[ The Light Hammers, the What Hammers, and the Grey Gobs achieve a Significant Success in Harvesting from the Grand Gold Node in (G4). ]
[ You gain 1 Leveling XP. ]
[ You gain 1 Skill XP, which must be assigned as Digger. ]
[ You return with 15 Gold. ]
[ Sylvia, Gabriel, and 3 Tusks achieve a Significant Success in Scouting (E5). ]
[ You gain 1 Leveling XP, which must be assigned to 3 Tusks. ]
[ You gain 1 Skill XP, which must be assigned as Scout or Spy. ]
[ Seer Activates! ]
[ You discover a Medium and Small Cache containing:
2 x Foodstuffs
16 Gold
]
[ Yes, you can 'consume' any Excess Foodstuffs you acquire from these caches as part of upkeep, instead of them being wasted since this is week 4. Not sure if that will actually happen - just noting it. ]
[ You discover a CP!
Starmeadow (E5) |
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Size: | Settlement | Terrain: | Plains |
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Race(1): | Humans | Race(2): | |
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Attitude: | Loyal | BribeV: | 15 |
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Item(s) Buying: | Ir (Rvd), RW (Rvd) |
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Item(s) Selling: | Fo (Rvd), MW (Rvd) |
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]
Because you brought a Leader(s) with you on your first visit, you receive a free diplomacy check. Because none of your leaders' races matches that of the CP, your starting attitude status is Hostile.
[ You achieve a LEGENDARY success in conducting Diplomacy with Starmeadow! ]
[ You gain 3 Skill XP, which must be assigned as Negotiator. ]
[ Your Attitude Status goes straight to Loyal! ]
[ Your Legendary Event Bonus: This CPs size increases directly to Settlement from Hamlet. ]
[ It is treated as if exactly 35 Gold worth of Trade happened. ]
[ You receive a Recruitment offer from an Extra:
Human Warrior Trainer - Sir Herman (Tier1) |
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Cost: | 5 GP | Upkeep: | 5 GP |
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Benefit: | When assisting in Combat, +2% (all allies present) |
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Skills: | Sir Herman has Leadership[2], Tactics[2] |
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Ability: | Sir Herman can train as per the Train Unit (Leader) action |
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Sir Herman's benefit applies to Attack, Defense, Armor, and Damage Rolls.
]
[ You receive a recruitment offer from a Unique Unit!
Humans - Trainer Trait - The Botanists - Level 0 (Tier1) |
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Offense: | 1 | Defense: | 1 | Strength: | 1 |
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Speed: | M/2 | Race: | Huma | Max Tools: | 2 |
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Max Weapons: | 2 | Cost: | 10GP | Upkeep | 5GP |
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Special/Skills: | Threshold for Learning New Skill - 15%, |
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Unique: | Flora Appreciation (Tier 1) |
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Skills: | |
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Items Equipped: | |
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Weapons Equipped: | |
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Armor Equipped: | |
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Flora Appreciation: Whenever this Unit Harvests with another Unit present, IF Skill XP was gained add 1 to the amount of Skill XP gained. The bonus Skill XP must be assigned as Forager.
]
[ Legendary Effect: You meet an architect with an amazing offer. If you donate 40 of any resource (any combination) he will construct 1 Barracks for you. ]
This message was last edited by the GM at 20:48, Fri 27 Nov 2015.