Alea | Armor +9 (Total) +5 (Touch) +4 (Flat footed) Save Throw F+1 / R+7/ W+1 Hit Points 21 of 21 CMB +1 CMD 16 +7 (d6-1 damage) Rapier + 2d6 damage w/Sneak Attack | Character Limited Use None |
Human ~ Female Age ~ 18 start ~ (chapter 1) / (year 2010) as 16 and Level 0 Faith ~ Respectful Heathen (DC 20) Alignment ~ Chaotic Good Languages ~ Human (Euro){Native}, Human (Asian and Germanic), and Black Blood Life Style Tax ~ Standard 7gp (10-3)/Chapter (Profession:Guide) |
Ability Start Adjusted Final Str ~ 08 + 1 = 9 - 1 Modifier Dex ~ 14 + 5 = 19 + 4 Modifier (+5 Mod w/Belt of Dexterity) Con ~ 10 + 0 = 10 + 0 Modifier Int ~ 14 + 0 = 14 + 2 Modifier Wis ~ 10 + 0 = 10 + 0 Modifier Cha ~ 12 + 0 = 12 + 1 Modifier |
Character Experience 4889 + (486) of 6000 Level 4 Character Level 4 Rogue +3 BAB F+1.3 R+4 W+1.3 save (fav) |
+3 Base Attack +2 CMB / CMD 16 | Armor +9 (total) / +5 (touch) ~ +4 (flat footed) Hit Points 26 (base) = 26 (Total) |
+5 Finesse Weapon -1 Finesse Damage +5 Range Attack | Save Throws +1 base +0 Mod = +1 Total Fort Save +4 base +4 Mod = +8 Total Ref. Save +1 base +0 Mod = +1 Total Will Save |
Armor Proficiency ~ All light armor Weapon Proficiency ~ All simple weapons, Hand Crossbow, Rapier, Sap, Shortbow, and Short Sword. Rogue Abilities Sneak Attack +2d6 Trafinding +2 Trap Sense +1 Evasion Uncanny Dodge Rogue Talent ~ Trap Spotter, Fast Stealth and Combat Trick (Dodge) |
Racial Traits Flexible Feat Skilled Multitalented |
Traits (1) Child of the Streets (+1 Sleight of Hand) (2) Poverty Striken (+1 Survival) (3) Dirty Fighter |
Feats (Hum) Skill Focus (+3 Stealth) (1st) Weapon Finesse (3rd) Extra Rogue Talent |
-1 Strength 2t Climb 1t Swim |
+4 Dexterity 4t Acrobatics 4t Disable Device (+2 Rogue) 2t Escape Artist 2t Sleight of Hand (+1 trait) 4t Stealth (+3 skill focus) |
+2 Intelligence 1t Appraise 1t ks: Dungeon 1t ks: Engineering 4t ks: Local 1t Linguistics |
+0 Wisdom 4t Perception (Traps: +2 Rogue) 1t Profession 4t Sense Motive 4t Survival (+1 trait) |
+1 Charisma 4t Bluff 2t Diplomacy 1t Disguise 1c Handle Animal 1t Use Magic Device |
Mithral Chain Shirt (+4 Armor Class) Leather Armor (+2 Armor Class) Rapier Stiletto Dagger Short Bow (20 Arrows) Thieves Tools Drill Saw Waterskin Potion of Healing (6 hit points) 4 days rations Purse of Holding ~ Will carry up to 20 lbs. (1000) of coins, never weighing more than 1 lb. You need only reach into the pouch and speak the coins you wish to draw out, and (if they are in the purse) they will appear in your hands when you draw them out. The purse will only hold coins, and coin sized objects. ~ Cost 100gp. 85 Gold pieces 21 Silver pieces 20 Copper pieces Kibble AC 13 HP 06 Save F+4/R+3/W+1 Moves 40' Melee Bite +2 hit (d4+1 damage) (Guard) Tricks ~ Attack / Defend /Down / Guard |
Allowed/Owned Magical Items |
---|
Armor/Body | Mithral Chainmail Shirt |
---|---|
Weapon | +1 Dark Iron Rapier of Giant Slaying (Bane: Giants) |
Shield | None |
Head | None |
Eyes | None |
Neck | None |
Shoulders | None |
Chest | None |
Belt | Belt of Agility (+1 Dex) |
Wrists | None |
Hands | None |
Feet | None |
Neck | None |
Ring | None |
Ring | None |
Human | Cookie's Lunch Bag ~ This small magical 'purse' has been enchanted to carry organic food. It will carry 20#s organic edibles and never weigh more than 1#. |
1st Level | Purse of Holding |
3rd Level | None |
Expendable | Healing potion (6 hit points) Healing potion (6 hit points) |
Chapter Experience Treasure 1 to 9 5589 + (486) +1 Rapier (Bane Giants) Mitheral Chainmail Shirt Purse of Holding |
Human ~ Female Age ~ 18 start ~ (chapter ?) / (year 2010) as 18 and Level 1/2 Faith ~ Pious Champion of Luna (DC15) {fp d20+5 (x2/day)} Alignment ~ Lawful Good Languages ~ Human (Franco){Native}, Human (Euro) Life Style Tax ~ Standard 7 (10-3) gp/Chapter (Profession: Nurse) |
Ability Start Adjusted Final Str ~ 13 + 3 = 16 + 3 Modifier Dex ~ 12 + 0 = 12 + 1 Modifier Con ~ 07 + 1 = 08 - 1 Modifier Int ~ 12 + 0 = 12 + 1 Modifier Wis ~ 12 + 0 = 12 + 1 Modifier Cha ~ 14 + 2 = 16 + 3 Modifier |
Character Experience 4247 exp + (826 RP) of 6000 Level 3 Character Level 3 Hospitlar +3 BAB F+3/W+3/R+1 save (fav) |
+3 Base Attack +5 CMB / CMD 16 | Armor (total) / (touch) ~ (flat footed) ~ (touch/flatfooted) Hit Points 26 (base) - 3 (con) + 3 Toughness = 26 (Total) |
+5 Melee Attack +2 Melee Damage +4 Range Attack +1 Magic Attack/Damage | Save Throws +3 base -1 Mod +3 pal = +5 Total Fort Save +1 base +1 Mod +3 pal = +5 Total Ref. Save +3 base +1 Mod +3 pal = +7 Total Will Save |
Armor Proficiency ~ All armor. All shield, except tower. Weapon Proficiency. All simple and martial weapons. Aura of Good Detect Evil 60' (move action) Smite Evil (x1/day) +3 (cha) to attack / +3 (level){Level(x2) vs Evil} damage {x2 bonus vs outsider/undead) Divine Grace +3 (charisma) all save throws Lay Hands (x6 (1{1/2 level}+3{Cha}+2{feat})/days to heal 1d6 (1/2 level)damage Aura of Courage - Immune to fear and allies within 10' gain +4 save vs fear Divine Health - Immune to all desease, including supernatural and magical ones. Mercy - Lay hands removes Sickened |
Racial Traits Flexible Advanced Ability Flexible Skill Training - Bluff Flexible Skill Training - Stealth |
Traits (1) Sacred Touch ~ Automatically stabilize a dying character {std. action} (2) * alternate * |
Feats (1st) Toughness +1 Hit Points per Level (3rd) Extra Lay Hands (+2/Day) (5th) Selective Channel (Omit up to 3 from Channel effects) |
+2 Strength |
+1 Dexterity 1t Ride 1t Stealth |
+1 Intelligence 1t ks: Religion 1t Spellcraft |
+1 Wisdom 1t Heal 3t Perception {Background} 1t Profession (Nurse) 1t Sense Motive |
+3 Charisma 1t Bluff 1t Diplomacy 1t Handle Animal |
25# ~ Chainmail Shirt Armor (+4 Armor) 10# ~ Heavy Wooden Shield (+2 Armor) 01# ~ Conjurer's Lunch Bag ~ (12) Days Travel Rations ~ (2) Water Skins Weapon... 02# ~ Rapier d6 Damage (P) 18-20x2 04# ~ Artic Barb (Trident +1) ~ d8 Damage (x2 Crit) 10' range {Brace} 09# ~ Artic Barb (Longspear +1) ~ d8 Damage (x3 Crit) {Brace & Reach} 42# ~ Combat Weight 02# ~ Back Pack 02# ~ (2) Days Travel Rations 01# ~ Healers Kit 01# ~ Whetstone 05# ~ Bed Roll 53# ~ Travel Weight Left Home ~ 09# ~ Long Spear d8 Damage (P) x3 (Brace/Reach) 10 Gold 3864 Silver Pieces |
Allowed/Owned Magical Items |
---|
Armor/Body | None |
---|---|
Weapon | Triton's Artic Barb (6000gp) ~ (+1 Trident) In the hands of a follower of Luna the Artic Barb may commanded to lengthen the haft, and have the barbed prongs merge together forming a Longspear. (Duration: 1 minute/level)(x3/Day) The Artic Barb is (Int 10 {Common and Latin}, Wis 10, Cha 10, Ego 6 or 10) and communicates with Empathy. Special Purpose: Defend servants of Triton/Luna. Special Purpose Powers: (3) Charges, recovering one charge once per day. (1) Charge to grant the Trident Piercing for (24) Hours (1) Charge to grant the user the power to breath underwater (Duration 1 hour/level)(x1/day) (1) Charge to sheathe the head of the weapon in icy cold (Frost Ability) (Duration 1 round/level). |
Shield | None |
Head | None |
Eyes | None |
Neck | None |
Shoulders | None |
Chest | None |
Belt | None |
Wrists | None |
Hands | None |
Feet | None |
Neck | None |
Ring | None |
Ring | None |
Human | None |
1st Level | None |
3rd Level | None |
Expendable | Wooden Holy Symbol of the Pious |
Chapter Experience Treasure 1 to 9 4247 + (826) ~ 1260 Magic Credit Artic Barb |
Race ~ Gender Age ~ ## start ~ (chapter) / (year) as ## and Level # Faith ~ Alignment ~ Languages ~ Life Style Tax ~ Standard 10gp/Chapter (Profession) |
Ability Start Adjusted Final Str ~ ## + 0 = + 0 Modifier Dex ~ ## + 0 = + 0 Modifier Con ~ ## + 0 = + 0 Modifier Int ~ ## + 0 = + 0 Modifier Wis ~ ## + 0 = + 0 Modifier Cha ~ ## + 0 = + 0 Modifier |
Character Experience #### + (###) of #### Level # Character Level # Class +BAB +save (fav) Level # Class +BAB +save |
+2 Base Attack + CMB / CMD | Armor (total) / (touch) ~ (flat footed) ~ (touch/flatfooted) Hit Points (base) + (con) + (fav) = (Total) |
+# Melee Attack +# Melee Damage +# Range Attack | Save Throws + base + Mod = Total Fort Save + base + Mod = Total Ref. Save + base + Mod = Total Will Save |
Armor Proficiency Weapon Proficiency |
Traits (1) (2) |
Feats (Hum) (1st) |
+0 Strength |
+0 Dexterity |
+0 Intelligence |
+0 Wisdom |
+0 Charisma |
Weight Equipment |
Allowed/Owned Magical Items |
---|
Armor/Body | None |
---|---|
Weapon | None |
Shield | None |
Head | None |
Eyes | None |
Neck | None |
Shoulders | None |
Chest | None |
Belt | None |
Wrists | None |
Hands | None |
Feet | None |
Neck | None |
Ring | None |
Ring | None |
Human | None |
1st Level | None |
3rd Level | None |
Expendable | None |
Chapter Experience Treasure |
Fensynt Dreznaur | Armor +5 (total) +3 (flat) +2 (touch) ++1 AC when in melee due to Feat & Trait Save Throw F-2 / R+5 / W+0 Hit Points 14 of 14 CMB +1 CMD +4 Attack +3 (d6+1 NL) Sap +2 (d6+2 NL) or (d6+1 L) Sickle +3 (d4+1) Dagger, Thrown R10' +3 (d4+1) Sling, Bullet R50' +2 (1d4+2) NL or (1d4+2 L)) Dagger free d20+7 Intimidate when doing Non-lethal (NL) damage +1d6 damage w/Sneak Attack when Flanking/Flatfooting | Character Limited Use Trickster's Boots ~ Will grant +2 Stealth for one round per level (x2)/Day (Ch8 Downtime) Potion of Healing Wooden Holy symbol of the Pious (Luna) Stabilize Greater Bead of Luna 2x Lesser Bead of Luna 2x Shafts of Light Gloves of Improved Feint (July 4th) |
Human~ Male Age ~ 18 start ~ (chapter) / (2011) as 17 and Level 1 Faith ~ Luna Pious Believer (DC16) Alignment Lawful Good Languages Euro, Latin, Fey/Sidhe Life Style Tax ~ Standard 7gp/Chapter (Profession:Guard) |
Ability Start Adjusted Final Str ~ 13 + 0 = 13 + 1 Modifier Dex ~ 15 + 0 = 15 + 2 Modifier Con ~ 07 + 0 = 07 - 2 Modifier Int ~ 13 + 0 = 13 + 1 Modifier Wis ~ 10 + 0 = 10 + 0 Modifier Cha ~ 13 + 1 = 14 + 2 Modifier |
Character Experience 1658 + (305) of 3300 Level 2 Character Level 2 Rogue (Trapsmith if available) +1.5 BAB F+.6/R+3/W+.6 save (fav) |
+1 Base Attack + CMB / CMD | Armor +5 (total) / +2 (touch) ~ +3 (flat footed) ~ +0 (touch/flatfooted) Hit Points 16(base) - 4(con) + 2(fav) = (Total) |
+2 Melee Attack +1 Melee Damage ++1 Non-lethal slashing Damage +3 Range Attack +1 Sling Damage +1d6 Sneak Attack | Save Throws +0 base -2 Mod = -2 Total Fort Save +3 base +2 Mod = +5 Total Ref. Save +0 base +0 Mod = +0 Total Will Save |
Armor Proficiency ~ All light armor Weapon Proficiency ~ All simple weapons, Hand Crossbow, Rapier, Sap, Shortbow, and Short Sword. Rogue (Trapsmith if available) Abilities Sneak attack +1d6 Trapfinding +1 Evasion Rogue Talent(Combat Trick:Gang Up) |
Traits (1) Blade of Mercy (Luna) {Religion} http://www.d20pfsrd.com/traits...ercy-goddess-of-dawn (2) Threatening Defender {Combat} http://www.d20pfsrd.com/traits...threatening-defender |
Feats (Hum) Combat Expertise {Combat} (Human) http://www.d20pfsrd.com/feats/...bat-expertise-combat (1st) Enforcer {Combat} (1st Level) http://www.d20pfsrd.com/feats/...eats/enforcer-combat (Combat Trick) Gang up {Combat} http://www.d20pfsrd.com/feats/...feats/gang-up-combat |
+1 Strength |
+2 Dexterity 2t Acrobatics 2t Disable Device 1t Stealth |
+1 Intelligence 2t Craft:Trapmaking 1t Craft:Locksmith 1t Knowledge:Dungeoneering 1t Knowledge:Local 1c Knowledge:Engineering 1t Linguistics |
+0 Wisdom 2t Perception 2t Profession:Guard |
+2 Charisma 2t Intimidate 2t Bluff |
Weight Equipment |
Allowed/Owned Magical Items |
---|
Armor/Body | None |
---|---|
Weapon | None |
Shield | None |
Head | None |
Eyes | None |
Neck | Prayer/Potion Charm Necklace |
Shoulders | None |
Chest | None |
Belt | None |
Wrists | None |
Hands | Gloves of Improved Feint |
Feet | Trickster's Boots |
Neck | None |
Ring | None |
Ring | None |
Human | None |
1st Level | Conjurer Lunch Bag link to a message in another game |
Expendable | Potion charm necklace Potion of Healing (full) Lesser Wooden Holysymbol of the Pious Greater Bead of Luna 2x Minor beads of Luna link to a message in another game (2) Shafts of Light (d6+1) healing {May be used as a shortsword, arrow, or bolt to do posititve damage to undead} |
Chapter Experience Treasure Experience 185 + (30) of 1300 Experience 713 +305 (1300) (from sheet) Experience 713+945 +305 (1300) (chapter 10) Experience 1658 +305 (3300) (start of chapter 11) |
Character | Armor Save Throw F+4 / R+2 / W+3 Hit Points 40 of 40 CMB +8 CMD 19 Attack | Character Limited Use |
Human ~ Female Age ~ 18 start ~ (chapter) / (2010) as 16 and Level 0 Faith ~ Sol Alignment ~ Lawful Good Languages ~ (Native) Human Euro, Latin, Black Blood, Dwarven, and Elvish Life Style Tax ~ Standard 10gp/Chapter (Profession) |
Ability Start Adjusted Final Str ~ 13 + 5 = 18 + 4 Modifier Dex ~ 12 + 0 = 12 + 1 Modifier Con ~ 12 + 0 = 12 + 1 Modifier Int ~ 13 + 0 = 13 + 1 Modifier Wis ~ 10 + 0 = 10 + 0 Modifier Cha ~ 10 + 1 = 11 + 0 Modifier |
Character Experience 5018 + (869) of 6000 Level 4 Character Level 3 Tactician (UC Fighter Archetype) +3 BAB +1.5 Fort / +1 Reflex / +1 Will save (fav) Level 1 Sacred Shield (UC Paladin Archetype) +1 BAB +2 Fort / +1/3 Reflex/ +2 Will save |
+4 Base Attack +8 CMB / CMD 19 | Armor (total) / (touch) ~ (flat footed) ~ (touch/flatfooted) Hit Points 32 (base) + 4 (con) + 4 (fav) = 40 (Total) |
+# Melee Attack +# Melee Damage +# Range Attack | Save Throws +3 base +1 Mod = +4 Total Fort Save +1 base +1 Mod = +2 Total Ref. Save +3 base +0 Mod = +3 Total Will Save |
Armor Proficiency ~ All Light/Medium Armor, All shields except Tower Weapon Proficiency ~ All Simple and Martial Weapons |
Traits (1) Northshire Militia (+1 Profession:Soldier, +1 vs Orcs) (2) Natural Born Leader {+1 morale for followers} (3) Leadership {+1 from Natural Born Leader} |
Racial Traits (1) Flexible Feat (Bonus feat at first level) (2) Skilled (+1 Skill rank per level) (3) Multitalented (Fighter and Paladin are favored Classes) |
Feats (Hum) Combat Expertise: -1 to melee for +1 Dodge (1st) Endurance (3rd) Weapon Focus: Longsword +1 Hit (F2) Shield Focus: Shield +1 Armor |
Tactician Class Feature (2nd) Tactical Awareness +1 Intiative (2nd) Bonus Feat (3rd) Armor Training 1 (Reduce Armor Check Penalty by 1, increase dex bonus by 1, move normal speed in Medium Armor) |
Sacred Shield Class Feature Aura of Good Detect Evil Bastion of Good ~ Target's attacks does only half damage vs allies within 10' of Lin. Attacks vs Lin do full damage but Lin gains deflection bonus equal to +0 (Cha Mod). If the target is not evil, there is no effect. |
+4 Strength 1t Climb 1t Swim |
+1 Dexterity 1t Ride |
+1 Intelligence 1t ks: Dungeoneering 1t ks: Geography 1t ks: Local {Free ~ Quiz Reward} 1t ks: Nobility 2t ks: Religion 3t Linguistics {Black Blood, Dwarven, and Elvish} |
+0 Wisdom 0t Healing 4t Perception (Free background) 3t Prof: Soldier {+1 Trait} 2t Sense Motive 1t Survival |
+0 Charisma 1t Diplomacy 1t Handle Animal |
Weight Equipment Longsword (15 gp) - 4 lbs +4/1d8+3 Club LS - 3 lbs +4/1d6+3 Dagger (2 gp) - 1 lbs +4/1d4+3 Sling LS - 0 lbs +2/1d4+3 50ft Sling bullets x10 LS - 5 lbs Javelin's x4 (4 gp) - 8 lbs +2/1d6+3 30ft Backpack (2 gp) - 2 lbs Bedroll LS - 5 lbs Flint and steel LS - 0 lbs Torches x10 LS - 10 lbs Rope, silk x50ft (10 gp) - 5 lbs Whetstone LS - 1 lbs Potion of Healing x2 NA - 0 lbs - 1 free from birthday Breastplate +1 NA - 30 lbs - +7 armor, Mwk x2 (A check) Candles x5 LS - 0 lbs Chalk x5 LS - 0 lbs Fishhook x2 LS - 0 lbs Parchmentx5 LS - 0 lbs Sewing needle LS - 0 lbs Signal wstlx2 LS - 0 lbs Earplugsx2 LS - 0 lbs Bucket LS - 2 lbs Hammer LS - 2 lbs Rations x10 days LS - 10 lbs Butterfly Net (5.00gp) - 2 lbs - Advanced Gear String (50 ft) LS - 0.5 lbs - Advanced Gear Drill LS - 1 lbs - Advanced Gear Saw LS - 2 lbs - Advanced Gear Pouch of Holding (500.00gp) - 3 lbs - purchased in ch6 reg thread Potion necklace LS - Purchased in frenchieville Sol's Mirror NA 15 lbs - loot 82.00 Gold Base 75 Gold - Gathering Adventure -50 Gold - Healing Potion, before Iron Hills -10 Gold - Average Lifestyle (Chapter 4) 25 Gold - Sold scale mail -10 Gold - Average Lifestyle (Chapter 5) - 5 Gold - Amazing Race gear purchase 25 Gold - Follow the Money (Chapter 5) 15.4 Gold - Chapter 6 downtime -10 Gold - Difference for Pouch of Holding -10 Gold - Average Lifestyle (Chapter 6) 24.5 Gold - Chapter 8 downtime -10 Gold - Average Lifestyle (Chapter 8) - 2.5 Gold - Ch 8 rations 20.0 Gold - Rewards chapter 8-9 -10 Gold - Average Lifestyle (Chapter 10) -------------- 139.4 Gold |
Allowed/Owned Magical Items |
---|
Armor/Body | Custom fitted (Double Masterwork for Lin, MW for anyone else) Breastplate +1 |
---|---|
Weapon | None |
Shield | Sol's Mirror (4400gp) (+1 Large Shield of Blinding) Armor Bonus +3 ~ Armor Check Penalty -2 ~ 15% Arcane Failure ~ 15# This well polished masterwork large metal shield is rimed in gold. It is considered to have the 'Blinding' ability, allowing it to flash with a brillant light (x2/Day). Except for the wielder, anyone withing 20' must make a dc 14 Reflex save, or be blinded for d4 rounds. When wield by a follower of Sol, the shield will flash one extra time per day. |
Head | None |
Eyes | None |
Neck | None |
Shoulders | None |
Chest | None |
Belt | None |
Wrists | None |
Hands | None |
Feet | None |
Neck | None |
Ring | Ring of Illumination (weighs --) This ring will illuminate with a soft glow providing light in the immediate area (Light spell). Useable for up ten minutes each day (minimum of 1 minute each activation). |
Ring | None |
Human | Belt Pouch of Holding |
1st Level | None |
3rd Level | None |
Expendable | Blackblood voodoo doll. Tucking a hair from a person will create a bond between the character and the doll. As long as the character keeps the voodoo doll on his person, damage that would reduce the character into negative hitpoints, is instead inflicted on the Voodoo doll. The doll has six hit points and is destroy when it is reduced to zero hit points. Weighs 1/2 pound, Value 100gp (Sells for 50 gold) Healing Potions (6 hit points) Healing Potions (6 hit points) |
Chapter Experience Treasure |
Human ~ Female Age ~ 18 start ~ (chapter) / (2011) as 17 and Level 1 Faith ~ Luna (Pious) Alignment ~ Languages ~ Human Euro Life Style Tax ~ Standard 10gp/Chapter (Profession) |
Ability Start Adjusted Final Str ~ 14 + 3 = 17 + 3 Modifier Dex ~ 10 + 0 = 10 + 0 Modifier Con ~ 14 + 0 = 14 + 2 Modifier Int ~ 10 + 0 = 10 + 0 Modifier Wis ~ 12 + 0 = 12 + 1 Modifier Cha ~ 07 + 0 = 07 - 2 Modifier |
Character Experience 1023 + (355) of 3000 Level 2 Character Level 2 Barbarian + 2 BAB +3 Fort/ +2/3 Ref and Will save (fav) |
+2 Base Attack +5 CMB / 15 CMD | Armor +3 (total) / + 0 (touch) ~ +3 (flat footed) Hit Points 24 (base) + 4 (con) + 2 (fav) = 30 (Total) |
+5 Melee Attack +3 Melee Damage +2 Range Attack | Save Throws +3 base + 2 Mod = Total Fort Save +0 base + 0 Mod = Total Ref. Save +0 base + 1 Mod = Total Will Save |
Armor Proficiency Weapon Proficiency |
Traits (1) Working Stiff (Baroness' Bodyguard) (2) Rebuke Death |
Feats (Hum) Power Attack (1st) Cleave |
Class Feature (Hum) Power Attack (1st) Cleave - Fast Movement (+10ft) - Rage 8 rounds/day A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death. Rage Power Swift Foot (Ex) Benefit: The barbarian gains a 5-foot enhancement bonus to her speed. This increase is always active while the barbarian is raging. Special: A barbarian can select this rage power up to three times. Its effects stack. Invulnerability (Ex) Invulnerable Rager Damage Reduction 1/- |
+3 Strength 2t Climbing 2t Swimming |
+0 Dexterity |
+0 Intelligence |
+1 Wisdom 2t Perception 2t Profession: Cook (+1 trait) 2t Survival |
+0 Charisma |
Weight Equipment Armor... Studded Leather Weapon... Greatsword Dagger Masterwork and Magic Items... Magic Items Nurse Gloves (stabilise 1xday) CLW potion. 1 shard Starting gold, = 105gp Greatsword 50gp Studded Leather 25gp Dagger 2gp Backpack 2gp Bedroll 1sp Tent 10gp Latern Bullseye 12gp Soap 5sp Waterskin 1gp Explorers outfit (free) Artisans outfit (at home) 2gp 4sp left 200sp Happily ever after 750sp chap 8 100gp magic shop credit |
Allowed/Owned Magical Items |
---|
Armor/Body | None |
---|---|
Weapon | None |
Shield | None |
Head | None |
Eyes | None |
Neck | None |
Shoulders | Red Riding Hood's Cloak -4 Stealth +4 Scent Perception/Survival Tracking {3 charges ~ recover 1/Day} 1 ~ Guidance {+1 (competance) to next roll} 2 ~ +2 Save vs all mind affecting effects (charms, compulsions, morale effects, patterns, and phantasms) for 24 hours. 3 ~ Divine Favor {+1 attack/damage (luck) for one minute}(1) Wrist - bracelets and bracers |
Chest | None |
Belt | None |
Wrists | None |
Hands | Nurse Gloves ~ Will Cast Stabilize (x1)Day |
Feet | None |
Neck | None |
Ring | None |
Ring | None |
Human | None |
1st Level | None |
3rd Level | None |
Expendable | Shard of Light (d4+1) healing {May be used as a dagger to do posititve damage to undead} |
Chapter Experience Treasure |
Race ~ Gender Age ~ ## start ~ (chapter) / (year) as ## and Level # Faith ~ Alignment ~ Languages ~ Life Style Tax ~ Standard 10gp/Chapter (Profession) |
Ability Start Adjusted Final Str ~ ## + 0 = + 0 Modifier Dex ~ ## + 0 = + 0 Modifier Con ~ ## + 0 = + 0 Modifier Int ~ ## + 0 = + 0 Modifier Wis ~ ## + 0 = + 0 Modifier Cha ~ ## + 0 = + 0 Modifier |
Character Experience #### + (###) of #### Level # Character Level # Class +BAB +save (fav) Level # Class +BAB +save |
+2 Base Attack + CMB / CMD | Armor (total) / (touch) ~ (flat footed) ~ (touch/flatfooted) Hit Points (base) + (con) + (fav) = (Total) |
+# Melee Attack +# Melee Damage +# Range Attack | Save Throws + base + Mod = Total Fort Save + base + Mod = Total Ref. Save + base + Mod = Total Will Save |
Armor Proficiency Weapon Proficiency |
Traits (1) (2) |
Feats (Hum) (1st) |
+0 Strength |
+0 Dexterity |
+0 Intelligence |
+0 Wisdom |
+0 Charisma |
Weight Equipment |
Allowed/Owned Magical Items |
---|
Armor/Body | None |
---|---|
Weapon | None |
Shield | None |
Head | None |
Eyes | None |
Neck | None |
Shoulders | None |
Chest | None |
Belt | None |
Wrists | None |
Hands | None |
Feet | None |
Neck | None |
Ring | None |
Ring | None |
Human | None |
1st Level | None |
3rd Level | None |
Expendable | None |
Chapter Experience Treasure |
Human ~ Male Age ~ 18 start ~ (chapter ?) / (year 2011) as 18 and Level 2 Faith ~ Heathen Alignment ~ Languages ~ Human (Euro) Life Style Tax ~ Poor 3gp/Chapter (Profession) |
Ability Start Adjusted Final Str ~ 15 + 2 = 17 + 3 Modifier Dex ~ 14 + 0 = 14 + 2 Modifier Con ~ 11 + 0 = 11 + 0 Modifier Int ~ 09 + 0 = 09 - 1 Modifier Wis ~ 10 + 0 = 10 + 0 Modifier Cha ~ 07 + 0 = 07 - 2 Modifier |
Character Experience 1071 + (145) + 1300 of 3300 Level 2 Character Level 2 Ranger +2 BAB +save (fav) |
+2 Base Attack +5 CMB / CMD 17 | Armor (total) / (touch) ~ (flat footed) ~ (touch/flatfooted) Hit Points 16 (base) + 0 (con) + 0 (fav) + 3 (tough) = 19 (Total) |
+5 Melee Attack +3 Melee Damage +4 Range Attack | Save Throws +3 base +0 Mod = +3 Total Fort Save +3 base +2 Mod = +5 Total Ref. Save +0 base +0 Mod = +0 Total Will Save |
Armor Proficiency Weapon Proficiency Favored Enemy {Dwarves} |
Traits (1) Child of Shadow (2) Black Sheep - {Trapper John} |
Feats (Hum) Toughness (1st) Skill Focus {+3 Stealth} (ranger) Combat Style {Rapid Shot} |
+3 Strength 1t Climb 1t Swimming |
+2 Dexterity 1t Ride 2t Stealth |
-1 Intelligence 1t Craft (Bow) 1t ks: Dungeoneering 1t ks: Geography 1t ks: Local 2t ks: Nature 1t Spellcraft |
+0 Wisdom 1t Healing 2t Perception 1t Profession (Guide) 2t Survival |
-2 Charisma 1t Handle Animal 1t Intimidate |
Weight Equipment Equipment Armor...25 Gold Studded leather +3 +5 –1 15% 30 ft. 20 lbs Weapons... Longbow (75 gold) Attack +4 Damage 1d8+1 x3 100 ft. Rapid shot! Attack +2 and +2 damage 1d8+1 and 1d8+1 Greatsword (50 gold) Attack +4 Damage 2d6+5 Morningstar (8 gold) Attack +4 Damage 1d8+5 X2 B/P Scimitar (15 gold) Attack +4 Damage 1d6+5 18–20/x2 Equipment: Arrows (common sharpened daily) (3) Arrows (common) (95) 5 gold Arrows (masterwork) (20) 20 gold grappling hook 1 gold Backpack 2 gold Waterproof bag .5 gold Winter blanket .5 gold Heavy cloak 1 gold Trail rations (11 days) Flint & steel 1 gold Rope 50’ 1 gold Torch, common (4) .04 gold Weapon cords (2) .2gold Whetstone .o2 gold loaf of bread hunk of cheese Treasure 12 gold 553 silver 28 coppers Treasure awards. A deeping mystery 15 gp magic credit 280 silver pieces |
Allowed/Owned Magical Items |
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Armor/Body | None |
---|---|
Weapon | None |
Shield | None |
Head | None |
Eyes | None |
Neck | None |
Shoulders | None |
Chest | None |
Belt | None |
Wrists | None |
Hands | None |
Feet | None |
Neck | None |
Ring | None |
Ring | None |
Human | None |
1st Level | None |
3rd Level | None |
Expendable | None |
Chapter Experience Treasure 1~9 1711xp 145rp + 200gp for Heirloom 10 660xp + 540sp + 30 credit |