Half Elves are the barely tolerated spawn of humanity's deadliest enemy. The Elves.
They were born and bred for duties that are considered undesirable by elves but deemed too sensitive to entrust to their Thralls. While most are loyal to their masters, a few have taken to rebellion. Feeling a sympathy for Humanity. If discovered, these Half Elves are considered 'flawed' and expendable.
Among humans, they are often viewed with open distrust and barely tolerated. Some would say that they are tainted by the elves, and the only way to cleanse that taint is with the spilling of their blood.
Half-Elves fall into the 20% non-human characters. They may not be available and players should check if the campaign is accepting non-human characters before characters are generated..
TYPE
Humanoid (elf, human) 0 RP
SIZE
Medium 0 RP
BASE SPEED
Normal (30' base movement) 0 RP
ABILITY SCORE MODIFIERS
Human (+2 to one ability) 0 RP
LANGUAGES
Xenophobic 0 RP
Native: Elvish (Elven raised only) or Human Asian or Euro (Human raised only)
(Language Selection limited to Human Asian, Euro, Fey, and Latin)
RACIAL TRAITS (Select Ten points of racial traits from below)
Defense
2 rp Elven immunities - Immune to sleep and +2 save throws against enchantment spells and effects.
Feats and Skills - May select a maximum of (3)
4 rp Skilled (Human raised only) - gain an additional skill rank at 1st level and one additional skill rank whenever they gain a level.
2 rp Static bonus feat (Skill Focus)
2 rp Skill bonus (Perception +2 Racial bonus)
1 rp Flexible Skill Training - Select a Skill, this skill is always considered a class skill for the character. {May be purchased multiple times}
Magic
2 rp Magical Linguist (Elven raised only)
Benefit: Members of this race gain a +1 bonus to the DC of spells they cast that have the language-dependent descriptor or that create glyphs, symbols, or other magical writings. They also gain a +2 racial bonus on saving throws against such spells. Members of this race with a Charisma score of 11 or higher also gain the following spell-like abilities: 1/day—arcane mark, comprehend languages, message, read magic. The caster level for these spell-like abilities is equal to the user's character level.
1 rp Spell-Like Ability, Minor (Elven raised only)
Benefit: Choose a 1st Level Spell that does not attack a creature or deal damage. Members of this race can use this spell as a spell-like ability once per day. The caster level of the spell is equal to the user's character level.
Offense - May select a maximum of (3)
1 rp Poison Use (Elven raised only)
Benefit: Members of this race are skilled with poison and never risk accidentally poisoning themselves when applying it to weapons.
2 rp Weapon Familiarity (Elven raised only) - (Longsword, Rapier, Shortsword, and All bows)
1 rp Flexible Weapon Familiarity - Select (1) non-exotic weapon. The character is considered proficient with the weapon. (May be purchased multiple times)
Senses
1 rp Low-light vision - The character sees twice as far as humans in dim lighting
Other
2 rp Multitalented - The character may select a second favored class
Weakness
-2 rp Elitist (Elven raised only)
Skill Penalty: Members of this race suffer a -2 racial bonus on Diplomacy checks.
quote:
Default Half Elf
Elven immunities 2 RP
Static bonus feat (Skill Focus) 2 RP
Skill bonus (Perception +2 Racial bonus) 2 RP
Low-light vision 1 RP
Weapon Familiarity 1 RP
Multi Talented 2 RP
This message was last edited by the GM at 21:16, Sun 04 Nov 2012.