Human ~ Female Age ~ 19 start ~ (chapter 1) / (year 2011) as 18 and Level 2 Faith ~ Sol Alignment ~ Lawful Good Languages ~ (Native) Human Euro Life Style Tax ~ Standard 10gp/Chapter (Profession) |
Ability Start Adjusted Final Str ~ 13 + 3 = 16 + 3 Modifier Dex ~ 12 + 0 = 12 + 1 Modifier Con ~ 12 + 0 = 12 + 1 Modifier Int ~ 10 + 0 = 10 + 0 Modifier Wis ~ 07 + 1 = 08 - 1 Modifier Cha ~ 13 + 2 = 15 + 2 Modifier |
Character Experience 1330 + (819) + 1300 of 6000 Level 3 Character Level 2 Paladin +2 BAB + 3 Fort +2/3 Ref + 3 Will save (fav) Level 1 Sorcerer +.5 BAB +1/3 Fort +1/3 Ref +1/2 Will save (fav) |
+2 Base Attack +5 CMB / 16 CMD | Armor (total) / (touch) ~ (flat footed) ~ (touch/flatfooted) Hit Points 24 (base) + 3 (con) + 3 (Toughness) = 30 (Total) |
+5 Melee Attack +3 Melee Damage +3 Range Attack | Save Throws +3 base +1 Mod +2 Pal = +6 Total Fort Save +1 base +1 Mod +2 Pal = +4 Total Ref. Save +3 base -2 Mod +2 Pal = +3 Total Will Save |
Armor Proficiency ~ All light/medium/heavy armor and all shields (Except Tower) Weapon Proficiency ~ All simple and martial weapons |
Racial Traits Flexible Advanced Ability Multitalented |
Traits (1)Favoured Daughter of Northshire: +1 to knowledge (local) and knowledge (local) is always considered a class skill Ally/Contact: Father Mulcahy ~ Earn one NPC Boon with Father Mulcahy per chapter. (2)Glory of the Light (Sol): Once per day you can give a speech and allies within 30' of you can gain a morale bonus to their attack rolls, skill checks, ability checks and save throws for a full round. |
Feats (Sorc) Eschew Materials (1st) Toughness +1 Hit Point per level (3rd) Extra Lay Hands ~ Lay Hands (+2/Day) (Boon of Feats w/Torque Necklace) Word of Healing |
Class Features Paladin Class Features Aura of Good Detect Evil Smite Evil (x1/Day) Divine Grace + 2 (Cha Mod.) on save throws Lay Hands to heal d6 damage (x5/Day) (4+ 1/2 Pally level/Day) Sorcerer Class Features Cantrips Eschew Materials Bloodline (Arcana) Starsoul Bloodline: Bloodline Arcana ~ Whenever you cast an evocation spell, targets that fail their saves are dazzled by tiny sparkling starlights for 1 round per level of spell. Bloodline Powers: Minute Meteors Summon a rain of tiny meteorites as a standard action to fall in a 5' column, 30' high. Inflicts d4 points of damage + 1 per 2 sorc levels. A Ref save negates this damage. DC = 10 + 1/2 Sorc level + Cha Mod. = (DC 11) Useable (x3 + Cha Mod./day) = (x4/day) |
+3 Strength |
+1 Dexterity 0t Fly 2t Ride |
+0 Intelligence 0t Appraise 1t Craft: Bows 1t ks: Arcana 0t ks: Nobility 1t ks: Relgion 1t ks: Spellcraft |
-1 Wisdom 2t Healing 0t Sense Motive |
+2 Charisma 0t Bluff 0t Diplomacy 0t Handle Animal 0t Intimidate 0t Use Magic Device |
Weight Equipment Cold weather gear: 8gp Chain shirt: 100gp Punching Dagger (@2gp each): 4gp Longsword: 15gp Morningstar: 8gp Dagger x 2 (@2gp each): 4gp Animal-Horse-Light (combat trained): 110gp Clothing, Paladin (An explorer's outfit is 10gp, so this amount allocated) Animal gear: bit and bridle: 2gp Saddle (military): 20gp Backpack: 2gp Signet ring: 5gp Waterskin: 1gp Whistle, Signal: 0.8gp Paper x 10 (@4sp each) = 4gp Parchment x 5 (@2sp each) = 1gp Ink 8gp (there is also vial, ink or potion for 1gp. Is there much difference?) Ink pen 0.1gp Sealing wax 1gp Flint and steel 1gp |
Allowed/Owned Magical Items |
---|
Armor/Body | None |
---|---|
Weapon | None |
Shield | None |
Head | None |
Eyes | None |
Neck | None |
Shoulders | None |
Chest | None |
Belt | None |
Wrists | None |
Hands | None |
Feet | None |
Neck | None |
Ring | None |
Ring | None |
Human | None |
1st Level | None |
3rd Level | None |
Expendable | Potion of Healing (full) Prayer Necklace Greater - Sol (1) Lesser Luna (1), Kismet (1), Aericel (1), and Creed (2) Wooden Holysymbol of the Pious Potion charm necklace Shaft of Light (d6+1) healing {May be used as a Shortsword,arrow, or bolt to do posititve damage to undead} MW Cold Iron Dagger (+1 Hit) |
Chapter Experience Treasure RP: Received for Gathering Storm Thread: 170real + 33rp RP: Received for Winter Festival Extra Credit Thread: 316rp RP: Received for Holiday thread, Morning Glory: 100xp RP: Received for Escort Duty to the Sidhe: 650xp + 120rp |
Human ~ Female Age ~ 18 start ~ (chapter 1) / (year 2010) as 16 and Level 1/2 Faith ~ Alignment ~ Languages ~ Life Style Tax ~ Standard 10gp/Chapter (Profession) |
Ability Start Adjusted Final Str ~ ## + 0 = + 0 Modifier Dex ~ ## + 0 = + 0 Modifier Con ~ ## + 0 = + 0 Modifier Int ~ ## + 0 = + 0 Modifier Wis ~ ## + 0 = + 0 Modifier Cha ~ ## + 0 = + 0 Modifier |
Character Experience 1872 + (379) of 3300 Level 2 Character Level 2 Magus +1.5 BAB +save (fav) |
+2 Base Attack + CMB / CMD | Armor (total) / (touch) ~ (flat footed) ~ (touch/flatfooted) Hit Points (base) + (con) + (fav) = (Total) |
+# Melee Attack +# Melee Damage +# Range Attack | Save Throws + base + Mod = Total Fort Save + base + Mod = Total Ref. Save + base + Mod = Total Will Save |
Armor Proficiency Weapon Proficiency |
Traits (1) (2) |
Feats (Hum) (1st) |
+0 Strength |
+0 Dexterity |
+0 Intelligence |
+0 Wisdom |
+0 Charisma |
Weight Equipment |
Allowed/Owned Magical Items |
---|
Armor/Body | None |
---|---|
Weapon | None |
Shield | None |
Head | None |
Eyes | None |
Neck | None |
Shoulders | None |
Chest | None |
Belt | None |
Wrists | None |
Hands | None |
Feet | None |
Neck | None |
Ring | None |
Ring | None |
Human | None |
1st Level | None |
3rd Level | None |
Expendable | None |
Chapter Experience Treasure |
Alysandra Tomar | Armor Save Throw F+2 / R+3 / W+2 Hit Points 25 of 25 Intiative +6 CMB +0 CMD 12 Base Attack +1 Melee -1 Ranged +2 | Character Limited Use (x7) Laughing Touch (x6) First Level Spells |
Human ~ Female Age ~ 19 start ~ (chapter) / (2010) as 17 and Level 1 Faith ~ Aericel - Casual - FP 19 Alignment ~ Languages ~ (Native) Human (Euro) and Elvish (Accented) Life Style Tax ~ Standard 10gp/Chapter (Profession) |
Ability Start Adjusted Final Str ~ 08 + 0 = - 1 Modifier Dex ~ 14 + 0 = + 2 Modifier Con ~ 12 + 0 = + 1 Modifier Int ~ 12 + 0 = + 1 Modifier Wis ~ 08 + 0 = - 1 Modifier Cha ~ 14 + 4 = + 4 Modifier |
Character Experience 4479 + (1375) of 6000 Level 3 Character Level 3 Sorceress +1.5 BAB + 1 Fort/1 Ref/3.5 Will save (fav) |
+1 Base Attack +0 CMB / CMD 12 | Armor (total) / (touch) ~ (flat footed) ~ (touch/flatfooted) Hit Points 16 (base) + 3 (con) + 3 (fav) + 3 (Toughness) = (25 Total) |
-1 Melee Attack -1 Melee Damage +2 Range Attack | Save Throws +1 base +1 Mod = +2 Total Fort Save +1 base +2 Mod = +3 Total Ref. Save +3 base -1 Mod = +2 Total Will Save |
Armor Proficiency ~ None Weapon Proficiency ~ All Simple Weapons |
Racial Traits - Half Elven (4 rp) Skilled +1 Skill rank at first level and each level (2 rp) Elven Immunities (2 rp) Skill Bonus: Perception +2 (1 rp) Low Light Vision (1 rp) Flexible Skill Training - Diplomacy |
Traits (1) (Campaign) Black Sheep - Miranda Green - Gain one Boon per Chapter for Miranda (2) (Social) Charming (+1 to Diplomacy and Bluff) |
Feats (Sorc) Eschew Materials (1st) Toughness (3rd) Improved Intiative |
Class Feature Sorceress Bloodline: Fey Laughing Touch (x7/Day) Woodland Stride - You may move through natural undergrowth at normal speeds, without taking damage. |
-1 Strength |
+2 Dexterity 1t Fly |
+1 Intelligence 1t ks: Arcana 1t ks: Local (+1 Trait) 3t Spellcraft |
-1 Wisdom 0c Perception (+2 Racial) |
+4 Charisma 2t Bluff (+1 Trait) 2t Diplomacy (+1 Trait) 1t Intimidate 1t Use Magic Device |
Weight Equipment 12# Stylish Leather 04# Light Crossbow 02# (20) Bolts |
Allowed/Owned Magical Items |
---|
Armor/Body | None |
---|---|
Weapon | None |
Shield | None |
Head | Circlet of Concentration ~ Focused Mind {per Trait} for one round per level (x2)/Day |
Eyes | None |
Neck | Medallion of Sol's Light This medallion shows a stylized sunburst and rests on a long golden chain. The whole affair seems to glow with a faint, warm light. The Medallion casts light as a candle when worn (though it may be hidden under clothing). It serves as a holy symbol for worshipers of Sol and may also be used to cast the following spells (any save DCs are based on the wielder's wisdom and caster levels are equal to the wielder's character level): * Bless Weapon (only while the weapon is wielded by the medallion's wearer) - 1/chapter * Consecration (a 20-foot radius around the wearer, lasts 1/rnd per level) - 1/chapter * Remove Fear (triggers automatically when the user fails to save against a fear effect)) - 1/chapter * Light (on the medallion only) - 1/day |
Shoulders | None |
Chest | None |
Belt | None |
Wrists | None |
Hands | None |
Feet | Aericel's Sandals Light and stylish, these sandals are imbued with Aericel act as boots of Striding and Springing for a lightly encumbered character. (+10' base move/+5 competance on jump acrobatics) When worn by a follower of Aericel the Sandal sprout wings and may be commanded to perform the following. (This item does not provide any bonus to the Fly skill) 3 charge - Fly - (Base Speed 60') (1 round/level) 2 charge - Flit - (Base Speed 60')(20' Ceiling)(User must be lightly encumbered)(1 round/level) 1 charge - Feather Fall (1 round/level) (Max Duration is one minute) The Sandal recovers 1 charge a day, and may hold up to (3) charges. |
Neck | None |
Ring | None |
Ring | None |
Human | None |
1st Level | None |
3rd Level | None |
Expendable | None |
Chapter Experience Treasure |
Race ~ Gender Age ~ ## start ~ (chapter) / (year) as ## and Level # Faith ~ Alignment ~ Languages ~ Life Style Tax ~ Standard 10gp/Chapter (Profession) |
Ability Start Adjusted Final Str ~ ## + 0 = + 0 Modifier Dex ~ ## + 0 = + 0 Modifier Con ~ ## + 0 = + 0 Modifier Int ~ ## + 0 = + 0 Modifier Wis ~ ## + 0 = + 0 Modifier Cha ~ ## + 0 = + 0 Modifier |
Character Experience #### + (###) of #### Level # Character Level # Class +BAB +save (fav) Level # Class +BAB +save |
+2 Base Attack + CMB / CMD | Armor (total) / (touch) ~ (flat footed) ~ (touch/flatfooted) Hit Points (base) + (con) + (fav) = (Total) |
+# Melee Attack +# Melee Damage +# Range Attack | Save Throws + base + Mod = Total Fort Save + base + Mod = Total Ref. Save + base + Mod = Total Will Save |
Armor Proficiency Weapon Proficiency |
Traits (1) (2) |
Feats (Hum) (1st) |
+0 Strength |
+0 Dexterity |
+0 Intelligence |
+0 Wisdom |
+0 Charisma |
Weight Equipment |
Allowed/Owned Magical Items |
---|
Armor/Body | None |
---|---|
Weapon | None |
Shield | None |
Head | None |
Eyes | None |
Neck | None |
Shoulders | None |
Chest | None |
Belt | None |
Wrists | None |
Hands | None |
Feet | None |
Neck | None |
Ring | None |
Ring | None |
Human | None |
1st Level | None |
3rd Level | None |
Expendable | None |
Chapter Experience Treasure |
Half Elven ~ Female Age ~ 34 {17 Human equivelant} start ~ (chapter 8) / (year 2011) as 34 and Level 1 Faith ~ Aericel Alignment ~ Chaotic Good Languages ~ Elvish {Native} and Human (Euro) Life Style Tax ~ Standard 10gp/Chapter (Profession) |
Ability Start Adjusted Final Str ~ 14 + 0 = 14 + 2 Modifier Dex ~ 12 + 0 = 12 + 1 Modifier Con ~ 07 + 1 = 8 - 1 Modifier Int ~ 14 + 2 = 16 + 3 Modifier Wis ~ 07 + 0 = 7 - 2 Modifier Cha ~ 12 + 0 = 12 + 1 Modifier |
Character Experience 2060 + (282) of 3300 Level 2 Character Level 1 Magus {Hexcrafter/um} +.75 BAB F+2.5/R+.3/W+2.5 save (fav) Level 1 Bard {Dervish/uc} +.75 BAB F+.3/R+.5/W+.5 save |
+1 Base Attack +3 CMB / CMD 14 | Armor (total) / (touch) ~ (flat footed) ~ (touch/flatfooted) Hit Points 21 (base) - 2 (con) + 3 (tough) = 22 (Total) |
+3 Melee Attack +2 Melee Damage +2 Range Attack -2 w/Spell Combat | Save Throws +2 base -1 Mod = +1 Total Fort Save +0 base +1 Mod = +1 Total Ref. Save +3 base -2 Mod = +1 Total Will Save |
Armor Proficiency All light {no arc failure} and all shields {except tower} Weapon Proficiency All simple and all martial Half Elvish Traits 2 rp Bonus Feat (Skill Focus) 2 rp +2 Perception 1 rp Flexible Skill Training Survival 2 rp Magical Linguist (Elven raised only) Benefit: Members of this race gain a +1 bonus to the DC of spells they cast that have the language-dependent descriptor or that create glyphs, symbols, or other magical writings. They also gain a +2 racial bonus on saving throws against such spells. Members of this race with a Charisma score of 11 or higher also gain the following spell-like abilities: 1/day—arcane mark, comprehend languages, message, read magic. The caster level for these spell-like abilities is equal to the user's character level. 1 rp Spell-Like Ability, Minor (Elven raised only) ~ Expeditious Retreat Benefit: Choose a 1st Level Spell that does not attack a creature or deal damage. Members of this race can use this spell as a spell-like ability once per day. The caster level of the spell is equal to the user's character level. 1 rp Poison Use (Elven raised only) Benefit: Members of this race are skilled with poison and never risk accidentally poisoning themselves when applying it to weapons. 1 rp Low light vision (x2 distance in Dim lighting) 2 rp Two favored class (Dervish and Magus) -2rp Elitist Skill Penalty: Members of this race suffer a -2 racial bonus on Diplomacy checks. Magus (Hexcrafter) Arcane Pool (4 points) (10 rnd/duration of enhancement) Spell Combat Attack (at -2 hit) and cast spell as full action. Spells (x2/Day) Dervish (Bard) Battle Dance (x5 rnd/day) ~ Inspire Courage +1 Attack/Damage/save vs fear and charm Fleet +10' movement while battle dancing Spells ~ 1st Level (x2/Day) |
Traits (1) (pending) (2) * alternate * |
Feats (1/2 elf) Skill Focus: Perception +3 (1st) Toughness +1 Hit Point Level {min. +3} |
+1 Dexterity 1t Stealth |
+0 Intelligence 1t Appraise 1t Craft: Armor 1t Craft: Bow 1t Craft: Weapon 1t Spellcraft |
-2 Wisdom 2t Perception (+5Racial/Feat) 1t Profession (Glassier) 1t Sense Motive 1t Survival |
+1 Charisma 1t Bluff 1t Diplomacy 1t Disguise 1t Intimidate 1t Perform: Dance |
Armor... 25# ~ 10gp Double MW Chainmail Shirt Armor +4 Armor +0 Armor Check Penalty Weapon... 04# ~ Scimitar d6 (S)/Damage 18-20(x2) 02# ~ Kukri d4 (S)/Damage 18-20(x2) 03# ~ Club d6 (B)/Damage (x2) ~ Range 10' 02# ~ Short Bow d6 (P)/Damage ()x3) ~ Range 60' 03# ~ Quiver of (15) MW Arrows Crafting calculations Level one (2 Day) ~ Shortbow ~ 300 of 300sp Completed (cost 100sp) (1 Day) ~ (15) MW Arrows~ 150 of 150sp Completed (cost 50sp) (1 Day) ~ Scimitar ~ 150 of 150sp Completed (cost 100sp) (1 Day) ~ Long Knife (Kukri) ~ 80sp of 80sp Completed (cost 26.7sp) (2 Day) ~ Craft MW(x2) Chain shirt ~ 350sp of 4000 C9 Downtime ~ Craft MW(x2) Chain shirt ~ 1575sp of 4000 C9 Adv.time ~ Craft MW(x2) Chain shirt ~ 2800sp of 4000 C10 Downtime(4 Days) ~ Craft MW(x2) Chain shirt ~ 4000 sp of 4000 (cost 1333.4sp) (3 Days) ~ MW Composite Str 14 Longbow ~ 25sp of 8000 Starting gold, = 140 + 200gp (xmas bonus) 507.6 gp (Morticia) = 847.6gp start - 27.67gp for crafting Bow/Arrows/Scimitar/Long knife -133.34gp for armor -266.67gp for Bow - 10.00gp for Tax (437.68 total spent) 429.92gp Remaining Starting Gold = 140 + 200 (xmas) + 507.6 (Morticia) = 847.6gp Morticia ~> Experience +1460 + (232) and + 5076sp |
Allowed/Owned Magical Items |
---|
Armor/Body | None |
---|---|
Weapon | None |
Shield | None |
Head | None |
Eyes | None |
Neck | None |
Shoulders | None |
Chest | None |
Belt | None |
Wrists | None |
Hands | None |
Feet | None |
Neck | None |
Ring | None |
Ring | None |
Human | None |
1st Level | None |
3rd Level | None |
Expendable | None |
Chapter Experience Treasure 1 to 9 2060 + (282) 350 Magic Credit Double MW Chainmail Shirt |
Race ~ Gender Age ~ ## start ~ (chapter) / (year) as ## and Level # Faith ~ Alignment ~ Languages ~ Life Style Tax ~ Standard 10gp/Chapter (Profession) |
Ability Start Adjusted Final Str ~ ## + 0 = + 0 Modifier Dex ~ ## + 0 = + 0 Modifier Con ~ ## + 0 = + 0 Modifier Int ~ ## + 0 = + 0 Modifier Wis ~ ## + 0 = + 0 Modifier Cha ~ ## + 0 = + 0 Modifier |
Character Experience #### + (###) of #### Level # Character Level # Class +BAB +save (fav) Level # Class +BAB +save |
+2 Base Attack + CMB / CMD | Armor (total) / (touch) ~ (flat footed) ~ (touch/flatfooted) Hit Points (base) + (con) + (fav) = (Total) |
+# Melee Attack +# Melee Damage +# Range Attack | Save Throws + base + Mod = Total Fort Save + base + Mod = Total Ref. Save + base + Mod = Total Will Save |
Armor Proficiency Weapon Proficiency |
Traits (1) (2) |
Feats (Hum) (1st) |
+0 Strength |
+0 Dexterity |
+0 Intelligence |
+0 Wisdom |
+0 Charisma |
Weight Equipment |
Allowed/Owned Magical Items |
---|
Armor/Body | None |
---|---|
Weapon | None |
Shield | None |
Head | None |
Eyes | None |
Neck | None |
Shoulders | None |
Chest | None |
Belt | None |
Wrists | None |
Hands | None |
Feet | None |
Neck | None |
Ring | None |
Ring | None |
Human | None |
1st Level | None |
3rd Level | None |
Expendable | None |
Chapter Experience Treasure |
Human ~ Female Age ~ 18 start ~ (chapter ?) / (2011) as 17 and Level 1 Faith ~ Kismet - Dedicated (FP 18) Alignment ~ Chaotic Neutral Languages ~ {Native} Human (Euro) and Human (Franco) Life Style Tax ~ Standard 7 (10-3)gp/Chapter (Profession) |
Ability Start Adjusted Final Str ~ 12 + 0 = 12 + 1 Modifier Dex ~ 13 + 2 = 15 + 2 Modifier Con ~ 07 + 1 = 8 - 1 Modifier Int ~ 12 + 0 = 12 + 1 Modifier Wis ~ 12 + 0 = 12 + 1 Modifier Cha ~ 13 + 2 = 15 + 2 Modifier |
Character Experience 1310 + (85) of 3300 Level 2 Character Level 2 Bard (Dervish {uc})(fav) |
+1 Base Attack +2 CMB /14 CMD | Armor (+7 total) / (+2 touch) ~ (+5 flat footed) Hit Points (16 base) - (2 con) + (3 Toughness)= 17 (Total) |
+2 Melee Attack +2 Melee Damage +3 Range Attack | Save Throws +0 base -1 Mod = -1 Total Fort Save +3 base +2 Mod = +5 Total Ref. Save +3 base +1 Mod = +4 Total Will Save |
Armor Proficiency ~ All Light Armor and all Shields {except Tower} Weapon Proficiency ~ All Simple Weapons, Longsword, Scimitar, Sap, Shortsword, Shortbow, Kukri, and whip. Bardic Performance (8 Rounds/Day) |
Racial Traits Flexible Advanced Ability Flexible Skill Training ~ Disable Device Weapon Familiarity ~ Whip |
Traits (1) {Equipment} Prehensive Whip Benefit: You can use a whip as if it were a rope with a grappling hook at the end. Attaching your whip is a standard action, but detaching it is a full-round action. (2) Alternate Character |
Feats (1st) Toughness (Extra Hit Points) |
+1 Strength 0t Climb |
+2 Dexterity 0t Acrobatics ~ (Use Perform Dance) 1t Disable Device 1t Escape Artist 1t Sleight of Hand 1t Stealth {-4 w/ Cloak} |
+1 Intelligence 1t Appraise 0t ks: Arcana 0t ks: Dungeoneering 0t ks: Engineering 0t ks: Geography 0t ks: History 0t ks: Local 0t ks: Nature 0t ks: Nobility 0t ks: Planes 0t ks: Religion 1t Spellcraft |
+1 Wisdom 2t Perception {+4 scent w/Cloak} 1t Profession (Companion/Escort) 1t Sense Motive 0c Survival {+4 scent w/Cloak} |
+2 Charisma 1t Bluff 1t Diplomacy 1t Disguise 0t Handle Animal 1t Intimidate 1t Perform (Dance) (+1 Class) 1t Perform (Sing) 0t Use Magic Device |
Weight Equipment Equipment (43# Light Encumbrance) (105 gp to start) 20# ~ 25gp ~ Armor Studded Leather +3 Armor ~ -1 Check 10# ~ 07gp ~ Heavy Wood Shield +2 Armor ~ -1 Check 02# ~ 10gp ~ Long Knife ~ d4 (18-20/x2) 01# ~ 40gp ~ (Masterwork) Dagger +1 to hit ~ d4 (19-20/x2) ~ Throw 10' 01# ~ 20gp ~ (Masterwork) Whip +1 to hit ~ d3 (x2) ~ 15' reach ~ Disarm/Trip/Nonlethal 34 Combat Encumbrance .5# ~ --- ~ Belt Pouch 01# ~ --- ~ Whet Stone 02# ~ --- ~ Back Pack 03# ~ --- ~ (3) Days Rations 04# ~ --- ~ Waterskin Melee Long Knife +1 (+0 BAB +1 Str) Damage d4 (18-20/x2) Melee Dagger Attack +2 (+0 BAB +1 Str +1MW) Damage d4 (19-20/x2) Melee Whip Attack +3 (+0 BAB +1 Str +1MW +1WF) Damage d3 Disarm Whip +2 (+1 CMB +1 WF) Target drops item in hand Trip Whip +2 Target is knocked prone 10 gp 16 sp |
Allowed/Owned Magical Items |
---|
Armor/Body | None |
---|---|
Weapon | None |
Shield | None |
Head | None |
Eyes | None |
Neck | None |
Shoulders | Red Riding Hood's Cloak -4 Stealth +4 Scent Perception/Survival Tracking {3 charges ~ recover 1/Day} 1 ~ Guidance {+1 (competance) to next roll} 2 ~ +2 Save vs all mind affecting effects (charms, compulsions, morale effects, patterns, and phantasms) for 24 hours. 3 ~ Divine Favor {+1 attack/damage (luck) for one minute} |
Chest | None |
Belt | None |
Wrists | None |
Hands | None |
Feet | None |
Neck | None |
Ring | None |
Ring | None |
Human | None |
1st Level | None |
3rd Level | None |
Expendable | Prayer Necklace Greater (1) Kismet Lesser (1) Kismet, (1) Sol, (1) Creed, (1) Luna |
Chapter Experience Treasure 1~10 +1310xp +85rp +PRINCESS Cloak |
Human ~ Female Age ~ 18 start ~ (chapter) / (2011) as 17 and Level 1 Faith ~ Luna - Casual (FP 19) Alignment ~ Languages ~ (native) Human Euro Life Style Tax ~ Standard 10gp/Chapter (Profession) |
Ability Start Adjusted Final Str ~ 10 + 0 = 10 + 0 Modifier Dex ~ 12 + 0 = 12 + 1 Modifier Con ~ 11 + 0 = 11 + 0 Modifier Int ~ 13 + 3 = 16 + 3 Modifier Wis ~ 12 + 0 = 12 + 1 Modifier Cha ~ 10 + 0 = 10 + 0 Modifier |
Character Experience 488 + (585) of 1300 Level 2 Character Level 2 Witch +1 BAB +2/3 Fort +2/3 Reflex +3 Will save (fav) Level # Class +BAB +save |
+1 Base Attack +1 CMB / 12 CMD | Armor (total) / (touch) ~ (flat footed) ~ (touch/flatfooted) Hit Points 12 (base) + 0 (con) + 2 (fav) = 14 (Total) |
+0 Melee Attack +0 Melee Damage +1 Range Attack | Save Throws + 0 base + 0 Mod = +0 Total Fort Save + 0 base + 1 Mod = +1 Total Ref. Save + 3 base + 1 Mod = +4 Total Will Save |
Armor Proficiency ~ None Weapon Proficiency ~ All simple weapons |
Traits (1) (Campaign) Exile ~ +2 Initiative (2) (Social) Working Stiff (+1 Profession: Herbalist) Reduce Lifestyle tax by 10gp |
Feats (Hum) Additional Hex (1st) |
Class Features Witch (Archetype: Hedge Witch) ~ Patron: Healing ~ Witch's Famlar ~ (2) Hex (Cauldron, Evil Eye and Healing) ~ Spells |
+0 Strength |
+1 Dexterity |
+3 Intelligence 2t Craft Alchemy (+4 Cauldron hex) 2t ks: Arcana 2t ks: Nature 2t Spellcraft |
+1 Wisdom 2t Healing 2t Profession: Herbalist (+1 Working Stiff) |
+0 Charisma |
Weight Equipment Equipment Slingbag - Healers kit - Healers outfit - Cold weather outfit - Bedroll Spell component pouch Armor... Leather Armor +2 ac, 10% arcane spell fail. Weapon... Sickle Sling - 20 bullets Dagger edged in silver (loses cold iron/silvered bonus on a fumble) Masterwork and Magic Items... - potions of cure light wounds: 3 (6 hp, 6 hp, 6 hp) - Necklace: Sidhe sized purse of holding, (250 coins) - Shard of Light: (1d4+1, can be used as a dagger vs undead) - 2 vials of holy water - Small steel mirror (10g) - bundle of garlic - Alchemists fire, 1d6 fire (splash) Money: Gold: 34 silver: 977 Magic shoppe credit: 310 gp |
Allowed/Owned Magical Items |
---|
Armor/Body | None |
---|---|
Weapon | None |
Shield | None |
Head | None |
Eyes | None |
Neck | (1) Necklace Sidhe sized purse of holding, worn around the neck like a necklace. They will hold up to five pounds of coins (250 coins) and not add to the characters encumbrance. |
Shoulders | None |
Chest | None |
Belt | None |
Wrists | None |
Hands | None |
Feet | None |
Neck | None |
Ring | None |
Ring | None |
Human | None |
1st Level | None |
3rd Level | None |
Expendable | Lesser Prayer Bead ~ (1) Creed Shard of Light (d4+1) healing {May be used as a dagger to do posititve damage to undead} Potion Heal (6 hit points) |
Chapter Experience Treasure 1~10 488xp + 585rp |