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Twilight Campaign - Arcane Casters.

Posted by ArchivistFor group 0
Archivist
GM, 46 posts
Fri 15 Jun 2012
at 19:41
  • msg #1

Twilight Campaign - Arcane Casters

Record of Player Characters that can cast Arcane spells.

Abigail
Adhafera Arcwright
Alysandra Tomar
Ardith Kincaide
Bethany Arabani
Beatrice Sheet
Belazor uth Vordin
Drusilla New Moon
Esmerelda
This message was last edited by the GM at 12:04, Mon 22 Oct 2012.
Archivist
GM, 60 posts
Sun 17 Jun 2012
at 13:25
  • msg #2

Abigail Elysia Reinhardt


Character
Armor
Save Throw  F+ / R+ / W+
Hit Points  of

CMB
CMD

Attack
Character Limited Use





Human  ~ Female
Age   ~ 19
start ~ (chapter 1) / (year 2011) as 18 and Level 2
Faith ~ Sol
Alignment       ~ Lawful Good
Languages       ~ (Native) Human Euro
Life Style Tax  ~ Standard 10gp/Chapter (Profession)


Ability  Start Adjusted Final
Str ~ 13 + 3 = 16 + 3 Modifier
Dex ~ 12 + 0 = 12 + 1 Modifier
Con ~ 12 + 0 = 12 + 1 Modifier
Int ~ 10 + 0 = 10 + 0 Modifier
Wis ~ 07 + 1 = 08 - 1 Modifier
Cha ~ 13 + 2 = 15 + 2 Modifier



Character Experience
1330 + (819) + 1300 of 6000

Level 3 Character
Level 2 Paladin  +2  BAB + 3  Fort +2/3 Ref + 3  Will save (fav)
Level 1 Sorcerer +.5 BAB +1/3 Fort +1/3 Ref +1/2 Will save (fav)



+2 Base Attack
+5 CMB / 16 CMD
Armor  (total) / (touch) ~ (flat footed) ~ (touch/flatfooted)
Hit Points  24 (base) + 3 (con) + 3 (Toughness) = 30 (Total)
+5 Melee Attack
+3 Melee Damage

+3 Range Attack
Save Throws
+3 base +1 Mod +2 Pal = +6 Total Fort Save
+1 base +1 Mod +2 Pal = +4 Total Ref. Save
+3 base -2 Mod +2 Pal = +3 Total Will Save



Armor Proficiency ~ All light/medium/heavy armor and all shields (Except Tower)
Weapon Proficiency ~ All simple and martial weapons
Racial Traits
Flexible Advanced Ability
Multitalented
Traits
(1)Favoured Daughter of Northshire:  +1 to knowledge (local) and knowledge (local) is always considered a class skill
Ally/Contact: Father Mulcahy ~ Earn one NPC Boon with Father Mulcahy per chapter.
(2)Glory of the Light (Sol):
Once per day you can give a speech and allies within 30' of you can gain a morale bonus to their attack rolls, skill checks, ability checks and save throws for a full round.
Feats
(Sorc) Eschew Materials
(1st) Toughness +1 Hit Point per level
(3rd) Extra Lay Hands ~ Lay Hands (+2/Day)
(Boon of Feats w/Torque Necklace) Word of Healing
Class Features
Paladin Class Features
Aura of Good
Detect Evil
Smite Evil (x1/Day)
Divine Grace + 2 (Cha Mod.) on save throws
Lay Hands to heal d6 damage (x5/Day) (4+ 1/2 Pally level/Day)

Sorcerer Class Features
Cantrips
Eschew Materials
Bloodline (Arcana)
Starsoul Bloodline:
Bloodline Arcana ~ Whenever you cast an evocation spell, targets that fail their saves are dazzled by tiny sparkling starlights for 1 round per level of spell.

Bloodline Powers:
Minute Meteors Summon a rain of tiny meteorites as a standard action to fall in a 5' column, 30' high.  Inflicts d4 points of damage + 1 per 2 sorc levels.  A Ref save negates this damage.  DC = 10 + 1/2 Sorc level + Cha Mod. = (DC 11)  Useable (x3 + Cha Mod./day) = (x4/day)


Skills
2 (base) + 1 (fav) = 3 per level (9 total)
+3 Strength
+1 Dexterity
0t Fly
2t Ride
+0 Intelligence
0t Appraise
1t Craft: Bows
1t ks: Arcana
0t ks: Nobility
1t ks: Relgion
1t ks: Spellcraft
-1 Wisdom
2t Healing
0t Sense Motive
+2 Charisma
0t Bluff
0t Diplomacy
0t Handle Animal
0t Intimidate
0t Use Magic Device


Spells
Cantrips  Detect Magic, Light, Mage Hand, and Mending

1st Level (x4/Day)
Comprehend Languages ~ Shield

Equipment
Encumbrance

Weight Equipment
Cold weather gear: 8gp
Chain shirt: 100gp
Punching Dagger (@2gp each): 4gp
Longsword: 15gp
Morningstar: 8gp
Dagger x 2 (@2gp each): 4gp
Animal-Horse-Light (combat trained): 110gp
Clothing, Paladin (An explorer's outfit is 10gp, so this amount allocated)
Animal gear: bit and bridle: 2gp
Saddle (military): 20gp
Backpack: 2gp
Signet ring: 5gp
Waterskin: 1gp
Whistle, Signal: 0.8gp
Paper x 10 (@4sp each) = 4gp
Parchment x 5 (@2sp each) = 1gp
Ink 8gp (there is also vial, ink or potion for 1gp. Is there much difference?)
Ink pen 0.1gp
Sealing wax 1gp
Flint and steel 1gp


Magic Items
Allowed/Owned Magical Items
Armor/Body None
Weapon None
Shield None
Head None
Eyes None
Neck None
Shoulders None
Chest None
Belt None
Wrists None
Hands None
Feet None
Neck None
Ring None
Ring None
Human None
1st Level None
3rd Level None
ExpendablePotion of Healing (full)

Prayer Necklace
Greater - Sol (1)
Lesser Luna (1), Kismet (1), Aericel (1), and Creed (2)
Wooden Holysymbol of the Pious
Potion charm necklace

Shaft of Light (d6+1) healing {May be used as a Shortsword,arrow, or bolt to do posititve damage to undead}

MW Cold Iron Dagger (+1 Hit)


Character Journal
Chapter Experience Treasure
RP: Received for Gathering Storm Thread: 170real + 33rp
RP: Received for Winter Festival Extra Credit Thread: 316rp
RP: Received for Holiday thread, Morning Glory: 100xp
RP: Received for Escort Duty to the Sidhe: 650xp + 120rp

This message was last edited by the GM at 17:38, Sun 04 Nov 2012.
Archivist
GM, 61 posts
Sun 17 Jun 2012
at 13:26
  • msg #3

Baroness Adhafera Arcwright Edenburgh


Character
Armor
Save Throw  F+ / R+ / W+
Hit Points  of

CMB
CMD

Attack
Character Limited Use





Human  ~ Female
Age   ~ 18
start ~ (chapter 1) / (year 2010) as 16 and Level 1/2
Faith ~
Alignment       ~
Languages       ~
Life Style Tax  ~ Standard 10gp/Chapter (Profession)


Ability  Start Adjusted Final
Str ~ ## + 0 = + 0 Modifier
Dex ~ ## + 0 = + 0 Modifier
Con ~ ## + 0 = + 0 Modifier
Int ~ ## + 0 = + 0 Modifier
Wis ~ ## + 0 = + 0 Modifier
Cha ~ ## + 0 = + 0 Modifier



Character Experience
1872 + (379) of 3300

Level 2 Character
Level 2 Magus +1.5 BAB +save (fav)



+2 Base Attack
+ CMB / CMD
Armor  (total) / (touch) ~ (flat footed) ~ (touch/flatfooted)
Hit Points  (base) + (con) + (fav) = (Total)
+# Melee Attack
+# Melee Damage

+# Range Attack
Save Throws
+ base + Mod = Total Fort Save
+ base + Mod = Total Ref. Save
+ base + Mod = Total Will Save



Armor Proficiency
Weapon Proficiency
Traits
(1)
(2)
Feats
(Hum)
(1st)


Skills
# (base) + # (human) = # per level (# total)
+0 Strength
+0 Dexterity
+0 Intelligence
+0 Wisdom
+0 Charisma


Spells

Equipment
Encumbrance

Weight Equipment



Magic Items
Allowed/Owned Magical Items
Armor/Body None
Weapon None
Shield None
Head None
Eyes None
Neck None
Shoulders None
Chest None
Belt None
Wrists None
Hands None
Feet None
Neck None
Ring None
Ring None
Human None
1st Level None
3rd Level None
Expendable None


Character Journal
Chapter Experience Treasure

This message was last edited by the GM at 12:37, Mon 18 June 2012.
Archivist
GM, 62 posts
Sun 17 Jun 2012
at 13:28
  • msg #4

Alysandra Tomar


Alysandra
Tomar
Armor
Save Throw  F+2 / R+3 / W+2
Hit Points  25 of 25
Intiative +6

CMB +0
CMD 12

Base Attack +1
Melee  -1
Ranged +2
Character Limited Use
(x7) Laughing Touch
(x6) First Level Spells






Human  ~ Female
Age   ~ 19
start ~ (chapter) / (2010) as 17 and Level 1
Faith ~ Aericel - Casual - FP 19
Alignment       ~
Languages       ~ (Native) Human (Euro) and Elvish (Accented)
Life Style Tax  ~ Standard 10gp/Chapter (Profession)


Ability  Start Adjusted Final
Str ~ 08 + 0 = - 1 Modifier
Dex ~ 14 + 0 = + 2 Modifier
Con ~ 12 + 0 = + 1 Modifier
Int ~ 12 + 0 = + 1 Modifier
Wis ~ 08 + 0 = - 1 Modifier
Cha ~ 14 + 4 = + 4 Modifier



Character Experience
4479 + (1375) of 6000

Level 3 Character
Level 3 Sorceress +1.5 BAB + 1 Fort/1 Ref/3.5 Will save (fav)



+1 Base Attack
+0 CMB / CMD 12
Armor  (total) / (touch) ~ (flat footed) ~ (touch/flatfooted)
Hit Points  16 (base) + 3 (con) + 3 (fav) + 3 (Toughness) = (25 Total)
-1 Melee Attack
-1 Melee Damage

+2 Range Attack
Save Throws
+1 base +1 Mod = +2 Total Fort Save
+1 base +2 Mod = +3 Total Ref. Save
+3 base -1 Mod = +2 Total Will Save




Armor Proficiency ~ None
Weapon Proficiency ~ All Simple Weapons


Racial Traits - Half Elven
(4 rp) Skilled +1 Skill rank at first level and each level
(2 rp) Elven Immunities
(2 rp) Skill Bonus:  Perception +2
(1 rp) Low Light Vision
(1 rp) Flexible Skill Training - Diplomacy


Traits
(1) (Campaign) Black Sheep - Miranda Green - Gain one Boon per Chapter for Miranda
(2) (Social) Charming (+1 to Diplomacy and Bluff)


Feats
(Sorc) Eschew Materials
(1st)  Toughness
(3rd)  Improved Intiative


Class Feature Sorceress
Bloodline:  Fey
Laughing Touch (x7/Day)
Woodland Stride - You may move through natural undergrowth at normal speeds, without taking damage.


Skills
2 (base) + 1 (Int Mod.) + 1 (racial) = 4 per level (12 total)
-1 Strength
+2 Dexterity
1t  Fly
+1 Intelligence
1t  ks: Arcana
1t  ks: Local (+1 Trait)
3t  Spellcraft
-1 Wisdom
0c  Perception (+2 Racial)
+4 Charisma
2t  Bluff (+1 Trait)
2t  Diplomacy (+1 Trait)
1t  Intimidate
1t  Use Magic Device


Spells
Cantrips
Detect Magic, Disrupt Undead, Light, Ray of Frost, and Read Magic

1st Level (x5+1/Day)
Burning Hands, Entangle (Bloodline), Magic Missile, and Sleep


Equipment
Encumbrance  (Light 23#/Medium 46#/Heavy 69#)

Weight Equipment
12#  Stylish Leather

04#  Light Crossbow
02#  (20) Bolts



Magic Items
Allowed/Owned Magical Items
Armor/Body None
Weapon None
Shield None
HeadCirclet of Concentration ~ Focused Mind {per Trait} for one round per level (x2)/Day
Eyes None
NeckMedallion of Sol's Light
This medallion shows a stylized sunburst and rests on a long golden chain.  The whole affair seems to glow with a faint, warm light.
The Medallion casts light as a candle when worn (though it may be hidden under clothing).  It serves as a holy symbol for worshipers of Sol and may also be used to cast the following spells (any save DCs are based on the wielder's wisdom and caster levels are equal to the wielder's character level):

* Bless Weapon (only while the weapon is wielded by the medallion's wearer) - 1/chapter
* Consecration (a 20-foot radius around the wearer, lasts 1/rnd per level) - 1/chapter
* Remove Fear (triggers automatically when the user fails to save against a fear effect)) - 1/chapter
* Light (on the medallion only) - 1/day
Shoulders None
Chest None
Belt None
Wrists None
Hands None
FeetAericel's Sandals
Light and stylish, these sandals are imbued with Aericel act as boots of Striding and Springing for a lightly encumbered character.
(+10' base move/+5 competance on jump acrobatics)

When worn by a follower of Aericel the Sandal sprout wings and may be commanded to perform the following.  (This item does not provide any bonus to the Fly skill)

3 charge - Fly - (Base Speed 60') (1 round/level)
2 charge - Flit - (Base Speed 60')(20' Ceiling)(User must be lightly encumbered)(1 round/level)
1 charge - Feather Fall (1 round/level)
(Max Duration is one minute)

The Sandal recovers 1 charge a day, and may hold up to (3) charges.
Neck None
Ring None
Ring None
Human None
1st Level None
3rd Level None
Expendable None


Character Journal
Chapter Experience Treasure





Misc...
Waterskin
Rations (6 days)

Masterwork and Magic Items...
Purse of Holding (Birthday Gift)
Wand of Mage Armor (1st level) (3 charges)
Scroll: Web
Potions of Cure Light Wounds (1)
Pouch of Holding

Belt Pouch of Holding

Purse of Holding

Wand of Mage Armor (1st level) (3 charges)

Potion of Healing

(2) Shaft of Light (d4+1) healing {May be used as a Short sword, arrow or bolt to do posititve damage to undead}

Circlet of Concentration ~ Focused Mind {per Trait} for one round per level (x2)/Day

Aericel's Sandals ~ Price 6050 gp ~ (Boots of Striding and Springing)
Light and stylish, these sandals are dedicated to Aericel and will provide the following for a lightly encumbered character.  (+10' base move/+5 competance on jump acrobatics)

When worn by a follower of Aericel the Sandel sprout wings and allow the wearer to 'Flit' (x1/Day)  Duration (1 round/level)

Flit - (Base Speed 60')(20' Ceiling)(User must be lightly encumbered)


1 Gold
750 silver coins and 480 gp in magic shop credit
]
This message was last edited by the GM at 11:49, Mon 22 Oct 2012.
Archivist
GM, 63 posts
Sun 17 Jun 2012
at 13:28
  • msg #5

Ardith Kincaide


Character
Armor
Save Throw  F+ / R+ / W+
Hit Points  of

CMB
CMD

Attack
Character Limited Use





Race  ~ Gender
Age   ~ ##
start ~ (chapter) / (year) as ## and Level #
Faith ~
Alignment       ~
Languages       ~
Life Style Tax  ~ Standard 10gp/Chapter (Profession)


Ability  Start Adjusted Final
Str ~ ## + 0 = + 0 Modifier
Dex ~ ## + 0 = + 0 Modifier
Con ~ ## + 0 = + 0 Modifier
Int ~ ## + 0 = + 0 Modifier
Wis ~ ## + 0 = + 0 Modifier
Cha ~ ## + 0 = + 0 Modifier



Character Experience
#### + (###) of ####

Level # Character
Level # Class +BAB +save (fav)
Level # Class +BAB +save



+2 Base Attack
+ CMB / CMD
Armor  (total) / (touch) ~ (flat footed) ~ (touch/flatfooted)
Hit Points  (base) + (con) + (fav) = (Total)
+# Melee Attack
+# Melee Damage

+# Range Attack
Save Throws
+ base + Mod = Total Fort Save
+ base + Mod = Total Ref. Save
+ base + Mod = Total Will Save



Armor Proficiency
Weapon Proficiency
Traits
(1)
(2)
Feats
(Hum)
(1st)


Skills
# (base) + # (human) = # per level (# total)
+0 Strength
+0 Dexterity
+0 Intelligence
+0 Wisdom
+0 Charisma


Spells

Equipment
Encumbrance

Weight Equipment



Magic Items
Allowed/Owned Magical Items
Armor/Body None
Weapon None
Shield None
Head None
Eyes None
Neck None
Shoulders None
Chest None
Belt None
Wrists None
Hands None
Feet None
Neck None
Ring None
Ring None
Human None
1st Level None
3rd Level None
Expendable None


Character Journal
Chapter Experience Treasure

This message was last edited by the GM at 16:17, Sun 21 Oct 2012.
Archivist
GM, 64 posts
Sun 17 Jun 2012
at 13:37
  • msg #6

Bethany Arabani


Bethany Arabani
Armor
Save Throw  F+1 / R+1 / W+1
Hit Points  22 of 22

CMB +3
CMD 14

Attack +3 (d6+2)w/Scimitar
Attack +2 (d6) w/Shortbow

+1 w/Battle Dance
+1 w/Enhancement
-2 w/Spell Combat
Character Limited Use
Battle Dance (x5 rnds/Day)
Dervish Spells (x2/Day)

Arcane Pool (4 points)
Magus Spells
1st Level (x2)
Burning Hands and Sleep





Half Elven ~ Female
Age   ~ 34 {17 Human equivelant}
start ~ (chapter 8) / (year 2011) as 34 and Level 1
Faith ~ Aericel
Alignment       ~ Chaotic Good
Languages       ~ Elvish {Native} and Human (Euro)
Life Style Tax  ~ Standard 10gp/Chapter (Profession)


Ability  Start Adjusted Final
Str ~ 14 + 0 = 14 + 2 Modifier
Dex ~ 12 + 0 = 12 + 1 Modifier
Con ~ 07 + 1 =  8 - 1 Modifier
Int ~ 14 + 2 = 16 + 3 Modifier
Wis ~ 07 + 0 =  7 - 2 Modifier
Cha ~ 12 + 0 = 12 + 1 Modifier



Character Experience
2060 + (282) of 3300

Level 2 Character
Level 1 Magus {Hexcrafter/um} +.75 BAB F+2.5/R+.3/W+2.5 save (fav)
Level 1 Bard {Dervish/uc}     +.75 BAB F+.3/R+.5/W+.5 save



+1 Base Attack
+3 CMB / CMD 14
Armor  (total) / (touch) ~ (flat footed) ~ (touch/flatfooted)
Hit Points  21 (base) - 2 (con) + 3 (tough) = 22 (Total)
+3 Melee Attack
+2 Melee Damage

+2 Range Attack
-2 w/Spell Combat
Save Throws
+2 base -1 Mod = +1 Total Fort Save
+0 base +1 Mod = +1 Total Ref. Save
+3 base -2 Mod = +1 Total Will Save



Armor Proficiency All light {no arc failure} and all shields {except tower}
Weapon Proficiency All simple and all martial

Half Elvish Traits
2 rp Bonus Feat (Skill Focus)
2 rp +2 Perception
1 rp Flexible Skill Training Survival

2 rp Magical Linguist   (Elven raised only)
Benefit: Members of this race gain a +1 bonus to the DC of spells they cast that have the language-dependent descriptor or that create glyphs, symbols, or other magical writings. They also gain a +2 racial bonus on saving throws against such spells. Members of this race with a Charisma score of 11 or higher also gain the following spell-like abilities: 1/day—arcane mark, comprehend languages, message, read magic. The caster level for these spell-like abilities is equal to the user's character level.

1 rp Spell-Like Ability, Minor  (Elven raised only) ~ Expeditious Retreat
Benefit: Choose a 1st Level Spell that does not attack a creature or deal damage. Members of this race can use this spell as a spell-like ability once per day. The caster level of the spell is equal to the user's character level.

1 rp Poison Use  (Elven raised only)
Benefit: Members of this race are skilled with poison and never risk accidentally poisoning themselves when applying it to weapons.

1 rp Low light vision (x2 distance in Dim lighting)

2 rp Two favored class (Dervish and Magus)

-2rp Elitist
Skill Penalty:  Members of this race suffer a -2 racial bonus on Diplomacy checks.

Magus (Hexcrafter)
Arcane Pool (4 points) (10 rnd/duration of enhancement)
Spell Combat Attack (at -2 hit) and cast spell as full action.
Spells (x2/Day)

Dervish (Bard)
Battle Dance (x5 rnd/day)
~ Inspire Courage  +1 Attack/Damage/save vs fear and charm
Fleet +10' movement while battle dancing
Spells ~ 1st Level (x2/Day)
Traits
(1) (pending)
(2) * alternate *
Feats
(1/2 elf) Skill Focus:  Perception +3
(1st) Toughness +1 Hit Point Level {min. +3}
+1 Dexterity
1t Stealth
+0 Intelligence
1t Appraise
1t Craft: Armor
1t Craft: Bow
1t Craft: Weapon
1t Spellcraft
-2 Wisdom
2t Perception (+5Racial/Feat)
1t Profession (Glassier)
1t Sense Motive
1t Survival
+1 Charisma
1t Bluff
1t Diplomacy
1t Disguise
1t Intimidate
1t Perform: Dance


Spells

Dervish Spells
(3) Cantrips
Detect Magic
Lullaby
Message Resistance

1st Level (x2/day)
Cure Light Wounds
Sleep

Magus Spells
(3) Cantrips
Dancing Lights
Daze
Ray of Frost

1st Level (x2)
Burning Hands
Color Spray

Spell Book:
Cantrips  ~ Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestiditation, Ray of Frost, Read Magic, Spark

1st level ~
Burning Hands, Color Spray, Expeditious Retreat, Flare Burst, Shield, Truestrike



Equipment
Encumbrance

Armor...
25# ~ 10gp Double MW Chainmail Shirt Armor +4 Armor +0 Armor Check Penalty

Weapon...
04# ~ Scimitar d6 (S)/Damage 18-20(x2)
02# ~ Kukri    d4 (S)/Damage 18-20(x2)
03# ~ Club     d6 (B)/Damage (x2) ~ Range 10'

02# ~ Short Bow d6 (P)/Damage ()x3) ~ Range 60'
03# ~ Quiver of (15) MW Arrows

Crafting calculations
Level one  (2 Day) ~ Shortbow      ~ 300 of 300sp Completed (cost 100sp)
           (1 Day) ~ (15) MW Arrows~ 150 of 150sp Completed (cost  50sp)
           (1 Day) ~ Scimitar      ~ 150 of 150sp Completed (cost 100sp)
           (1 Day) ~ Long Knife (Kukri) ~ 80sp of 80sp Completed (cost 26.7sp)
           (2 Day) ~ Craft MW(x2) Chain shirt   ~ 350sp of 4000
C9 Downtime ~ Craft MW(x2) Chain shirt   ~ 1575sp of 4000
C9 Adv.time ~ Craft MW(x2) Chain shirt   ~ 2800sp of 4000
C10 Downtime(4 Days) ~ Craft MW(x2) Chain shirt   ~ 4000 sp of 4000 (cost 1333.4sp)
            (3 Days) ~ MW Composite Str 14 Longbow ~ 25sp of 8000
Starting gold, = 140 + 200gp (xmas bonus) 507.6 gp (Morticia) = 847.6gp start
- 27.67gp for crafting Bow/Arrows/Scimitar/Long knife
-133.34gp for armor
-266.67gp for Bow
- 10.00gp for Tax
(437.68 total spent)
 429.92gp Remaining

Starting Gold = 140 + 200 (xmas) + 507.6 (Morticia) = 847.6gp
Morticia ~> Experience +1460 + (232) and + 5076sp


Magic Items
Allowed/Owned Magical Items
Armor/Body None
Weapon None
Shield None
Head None
Eyes None
Neck None
Shoulders None
Chest None
Belt None
Wrists None
Hands None
Feet None
Neck None
Ring None
Ring None
Human None
1st Level None
3rd Level None
Expendable None


Character Journal

Chapter Experience Treasure
1 to 9 2060 + (282) 350 Magic Credit
                   Double MW Chainmail Shirt

This message was last edited by the GM at 14:56, Tue 20 Nov 2012.
Archivist
GM, 76 posts
Tue 26 Jun 2012
at 16:05
  • msg #7

Beatrice

Beatrice
Archivist
GM, 77 posts
Tue 3 Jul 2012
at 13:46
  • msg #8

Belazor uth Vordin


Character
Armor
Save Throw  F+ / R+ / W+
Hit Points  of

CMB
CMD

Attack
Character Limited Use





Race  ~ Gender
Age   ~ ##
start ~ (chapter) / (year) as ## and Level #
Faith ~
Alignment       ~
Languages       ~
Life Style Tax  ~ Standard 10gp/Chapter (Profession)


Ability  Start Adjusted Final
Str ~ ## + 0 = + 0 Modifier
Dex ~ ## + 0 = + 0 Modifier
Con ~ ## + 0 = + 0 Modifier
Int ~ ## + 0 = + 0 Modifier
Wis ~ ## + 0 = + 0 Modifier
Cha ~ ## + 0 = + 0 Modifier



Character Experience
#### + (###) of ####

Level # Character
Level # Class +BAB +save (fav)
Level # Class +BAB +save



+2 Base Attack
+ CMB / CMD
Armor  (total) / (touch) ~ (flat footed) ~ (touch/flatfooted)
Hit Points  (base) + (con) + (fav) = (Total)
+# Melee Attack
+# Melee Damage

+# Range Attack
Save Throws
+ base + Mod = Total Fort Save
+ base + Mod = Total Ref. Save
+ base + Mod = Total Will Save



Armor Proficiency
Weapon Proficiency
Traits
(1)
(2)
Feats
(Hum)
(1st)


Skills
# (base) + # (human) = # per level (# total)
+0 Strength
+0 Dexterity
+0 Intelligence
+0 Wisdom
+0 Charisma


Spells

Equipment
Encumbrance

Weight Equipment



Magic Items
Allowed/Owned Magical Items
Armor/Body None
Weapon None
Shield None
Head None
Eyes None
Neck None
Shoulders None
Chest None
Belt None
Wrists None
Hands None
Feet None
Neck None
Ring None
Ring None
Human None
1st Level None
3rd Level None
Expendable None


Character Journal
Chapter Experience Treasure

This message was last edited by the GM at 13:53, Tue 03 July 2012.
Archivist
GM, 78 posts
Tue 3 Jul 2012
at 13:47
  • msg #9

Drusilla New Moon


Drusilla New Moon
Armor +7 Total / +5 Flat / +2 Touch
Save Throw  F-1 / R+5 / W+4
Hit Points 17 of 17

CMB +2 (+4 w/Disarm)
CMD 14 (16 vs Disarm)

Attack
+2 (d4+1) Long Knife
+3 (d4+1) MW Dagger


+2 Attack w/MW Whip
Dervish Notes
Bardic Performance ~ (8 Rounds/Day)

First Level Spells ~ (3/Day)





Human ~ Female
Age   ~ 18
start ~ (chapter ?) / (2011) as 17 and Level 1
Faith ~ Kismet - Dedicated (FP 18)
Alignment       ~ Chaotic Neutral
Languages       ~ {Native} Human (Euro) and Human (Franco)
Life Style Tax  ~ Standard 7 (10-3)gp/Chapter (Profession)


Ability  Start Adjusted Final
Str ~ 12 + 0 = 12 + 1 Modifier
Dex ~ 13 + 2 = 15 + 2 Modifier
Con ~ 07 + 1 =  8 - 1 Modifier
Int ~ 12 + 0 = 12 + 1 Modifier
Wis ~ 12 + 0 = 12 + 1 Modifier
Cha ~ 13 + 2 = 15 + 2 Modifier



Character Experience
1310 + (85) of 3300

Level 2 Character
Level 2 Bard (Dervish {uc})(fav)



+1 Base Attack
+2 CMB /14 CMD
Armor  (+7 total) / (+2 touch) ~ (+5 flat footed)
Hit Points  (16 base) - (2 con) + (3 Toughness)= 17 (Total)
+2 Melee Attack
+2 Melee Damage

+3 Range Attack
Save Throws
+0 base -1 Mod = -1 Total Fort Save
+3 base +2 Mod = +5 Total Ref. Save
+3 base +1 Mod = +4 Total Will Save




Armor Proficiency  ~ All Light Armor and all Shields {except Tower}
Weapon Proficiency ~ All Simple Weapons, Longsword, Scimitar, Sap, Shortsword, Shortbow, Kukri, and whip.

Bardic Performance (8 Rounds/Day)
Racial Traits
Flexible Advanced Ability
Flexible Skill Training ~ Disable Device
Weapon Familiarity ~ Whip
Traits
(1) {Equipment} Prehensive Whip
     Benefit: You can use a whip as if it were a rope with a grappling hook at the end. Attaching your whip is a standard action, but detaching it is a full-round action.
(2) Alternate Character
Feats
(1st) Toughness (Extra Hit Points)


Skills
6 (Dervish) + 1 (Fav. Class) + 1 Int. Mod Bonus = 8 per level (16 total)
+1 Strength
0t Climb
+2 Dexterity
0t Acrobatics ~ (Use Perform Dance)
1t Disable Device
1t Escape Artist
1t Sleight of Hand
1t Stealth  {-4 w/ Cloak}
+1 Intelligence
1t Appraise
0t ks: Arcana
0t ks: Dungeoneering
0t ks: Engineering
0t ks: Geography
0t ks: History
0t ks: Local
0t ks: Nature
0t ks: Nobility
0t ks: Planes
0t ks: Religion
1t Spellcraft
+1 Wisdom
2t Perception {+4 scent w/Cloak}
1t Profession (Companion/Escort)
1t Sense Motive
0c Survival   {+4 scent w/Cloak}
+2 Charisma
1t Bluff
1t Diplomacy
1t Disguise
0t Handle Animal
1t Intimidate
1t Perform (Dance) (+1 Class)
1t Perform (Sing)
0t Use Magic Device


Spells
(5) Cantrips
Dancing Lights
Daze
Detect Magic
Haunted Fey Aspect {uc}
Prestidigitation

(x2+1/Day) 1st Level Spells
Cure Light Wounds
Disguise Self
Expeditius Retreat


Equipment
Encumbrance

Weight Equipment
Equipment (43# Light Encumbrance) (105 gp to start)
20# ~ 25gp ~ Armor Studded Leather +3 Armor ~ -1 Check
10# ~ 07gp ~ Heavy Wood Shield +2 Armor ~ -1 Check
02# ~ 10gp ~ Long Knife ~ d4 (18-20/x2)
01# ~ 40gp ~ (Masterwork) Dagger +1 to hit ~ d4 (19-20/x2) ~ Throw 10'
01# ~ 20gp ~ (Masterwork) Whip +1 to hit ~ d3 (x2) ~ 15' reach ~ Disarm/Trip/Nonlethal
34 Combat Encumbrance

.5# ~ --- ~ Belt Pouch
01# ~ --- ~ Whet Stone

02# ~ --- ~ Back Pack
03# ~ --- ~ (3) Days Rations
04# ~ --- ~ Waterskin


Melee Long Knife +1 (+0 BAB +1 Str) Damage d4 (18-20/x2)
Melee Dagger Attack +2 (+0 BAB +1 Str +1MW)  Damage d4 (19-20/x2)
Melee Whip Attack +3 (+0 BAB +1 Str +1MW +1WF) Damage d3

Disarm Whip +2 (+1 CMB +1 WF) Target drops item in hand
Trip Whip +2 Target is knocked prone

10 gp
16 sp



Magic Items
Allowed/Owned Magical Items
Armor/Body None
Weapon None
Shield None
Head None
Eyes None
Neck None
ShouldersRed Riding Hood's Cloak
-4 Stealth
+4 Scent Perception/Survival Tracking

{3 charges ~ recover 1/Day}
1 ~ Guidance {+1 (competance) to next roll}
2 ~ +2 Save vs all mind affecting  effects (charms, compulsions, morale effects, patterns, and phantasms) for 24 hours.
3 ~ Divine Favor {+1 attack/damage (luck) for one minute}
Chest None
Belt None
Wrists None
Hands None
Feet None
Neck None
Ring None
Ring None
Human None
1st Level None
3rd Level None
ExpendablePrayer Necklace
Greater (1) Kismet
Lesser  (1) Kismet, (1) Sol, (1) Creed, (1) Luna


Character Journal

Chapter Experience Treasure
1~10    +1310xp +85rp +PRINCESS Cloak

This message was last edited by the GM at 14:51, Thu 08 Nov 2012.
Archivist
GM, 79 posts
Tue 3 Jul 2012
at 13:47
  • msg #10

Esmerelda


Character
Armor +3 (Total) / +2 (Flat) / +1 (Touch)
Save Throw  F+0 / R+1 / W+4
Hit Points  14 of 14

CMB +1
CMD 12

Attack
Character Limited Use
Light X-Bow +1 (d8 Damage)

Hex
Healing Heal d8+2
Evil Eye

Cantrips
Detect Magic, Light and Stabilize

1st Level
Cure Light Wounds (x2) and Ray of enfeeblement





Human  ~ Female
Age   ~ 18
start ~ (chapter) / (2011) as 17 and Level 1
Faith ~ Luna - Casual (FP 19)
Alignment       ~
Languages       ~ (native) Human Euro
Life Style Tax  ~ Standard 10gp/Chapter (Profession)


Ability  Start Adjusted Final
Str ~ 10 + 0 = 10 + 0 Modifier
Dex ~ 12 + 0 = 12 + 1 Modifier
Con ~ 11 + 0 = 11 + 0 Modifier
Int ~ 13 + 3 = 16 + 3 Modifier
Wis ~ 12 + 0 = 12 + 1 Modifier
Cha ~ 10 + 0 = 10 + 0 Modifier



Character Experience
 488 + (585) of 1300

Level 2 Character
Level 2 Witch +1 BAB +2/3 Fort +2/3 Reflex +3 Will save (fav)
Level # Class +BAB +save



+1 Base Attack
+1 CMB / 12 CMD
Armor  (total) / (touch) ~ (flat footed) ~ (touch/flatfooted)
Hit Points  12 (base) + 0 (con) + 2 (fav) = 14 (Total)
+0 Melee Attack
+0 Melee Damage

+1 Range Attack
Save Throws
+ 0 base + 0 Mod = +0 Total Fort Save
+ 0 base + 1 Mod = +1 Total Ref. Save
+ 3 base + 1 Mod = +4 Total Will Save



Armor Proficiency ~ None
Weapon Proficiency ~ All simple weapons
Traits
(1) (Campaign) Exile ~ +2 Initiative
(2) (Social) Working Stiff (+1 Profession: Herbalist)  Reduce Lifestyle tax by 10gp
Feats
(Hum)  Additional Hex
(1st)


Class Features
Witch (Archetype: Hedge Witch)
~ Patron: Healing
~ Witch's Famlar
~ (2) Hex  (Cauldron, Evil Eye and Healing)
~ Spells


Skills
2 (base) + 1 (human) + 3 (Int. Modifer) = 6 per level (6 total)
+0 Strength
+1 Dexterity
+3 Intelligence
2t Craft Alchemy (+4 Cauldron hex)
2t ks: Arcana
2t ks: Nature
2t Spellcraft
+1 Wisdom
2t Healing
2t Profession: Herbalist (+1 Working Stiff)
+0 Charisma


Spells Known by Fox
Cantrips ~ All

Level 1
Cause Fear, Charm Person, Comprehend Language, Cure Light Wound, Identify, Ray of Enfeeblement, Sleep, Unseen Servant

Spells prepared
Cantrip ~ Detect magic, Guidance, Light, Stabilize

1st Level ~ Cure Light Wound, Cure Light Wound, Ray of Enffeblement


Equipment
Encumbrance

Weight Equipment
Equipment
Slingbag
 - Healers kit
 - Healers outfit
 - Cold weather outfit
 - Bedroll

Spell component pouch

Armor...
Leather Armor +2 ac, 10% arcane spell fail.

Weapon...
Sickle
Sling - 20 bullets
Dagger edged in silver (loses cold iron/silvered bonus on a fumble)

Masterwork and Magic Items...
 - potions of cure light wounds: 3 (6 hp, 6 hp, 6 hp)
 - Necklace: Sidhe sized purse of holding, (250 coins)
 - Shard of Light: (1d4+1, can be used as a dagger vs undead)
 - 2 vials of holy water
 - Small steel mirror (10g)
 - bundle of garlic
 - Alchemists fire, 1d6 fire (splash)

Money:
Gold:    34
silver: 977

Magic shoppe credit:
310 gp


Magic Items
Allowed/Owned Magical Items
Armor/Body None
Weapon None
Shield None
Head None
Eyes None
Neck (1) Necklace Sidhe sized purse of holding, worn around the neck like a necklace.
They will hold up to five pounds of coins (250 coins) and not add to the characters encumbrance.
Shoulders None
Chest None
Belt None
Wrists None
Hands None
Feet None
Neck None
Ring None
Ring None
Human None
1st Level None
3rd Level None
ExpendableLesser Prayer Bead ~ (1) Creed
Shard of Light (d4+1) healing {May be used as a dagger to do posititve damage to undead}
Potion Heal (6 hit points)


Character Journal
Chapter Experience Treasure
1~10  488xp + 585rp

This message was last edited by the GM at 21:28, Sat 03 Nov 2012.
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