epic Success in Exploring (I8). ]
[ You gain 3 Skill XP, which must be assigned as Bard.  Which is lost. ]
[ You may select a Quest between DF2 and DF7 (inclusive). ]
[ You meet an Extra for recruitment!

Human - Randolf - Paladin (Tier4)
Cost:10 GPUpkeep:5 GP
Benefit:When assisting in Combat, +5%.
Skills:Randolf has Parry[5], Courage[3]
Special:Randolf can train as per the Train Unit (Leader) action
Spells:Randolf has Napoleon
Unique:Shield of Faith*
*Shield of Faith: In combat, Randolf reduces the enemies' Aggressor skill by 1 Rank.  If this reduces a Unit/Extra below the requirement to have the Pernicious skill, that Unit loses that skill for the duration of combat.
]

[ Joachim attempts to draw an Elf out of his comfy, fur-and-hide covered home to come squat in the cold in Redforest (G6). ]
[ Joachim achieves a Significant Success in conducting Diplomacy. ]
[ You gain 1 Skill XP, which must be assigned as Negotiator. ]
[ You may trade as normal. ]
[ You find a Unique Elf available to Recruit:

Elves - Husbandry - Cavaliarches - Level 0  (Tier1)
Offense:1Defense:1Strength:1
Speed:F/3Race:ElfMax Tools:1
Max Weapons:2Cost:10GPUpkeep5GP
Special:Harrier
Special: 
Unique:Saddle Shot(Tier1)
Skills:Outmaneuver[1]
Saddle Shot (Tier1): So long as this Unit has horses and ranged weapons equipped, it gains a +10 to Offense and Damage in Ranged Combat.  Change the benefit of having Horses equipped, for this Unit, to read: +1 Speed.
]

[ The Order of Sato and the Phoenix Guards succeed in Harassing Travelers in (H9). ]
[ You gain 2 Leveling XP. ]
[ You gain 4 Skill XP, which must be assigned as Combat Skills. ]
[ You gain 22 Gold. ]
[ You complete the "Trinket or ... is it?" Quest! ]
[ You gain 28 Gold. ]
[ You receive information on the whereabouts of an Artifact, Rank 3!  It is located in (H7).  In order to find it, you must Explore in that Grid on a subsequent turn.  You will receive a +28 to the check.  It is strongly recommended that you send two leaders together for this Explore check, or have some other means of a high Explore check. ]


[ The Rangers of the Swift Arrow, the Wary Wayfarers, and the Marbled Stalwarts succeeds in Attacking the Minotaur (F6). ]
[ You gain 1 Leveling XP. ]
[ You gain 2 Skill XP, which must be assigned as Combat Skills. ]
[ You gain 57 Gold. ]

[ The Forests' Shadow and the Whirlwinds succeeds in Attacking the Monstrous Spiders (I6). ]
[ You gain 2 Leveling XP. ]
[ You gain 4 Skill XP, which must be assigned as Combat Skills. ]
[ You gain 45 Gold. ]


[ Sam Buck, Whulgick, and Alwin melt some glass they find around the forge and begin pushing the resulting beads around on a table.  They call it "losing your marbles" ]
This message was last edited by the GM at 16:46, Sat 16 Apr 2016.
Talonrel Windrunner
P4, 1780 posts
Lord of the Forge
Sat 16 Apr 2016
at 18:55
  • msg #162

Re: In-Game Thread (IGT) for P4 -

Updated.

Talonrel gains Scout[10]!
Talonrel gains Spy[2]!

DF 3 Quest Selected.

Randolf Recruited.

Joachim gains Negotiator[6]*!

Passed on Cavaliarches.

Bought Ranged Weapons.

Forest's Shadow gains Perceptive (Tier2)!

Phoenix Guards achieve Level 6*!
Defense 4 --> Defense 5
Parry[2] --> Parry[5]
Phoenix Guards gain Warder[1]!

Marbeled Stalwarts achieve Level 8*!
Courage[5] --> Courage[6]
Marbeled Stalwarts gain Aggressor[1]!

Whirlwinds achieve Level 9!
Strength 4 --> Strength 5
Aggressor[6] --> Aggressor[8]

202 - 10 - 7 + 8 + 22 + 28 + 57 + 45 = 345 Gold remaining. 

Sign In